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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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#include "Game/System/NerveExecutor.hpp"
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namespace FileSelectNumberSub {
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class SelectAnimController : public NerveExecutor {
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public:
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/// @brief Creates a new `SelectAnimController`.
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/// @param pHost The pointer to the owning actor instance.
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SelectAnimController(LayoutActor* pHost);
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void appear();
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void selectIn();
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void selectOut();
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void exeSelectInStart();
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void exeSelectIn();
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void exeSelectOutStart();
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void exeSelectOut();
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private:
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/* 0x8 */ LayoutActor* mHost;
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/* 0xC */ Nerve* _C;
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};
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}; // namespace FileSelectNumberSub
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class FileSelectNumber : public LayoutActor {
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public:
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/// @brief Creates a new `FileSelectNumber`.
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/// @param pName The pointer to the null-terminated name of the object.
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FileSelectNumber(const char* pName);
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virtual void init(const JMapInfoIter&);
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virtual void appear();
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virtual void control();
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void disappear();
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void setNumber(s32);
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void onSelectIn();
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void onSelectOut();
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void exeAppear();
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void exeWait();
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void exeEnd();
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private:
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/* 0x20 */ s32 mNumber;
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/* 0x24 */ u8 _24[8];
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/* 0x2C */ FileSelectNumberSub::SelectAnimController* mSelectAnimCtrl;
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};
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