dolphin/Source/Core/VideoBackends/Null/VertexManager.cpp

54 lines
1.5 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/Null/VertexManager.h"
#include "VideoBackends/Null/ShaderCache.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VideoConfig.h"
namespace Null
{
class NullNativeVertexFormat : public NativeVertexFormat
{
public:
NullNativeVertexFormat() {}
void SetupVertexPointers() override {}
};
NativeVertexFormat*
VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
{
return new NullNativeVertexFormat;
}
VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE)
{
}
VertexManager::~VertexManager()
{
}
void VertexManager::ResetBuffer(u32 stride)
{
s_pCurBufferPointer = s_pBaseBufferPointer = m_local_v_buffer.data();
s_pEndBufferPointer = s_pCurBufferPointer + m_local_v_buffer.size();
IndexGenerator::Start(&m_local_i_buffer[0]);
}
void VertexManager::vFlush(bool use_dst_alpha)
{
VertexShaderCache::s_instance->SetShader(
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
GeometryShaderCache::s_instance->SetShader(
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
PixelShaderCache::s_instance->SetShader(
use_dst_alpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE, current_primitive_type);
}
} // namespace