Merge pull request #14899 from Starlightbotanist/adreno-tev-zero-rewrite

VideoCommon: Work around Adreno TEV zero input miscompilation
This commit is contained in:
iwubcode
2026-10-04 00:19:22 -05:00
committed by GitHub
5 changed files with 36 additions and 7 deletions
@@ -76,6 +76,7 @@ VulkanContext::PhysicalDeviceInfo::PhysicalDeviceInfo(VkPhysicalDevice device)
memcpy(deviceName, properties.deviceName, sizeof(deviceName));
memcpy(pipelineCacheUUID, properties.pipelineCacheUUID, sizeof(pipelineCacheUUID));
driverVersion = properties.driverVersion;
vendorID = properties.vendorID;
deviceID = properties.deviceID;
minUniformBufferOffsetAlignment =
+2 -1
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@@ -33,7 +33,8 @@ struct alignas(16) PixelShaderConstants
float4 zslope;
std::array<float, 2> efbscale; // .xy
// Constants from here onwards are only used in ubershaders, other than pack2.
// Constants from here onwards are mainly used in ubershaders. Specialized shaders also use
// pack2 and konst.
u32 genmode; // .z
u32 alphaTest; // .w
u32 fogParam3; // .x
@@ -161,6 +161,10 @@ constexpr BugInfo m_known_bugs[] = {
BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING, -1.0, -1.0, true},
{API_VULKAN, OS_ANDROID, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
BUG_SLOW_OPTIMAL_IMAGE_TO_BUFFER_COPY, -1.0, -1.0, true},
{API_OPENGL, OS_ANDROID, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
BUG_BROKEN_TEV_COLOR_ZERO, 700.0, -1.0, true},
{API_VULKAN, OS_ANDROID, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN,
BUG_BROKEN_TEV_COLOR_ZERO, 0x802bc000, -1.0, true},
{API_VULKAN, OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN, BUG_BROKEN_DEPTH_CLAMP_CONTROL,
-1.0, -1.0, true},
};
@@ -312,6 +316,7 @@ static const char* to_string(Bug bug)
case BUG_BROKEN_DISCARD_WITH_EARLY_Z: return "broken-discard-with-early-z";
case BUG_BROKEN_DYNAMIC_SAMPLER_INDEXING: return "broken-dynamic-sampler-indexing";
case BUG_SLOW_OPTIMAL_IMAGE_TO_BUFFER_COPY: return "slow-optimal-image-to-buffer-copy";
case BUG_BROKEN_TEV_COLOR_ZERO: return "broken-tev-color-zero";
case BUG_BROKEN_DEPTH_CLAMP_CONTROL: return "broken-depth-clamp-control";
}
return "Unknown";
+8
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@@ -344,6 +344,14 @@ enum Bug
// Ended Version: -1
BUG_SLOW_OPTIMAL_IMAGE_TO_BUFFER_COPY,
// BUG: Some Qualcomm Android drivers miscompile specialized TEV pixel shaders when
// color input A or B is Zero.
// Use the konst lookup table to provide 0 at runtime and avoid the miscompile.
// Affected devices: Qualcomm drivers on Android.
// Started Version: 700 (0x802bc000 for Vulkan)
// Ended Version: -1
BUG_BROKEN_TEV_COLOR_ZERO,
// BUG: Incorrect implementation of VK_EXT_depth_clamp_control causes incorrect depth values to
// be written to the depth buffer.
// Affected devices: Official AMD (RADV is unaffected)
+20 -6
View File
@@ -1434,20 +1434,34 @@ static void WriteStage(ShaderCode& out, const pixel_shader_uid_data* uid_data, i
if (ac.dest >= TevOutput::Color0)
out.SetConstantsUsed(C_COLORS + u32(ac.dest.Value()), C_COLORS + u32(ac.dest.Value()));
const char* color_a = tev_c_input_table[cc.a];
const char* color_b = tev_c_input_table[cc.b];
if ((cc.a == TevColorArg::Zero || cc.b == TevColorArg::Zero) &&
DriverDetails::HasBug(DriverDetails::BUG_BROKEN_TEV_COLOR_ZERO))
{
// The Adreno shader compiler incorrectly optimizes the int3(0,0,0) constant, causing incorrect
// colors. To work around this, we trick the compiler by using konstLookup[8], which
// PixelShaderManager initializes to zero, to keep these inputs dependent on a uniform value.
// Slot 8 is safe because it is part of the invalid konst range (reads as zero on hardware).
// It is never written at runtime and therefore stays zero.
if (cc.a == TevColorArg::Zero)
color_a = "konstLookup[8].rgb";
if (cc.b == TevColorArg::Zero)
color_b = "konstLookup[8].rgb";
}
if (DriverDetails::HasBug(DriverDetails::BUG_BROKEN_VECTOR_BITWISE_AND))
{
out.Write("\ttevin_a = int4({} & 255, {} & 255);\n", tev_c_input_table[cc.a],
tev_a_input_table[ac.a]);
out.Write("\ttevin_b = int4({} & 255, {} & 255);\n", tev_c_input_table[cc.b],
tev_a_input_table[ac.b]);
out.Write("\ttevin_a = int4({} & 255, {} & 255);\n", color_a, tev_a_input_table[ac.a]);
out.Write("\ttevin_b = int4({} & 255, {} & 255);\n", color_b, tev_a_input_table[ac.b]);
out.Write("\ttevin_c = int4({} & 255, {} & 255);\n", tev_c_input_table[cc.c],
tev_a_input_table[ac.c]);
}
else
{
out.Write("\ttevin_a = int4({}, {})&int4(255, 255, 255, 255);\n", tev_c_input_table[cc.a],
out.Write("\ttevin_a = int4({}, {})&int4(255, 255, 255, 255);\n", color_a,
tev_a_input_table[ac.a]);
out.Write("\ttevin_b = int4({}, {})&int4(255, 255, 255, 255);\n", tev_c_input_table[cc.b],
out.Write("\ttevin_b = int4({}, {})&int4(255, 255, 255, 255);\n", color_b,
tev_a_input_table[ac.b]);
out.Write("\ttevin_c = int4({}, {})&int4(255, 255, 255, 255);\n", tev_c_input_table[cc.c],
tev_a_input_table[ac.c]);