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3DFileViewer: Set timer to 15ms instead of 20ms
This approaches 60FPS and feels a bit smoother.
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@@ -61,7 +61,7 @@ private:
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m_context = MUST(GL::create_context(*m_bitmap));
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m_framerate_timer = Core::ElapsedTimer::start_new();
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start_timer(20);
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start_timer(15);
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GL::make_context_current(m_context);
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glFrontFace(GL_CCW);
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