get rid of a few warnings

This commit is contained in:
pionere
2021-02-19 22:04:11 +01:00
committed by Anders Jenbo
parent 1f340212e1
commit d5a0fa8e85
24 changed files with 64 additions and 69 deletions
+1 -1
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@@ -109,7 +109,7 @@ SNetGetGameInfo(
BOOL
STORMAPI
SNetGetTurnsInTransit(
int *turns);
DWORD *turns);
// Network provider structures
typedef struct _client_info
+1 -1
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@@ -72,7 +72,7 @@ void InitAutomap()
DWORD dwTiles;
int x, y;
BYTE *pAFile, *pTmp;
int i;
DWORD i;
memset(automaptype, 0, sizeof(automaptype));
+1 -1
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@@ -104,7 +104,7 @@ static void PkwareBufferWrite(char *buf, unsigned int *size, void *param)
pInfo->destOffset += *size;
}
int PkwareCompress(BYTE *srcData, int size)
DWORD PkwareCompress(BYTE *srcData, DWORD size)
{
BYTE *destData;
char *ptr;
+1 -1
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@@ -24,7 +24,7 @@ void Decrypt(DWORD *castBlock, DWORD size, DWORD key);
void Encrypt(DWORD *castBlock, DWORD size, DWORD key);
DWORD Hash(const char *s, int type);
void InitHash();
int PkwareCompress(BYTE *srcData, int size);
DWORD PkwareCompress(BYTE *srcData, DWORD size);
void PkwareDecompress(BYTE *pbInBuff, int recv_size, int dwMaxBytes);
#ifdef __cplusplus
+3 -3
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@@ -616,7 +616,7 @@ void CelBlitWidth(BYTE *pBuff, int x, int y, int wdt, BYTE *pCelBuff, int nCel,
* @param nCel CEL frame number
* @param nWidth Width of sprite
*/
void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
void CelBlitOutline(BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
{
int nDataSize, w;
BYTE *src, *dst, *end;
@@ -1055,7 +1055,7 @@ static void Cl2BlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWi
* @param nWidth Width of sprite
* @param col Color index from current palette
*/
static void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col)
static void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE col)
{
int w;
char width;
@@ -1246,7 +1246,7 @@ void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
* @param nCel CL2 frame number
* @param nWidth Width of sprite
*/
void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
void Cl2DrawOutline(BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
{
int nDataSize;
BYTE *pRLEBytes;
+2 -2
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@@ -61,7 +61,7 @@ void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void CelBlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl);
void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light);
void CelBlitWidth(BYTE *pBuff, int x, int y, int wdt, BYTE *pCelBuff, int nCel, int nWidth);
void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void CelBlitOutline(BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void ENG_set_pixel(int sx, int sy, BYTE col);
void engine_draw_pixel(int sx, int sy);
void DrawLine(int x0, int y0, int x1, int y1, BYTE col);
@@ -77,7 +77,7 @@ BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen);
DWORD LoadFileWithMem(const char *pszName, BYTE *p);
void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel);
void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void Cl2DrawOutline(BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light);
void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void PlayInGameMovie(const char *pszMovie);
+1 -2
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@@ -156,9 +156,8 @@ THEME_LOC themeLoc[MAXTHEMES];
void FillSolidBlockTbls()
{
BYTE bv;
DWORD dwTiles;
DWORD i, dwTiles;
BYTE *pSBFile, *pTmp;
int i;
memset(nBlockTable, 0, sizeof(nBlockTable));
memset(nSolidTable, 0, sizeof(nSolidTable));
+1 -2
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@@ -332,8 +332,7 @@ BOOL gmenu_on_mouse_move()
BOOL gmenu_left_mouse(BOOL isDown)
{
TMenuItem *pItem;
DWORD i, w;
int dummy;
int i, w, dummy;
if (!isDown) {
if (mouseNavigation) {
+3 -3
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@@ -8,7 +8,7 @@
DEVILUTION_BEGIN_NAMESPACE
BYTE *sgpBackCel;
int sgdwProgress;
DWORD sgdwProgress;
int progress_id;
/** The colour used for the progress bar as an index into the palette. */
@@ -277,11 +277,11 @@ BOOL IncProgress()
{
interface_msg_pump();
sgdwProgress += 23;
if ((DWORD)sgdwProgress > 534)
if (sgdwProgress > 534)
sgdwProgress = 534;
if (sgpBackCel)
DrawCutscene();
return (DWORD)sgdwProgress >= 534;
return sgdwProgress >= 534;
}
void ShowProgress(unsigned int uMsg)
-1
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@@ -651,7 +651,6 @@ BOOL mpqapi_has_file(const char *pszName)
BOOL OpenMPQ(const char *pszArchive, DWORD dwChar)
{
DWORD dwFlagsAndAttributes;
DWORD key;
_FILEHEADER fhdr;
+4 -3
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@@ -312,10 +312,11 @@ static void DeltaImportJunk(BYTE *src)
}
}
static int msg_comp_level(BYTE *buffer, BYTE *end)
static DWORD msg_comp_level(BYTE *buffer, BYTE *end)
{
int size = end - buffer - 1;
int pkSize = PkwareCompress(buffer + 1, size);
DWORD size = end - buffer - 1;
DWORD pkSize = PkwareCompress(buffer + 1, size);
*buffer = size != pkSize;
return pkSize + 1;
+3 -4
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@@ -17,7 +17,7 @@ WORD sgwPackPlrOffsetTbl[MAX_PLRS];
PkPlayerStruct netplr[MAX_PLRS];
BOOLEAN sgbPlayerTurnBitTbl[MAX_PLRS];
BOOLEAN sgbPlayerLeftGameTbl[MAX_PLRS];
int sgbSentThisCycle;
DWORD sgbSentThisCycle;
BOOL gbShouldValidatePackage;
BYTE gbActivePlayers;
BOOLEAN gbGameDestroyed;
@@ -77,7 +77,7 @@ static void multi_copy_packet(TBuffer *buf, void *packet, BYTE size)
p[size] = 0;
}
static BYTE *multi_recv_packet(TBuffer *pBuf, BYTE *body, int *size)
static BYTE *multi_recv_packet(TBuffer *pBuf, BYTE *body, DWORD *size)
{
BYTE *src_ptr;
size_t chunk_size;
@@ -147,9 +147,8 @@ void NetSendHiPri(BYTE *pbMsg, BYTE bLen)
{
BYTE *hipri_body;
BYTE *lowpri_body;
DWORD len;
DWORD size, len;
TPkt pkt;
int size;
if (pbMsg && bLen) {
multi_copy_packet(&sgHiPriBuf, pbMsg, bLen);
+1 -1
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@@ -48,7 +48,7 @@ DWORD nthread_send_and_recv_turn(DWORD cur_turn, int turn_delta)
{
DWORD new_cur_turn;
int turn, turn_tmp;
int curTurnsInTransit;
DWORD curTurnsInTransit;
new_cur_turn = cur_turn;
if (!SNetGetTurnsInTransit(&curTurnsInTransit)) {
+1 -1
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@@ -579,7 +579,7 @@ RenderTile(BYTE *pBuff)
*/
void world_draw_black_tile(int sx, int sy)
{
int i, j, k;
int i, j;
BYTE *dst;
if (sx >= SCREEN_X + SCREEN_WIDTH || sy >= SCREEN_Y + VIEWPORT_HEIGHT + TILE_WIDTH / 2)
+2 -4
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@@ -142,8 +142,9 @@ static void scrollrt_draw_cursor_back_buffer()
*/
static void scrollrt_draw_cursor_item()
{
int i, mx, my, col;
int i, mx, my;
BYTE *src, *dst;
BYTE col;
assert(!sgdwCursWdt);
@@ -1339,7 +1340,6 @@ static void DrawFPS()
{
DWORD tc, frames;
char String[12];
HDC hdc;
if (frameflag && gbActive && pPanelText) {
frameend++;
@@ -1392,8 +1392,6 @@ static void DoBlitScreen(DWORD dwX, DWORD dwY, DWORD dwWdt, DWORD dwHgt)
static void DrawMain(int dwHgt, BOOL draw_desc, BOOL draw_hp, BOOL draw_mana, BOOL draw_sbar, BOOL draw_btn)
{
int ysize;
DWORD dwTicks;
BOOL retry;
ysize = dwHgt;
+2 -2
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@@ -109,9 +109,9 @@ static void SHA1ProcessMessageBlock(SHA1Context *context)
context->state[4] += E;
}
static void SHA1Input(SHA1Context *context, const char *message_array, int len)
static void SHA1Input(SHA1Context *context, const char *message_array, DWORD len)
{
int i, count;
DWORD i, count;
count = context->count[0] + 8 * len;
if (count < context->count[0])
+29 -29
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@@ -2428,37 +2428,37 @@ void HealerBuyItem()
void S_BBuyEnter()
{
BOOL done;
int i;
if (stextsel == 10) {
stextshold = STORE_BBOY;
stextvhold = stextsval;
stextlhold = 10;
int price = boyitem._iIvalue;
if (gbIsHellfire)
price -= boyitem._iIvalue >> 2;
else
price += boyitem._iIvalue >> 1;
if (plr[myplr]._pGold < price) {
StartStore(STORE_NOMONEY);
} else {
plr[myplr].HoldItem = boyitem;
plr[myplr].HoldItem._iIvalue = price;
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
done = FALSE;
for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
done = AutoPlace(myplr, i, cursW / 28, cursH / 28, FALSE);
}
if (done)
StartStore(STORE_CONFIRM);
else
StartStore(STORE_NOROOM);
SetCursor_(CURSOR_HAND);
}
} else {
if (stextsel != 10) {
stextflag = STORE_NONE;
return;
}
stextshold = STORE_BBOY;
stextvhold = stextsval;
stextlhold = 10;
int price = boyitem._iIvalue;
if (gbIsHellfire)
price -= boyitem._iIvalue >> 2;
else
price += boyitem._iIvalue >> 1;
if (plr[myplr]._pGold < price) {
StartStore(STORE_NOMONEY);
return;
}
plr[myplr].HoldItem = boyitem;
plr[myplr].HoldItem._iIvalue = price;
SetCursor_(plr[myplr].HoldItem._iCurs + CURSOR_FIRSTITEM);
bool done = false;
for (int i = 0; i < NUM_INV_GRID_ELEM && !done; i++) {
done = AutoPlace(myplr, i, cursW / 28, cursH / 28, false);
}
StartStore(done ? STORE_CONFIRM : STORE_NOROOM);
SetCursor_(CURSOR_HAND);
}
void StoryIdItem()
+1 -1
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@@ -45,7 +45,7 @@ public:
virtual bool SNetLeaveGame(int type) = 0;
virtual bool SNetDropPlayer(int playerid, DWORD flags) = 0;
virtual bool SNetGetOwnerTurnsWaiting(DWORD *turns) = 0;
virtual bool SNetGetTurnsInTransit(int *turns) = 0;
virtual bool SNetGetTurnsInTransit(DWORD *turns) = 0;
virtual void setup_gameinfo(buffer_t info) = 0;
virtual ~abstract_net() = default;
+1 -1
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@@ -249,7 +249,7 @@ bool base::SNetGetOwnerTurnsWaiting(DWORD *turns)
return true;
}
bool base::SNetGetTurnsInTransit(int *turns)
bool base::SNetGetTurnsInTransit(DWORD *turns)
{
*turns = turn_queue[plr_self].size();
return true;
+1 -1
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@@ -32,7 +32,7 @@ public:
virtual bool SNetLeaveGame(int type);
virtual bool SNetDropPlayer(int playerid, DWORD flags);
virtual bool SNetGetOwnerTurnsWaiting(DWORD *turns);
virtual bool SNetGetTurnsInTransit(int *turns);
virtual bool SNetGetTurnsInTransit(DWORD *turns);
virtual void poll() = 0;
virtual void send(packet &pkt) = 0;
+2 -2
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@@ -39,7 +39,7 @@ public:
virtual bool SNetLeaveGame(int type);
virtual bool SNetDropPlayer(int playerid, DWORD flags);
virtual bool SNetGetOwnerTurnsWaiting(DWORD *turns);
virtual bool SNetGetTurnsInTransit(int *turns);
virtual bool SNetGetTurnsInTransit(DWORD *turns);
virtual void setup_gameinfo(buffer_t info);
virtual ~cdwrap() = default;
@@ -146,7 +146,7 @@ bool cdwrap<T>::SNetGetOwnerTurnsWaiting(DWORD *turns)
}
template <class T>
bool cdwrap<T>::SNetGetTurnsInTransit(int *turns)
bool cdwrap<T>::SNetGetTurnsInTransit(DWORD *turns)
{
return dvlnet_wrap->SNetGetTurnsInTransit(turns);
}
+1 -1
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@@ -99,7 +99,7 @@ bool loopback::SNetGetOwnerTurnsWaiting(DWORD *turns)
return true;
}
bool loopback::SNetGetTurnsInTransit(int *turns)
bool loopback::SNetGetTurnsInTransit(DWORD *turns)
{
*turns = 0;
return true;
+1 -1
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@@ -37,7 +37,7 @@ public:
virtual bool SNetLeaveGame(int type);
virtual bool SNetDropPlayer(int playerid, DWORD flags);
virtual bool SNetGetOwnerTurnsWaiting(DWORD *turns);
virtual bool SNetGetTurnsInTransit(int *turns);
virtual bool SNetGetTurnsInTransit(DWORD *turns);
virtual void setup_gameinfo(buffer_t info);
};
+1 -1
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@@ -143,7 +143,7 @@ BOOL SNetGetOwnerTurnsWaiting(DWORD *turns)
return dvlnet_inst->SNetGetOwnerTurnsWaiting(turns);
}
BOOL SNetGetTurnsInTransit(int *turns)
BOOL SNetGetTurnsInTransit(DWORD *turns)
{
return dvlnet_inst->SNetGetTurnsInTransit(turns);
}