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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class LiveActor;
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class NoteCounter : public LayoutActor {
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public:
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/// @brief Creates a new `NoteCounter`.
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/// @param pName The pointer to the null-terminated name of the object.
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NoteCounter(const char* pName);
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virtual void init(const JMapInfoIter& rIter);
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void declareNoteNumMaxAndMelody(LiveActor* pHost, s32 noteNum, s32 melodyNo, f32 railLength);
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void add();
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void exeShow();
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void exeShowWait();
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void exeShowToHide();
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void exeHideToShow();
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void exeHide();
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void tryEndDisp();
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/// @brief The total number of notes in the song.
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/* 0x20 */ s32 mNoteNum;
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/// @brief The cumulative number of collected notes.
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/* 0x24 */ s32 mNoteAddNum;
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/// @brief The total number of missed notes.
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/* 0x28 */ s32 mNoteMissNum;
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/// @brief The numeric identifier for the selected song.
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/* 0x2C */ s32 mMelodyNo;
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/// @brief The length of the path that notes are distributed along.
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/* 0x30 */ f32 mRailLength;
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/// @brief The pointer to the owning actor instance.
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/* 0x34 */ LiveActor* mHost;
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};
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namespace MR {
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void declareNoteNumMaxAndMelodyToCounter(LiveActor* pHost, s32 noteNum, s32 melodyNo, f32 railLength);
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void addNoteToCounter();
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void failureNoteCollection();
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}; // namespace MR
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