Files
Petari/include/Game/Screen/FileSelectNumber.hpp
2025-11-22 16:39:47 -05:00

50 lines
1.3 KiB
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
#include "Game/System/NerveExecutor.hpp"
namespace FileSelectNumberSub {
class SelectAnimController : public NerveExecutor {
public:
/// @brief Creates a new `SelectAnimController`.
/// @param pHost The pointer to the owning actor instance.
SelectAnimController(LayoutActor* pHost);
void appear();
void selectIn();
void selectOut();
void exeSelectInStart();
void exeSelectIn();
void exeSelectOutStart();
void exeSelectOut();
private:
/* 0x8 */ LayoutActor* mHost;
/* 0xC */ Nerve* _C;
};
}; // namespace FileSelectNumberSub
class FileSelectNumber : public LayoutActor {
public:
/// @brief Creates a new `FileSelectNumber`.
/// @param pName The pointer to the null-terminated name of the object.
FileSelectNumber(const char* pName);
virtual void init(const JMapInfoIter&);
virtual void appear();
virtual void control();
void disappear();
void setNumber(s32);
void onSelectIn();
void onSelectOut();
void exeAppear();
void exeWait();
void exeEnd();
private:
/* 0x20 */ s32 mNumber;
/* 0x24 */ u8 _24[8];
/* 0x2C */ FileSelectNumberSub::SelectAnimController* mSelectAnimCtrl;
};