Files
2025-11-22 16:39:47 -05:00

48 lines
1.3 KiB
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
class LiveActor;
class NoteCounter : public LayoutActor {
public:
/// @brief Creates a new `NoteCounter`.
/// @param pName The pointer to the null-terminated name of the object.
NoteCounter(const char* pName);
virtual void init(const JMapInfoIter& rIter);
void declareNoteNumMaxAndMelody(LiveActor* pHost, s32 noteNum, s32 melodyNo, f32 railLength);
void add();
void exeShow();
void exeShowWait();
void exeShowToHide();
void exeHideToShow();
void exeHide();
void tryEndDisp();
/// @brief The total number of notes in the song.
/* 0x20 */ s32 mNoteNum;
/// @brief The cumulative number of collected notes.
/* 0x24 */ s32 mNoteAddNum;
/// @brief The total number of missed notes.
/* 0x28 */ s32 mNoteMissNum;
/// @brief The numeric identifier for the selected song.
/* 0x2C */ s32 mMelodyNo;
/// @brief The length of the path that notes are distributed along.
/* 0x30 */ f32 mRailLength;
/// @brief The pointer to the owning actor instance.
/* 0x34 */ LiveActor* mHost;
};
namespace MR {
void declareNoteNumMaxAndMelodyToCounter(LiveActor* pHost, s32 noteNum, s32 melodyNo, f32 railLength);
void addNoteToCounter();
void failureNoteCollection();
}; // namespace MR