OGL: Attempt a larger buffer to workaround 7946.

This commit is contained in:
Unknown W. Brackets 2014-12-16 22:20:45 -08:00
parent 5aa1d4733d
commit 5b51f5a801

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@ -124,13 +124,14 @@ void OpenGL_CreateAttributelessVAO()
glGenBuffers(1, &attributelessVBO);
_dbg_assert_msg_(VIDEO, attributelessVBO != 0, "Attributeless VBO should have been created successfully.")
// Initialize the buffer with nothing.
// Initialize the buffer with nothing. 16 floats is an arbitrary size that may work around driver issues.
glBindBuffer(GL_ARRAY_BUFFER, attributelessVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat), nullptr, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 16, nullptr, GL_STATIC_DRAW);
// We must also define vertex attribute 0.
glBindVertexArray(attributelessVAO);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
glEnableVertexAttribArray(0);
}
void OpenGL_BindAttributelessVAO()