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Add drop shadow to DrawMapLineSteep
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@@ -38,12 +38,15 @@ template <DirectionX DirX, DirectionY DirY>
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void DrawMapLineSteep(const Surface &out, Point from, int width, std::uint8_t colorIndex)
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{
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while (width-- > 0) {
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out.SetPixel({ from.x, from.y + 1 }, 0);
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out.SetPixel(from, colorIndex);
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from.y += static_cast<int>(DirY);
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out.SetPixel({ from.x, from.y + 1 }, 0);
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out.SetPixel(from, colorIndex);
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from.y += static_cast<int>(DirY);
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from.x += static_cast<int>(DirX);
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}
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out.SetPixel({ from.x, from.y + 1 }, 0);
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out.SetPixel(from, colorIndex);
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}
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