Commit Graph

15654 Commits

Author SHA1 Message Date
Jules Blok
1f84f4632d OGL: Check OpenGL version for geometry shader support. 2014-12-18 00:37:16 +01:00
Jules Blok
93ce95b48e D3D: Use ROUND_UP macro for rounding buffer sizes. 2014-12-18 00:37:15 +01:00
Jules Blok
69df23f725 VideoCommon: Only use interface blocks when geometry shaders are supported. 2014-12-18 00:37:14 +01:00
Jules Blok
1af3d8447a GeometryShaderManager: Set the constants within the callbacks. 2014-12-18 00:37:09 +01:00
Jules Blok
3d9dfad6a2 D3D: Set the geometry shader before every draw call.
And refactor the VertexManager draw call.
2014-12-18 00:36:50 +01:00
Jules Blok
7e8f96f0d3 OGL: Don't generate a geometry shader if the backend doesn't support it.
This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag.
2014-12-18 00:36:49 +01:00
Jules Blok
782a5adb94 VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts. 2014-12-18 00:36:49 +01:00
Jules Blok
bd6d229733 GeometryShader: Disable the geometry shader stage if it is a pass-through shader. 2014-12-18 00:36:48 +01:00
Jules Blok
f2e52b46c3 GeometryShaderGen: Cosmetics. 2014-12-18 00:36:47 +01:00
Jules Blok
2850c9a206 VertexManager: Disable culling for lines and points. 2014-12-18 00:36:47 +01:00
Jules Blok
0ac7103391 GeometryShaderGen: Pack uniforms more tightly. 2014-12-18 00:36:40 +01:00
skidau
418e006e88 Merge pull request #1710 from degasus/jit-linking-fix
Jit: move constants out of class
2014-12-18 09:48:18 +11:00
degasus
5f322cc9e8 Jit: move constants out of class
This fixes a linking issues on debug builds.
2014-12-17 23:42:10 +01:00
Yuriy O'Donnell
5688c27610 D3D: Moved setting texture by slot mask into StateManager 2014-12-17 23:41:26 +01:00
shuffle2
d9e2f51900 Merge pull request #1698 from shuffle2/win-qt-5.4.0
windows: use qt 5.4.0
2014-12-17 06:06:59 -08:00
Markus Wick
98292682fe Merge pull request #1709 from unknownbrackets/attributeless-fix
OGL: Attempt a larger buffer to workaround 7946
2014-12-17 14:20:54 +01:00
skidau
5313dd1b8c Merge pull request #1702 from CarlKenner/DebugSymbols
Fix many bugs with the Symbols menu (when run with -d argument).
2014-12-17 22:04:56 +11:00
Unknown W. Brackets
5b51f5a801 OGL: Attempt a larger buffer to workaround 7946. 2014-12-16 22:20:45 -08:00
CarlKenner
6e7eb52211 Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
2014-12-17 01:12:33 +10:30
CarlKenner
84ae817c18 Remove white space at ends of lines. 2014-12-17 01:12:08 +10:30
CarlKenner
cd5d354acc Load 4 column map files like in American Mensa Academy.
Unfortunately the map files in American Mensa Academy don't correspond to the release version.
But at least now if other games use those map files we will be able to load them.
2014-12-17 01:12:03 +10:30
CarlKenner
dfd915eb53 Merge bad map file loading into the original function. 2014-12-17 01:11:58 +10:30
CarlKenner
f95f43fdde Apparently c_str doesn't return a C str. 2014-12-17 01:11:52 +10:30
CarlKenner
aa850c8eee Convert spaces to tabs in IDA Pro script. 2014-12-17 01:11:47 +10:30
CarlKenner
e246aaf419 Add "Load bad map file" option for map files on disc that don't quite match.
Currently it is very simple and naive, but filters out most of the bad matches.
2014-12-17 01:11:41 +10:30
CarlKenner
f54d9e33c2 Fix many bugs with the Symbols menu (when run with -d argument).
The Symbols menu is now fully useable.
2014-12-17 01:11:36 +10:30
Markus Wick
d3c4a8eda3 Merge pull request #1707 from magumagu/blend-and-logic-op
D3D+OGL: choose blendenable over logicopenable.
2014-12-16 12:27:04 +01:00
magumagu
31bcdb8f2f D3D+OGL: choose blendenable over logicopenable.
No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
skidau
7b5b76caa4 Merge pull request #1700 from JosJuice/discio-clear-error
DiscIO: Clear error status when reading file
2014-12-16 13:09:03 +11:00
skidau
ce8b3d83a8 Merge pull request #1693 from magumagu/memcheck-fastmem
JIT: use fastmem loads in MMU mode.
2014-12-16 13:07:53 +11:00
Jules Blok
d115048615 GeometryShaderGen: Remove redundant declaration. 2014-12-15 23:20:56 +01:00
Jules Blok
16af00d515 GeometryShaderGen: Use signed integers for the texture offset flags. 2014-12-15 23:05:16 +01:00
Jules Blok
861fa1af23 GeometryShaderGen: Declare a prototype for EmitVertex(). 2014-12-15 22:47:43 +01:00
Jules Blok
8ae738ff30 VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
This adds point-width emulation support to OpenGL.
2014-12-15 22:47:43 +01:00
Jules Blok
55e60a9c22 VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
This adds line-width emulation support to OpenGL.
2014-12-15 22:47:42 +01:00
Jules Blok
275af9c5e4 VideoCommon: Assume we always use a geometry shader, not just for stereoscopy. 2014-12-15 22:47:41 +01:00
Jules Blok
382e1c22db GeometryShaderGen: Support multiple primitive types.
And make more stereoscopy code optional.
2014-12-15 22:47:41 +01:00
Jules Blok
887c669c28 GeometryShaderGen: Redefine gl_InvocationID so we can use the same variable name in both backends. 2014-12-15 22:47:40 +01:00
Jules Blok
332ba4b210 GeometryShaderManager: Upload Line/Point width constants. 2014-12-15 22:47:35 +01:00
Scott Mansell
950ca267bb De-memsetify Wii_SSL and fix segfault.
Fixes #7917
The first memset was clearing the delicate bits of the std::string
in the struct, causing segfaults.

I also removed the rest of the memsets because they were paranoid,
unneeded and waseful. We shouldn't be managing the ssl libraries
structs for it.
I checked and the ssl library's functions were already memsetting
those structs as needed.
2014-12-15 18:17:00 +13:00
Fiora
76ca42b758 JIT: free up a register by eliminating RCODE_POINTERS
Also use shorter code in the dispatcher if we can get away with it (e.g. on
Windows where the relevant memory is in the low 2GB).
2014-12-14 18:19:37 -08:00
Jules Blok
aa4242fd9c GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy. 2014-12-14 21:23:20 +01:00
Jules Blok
b406e4e1f2 VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00
Lioncash
c7179af8f7 Merge pull request #1675 from Stevoisiak/Rename-Build-Date
ISOProperties: Rename Date to Build Date
2014-12-14 14:26:24 -05:00
Lioncash
ff41c2a1a1 Merge pull request #1687 from lioncash/sprintf
MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
2014-12-14 14:26:03 -05:00
Dolphin Bot
21ac9aa715 Merge pull request #1612 from Armada651/d3d-stereo-3d
D3D: Add geometry shader stereoscopy support.
2014-12-14 13:42:45 +01:00
Jules Blok
6c7bed25a5 Cosmetics 2014-12-14 13:29:27 +01:00
Jules Blok
cec5b0ce01 ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
And remove the generator for it since it is no longer used outside of the geometry shader.
2014-12-14 13:28:50 +01:00
Jules Blok
fd6b588627 D3D: Define decimals in floating point numbers 2014-12-14 13:28:49 +01:00
Jules Blok
a6ac7dd5bd D3D: Fix Nvidia 3D Vision memory leak 2014-12-14 13:28:49 +01:00