Fix number of threads in test_ivfpq_codec when running in sandcastle

Summary: When running in a heavily parallelized env, the test becomes very slow and causes timeouts. Here we reduce the nb of threads.

Reviewed By: wickedfoo, Ben0mega

Differential Revision: D25921771

fbshipit-source-id: 1e0aacbb3e4f6e8f33ec893984b343eb5a610424
This commit is contained in:
Matthijs Douze
2021-01-17 13:42:06 -08:00
committed by Facebook GitHub Bot
parent 0b55f10f7e
commit 950c831d45
+23
View File
@@ -9,6 +9,8 @@
#include <cstdlib>
#include <random>
#include <omp.h>
#include <gtest/gtest.h>
#include <faiss/IndexIVFPQ.h>
@@ -49,6 +51,22 @@ double eval_codec_error (long ncentroids, long m, const std::vector<float> &v)
} // namespace
bool runs_on_sandcastle() {
// see discussion here https://fburl.com/qc5kpdo2
const char * sandcastle = getenv("SANDCASTLE");
if (sandcastle && !strcmp(sandcastle, "1")) {
return true;
}
const char * tw_job_user = getenv("TW_JOB_USER");
if (tw_job_user && !strcmp(tw_job_user, "sandcastle")) {
return true;
}
return false;
}
TEST(IVFPQ, codec) {
std::vector <float> database (nb * d);
@@ -58,6 +76,11 @@ TEST(IVFPQ, codec) {
database[i] = distrib(rng);
}
// limit number of threads when running on heavily parallelized test environment
if (runs_on_sandcastle()) {
omp_set_num_threads(2);
}
double err0 = eval_codec_error(16, 8, database);
// should be more accurate as there are more coarse centroids