dolphin/Source/Core/VideoBackends/Null
Scott Mansell 24e5d21780 Multithreadded Shadergen: Second pass over Pixel Shadergen.
Note: It's not 100% perfect, as some of the GPU capablities leak into the
pixel shader UID.

Currently our UIDs don't get exported, so there is no issue. But someone
might want to fix this in the future.
2016-06-26 16:13:21 +12:00
..
CMakeLists.txt nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
FramebufferManager.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
Null.vcxproj Null: Create Visual Studio project file. 2016-06-25 22:40:23 +02:00
NullBackend.cpp nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
PerfQuery.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
Render.cpp nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
Render.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
ShaderCache.cpp Multithreadded Shadergen: Second Pass over geometery Shadergen 2016-06-26 16:13:21 +12:00
ShaderCache.h Multithreadded Shadergen: Second pass over Pixel Shadergen. 2016-06-26 16:13:21 +12:00
TextureCache.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
VertexManager.cpp nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
VertexManager.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
VideoBackend.h nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00