Gleb Mazovetskiy
5b187e63f6
Use C++20 using enum instead of alias enum members manually
2023-09-03 17:52:40 +00:00
staphen
a151219b9b
Don't validate creation flags on gold
2023-09-03 17:03:25 +02:00
michaelneverwins
5b7865b45b
Add "$@" to devilutionx.sh to pass command-line arguments to devilutionx executable
2023-09-03 07:51:59 +01:00
Gleb Mazovetskiy
9bbc138b0f
Simplify ColumnDefinition using C++20 features
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1. Default comparison: https://en.cppreference.com/w/cpp/language/default_comparisons
2. Parentheses initialization for aggregate types
2023-09-03 01:13:48 +01:00
Gleb Mazovetskiy
c2ad6da733
Add DEVILUTIONX_DISPLAY_TEXTURE_FORMAT
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Some platforms, such as PS2, can benefit from a different texture
format. Makes the texture format a CMake setting.
2023-09-03 00:48:06 +01:00
Vinícius Ferrão
2644ec73af
Add Crippling Shrines from Hellfire ( #6273 )
2023-09-03 01:42:59 +02:00
Gleb Mazovetskiy
affae57254
RG99: Run from disk rather than from /opk squashfs
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Turns out the squashfs mount has some non-trivial RAM overhead.
Copy the game to local storage and run from there to avoid the overhead.
This completely eliminates long 0 FPS periods when running the demo for PGO.
It may be possible to reduce the overhead by setting
CONFIG_SQUASHFS_FRAGMENT_CACHE_SIZE kernel setting to 1.
2023-09-03 00:40:53 +01:00
Gleb Mazovetskiy
70ff515f48
Stream demo messages
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This entirely eliminates the demo memory overhead.
2023-09-02 20:54:24 +01:00
Gleb Mazovetskiy
65e0ad88d2
Further reduce demo file size
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The vast majority of events are rendering events:
Type | Count
-------------|------:
Rendering | 58,971
MouseMotion | 19,651
GameTick | 6,414
MouseButton | 516
Key | 7
Custom | 1
Encodes Rendering events in a single byte when possible.
Demo file size: 253,410 bytes -> 194,439 bytes
2023-09-02 16:43:59 +01:00
Gleb Mazovetskiy
31234149a9
Fix Linux_aarch64 build
2023-09-02 15:05:49 +01:00
Gleb Mazovetskiy
b5cf2a3505
Bump zlib to 1.3
2023-09-02 15:56:31 +02:00
DakkJaniels
ef87664403
refactor cleaving: added in player method to determine if character can cleave and if an item is equipped.
2023-09-02 06:51:15 +02:00
Anders Jenbo
df416dd46f
Merge remote-tracking branch 'origin/development'
2023-09-02 06:40:51 +02:00
Gleb Mazovetskiy
d31a7b5c2c
Log Demo settings
2023-09-01 21:59:20 +01:00
Gleb Mazovetskiy
9701101634
Switch to C++20
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glibc compatibility remains the same.
We now use Clang 18 and static libc++ for the Aarch64 build.
Linux x86 and x86_64 builds now use GCC 13.
2023-09-01 21:56:59 +01:00
Anders Jenbo
1616318bb1
Bump version to 1.5.1
1.5.1
2023-09-01 22:54:19 +02:00
Anders Jenbo
2b79ddb649
Add gamepad hint for Android TV
2023-09-01 22:06:07 +02:00
Gleb Mazovetskiy
af869ac732
Merge branch 'master' into dev-merged
2023-09-01 20:49:34 +01:00
ephphatha
bd8aab0aff
handle stash item swapping using the gamepad a bit better
2023-09-01 15:26:52 +02:00
ephphatha
c85fcbdfb1
fix cursor alignment following gamepad movement in stash
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align the cursor to the middle of the cell/region when moving through the stash to match the way we simulate mouse movement for inventory cells
2023-09-01 15:26:52 +02:00
Anders Jenbo
52b806c6a0
Update CHANGELOG.md
2023-08-31 22:30:44 +02:00
ephphatha
0d292b10c4
Move to the first inventory column from the left hand while holding wide items
2023-08-31 15:53:43 +02:00
ephphatha
070a11901f
Fix handling of gamepad cursor movement following item cursor change
2023-08-31 15:53:43 +02:00
Anders Jenbo
26977f37c5
Update 1.5.1 release notes in metainfo
2023-08-31 10:32:23 +02:00
Anders Jenbo
24b3455738
Update CHANGELOG.md ( #6531 )
2023-08-31 08:05:11 +02:00
Eric Robinson
d4682082e2
Add duration parameter to InitDiabloMsg() ( #6514 )
2023-08-31 08:03:46 +02:00
Anders Jenbo
c0caedcd96
Delete .bettercodehub.yml
2023-08-31 03:58:07 +02:00
Andrew James
ed9bdd7ae5
Remove duplicated HeadlessMode check in LoadPlrGfx
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Already checked at the start of the function, none of the sprite data lookups change that global.
2023-08-30 13:25:26 +02:00
Gleb Mazovetskiy
62e9aa0448
MissilePosition: Use WorldTilePosition
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Reduces struct size and makes the types of coordinates more obvious.
2023-08-29 20:00:54 +01:00
ephphatha
5f6e5ae9fb
Refactor iterator parsing to allow more reuse
2023-08-29 15:17:54 +02:00
KPhoenix
cf4d88936b
Change InitMissileGFX()
2023-08-29 14:26:17 +02:00
Mr-Bajs
37614c496f
Small changes to swedish translation ( #6397 )
2023-08-29 14:02:35 +02:00
Gleb Mazovetskiy
5355146d51
Use structured bindings
2023-08-29 12:56:49 +01:00
Oleksandr Kalko
3411bd08b3
Fix typo in changelog
2023-08-29 13:53:53 +02:00
Oleksandr Kalko
6cfa1cc752
Add draft for 1.5.1 release notes in metainfo
2023-08-29 13:53:53 +02:00
Stephen C. Wills
5e778431c3
Deterministic timer simulation for shrine messages in demo mode ( #6516 )
2023-08-29 13:46:49 +02:00
Eric Robinson
e3d79ae1c1
Fix automap ( #6513 )
2023-08-29 13:43:13 +02:00
Oleksandr Kalko
e9de3cc820
Upgrade vcpkg baseline commit ( #6528 )
2023-08-29 13:28:26 +02:00
staphen
4deae11871
Fix PlayerNetPack validation and tests
2023-08-27 21:34:38 +02:00
Eric Robinson
9995c00323
Validate Item Locations ( #6427 )
2023-08-27 18:22:24 +02:00
qndel
be1d87fd29
fix selecting monsters outside of vision range
2023-08-27 18:20:07 +02:00
ephphatha
fb97eb7114
Clean up hit detection for inventory slots when pasting large items
2023-08-27 18:16:04 +02:00
ephphatha
dd296d25e0
Find the closest point when pasting items on the edge of the stash
2023-08-27 18:11:44 +02:00
Gleb Mazovetskiy
eb51a8beb3
Reduce demo message size
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`DemoMsg` struct and event data are now kept separately.
RAM usage for the timedemo messages: -85% (1.8 MiB -> 261 KiB)
Demo (`.dmo`) file size: -57% (590,790 bytes -> 253,410 bytes)
2023-08-27 16:49:13 +01:00
Gleb Mazovetskiy
a3bf01f57b
LoggedFread: Do not log EOF as an error
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Usually we call fread in a loop until reaching EOF.
Reaching EOF is not an error, so we should not log it as such.
The error message was previously seen when loading demo files.
2023-08-27 15:59:03 +01:00
staphen
0e00f21676
Change cache version in Android CI script
2023-08-27 03:30:47 +02:00
Stephen C. Wills
45dbe6aa61
Shift software cursor graphic and remove special casing ( #6512 )
2023-08-26 16:45:36 +02:00
Anders Jenbo
c91e69384a
Revert "Fix cursor jitter when clicking inv items ( #6510 )"
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This reverts commit 2a393397a1 .
2023-08-26 04:00:38 +02:00
Anders Jenbo and staphen
bf7135dd11
Adjust tests to work with data driven levels ( #6509 )
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Co-authored-by: staphen <[email protected] >
2023-08-26 02:06:45 +02:00
Eric Robinson
2a393397a1
Fix cursor jitter when clicking inv items ( #6510 )
2023-08-26 01:27:48 +02:00