mirror of
https://github.com/ScreamAngel/gow3_launcher.git
synced 2026-11-11 04:31:31 -10:00
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@@ -1,122 +0,0 @@
|
||||
name: Build Cross-Platform Launchers
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
pull_request:
|
||||
branches: [ "main" ]
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
build-linux:
|
||||
name: Build Linux Launcher
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
|
||||
- name: Install Linux build dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev libx11-dev libxcursor-dev libxi-dev libxrandr-dev libgl1-mesa-dev
|
||||
|
||||
- name: Build Linux Launcher (Release)
|
||||
working-directory: launcher
|
||||
run: cargo build --release
|
||||
|
||||
- name: Prepare binary
|
||||
run: |
|
||||
cp launcher/target/release/launcher ./gow3-launcher
|
||||
chmod +x ./gow3-launcher
|
||||
|
||||
- name: Upload Linux Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: gow3-launcher-linux
|
||||
path: ./gow3-launcher
|
||||
|
||||
build-windows:
|
||||
name: Build Windows Launcher
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
|
||||
- name: Build Windows Launcher (Release)
|
||||
working-directory: launcher
|
||||
run: cargo build --release
|
||||
|
||||
- name: Prepare binary
|
||||
run: |
|
||||
Copy-Item launcher/target/release/launcher.exe -Destination ./gow3-launcher-win.exe
|
||||
|
||||
- name: Upload Windows Artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: gow3-launcher-windows
|
||||
path: ./gow3-launcher-win.exe
|
||||
|
||||
publish-release:
|
||||
name: Publish Release & Sync Windows Binary
|
||||
needs: [build-linux, build-windows]
|
||||
if: github.ref == 'refs/heads/main'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Download Linux binary
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: gow3-launcher-linux
|
||||
path: ./artifacts/
|
||||
|
||||
- name: Download Windows binary
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: gow3-launcher-windows
|
||||
path: ./artifacts/
|
||||
|
||||
- name: Commit Windows launcher to repo root
|
||||
run: |
|
||||
cp ./artifacts/gow3-launcher-win.exe ./gow3-launcher-win.exe
|
||||
git config --local user.email "[email protected]"
|
||||
git config --local user.name "GitHub Action"
|
||||
git add gow3-launcher-win.exe
|
||||
git diff --quiet && git diff --staged --quiet || (git commit -m "chore(build): sync gow3-launcher-win.exe to repo root [skip ci]" && git push origin main)
|
||||
|
||||
- name: Create or Update GitHub Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
tag_name: latest
|
||||
name: "God of War III Native Launcher (Dual-Boot & Cross-Platform)"
|
||||
body: |
|
||||
## 🚀 God of War III Remastered - Native Launcher (Linux & Windows)
|
||||
|
||||
Aynı klasörde yan yana çalışabilen yerel ikili dosyalar:
|
||||
- 🐧 **Linux**: `gow3-launcher`
|
||||
- 🪟 **Windows / Dual-Boot**: `gow3-launcher-win.exe`
|
||||
|
||||
### ✨ Özellikler
|
||||
- **Dual-Boot Desteği:** Aynı klasörde hem Windows hem Linux için yan yana bağımsız launcher'lar!
|
||||
- **Modern Kayan Anahtarlar:** Klasik kutucuklar yerine animasyonlu Switch teması
|
||||
- **Kararlı 60 FPS / 120 FPS / 144 FPS / 240 FPS Pacing:** Fizik hızlanma sorunu olmadan akıcı oynanış
|
||||
- **Sinematikleri 'X' Tuşuyla Atlama Yaması:** Ara sahneleri kumandanızın X tuşuyla geçebilme seçeneği
|
||||
- **Sarı Doku Hatası Önleme Yaması (Instant Readbacks):** Karlı ve parlak sahnelerdeki renk bozulmasını engeller
|
||||
- **Dahili Donanım ve Ekran Hz Tespiti:** GPU, VRAM, RAM ve ekran yenileme hızına göre otomatik yapılandırma
|
||||
- **4 Farklı Dil Desteği:** Türkçe 🇹🇷, English 🇬🇧, Deutsch 🇩🇪, Español 🇪🇸
|
||||
- **%100 Rust Uyumlu Self-Updater:** Doğrudan GitHub üzerinden en son sürüme tek tıkla güncelleme
|
||||
files: |
|
||||
./artifacts/gow3-launcher
|
||||
./artifacts/gow3-launcher-win.exe
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
@@ -0,0 +1,153 @@
|
||||
name: Build & Release Single Executables (AppImage & Portable Exe)
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'v*'
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
build-linux:
|
||||
name: Build Linux AppImage & Binary
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
|
||||
- name: Install Linux build dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libasound2-dev libudev-dev libwayland-dev libxkbcommon-dev libx11-dev libxcursor-dev libxi-dev libxrandr-dev libgl1-mesa-dev wget
|
||||
|
||||
- name: Build Linux Launcher (Release)
|
||||
working-directory: launcher
|
||||
run: cargo build --release
|
||||
|
||||
- name: Build AppImage
|
||||
run: |
|
||||
mkdir -p AppDir/usr/bin
|
||||
mkdir -p AppDir/usr/share/applications
|
||||
mkdir -p AppDir/usr/share/icons/hicolor/256x256/apps
|
||||
cp launcher/target/release/launcher AppDir/usr/bin/gow3-launcher
|
||||
cp gow3.png AppDir/usr/share/icons/hicolor/256x256/apps/gow3.png
|
||||
cp gow3.png AppDir/gow3.png
|
||||
|
||||
cat << 'EOF' > AppDir/gow3-launcher.desktop
|
||||
[Desktop Entry]
|
||||
Name=God of War III Launcher
|
||||
Exec=gow3-launcher
|
||||
Icon=gow3
|
||||
Type=Application
|
||||
Categories=Game;
|
||||
Terminal=false
|
||||
EOF
|
||||
cp AppDir/gow3-launcher.desktop AppDir/usr/share/applications/
|
||||
|
||||
cat << 'EOF' > AppDir/AppRun
|
||||
#!/bin/bash
|
||||
HERE="$(dirname "$(readlink -f "${0}")")"
|
||||
export PATH="${HERE}/usr/bin:${PATH}"
|
||||
exec "${HERE}/usr/bin/gow3-launcher" "$@"
|
||||
EOF
|
||||
chmod +x AppDir/AppRun
|
||||
|
||||
wget -q https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage -O appimagetool
|
||||
chmod +x appimagetool
|
||||
./appimagetool --appimage-extract
|
||||
ARCH=x86_64 ./squashfs-root/AppRun AppDir God_of_War_III_Launcher-x86_64.AppImage
|
||||
|
||||
cp launcher/target/release/launcher ./gow3-launcher
|
||||
|
||||
- name: Upload Linux Artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: linux-artifacts
|
||||
path: |
|
||||
God_of_War_III_Launcher-x86_64.AppImage
|
||||
gow3-launcher
|
||||
|
||||
build-windows:
|
||||
name: Build Windows Portable Exe
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
|
||||
- name: Build Windows Launcher (Release)
|
||||
working-directory: launcher
|
||||
run: cargo build --release
|
||||
|
||||
- name: Prepare Windows Executables
|
||||
run: |
|
||||
Copy-Item launcher/target/release/launcher.exe -Destination ./gow3-launcher-win.exe
|
||||
Copy-Item launcher/target/release/launcher.exe -Destination ./God_of_War_III_Launcher-Windows.exe
|
||||
|
||||
- name: Upload Windows Artifacts
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: windows-artifacts
|
||||
path: |
|
||||
gow3-launcher-win.exe
|
||||
God_of_War_III_Launcher-Windows.exe
|
||||
|
||||
publish-release:
|
||||
name: Publish Release with Assets
|
||||
needs: [build-linux, build-windows]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Download Linux artifacts
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: linux-artifacts
|
||||
path: ./dist/
|
||||
|
||||
- name: Download Windows artifacts
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: windows-artifacts
|
||||
path: ./dist/
|
||||
|
||||
- name: Create or Update GitHub Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
tag_name: ${{ github.ref_name }}
|
||||
name: "God of War III Launcher ${{ github.ref_name }}"
|
||||
draft: false
|
||||
prerelease: false
|
||||
make_latest: true
|
||||
body: |
|
||||
## 🚀 God of War III Remastered - Single Executable Release
|
||||
|
||||
Tek tıkla çalışan taşınabilir yürütülebilir dosyalar (Single Executables):
|
||||
|
||||
### 📦 İndirme Seçenekleri:
|
||||
- 🐧 **Linux (AppImage - Tek Dosya Kurulumsuz):** [`God_of_War_III_Launcher-x86_64.AppImage`](./God_of_War_III_Launcher-x86_64.AppImage)
|
||||
- *Kullanım:* İndirin, sağ tıklayıp özelliklerden "Çalıştırılabilir yap" (veya `chmod +x`) deyin ve çift tıklayın!
|
||||
- 🪟 **Windows (Portable Exe - Kurulumsuz):** [`God_of_War_III_Launcher-Windows.exe`](./God_of_War_III_Launcher-Windows.exe) / [`gow3-launcher-win.exe`](./gow3-launcher-win.exe)
|
||||
- 🐧 **Linux (Native ELF):** [`gow3-launcher`](./gow3-launcher)
|
||||
|
||||
### ✨ Yenilikler (${{ github.ref_name }})
|
||||
- **AppImage Desteği:** Linux üzerinde bağımlılık derdi olmadan tek tıkla çalışan resmi AppImage paketi.
|
||||
- **Windows Portable Exe:** Harici dosyalara ihtiyaç duymadan kendi simgesi ve arayüzüyle açılan taşınabilir Windows sürümü.
|
||||
- **Akıllı Konum & Donanım Tespiti:** Launcher artık doğrudan kendi bulunduğu dizini tanır, taşınabilir çalışır.
|
||||
- **Gelişmiş Oyun Arama:** Disklerde oyun bulunamadığında açıklayıcı modal uyarı penceresi ve anlık doğrulama.
|
||||
- **Otomatik Yama & FPS Ayarları:** 60/120/144/240 Hz pacing, sarı doku önleme ve sinematik atlama.
|
||||
files: |
|
||||
./dist/God_of_War_III_Launcher-x86_64.AppImage
|
||||
./dist/God_of_War_III_Launcher-Windows.exe
|
||||
./dist/gow3-launcher-win.exe
|
||||
./dist/gow3-launcher
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
@@ -24,8 +24,8 @@ Launcher for God Of War 3 PC on Linux and Windows
|
||||
directories.
|
||||
- 🚨 **Crash & Error Diagnostic Assistant:** Automatically analyzes `gow3_log.txt` on exit. If an unexpected crash occurs, it displays a plain-language diagnosis and recommended fix.
|
||||
- 🔄 **GitHub Upstream Sync & Auto-Updater:** Checks upstream ([R-V-L/gow3_pc](https://github.com/R-V-L/gow3_pc)) for updates and re-applies all your custom directory paths, 144Hz patches, and VRAM budgets seamlessly.
|
||||
- 🌐 **Multi-Language Support:** Available in **Turkish 🇹🇷**, **English 🇬🇧**, **German 🇩🇪**, and **Spanish 🇪🇸**.
|
||||
|
||||
- 🌐 **Multi-Language Support:** Available in **Turkish 🇹🇷**, **English 🇬🇧**, **German 🇩🇪**, and **Spanish 🇪🇸**.
|
||||
|
||||
|
||||
|
||||
## 📋 System Requirements
|
||||
@@ -36,7 +36,16 @@ Launcher for God Of War 3 PC on Linux and Windows
|
||||
| **CPU** | 6-core x86_64 processor | 8-core / 16-thread modern CPU |
|
||||
| **GPU** | Vulkan 1.3 compatible (4 GB VRAM) | Vulkan 1.3+ (6 GB+ VRAM, Nvidia / AMD) |
|
||||
| **RAM** | 8 GB | 16 GB+ |
|
||||
| **Dependencies** | Python 3, Vulkan drivers | `gamemode` (optional) |
|
||||
| **Dependencies** | Python 3, Vulkan drivers | `gamemode` (optional) |
|
||||
|
||||
## Video
|
||||
|
||||
You can watch the video for details.
|
||||
|
||||
<p align="center">
|
||||
<a href="https://www.youtube.com/watch?v=-yGAEjdQGzE"><img width="1920" height="1080" alt="vlc_ie5PhePn2o" src="https://github.com/user-attachments/assets/190f531e-55b0-4a4a-b883-440cd615a18a" /></a>
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -58,6 +67,10 @@ Launcher for God Of War 3 PC on Linux and Windows
|
||||
- **Windows**: `gow3-launcher-win.exe`
|
||||
|
||||
The launcher is completely standalone: it automatically detects your hardware, verifies the game dump, configures settings files, and applies all required patches without requiring external bash scripts.
|
||||
|
||||
|
||||
<img width="1920" height="1016" alt="gow3_launcher_win_BJ42UCuIvf" src="https://github.com/user-attachments/assets/3d57aaed-8869-446e-bdb7-89491275039d" />
|
||||
|
||||
|
||||
|
||||
### 2. Add Your Game Dump
|
||||
@@ -75,6 +88,9 @@ Launcher for God Of War 3 PC on Linux and Windows
|
||||
.\gow3-launcher-win.exe --play
|
||||
```
|
||||
|
||||
<img width="1920" height="1080" alt="gow3-probe_Hz51yYBACH" src="https://github.com/user-attachments/assets/651de8e7-15b9-454c-ab6d-a09dbd71f44e" />
|
||||
|
||||
|
||||
### 🔄 Dual-Boot Ready
|
||||
Both `gow3-launcher` and `gow3-launcher-win.exe` live side-by-side in the same directory. If you dual-boot between Linux and Windows, you can play on either operating system seamlessly while sharing the same game dumps and configurations!
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
+134
-26
@@ -67,6 +67,8 @@ pub struct LauncherApp {
|
||||
is_scanning: bool,
|
||||
scan_rx: Option<Receiver<Vec<GameCandidate>>>,
|
||||
found_candidates_modal: Option<Vec<GameCandidate>>,
|
||||
show_game_not_found_modal: bool,
|
||||
scan_failed_empty: bool,
|
||||
|
||||
// Updater state
|
||||
is_checking_update: bool,
|
||||
@@ -127,6 +129,8 @@ impl LauncherApp {
|
||||
is_scanning: false,
|
||||
scan_rx: None,
|
||||
found_candidates_modal: None,
|
||||
show_game_not_found_modal: false,
|
||||
scan_failed_empty: false,
|
||||
is_checking_update: false,
|
||||
update_rx: None,
|
||||
update_modal: None,
|
||||
@@ -193,21 +197,46 @@ impl LauncherApp {
|
||||
}
|
||||
}
|
||||
|
||||
// Remastered title logo: gow3-remastered.png
|
||||
// Remastered title logo: gow3-remastered.png (checks base_dir, then embedded fallback)
|
||||
let logo_path = self.base_dir.join("gow3-remastered.png");
|
||||
if logo_path.is_file() {
|
||||
if let Ok(img) = image::open(&logo_path) {
|
||||
let size = [img.width() as _, img.height() as _];
|
||||
let img_buffer = img.to_rgba8();
|
||||
let pixels = img_buffer.as_flat_samples();
|
||||
let color_img = egui::ColorImage::from_rgba_unmultiplied(size, pixels.as_slice());
|
||||
self.logo_texture = Some(ctx.load_texture("gow3_remastered_logo", color_img, Default::default()));
|
||||
}
|
||||
let logo_img = if logo_path.is_file() {
|
||||
image::open(&logo_path).ok()
|
||||
} else {
|
||||
image::load_from_memory(include_bytes!("../../gow3-remastered.png")).ok()
|
||||
};
|
||||
if let Some(img) = logo_img {
|
||||
let size = [img.width() as _, img.height() as _];
|
||||
let img_buffer = img.to_rgba8();
|
||||
let pixels = img_buffer.as_flat_samples();
|
||||
let color_img = egui::ColorImage::from_rgba_unmultiplied(size, pixels.as_slice());
|
||||
self.logo_texture = Some(ctx.load_texture("gow3_remastered_logo", color_img, Default::default()));
|
||||
}
|
||||
}
|
||||
|
||||
fn check_game_validity(&mut self) {
|
||||
self.is_game_valid = is_valid_game_dir(Path::new(&self.config.game_dir));
|
||||
if self.is_game_valid {
|
||||
self.scan_failed_empty = false;
|
||||
if let Some((_, is_err)) = self.status_message {
|
||||
if is_err {
|
||||
self.status_message = Some((self.t("game_valid").to_string(), false));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn set_game_directory(&mut self, path: &Path, ctx: &egui::Context) {
|
||||
self.config.game_dir = path.to_string_lossy().to_string();
|
||||
let _ = update_launch_scripts(&self.base_dir, path);
|
||||
let _ = self.config.save(&self.base_dir);
|
||||
self.check_game_validity();
|
||||
self.load_textures(ctx);
|
||||
self.scan_failed_empty = false;
|
||||
if self.is_game_valid {
|
||||
self.status_message = Some((self.t("game_valid").to_string(), false));
|
||||
} else {
|
||||
self.status_message = Some((self.t("game_invalid").to_string(), true));
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_all_optimizations(&mut self) {
|
||||
@@ -239,6 +268,7 @@ impl LauncherApp {
|
||||
|
||||
fn start_game_scan(&mut self) {
|
||||
self.is_scanning = true;
|
||||
self.scan_failed_empty = false;
|
||||
let (tx, rx): (Sender<Vec<GameCandidate>>, Receiver<Vec<GameCandidate>>) = channel();
|
||||
self.scan_rx = Some(rx);
|
||||
|
||||
@@ -335,14 +365,12 @@ impl eframe::App for LauncherApp {
|
||||
self.is_scanning = false;
|
||||
self.scan_rx = None;
|
||||
if candidates.is_empty() {
|
||||
let msg = match self.current_lang {
|
||||
Language::Turkish => "⚠️ Disklerde eksiksiz ve geçerli God of War III klasörü bulunamadı.",
|
||||
Language::English => "⚠️ No complete and valid God of War III directory found on drives.",
|
||||
Language::German => "⚠️ Kein vollständiger God of War III Ordner auf den Laufwerken gefunden.",
|
||||
Language::Spanish => "⚠️ No se encontró ninguna carpeta completa y válida en los discos.",
|
||||
};
|
||||
let msg = self.t("scan_not_found_inline");
|
||||
self.status_message = Some((msg.to_string(), true));
|
||||
self.scan_failed_empty = true;
|
||||
self.show_game_not_found_modal = true;
|
||||
} else {
|
||||
self.scan_failed_empty = false;
|
||||
// Open the candidates selection modal so the user chooses the exact one
|
||||
self.found_candidates_modal = Some(candidates);
|
||||
}
|
||||
@@ -683,11 +711,7 @@ impl eframe::App for LauncherApp {
|
||||
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
|
||||
if ui.button(egui::RichText::new(self.t("manual_select")).strong()).clicked() {
|
||||
if let Some(folder) = rfd::FileDialog::new().pick_folder() {
|
||||
self.config.game_dir = folder.to_string_lossy().to_string();
|
||||
let _ = update_launch_scripts(&self.base_dir, &folder);
|
||||
let _ = self.config.save(&self.base_dir);
|
||||
self.check_game_validity();
|
||||
self.load_textures(&ctx);
|
||||
self.set_game_directory(&folder, &ctx);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -700,7 +724,7 @@ impl eframe::App for LauncherApp {
|
||||
});
|
||||
});
|
||||
|
||||
// Validation badge
|
||||
// Validation badge & Scan status
|
||||
ui.add_space(4.0);
|
||||
if self.is_game_valid {
|
||||
ui.label(
|
||||
@@ -715,6 +739,25 @@ impl eframe::App for LauncherApp {
|
||||
.strong(),
|
||||
);
|
||||
}
|
||||
|
||||
if self.scan_failed_empty {
|
||||
ui.add_space(6.0);
|
||||
egui::Frame::group(ui.style())
|
||||
.fill(egui::Color32::from_rgba_unmultiplied(65, 20, 20, 215))
|
||||
.stroke(egui::Stroke::new(1.0, egui::Color32::from_rgb(245, 80, 80)))
|
||||
.inner_margin(10.0)
|
||||
.corner_radius(egui::CornerRadius::same(6))
|
||||
.show(ui, |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label(egui::RichText::new("⚠️").size(18.0));
|
||||
ui.label(
|
||||
egui::RichText::new(self.t("scan_not_found_inline"))
|
||||
.color(egui::Color32::from_rgb(255, 140, 140))
|
||||
.strong(),
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// --- 3. PATCHES & OPTIMIZATIONS CARD ---
|
||||
@@ -901,11 +944,7 @@ impl eframe::App for LauncherApp {
|
||||
|
||||
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
|
||||
if ui.button(egui::RichText::new(self.t("select_this")).color(egui::Color32::from_rgb(105, 225, 110)).strong()).clicked() {
|
||||
self.config.game_dir = c.path.to_string_lossy().to_string();
|
||||
let _ = update_launch_scripts(&self.base_dir, &c.path);
|
||||
let _ = self.config.save(&self.base_dir);
|
||||
self.check_game_validity();
|
||||
self.load_textures(&ctx);
|
||||
self.set_game_directory(&c.path, &ctx);
|
||||
self.found_candidates_modal = None;
|
||||
let selected_name = c.title.clone();
|
||||
self.status_message = Some((format!("✅ {} seçildi ve kaydedildi!", selected_name), false));
|
||||
@@ -926,6 +965,75 @@ impl eframe::App for LauncherApp {
|
||||
});
|
||||
}
|
||||
|
||||
// --- MODAL: GAME NOT FOUND WARNING ---
|
||||
if self.show_game_not_found_modal {
|
||||
egui::Window::new(self.t("game_not_found_modal_title"))
|
||||
.collapsible(false)
|
||||
.resizable(false)
|
||||
.default_width(520.0)
|
||||
.anchor(egui::Align2::CENTER_CENTER, egui::vec2(0.0, 0.0))
|
||||
.show(&ctx, |ui| {
|
||||
ui.vertical_centered(|ui| {
|
||||
ui.add_space(6.0);
|
||||
ui.label(
|
||||
egui::RichText::new("⚠️")
|
||||
.size(36.0)
|
||||
.color(egui::Color32::from_rgb(255, 175, 50)),
|
||||
);
|
||||
ui.add_space(4.0);
|
||||
ui.label(
|
||||
egui::RichText::new(self.t("game_not_found_title"))
|
||||
.size(17.0)
|
||||
.strong()
|
||||
.color(egui::Color32::from_rgb(255, 105, 105)),
|
||||
);
|
||||
ui.add_space(6.0);
|
||||
});
|
||||
|
||||
let box_frame = egui::Frame::group(ui.style())
|
||||
.fill(egui::Color32::from_rgba_unmultiplied(35, 22, 22, 225))
|
||||
.stroke(egui::Stroke::new(1.0, egui::Color32::from_rgba_unmultiplied(230, 60, 60, 110)))
|
||||
.inner_margin(12.0)
|
||||
.corner_radius(egui::CornerRadius::same(8));
|
||||
|
||||
box_frame.show(ui, |ui| {
|
||||
ui.label(
|
||||
egui::RichText::new(self.t("game_not_found_desc"))
|
||||
.size(13.0)
|
||||
.color(egui::Color32::from_rgb(225, 225, 230)),
|
||||
);
|
||||
});
|
||||
|
||||
ui.add_space(10.0);
|
||||
ui.horizontal(|ui| {
|
||||
let manual_btn = egui::Button::new(
|
||||
egui::RichText::new(self.t("manual_select"))
|
||||
.strong()
|
||||
.color(egui::Color32::WHITE),
|
||||
)
|
||||
.fill(egui::Color32::from_rgb(45, 105, 205))
|
||||
.corner_radius(egui::CornerRadius::same(6))
|
||||
.min_size(egui::vec2(130.0, 32.0));
|
||||
|
||||
if ui.add(manual_btn).clicked() {
|
||||
if let Some(folder) = rfd::FileDialog::new().pick_folder() {
|
||||
self.set_game_directory(&folder, &ctx);
|
||||
self.show_game_not_found_modal = false;
|
||||
}
|
||||
}
|
||||
|
||||
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
|
||||
let close_btn = egui::Button::new(self.t("close"))
|
||||
.min_size(egui::vec2(90.0, 32.0));
|
||||
if ui.add(close_btn).clicked() {
|
||||
self.show_game_not_found_modal = false;
|
||||
}
|
||||
});
|
||||
});
|
||||
ui.add_space(4.0);
|
||||
});
|
||||
}
|
||||
|
||||
// --- MODAL 2: FIRST LAUNCH SETUP ---
|
||||
if self.show_first_launch_modal {
|
||||
egui::Window::new(self.t("first_launch_title"))
|
||||
|
||||
@@ -86,6 +86,10 @@ pub fn text(lang: Language, key: &str) -> &'static str {
|
||||
(Language::Turkish, "first_launch_auto") => "⚡ Otomatik Tara ve Yapılandır",
|
||||
(Language::Turkish, "first_launch_manual") => "🔧 Manuel Olarak Kendim Ayarlayacağım",
|
||||
(Language::Turkish, "candidates_modal_title") => "🎮 Bulunan God of War III Klasörleri",
|
||||
(Language::Turkish, "game_not_found_modal_title") => "⚠️ Oyun Bulunamadı",
|
||||
(Language::Turkish, "game_not_found_title") => "Sistemde God of War III Yüklü Değil!",
|
||||
(Language::Turkish, "game_not_found_desc") => "Diskleriniz tarandı ancak geçerli bir God of War III Remastered (CUSA01623 / CUSA01715) kurulumu tespit edilemedi.\n\n• Oyun henüz sisteminizde yüklü olmayabilir.\n• Oyun harici bir diskte veya özel bir klasördeyse, lütfen aşağıdaki 'Manuel Seç' butonunu kullanarak 'eboot.bin' dosyasının bulunduğu ana oyun klasörünü seçin.",
|
||||
(Language::Turkish, "scan_not_found_inline") => "⚠️ Sistemde oyun yüklü değil veya klasör bulunamadı! Lütfen oyunu kurun veya 'Manuel Seç' butonunu kullanın.",
|
||||
(Language::Turkish, "select_this") => "Bu Klasörü Kullan",
|
||||
(Language::Turkish, "close") => "Kapat",
|
||||
(Language::Turkish, "diagnosis_title") => "🚨 Oyun Kapanma & Hata Teşhis Raporu",
|
||||
@@ -161,6 +165,10 @@ pub fn text(lang: Language, key: &str) -> &'static str {
|
||||
(Language::English, "first_launch_auto") => "⚡ Auto Scan & Configure",
|
||||
(Language::English, "first_launch_manual") => "🔧 I will configure manually",
|
||||
(Language::English, "candidates_modal_title") => "🎮 Found God of War III Directories",
|
||||
(Language::English, "game_not_found_modal_title") => "⚠️ Game Not Found",
|
||||
(Language::English, "game_not_found_title") => "God of War III Is Not Installed!",
|
||||
(Language::English, "game_not_found_desc") => "All drives were scanned, but a valid God of War III Remastered (CUSA01623 / CUSA01715) installation was not found.\n\n• The game might not be installed on your system yet.\n• If the game is on an external drive or custom folder, use the 'Browse Folder' button below to select the directory containing 'eboot.bin'.",
|
||||
(Language::English, "scan_not_found_inline") => "⚠️ Game is not installed on the system or folder not found! Please install the game or use 'Browse Folder'.",
|
||||
(Language::English, "select_this") => "Use This Folder",
|
||||
(Language::English, "close") => "Close",
|
||||
(Language::English, "diagnosis_title") => "🚨 Game Crash & Error Diagnosis Report",
|
||||
@@ -236,6 +244,10 @@ pub fn text(lang: Language, key: &str) -> &'static str {
|
||||
(Language::German, "first_launch_auto") => "⚡ Automatisch scannen & konfigurieren",
|
||||
(Language::German, "first_launch_manual") => "🔧 Manuell konfigurieren",
|
||||
(Language::German, "candidates_modal_title") => "🎮 Gefundene Spielordner",
|
||||
(Language::German, "game_not_found_modal_title") => "⚠️ Spiel nicht gefunden",
|
||||
(Language::German, "game_not_found_title") => "God of War III ist nicht installiert!",
|
||||
(Language::German, "game_not_found_desc") => "Alle Laufwerke wurden durchsucht, aber es wurde keine gültige God of War III Remastered (CUSA01623 / CUSA01715) Installation gefunden.\n\n• Das Spiel ist möglicherweise noch nicht installiert.\n• Wenn sich das Spiel auf einem externen Laufwerk befindet, wählen Sie den Ordner bitte mit 'Durchsuchen' aus.",
|
||||
(Language::German, "scan_not_found_inline") => "⚠️ Das Spiel ist nicht auf dem System installiert oder der Ordner wurde nicht gefunden! Bitte installieren Sie das Spiel oder nutzen Sie 'Durchsuchen'.",
|
||||
(Language::German, "select_this") => "Diesen Ordner wählen",
|
||||
(Language::German, "close") => "Schließen",
|
||||
(Language::German, "diagnosis_title") => "🚨 Fehlerdiagnose-Bericht",
|
||||
@@ -311,6 +323,10 @@ pub fn text(lang: Language, key: &str) -> &'static str {
|
||||
(Language::Spanish, "first_launch_auto") => "⚡ Escanear y Configurar",
|
||||
(Language::Spanish, "first_launch_manual") => "🔧 Configurar Manualmente",
|
||||
(Language::Spanish, "candidates_modal_title") => "🎮 Carpetas Encontradas",
|
||||
(Language::Spanish, "game_not_found_modal_title") => "⚠️ Juego no encontrado",
|
||||
(Language::Spanish, "game_not_found_title") => "¡God of War III no está instalado!",
|
||||
(Language::Spanish, "game_not_found_desc") => "Se escanearon todas las unidades pero no se encontró una instalación válida de God of War III Remastered (CUSA01623 / CUSA01715).\n\n• Es posible que el juego aún no esté instalado en su sistema.\n• Si el juego está en una unidad externa o carpeta personalizada, use el botón 'Explorar' para seleccionar la carpeta que contiene 'eboot.bin'.",
|
||||
(Language::Spanish, "scan_not_found_inline") => "⚠️ ¡El juego no está instalado en el sistema o no se encontró la carpeta! Por favor instale el juego o use 'Explorar'.",
|
||||
(Language::Spanish, "select_this") => "Usar Esta Carpeta",
|
||||
(Language::Spanish, "close") => "Cerrar",
|
||||
(Language::Spanish, "diagnosis_title") => "🚨 Informe de Diagnóstico de Error",
|
||||
|
||||
+34
-18
@@ -13,12 +13,24 @@ use eframe::egui;
|
||||
use std::path::PathBuf;
|
||||
|
||||
fn main() -> eframe::Result<()> {
|
||||
// Determine base_dir: If running inside 'launcher' folder, go up to parent, else use current dir
|
||||
let current_dir = std::env::current_dir().unwrap_or_else(|_| PathBuf::from("."));
|
||||
let base_dir = if current_dir.ends_with("launcher") {
|
||||
current_dir.parent().unwrap_or(¤t_dir).to_path_buf()
|
||||
// Determine base_dir:
|
||||
// 1. If running as an AppImage, use the directory where the .AppImage file is located
|
||||
// 2. If running as standalone executable, use the folder containing the binary
|
||||
// 3. Fallback to current working directory
|
||||
let base_dir = if let Ok(appimage) = std::env::var("APPIMAGE") {
|
||||
PathBuf::from(appimage).parent().unwrap_or(&PathBuf::from(".")).to_path_buf()
|
||||
} else if let Ok(exe_path) = std::env::current_exe() {
|
||||
let exe_dir = exe_path.parent().unwrap_or(&PathBuf::from(".")).to_path_buf();
|
||||
let cur = std::env::current_dir().unwrap_or_else(|_| PathBuf::from("."));
|
||||
if cur.ends_with("launcher") {
|
||||
cur.parent().unwrap_or(&cur).to_path_buf()
|
||||
} else if exe_dir.ends_with("target/release") || exe_dir.ends_with("target/debug") {
|
||||
cur
|
||||
} else {
|
||||
exe_dir
|
||||
}
|
||||
} else {
|
||||
current_dir
|
||||
std::env::current_dir().unwrap_or_else(|_| PathBuf::from("."))
|
||||
};
|
||||
|
||||
let args: Vec<String> = std::env::args().collect();
|
||||
@@ -49,19 +61,23 @@ fn main() -> eframe::Result<()> {
|
||||
.with_min_inner_size([650.0, 550.0])
|
||||
.with_resizable(true);
|
||||
|
||||
// Try load window icon
|
||||
let icon_path = base_dir.join("gow3.png");
|
||||
if icon_path.is_file() {
|
||||
if let Ok(img) = image::open(&icon_path) {
|
||||
let width = img.width();
|
||||
let height = img.height();
|
||||
let rgba = img.to_rgba8().into_raw();
|
||||
viewport = viewport.with_icon(egui::IconData {
|
||||
rgba,
|
||||
width,
|
||||
height,
|
||||
});
|
||||
}
|
||||
// Try load window icon: check base_dir first, then fallback to embedded asset
|
||||
let icon_data = if let Ok(img) = image::open(base_dir.join("gow3.png")) {
|
||||
let width = img.width();
|
||||
let height = img.height();
|
||||
let rgba = img.to_rgba8().into_raw();
|
||||
Some(egui::IconData { rgba, width, height })
|
||||
} else if let Ok(img) = image::load_from_memory(include_bytes!("../../gow3.png")) {
|
||||
let width = img.width();
|
||||
let height = img.height();
|
||||
let rgba = img.to_rgba8().into_raw();
|
||||
Some(egui::IconData { rgba, width, height })
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
if let Some(icon) = icon_data {
|
||||
viewport = viewport.with_icon(icon);
|
||||
}
|
||||
|
||||
let native_options = eframe::NativeOptions {
|
||||
|
||||
+23
-9
@@ -15,10 +15,13 @@ pub fn is_valid_game_dir(path: &Path) -> bool {
|
||||
return false;
|
||||
}
|
||||
|
||||
let eboot = path.join("eboot.bin");
|
||||
if !eboot.is_file() {
|
||||
let eboot = if path.join("eboot.bin").is_file() {
|
||||
path.join("eboot.bin")
|
||||
} else if path.join("EBOOT.BIN").is_file() {
|
||||
path.join("EBOOT.BIN")
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
// 1. Verify eboot.bin size (genuine God of War III eboot is > 1MB, typically ~4.5MB)
|
||||
if let Ok(meta) = fs::metadata(&eboot) {
|
||||
@@ -30,10 +33,17 @@ pub fn is_valid_game_dir(path: &Path) -> bool {
|
||||
}
|
||||
|
||||
// 2. Verify sce_sys/param.sfo exists and has data
|
||||
let sfo = path.join("sce_sys/param.sfo");
|
||||
if !sfo.is_file() {
|
||||
let sfo = if path.join("sce_sys/param.sfo").is_file() {
|
||||
path.join("sce_sys/param.sfo")
|
||||
} else if path.join("sce_sys/PARAM.SFO").is_file() {
|
||||
path.join("sce_sys/PARAM.SFO")
|
||||
} else if path.join("SCE_SYS/param.sfo").is_file() {
|
||||
path.join("SCE_SYS/param.sfo")
|
||||
} else if path.join("SCE_SYS/PARAM.SFO").is_file() {
|
||||
path.join("SCE_SYS/PARAM.SFO")
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
};
|
||||
if let Ok(meta) = fs::metadata(&sfo) {
|
||||
if meta.len() < 100 {
|
||||
return false;
|
||||
@@ -43,13 +53,13 @@ pub fn is_valid_game_dir(path: &Path) -> bool {
|
||||
}
|
||||
|
||||
// 3. Verify at least one essential game directory exists (sce_module, EXEC, or language packs)
|
||||
let has_modules = path.join("sce_module").is_dir();
|
||||
let has_exec = path.join("EXEC").is_dir();
|
||||
let has_modules = path.join("sce_module").is_dir() || path.join("SCE_MODULE").is_dir();
|
||||
let has_exec = path.join("EXEC").is_dir() || path.join("exec").is_dir();
|
||||
let has_lang = [
|
||||
"ENGLISH", "DUTCH", "FRENCH", "GERMAN", "ITALIAN", "POLISH", "PORTUGUESE", "RUSSIAN", "SPANISH", "data",
|
||||
]
|
||||
.iter()
|
||||
.any(|lang| path.join(lang).is_dir());
|
||||
.any(|lang| path.join(lang).is_dir() || path.join(lang.to_lowercase()).is_dir());
|
||||
|
||||
has_modules || has_exec || has_lang
|
||||
}
|
||||
@@ -58,6 +68,10 @@ pub fn scan_for_game() -> Vec<GameCandidate> {
|
||||
let mut candidates = Vec::new();
|
||||
let mut scan_roots = Vec::new();
|
||||
|
||||
if let Ok(cur) = std::env::current_dir() {
|
||||
scan_roots.push(cur);
|
||||
}
|
||||
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
if let Ok(userprofile) = std::env::var("USERPROFILE") {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"first_launch_done": true,
|
||||
"language": "tr",
|
||||
"game_dir": "/home/screamangel/İndirilenler/GOW3 Emu Linux/CUSA01623",
|
||||
"game_dir": "/home/screamangel/İndirilenler/GOW3 Emu Linux/.CUSA01715",
|
||||
"target_fps": 60,
|
||||
"patch_delta_time": true,
|
||||
"patch_readbacks": true,
|
||||
|
||||
Reference in new issue
Block a user