- external: update boost to 1.78. - gen-windows: using version of VS installed.
5.4 KiB
Build Vita3K
Vita3K uses CMake for its project configuration and generation and should in theory be compatible with any project generator supported by CMake, C++17 compatible compiler and IDE with CMake support. However, the following settings are recommended to be used when compiling or developing:
Target OS | Host OS | Project generator (-G ) |
C/C++ Compiler (-DCMAKE_C_COMPILER and -DCMAKE_CXX_COMPILER ) |
---|---|---|---|
Windows | Windows | Visual Studio / MSBuild | cl a.k.a Microsoft Visual C/C++ Compiler (included as a part of the Build Tools for Visual Studio 2022 and the Desktop development with C++ Visual Studio workload) |
macOS | macOS | Xcode | Clang (clang and clang++ ) |
Linux | Linux | Ninja | Clang (clang and clang++ ) |
Vita3K also comes bundled with CMake toolchain files found in ./cmake/toolchain
for each target platform that automatically set up platform-specific variables such as the C/C++ compiler to the values shown in table above and must always be used when generating projects using CMake. Despite this, if needed the set values can be overwritten at project generation as well via CMake -D
arguments and the project generator will be either the default one for the host OS platform or the one the person building the emulator decides to use.
Note: Vita3K doesn't support compilation for 32-bit/x86/i386 platforms.
For convenience, the following building instructions are given as examples based on the information from the table:
Windows
Visual Studio 2022
-
Install Visual Studio 2022 and choose to install
Desktop development with C++
. You will get compiler andcmake
required for building.Example for Visual Studio 2019:
-
Install
git
toclone
the project. Download and installgit
from here. -
Clone this repo.
git clone --recursive https://github.com/Vita3K/Vita3K cd Vita3K
-
Run Visual Studio 2022. On the project selection window open the local clone of the repository as a folder. Thanks to the integration between Visual Studio and CMake, Visual Studio will automatically setup the project for you.
-
Use the CMake Settings Editor to set "CMake toolchain file" to
./cmake/toolchain/windows-x64.cmake
. If asked to do so, delete and re-generate the CMake cache.
From there, the project will be ready to build right from the Visual Studio UI.
Build using terminal
-
Install:
- Git
- CMake
- Either the Build Tools for Visual Studio 2022 or Visual Studio 2022 with the
Desktop development with C++
workload.
-
On the Start Menu, open the
x64 Native Tools Command Prompt for Visual Studio 2022
. -
Clone the repository:
git clone --recursive https://github.com/Vita3K/Vita3K cd Vita3K
-
Generate the project:
cmake -S . -B build-windows -G "Visual Studio 17 2022" -DCMAKE_TOOLCHAIN_FILE=./cmake/toolchain/windows-x64.cmake
The line above will generate a Visual Studio 2022 project inside a folder called
build-windows
. -
Build the project:
cmake --build build-windows
macOS (Xcode)
-
Install Xcode at App Store.
-
Install
brew
. -
Install dependencies with
brew
.brew install git cmake
-
Clone this repo.
git clone --recursive https://github.com/Vita3K/Vita3K cd Vita3K
-
Generate Xcode project.
cmake -S . -B build-macos -G Xcode -DCMAKE_TOOLCHAIN_FILE=./cmake/toolchain/macos-x64.cmake
This example will generate a Xcode project inside a folder called
build-macos
. -
Open Xcode project
vita3k.xcodeproj
generated inbuild-macos
directory. -
When prompted to create schemes, create one for the
vita3k
target only. The project builds many targets, so it will make your life easier if you create schemes as needed. -
Build the project using the Xcode UI. If needed, the build process can be invoked as well the same way as with the other platforms using a terminal:
cmake --build build-macos
Linux
Ubuntu/Debian
-
Install dependencies.
sudo apt install git cmake ninja-build libsdl2-dev pkg-config libgtk-3-dev clang
-
Clone this repo.
git clone --recursive https://github.com/Vita3K/Vita3K cd Vita3K
-
Generate the project.
cmake -S . -B build-linux -G Ninja -DCMAKE_TOOLCHAIN_FILE=./cmake/toolchain/linux-x64.cmake
This example will generate a Ninja (
ninja-build
) project instead of a Make (make
, the default project generator for Linux) one inside a folder calledbuild-linux
. -
Build the project:
cmake --build build-linux
Note
-
After cloning or checking out a branch, you should always update submodules.
`git submodule update --init --recursive`
-
If
boost
failed to build, you can opt out for systemboost
package (Linux and macOS only).brew install boost # for macOS sudo apt install libboost-filesystem-dev libboost-program-options-dev libboost-system-dev # for Ubuntu/Debian