• yindo released this 2026-11-07 09:41:01 -10:00 | 1259 commits to pc-port since this release

    📅 Originally published on GitHub: Thu, 29 Oct 2026 22:57:59 GMT
    🏷️ Git tag created: Thu, 29 Oct 2026 22:56:50 GMT

    Note for anyone new: The original xbox port is pretty much finished or at least the game is completely playable. For 360 it is still an early alpha and the port just came out not even a week ago (as of 11/3/26). They are not the same version at all. However, I do plan to add splitscreen and some of the other modern features to 360 eventually!

    Test release for the Xbox 360 (SilentHill_Xbox360.zip), plus the latest original Xbox build (SilentHill_Xbox.zip, see the bottom).

    Xbox 360

    XDK build, default.xex, built from xbox360-port at 4e78ae5af (alpha 1b).

    Install: extract the Silent Hill folder to wherever your homebrew launcher (xbGuard, Aurora, FreeStyle) finds apps, then put your Silent Hill (USA) .bin in Silent Hill\gamedata\.

    Disc folder name: the first 360 builds looked for the .bin in a folder called silenthill, while every other port uses gamedata. From alpha 1b both names work: gamedata\ is checked first, then silenthill\, then next to default.xex. Existing installs with a silenthill folder keep working (and keep their save in silenthill\save\); new installs should use gamedata. Launch default.xex under BadUpdate + XeUnshackle like any homebrew app. It also runs in Xenia Canary. README.txt lists the silenthill.cfg options.

    What works

    • Boot logos, intro FMV with audio, title screen, new game and loading saves
    • The street cutscene with voice lines and subtitles, the street, the alley and the cafe
    • Music (BGM), sound effects and XA voices
    • Inventory, items and equipping the handgun
    • True 16:9 at 720p in game (Hor+, like the PC port) with culling removed. Menus and 2D screens stay 4:3. Set widescreen_mode = 0 for 4:3.
    • Classic and TPS cameras, with PGXP optional

    Known issues

    • Frame-rate dips in busy cutscene shots and some street views. If they bother you, set disable_culling = 0, which brings back the PSX visibility culling.
    • Alley lighter scene: the light sits a little away from Harry's hand, and the grey children's lighting and textures look off.
    • Air Screamer fight: alpha 1b makes it hittable (knife and pistol) and gives it its cries back. Both are fixed from a console log, not yet re-tested on hardware. You still have to be close to it and facing it.
    • Combat: the pistol white flash and the far-reaching knife are fixed (confirmed on hardware).
    • Save point: Harry could still move while the first save message was showing (not re-tested).
    • Saves from earlier test builds lost items to an inventory bug. The handgun is recovered on load; anything else in those saves is gone.
    • World textures can look a bit flat or dark compared to the PC port. In TPS with PGXP, a wall right beside the camera can streak for a frame.
    • Memory-card saves aren't interchangeable with the PC port.

    Screenshots (Xenia)

    Title screen
    Intro cutscene, 16:9
    Street, 16:9
    Street with trees, 16:9
    Alley entrance, 16:9
    Inventory

    Please report problems with the silenthill_NNN.log the game writes next to default.xex.

    Original Xbox

    SilentHill_Xbox.zip holds default.xbe, the latest original Xbox build. It now has 2-player split screen: pick Multiplayer on the title screen.

    Install: make a Silent Hill folder in your modded apps folder (for example E:\Apps\Silent Hill). Put default.xbe in it, along with your Silent Hill (USA) .bin, then launch it from any modded dashboard.

    Original Xbox split screen

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