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Author SHA1 Message Date
byuu 85fa3cc968 Update to bsnes v025 release.
bsnes is exactly three years old today. I've posted a new version which adds DSP-3 and DSP-4 special chip support. The DSP-3 is used by SD Gundam GX, and the DSP-4 is used by Top Gear 3000. Please note that the DSP-3 is not fully emulated, thusly SD Gundam GX is not fully playable. Also, due to lack of timing emulation with the DSP-4, the Top Gear 3000 track sometimes flickers in split screen mode. However, it is believed that Top Gear 3000 is fully playable.
I should also note that I have started on SuperFX emulation, as some will inevitably see said code in my source releases. What I have now is nothing more than a skeleton implementation, and absolutely nothing using it is playable yet. I am making absolutely no promises that I will ever be able to emulate this chip. It will take at least several months of work, and even then, the speed will probably be too slow to reach 60fps on any system, but ... I'm working on it. While I have no way to run tests on the actual SuperFX hardware, I will do the best I can to emulate the chip accurately. I will be emulating the caching and cycle delays as best I can, but the information I have on this chip is extremely limited, so don't expect miracles.
Lastly, as promised, I have released the special chips I have personally emulated to the public domain. See license.txt for more information if interested. I cannot release the special chips whose code I did not write to the public domain, but all of that is already available under the GPLv2 (from ZSNES) or the SNES9x license.
Changelog:
    - Added DSP-3 support, thanks to John Weidman, Kris Bleakley, Lancer, z80 gaiden
    - Added DSP-4 support, thanks to Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden
    - Started on support for SuperFX, no games playable as chip emulation is less than 1% complete
    - Unsupported special chips will now display an alert
    - Missing stbios.bin file when loading Sufami Turbo cartridges will now display an alert
    - Video settings now saved separately for windowed and fullscreen mode
    - Advanced option video<.mode>.synchronize can be enabled for vsync, but will cause sound crackling
    - Added menu option to toggle FPS counter
    - Minor source code cleanup
2007-10-15 10:03:36 +00:00
byuu d1fcddee9c Update to bsnes v024r01? release.
New WIP up.

 This one merges the most recent DSP-3 / DSP-4 work. Not sure if it
fixes any bugs or not, but good to be up to date, right? Testing would
be appreciated.

             I also cleaned up the cart stuff a bit. Nicer enums,
removed some unused variables and such.

 Then I turned all of the special chip class object pointers into
actual objects. It was kind of stupid to dynamically create them all,
and was just wasting performance.

 I also finished adding all of the SuperFX registers, and mapped them
all to the GSU interface range ($3000-$32ff). Fixed an oversight with
the mapping, and added a new PCB database entry to get the memory map
for Yoshi's Island perfect. If you want to hear something nice, try
loading the USA version in this WIP with sound + speed regulation
enabled.

 Then I added a 'Show FPS' option to the misc menu. I also didn't
realize I was still embedding the SNES controller bitmap even though
it wasn't displayed anywhere, so for now that's been removed. Makes
the EXE and archive a bit smaller.

 Lastly, I redid the bsnes section of my site to look a little more
polished. Getting ready for 10/14. I've always hated the way SNES
emulator authors always cherry picked most of their screenshots to
show off their special chip support (jealousy because I didn't have
any for a long time), so I decided I'd do the exact same thing myself
this time :P
 Ripped off Overload yet again, this time I stole his screenshot
layout style. Sorry, Overload ... but imitation is the sincerest form
of flattery, right? :)

 Also, note that all of the ?page=bsnes_* URIs have changed to
?page=bsnes/* ... so if you get redirected to the main page from a
bookmark or something, that's why.

             Whew, busy day today ...

[No archive available]
2007-10-12 06:55:00 +00:00
byuu 9fd379613a Update to bsnes v024 release.
This is an interim release between some major changes to the video mode support, which may take a long time to complete. It also fixes a bug with CGRAM access timing, re-adds the Sufami Turbo load menu, and adds support for the ST-010 coprocessor, used by F1 Race of Champions.
To load Sufami Turbo cartridges, stbios.bin must be placed inside a folder named bios in the bsnes folder. There is not currently a warning if this file is missing.
2007-10-01 09:03:44 +00:00
byuu aabf52d678 Update to bsnes v023r01? release.
Alright, I've posted the new WIP.

             Changelog:
             - CGRAM fix for WWF Super Wrestlemania
             - Updated to blargg's snes_ntsc library to version 0.2.2
             - Added ST and ST dual cart loading menu options (*)
             - Redesigned the video mode configuration panel a bit --
let me know what you think (**)

 (*) - You have to set path.bios to an -absolute- path, ./ is
currently broken and I need to fix that. So, set it to eg
"c:/path/to/bsnes/bios" where stbios.bin is inside that folder.
             (**) - The video menu obviously doesn't do anything, it's
just there for design advice / suggestions for now.

 You'll notice the icon is gone. This is because I built this version
with MinGW 4, and I'm not sure how to add the icon to MinGW apps.
You'll also notice it's ~6% faster on Core 2 processors as a result.

 The 16% speedup was only when PGO was enabled. But I can't enable
that, because it causes bsnes to crash randomly. GCC gets too risky
with its optimizations and ends up generating bad code (the GCC manual
states as much, I'm not just trying to blame problems in my app on GCC
here.)

 So, 6% is the best speedup we can do for now. Compare to v0.023
official if you like. You probably won't see the speedup on older
processors like the Pentium IV.

 EDIT: it seems like that MinGW vsnprintf problem is based on DLL
files on the local computer. Probably the MS VisualC runtime files.
The WIP works fine on my home PC (WinXP Pro), but not on my work PC
(Win2k). I'm going to have to stick with Visual C++ builds until I am
able to completely remove all sprintf-style calls from the emulator.

 If you get an error about memory at 0xffffffff which cannot be read,
you know why. Try building with Visual C++ if you have it, or maybe
there's some way to upgrade libc DLLs that the app is binding to.
Whatever DLL has vsnprintf is the one that needs to be updated, if at
all possible.

             Here's what the video config screen looks like at the
moment.

             [image]

 I tried putting the text at the top, that way there won't be any odd
gaps between the text and combo box dropdown, due to different sized
fonts on different platforms.

[No archive available]
2007-09-25 14:20:00 +00:00
byuu c9ca01fe20 Update to bsnes v023 release.
I've recently fixed a bug in bsnes that I feel is serious enough to warrant a new release, even though little else has changed.
I attempted to build this release with MinGW, but ran into problems with profiling and JMA support, so this release was built with Visual C++ once again.
Changelog:
    - Fixed serious bug in S-SMP incw and decw instructions -- fixes sound bug in Emerald Dragon
    - Added Nach's MinGW fixes -- can now be compiled with MinGW/GCC3 or MinGW/GCC4
    - Fixed const char* cast warnings in GCC 4.2, thanks to [vEX] for the feedback
    - Updated source to use latest libraries for libco, libui, etc.
    - Added new advanced options to adjust aspect ratio correction
    - Cleaned up source code a bit
2007-09-16 19:30:35 +00:00
byuu becf122aaa Update to bsnes v022r04? release.
Ok, I've posted a new WIP with the Emerald Dragon bug
fix. This time, I'm not posting the WIP publically. My last request
not to link directly to the file elsewhere was ignored, and ended up
on at least two emulation news sites (I won't mention names.) I'm not
trying to be a jerk about it, I really can't spare that kind of
bandwidth.

 If anyone has contributed any code or bug fixes, reported any
confirmed bugs, or is an emulator author I've spoken to in the past,
feel free to request a link to the WIP page from me in PM if desired.

               Sorry to everyone else. I'll have the new version out
as soon as possible.







> As for the AR advanced option, I think option 2 looks perfect.




 Done. I didn't add any sanity checks, so that people can have a
little fun with it. It's not going to be a GUI option, so only
advanced users can play with it anyway. Try setting a crazy aspect
like 3:1 and play a platform game. It's guaranteed to mess with your
mind.

 I also added the ... stuff, but I did not add the pause support back
in yet. Not sure if that'll make the next release, because it requires
some changes to the main loop functions that have been missing for a
while now. I usually like to leave more of a beta testing window
before messing with that stuff.







> byuu, you may know this, but on the front page of your web site, the
> link to your Philosophical Ramblings page is
> "http://localhost/index.php?page=articles/philosophy".




               Hahah, oops. No, I didn't notice that. I must have
copied the link from my browser instead of typing it manually.

 It's a stupid article, anyway. Didn't come out like I planned. I was
also reading some comments by Miguel de Icaza (supporting patent
pacts) and Linus Torvalds (bashing the hell out of C++ programmers),
and came across an interesting comment that got me thinking. Basically
that people who have any kind of notability really shouldn't go around
talking about things outside their specific expertise, because it
makes them look foolish when people take them too seriously (and
people do) as those two comments by de Icaza and Torvalds did. Lucky
for me I really _don't_ have any kind of notability, but it's a good
principle to adhere to anyway. Stick to talking about what I know
best. That goes against my whole personality though, so I probably
won't change at all anyway.

[No archive available]
2007-09-12 10:08:00 +00:00
byuu 1e130d7872 Update to bsnes v022r03 release.
Double post!

 I've uploaded a new WIP, which I'll make public (only to this forum,
please don't post about it anywhere else unless you mirror the file):







    http://byuu.org/files/bsnes_v022_wip03.zip




 This version adds all of Nach's MinGW fixes, updated libco, libui and
libfunctor, cleans up the code that detects if the main window has
focus or not (if not, ignore keyboard input), adds the new makefile
target win-mingw-lui, finally fixes all of the char* conversion
warnings with GCC 4.2.x (thanks [vEX]), and I'm sure there's more, but
I don't remember.

 The ZIP includes a Visual C++ generated binary, but it also works
with MinGW GCC4. It won't work with MinGW GCC3 because that one lacks
a C99-compliant vsnprintf function. You can hack your way around that
by editing src/lib/libstring_sprintf.cpp if you really want to use
MinGW GCC3.

 You may also need to change the CC / CPP variable names. I went with
the generic names mingw32-gcc and mingw32-g++, but the GCC4 binaries
have -sjlj or -dw2 appended to them. You'll also need to set
-I/path/to/directxheaders, or copy them all into
/path/to/mingw/include, since MinGW seems to ignore the include
environment variable.

 And finally, a bit of good news. It appears that MinGW GCC4 builds
binaries that are ~6% faster than Visual C++. That means with PGO
enabled, they should be at least ~16% faster than v0.022 official. If
I can figure out how to hide the ugly terminal window in the
background, I'll start making official releases with MinGW GCC4 from
now on.
2007-09-08 08:41:18 +00:00
byuu c57c733d7d Update to bsnes v022 release.
Today marks a milestone for bsnes, and possibly for SNES emulation as a whole. With this new release, bsnes' compatibility has now reached 100.0%, with zero game-specific hacks. With every last commercially released game tested by both FitzRoy and tetsuo55 for at least five minutes each, all known bugs have been resolved.
Now, needless to say, I am referring to the emulation of the base SNES unit. As many SNES cartridges contain additional coprocessors on their PCBs, there are still unplayable titles. So how can I claim compatibility of 100%? Because I don't consider special chips inside game cartridges as part of the base SNES hardware. I realize that many people enjoy these games, and I do actively attempt to emulate as many coprocessors as possible (six are supported thus far). However, coprocessors such as the SuperFX and SA-1 continue to pose very significant challenges.
So, after nearly three years of development, I've finally achieved my primary goal. But it wasn't a complete victory ... I've learned a lot over the years. Emulation accuracy is not black and white -- there are heavy costs to pay and forced tradeoffs to achieve it. I no longer believe there is only one absolute path for emulation, as I did in 2004.
So does this mean bsnes is now perfect? Of course not. There are many technical details that are not emulated correctly. This also does mean that there are no bugs, merely that there are no bugs that we are aware of. While absolute verification of 100% compatibility is obvioulsy impossible, even by actually beating every single game from start to finish, this very well should be the first time any SNES emulator could claim zero known bugs with all known games tested. I very much expect this announcement to entice many new users to begin actively searching for bugs, in an effort to discredit my above claim. My response? Go for it! I would very much appreciate any and all discovered bugs to be posted here, so that they can be verified and addressed.
One major thing that needs to be said, is that there consists of one major hack in all SNES emulators, including bsnes: the use of scanline-based PPU renderers. This necessitates global hacks in all emulators to minimize their inaccuracies. I was going to write up a very long post here, going into specifics, but I've decided an article would be a better place for that. I will hopefully be writing up this article in a few days to post here.
In the meantime, one very important issue does need to be addressed. This version fixes a bug in Uniracers 2-player mode, where the game writes to OAM during active display. Like other PPU global hacks, Uniracers required a special consession. But because this hack only affects one game, it can very fairly be seen as cheating. Suffice to say, bsnes does not contain a game-specific hack, and the change made to fix Uniracers affects all games, but I do still very much consider it to be a hack. The fix I have added is quite literally and honestly more accurate than the behavior of bsnes v0.021. Before, writes to OAM and CGRAM during active display went where a programmer would expect, which would cause bugs when ran on real hardware. Uniracers is the only game known to do this, and it is very dangerous to do so. The writes do go through, but not where one would expect. The access address basically changes as the screen is rendered. With a scanline-based PPU, it is not possible to emulate the individual 
steppings of the PPU, as there is not enough precision. Further, the entire SNES emulation community has virtually no information on how active display OAM and CGRAM writes work. Now, as Uniracers is the only game known to do this, I had the choice of either intentionally remapping the writes to an arbitrary location, or change it to the address Uniracers expects. Neither would be more accurate than the other, as both are completely wrong from a haradware standpoint. So the decision was to either fix Uniracers and deal with some calling it a game-specific hack, or to leave it broken with absolutely no gain to accuracy. Rather than decide for myself, I asked those who have supported me over the past three years for their opinions. The decision was unanimous to fix Uniracers. You can read the discussion, along with a more technical explanation of the issue, here. I will be addressing this topic in much greater detail in the article I will be writing up shortly.
Changelog:
    - Fixed buffer overflow that was manifesting as corrupted tiles in Lemmings 2
    - OAM and CGRAM addresses are now invalidated during active display, however the algorithms for how this address invalidation occurs is currently still unknown, so reads/writes are mapped to static addresses for now
    - Re-added cheat code editor.
    - Windows only: keypresses when main emulation window is not active are ignored once again
2007-08-04 19:54:35 +00:00
byuu e41aa25887 Update to bsnes v021r02? release.
I've posted a new private WIP. This one just adds the
cheat code editor back in again. Feedback on how it works is
appreciated. You'll notice it's a lot simpler than v0.019's cheat
editor ... I was going for simplicity this time. Editing a code means
deleting and re-adding it (or edit the text file directly). Yes, I
realize it's damn annoying entering codes because the emulator detects
your keypresses as controller presses (unless you're using a joypad).
Sorry, I still need to add code to determine if the active window is
the main emulator window or not for GTK+ before I can fix this on both
ports.

 Hopefully I can get that in before v0.022, but no promises. Worst
case, I'll add a dummy Window::active() function that always returns
true for GTK+ if needed.

 The cheat editor works the exact same on Windows and Linux, so this
should be the first release to allow Linux users to use it.

 Looking more at how useful bsnes is in its' current form ... I'm
simply not going to be able to walk away from it. Fuck it, I'll just
have to split the emulator and maintain two separate versions. It may
cost me some time, but whatever. It'll be good practice in trying to
streamline things to share as much code as possible. I'll keep them
together in one version as long as possible, too (using #defines and
such).

 If I do this, any suggestions on how to differentiate the two
versions? Different names? Different acronyms after bsnes (eg bsnes/AE
and bsnes/SE ...)? Different icons?







> One important point imo is the potential for "code longetivity".
> That is, I'd like the original, untouched code to continue to exist
> (while permitting derivative works) many decades from now.




 No matter the license, that won't change. People can close derived
works with PD, but it's their code that they added which becomes
closed, not mine. It won't make my code cease to be.

 It's not like it all matters that much. Regardless of license, anyone
is always free to get PD access to my code by asking. This is just me
trying to get a public consensus on whether or not I should allow
people to use my code without my permission, and to what extent I
should allow it.

 I was hoping the votes would be less 'all over the board' like the
Uniracers fix ... this vote isn't going very well. Sigh.

 It'd be annoying specifying licenses on everything. Maybe I'll just
bundle the core components (cpu, smp, ppu, dsp, memory, chip sans c4
(I don't own the rights to that)) and stick them in a separate
downloadable archive that's PD [or GPL w/permission exception]. That
way, I'm giving away the stuff that's important and can help others
the most, the emulation core. If someone can't be bothered to ask me
for mine, then they can write their own GUI. Call the package
something like 'libbsnes'. Meh.

[No archive available]
2007-08-03 08:23:00 +00:00
byuu 435f7d4371 Update to bsnes v021r01? release.
Alright, I've posted the new WIP.

             This one's really important, so please test it
thoroughly! :D
 I've ran it through my usual list of troublesome games, and
everything looks good, but it's possible I've overlooked something.

             The new config file settings are:
             ppu.hack.oam_address_invalidation
             ppu.hack.cgram_address_invalidation

 Set to true, OAM goes to 0x0218 (for Uniracers), CGRAM to 0x0000
(address is insignificant, we know of zero examples of this behavior,
so the address chosen does not matter for now). Set to false, the
writes are allowed and go where 'expected' (by programmers, not by
hardware).

 There's a slight difference in that OAM access is invalid even during
hblank, whereas CGRAM is obviously not (that's how games draw those
gradient fades and such).

             This WIP also has the Lemmings II fix.

             ---

 Now, I know I said I wouldn't bring this up again, but meh. So,
assuming I decide to go full force at this PPU renderer ... I still
want to let bsnes live on in its' current form, even if that means
losing my userbase to a competitor :(
 I'm planning for the next release to allow derivative works, in hopes
that someone will continue it. Does anyone have any objections to
that? Would it be better to use GPLv2/3 to ensure source availability
(even though I disagree with the notion of 'freedom through
restrictions' -- I liken it to becoming your enemies to defeat them),
or better to use PD to ensure the widest possible use of the code
(even if that means the source can be closed off to the public, and
the binary sold for profit -- which I also detest as immoral)? I
realize the latter means the value of all of my work will be lost, but
I never intended to profit from any of this anyway, so ...

 If you prefer GPL, please specify either v2 only, v2+ or v3. I can
use v3 and grant ZSNES an exception to use it under v2, so their v2
only license won't be a problem.

             Some examples:
             ZSNES is GPLv2, which got them the source to Zsnexbox.
 PocketNES is PD, which got the emulator used in commercial software
by Atlus, Hudson and Jaleco (though the assholes couldn't even be
bothered to send a thank you letter to the PocketNES devs).

 EDIT: I can also stick with the current license, a no-derivative one,
and do my best to maintain bsnes' old PPU renderer, if you like. But I
won't lie ... the pace of development _will_ slow down a lot on the
older version (it shouldn't affect my new PPU development speed much)
if we go with this option.

             Once again, I'll go with community opinion this time. I'm
personally not casting a vote for either.

[No archive available]
2007-08-02 08:46:00 +00:00
124 changed files with 6976 additions and 1573 deletions

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+31 -8
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@@ -52,12 +52,35 @@ Further, respective source code files are labeled with their correct licensing
information in the header. The lack of such a header indicates said file falls
under the bsnes license.
HQ2x Filter, author: MaxST, license: LGPL
JMA, author: NSRT Team, license: GPL *
libco, author: byuu, license: public domain
libui, author: byuu, license: public domain
NTSC Filter, author: blargg, license: LGPL
S-DD1, author: Andreas Naive, license: public domain
zlib, license: zlib license
HQ2x filter, author: MaxST, license: LGPL
JMA decompressor, author: NSRT Team, license: GPL (*)
NTSC filter, author: blargg, license: LGPL
zlib decompressor, license: zlib license
* bsnes has received an exemption from the copyright holder to use this work.
(*) bsnes has received an exemption from the copyright holder to use this work.
The software also includes works which have been released to the public domain,
which are not bound to any licensing agreements. Below is a complete list of all
such software.
libco, author: byuu
libui, author: byuu
OBC-1 emu, author: byuu
S-DD1 emu, author: Andreas Naive
S-RTC emu, author: byuu
Any software listed above as exemptions may be relicensed individually from
bsnes under their respective terms. However, no bsnes licensed portions can be
combined with such a derivative work.
The software also includes the work of other copyright holders, which is
licensed under the terms of the bsnes license, with permission to do so from the
respective authors. Below is a complete list of all such software.
Cx4 emu, authors: anomie, Overload, zsKnight, Nach
DSP-1 emu, authors: Overload, John Weidman, Neviksti, Andreas Naive
DSP-2 emu, author: Overload
DSP-3 emu, authors: John Weidman, Kris Bleakley, Lancer, z80 gaiden
DSP-4 emu, authors: Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden
S-DSP emu, author: blargg
ST-010 emu, authors: John Weidman, Matthew Kendora, Overload, Feather
+19 -16
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@@ -1,8 +1,8 @@
bsnes
Version 0.021
Version 0.025
Author: byuu
--------
General:
--------
bsnes is a Super Nintendo / Super Famicom emulator that began on
@@ -13,16 +13,22 @@ http://byuu.org/
Please see license.txt for important licensing information.
--------------
Shortcut Keys:
--------------
Esc - Toggle menubar visibility
F11 - Toggle fullscreen mode
------------------
Known Limitations:
------------------
S-CPU
- Invalid DMA / HDMA transfers (eg WRAM<>WRAM) not fully emulated
- Invalid DMA / HDMA transfers not fully emulated
- Multiply / Divide register delays not implemented
S-PPU
- Uses scanline-based renderer. This is very inaccurate, but very few games
rely on mid-scanline writes to function correctly
- Uses scanline-based renderer. This is very inaccurate, but few (if any)
games rely on mid-scanline writes to function correctly
- Does not support FirstSprite+Y priority
- OAM / CGRAM accesses during active display not supported correctly
- RTO flags are not calculated on frames that are skipped when frameskipping
@@ -31,10 +37,10 @@ S-PPU
Turning frameskipping off will allow RTO flag calculation on every frame
Hardware Bugs
- CPUr1 HDMA crashing bug not emulated
- CPU<>APU communication bus conflicts not emulated
- S-CPU.r1 HDMA crashing bug not emulated
- S-CPU<>S-SMP communication bus conflicts not emulated
---------------------
Unsupported Hardware:
---------------------
SA-1
@@ -60,14 +66,11 @@ Coprocessor used only by the following games:
- Momotarou Densetsu Happy
- Super Power League 4
DSP-3
Coprocessor used only by SD Gundam GX
ST-011
SETA DSP used only by Quick-move Shogi Match with Nidan Rank-holder Morita
DSP-4
Coprocessor used only by Top Gear 3000
ST010 / ST011 / ST018
SETA coprocessors used by very few games
ST-018
SETA RISC CPU used only by Quick-move Shogi Match with Nidan Rank-holder Morita 2
BS-X (Broadcast Satellite)
Add-on unit sold only in Japan that played specially-made games that were
@@ -79,7 +82,7 @@ Flash cartridge used by BS-X, as well as some standalone games by Asciisoft
Super Gameboy
Cartridge passthrough used for playing Gameboy games
------------------------
Unsupported Controllers:
------------------------
Mouse
+55 -14
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@@ -13,7 +13,7 @@ endif
ifeq ($(PLATFORM),x-gcc-lui)
OS = unix
CC = gcc
CFLAGS = -O3 -fomit-frame-pointer -ffast-math -DPLATFORM_X -DCOMPILER_GCC -DPROCESSOR_X86 -DUI_LUI `pkg-config --cflags gtk+-2.0`
CFLAGS = -O3 -fomit-frame-pointer -DPLATFORM_X -DCOMPILER_GCC -DPROCESSOR_X86 -DUI_LUI `pkg-config --cflags gtk+-2.0`
AS = nasm
ASFLAGS = -f elf
LIBS = `pkg-config --libs gtk+-2.0` -lXv -lao
@@ -24,7 +24,7 @@ endif
ifeq ($(PLATFORM),x-gcc-lui-x64)
OS = unix
CC = gcc
CFLAGS = -O3 -fomit-frame-pointer -ffast-math -DPLATFORM_X -DCOMPILER_GCC -DPROCESSOR_X86_64 -DUI_LUI `pkg-config --cflags gtk+-2.0`
CFLAGS = -O3 -fomit-frame-pointer -DPLATFORM_X -DCOMPILER_GCC -DPROCESSOR_X86_64 -DUI_LUI `pkg-config --cflags gtk+-2.0`
AS = yasm
ASFLAGS = -f elf64
LIBS = `pkg-config --libs gtk+-2.0` -lXv -lao
@@ -38,7 +38,7 @@ CC = cl
CFLAGS = /nologo /wd4996 /O2 /EHsc /DPLATFORM_WIN /DCOMPILER_VISUALC /DPROCESSOR_X86 /DUI_LUI
AS = nasm
ASFLAGS = -f win32 -DWIN32
LIBS = d3d9.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib
LIBS = d3d9.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib shell32.lib winmm.lib comdlg32.lib comctl32.lib
LIBCO = libco_x86
LIBUI = libui_win
endif
@@ -49,7 +49,7 @@ CC = cl
CFLAGS = /nologo /wd4996 /O2 /GL /EHsc /DPLATFORM_WIN /DCOMPILER_VISUALC /DPROCESSOR_X86 /DUI_LUI
AS = nasm
ASFLAGS = -f win32 -DWIN32
LIBS = d3d9.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib
LIBS = d3d9.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib shell32.lib winmm.lib comdlg32.lib comctl32.lib
LINK = /link /PGD:bsnes.pgd /LTCG:PGINSTRUMENT
LIBCO = libco_x86
LIBUI = libui_win
@@ -61,12 +61,34 @@ CC = cl
CFLAGS = /nologo /wd4996 /O2 /GL /EHsc /DPLATFORM_WIN /DCOMPILER_VISUALC /DPROCESSOR_X86 /DUI_LUI
AS = nasm
ASFLAGS = -f win32 -DWIN32
LIBS = d3d9.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib
LIBS = d3d9.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib kernel32.lib user32.lib gdi32.lib shell32.lib winmm.lib comdlg32.lib comctl32.lib
LINK = /link /PGD:bsnes.pgd /LTCG:PGOPTIMIZE
LIBCO = libco_x86
LIBUI = libui_win
endif
ifeq ($(PLATFORM),win-mingw-lui)
OS = win
CC = mingw32-gcc
CFLAGS = -mwindows -O3 -fomit-frame-pointer -DPLATFORM_WIN -DCOMPILER_GCC -DPROCESSOR_X86 -DUI_LUI
AS = nasm
ASFLAGS = -f win32 -DWIN32
LIBS = -ld3d9 -lddraw -ldsound -ldinput8 -ldxguid -luuid -lkernel32 -luser32 -lgdi32 -lshell32 -lwinmm -lcomdlg32 -lcomctl32
LIBCO = libco_x86
LIBUI = libui_win
endif
ifeq ($(PLATFORM),win-mingw4-lui)
OS = win
CC = mingw32-gcc-sjlj
CFLAGS = -mconsole -O3 -fomit-frame-pointer -DPLATFORM_WIN -DCOMPILER_GCC -DPROCESSOR_X86 -DUI_LUI
AS = nasm
ASFLAGS = -f win32 -DWIN32
LIBS = -ld3d9 -lddraw -ldsound -ldinput8 -ldxguid -luuid -lkernel32 -luser32 -lgdi32 -lshell32 -lwinmm -lcomdlg32 -lcomctl32
LIBCO = libco_x86
LIBUI = libui_win
endif
#####################################
### compiler / assembler switches ###
#####################################
@@ -79,6 +101,22 @@ CARGS = -c $< -o $@
DEFINE = -D
endif
ifeq ($(CC),mingw32-gcc)
OUT = -obsnes
CPP = mingw32-g++
OBJ = o
CARGS = -c $< -o $@
DEFINE = -D
endif
ifeq ($(CC),mingw32-gcc-sjlj)
OUT = -obsnes
CPP = mingw32-g++-sjlj
OBJ = o
CARGS = -c $< -o $@
DEFINE = -D
endif
ifeq ($(CC),cl)
OUT = /Febsnes
CPP = cl
@@ -106,7 +144,6 @@ endif
ifeq ($(OS),win)
OUT := $(OUT).exe
RM = del
LIBS += kernel32.lib user32.lib gdi32.lib shell32.lib winmm.lib comdlg32.lib comctl32.lib
endif
####################################
@@ -117,8 +154,8 @@ OBJECTS = main.$(OBJ) $(LIBCO).$(OBJ) $(LIBUI).$(OBJ) \
libstring.$(OBJ) \
reader.$(OBJ) cart.$(OBJ) cheat.$(OBJ) memory.$(OBJ) bmemory.$(OBJ) \
cpu.$(OBJ) scpu.$(OBJ) smp.$(OBJ) ssmp.$(OBJ) bdsp.$(OBJ) ppu.$(OBJ) \
bppu.$(OBJ) snes.$(OBJ) srtc.$(OBJ) sdd1.$(OBJ) c4.$(OBJ) dsp1.$(OBJ) \
dsp2.$(OBJ) obc1.$(OBJ)
bppu.$(OBJ) snes.$(OBJ) superfx.$(OBJ) srtc.$(OBJ) sdd1.$(OBJ) c4.$(OBJ) \
dsp1.$(OBJ) dsp2.$(OBJ) dsp3.$(OBJ) dsp4.$(OBJ) obc1.$(OBJ) st010.$(OBJ)
ifeq ($(GZIP_SUPPORT),true)
OBJECTS += adler32.$(OBJ) compress.$(OBJ) crc32.$(OBJ) deflate.$(OBJ) \
@@ -222,12 +259,16 @@ snes.$(OBJ): snes/snes.cpp snes/* snes/scheduler/* snes/video/* snes/audio/* sne
#####################
### special chips ###
#####################
srtc.$(OBJ): chip/srtc/srtc.cpp chip/srtc/*
sdd1.$(OBJ): chip/sdd1/sdd1.cpp chip/sdd1/*
c4.$(OBJ) : chip/c4/c4.cpp chip/c4/*
dsp1.$(OBJ): chip/dsp1/dsp1.cpp chip/dsp1/*
dsp2.$(OBJ): chip/dsp2/dsp2.cpp chip/dsp2/*
obc1.$(OBJ): chip/obc1/obc1.cpp chip/obc1/*
superfx.$(OBJ): chip/superfx/superfx.cpp chip/superfx/* chip/superfx/core/* chip/superfx/memory/*
srtc.$(OBJ) : chip/srtc/srtc.cpp chip/srtc/*
sdd1.$(OBJ) : chip/sdd1/sdd1.cpp chip/sdd1/*
c4.$(OBJ) : chip/c4/c4.cpp chip/c4/*
dsp1.$(OBJ) : chip/dsp1/dsp1.cpp chip/dsp1/*
dsp2.$(OBJ) : chip/dsp2/dsp2.cpp chip/dsp2/*
dsp3.$(OBJ) : chip/dsp3/dsp3.cpp chip/dsp3/*
dsp4.$(OBJ) : chip/dsp4/dsp4.cpp chip/dsp4/*
obc1.$(OBJ) : chip/obc1/obc1.cpp chip/obc1/*
st010.$(OBJ) : chip/st010/st010.cpp chip/st010/*
############
### zlib ###
+5 -4
View File
@@ -1,4 +1,4 @@
#define BSNES_VERSION "0.021"
#define BSNES_VERSION "0.025"
#define BSNES_TITLE "bsnes v" BSNES_VERSION
#define MEMCORE bMemBus
@@ -31,6 +31,7 @@
#error "unsupported processor"
#endif
#include "lib/libfunctor.h"
#include "lib/libsort.h"
#include "lib/libarray.h"
#include "lib/libvector.h"
@@ -38,9 +39,9 @@
#include "lib/libconfig.h"
//platform-specific global functions
void alert(char*, ...);
void dprintf(char*, ...);
void dprintf(uint, char*, ...);
void alert(const char*, ...);
void dprintf(const char*, ...);
void dprintf(uint, const char*, ...);
namespace source {
enum {
+20 -14
View File
@@ -10,17 +10,24 @@
Cartridge cartridge;
void Cartridge::load_begin(uint cart_type) {
void Cartridge::load_begin(CartridgeType cart_type) {
if(loaded() == true)return;
info.type = cart_type;
info.srtc = false;
info.sdd1 = false;
info.c4 = false;
info.dsp1 = false;
info.dsp2 = false;
info.obc1 = false;
info.superfx = false;
info.sa1 = false;
info.srtc = false;
info.sdd1 = false;
info.c4 = false;
info.dsp1 = false;
info.dsp2 = false;
info.dsp3 = false;
info.dsp4 = false;
info.obc1 = false;
info.st010 = false;
info.st011 = false;
info.st018 = false;
info.dsp1_mapper = 0;
@@ -29,7 +36,6 @@ void Cartridge::load_begin(uint cart_type) {
strcpy(info.name, "");
strcpy(info.pcb, "");
info.region = NTSC;
info.cart_mmio = false;
info.rom_size = 0;
info.ram_size = 0;
@@ -92,15 +98,15 @@ bool Cartridge::load_end() {
}
switch(info.type) {
case CART_NORMAL: {
case CartridgeNormal: {
load_rom_normal();
load_ram_normal();
} break;
case CART_ST: {
case CartridgeSufamiTurbo: {
load_rom_st();
load_ram_st();
} break;
case CART_STDUAL: {
case CartridgeSufamiTurboDual: {
load_rom_stdual();
load_ram_stdual();
} break;
@@ -117,13 +123,13 @@ bool Cartridge::unload() {
r_mem->unload_cart();
switch(info.type) {
case CART_NORMAL: {
case CartridgeNormal: {
save_ram_normal();
} break;
case CART_ST: {
case CartridgeSufamiTurbo: {
save_ram_st();
} break;
case CART_STDUAL: {
case CartridgeSufamiTurboDual: {
save_ram_stdual();
} break;
}
+13 -9
View File
@@ -15,10 +15,10 @@ db_item dbi;
//
enum {
CART_NORMAL,
CART_ST,
CART_STDUAL,
enum CartridgeType {
CartridgeNormal,
CartridgeSufamiTurbo,
CartridgeSufamiTurboDual,
};
bool cart_loaded;
@@ -33,7 +33,7 @@ enum {
ROM_SIZE = 0x17,
RAM_SIZE = 0x18,
REGION = 0x19,
LICENSE = 0x1a,
COMPANY = 0x1a,
VERSION = 0x1b,
ICKSUM = 0x1c,
CKSUM = 0x1e,
@@ -78,15 +78,19 @@ struct {
uint rom_size;
uint ram_size;
//set to true for games that need cart MMIO mapping (c4, dsp-n, ...),
//for games that map outside the standard MMIO range of $2000-$5fff
bool cart_mmio;
bool superfx;
bool sa1;
bool srtc;
bool sdd1;
bool c4;
bool dsp1;
bool dsp2;
bool dsp3;
bool dsp4;
bool obc1;
bool st010;
bool st011;
bool st018;
uint dsp1_mapper;
@@ -113,7 +117,7 @@ struct {
void read_header();
bool loaded() { return cart_loaded; }
void load_begin(uint cart_type);
void load_begin(CartridgeType cart_type);
void load(const char *rom_fn);
bool load_end();
bool unload();
+1
View File
@@ -13,6 +13,7 @@ bool Cartridge::load_file(const char *fn, uint8 *&data, uint &size) {
dprintf("* Loading \"%s\"...", fn);
if(fexists(fn) == false) {
alert("Error: file '%s' not found!", fn);
return false;
}
+31 -13
View File
@@ -1,13 +1,4 @@
void Cartridge::read_header() {
info.srtc = false;
info.sdd1 = false;
info.c4 = false;
info.dsp1 = false;
info.dsp2 = false;
info.obc1 = false;
info.dsp1_mapper = 0;
if(info.header_index == 0x7fc0 && info.rom_size >= 0x401000) {
info.mapper = EXLOROM;
strcpy(info.pcb, "UNL-EXLOROM");
@@ -27,6 +18,16 @@ void Cartridge::read_header() {
uint8 mapper = rom[info.header_index + MAPPER];
uint8 rom_type = rom[info.header_index + ROM_TYPE];
uint8 company = rom[info.header_index + COMPANY];
if(mapper == 0x20 && (rom_type == 0x13 || rom_type == 0x14 || rom_type == 0x15 || rom_type == 0x1a)) {
info.superfx = true;
}
if(mapper == 0x23 && (rom_type == 0x34 || rom_type == 0x35)) {
info.sa1 = true;
}
if(mapper == 0x35 && rom_type == 0x55) {
info.srtc = true;
}
@@ -43,7 +44,7 @@ uint8 rom_type = rom[info.header_index + ROM_TYPE];
info.dsp1 = true;
}
if(mapper == 0x30 && rom_type == 0x05) {
if(mapper == 0x30 && rom_type == 0x05 && company != 0xb2) {
info.dsp1 = true;
}
@@ -65,11 +66,28 @@ uint8 rom_type = rom[info.header_index + ROM_TYPE];
info.dsp2 = true;
}
if(mapper == 0x30 && rom_type == 0x05 && company == 0xb2) {
info.dsp3 = true;
}
if(mapper == 0x30 && rom_type == 0x03) {
info.dsp4 = true;
}
if(mapper == 0x30 && rom_type == 0x25) {
info.obc1 = true;
}
info.cart_mmio = info.c4 | info.dsp1 | info.dsp2 | info.obc1;
if(mapper == 0x30 && rom_type == 0xf6) {
//TODO: both ST010 and ST011 share the same mapper + rom_type
//need way to determine which is which
//for now, default to supported ST010
info.st010 = true;
}
if(mapper == 0x30 && rom_type == 0xf5) {
info.st018 = true;
}
if(rom[info.header_index + RAM_SIZE] & 7) {
info.ram_size = 1024 << (rom[info.header_index + RAM_SIZE] & 7);
@@ -113,8 +131,8 @@ int32 score_lo = 0,
if(rom[0x7fc0 + REGION] < 14)score_lo++;
if(rom[0xffc0 + REGION] < 14)score_hi++;
if(rom[0x7fc0 + LICENSE] < 3)score_lo++;
if(rom[0xffc0 + LICENSE] < 3)score_hi++;
if(rom[0x7fc0 + COMPANY] < 3)score_lo++;
if(rom[0xffc0 + COMPANY] < 3)score_hi++;
if(rom[0x7fc0 + RESH] & 0x80)score_lo += 2;
if(rom[0xffc0 + RESH] & 0x80)score_hi += 2;
-10
View File
@@ -20,21 +20,11 @@ uint offset = 0;
info.crc32 = crc32_calculate(rom, info.rom_size);
if(read_database() == true) {
info.srtc = false;
info.sdd1 = false;
info.c4 = false;
info.dsp1 = false;
info.dsp2 = false;
info.obc1 = false;
info.dsp1_mapper = 0;
info.header_index = 0xffc0;
info.mapper = PCB;
strcpy(info.name, dbi.name);
strcpy(info.pcb, dbi.pcb);
info.region = NTSC;
info.cart_mmio = false;
info.rom_size = dbi.rom;
info.ram_size = dbi.ram;
Binary file not shown.
+6
View File
@@ -106,6 +106,12 @@ pcb = "BSC-1A7M-10"
rom = 24mbit
ram = 512kbit
[0xcf98ddaa]
name = "Super Mario World 2: Yoshi's Island (USA)"
pcb = "SHVC-1CB5B-01"
rom = 16mbit
ram = 256kbit
[0x64a91e64]
name = "Wanderers from Ys (USA) [!]"
pcb = "SHVC-1A3B-12"
+3 -3
View File
@@ -53,9 +53,9 @@ db_item dbi;
dbi.ram = 0;
for(int i = 1; i < count(line); i++) {
uint pos;
if(strpos(line[i], ";", pos) == true) {
strset(line[i], pos, 0);
int pos = strpos(line[i], ";");
if(pos >= 0) {
strptr(line[i])[pos] = 0;
}
if(line[i] == "")continue;
+3 -1
View File
@@ -1,3 +1,5 @@
@make -r PLATFORM=win-visualc-lui
::@make -r PLATFORM=win-mingw4-lui
::@make -r PLATFORM=win-visualc-lui
@make -r PLATFORM=win-visualc-lui GZIP_SUPPORT=true JMA_SUPPORT=true
@move bsnes.exe ../bsnes.exe>nul
@pause
-2
View File
@@ -7,8 +7,6 @@
#include "../../base.h"
C4 *c4;
#include "c4data.cpp"
#include "c4fn.cpp"
#include "c4oam.cpp"
+1 -1
View File
@@ -93,4 +93,4 @@ public:
C4();
};
extern C4 *c4;
extern C4 c4;
-2
View File
@@ -1,7 +1,5 @@
#include "../../base.h"
DSP1 *dsp1;
#include "dsp1emu.cpp"
void DSP1::init() {}
+1 -1
View File
@@ -15,4 +15,4 @@ public:
void write(uint16 addr, uint8 data);
};
extern DSP1 *dsp1;
extern DSP1 dsp1;
-2
View File
@@ -1,7 +1,5 @@
#include "../../base.h"
DSP2 *dsp2;
#include "dsp2_op.cpp"
void DSP2::init() {}
+2 -3
View File
@@ -1,5 +1,4 @@
class DSP2 {
public:
class DSP2 { public:
struct {
bool waiting_for_command;
uint command;
@@ -40,4 +39,4 @@ struct {
~DSP2();
};
extern DSP2 *dsp2;
extern DSP2 dsp2;
+33
View File
@@ -0,0 +1,33 @@
#include "../../base.h"
namespace DSP3i {
#define bool8 bool
#include "dsp3emu.c"
#undef bool8
};
void DSP3::init() {
}
void DSP3::enable() {
}
void DSP3::power() {
reset();
}
void DSP3::reset() {
DSP3i::DSP3_Reset();
}
uint8 DSP3::read(uint16 addr) {
DSP3i::dsp3_address = addr;
DSP3i::DSP3GetByte();
return DSP3i::dsp3_byte;
}
void DSP3::write(uint16 addr, uint8 data) {
DSP3i::dsp3_address = addr;
DSP3i::dsp3_byte = data;
DSP3i::DSP3SetByte();
}
+11
View File
@@ -0,0 +1,11 @@
class DSP3 { public:
void init();
void enable();
void power();
void reset();
uint8 read (uint16 addr);
void write(uint16 addr, uint8 data);
};
extern DSP3 dsp3;
File diff suppressed because it is too large. Load diff
+51
View File
@@ -0,0 +1,51 @@
#include "../../base.h"
namespace DSP4i {
inline uint16 READ_WORD(uint8 *addr) {
return (addr[0]) + (addr[1] << 8);
}
inline uint32 READ_DWORD(uint8 *addr) {
return (addr[0]) + (addr[1] << 8) + (addr[2] << 16) + (addr[3] << 24);
}
inline void WRITE_WORD(uint8 *addr, uint16 data) {
addr[0] = data;
addr[1] = data >> 8;
}
#define bool8 bool
#include "dsp4emu.c"
#undef bool8
};
void DSP4::init() {
}
void DSP4::enable() {
}
void DSP4::power() {
reset();
}
void DSP4::reset() {
DSP4i::InitDSP4();
}
uint8 DSP4::read(uint16 addr) {
if(addr < 0xc000) {
DSP4i::dsp4_address = addr;
DSP4i::DSP4GetByte();
return DSP4i::dsp4_byte;
}
return 0x80;
}
void DSP4::write(uint16 addr, uint8 data) {
if(addr < 0xc000) {
DSP4i::dsp4_address = addr;
DSP4i::dsp4_byte = data;
DSP4i::DSP4SetByte();
}
}
+11
View File
@@ -0,0 +1,11 @@
class DSP4 { public:
void init();
void enable();
void power();
void reset();
uint8 read (uint16 addr);
void write(uint16 addr, uint8 data);
};
extern DSP4 dsp4;
File diff suppressed because it is too large. Load diff
+108
View File
@@ -0,0 +1,108 @@
//DSP-4 emulator code
//Copyright (c) 2004-2006 Dreamer Nom, John Weidman, Kris Bleakley, Nach, z80 gaiden
#ifndef DSP4EMU_H
#define DSP4EMU_H
#undef TRUE
#undef FALSE
#define TRUE true
#define FALSE false
struct DSP4_t
{
bool8 waiting4command;
bool8 half_command;
uint16 command;
uint32 in_count;
uint32 in_index;
uint32 out_count;
uint32 out_index;
uint8 parameters[512];
uint8 output[512];
};
extern struct DSP4_t DSP4;
struct DSP4_vars_t
{
// op control
int8 DSP4_Logic; // controls op flow
// projection format
int16 lcv; // loop-control variable
int16 distance; // z-position into virtual world
int16 raster; // current raster line
int16 segments; // number of raster lines drawn
// 1.15.16 or 1.15.0 [sign, integer, fraction]
int32 world_x; // line of x-projection in world
int32 world_y; // line of y-projection in world
int32 world_dx; // projection line x-delta
int32 world_dy; // projection line y-delta
int16 world_ddx; // x-delta increment
int16 world_ddy; // y-delta increment
int32 world_xenv; // world x-shaping factor
int16 world_yofs; // world y-vertical scroll
int16 view_x1; // current viewer-x
int16 view_y1; // current viewer-y
int16 view_x2; // future viewer-x
int16 view_y2; // future viewer-y
int16 view_dx; // view x-delta factor
int16 view_dy; // view y-delta factor
int16 view_xofs1; // current viewer x-vertical scroll
int16 view_yofs1; // current viewer y-vertical scroll
int16 view_xofs2; // future viewer x-vertical scroll
int16 view_yofs2; // future viewer y-vertical scroll
int16 view_yofsenv; // y-scroll shaping factor
int16 view_turnoff_x; // road turnoff data
int16 view_turnoff_dx; // road turnoff delta factor
// drawing area
int16 viewport_cx; // x-center of viewport window
int16 viewport_cy; // y-center of render window
int16 viewport_left; // x-left of viewport
int16 viewport_right; // x-right of viewport
int16 viewport_top; // y-top of viewport
int16 viewport_bottom; // y-bottom of viewport
// sprite structure
int16 sprite_x; // projected x-pos of sprite
int16 sprite_y; // projected y-pos of sprite
int16 sprite_attr; // obj attributes
bool8 sprite_size; // sprite size: 8x8 or 16x16
int16 sprite_clipy; // visible line to clip pixels off
int16 sprite_count;
// generic projection variables designed for
// two solid polygons + two polygon sides
int16 poly_clipLf[2][2]; // left clip boundary
int16 poly_clipRt[2][2]; // right clip boundary
int16 poly_ptr[2][2]; // HDMA structure pointers
int16 poly_raster[2][2]; // current raster line below horizon
int16 poly_top[2][2]; // top clip boundary
int16 poly_bottom[2][2]; // bottom clip boundary
int16 poly_cx[2][2]; // center for left/right points
int16 poly_start[2]; // current projection points
int16 poly_plane[2]; // previous z-plane distance
// OAM
int16 OAM_attr[16]; // OAM (size,MSB) data
int16 OAM_index; // index into OAM table
int16 OAM_bits; // offset into OAM table
int16 OAM_RowMax; // maximum number of tiles per 8 aligned pixels (row)
int16 OAM_Row[32]; // current number of tiles per row
};
extern struct DSP4_vars_t DSP4_vars;
#endif
-2
View File
@@ -1,7 +1,5 @@
#include "../../base.h"
OBC1 *obc1;
void OBC1::init() {}
void OBC1::enable() {}
+1 -1
View File
@@ -17,4 +17,4 @@ struct {
~OBC1();
};
extern OBC1 *obc1;
extern OBC1 obc1;
+8 -10
View File
@@ -1,7 +1,5 @@
#include "../../base.h"
SDD1 *sdd1;
#include "sdd1emu.cpp"
void SDD1::init() {}
@@ -43,10 +41,10 @@ uint8 b = (addr >> 16) & 0xff;
uint8 SDD1::mmio_read(uint16 addr) {
switch(addr) {
//>>20 == 0x100000 == 1mb
case 0x4804:return (sdd1.index[0] >> 20) & 7;
case 0x4805:return (sdd1.index[1] >> 20) & 7;
case 0x4806:return (sdd1.index[2] >> 20) & 7;
case 0x4807:return (sdd1.index[3] >> 20) & 7;
case 0x4804: return (sdd1.index[0] >> 20) & 7;
case 0x4805: return (sdd1.index[1] >> 20) & 7;
case 0x4806: return (sdd1.index[2] >> 20) & 7;
case 0x4807: return (sdd1.index[3] >> 20) & 7;
}
return r_cpu->regs.mdr;
@@ -60,10 +58,10 @@ void SDD1::mmio_write(uint16 addr, uint8 data) {
}
break;
//<<20 == 0x100000 == 1mb
case 0x4804:sdd1.index[0] = (data & 7) << 20;break;
case 0x4805:sdd1.index[1] = (data & 7) << 20;break;
case 0x4806:sdd1.index[2] = (data & 7) << 20;break;
case 0x4807:sdd1.index[3] = (data & 7) << 20;break;
case 0x4804: sdd1.index[0] = (data & 7) << 20; break;
case 0x4805: sdd1.index[1] = (data & 7) << 20; break;
case 0x4806: sdd1.index[2] = (data & 7) << 20; break;
case 0x4807: sdd1.index[3] = (data & 7) << 20; break;
}
}
+1 -1
View File
@@ -29,4 +29,4 @@ struct {
SDD1();
};
extern SDD1 *sdd1;
extern SDD1 sdd1;
-2
View File
@@ -52,8 +52,6 @@
#include "../../base.h"
SRTC *srtc;
void SRTC::set_time() {
time_t rawtime;
tm *t;
+1 -1
View File
@@ -49,4 +49,4 @@ struct {
SRTC();
};
extern SRTC *srtc;
extern SRTC srtc;
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#include "../../base.h"
#include "st010_data.h"
#include "st010_op.cpp"
int16 ST010::sin(int16 theta) {
return sin_table[(theta >> 8) & 0xff];
}
int16 ST010::cos(int16 theta) {
return sin_table[((theta + 0x4000) >> 8) & 0xff];
}
uint8 ST010::readb(uint16 addr) {
return ram[addr & 0xfff];
}
uint16 ST010::readw(uint16 addr) {
return (readb(addr + 0) << 0) |
(readb(addr + 1) << 8);
}
uint32 ST010::readd(uint16 addr) {
return (readb(addr + 0) << 0) |
(readb(addr + 1) << 8) |
(readb(addr + 2) << 16) |
(readb(addr + 3) << 24);
}
void ST010::writeb(uint16 addr, uint8 data) {
ram[addr & 0xfff] = data;
}
void ST010::writew(uint16 addr, uint16 data) {
writeb(addr + 0, data);
writeb(addr + 1, data >> 8);
}
void ST010::writed(uint16 addr, uint32 data) {
writeb(addr + 0, data);
writeb(addr + 1, data >> 8);
writeb(addr + 2, data >> 16);
writeb(addr + 3, data >> 24);
}
//
void ST010::init() {
}
void ST010::enable() {
}
void ST010::power() {
reset();
}
void ST010::reset() {
memset(ram, 0x00, sizeof ram);
}
//
uint8 ST010::read(uint16 addr) {
return readb(addr);
}
void ST010::write(uint16 addr, uint8 data) {
writeb(addr, data);
if(addr == 0x0021 && data & 0x80) {
switch(ram[0x0020]) {
case 0x01: op_01(); break;
case 0x02: op_02(); break;
case 0x03: op_03(); break;
case 0x04: op_04(); break;
case 0x05: op_05(); break;
case 0x06: op_06(); break;
case 0x07: op_07(); break;
case 0x08: op_08(); break;
}
ram[0x0021] &= ~0x80;
}
}
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class ST010 { public:
uint8 ram[0x1000];
static const int16 sin_table[256];
static const int16 mode7_scale[176];
static const uint8 arctan[32][32];
//interfaces to sin table
int16 sin(int16 theta);
int16 cos(int16 theta);
//interfaces to ram buffer
uint8 readb (uint16 addr);
uint16 readw (uint16 addr);
uint32 readd (uint16 addr);
void writeb(uint16 addr, uint8 data);
void writew(uint16 addr, uint16 data);
void writed(uint16 addr, uint32 data);
//opcodes
void op_01();
void op_02();
void op_03();
void op_04();
void op_05();
void op_06();
void op_07();
void op_08();
void op_01(int16 x0, int16 y0, int16 &x1, int16 &y1, int16 &quadrant, int16 &theta);
//base
void init();
void enable();
void power();
void reset();
uint8 read (uint16 addr);
void write(uint16 addr, uint8 data);
};
extern ST010 st010;
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const int16 ST010::sin_table[256] = {
0x0000, 0x0324, 0x0648, 0x096a, 0x0c8c, 0x0fab, 0x12c8, 0x15e2,
0x18f9, 0x1c0b, 0x1f1a, 0x2223, 0x2528, 0x2826, 0x2b1f, 0x2e11,
0x30fb, 0x33df, 0x36ba, 0x398c, 0x3c56, 0x3f17, 0x41ce, 0x447a,
0x471c, 0x49b4, 0x4c3f, 0x4ebf, 0x5133, 0x539b, 0x55f5, 0x5842,
0x5a82, 0x5cb3, 0x5ed7, 0x60eb, 0x62f1, 0x64e8, 0x66cf, 0x68a6,
0x6a6d, 0x6c23, 0x6dc9, 0x6f5e, 0x70e2, 0x7254, 0x73b5, 0x7504,
0x7641, 0x776b, 0x7884, 0x7989, 0x7a7c, 0x7b5c, 0x7c29, 0x7ce3,
0x7d89, 0x7e1d, 0x7e9c, 0x7f09, 0x7f61, 0x7fa6, 0x7fd8, 0x7ff5,
0x7fff, 0x7ff5, 0x7fd8, 0x7fa6, 0x7f61, 0x7f09, 0x7e9c, 0x7e1d,
0x7d89, 0x7ce3, 0x7c29, 0x7b5c, 0x7a7c, 0x7989, 0x7884, 0x776b,
0x7641, 0x7504, 0x73b5, 0x7254, 0x70e2, 0x6f5e, 0x6dc9, 0x6c23,
0x6a6d, 0x68a6, 0x66cf, 0x64e8, 0x62f1, 0x60eb, 0x5ed7, 0x5cb3,
0x5a82, 0x5842, 0x55f5, 0x539b, 0x5133, 0x4ebf, 0x4c3f, 0x49b4,
0x471c, 0x447a, 0x41ce, 0x3f17, 0x3c56, 0x398c, 0x36ba, 0x33df,
0x30fb, 0x2e11, 0x2b1f, 0x2826, 0x2528, 0x2223, 0x1f1a, 0x1c0b,
0x18f8, 0x15e2, 0x12c8, 0x0fab, 0x0c8c, 0x096a, 0x0648, 0x0324,
0x0000, -0x0324, -0x0648, -0x096b, -0x0c8c, -0x0fab, -0x12c8, -0x15e2,
-0x18f9, -0x1c0b, -0x1f1a, -0x2223, -0x2528, -0x2826, -0x2b1f, -0x2e11,
-0x30fb, -0x33df, -0x36ba, -0x398d, -0x3c56, -0x3f17, -0x41ce, -0x447a,
-0x471c, -0x49b4, -0x4c3f, -0x4ebf, -0x5133, -0x539b, -0x55f5, -0x5842,
-0x5a82, -0x5cb3, -0x5ed7, -0x60ec, -0x62f1, -0x64e8, -0x66cf, -0x68a6,
-0x6a6d, -0x6c23, -0x6dc9, -0x6f5e, -0x70e2, -0x7254, -0x73b5, -0x7504,
-0x7641, -0x776b, -0x7884, -0x7989, -0x7a7c, -0x7b5c, -0x7c29, -0x7ce3,
-0x7d89, -0x7e1d, -0x7e9c, -0x7f09, -0x7f61, -0x7fa6, -0x7fd8, -0x7ff5,
-0x7fff, -0x7ff5, -0x7fd8, -0x7fa6, -0x7f61, -0x7f09, -0x7e9c, -0x7e1d,
-0x7d89, -0x7ce3, -0x7c29, -0x7b5c, -0x7a7c, -0x7989, -0x7883, -0x776b,
-0x7641, -0x7504, -0x73b5, -0x7254, -0x70e2, -0x6f5e, -0x6dc9, -0x6c23,
-0x6a6d, -0x68a6, -0x66cf, -0x64e8, -0x62f1, -0x60eb, -0x5ed7, -0x5cb3,
-0x5a82, -0x5842, -0x55f5, -0x539a, -0x5133, -0x4ebf, -0x4c3f, -0x49b3,
-0x471c, -0x447a, -0x41cd, -0x3f17, -0x3c56, -0x398c, -0x36b9, -0x33de,
-0x30fb, -0x2e10, -0x2b1f, -0x2826, -0x2527, -0x2223, -0x1f19, -0x1c0b,
-0x18f8, -0x15e2, -0x12c8, -0x0fab, -0x0c8b, -0x096a, -0x0647, -0x0324
};
const int16 ST010::mode7_scale[176] = {
0x0380, 0x0325, 0x02da, 0x029c, 0x0268, 0x023b, 0x0215, 0x01f3,
0x01d5, 0x01bb, 0x01a3, 0x018e, 0x017b, 0x016a, 0x015a, 0x014b,
0x013e, 0x0132, 0x0126, 0x011c, 0x0112, 0x0109, 0x0100, 0x00f8,
0x00f0, 0x00e9, 0x00e3, 0x00dc, 0x00d6, 0x00d1, 0x00cb, 0x00c6,
0x00c1, 0x00bd, 0x00b8, 0x00b4, 0x00b0, 0x00ac, 0x00a8, 0x00a5,
0x00a2, 0x009e, 0x009b, 0x0098, 0x0095, 0x0093, 0x0090, 0x008d,
0x008b, 0x0088, 0x0086, 0x0084, 0x0082, 0x0080, 0x007e, 0x007c,
0x007a, 0x0078, 0x0076, 0x0074, 0x0073, 0x0071, 0x006f, 0x006e,
0x006c, 0x006b, 0x0069, 0x0068, 0x0067, 0x0065, 0x0064, 0x0063,
0x0062, 0x0060, 0x005f, 0x005e, 0x005d, 0x005c, 0x005b, 0x005a,
0x0059, 0x0058, 0x0057, 0x0056, 0x0055, 0x0054, 0x0053, 0x0052,
0x0051, 0x0051, 0x0050, 0x004f, 0x004e, 0x004d, 0x004d, 0x004c,
0x004b, 0x004b, 0x004a, 0x0049, 0x0048, 0x0048, 0x0047, 0x0047,
0x0046, 0x0045, 0x0045, 0x0044, 0x0044, 0x0043, 0x0042, 0x0042,
0x0041, 0x0041, 0x0040, 0x0040, 0x003f, 0x003f, 0x003e, 0x003e,
0x003d, 0x003d, 0x003c, 0x003c, 0x003b, 0x003b, 0x003a, 0x003a,
0x003a, 0x0039, 0x0039, 0x0038, 0x0038, 0x0038, 0x0037, 0x0037,
0x0036, 0x0036, 0x0036, 0x0035, 0x0035, 0x0035, 0x0034, 0x0034,
0x0034, 0x0033, 0x0033, 0x0033, 0x0032, 0x0032, 0x0032, 0x0031,
0x0031, 0x0031, 0x0030, 0x0030, 0x0030, 0x0030, 0x002f, 0x002f,
0x002f, 0x002e, 0x002e, 0x002e, 0x002e, 0x002d, 0x002d, 0x002d,
0x002d, 0x002c, 0x002c, 0x002c, 0x002c, 0x002b, 0x002b, 0x002b
};
const uint8 ST010::arctan[32][32] = {
{ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 },
{ 0x80, 0xa0, 0xad, 0xb3, 0xb6, 0xb8, 0xb9, 0xba, 0xbb, 0xbb, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd,
0xbd, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf },
{ 0x80, 0x93, 0xa0, 0xa8, 0xad, 0xb0, 0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb,
0xbb, 0xbb, 0xbb, 0xbc, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd },
{ 0x80, 0x8d, 0x98, 0xa0, 0xa6, 0xaa, 0xad, 0xb0, 0xb1, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb7, 0xb8,
0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xba, 0xba, 0xbb, 0xbb, 0xbb, 0xbb, 0xbb, 0xbc, 0xbc, 0xbc, 0xbc },
{ 0x80, 0x8a, 0x93, 0x9a, 0xa0, 0xa5, 0xa8, 0xab, 0xad, 0xaf, 0xb0, 0xb2, 0xb3, 0xb4, 0xb5, 0xb5,
0xb6, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8, 0xb9, 0xb9, 0xb9, 0xba, 0xba, 0xba, 0xba, 0xba, 0xbb, 0xbb },
{ 0x80, 0x88, 0x90, 0x96, 0x9b, 0xa0, 0xa4, 0xa7, 0xa9, 0xab, 0xad, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3,
0xb4, 0xb4, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8, 0xb9, 0xb9, 0xb9, 0xb9, 0xb9 },
{ 0x80, 0x87, 0x8d, 0x93, 0x98, 0x9c, 0xa0, 0xa3, 0xa6, 0xa8, 0xaa, 0xac, 0xad, 0xae, 0xb0, 0xb0,
0xb1, 0xb2, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb8, 0xb8 },
{ 0x80, 0x86, 0x8b, 0x90, 0x95, 0x99, 0x9d, 0xa0, 0xa3, 0xa5, 0xa7, 0xa9, 0xaa, 0xac, 0xad, 0xae,
0xaf, 0xb0, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb6, 0xb6, 0xb6, 0xb7, 0xb7 },
{ 0x80, 0x85, 0x8a, 0x8f, 0x93, 0x97, 0x9a, 0x9d, 0xa0, 0xa2, 0xa5, 0xa6, 0xa8, 0xaa, 0xab, 0xac,
0xad, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb5, 0xb5, 0xb5, 0xb5 },
{ 0x80, 0x85, 0x89, 0x8d, 0x91, 0x95, 0x98, 0x9b, 0x9e, 0xa0, 0xa0, 0xa4, 0xa6, 0xa7, 0xa9, 0xaa,
0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb1, 0xb2, 0xb2, 0xb3, 0xb3, 0xb4, 0xb4, 0xb4 },
{ 0x80, 0x84, 0x88, 0x8c, 0x90, 0x93, 0x96, 0x99, 0x9b, 0x9e, 0xa0, 0xa2, 0xa4, 0xa5, 0xa7, 0xa8,
0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf, 0xb0, 0xb0, 0xb1, 0xb2, 0xb2, 0xb2, 0xb3, 0xb3 },
{ 0x80, 0x84, 0x87, 0x8b, 0x8e, 0x91, 0x94, 0x97, 0x9a, 0x9c, 0x9e, 0xa0, 0xa2, 0xa3, 0xa5, 0xa6,
0xa7, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xb0, 0xb0, 0xb1, 0xb1, 0xb2, 0xb2 },
{ 0x80, 0x83, 0x87, 0x8a, 0x8d, 0x90, 0x93, 0x96, 0x98, 0x9a, 0x9c, 0x9e, 0xa0, 0xa2, 0xa3, 0xa5,
0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xb0, 0xb0, 0xb0, 0xb1 },
{ 0x80, 0x83, 0x86, 0x89, 0x8c, 0x8f, 0x92, 0x94, 0x96, 0x99, 0x9b, 0x9d, 0x9e, 0xa0, 0xa2, 0xa3,
0xa4, 0xa5, 0xa7, 0xa8, 0xa9, 0xa9, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xb0 },
{ 0x80, 0x83, 0x86, 0x89, 0x8b, 0x8e, 0x90, 0x93, 0x95, 0x97, 0x99, 0x9b, 0x9d, 0x9e, 0xa0, 0xa1,
0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf },
{ 0x80, 0x83, 0x85, 0x88, 0x8b, 0x8d, 0x90, 0x92, 0x94, 0x96, 0x98, 0x9a, 0x9b, 0x9d, 0x9f, 0xa0,
0xa1, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae },
{ 0x80, 0x83, 0x85, 0x88, 0x8a, 0x8c, 0x8f, 0x91, 0x93, 0x95, 0x97, 0x99, 0x9a, 0x9c, 0x9d, 0x9f,
0xa0, 0xa1, 0xa2, 0xa3, 0xa5, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xab, 0xac, 0xad },
{ 0x80, 0x82, 0x85, 0x87, 0x89, 0x8c, 0x8e, 0x90, 0x92, 0x94, 0x96, 0x97, 0x99, 0x9b, 0x9c, 0x9d,
0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa, 0xaa, 0xab, 0xac },
{ 0x80, 0x82, 0x85, 0x87, 0x89, 0x8b, 0x8d, 0x8f, 0x91, 0x93, 0x95, 0x96, 0x98, 0x99, 0x9b, 0x9c,
0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa9, 0xa9, 0xaa, 0xab },
{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8c, 0x8e, 0x90, 0x92, 0x94, 0x95, 0x97, 0x98, 0x9a, 0x9b,
0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa },
{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8c, 0x8e, 0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x99, 0x9a,
0x9b, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa9 },
{ 0x80, 0x82, 0x84, 0x86, 0x88, 0x8a, 0x8b, 0x8d, 0x8f, 0x90, 0x92, 0x94, 0x95, 0x97, 0x98, 0x99,
0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8 },
{ 0x80, 0x82, 0x84, 0x86, 0x87, 0x89, 0x8b, 0x8d, 0x8e, 0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x98,
0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa3, 0xa4, 0xa5, 0xa6, 0xa6, 0xa7 },
{ 0x80, 0x82, 0x84, 0x85, 0x87, 0x89, 0x8a, 0x8c, 0x8e, 0x8f, 0x91, 0x92, 0x94, 0x95, 0x96, 0x98,
0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6 },
{ 0x80, 0x82, 0x83, 0x85, 0x87, 0x88, 0x8a, 0x8c, 0x8d, 0x8f, 0x90, 0x92, 0x93, 0x94, 0x96, 0x97,
0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5 },
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x88, 0x8a, 0x8b, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x94, 0x95, 0x96,
0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4 },
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x88, 0x89, 0x8b, 0x8c, 0x8e, 0x8f, 0x90, 0x92, 0x93, 0x94, 0x95,
0x96, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4 },
{ 0x80, 0x82, 0x83, 0x85, 0x86, 0x87, 0x89, 0x8a, 0x8c, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x93, 0x95,
0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa1, 0xa2, 0xa3 },
{ 0x80, 0x81, 0x83, 0x84, 0x86, 0x87, 0x89, 0x8a, 0x8b, 0x8d, 0x8e, 0x8f, 0x90, 0x92, 0x93, 0x94,
0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9e, 0x9f, 0xa0, 0xa1, 0xa1, 0xa2 },
{ 0x80, 0x81, 0x83, 0x84, 0x86, 0x87, 0x88, 0x8a, 0x8b, 0x8c, 0x8e, 0x8f, 0x90, 0x91, 0x92, 0x93,
0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1, 0xa1 },
{ 0x80, 0x81, 0x83, 0x84, 0x85, 0x87, 0x88, 0x89, 0x8b, 0x8c, 0x8d, 0x8e, 0x90, 0x91, 0x92, 0x93,
0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1 },
{ 0x80, 0x81, 0x83, 0x84, 0x85, 0x87, 0x88, 0x89, 0x8a, 0x8c, 0x8d, 0x8e, 0x8f, 0x90, 0x91, 0x92,
0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0 }
};
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//ST-010 emulation code - Copyright (C) 2003 The Dumper, Matthew Kendora, Overload, Feather
//bsnes port - Copyright (C) 2007 byuu
void ST010::op_01(int16 x0, int16 y0, int16 &x1, int16 &y1, int16 &quadrant, int16 &theta) {
if((x0 < 0) && (y0 < 0)) {
x1 = -x0;
y1 = -y0;
quadrant = -0x8000;
} else if(x0 < 0) {
x1 = y0;
y1 = -x0;
quadrant = -0x4000;
} else if(y0 < 0) {
x1 = -y0;
y1 = x0;
quadrant = 0x4000;
} else {
x1 = x0;
y1 = y0;
quadrant = 0x0000;
}
while((x1 > 0x1f) || (y1 > 0x1f)) {
if(x1 > 1) { x1 >>= 1; }
if(y1 > 1) { y1 >>= 1; }
}
if(y1 == 0) { quadrant += 0x4000; }
theta = (arctan[y1][x1] << 8) ^ quadrant;
}
//
void ST010::op_01() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 x1, y1, quadrant, theta;
op_01(x0, y0, x1, y1, quadrant, theta);
writew(0x0000, x1);
writew(0x0002, y1);
writew(0x0004, quadrant);
//writew(0x0006, y0); //Overload's docs note this write occurs, SNES9x disagrees
writew(0x0010, theta);
}
void ST010::op_02() {
int16 positions = readw(0x0024);
uint16 *places = (uint16*)(ram + 0x0040);
uint16 *drivers = (uint16*)(ram + 0x0080);
bool sorted;
uint16 temp;
if(positions > 1) {
do {
sorted = true;
for(int i = 0; i < positions - 1; i++) {
if(places[i] < places[i + 1]) {
temp = places[i + 1];
places[i + 1] = places[i];
places[i] = temp;
temp = drivers[i + 1];
drivers[i + 1] = drivers[i];
drivers[i] = temp;
sorted = false;
}
}
positions--;
} while(!sorted);
}
}
void ST010::op_03() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 multiplier = readw(0x0004);
int32 x1, y1;
x1 = x0 * multiplier << 1;
y1 = y0 * multiplier << 1;
writed(0x0010, x1);
writed(0x0014, y1);
}
void ST010::op_04() {
int16 x = readw(0x0000);
int16 y = readw(0x0002);
int16 square;
//calculate the vector length of (x,y)
square = (int16)sqrt((double)(y * y + x * x));
writew(0x0010, square);
}
void ST010::op_05() {
int32 dx, dy;
int16 a1, b1, c1;
uint16 o1;
bool wrap = false;
//target (x,y) coordinates
int16 ypos_max = readw(0x00c0);
int16 xpos_max = readw(0x00c2);
//current coordinates and direction
int32 ypos = readd(0x00c4);
int32 xpos = readd(0x00c8);
uint16 rot = readw(0x00cc);
//physics
uint16 speed = readw(0x00d4);
uint16 accel = readw(0x00d6);
uint16 speed_max = readw(0x00d8);
//special condition acknowledgement
int16 system = readw(0x00da);
int16 flags = readw(0x00dc);
//new target coordinates
int16 ypos_new = readw(0x00de);
int16 xpos_new = readw(0x00e0);
//mask upper bit
xpos_new &= 0x7fff;
//get the current distance
dx = xpos_max - (xpos >> 16);
dy = ypos_max - (ypos >> 16);
//quirk: clear and move in9
writew(0x00d2, 0xffff);
writew(0x00da, 0x0000);
//grab the target angle
op_01(dy, dx, a1, b1, c1, (int16&)o1);
//check for wrapping
if(abs(o1 - rot) > 0x8000) {
o1 += 0x8000;
rot += 0x8000;
wrap = true;
}
uint16 old_speed = speed;
//special case
if(abs(o1 - rot) == 0x8000) {
speed = 0x100;
}
//slow down for sharp curves
else if(abs(o1 - rot) >= 0x1000) {
uint32 slow = abs(o1 - rot);
slow >>= 4; //scaling
speed -= slow;
}
//otherwise accelerate
else {
speed += accel;
if(speed > speed_max) {
speed = speed_max; //clip speed
}
}
//prevent negative/positive overflow
if(abs(old_speed - speed) > 0x8000) {
if(old_speed < speed) { speed = 0; }
else speed = 0xff00;
}
//adjust direction by so many degrees
//be careful of negative adjustments
if((o1 > rot && (o1 - rot) > 0x80) || (o1 < rot && (rot - o1) >= 0x80)) {
if(o1 < rot) { rot -= 0x280; }
else if(o1 > rot) { rot += 0x280; }
}
//turn of wrapping
if(wrap) { rot -= 0x8000; }
//now check the distances (store for later)
dx = (xpos_max << 16) - xpos;
dy = (ypos_max << 16) - ypos;
dx >>= 16;
dy >>= 16;
//if we're in so many units of the target, signal it
if((system && (dy <= 6 && dy >= -8) && (dx <= 126 && dx >= -128)) || (!system && (dx <= 6 && dx >= -8) && (dy <= 126 && dy >= -128))) {
//announce our new destination and flag it
xpos_max = xpos_new & 0x7fff;
ypos_max = ypos_new;
flags |= 0x08;
}
//update position
xpos -= (cos(rot) * 0x400 >> 15) * (speed >> 8) << 1;
ypos -= (sin(rot) * 0x400 >> 15) * (speed >> 8) << 1;
//quirk: mask upper byte
xpos &= 0x1fffffff;
ypos &= 0x1fffffff;
writew(0x00c0, ypos_max);
writew(0x00c2, xpos_max);
writed(0x00c4, ypos);
writed(0x00c8, xpos);
writew(0x00cc, rot);
writew(0x00d4, speed);
writew(0x00dc, flags);
}
void ST010::op_06() {
int16 multiplicand = readw(0x0000);
int16 multiplier = readw(0x0002);
int32 product;
product = multiplicand * multiplier << 1;
writed(0x0010, product);
}
void ST010::op_07() {
int16 theta = readw(0x0000);
int16 data;
for(int i = 0, offset = 0; i < 176; i++) {
data = mode7_scale[i] * cos(theta) >> 15;
writew(0x00f0 + offset, data);
writew(0x0510 + offset, data);
data = mode7_scale[i] * sin(theta) >> 15;
writew(0x0250 + offset, data);
if(data) { data = ~data; }
writew(0x03b0 + offset, data);
offset += 2;
}
}
void ST010::op_08() {
int16 x0 = readw(0x0000);
int16 y0 = readw(0x0002);
int16 theta = readw(0x0004);
int16 x1, y1;
x1 = (y0 * sin(theta) >> 15) + (x0 * cos(theta) >> 15);
y1 = (y0 * cos(theta) >> 15) - (x0 * sin(theta) >> 15);
writew(0x0010, x1);
writew(0x0012, y1);
}
+3
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void op_unknown() {}
void op_00();
+7
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//STOP
void SuperFX::op_00() {
regs.sfr.g = 0;
regs.sfr.b = 0;
regs.sfr.alt1 = 0;
regs.sfr.alt2 = 0;
}
+64
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uint8 SuperFX::mmio_read(uint16 addr) {
switch(addr) {
case 0x3000: return regs.r0.l;
case 0x3001: return regs.r0.h;
case 0x3002: return regs.r1.l;
case 0x3003: return regs.r1.h;
case 0x3004: return regs.r2.l;
case 0x3005: return regs.r2.h;
case 0x3006: return regs.r3.l;
case 0x3007: return regs.r3.h;
case 0x3008: return regs.r4.l;
case 0x3009: return regs.r4.h;
case 0x300a: return regs.r5.l;
case 0x300b: return regs.r5.h;
case 0x300c: return regs.r6.l;
case 0x300d: return regs.r6.h;
case 0x300e: return regs.r7.l;
case 0x300f: return regs.r7.h;
case 0x3010: return regs.r8.l;
case 0x3011: return regs.r8.h;
case 0x3012: return regs.r9.l;
case 0x3013: return regs.r9.h;
case 0x3014: return regs.r10.l;
case 0x3015: return regs.r10.h;
case 0x3016: return regs.r11.l;
case 0x3017: return regs.r11.h;
case 0x3018: return regs.r12.l;
case 0x3019: return regs.r12.h;
case 0x301a: return regs.r13.l;
case 0x301b: return regs.r13.h;
case 0x301c: return regs.r14.l;
case 0x301d: return regs.r14.h;
case 0x301e: return regs.r15.l;
case 0x301f: return regs.r15.h;
//0x3020 - 0x302f unused
case 0x3030: return regs.sfr;
case 0x3031: return regs.sfr >> 8;
case 0x3032: return 0x00; //unused
case 0x3033: return 0x00; //BRAMR (write only)
case 0x3034: return regs.pbr;
case 0x3035: return 0x00; //unused
case 0x3036: return regs.rombr;
case 0x3037: return 0x00; //CFGR (write only)
case 0x3038: return 0x00; //SCBR (write only)
case 0x3039: return 0x00; //CLSR (write only)
case 0x303a: return 0x00; //SCMR (write only)
case 0x303b: return regs.vcr;
case 0x303c: return regs.rambr;
case 0x303d: return 0x00; //unused
case 0x303e: return regs.cbr;
case 0x303f: return regs.cbr >> 8;
//0x3040 - 0x30ff unused
}
if(addr >= 0x3100 && addr <= 0x32ff) {
return cache[addr - 0x3100];
}
return 0x00;
}
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void SuperFX::mmio_write(uint16 addr, uint8 data) {
switch(addr) {
case 0x3000: regs.r0.l = data; return;
case 0x3001: regs.r0.h = data; return;
case 0x3002: regs.r1.l = data; return;
case 0x3003: regs.r1.h = data; return;
case 0x3004: regs.r2.l = data; return;
case 0x3005: regs.r2.h = data; return;
case 0x3006: regs.r3.l = data; return;
case 0x3007: regs.r3.h = data; return;
case 0x3008: regs.r4.l = data; return;
case 0x3009: regs.r4.h = data; return;
case 0x300a: regs.r5.l = data; return;
case 0x300b: regs.r5.h = data; return;
case 0x300c: regs.r6.l = data; return;
case 0x300d: regs.r6.h = data; return;
case 0x300e: regs.r7.l = data; return;
case 0x300f: regs.r7.h = data; return;
case 0x3010: regs.r8.l = data; return;
case 0x3011: regs.r8.h = data; return;
case 0x3012: regs.r9.l = data; return;
case 0x3013: regs.r9.h = data; return;
case 0x3014: regs.r10.l = data; return;
case 0x3015: regs.r10.h = data; return;
case 0x3016: regs.r11.l = data; return;
case 0x3017: regs.r11.h = data; return;
case 0x3018: regs.r12.l = data; return;
case 0x3019: regs.r12.h = data; return;
case 0x301a: regs.r13.l = data; return;
case 0x301b: regs.r13.h = data; return;
case 0x301c: regs.r14.l = data; return;
case 0x301d: regs.r14.h = data; return;
case 0x301e: regs.r15.l = data; return;
case 0x301f: regs.r15.h = data; return;
//0x3020 - 0x302f unused
case 0x3030: regs.sfr.l = data & 0x7e; return; //mask invalid bits
case 0x3031: regs.sfr.h = data & 0x9f; return; //mask invalid bits
case 0x3032: return; //unused
case 0x3033: regs.bramr = data; return;
case 0x3034: regs.pbr = data; return;
case 0x3035: return; //unused
case 0x3036: return; //ROMBR (read only)
case 0x3037: regs.cfgr = data; return;
case 0x3038: regs.scbr = data; return;
case 0x3039: regs.clsr = data; return;
case 0x303a: regs.scmr = data; return;
case 0x303b: return; //VCR (read only)
case 0x303c: return; //RAMBR (read only)
case 0x303d: return; //unused
case 0x303e: return; //CBR low (read only)
case 0x303f: return; //CBR high (read only)
//0x3040 - 0x30ff unused
}
if(addr >= 0x3100 && addr <= 0x32ff) {
cache[addr - 0x3100] = data;
return;
}
}
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struct Reg16 {
union {
uint16 w;
struct { uint8 order_lsb2(l, h); };
};
inline operator unsigned() const { return w; }
inline unsigned operator=(const unsigned i) { return w = i; }
Reg16() : w(0) {}
};
template<int bit> struct RegFlag8 {
uint8 data;
inline operator bool() const { return data & bit; }
inline bool operator=(const bool i) { i ? data |= bit : data &= ~bit; return i; }
};
template<int bit> struct RegFlag16 {
uint16 data;
inline operator bool() const { return data & bit; }
inline bool operator=(const bool i) { i ? data |= bit : data &= ~bit; return i; }
};
struct SFR {
union {
uint16 w;
struct { uint8 order_lsb2(l, h); };
RegFlag16<0x0002> z; //zero flag
RegFlag16<0x0004> c; //carry flag
RegFlag16<0x0008> s; //sign flag
RegFlag16<0x0010> v; //overflow flag
RegFlag16<0x0020> g; //go flag
RegFlag16<0x0040> r; //ROM read using r14 flag
RegFlag16<0x0100> alt1; //alternate instruction 1 flag
RegFlag16<0x0200> alt2; //alternate instruction 2 flag
RegFlag16<0x0400> il; //immediate lower 8-bit flag
RegFlag16<0x0800> ih; //immediate upper 8-bit flag
RegFlag16<0x1000> b; //WITH instruction flag
RegFlag16<0x8000> irq; //interrupt flag
};
inline operator unsigned() const { return w & 0x9f7e; } //invalid flag bits always return 0 when read
inline unsigned operator=(const unsigned i) { return w = i & 0x9f7e; }
SFR() : w(0) {}
};
struct RAMBR {
union {
uint8 b;
RegFlag8<0x01> bank;
};
inline operator unsigned() const { return b & 0x01; }
inline unsigned operator=(const unsigned i) { return b = i & 0x01; }
RAMBR() : b(0) {}
};
struct CBR {
uint16 w;
inline operator unsigned() const { return w & 0xfff0; }
inline unsigned operator=(const unsigned i) { return w = i & 0xfff0; }
CBR() : w(0) {}
};
struct SCMR {
union {
uint8 b;
RegFlag8<0x01> md0; //color mode low
RegFlag8<0x02> md1; //color mode high
RegFlag8<0x04> ht0; //height low
RegFlag8<0x08> ran; //ram enable
RegFlag8<0x10> ron; //rom enable
RegFlag8<0x20> ht1; //height high
};
inline operator unsigned() const { return b; }
inline unsigned operator=(const unsigned i) { return b = i; }
SCMR() : b(0) {}
};
struct BRAMR {
union {
uint8 b;
RegFlag8<0x01> flag;
};
inline operator unsigned() const { return b; }
inline unsigned operator=(const unsigned i) { return b = i; }
BRAMR() : b(0) {}
};
struct CFGR {
union {
uint8 b;
RegFlag8<0x20> ms0; //multiplier speed selection
RegFlag8<0x80> irq; //irq mask flag
};
inline operator unsigned() const { return b; }
inline unsigned operator=(const unsigned i) { return b = i; }
CFGR() : b(0) {}
};
struct CLSR {
union {
uint8 b;
RegFlag8<0x01> flag;
};
inline operator unsigned() const { return b; }
inline unsigned operator=(const unsigned i) { return b = i; }
CLSR() : b(0) {}
};
struct POR {
union {
uint8 b;
RegFlag8<0x01> transparent; //transparent flag
RegFlag8<0x02> dither; //dither flag
RegFlag8<0x04> highnibble; //high nibble flag
RegFlag8<0x08> freezehigh; //freeze high flag
RegFlag8<0x10> obj; //OBJ flag
};
inline operator unsigned() const { return b; }
inline unsigned operator=(const unsigned i) { return b = i; }
POR() : b(0) {}
};
struct Regs {
Reg16 r0; //default source/destination register
Reg16 r1; //pixel plot X position register
Reg16 r2; //pixel plot Y position register
Reg16 r3;
Reg16 r4; //lower 16-bit result of lmult
Reg16 r5;
Reg16 r6; //multiplier for fmult and lmult
Reg16 r7; //fixed point texel X position for merge
Reg16 r8; //fixed point texel Y position for merge
Reg16 r9;
Reg16 r10;
Reg16 r11; //return address set by link
Reg16 r12; //loop counter
Reg16 r13; //loop point address
Reg16 r14; //rom address for getb, getbh, getbl, getbs
Reg16 r15; //program counter
SFR sfr; //status/flag register
uint8 pbr; //program bank register
uint8 rombr; //rom bank register
RAMBR rambr; //ram bank register
CBR cbr; //cache base register
uint8 scbr; //screen base register
SCMR scmr; //screen mode register
BRAMR bramr; //backup ram register
uint8 vcr; //version code register
CFGR cfgr; //config register
CLSR clsr; //clock select register
uint8 colr; //color register
POR por; //plot option register
} regs;
+42
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#include "../../base.h"
#include "core/op0x.cpp"
#include "memory/read.cpp"
#include "memory/write.cpp"
void SuperFX::init() {
}
void SuperFX::enable() {
for(uint i = 0x3000; i <= 0x32ff; i++) {
r_mem->set_mmio_mapper(i, this);
}
}
void SuperFX::power() {
reset();
}
void SuperFX::reset() {
regs.r0 = 0;
regs.r1 = 0;
regs.r2 = 0;
regs.r3 = 0;
regs.r4 = 0;
regs.r5 = 0;
regs.r6 = 0;
regs.r7 = 0;
regs.r8 = 0;
regs.r9 = 0;
regs.r10 = 0;
regs.r11 = 0;
regs.r12 = 0;
regs.r13 = 0;
regs.r14 = 0;
regs.r15 = 0;
regs.sfr = 0;
memset(cache, 0, sizeof cache);
}
+17
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@@ -0,0 +1,17 @@
class SuperFX : public MMIO { public:
#include "core/core.h"
void init();
void enable();
void power();
void reset();
uint8 mmio_read (uint16 addr);
void mmio_write(uint16 addr, uint8 data);
private:
#include "regs.h"
uint8 cache[512]; //cache RAM
};
extern SuperFX superfx;
+1
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@@ -1 +1,2 @@
::@make PLATFORM=win-mingw4-lui clean
@make PLATFORM=win-visualc-lui clean
+41 -23
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@@ -1,7 +1,10 @@
Config config_file;
namespace config {
Config& config() {
static Config config;
return config;
}
string file_updatepath(const char *req_file, const char *req_path) {
string file(req_file);
replace(file, "\\", "/");
@@ -27,68 +30,83 @@ stringarray part;
StringSetting Path::base(0, "fs.base_path",
"Path that bsnes resides in", "");
StringSetting Path::rom(&config_file, "path.rom",
StringSetting Path::rom(&config(), "path.rom",
"Default path to look for ROM files in (\"\" = use default directory)", "");
StringSetting Path::save(&config_file, "path.save",
StringSetting Path::save(&config(), "path.save",
"Default path for all save RAM and cheat files (\"\" = use current directory)", "");
StringSetting Path::bios(&config_file, "path.bios",
StringSetting Path::bios(&config(), "path.bios",
"Path where BIOS file(s) are located\n"
"Supported BIOS files:\n"
"stbios.bin - Bandai Sufami Turbo"
"", "./bios");
StringSetting Path::save_ext(&config_file, "path.save_ext",
StringSetting Path::save_ext(&config(), "path.save_ext",
"Extension to be used for all save RAM files", "srm");
IntegerSetting SNES::gamma_ramp(&config_file, "snes.colorfilter.gamma_ramp",
IntegerSetting SNES::gamma_ramp(&config(), "snes.colorfilter.gamma_ramp",
"Use precalculated TV-style gamma ramp", IntegerSetting::Boolean, true);
IntegerSetting SNES::sepia(&config_file, "snes.colorfilter.sepia",
IntegerSetting SNES::sepia(&config(), "snes.colorfilter.sepia",
"Convert color to sepia tone", IntegerSetting::Boolean, false);
IntegerSetting SNES::grayscale(&config_file, "snes.colorfilter.grayscale",
IntegerSetting SNES::grayscale(&config(), "snes.colorfilter.grayscale",
"Convert color to grayscale tone", IntegerSetting::Boolean, false);
IntegerSetting SNES::invert(&config_file, "snes.colorfilter.invert",
IntegerSetting SNES::invert(&config(), "snes.colorfilter.invert",
"Invert output image colors", IntegerSetting::Boolean, false);
IntegerSetting SNES::contrast(&config_file, "snes.colorfilter.contrast",
IntegerSetting SNES::contrast(&config(), "snes.colorfilter.contrast",
"Contrast", IntegerSetting::Decimal, 0);
IntegerSetting SNES::brightness(&config_file, "snes.colorfilter.brightness",
IntegerSetting SNES::brightness(&config(), "snes.colorfilter.brightness",
"Brightness", IntegerSetting::Decimal, 0);
IntegerSetting SNES::gamma(&config_file, "snes.colorfilter.gamma",
IntegerSetting SNES::gamma(&config(), "snes.colorfilter.gamma",
"Gamma", IntegerSetting::Decimal, 80);
IntegerSetting SNES::ntsc_merge_fields(&config_file, "snes.ntsc_merge_fields",
IntegerSetting SNES::ntsc_merge_fields(&config(), "snes.ntsc_merge_fields",
"Merge fields in NTSC video filter\n"
"Set to true if using filter at any refresh rate other than 60hz\n"
"", IntegerSetting::Boolean, true);
IntegerSetting SNES::mute(&config_file, "snes.mute", "Mutes SNES audio output when enabled",
IntegerSetting SNES::mute(&config(), "snes.mute", "Mutes SNES audio output when enabled",
IntegerSetting::Boolean, false);
IntegerSetting SNES::controller_port0(&config_file, "snes.controller_port_1",
IntegerSetting SNES::controller_port0(&config(), "snes.controller_port_1",
"Controller attached to SNES port 1", IntegerSetting::Decimal, ::SNES::DEVICEID_JOYPAD1);
IntegerSetting SNES::controller_port1(&config_file, "snes.controller_port_2",
IntegerSetting SNES::controller_port1(&config(), "snes.controller_port_2",
"Controller attached to SNES port 2", IntegerSetting::Decimal, ::SNES::DEVICEID_JOYPAD2);
IntegerSetting CPU::ntsc_clock_rate(&config_file, "cpu.ntsc_clock_rate",
IntegerSetting CPU::ntsc_clock_rate(&config(), "cpu.ntsc_clock_rate",
"NTSC S-CPU clock rate (in hz)", IntegerSetting::Decimal, 21477272);
IntegerSetting CPU::pal_clock_rate(&config_file, "cpu.pal_clock_rate",
IntegerSetting CPU::pal_clock_rate(&config(), "cpu.pal_clock_rate",
"PAL S-CPU clock rate (in hz)", IntegerSetting::Decimal, 21281370);
IntegerSetting CPU::hdma_enable(0, "cpu.hdma_enable",
"Enable HDMA effects", IntegerSetting::Boolean, true);
IntegerSetting SMP::ntsc_clock_rate(&config_file, "smp.ntsc_clock_rate",
IntegerSetting SMP::ntsc_clock_rate(&config(), "smp.ntsc_clock_rate",
"NTSC S-SMP clock rate (in hz)", IntegerSetting::Decimal, 24606720);
IntegerSetting SMP::pal_clock_rate(&config_file, "smp.pal_clock_rate",
IntegerSetting SMP::pal_clock_rate(&config(), "smp.pal_clock_rate",
"PAL S-SMP clock rate (in hz)", IntegerSetting::Decimal, 24606720);
IntegerSetting PPU::Hack::render_scanline_position(&config_file, "ppu.hack.render_scanline_position",
IntegerSetting PPU::Hack::render_scanline_position(&config(), "ppu.hack.render_scanline_position",
"Approximate HCLOCK position to render at for scanline-based renderers",
IntegerSetting::Decimal, 512);
IntegerSetting PPU::Hack::obj_cache(&config_file, "ppu.hack.obj_cache",
IntegerSetting PPU::Hack::obj_cache(&config(), "ppu.hack.obj_cache",
"Cache OAM OBJ attributes one scanline before rendering\n"
"This is technically closer to the actual operation of the SNES,\n"
"but can cause problems in some games if enabled",
IntegerSetting::Boolean, false);
IntegerSetting PPU::Hack::oam_address_invalidation(&config(), "ppu.hack.oam_address_invalidation",
"OAM access address changes during active display, as the S-PPU reads\n"
"data to render the display. Thusly, the address retrieved when accessing\n"
"OAM during active display is unpredictable. Unfortunately, the exact\n"
"algorithm for this is completely unknown at this time. It is more hardware\n"
"accurate to enable this setting, but one must *not* rely on the actual\n"
"address to match hardware under emulation.",
IntegerSetting::Boolean, true);
IntegerSetting PPU::Hack::cgram_address_invalidation(&config(), "ppu.hack.cgram_address_invalidation",
"CGRAM access address changes during active display (excluding hblank), as\n"
"the S-PPU reads data to render the display. Thusly, as with OAM, the access\n"
"address is unpredictable. Again, enabling this setting is more hardware\n"
"accurate, but one must *not* rely on the actual address to match hardware\n"
"under emulation.",
IntegerSetting::Boolean, true);
IntegerSetting PPU::opt_enable(0, "ppu.opt_enable", "Enable offset-per-tile effects", IntegerSetting::Boolean, true);
IntegerSetting PPU::bg1_pri0_enable(0, "ppu.bg1_pri0_enable", "Enable BG1 Priority 0", IntegerSetting::Boolean, true);
+4 -2
View File
@@ -1,7 +1,7 @@
extern Config config_file;
namespace config {
extern Config& config();
string file_updatepath(const char *, const char *);
extern struct Path {
@@ -30,6 +30,8 @@ extern struct PPU {
struct Hack {
static IntegerSetting render_scanline_position;
static IntegerSetting obj_cache;
static IntegerSetting oam_address_invalidation;
static IntegerSetting cgram_address_invalidation;
} hack;
static IntegerSetting opt_enable;
+3 -4
View File
@@ -83,8 +83,8 @@ inline uint32 sCPU::hdma_iaddr(uint8 i) {
*****/
void sCPU::dma_transfertobusb(uint8 i, uint8 bbus) {
if(cartridge.info.sdd1 == true && sdd1->dma_active() == true) {
r_mem->write(0x2100 | bbus, sdd1->dma_read());
if(cartridge.info.sdd1 == true && sdd1.dma_active() == true) {
r_mem->write(0x2100 | bbus, sdd1.dma_read());
} else {
dma_transfer(0, bbus, dma_addr(i));
}
@@ -111,8 +111,7 @@ void sCPU::dma_run() {
dma_add_clocks(8);
if(cartridge.info.sdd1 == true) {
sdd1->dma_begin(i, (channel[i].srcbank << 16) | (channel[i].srcaddr),
channel[i].xfersize);
sdd1.dma_begin(i, (channel[i].srcbank << 16) | (channel[i].srcaddr), channel[i].xfersize);
}
if(tracer.enabled() == true && tracer.cpudma_enabled() == true) {
+1 -3
View File
@@ -1,8 +1,6 @@
class sCPU : public CPU {
public:
class sCPU : public CPU { public:
void enter();
public:
#include "core/core.h"
#include "dma/dma.h"
#include "memory/memory.h"
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+4
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@@ -33,12 +33,16 @@
#include "snes/snes.h"
#include "chip/superfx/superfx.h"
#include "chip/srtc/srtc.h"
#include "chip/sdd1/sdd1.h"
#include "chip/c4/c4.h"
#include "chip/dsp1/dsp1.h"
#include "chip/dsp2/dsp2.h"
#include "chip/dsp3/dsp3.h"
#include "chip/dsp4/dsp4.h"
#include "chip/obc1/obc1.h"
#include "chip/st010/st010.h"
extern MMIO mmio_unmapped;
#ifdef POLYMORPHISM
+11 -10
View File
@@ -1,5 +1,5 @@
/*
libbase : version 0.10 ~byuu (2007-06-04)
libbase : version 0.11 ~byuu (2007-09-08)
license: public domain
*/
@@ -18,7 +18,7 @@
#include <new>
#if defined(_MSC_VER)
#if defined(_MSC_VER) || defined(__MINGW32__)
#include <io.h>
#include <direct.h>
#include <shlobj.h>
@@ -34,6 +34,10 @@
#define NOMINMAX
#define PATH_MAX _MAX_PATH
#define va_copy(dst, src) ((dst) = (src))
#endif
#if defined(_MSC_VER) || defined(__MINGW32__)
#define getcwd _getcwd
#define ftruncate _chsize
#define mkdir _mkdir
@@ -41,11 +45,10 @@
#define rmdir _rmdir
#define vsnprintf _vsnprintf
#define va_copy(dst, src) ((dst) = (src))
static char *realpath(const char *file_name, char *resolved_name) {
return _fullpath(resolved_name, file_name, PATH_MAX);
}
#elif defined(__GNUC__)
#else
#define mkdir(path) (mkdir)(path, 0755);
#endif
@@ -90,13 +93,13 @@ typedef int64_t int64;
//userpath(output) retrieves path to user's home folder
//output must be at least as large as PATH_MAX
#if defined(_MSC_VER)
#if defined(_MSC_VER) || defined(__MINGW32__)
static char *userpath(char *output) {
strcpy(output, "."); //failsafe
SHGetFolderPath(0, CSIDL_APPDATA | CSIDL_FLAG_CREATE, 0, 0, output);
return output;
}
#elif defined(__GNUC__)
#else
static char *userpath(char *output) {
strcpy(output, "."); //failsafe
struct passwd *userinfo = getpwuid(getuid());
@@ -136,14 +139,10 @@ T z = x;
y = z;
}
#ifdef min
#undef min
#endif
#define min(x, y) (((x) < (y)) ? (x) : (y))
#ifdef max
#undef max
#endif
#define max(x, y) (((x) > (y)) ? (x) : (y))
template<int min, int max, typename T> inline T minmax(const T x) {
@@ -170,6 +169,8 @@ enum { b = 1U << (bits - 1), m = (1U << bits) - 1 };
return ((x & m) ^ b) - b;
}
//bit shifting functions are deprecated
template<int n, typename T> inline T rol(const T x) {
enum { s = (sizeof(T) << 3) - n };
return (x << n) | (x >> s);
+14 -33
View File
@@ -1,14 +1,14 @@
;*****
;libco_x86 : version 0.10 ~byuu (2007-04-18)
;libco_x86 : version 0.10 ~byuu (2007-09-08)
;cross-platform x86 implementation of libco
;special thanks to Aaron Giles and Joel Yliluoma for various optimizations
;
;[ABI compatibility]
;- visual c++; windows-x86
;- mingw; windows-x86
;- gcc; osx86
;- gcc; linux-x86
;- gcc; freebsd-x86
;- visual c++; windows; x86
;- mingw; windows; x86
;- gcc; mac os x; x86
;- gcc; linux; x86
;- gcc; freebsd; x86
;
;[nonvolatile registers]
;- esp, ebp, edi, esi, ebx
@@ -28,7 +28,7 @@
%define free _free
%define co_active @co_active@0
%define co_create @co_create@12
%define co_create @co_create@8
%define co_delete @co_delete@4
%define co_switch @co_switch@4
%endif
@@ -76,11 +76,10 @@ co_active:
ret
;*****
;extern "C" cothread_t fastcall co_create(unsigned int heapsize, void (*coentry)(void *data), void *data);
;ecx = heapsize
;edx = coentry
;[esp+4] = data
;return = eax
;extern "C" cothread_t fastcall co_create(unsigned int heapsize, void (*coentry)());
;ecx = heapsize
;edx = coentry
;return = eax
;*****
align 16
@@ -101,7 +100,7 @@ co_create:
and ecx,-16 ;force 16-byte alignment of stack heap
;store thread entry point + registers, so that first call to co_switch will execute coentry
mov dword[ecx-4],co_entrypoint ;entry point
mov dword[ecx-4],edx ;entry point
mov dword[ecx-8],0 ;ebp
mov dword[ecx-12],0 ;esi
mov dword[ecx-16],0 ;edi
@@ -109,11 +108,8 @@ co_create:
sub ecx,20
;initialize context memory heap and return
mov [eax],ecx ;cothread_t[ 0- 3] = stack heap pointer (esp)
mov [eax+4],edx ;cothread_t[ 4- 7] = coentry
mov ecx,[esp+4]
mov [eax+8],ecx ;cothread_t[ 8-11] = data
ret 4 ;return allocated memory block as thread handle
mov [eax],ecx ;*cothread_t = stack heap pointer (esp)
ret ;return allocated memory block as thread handle
;*****
;extern "C" void fastcall co_delete(cothread_t cothread);
@@ -150,18 +146,3 @@ co_switch:
pop ebp
ret
;*****
;void fastcall co_entrypoint();
;*****
align 16
co_entrypoint:
mov ebp,esp
.loop
mov eax,[co_active_context]
mov ecx,[eax+8] ;fastcall
push ecx ;stdcall
call [eax+4]
mov esp,ebp ;cdecl
jmp .loop
+14 -14
View File
@@ -1,26 +1,26 @@
/*
libco_x86 : version 0.10 ~byuu (2007-06-04)
libco_x86 : version 0.10 ~byuu (2007-09-08)
license: public domain
*/
#ifndef LIBCO_H
#define LIBCO_H
#undef fastcall
#if defined(_MSC_VER)
#define fastcall __fastcall
#elif defined(__GNUC__)
#define fastcall __attribute__((fastcall))
#else
#error "fastcall undefined"
#if !defined(fastcall)
#if defined(_MSC_VER)
#define fastcall __fastcall
#elif defined(__GNUC__)
#define fastcall __attribute__((fastcall))
#else
#error "fastcall undefined"
#endif
#endif
#define cocall fastcall
typedef void (*cothread_t);
typedef void *cothread_t;
extern "C" cothread_t cocall co_active();
extern "C" cothread_t cocall co_create(unsigned int heapsize, void (cocall *coentry)(void *data), void *data);
extern "C" void cocall co_delete(cothread_t cothread);
extern "C" void cocall co_switch(cothread_t cothread);
extern "C" cothread_t fastcall co_active();
extern "C" cothread_t fastcall co_create(unsigned int heapsize, void (*coentry)());
extern "C" void fastcall co_delete(cothread_t cothread);
extern "C" void fastcall co_switch(cothread_t cothread);
#endif
+6 -22
View File
@@ -1,12 +1,12 @@
;*****
;libco_x86_64 : version 0.10 ~byuu (2007-04-18)
;libco_x86_64 : version 0.10 ~byuu (2007-09-08)
;cross-platform x86-64 implementation of libco
;special thanks to Aaron Giles and Joel Yliluoma for various optimizations
;
;[ABI compatibility]
;- SystemV ( http://refspecs.freestandards.org/elf/x86_64-SysV-psABI.pdf )
;- gcc; linux-x86-64
;- gcc; freebsd-x86-64
;- gcc; linux; x86-64
;- gcc; freebsd; x86-64
;
;[nonvolatile registers]
;- rsp, rbp, rbx, r12, r13, r14, r15
@@ -50,10 +50,9 @@ co_active:
ret
;*****
;extern "C" cothread_t co_create(unsigned int heapsize, void (*coentry)(void *data), void *data);
;extern "C" cothread_t co_create(unsigned int heapsize, void (*coentry)());
;rdi = heapsize
;rsi = coentry
;rdx = data
;return = rax
;*****
@@ -63,11 +62,9 @@ co_create:
add rdi,512 ;allocate extra memory for contextual info
push rdi
push rsi
push rdx
call malloc ;rax = malloc(rdi)
pop rdx
pop rsi
pop rdi
@@ -75,7 +72,7 @@ co_create:
and rdi,-16 ;force 16-byte alignment of stack heap
;store thread entry point + registers, so that first call to co_switch will execute coentry
mov qword[rdi-8],co_entrypoint ;entry point
mov qword[rdi-8],rsi ;entry point
mov qword[rdi-16],0 ;r15
mov qword[rdi-24],0 ;r14
mov qword[rdi-32],0 ;r13
@@ -85,9 +82,7 @@ co_create:
sub rdi,56
;initialize context memory heap and return
mov [rax],rdi ;cothread_t[ 0- 7] = stack heap pointer (rsp)
mov [rax+8],rsi ;cothread_t[ 8-15] = coentry
mov [rax+16],rdx ;cothread_t[16-23] = data
mov [rax],rdi ;*cothread_t = stack heap pointer (rsp)
ret ;return allocated memory block as thread handle
;*****
@@ -126,14 +121,3 @@ co_switch:
pop rbp
ret
;*****
;void co_entrypoint();
;*****
align 16
co_entrypoint:
mov rax,[co_active_context wrt rip]
mov rdi,[rax+16]
call [rax+8]
jmp co_entrypoint
+4 -4
View File
@@ -1,15 +1,15 @@
/*
libco_x86_64 : version 0.10 ~byuu (2007-04-18)
libco_x86_64 : version 0.10 ~byuu (2007-09-08)
license: public domain
*/
#ifndef LIBCO_H
#define LIBCO_H
#define cocall
typedef void (*cothread_t);
typedef void *cothread_t;
extern "C" cothread_t co_active();
extern "C" cothread_t co_create(unsigned int heapsize, void (cocall *coentry)(void *data), void *data);
extern "C" cothread_t co_create(unsigned int heapsize, void (*coentry)());
extern "C" void co_delete(cothread_t cothread);
extern "C" void co_switch(cothread_t cothread);
+2 -2
View File
@@ -1,5 +1,5 @@
/*
libconfig : version 0.14 ~byuu (2007-06-10)
libconfig : version 0.14 ~byuu (2007-06-12)
license: public domain
*/
@@ -103,7 +103,7 @@ string data;
bool operator==(const char *x) { return !strcmp(data, x); }
bool operator!=(const char *x) { return strcmp(data, x); }
StringSetting(Config *parent, const char *r_name, const char *r_desc, char *r_data) {
StringSetting(Config *parent, const char *r_name, const char *r_desc, const char *r_data) {
type = Setting::String;
name = strdup(r_name);
desc = strdup(r_desc);
+100
View File
@@ -0,0 +1,100 @@
/*
libfunctor : version 0.05 ~byuu (2007-09-08)
license: public domain
*/
#ifndef LIBFUNCTOR_H
#define LIBFUNCTOR_H
//prologue
#define TN typename
template<typename T> class functor;
//parameters = 0
#define cat(n) n
#define TL typename R
#define PL
#define CL
#include "libfunctor_impl.h"
//parameters = 1
#define cat(n) , n
#define TL TN R, TN P1
#define PL P1 p1
#define CL p1
#include "libfunctor_impl.h"
//parameters = 2
#define cat(n) , n
#define TL TN R, TN P1, TN P2
#define PL P1 p1, P2 p2
#define CL p1, p2
#include "libfunctor_impl.h"
//parameters = 3
#define cat(n) , n
#define TL TN R, TN P1, TN P2, TN P3
#define PL P1 p1, P2 p2, P3 p3
#define CL p1, p2, p3
#include "libfunctor_impl.h"
//parameters = 4
#define cat(n) , n
#define TL TN R, TN P1, TN P2, TN P3, TN P4
#define PL P1 p1, P2 p2, P3 p3, P4 p4
#define CL p1, p2, p3, p4
#include "libfunctor_impl.h"
//parameters = 5
#define cat(n) , n
#define TL TN R, TN P1, TN P2, TN P3, TN P4, TN P5
#define PL P1 p1, P2 p2, P3 p3, P4 p4, P5 p5
#define CL p1, p2, p3, p4, p5
#include "libfunctor_impl.h"
//parameters = 6
#define cat(n) , n
#define TL TN R, TN P1, TN P2, TN P3, TN P4, TN P5, TN P6
#define PL P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6
#define CL p1, p2, p3, p4, p5, p6
#include "libfunctor_impl.h"
//parameters = 7
#define cat(n) , n
#define TL TN R, TN P1, TN P2, TN P3, TN P4, TN P5, TN P6, TN P7
#define PL P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7
#define CL p1, p2, p3, p4, p5, p6, p7
#include "libfunctor_impl.h"
//parameters = 8
#define cat(n) , n
#define TL TN R, TN P1, TN P2, TN P3, TN P4, TN P5, TN P6, TN P7, TN P8
#define PL P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8
#define CL p1, p2, p3, p4, p5, p6, p7, p8
#include "libfunctor_impl.h"
//epilogue
#undef TN
#endif
+81
View File
@@ -0,0 +1,81 @@
#ifdef LIBFUNCTOR_H
template<TL>
class functor<R (PL)> {
private:
struct base1 { virtual void func1(PL) {} };
struct base2 { virtual void func2(PL) {} };
struct derived : base1, virtual base2 {};
struct data_t {
R (*fn_call)(const data_t& cat(PL));
union {
R (*fn_global)(PL);
struct {
R (derived::*fn_member)(PL);
void *object;
};
};
} data;
static R fn_call_global(const data_t &d cat(PL)) {
return d.fn_global(CL);
}
template<typename C>
static R fn_call_member(const data_t &d cat(PL)) {
return (((C*)d.object)->*((R (C::*&)(PL))d.fn_member))(CL);
}
public:
R operator()(PL) const { return data.fn_call(data cat(CL)); }
operator bool() const { return data.fn_call; }
functor() { data.fn_call = 0; }
functor(R (*fn)(PL)) {
data.fn_call = &fn_call_global;
data.fn_global = fn;
}
template<typename C>
functor(R (C::*fn)(PL), C *obj) {
data.fn_call = &fn_call_member<C>;
(R (C::*&)(PL))data.fn_member = fn;
assert(sizeof data.fn_member >= sizeof fn);
data.object = obj;
}
template<typename C>
functor(R (C::*fn)(PL) const, C *obj) {
data.fn_call = &fn_call_member<C>;
(R (C::*&)(PL))data.fn_member = (R (C::*&)(PL))fn;
assert(sizeof data.fn_member >= sizeof fn);
data.object = obj;
}
functor &operator=(const functor &source) { memcpy(&data, &source.data, sizeof(data_t)); return *this; }
functor(const functor &source) { memcpy(&data, &source.data, sizeof(data_t)); }
};
template<TL>
functor<R (PL)> bind(R (*fn)(PL)) {
return functor<R (PL)>(fn);
}
template<typename C, TL>
functor<R (PL)> bind(R (C::*fn)(PL), C *obj) {
return functor<R (PL)>(fn, obj);
}
template<typename C, TL>
functor<R (PL)> bind(R (C::*fn)(PL) const, C *obj) {
return functor<R (PL)>(fn, obj);
}
#undef cat
#undef TL
#undef PL
#undef CL
#endif
+8
View File
@@ -147,16 +147,19 @@ class Frame : public Control { public:
};
class Label : public Control { public:
enum { ideal_height = 18 };
void create(Window &owner, uint style, uint x, uint y, uint width, uint height, const char *caption = "");
void set_text(const char *str);
};
class Button : public Control { public:
enum { ideal_height = 30 };
void create(Window &owner, uint style, uint x, uint y, uint width, uint height, const char *caption = "");
void set_text(const char *str);
};
class Checkbox : public Control { public:
enum { ideal_height = 18 };
void create(Window &owner, uint style, uint x, uint y, uint width, uint height, const char *caption = "");
void check();
void uncheck();
@@ -165,12 +168,14 @@ class Checkbox : public Control { public:
};
class Radiobox : public Control { public:
enum { ideal_height = 18 };
void create(Window &owner, ControlGroup &group, uint style, uint x, uint y, uint width, uint height, const char *caption = "");
void check();
bool checked();
};
class Editbox : public Control { public:
enum { ideal_height = 30 };
enum {
Multiline = (1 << 1),
Readonly = (1 << 2),
@@ -226,6 +231,7 @@ GtkTreeIter iter;
};
class Combobox : public Control { public:
enum { ideal_height = 30 };
void create(Window &owner, uint style, uint x, uint y, uint width, uint height);
void add_item(const char *data);
int get_selection();
@@ -237,12 +243,14 @@ uint counter;
};
class Progressbar : public Control { public:
enum { ideal_height = 30 };
void create(Window &owner, uint style, uint x, uint y, uint width, uint height);
void set_progress(uint progress);
uint get_progress();
};
class Slider : public Control { public:
enum { ideal_height = 25 };
enum {
Horizontal = 0,
Vertical = 1,
+2
View File
@@ -1,3 +1,5 @@
#define _WIN32_IE 0x0600
#include "libui_win.h"
#include "libui_win_window.cpp"
#include "libui_win_control.cpp"
+8
View File
@@ -157,15 +157,18 @@ class Frame : public Control { public:
};
class Label : public Control { public:
enum { ideal_height = 16 };
void create(Window &owner, uint style, uint x, uint y, uint width, uint height, const char *caption = "");
void set_text(const char *str, ...);
};
class Button : public Control { public:
enum { ideal_height = 21 };
void create(Window &owner, uint style, uint x, uint y, uint width, uint height, const char *caption = "");
};
class Checkbox : public Control { public:
enum { ideal_height = 15 };
void create(Window &owner, uint style, uint x, uint y, uint width, uint height, const char *caption = "");
void check();
void uncheck();
@@ -174,6 +177,7 @@ class Checkbox : public Control { public:
};
class Radiobox : public Control { public:
enum { ideal_height = 15 };
void create(Window &owner, ControlGroup &list, uint style, uint x, uint y, uint width, uint height, const char *caption = "");
void check();
bool checked();
@@ -183,6 +187,7 @@ ControlGroup group;
};
class Editbox : public Control { public:
enum { ideal_height = 21 };
enum {
Multiline = (1 << 1),
Readonly = (1 << 2),
@@ -235,6 +240,7 @@ uint column_count;
};
class Combobox : public Control { public:
enum { ideal_height = 21 };
void create(Window &owner, uint style, uint x, uint y, uint width, uint height);
void add_item(const char *data);
void set_selection(int index);
@@ -243,12 +249,14 @@ class Combobox : public Control { public:
};
class Progressbar : public Control { public:
enum { ideal_height = 30 };
void create(Window &owner, uint style, uint x, uint y, uint width, uint height);
void set_progress(uint progress);
uint get_progress();
};
class Slider : public Control { public:
enum { ideal_height = 25 };
enum Style {
Horizontal = 0,
Vertical = 1,
+21 -11
View File
@@ -27,11 +27,14 @@ void bMemBus::load_cart() {
return;
}
if(cartridge.info.sdd1)cart_map_sdd1();
if(cartridge.info.c4) cart_map_c4();
if(cartridge.info.dsp1)cart_map_dsp1();
if(cartridge.info.dsp2)cart_map_dsp2();
if(cartridge.info.obc1)cart_map_obc1();
if(cartridge.info.sdd1) cart_map_sdd1();
if(cartridge.info.c4) cart_map_c4();
if(cartridge.info.dsp1) cart_map_dsp1();
if(cartridge.info.dsp2) cart_map_dsp2();
if(cartridge.info.dsp3) cart_map_dsp3();
if(cartridge.info.dsp4) cart_map_dsp4();
if(cartridge.info.obc1) cart_map_obc1();
if(cartridge.info.st010)cart_map_st010();
cart_map_system();
@@ -57,12 +60,19 @@ char t[256];
dprintf("* Region : %s", (cartridge.info.region == Cartridge::NTSC) ? "NTSC" : "PAL");
strcpy(t, "");
if(cartridge.info.srtc)strcat(t, "S-RTC, ");
if(cartridge.info.sdd1)strcat(t, "S-DD1, ");
if(cartridge.info.c4) strcat(t, "Cx4, ");
if(cartridge.info.dsp1)strcat(t, "DSP-1, ");
if(cartridge.info.dsp2)strcat(t, "DSP-2, ");
if(cartridge.info.obc1)strcat(t, "OBC-1, ");
if(cartridge.info.superfx)strcat(t, "SuperFX, ");
if(cartridge.info.sa1) strcat(t, "SA-1, ");
if(cartridge.info.srtc) strcat(t, "S-RTC, ");
if(cartridge.info.sdd1) strcat(t, "S-DD1, ");
if(cartridge.info.c4) strcat(t, "Cx4, ");
if(cartridge.info.dsp1) strcat(t, "DSP-1, ");
if(cartridge.info.dsp2) strcat(t, "DSP-2, ");
if(cartridge.info.dsp3) strcat(t, "DSP-3, ");
if(cartridge.info.dsp4) strcat(t, "DSP-4, ");
if(cartridge.info.obc1) strcat(t, "OBC-1, ");
if(cartridge.info.st010) strcat(t, "ST010, ");
if(cartridge.info.st011) strcat(t, "ST011, ");
if(cartridge.info.st018) strcat(t, "ST018, ");
strrtrim(t, ", ");
dprintf("* Coprocessor(s) : %s", (strlen(t) == 0) ? "None" : t);
dprintf("* Reset:%0.4x NMI[n]:%0.4x IRQ[n]:%0.4x BRK[n]:%0.4x COP[n]:%0.4x",
+9
View File
@@ -39,8 +39,14 @@ enum { TYPE_WRAM, TYPE_MMIO, TYPE_CART };
void write_dsp1 (uint32 addr, uint8 data);
uint8 read_dsp2 (uint32 addr);
void write_dsp2 (uint32 addr, uint8 data);
uint8 read_dsp3 (uint32 addr);
void write_dsp3 (uint32 addr, uint8 data);
uint8 read_dsp4 (uint32 addr);
void write_dsp4 (uint32 addr, uint8 data);
uint8 read_obc1 (uint32 addr);
void write_obc1 (uint32 addr, uint8 data);
uint8 read_st010 (uint32 addr);
void write_st010 (uint32 addr, uint8 data);
void cart_map_reset();
void cart_map_system();
@@ -50,7 +56,10 @@ enum { TYPE_WRAM, TYPE_MMIO, TYPE_CART };
void cart_map_c4();
void cart_map_dsp1();
void cart_map_dsp2();
void cart_map_dsp3();
void cart_map_dsp4();
void cart_map_obc1();
void cart_map_st010();
void power();
void reset();
@@ -167,6 +167,30 @@ void bMemBus::cart_map_dsp2() {
}
}
void bMemBus::cart_map_dsp3() {
//$[20-3f|a0-bf]:[8000-ffff]
for(uint bank = 0x20; bank <= 0x3f; bank++) {
for(uint page = 0x80; page <= 0xff; page++) {
page_read [0x0000 + (bank << 8) + page] = &bMemBus::read_dsp3;
page_read [0x8000 + (bank << 8) + page] = &bMemBus::read_dsp3;
page_write[0x0000 + (bank << 8) + page] = &bMemBus::write_dsp3;
page_write[0x8000 + (bank << 8) + page] = &bMemBus::write_dsp3;
}
}
}
void bMemBus::cart_map_dsp4() {
//$[30-3f|b0-bf]:[8000-ffff]
for(uint bank = 0x30; bank <= 0x3f; bank++) {
for(uint page = 0x80; page <= 0xff; page++) {
page_read [0x0000 + (bank << 8) + page] = &bMemBus::read_dsp4;
page_read [0x8000 + (bank << 8) + page] = &bMemBus::read_dsp4;
page_write[0x0000 + (bank << 8) + page] = &bMemBus::write_dsp4;
page_write[0x8000 + (bank << 8) + page] = &bMemBus::write_dsp4;
}
}
}
void bMemBus::cart_map_obc1() {
//$[00-3f|80-bf]:[6000-7fff]
for(uint bank = 0x00; bank <= 0x3f; bank++) {
@@ -178,3 +202,15 @@ void bMemBus::cart_map_obc1() {
}
}
}
void bMemBus::cart_map_st010() {
//$[68-6f|e8-ef]:[0000-0fff]
for(uint bank = 0x68; bank <= 0x6f; bank++) {
for(uint page = 0x00; page <= 0x0f; page++) {
page_read [0x0000 + (bank << 8) + page] = &bMemBus::read_st010;
page_read [0x8000 + (bank << 8) + page] = &bMemBus::read_st010;
page_write[0x0000 + (bank << 8) + page] = &bMemBus::write_st010;
page_write[0x8000 + (bank << 8) + page] = &bMemBus::write_st010;
}
}
}
+19 -10
View File
@@ -39,26 +39,35 @@ void bMemBus::write_ram(uint32 addr, uint8 data) {
//
uint8 bMemBus::read_sdd1(uint32 addr) {
addr = sdd1->offset(addr) % cartridge.info.rom_size;
addr = sdd1.offset(addr) % cartridge.info.rom_size;
return cartridge.rom[addr];
}
void bMemBus::write_sdd1(uint32 addr, uint8 data) {
if(cart_write_protect_enabled == true)return;
addr = sdd1->offset(addr) % cartridge.info.rom_size;
addr = sdd1.offset(addr) % cartridge.info.rom_size;
cartridge.rom[addr] = data;
}
//
uint8 bMemBus::read_c4 (uint32 addr) { return c4->read(addr); }
void bMemBus::write_c4(uint32 addr, uint8 data) { c4->write(addr, data); }
uint8 bMemBus::read_c4 (uint32 addr) { return c4.read(addr); }
void bMemBus::write_c4(uint32 addr, uint8 data) { c4.write(addr, data); }
uint8 bMemBus::read_dsp1 (uint32 addr) { return dsp1->read(addr); }
void bMemBus::write_dsp1(uint32 addr, uint8 data) { dsp1->write(addr, data); }
uint8 bMemBus::read_dsp1 (uint32 addr) { return dsp1.read(addr); }
void bMemBus::write_dsp1(uint32 addr, uint8 data) { dsp1.write(addr, data); }
uint8 bMemBus::read_dsp2 (uint32 addr) { return dsp2->read(addr); }
void bMemBus::write_dsp2(uint32 addr, uint8 data) { dsp2->write(addr, data); }
uint8 bMemBus::read_dsp2 (uint32 addr) { return dsp2.read(addr); }
void bMemBus::write_dsp2(uint32 addr, uint8 data) { dsp2.write(addr, data); }
uint8 bMemBus::read_obc1 (uint32 addr) { return obc1->read(addr); }
void bMemBus::write_obc1(uint32 addr, uint8 data) { obc1->write(addr, data); }
uint8 bMemBus::read_dsp3 (uint32 addr) { return dsp3.read(addr); }
void bMemBus::write_dsp3(uint32 addr, uint8 data) { dsp3.write(addr, data); }
uint8 bMemBus::read_dsp4 (uint32 addr) { return dsp4.read(addr); }
void bMemBus::write_dsp4(uint32 addr, uint8 data) { dsp4.write(addr, data); }
uint8 bMemBus::read_obc1 (uint32 addr) { return obc1.read(addr); }
void bMemBus::write_obc1(uint32 addr, uint8 data) { obc1.write(addr, data); }
uint8 bMemBus::read_st010 (uint32 addr) { return st010.read(addr); }
void bMemBus::write_st010(uint32 addr, uint8 data) { st010.write(addr, data); }
+21 -18
View File
@@ -1,30 +1,33 @@
bool bMemBus::cart_map_pcb(const char *pcb) {
if(!strcmp(pcb, "SHVC-1A3B-01")) { cart_map_shvc_1a3b_13(); return true; }
if(!strcmp(pcb, "SHVC-1A3B-11")) { cart_map_shvc_1a3b_13(); return true; }
if(!strcmp(pcb, "SHVC-1A3B-12")) { cart_map_shvc_1a3b_13(); return true; }
if(!strcmp(pcb, "SHVC-1A3B-13")) { cart_map_shvc_1a3b_13(); return true; }
if(!strcmp(pcb, "SHVC-1CB5B-01")) { cart_map_shvc_1cb5b_20(); return true; }
if(!strcmp(pcb, "SHVC-1CB5B-20")) { cart_map_shvc_1cb5b_20(); return true; }
if(!strcmp(pcb, "SHVC-1A3B-20")) { cart_map_shvc_1a3b_20(); return true; }
if(!strcmp(pcb, "SHVC-1A3B-01")) { cart_map_shvc_1a3b_13(); return true; }
if(!strcmp(pcb, "SHVC-1A3B-11")) { cart_map_shvc_1a3b_13(); return true; }
if(!strcmp(pcb, "SHVC-1A3B-12")) { cart_map_shvc_1a3b_13(); return true; }
if(!strcmp(pcb, "SHVC-1A3B-13")) { cart_map_shvc_1a3b_13(); return true; }
if(!strcmp(pcb, "SHVC-1A3M-10")) { cart_map_shvc_1a3m_30(); return true; }
if(!strcmp(pcb, "SHVC-1A3M-20")) { cart_map_shvc_1a3m_30(); return true; }
if(!strcmp(pcb, "SHVC-1A3M-21")) { cart_map_shvc_1a3m_30(); return true; }
if(!strcmp(pcb, "SHVC-1A3M-30")) { cart_map_shvc_1a3m_30(); return true; }
if(!strcmp(pcb, "SHVC-1A3B-20")) { cart_map_shvc_1a3b_20(); return true; }
if(!strcmp(pcb, "SHVC-1J3M-01")) { cart_map_shvc_1j3m_20(); return true; }
if(!strcmp(pcb, "SHVC-1J3M-10")) { cart_map_shvc_1j3m_20(); return true; }
if(!strcmp(pcb, "SHVC-1J3M-11")) { cart_map_shvc_1j3m_20(); return true; }
if(!strcmp(pcb, "SHVC-1J3M-20")) { cart_map_shvc_1j3m_20(); return true; }
if(!strcmp(pcb, "SHVC-1A3M-10")) { cart_map_shvc_1a3m_30(); return true; }
if(!strcmp(pcb, "SHVC-1A3M-20")) { cart_map_shvc_1a3m_30(); return true; }
if(!strcmp(pcb, "SHVC-1A3M-21")) { cart_map_shvc_1a3m_30(); return true; }
if(!strcmp(pcb, "SHVC-1A3M-30")) { cart_map_shvc_1a3m_30(); return true; }
if(!strcmp(pcb, "BSC-1A5M-01")) { cart_map_bsc_1a5m_01(); return true; }
if(!strcmp(pcb, "SHVC-1J3M-01")) { cart_map_shvc_1j3m_20(); return true; }
if(!strcmp(pcb, "SHVC-1J3M-10")) { cart_map_shvc_1j3m_20(); return true; }
if(!strcmp(pcb, "SHVC-1J3M-11")) { cart_map_shvc_1j3m_20(); return true; }
if(!strcmp(pcb, "SHVC-1J3M-20")) { cart_map_shvc_1j3m_20(); return true; }
if(!strcmp(pcb, "BSC-1A7M-01")) { cart_map_bsc_1a7m_01(); return true; }
if(!strcmp(pcb, "BSC-1A5M-01")) { cart_map_bsc_1a5m_01(); return true; }
if(!strcmp(pcb, "BSC-1A7M-10")) { cart_map_bsc_1a7m_10(); return true; }
if(!strcmp(pcb, "BSC-1A7M-01")) { cart_map_bsc_1a7m_01(); return true; }
if(!strcmp(pcb, "STC-SOLO")) { cart_map_stc_solo(); return true; }
if(!strcmp(pcb, "BSC-1A7M-10")) { cart_map_bsc_1a7m_10(); return true; }
if(!strcmp(pcb, "STC-DUAL")) { cart_map_stc_dual(); return true; }
if(!strcmp(pcb, "STC-SOLO")) { cart_map_stc_solo(); return true; }
if(!strcmp(pcb, "STC-DUAL")) { cart_map_stc_dual(); return true; }
return false;
}
+1
View File
@@ -19,6 +19,7 @@ enum {
void cart_map_range(uint mode, uint8 bank_lo, uint8 bank_hi, uint16 addr_lo, uint16 addr_hi, uint type, uint offset = 0);
#define mapper(name) void cart_map_##name()
mapper(shvc_1cb5b_20);
mapper(shvc_1a3b_13);
mapper(shvc_1a3b_20);
mapper(shvc_1a3m_30);
+12
View File
@@ -1,3 +1,15 @@
//SHVC-1CB5B-01
//SHVC-1CB5B-20
mapper(shvc_1cb5b_20) {
cartridge.info.superfx = true; //TODO: make this more elegant
map(LINEAR, 0x00, 0x3f, 0x6000, 0x7fff, MAP_RAM);
map(LINEAR, 0x00, 0x3f, 0x8000, 0xffff, MAP_ROM);
map(LINEAR, 0x40, 0x5f, 0x0000, 0xffff, MAP_ROM);
map(LINEAR, 0x70, 0x71, 0x0000, 0xffff, MAP_RAM);
map(LINEAR, 0x80, 0xbf, 0x6000, 0x7fff, MAP_RAM);
}
//SHVC-1A3B-01
//SHVC-1A3B-11
//SHVC-1A3B-12
+6 -2
View File
@@ -148,8 +148,12 @@ struct {
void cgram_write(uint16 addr, uint8 value);
uint16 get_vram_address();
uint8 vram_mmio_read (uint16 addr);
void vram_mmio_write(uint16 addr, uint8 data);
uint8 vram_mmio_read (uint16 addr);
void vram_mmio_write (uint16 addr, uint8 data);
uint8 oam_mmio_read (uint16 addr);
void oam_mmio_write (uint16 addr, uint8 data);
uint8 cgram_mmio_read (uint16 addr);
void cgram_mmio_write(uint16 addr, uint8 data);
void mmio_w2100(uint8 value); //INIDISP
void mmio_w2101(uint8 value); //OBSEL
+93 -17
View File
@@ -8,7 +8,7 @@ uint16 bPPU::get_vram_address() {
uint16 addr;
addr = regs.vram_addr;
switch(regs.vram_mapping) {
case 0: break;
case 0: break; //direct
case 1: addr = (addr & 0xff00) | ((addr & 0x001f) << 3) | ((addr >> 5) & 7); break;
case 2: addr = (addr & 0xfe00) | ((addr & 0x003f) << 3) | ((addr >> 6) & 7); break;
case 3: addr = (addr & 0xfc00) | ((addr & 0x007f) << 3) | ((addr >> 7) & 7); break;
@@ -16,6 +16,11 @@ uint16 addr;
return (addr << 1);
}
//NOTE: all VRAM writes during active display are invalid. Unlike OAM and CGRAM, they will
//not be written anywhere at all. The below address ranges for where writes are invalid have
//been validated on hardware, as has the edge case where the S-CPU MDR can be written if the
//write occurs during the very last clock cycle of vblank.
uint8 bPPU::vram_mmio_read(uint16 addr) {
if(regs.display_disabled == true) {
return vram_read(addr);
@@ -46,20 +51,17 @@ uint16 ls = (r_cpu->region_scanlines() >> 1) - 1;
void bPPU::vram_mmio_write(uint16 addr, uint8 data) {
if(regs.display_disabled == true) {
vram_write(addr, data);
return;
return vram_write(addr, data);
}
uint16 v = r_cpu->vcounter();
uint16 hc = r_cpu->hclock();
if(v == 0) {
if(hc <= 4) {
vram_write(addr, data);
return;
return vram_write(addr, data);
}
if(hc == 6) {
vram_write(addr, r_cpu->regs.mdr);
return;
return vram_write(addr, r_cpu->regs.mdr);
}
return;
}
@@ -72,13 +74,87 @@ uint16 hc = r_cpu->hclock();
if(hc <= 4) {
return;
}
vram_write(addr, data);
return;
return vram_write(addr, data);
}
vram_write(addr, data);
}
//NOTE: OAM accesses during active display are rerouted to 0x0218 ... this can be considered
//a hack. The actual address varies during rendering, as the S-PPU reads in data itself for
//processing. Unfortunately, we have yet to determine how this works. The algorithm cannot be
//reverse engineered using a scanline renderer such as this, and at this time, there does not
//exist a more accurate SNES PPU emulator to work from. The only known game to actually access
//OAM during active display is Uniracers. It expects accesses to map to offset 0x0218.
//It was decided by public consensus to map writes to this address to match Uniracers, primarily
//because it is the only game observed to do this, but also because mapping to this address does
//not contradict any of our findings, because we have no findings whatsoever on this behavior.
//Think of this what you will, I openly admit that this is a hack. But it is more accurate than
//writing to the 'expected' address set by $2102,$2103, and will catch problems in software that
//accidentally accesses OAM during active display by virtue of not returning the expected data.
//You may disable this behavior by setting config::ppu.hack.oam_address_invalidation to false,
//or by changing the address from 0x0218 to 0x0000 below if it bothers you that greatly.
uint8 bPPU::oam_mmio_read(uint16 addr) {
if(config::ppu.hack.oam_address_invalidation == false || regs.display_disabled == true) {
return oam_read(addr);
}
uint16 v = r_cpu->vcounter();
if(v < (!r_cpu->overscan() ? 225 : 240)) {
return oam_read(0x0218);
}
return oam_read(addr);
}
void bPPU::oam_mmio_write(uint16 addr, uint8 data) {
if(config::ppu.hack.oam_address_invalidation == false || regs.display_disabled == true) {
return oam_write(addr, data);
}
uint16 v = r_cpu->vcounter();
if(v < (!r_cpu->overscan() ? 225 : 240)) {
return oam_write(0x0218, data);
}
oam_write(addr, data);
}
//NOTE: CGRAM writes during hblank are valid. During active display, the actual address the
//data is written to varies, as the S-PPU itself changes the address. Like OAM, we do not know
//the exact algorithm used, but we have zero known examples of any commercial software that
//attempts to do this. Therefore, the addresses are mapped to 0x01ff. There is nothing special
//about this address, it is simply more accurate to invalidate the 'expected' address than not.
uint8 bPPU::cgram_mmio_read(uint16 addr) {
if(config::ppu.hack.cgram_address_invalidation == false || regs.display_disabled == true) {
return cgram_read(addr);
}
uint16 v = r_cpu->vcounter();
uint16 hc = r_cpu->hclock();
if(v < (!r_cpu->overscan() ? 225 : 240) && hc >= 72 && hc < 1096) {
return cgram_read(0x01ff);
}
return cgram_read(addr);
}
void bPPU::cgram_mmio_write(uint16 addr, uint8 data) {
if(config::ppu.hack.cgram_address_invalidation == false || regs.display_disabled == true) {
return cgram_write(addr, data);
}
uint16 v = r_cpu->vcounter();
uint16 hc = r_cpu->hclock();
if(v < (!r_cpu->overscan() ? 225 : 240) && hc >= 72 && hc < 1096) {
return cgram_write(0x01ff, data);
}
cgram_write(addr, data);
}
//INIDISP
void bPPU::mmio_w2100(uint8 value) {
if(regs.display_disabled == true && r_cpu->vcounter() == (!r_cpu->overscan() ? 225 : 240)) {
@@ -117,12 +193,12 @@ void bPPU::mmio_w2103(uint8 data) {
//OAMDATA
void bPPU::mmio_w2104(uint8 data) {
if(regs.oam_addr & 0x0200) {
oam_write(regs.oam_addr, data);
oam_mmio_write(regs.oam_addr, data);
} else if((regs.oam_addr & 1) == 0) {
regs.oam_latchdata = data;
} else {
oam_write((regs.oam_addr & ~1) + 0, regs.oam_latchdata);
oam_write((regs.oam_addr & ~1) + 1, data);
oam_mmio_write((regs.oam_addr & ~1) + 0, regs.oam_latchdata);
oam_mmio_write((regs.oam_addr & ~1) + 1, data);
}
regs.oam_addr++;
@@ -353,8 +429,8 @@ void bPPU::mmio_w2122(uint8 value) {
if(!(regs.cgram_addr & 1)) {
regs.cgram_latchdata = value;
} else {
cgram_write((regs.cgram_addr & 0x01fe), regs.cgram_latchdata);
cgram_write((regs.cgram_addr & 0x01fe) + 1, value & 0x7f);
cgram_mmio_write((regs.cgram_addr & 0x01fe), regs.cgram_latchdata);
cgram_mmio_write((regs.cgram_addr & 0x01fe) + 1, value & 0x7f);
}
regs.cgram_addr++;
regs.cgram_addr &= 0x01ff;
@@ -540,7 +616,7 @@ uint8 bPPU::mmio_r2137() {
//OAMDATAREAD
uint8 bPPU::mmio_r2138() {
regs.ppu1_mdr = oam_read(regs.oam_addr);
regs.ppu1_mdr = oam_mmio_read(regs.oam_addr);
regs.oam_addr++;
regs.oam_addr &= 0x03ff;
@@ -581,10 +657,10 @@ uint16 addr = get_vram_address() + 1;
//update bit 7 of the PPU2 MDR.
uint8 bPPU::mmio_r213b() {
if(!(regs.cgram_addr & 1)) {
regs.ppu2_mdr = cgram_read(regs.cgram_addr) & 0xff;
regs.ppu2_mdr = cgram_mmio_read(regs.cgram_addr) & 0xff;
} else {
regs.ppu2_mdr &= 0x80;
regs.ppu2_mdr |= cgram_read(regs.cgram_addr) & 0x7f;
regs.ppu2_mdr |= cgram_mmio_read(regs.cgram_addr) & 0x7f;
}
regs.cgram_addr++;
regs.cgram_addr &= 0x01ff;
+3 -1
View File
@@ -27,7 +27,9 @@ uint16 bPPU::bg_get_tile(uint8 bg, uint16 x, uint16 y) {
uint16 pos = ((y & 0x1f) << 5) + (x & 0x1f);
if(y & 0x20)pos += bg_info[bg].scy;
if(x & 0x20)pos += bg_info[bg].scx;
return read16(vram, regs.bg_scaddr[bg] + (pos << 1));
uint16 addr = regs.bg_scaddr[bg] + (pos << 1);
return (vram_read(addr + 0) << 0) | (vram_read(addr + 1) << 8);
}
#define setpixel_main(x) \
+4 -4
View File
@@ -61,14 +61,14 @@ tclr_addr_a(0x4e, &~) {
5:op_writeaddr(dp, rd $1 regs.a);
}
incw_dp(0x3a, rd++),
decw_dp(0x1a, rd--) {
incw_dp(0x3a, ++),
decw_dp(0x1a, --) {
1:dp = op_readpc();
2:rd = op_readdp(dp);
$1;
rd$1;
3:op_writedp(dp++, rd);
4:rd += op_readdp(dp) << 8;
5:op_write(dp, rd >> 8);
5:op_writedp(dp, rd >> 8);
regs.p.n = !!(rd & 0x8000);
regs.p.z = (rd == 0);
}
+2 -2
View File
@@ -212,7 +212,7 @@ void sSMP::op_incw_dp() {
rd++;
op_writedp(dp++, rd);
rd += op_readdp(dp) << 8;
op_write(dp, rd >> 8);
op_writedp(dp, rd >> 8);
regs.p.n = !!(rd & 0x8000);
regs.p.z = (rd == 0);
}
@@ -223,7 +223,7 @@ void sSMP::op_decw_dp() {
rd--;
op_writedp(dp++, rd);
rd += op_readdp(dp) << 8;
op_write(dp, rd >> 8);
op_writedp(dp, rd >> 8);
regs.p.n = !!(rd & 0x8000);
regs.p.z = (rd == 0);
}
+1
View File
@@ -12,6 +12,7 @@ class SNESInterface { public:
void audio_sample(uint16 l_sample, uint16 r_sample);
functor<bool ()> input_ready;
void input_poll();
bool input_poll(uint deviceid, uint button);
+8 -8
View File
@@ -2,10 +2,10 @@ Scheduler scheduler;
//
void cocall threadentry_cpu(void*) { r_cpu->enter(); }
void cocall threadentry_smp(void*) { r_smp->enter(); }
void cocall threadentry_ppu(void*) {} //currently unused
void cocall threadentry_dsp(void*) { r_dsp->enter(); }
void threadentry_cpu() { r_cpu->enter(); }
void threadentry_smp() { r_smp->enter(); }
void threadentry_ppu() { } //currently unused
void threadentry_dsp() { r_dsp->enter(); }
//
@@ -41,10 +41,10 @@ void Scheduler::init() {
if(thread_dsp)co_delete(thread_dsp);
thread_snes = co_active();
thread_cpu = co_create(sizeof(void*) * 64 * 1024, threadentry_cpu, 0);
thread_smp = co_create(sizeof(void*) * 64 * 1024, threadentry_smp, 0);
thread_ppu = co_create(sizeof(void*) * 64 * 1024, threadentry_ppu, 0);
thread_dsp = co_create(sizeof(void*) * 64 * 1024, threadentry_dsp, 0);
thread_cpu = co_create(sizeof(void*) * 64 * 1024, threadentry_cpu);
thread_smp = co_create(sizeof(void*) * 64 * 1024, threadentry_smp);
thread_ppu = co_create(sizeof(void*) * 64 * 1024, threadentry_ppu);
thread_dsp = co_create(sizeof(void*) * 64 * 1024, threadentry_dsp);
}
//
+50 -31
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@@ -1,6 +1,16 @@
#include "../base.h"
SNES snes;
SuperFX superfx;
SRTC srtc;
SDD1 sdd1;
C4 c4;
DSP1 dsp1;
DSP2 dsp2;
DSP3 dsp3;
DSP4 dsp4;
OBC1 obc1;
ST010 st010;
#include "scheduler/scheduler.cpp"
#include "tracer/tracer.cpp"
@@ -16,19 +26,16 @@ void SNES::runtoframe() {
}
void SNES::init() {
srtc = new SRTC();
sdd1 = new SDD1();
c4 = new C4();
dsp1 = new DSP1();
dsp2 = new DSP2();
obc1 = new OBC1();
srtc->init();
sdd1->init();
c4->init();
dsp1->init();
dsp2->init();
obc1->init();
superfx.init();
srtc.init();
sdd1.init();
c4.init();
dsp1.init();
dsp2.init();
dsp3.init();
dsp4.init();
obc1.init();
st010.init();
video_init();
audio_init();
@@ -50,12 +57,16 @@ void SNES::power() {
r_ppu->power();
r_mem->power();
if(cartridge.info.srtc)srtc->power();
if(cartridge.info.sdd1)sdd1->power();
if(cartridge.info.c4) c4->power();
if(cartridge.info.dsp1)dsp1->power();
if(cartridge.info.dsp2)dsp2->power();
if(cartridge.info.obc1)obc1->power();
if(cartridge.info.superfx)superfx.power();
if(cartridge.info.srtc) srtc.power();
if(cartridge.info.sdd1) sdd1.power();
if(cartridge.info.c4) c4.power();
if(cartridge.info.dsp1) dsp1.power();
if(cartridge.info.dsp2) dsp2.power();
if(cartridge.info.dsp3) dsp3.power();
if(cartridge.info.dsp4) dsp4.power();
if(cartridge.info.obc1) obc1.power();
if(cartridge.info.st010) st010.power();
r_mem->flush_mmio_mappers();
for(int i = 0x2100; i <= 0x213f; i++)r_mem->set_mmio_mapper(i, r_ppu);
@@ -65,12 +76,16 @@ void SNES::power() {
for(int i = 0x4200; i <= 0x421f; i++)r_mem->set_mmio_mapper(i, r_cpu);
for(int i = 0x4300; i <= 0x437f; i++)r_mem->set_mmio_mapper(i, r_cpu);
if(cartridge.info.srtc)srtc->enable();
if(cartridge.info.sdd1)sdd1->enable();
if(cartridge.info.c4) c4->enable();
if(cartridge.info.dsp1)dsp1->enable();
if(cartridge.info.dsp2)dsp2->enable();
if(cartridge.info.obc1)obc1->enable();
if(cartridge.info.superfx)superfx.enable();
if(cartridge.info.srtc) srtc.enable();
if(cartridge.info.sdd1) sdd1.enable();
if(cartridge.info.c4) c4.enable();
if(cartridge.info.dsp1) dsp1.enable();
if(cartridge.info.dsp2) dsp2.enable();
if(cartridge.info.dsp3) dsp3.enable();
if(cartridge.info.dsp4) dsp4.enable();
if(cartridge.info.obc1) obc1.enable();
if(cartridge.info.st010) st010.enable();
video_update();
}
@@ -84,12 +99,16 @@ void SNES::reset() {
r_ppu->reset();
r_mem->reset();
if(cartridge.info.srtc)srtc->reset();
if(cartridge.info.sdd1)sdd1->reset();
if(cartridge.info.c4) c4->reset();
if(cartridge.info.dsp1)dsp1->reset();
if(cartridge.info.dsp2)dsp2->reset();
if(cartridge.info.obc1)obc1->reset();
if(cartridge.info.superfx)superfx.reset();
if(cartridge.info.srtc) srtc.reset();
if(cartridge.info.sdd1) sdd1.reset();
if(cartridge.info.c4) c4.reset();
if(cartridge.info.dsp1) dsp1.reset();
if(cartridge.info.dsp2) dsp2.reset();
if(cartridge.info.dsp3) dsp3.reset();
if(cartridge.info.dsp4) dsp4.reset();
if(cartridge.info.obc1) obc1.reset();
if(cartridge.info.st010) st010.reset();
video_update();
}
+1 -1
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@@ -1,6 +1,6 @@
Tracer tracer;
void tprintf(char *s, ...) {
void tprintf(const char *s, ...) {
if(tracer.enabled() == false) { return; }
char str[4096];
+2 -2
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@@ -1,4 +1,4 @@
void tprintf(char *s, ...);
void tprintf(const char *s, ...);
class Tracer {
private:
@@ -43,7 +43,7 @@ public:
Tracer();
~Tracer();
friend void tprintf(char *s, ...);
friend void tprintf(const char *s, ...);
};
extern Tracer tracer;
+1 -2
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@@ -1,5 +1,4 @@
#define SNES_NTSC_IN_FORMAT SNES_NTSC_BGR15
#include "filter_ntsc_core.cpp"
#include "ntsc/snes_ntsc.c"
NtscVideoFilter::NtscVideoFilter() {
ntsc = 0;
+1 -1
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@@ -1,4 +1,4 @@
#include "filter_ntsc_core.h"
#include "ntsc/snes_ntsc.h"
class NtscVideoFilter : public VideoFilter {
private:
-598
View File
@@ -1,598 +0,0 @@
/* snes_ntsc 0.2.1. http://www.slack.net/~ant/ */
/* compilable in C or C++; just change the file extension */
//#include "snes_ntsc.h"
#include <assert.h>
#include <math.h>
/* Based on algorithm by NewRisingSun */
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
more details. You should have received a copy of the GNU Lesser General
Public License along with this module; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
enum { disable_correction = 0 }; /* for debugging */
/* macro constants are used instead of enum in some places to work around compiler bug */
/* half normal range to allow for doubled hires pixels */
#define rgb_unit 0x80
/* begin mostly common NES/SNES/SMS code */
snes_ntsc_setup_t const snes_ntsc_monochrome = { 0,-1, 0, 0,.2, 0,.2,-.2,-.2,-1, 0, 1, 0, 0 };
snes_ntsc_setup_t const snes_ntsc_composite = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 };
snes_ntsc_setup_t const snes_ntsc_svideo = { 0, 0, 0, 0,.2, 0,.2, -1, -1, 0, 0, 1, 0, 0 };
snes_ntsc_setup_t const snes_ntsc_rgb = { 0, 0, 0, 0,.2, 0,.7, -1, -1,-1, 0, 1, 0, 0 };
enum { alignment_count = 3 }; /* different pixel alignments with respect to yiq quads */
enum { kernel_half = 16 };
enum { kernel_size = kernel_half * 2 + 1 };
#define rescale_in 8
enum { rescale_out = 7 };
struct ntsc_impl_t
{
float to_rgb [snes_ntsc_burst_count] [6];
float brightness;
float contrast;
float artifacts;
float fringing;
float hue_warping;
float kernel [rescale_out * kernel_size * 2];
};
#define PI 3.14159265358979323846f
static void init_ntsc_impl( struct ntsc_impl_t* impl, snes_ntsc_setup_t const* setup )
{
float kernels [kernel_size * 2];
impl->brightness = (float) setup->brightness * (0.4f * rgb_unit);
impl->contrast = (float) setup->contrast * 0.4f + 1.0f;
impl->hue_warping = (float) setup->hue_warping;
impl->artifacts = (float) setup->artifacts;
if ( impl->artifacts > 0 )
impl->artifacts *= 0.5f;
impl->artifacts += 1.0f;
impl->fringing = (float) setup->fringing;
if ( impl->fringing > 0 )
impl->fringing *= 0.5f;
impl->fringing += 1.0f;
/* generate luma (y) filter using sinc kernel */
{
/* sinc with rolloff (dsf) */
/* double precision avoids instability */
double const rolloff = 1 + setup->sharpness * 0.004;
double const maxh = 256;
double const pow_a_n = pow( rolloff, maxh );
float sum;
int i;
/* quadratic mapping to reduce negative (blurring) range */
double to_angle = setup->resolution + 1;
to_angle = PI / maxh * 0.20 * (to_angle * to_angle + 1);
kernels [kernel_size * 3 / 2] = (float) maxh;
for ( i = 0; i < kernel_half * 2 + 1; i++ )
{
int x = i - kernel_half;
double angle = x * to_angle;
/* instability occurs at center point with rolloff very close to 1.0 */
if ( x || pow_a_n > 1.01 || pow_a_n < 0.99 )
{
double rolloff_cos_a = rolloff * cos( angle );
double num = 1 - rolloff_cos_a -
pow_a_n * cos( maxh * angle ) +
pow_a_n * rolloff * cos( (maxh - 1) * angle );
double den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff;
double dsf = num / den;
kernels [kernel_size * 3 / 2 - kernel_half + i] = (float) dsf;
}
}
/* apply blackman window and find sum */
sum = 0;
for ( i = 0; i < kernel_half * 2 + 1; i++ )
{
float x = PI * 2 / (kernel_half * 2) * i;
float blackman = 0.42f - 0.5f * (float) cos( x ) + 0.08f * (float) cos( x * 2 );
sum += (kernels [kernel_size * 3 / 2 - kernel_half + i] *= blackman);
}
/* normalize kernel */
sum = 1.0f / sum;
for ( i = 0; i < kernel_half * 2 + 1; i++ )
{
int x = kernel_size * 3 / 2 - kernel_half + i;
kernels [x] *= sum;
assert( kernels [x] == kernels [x] ); /* catch numerical instability */
}
}
/* generate chroma (iq) filter using gaussian kernel */
{
float const cutoff_factor = -0.03125f;
float cutoff = (float) setup->bleed;
int i;
if ( cutoff < 0 )
{
/* keep extreme value accessible only near upper end of scale (1.0) */
cutoff *= cutoff;
cutoff *= cutoff;
cutoff *= cutoff;
cutoff *= -30.0f / 0.65f;
}
cutoff = cutoff_factor - 0.65f * cutoff_factor * cutoff;
for ( i = -kernel_half; i <= kernel_half; i++ )
kernels [kernel_size / 2 + i] = (float) exp( i * i * cutoff );
/* normalize even and odd phases separately */
for ( i = 0; i < 2; i++ )
{
float sum = 0;
int x;
for ( x = i; x < kernel_size; x += 2 )
sum += kernels [x];
sum = 1.0f / sum;
for ( x = i; x < kernel_size; x += 2 )
{
kernels [x] *= sum;
assert( kernels [x] == kernels [x] ); /* catch numerical instability */
}
}
}
/* generate linear rescale kernels */
{
int i;
for ( i = 0; i < rescale_out; i++ )
{
float* out = &impl->kernel [i * kernel_size * 2];
float second = 1.0f / rescale_in * (i + 1);
float first = 1.0f - second;
int x;
*out++ = kernels [0] * first;
for ( x = 1; x < kernel_size * 2; x++ )
*out++ = kernels [x] * first + kernels [x - 1] * second;
}
}
/* setup decoder matricies */
{
static float const default_decoder [6] =
{ 0.956f, 0.621f, -0.272f, -0.647f, -1.105f, 1.702f };
float hue = (float) setup->hue * PI;
float sat = (float) setup->saturation + 1.0f;
float const* decoder = setup->decoder_matrix;
int i;
if ( !decoder )
decoder = default_decoder;
else
hue += PI / 180 * 15;
for ( i = 0; i < snes_ntsc_burst_count; i++ )
{
float s = (float) sin( hue ) * sat;
float c = (float) cos( hue ) * sat;
float const* in = decoder;
float* out = impl->to_rgb [i];
int n;
for ( n = 3; n; --n )
{
float i = *in++;
float q = *in++;
*out++ = i * c - q * s;
*out++ = i * s + q * c;
}
hue -= PI / 180 * 120;
}
}
}
/* kernel generation */
enum { rgb_kernel_size = snes_ntsc_burst_size / alignment_count };
static float const rgb_offset = rgb_unit * 2 + 0.5f;
static ntsc_rgb_t const ntsc_rgb_bias = rgb_unit * 2 * ntsc_rgb_builder;
#define TO_RGB( y, i, q, to_rgb ) ( \
((int) (y + to_rgb [0] * i + to_rgb [1] * q) << 21) +\
((int) (y + to_rgb [2] * i + to_rgb [3] * q) << 11) +\
((int) (y + to_rgb [4] * i + to_rgb [5] * q) << 1)\
)
typedef struct pixel_info_t
{
int offset;
float negate;
float kernel [4];
} pixel_info_t;
#define PIXEL_OFFSET_( ntsc, scaled ) \
(kernel_size / 2 + ntsc + (scaled != 0) + (rescale_out - scaled) % rescale_out + \
(kernel_size * 2 * scaled))
#define PIXEL_OFFSET( ntsc, scaled ) \
PIXEL_OFFSET_( ((ntsc) - (scaled) / rescale_out * rescale_in),\
(((scaled) + rescale_out * 10) % rescale_out) ),\
(1.0f - (((ntsc) + 100) & 2))
/* Generate pixel at all burst phases and column alignments */
static void gen_kernel( struct ntsc_impl_t* impl, float y, float i, float q, ntsc_rgb_t* out )
{
/* generate for each scanline burst phase */
float const* to_rgb = impl->to_rgb [0];
do
{
static pixel_info_t const pixels [alignment_count] = {
{ PIXEL_OFFSET( -4, -9 ), { 1.0000f, 1.0000f, .6667f, .0000f } },
{ PIXEL_OFFSET( -2, -7 ), { .3333f, 1.0000f, 1.0000f, .3333f } },
{ PIXEL_OFFSET( 0, -5 ), { .0000f, .6667f, 1.0000f, 1.0000f } },
};
/* Encode yiq into *two* composite signals (to allow control over artifacting).
Convolve these with kernels which: filter respective components, apply
sharpening, and rescale horizontally. Convert resulting yiq to rgb and pack
into integer. */
pixel_info_t const* pixel = pixels;
do
{
/* negate is -1 when composite starts at odd multiple of 2 */
float const yy = y * impl->fringing * pixel->negate;
float const ic0 = (i + yy) * pixel->kernel [0];
float const qc1 = (q + yy) * pixel->kernel [1];
float const ic2 = (i - yy) * pixel->kernel [2];
float const qc3 = (q - yy) * pixel->kernel [3];
float const factor = impl->artifacts * pixel->negate;
float const ii = i * factor;
float const yc0 = (y + ii) * pixel->kernel [0];
float const yc2 = (y - ii) * pixel->kernel [2];
float const qq = q * factor;
float const yc1 = (y + qq) * pixel->kernel [1];
float const yc3 = (y - qq) * pixel->kernel [3];
float const* k = &impl->kernel [pixel->offset];
int n;
for ( n = rgb_kernel_size; n; --n )
{
float i = k[0]*ic0 + k[2]*ic2;
float q = k[1]*qc1 + k[3]*qc3;
float y = k[kernel_size+0]*yc0 + k[kernel_size+1]*yc1 +
k[kernel_size+2]*yc2 + k[kernel_size+3]*yc3 + rgb_offset;
if ( k >= &impl->kernel [kernel_size * 2 * (rescale_out - 1)] )
k -= kernel_size * 2 * (rescale_out - 1) + 2;
else
k += kernel_size * 2 - 1;
*out++ = TO_RGB( y, i, q, to_rgb ) - ntsc_rgb_bias;
}
}
while ( pixel++ < &pixels [alignment_count - 1] );
to_rgb += 6;
/* rotate -120 degrees */
{
float const sin_b = -0.866025f;
float const cos_b = -0.5f;
float t;
t = i * cos_b - q * sin_b;
q = i * sin_b + q * cos_b;
i = t;
}
}
while ( to_rgb < impl->to_rgb [snes_ntsc_burst_count] );
}
static void merge_fields( ntsc_rgb_t* io )
{
int n;
for ( n = snes_ntsc_burst_size; n; --n )
{
ntsc_rgb_t p0 = io [snes_ntsc_burst_size * 0] + ntsc_rgb_bias;
ntsc_rgb_t p1 = io [snes_ntsc_burst_size * 1] + ntsc_rgb_bias;
ntsc_rgb_t p2 = io [snes_ntsc_burst_size * 2] + ntsc_rgb_bias;
/* merge fields without losing precision */
io [snes_ntsc_burst_size * 0] =
((p0 + p1 - ((p0 ^ p1) & ntsc_rgb_builder)) >> 1) - ntsc_rgb_bias;
io [snes_ntsc_burst_size * 1] =
((p1 + p2 - ((p1 ^ p2) & ntsc_rgb_builder)) >> 1) - ntsc_rgb_bias;
io [snes_ntsc_burst_size * 2] =
((p2 + p0 - ((p2 ^ p0) & ntsc_rgb_builder)) >> 1) - ntsc_rgb_bias;
++io;
}
}
static void correct_errors( ntsc_rgb_t color, ntsc_rgb_t* out )
{
int burst;
for ( burst = 0; burst < snes_ntsc_burst_count; burst++ )
{
int i;
for ( i = 0; i < rgb_kernel_size / 2; i++ )
{
ntsc_rgb_t error = color -
out [i ] -
out [i + 3 +28] -
out [i + 5 +14] -
out [i + 7 ] -
out [(i+10)%14+28] -
out [(i+12)%14+14];
/* distribute error among four kernels */
ntsc_rgb_t fourth = (error + 2 * ntsc_rgb_builder) >> 2;
fourth &= (ntsc_rgb_bias >> 1) - ntsc_rgb_builder;
fourth -= ntsc_rgb_bias >> 2;
if ( disable_correction ) { out [i] += ntsc_rgb_bias; continue; }
out [i + 3 +28] += fourth;
out [i + 5 +14] += fourth;
out [i + 7 ] += fourth;
out [i ] += error - (fourth * 3);
}
out += alignment_count * rgb_kernel_size;
}
}
/* end common code */
void snes_ntsc_init( snes_ntsc_t* ntsc, snes_ntsc_setup_t const* setup )
{
float to_float [32];
int entry;
struct ntsc_impl_t impl;
if ( !setup )
setup = &snes_ntsc_composite;
init_ntsc_impl( &impl, setup );
{
double gamma = 1 - setup->gamma * (setup->gamma > 0 ? 0.5f : 1.5f);
int i;
for ( i = 0; i < 32; i++ )
to_float [i] = (float) pow( (1 / 31.0) * i, gamma ) * rgb_unit;
}
for ( entry = 0; entry < snes_ntsc_color_count; entry++ )
{
/* Reduce number of significant bits of source color. Clearing the
low bits of R and B were least notictable. Modifying green was too
noticeable. */
int ir = entry >> 8 & 0x1E;
int ig = entry >> 4 & 0x1F;
int ib = entry << 1 & 0x1E;
if ( setup->bsnes_colortbl )
{
int bgr15 = (ib << 10) | (ig << 5) | ir;
unsigned long rgb16 = setup->bsnes_colortbl [bgr15];
ir = rgb16 >> 11 & 0x1E;
ig = rgb16 >> 6 & 0x1F;
ib = rgb16 & 0x1E;
}
{
float r = to_float [ir];
float g = to_float [ig];
float b = to_float [ib];
float y = r * 0.299f + g * 0.587f + b * 0.114f;
float i = r * 0.596f - g * 0.275f - b * 0.321f;
float q = r * 0.212f - g * 0.523f + b * 0.311f;
float iq = i * q;
if ( impl.hue_warping && q && iq <= 0 )
{
float factor = (iq * impl.hue_warping) / (i * i + q * q);
i -= i * factor;
q += q * factor;
}
y = y * impl.contrast + impl.brightness;
{
float yy = y + rgb_offset;
ntsc_rgb_t rgb = TO_RGB( yy, i, q, impl.to_rgb [0] );
ntsc_rgb_t* out = ntsc->table [entry];
gen_kernel( &impl, y, i, q, out );
if ( setup->merge_fields )
merge_fields( out );
correct_errors( rgb, out );
}
}
}
}
/* Disable 'restrict' keyword by default. If your compiler supports it, put
#define restrict restrict
somewhere in a config header, or the equivalent in the command-line:
-Drestrict=restrict
If your compiler supports a non-standard version, like __restrict, do this:
#define restrict __restrict
Enabling this if your compiler supports it will allow better optimization. */
#ifndef restrict
#define restrict
#endif
/* Default to 16-bit RGB input and output */
#ifndef SNES_NTSC_IN_FORMAT
#define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16
#endif
#ifndef SNES_NTSC_OUT_DEPTH
#define SNES_NTSC_OUT_DEPTH 16
#endif
#include <limits.h>
#if SNES_NTSC_OUT_DEPTH > 16
#if UINT_MAX == 0xFFFFFFFF
typedef unsigned int snes_ntsc_out_t;
#elif ULONG_MAX == 0xFFFFFFFF
typedef unsigned long snes_ntsc_out_t;
#else
#error "Need 32-bit int type"
#endif
#else
#if USHRT_MAX == 0xFFFF
typedef unsigned short snes_ntsc_out_t;
#else
#error "Need 16-bit int type"
#endif
#endif
/* useful if you have a linker which doesn't remove unused code from executable */
#ifndef SNES_NTSC_NO_BLITTERS
/* Use this as a starting point for writing your own blitter. To allow easy upgrades
to new versions of this library, put your blitter in a separate source file rather
than modifying this one directly. */
void snes_ntsc_blit( snes_ntsc_t const* ntsc, unsigned short const* snes_in,
long in_row_width, int burst_phase, int in_width, int in_height,
void* rgb_out, long out_pitch )
{
int chunk_count = (in_width - 1) / snes_ntsc_in_chunk;
for ( ; in_height; --in_height )
{
/* begin row and read first input pixel */
unsigned short const* line_in = snes_in;
SNES_NTSC_LORES_ROW( ntsc, burst_phase,
snes_ntsc_black, snes_ntsc_black, *line_in++ );
snes_ntsc_out_t* restrict line_out = (snes_ntsc_out_t*) rgb_out;
int n;
/* blit main chunks, each using 3 input pixels to generate 7 output pixels */
for ( n = chunk_count; n; --n )
{
/* order of input and output pixels must not be altered */
SNES_NTSC_PIXEL_IN( 0, line_in [0] );
SNES_NTSC_LORES_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_LORES_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 1, line_in [1] );
SNES_NTSC_LORES_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_LORES_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 2, line_in [2] );
SNES_NTSC_LORES_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_LORES_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_LORES_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
line_in += 3;
line_out += 7;
}
/* you can eliminate the need for the final chunk below by padding
input with three extra black pixels at the end of each row */
/* finish final pixels without starting any new ones */
SNES_NTSC_PIXEL_IN( 0, snes_ntsc_black );
SNES_NTSC_LORES_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_LORES_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 1, snes_ntsc_black );
SNES_NTSC_LORES_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_LORES_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 2, snes_ntsc_black );
SNES_NTSC_LORES_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_LORES_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_LORES_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
/* advance burst phase and line pointers */
burst_phase = (burst_phase + 1) % snes_ntsc_burst_count;
snes_in += in_row_width;
rgb_out = (char*) rgb_out + out_pitch;
}
}
void snes_ntsc_blit_hires( snes_ntsc_t const* ntsc, unsigned short const* snes_in,
long in_row_width, int burst_phase, int in_width, int in_height,
void* rgb_out, long out_pitch )
{
int chunk_count = (in_width - 2) / (snes_ntsc_in_chunk * 2);
for ( ; in_height; --in_height )
{
unsigned short const* line_in = snes_in;
SNES_NTSC_HIRES_ROW( ntsc, burst_phase,
snes_ntsc_black, snes_ntsc_black, snes_ntsc_black, line_in [0], line_in [1] );
snes_ntsc_out_t* restrict line_out = (snes_ntsc_out_t*) rgb_out;
int n;
line_in += 2;
for ( n = chunk_count; n; --n )
{
SNES_NTSC_PIXEL_IN( 0, line_in [0] );
SNES_NTSC_HIRES_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 1, line_in [1] );
SNES_NTSC_HIRES_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 2, line_in [2] );
SNES_NTSC_HIRES_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 3, line_in [3] );
SNES_NTSC_HIRES_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 4, line_in [4] );
SNES_NTSC_HIRES_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 5, line_in [5] );
SNES_NTSC_HIRES_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_HIRES_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
line_in += 6;
line_out += 7;
}
SNES_NTSC_PIXEL_IN( 0, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 1, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 2, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 3, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 4, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_PIXEL_IN( 5, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_HIRES_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
burst_phase = (burst_phase + 1) % snes_ntsc_burst_count;
snes_in += in_row_width;
rgb_out = (char*) rgb_out + out_pitch;
}
}
#endif
-192
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@@ -1,192 +0,0 @@
/* SNES NTSC composite video to RGB emulator/blitter */
/* snes_ntsc 0.2.1 */
#ifndef SNES_NTSC_H
#define SNES_NTSC_H
/* Image parameters, ranging from -1.0 to 1.0 */
typedef struct snes_ntsc_setup_t
{
/* Basic parameters */
double hue; /* -1 = -180 degrees, +1 = +180 degrees */
double saturation; /* -1 = grayscale, +1 = oversaturated colors */
double contrast;
double brightness;
double sharpness; /* edge contrast enhancement/blurring */
/* Advanced parameters */
double gamma;
double resolution; /* image resolution */
double artifacts; /* artifacts caused by color changes */
double fringing; /* color artifacts caused by brightness changes */
double bleed; /* color bleed (color resolution reduction) */
double hue_warping;/* -1 = expand purple & green, +1 = expand orange & cyan */
int merge_fields; /* if 1, merges even and odd fields together to reduce flicker */
float const* decoder_matrix; /* optional RGB decoder matrix, 6 elements */
unsigned long const* bsnes_colortbl; /* temporary feature for bsnes only; set to 0 */
} snes_ntsc_setup_t;
/* Video format presets */
extern snes_ntsc_setup_t const snes_ntsc_composite; /* color bleeding + artifacts */
extern snes_ntsc_setup_t const snes_ntsc_svideo; /* color bleeding only */
extern snes_ntsc_setup_t const snes_ntsc_rgb; /* crisp image */
extern snes_ntsc_setup_t const snes_ntsc_monochrome;/* desaturated + artifacts */
/* Initialize and adjust parameters. Can be called multiple times on the same
snes_ntsc_t object. Caller must allocate memory for snes_ntsc_t. Can pass 0
for either parameter. */
typedef struct snes_ntsc_t snes_ntsc_t;
void snes_ntsc_init( snes_ntsc_t*, snes_ntsc_setup_t const* setup );
/* Blit one or more rows of pixels. Input pixel format is set by SNES_NTSC_IN_FORMAT
and output RGB depth is set by NES_NTSC_OUT_DEPTH. Both default to 16-bit RGB.
In_row_width is the number of pixels to get to the next input row. Out_pitch
is the number of *bytes* to get to the next output row. */
void snes_ntsc_blit( snes_ntsc_t const*, unsigned short const* snes_in,
long in_row_width, int burst_phase, int in_width, int in_height,
void* rgb_out, long out_pitch );
void snes_ntsc_blit_hires( snes_ntsc_t const*, unsigned short const* snes_in,
long in_row_width, int burst_phase, int in_width, int in_height,
void* rgb_out, long out_pitch );
/* Number of output pixels written by low-res blitter for given input width. Width
might be rounded down slightly; use SNES_NTSC_IN_WIDTH() on result to find rounded
value. Guaranteed not to round 256 down at all. */
#define SNES_NTSC_OUT_WIDTH( in_width ) \
(((in_width) - 1) / snes_ntsc_in_chunk * snes_ntsc_out_chunk + snes_ntsc_out_chunk)
/* Number of low-res input pixels that will fit within given output width. Might be
rounded down slightly; use SNES_NTSC_OUT_WIDTH() on result to find rounded
value. */
#define SNES_NTSC_IN_WIDTH( out_width ) \
((out_width) / snes_ntsc_out_chunk * snes_ntsc_in_chunk - snes_ntsc_in_chunk + 1)
/* Interface for user-defined custom blitters */
enum { snes_ntsc_in_chunk = 3 }; /* number of snes pixels read per chunk */
enum { snes_ntsc_out_chunk = 7 }; /* number of output pixels generated per chunk */
enum { snes_ntsc_black = 0 }; /* palette index for black */
enum { snes_ntsc_burst_count = 3 }; /* burst phase cycles through 0, 1, and 2 */
/* Begin outputting row and start three pixels. First pixel will be cut off a bit.
Use snes_ntsc_black for unused pixels. Declares variables, so must be before first
statement in a block (unless you're using C++). */
#define SNES_NTSC_LORES_ROW( ntsc, burst, pixel0, pixel1, pixel2 ) \
char const* ktable = (char*) (ntsc)->table + burst * (snes_ntsc_burst_size * sizeof (ntsc_rgb_t));\
int const snes_pixel0_ = (pixel0);\
ntsc_rgb_t const* kernel0 = SNES_NTSC_IN_FORMAT( snes_pixel0_ );\
int const snes_pixel1_ = (pixel1);\
ntsc_rgb_t const* kernel1 = SNES_NTSC_IN_FORMAT( snes_pixel1_ );\
int const snes_pixel2_ = (pixel2);\
ntsc_rgb_t const* kernel2 = SNES_NTSC_IN_FORMAT( snes_pixel2_ );\
ntsc_rgb_t const* kernelx0;\
ntsc_rgb_t const* kernelx1 = kernel0;\
ntsc_rgb_t const* kernelx2 = kernel0
/* Begin input pixel */
#define SNES_NTSC_PIXEL_IN( in_index, color_in ) {\
unsigned n;\
kernelx##in_index = kernel##in_index;\
kernel##in_index = (n = (color_in), SNES_NTSC_IN_FORMAT( n ));\
}
/* Generate output pixel. Bits can be 24, 16, 15, or 32 (treated as 24):
24: RRRRRRRR GGGGGGGG BBBBBBBB
16: RRRRRGGG GGGBBBBB
15: RRRRRGG GGGBBBBB
0: xxxRRRRR RRRxxGGG GGGGGxxB BBBBBBBx (raw format; x = junk bits) */
#define SNES_NTSC_LORES_OUT( x, rgb_out, bits ) {\
ntsc_rgb_t raw =\
kernel0 [x ] + kernel1 [(x+12)%7+14] + kernel2 [(x+10)%7+28] +\
kernelx0 [(x+7)%14] + kernelx1 [(x+ 5)%7+21] + kernelx2 [(x+ 3)%7+35];\
SNES_NTSC_CLAMP_( raw, 1 );\
SNES_NTSC_OUT_( rgb_out, (bits), raw, 1 );\
}
/* Hires equivalents */
#define SNES_NTSC_HIRES_ROW( ntsc, burst, pixel1, pixel2, pixel3, pixel4, pixel5 ) \
char const* ktable = (char*) (ntsc)->table + burst * (snes_ntsc_burst_size * sizeof (ntsc_rgb_t));\
int const snes_pixel1_ = (pixel1);\
ntsc_rgb_t const* kernel1 = SNES_NTSC_IN_FORMAT( snes_pixel1_ );\
int const snes_pixel2_ = (pixel2);\
ntsc_rgb_t const* kernel2 = SNES_NTSC_IN_FORMAT( snes_pixel2_ );\
int const snes_pixel3_ = (pixel3);\
ntsc_rgb_t const* kernel3 = SNES_NTSC_IN_FORMAT( snes_pixel3_ );\
int const snes_pixel4_ = (pixel4);\
ntsc_rgb_t const* kernel4 = SNES_NTSC_IN_FORMAT( snes_pixel4_ );\
int const snes_pixel5_ = (pixel5);\
ntsc_rgb_t const* kernel5 = SNES_NTSC_IN_FORMAT( snes_pixel5_ );\
ntsc_rgb_t const* kernel0 = kernel1;\
ntsc_rgb_t const* kernelx0;\
ntsc_rgb_t const* kernelx1 = kernel1;\
ntsc_rgb_t const* kernelx2 = kernel1;\
ntsc_rgb_t const* kernelx3 = kernel1;\
ntsc_rgb_t const* kernelx4 = kernel1;\
ntsc_rgb_t const* kernelx5 = kernel1
#define SNES_NTSC_HIRES_OUT( x, rgb_out, bits ) {\
ntsc_rgb_t raw =\
kernel0 [ x ] + kernel2 [(x+5)%7+14] + kernel4 [(x+3)%7+28] +\
kernelx0 [(x+7)%7+7] + kernelx2 [(x+5)%7+21] + kernelx4 [(x+3)%7+35] +\
kernel1 [(x+6)%7 ] + kernel3 [(x+4)%7+14] + kernel5 [(x+2)%7+28] +\
kernelx1 [(x+6)%7+7] + kernelx3 [(x+4)%7+21] + kernelx5 [(x+2)%7+35];\
SNES_NTSC_CLAMP_( raw, 0 );\
SNES_NTSC_OUT_( rgb_out, (bits), raw, 0 );\
}
/* private */
enum { snes_ntsc_entry_size = 128 };
enum { snes_ntsc_color_count = 0x2000 };
typedef unsigned long ntsc_rgb_t;
struct snes_ntsc_t
{
ntsc_rgb_t table [snes_ntsc_color_count] [snes_ntsc_entry_size];
};
enum { snes_ntsc_burst_size = snes_ntsc_entry_size / snes_ntsc_burst_count };
enum { ntsc_rgb_builder = (1L << 21) | (1 << 11) | (1 << 1) };
enum { snes_ntsc_clamp_mask = ntsc_rgb_builder * 3 / 2 };
enum { snes_ntsc_clamp_add = ntsc_rgb_builder * 0x101 };
#define SNES_NTSC_RGB16( n ) \
(ntsc_rgb_t*) (ktable + ((n & 0x001E) | (n >> 1 & 0x03E0) | (n >> 2 & 0x3C00)) * \
(snes_ntsc_entry_size / 2 * sizeof (ntsc_rgb_t)))
#define SNES_NTSC_BGR15( n ) \
(ntsc_rgb_t*) (ktable + ((n << 9 & 0x3C00) | (n & 0x03E0) | (n >> 10 & 0x001E)) * \
(snes_ntsc_entry_size / 2 * sizeof (ntsc_rgb_t)))
#define SNES_NTSC_CLAMP_( io, shift ) {\
ntsc_rgb_t sub = io >> (9-shift) & snes_ntsc_clamp_mask;\
ntsc_rgb_t clamp = snes_ntsc_clamp_add - sub;\
io |= clamp;\
clamp -= sub;\
io &= clamp;\
}
#define SNES_NTSC_OUT_( rgb_out, bits, raw, x ) {\
if ( bits == 16 ) {\
rgb_out = (raw>>(13-x)& 0xF800)|(raw>>(8-x)&0x07E0)|(raw>>(4-x)&0x001F);\
rgb_out = ((rgb_out&0xf800)>>11)|((rgb_out&0x07c0)>>1)|((rgb_out&0x001f)<<10);\
rgb_out = snes.color_lookup_table[rgb_out];\
} else if ( bits == 24 || bits == 32 ) {\
rgb_out = (raw>>(5-x)&0xFF0000)|(raw>>(3-x)&0xFF00)|(raw>>(1-x)&0xFF);\
rgb_out = ((rgb_out&0xf80000)>>19)|((rgb_out&0x00f800)>>6)|((rgb_out&0x0000f8)<<7);\
rgb_out = snes.color_lookup_table[rgb_out];\
} else if ( bits == 15 ) {\
rgb_out = (raw>>(14-x)& 0x7C00)|(raw>>(9-x)&0x03E0)|(raw>>(4-x)&0x001F);\
rgb_out = ((rgb_out&0x7c00)>>10)|((rgb_out&0x03e0))|((rgb_out&0x001f)<<10);\
rgb_out = snes.color_lookup_table[rgb_out];\
} else {\
rgb_out = raw;\
}\
}
#endif
+251
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/* snes_ntsc 0.2.2. http://www.slack.net/~ant/ */
#include "snes_ntsc.h"
/* Copyright (C) 2006-2007 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
snes_ntsc_setup_t const snes_ntsc_monochrome = { 0,-1, 0, 0,.2, 0,.2,-.2,-.2,-1, 1, 0, 0 };
snes_ntsc_setup_t const snes_ntsc_composite = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 };
snes_ntsc_setup_t const snes_ntsc_svideo = { 0, 0, 0, 0,.2, 0,.2, -1, -1, 0, 1, 0, 0 };
snes_ntsc_setup_t const snes_ntsc_rgb = { 0, 0, 0, 0,.2, 0,.7, -1, -1,-1, 1, 0, 0 };
#define alignment_count 3
#define burst_count 3
#define rescale_in 8
#define rescale_out 7
#define artifacts_mid 1.0f
#define fringing_mid 1.0f
#define std_decoder_hue 0
#define rgb_bits 7 /* half normal range to allow for doubled hires pixels */
#define gamma_size 32
#include "snes_ntsc_impl.h"
/* 3 input pixels -> 8 composite samples */
pixel_info_t const snes_ntsc_pixels [alignment_count] = {
{ PIXEL_OFFSET( -4, -9 ), { 1, 1, .6667f, 0 } },
{ PIXEL_OFFSET( -2, -7 ), { .3333f, 1, 1, .3333f } },
{ PIXEL_OFFSET( 0, -5 ), { 0, .6667f, 1, 1 } },
};
static void merge_kernel_fields( snes_ntsc_rgb_t* io )
{
int n;
for ( n = burst_size; n; --n )
{
snes_ntsc_rgb_t p0 = io [burst_size * 0] + rgb_bias;
snes_ntsc_rgb_t p1 = io [burst_size * 1] + rgb_bias;
snes_ntsc_rgb_t p2 = io [burst_size * 2] + rgb_bias;
/* merge colors without losing precision */
io [burst_size * 0] =
((p0 + p1 - ((p0 ^ p1) & snes_ntsc_rgb_builder)) >> 1) - rgb_bias;
io [burst_size * 1] =
((p1 + p2 - ((p1 ^ p2) & snes_ntsc_rgb_builder)) >> 1) - rgb_bias;
io [burst_size * 2] =
((p2 + p0 - ((p2 ^ p0) & snes_ntsc_rgb_builder)) >> 1) - rgb_bias;
++io;
}
}
static void correct_errors( snes_ntsc_rgb_t color, snes_ntsc_rgb_t* out )
{
int n;
for ( n = burst_count; n; --n )
{
unsigned i;
for ( i = 0; i < rgb_kernel_size / 2; i++ )
{
snes_ntsc_rgb_t error = color -
out [i ] - out [(i+12)%14+14] - out [(i+10)%14+28] -
out [i + 7] - out [i + 5 +14] - out [i + 3 +28];
DISTRIBUTE_ERROR( i+3+28, i+5+14, i+7 );
}
out += alignment_count * rgb_kernel_size;
}
}
void snes_ntsc_init( snes_ntsc_t* ntsc, snes_ntsc_setup_t const* setup )
{
int merge_fields;
int entry;
init_t impl;
if ( !setup )
setup = &snes_ntsc_composite;
init( &impl, setup );
merge_fields = setup->merge_fields;
if ( setup->artifacts <= -1 && setup->fringing <= -1 )
merge_fields = 1;
for ( entry = 0; entry < snes_ntsc_palette_size; entry++ )
{
/* Reduce number of significant bits of source color. Clearing the
low bits of R and B were least notictable. Modifying green was too
noticeable. */
int ir = entry >> 8 & 0x1E;
int ig = entry >> 4 & 0x1F;
int ib = entry << 1 & 0x1E;
#if SNES_NTSC_BSNES_COLORTBL
if ( setup->bsnes_colortbl )
{
int bgr15 = (ib << 10) | (ig << 5) | ir;
unsigned long rgb16 = setup->bsnes_colortbl [bgr15];
ir = rgb16 >> 11 & 0x1E;
ig = rgb16 >> 6 & 0x1F;
ib = rgb16 & 0x1E;
}
#endif
{
float rr = impl.to_float [ir];
float gg = impl.to_float [ig];
float bb = impl.to_float [ib];
float y, i, q = RGB_TO_YIQ( rr, gg, bb, y, i );
int r, g, b = YIQ_TO_RGB( y, i, q, impl.to_rgb, int, r, g );
snes_ntsc_rgb_t rgb = PACK_RGB( r, g, b );
snes_ntsc_rgb_t* out = ntsc->table [entry];
gen_kernel( &impl, y, i, q, out );
if ( merge_fields )
merge_kernel_fields( out );
correct_errors( rgb, out );
}
}
}
#ifndef SNES_NTSC_NO_BLITTERS
void snes_ntsc_blit( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width,
int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch )
{
int chunk_count = (in_width - 1) / snes_ntsc_in_chunk;
for ( ; in_height; --in_height )
{
SNES_NTSC_IN_T const* line_in = input;
SNES_NTSC_BEGIN_ROW( ntsc, burst_phase,
snes_ntsc_black, snes_ntsc_black, SNES_NTSC_ADJ_IN( *line_in ) );
snes_ntsc_out_t* restrict line_out = (snes_ntsc_out_t*) rgb_out;
int n;
++line_in;
for ( n = chunk_count; n; --n )
{
/* order of input and output pixels must not be altered */
SNES_NTSC_COLOR_IN( 0, SNES_NTSC_ADJ_IN( line_in [0] ) );
SNES_NTSC_RGB_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 1, SNES_NTSC_ADJ_IN( line_in [1] ) );
SNES_NTSC_RGB_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 2, SNES_NTSC_ADJ_IN( line_in [2] ) );
SNES_NTSC_RGB_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
line_in += 3;
line_out += 7;
}
/* finish final pixels */
SNES_NTSC_COLOR_IN( 0, snes_ntsc_black );
SNES_NTSC_RGB_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 1, snes_ntsc_black );
SNES_NTSC_RGB_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 2, snes_ntsc_black );
SNES_NTSC_RGB_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_RGB_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
burst_phase = (burst_phase + 1) % snes_ntsc_burst_count;
input += in_row_width;
rgb_out = (char*) rgb_out + out_pitch;
}
}
void snes_ntsc_blit_hires( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width,
int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch )
{
int chunk_count = (in_width - 2) / (snes_ntsc_in_chunk * 2);
for ( ; in_height; --in_height )
{
SNES_NTSC_IN_T const* line_in = input;
SNES_NTSC_HIRES_ROW( ntsc, burst_phase,
snes_ntsc_black, snes_ntsc_black, snes_ntsc_black,
SNES_NTSC_ADJ_IN( line_in [0] ),
SNES_NTSC_ADJ_IN( line_in [1] ) );
snes_ntsc_out_t* restrict line_out = (snes_ntsc_out_t*) rgb_out;
int n;
line_in += 2;
for ( n = chunk_count; n; --n )
{
/* twice as many input pixels per chunk */
SNES_NTSC_COLOR_IN( 0, SNES_NTSC_ADJ_IN( line_in [0] ) );
SNES_NTSC_HIRES_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 1, SNES_NTSC_ADJ_IN( line_in [1] ) );
SNES_NTSC_HIRES_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 2, SNES_NTSC_ADJ_IN( line_in [2] ) );
SNES_NTSC_HIRES_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 3, SNES_NTSC_ADJ_IN( line_in [3] ) );
SNES_NTSC_HIRES_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 4, SNES_NTSC_ADJ_IN( line_in [4] ) );
SNES_NTSC_HIRES_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 5, SNES_NTSC_ADJ_IN( line_in [5] ) );
SNES_NTSC_HIRES_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_HIRES_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
line_in += 6;
line_out += 7;
}
SNES_NTSC_COLOR_IN( 0, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 1, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 2, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 3, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 4, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_COLOR_IN( 5, snes_ntsc_black );
SNES_NTSC_HIRES_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH );
SNES_NTSC_HIRES_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH );
burst_phase = (burst_phase + 1) % snes_ntsc_burst_count;
input += in_row_width;
rgb_out = (char*) rgb_out + out_pitch;
}
}
#endif
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/* SNES NTSC video filter */
/* snes_ntsc 0.2.2 */
#ifndef SNES_NTSC_H
#define SNES_NTSC_H
#include "snes_ntsc_config.h"
#ifdef __cplusplus
extern "C" {
#endif
/* Image parameters, ranging from -1.0 to 1.0. Actual internal values shown
in parenthesis and should remain fairly stable in future versions. */
typedef struct snes_ntsc_setup_t
{
/* Basic parameters */
double hue; /* -1 = -180 degrees +1 = +180 degrees */
double saturation; /* -1 = grayscale (0.0) +1 = oversaturated colors (2.0) */
double contrast; /* -1 = dark (0.5) +1 = light (1.5) */
double brightness; /* -1 = dark (0.5) +1 = light (1.5) */
double sharpness; /* edge contrast enhancement/blurring */
/* Advanced parameters */
double gamma; /* -1 = dark (1.5) +1 = light (0.5) */
double resolution; /* image resolution */
double artifacts; /* artifacts caused by color changes */
double fringing; /* color artifacts caused by brightness changes */
double bleed; /* color bleed (color resolution reduction) */
int merge_fields; /* if 1, merges even and odd fields together to reduce flicker */
float const* decoder_matrix; /* optional RGB decoder matrix, 6 elements */
unsigned long const* bsnes_colortbl; /* undocumented; set to 0 */
} snes_ntsc_setup_t;
/* Video format presets */
extern snes_ntsc_setup_t const snes_ntsc_composite; /* color bleeding + artifacts */
extern snes_ntsc_setup_t const snes_ntsc_svideo; /* color bleeding only */
extern snes_ntsc_setup_t const snes_ntsc_rgb; /* crisp image */
extern snes_ntsc_setup_t const snes_ntsc_monochrome;/* desaturated + artifacts */
/* Initializes and adjusts parameters. Can be called multiple times on the same
snes_ntsc_t object. Can pass NULL for either parameter. */
typedef struct snes_ntsc_t snes_ntsc_t;
void snes_ntsc_init( snes_ntsc_t* ntsc, snes_ntsc_setup_t const* setup );
/* Filters one or more rows of pixels. Input pixel format is set by SNES_NTSC_IN_FORMAT
and output RGB depth is set by SNES_NTSC_OUT_DEPTH. Both default to 16-bit RGB.
In_row_width is the number of pixels to get to the next input row. Out_pitch
is the number of *bytes* to get to the next output row. */
void snes_ntsc_blit( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input,
long in_row_width, int burst_phase, int in_width, int in_height,
void* rgb_out, long out_pitch );
void snes_ntsc_blit_hires( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input,
long in_row_width, int burst_phase, int in_width, int in_height,
void* rgb_out, long out_pitch );
/* Number of output pixels written by low-res blitter for given input width. Width
might be rounded down slightly; use SNES_NTSC_IN_WIDTH() on result to find rounded
value. Guaranteed not to round 256 down at all. */
#define SNES_NTSC_OUT_WIDTH( in_width ) \
((((in_width) - 1) / snes_ntsc_in_chunk + 1) * snes_ntsc_out_chunk)
/* Number of low-res input pixels that will fit within given output width. Might be
rounded down slightly; use SNES_NTSC_OUT_WIDTH() on result to find rounded
value. */
#define SNES_NTSC_IN_WIDTH( out_width ) \
(((out_width) / snes_ntsc_out_chunk - 1) * snes_ntsc_in_chunk + 1)
/* Interface for user-defined custom blitters */
enum { snes_ntsc_in_chunk = 3 }; /* number of input pixels read per chunk */
enum { snes_ntsc_out_chunk = 7 }; /* number of output pixels generated per chunk */
enum { snes_ntsc_black = 0 }; /* palette index for black */
enum { snes_ntsc_burst_count = 3 }; /* burst phase cycles through 0, 1, and 2 */
/* Begins outputting row and starts three pixels. First pixel will be cut off a bit.
Use snes_ntsc_black for unused pixels. Declares variables, so must be before first
statement in a block (unless you're using C++). */
#define SNES_NTSC_BEGIN_ROW( ntsc, burst, pixel0, pixel1, pixel2 ) \
char const* ktable = \
(char const*) (ntsc)->table + burst * (snes_ntsc_burst_size * sizeof (snes_ntsc_rgb_t));\
SNES_NTSC_BEGIN_ROW_6_( pixel0, pixel1, pixel2, SNES_NTSC_IN_FORMAT, ktable )
/* Begins input pixel */
#define SNES_NTSC_COLOR_IN( index, color ) \
SNES_NTSC_COLOR_IN_( index, color, SNES_NTSC_IN_FORMAT, ktable )
/* Generates output pixel. Bits can be 24, 16, 15, 14, 32 (treated as 24), or 0:
24: RRRRRRRR GGGGGGGG BBBBBBBB (8-8-8 RGB)
16: RRRRRGGG GGGBBBBB (5-6-5 RGB)
15: RRRRRGG GGGBBBBB (5-5-5 RGB)
14: BBBBBGG GGGRRRRR (5-5-5 BGR, native SNES format)
0: xxxRRRRR RRRxxGGG GGGGGxxB BBBBBBBx (native internal format; x = junk bits) */
#define SNES_NTSC_RGB_OUT( index, rgb_out, bits ) \
SNES_NTSC_RGB_OUT_14_( index, rgb_out, bits, 1 )
/* Hires equivalents */
#define SNES_NTSC_HIRES_ROW( ntsc, burst, pixel1, pixel2, pixel3, pixel4, pixel5 ) \
char const* ktable = \
(char const*) (ntsc)->table + burst * (snes_ntsc_burst_size * sizeof (snes_ntsc_rgb_t));\
unsigned const snes_ntsc_pixel1_ = (pixel1);\
snes_ntsc_rgb_t const* kernel1 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel1_ );\
unsigned const snes_ntsc_pixel2_ = (pixel2);\
snes_ntsc_rgb_t const* kernel2 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel2_ );\
unsigned const snes_ntsc_pixel3_ = (pixel3);\
snes_ntsc_rgb_t const* kernel3 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel3_ );\
unsigned const snes_ntsc_pixel4_ = (pixel4);\
snes_ntsc_rgb_t const* kernel4 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel4_ );\
unsigned const snes_ntsc_pixel5_ = (pixel5);\
snes_ntsc_rgb_t const* kernel5 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel5_ );\
snes_ntsc_rgb_t const* kernel0 = kernel1;\
snes_ntsc_rgb_t const* kernelx0;\
snes_ntsc_rgb_t const* kernelx1 = kernel1;\
snes_ntsc_rgb_t const* kernelx2 = kernel1;\
snes_ntsc_rgb_t const* kernelx3 = kernel1;\
snes_ntsc_rgb_t const* kernelx4 = kernel1;\
snes_ntsc_rgb_t const* kernelx5 = kernel1
#define SNES_NTSC_HIRES_OUT( x, rgb_out, bits ) {\
snes_ntsc_rgb_t raw_ =\
kernel0 [ x ] + kernel2 [(x+5)%7+14] + kernel4 [(x+3)%7+28] +\
kernelx0 [(x+7)%7+7] + kernelx2 [(x+5)%7+21] + kernelx4 [(x+3)%7+35] +\
kernel1 [(x+6)%7 ] + kernel3 [(x+4)%7+14] + kernel5 [(x+2)%7+28] +\
kernelx1 [(x+6)%7+7] + kernelx3 [(x+4)%7+21] + kernelx5 [(x+2)%7+35];\
SNES_NTSC_CLAMP_( raw_, 0 );\
SNES_NTSC_RGB_OUT_( rgb_out, (bits), 0 );\
}
/* private */
enum { snes_ntsc_entry_size = 128 };
enum { snes_ntsc_palette_size = 0x2000 };
typedef unsigned long snes_ntsc_rgb_t;
struct snes_ntsc_t {
snes_ntsc_rgb_t table [snes_ntsc_palette_size] [snes_ntsc_entry_size];
};
enum { snes_ntsc_burst_size = snes_ntsc_entry_size / snes_ntsc_burst_count };
#define SNES_NTSC_RGB16( ktable, n ) \
(snes_ntsc_rgb_t const*) (ktable + ((n & 0x001E) | (n >> 1 & 0x03E0) | (n >> 2 & 0x3C00)) * \
(snes_ntsc_entry_size / 2 * sizeof (snes_ntsc_rgb_t)))
#define SNES_NTSC_BGR15( ktable, n ) \
(snes_ntsc_rgb_t const*) (ktable + ((n << 9 & 0x3C00) | (n & 0x03E0) | (n >> 10 & 0x001E)) * \
(snes_ntsc_entry_size / 2 * sizeof (snes_ntsc_rgb_t)))
/* common 3->7 ntsc macros */
#define SNES_NTSC_BEGIN_ROW_6_( pixel0, pixel1, pixel2, ENTRY, table ) \
unsigned const snes_ntsc_pixel0_ = (pixel0);\
snes_ntsc_rgb_t const* kernel0 = ENTRY( table, snes_ntsc_pixel0_ );\
unsigned const snes_ntsc_pixel1_ = (pixel1);\
snes_ntsc_rgb_t const* kernel1 = ENTRY( table, snes_ntsc_pixel1_ );\
unsigned const snes_ntsc_pixel2_ = (pixel2);\
snes_ntsc_rgb_t const* kernel2 = ENTRY( table, snes_ntsc_pixel2_ );\
snes_ntsc_rgb_t const* kernelx0;\
snes_ntsc_rgb_t const* kernelx1 = kernel0;\
snes_ntsc_rgb_t const* kernelx2 = kernel0
#define SNES_NTSC_RGB_OUT_14_( x, rgb_out, bits, shift ) {\
snes_ntsc_rgb_t raw_ =\
kernel0 [x ] + kernel1 [(x+12)%7+14] + kernel2 [(x+10)%7+28] +\
kernelx0 [(x+7)%14] + kernelx1 [(x+ 5)%7+21] + kernelx2 [(x+ 3)%7+35];\
SNES_NTSC_CLAMP_( raw_, shift );\
SNES_NTSC_RGB_OUT_( rgb_out, bits, shift );\
}
/* common ntsc macros */
#define snes_ntsc_rgb_builder ((1L << 21) | (1 << 11) | (1 << 1))
#define snes_ntsc_clamp_mask (snes_ntsc_rgb_builder * 3 / 2)
#define snes_ntsc_clamp_add (snes_ntsc_rgb_builder * 0x101)
#define SNES_NTSC_CLAMP_( io, shift ) {\
snes_ntsc_rgb_t sub = (io) >> (9-(shift)) & snes_ntsc_clamp_mask;\
snes_ntsc_rgb_t clamp = snes_ntsc_clamp_add - sub;\
io |= clamp;\
clamp -= sub;\
io &= clamp;\
}
#define SNES_NTSC_COLOR_IN_( index, color, ENTRY, table ) {\
unsigned color_;\
kernelx##index = kernel##index;\
kernel##index = (color_ = (color), ENTRY( table, color_ ));\
}
/* x is always zero except in snes_ntsc library */
/* original routine */
/*
#define SNES_NTSC_RGB_OUT_( rgb_out, bits, x ) {\
if ( bits == 16 )\
rgb_out = (raw_>>(13-x)& 0xF800)|(raw_>>(8-x)&0x07E0)|(raw_>>(4-x)&0x001F);\
if ( bits == 24 || bits == 32 )\
rgb_out = (raw_>>(5-x)&0xFF0000)|(raw_>>(3-x)&0xFF00)|(raw_>>(1-x)&0xFF);\
if ( bits == 15 )\
rgb_out = (raw_>>(14-x)& 0x7C00)|(raw_>>(9-x)&0x03E0)|(raw_>>(4-x)&0x001F);\
if ( bits == 14 )\
rgb_out = (raw_>>(24-x)& 0x001F)|(raw_>>(9-x)&0x03E0)|(raw_<<(6+x)&0x7C00);\
if ( bits == 0 )\
rgb_out = raw_ << x;\
}
*/
/* custom bsnes routine -- hooks into bsnes colortable */
#define SNES_NTSC_RGB_OUT_( rgb_out, bits, x ) {\
if ( bits == 16 ) {\
rgb_out = (raw_>>(13-x)& 0xF800)|(raw_>>(8-x)&0x07E0)|(raw_>>(4-x)&0x001F);\
rgb_out = ((rgb_out&0xf800)>>11)|((rgb_out&0x07c0)>>1)|((rgb_out&0x001f)<<10);\
rgb_out = snes.color_lookup_table[rgb_out];\
} else if ( bits == 24 || bits == 32 ) {\
rgb_out = (raw_>>(5-x)&0xFF0000)|(raw_>>(3-x)&0xFF00)|(raw_>>(1-x)&0xFF);\
rgb_out = ((rgb_out&0xf80000)>>19)|((rgb_out&0x00f800)>>6)|((rgb_out&0x0000f8)<<7);\
rgb_out = snes.color_lookup_table[rgb_out];\
} else if ( bits == 15 ) {\
rgb_out = (raw_>>(14-x)& 0x7C00)|(raw_>>(9-x)&0x03E0)|(raw_>>(4-x)&0x001F);\
rgb_out = ((rgb_out&0x7c00)>>10)|((rgb_out&0x03e0))|((rgb_out&0x001f)<<10);\
rgb_out = snes.color_lookup_table[rgb_out];\
} else {\
rgb_out = raw_ << x;\
}\
}
#ifdef __cplusplus
}
#endif
#endif
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/* Configure library by modifying this file */
#ifndef SNES_NTSC_CONFIG_H
#define SNES_NTSC_CONFIG_H
/* Format of source pixels */
/* #define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16 */
#define SNES_NTSC_IN_FORMAT SNES_NTSC_BGR15
/* The following affect the built-in blitter only; a custom blitter can
handle things however it wants. */
/* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */
#define SNES_NTSC_OUT_DEPTH 16
/* Type of input pixel values */
#define SNES_NTSC_IN_T unsigned short
/* Each raw pixel input value is passed through this. You might want to mask
the pixel index if you use the high bits as flags, etc. */
#define SNES_NTSC_ADJ_IN( in ) in
/* For each pixel, this is the basic operation:
output_color = SNES_NTSC_ADJ_IN( SNES_NTSC_IN_T ) */
#endif
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/* snes_ntsc 0.2.2. http://www.slack.net/~ant/ */
/* Common implementation of NTSC filters */
#include <assert.h>
#include <math.h>
/* Copyright (C) 2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#define DISABLE_CORRECTION 0
#undef PI
#define PI 3.14159265358979323846f
#ifndef LUMA_CUTOFF
#define LUMA_CUTOFF 0.20
#endif
#ifndef gamma_size
#define gamma_size 1
#endif
#ifndef rgb_bits
#define rgb_bits 8
#endif
#ifndef artifacts_max
#define artifacts_max (artifacts_mid * 1.5f)
#endif
#ifndef fringing_max
#define fringing_max (fringing_mid * 2)
#endif
#ifndef STD_HUE_CONDITION
#define STD_HUE_CONDITION( setup ) 1
#endif
#define ext_decoder_hue (std_decoder_hue + 15)
#define rgb_unit (1 << rgb_bits)
#define rgb_offset (rgb_unit * 2 + 0.5f)
enum { burst_size = snes_ntsc_entry_size / burst_count };
enum { kernel_half = 16 };
enum { kernel_size = kernel_half * 2 + 1 };
typedef struct init_t
{
float to_rgb [burst_count * 6];
float to_float [gamma_size];
float contrast;
float brightness;
float artifacts;
float fringing;
float kernel [rescale_out * kernel_size * 2];
} init_t;
#define ROTATE_IQ( i, q, sin_b, cos_b ) {\
float t;\
t = i * cos_b - q * sin_b;\
q = i * sin_b + q * cos_b;\
i = t;\
}
static void init_filters( init_t* impl, snes_ntsc_setup_t const* setup )
{
#if rescale_out > 1
float kernels [kernel_size * 2];
#else
float* const kernels = impl->kernel;
#endif
/* generate luma (y) filter using sinc kernel */
{
/* sinc with rolloff (dsf) */
float const rolloff = 1 + (float) setup->sharpness * (float) 0.032;
float const maxh = 32;
float const pow_a_n = (float) pow( rolloff, maxh );
float sum;
int i;
/* quadratic mapping to reduce negative (blurring) range */
float to_angle = (float) setup->resolution + 1;
to_angle = PI / maxh * (float) LUMA_CUTOFF * (to_angle * to_angle + 1);
kernels [kernel_size * 3 / 2] = maxh; /* default center value */
for ( i = 0; i < kernel_half * 2 + 1; i++ )
{
int x = i - kernel_half;
float angle = x * to_angle;
/* instability occurs at center point with rolloff very close to 1.0 */
if ( x || pow_a_n > (float) 1.056 || pow_a_n < (float) 0.981 )
{
float rolloff_cos_a = rolloff * (float) cos( angle );
float num = 1 - rolloff_cos_a -
pow_a_n * (float) cos( maxh * angle ) +
pow_a_n * rolloff * (float) cos( (maxh - 1) * angle );
float den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff;
float dsf = num / den;
kernels [kernel_size * 3 / 2 - kernel_half + i] = dsf - (float) 0.5;
}
}
/* apply blackman window and find sum */
sum = 0;
for ( i = 0; i < kernel_half * 2 + 1; i++ )
{
float x = PI * 2 / (kernel_half * 2) * i;
float blackman = 0.42f - 0.5f * (float) cos( x ) + 0.08f * (float) cos( x * 2 );
sum += (kernels [kernel_size * 3 / 2 - kernel_half + i] *= blackman);
}
/* normalize kernel */
sum = 1.0f / sum;
for ( i = 0; i < kernel_half * 2 + 1; i++ )
{
int x = kernel_size * 3 / 2 - kernel_half + i;
kernels [x] *= sum;
assert( kernels [x] == kernels [x] ); /* catch numerical instability */
}
}
/* generate chroma (iq) filter using gaussian kernel */
{
float const cutoff_factor = -0.03125f;
float cutoff = (float) setup->bleed;
int i;
if ( cutoff < 0 )
{
/* keep extreme value accessible only near upper end of scale (1.0) */
cutoff *= cutoff;
cutoff *= cutoff;
cutoff *= cutoff;
cutoff *= -30.0f / 0.65f;
}
cutoff = cutoff_factor - 0.65f * cutoff_factor * cutoff;
for ( i = -kernel_half; i <= kernel_half; i++ )
kernels [kernel_size / 2 + i] = (float) exp( i * i * cutoff );
/* normalize even and odd phases separately */
for ( i = 0; i < 2; i++ )
{
float sum = 0;
int x;
for ( x = i; x < kernel_size; x += 2 )
sum += kernels [x];
sum = 1.0f / sum;
for ( x = i; x < kernel_size; x += 2 )
{
kernels [x] *= sum;
assert( kernels [x] == kernels [x] ); /* catch numerical instability */
}
}
}
/*
printf( "luma:\n" );
for ( i = kernel_size; i < kernel_size * 2; i++ )
printf( "%f\n", kernels [i] );
printf( "chroma:\n" );
for ( i = 0; i < kernel_size; i++ )
printf( "%f\n", kernels [i] );
*/
/* generate linear rescale kernels */
#if rescale_out > 1
{
float weight = 1.0f;
float* out = impl->kernel;
int n = rescale_out;
do
{
float remain = 0;
int i;
weight -= 1.0f / rescale_in;
for ( i = 0; i < kernel_size * 2; i++ )
{
float cur = kernels [i];
float m = cur * weight;
*out++ = m + remain;
remain = cur - m;
}
}
while ( --n );
}
#endif
}
static float const default_decoder [6] =
{ 0.956f, 0.621f, -0.272f, -0.647f, -1.105f, 1.702f };
static void init( init_t* impl, snes_ntsc_setup_t const* setup )
{
impl->brightness = (float) setup->brightness * (0.5f * rgb_unit) + rgb_offset;
impl->contrast = (float) setup->contrast * (0.5f * rgb_unit) + rgb_unit;
#ifdef default_palette_contrast
if ( !setup->palette )
impl->contrast *= default_palette_contrast;
#endif
impl->artifacts = (float) setup->artifacts;
if ( impl->artifacts > 0 )
impl->artifacts *= artifacts_max - artifacts_mid;
impl->artifacts = impl->artifacts * artifacts_mid + artifacts_mid;
impl->fringing = (float) setup->fringing;
if ( impl->fringing > 0 )
impl->fringing *= fringing_max - fringing_mid;
impl->fringing = impl->fringing * fringing_mid + fringing_mid;
init_filters( impl, setup );
/* generate gamma table */
if ( gamma_size > 1 )
{
float const to_float = 1.0f / (gamma_size - (gamma_size > 1));
float const gamma = 1.1333f - (float) setup->gamma * 0.5f;
/* match common PC's 2.2 gamma to TV's 2.65 gamma */
int i;
for ( i = 0; i < gamma_size; i++ )
impl->to_float [i] =
(float) pow( i * to_float, gamma ) * impl->contrast + impl->brightness;
}
/* setup decoder matricies */
{
float hue = (float) setup->hue * PI + PI / 180 * ext_decoder_hue;
float sat = (float) setup->saturation + 1;
float const* decoder = setup->decoder_matrix;
if ( !decoder )
{
decoder = default_decoder;
if ( STD_HUE_CONDITION( setup ) )
hue += PI / 180 * (std_decoder_hue - ext_decoder_hue);
}
{
float s = (float) sin( hue ) * sat;
float c = (float) cos( hue ) * sat;
float* out = impl->to_rgb;
int n;
n = burst_count;
do
{
float const* in = decoder;
int n = 3;
do
{
float i = *in++;
float q = *in++;
*out++ = i * c - q * s;
*out++ = i * s + q * c;
}
while ( --n );
if ( burst_count <= 1 )
break;
ROTATE_IQ( s, c, 0.866025f, -0.5f ); /* +120 degrees */
}
while ( --n );
}
}
}
/* kernel generation */
#define RGB_TO_YIQ( r, g, b, y, i ) (\
(y = (r) * 0.299f + (g) * 0.587f + (b) * 0.114f),\
(i = (r) * 0.596f - (g) * 0.275f - (b) * 0.321f),\
((r) * 0.212f - (g) * 0.523f + (b) * 0.311f)\
)
#define YIQ_TO_RGB( y, i, q, to_rgb, type, r, g ) (\
r = (type) (y + to_rgb [0] * i + to_rgb [1] * q),\
g = (type) (y + to_rgb [2] * i + to_rgb [3] * q),\
(type) (y + to_rgb [4] * i + to_rgb [5] * q)\
)
#define PACK_RGB( r, g, b ) ((r) << 21 | (g) << 11 | (b) << 1)
enum { rgb_kernel_size = burst_size / alignment_count };
enum { rgb_bias = rgb_unit * 2 * snes_ntsc_rgb_builder };
typedef struct pixel_info_t
{
int offset;
float negate;
float kernel [4];
} pixel_info_t;
#if rescale_in > 1
#define PIXEL_OFFSET_( ntsc, scaled ) \
(kernel_size / 2 + ntsc + (scaled != 0) + (rescale_out - scaled) % rescale_out + \
(kernel_size * 2 * scaled))
#define PIXEL_OFFSET( ntsc, scaled ) \
PIXEL_OFFSET_( ((ntsc) - (scaled) / rescale_out * rescale_in),\
(((scaled) + rescale_out * 10) % rescale_out) ),\
(1.0f - (((ntsc) + 100) & 2))
#else
#define PIXEL_OFFSET( ntsc, scaled ) \
(kernel_size / 2 + (ntsc) - (scaled)),\
(1.0f - (((ntsc) + 100) & 2))
#endif
extern pixel_info_t const snes_ntsc_pixels [alignment_count];
/* Generate pixel at all burst phases and column alignments */
static void gen_kernel( init_t* impl, float y, float i, float q, snes_ntsc_rgb_t* out )
{
/* generate for each scanline burst phase */
float const* to_rgb = impl->to_rgb;
int burst_remain = burst_count;
y -= rgb_offset;
do
{
/* Encode yiq into *two* composite signals (to allow control over artifacting).
Convolve these with kernels which: filter respective components, apply
sharpening, and rescale horizontally. Convert resulting yiq to rgb and pack
into integer. Based on algorithm by NewRisingSun. */
pixel_info_t const* pixel = snes_ntsc_pixels;
int alignment_remain = alignment_count;
do
{
/* negate is -1 when composite starts at odd multiple of 2 */
float const yy = y * impl->fringing * pixel->negate;
float const ic0 = (i + yy) * pixel->kernel [0];
float const qc1 = (q + yy) * pixel->kernel [1];
float const ic2 = (i - yy) * pixel->kernel [2];
float const qc3 = (q - yy) * pixel->kernel [3];
float const factor = impl->artifacts * pixel->negate;
float const ii = i * factor;
float const yc0 = (y + ii) * pixel->kernel [0];
float const yc2 = (y - ii) * pixel->kernel [2];
float const qq = q * factor;
float const yc1 = (y + qq) * pixel->kernel [1];
float const yc3 = (y - qq) * pixel->kernel [3];
float const* k = &impl->kernel [pixel->offset];
int n;
++pixel;
for ( n = rgb_kernel_size; n; --n )
{
float i = k[0]*ic0 + k[2]*ic2;
float q = k[1]*qc1 + k[3]*qc3;
float y = k[kernel_size+0]*yc0 + k[kernel_size+1]*yc1 +
k[kernel_size+2]*yc2 + k[kernel_size+3]*yc3 + rgb_offset;
if ( rescale_out <= 1 )
k--;
else if ( k < &impl->kernel [kernel_size * 2 * (rescale_out - 1)] )
k += kernel_size * 2 - 1;
else
k -= kernel_size * 2 * (rescale_out - 1) + 2;
{
int r, g, b = YIQ_TO_RGB( y, i, q, to_rgb, int, r, g );
*out++ = PACK_RGB( r, g, b ) - rgb_bias;
}
}
}
while ( alignment_count > 1 && --alignment_remain );
if ( burst_count <= 1 )
break;
to_rgb += 6;
ROTATE_IQ( i, q, -0.866025f, -0.5f ); /* -120 degrees */
}
while ( --burst_remain );
}
static void correct_errors( snes_ntsc_rgb_t color, snes_ntsc_rgb_t* out );
#if DISABLE_CORRECTION
#define CORRECT_ERROR( a ) { out [i] += rgb_bias; }
#define DISTRIBUTE_ERROR( a, b, c ) { out [i] += rgb_bias; }
#else
#define CORRECT_ERROR( a ) { out [a] += error; }
#define DISTRIBUTE_ERROR( a, b, c ) {\
snes_ntsc_rgb_t fourth = (error + 2 * snes_ntsc_rgb_builder) >> 2;\
fourth &= (rgb_bias >> 1) - snes_ntsc_rgb_builder;\
fourth -= rgb_bias >> 2;\
out [a] += fourth;\
out [b] += fourth;\
out [c] += fourth;\
out [i] += error - (fourth * 3);\
}
#endif
#define RGB_PALETTE_OUT( rgb, out_ )\
{\
unsigned char* out = (out_);\
snes_ntsc_rgb_t clamped = (rgb);\
SNES_NTSC_CLAMP_( clamped, (8 - rgb_bits) );\
out [0] = (unsigned char) (clamped >> 21);\
out [1] = (unsigned char) (clamped >> 11);\
out [2] = (unsigned char) (clamped >> 1);\
}
/* blitter related */
#ifndef restrict
#if defined (__GNUC__)
#define restrict __restrict__
#elif defined (_MSC_VER) && _MSC_VER > 1300
#define restrict __restrict
#else
/* no support for restricted pointers */
#define restrict
#endif
#endif
#include <limits.h>
#if SNES_NTSC_OUT_DEPTH <= 16
#if USHRT_MAX == 0xFFFF
typedef unsigned short snes_ntsc_out_t;
#else
#error "Need 16-bit int type"
#endif
#else
#if UINT_MAX == 0xFFFFFFFF
typedef unsigned int snes_ntsc_out_t;
#elif ULONG_MAX == 0xFFFFFFFF
typedef unsigned long snes_ntsc_out_t;
#else
#error "Need 32-bit int type"
#endif
#endif
+1 -97
View File
@@ -1,100 +1,4 @@
/*
* interpolation routines are located in: /src/lib/libinterp.h
*/
/*
inline uint Audio::bind_range(uint min, uint max, uint index) {
return index < min ? min : index > max ? max : index;
}
void Audio::resample_point(
uint32 *output, uint32 *input, uint output_samples, uint input_samples
) {
double scalar = double(input_samples--) / double(output_samples--); //convert lengths to upper bounds
double sindex = 0.0;
for(uint x = 0; x <= output_samples; x++) {
uint32 y0 = input[bind_range(0, input_samples, uint32(sindex) + 0)];
uint32 y1 = input[bind_range(0, input_samples, uint32(sindex) + 1)];
double mu = sindex - uint(sindex); //calculate fractional portion of step
uint16 yl = interpolate_point(mu, int16(y0 >> 0), int16(y1 >> 0));
uint16 yr = interpolate_point(mu, int16(y0 >> 16), int16(y1 >> 16));
output[x] = (yl << 0) + (yr << 16);
sindex += scalar;
}
}
void Audio::resample_linear(
uint32 *output, uint32 *input, uint output_samples, uint input_samples
) {
double scalar = double(input_samples--) / double(output_samples--); //convert lengths to upper bounds
double sindex = 0.0;
for(uint x = 0; x <= output_samples; x++) {
uint32 y0 = input[bind_range(0, input_samples, uint32(sindex) + 0)];
uint32 y1 = input[bind_range(0, input_samples, uint32(sindex) + 1)];
double mu = sindex - uint(sindex); //calculate fractional portion of step
uint16 yl = interpolate_linear(mu, int16(y0 >> 0), int16(y1 >> 0));
uint16 yr = interpolate_linear(mu, int16(y0 >> 16), int16(y1 >> 16));
output[x] = (yl << 0) + (yr << 16);
sindex += scalar;
}
}
void Audio::resample_cosine(
uint32 *output, uint32 *input, uint output_samples, uint input_samples
) {
double scalar = double(input_samples--) / double(output_samples--); //convert lengths to upper bounds
double sindex = 0.0;
for(uint x = 0; x <= output_samples; x++) {
uint32 y0 = input[bind_range(0, input_samples, uint32(sindex) + 0)];
uint32 y1 = input[bind_range(0, input_samples, uint32(sindex) + 1)];
double mu = sindex - uint(sindex); //calculate fractional portion of step
uint16 yl = interpolate_cosine(mu, int16(y0 >> 0), int16(y1 >> 0));
uint16 yr = interpolate_cosine(mu, int16(y0 >> 16), int16(y1 >> 16));
output[x] = (yl << 0) + (yr << 16);
sindex += scalar;
}
}
void Audio::resample_cubic(
uint32 *output, uint32 *input, uint output_samples, uint input_samples
) {
double scalar = double(input_samples--) / double(output_samples--); //convert lengths to upper bounds
double sindex = 0.0;
for(uint x = 0; x <= output_samples; x++) {
uint32 y0 = input[bind_range(0, input_samples, uint32(sindex) - 1)];
uint32 y1 = input[bind_range(0, input_samples, uint32(sindex) + 0)];
uint32 y2 = input[bind_range(0, input_samples, uint32(sindex) + 1)];
uint32 y3 = input[bind_range(0, input_samples, uint32(sindex) + 2)];
double mu = sindex - uint(sindex); //calculate fractional portion of step
uint16 yl = sclamp<16>( interpolate_cubic(mu, int16(y0 >> 0), int16(y1 >> 0), int16(y2 >> 0), int16(y3 >> 0)) );
uint16 yr = sclamp<16>( interpolate_cubic(mu, int16(y0 >> 16), int16(y1 >> 16), int16(y2 >> 16), int16(y3 >> 16)) );
output[x] = (yl << 0) + (yr << 16);
sindex += scalar;
}
}
void Audio::resample_hermite(
uint32 *output, uint32 *input, uint output_samples, uint input_samples
) {
double scalar = double(input_samples--) / double(output_samples--); //convert lengths to upper bounds
double sindex = 0.0;
for(uint x = 0; x <= output_samples; x++) {
uint32 y0 = input[bind_range(0, input_samples, uint32(sindex) - 1)];
uint32 y1 = input[bind_range(0, input_samples, uint32(sindex) + 0)];
uint32 y2 = input[bind_range(0, input_samples, uint32(sindex) + 1)];
uint32 y3 = input[bind_range(0, input_samples, uint32(sindex) + 2)];
double mu = sindex - uint(sindex); //calculate fractional portion of step
uint16 yl = sclamp<16>( interpolate_hermite(mu, 0.0, 0.0, int16(y0 >> 0), int16(y1 >> 0), int16(y2 >> 0), int16(y3 >> 0)) );
uint16 yr = sclamp<16>( interpolate_hermite(mu, 0.0, 0.0, int16(y0 >> 16), int16(y1 >> 16), int16(y2 >> 16), int16(y3 >> 16)) );
output[x] = (yl << 0) + (yr << 16);
sindex += scalar;
}
}
*/
//
#include "audio.h"
void Audio::update_frequency() {
uint freq = config::audio.frequency;
+5 -9
View File
@@ -1,3 +1,6 @@
#ifndef AUDIO_H
#define AUDIO_H
class Audio {
public:
uint frequency, latency;
@@ -7,14 +10,7 @@ uint frequency, latency;
virtual void init() {}
virtual void term() {}
/*
uint bind_range(uint min, uint max, uint index);
void resample_point (uint32 *output, uint32 *input, uint output_samples, uint input_samples);
void resample_linear (uint32 *output, uint32 *input, uint output_samples, uint input_samples);
void resample_cosine (uint32 *output, uint32 *input, uint output_samples, uint input_samples);
void resample_cubic (uint32 *output, uint32 *input, uint output_samples, uint input_samples);
void resample_hermite(uint32 *output, uint32 *input, uint output_samples, uint input_samples);
*/
Audio();
} *uiAudio;
#endif
+3 -3
View File
@@ -2,7 +2,7 @@ void AudioDS::sample(uint16 l_sample, uint16 r_sample) {
data.buffer[data.buffer_pos++] = (l_sample << 0) + (r_sample << 16);
if(data.buffer_pos < latency)return;
uint32 ring_pos, pos, size;
DWORD ring_pos, pos, size;
for(;;) {
dsb_b->GetCurrentPosition(&pos, 0);
ring_pos = pos / data.ring_size;
@@ -30,7 +30,7 @@ void *output;
data.buffer[data.buffer_pos++] = (l_sample << 0) + (r_sample << 16);
//if(data.buffer_pos & 15)return;
uint32 ring_pos, pos, size;
DWORD ring_pos, pos, size;
dsb_b->GetCurrentPosition(&pos, 0);
ring_pos = pos / data.ring_size;
if(ring_pos == data.ring_pos)return;
@@ -66,7 +66,7 @@ void AudioDS::clear_audio() {
dsb_b->Stop();
dsb_b->SetCurrentPosition(0);
uint32 size;
DWORD size;
void *output;
dsb_b->Lock(0, data.ring_size * 3, &output, &size, 0, 0, 0);
memset(output, 0, size);
+2 -4
View File
@@ -1,5 +1,3 @@
#define IDI_APP_ICON 100
#define IDI_CONTROLLER 101
#define IDI_APP_ICON 100
IDI_APP_ICON ICON DISCARDABLE "../data/bsnes.ico"
IDI_CONTROLLER BITMAP DISCARDABLE "../data/snes_controller.bmp"
IDI_APP_ICON ICON DISCARDABLE "../data/bsnes.ico"
+84 -58
View File
@@ -9,62 +9,88 @@ struct System {
static IntegerSetting regulate_speed, speed;
static IntegerSetting speed_slowest, speed_slow, speed_normal, speed_fast, speed_fastest;
} system;
StringSetting System::video(&config_file, "system.video", "Video hardware interface", "");
StringSetting System::audio(&config_file, "system.audio", "Audio hardware interface", "");
StringSetting System::input(&config_file, "system.input", "Input hardware interface", "");
StringSetting System::video(&config(), "system.video", "Video hardware interface", "");
StringSetting System::audio(&config(), "system.audio", "Audio hardware interface", "");
StringSetting System::input(&config(), "system.input", "Input hardware interface", "");
StringSetting System::video_flags(&config_file, "system.video_flags", "Video hardware interface flags", "");
StringSetting System::audio_flags(&config_file, "system.audio_flags", "Audio hardware interface flags", "");
StringSetting System::input_flags(&config_file, "system.input_flags", "Input hardware interface flags", "");
StringSetting System::video_flags(&config(), "system.video_flags", "Video hardware interface flags", "");
StringSetting System::audio_flags(&config(), "system.audio_flags", "Audio hardware interface flags", "");
StringSetting System::input_flags(&config(), "system.input_flags", "Input hardware interface flags", "");
IntegerSetting System::regulate_speed(&config_file, "system.regulate_speed", "Regulate speed to 60hz (NTSC) / 50hz (PAL)", IntegerSetting::Boolean, true);
IntegerSetting System::regulate_speed(&config(), "system.regulate_speed", "Regulate speed to 60hz (NTSC) / 50hz (PAL)", IntegerSetting::Boolean, true);
IntegerSetting System::speed (0, "system.speed", "Current speed regulation setting (1-5)", IntegerSetting::Decimal, 3);
IntegerSetting System::speed_slowest (&config_file, "system.speed_slowest", "Slowest speed setting", IntegerSetting::Decimal, 50);
IntegerSetting System::speed_slow (&config_file, "system.speed_slow", "Slow speed setting", IntegerSetting::Decimal, 75);
IntegerSetting System::speed_normal (&config_file, "system.speed_normal", "Normal speed setting", IntegerSetting::Decimal, 100);
IntegerSetting System::speed_fast (&config_file, "system.speed_fast", "Fast speed setting", IntegerSetting::Decimal, 150);
IntegerSetting System::speed_fastest (&config_file, "system.speed_fastest", "Fastest speed setting", IntegerSetting::Decimal, 200);
IntegerSetting System::speed_slowest (&config(), "system.speed_slowest", "Slowest speed setting", IntegerSetting::Decimal, 50);
IntegerSetting System::speed_slow (&config(), "system.speed_slow", "Slow speed setting", IntegerSetting::Decimal, 75);
IntegerSetting System::speed_normal (&config(), "system.speed_normal", "Normal speed setting", IntegerSetting::Decimal, 100);
IntegerSetting System::speed_fast (&config(), "system.speed_fast", "Fast speed setting", IntegerSetting::Decimal, 150);
IntegerSetting System::speed_fastest (&config(), "system.speed_fastest", "Fastest speed setting", IntegerSetting::Decimal, 200);
struct Video {
static IntegerSetting synchronize;
static IntegerSetting fullscreen;
static IntegerSetting multiplier, aspect_correction, region;
static IntegerSetting hardware_filter, software_filter;
static IntegerSetting mode;
struct Windowed {
static IntegerSetting synchronize, aspect_correction;
static IntegerSetting region, multiplier, hardware_filter, software_filter;
} windowed;
struct Fullscreen {
static IntegerSetting synchronize, aspect_correction;
static IntegerSetting region, multiplier, hardware_filter, software_filter;
} fullscreen;
static IntegerSetting aspect_ntsc_x, aspect_ntsc_y, aspect_pal_x, aspect_pal_y;
static IntegerSetting frameskip;
static IntegerSetting use_vram;
} video;
IntegerSetting Video::synchronize(&config_file, "video.synchronize", "Synchronize to video refresh rate.", IntegerSetting::Boolean, false);
IntegerSetting Video::fullscreen(0, "video.fullscreen", "", IntegerSetting::Boolean, false);
IntegerSetting Video::multiplier(&config_file, "video.multiplier", "Video output size multiplier (1-5x)\n"
"1 = 1x (~256x224)\n"
"2 = 2x (~512x448)\n"
"etc.",
IntegerSetting::Decimal, 2);
IntegerSetting Video::aspect_correction(&config_file, "video.aspect_correction", "Correct video aspect ratio", IntegerSetting::Boolean, true);
IntegerSetting Video::region(&config_file, "video.region", "Video output region\n"
//0 = windowed, 1 = fullscreen, 2 = exclusive
IntegerSetting Video::mode(0, "video.mode", "Active video mode", IntegerSetting::Decimal, 0);
IntegerSetting Video::Windowed::synchronize(&config(), "video.windowed.synchronize", "Synchronize to video refresh rate", IntegerSetting::Boolean, false);
IntegerSetting Video::Windowed::aspect_correction(&config(), "video.windowed.aspect_correction",
"Correct video aspect ratio\n"
"Defaults assume display pixels are perfectly square\n"
"Formula: width = width * video.aspect_<region>_x / video.aspect_<region>_y\n",
IntegerSetting::Boolean, true);
IntegerSetting Video::Windowed::region(&config(), "video.windowed.region", "Video output region\n"
"0 = NTSC, 1 = PAL",
IntegerSetting::Decimal, 0);
IntegerSetting Video::hardware_filter(&config_file, "video.hardware_filter", "Video hardware filter\n"
IntegerSetting Video::Windowed::multiplier(&config(), "video.windowed.multiplier", "Video output size multiplier (1-5x)\n"
"1 = 1x (<= 320x240)\n"
"2 = 2x (<= 640x480)\n"
"etc.",
IntegerSetting::Decimal, 2);
IntegerSetting Video::Windowed::hardware_filter(&config(), "video.windowed.hardware_filter", "Video hardware filter\n"
"0 = Point\n"
"1 = Linear\n",
IntegerSetting::Decimal, 1);
IntegerSetting Video::software_filter(&config_file, "video.software_filter", "Video software filter\n"
IntegerSetting Video::Windowed::software_filter(&config(), "video.windowed.software_filter", "Video software filter\n"
"0 = None\n"
"1 = NTSC\n"
"2 = HQ2x\n"
"3 = Scale2x\n",
IntegerSetting::Decimal, 0);
IntegerSetting Video::Fullscreen::synchronize (&config(), "video.fullscreen.synchronize", "", IntegerSetting::Boolean, false);
IntegerSetting Video::Fullscreen::aspect_correction(&config(), "video.fullscreen.aspect_correction", "", IntegerSetting::Boolean, true);
IntegerSetting Video::Fullscreen::region (&config(), "video.fullscreen.region", "", IntegerSetting::Decimal, 0);
IntegerSetting Video::Fullscreen::multiplier (&config(), "video.fullscreen.multiplier", "", IntegerSetting::Decimal, 2);
IntegerSetting Video::Fullscreen::hardware_filter (&config(), "video.fullscreen.hardware_filter", "", IntegerSetting::Decimal, 1);
IntegerSetting Video::Fullscreen::software_filter (&config(), "video.fullscreen.software_filter", "", IntegerSetting::Decimal, 0);
IntegerSetting Video::aspect_ntsc_x(&config(), "video.aspect_ntsc_x", "", IntegerSetting::Decimal, 54);
IntegerSetting Video::aspect_ntsc_y(&config(), "video.aspect_ntsc_y", "", IntegerSetting::Decimal, 47);
IntegerSetting Video::aspect_pal_x (&config(), "video.aspect_pal_x", "", IntegerSetting::Decimal, 32);
IntegerSetting Video::aspect_pal_y (&config(), "video.aspect_pal_y", "", IntegerSetting::Decimal, 23);
IntegerSetting Video::frameskip(0, "video.frameskip", "Video frameskip", IntegerSetting::Decimal, 0);
IntegerSetting Video::use_vram(&config_file, "video.use_vram", "Use Video RAM instead of System RAM", IntegerSetting::Boolean, true);
IntegerSetting Video::use_vram(&config(), "video.use_vram", "Use Video RAM instead of System RAM when possible", IntegerSetting::Boolean, true);
struct Audio {
static IntegerSetting synchronize;
static IntegerSetting frequency;
static IntegerSetting latency;
} audio;
IntegerSetting Audio::synchronize(&config_file, "audio.synchronize", "Synchronize to audio sample rate.", IntegerSetting::Boolean, true);
IntegerSetting Audio::frequency(&config_file, "audio.frequency", "Default audio playback frequency.", IntegerSetting::Decimal, 32000);
IntegerSetting Audio::latency(&config_file, "audio.latency", "Audio playback latency in milliseconds.\n"
IntegerSetting Audio::synchronize(&config(), "audio.synchronize", "Synchronize to audio sample rate.", IntegerSetting::Boolean, true);
IntegerSetting Audio::frequency(&config(), "audio.frequency", "Default audio playback frequency.", IntegerSetting::Decimal, 32000);
IntegerSetting Audio::latency(&config(), "audio.latency", "Audio playback latency in milliseconds.\n"
"Specifies how long audio playback is delayed compared to a real SNES.\n"
"A delay is necessary to allow smooth audio playback via buffering.\n"
"Raising this value may help with audio playback problems, but will decrease\n"
@@ -84,7 +110,7 @@ struct Input {
} joypad2;
} input;
IntegerSetting Input::axis_resistance(&config_file, "input.axis_resistance",
IntegerSetting Input::axis_resistance(&config(), "input.axis_resistance",
"Axis resistance for all analog joypads\n"
"Affects responsiveness of analog stick movement by specifying what percentage\n"
"in any given direction the axis must be pressed to trigger a button press.\n"
@@ -96,40 +122,40 @@ IntegerSetting Input::axis_resistance(&config_file, "input.axis_resistance",
"Note: Values below 10 or above 90 are not recommended and may not work at all.",
IntegerSetting::Decimal, 75);
IntegerSetting Input::allow_invalid_input(&config_file, "input.allow_invalid_input",
IntegerSetting Input::allow_invalid_input(&config(), "input.allow_invalid_input",
"Allow up+down and left+right combinations (not recommended)",
IntegerSetting::Boolean, false);
StringSetting Input::Joypad1::up (&config_file, "input.joypad1.up", "", "up");
StringSetting Input::Joypad1::down (&config_file, "input.joypad1.down", "", "down");
StringSetting Input::Joypad1::left (&config_file, "input.joypad1.left", "", "left");
StringSetting Input::Joypad1::right (&config_file, "input.joypad1.right", "", "right");
StringSetting Input::Joypad1::a (&config_file, "input.joypad1.a", "", "x");
StringSetting Input::Joypad1::b (&config_file, "input.joypad1.b", "", "z");
StringSetting Input::Joypad1::x (&config_file, "input.joypad1.x", "", "s");
StringSetting Input::Joypad1::y (&config_file, "input.joypad1.y", "", "a");
StringSetting Input::Joypad1::l (&config_file, "input.joypad1.l", "", "d");
StringSetting Input::Joypad1::r (&config_file, "input.joypad1.r", "", "c");
StringSetting Input::Joypad1::select(&config_file, "input.joypad1.select", "", "rshift");
StringSetting Input::Joypad1::start (&config_file, "input.joypad1.start", "", "enter");
StringSetting Input::Joypad1::up (&config(), "input.joypad1.up", "", "up");
StringSetting Input::Joypad1::down (&config(), "input.joypad1.down", "", "down");
StringSetting Input::Joypad1::left (&config(), "input.joypad1.left", "", "left");
StringSetting Input::Joypad1::right (&config(), "input.joypad1.right", "", "right");
StringSetting Input::Joypad1::a (&config(), "input.joypad1.a", "", "x");
StringSetting Input::Joypad1::b (&config(), "input.joypad1.b", "", "z");
StringSetting Input::Joypad1::x (&config(), "input.joypad1.x", "", "s");
StringSetting Input::Joypad1::y (&config(), "input.joypad1.y", "", "a");
StringSetting Input::Joypad1::l (&config(), "input.joypad1.l", "", "d");
StringSetting Input::Joypad1::r (&config(), "input.joypad1.r", "", "c");
StringSetting Input::Joypad1::select(&config(), "input.joypad1.select", "", "rshift");
StringSetting Input::Joypad1::start (&config(), "input.joypad1.start", "", "enter");
StringSetting Input::Joypad2::up (&config_file, "input.joypad2.up", "", "t");
StringSetting Input::Joypad2::down (&config_file, "input.joypad2.down", "", "g");
StringSetting Input::Joypad2::left (&config_file, "input.joypad2.left", "", "f");
StringSetting Input::Joypad2::right (&config_file, "input.joypad2.right", "", "h");
StringSetting Input::Joypad2::a (&config_file, "input.joypad2.a", "", "k");
StringSetting Input::Joypad2::b (&config_file, "input.joypad2.b", "", "j");
StringSetting Input::Joypad2::x (&config_file, "input.joypad2.x", "", "i");
StringSetting Input::Joypad2::y (&config_file, "input.joypad2.y", "", "u");
StringSetting Input::Joypad2::l (&config_file, "input.joypad2.l", "", "o");
StringSetting Input::Joypad2::r (&config_file, "input.joypad2.r", "", "l");
StringSetting Input::Joypad2::select(&config_file, "input.joypad2.select", "", "lbracket");
StringSetting Input::Joypad2::start (&config_file, "input.joypad2.start", "", "rbracket");
StringSetting Input::Joypad2::up (&config(), "input.joypad2.up", "", "t");
StringSetting Input::Joypad2::down (&config(), "input.joypad2.down", "", "g");
StringSetting Input::Joypad2::left (&config(), "input.joypad2.left", "", "f");
StringSetting Input::Joypad2::right (&config(), "input.joypad2.right", "", "h");
StringSetting Input::Joypad2::a (&config(), "input.joypad2.a", "", "k");
StringSetting Input::Joypad2::b (&config(), "input.joypad2.b", "", "j");
StringSetting Input::Joypad2::x (&config(), "input.joypad2.x", "", "i");
StringSetting Input::Joypad2::y (&config(), "input.joypad2.y", "", "u");
StringSetting Input::Joypad2::l (&config(), "input.joypad2.l", "", "o");
StringSetting Input::Joypad2::r (&config(), "input.joypad2.r", "", "l");
StringSetting Input::Joypad2::select(&config(), "input.joypad2.select", "", "lbracket");
StringSetting Input::Joypad2::start (&config(), "input.joypad2.start", "", "rbracket");
struct Misc {
static IntegerSetting show_frame_counter;
} misc;
IntegerSetting Misc::show_frame_counter(&config_file, "misc.show_frame_counter", "Display frame counter", IntegerSetting::Boolean, true);
IntegerSetting Misc::show_frame_counter(&config(), "misc.show_frame_counter", "Display frame counter", IntegerSetting::Boolean, true);
};
+6 -2
View File
@@ -1,10 +1,14 @@
#include "dinput.h"
void InputDI::clear_input() {
memset(keystate, 0, sizeof keystate);
}
void InputDI::poll() {
clear_input();
HRESULT hr;
DIJOYSTATE2 js;
memset(keystate, 0, sizeof(keystate));
if(di_key) {
hr = di_key->GetDeviceState(256, keystate);
if(FAILED(hr)) {
+1
View File
@@ -15,6 +15,7 @@ LPDIRECTINPUT8 di;
LPDIRECTINPUTDEVICE8 di_key, di_joy[DIRECTINPUT_JOYMAX];
uint32 di_joy_count;
void clear_input();
void poll();
void init();
void term();
+1
View File
@@ -0,0 +1 @@
#include "input.h"
-3
View File
@@ -5,9 +5,6 @@ class Input { public:
virtual bool key_down(uint16 key) { return false; }
virtual bool key_up (uint16 key) { return !key_down(key); }
virtual void signal_key_down(uint16 key) {}
virtual void signal_key_up (uint16 key) {}
virtual void clear_input() {}
virtual void poll() {}
virtual void init() {}
-1
View File
@@ -1 +0,0 @@
#include "inputui.h"
-28
View File
@@ -1,28 +0,0 @@
/*****
* InputUI
*
* Input wrapper to capture UI key presses. Useful for when OS does not
* support direct input polling methods (eg Xorg, etc)
*****/
#ifndef INPUTUI_H
#define INPUTUI_H
class InputUI : public Input {
private:
bool keystate[65536];
public:
void init() {
Input::init();
memset(keystate, 0, sizeof(keystate));
}
bool key_down(uint16 key) { return keystate[key]; }
void signal_key_down(uint16 key) { keystate[key] = true; }
void signal_key_up (uint16 key) { keystate[key] = false; }
void clear_input() { memset(keystate, 0, sizeof(keystate)); }
};
#endif
+143
View File
@@ -0,0 +1,143 @@
#include "xinput.h"
bool InputX::key_down(uint16 key) {
#define map(i) (keymap[i >> 3] & (1 << (i & 7)))
switch(key) {
case keymap::esc: return map(0x09);
case keymap::f1: return map(0x43);
case keymap::f2: return map(0x44);
case keymap::f3: return map(0x45);
case keymap::f4: return map(0x46);
case keymap::f5: return map(0x47);
case keymap::f6: return map(0x48);
case keymap::f7: return map(0x49);
case keymap::f8: return map(0x4a);
case keymap::f9: return map(0x4b);
case keymap::f10: return map(0x4c);
case keymap::f11: return map(0x5f);
case keymap::f12: return map(0x60);
case keymap::print_screen: return map(0x6f);
case keymap::scroll_lock: return map(0x4e);
case keymap::pause: return map(0x6e);
case keymap::grave: return map(0x31);
case keymap::num_1: return map(0x0a);
case keymap::num_2: return map(0x0b);
case keymap::num_3: return map(0x0c);
case keymap::num_4: return map(0x0d);
case keymap::num_5: return map(0x0e);
case keymap::num_6: return map(0x0f);
case keymap::num_7: return map(0x10);
case keymap::num_8: return map(0x11);
case keymap::num_9: return map(0x12);
case keymap::num_0: return map(0x13);
case keymap::minus: return map(0x14);
case keymap::equal: return map(0x15);
case keymap::backspace: return map(0x16);
case keymap::ins: return map(0x6a);
case keymap::del: return map(0x6b);
case keymap::home: return map(0x61);
case keymap::end: return map(0x67);
case keymap::page_up: return map(0x63);
case keymap::page_down: return map(0x69);
case keymap::a: return map(0x26);
case keymap::b: return map(0x38);
case keymap::c: return map(0x36);
case keymap::d: return map(0x28);
case keymap::e: return map(0x1a);
case keymap::f: return map(0x29);
case keymap::g: return map(0x2a);
case keymap::h: return map(0x2b);
case keymap::i: return map(0x1f);
case keymap::j: return map(0x2c);
case keymap::k: return map(0x2d);
case keymap::l: return map(0x2e);
case keymap::m: return map(0x3a);
case keymap::n: return map(0x39);
case keymap::o: return map(0x20);
case keymap::p: return map(0x21);
case keymap::q: return map(0x18);
case keymap::r: return map(0x1b);
case keymap::s: return map(0x27);
case keymap::t: return map(0x1c);
case keymap::u: return map(0x1e);
case keymap::v: return map(0x37);
case keymap::w: return map(0x19);
case keymap::x: return map(0x35);
case keymap::y: return map(0x1d);
case keymap::z: return map(0x34);
case keymap::lbracket: return map(0x22);
case keymap::rbracket: return map(0x23);
case keymap::backslash: return map(0x33);
case keymap::semicolon: return map(0x2f);
case keymap::apostrophe: return map(0x30);
case keymap::comma: return map(0x3b);
case keymap::period: return map(0x3c);
case keymap::slash: return map(0x3d);
case keymap::kp_1: return map(0x57);
case keymap::kp_2: return map(0x58);
case keymap::kp_3: return map(0x59);
case keymap::kp_4: return map(0x53);
case keymap::kp_5: return map(0x54);
case keymap::kp_6: return map(0x55);
case keymap::kp_7: return map(0x4f);
case keymap::kp_8: return map(0x50);
case keymap::kp_9: return map(0x51);
case keymap::kp_plus: return map(0x56);
case keymap::kp_minus: return map(0x52);
case keymap::kp_mul: return map(0x3f);
case keymap::kp_div: return map(0x70);
case keymap::kp_enter: return map(0x6c);
case keymap::num_lock: return map(0x4d);
case keymap::caps_lock: return map(0x42);
case keymap::up: return map(0x62);
case keymap::down: return map(0x68);
case keymap::left: return map(0x64);
case keymap::right: return map(0x66);
case keymap::tab: return map(0x17);
case keymap::enter: return map(0x24);
case keymap::space: return map(0x41);
case keymap::lctrl: return map(0x25);
case keymap::rctrl: return map(0x6d);
case keymap::lalt: return map(0x40);
case keymap::ralt: return map(0x71);
case keymap::lshift: return map(0x32);
case keymap::rshift: return map(0x3e);
case keymap::lsuper: return map(0x73);
case keymap::rsuper: return map(0x74);
case keymap::menu: return map(0x75);
}
#undef map
return false;
}
void InputX::clear_input() {
memset(keymap, 0, sizeof keymap);
}
void InputX::poll() {
XQueryKeymap(display, keymap);
}
void InputX::init() {
Input::init();
display = XOpenDisplay(0);
}
void InputX::term() {
Input::term();
}
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