feat: cmake fixes

This commit is contained in:
CT5
2026-01-28 14:40:19 +11:00
parent 1a9fb1e1d0
commit 33e1ccd198
3 changed files with 24 additions and 32 deletions

View File

@@ -11,7 +11,7 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/)
add_subdirectory(projects/WinDurango.Common)
add_subdirectory(projects/WinDurango.Implementation.WinRT)
add_subdirectory(projects/WinDurango.Implementation.Native)
#add_subdirectory(projects/WinDurango.WinRT)
add_subdirectory(projects/WinDurango.WinRT)
add_subdirectory(projects/WinDurango.etwplus)
add_subdirectory(projects/WinDurango.KernelX)
add_subdirectory(projects/WinDurango.D3D11X)
@@ -20,7 +20,7 @@ add_custom_target(WinDurango ALL DEPENDS
WinDurango.Common
WinDurango.Implementation.WinRT
WinDurango.Implementation.Native
#WinDurango.WinRT
WinDurango.WinRT
WinDurango.etwplus
WinDurango.KernelX
WinDurango.D3D11X

View File

@@ -26,6 +26,11 @@ add_library(WinDurango.KernelX SHARED ${FILES})
target_link_libraries(WinDurango.KernelX PRIVATE WinDurango.Common)
target_link_options(WinDurango.KernelX
PUBLIC
$<$<CXX_COMPILER_ID:MSVC>:/FORCE:MULTIPLE>
)
target_include_directories(WinDurango.KernelX PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include/WinDurango.KernelX/
)

View File

@@ -2,10 +2,9 @@ cmake_minimum_required(VERSION 3.30)
project(WinDurango.WinRT VERSION 1.0.0)
set(VERSION_SUFFIX "-dev.1") # used for non-stable versions, otherwise blank
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD 17)
# Partially derived from dazombiekiller's CMake script that we were given permission to use
find_package(cppwinrt CONFIG REQUIRED)
make_directory(${CMAKE_BINARY_DIR}/WinMetadata)
file(GLOB IDL_FILES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/idl/*.idl")
@@ -44,21 +43,22 @@ set(FILES
file(GLOB WINRT_FILES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/Generated Files/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Generated Files/*.h" "${CMAKE_CURRENT_SOURCE_DIR}/Generated Files/winrt/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Generated Files/winrt/*.h")
set(WINRT_USE_CROSS_PLATFORM OFF)
add_library(WinDurango.WinRT SHARED ${FILES} ${WINRT_FILES} WinDurango.WinRT.def)
target_include_directories(WinDurango.WinRT PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
)
target_link_libraries(WinDurango.WinRT PUBLIC WinDurango.Common)
set_target_properties(WinDurango.WinRT PROPERTIES
VS_WINRT_COMPONENT TRUE
VS_GLOBAL_ROOTNAMESPACE "WinDurango.WinRT"
OUTPUT_NAME "WinDurango.WinRT"
set_property(
TARGET WinDurango.WinRT
PROPERTY VS_PACKAGE_REFERENCES
"Microsoft.Windows.CppWinRT_2.0.230706.1"
"Microsoft.WindowsAppSDK_1.4.231115000"
"Microsoft.Windows.SDK.BuildTools_10.0.22621.756"
"Microsoft.Windows.ImplementationLibrary_1.0.230629.1"
)
target_link_libraries(WinDurango.WinRT PRIVATE WinDurango.Common Microsoft::CppWinRT)
target_compile_definitions(WinDurango.WinRT PUBLIC
WINDURANGO_WINRT_COMPILER_NAME="${CMAKE_CXX_COMPILER_ID}"
WINDURANGO_WINRT_PLATFORM_NAME="${CMAKE_SYSTEM_NAME}"
@@ -67,31 +67,18 @@ target_compile_definitions(WinDurango.WinRT PUBLIC
WINDURANGO_WINRT_RC_VERSION=${PROJECT_VERSION_MAJOR},${PROJECT_VERSION_MINOR},${PROJECT_VERSION_PATCH}
)
set_target_properties(WinDurango.Implementation.WinRT PROPERTIES LINKER_LANGUAGE CXX)
set_target_properties(${PROJECT_NAME} PROPERTIES VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION 10.0.18362.0)
target_compile_definitions(WinDurango.Implementation.WinRT PRIVATE _WINRT_DLL WIN32_LEAN_AND_MEAN WINRT_LEAN_AND_MEAN)
if (WINRT_USE_CROSS_PLATFORM STREQUAL ON)
target_link_libraries(WinDurango.WinRT PUBLIC WinDurango.Implementation.Native)
target_compile_definitions(WinDurango.WinRT PUBLIC
WINRT_CROSS_PLATFORM)
target_compile_definitions(WinDurango.WinRT PUBLIC WINRT_CROSS_PLATFORM)
else()
target_link_libraries(WinDurango.WinRT PUBLIC WinDurango.Implementation.WinRT)
# todo is this still needed?
find_program(NUGET_EXE NAMES nuget)
if(NOT NUGET_EXE)
message("NUGET.EXE not found.")
message(FATAL_ERROR "Please install this executable, and run CMake again.")
endif()
execute_process(COMMAND ${NUGET_EXE}
install "Microsoft.Windows.CppWinRT" -Version 2.0.250303.1 -ExcludeVersion -OutputDirectory ${CMAKE_BINARY_DIR}/packages)
endif()
unset(WINRT_USE_CROSS_PLATFORM CACHE)
set_target_properties(WinDurango.WinRT PROPERTIES LINKER_LANGUAGE CXX)
# todo needed?
#set_target_properties(WinDurango.WinRT PROPERTIES LIBRARY_OUTPUT_NAME "winrt")
#set_target_properties(${PROJECT_NAME} PROPERTIES VS_CPPWINRT true)
set_target_properties(${PROJECT_NAME} PROPERTIES VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION 10.0.18362.0)
target_compile_definitions(WinDurango.WinRT PRIVATE _WINRT_DLL WIN32_LEAN_AND_MEAN WINRT_LEAN_AND_MEAN)
set_target_properties(WinDurango.WinRT PROPERTIES
OUTPUT_NAME "winrt_x"
)