Merge pull request #14656 from SuperSamus/mario-party-gameini

GameSettings: Update Mario Party games
This commit is contained in:
JosJuice
2026-10-10 17:53:27 +02:00
committed by GitHub
4 changed files with 24 additions and 15 deletions
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# GMPP01, GMPJ01, GMPE01 - Mario Party 4
[Video_Enhancements]
# Prevent corrupted message boxes.
ForceTextureFiltering = 0
+9 -7
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@@ -1,13 +1,15 @@
# GP5E01, GP5J01, GP5P01 - Mario Party 5
[Core]
# Values set here will override the main Dolphin settings.
[Video_Enhancements]
# Prevent corrupted message boxes.
ForceTextureFiltering = 0
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Settings]
# Update Bus Buffer paint properly.
# (Not default because it's very minor: only a trace visually remains at the end.
# Medium is better than Fast, but unlike Safe it can still leave a (even smaller) trace.)
#SafeTextureCacheColorSamples = 0
[Video_Hacks]
# Fix Pushy Penguins being drawn in black rectangles.
EFBToTextureEnable = False
+5 -8
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@@ -1,16 +1,13 @@
# GP6E01, GP6J01, GP6P01 - Mario Party 6
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Enhancements]
# Prevent corrupted message boxes.
ForceTextureFiltering = 0
[Video_Hacks]
# Needed to show the mini-games preview in the Mini-game Tour Bus.
EFBEmulateFormatChanges = True
[Video_Settings]
# Update ground properly in Mowtown.
SafeTextureCacheColorSamples = 512
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# GP7E01, GP7P01, GP7J01 - Mario Party 7
[Video_Enhancements]
# Prevent corrupted message boxes.
ForceTextureFiltering = 0