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- Added new SQLite shared memory and write-ahead log files for meta agent. - Updated codeboarding version in codeboarding_version.json. - Updated binaries for MagicalDeckbuilder.Shared and NewGame.UI, including DLLs and PDBs. - Modified AssemblyInfo.cs files to reflect new commit hash. - Updated project paths in various configuration files to use consistent casing. - Updated sourcelink and assets cache files to reflect new commit hash. - Regenerated project.assets.json and project.nuget.cache with updated paths and hashes.
Magical Deckbuilder
A WPF card game where you combine cards, build decks, and battle opponents.
Features
- Card Combining: Merge blank cards with elements to create unique cards
- Deck Building: Build custom decks from your card collection
- Battle System: Turn-based combat against AI opponents
- 8 Card Types: Spell, Creature, Artifact, Enchantment, Weapon, Armor, Event, Blank
- 8 Elements: Radioactivity, Flesh, Toxin, Fungus, Thermodynamics, Time, Food, Eldritch
- Rarity System: Common, Uncommon, Rare, and Legendary cards
Project Structure
MagicalDeckbuilder.Shared/ # Core game library
Cards/ - Card classes and types
Decks/ - Deck management
Game/ - Game logic, CardFactory, OpponentAI
Combining/ - Card combining system
Logging/ - Error logging
NewGame.UI/ # WPF application
Views/ - MenuView, GameView, BattleSelectView, etc.
ViewModels/ - MVVM ViewModels
Controls/ - Custom UI controls
Converters/ - Value converters
Styles/ - XAML styles and themes
Building
dotnet build
Running
dotnet run --project NewGame.UI
Requirements
- .NET 9.0
- Windows
Description
Languages
C#
99.8%
PowerShell
0.2%