Commit Graph

25080 Commits

Author SHA1 Message Date
zackhow
51fa5d2fd8 Android: Clear controller binding by long press on TV
The TV interface can't 'click' the clear button, this gives TV a way to clear
2018-08-11 21:47:49 -04:00
zackhow
75f4e74e94 Android: Add default touch button overlay
This sets up default positions for touch buttons so they are not just bunched in the corner on a fresh install. Also added a toast when emulation starts on how to edit button layout
2018-08-11 12:56:23 -04:00
Vincent Duvert
e2a557e739 LogManager: Change Master Log short name
Change the Master Log short name from “*” to “MASTER”. This fixes
saving the master log enable state, as INI files may not start with *.
2018-08-11 18:37:33 +02:00
spycrab
159d5a6925 Qt/MappingButton: Fix crash when exiting during input detection 2018-08-11 17:37:12 +02:00
JMC47
3a4574957b Disables a panic alert in lswx that makes using not64 impossible 2018-08-10 21:22:45 -04:00
Pierre Bourdon
55fa4842fb
Merge pull request #7307 from booto/qsortfilter-strict-weak
GameList: QSortFilterProxyModel should provide strict weak ordering
2018-08-11 02:57:36 +02:00
Pierre Bourdon
91edc95243
Merge pull request #7315 from delroth/crset-fix
Jit64: fix crset implementation
2018-08-11 02:24:15 +02:00
Pierre Bourdon
b382310367
Merge pull request #7313 from PoroCYon/master
Rename SIGTRAP, SIGTERM etc. to GDB_SIGTRAP etc.
2018-08-11 01:40:14 +02:00
Pierre Bourdon
c8d4fa5308 Jit64: fix crset implementation
At some point SetCRFieldBit was modified to operate on RSCRATCH, but the
function was only partially changed. As such, setting SO, GT or LT would
write the right bit to cr_field, but then cr_field would just get
overwritten with RSCRATCH, undoing the work.
2018-08-11 01:12:49 +02:00
Markus Wick
185f971e2a
Merge pull request #7308 from booto/dualcore-fifo-player-shutdown
FifoPlayer: Actually exit on 'Stop' in dualcore
2018-08-10 18:00:18 +02:00
PoroCYon
26a9ab5b19 Use GDB_SIG* enum instead of the system's macros, as the latter mightn't be included or might have a different value. 2018-08-10 16:09:27 +02:00
JosJuice
2a2a2cfc5e DolphinQt: Don't call "frame advance" "frame skip"
Just to avoid confusion.
2018-08-09 10:32:32 +02:00
JosJuice
2ee8a61148 ConfigManager: Remove m_FrameSkip
This setting was removed some time ago but was apparently
still being read and written by ConfigManager.
2018-08-09 10:31:02 +02:00
Markus Wick
74057ec222
Merge pull request #7303 from zackhow/exitemumenu
Android:  Add exit to phone emu menu
2018-08-09 10:19:25 +02:00
Markus Wick
bfbf9ed2ee
Merge pull request #7292 from mahdihijazi/settings_refactor
Android: Settings refactor & Fix custom game settings
2018-08-09 10:17:03 +02:00
booto
da0927fe8f FifoPlayer: Actually exit on 'Stop' in dualcore
Quit the fifoplayer cpu idle loop if a shutdown has been requested
2018-08-09 01:08:21 -04:00
booto
aef446697d GameList: QSortFilterProxyModel should provide strict weak ordering 2018-08-08 23:59:58 -04:00
spycrab
7cb310791b Cleanup: Remove some left over references to wxWidgets 2018-08-07 15:48:17 +02:00
spycrab
ddf09a0841
Merge pull request #7298 from spycrab/usb_keyboard_hotkey
Hotkeys: Add "Toggle USB Keyboard" hotkey
2018-08-07 07:47:20 +02:00
zackhow
58aa6b9905 Android: Add exit to phone emu menu
Some phones that have capacitive nav bar buttons disable those buttons while in emulation. This gives those devices a way to exit
2018-08-06 22:26:58 -04:00
Sleepy Flower Girl
c2aedb7649 Adds a UI for accepting Discord join requests in Dolphin
also did these things
fixed crash from joining user that isn't hosting via a direct connection
current game stat can now pass to override the current game in config
uses ip endpoint from dolphin.org
2018-08-06 16:12:03 -04:00
Anthony
0a8e04e469
Merge pull request #7301 from zackhow/wiicontroller
Android: Return 0 on fail on WiimoteReal IOWrite and update WiimoteNew defaults
2018-08-05 00:05:11 -07:00
mahdihijazi
f41785e1b9 Android: Reflect the settings that is being used by the emulator on the UI
Per-Game settings now load the settings in this order
1. Emulator Settings
2. Default Settings of the Game that we ship with Dolphin
3. Custom game settings the user have

where the later always overides the former in case of collision, then
we show that on the UI to make it clear to the user which settings being
used.
2018-08-05 01:33:30 +02:00
Lioncash
ac1b48497e NetPlayServer: Make g_initial_netplay_rtc a member variable of NetPlayClient
Behaviorally, this belongs within the netplay client. The server will
always transmit a known RTC value, so it doesn't even need a global for
this. Given the client receives the packet containing said RTC value, we can
store it as a member variable and provide an accessor for reading that
value.

This removes another global variable within the netplay code.
2018-08-03 23:20:16 -04:00
Anthony
72d5ff54f3
Merge pull request #7257 from lioncash/const
WiimoteEmu: Minor changes
2018-08-03 20:09:31 -07:00
Anthony
15090dc4b8
Merge pull request #7300 from stenzek/qt-open-dff
DolphinQt: Add .dff to open file filter
2018-08-03 20:08:18 -07:00
zackhow
ec5e46fa7a Android: Return 0 on fail on WiimoteReal IOWrite and update WiimoteNew defaults
Some of the write checks do an & on the result, returning 0 will allow these fails to be caught.
Updated the default WiimoteNew to set wiimotes 2-4 to be disabled on new install. No reason to have these
enabled unless there is actually a 2+ players
2018-08-03 19:46:26 -04:00
mahdihijazi
ed1c91b4f6 Android: Fix custom game settings
Apparently there was a different section names used by the custom game
settings that caused Android to have those settings broken for
some sections like the graphics one. This adds the map between the generic
settings <> custom settings.
2018-08-03 22:45:52 +02:00
mahdihijazi
c664bb7458 Android: Refactor the settings managemnt
1. Create Settings class the encaupslate the loading/saving of all settings
2. Decouple the logic of saving the settings into 3 different config files
from the UI code.
2018-08-03 21:45:39 +02:00
mahdihijazi
61835a7e08 Android: Start structure the project around features instead of data types
This only moves the settings feature, the rest will be moved slowely later
2018-08-03 21:41:34 +02:00
JosJuice
d425732837
Merge pull request #7297 from booto/no-dol
ExportDOL: ActionReplay has a 0'd dol offset. Don't try to extract.
2018-08-03 16:19:18 +02:00
Stenzek
dca1096664 DolphinQt: Add .dff to open file filter 2018-08-03 17:39:17 +10:00
spycrab
cf116d488a
Merge pull request #7268 from lioncash/config
Core/BootManager: Remove unnecessary includes
2018-08-02 23:17:03 +02:00
spycrab
e3f36b74c5 Hotkeys: Add "Toggle USB Keyboard" hotkey 2018-08-02 12:55:30 +02:00
booto
800c1570ea ExportDOL: ActionReplay has a 0'd dol offset. Don't try to extract. 2018-08-02 05:32:05 -04:00
booto
f800f6343d BS2Emu: Don't do a DVDCopy when AppLdrMain returns 0 2018-08-02 01:30:25 -04:00
Sleepy Flower Girl
b7c241ea4c Add Discord Join Net Play functionally 2018-07-31 22:24:10 -04:00
zackhow
be02a8e70b Android: Fix wiimote settings saving.
Index was off by one, so if you enabled Emulated Controller for
wiimote1, it would set the 'Source = 1' for wiimote0.
2018-07-30 19:50:45 -04:00
JosJuice
db76994a9a Android: Don't crash when loading games into game list
Regression from PR #7285 / PR #7293.
2018-07-30 18:08:53 +02:00
spycrab
6af7c1fe27
Merge pull request #7273 from Techjar/qt-iowindow-detect-spaces
Qt/IOWindow: Fix detection of button names containing non-alphabetical characters
2018-07-30 11:58:47 +02:00
spycrab
81c3400681
Merge pull request #7269 from lioncash/qt
DolphinQt/MainWindow: Replace includes with forward declarations
2018-07-30 11:56:31 +02:00
spycrab
2a776bf2b6
Merge pull request #7258 from Techjar/netplay-fix-segfaults
Fix more segfaults on NetPlay quit
2018-07-30 11:52:38 +02:00
spycrab
7c2569ada7
Merge pull request #7283 from Techjar/netplay-improve-settings-sync
NetPlay: Improve settings synchronization and UI
2018-07-30 11:47:48 +02:00
Pierre Bourdon
22108bbae7
Merge pull request #7288 from zackhow/wiisettings
Android: Fix emulated wiimotes via controller
2018-07-30 11:42:05 +02:00
zackhow
38c8d970f2 Android: Fix emulated wiimotes via controller
A little background: Android has 8 controller setup, 4 gamecube pads and 4 wiimote pads. When the static GCPadNew.ini and wiimotenew.ini is created, pads 0-3 are gc 1-4, and 4-7 are wii 1-4. Problem was the settings set wii controllers as pads 1-4, instead of 4-7. So any setting for wiimote1, was set for gc2(padID 1). Which is why the only wiimote to work was 4, since it mapped to padID 4, which is actually wiimote1.
2018-07-29 21:24:28 -04:00
spycrab
8fb3085b07 Revert "Revert "Qt/GameList: Add option to show covers in grid mode"" 2018-07-30 03:16:37 +02:00
degasus
5333c17cca Jit: Fix branch following.
The idea of this code was to not unroll loops, but it was completely broken.
So we've unrolled all loops, but only up to the second iteration.
Honestly, a better check would test if we branch to code which is already in the compiling block. But this is out of scope for now.

But testing shows that this unrolling actually improve the performance. So instead of fixing this bug, this check can be dropped.
2018-07-28 16:35:42 +02:00
Techjar
7036299a92 NetPlay: Improve settings synchronization and UI
Most settings which affect determinism will now be synced on NetPlay.
Additionally, there's a strict sync mode which will sync various
enhancements to prevent desync in games that use EFB reads.

This also adds a check for all players having the IPL.bin file, and
doesn't load it for anyone if someone is missing it. This prevents
desyncs caused by mismatched system fonts.

Additionally, the NetPlay window was getting too wide with checkboxes,
so FlowLayout has been introduced to make the checkboxes take up
multiple rows dynamically. However, there's some minor vertical
centering issues I haven't been able to solve, but it's better than a
ridiculously wide window.
2018-07-26 17:23:04 -04:00
JosJuice
7c2d2548a8
Merge pull request #7284 from Techjar/netplay-fix-unknown-region-crash
Fix segfault on NetPlay start with unknown region
2018-07-22 22:27:34 +02:00
Markus Wick
be9437450e
Merge pull request #7234 from zackhow/master
Android: Support for AndroidTV Oreo Homescreen channels
2018-07-22 15:02:49 +02:00
Techjar
dee64a89e0 Fix segfault on NetPlay start with unknown region
This is accomplished by having SConfig::GetDirectoryForRegion no longer
return nullptr, as doing that was kind silly, considering we never
check for nullptr.
2018-07-21 13:13:08 -04:00
JosJuice
448547c38f
Merge pull request #7250 from JosJuice/android-nonzero-axis
Android controller mapping: Ignore axes with constant values
2018-07-21 14:23:49 +02:00
Techjar
cfeffdcf42 Fix more segfaults on NetPlay quit
Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it.

MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly.
2018-07-21 00:04:14 -04:00
Mat M
a21d536f99
Merge pull request #7282 from booto/no-more-global-dcbz-disable
Config: Remove Core::DCBZ [bDCBZOFF] - obsolete
2018-07-20 23:05:38 -04:00
spycrab
d6833cb217
Merge pull request #7279 from Techjar/qt-macos-iowindow
Qt/IOWindow: Don't set QSizePolicy::Expanding on macOS
2018-07-21 02:16:46 +02:00
spycrab
c141511c87
Merge pull request #7222 from Techjar/netplay-sync-saves
NetPlay save data synchronization
2018-07-21 02:09:02 +02:00
zackhow
0488fe1d30 Android: Support for AndroidTV Oreo Homescreen channels 2018-07-20 17:56:45 -04:00
booto
f88c46b4da Config: Remove Core::DCBZ [bDCBZOFF] - obsolete
This option completely disabled the DCBZ instruction. Users are toggling
this option in dolphin forks and using that same problematic config when
launching dolphin. Removing the option from dolphin will let the config be
ignored.
2018-07-20 03:25:12 -04:00
Techjar
4407854e9c NetPlay save data synchronization
This adds the functionality of sending the host's save data (raw memory
cards, as well as GCI files and Wii saves with a matching GameID) to
all other clients. The data is compressed using LZO1X to greatly reduce
its size while keeping compression/decompression fast. Save
synchronization is enabled by default, and toggleable with a checkbox
in the NetPlay dialog.

On clicking start, if the option is enabled, game boot will be delayed
until all players have received the save data sent by the host. If any
player fails to receive it properly, boot will be cancelled to prevent
desyncs.
2018-07-19 18:09:20 -04:00
Stenzek
dae161e138 FramebufferManager: Use D24S8 on Adreno when using Vulkan
D32F clears are broken on Adreno, which resulted in smeared geometry
across the screen.
2018-07-19 23:30:25 +10:00
Stenzek
3323265d91 FramebufferManager: Dynamic selection of EFB depth format 2018-07-19 21:47:42 +10:00
Stenzek
b30342d38f VideoBackends: Support D24S8 abstract texture format 2018-07-19 21:47:42 +10:00
Markus Wick
f5e8af7b6c
Merge pull request #7276 from stenzek/disable-shared-context-nouveau
DriverDetails: Disable shared context shader compilation on nouveau
2018-07-19 09:15:27 +02:00
Mat M
bcdffdfe63
Merge pull request #7280 from Techjar/qt-cheats-manager-crash
Qt/CheatsManager: Fix segfault in GenerateARCode
2018-07-18 18:05:45 -04:00
Techjar
3cee7d599b Qt/CheatsManager: Fix segfault in GenerateARCode 2018-07-18 17:56:31 -04:00
Techjar
44aa3cdc0f Qt/IOWindow: Don't set QSizePolicy::Expanding on macOS 2018-07-17 14:35:56 -04:00
cremno
4ad2153378 fix compilation w/o Discord Rich Presence 2018-07-17 12:03:41 +02:00
Anthony
98c7b232c4
Merge pull request #7266 from spycrab/qt_discord_fix
Qt/GeneralPane: Disable Rich Presence checkbox while emulation is run…
2018-07-16 22:10:32 -07:00
Mat M
944b5fade6
Merge pull request #7264 from ligfx/ffmpeg_deprecations
Fix deprecation warnings with recent FFmpeg versions
2018-07-16 23:44:18 -04:00
Stenzek
602fe0f457 DriverDetails: Disable shared context shader compilation on nouveau
Our usage of glFinish() can cause driver crashes and/or lockups.

Please note that this disables the background shader compilation (i.e.
all shaders will be compiled on boot). There is no way around this.
2018-07-17 13:34:18 +10:00
Techjar
f37813d8b6 Qt/IOWindow: Fix detection of button names containing non-alphabetical characters
The button wouldn't be highlighted in the list, as it would look for something like `Click 1` instead of Click 1.
2018-07-16 18:59:23 -04:00
JosJuice
c663dc9e00 Remove settings that only were used by DolphinWX 2018-07-16 21:21:42 +02:00
JosJuice
325f3c6ee5
Merge pull request #7254 from Techjar/dont-set-jitfollowbranch
Core/ConfigManager: Don't set JITFollowBranch
2018-07-16 21:06:31 +02:00
Lioncash
a9003aadc6
DolphinQt/MainWindow: Replace includes with forward declarations
Reduces the amount of dependencies dragged in by the main window's
header. This also removes MainWindow.h includes elsewhere where they
aren't necessary, reducing the amount of UI files that need to be
recompiled if the main window's header changes.
2018-07-15 18:46:26 -04:00
Techjar
d49b415e75 Core/ConfigManager: Don't set JITFollowBranch
We don't want to write this setting to disk, as SConfig has problems
with leaking settings changed by GameINI into the base configs. The
result of this is that if someone plays an N64 VC game (or other game
where we disable this setting) the branch following option can get
unintentionally disabled globally, which will reduce performance in
many games and cause NetPlay to desync with users who still have it
enabled.
2018-07-15 17:38:10 -04:00
Lioncash
71de1abd88 Core/BootManager: Remove unnecessary includes
Lessens the amount of files that have to be recompiled if
ConfigManager.h is modified. This also removes an indirect inclusion
within DolphinQt/Main.cpp.
2018-07-14 23:16:23 -04:00
spycrab
6044165f9d
Merge pull request #7237 from lioncash/netsettings
NetPlayClient: Make global NetSettings instance part of the NetPlayClient class
2018-07-15 00:02:58 +02:00
spycrab
d438e80bfd Qt/GeneralPane: Disable Rich Presence checkbox while emulation is running
Works around core hanging when Discord Rich Presence is toggled
while emulation is running.
2018-07-14 23:39:06 +02:00
spycrab
e9158bae6f Qt/LogWidget: Fix messages not being escaped properly 2018-07-14 23:06:18 +02:00
Michael M
857138a0ba AVIDump: use dump_path rather than deprecated AVFormatContext::filename
AVFormatContext::filename was deprecated in lavf 58.7.100 in favor
of AVFormatContext::url. Instead of adding version-checking logic,
just use the passed-in dump path instead.
2018-07-14 12:46:04 -07:00
Michael M
e45698aaa0 AVIDump: av_register_all is deprecated/unneeded since 58.9.100 2018-07-14 12:46:00 -07:00
spycrab
4826acd931
Merge pull request #7260 from spycrab/qt_fix_lazy
Qt/GraphicsWindow: Fix lazy initialisation bugs
2018-07-13 13:07:30 +02:00
spycrab
c8af83202a Qt/GraphicsWindow: Fix lazy initialisation bugs 2018-07-13 12:38:21 +02:00
booto
e2e43b4896 CP: some bits in some of the HI registers cannot be set
The mask is slightly different for Wii and GCN so we need to work it out at runtime.
2018-07-12 20:15:27 -04:00
Lioncash
113a357604 WiimoteEmu: Make constructor of Wiimote explicit
Prevents implicit conversions
2018-07-12 15:59:31 -04:00
Lioncash
5b58977561 WiimoteEmu: Amend parameter names for EmulateShake() and EmulateSwing()
Ensures they match their naming within the definition of the function.

In EmulateSwing's case, one parameter was erroneously named tilt_group,
when it's actually supposed to be swing_group.
2018-07-12 15:58:50 -04:00
Lioncash
2825b2daa2 WiimoteEmu: Remove unnecessary value-wise const from function prototypes
These aren't necessary in the prototype, however they do apply in the
definition of the function. This just cuts down on line noise within the
prototypes.
2018-07-12 15:54:01 -04:00
spycrab
cc6526f553
Merge pull request #6222 from iwubcode/emulated_input_improvements
Emulated wii input improvements
2018-07-12 20:36:53 +02:00
spycrab
303f5e0dc2
Merge pull request #7256 from spycrab/qt_forward
HW/WiimoteEmu: Add Forward Option
2018-07-12 20:21:11 +02:00
Lioncash
f209f5f2a4
NetPlayClient: Make the NetSettings instance part of the NetPlayClient class
This is only ever read from externally, so we can expose a getter that ensures that
immutability, while making the actual instance internal. Given the
filling out of these settings depends on packets received by the client
instance, it makes more sense to make it a part of the client itself.

This trims off one lingering global.
2018-07-12 13:55:41 -04:00
spycrab
55b5a24910
Merge pull request #7244 from lioncash/error
Qt/MenuBar: Make failures to load map and signature files more obvious
2018-07-12 19:41:36 +02:00
spycrab
b3b1845785 HW/WiimoteEmu: Add Forward Option 2018-07-12 19:35:30 +02:00
spycrab
92f397d0fa
Merge pull request #7255 from Techjar/qt-netplay-message-color
[RFC] Qt/NetPlayDialog: Change own chat message color to better suit dark themes
2018-07-12 17:42:55 +02:00
spycrab
9ab489aab8 Qt/NetPlayDialog: Show alerts when events happen
Displays an alert when you receive a message or a player joins / leaves
2018-07-12 17:33:12 +02:00
Techjar
d85dd287cf Qt/NetPlayDialog: Change own chat message color to better suit dark themes 2018-07-12 06:34:14 -04:00
Shawn Hoffman
19ddd29afb bump msvc version check 2018-07-11 14:53:38 -07:00
JosJuice
7f6be99ad9 Android: Make ControllerMappingHelper methods static
This class has no state.
2018-07-11 14:00:57 +02:00
JosJuice
78cb1c2914 Android: Remove controller-specific code that isn't needed anymore 2018-07-11 14:00:37 +02:00
JosJuice
d32c297c0d Android controller mapping: Ignore axes with constant values
Some controllers have axes that are stuck to values like 0.5 or 1.
Starting with PR #6123, when you press a control to map, Dolphin will
immediately think that such an axis is the axis that you want to map.
This commit fixes that issue (https://bugs.dolphin-emu.org/issues/10909)
2018-07-11 13:59:22 +02:00
spycrab
fc967908ea
Merge pull request #7238 from Techjar/netplay-bundle-pad-states
NetPlay: Bundle multiple local pads into one packet
2018-07-11 11:27:10 +02:00
spycrab
df5d1cf13a
Merge pull request #7233 from Techjar/qt-jit-branch-menu
Qt/MenuBar: Add missing JIT branch option in debugger
2018-07-11 11:27:00 +02:00
spycrab
c04b07674e
Merge pull request #7243 from Ebola16/SU
Qt: Clarify Synchronous (Ubershaders) name
2018-07-11 10:59:25 +02:00
spycrab
c7ff141606
Merge pull request #7219 from ligfx/mappingwindow_hotplug
Qt/MappingWindow: update devices combo box when hotplugging devices
2018-07-11 10:58:26 +02:00
spycrab
ea99cdd781
Merge pull request #7247 from lioncash/fwd
Qt/GameList: Replace includes with forward declarations where applicable
2018-07-11 10:57:02 +02:00
spycrab
d81b63f403
Merge pull request #7245 from lioncash/internal
Qt/CheatsManager: Move concealable types into the cpp file
2018-07-11 10:55:42 +02:00
spycrab
f170009aad
Merge pull request #7246 from lioncash/enum
Qt/Resources: Convert int parameters of GetCountry(), GetPlatform() and GetMisc() to enum classes
2018-07-11 10:52:04 +02:00
Markus Wick
d819df1d08
Merge pull request #7186 from gwicks/androidTouchJoystickRelCenter
Android: Make touch joystick re-centering configurable
2018-07-11 08:41:06 +02:00
spycrab
bf4341f762
Merge pull request #7248 from Techjar/netplay-fix-spectator-deadlock
NetPlay: Don't update mappings on leave if player had no mappings
2018-07-11 01:18:22 +02:00
spycrab
42298f6d6d
Merge pull request #7239 from addestroyer24/manual-update-now
Updater: fix immediate manual updating
2018-07-11 00:58:21 +02:00
spycrab
c7c364f8d5
Merge pull request #7242 from spycrab/np_debug
Core/NetPlay: Add debugging messages
2018-07-11 00:57:22 +02:00
Techjar
39449da304 NetPlay: Don't update mappings on leave if player had no mappings
This stops clients randomly deadlocking when a spectator leaves, as the mappings construct is not thread-safe and should not be written while the game is running.
2018-07-10 18:35:37 -04:00
spycrab
b367cd0331 Core/NetPlay: Add debugging messages 2018-07-10 22:23:49 +02:00
Lioncash
9b2ffb6221 Qt/GameList: Replace includes with forward declarations where applicable
Avoids dragging in a bunch of includes from the header files, and also
reduces the amount of files that need to be recompiled if one of those
included headers' source content is ever changed.
2018-07-10 16:03:38 -04:00
Lioncash
a0642b3b00 Qt/Resources: Convert int parameters of GetCountry(), GetPlatform() and GetMisc() to enum classes
Makes the parameter strongly-typed and doesn't accept arbitrary int
values.
2018-07-10 15:23:12 -04:00
Lioncash
43bc3656eb
Qt/CheatsManager: Move concealable types into the cpp file
CompareType, DataType, and Result aren't directly used externally, so
these can have their definitions moved into the cpp file.
2018-07-10 14:34:24 -04:00
spycrab
71ff634c95
Merge pull request #7149 from spycrab/qt_5.9
Qt: Make Qt 5.9 a hard requirement
2018-07-10 20:20:27 +02:00
Lioncash
74899e417b Qt/MenuBar: Make failures to load map and signature files more obvious
Previously we wouldn't indicate if saving or loading these files
happened to fail. In some cases we'd only print out to the logger, but
this is a pretty poor way to tell a user of the interface that something
went wrong in a direct way (the logging messages aren't able to be localized
either).
2018-07-10 14:16:00 -04:00
Ryan Meredith
affd5689ff Qt: Clarify Synchronous (Ubershaders) name 2018-07-10 12:22:21 -04:00
spycrab
b9960777a7
Merge pull request #7236 from lioncash/fwd
DolphinQt/Settings: Replace includes with forward declarations
2018-07-10 16:24:33 +02:00
Techjar
006202a33c NetPlay: Fix SRAM desyncing after first boot 2018-07-10 05:03:31 -04:00
Lioncash
dfdfe6c972
Common/DebugInterface: Namespace code under the Common namespace
Gets more identifiers out of the global namespace and makes it more in
line with the rest of the (mostly) namespaced Common code.
2018-07-09 22:23:57 -04:00
Techjar
f68dbed535 NetPlay: Bundle multiple local pads into one packet
This saves a significant amount of bandwidth with multiple controllers on one client, as most of the packet is just protocol overhead.
2018-07-09 21:37:44 -04:00
Zac Davidsen
69999fd309 fix manual updating by passing the main window to the updater instead of the menubar 2018-07-09 19:39:50 -04:00
spycrab
31d9ca34e3
Merge pull request #7231 from Techjar/netplay-less-timebase
NetPlay: Send timebase packet less frequently
2018-07-09 23:29:46 +02:00
spycrab
4f5ea1ad5e
Merge pull request #7232 from Techjar/netplay-reduce-poll-rate-twice
NetPlay: Change "Reduce Polling Rate" to poll twice per frame
2018-07-09 23:29:22 +02:00
spycrab
31bc017593
Merge pull request #7235 from spycrab/jit_disable_following
Core/PowerPC: Add option to disable branch following
2018-07-09 23:22:08 +02:00
spycrab
df61e527da Core/PowerPC: Add option to disable branch following 2018-07-09 22:58:40 +02:00
spycrab
074b67706b Qt/Main: Remove redundant version check 2018-07-09 10:03:13 +02:00
spycrab
a22ffb6387 Qt: Remove ActionHelper 2018-07-09 10:02:10 +02:00
spycrab
4266d1f237 CMake: Require Qt 5.9 2018-07-09 09:17:33 +02:00
Lioncash
b4d91cc612 DolphinQt/Settings: Replace includes with forward declarations
Avoids dragging in netplay-related headers where they aren't explicitly
necessary.
2018-07-09 00:53:13 -04:00
Mat M
9487892c18
Merge pull request #7226 from lioncash/netplay
Core: Namespace NetPlay utilities under the NetPlay namespace
2018-07-09 00:38:12 -04:00
Techjar
2ee7021cda Qt/MenuBar: Add missing JIT branch option in debugger 2018-07-08 14:32:40 -04:00
Techjar
38e67c0530 NetPlay: Change "Reduce Polling Rate" to poll twice per frame
Some games don't play nice when we poll only once per frame, so we'll poll twice instead.
2018-07-08 06:14:13 -04:00
Techjar
98447eae64 NetPlay: Send timebase packet less frequently
This packet is only used by the host to detect desyncs, and we don't really need to know the exact frame we desynced on (unless you're debugging, but you can just recompile for that), so it's perfectly fine to just send it less often. This makes it so the timebase packet is sent only every 60 frames, rather than every frame, which further cuts back on unnecessary bandwidth consumption.
2018-07-08 02:18:17 -04:00
spycrab
8c97fb7cd4
Merge pull request #7203 from rukai/use_tas_checkbox
Add "Enable Controller Input" Checkbox on TAS dialogs
2018-07-08 04:35:50 +02:00
Lioncash
db5b2d93c3 Interpreter: Remove an unnecessary cast in Trace()
PowerPCState's cr_val member is an array of u64s, so we can just use the
correct printf macro specifier within cinttypes. This also avoids
truncation on operating systems that use an LLP64 data model (like
Windows), where long is actually 32 bits in size, not 64-bit, which
could result in wonky values being printed, should Trace ever be used on
it.
2018-07-07 16:06:26 -04:00
iwubcode
bce8041cce Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
iwubcode
3b11066e61 Fix lint bugs 2018-07-07 13:02:38 -05:00
iwubcode
230af569ed Input - Make dynamic rules be definable per game. Configuration can now
define how many frames constitute a high or a low swing/shake when the
button is down.  Also configurable is the number of frames to execute
the swing/shake after the button is released.
2018-07-07 12:55:52 -05:00
iwubcode
83c94feb3d Input: Trim profile names to allow spaces between ','s 2018-07-07 12:55:52 -05:00
iwubcode
e10abaed3e InputConfig: Show display message when game specific input profile is loaded; matching how cycling works 2018-07-07 12:55:52 -05:00
iwubcode
14482a72af Input: Allow cycling to occur for each individual controller 2018-07-07 12:55:49 -05:00
iwubcode
485285eadc Input: Add cycling between game specific profiles 2018-07-07 12:39:08 -05:00
iwubcode
3969bf6d1c Input: Add hotkey to cycle the wiimote profile forward or backward
Co-authored-by:  Barath Kannan <barathsotd@gmail.com>
2018-07-07 12:39:08 -05:00
spycrab
7b986c1b54
Merge pull request #7224 from lioncash/warning
VideoCommon/DolphinQt2: Resolve compiler warnings
2018-07-07 16:20:56 +02:00
Rukai
b94262ec33 Add 'Enable Controller Input' checkbox to TAS dialogs
When disabled only inputs from TAS dialog are used.
When enabled inputs from TAS dialog are used, except when a change in
input is detected from a real controller, in this case the TAS value is
replaced with the real controller value.
2018-07-07 22:55:42 +10:00
iwubcode
29b71fb9ce Wiimote Emulation: increase left/right bounds for IR calculation, to fix games that previously you couldn't reach the left/right edges (ex: system menu) 2018-07-07 00:49:47 -05:00
iwubcode
5cbc825bc9 Wiimote Emulation: add 'dynamic' swing/shake options that vary based on how long the key is pressed 2018-07-07 00:49:47 -05:00
iwubcode
9936a83a1b Add game-configurable shake/swing commands for the nunchuk at three intensities 2018-07-07 00:49:47 -05:00