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75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
#pragma once
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#include "Game/System/OSThreadWrapper.hpp"
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#include "Game/Util/Array.hpp"
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#include "Game/Util/StringUtil.hpp"
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class JKRExpHeap;
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class JKRUnitHeap;
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namespace MR {
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class FunctorBase;
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}; // namespace MR
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class FunctionAsyncExecInfo {
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public:
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FunctionAsyncExecInfo(MR::FunctorBase*, int, const char*);
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~FunctionAsyncExecInfo();
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void execute();
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bool isSame(const char* pStr) {
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return MR::strcasecmp(mName, pStr) == 0;
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}
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/* 0x00 */ MR::FunctorBase* mFunc;
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/* 0x04 */ int mPriority;
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/* 0x08 */ const char* mName;
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/* 0x0C */ volatile bool mIsEnd;
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/* 0x10 */ OSMessageQueue mQueue;
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/* 0x30 */ OSMessage mMessage;
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};
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class FunctionAsyncExecutorThread : public OSThreadWrapper {
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public:
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FunctionAsyncExecutorThread(JKRHeap*);
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virtual void* run();
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/* 0x3C */ bool mIsSuspended;
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/* 0x40 */ const char* mName;
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};
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class FunctionAsyncExecutorOnMainThread {
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public:
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FunctionAsyncExecutorOnMainThread(OSThread*);
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void update();
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/* 0x000 */ bool _0;
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/* 0x004 */ OSMessageQueue mQueue;
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/* 0x024 */ OSMessage mMsgArray[64];
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/* 0x124 */ OSThread* mThread;
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};
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class FunctionAsyncExecutor {
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public:
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FunctionAsyncExecutor();
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void update();
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void start(const MR::FunctorBase&, int, const char*);
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bool startOnMainThread(const MR::FunctorBase&, const char*);
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void waitForEnd(const char*);
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bool isEnd(const char*) const;
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OSThread* getOSThread(const char*);
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FunctionAsyncExecInfo* createAndAddExecInfo(const MR::FunctorBase&, int, const char*);
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FunctionAsyncExecutorThread* getSuspendThread();
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/* 0x000 */ FunctionAsyncExecutorThread* mThreads[2];
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/* 0x008 */ FunctionAsyncExecutorOnMainThread* mMainThreadExec;
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/* 0x00C */ MR::Vector< MR::FixedArray< FunctionAsyncExecInfo*, 256 > > mHolders;
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/* 0x410 */ JKRUnitHeap* _410;
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/* 0x414 */ JKRExpHeap* _414;
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};
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