Files
Petari/include/Game/System/FunctionAsyncExecutor.hpp
2026-09-26 20:21:00 -04:00

75 lines
1.9 KiB
C++

#pragma once
#include "Game/System/OSThreadWrapper.hpp"
#include "Game/Util/Array.hpp"
#include "Game/Util/StringUtil.hpp"
class JKRExpHeap;
class JKRUnitHeap;
namespace MR {
class FunctorBase;
}; // namespace MR
class FunctionAsyncExecInfo {
public:
FunctionAsyncExecInfo(MR::FunctorBase*, int, const char*);
~FunctionAsyncExecInfo();
void execute();
bool isSame(const char* pStr) {
return MR::strcasecmp(mName, pStr) == 0;
}
/* 0x00 */ MR::FunctorBase* mFunc;
/* 0x04 */ int mPriority;
/* 0x08 */ const char* mName;
/* 0x0C */ volatile bool mIsEnd;
/* 0x10 */ OSMessageQueue mQueue;
/* 0x30 */ OSMessage mMessage;
};
class FunctionAsyncExecutorThread : public OSThreadWrapper {
public:
FunctionAsyncExecutorThread(JKRHeap*);
virtual void* run();
/* 0x3C */ bool mIsSuspended;
/* 0x40 */ const char* mName;
};
class FunctionAsyncExecutorOnMainThread {
public:
FunctionAsyncExecutorOnMainThread(OSThread*);
void update();
/* 0x000 */ bool _0;
/* 0x004 */ OSMessageQueue mQueue;
/* 0x024 */ OSMessage mMsgArray[64];
/* 0x124 */ OSThread* mThread;
};
class FunctionAsyncExecutor {
public:
FunctionAsyncExecutor();
void update();
void start(const MR::FunctorBase&, int, const char*);
bool startOnMainThread(const MR::FunctorBase&, const char*);
void waitForEnd(const char*);
bool isEnd(const char*) const;
OSThread* getOSThread(const char*);
FunctionAsyncExecInfo* createAndAddExecInfo(const MR::FunctorBase&, int, const char*);
FunctionAsyncExecutorThread* getSuspendThread();
/* 0x000 */ FunctionAsyncExecutorThread* mThreads[2];
/* 0x008 */ FunctionAsyncExecutorOnMainThread* mMainThreadExec;
/* 0x00C */ MR::Vector< MR::FixedArray< FunctionAsyncExecInfo*, 256 > > mHolders;
/* 0x410 */ JKRUnitHeap* _410;
/* 0x414 */ JKRExpHeap* _414;
};