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@@ -158,15 +158,16 @@ namespace SteamKit2.Internal
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// post disconnection callback
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OnClientDisconnected();
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return;
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}
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if ( !bEncrypted )
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{
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// since there is no encryption handshake, we're 'connected' after the underlying connection is established
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OnClientConnected();
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// we only connect to the public universe
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ConnectedUniverse = EUniverse.Public;
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// since there is no encryption handshake, we're 'connected' after the underlying connection is established
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OnClientConnected();
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}
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}
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/// <summary>
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