Fix includes in sync.h

This commit is contained in:
staphen
2025-05-11 04:47:25 +01:00
committed by Gleb Mazovetskiy
parent e3460a072d
commit bb78f48043
3 changed files with 9 additions and 0 deletions
+3
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@@ -3,6 +3,8 @@
*
* Implementation of function for sending and receiving network messages.
*/
#include "msg.h"
#include <climits>
#include <cmath>
#include <cstdint>
@@ -38,6 +40,7 @@
#include "options.h"
#include "pack.h"
#include "pfile.h"
#include "player.h"
#include "plrmsg.h"
#include "portals/validation.hpp"
#include "quests/validation.hpp"
+3
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@@ -3,6 +3,7 @@
*
* Implementation of functions for keeping multiplaye games in sync.
*/
#include "multi.h"
#include <cstddef>
#include <cstdint>
@@ -20,9 +21,11 @@
#include "engine/random.hpp"
#include "engine/world_tile.hpp"
#include "menu.h"
#include "msg.h"
#include "nthread.h"
#include "options.h"
#include "pfile.h"
#include "player.h"
#include "plrmsg.h"
#include "qol/chatlog.h"
#include "storm/storm_net.hpp"
+3
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@@ -8,6 +8,9 @@
#include <cstddef>
#include <cstdint>
#include "msg.h"
#include "player.h"
namespace devilution {
size_t sync_all_monsters(std::byte *pbBuf, size_t dwMaxLen);