LibGL: Remove Texture note leftovers from the NameAllocator class

The NameAllocator class is not only about Textures, so let's change a
comment being related to it.
This commit is contained in:
Stephan Unverwerth authored and Andrew Kaster committed 2022-12-17 22:39:09 -07:00
1 parent 4568dcbb55
commit cd7d2c3446
1 file changed
+1 -1
+1 -1
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@@ -16,7 +16,7 @@ void NameAllocator::allocate(GLsizei count, GLuint* names)
m_free_names.pop();
} else {
// We're out of free previously allocated names. Let's allocate a new contiguous amount from the
// last known texture name
// last known id
names[i] = m_last_id++;
}
}