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Xbox 360 Alpha 1b + Xbox (split screen) Pre-Release
released this
2026-11-07 09:41:01 -10:00 | 1259 commits to pc-port since this release📅 Originally published on GitHub: Thu, 29 Oct 2026 22:57:59 GMT
🏷️ Git tag created: Thu, 29 Oct 2026 22:56:50 GMTNote for anyone new: The original xbox port is pretty much finished or at least the game is completely playable. For 360 it is still an early alpha and the port just came out not even a week ago (as of 11/3/26). They are not the same version at all. However, I do plan to add splitscreen and some of the other modern features to 360 eventually!
Test release for the Xbox 360 (
SilentHill_Xbox360.zip), plus the latest original Xbox build (SilentHill_Xbox.zip, see the bottom).Xbox 360
XDK build,
default.xex, built fromxbox360-portat4e78ae5af(alpha 1b).Install: extract the
Silent Hillfolder to wherever your homebrew launcher (xbGuard, Aurora, FreeStyle) finds apps, then put your Silent Hill (USA) .bin inSilent Hill\gamedata\.Disc folder name: the first 360 builds looked for the .bin in a folder called
silenthill, while every other port usesgamedata. From alpha 1b both names work:gamedata\is checked first, thensilenthill\, then next todefault.xex. Existing installs with asilenthillfolder keep working (and keep their save insilenthill\save\); new installs should usegamedata. Launchdefault.xexunder BadUpdate + XeUnshackle like any homebrew app. It also runs in Xenia Canary.README.txtlists thesilenthill.cfgoptions.What works
- Boot logos, intro FMV with audio, title screen, new game and loading saves
- The street cutscene with voice lines and subtitles, the street, the alley and the cafe
- Music (BGM), sound effects and XA voices
- Inventory, items and equipping the handgun
- True 16:9 at 720p in game (Hor+, like the PC port) with culling removed. Menus and 2D screens stay 4:3. Set
widescreen_mode = 0for 4:3. - Classic and TPS cameras, with PGXP optional
Known issues
- Frame-rate dips in busy cutscene shots and some street views. If they bother you, set
disable_culling = 0, which brings back the PSX visibility culling. - Alley lighter scene: the light sits a little away from Harry's hand, and the grey children's lighting and textures look off.
- Air Screamer fight: alpha 1b makes it hittable (knife and pistol) and gives it its cries back. Both are fixed from a console log, not yet re-tested on hardware. You still have to be close to it and facing it.
- Combat: the pistol white flash and the far-reaching knife are fixed (confirmed on hardware).
- Save point: Harry could still move while the first save message was showing (not re-tested).
- Saves from earlier test builds lost items to an inventory bug. The handgun is recovered on load; anything else in those saves is gone.
- World textures can look a bit flat or dark compared to the PC port. In TPS with PGXP, a wall right beside the camera can streak for a frame.
- Memory-card saves aren't interchangeable with the PC port.
Screenshots (Xenia)
Please report problems with the
silenthill_NNN.logthe game writes next todefault.xex.Original Xbox
SilentHill_Xbox.zipholdsdefault.xbe, the latest original Xbox build. It now has 2-player split screen: pick Multiplayer on the title screen.Install: make a
Silent Hillfolder in your modded apps folder (for exampleE:\Apps\Silent Hill). Putdefault.xbein it, along with your Silent Hill (USA) .bin, then launch it from any modded dashboard.🤖 Generated with Claude Code
Downloads
mirror of
https://github.com/SlickAmogus/silent-hill-decomp.git
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