Commit Graph

24952 Commits

Author SHA1 Message Date
lfsafady
75af792070 Swapped out the sound_sync_event.Wait() call by a simple std::sleep_for.
It seems to make no difference besides allowing lower latencies and more
stability on hardware OpenAL cards. Maybe the Wait() call waits for too
long, causing buffers underruns.
2017-06-27 07:08:43 -03:00
lfsafady
d9d51fe0c4 Renamed some variables to the current coding standard and some to better
fit what they really are.
2017-06-27 07:08:43 -03:00
LAGonauta
8fd1af6783 Changed OpenAL latency setting to really reflect how much time it is.
Before these changes each value of latency were actually 5ms, with a
minimum latency of ~10 ms. If it was set to 4 ms on the UI, the actual
latency was 10 + 5 * 4 = 30 ms.
Now 30 ms on the UI means 30 ms on the backend.
2017-06-27 06:54:28 -03:00
shuffle2
94ba78d717 Merge pull request #5614 from ligfx/qtinputmappingrandomcleanups
DolphinQt: small input mapping code cleanups and fixes
2017-06-27 01:57:26 -07:00
shuffle2
540ee18966 Merge pull request #5699 from JosJuice/wx-custom-titles
DolphinWX: Sync custom title changes on game list rescan
2017-06-27 01:48:22 -07:00
JosJuice
7d801d61dc DolphinWX: Use std::move when committing in GameListItem 2017-06-27 10:21:33 +02:00
shuffle2
599a235a19 Merge pull request #5691 from ligfx/openalonlywindowsdynamic
OpenAL: only enable on Windows + dynamically load DLL
2017-06-27 01:18:06 -07:00
shuffle2
0f3ee2f209 Merge pull request #5700 from leoetlino/title-key
ESFormats: Minor changes
2017-06-27 01:02:42 -07:00
shuffle2
3094b1bd4f Merge pull request #5684 from TaoSc/xxhash-update
Update xxhash to 0.6.2
2017-06-27 00:59:27 -07:00
shuffle2
7a9ac9aa63 Merge pull request #5704 from ligfx/fixblockingloopwarning
BlockingLoop: fix unhandled enum value warning
2017-06-27 00:10:26 -07:00
Michael Maltese
749889236d OpenALStream: remove commented-out ALC_REFRESH code 2017-06-27 00:06:14 -07:00
Michael Maltese
8e849b1595 Remove OpenAL DLL from Externals 2017-06-27 00:06:14 -07:00
Michael Maltese
c882d52f4a OpenAL: load DLL dynamically 2017-06-27 00:06:14 -07:00
Michael Maltese
18e70cdf91 Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
Michael Maltese
42ea1c8ecf OpenAL: remove aldlist.cpp 2017-06-27 00:06:13 -07:00
Michael Maltese
32470ef284 clean up OpenALStream::Start() 2017-06-27 00:06:13 -07:00
Michael Maltese
56961f5561 OpenALStream: don't include headers if not building 2017-06-27 00:06:13 -07:00
Michael Maltese
0fb742581a CMake: remove duplicated call to find OpenAL 2017-06-27 00:06:13 -07:00
Michael Maltese
033492717c BlockingLoop: fix unhandled enum value warning
Fixes compiler warning:

```
Source/Core/Common/BlockingLoop.h:212:13: warning: enumeration value 'kNonBlock' not handled in switch [-Wswitch]
    switch (mode)
            ^
```
2017-06-26 23:34:33 -07:00
JosJuice
0ac1562fbd DolphinWX: Load EmuState and custom name for actual discs 2017-06-27 08:29:57 +02:00
JosJuice
d5bf6f1bbc DolphinWX: Sync custom title changes on game list rescan 2017-06-27 08:29:48 +02:00
JosJuice
4ad46f1c7c Merge pull request #5701 from ligfx/renamecmixertomixer
Rename CMixer to Mixer
2017-06-27 08:15:02 +02:00
Léo Lam
9f08534a47 IOS: Reuse IOSC instance when possible
Changes ESFormats to take an IOSC instance instead of creating its own
temporary instance unnecessarily.
2017-06-27 00:01:20 +02:00
Léo Lam
6d821de2b9 IOS: Use a std::array for the title key instead of vector
The title key is always 16 bytes, so it doesn't make sense to make it
a std::vector.
2017-06-27 00:01:20 +02:00
Michael Maltese
b2c9d6d217 Rename CMixer to Mixer 2017-06-26 15:01:07 -07:00
Leo Lam
aa020040f6 Merge pull request #5681 from spycrab/qt_safeshutdown
Qt: Implement safe shutdown
2017-06-26 21:55:27 +02:00
spycrab
6688e66c60 Qt: Implement safe shutdown 2017-06-26 21:47:32 +02:00
shuffle2
7d60f03acb Merge pull request #5687 from shuffle2/wx-cache
DolphinWX: properly sync EmuState and banner changes.
2017-06-26 12:40:40 -07:00
Shawn Hoffman
f51df62344 DolphinWX: properly sync EmuState and banner changes. 2017-06-26 12:35:40 -07:00
Leo Lam
0ace7fd8f3 Merge pull request #5694 from leoetlino/dolphin-drm
Refuse to launch the shop with default credentials
2017-06-26 21:31:32 +02:00
Leo Lam
f399ca984f Merge pull request #5692 from JosJuice/titledatabase-override
TitleDatabase: Let user files override sys files
2017-06-26 21:30:49 +02:00
shuffle2
02690d5d7c Merge pull request #5693 from JosJuice/filesearch-minor-changes
FileSearch: Minor changes
2017-06-26 11:44:44 -07:00
Léo Lam
70828916e6 IOS/ES: Refuse to launch the shop with default credentials
Prevents... misusing the shop.

We are not legally obliged to do this, but let's not make piracy
any easier.
2017-06-26 20:30:13 +02:00
spycrab
2de31317e9 UICommon: Move TriggerSTMPowerEvent() from Wx 2017-06-26 16:28:39 +02:00
Léo Lam
860f07f5a1 IOS/ES: Expose GetDeviceId 2017-06-26 15:18:01 +02:00
Léo Lam
60c6fbe9cc Add CommonTitles.h for common Wii title IDs 2017-06-26 15:17:55 +02:00
JosJuice
1fc5eae5bd FileSearch: Add a static_assert for the preferred separator 2017-06-26 11:50:10 +02:00
JosJuice
382356627a FileSearch: Check isDirectory in the non-Windows code
c5fa470 made the extension check discard directories, but
only in the new code that currently only is used on Windows.
Let's add an equivalent check in the old code so that the
behavior is consistent across platforms.
2017-06-26 11:44:23 +02:00
JosJuice
642e3db3c5 TitleDatabase: Add more information to a comment 2017-06-26 11:25:58 +02:00
JosJuice
ee66c562ab TitleDatabase: Let user files override sys files
This seems like an oversight in the old code, because
what's the point of loading user files if the titles
in them are going to be ignored for nearly all games?

This commit fixes the issue by making the first LoadMap
variant not overwrite entries and making the constructor
do everything in the opposite order. An alternative solution
would be to make the second LoadMap variant overwrite entries.
2017-06-26 11:14:27 +02:00
Markus Wick
99b1735424 Merge pull request #5660 from shuffle2/unblock-blockingloop
Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
2017-06-26 10:23:21 +02:00
JosJuice
a07611cf05 Merge pull request #5688 from shuffle2/improve-search-comparison
Use CompareStringOrdinal in DoFileSearch instead of _wcsicmp
2017-06-26 08:56:23 +02:00
Shawn Hoffman
ed8f293b4f Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
This fixes the global-static fifo object causing infinite hangs in some
cases. Notably, failure to initialize a graphics backend would result in
BlockingLoop::Prepare being called but never executing Run(), leaving the
object in a bad state.
2017-06-25 20:47:30 -07:00
Shawn Hoffman
1634f0cf5e Use CompareStringOrdinal in DoFileSearch instead of _wcsicmp 2017-06-25 16:47:46 -07:00
shuffle2
88b442e1a8 Merge pull request #5678 from shuffle2/win-qt-vcxproj
Windows/Qt: Make maintaining VS files easier.
2017-06-25 15:10:23 -07:00
JosJuice
be162a3316 FileSearch: Remove unnecessary function 2017-06-25 13:21:25 +02:00
shuffle2
991062093b Merge pull request #5682 from MerryMage/SCMRevGen
SCMRevGen: Use DisableFastUpToDateCheck
2017-06-24 10:44:53 -07:00
MerryMage
11a03e7dd2 SCMRevGen: Use DisableFastUpToDateCheck 2017-06-24 17:34:21 +01:00
Tilka
c0a966350e Merge pull request #5680 from JosJuice/filesystem-case-insensitive
FileSystemGCWii: Use case insensitive comparison in FindFileInfo
2017-06-24 14:42:05 +01:00
JosJuice
b440dbd998 FileSystemGCWii: Use case insensitive comparison in FindFileInfo
This was a regression in f49b64c. Some games seem to name the
banner file OPENING.BNR instead of opening.bnr.

Should fix https://bugs.dolphin-emu.org/issues/10354
2017-06-24 14:06:31 +02:00