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Merge pull request #14907 from iwubcode/texture_return_shared
VideoCommon: return a RcTcacheEntry (shared_ptr) from TextureCacheBase::Load()
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@@ -1239,7 +1239,7 @@ private:
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std::vector<Level> levels;
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};
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TCacheEntry* TextureCacheBase::Load(u32 stage)
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RcTcacheEntry TextureCacheBase::Load(u32 stage)
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{
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if (auto entry = LoadImpl(stage, false))
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{
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@@ -1248,19 +1248,19 @@ TCacheEntry* TextureCacheBase::Load(u32 stage)
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return entry;
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}
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InvalidateTexture(GetTexCacheIter(entry));
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InvalidateTexture(GetTexCacheIter(entry.get()));
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return LoadImpl(stage, true);
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}
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return nullptr;
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}
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TCacheEntry* TextureCacheBase::LoadImpl(u32 stage, bool force_reload)
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RcTcacheEntry TextureCacheBase::LoadImpl(u32 stage, bool force_reload)
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{
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// if this stage was not invalidated by changes to texture registers, keep the current texture
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if (!force_reload && TMEM::IsValid(stage) && m_bound_textures[stage])
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{
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TCacheEntry* entry = m_bound_textures[stage].get();
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const auto& entry = m_bound_textures[stage];
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// If the TMEM configuration is such that this texture is more or less guaranteed to still
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// be in TMEM, then we know we can reuse the old entry without even hashing the memory
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//
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@@ -1308,7 +1308,7 @@ TCacheEntry* TextureCacheBase::LoadImpl(u32 stage, bool force_reload)
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TMEM::Bind(texture_info.GetStage(), entry->NumBlocksX(), entry->NumBlocksY(),
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entry->GetNumLevels() > 1, entry->format == TextureFormat::RGBA8);
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return entry.get();
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return entry;
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}
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RcTcacheEntry TextureCacheBase::GetTexture(const int textureCacheSafetyColorSampleSize,
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@@ -278,7 +278,7 @@ public:
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void Invalidate();
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void ReleaseToPool(TCacheEntry* entry);
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TCacheEntry* Load(u32 stage);
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RcTcacheEntry Load(u32 stage);
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RcTcacheEntry GetTexture(const int textureCacheSafetyColorSampleSize,
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const TextureInfo& texture_info);
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RcTcacheEntry GetXFBTexture(u32 address, u32 width, u32 height, u32 stride,
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@@ -352,7 +352,7 @@ private:
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static bool DidLinkedAssetsChange(const TCacheEntry& entry);
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TCacheEntry* LoadImpl(u32 stage, bool force_reload);
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RcTcacheEntry LoadImpl(u32 stage, bool force_reload);
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bool CreateUtilityTextures();
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