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https://github.com/dolphin-emu/dolphin.git
synced 2026-01-31 01:15:17 +01:00
Core/AchievementManager: Refactor IsApprovedCode and users
This commit is contained in:
@@ -12,13 +12,13 @@
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#include <rcheevos/include/rc_api_info.h>
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#include "Common/Assert.h"
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#include "Common/BitUtils.h"
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/HttpRequest.h"
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#include "Common/IOFile.h"
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#include "Common/Image.h"
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#include "Common/JsonUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/ScopeGuard.h"
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#include "Common/StringUtil.h"
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@@ -33,7 +33,6 @@
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#include "Core/GeckoCode.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/Host.h"
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/MMU.h"
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#include "Core/System.h"
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@@ -414,7 +413,7 @@ bool AchievementManager::IsHardcoreModeActive() const
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}
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template <typename T>
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void AchievementManager::FilterApprovedIni(std::vector<T>& codes, const std::string& game_id,
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void AchievementManager::FilterApprovedIni(std::vector<T>& codes, std::string_view game_id,
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u16 revision) const
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{
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if (codes.empty())
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@@ -443,7 +442,7 @@ void AchievementManager::FilterApprovedIni(std::vector<T>& codes, const std::str
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}
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template <typename T>
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bool AchievementManager::ShouldCodeBeActivated(const T& code, const std::string& game_id,
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bool AchievementManager::ShouldCodeBeActivated(const T& code, std::string_view game_id,
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u16 revision) const
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{
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if (!code.enabled)
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@@ -470,8 +469,7 @@ bool AchievementManager::ShouldCodeBeActivated(const T& code, const std::string&
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}
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template <typename T>
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bool AchievementManager::IsApprovedCode(const T& code, const std::string& game_id,
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u16 revision) const
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bool AchievementManager::IsApprovedCode(const T& code, std::string_view game_id, u16 revision) const
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{
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// Approved codes list failed to hash
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if (!m_ini_root->is<picojson::value::object>())
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@@ -536,42 +534,42 @@ Common::SHA1::Digest AchievementManager::GetCodeHash(const ActionReplay::ARCode&
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}
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void AchievementManager::FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches,
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const std::string& game_id, u16 revision) const
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std::string_view game_id, u16 revision) const
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{
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FilterApprovedIni(patches, game_id, revision);
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}
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void AchievementManager::FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes,
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const std::string& game_id, u16 revision) const
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std::string_view game_id, u16 revision) const
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{
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FilterApprovedIni(codes, game_id, revision);
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}
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void AchievementManager::FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes,
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const std::string& game_id, u16 revision) const
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std::string_view game_id, u16 revision) const
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{
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FilterApprovedIni(codes, game_id, revision);
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}
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bool AchievementManager::ShouldGeckoCodeBeActivated(const Gecko::GeckoCode& code,
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const std::string& game_id, u16 revision) const
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std::string_view game_id, u16 revision) const
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{
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return ShouldCodeBeActivated(code, game_id, revision);
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}
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bool AchievementManager::ShouldARCodeBeActivated(const ActionReplay::ARCode& code,
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const std::string& game_id, u16 revision) const
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std::string_view game_id, u16 revision) const
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{
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return ShouldCodeBeActivated(code, game_id, revision);
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}
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bool AchievementManager::IsApprovedGeckoCode(const Gecko::GeckoCode& code,
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const std::string& game_id, u16 revision) const
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bool AchievementManager::IsApprovedGeckoCode(const Gecko::GeckoCode& code, std::string_view game_id,
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u16 revision) const
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{
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return IsApprovedCode(code, game_id, revision);
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}
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bool AchievementManager::IsApprovedARCode(const ActionReplay::ARCode& code,
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const std::string& game_id, u16 revision) const
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std::string_view game_id, u16 revision) const
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{
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return IsApprovedCode(code, game_id, revision);
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}
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@@ -9,17 +9,17 @@
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#include <chrono>
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#include <ctime>
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#include <functional>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <string>
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#include <string_view>
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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#include <picojson.h>
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#include <rcheevos/include/rc_api_runtime.h>
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#include <rcheevos/include/rc_api_user.h>
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#include <rcheevos/include/rc_client.h>
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@@ -28,10 +28,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/Event.h"
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#include "Common/HookableEvent.h"
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#include "Common/HttpRequest.h"
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#include "Common/JsonUtil.h"
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#include "Common/Lazy.h"
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#include "Common/WorkQueueThread.h"
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#include "DiscIO/Volume.h"
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@@ -43,7 +40,6 @@
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namespace Core
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{
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class CPUThreadGuard;
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class System;
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} // namespace Core
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@@ -77,9 +73,6 @@ public:
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using RichPresence = std::array<char, RP_SIZE>;
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using Badge = VideoCommon::CustomTextureData::ArraySlice::Level;
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static constexpr size_t MAX_DISPLAYED_LBOARDS = 4;
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// This is hardcoded to 24MiB because rcheevos currently hardcodes it to 24MiB.
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static constexpr u32 MEM1_SIZE = 0x01800000;
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static constexpr u32 MEM2_START = 0x10000000;
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static constexpr std::string_view DEFAULT_PLAYER_BADGE_FILENAME = "achievements_player.png";
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static constexpr std::string_view DEFAULT_GAME_BADGE_FILENAME = "achievements_game.png";
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@@ -144,19 +137,19 @@ public:
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std::recursive_mutex& GetLock();
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bool IsHardcoreModeActive() const;
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void FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches, const std::string& game_id,
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void FilterApprovedPatches(std::vector<PatchEngine::Patch>& patches, std::string_view game_id,
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u16 revision) const;
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void FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes, const std::string& game_id,
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void FilterApprovedGeckoCodes(std::vector<Gecko::GeckoCode>& codes, std::string_view game_id,
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u16 revision) const;
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void FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes, const std::string& game_id,
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void FilterApprovedARCodes(std::vector<ActionReplay::ARCode>& codes, std::string_view game_id,
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u16 revision) const;
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bool ShouldGeckoCodeBeActivated(const Gecko::GeckoCode& code, const std::string& game_id,
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bool ShouldGeckoCodeBeActivated(const Gecko::GeckoCode& code, std::string_view game_id,
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u16 revision) const;
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bool ShouldARCodeBeActivated(const ActionReplay::ARCode& code, const std::string& game_id,
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bool ShouldARCodeBeActivated(const ActionReplay::ARCode& code, std::string_view game_id,
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u16 revision) const;
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bool IsApprovedGeckoCode(const Gecko::GeckoCode& code, const std::string& game_id,
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bool IsApprovedGeckoCode(const Gecko::GeckoCode& code, std::string_view game_id,
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u16 revision) const;
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bool IsApprovedARCode(const ActionReplay::ARCode& code, const std::string& game_id,
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bool IsApprovedARCode(const ActionReplay::ARCode& code, std::string_view game_id,
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u16 revision) const;
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void SetSpectatorMode();
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@@ -223,11 +216,11 @@ private:
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void SetHardcoreMode();
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template <typename T>
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void FilterApprovedIni(std::vector<T>& codes, const std::string& game_id, u16 revision) const;
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void FilterApprovedIni(std::vector<T>& codes, std::string_view game_id, u16 revision) const;
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template <typename T>
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bool ShouldCodeBeActivated(const T& code, const std::string& game_id, u16 revision) const;
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bool ShouldCodeBeActivated(const T& code, std::string_view game_id, u16 revision) const;
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template <typename T>
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bool IsApprovedCode(const T& code, const std::string& game_id, u16 revision) const;
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bool IsApprovedCode(const T& code, std::string_view game_id, u16 revision) const;
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Common::SHA1::Digest GetCodeHash(const PatchEngine::Patch& patch) const;
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Common::SHA1::Digest GetCodeHash(const Gecko::GeckoCode& code) const;
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Common::SHA1::Digest GetCodeHash(const ActionReplay::ARCode& code) const;
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@@ -326,14 +319,14 @@ public:
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constexpr bool IsHardcoreModeActive() { return false; }
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constexpr bool ShouldGeckoCodeBeActivated(const Gecko::GeckoCode& code,
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const std::string& game_id, u16 revision)
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constexpr bool ShouldGeckoCodeBeActivated(const Gecko::GeckoCode& code, std::string_view game_id,
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u16 revision)
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{
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return code.enabled;
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}
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constexpr bool ShouldARCodeBeActivated(const ActionReplay::ARCode& code,
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const std::string& game_id, u16 revision)
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constexpr bool ShouldARCodeBeActivated(const ActionReplay::ARCode& code, std::string_view game_id,
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u16 revision)
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{
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return code.enabled;
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}
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