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https://github.com/diasurgical/DevilutionX.git
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Fix includes in sync.h
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committed by
Gleb Mazovetskiy
parent
e3460a072d
commit
bb78f48043
@@ -3,6 +3,8 @@
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*
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* Implementation of function for sending and receiving network messages.
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*/
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#include "msg.h"
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#include <climits>
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#include <cmath>
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#include <cstdint>
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@@ -38,6 +40,7 @@
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#include "options.h"
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#include "pack.h"
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#include "pfile.h"
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#include "player.h"
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#include "plrmsg.h"
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#include "portals/validation.hpp"
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#include "quests/validation.hpp"
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@@ -3,6 +3,7 @@
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*
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* Implementation of functions for keeping multiplaye games in sync.
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*/
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#include "multi.h"
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#include <cstddef>
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#include <cstdint>
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@@ -20,9 +21,11 @@
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#include "engine/random.hpp"
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#include "engine/world_tile.hpp"
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#include "menu.h"
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#include "msg.h"
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#include "nthread.h"
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#include "options.h"
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#include "pfile.h"
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#include "player.h"
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#include "plrmsg.h"
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#include "qol/chatlog.h"
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#include "storm/storm_net.hpp"
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@@ -8,6 +8,9 @@
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#include <cstddef>
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#include <cstdint>
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#include "msg.h"
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#include "player.h"
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namespace devilution {
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size_t sync_all_monsters(std::byte *pbBuf, size_t dwMaxLen);
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