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No files matched your search
+1
-1
@@ -1,5 +1,5 @@
|
||||
freebsd_instance:
|
||||
image_family: freebsd-13-0
|
||||
image_family: freebsd-13-1
|
||||
|
||||
env:
|
||||
CCACHE_DIR: /tmp/ccache
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
custom: ['https://utip.io/flyinghead', 'https://www.paypal.com/paypalme/FlycastEmu']
|
||||
@@ -1,3 +1,12 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: bug
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Please Note: This form is the minimum required information for submitting bugs.**
|
||||
**Removing this form may lead to your issue being closed until it is completed.**
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ''
|
||||
labels: enhancement
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
@@ -8,52 +8,89 @@ jobs:
|
||||
|
||||
steps:
|
||||
- name: Set up build environment
|
||||
run: sudo apt-get update && sudo apt-get -y install ninja-build
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get -y install ccache libcurl4-openssl-dev ninja-build
|
||||
|
||||
# Workaround for https://github.com/actions/virtual-environments/issues/3078
|
||||
- name: Downgrade CMake
|
||||
uses: jwlawson/[email protected]
|
||||
with:
|
||||
cmake-version: '3.19.x'
|
||||
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
submodules: recursive
|
||||
submodules: true
|
||||
|
||||
- uses: actions/cache@v2
|
||||
- uses: actions/cache@v3
|
||||
with:
|
||||
path: ~/.ccache
|
||||
key: android-ccache-${{ github.sha }}
|
||||
restore-keys: android-ccache-
|
||||
|
||||
- uses: actions/cache@v3
|
||||
with:
|
||||
path: |
|
||||
~/.gradle/caches
|
||||
~/.gradle/wrapper
|
||||
key: ${{ runner.os }}-gradle-${{ hashFiles('**/*.gradle*', '**/gradle-wrapper.properties') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-gradle-
|
||||
key: android-gradle-${{ hashFiles('**/*.gradle*', '**/gradle-wrapper.properties') }}
|
||||
restore-keys: android-gradle-
|
||||
|
||||
- name: Gradle
|
||||
working-directory: shell/android-studio
|
||||
run: ./gradlew assembleRelease --parallel
|
||||
env:
|
||||
SENTRY_UPLOAD_URL: ${{ secrets.SENTRY_UPLOAD_URL }}
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: flycast-release.apk
|
||||
path: shell/android-studio/flycast/build/outputs/apk/release/flycast-release.apk
|
||||
|
||||
- name: Set up git vars
|
||||
- name: Build dump_syms
|
||||
working-directory: core/deps/breakpad
|
||||
run: |
|
||||
echo GIT_BUILD=`git describe --all --always | sed 's/remotes\/origin/heads/'`-$GITHUB_SHA >> $GITHUB_ENV
|
||||
./configure --prefix=$PWD
|
||||
make -j2
|
||||
make install
|
||||
|
||||
- name: Clean up
|
||||
run: rm -f shell/android-studio/flycast/build/outputs/apk/release/*.json
|
||||
- name: Extract symbols
|
||||
run: |
|
||||
DUMP_SYMS=./core/deps/breakpad/bin/dump_syms
|
||||
SO_DIR=shell/android-studio/flycast/build/intermediates/cmake/release/obj
|
||||
for arch in arm64-v8a armeabi-v7a x86 x86_64 ; do
|
||||
$DUMP_SYMS $SO_DIR/$arch/libflycast.so > libflycast.so.sym
|
||||
BUILD_ID=`head -1 libflycast.so.sym | awk '{ print $4 }'`
|
||||
mkdir -p symbols/libflycast.so/$BUILD_ID
|
||||
mv libflycast.so.sym symbols/libflycast.so/$BUILD_ID
|
||||
done
|
||||
|
||||
- uses: jakejarvis/s3-sync-action@master
|
||||
- name: Configure AWS Credentials
|
||||
id: aws-credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
args: --acl public-read --follow-symlinks
|
||||
aws-access-key-id: AKIAJOZQS4H2PHQWYFCA
|
||||
aws-secret-access-key: ${{ secrets.S3_SECRET_KEY }}
|
||||
aws-region: us-east-2
|
||||
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push'
|
||||
|
||||
- name: Upload to S3
|
||||
run: aws s3 sync shell/android-studio/flycast/build/outputs/apk/release s3://flycast-builds/android/${GITHUB_REF#refs/}-$GITHUB_SHA --acl public-read --exclude='*.json' --follow-symlinks
|
||||
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
|
||||
|
||||
- name: Setup Sentry CLI
|
||||
uses: mathieu-bour/[email protected]
|
||||
env:
|
||||
AWS_S3_BUCKET: flycast-builds
|
||||
AWS_ACCESS_KEY_ID: AKIAJOZQS4H2PHQWYFCA
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.S3_SECRET_KEY }}
|
||||
AWS_REGION: 'us-east-2'
|
||||
SOURCE_DIR: 'shell/android-studio/flycast/build/outputs/apk/release/'
|
||||
DEST_DIR: android/${{ env.GIT_BUILD }}
|
||||
if: ${{ github.repository == 'flyinghead/flycast' && github.event_name == 'push' }}
|
||||
SENTRY_TOKEN: ${{ secrets.SENTRY_TOKEN }}
|
||||
with:
|
||||
url: https://sentry.io
|
||||
token: ${{ env.SENTRY_TOKEN }}
|
||||
organization: flycast
|
||||
project: minidump
|
||||
if: ${{ env.SENTRY_TOKEN != '' }}
|
||||
|
||||
- name: Upload symbols to Sentry
|
||||
run: |
|
||||
VERSION=$(git describe --tags --always)
|
||||
sentry-cli releases new "$VERSION"
|
||||
sentry-cli releases set-commits "$VERSION" --auto
|
||||
sentry-cli upload-dif symbols
|
||||
shell: bash
|
||||
env:
|
||||
SENTRY_TOKEN: ${{ secrets.SENTRY_TOKEN }}
|
||||
if: ${{ env.SENTRY_TOKEN != '' }}
|
||||
+124
-71
@@ -7,112 +7,141 @@ jobs:
|
||||
name: ${{ matrix.config.name }}
|
||||
runs-on: ${{ matrix.config.os }}
|
||||
|
||||
defaults:
|
||||
run:
|
||||
shell: ${{ matrix.config.shell }}
|
||||
|
||||
env:
|
||||
CCACHE_DIR: ${{ github.workspace }}/.ccache
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
config:
|
||||
- {name: i686-pc-windows-msvc, os: windows-latest, cmakeArgs: -DCMAKE_SYSTEM_VERSION="10.0.18362.0" -G "Visual Studio 16 2019" -A Win32}
|
||||
- {name: x86_64-apple-darwin, os: macos-latest, cmakeArgs: -G "Xcode", destDir: osx}
|
||||
- {name: x86_64-pc-linux-gnu, os: ubuntu-latest}
|
||||
- {name: x86_64-pc-windows-msvc, os: windows-latest, cmakeArgs: -DCMAKE_SYSTEM_VERSION="10.0.18362.0" -G "Visual Studio 16 2019" -A x64}
|
||||
- {name: x86_64-w64-mingw32, os: windows-latest, cmakeArgs: -G "MinGW Makefiles", destDir: win}
|
||||
- {name: i686-pc-windows-msvc, os: windows-latest, shell: cmd, arch: x86, cmakeArgs: -G Ninja, buildType: Release}
|
||||
- {name: apple-darwin, os: macos-latest, shell: sh, cmakeArgs: -G Xcode -DAPPLE_BREAKPAD=ON, destDir: osx, buildType: RelWithDebInfo}
|
||||
- {name: apple-ios, os: macos-latest, shell: sh, cmakeArgs: -DCMAKE_SYSTEM_NAME=iOS -G Xcode, destDir: ios, buildType: Release}
|
||||
- {name: x86_64-pc-linux-gnu, os: ubuntu-20.04, shell: sh, cmakeArgs: -G Ninja, destDir: linux, buildType: RelWithDebInfo}
|
||||
- {name: x86_64-pc-windows-msvc, os: windows-latest, shell: cmd, arch: x64, cmakeArgs: -G Ninja, buildType: Release}
|
||||
- {name: x86_64-w64-mingw32, os: windows-latest, shell: 'msys2 {0}', cmakeArgs: -G Ninja, destDir: win, buildType: RelWithDebInfo}
|
||||
- {name: libretro-x86_64-pc-linux-gnu, os: ubuntu-latest, shell: sh, cmakeArgs: -DLIBRETRO=ON -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE -G Ninja, buildType: Release}
|
||||
- {name: libretro-x86_64-w64-mingw32, os: windows-latest, shell: 'msys2 {0}', cmakeArgs: -DLIBRETRO=ON -G Ninja, buildType: Release}
|
||||
|
||||
steps:
|
||||
- name: Set up build environment (macos-latest)
|
||||
- name: Set up build environment (macOS)
|
||||
run: |
|
||||
brew install ccache libao libomp pulseaudio zlib
|
||||
echo "/usr/local/opt/ccache/libexec" >> $GITHUB_PATH
|
||||
echo "CCACHE_DIR=/tmp/ccache" >> $GITHUB_ENV
|
||||
if: matrix.config.os == 'macos-latest'
|
||||
# Unlink and re-link to prevent errors when github mac runner images install python outside of brew. See https://github.com/actions/setup-python/issues/577
|
||||
brew list -1 | grep python | while read formula; do brew unlink $formula; brew link --overwrite $formula; done
|
||||
brew update
|
||||
brew install libao ldid ninja pulseaudio
|
||||
VULKAN_VER=1.3.224.1 && aria2c --parameterized-uri=true https://{sdk.lunarg.com/sdk/download/$VULKAN_VER/mac,distfiles.macports.org/MoltenVK}/vulkansdk-macos-$VULKAN_VER.dmg
|
||||
hdiutil attach ./vulkansdk-macos-*.dmg
|
||||
sudo /Volumes/vulkansdk-macos-*/InstallVulkan.app/Contents/MacOS/InstallVulkan --root $HOME/VulkanSDK --accept-licenses --default-answer --confirm-command install
|
||||
hdiutil detach /Volumes/vulkansdk-macos-*
|
||||
echo "VULKAN_SDK=$HOME/VulkanSDK/macOS" >> $GITHUB_ENV
|
||||
if: runner.os == 'macOS'
|
||||
|
||||
- name: Set up build environment (ubuntu-latest)
|
||||
- name: Set up build environment (Linux)
|
||||
run: |
|
||||
sudo add-apt-repository ppa:christianrauch/libdecoration
|
||||
sudo apt-get update
|
||||
sudo apt-get -y install ccache libao-dev libasound2-dev libevdev-dev libgl1-mesa-dev libpulse-dev libsdl2-dev libudev-dev libzip-dev libminiupnpc-dev
|
||||
echo "CCACHE_DIR=/tmp/ccache" >> $GITHUB_ENV
|
||||
if: matrix.config.os == 'ubuntu-latest'
|
||||
sudo apt-get -y install ccache libao-dev libasound2-dev libevdev-dev libgl1-mesa-dev liblua5.3-dev libminiupnpc-dev libpulse-dev libsdl2-dev libudev-dev libzip-dev ninja-build libcurl4-openssl-dev
|
||||
sudo apt-get -y install libwayland-dev libdecor-0-dev libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libxkbcommon-dev libdrm-dev libgbm-dev libgles2-mesa-dev libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
|
||||
if: runner.os == 'Linux'
|
||||
|
||||
- name: Set up build environment (windows-latest)
|
||||
run: echo "DXSDK_DIR=${Env:HOMEDRIVE}${Env:HOMEPATH}\ccache\" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf-8 -Append
|
||||
if: matrix.config.os == 'windows-latest' && matrix.config.name != 'x86_64-w64-mingw32'
|
||||
|
||||
- uses: actions/cache@v2
|
||||
- name: Set up build environment (Windows, MinGW)
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
path: /tmp/ccache
|
||||
key: ccache-${{ matrix.config.os }}-${{ github.sha }}
|
||||
restore-keys: ccache-${{ matrix.config.os }}-
|
||||
if: matrix.config.os != 'windows-latest'
|
||||
msystem: MINGW64
|
||||
install: git make mingw-w64-x86_64-ccache mingw-w64-x86_64-cmake mingw-w64-x86_64-lua mingw-w64-x86_64-ninja mingw-w64-x86_64-SDL2 mingw-w64-x86_64-toolchain
|
||||
if: matrix.config.shell == 'msys2 {0}'
|
||||
|
||||
- uses: actions/cache@v2
|
||||
id: cache
|
||||
- name: Set up build environment (Windows, Visual Studio)
|
||||
run: |
|
||||
choco install ccache directx-sdk ninja
|
||||
echo DXSDK_DIR=C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)>> %GITHUB_ENV%
|
||||
if: matrix.config.shell == 'cmd'
|
||||
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
path: $HOME/ccache
|
||||
key: ccache-${{ matrix.config.os }}-${{ github.sha }}
|
||||
restore-keys: ccache-${{ matrix.config.os }}-
|
||||
if: matrix.config.os == 'windows-latest'
|
||||
arch: ${{ matrix.config.arch }}
|
||||
if: matrix.config.shell == 'cmd'
|
||||
|
||||
- name: Download DX2010
|
||||
if: steps.cache.outputs.cache-hit != 'true' && matrix.config.os == 'windows-latest' && matrix.config.name != 'x86_64-w64-mingw32'
|
||||
run: |
|
||||
curl -L https://download.microsoft.com/download/a/e/7/ae743f1f-632b-4809-87a9-aa1bb3458e31/DXSDK_Jun10.exe -o _DX2010_.exe
|
||||
7z x _DX2010_.exe DXSDK/Include -o_DX2010_
|
||||
7z x _DX2010_.exe DXSDK/Lib/x86 -o_DX2010_
|
||||
7z x _DX2010_.exe DXSDK/Lib/x64 -o_DX2010_
|
||||
mv _DX2010_/DXSDK $HOME/ccache
|
||||
rm -fR _DX*_ _DX*_.exe
|
||||
shell: bash
|
||||
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
submodules: recursive
|
||||
submodules: true
|
||||
|
||||
- name: Create artifact directory
|
||||
run: mkdir -p build/artifact
|
||||
- name: Compile a universal OpenMP (macOS)
|
||||
run: HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1 brew reinstall --build-from-source --formula ./shell/apple/libomp.rb
|
||||
if: matrix.config.name == 'apple-darwin'
|
||||
|
||||
- name: Build SDL (macos-latest)
|
||||
run: |
|
||||
cd shell/apple
|
||||
mkdir artifacts
|
||||
brew install --build-from-source ./sdl2.rb
|
||||
if: matrix.config.os == 'macos-latest'
|
||||
- name: Compile OpenMP.xcframework (iOS)
|
||||
run: ./shell/apple/emulator-ios/OpenMP/build_ios_openmp.sh --disableSimulator
|
||||
if: matrix.config.name == 'apple-ios'
|
||||
|
||||
- uses: actions/cache@v3
|
||||
with:
|
||||
path: ${{ env.CCACHE_DIR }}
|
||||
key: ccache-${{ matrix.config.name }}-${{ github.sha }}
|
||||
restore-keys: ccache-${{ matrix.config.name }}-
|
||||
if: runner.os != 'macOS'
|
||||
|
||||
- name: CMake
|
||||
run: |
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE=artifact ${{ matrix.config.cmakeArgs }}
|
||||
cmake --build build --config Release --parallel 2
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.buildType }} -DCMAKE_INSTALL_PREFIX=artifact ${{ matrix.config.cmakeArgs }} -DSENTRY_UPLOAD_URL=${{ env.SENTRY_UPLOAD_URL }}
|
||||
cmake --build build --config ${{ matrix.config.buildType }} --target install
|
||||
env:
|
||||
SENTRY_UPLOAD_URL: ${{ secrets.SENTRY_UPLOAD_URL }}
|
||||
|
||||
- name: Unit Tests
|
||||
run: |
|
||||
mkdir -p build/tests
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE=tests -DENABLE_CTEST=ON ${{ matrix.config.cmakeArgs }}
|
||||
cmake --build build --config Release --parallel 2
|
||||
./build/tests/flycast
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.buildType }} -DCMAKE_INSTALL_PREFIX=artifact -DENABLE_CTEST=ON ${{ matrix.config.cmakeArgs }}
|
||||
cmake --build build --config ${{ matrix.config.buildType }}
|
||||
./build/flycast
|
||||
if: matrix.config.name == 'x86_64-pc-linux-gnu'
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
- name: Dump symbols
|
||||
run: |
|
||||
mkdir -p symbols
|
||||
core/deps/breakpad/bin/dump_syms artifact/bin/flycast.exe > symbols/flycast.sym 2>/dev/null
|
||||
strip artifact/bin/flycast.exe
|
||||
if: matrix.config.name == 'x86_64-w64-mingw32'
|
||||
|
||||
- name: Build breakpad (linux)
|
||||
working-directory: core/deps/breakpad
|
||||
run: |
|
||||
./configure
|
||||
make
|
||||
sudo make install
|
||||
if: matrix.config.name == 'x86_64-pc-linux-gnu'
|
||||
|
||||
- name: Dump symbols and make AppImage (linux)
|
||||
run: |
|
||||
mkdir -p symbols
|
||||
dump_syms artifact/bin/flycast > symbols/flycast.sym 2>/dev/null
|
||||
strip artifact/bin/flycast
|
||||
shell/linux/make-appimage.sh . artifact/bin appimage
|
||||
mv flycast-x86_64.AppImage artifact/bin
|
||||
rm artifact/bin/flycast
|
||||
if: matrix.config.name == 'x86_64-pc-linux-gnu'
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: flycast-${{ matrix.config.name }}
|
||||
path: build/artifact
|
||||
path: artifact/bin
|
||||
|
||||
- name: Package app (macos)
|
||||
run: |
|
||||
cd build/artifact
|
||||
rm -rf Flycast.swiftmodule
|
||||
zip -r flycast.app.zip Flycast.app
|
||||
rm -rf Flycast.app
|
||||
if: matrix.config.os == 'macos-latest'
|
||||
cd artifact/bin
|
||||
zip -rm flycast.app.zip Flycast.app
|
||||
if: matrix.config.name == 'apple-darwin'
|
||||
|
||||
- name: Package app (windows)
|
||||
run: |
|
||||
powershell Compress-Archive build/artifact/flycast.exe build/artifact/flycast.zip
|
||||
rm build/artifact/flycast.exe
|
||||
powershell Compress-Archive artifact/bin/flycast.exe artifact/bin/flycast.zip
|
||||
rm artifact/bin/flycast.exe
|
||||
if: matrix.config.name == 'x86_64-w64-mingw32'
|
||||
|
||||
- name: Set up git vars
|
||||
run: |
|
||||
echo GIT_BUILD=`git describe --all --always | sed 's/remotes\/origin/heads/'`-$GITHUB_SHA >> $GITHUB_ENV
|
||||
shell: bash
|
||||
|
||||
- name: Configure AWS Credentials
|
||||
id: aws-credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
@@ -123,5 +152,29 @@ jobs:
|
||||
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push' && matrix.config.destDir != ''
|
||||
|
||||
- name: Upload to S3
|
||||
run: aws s3 sync build/artifact s3://flycast-builds/${{ matrix.config.destDir }}/${{ env.GIT_BUILD }} --acl public-read --follow-symlinks
|
||||
run: aws s3 sync artifact/bin s3://flycast-builds/${{ matrix.config.destDir }}/${GITHUB_REF#refs/}-$GITHUB_SHA --acl public-read --follow-symlinks
|
||||
shell: bash
|
||||
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
|
||||
|
||||
- name: Setup Sentry CLI
|
||||
uses: mathieu-bour/[email protected]
|
||||
env:
|
||||
SENTRY_TOKEN: ${{ secrets.SENTRY_TOKEN }}
|
||||
with:
|
||||
url: https://sentry.io
|
||||
token: ${{ env.SENTRY_TOKEN }}
|
||||
organization: flycast
|
||||
project: minidump
|
||||
if: ${{ env.SENTRY_TOKEN != '' }}
|
||||
|
||||
- name: Upload symbols to Sentry (Windows, macOS, Linux)
|
||||
run: |
|
||||
VERSION=$(git describe --tags --always)
|
||||
sentry-cli releases new "$VERSION"
|
||||
sentry-cli releases set-commits "$VERSION" --auto
|
||||
sentry-cli upload-dif symbols
|
||||
shell: bash
|
||||
env:
|
||||
SENTRY_TOKEN: ${{ secrets.SENTRY_TOKEN }}
|
||||
if: ${{ env.SENTRY_TOKEN != '' && (matrix.config.name == 'x86_64-w64-mingw32' || matrix.config.name == 'apple-darwin' || matrix.config.name == 'x86_64-pc-linux-gnu') }}
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
# Prepare source texts & upload them to Crowdin
|
||||
|
||||
name: Crowdin Source Texts Upload
|
||||
|
||||
# on change to the English texts
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
paths:
|
||||
- 'shell/libretro/libretro_core_options.h'
|
||||
|
||||
jobs:
|
||||
upload_source_file:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Setup Java JDK
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
java-version: 18
|
||||
distribution: zulu
|
||||
|
||||
- name: Setup Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.10'
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Upload Source
|
||||
shell: bash
|
||||
env:
|
||||
CROWDIN_API_KEY: ${{ secrets.CROWDIN_API_KEY }}
|
||||
run: |
|
||||
python3 intl/upload_workflow.py $CROWDIN_API_KEY "flyinghead-flycast" "shell/libretro/libretro_core_options.h"
|
||||
@@ -0,0 +1,49 @@
|
||||
# Download translations form Crowdin & Recreate libretro_core_options_intl.h
|
||||
|
||||
name: Crowdin Translation Integration
|
||||
|
||||
on:
|
||||
schedule:
|
||||
# please choose a random time & weekday to avoid all repos synching at the same time
|
||||
- cron: '15 22 * * 5' # Fridays at 10:15 PM, UTC
|
||||
|
||||
jobs:
|
||||
create_intl_file:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Setup Java JDK
|
||||
uses: actions/setup-java@v3
|
||||
with:
|
||||
java-version: 18
|
||||
distribution: zulu
|
||||
|
||||
- name: Setup Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.10'
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
persist-credentials: false # otherwise, the token used is the GITHUB_TOKEN, instead of your personal access token.
|
||||
fetch-depth: 0 # otherwise, there would be errors pushing refs to the destination repository.
|
||||
|
||||
- name: Create intl file
|
||||
shell: bash
|
||||
env:
|
||||
CROWDIN_API_KEY: ${{ secrets.CROWDIN_API_KEY }}
|
||||
run: |
|
||||
python3 intl/download_workflow.py $CROWDIN_API_KEY "flyinghead-flycast" "shell/libretro/libretro_core_options_intl.h"
|
||||
|
||||
- name: Commit files
|
||||
run: |
|
||||
git config --local user.email "[email protected]"
|
||||
git config --local user.name "github-actions[bot]"
|
||||
git add intl/*_workflow.py "shell/libretro/libretro_core_options_intl.h"
|
||||
git commit -m "Fetch translations & Recreate libretro_core_options_intl.h"
|
||||
|
||||
- name: GitHub Push
|
||||
uses: ad-m/[email protected]
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
branch: ${{ github.ref }}
|
||||
@@ -0,0 +1,59 @@
|
||||
name: Nintendo Switch CI
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: ${{ matrix.config.name }}
|
||||
runs-on: ubuntu-latest
|
||||
container: devkitpro/devkita64:20220128
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
config:
|
||||
- {name: standalone, destDir: switch}
|
||||
- {name: libretro, cmakeArgs: -DLIBRETRO=ON}
|
||||
|
||||
steps:
|
||||
- name: Set up build environment
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get -y install awscli ccache ninja-build
|
||||
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
submodules: true
|
||||
|
||||
- uses: actions/cache@v3
|
||||
with:
|
||||
path: ~/.ccache
|
||||
key: ccache-switch-${{ matrix.config.name }}-${{ github.sha }}
|
||||
restore-keys: ccache-switch-${{ matrix.config.name }}-
|
||||
|
||||
- name: CMake
|
||||
run: |
|
||||
$DEVKITPRO/portlibs/switch/bin/aarch64-none-elf-cmake -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=artifact -G Ninja ${{ matrix.config.cmakeArgs }}
|
||||
cmake --build build --config Release --target install
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: flycast-switch-${{ matrix.config.name }}
|
||||
path: artifact/bin
|
||||
|
||||
- name: Package app
|
||||
run: zip -m artifact/bin/flycast.nro.zip artifact/bin/flycast.nro
|
||||
if: hashFiles('artifact/bin/flycast.nro') != ''
|
||||
|
||||
- name: Configure AWS Credentials
|
||||
id: aws-credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: AKIAJOZQS4H2PHQWYFCA
|
||||
aws-secret-access-key: ${{ secrets.S3_SECRET_KEY }}
|
||||
aws-region: us-east-2
|
||||
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push' && matrix.config.destDir != ''
|
||||
|
||||
- name: Upload to S3
|
||||
run: aws s3 sync artifact/bin s3://flycast-builds/${{ matrix.config.destDir }}/${GITHUB_REF#refs/}-$GITHUB_SHA --acl public-read --follow-symlinks
|
||||
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
|
||||
@@ -0,0 +1,69 @@
|
||||
name: Windows UWP CI
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
|
||||
env:
|
||||
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||
VCPKG_DEFAULT_BINARY_CACHE: ${{ github.workspace }}/vcpkg/bincache
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
with:
|
||||
fetch-depth: 0
|
||||
submodules: true
|
||||
|
||||
- name: bootstrap vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg
|
||||
mkdir vcpkg\bincache
|
||||
vcpkg\bootstrap-vcpkg.bat
|
||||
|
||||
- uses: actions/cache@v3
|
||||
with:
|
||||
path: ${{ env.VCPKG_DEFAULT_BINARY_CACHE }}
|
||||
key: vcpkg-${{ hashFiles( 'vcpkg.json' ) }}
|
||||
|
||||
- name: CMake
|
||||
run: |
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=Release -G "Visual Studio 17 2022" -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0.22000.0 -DCMAKE_SYSTEM_PROCESSOR=AMD64 -DCMAKE_CROSSCOMPILING=OFF -DCMAKE_TOOLCHAIN_FILE=%VCPKG_ROOT%\scripts\buildsystems\vcpkg.cmake
|
||||
cmake --build build --config Release --parallel 2
|
||||
shell: cmd
|
||||
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
- name: Package app
|
||||
run: |
|
||||
mkdir build\artifact
|
||||
cd build\AppPackages\flycast\flycast_*_x64_Test
|
||||
mkdir tmp
|
||||
ren *.msix flycast.msix
|
||||
makeappx.exe unpack /p .\flycast.msix /d tmp
|
||||
copy ..\..\..\Release\*.dll tmp
|
||||
makeappx pack /d tmp /p ..\..\..\artifact\flycast.appx
|
||||
|
||||
- name: Sign app
|
||||
run: signtool sign /f shell\uwp\sign_cert.pfx /p '${{ secrets.SIGN_CERT_PWD }}' /v /fd SHA256 build\artifact\flycast.appx
|
||||
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push'
|
||||
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: flycast-uwp
|
||||
path: build/artifact
|
||||
|
||||
- name: Configure AWS Credentials
|
||||
id: aws-credentials
|
||||
uses: aws-actions/configure-aws-credentials@v1
|
||||
with:
|
||||
aws-access-key-id: AKIAJOZQS4H2PHQWYFCA
|
||||
aws-secret-access-key: ${{ secrets.S3_SECRET_KEY }}
|
||||
aws-region: us-east-2
|
||||
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push'
|
||||
|
||||
- name: Upload to S3
|
||||
run: aws s3 sync build/artifact s3://flycast-builds/xbox/${GITHUB_REF#refs/}-$GITHUB_SHA --acl public-read --follow-symlinks
|
||||
shell: bash
|
||||
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
|
||||
+6
-44
@@ -1,50 +1,12 @@
|
||||
build/
|
||||
|
||||
# macOS
|
||||
.DS_Store
|
||||
*.class
|
||||
*.orig
|
||||
*build_obj
|
||||
Workdir/data
|
||||
Workdir/reicast*
|
||||
Workdir/vmu*
|
||||
Workdir/webui*
|
||||
Workdir/emu.cfg
|
||||
Workdir/lib*ant.properties
|
||||
|
||||
# iOS General
|
||||
*/build/*
|
||||
**/build/*
|
||||
*.pbxuser
|
||||
!default.pbxuser
|
||||
*.mode1v3
|
||||
!default.mode1v3
|
||||
*.mode2v3
|
||||
!default.mode2v3
|
||||
*.perspectivev3
|
||||
!default.perspectivev3
|
||||
xcuserdata
|
||||
profile
|
||||
*.moved-aside
|
||||
DerivedData
|
||||
*.hmap
|
||||
emulator.xccheckout
|
||||
reicast.xccheckout
|
||||
build/*
|
||||
*.so
|
||||
*Karen_angelXwind*
|
||||
local.properties
|
||||
ant.properties
|
||||
*.d
|
||||
reicast-ios.xccheckout
|
||||
|
||||
# Linux General
|
||||
shell/linux/.map
|
||||
shell/linux/flycast.elf.map
|
||||
shell/linux/nosym-flycast.elf
|
||||
shell/linux/flycast.elf
|
||||
shell/linux/dispframe.elf
|
||||
shell/apple/emulator-ios/OpenMP/OpenMP.xcframework
|
||||
|
||||
# Visual Studio
|
||||
generated
|
||||
.vs
|
||||
.vs/
|
||||
out/
|
||||
|
||||
# JetBrains IDES
|
||||
.idea/
|
||||
|
||||
+147
@@ -0,0 +1,147 @@
|
||||
# DESCRIPTION: GitLab CI/CD for libRetro (NOT FOR GitLab-proper)
|
||||
|
||||
##############################################################################
|
||||
################################# BOILERPLATE ################################
|
||||
##############################################################################
|
||||
|
||||
# Core definitions
|
||||
.core-defs:
|
||||
variables:
|
||||
GIT_SUBMODULE_STRATEGY: recursive
|
||||
CORENAME: flycast
|
||||
CORE_ARGS: -DLIBRETRO=ON -DCMAKE_BUILD_TYPE=Release
|
||||
|
||||
.core-defs-linux:
|
||||
extends: .core-defs
|
||||
variables:
|
||||
CORE_ARGS: -DLIBRETRO=ON -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE -DCMAKE_BUILD_TYPE=Release
|
||||
|
||||
.core-defs-osx-x64:
|
||||
extends: .core-defs
|
||||
variables:
|
||||
CORE_ARGS: -DLIBRETRO=ON -G Xcode -DCMAKE_BUILD_TYPE=Release
|
||||
EXTRA_PATH: Release
|
||||
|
||||
.core-defs-osx-arm64:
|
||||
extends: .core-defs
|
||||
variables:
|
||||
CORE_ARGS: -DLIBRETRO=ON -G Xcode -DCMAKE_BUILD_TYPE=Release
|
||||
EXTRA_PATH: Release
|
||||
|
||||
.core-defs-android:
|
||||
extends: .core-defs
|
||||
script:
|
||||
- cmake $CORE_ARGS -DANDROID_PLATFORM=android-$API_LEVEL -DCMAKE_TOOLCHAIN_FILE=$NDK_ROOT/build/cmake/android.toolchain.cmake -DANDROID_STL=c++_static -DANDROID_ABI=$ANDROID_ABI -DANDROID_ARM_MODE=arm "$CMAKE_SOURCE_ROOT" -B$BUILD_DIR
|
||||
- cmake --build $BUILD_DIR --target ${CORENAME}_libretro --config Release -- -j $NUMPROC
|
||||
- mv $BUILD_DIR/${CORENAME}_libretro.so $LIBNAME
|
||||
- if [ $STRIP_CORE_LIB -eq 1 ]; then $NDK_ROOT/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-strip $LIBNAME; fi
|
||||
variables:
|
||||
API_LEVEL: 18
|
||||
|
||||
# Inclusion templates, required for the build to work
|
||||
include:
|
||||
################################## DESKTOPS ################################
|
||||
# Windows
|
||||
- project: 'libretro-infrastructure/ci-templates'
|
||||
file: '/windows-cmake-mingw.yml'
|
||||
|
||||
# MacOS
|
||||
- project: 'libretro-infrastructure/ci-templates'
|
||||
file: 'osx-cmake-x86.yml'
|
||||
|
||||
# MacOS arm64
|
||||
- project: 'libretro-infrastructure/ci-templates'
|
||||
file: 'osx-cmake-arm64.yml'
|
||||
|
||||
# Linux
|
||||
- project: 'libretro-infrastructure/ci-templates'
|
||||
file: '/linux-cmake.yml'
|
||||
|
||||
################################## CELLULAR ################################
|
||||
# Android
|
||||
- project: 'libretro-infrastructure/ci-templates'
|
||||
file: '/android-cmake.yml'
|
||||
|
||||
################################## CONSOLES ################################
|
||||
# Nintendo Switch
|
||||
# - project: 'libretro-infrastructure/ci-templates'
|
||||
# file: '/libnx-static.yml'
|
||||
|
||||
# Stages for building
|
||||
stages:
|
||||
- build-prepare
|
||||
- build-shared
|
||||
# - build-static
|
||||
|
||||
##############################################################################
|
||||
#################################### STAGES ##################################
|
||||
##############################################################################
|
||||
#
|
||||
################################### DESKTOPS #################################
|
||||
# Windows 64-bit
|
||||
libretro-build-windows-x64:
|
||||
extends:
|
||||
- .libretro-windows-cmake-x86_64
|
||||
- .core-defs
|
||||
|
||||
# Windows 32-bit
|
||||
libretro-build-windows-i686:
|
||||
extends:
|
||||
- .libretro-windows-cmake-x86
|
||||
- .core-defs
|
||||
|
||||
# Linux 64-bit
|
||||
libretro-build-linux-x64:
|
||||
extends:
|
||||
- .libretro-linux-cmake-x86_64
|
||||
- .core-defs-linux
|
||||
|
||||
# Linux 32-bit
|
||||
libretro-build-linux-i686:
|
||||
extends:
|
||||
- .libretro-linux-cmake-x86
|
||||
- .core-defs-linux
|
||||
|
||||
# MacOS 64-bit
|
||||
libretro-build-osx-x64:
|
||||
extends:
|
||||
- .libretro-osx-cmake-x86
|
||||
- .core-defs-osx-x64
|
||||
|
||||
# MacOS arm 64-bit
|
||||
libretro-build-osx-arm64:
|
||||
extends:
|
||||
- .libretro-osx-cmake-arm64
|
||||
- .core-defs-osx-arm64
|
||||
|
||||
################################### CELLULAR #################################
|
||||
# Android ARMv7a
|
||||
android-armeabi-v7a:
|
||||
extends:
|
||||
- .libretro-android-cmake-armeabi-v7a
|
||||
- .core-defs-android
|
||||
|
||||
# Android ARMv8a
|
||||
android-arm64-v8a:
|
||||
extends:
|
||||
- .libretro-android-cmake-arm64-v8a
|
||||
- .core-defs-android
|
||||
|
||||
# Android 64-bit x86
|
||||
android-x86_64:
|
||||
extends:
|
||||
- .libretro-android-cmake-x86_64
|
||||
- .core-defs-android
|
||||
|
||||
# Android 32-bit x86
|
||||
android-x86:
|
||||
extends:
|
||||
- .libretro-android-cmake-x86
|
||||
- .core-defs-android
|
||||
|
||||
################################### CONSOLES #################################
|
||||
# Nintendo Switch
|
||||
#libretro-build-libnx-aarch64:
|
||||
# extends:
|
||||
# - .libretro-libnx-static-retroarch-master
|
||||
# - .core-defs
|
||||
+18
@@ -4,3 +4,21 @@
|
||||
[submodule "core/deps/libchdr"]
|
||||
path = core/deps/libchdr
|
||||
url = https://github.com/rtissera/libchdr.git
|
||||
[submodule "core/deps/luabridge"]
|
||||
path = core/deps/luabridge
|
||||
url = https://github.com/vinniefalco/LuaBridge.git
|
||||
[submodule "core/deps/breakpad"]
|
||||
path = core/deps/breakpad
|
||||
url = https://github.com/flyinghead/mingw-breakpad
|
||||
[submodule "core/deps/Vulkan-Headers"]
|
||||
path = core/deps/Vulkan-Headers
|
||||
url = https://github.com/KhronosGroup/Vulkan-Headers.git
|
||||
[submodule "core/deps/VulkanMemoryAllocator"]
|
||||
path = core/deps/VulkanMemoryAllocator
|
||||
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
|
||||
[submodule "core/deps/glslang"]
|
||||
path = core/deps/glslang
|
||||
url = https://github.com/KhronosGroup/glslang.git
|
||||
[submodule "core/deps/oboe"]
|
||||
path = core/deps/oboe
|
||||
url = https://github.com/google/oboe.git
|
||||
+1490
-794
File diff suppressed because it is too large.
Load diff
@@ -1,11 +1,13 @@
|
||||
# Flycast
|
||||
|
||||
[](https://github.com/flyinghead/flycast/actions/workflows/c-cpp.yml)
|
||||
[](https://github.com/flyinghead/flycast/actions/workflows/android.yml)
|
||||
[](https://github.com/flyinghead/flycast/actions/workflows/c-cpp.yml)
|
||||
[](https://github.com/flyinghead/flycast/actions/workflows/switch.yml)
|
||||
[](https://github.com/flyinghead/flycast/actions/workflows/uwp.yml)
|
||||
|
||||

|
||||
|
||||
**Flycast** is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from [**reicast**](https://reicast.com/).
|
||||
**Flycast** is a multi-platform Sega Dreamcast, Naomi, Naomi 2, and Atomiswave emulator derived from [**reicast**](https://github.com/skmp/reicast-emulator).
|
||||
|
||||
Information about configuration and supported features can be found on [**TheArcadeStriker's flycast wiki**](https://github.com/TheArcadeStriker/flycast-wiki/wiki).
|
||||
|
||||
@@ -13,24 +15,36 @@ Join us on our [**Discord server**](https://discord.gg/X8YWP8w) for a chat.
|
||||
|
||||
## Install
|
||||
|
||||
### Flatpak
|
||||
### Flatpak (Linux)
|
||||
|
||||
1. [Set up Flatpak](https://www.flatpak.org/setup/)
|
||||
1. [Set up Flatpak](https://www.flatpak.org/setup/).
|
||||
|
||||
2. Install Flycast from [Flathub](https://flathub.org/apps/details/org.flycast.Flycast)
|
||||
2. Install Flycast from [Flathub](https://flathub.org/apps/details/org.flycast.Flycast):
|
||||
|
||||
`flatpak install -y org.flycast.Flycast`
|
||||
|
||||
3. Run Flycast
|
||||
3. Run Flycast:
|
||||
|
||||
`flatpak run org.flycast.Flycast`
|
||||
|
||||
### Homebrew (MacOS)
|
||||
|
||||
1. [Set up Homebrew](https://brew.sh).
|
||||
|
||||
2. Install Flycast via Homebrew:
|
||||
|
||||
`brew install --cask flycast`
|
||||
|
||||
### Xbox One/Series
|
||||
|
||||
#### Retail:
|
||||
Open [**gamr13's github page**](https://gamr13.github.io/) from your Xbox console.
|
||||
|
||||
#### Dev Mode:
|
||||
Grab the latest build from [**the builds page**](https://flyinghead.github.io/flycast-builds/), or the [**GitHub Actions**](https://github.com/flyinghead/flycast/actions/workflows/uwp.yml). Then install it using the **Xbox Device Portal**.
|
||||
|
||||
### Binaries
|
||||
|
||||
Get fresh builds for your system [on the builds page](https://flyinghead.github.io/flycast-builds/).
|
||||
Get fresh builds for your system [**on the builds page**](https://flyinghead.github.io/flycast-builds/).
|
||||
|
||||
**New:** Now automated test results are available as well.
|
||||
|
||||
## Disclaimer
|
||||
|
||||
All code contributed to this fork is *not* bound by the Individual Contributor License Agreement of the upstream repository (https://github.com/reicast/reicast-emulator) and shall *not* be considered as a contribution to the upstream repository.
|
||||
**New:** Now automated test results are available as well.
|
||||
@@ -33,20 +33,10 @@ bool SzArchive::Open(const char* path)
|
||||
|
||||
File_Close(&archiveStream.file);
|
||||
File_Construct(&archiveStream.file);
|
||||
#ifdef USE_WINDOWS_FILE
|
||||
nowide::wstackstring wpath;
|
||||
if (!wpath.convert(path))
|
||||
return false;
|
||||
archiveStream.file.handle = CreateFileW(wpath.c_str(),
|
||||
GENERIC_READ, FILE_SHARE_READ, NULL,
|
||||
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
if (archiveStream.file.handle == INVALID_HANDLE_VALUE)
|
||||
return false;
|
||||
#else
|
||||
archiveStream.file.file = nowide::fopen(path, "rb");
|
||||
if (archiveStream.file.file == nullptr)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
FileInStream_CreateVTable(&archiveStream);
|
||||
LookToRead2_CreateVTable(&lookStream, 0);
|
||||
lookStream.buf = (Byte *)ISzAlloc_Alloc(&g_Alloc, kInputBufSize);
|
||||
|
||||
+21
-8
@@ -24,6 +24,7 @@ const u8 RZipHeader[8] = { '#', 'R', 'Z', 'I', 'P', 'v', 1, '#' };
|
||||
bool RZipFile::Open(const std::string& path, bool write)
|
||||
{
|
||||
verify(file == nullptr);
|
||||
this->write = write;
|
||||
|
||||
file = nowide::fopen(path.c_str(), write ? "wb" : "rb");
|
||||
if (file == nullptr)
|
||||
@@ -49,6 +50,17 @@ bool RZipFile::Open(const std::string& path, bool write)
|
||||
chunkIndex = 0;
|
||||
chunkSize = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
maxChunkSize = 1024 * 1024;
|
||||
if (std::fwrite(RZipHeader, sizeof(RZipHeader), 1, file) != 1
|
||||
|| std::fwrite(&maxChunkSize, sizeof(maxChunkSize), 1, file) != 1
|
||||
|| std::fwrite(&size, sizeof(size), 1, file) != 1)
|
||||
{
|
||||
Close();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -57,6 +69,11 @@ void RZipFile::Close()
|
||||
{
|
||||
if (file != nullptr)
|
||||
{
|
||||
if (write)
|
||||
{
|
||||
std::fseek(file, sizeof(RZipHeader) + sizeof(maxChunkSize), SEEK_SET);
|
||||
std::fwrite(&size, sizeof(size), 1, file);
|
||||
}
|
||||
std::fclose(file);
|
||||
file = nullptr;
|
||||
if (chunk != nullptr)
|
||||
@@ -70,6 +87,7 @@ void RZipFile::Close()
|
||||
size_t RZipFile::Read(void *data, size_t length)
|
||||
{
|
||||
verify(file != nullptr);
|
||||
verify(!write);
|
||||
|
||||
u8 *p = (u8 *)data;
|
||||
size_t rv = 0;
|
||||
@@ -99,7 +117,7 @@ size_t RZipFile::Read(void *data, size_t length)
|
||||
delete [] zipped;
|
||||
chunkSize = (u32)tl;
|
||||
}
|
||||
u32 l = std::min(chunkSize - chunkIndex, (u32)length);
|
||||
u32 l = std::min(chunkSize - chunkIndex, (u32)(length - rv));
|
||||
memcpy(p, chunk + chunkIndex, l);
|
||||
p += l;
|
||||
chunkIndex += l;
|
||||
@@ -112,14 +130,9 @@ size_t RZipFile::Read(void *data, size_t length)
|
||||
size_t RZipFile::Write(const void *data, size_t length)
|
||||
{
|
||||
verify(file != nullptr);
|
||||
verify(std::ftell(file) == 0);
|
||||
verify(write);
|
||||
|
||||
maxChunkSize = 1024 * 1024;
|
||||
size = length;
|
||||
if (std::fwrite(RZipHeader, sizeof(RZipHeader), 1, file) != 1
|
||||
|| std::fwrite(&maxChunkSize, sizeof(maxChunkSize), 1, file) != 1
|
||||
|| std::fwrite(&size, sizeof(size), 1, file) != 1)
|
||||
return 0;
|
||||
size += length;
|
||||
const u8 *p = (const u8 *)data;
|
||||
// compression output buffer must be 0.1% larger + 12 bytes
|
||||
uLongf maxZippedSize = maxChunkSize + maxChunkSize / 1000 + 12;
|
||||
|
||||
@@ -32,6 +32,7 @@ public:
|
||||
size_t Size() const { return size; }
|
||||
size_t Read(void *data, size_t length);
|
||||
size_t Write(const void *data, size_t length);
|
||||
FILE *rawFile() const { return file; }
|
||||
|
||||
private:
|
||||
FILE *file = nullptr;
|
||||
@@ -40,4 +41,5 @@ private:
|
||||
u8 *chunk = nullptr;
|
||||
u32 chunkSize = 0;
|
||||
u32 chunkIndex = 0;
|
||||
bool write = false;
|
||||
};
|
||||
+30
-25
@@ -121,14 +121,11 @@
|
||||
#define USE_WINCE_HACK
|
||||
#endif
|
||||
|
||||
#define DC_PLATFORM_MASK 7
|
||||
#define DC_PLATFORM_DREAMCAST 0 /* Works, for the most part */
|
||||
#define DC_PLATFORM_DEV_UNIT 1 /* This is missing hardware */
|
||||
#define DC_PLATFORM_NAOMI 2 /* Works, for the most part */
|
||||
#define DC_PLATFORM_NAOMI2 3 /* Needs to be done, 2xsh4 + 2xpvr + custom TNL */
|
||||
#define DC_PLATFORM_ATOMISWAVE 4 /* Works, for the most part */
|
||||
#define DC_PLATFORM_HIKARU 5 /* Needs to be done, 2xsh4, 2x aica , custom vpu */
|
||||
#define DC_PLATFORM_AURORA 6 /* Needs to be done, Uses newer 300 mhz sh4 + 150 mhz pvr mbx SoC */
|
||||
#define DC_PLATFORM_DREAMCAST 0
|
||||
#define DC_PLATFORM_DEV_UNIT 1
|
||||
#define DC_PLATFORM_NAOMI 2
|
||||
#define DC_PLATFORM_NAOMI2 3
|
||||
#define DC_PLATFORM_ATOMISWAVE 4
|
||||
|
||||
//HOST_CPU
|
||||
#define CPU_X86 0x20000001
|
||||
@@ -139,14 +136,12 @@
|
||||
#define CPU_PPC 0x20000006
|
||||
#define CPU_PPC64 0x20000007
|
||||
#define CPU_ARM64 0x20000008
|
||||
#define CPU_MIPS64 0x20000009
|
||||
|
||||
//FEAT_SHREC, FEAT_AREC, FEAT_DSPREC
|
||||
#define DYNAREC_NONE 0x40000001
|
||||
#define DYNAREC_JIT 0x40000002
|
||||
#define DYNAREC_CPP 0x40000003
|
||||
|
||||
|
||||
//automatic
|
||||
|
||||
#if defined(__x86_64__) || defined(_M_X64)
|
||||
@@ -181,13 +176,17 @@
|
||||
#define FEAT_DSPREC DYNAREC_NONE
|
||||
#endif
|
||||
|
||||
#ifdef __SWITCH__
|
||||
#define FEAT_NO_RWX_PAGES
|
||||
#endif
|
||||
|
||||
//defaults
|
||||
|
||||
#ifndef FEAT_SHREC
|
||||
#if HOST_CPU == CPU_MIPS
|
||||
#define FEAT_SHREC DYNAREC_NONE
|
||||
#else
|
||||
#if HOST_CPU == CPU_ARM || HOST_CPU == CPU_ARM64 || HOST_CPU == CPU_X86 || HOST_CPU == CPU_X64
|
||||
#define FEAT_SHREC DYNAREC_JIT
|
||||
#else
|
||||
#define FEAT_SHREC DYNAREC_NONE
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -200,15 +199,13 @@
|
||||
#endif
|
||||
|
||||
#ifndef FEAT_DSPREC
|
||||
#if HOST_CPU == CPU_X86 || HOST_CPU == CPU_ARM64 || HOST_CPU == CPU_X64
|
||||
#if HOST_CPU == CPU_ARM || HOST_CPU == CPU_ARM64 || HOST_CPU == CPU_X86 || HOST_CPU == CPU_X64
|
||||
#define FEAT_DSPREC DYNAREC_JIT
|
||||
#else
|
||||
#define FEAT_DSPREC DYNAREC_NONE
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define USE_MINIUPNPC
|
||||
|
||||
// Some restrictions on FEAT_NO_RWX_PAGES
|
||||
#if defined(FEAT_NO_RWX_PAGES) && FEAT_SHREC == DYNAREC_JIT
|
||||
#if HOST_CPU != CPU_X64 && HOST_CPU != CPU_ARM64
|
||||
@@ -216,6 +213,18 @@
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)
|
||||
#define TARGET_UWP
|
||||
#endif
|
||||
#ifdef HAVE_D3D11
|
||||
#define USE_DX11
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if !defined(LIBRETRO) && !defined(TARGET_NO_EXCEPTIONS)
|
||||
#define USE_GGPO
|
||||
#endif
|
||||
|
||||
// TARGET PLATFORM
|
||||
|
||||
@@ -223,15 +232,11 @@
|
||||
#define VRAM_SIZE_MAX (16*1024*1024)
|
||||
#define ARAM_SIZE_MAX (8*1024*1024)
|
||||
|
||||
#define GD_CLOCK 33868800 //GDROM XTAL -- 768fs
|
||||
|
||||
#define AICA_CORE_CLOCK (GD_CLOCK*4/3) //[45158400] GD->PLL 3:4 -> AICA CORE -- 1024fs
|
||||
#define ADAC_CLOCK (AICA_CORE_CLOCK/4) //[11289600] 44100*256, AICA CORE -> PLL 4:1 -> ADAC -- 256fs
|
||||
#define AICA_ARM_CLOCK (AICA_CORE_CLOCK/2) //[22579200] AICA CORE -> PLL 2:1 -> ARM
|
||||
#define AICA_SDRAM_CLOCK (GD_CLOCK*2) //[67737600] GD-> PLL 2 -> SDRAM
|
||||
#define SH4_MAIN_CLOCK (200*1000*1000) //[200000000] XTal(13.5) -> PLL (33.3) -> PLL 1:6 (200)
|
||||
#define SH4_RAM_CLOCK (100*1000*1000) //[100000000] XTal(13.5) -> PLL (33.3) -> PLL 1:3 (100) , also suplied to HOLLY chip
|
||||
#define G2_BUS_CLOCK (25*1000*1000) //[25000000] from Holly, from SH4_RAM_CLOCK w/ 2 2:1 plls
|
||||
#define GD_CLOCK 33868800 //GDROM XTAL -- 768fs
|
||||
#define AICA_CORE_CLOCK (GD_CLOCK * 4 / 3) //[45158400] GD->PLL 3:4 -> AICA CORE -- 1024fs
|
||||
#define AICA_ARM_CLOCK (AICA_CORE_CLOCK / 2) //[22579200] AICA CORE -> PLL 2:1 -> ARM
|
||||
#define SH4_MAIN_CLOCK (200 * 1000 * 1000) //[200000000] XTal(13.5) -> PLL (33.3) -> PLL 1:6 (200)
|
||||
#define G2_BUS_CLOCK (25 * 1000 * 1000) //[25000000] from Holly, from SH4_RAM_CLOCK w/ 2 2:1 plls
|
||||
|
||||
#if defined(GLES) && !defined(GLES3) && !defined(GLES2)
|
||||
// Only use GL ES 2.0 API functions
|
||||
|
||||
@@ -82,6 +82,13 @@ s32 cfgLoadInt(const std::string& section, const std::string& key, s32 def)
|
||||
return cfgdb.get_int(section, key, def);
|
||||
}
|
||||
|
||||
int64_t cfgLoadInt64(const std::string& section, const std::string& key, int64_t def) {
|
||||
return cfgdb.get_int64(section, key, def);
|
||||
}
|
||||
void cfgSaveInt64(const std::string& section, const std::string& key, int64_t value) {
|
||||
cfgdb.set_int64(section, key, value);
|
||||
}
|
||||
|
||||
void cfgSaveBool(const std::string& section, const std::string& key, bool value)
|
||||
{
|
||||
cfgSaveStr(section, key, value ? "yes" : "no");
|
||||
@@ -112,6 +119,11 @@ void cfgDeleteSection(const std::string& section)
|
||||
cfgdb.delete_section(section);
|
||||
}
|
||||
|
||||
void cfgDeleteEntry(const std::string& section, const std::string& key)
|
||||
{
|
||||
cfgdb.delete_entry(section, key);
|
||||
}
|
||||
|
||||
void cfgSetAutoSave(bool autoSave)
|
||||
{
|
||||
::autoSave = autoSave;
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
bool cfgOpen();
|
||||
s32 cfgLoadInt(const std::string& section, const std::string& key, s32 def);
|
||||
void cfgSaveInt(const std::string& section, const std::string& key, s32 value);
|
||||
int64_t cfgLoadInt64(const std::string& section, const std::string& key, int64_t def);
|
||||
void cfgSaveInt64(const std::string& section, const std::string& key, int64_t value);
|
||||
std::string cfgLoadStr(const std::string& section, const std::string& key, const std::string& def);
|
||||
void cfgSaveStr(const std::string& section, const std::string& key, const std::string& value);
|
||||
void cfgSaveBool(const std::string& section, const std::string& key, bool value);
|
||||
@@ -17,3 +19,4 @@ bool ParseCommandLine(int argc, char *argv[]);
|
||||
void cfgSetAutoSave(bool autoSave);
|
||||
bool cfgHasSection(const std::string& section);
|
||||
void cfgDeleteSection(const std::string& section);
|
||||
void cfgDeleteEntry(const std::string& section, const std::string& key);
|
||||
+47
-68
@@ -1,8 +1,5 @@
|
||||
/*
|
||||
Command line parsing
|
||||
~yay~
|
||||
|
||||
Nothing too interesting here, really
|
||||
*/
|
||||
|
||||
#include <cstdio>
|
||||
@@ -10,83 +7,61 @@
|
||||
#include <cstring>
|
||||
|
||||
#include "cfg/cfg.h"
|
||||
#include "stdclass.h"
|
||||
|
||||
char* trim_ws(char* str)
|
||||
{
|
||||
if (str==0 || strlen(str)==0)
|
||||
return 0;
|
||||
|
||||
while(*str)
|
||||
{
|
||||
if (!isspace(*str))
|
||||
break;
|
||||
str++;
|
||||
}
|
||||
|
||||
size_t l=strlen(str);
|
||||
|
||||
if (l==0)
|
||||
return 0;
|
||||
|
||||
while(l>0)
|
||||
{
|
||||
if (!isspace(str[l-1]))
|
||||
break;
|
||||
str[l-1]=0;
|
||||
l--;
|
||||
}
|
||||
|
||||
if (l==0)
|
||||
return 0;
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
int setconfig(char** arg,int cl)
|
||||
static int setconfig(char *arg[], int cl)
|
||||
{
|
||||
int rv=0;
|
||||
for(;;)
|
||||
|
||||
if (cl < 1)
|
||||
{
|
||||
if (cl<1)
|
||||
WARN_LOG(COMMON, "-config : invalid number of parameters, format is section:key=value,section:key=value,...");
|
||||
return rv;
|
||||
}
|
||||
|
||||
std::string value(arg[1]);
|
||||
for(;;)
|
||||
{
|
||||
auto seppos = value.find(':');
|
||||
if (seppos == std::string::npos)
|
||||
{
|
||||
WARN_LOG(COMMON, "-config : invalid number of parameters, format is section:key=value");
|
||||
return rv;
|
||||
WARN_LOG(COMMON, "-config : invalid parameter %s, format is section:key=value,section:key=value,...", value.c_str());
|
||||
break;
|
||||
}
|
||||
char* sep=strstr(arg[1],":");
|
||||
if (sep==0)
|
||||
auto eqpos = value.find('=', seppos);
|
||||
if (eqpos == std::string::npos)
|
||||
{
|
||||
WARN_LOG(COMMON, "-config : invalid parameter %s, format is section:key=value", arg[1]);
|
||||
return rv;
|
||||
}
|
||||
char* value=strstr(sep+1,"=");
|
||||
if (value==0)
|
||||
{
|
||||
WARN_LOG(COMMON, "-config : invalid parameter %s, format is section:key=value", arg[1]);
|
||||
return rv;
|
||||
WARN_LOG(COMMON, "-config : invalid parameter %s, format is section:key=value,section:key=value,...", value.c_str());
|
||||
break;
|
||||
}
|
||||
|
||||
*sep++=0;
|
||||
*value++=0;
|
||||
auto commapos = value.find(',', eqpos);
|
||||
|
||||
char* sect=trim_ws(arg[1]);
|
||||
char* key=trim_ws(sep);
|
||||
value=trim_ws(value);
|
||||
std::string sect = trim_ws(value.substr(0, seppos));
|
||||
std::string key = trim_ws(value.substr(seppos + 1, eqpos - seppos - 1));
|
||||
auto endofcurrent = (commapos == std::string::npos) ? value.size() : commapos;
|
||||
std::string next = (commapos == std::string::npos) ? "" : trim_ws(value.substr(endofcurrent + 1, value.size() - endofcurrent));
|
||||
value = trim_ws(value.substr(eqpos + 1, endofcurrent - eqpos - 1));
|
||||
|
||||
if (sect==0 || key==0)
|
||||
if (sect.empty() || key.empty())
|
||||
{
|
||||
WARN_LOG(COMMON, "-config : invalid parameter, format is section:key=value");
|
||||
return rv;
|
||||
WARN_LOG(COMMON, "-config : invalid parameter, format is section:key=value,section:key=value,...");
|
||||
break;
|
||||
}
|
||||
|
||||
const char* constval = value;
|
||||
if (constval==0)
|
||||
constval="";
|
||||
INFO_LOG(COMMON, "Virtual cfg %s:%s=%s", sect, key, value);
|
||||
INFO_LOG(COMMON, "Virtual cfg %s:%s=%s", sect.c_str(), key.c_str(), value.c_str());
|
||||
|
||||
cfgSetVirtual(sect,key,value);
|
||||
rv++;
|
||||
cfgSetVirtual(sect, key, value);
|
||||
|
||||
if (cl>=3 && stricmp(arg[2],",")==0)
|
||||
if (commapos == std::string::npos)
|
||||
rv++;
|
||||
|
||||
if (commapos != std::string::npos)
|
||||
{
|
||||
value = next;
|
||||
continue;
|
||||
}
|
||||
else if (cl>=3 && strcmp(arg[2],",")==0)
|
||||
{
|
||||
cl-=2;
|
||||
arg+=2;
|
||||
@@ -114,7 +89,7 @@ static int showhelp()
|
||||
|
||||
bool ParseCommandLine(int argc,char* argv[])
|
||||
{
|
||||
settings.imgread.ImagePath[0] = '\0';
|
||||
settings.content.path.clear();
|
||||
int cl=argc-2;
|
||||
char** arg=argv+1;
|
||||
while(cl>=0)
|
||||
@@ -136,6 +111,10 @@ bool ParseCommandLine(int argc,char* argv[])
|
||||
cl--;
|
||||
}
|
||||
#endif
|
||||
else if ((*arg)[0] == '-')
|
||||
{
|
||||
WARN_LOG(COMMON, "Ignoring unknown command line option '%s'", *arg);
|
||||
}
|
||||
else
|
||||
{
|
||||
char* extension = strrchr(*arg, '.');
|
||||
@@ -145,18 +124,18 @@ bool ParseCommandLine(int argc,char* argv[])
|
||||
|| stricmp(extension, ".gdi") == 0 || stricmp(extension, ".cue") == 0))
|
||||
{
|
||||
INFO_LOG(COMMON, "Using '%s' as cd image", *arg);
|
||||
strcpy(settings.imgread.ImagePath, *arg);
|
||||
settings.content.path = *arg;
|
||||
}
|
||||
else if (extension && stricmp(extension, ".elf") == 0)
|
||||
{
|
||||
INFO_LOG(COMMON, "Using '%s' as reios elf file", *arg);
|
||||
cfgSetVirtual("config", "bios.UseReios", "yes");
|
||||
strcpy(settings.imgread.ImagePath, *arg);
|
||||
settings.content.path = *arg;
|
||||
}
|
||||
else
|
||||
{
|
||||
INFO_LOG(COMMON, "Using '%s' as rom", *arg);
|
||||
strcpy(settings.imgread.ImagePath, *arg);
|
||||
settings.content.path = *arg;
|
||||
}
|
||||
}
|
||||
arg++;
|
||||
|
||||
+53
-62
@@ -1,8 +1,7 @@
|
||||
#include "ini.h"
|
||||
#include "types.h"
|
||||
#include <sstream>
|
||||
|
||||
char* trim_ws(char* str);
|
||||
#include "stdclass.h"
|
||||
|
||||
namespace emucfg {
|
||||
|
||||
@@ -25,6 +24,14 @@ int ConfigEntry::get_int()
|
||||
}
|
||||
}
|
||||
|
||||
int64_t ConfigEntry::get_int64()
|
||||
{
|
||||
int base = 10;
|
||||
if (strstr(this->value.c_str(), "0x") != nullptr)
|
||||
base = 16;
|
||||
return (int64_t)strtoll(this->value.c_str(), nullptr, base);
|
||||
}
|
||||
|
||||
bool ConfigEntry::get_bool()
|
||||
{
|
||||
if (stricmp(this->value.c_str(), "yes") == 0 ||
|
||||
@@ -159,6 +166,19 @@ int ConfigFile::get_int(const std::string& section_name, const std::string& entr
|
||||
}
|
||||
}
|
||||
|
||||
int64_t ConfigFile::get_int64(const std::string& section_name, const std::string& entry_name, int64_t default_value)
|
||||
{
|
||||
ConfigEntry* entry = this->get_entry(section_name, entry_name);
|
||||
if (entry == NULL)
|
||||
{
|
||||
return default_value;
|
||||
}
|
||||
else
|
||||
{
|
||||
return entry->get_int64();
|
||||
}
|
||||
}
|
||||
|
||||
bool ConfigFile::get_bool(const std::string& section_name, const std::string& entry_name, bool default_value)
|
||||
{
|
||||
ConfigEntry* entry = this->get_entry(section_name, entry_name);
|
||||
@@ -189,6 +209,13 @@ void ConfigFile::set_int(const std::string& section_name, const std::string& ent
|
||||
this->set(section_name, entry_name, str_value.str(), is_virtual);
|
||||
}
|
||||
|
||||
void ConfigFile::set_int64(const std::string& section_name, const std::string& entry_name, int64_t value, bool is_virtual)
|
||||
{
|
||||
std::stringstream str_value;
|
||||
str_value << value;
|
||||
this->set(section_name, entry_name, str_value.str(), is_virtual);
|
||||
}
|
||||
|
||||
void ConfigFile::set_bool(const std::string& section_name, const std::string& entry_name, bool value, bool is_virtual)
|
||||
{
|
||||
std::string str_value = (value ? "yes" : "no");
|
||||
@@ -197,74 +224,37 @@ void ConfigFile::set_bool(const std::string& section_name, const std::string& en
|
||||
|
||||
void ConfigFile::parse(FILE* file)
|
||||
{
|
||||
if(file == NULL)
|
||||
{
|
||||
if (file == nullptr)
|
||||
return;
|
||||
}
|
||||
|
||||
char line[512];
|
||||
char current_section[512] = { '\0' };
|
||||
std::string section;
|
||||
int cline = 0;
|
||||
while(file && !feof(file))
|
||||
while (true)
|
||||
{
|
||||
if (std::fgets(line, 512, file) == NULL || std::feof(file))
|
||||
{
|
||||
if (std::fgets(line, sizeof(line), file) == nullptr)
|
||||
break;
|
||||
}
|
||||
|
||||
cline++;
|
||||
|
||||
if (strlen(line) < 3)
|
||||
std::string s(line);
|
||||
s = trim_ws(s, " \r\n");
|
||||
if (s.empty())
|
||||
continue;
|
||||
if (s.length() >= 3 && s[0] == '[' && s[s.length() - 1] == ']')
|
||||
{
|
||||
section = s.substr(1, s.length() - 2);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (line[strlen(line)-1] == '\r' ||
|
||||
line[strlen(line)-1] == '\n')
|
||||
auto eqpos = s.find('=');
|
||||
if (eqpos == std::string::npos)
|
||||
{
|
||||
line[strlen(line)-1] = '\0';
|
||||
}
|
||||
|
||||
char* tl = trim_ws(line);
|
||||
|
||||
if (tl[0] == '[' && tl[strlen(tl)-1] == ']')
|
||||
{
|
||||
tl[strlen(tl)-1] = '\0';
|
||||
|
||||
// FIXME: Data loss if buffer is too small
|
||||
strncpy(current_section, tl+1, sizeof(current_section));
|
||||
current_section[sizeof(current_section) - 1] = '\0';
|
||||
|
||||
trim_ws(current_section);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (strlen(current_section) == 0)
|
||||
{
|
||||
continue; //no open section
|
||||
}
|
||||
|
||||
char* separator = strstr(tl, "=");
|
||||
|
||||
if (!separator)
|
||||
{
|
||||
WARN_LOG(COMMON, "Malformed entry on config - ignoring @ %d(%s)", cline, tl);
|
||||
continue;
|
||||
}
|
||||
|
||||
*separator = '\0';
|
||||
|
||||
char* name = trim_ws(tl);
|
||||
char* value = trim_ws(separator + 1);
|
||||
if (name == NULL || value == NULL)
|
||||
{
|
||||
//printf("Malformed entry on config - ignoring @ %d(%s)\n",cline, tl);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->set(std::string(current_section), std::string(name), std::string(value));
|
||||
}
|
||||
WARN_LOG(COMMON, "Malformed entry on config - ignoring line %d: %s", cline, s.c_str());
|
||||
continue;
|
||||
}
|
||||
std::string property = trim_ws(s.substr(0, eqpos));
|
||||
std::string value = trim_ws(s.substr(eqpos + 1));
|
||||
if (value.length() >= 2 && value[0] == '"' && value[value.length() - 1] == '"')
|
||||
value = value.substr(1, value.length() - 2);
|
||||
set(section, property, value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -275,7 +265,8 @@ void ConfigFile::save(FILE* file)
|
||||
const std::string& section_name = section_it.first;
|
||||
const ConfigSection& section = section_it.second;
|
||||
|
||||
std::fprintf(file, "[%s]\n", section_name.c_str());
|
||||
if (!section_name.empty())
|
||||
std::fprintf(file, "[%s]\n", section_name.c_str());
|
||||
|
||||
for (const auto& entry_it : section.entries)
|
||||
{
|
||||
@@ -283,8 +274,8 @@ void ConfigFile::save(FILE* file)
|
||||
const ConfigEntry& entry = entry_it.second;
|
||||
std::fprintf(file, "%s = %s\n", entry_name.c_str(), entry.get_string().c_str());
|
||||
}
|
||||
|
||||
std::fputs("\n", file);
|
||||
if (!section_name.empty())
|
||||
std::fputc('\n', file);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ struct ConfigEntry {
|
||||
const std::string& get_string() const;
|
||||
int get_int();
|
||||
bool get_bool();
|
||||
int64_t get_int64();
|
||||
};
|
||||
|
||||
struct ConfigSection {
|
||||
@@ -41,10 +42,12 @@ struct ConfigFile {
|
||||
/* getting values */
|
||||
std::string get(const std::string& section_name, const std::string& entry_name, const std::string& default_value = "");
|
||||
int get_int(const std::string& section_name, const std::string& entry_name, int default_value = 0);
|
||||
int64_t get_int64(const std::string& section_name, const std::string& entry_name, int64_t default_value = 0);
|
||||
bool get_bool(const std::string& section_name, const std::string& entry_name, bool default_value = false);
|
||||
/* setting values */
|
||||
void set(const std::string& section_name, const std::string& entry_name, const std::string& value, bool is_virtual = false);
|
||||
void set_int(const std::string& section_name, const std::string& entry_name, int value, bool is_virtual = false);
|
||||
void set_int64(const std::string& section_name, const std::string& entry_name, int64_t value, bool is_virtual = false);
|
||||
void set_bool(const std::string& section_name, const std::string& entry_name, bool value, bool is_virtual = false);
|
||||
|
||||
void delete_section(const std::string& section_name);
|
||||
|
||||
+44
-4
@@ -17,6 +17,8 @@
|
||||
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include "option.h"
|
||||
#include "network/naomi_network.h"
|
||||
#include "debug/gdb_server.h"
|
||||
|
||||
namespace config {
|
||||
|
||||
@@ -24,7 +26,6 @@ namespace config {
|
||||
|
||||
Option<bool> DynarecEnabled("Dynarec.Enabled", true);
|
||||
Option<bool> DynarecIdleSkip("Dynarec.idleskip", true);
|
||||
Option<bool> DynarecSafeMode("Dynarec.safe-mode");
|
||||
|
||||
// General
|
||||
|
||||
@@ -36,12 +37,14 @@ Option<bool> FullMMU("Dreamcast.FullMMU");
|
||||
Option<bool> ForceWindowsCE("Dreamcast.ForceWindowsCE");
|
||||
Option<bool> AutoLoadState("Dreamcast.AutoLoadState");
|
||||
Option<bool> AutoSaveState("Dreamcast.AutoSaveState");
|
||||
Option<int> SavestateSlot("Dreamcast.SavestateSlot");
|
||||
Option<int, false> SavestateSlot("Dreamcast.SavestateSlot");
|
||||
Option<bool> ForceFreePlay("ForceFreePlay", true);
|
||||
Option<bool, false> FetchBoxart("FetchBoxart", true);
|
||||
Option<bool, false> BoxartDisplayMode("BoxartDisplayMode", true);
|
||||
|
||||
// Sound
|
||||
|
||||
Option<bool> DSPEnabled("aica.DSPEnabled", false);
|
||||
Option<bool> DisableSound("aica.NoSound");
|
||||
#if HOST_CPU == CPU_ARM
|
||||
Option<int> AudioBufferSize("aica.BufferSize", 5644); // 128 ms
|
||||
#else
|
||||
@@ -78,7 +81,11 @@ Option<bool> Fog("rend.Fog", true);
|
||||
Option<bool> FloatVMUs("rend.FloatVMUs");
|
||||
Option<bool> Rotate90("rend.Rotate90");
|
||||
Option<bool> PerStripSorting("rend.PerStripSorting");
|
||||
#ifdef __APPLE__
|
||||
Option<bool> DelayFrameSwapping("rend.DelayFrameSwapping", false);
|
||||
#else
|
||||
Option<bool> DelayFrameSwapping("rend.DelayFrameSwapping", true);
|
||||
#endif
|
||||
Option<bool> WidescreenGameHacks("rend.WidescreenGameHacks");
|
||||
std::array<Option<int>, 4> CrosshairColor {
|
||||
Option<int>("rend.CrossHairColor1"),
|
||||
@@ -91,17 +98,36 @@ Option<int> MaxThreads("pvr.MaxThreads", 3);
|
||||
Option<int> AutoSkipFrame("pvr.AutoSkipFrame", 0);
|
||||
Option<int> RenderResolution("rend.Resolution", 480);
|
||||
Option<bool> VSync("rend.vsync", true);
|
||||
Option<int64_t> PixelBufferSize("rend.PixelBufferSize", 512 * 1024 * 1024);
|
||||
Option<int> AnisotropicFiltering("rend.AnisotropicFiltering", 1);
|
||||
Option<int> TextureFiltering("rend.TextureFiltering", 0); // Default
|
||||
Option<bool> ThreadedRendering("rend.ThreadedRendering", true);
|
||||
Option<bool> DupeFrames("rend.DupeFrames", false);
|
||||
Option<int> PerPixelLayers("rend.PerPixelLayers", 32);
|
||||
Option<bool> NativeDepthInterpolation("rend.NativeDepthInterpolation", false);
|
||||
Option<bool> EmulateFramebuffer("rend.EmulateFramebuffer", false);
|
||||
|
||||
// Misc
|
||||
|
||||
Option<bool> SerialConsole("Debug.SerialConsoleEnabled");
|
||||
Option<bool> SerialPTY("Debug.SerialPTY");
|
||||
Option<bool> GDB("Debug.GDBEnabled");
|
||||
Option<int> GDBPort("Debug.GDBPort", debugger::DEFAULT_PORT);
|
||||
Option<bool> GDBWaitForConnection("Debug.GDBWaitForConnection");
|
||||
Option<bool> UseReios("UseReios");
|
||||
Option<bool> FastGDRomLoad("FastGDRomLoad", false);
|
||||
|
||||
Option<bool> OpenGlChecks("OpenGlChecks", false, "validate");
|
||||
|
||||
Option<std::vector<std::string>, false> ContentPath("Dreamcast.ContentPath");
|
||||
Option<bool, false> HideLegacyNaomiRoms("Dreamcast.HideLegacyNaomiRoms", true);
|
||||
Option<bool, false> UploadCrashLogs("UploadCrashLogs", true);
|
||||
|
||||
// Profiler
|
||||
Option<bool> ProfilerEnabled("Profiler.Enabled");
|
||||
Option<bool> ProfilerDrawToGUI("Profiler.DrawGUI");
|
||||
Option<bool> ProfilerOutputTTY("Profiler.OutputTTY");
|
||||
Option<float> ProfilerFrameWarningTime("Profiler.FrameWarningTime", 1.0f / 55.0f);
|
||||
|
||||
// Network
|
||||
|
||||
@@ -109,7 +135,17 @@ Option<bool> NetworkEnable("Enable", false, "network");
|
||||
Option<bool> ActAsServer("ActAsServer", false, "network");
|
||||
OptionString DNS("DNS", "46.101.91.123", "network");
|
||||
OptionString NetworkServer("server", "", "network");
|
||||
Option<int> LocalPort("LocalPort", NaomiNetwork::SERVER_PORT, "network");
|
||||
Option<bool> EmulateBBA("EmulateBBA", false, "network");
|
||||
Option<bool> EnableUPnP("EnableUPnP", true, "network");
|
||||
Option<bool> GGPOEnable("GGPO", false, "network");
|
||||
Option<int> GGPODelay("GGPODelay", 0, "network");
|
||||
Option<bool> NetworkStats("Stats", true, "network");
|
||||
Option<int> GGPOAnalogAxes("GGPOAnalogAxes", 0, "network");
|
||||
Option<bool> GGPOChat("GGPOChat", true, "network");
|
||||
Option<bool> GGPOChatTimeoutToggle("GGPOChatTimeoutToggle", true, "network");
|
||||
Option<int> GGPOChatTimeout("GGPOChatTimeout", 10, "network");
|
||||
Option<bool> NetworkOutput("NetworkOutput", false, "network");
|
||||
|
||||
#ifdef SUPPORT_DISPMANX
|
||||
Option<bool> DispmanxMaintainAspect("maintain_aspect", true, "dispmanx");
|
||||
@@ -145,7 +181,11 @@ std::array<std::array<Option<MapleDeviceType>, 2>, 4> MapleExpansionDevices {
|
||||
Option<MapleDeviceType>("device4.2", MDT_None, "input"),
|
||||
};
|
||||
#ifdef _WIN32
|
||||
Option<bool> UseRawInput("RawInput", false, "input");
|
||||
Option<bool, false> UseRawInput("RawInput", false, "input");
|
||||
#endif
|
||||
|
||||
#ifdef USE_LUA
|
||||
Option<std::string, false> LuaFileName("LuaFileName", "flycast.lua");
|
||||
#endif
|
||||
|
||||
} // namespace config
|
||||
+148
-63
@@ -23,6 +23,9 @@
|
||||
#include <cmath>
|
||||
#include "cfg.h"
|
||||
#include "hw/maple/maple_cfg.h"
|
||||
#ifdef LIBRETRO
|
||||
#include <libretro.h>
|
||||
#endif
|
||||
|
||||
namespace config {
|
||||
|
||||
@@ -34,6 +37,10 @@ public:
|
||||
virtual void reset() = 0;
|
||||
};
|
||||
|
||||
#ifdef LIBRETRO
|
||||
#include "option_lr.h"
|
||||
#else
|
||||
|
||||
class Settings {
|
||||
public:
|
||||
void reset() {
|
||||
@@ -63,10 +70,6 @@ public:
|
||||
cfgSetAutoSave(true);
|
||||
}
|
||||
|
||||
const std::string& getGameId() const {
|
||||
return gameId;
|
||||
}
|
||||
|
||||
void setGameId(const std::string& gameId) {
|
||||
this->gameId = gameId;
|
||||
}
|
||||
@@ -118,7 +121,7 @@ public:
|
||||
|
||||
void load() override {
|
||||
if (PerGameOption && settings.hasPerGameConfig())
|
||||
set(doLoad(settings.getGameId(), section + "." + name));
|
||||
set(doLoad(settings.gameId, section + "." + name));
|
||||
else
|
||||
{
|
||||
set(doLoad(section, name));
|
||||
@@ -139,10 +142,14 @@ public:
|
||||
else if (PerGameOption && settings.hasPerGameConfig())
|
||||
{
|
||||
if (value == doLoad(section, name))
|
||||
{
|
||||
// delete existing per-game option if any
|
||||
cfgDeleteEntry(settings.gameId, section + "." + name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (PerGameOption && settings.hasPerGameConfig())
|
||||
doSave(settings.getGameId(), section + "." + name);
|
||||
doSave(settings.gameId, section + "." + name);
|
||||
else
|
||||
doSave(section, name);
|
||||
}
|
||||
@@ -150,8 +157,8 @@ public:
|
||||
T& get() { return value; }
|
||||
void set(T v) { value = v; }
|
||||
|
||||
void override(T v) {
|
||||
verify(PerGameOption);
|
||||
void override(T v)
|
||||
{
|
||||
overriddenDefault = v;
|
||||
overridden = true;
|
||||
value = v;
|
||||
@@ -172,9 +179,16 @@ protected:
|
||||
return cfgLoadBool(section, name, value);
|
||||
}
|
||||
|
||||
template <typename U = T>
|
||||
enable_if_t<std::is_same<U, int64_t>::value, T>
|
||||
doLoad(const std::string& section, const std::string& name) const
|
||||
{
|
||||
return cfgLoadInt64(section, name, value);
|
||||
}
|
||||
|
||||
template <typename U = T>
|
||||
enable_if_t<(std::is_integral<U>::value || std::is_enum<U>::value)
|
||||
&& !std::is_same<U, bool>::value, T>
|
||||
&& !std::is_same<U, bool>::value && !std::is_same<U, int64_t>::value, T>
|
||||
doLoad(const std::string& section, const std::string& name) const
|
||||
{
|
||||
return (T)cfgLoadInt(section, name, (int)value);
|
||||
@@ -195,7 +209,7 @@ protected:
|
||||
if (strValue.empty())
|
||||
return value;
|
||||
else
|
||||
return atof(strValue.c_str());
|
||||
return (float)atof(strValue.c_str());
|
||||
}
|
||||
|
||||
template <typename U = T>
|
||||
@@ -209,14 +223,50 @@ protected:
|
||||
std::vector<std::string> newValue;
|
||||
while (true)
|
||||
{
|
||||
std::string::size_type end = paths.find(';', start);
|
||||
if (end == std::string::npos)
|
||||
end = paths.size();
|
||||
if (start != end)
|
||||
newValue.push_back(paths.substr(start, end - start));
|
||||
if (end == paths.size())
|
||||
break;
|
||||
start = end + 1;
|
||||
if (paths[start] == '"')
|
||||
{
|
||||
std::string v;
|
||||
start++;
|
||||
while (true)
|
||||
{
|
||||
if (paths[start] == '"')
|
||||
{
|
||||
if (start + 1 >= paths.size())
|
||||
{
|
||||
newValue.push_back(v);
|
||||
return newValue;
|
||||
}
|
||||
if (paths[start + 1] == '"')
|
||||
{
|
||||
v += paths[start++];
|
||||
start++;
|
||||
}
|
||||
else if (paths[start + 1] == ';')
|
||||
{
|
||||
newValue.push_back(v);
|
||||
start += 2;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
v += paths[start++];
|
||||
}
|
||||
}
|
||||
else
|
||||
v += paths[start++];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string::size_type end = paths.find(';', start);
|
||||
if (end == std::string::npos)
|
||||
end = paths.size();
|
||||
if (start != end)
|
||||
newValue.push_back(paths.substr(start, end - start));
|
||||
if (end == paths.size())
|
||||
break;
|
||||
start = end + 1;
|
||||
}
|
||||
}
|
||||
return newValue;
|
||||
}
|
||||
@@ -228,9 +278,16 @@ protected:
|
||||
cfgSaveBool(section, name, value);
|
||||
}
|
||||
|
||||
template <typename U = T>
|
||||
enable_if_t<std::is_same<U, int64_t>::value>
|
||||
doSave(const std::string& section, const std::string& name) const
|
||||
{
|
||||
cfgSaveInt64(section, name, value);
|
||||
}
|
||||
|
||||
template <typename U = T>
|
||||
enable_if_t<(std::is_integral<U>::value || std::is_enum<U>::value)
|
||||
&& !std::is_same<U, bool>::value>
|
||||
&& !std::is_same<U, bool>::value && !std::is_same<U, int64_t>::value>
|
||||
doSave(const std::string& section, const std::string& name) const
|
||||
{
|
||||
cfgSaveInt(section, name, (int)value);
|
||||
@@ -257,12 +314,32 @@ protected:
|
||||
doSave(const std::string& section, const std::string& name) const
|
||||
{
|
||||
std::string s;
|
||||
for (auto& v : value)
|
||||
for (const auto& v : value)
|
||||
{
|
||||
if (s.empty())
|
||||
s = v;
|
||||
if (!s.empty())
|
||||
s += ';';
|
||||
if (v.find(';') != std::string::npos || (!v.empty() && v[0] == '"'))
|
||||
{
|
||||
s += '"';
|
||||
std::string v2 = v;
|
||||
while (true)
|
||||
{
|
||||
auto pos = v2.find('"');
|
||||
if (pos != std::string::npos)
|
||||
{
|
||||
s += v2.substr(0, pos + 1) + '"';
|
||||
v2 = v2.substr(pos + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
s += v2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
s += '"';
|
||||
}
|
||||
else
|
||||
s += ";" + v;
|
||||
s += v;
|
||||
}
|
||||
cfgSaveStr(section, name, s);
|
||||
}
|
||||
@@ -275,6 +352,7 @@ protected:
|
||||
bool overridden = false;
|
||||
Settings& settings;
|
||||
};
|
||||
#endif
|
||||
|
||||
using OptionString = Option<std::string>;
|
||||
|
||||
@@ -282,7 +360,7 @@ using OptionString = Option<std::string>;
|
||||
|
||||
extern Option<bool> DynarecEnabled;
|
||||
extern Option<bool> DynarecIdleSkip;
|
||||
extern Option<bool> DynarecSafeMode;
|
||||
constexpr bool DynarecSafeMode = false;
|
||||
|
||||
// General
|
||||
|
||||
@@ -294,13 +372,15 @@ extern Option<bool> FullMMU;
|
||||
extern Option<bool> ForceWindowsCE;
|
||||
extern Option<bool> AutoLoadState;
|
||||
extern Option<bool> AutoSaveState;
|
||||
extern Option<int> SavestateSlot;
|
||||
extern Option<int, false> SavestateSlot;
|
||||
extern Option<bool> ForceFreePlay;
|
||||
extern Option<bool, false> FetchBoxart;
|
||||
extern Option<bool, false> BoxartDisplayMode;
|
||||
|
||||
// Sound
|
||||
|
||||
constexpr bool LimitFPS = true;
|
||||
extern Option<bool> DSPEnabled;
|
||||
extern Option<bool> DisableSound;
|
||||
extern Option<int> AudioBufferSize; //In samples ,*4 for bytes
|
||||
extern Option<bool> AutoLatency;
|
||||
|
||||
@@ -323,9 +403,9 @@ public:
|
||||
void calcDbPower()
|
||||
{
|
||||
// dB scaling calculation: https://www.dr-lex.be/info-stuff/volumecontrols.html
|
||||
logarithmic_volume_scale = fmin(exp(4.605 * float(value) / 100.0) / 100.0, 1.0);
|
||||
logarithmic_volume_scale = std::min(std::exp(4.605f * float(value) / 100.f) / 100.f, 1.f);
|
||||
if (value < 10)
|
||||
logarithmic_volume_scale *= value / 10.0;
|
||||
logarithmic_volume_scale *= value / 10.f;
|
||||
}
|
||||
};
|
||||
extern AudioVolumeOption AudioVolume;
|
||||
@@ -335,49 +415,20 @@ extern AudioVolumeOption AudioVolume;
|
||||
class RendererOption : public Option<RenderType> {
|
||||
public:
|
||||
RendererOption()
|
||||
#ifdef _WIN32
|
||||
#if defined(USE_DX11)
|
||||
: Option<RenderType>("pvr.rend", RenderType::DirectX11) {}
|
||||
#elif defined(USE_DX9)
|
||||
: Option<RenderType>("pvr.rend", RenderType::DirectX9) {}
|
||||
#else
|
||||
: Option<RenderType>("pvr.rend", RenderType::OpenGL) {}
|
||||
#endif
|
||||
|
||||
bool isOpenGL() const {
|
||||
return value == RenderType::OpenGL || value == RenderType::OpenGL_OIT;
|
||||
}
|
||||
bool isVulkan() const {
|
||||
return value == RenderType::Vulkan || value == RenderType::Vulkan_OIT;
|
||||
}
|
||||
bool isDirectX() const {
|
||||
return value == RenderType::DirectX9;
|
||||
}
|
||||
|
||||
void set(RenderType v)
|
||||
{
|
||||
newValue = v;
|
||||
}
|
||||
RenderType& operator=(const RenderType& v) { set(v); return value; }
|
||||
|
||||
void load() override {
|
||||
RenderType current = value;
|
||||
Option<RenderType>::load();
|
||||
newValue = value;
|
||||
value = current;
|
||||
}
|
||||
|
||||
void reset() override {
|
||||
// don't reset the value to avoid vk -> gl -> vk quick switching
|
||||
// don't reset the value to avoid quick switching when starting a game
|
||||
overridden = false;
|
||||
}
|
||||
|
||||
bool pendingChange() {
|
||||
return newValue != value;
|
||||
}
|
||||
void commit() {
|
||||
value = newValue;
|
||||
}
|
||||
|
||||
private:
|
||||
RenderType newValue = RenderType();
|
||||
};
|
||||
extern RendererOption RendererType;
|
||||
extern Option<bool> UseMipmaps;
|
||||
@@ -388,8 +439,11 @@ extern Option<bool> RenderToTextureBuffer;
|
||||
extern Option<bool> TranslucentPolygonDepthMask;
|
||||
extern Option<bool> ModifierVolumes;
|
||||
constexpr bool Clipping = true;
|
||||
#ifndef LIBRETRO
|
||||
extern Option<int> TextureUpscale;
|
||||
extern Option<int> MaxFilteredTextureSize;
|
||||
extern Option<int> PerPixelLayers;
|
||||
#endif
|
||||
extern Option<float> ExtraDepthScale;
|
||||
extern Option<bool> CustomTextures;
|
||||
extern Option<bool> DumpTextures;
|
||||
@@ -406,17 +460,35 @@ extern Option<int> MaxThreads;
|
||||
extern Option<int> AutoSkipFrame; // 0: none, 1: some, 2: more
|
||||
extern Option<int> RenderResolution;
|
||||
extern Option<bool> VSync;
|
||||
extern Option<int64_t> PixelBufferSize;
|
||||
extern Option<int> AnisotropicFiltering;
|
||||
extern Option<int> TextureFiltering; // 0: default, 1: force nearest, 2: force linear
|
||||
extern Option<bool> ThreadedRendering;
|
||||
extern Option<bool> DupeFrames;
|
||||
extern Option<bool> NativeDepthInterpolation;
|
||||
extern Option<bool> EmulateFramebuffer;
|
||||
|
||||
// Misc
|
||||
|
||||
extern Option<bool> SerialConsole;
|
||||
extern Option<bool> SerialPTY;
|
||||
extern Option<bool> GDB;
|
||||
extern Option<int> GDBPort;
|
||||
extern Option<bool> GDBWaitForConnection;
|
||||
extern Option<bool> UseReios;
|
||||
extern Option<bool> FastGDRomLoad;
|
||||
|
||||
extern Option<bool> OpenGlChecks;
|
||||
|
||||
extern Option<std::vector<std::string>, false> ContentPath;
|
||||
extern Option<bool, false> HideLegacyNaomiRoms;
|
||||
extern Option<bool, false> UploadCrashLogs;
|
||||
|
||||
// Profiling
|
||||
extern Option<bool> ProfilerEnabled;
|
||||
extern Option<bool> ProfilerDrawToGUI;
|
||||
extern Option<bool> ProfilerOutputTTY;
|
||||
extern Option<float> ProfilerFrameWarningTime;
|
||||
|
||||
// Network
|
||||
|
||||
@@ -424,7 +496,17 @@ extern Option<bool> NetworkEnable;
|
||||
extern Option<bool> ActAsServer;
|
||||
extern OptionString DNS;
|
||||
extern OptionString NetworkServer;
|
||||
extern Option<int> LocalPort;
|
||||
extern Option<bool> EmulateBBA;
|
||||
extern Option<bool> EnableUPnP;
|
||||
extern Option<bool> GGPOEnable;
|
||||
extern Option<int> GGPODelay;
|
||||
extern Option<bool> NetworkStats;
|
||||
extern Option<int> GGPOAnalogAxes;
|
||||
extern Option<bool> GGPOChat;
|
||||
extern Option<bool> GGPOChatTimeoutToggle;
|
||||
extern Option<int> GGPOChatTimeout;
|
||||
extern Option<bool> NetworkOutput;
|
||||
|
||||
#ifdef SUPPORT_DISPMANX
|
||||
extern Option<bool> DispmanxMaintainAspect;
|
||||
@@ -442,10 +524,13 @@ extern Option<int> VirtualGamepadVibration;
|
||||
extern std::array<Option<MapleDeviceType>, 4> MapleMainDevices;
|
||||
extern std::array<std::array<Option<MapleDeviceType>, 2>, 4> MapleExpansionDevices;
|
||||
#ifdef _WIN32
|
||||
extern Option<bool> UseRawInput;
|
||||
extern Option<bool, false> UseRawInput;
|
||||
#else
|
||||
constexpr bool UseRawInput = false;
|
||||
#endif
|
||||
|
||||
} // namespace config
|
||||
#ifdef USE_LUA
|
||||
extern Option<std::string, false> LuaFileName;
|
||||
#endif
|
||||
|
||||
} // namespace config
|
||||
+696
-308
File diff suppressed because it is too large.
Load diff
+30
-9
@@ -27,6 +27,7 @@ struct WidescreenCheat
|
||||
const char *area_or_version;
|
||||
u32 addresses[16];
|
||||
u32 values[16];
|
||||
u32 origValues[16];
|
||||
};
|
||||
|
||||
struct Cheat
|
||||
@@ -39,17 +40,30 @@ struct Cheat
|
||||
runNextIfEq,
|
||||
runNextIfNeq,
|
||||
runNextIfGt,
|
||||
runNextIfLt
|
||||
runNextIfLt,
|
||||
copy
|
||||
};
|
||||
Type type = Type::disabled;
|
||||
Type type;
|
||||
std::string description;
|
||||
bool enabled = false;
|
||||
u32 size = 0;
|
||||
u32 address = 0;
|
||||
u32 value = 0;
|
||||
u32 repeatCount = 1;
|
||||
u32 repeatValueIncrement = 0;
|
||||
u32 repeatAddressIncrement = 0;
|
||||
bool enabled;
|
||||
u32 size;
|
||||
u32 address;
|
||||
u32 value;
|
||||
u8 valueMask;
|
||||
u32 repeatCount;
|
||||
u32 repeatValueIncrement;
|
||||
u32 repeatAddressIncrement;
|
||||
u32 destAddress;
|
||||
bool builtIn;
|
||||
|
||||
Cheat(Type type = Type::disabled, const std::string& description = "", bool enabled = false, u32 size = 0, u32 address = 0,
|
||||
u32 value = 0, u8 valueMask = 0, u32 repeatCount = 1, u32 repeatValueIncrement = 0,
|
||||
u32 repeatAddressIncrement = 0, u32 destAddress = 0, bool builtIn = false)
|
||||
: type(type), description(description), enabled(enabled), size(size), address(address), value(value), valueMask(valueMask),
|
||||
repeatCount(repeatCount), repeatValueIncrement(repeatValueIncrement), repeatAddressIncrement(repeatAddressIncrement),
|
||||
destAddress(destAddress), builtIn(builtIn)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class CheatManager
|
||||
@@ -62,12 +76,15 @@ public:
|
||||
bool cheatEnabled(size_t index) const { return cheats[index].enabled; }
|
||||
void enableCheat(size_t index, bool enabled) { cheats[index].enabled = enabled; }
|
||||
void loadCheatFile(const std::string& filename);
|
||||
void saveCheatFile(const std::string& filename);
|
||||
// Returns true if using 16:9 anamorphic screen ratio
|
||||
bool isWidescreen() const { return widescreen_cheat != nullptr; }
|
||||
void addGameSharkCheat(const std::string& name, const std::string& s);
|
||||
|
||||
private:
|
||||
u32 readRam(u32 addr, u32 bits);
|
||||
void writeRam(u32 addr, u32 value, u32 bits);
|
||||
void setActive(bool active);
|
||||
|
||||
static const WidescreenCheat widescreen_cheats[];
|
||||
static const WidescreenCheat naomi_widescreen_cheats[];
|
||||
@@ -75,6 +92,10 @@ private:
|
||||
bool active = false;
|
||||
std::vector<Cheat> cheats;
|
||||
std::string gameId;
|
||||
|
||||
friend class CheatManagerTest_TestLoad_Test;
|
||||
friend class CheatManagerTest_TestGameShark_Test;
|
||||
friend class CheatManagerTest_TestSave_Test;
|
||||
};
|
||||
|
||||
extern CheatManager cheatManager;
|
||||
-261
@@ -1,261 +0,0 @@
|
||||
RZDCY_FILES :=
|
||||
|
||||
RZDCY_SRC_DIR ?= $(call my-dir)
|
||||
VERSION_HEADER := $(RZDCY_SRC_DIR)/version.h
|
||||
|
||||
RZDCY_MODULES := cfg/ hw/arm7/ hw/aica/ hw/holly/ hw/ hw/gdrom/ hw/maple/ \
|
||||
hw/mem/ hw/pvr/ hw/sh4/ hw/sh4/interpr/ hw/sh4/modules/ profiler/ oslib/ \
|
||||
hw/naomi/ imgread/ ./ deps/libchdr/src/ deps/libchdr/deps/zlib-1.2.11/ \
|
||||
deps/libelf/ deps/chdpsr/ rend/ reios/ deps/xbrz/ \
|
||||
deps/imgui/ archive/ input/ log/ wsi/ network/ hw/bba/ debug/ \
|
||||
hw/modem/ deps/picotcp/modules/ deps/picotcp/stack/
|
||||
|
||||
ifndef NO_REC
|
||||
ifndef NOT_ARM
|
||||
RZDCY_MODULES += rec-ARM/ deps/vixl/ deps/vixl/aarch32/
|
||||
endif
|
||||
|
||||
ifdef X86_REC
|
||||
RZDCY_MODULES += rec-x86/
|
||||
endif
|
||||
|
||||
ifdef X64_REC
|
||||
RZDCY_MODULES += rec-x64/
|
||||
endif
|
||||
|
||||
ifdef CPP_REC
|
||||
RZDCY_MODULES += rec-cpp/
|
||||
endif
|
||||
|
||||
ifdef ARM64_REC
|
||||
RZDCY_MODULES += rec-ARM64/ deps/vixl/ deps/vixl/aarch64/
|
||||
endif
|
||||
endif
|
||||
|
||||
ifndef NO_REND
|
||||
RZDCY_MODULES += rend/gles/
|
||||
ifndef USE_GLES
|
||||
ifndef USE_DISPMANX
|
||||
RZDCY_MODULES += rend/gl4/
|
||||
endif
|
||||
endif
|
||||
ifdef USE_VULKAN
|
||||
RZDCY_MODULES += rend/vulkan/ rend/vulkan/oit/ deps/volk/ \
|
||||
deps/glslang/glslang/MachineIndependent/ \
|
||||
deps/glslang/glslang/MachineIndependent/preprocessor/ \
|
||||
deps/glslang/glslang/GenericCodeGen/ \
|
||||
deps/glslang/OGLCompilersDLL/ \
|
||||
deps/glslang/SPIRV/
|
||||
ifdef FOR_WINDOWS
|
||||
RZDCY_FILES += $(RZDCY_SRC_DIR)/deps/glslang/glslang/OSDependent/Windows/ossource.cpp
|
||||
else
|
||||
RZDCY_FILES += $(RZDCY_SRC_DIR)/deps/glslang/glslang/OSDependent/Unix/ossource.cpp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
RZDCY_MODULES += rend/norend/
|
||||
endif
|
||||
|
||||
ifdef USE_SDL
|
||||
RZDCY_MODULES += sdl/
|
||||
endif
|
||||
|
||||
ifdef FOR_LINUX
|
||||
ifndef UNIT_TESTS
|
||||
RZDCY_MODULES += linux-dist/
|
||||
endif
|
||||
RZDCY_MODULES += linux/
|
||||
endif
|
||||
|
||||
ifdef FOR_WINDOWS
|
||||
RZDCY_MODULES += rend/dx9/
|
||||
ifndef UNIT_TESTS
|
||||
RZDCY_FILES += $(RZDCY_SRC_DIR)/windows/winmain.cpp
|
||||
endif
|
||||
RZDCY_FILES += $(RZDCY_SRC_DIR)/windows/win_vmem.cpp $(RZDCY_SRC_DIR)/windows/rawinput.cpp
|
||||
RZDCY_CFLAGS += -I$(RZDCY_SRC_DIR)/deps/dirent
|
||||
endif
|
||||
|
||||
ifdef USE_VULKAN
|
||||
ifdef FOR_WINDOWS
|
||||
RZDCY_CFLAGS += -DVK_USE_PLATFORM_WIN32_KHR
|
||||
else
|
||||
RZDCY_CFLAGS += -DVK_USE_PLATFORM_XLIB_KHR
|
||||
endif
|
||||
RZDCY_CFLAGS += -D USE_VULKAN
|
||||
endif
|
||||
|
||||
RZDCY_CFLAGS += -I$(RZDCY_SRC_DIR) -I$(RZDCY_SRC_DIR)/rend/gles -I$(RZDCY_SRC_DIR)/deps \
|
||||
-I$(RZDCY_SRC_DIR)/deps/vixl -I$(RZDCY_SRC_DIR)/khronos -I$(RZDCY_SRC_DIR)/deps/glslang \
|
||||
-I$(RZDCY_SRC_DIR)/deps/glm -I$(RZDCY_SRC_DIR)/deps/xbyak -I$(RZDCY_SRC_DIR)/deps/nowide/include \
|
||||
-I$(RZDCY_SRC_DIR)/deps/picotcp/include -I$(RZDCY_SRC_DIR)/deps/picotcp/modules \
|
||||
-I$(RZDCY_SRC_DIR)/deps/libchdr/include -I$(RZDCY_SRC_DIR)/deps/libchdr/deps/zlib-1.2.11/ \
|
||||
-I$(RZDCY_SRC_DIR)/deps/libchdr/deps/lzma-19.00 -I$(RZDCY_SRC_DIR)/deps/libchdr/deps/lzma-19.00/include
|
||||
|
||||
ifdef USE_SYSTEM_MINIUPNPC
|
||||
RZDCY_CFLAGS += -I/usr/include/miniupnpc
|
||||
else
|
||||
RZDCY_CFLAGS += -I$(RZDCY_SRC_DIR)/deps/miniupnpc
|
||||
endif
|
||||
|
||||
ifdef NO_REC
|
||||
RZDCY_CFLAGS += -DTARGET_NO_REC
|
||||
else
|
||||
RZDCY_MODULES += hw/sh4/dyna/
|
||||
endif
|
||||
|
||||
ifdef USE_GLES
|
||||
RZDCY_CFLAGS += -DGLES -fPIC
|
||||
endif
|
||||
|
||||
ifdef CHD5_FLAC
|
||||
RZDCY_CFLAGS += -DCHD5_FLAC -I$(RZDCY_SRC_DIR)/deps/flac/src/libFLAC/include/ -I$(RZDCY_SRC_DIR)/deps/flac/include
|
||||
RZDCY_CFLAGS += -DHAVE_CONFIG_H
|
||||
RZDCY_MODULES += deps/flac/src/libFLAC/
|
||||
endif
|
||||
|
||||
# 7-Zip/LZMA settings (CHDv5)
|
||||
ifdef CHD5_LZMA
|
||||
RZDCY_MODULES += deps/lzma/
|
||||
RZDCY_CFLAGS += -D_7ZIP_ST -DCHD5_LZMA
|
||||
endif
|
||||
|
||||
RZDCY_CFLAGS += -DXXH_INLINE_ALL -I$(RZDCY_SRC_DIR)/deps/xxHash -I$(RZDCY_SRC_DIR)/deps/stb
|
||||
|
||||
RZDCY_FILES += $(foreach dir,$(addprefix $(RZDCY_SRC_DIR)/,$(RZDCY_MODULES)),$(wildcard $(dir)*.cpp))
|
||||
RZDCY_FILES += $(foreach dir,$(addprefix $(RZDCY_SRC_DIR)/,$(RZDCY_MODULES)),$(wildcard $(dir)*.cc))
|
||||
RZDCY_FILES += $(foreach dir,$(addprefix $(RZDCY_SRC_DIR)/,$(RZDCY_MODULES)),$(wildcard $(dir)*.c))
|
||||
RZDCY_FILES += $(foreach dir,$(addprefix $(RZDCY_SRC_DIR)/,$(RZDCY_MODULES)),$(wildcard $(dir)*.S))
|
||||
|
||||
ifdef STATIC_LIBZIP
|
||||
RZDCY_CFLAGS += -I$(RZDCY_SRC_DIR)/deps/libzip/lib
|
||||
LIBZIP_DIR = $(RZDCY_SRC_DIR)/deps/libzip/lib
|
||||
RZDCY_FILES += $(LIBZIP_DIR)/zip_add.c \
|
||||
$(LIBZIP_DIR)/zip_add_dir.c \
|
||||
$(LIBZIP_DIR)/zip_add_entry.c \
|
||||
$(LIBZIP_DIR)/zip_algorithm_deflate.c \
|
||||
$(LIBZIP_DIR)/zip_buffer.c \
|
||||
$(LIBZIP_DIR)/zip_close.c \
|
||||
$(LIBZIP_DIR)/zip_delete.c \
|
||||
$(LIBZIP_DIR)/zip_dir_add.c \
|
||||
$(LIBZIP_DIR)/zip_dirent.c \
|
||||
$(LIBZIP_DIR)/zip_discard.c \
|
||||
$(LIBZIP_DIR)/zip_entry.c \
|
||||
$(LIBZIP_DIR)/zip_error.c \
|
||||
$(LIBZIP_DIR)/zip_error_clear.c \
|
||||
$(LIBZIP_DIR)/zip_error_get.c \
|
||||
$(LIBZIP_DIR)/zip_error_get_sys_type.c \
|
||||
$(LIBZIP_DIR)/zip_error_strerror.c \
|
||||
$(LIBZIP_DIR)/zip_error_to_str.c \
|
||||
$(LIBZIP_DIR)/zip_extra_field.c \
|
||||
$(LIBZIP_DIR)/zip_extra_field_api.c \
|
||||
$(LIBZIP_DIR)/zip_fclose.c \
|
||||
$(LIBZIP_DIR)/zip_fdopen.c \
|
||||
$(LIBZIP_DIR)/zip_file_add.c \
|
||||
$(LIBZIP_DIR)/zip_file_error_clear.c \
|
||||
$(LIBZIP_DIR)/zip_file_error_get.c \
|
||||
$(LIBZIP_DIR)/zip_file_get_comment.c \
|
||||
$(LIBZIP_DIR)/zip_file_get_external_attributes.c \
|
||||
$(LIBZIP_DIR)/zip_file_get_offset.c \
|
||||
$(LIBZIP_DIR)/zip_file_rename.c \
|
||||
$(LIBZIP_DIR)/zip_file_replace.c \
|
||||
$(LIBZIP_DIR)/zip_file_set_comment.c \
|
||||
$(LIBZIP_DIR)/zip_file_set_encryption.c \
|
||||
$(LIBZIP_DIR)/zip_file_set_external_attributes.c \
|
||||
$(LIBZIP_DIR)/zip_file_set_mtime.c \
|
||||
$(LIBZIP_DIR)/zip_file_strerror.c \
|
||||
$(LIBZIP_DIR)/zip_fopen.c \
|
||||
$(LIBZIP_DIR)/zip_fopen_encrypted.c \
|
||||
$(LIBZIP_DIR)/zip_fopen_index.c \
|
||||
$(LIBZIP_DIR)/zip_fopen_index_encrypted.c \
|
||||
$(LIBZIP_DIR)/zip_fread.c \
|
||||
$(LIBZIP_DIR)/zip_fseek.c \
|
||||
$(LIBZIP_DIR)/zip_ftell.c \
|
||||
$(LIBZIP_DIR)/zip_get_archive_comment.c \
|
||||
$(LIBZIP_DIR)/zip_get_archive_flag.c \
|
||||
$(LIBZIP_DIR)/zip_get_encryption_implementation.c \
|
||||
$(LIBZIP_DIR)/zip_get_file_comment.c \
|
||||
$(LIBZIP_DIR)/zip_get_name.c \
|
||||
$(LIBZIP_DIR)/zip_get_num_entries.c \
|
||||
$(LIBZIP_DIR)/zip_get_num_files.c \
|
||||
$(LIBZIP_DIR)/zip_hash.c \
|
||||
$(LIBZIP_DIR)/zip_io_util.c \
|
||||
$(LIBZIP_DIR)/zip_libzip_version.c \
|
||||
$(LIBZIP_DIR)/zip_memdup.c \
|
||||
$(LIBZIP_DIR)/zip_name_locate.c \
|
||||
$(LIBZIP_DIR)/zip_new.c \
|
||||
$(LIBZIP_DIR)/zip_open.c \
|
||||
$(LIBZIP_DIR)/zip_pkware.c \
|
||||
$(LIBZIP_DIR)/zip_progress.c \
|
||||
$(LIBZIP_DIR)/zip_rename.c \
|
||||
$(LIBZIP_DIR)/zip_replace.c \
|
||||
$(LIBZIP_DIR)/zip_set_archive_comment.c \
|
||||
$(LIBZIP_DIR)/zip_set_archive_flag.c \
|
||||
$(LIBZIP_DIR)/zip_set_default_password.c \
|
||||
$(LIBZIP_DIR)/zip_set_file_comment.c \
|
||||
$(LIBZIP_DIR)/zip_set_file_compression.c \
|
||||
$(LIBZIP_DIR)/zip_set_name.c \
|
||||
$(LIBZIP_DIR)/zip_source_accept_empty.c \
|
||||
$(LIBZIP_DIR)/zip_source_begin_write.c \
|
||||
$(LIBZIP_DIR)/zip_source_begin_write_cloning.c \
|
||||
$(LIBZIP_DIR)/zip_source_buffer.c \
|
||||
$(LIBZIP_DIR)/zip_source_call.c \
|
||||
$(LIBZIP_DIR)/zip_source_close.c \
|
||||
$(LIBZIP_DIR)/zip_source_commit_write.c \
|
||||
$(LIBZIP_DIR)/zip_source_compress.c \
|
||||
$(LIBZIP_DIR)/zip_source_crc.c \
|
||||
$(LIBZIP_DIR)/zip_source_error.c \
|
||||
$(LIBZIP_DIR)/zip_source_file_common.c \
|
||||
$(LIBZIP_DIR)/zip_source_file_stdio.c \
|
||||
$(LIBZIP_DIR)/zip_source_free.c \
|
||||
$(LIBZIP_DIR)/zip_source_function.c \
|
||||
$(LIBZIP_DIR)/zip_source_get_file_attributes.c \
|
||||
$(LIBZIP_DIR)/zip_source_is_deleted.c \
|
||||
$(LIBZIP_DIR)/zip_source_layered.c \
|
||||
$(LIBZIP_DIR)/zip_source_open.c \
|
||||
$(LIBZIP_DIR)/zip_source_pkware_decode.c \
|
||||
$(LIBZIP_DIR)/zip_source_pkware_encode.c \
|
||||
$(LIBZIP_DIR)/zip_source_read.c \
|
||||
$(LIBZIP_DIR)/zip_source_remove.c \
|
||||
$(LIBZIP_DIR)/zip_source_rollback_write.c \
|
||||
$(LIBZIP_DIR)/zip_source_seek.c \
|
||||
$(LIBZIP_DIR)/zip_source_seek_write.c \
|
||||
$(LIBZIP_DIR)/zip_source_stat.c \
|
||||
$(LIBZIP_DIR)/zip_source_supports.c \
|
||||
$(LIBZIP_DIR)/zip_source_tell.c \
|
||||
$(LIBZIP_DIR)/zip_source_tell_write.c \
|
||||
$(LIBZIP_DIR)/zip_source_window.c \
|
||||
$(LIBZIP_DIR)/zip_source_write.c \
|
||||
$(LIBZIP_DIR)/zip_source_zip.c \
|
||||
$(LIBZIP_DIR)/zip_source_zip_new.c \
|
||||
$(LIBZIP_DIR)/zip_stat.c \
|
||||
$(LIBZIP_DIR)/zip_stat_index.c \
|
||||
$(LIBZIP_DIR)/zip_stat_init.c \
|
||||
$(LIBZIP_DIR)/zip_strerror.c \
|
||||
$(LIBZIP_DIR)/zip_string.c \
|
||||
$(LIBZIP_DIR)/zip_unchange.c \
|
||||
$(LIBZIP_DIR)/zip_unchange_all.c \
|
||||
$(LIBZIP_DIR)/zip_unchange_archive.c \
|
||||
$(LIBZIP_DIR)/zip_unchange_data.c \
|
||||
$(LIBZIP_DIR)/zip_utf-8.c \
|
||||
$(LIBZIP_DIR)/zip_err_str.c
|
||||
|
||||
ifdef FOR_WINDOWS
|
||||
RZDCY_FILES += $(LIBZIP_DIR)/zip_source_file_win32.c \
|
||||
$(LIBZIP_DIR)/zip_source_file_win32_named.c \
|
||||
$(LIBZIP_DIR)/zip_source_file_win32_utf16.c \
|
||||
$(LIBZIP_DIR)/zip_source_file_win32_utf8.c \
|
||||
$(LIBZIP_DIR)/zip_source_file_win32_ansi.c \
|
||||
$(LIBZIP_DIR)/zip_random_win32.c
|
||||
else
|
||||
RZDCY_FILES += $(LIBZIP_DIR)/zip_mkstempm.c \
|
||||
$(LIBZIP_DIR)/zip_source_file_stdio_named.c \
|
||||
$(LIBZIP_DIR)/zip_random_unix.c
|
||||
endif
|
||||
endif
|
||||
|
||||
$(VERSION_HEADER):
|
||||
echo "#define GIT_VERSION \"`git describe --tags --always`\"" > $(VERSION_HEADER)
|
||||
echo "#define GIT_HASH \"`git rev-parse --short HEAD`\"" >> $(VERSION_HEADER)
|
||||
echo "#define BUILD_DATE \"`date '+%Y-%m-%d %H:%M:%S %Z'`\"" >> $(VERSION_HEADER)
|
||||
|
||||
+54
-29
@@ -34,6 +34,9 @@
|
||||
#define SIGBUS 7
|
||||
#endif
|
||||
|
||||
#define SWAP_32(a) ((((a) & 0xff) << 24) | (((a) & 0xff00) << 8) | (((a) >> 8) & 0xff00) | (((a) >> 24) & 0xff))
|
||||
#define SWAP_16(a) ((((a) & 0x00ff) << 8) | (((a) & 0xff00) >> 8))
|
||||
|
||||
const std::array<Sh4RegType, 59> Sh4RegList {
|
||||
reg_r0,
|
||||
reg_r1,
|
||||
@@ -77,16 +80,25 @@ public:
|
||||
{
|
||||
if (pc != 1)
|
||||
Sh4cntx.pc = pc;
|
||||
dc_resume();
|
||||
emu.start();
|
||||
}
|
||||
|
||||
void step()
|
||||
{
|
||||
bool restoreBreakpoint = removeMatchpoint(0, Sh4cntx.pc, 2);
|
||||
bool restoreBreakpoint = removeMatchpoint(Breakpoint::Type::BP_TYPE_SOFTWARE_BREAK, Sh4cntx.pc, 2);
|
||||
u32 savedPc = Sh4cntx.pc;
|
||||
dc_step();
|
||||
emu.step();
|
||||
if (restoreBreakpoint)
|
||||
insertMatchpoint(0, savedPc, 2);
|
||||
insertMatchpoint(Breakpoint::Type::BP_TYPE_SOFTWARE_BREAK, savedPc, 2);
|
||||
}
|
||||
|
||||
void stepRange(u32 from, u32 to)
|
||||
{
|
||||
bool restoreBreakpoint = removeMatchpoint(Breakpoint::Type::BP_TYPE_SOFTWARE_BREAK, Sh4cntx.pc, 2);
|
||||
u32 savedPc = Sh4cntx.pc;
|
||||
emu.stepRange(from, to);
|
||||
if (restoreBreakpoint)
|
||||
insertMatchpoint(Breakpoint::Type::BP_TYPE_SOFTWARE_BREAK, savedPc, 2);
|
||||
}
|
||||
|
||||
int readAllRegs(u32 **regs)
|
||||
@@ -95,9 +107,9 @@ public:
|
||||
for (u32 i = 0; i < Sh4RegList.size(); i++)
|
||||
{
|
||||
if (Sh4RegList[i] == reg_sr_status)
|
||||
allregs[i] = sh4_sr_GetFull();
|
||||
allregs[i] = SWAP_32(sh4_sr_GetFull());
|
||||
else if (Sh4RegList[i] != NoReg)
|
||||
allregs[i] = *GetRegPtr(Sh4RegList[i]);
|
||||
allregs[i] = SWAP_32(*GetRegPtr(Sh4RegList[i]));
|
||||
}
|
||||
*regs = &allregs[0];
|
||||
return allregs.size();
|
||||
@@ -107,7 +119,7 @@ public:
|
||||
{
|
||||
for (u32 i = 0; i < Sh4RegList.size(); i++)
|
||||
if (Sh4RegList[i] != NoReg)
|
||||
*GetRegPtr(Sh4RegList[i]) = regs[i];
|
||||
*GetRegPtr(Sh4RegList[i]) = SWAP_32(regs[i]);
|
||||
}
|
||||
|
||||
u32 readReg(u32 regNum)
|
||||
@@ -116,9 +128,9 @@ public:
|
||||
return 0;
|
||||
Sh4RegType reg = Sh4RegList[regNum];
|
||||
if (reg == reg_sr_status)
|
||||
return sh4_sr_GetFull();
|
||||
return SWAP_32(sh4_sr_GetFull());
|
||||
if (reg != NoReg)
|
||||
return *GetRegPtr(reg);
|
||||
return SWAP_32(*GetRegPtr(reg));
|
||||
return 0;
|
||||
}
|
||||
void writeReg(u32 regNum, u32 value)
|
||||
@@ -127,9 +139,9 @@ public:
|
||||
return;
|
||||
Sh4RegType reg = Sh4RegList[regNum];
|
||||
if (reg == reg_sr_status)
|
||||
sh4_sr_SetFull(value);
|
||||
sh4_sr_SetFull(SWAP_32(value));
|
||||
else if (reg != NoReg)
|
||||
*GetRegPtr(reg) = value;
|
||||
*GetRegPtr(reg) = SWAP_32(value);
|
||||
}
|
||||
|
||||
const u8 *readMem(u32 addr, u32 len)
|
||||
@@ -141,14 +153,14 @@ public:
|
||||
{
|
||||
if (len >= 4 && (addr & 3) == 0)
|
||||
{
|
||||
*(u32 *)p = ReadMem32_nommu(addr);
|
||||
*(u32 *)p = SWAP_32(ReadMem32_nommu(addr));
|
||||
addr += 4;
|
||||
len -= 4;
|
||||
p += 4;
|
||||
}
|
||||
else if (len >= 2 && (addr & 1) == 0)
|
||||
{
|
||||
*(u16 *)p = ReadMem16_nommu(addr);
|
||||
*(u16 *)p = SWAP_16(ReadMem16_nommu(addr));
|
||||
addr += 2;
|
||||
len -= 2;
|
||||
p += 2;
|
||||
@@ -170,14 +182,14 @@ public:
|
||||
{
|
||||
if (len >= 4 && (addr & 3) == 0)
|
||||
{
|
||||
WriteMem32_nommu(addr, *(u32 *)p);
|
||||
WriteMem32_nommu(addr, SWAP_32(*(u32 *)p));
|
||||
addr += 4;
|
||||
len -= 4;
|
||||
p += 4;
|
||||
}
|
||||
else if (len >= 2 && (addr & 3) == 0)
|
||||
{
|
||||
WriteMem16_nommu(addr, *(u16 *)p);
|
||||
WriteMem16_nommu(addr, SWAP_16(*(u16 *)p));
|
||||
addr += 2;
|
||||
len -= 2;
|
||||
p += 2;
|
||||
@@ -197,10 +209,10 @@ public:
|
||||
return false;
|
||||
}
|
||||
// TODO other matchpoint types
|
||||
if (breakpoints.find(addr) != breakpoints.end())
|
||||
if (breakpoints[type].find(addr) != breakpoints[type].end())
|
||||
return true;
|
||||
breakpoints[addr] = Breakpoint(type, addr);
|
||||
breakpoints[addr].savedOp = ReadMem16_nommu(addr);
|
||||
breakpoints[type][addr] = Breakpoint(type, addr);
|
||||
breakpoints[type][addr].savedOp = ReadMem16_nommu(addr);
|
||||
WriteMem16_nommu(addr, 0xC308); // trapa #0x20
|
||||
return true;
|
||||
}
|
||||
@@ -210,11 +222,11 @@ public:
|
||||
WARN_LOG(COMMON, "removeMatchpoint: length != 2: %d", len);
|
||||
return false;
|
||||
}
|
||||
auto it = breakpoints.find(addr);
|
||||
if (it == breakpoints.end())
|
||||
auto it = breakpoints[type].find(addr);
|
||||
if (it == breakpoints[type].end())
|
||||
return false;
|
||||
WriteMem16_nommu(addr, it->second.savedOp);
|
||||
breakpoints.erase(it);
|
||||
breakpoints[type].erase(it);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -222,7 +234,7 @@ public:
|
||||
{
|
||||
config::DynarecEnabled = false;
|
||||
exception = SIGINT;
|
||||
dc_stop();
|
||||
emu.stop();
|
||||
return exception;
|
||||
}
|
||||
|
||||
@@ -236,7 +248,7 @@ public:
|
||||
void postDebugTrap()
|
||||
{
|
||||
// needed to join the emu thread since debugTrap() is called by it
|
||||
dc_stop();
|
||||
emu.stop();
|
||||
}
|
||||
|
||||
u32 currentException()
|
||||
@@ -246,14 +258,14 @@ public:
|
||||
|
||||
void restart()
|
||||
{
|
||||
dc_stop();
|
||||
dc_reset(true);
|
||||
dc_resume();
|
||||
emu.unloadGame();
|
||||
emu.loadGame(settings.content.path.c_str());
|
||||
emu.start();
|
||||
}
|
||||
|
||||
void detach()
|
||||
{
|
||||
dc_resume();
|
||||
emu.start();
|
||||
}
|
||||
|
||||
void kill()
|
||||
@@ -295,7 +307,10 @@ public:
|
||||
{
|
||||
verify(!Sh4cntx.CpuRunning);
|
||||
size = stack.size() * 8;
|
||||
return (const u32 *)&stack[0];
|
||||
if (!stack.empty())
|
||||
return (const u32 *)&stack[0];
|
||||
else
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void subroutineCall()
|
||||
@@ -313,12 +328,22 @@ public:
|
||||
u32 exception = 0;
|
||||
|
||||
struct Breakpoint {
|
||||
enum Type
|
||||
{
|
||||
BP_TYPE_SOFTWARE_BREAK,
|
||||
BP_TYPE_HARDWARE_BREAK,
|
||||
BP_TYPE_WRITE_WATCHPOINT,
|
||||
BP_TYPE_READ_WATCHPOINT,
|
||||
BP_TYPE_ACCESS_WATCHPOINT,
|
||||
BP_TYPE_COUNT
|
||||
};
|
||||
|
||||
Breakpoint() = default;
|
||||
Breakpoint(u16 type, u32 addr) : addr(addr), type(type) { }
|
||||
u32 addr = 0;
|
||||
u16 type = 0;
|
||||
u16 savedOp = 0;
|
||||
};
|
||||
std::map<u32, Breakpoint> breakpoints;
|
||||
std::map<u32, Breakpoint> breakpoints[Breakpoint::Type::BP_TYPE_COUNT];
|
||||
std::vector<std::pair<u32, u32>> stack;
|
||||
};
|
||||
+85
-21
@@ -22,16 +22,18 @@
|
||||
#include "gdb_server.h"
|
||||
#include "debug_agent.h"
|
||||
#include "network/net_platform.h"
|
||||
#include "cfg/option.h"
|
||||
#include <stdexcept>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
#include <mutex>
|
||||
#include <cassert>
|
||||
|
||||
#define SERVER_PORT 3263
|
||||
#define MAX_PACKET_LEN 4096
|
||||
|
||||
namespace debugger {
|
||||
|
||||
static void emuEventCallback(Event event);
|
||||
static void emuEventCallback(Event event, void *);
|
||||
|
||||
class GdbServer
|
||||
{
|
||||
@@ -40,7 +42,7 @@ public:
|
||||
Error(const char *reason) : std::runtime_error(reason) {}
|
||||
};
|
||||
|
||||
void init()
|
||||
void init(int port)
|
||||
{
|
||||
if (VALID(serverSocket))
|
||||
return;
|
||||
@@ -55,7 +57,7 @@ public:
|
||||
struct sockaddr_in serveraddr;
|
||||
memset(&serveraddr, 0, sizeof(serveraddr));
|
||||
serveraddr.sin_family = AF_INET;
|
||||
serveraddr.sin_port = htons(SERVER_PORT);
|
||||
serveraddr.sin_port = htons(port);
|
||||
|
||||
if (::bind(serverSocket, (struct sockaddr *)&serveraddr, sizeof(serveraddr)) < 0)
|
||||
{
|
||||
@@ -69,10 +71,16 @@ public:
|
||||
}
|
||||
EventManager::listen(Event::Resume, emuEventCallback);
|
||||
EventManager::listen(Event::Terminate, emuEventCallback);
|
||||
|
||||
initialised = true;
|
||||
}
|
||||
|
||||
void term()
|
||||
{
|
||||
if (!initialised)
|
||||
return;
|
||||
EventManager::unlisten(Event::Resume, emuEventCallback);
|
||||
EventManager::unlisten(Event::Terminate, emuEventCallback);
|
||||
stop();
|
||||
if (VALID(clientSocket))
|
||||
{
|
||||
@@ -88,12 +96,21 @@ public:
|
||||
|
||||
void run()
|
||||
{
|
||||
if (!initialised || thread.joinable())
|
||||
return;
|
||||
DEBUG_LOG(COMMON, "GdbServer starting");
|
||||
thread = std::thread(&GdbServer::serverThread, this);
|
||||
if (config::GDBWaitForConnection)
|
||||
{
|
||||
DEBUG_LOG(COMMON, "Waiting for GDB connection...");
|
||||
agent.interrupt();
|
||||
}
|
||||
}
|
||||
|
||||
void stop()
|
||||
{
|
||||
if (!initialised)
|
||||
return;
|
||||
if (thread.joinable())
|
||||
{
|
||||
DEBUG_LOG(COMMON, "GdbServer stopping");
|
||||
@@ -104,7 +121,7 @@ public:
|
||||
}
|
||||
|
||||
bool isRunning() const {
|
||||
return thread.joinable();
|
||||
return initialised && thread.joinable();
|
||||
}
|
||||
|
||||
// called on the emu thread
|
||||
@@ -494,7 +511,12 @@ private:
|
||||
const u32 *data = agent.getStack(len);
|
||||
len /= 4;
|
||||
|
||||
#if _MSC_VER // Non-const array size is a GCC extension
|
||||
assert((len * 9 * 2 + 1) < MAX_PACKET_LEN);
|
||||
char reply[MAX_PACKET_LEN];
|
||||
#else
|
||||
char reply[len * 9 * 2 + 1];
|
||||
#endif
|
||||
char *r = reply;
|
||||
for (u32 i = 0; i < len; i++)
|
||||
{
|
||||
@@ -513,9 +535,13 @@ private:
|
||||
sendPacket("");
|
||||
}
|
||||
else if (pkt.rfind("qSupported", 0) == 0)
|
||||
{
|
||||
// Tell the remote stub about features supported by GDB,
|
||||
// and query the stub for features it supports
|
||||
sendPacket("PacketSize=10000");
|
||||
char qsupported[128];
|
||||
sprintf_s(qsupported, 128, "PacketSize=%i;vContSupported+", MAX_PACKET_LEN);
|
||||
sendPacket(qsupported);
|
||||
}
|
||||
else if (pkt.rfind("qSymbol:", 0) == 0)
|
||||
// Notify the target that GDB is prepared to serve symbol lookup requests
|
||||
sendPacket("OK");
|
||||
@@ -568,11 +594,41 @@ private:
|
||||
if (pkt.rfind("vAttach;", 0) == 0)
|
||||
sendPacket("S05");
|
||||
else if (pkt.rfind("vCont?", 0) == 0)
|
||||
// not supported
|
||||
sendPacket("vCont;s;c");
|
||||
// supported vCont actions - (c)ontinue, (C)ontinue with signal, (s)tep, (S)tep with signal, (r)ange-step
|
||||
sendPacket("vCont;c;C;s;S;t;r");
|
||||
else if (pkt.rfind("vCont", 0) == 0)
|
||||
// not supported
|
||||
WARN_LOG(COMMON, "vCont not supported %s", pkt.c_str());
|
||||
{
|
||||
std::string vContCmd = pkt.substr(strlen("vCont;"));
|
||||
switch (vContCmd[0])
|
||||
{
|
||||
case 'c':
|
||||
case 'C':
|
||||
sendContinue(vContCmd);
|
||||
break;
|
||||
case 's':
|
||||
step(EXCEPT_NONE);
|
||||
break;
|
||||
case 'S':
|
||||
step();
|
||||
case 'r':
|
||||
{
|
||||
u32 from, to;
|
||||
if (sscanf(vContCmd.c_str(), "r%x,%x", &from, &to) == 2)
|
||||
{
|
||||
stepRange(from, to);
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_LOG(COMMON, "Unsupported vCont:r format %s", pkt.c_str());
|
||||
sendContinue("c");
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
WARN_LOG(COMMON, "vCont action not supported %s", pkt[6], pkt.c_str());
|
||||
}
|
||||
}
|
||||
else if (pkt.rfind("vFile:", 0) == 0)
|
||||
// not supported
|
||||
sendPacket("");
|
||||
@@ -597,11 +653,11 @@ private:
|
||||
sendPacket("OK");
|
||||
agent.kill();
|
||||
}
|
||||
else if (pkt.rfind("vMustReplyEmpty", 0) == 0)
|
||||
// Reply empty packet
|
||||
sendPacket("");
|
||||
else
|
||||
{
|
||||
WARN_LOG(COMMON, "unknown v packet: %s", pkt.c_str());
|
||||
sendPacket("");
|
||||
}
|
||||
}
|
||||
|
||||
void restart()
|
||||
@@ -615,6 +671,13 @@ private:
|
||||
sendPacket("S05");
|
||||
}
|
||||
|
||||
void stepRange(u32 from, u32 to)
|
||||
{
|
||||
sendPacket("OK");
|
||||
agent.stepRange(from, to);
|
||||
sendPacket("S05");
|
||||
}
|
||||
|
||||
void insertMatchpoint(const std::string& pkt)
|
||||
{
|
||||
u32 type;
|
||||
@@ -625,22 +688,22 @@ private:
|
||||
sendPacket("E01");
|
||||
}
|
||||
switch (type) {
|
||||
case 0: // soft bp
|
||||
case DebugAgent::Breakpoint::Type::BP_TYPE_SOFTWARE_BREAK: // soft bp
|
||||
if (agent.insertMatchpoint(0, addr, len))
|
||||
sendPacket("OK");
|
||||
else
|
||||
sendPacket("E01");
|
||||
break;
|
||||
case 1: // hardware bp
|
||||
case DebugAgent::Breakpoint::Type::BP_TYPE_HARDWARE_BREAK: // hardware bp
|
||||
sendPacket("");
|
||||
break;
|
||||
case 2: // write watchpoint
|
||||
case DebugAgent::Breakpoint::Type::BP_TYPE_WRITE_WATCHPOINT: // write watchpoint
|
||||
sendPacket("");
|
||||
break;
|
||||
case 3: // read watchpoint
|
||||
case DebugAgent::Breakpoint::Type::BP_TYPE_READ_WATCHPOINT: // read watchpoint
|
||||
sendPacket("");
|
||||
break;
|
||||
case 4: // access watchpoint
|
||||
case DebugAgent::Breakpoint::Type::BP_TYPE_ACCESS_WATCHPOINT: // access watchpoint
|
||||
sendPacket("");
|
||||
break;
|
||||
default:
|
||||
@@ -825,6 +888,7 @@ private:
|
||||
throw Error("I/O error");
|
||||
}
|
||||
|
||||
bool initialised = false;
|
||||
bool stopRequested = false;
|
||||
bool attached = false;
|
||||
bool postDebugTrapNeeded = false;
|
||||
@@ -838,9 +902,9 @@ public:
|
||||
|
||||
static GdbServer gdbServer;
|
||||
|
||||
void init()
|
||||
void init(int port)
|
||||
{
|
||||
gdbServer.init();
|
||||
gdbServer.init(port);
|
||||
}
|
||||
|
||||
void term()
|
||||
@@ -863,7 +927,7 @@ void subroutineReturn()
|
||||
gdbServer.agent.subroutineReturn();
|
||||
}
|
||||
|
||||
static void emuEventCallback(Event event)
|
||||
static void emuEventCallback(Event event, void *)
|
||||
{
|
||||
switch (event)
|
||||
{
|
||||
|
||||
@@ -23,9 +23,11 @@ namespace debugger {
|
||||
// exception thrown in response to trap
|
||||
struct Stop { };
|
||||
|
||||
static const int DEFAULT_PORT = 3263;
|
||||
|
||||
#ifdef GDB_SERVER
|
||||
|
||||
void init();
|
||||
void init(int port);
|
||||
void term();
|
||||
void run();
|
||||
void debugTrap(u32 event);
|
||||
@@ -33,7 +35,7 @@ struct Stop { };
|
||||
void subroutineReturn();
|
||||
|
||||
#else
|
||||
static inline void init() {}
|
||||
static inline void init(int port) {}
|
||||
static inline void term() {}
|
||||
static inline void run() {}
|
||||
static inline void debugTrap(u32 event) {}
|
||||
|
||||
+1
-1
Submodule core/deps/SDL updated: 178ae70a29...f070c83a60.
Submodule
+1
Submodule core/deps/Vulkan-Headers added at b75e5a02b6.
Submodule
+1
Submodule core/deps/VulkanMemoryAllocator added at a6bfc23725.
Submodule
+1
Submodule core/deps/breakpad added at 4c3d5fce1a.
@@ -29,6 +29,10 @@
|
||||
#include <sys/stat.h>
|
||||
#include <errno.h>
|
||||
|
||||
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
|
||||
#define FindFirstFileExW FindFirstFileExFromAppW
|
||||
#endif
|
||||
|
||||
/* Indicates that d_type field is available in dirent structure */
|
||||
#define _DIRENT_HAVE_D_TYPE
|
||||
|
||||
@@ -613,7 +617,7 @@ dirent_first(
|
||||
/* Failed to re-open directory: no directory entry in memory */
|
||||
dirp->cached = 0;
|
||||
datap = NULL;
|
||||
|
||||
dirent_set_errno(GetLastError()); /* Not a valid errno but better than nothing */
|
||||
}
|
||||
return datap;
|
||||
}
|
||||
@@ -647,6 +651,8 @@ dirent_next(
|
||||
FindClose (dirp->handle);
|
||||
dirp->handle = INVALID_HANDLE_VALUE;
|
||||
p = NULL;
|
||||
if (GetLastError() != ERROR_NO_MORE_FILES)
|
||||
dirent_set_errno(GetLastError());
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
@@ -0,0 +1,598 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _GGPONET_H_
|
||||
#define _GGPONET_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
// On windows, export at build time and import at runtime.
|
||||
// ELF systems don't need an explicit export/import.
|
||||
#ifdef _WIN32
|
||||
# if defined(GGPO_SHARED_LIB)
|
||||
# ifdef GGPO_SDK_EXPORT
|
||||
# define GGPO_API __declspec(dllexport)
|
||||
# else
|
||||
# define GGPO_API __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define GGPO_API
|
||||
# endif
|
||||
#else
|
||||
# define GGPO_API
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
#if defined(_WIN32) && !defined(_WIN64)
|
||||
#define __cdecl __attribute__((cdecl))
|
||||
#elif !defined(__cdecl)
|
||||
#define __cdecl
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define GGPO_MAX_PLAYERS 4
|
||||
#define GGPO_MAX_PREDICTION_FRAMES 8
|
||||
#define GGPO_MAX_SPECTATORS 32
|
||||
|
||||
#define GGPO_SPECTATOR_INPUT_INTERVAL 4
|
||||
|
||||
typedef struct GGPOSession GGPOSession;
|
||||
|
||||
typedef int GGPOPlayerHandle;
|
||||
|
||||
typedef enum {
|
||||
GGPO_PLAYERTYPE_LOCAL,
|
||||
GGPO_PLAYERTYPE_REMOTE,
|
||||
GGPO_PLAYERTYPE_SPECTATOR,
|
||||
} GGPOPlayerType;
|
||||
|
||||
/*
|
||||
* The GGPOPlayer structure used to describe players in ggpo_add_player
|
||||
*
|
||||
* size: Should be set to the sizeof(GGPOPlayer)
|
||||
*
|
||||
* type: One of the GGPOPlayerType values describing how inputs should be handled
|
||||
* Local players must have their inputs updated every frame via
|
||||
* ggpo_add_local_inputs. Remote players values will come over the
|
||||
* network.
|
||||
*
|
||||
* player_num: The player number. Should be between 1 and the number of players
|
||||
* In the game (e.g. in a 2 player game, either 1 or 2).
|
||||
*
|
||||
* If type == GGPO_PLAYERTYPE_REMOTE:
|
||||
*
|
||||
* u.remote.ip_address: The ip address of the ggpo session which will host this
|
||||
* player.
|
||||
*
|
||||
* u.remote.port: The port where udp packets should be sent to reach this player.
|
||||
* All the local inputs for this session will be sent to this player at
|
||||
* ip_address:port.
|
||||
*
|
||||
*/
|
||||
|
||||
typedef struct GGPOPlayer {
|
||||
int size;
|
||||
GGPOPlayerType type;
|
||||
int player_num;
|
||||
union {
|
||||
struct {
|
||||
bool _unused;
|
||||
} local;
|
||||
struct {
|
||||
char ip_address[32];
|
||||
unsigned short port;
|
||||
} remote;
|
||||
} u;
|
||||
} GGPOPlayer;
|
||||
|
||||
typedef struct GGPOLocalEndpoint {
|
||||
int player_num;
|
||||
} GGPOLocalEndpoint;
|
||||
|
||||
|
||||
#define GGPO_ERRORLIST \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_OK, 0) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_SUCCESS, 0) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_GENERAL_FAILURE, -1) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INVALID_SESSION, 1) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INVALID_PLAYER_HANDLE, 2) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_PLAYER_OUT_OF_RANGE, 3) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_PREDICTION_THRESHOLD, 4) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_UNSUPPORTED, 5) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_NOT_SYNCHRONIZED, 6) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_IN_ROLLBACK, 7) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INPUT_DROPPED, 8) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_PLAYER_DISCONNECTED, 9) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_TOO_MANY_SPECTATORS, 10) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INVALID_REQUEST, 11) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_INPUT_SIZE_DIFF, 12) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_NETWORK_ERROR, 13) \
|
||||
GGPO_ERRORLIST_ENTRY(GGPO_ERRORCODE_VERIFICATION_ERROR, 14)
|
||||
|
||||
#define GGPO_ERRORLIST_ENTRY(name, value) name = value,
|
||||
typedef enum {
|
||||
GGPO_ERRORLIST
|
||||
} GGPOErrorCode;
|
||||
#undef GGPO_ERRORLIST_ENTRY
|
||||
|
||||
#define GGPO_SUCCEEDED(result) ((result) == GGPO_ERRORCODE_SUCCESS)
|
||||
|
||||
|
||||
#define GGPO_INVALID_HANDLE (-1)
|
||||
|
||||
|
||||
/*
|
||||
* The GGPOEventCode enumeration describes what type of event just happened.
|
||||
*
|
||||
* GGPO_EVENTCODE_CONNECTED_TO_PEER - Handshake with the game running on the
|
||||
* other side of the network has been completed.
|
||||
*
|
||||
* GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER - Beginning the synchronization
|
||||
* process with the client on the other end of the networking. The count
|
||||
* and total fields in the u.synchronizing struct of the GGPOEvent
|
||||
* object indicate progress.
|
||||
*
|
||||
* GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER - The synchronziation with this
|
||||
* peer has finished.
|
||||
*
|
||||
* GGPO_EVENTCODE_RUNNING - All the clients have synchronized. You may begin
|
||||
* sending inputs with ggpo_synchronize_inputs.
|
||||
*
|
||||
* GGPO_EVENTCODE_DISCONNECTED_FROM_PEER - The network connection on
|
||||
* the other end of the network has closed.
|
||||
*
|
||||
* GGPO_EVENTCODE_TIMESYNC - The time synchronziation code has determined
|
||||
* that this client is too far ahead of the other one and should slow
|
||||
* down to ensure fairness. The u.timesync.frames_ahead parameter in
|
||||
* the GGPOEvent object indicates how many frames the client is.
|
||||
*
|
||||
*/
|
||||
typedef enum {
|
||||
GGPO_EVENTCODE_CONNECTED_TO_PEER = 1000,
|
||||
GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER = 1001,
|
||||
GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER = 1002,
|
||||
GGPO_EVENTCODE_RUNNING = 1003,
|
||||
GGPO_EVENTCODE_DISCONNECTED_FROM_PEER = 1004,
|
||||
GGPO_EVENTCODE_TIMESYNC = 1005,
|
||||
GGPO_EVENTCODE_CONNECTION_INTERRUPTED = 1006,
|
||||
GGPO_EVENTCODE_CONNECTION_RESUMED = 1007,
|
||||
} GGPOEventCode;
|
||||
|
||||
/*
|
||||
* The GGPOEvent structure contains an asynchronous event notification sent
|
||||
* by the on_event callback. See GGPOEventCode, above, for a detailed
|
||||
* explanation of each event.
|
||||
*/
|
||||
typedef struct {
|
||||
GGPOEventCode code;
|
||||
union {
|
||||
struct {
|
||||
GGPOPlayerHandle player;
|
||||
} connected;
|
||||
struct {
|
||||
GGPOPlayerHandle player;
|
||||
int count;
|
||||
int total;
|
||||
} synchronizing;
|
||||
struct {
|
||||
GGPOPlayerHandle player;
|
||||
} synchronized;
|
||||
struct {
|
||||
GGPOPlayerHandle player;
|
||||
} disconnected;
|
||||
struct {
|
||||
int frames_ahead;
|
||||
} timesync;
|
||||
struct {
|
||||
GGPOPlayerHandle player;
|
||||
int disconnect_timeout;
|
||||
} connection_interrupted;
|
||||
struct {
|
||||
GGPOPlayerHandle player;
|
||||
} connection_resumed;
|
||||
} u;
|
||||
} GGPOEvent;
|
||||
|
||||
/*
|
||||
* The GGPOSessionCallbacks structure contains the callback functions that
|
||||
* your application must implement. GGPO.net will periodically call these
|
||||
* functions during the game. All callback functions must be implemented.
|
||||
*/
|
||||
typedef struct {
|
||||
/*
|
||||
* begin_game callback - This callback has been deprecated. You must
|
||||
* implement it, but should ignore the 'game' parameter.
|
||||
*/
|
||||
bool (__cdecl *begin_game)(const char *game);
|
||||
|
||||
/*
|
||||
* save_game_state - The client should allocate a buffer, copy the
|
||||
* entire contents of the current game state into it, and copy the
|
||||
* length into the *len parameter. Optionally, the client can compute
|
||||
* a checksum of the data and store it in the *checksum argument.
|
||||
*/
|
||||
bool (__cdecl *save_game_state)(unsigned char **buffer, int *len, int *checksum, int frame);
|
||||
|
||||
/*
|
||||
* load_game_state - GGPO.net will call this function at the beginning
|
||||
* of a rollback. The buffer and len parameters contain a previously
|
||||
* saved state returned from the save_game_state function. The client
|
||||
* should make the current game state match the state contained in the
|
||||
* buffer.
|
||||
*/
|
||||
bool (__cdecl *load_game_state)(unsigned char *buffer, int len);
|
||||
|
||||
/*
|
||||
* log_game_state - Used in diagnostic testing. The client should use
|
||||
* the ggpo_log function to write the contents of the specified save
|
||||
* state in a human readible form.
|
||||
*/
|
||||
bool (__cdecl *log_game_state)(char *filename, unsigned char *buffer, int len);
|
||||
|
||||
/*
|
||||
* free_buffer - Frees a game state allocated in save_game_state. You
|
||||
* should deallocate the memory contained in the buffer.
|
||||
*/
|
||||
void (__cdecl *free_buffer)(void *buffer);
|
||||
|
||||
/*
|
||||
* advance_frame - Called during a rollback. You should advance your game
|
||||
* state by exactly one frame. Before each frame, call ggpo_synchronize_input
|
||||
* to retrieve the inputs you should use for that frame. After each frame,
|
||||
* you should call ggpo_advance_frame to notify GGPO.net that you're
|
||||
* finished.
|
||||
*
|
||||
* The flags parameter is reserved. It can safely be ignored at this time.
|
||||
*/
|
||||
bool (__cdecl *advance_frame)(int flags);
|
||||
|
||||
/*
|
||||
* on_event - Notification that something has happened. See the GGPOEventCode
|
||||
* structure above for more information.
|
||||
*/
|
||||
bool (__cdecl *on_event)(GGPOEvent *info);
|
||||
|
||||
/*
|
||||
* on_message - Delivers an application message. Allows arbitrary data to be
|
||||
* exchanged with peers. This callback is optional.
|
||||
*/
|
||||
void (__cdecl *on_message)(unsigned char *msg, int len);
|
||||
} GGPOSessionCallbacks;
|
||||
|
||||
/*
|
||||
* The GGPONetworkStats function contains some statistics about the current
|
||||
* session.
|
||||
*
|
||||
* network.send_queue_len - The length of the queue containing UDP packets
|
||||
* which have not yet been acknowledged by the end client. The length of
|
||||
* the send queue is a rough indication of the quality of the connection.
|
||||
* The longer the send queue, the higher the round-trip time between the
|
||||
* clients. The send queue will also be longer than usual during high
|
||||
* packet loss situations.
|
||||
*
|
||||
* network.recv_queue_len - The number of inputs currently buffered by the
|
||||
* GGPO.net network layer which have yet to be validated. The length of
|
||||
* the prediction queue is roughly equal to the current frame number
|
||||
* minus the frame number of the last packet in the remote queue.
|
||||
*
|
||||
* network.ping - The roundtrip packet transmission time as calcuated
|
||||
* by GGPO.net. This will be roughly equal to the actual round trip
|
||||
* packet transmission time + 2 the interval at which you call ggpo_idle
|
||||
* or ggpo_advance_frame.
|
||||
*
|
||||
* network.kbps_sent - The estimated bandwidth used between the two
|
||||
* clients, in kilobits per second.
|
||||
*
|
||||
* timesync.local_frames_behind - The number of frames GGPO.net calculates
|
||||
* that the local client is behind the remote client at this instant in
|
||||
* time. For example, if at this instant the current game client is running
|
||||
* frame 1002 and the remote game client is running frame 1009, this value
|
||||
* will mostly likely roughly equal 7.
|
||||
*
|
||||
* timesync.remote_frames_behind - The same as local_frames_behind, but
|
||||
* calculated from the perspective of the remote player.
|
||||
*
|
||||
*/
|
||||
typedef struct GGPONetworkStats {
|
||||
struct {
|
||||
int send_queue_len;
|
||||
int recv_queue_len;
|
||||
int ping;
|
||||
int kbps_sent;
|
||||
} network;
|
||||
struct {
|
||||
int local_frames_behind;
|
||||
int remote_frames_behind;
|
||||
} timesync;
|
||||
struct {
|
||||
int predicted_frames;
|
||||
} sync;
|
||||
} GGPONetworkStats;
|
||||
|
||||
/*
|
||||
* ggpo_start_session --
|
||||
*
|
||||
* Used to being a new GGPO.net session. The ggpo object returned by ggpo_start_session
|
||||
* uniquely identifies the state for this session and should be passed to all other
|
||||
* functions.
|
||||
*
|
||||
* session - An out parameter to the new ggpo session object.
|
||||
*
|
||||
* cb - A GGPOSessionCallbacks structure which contains the callbacks you implement
|
||||
* to help GGPO.net synchronize the two games. You must implement all functions in
|
||||
* cb, even if they do nothing but 'return true';
|
||||
*
|
||||
* game - The name of the game. This is used internally for GGPO for logging purposes only.
|
||||
*
|
||||
* num_players - The number of players which will be in this game. The number of players
|
||||
* per session is fixed. If you need to change the number of players or any player
|
||||
* disconnects, you must start a new session.
|
||||
*
|
||||
* input_size - The size of the game inputs which will be passsed to ggpo_add_local_input.
|
||||
*
|
||||
* local_port - The port GGPO should bind to for UDP traffic.
|
||||
*
|
||||
* verification - Some optional data that will be matched with the peers during initial sync.
|
||||
* Can be set to null if verification_size is zero. This can be used to check that all peers are
|
||||
* running the same version of the application and of the game, are using the same settings, etc.
|
||||
*
|
||||
* verification_size - Size of the verification data. Can be set to zero to not exchange verification data.
|
||||
* Maximum size is 256 bytes.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_start_session(GGPOSession **session,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
int num_players,
|
||||
int input_size,
|
||||
unsigned short localport,
|
||||
const void *verification,
|
||||
int verification_size);
|
||||
|
||||
|
||||
/*
|
||||
* ggpo_add_player --
|
||||
*
|
||||
* Must be called for each player in the session (e.g. in a 3 player session, must
|
||||
* be called 3 times).
|
||||
*
|
||||
* player - A GGPOPlayer struct used to describe the player.
|
||||
*
|
||||
* handle - An out parameter to a handle used to identify this player in the future.
|
||||
* (e.g. in the on_event callbacks).
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_add_player(GGPOSession *session,
|
||||
GGPOPlayer *player,
|
||||
GGPOPlayerHandle *handle);
|
||||
|
||||
|
||||
/*
|
||||
* ggpo_start_synctest --
|
||||
*
|
||||
* Used to being a new GGPO.net sync test session. During a sync test, every
|
||||
* frame of execution is run twice: once in prediction mode and once again to
|
||||
* verify the result of the prediction. If the checksums of your save states
|
||||
* do not match, the test is aborted.
|
||||
*
|
||||
* cb - A GGPOSessionCallbacks structure which contains the callbacks you implement
|
||||
* to help GGPO.net synchronize the two games. You must implement all functions in
|
||||
* cb, even if they do nothing but 'return true';
|
||||
*
|
||||
* game - The name of the game. This is used internally for GGPO for logging purposes only.
|
||||
*
|
||||
* num_players - The number of players which will be in this game. The number of players
|
||||
* per session is fixed. If you need to change the number of players or any player
|
||||
* disconnects, you must start a new session.
|
||||
*
|
||||
* input_size - The size of the game inputs which will be passsed to ggpo_add_local_input.
|
||||
*
|
||||
* frames - The number of frames to run before verifying the prediction. The
|
||||
* recommended value is 1.
|
||||
*
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_start_synctest(GGPOSession **session,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
int num_players,
|
||||
int input_size,
|
||||
int frames);
|
||||
|
||||
|
||||
/*
|
||||
* ggpo_start_spectating --
|
||||
*
|
||||
* Start a spectator session.
|
||||
*
|
||||
* cb - A GGPOSessionCallbacks structure which contains the callbacks you implement
|
||||
* to help GGPO.net synchronize the two games. You must implement all functions in
|
||||
* cb, even if they do nothing but 'return true';
|
||||
*
|
||||
* game - The name of the game. This is used internally for GGPO for logging purposes only.
|
||||
*
|
||||
* num_players - The number of players which will be in this game. The number of players
|
||||
* per session is fixed. If you need to change the number of players or any player
|
||||
* disconnects, you must start a new session.
|
||||
*
|
||||
* input_size - The size of the game inputs which will be passsed to ggpo_add_local_input.
|
||||
*
|
||||
* local_port - The port GGPO should bind to for UDP traffic.
|
||||
*
|
||||
* host_ip - The IP address of the host who will serve you the inputs for the game. Any
|
||||
* player partcipating in the session can serve as a host.
|
||||
*
|
||||
* host_port - The port of the session on the host
|
||||
*
|
||||
* verification - Some optional data that will be matched with the peers during initial sync.
|
||||
* Can be set to null if verification_size is zero. This can be used to check that all peers are
|
||||
* running the same version of the application and of the game, are using the same settings, etc.
|
||||
*
|
||||
* verification_size - Size of the verification data. Can be set to zero to not exchange verification data.
|
||||
* Maximum size is 256 bytes.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_start_spectating(GGPOSession **session,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
int num_players,
|
||||
int input_size,
|
||||
unsigned short local_port,
|
||||
char *host_ip,
|
||||
unsigned short host_port,
|
||||
const void *verification,
|
||||
int verification_size);
|
||||
|
||||
/*
|
||||
* ggpo_close_session --
|
||||
* Used to close a session. You must call ggpo_close_session to
|
||||
* free the resources allocated in ggpo_start_session.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_close_session(GGPOSession *);
|
||||
|
||||
|
||||
/*
|
||||
* ggpo_set_frame_delay --
|
||||
*
|
||||
* Change the amount of frames ggpo will delay local input. Must be called
|
||||
* before the first call to ggpo_synchronize_input.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_set_frame_delay(GGPOSession *,
|
||||
GGPOPlayerHandle player,
|
||||
int frame_delay);
|
||||
|
||||
/*
|
||||
* ggpo_idle --
|
||||
* Should be called periodically by your application to give GGPO.net
|
||||
* a chance to do some work. Most packet transmissions and rollbacks occur
|
||||
* in ggpo_idle.
|
||||
*
|
||||
* timeout - The amount of time GGPO.net is allowed to spend in this function,
|
||||
* in milliseconds.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_idle(GGPOSession *,
|
||||
int timeout);
|
||||
|
||||
/*
|
||||
* ggpo_add_local_input --
|
||||
*
|
||||
* Used to notify GGPO.net of inputs that should be trasmitted to remote
|
||||
* players. ggpo_add_local_input must be called once every frame for
|
||||
* all player of type GGPO_PLAYERTYPE_LOCAL.
|
||||
*
|
||||
* player - The player handle returned for this player when you called
|
||||
* ggpo_add_local_player.
|
||||
*
|
||||
* values - The controller inputs for this player.
|
||||
*
|
||||
* size - The size of the controller inputs. This must be exactly equal to the
|
||||
* size passed into ggpo_start_session.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_add_local_input(GGPOSession *,
|
||||
GGPOPlayerHandle player,
|
||||
void *values,
|
||||
int size);
|
||||
|
||||
/*
|
||||
* ggpo_synchronize_input --
|
||||
*
|
||||
* You should call ggpo_synchronize_input before every frame of execution,
|
||||
* including those frames which happen during rollback.
|
||||
*
|
||||
* values - When the function returns, the values parameter will contain
|
||||
* inputs for this frame for all players. The values array must be at
|
||||
* least (size * players) large.
|
||||
*
|
||||
* size - The size of the values array.
|
||||
*
|
||||
* disconnect_flags - Indicated whether the input in slot (1 << flag) is
|
||||
* valid. If a player has disconnected, the input in the values array for
|
||||
* that player will be zeroed and the i-th flag will be set. For example,
|
||||
* if only player 3 has disconnected, disconnect flags will be 8 (i.e. 1 << 3).
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_synchronize_input(GGPOSession *,
|
||||
void *values,
|
||||
int size,
|
||||
int *disconnect_flags);
|
||||
|
||||
/*
|
||||
* ggpo_disconnect_player --
|
||||
*
|
||||
* Disconnects a remote player from a game. Will return GGPO_ERRORCODE_PLAYER_DISCONNECTED
|
||||
* if you try to disconnect a player who has already been disconnected.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_disconnect_player(GGPOSession *,
|
||||
GGPOPlayerHandle player);
|
||||
|
||||
/*
|
||||
* ggpo_advance_frame --
|
||||
*
|
||||
* You should call ggpo_advance_frame to notify GGPO.net that you have
|
||||
* advanced your gamestate by a single frame. You should call this everytime
|
||||
* you advance the gamestate by a frame, even during rollbacks. GGPO.net
|
||||
* may call your save_state callback before this function returns.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_advance_frame(GGPOSession *);
|
||||
|
||||
/*
|
||||
* ggpo_get_network_stats --
|
||||
*
|
||||
* Used to fetch some statistics about the quality of the network connection.
|
||||
*
|
||||
* player - The player handle returned from the ggpo_add_player function you used
|
||||
* to add the remote player.
|
||||
*
|
||||
* stats - Out parameter to the network statistics.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_get_network_stats(GGPOSession *,
|
||||
GGPOPlayerHandle player,
|
||||
GGPONetworkStats *stats);
|
||||
|
||||
/*
|
||||
* ggpo_set_disconnect_timeout --
|
||||
*
|
||||
* Sets the disconnect timeout. The session will automatically disconnect
|
||||
* from a remote peer if it has not received a packet in the timeout window.
|
||||
* You will be notified of the disconnect via a GGPO_EVENTCODE_DISCONNECTED_FROM_PEER
|
||||
* event.
|
||||
*
|
||||
* Setting a timeout value of 0 will disable automatic disconnects.
|
||||
*
|
||||
* timeout - The time in milliseconds to wait before disconnecting a peer.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_set_disconnect_timeout(GGPOSession *,
|
||||
int timeout);
|
||||
|
||||
/*
|
||||
* ggpo_set_disconnect_notify_start --
|
||||
*
|
||||
* The time to wait before the first GGPO_EVENTCODE_NETWORK_INTERRUPTED timeout
|
||||
* will be sent.
|
||||
*
|
||||
* timeout - The amount of time which needs to elapse without receiving a packet
|
||||
* before the GGPO_EVENTCODE_NETWORK_INTERRUPTED event is sent.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_set_disconnect_notify_start(GGPOSession *,
|
||||
int timeout);
|
||||
|
||||
/*
|
||||
* ggpo_send_message --
|
||||
*
|
||||
* Sends application-specific data to other peers. The message is
|
||||
* delivered by the on_user_message callback.
|
||||
* If spectators is true, the message is also sent to spectators.
|
||||
*/
|
||||
GGPO_API GGPOErrorCode __cdecl ggpo_send_message(GGPOSession *,
|
||||
const void *msg,
|
||||
int len,
|
||||
bool spectators);
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,33 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _BACKEND_H
|
||||
#define _BACKEND_H
|
||||
|
||||
#include "../ggpo_types.h"
|
||||
#include "ggponet.h"
|
||||
|
||||
struct GGPOSession {
|
||||
virtual ~GGPOSession() { }
|
||||
virtual GGPOErrorCode DoPoll(int timeout) { return GGPO_OK; }
|
||||
virtual GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle) = 0;
|
||||
virtual GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size) = 0;
|
||||
virtual GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags) = 0;
|
||||
virtual GGPOErrorCode IncrementFrame(void) { return GGPO_OK; }
|
||||
virtual GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle) { return GGPO_OK; }
|
||||
virtual GGPOErrorCode GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle handle) { return GGPO_OK; }
|
||||
|
||||
virtual GGPOErrorCode SetFrameDelay(GGPOPlayerHandle player, int delay) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode SetDisconnectTimeout(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode SetDisconnectNotifyStart(int timeout) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
virtual GGPOErrorCode SendMessage(const void *msg, int len, bool spectators) { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
};
|
||||
|
||||
typedef struct GGPOSession Quark, IQuarkBackend; /* XXX: nuke this */
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,664 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "p2p.h"
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
static const int RECOMMENDATION_INTERVAL = 240;
|
||||
static const int DEFAULT_DISCONNECT_TIMEOUT = 5000;
|
||||
static const int DEFAULT_DISCONNECT_NOTIFY_START = 750;
|
||||
|
||||
Peer2PeerBackend::Peer2PeerBackend(GGPOSessionCallbacks *cb,
|
||||
const char *gamename,
|
||||
uint16 localport,
|
||||
int num_players,
|
||||
int input_size,
|
||||
const void *verification,
|
||||
int verification_size) :
|
||||
_sync(_local_connect_status),
|
||||
_endpoints(nullptr),
|
||||
_num_spectators(0),
|
||||
_input_size(input_size),
|
||||
_num_players(num_players),
|
||||
_next_spectator_frame(0),
|
||||
_disconnect_timeout(DEFAULT_DISCONNECT_TIMEOUT),
|
||||
_disconnect_notify_start(DEFAULT_DISCONNECT_NOTIFY_START)
|
||||
{
|
||||
_callbacks = *cb;
|
||||
_synchronizing = true;
|
||||
_next_recommended_sleep = 0;
|
||||
|
||||
/*
|
||||
* Initialize the synchronziation layer
|
||||
*/
|
||||
Sync::Config config = { 0 };
|
||||
config.num_players = num_players;
|
||||
config.input_size = input_size;
|
||||
config.callbacks = _callbacks;
|
||||
config.num_prediction_frames = MAX_PREDICTION_FRAMES;
|
||||
_sync.Init(config);
|
||||
|
||||
/*
|
||||
* Initialize the UDP port
|
||||
*/
|
||||
_udp.Init(localport, &_poll, this);
|
||||
|
||||
_endpoints = new UdpProtocol[_num_players];
|
||||
for (int i = 0; i < _num_players; i++)
|
||||
_endpoints[i].SetVerificationData(verification, verification_size);
|
||||
memset(_local_connect_status, 0, sizeof(_local_connect_status));
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(_local_connect_status); i++) {
|
||||
_local_connect_status[i].last_frame = -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Preload the ROM
|
||||
*/
|
||||
_callbacks.begin_game(gamename);
|
||||
}
|
||||
|
||||
Peer2PeerBackend::~Peer2PeerBackend()
|
||||
{
|
||||
delete [] _endpoints;
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::AddRemotePlayer(char *ip,
|
||||
uint16 port,
|
||||
int queue)
|
||||
{
|
||||
/*
|
||||
* Start the state machine (xxx: no)
|
||||
*/
|
||||
_synchronizing = true;
|
||||
|
||||
_endpoints[queue].Init(&_udp, _poll, queue, ip, port, _local_connect_status);
|
||||
_endpoints[queue].SetDisconnectTimeout(_disconnect_timeout);
|
||||
_endpoints[queue].SetDisconnectNotifyStart(_disconnect_notify_start);
|
||||
_endpoints[queue].Synchronize();
|
||||
}
|
||||
|
||||
GGPOErrorCode Peer2PeerBackend::AddSpectator(char *ip,
|
||||
uint16 port)
|
||||
{
|
||||
if (_num_spectators == GGPO_MAX_SPECTATORS) {
|
||||
return GGPO_ERRORCODE_TOO_MANY_SPECTATORS;
|
||||
}
|
||||
/*
|
||||
* Currently, we can only add spectators before the game starts.
|
||||
*/
|
||||
if (!_synchronizing) {
|
||||
return GGPO_ERRORCODE_INVALID_REQUEST;
|
||||
}
|
||||
int queue = _num_spectators++;
|
||||
|
||||
_spectators[queue].Init(&_udp, _poll, queue + 1000, ip, port, _local_connect_status);
|
||||
_spectators[queue].SetDisconnectTimeout(_disconnect_timeout);
|
||||
_spectators[queue].SetDisconnectNotifyStart(_disconnect_notify_start);
|
||||
_spectators[queue].Synchronize();
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::DoPoll(int timeout)
|
||||
{
|
||||
if (!_sync.InRollback()) {
|
||||
_poll.Pump(0);
|
||||
|
||||
PollUdpProtocolEvents();
|
||||
|
||||
if (!_synchronizing) {
|
||||
_sync.CheckSimulation(timeout);
|
||||
|
||||
// notify all of our endpoints of their local frame number for their
|
||||
// next connection quality report
|
||||
int current_frame = _sync.GetFrameCount();
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
_endpoints[i].SetLocalFrameNumber(current_frame);
|
||||
}
|
||||
|
||||
int total_min_confirmed;
|
||||
if (_num_players <= 2) {
|
||||
total_min_confirmed = Poll2Players(current_frame);
|
||||
} else {
|
||||
total_min_confirmed = PollNPlayers(current_frame);
|
||||
}
|
||||
|
||||
Log("last confirmed frame in p2p backend is %d.", total_min_confirmed);
|
||||
if (total_min_confirmed >= 0) {
|
||||
ASSERT(total_min_confirmed != INT_MAX);
|
||||
if (_num_spectators > 0) {
|
||||
while (_next_spectator_frame <= total_min_confirmed) {
|
||||
Log("pushing frame %d to spectators.", _next_spectator_frame);
|
||||
|
||||
GameInput input;
|
||||
input.frame = _next_spectator_frame;
|
||||
input.size = _input_size * _num_players;
|
||||
_sync.GetConfirmedInputs(input.bits, _input_size * _num_players, _next_spectator_frame);
|
||||
for (int i = 0; i < _num_spectators; i++) {
|
||||
_spectators[i].SendInput(input);
|
||||
}
|
||||
_next_spectator_frame++;
|
||||
}
|
||||
}
|
||||
Log("setting confirmed frame in sync to %d.", total_min_confirmed);
|
||||
_sync.SetLastConfirmedFrame(total_min_confirmed);
|
||||
}
|
||||
|
||||
// send timesync notifications if now is the proper time
|
||||
if (current_frame > _next_recommended_sleep) {
|
||||
int interval = 0;
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
interval = MAX(interval, _endpoints[i].RecommendFrameDelay());
|
||||
}
|
||||
|
||||
if (interval > 0) {
|
||||
GGPOEvent info;
|
||||
info.code = GGPO_EVENTCODE_TIMESYNC;
|
||||
info.u.timesync.frames_ahead = interval;
|
||||
_callbacks.on_event(&info);
|
||||
_next_recommended_sleep = current_frame + RECOMMENDATION_INTERVAL;
|
||||
}
|
||||
}
|
||||
// XXX: this is obviously a farce...
|
||||
if (timeout)
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
int Peer2PeerBackend::Poll2Players(int current_frame)
|
||||
{
|
||||
int i;
|
||||
|
||||
// discard confirmed frames as appropriate
|
||||
int total_min_confirmed = MAX_INT;
|
||||
for (i = 0; i < _num_players; i++) {
|
||||
bool queue_connected = true;
|
||||
if (_endpoints[i].IsRunning()) {
|
||||
int ignore;
|
||||
queue_connected = _endpoints[i].GetPeerConnectStatus(i, &ignore);
|
||||
}
|
||||
if (!_local_connect_status[i].disconnected) {
|
||||
total_min_confirmed = MIN(_local_connect_status[i].last_frame, total_min_confirmed);
|
||||
}
|
||||
Log(" local endp: connected = %d, last_received = %d, total_min_confirmed = %d.", !_local_connect_status[i].disconnected, _local_connect_status[i].last_frame, total_min_confirmed);
|
||||
if (!queue_connected && !_local_connect_status[i].disconnected) {
|
||||
Log("disconnecting i %d by remote request.", i);
|
||||
DisconnectPlayerQueue(i, total_min_confirmed);
|
||||
}
|
||||
Log(" total_min_confirmed = %d.", total_min_confirmed);
|
||||
}
|
||||
return total_min_confirmed;
|
||||
}
|
||||
|
||||
int Peer2PeerBackend::PollNPlayers(int current_frame)
|
||||
{
|
||||
int i, queue, last_received;
|
||||
|
||||
// discard confirmed frames as appropriate
|
||||
int total_min_confirmed = MAX_INT;
|
||||
for (queue = 0; queue < _num_players; queue++) {
|
||||
bool queue_connected = true;
|
||||
int queue_min_confirmed = MAX_INT;
|
||||
Log("considering queue %d.", queue);
|
||||
for (i = 0; i < _num_players; i++) {
|
||||
// we're going to do a lot of logic here in consideration of endpoint i.
|
||||
// keep accumulating the minimum confirmed point for all n*n packets and
|
||||
// throw away the rest.
|
||||
if (_endpoints[i].IsRunning()) {
|
||||
bool connected = _endpoints[i].GetPeerConnectStatus(queue, &last_received);
|
||||
|
||||
queue_connected = queue_connected && connected;
|
||||
queue_min_confirmed = MIN(last_received, queue_min_confirmed);
|
||||
Log(" endpoint %d: connected = %d, last_received = %d, queue_min_confirmed = %d.", i, connected, last_received, queue_min_confirmed);
|
||||
} else {
|
||||
Log(" endpoint %d: ignoring... not running.", i);
|
||||
}
|
||||
}
|
||||
// merge in our local status only if we're still connected!
|
||||
if (!_local_connect_status[queue].disconnected) {
|
||||
queue_min_confirmed = MIN(_local_connect_status[queue].last_frame, queue_min_confirmed);
|
||||
}
|
||||
Log(" local endp: connected = %d, last_received = %d, queue_min_confirmed = %d.", !_local_connect_status[queue].disconnected, _local_connect_status[queue].last_frame, queue_min_confirmed);
|
||||
|
||||
if (queue_connected) {
|
||||
total_min_confirmed = MIN(queue_min_confirmed, total_min_confirmed);
|
||||
} else {
|
||||
// check to see if this disconnect notification is further back than we've been before. If
|
||||
// so, we need to re-adjust. This can happen when we detect our own disconnect at frame n
|
||||
// and later receive a disconnect notification for frame n-1.
|
||||
if (!_local_connect_status[queue].disconnected || _local_connect_status[queue].last_frame > queue_min_confirmed) {
|
||||
Log("disconnecting queue %d by remote request.", queue);
|
||||
DisconnectPlayerQueue(queue, queue_min_confirmed);
|
||||
}
|
||||
}
|
||||
Log(" total_min_confirmed = %d.", total_min_confirmed);
|
||||
}
|
||||
return total_min_confirmed;
|
||||
}
|
||||
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::AddPlayer(GGPOPlayer *player,
|
||||
GGPOPlayerHandle *handle)
|
||||
{
|
||||
if (player->type == GGPO_PLAYERTYPE_SPECTATOR) {
|
||||
return AddSpectator(player->u.remote.ip_address, player->u.remote.port);
|
||||
}
|
||||
|
||||
int queue = player->player_num - 1;
|
||||
if (player->player_num < 1 || player->player_num > _num_players) {
|
||||
return GGPO_ERRORCODE_PLAYER_OUT_OF_RANGE;
|
||||
}
|
||||
*handle = QueueToPlayerHandle(queue);
|
||||
|
||||
if (player->type == GGPO_PLAYERTYPE_REMOTE) {
|
||||
AddRemotePlayer(player->u.remote.ip_address, player->u.remote.port, queue);
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::AddLocalInput(GGPOPlayerHandle player,
|
||||
void *values,
|
||||
int size)
|
||||
{
|
||||
int queue;
|
||||
GameInput input;
|
||||
GGPOErrorCode result;
|
||||
|
||||
if (_sync.InRollback()) {
|
||||
return GGPO_ERRORCODE_IN_ROLLBACK;
|
||||
}
|
||||
if (_synchronizing) {
|
||||
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
|
||||
}
|
||||
|
||||
result = PlayerHandleToQueue(player, &queue);
|
||||
if (!GGPO_SUCCEEDED(result)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
input.init(-1, (char *)values, size);
|
||||
|
||||
// Feed the input for the current frame into the synchronzation layer.
|
||||
if (!_sync.AddLocalInput(queue, input)) {
|
||||
return GGPO_ERRORCODE_PREDICTION_THRESHOLD;
|
||||
}
|
||||
|
||||
if (input.frame != GameInput::NullFrame) { // xxx: <- comment why this is the case
|
||||
// Update the local connect status state to indicate that we've got a
|
||||
// confirmed local frame for this player. this must come first so it
|
||||
// gets incorporated into the next packet we send.
|
||||
|
||||
Log("setting local connect status for local queue %d to %d", queue, input.frame);
|
||||
_local_connect_status[queue].last_frame = input.frame;
|
||||
|
||||
// Send the input to all the remote players.
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
if (_endpoints[i].IsInitialized()) {
|
||||
_endpoints[i].SendInput(input);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::SyncInput(void *values,
|
||||
int size,
|
||||
int *disconnect_flags)
|
||||
{
|
||||
int flags;
|
||||
|
||||
// Wait until we've started to return inputs.
|
||||
if (_synchronizing) {
|
||||
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
|
||||
}
|
||||
flags = _sync.SynchronizeInputs(values, size);
|
||||
if (disconnect_flags) {
|
||||
*disconnect_flags = flags;
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::IncrementFrame(void)
|
||||
{
|
||||
Log("End of frame (%d)...", _sync.GetFrameCount());
|
||||
_sync.IncrementFrame();
|
||||
DoPoll(0);
|
||||
PollSyncEvents();
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
Peer2PeerBackend::PollSyncEvents(void)
|
||||
{
|
||||
Sync::Event e;
|
||||
while (_sync.GetEvent(e)) {
|
||||
OnSyncEvent(e);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::PollUdpProtocolEvents(void)
|
||||
{
|
||||
UdpProtocol::Event evt;
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
while (_endpoints[i].GetEvent(evt)) {
|
||||
OnUdpProtocolPeerEvent(evt, i);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < _num_spectators; i++) {
|
||||
while (_spectators[i].GetEvent(evt)) {
|
||||
OnUdpProtocolSpectatorEvent(evt, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::OnUdpProtocolPeerEvent(UdpProtocol::Event &evt, int queue)
|
||||
{
|
||||
OnUdpProtocolEvent(evt, QueueToPlayerHandle(queue));
|
||||
switch (evt.type) {
|
||||
case UdpProtocol::Event::Input:
|
||||
if (!_local_connect_status[queue].disconnected) {
|
||||
int current_remote_frame = _local_connect_status[queue].last_frame;
|
||||
int new_remote_frame = evt.u.input.input.frame;
|
||||
ASSERT(current_remote_frame == -1 || new_remote_frame == (current_remote_frame + 1));
|
||||
|
||||
_sync.AddRemoteInput(queue, evt.u.input.input);
|
||||
// Notify the other endpoints which frame we received from a peer
|
||||
Log("setting remote connect status for queue %d to %d", queue, evt.u.input.input.frame);
|
||||
_local_connect_status[queue].last_frame = evt.u.input.input.frame;
|
||||
}
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::Disconnected:
|
||||
DisconnectPlayer(QueueToPlayerHandle(queue));
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::AppData:
|
||||
if (evt.u.app_data.spectators)
|
||||
for (int i = 0; i < _num_spectators; i++)
|
||||
if (_spectators[i].IsInitialized())
|
||||
_spectators[i].SendAppData(evt.u.app_data.data, evt.u.app_data.size, true);
|
||||
Log("calling on_message callback with %d bytes", evt.u.app_data.size);
|
||||
if (_callbacks.on_message != nullptr)
|
||||
_callbacks.on_message(evt.u.app_data.data, evt.u.app_data.size);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
Peer2PeerBackend::OnUdpProtocolSpectatorEvent(UdpProtocol::Event &evt, int queue)
|
||||
{
|
||||
GGPOPlayerHandle handle = QueueToSpectatorHandle(queue);
|
||||
OnUdpProtocolEvent(evt, handle);
|
||||
|
||||
if (evt.type == UdpProtocol::Event::Disconnected)
|
||||
{
|
||||
_spectators[queue].Disconnect();
|
||||
|
||||
GGPOEvent info;
|
||||
info.code = GGPO_EVENTCODE_DISCONNECTED_FROM_PEER;
|
||||
info.u.disconnected.player = handle;
|
||||
_callbacks.on_event(&info);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::OnUdpProtocolEvent(UdpProtocol::Event &evt, GGPOPlayerHandle handle)
|
||||
{
|
||||
GGPOEvent info;
|
||||
|
||||
switch (evt.type) {
|
||||
case UdpProtocol::Event::Connected:
|
||||
info.code = GGPO_EVENTCODE_CONNECTED_TO_PEER;
|
||||
info.u.connected.player = handle;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
case UdpProtocol::Event::Synchronizing:
|
||||
info.code = GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER;
|
||||
info.u.synchronizing.player = handle;
|
||||
info.u.synchronizing.count = evt.u.synchronizing.count;
|
||||
info.u.synchronizing.total = evt.u.synchronizing.total;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
case UdpProtocol::Event::Synchronzied:
|
||||
info.code = GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER;
|
||||
info.u.synchronized.player = handle;
|
||||
_callbacks.on_event(&info);
|
||||
|
||||
CheckInitialSync();
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::NetworkInterrupted:
|
||||
info.code = GGPO_EVENTCODE_CONNECTION_INTERRUPTED;
|
||||
info.u.connection_interrupted.player = handle;
|
||||
info.u.connection_interrupted.disconnect_timeout = evt.u.network_interrupted.disconnect_timeout;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::NetworkResumed:
|
||||
info.code = GGPO_EVENTCODE_CONNECTION_RESUMED;
|
||||
info.u.connection_resumed.player = handle;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Called only as the result of a local decision to disconnect. The remote
|
||||
* decisions to disconnect are a result of us parsing the peer_connect_settings
|
||||
* blob in every endpoint periodically.
|
||||
*/
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::DisconnectPlayer(GGPOPlayerHandle player)
|
||||
{
|
||||
int queue;
|
||||
GGPOErrorCode result;
|
||||
|
||||
result = PlayerHandleToQueue(player, &queue);
|
||||
if (!GGPO_SUCCEEDED(result)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
if (_local_connect_status[queue].disconnected) {
|
||||
return GGPO_ERRORCODE_PLAYER_DISCONNECTED;
|
||||
}
|
||||
|
||||
if (!_endpoints[queue].IsInitialized()) {
|
||||
int current_frame = _sync.GetFrameCount();
|
||||
// xxx: we should be tracking who the local player is, but for now assume
|
||||
// that if the endpoint is not initalized, this must be the local player.
|
||||
Log("Disconnecting local player %d at frame %d by user request.", queue, _local_connect_status[queue].last_frame);
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
if (_endpoints[i].IsInitialized()) {
|
||||
DisconnectPlayerQueue(i, current_frame);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
Log("Disconnecting queue %d at frame %d by user request.", queue, _local_connect_status[queue].last_frame);
|
||||
DisconnectPlayerQueue(queue, _local_connect_status[queue].last_frame);
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::DisconnectPlayerQueue(int queue, int syncto)
|
||||
{
|
||||
GGPOEvent info;
|
||||
int framecount = _sync.GetFrameCount();
|
||||
|
||||
_endpoints[queue].Disconnect();
|
||||
|
||||
Log("Changing queue %d local connect status for last frame from %d to %d on disconnect request (current: %d).",
|
||||
queue, _local_connect_status[queue].last_frame, syncto, framecount);
|
||||
|
||||
_local_connect_status[queue].disconnected = 1;
|
||||
_local_connect_status[queue].last_frame = syncto;
|
||||
|
||||
if (syncto != GameInput::NullFrame && syncto < framecount) {
|
||||
Log("adjusting simulation to account for the fact that %d disconnected @ %d.", queue, syncto);
|
||||
_sync.AdjustSimulation(syncto);
|
||||
Log("finished adjusting simulation.");
|
||||
}
|
||||
|
||||
info.code = GGPO_EVENTCODE_DISCONNECTED_FROM_PEER;
|
||||
info.u.disconnected.player = QueueToPlayerHandle(queue);
|
||||
_callbacks.on_event(&info);
|
||||
|
||||
CheckInitialSync();
|
||||
}
|
||||
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle player)
|
||||
{
|
||||
int queue;
|
||||
GGPOErrorCode result;
|
||||
|
||||
result = PlayerHandleToQueue(player, &queue);
|
||||
if (!GGPO_SUCCEEDED(result)) {
|
||||
return result;
|
||||
}
|
||||
|
||||
memset(stats, 0, sizeof *stats);
|
||||
_endpoints[queue].GetNetworkStats(stats);
|
||||
stats->sync.predicted_frames = _sync.GetPredictedFrames();
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::SetFrameDelay(GGPOPlayerHandle player, int delay)
|
||||
{
|
||||
int queue;
|
||||
GGPOErrorCode result;
|
||||
|
||||
result = PlayerHandleToQueue(player, &queue);
|
||||
if (!GGPO_SUCCEEDED(result)) {
|
||||
return result;
|
||||
}
|
||||
_sync.SetFrameDelay(queue, delay);
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::SetDisconnectTimeout(int timeout)
|
||||
{
|
||||
_disconnect_timeout = timeout;
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
if (_endpoints[i].IsInitialized()) {
|
||||
_endpoints[i].SetDisconnectTimeout(_disconnect_timeout);
|
||||
}
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::SetDisconnectNotifyStart(int timeout)
|
||||
{
|
||||
_disconnect_notify_start = timeout;
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
if (_endpoints[i].IsInitialized()) {
|
||||
_endpoints[i].SetDisconnectNotifyStart(_disconnect_notify_start);
|
||||
}
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
Peer2PeerBackend::PlayerHandleToQueue(GGPOPlayerHandle player, int *queue)
|
||||
{
|
||||
int offset = ((int)player - 1);
|
||||
if (offset < 0 || offset >= _num_players) {
|
||||
return GGPO_ERRORCODE_INVALID_PLAYER_HANDLE;
|
||||
}
|
||||
*queue = offset;
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
Peer2PeerBackend::OnMsg(sockaddr_in &from, UdpMsg *msg, int len)
|
||||
{
|
||||
for (int i = 0; i < _num_players; i++) {
|
||||
if (_endpoints[i].HandlesMsg(from, msg)) {
|
||||
_endpoints[i].OnMsg(msg, len);
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < _num_spectators; i++) {
|
||||
if (_spectators[i].HandlesMsg(from, msg)) {
|
||||
_spectators[i].OnMsg(msg, len);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Peer2PeerBackend::CheckInitialSync()
|
||||
{
|
||||
int i;
|
||||
|
||||
if (_synchronizing) {
|
||||
// Check to see if everyone is now synchronized. If so,
|
||||
// go ahead and tell the client that we're ok to accept input.
|
||||
for (i = 0; i < _num_players; i++) {
|
||||
// xxx: IsInitialized() must go... we're actually using it as a proxy for "represents the local player"
|
||||
if (_endpoints[i].IsInitialized() && !_endpoints[i].IsSynchronized() && !_local_connect_status[i].disconnected) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < _num_spectators; i++) {
|
||||
if (_spectators[i].IsInitialized() && !_spectators[i].IsSynchronized()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOEvent info;
|
||||
info.code = GGPO_EVENTCODE_RUNNING;
|
||||
_callbacks.on_event(&info);
|
||||
_synchronizing = false;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode Peer2PeerBackend::SendMessage(const void *msg, int len, bool spectators)
|
||||
{
|
||||
if (_synchronizing)
|
||||
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
|
||||
if (len > MAX_APPDATA_SIZE)
|
||||
return GGPO_ERRORCODE_INVALID_REQUEST;
|
||||
for (int i = 0; i < _num_players; i++)
|
||||
if (_endpoints[i].IsInitialized())
|
||||
_endpoints[i].SendAppData(msg, len, spectators);
|
||||
if (spectators)
|
||||
for (int i = 0; i < _num_spectators; i++)
|
||||
if (_spectators[i].IsInitialized())
|
||||
_spectators[i].SendAppData(msg, len, spectators);
|
||||
|
||||
return GGPO_ERRORCODE_SUCCESS;
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _P2P_H
|
||||
#define _P2P_H
|
||||
|
||||
#include "ggpo_types.h"
|
||||
#include "ggpo_poll.h"
|
||||
#include "sync.h"
|
||||
#include "backend.h"
|
||||
#include "timesync.h"
|
||||
#include "network/udp_proto.h"
|
||||
|
||||
class Peer2PeerBackend : public IQuarkBackend, IPollSink, Udp::Callbacks {
|
||||
public:
|
||||
Peer2PeerBackend(GGPOSessionCallbacks *cb, const char *gamename, uint16 localport, int num_players, int input_size,
|
||||
const void *verification, int verification_size);
|
||||
virtual ~Peer2PeerBackend();
|
||||
|
||||
|
||||
public:
|
||||
GGPOErrorCode DoPoll(int timeout) override;
|
||||
GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle) override;
|
||||
GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size) override;
|
||||
GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags) override;
|
||||
GGPOErrorCode IncrementFrame(void) override;
|
||||
GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle) override;
|
||||
GGPOErrorCode GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle handle) override;
|
||||
GGPOErrorCode SetFrameDelay(GGPOPlayerHandle player, int delay) override;
|
||||
GGPOErrorCode SetDisconnectTimeout(int timeout) override;
|
||||
GGPOErrorCode SetDisconnectNotifyStart(int timeout) override;
|
||||
GGPOErrorCode SendMessage(const void *msg, int len, bool spectators) override;
|
||||
|
||||
public:
|
||||
void OnMsg(sockaddr_in &from, UdpMsg *msg, int len) override;
|
||||
|
||||
protected:
|
||||
GGPOErrorCode PlayerHandleToQueue(GGPOPlayerHandle player, int *queue);
|
||||
GGPOPlayerHandle QueueToPlayerHandle(int queue) { return (GGPOPlayerHandle)(queue + 1); }
|
||||
GGPOPlayerHandle QueueToSpectatorHandle(int queue) { return (GGPOPlayerHandle)(queue + 1000); } /* out of range of the player array, basically */
|
||||
void DisconnectPlayerQueue(int queue, int syncto);
|
||||
void PollSyncEvents(void);
|
||||
void PollUdpProtocolEvents(void);
|
||||
void CheckInitialSync(void);
|
||||
int Poll2Players(int current_frame);
|
||||
int PollNPlayers(int current_frame);
|
||||
void AddRemotePlayer(char *remoteip, uint16 reportport, int queue);
|
||||
GGPOErrorCode AddSpectator(char *remoteip, uint16 reportport);
|
||||
virtual void OnSyncEvent(Sync::Event &e) { }
|
||||
virtual void OnUdpProtocolEvent(UdpProtocol::Event &e, GGPOPlayerHandle handle);
|
||||
virtual void OnUdpProtocolPeerEvent(UdpProtocol::Event &e, int queue);
|
||||
virtual void OnUdpProtocolSpectatorEvent(UdpProtocol::Event &e, int queue);
|
||||
|
||||
protected:
|
||||
GGPOSessionCallbacks _callbacks;
|
||||
Poll _poll;
|
||||
Sync _sync;
|
||||
Udp _udp;
|
||||
UdpProtocol *_endpoints;
|
||||
UdpProtocol _spectators[GGPO_MAX_SPECTATORS];
|
||||
int _num_spectators;
|
||||
int _input_size;
|
||||
|
||||
bool _synchronizing;
|
||||
int _num_players;
|
||||
int _next_recommended_sleep;
|
||||
|
||||
int _next_spectator_frame;
|
||||
int _disconnect_timeout;
|
||||
int _disconnect_notify_start;
|
||||
|
||||
UdpMsg::connect_status _local_connect_status[UDP_MSG_MAX_PLAYERS];
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,189 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "spectator.h"
|
||||
|
||||
SpectatorBackend::SpectatorBackend(GGPOSessionCallbacks *cb,
|
||||
const char* gamename,
|
||||
uint16 localport,
|
||||
int num_players,
|
||||
int input_size,
|
||||
char *hostip,
|
||||
u_short hostport,
|
||||
const void *verification,
|
||||
int verification_size) :
|
||||
_input_size(input_size),
|
||||
_num_players(num_players),
|
||||
_next_input_to_send(0)
|
||||
{
|
||||
_callbacks = *cb;
|
||||
_synchronizing = true;
|
||||
|
||||
for (size_t i = 0; i < ARRAY_SIZE(_inputs); i++) {
|
||||
_inputs[i].frame = -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Initialize the UDP port
|
||||
*/
|
||||
_udp.Init(localport, &_poll, this);
|
||||
|
||||
/*
|
||||
* Init the host endpoint
|
||||
*/
|
||||
_host.SetVerificationData(verification, verification_size);
|
||||
_host.Init(&_udp, _poll, 0, hostip, hostport, NULL);
|
||||
_host.Synchronize();
|
||||
|
||||
/*
|
||||
* Preload the ROM
|
||||
*/
|
||||
_callbacks.begin_game(gamename);
|
||||
}
|
||||
|
||||
SpectatorBackend::~SpectatorBackend()
|
||||
{
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SpectatorBackend::DoPoll(int timeout)
|
||||
{
|
||||
_poll.Pump(0);
|
||||
|
||||
PollUdpProtocolEvents();
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SpectatorBackend::SyncInput(void *values,
|
||||
int size,
|
||||
int *disconnect_flags)
|
||||
{
|
||||
// Wait until we've started to return inputs.
|
||||
if (_synchronizing) {
|
||||
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
|
||||
}
|
||||
|
||||
GameInput &input = _inputs[_next_input_to_send % SPECTATOR_FRAME_BUFFER_SIZE];
|
||||
if (input.frame < _next_input_to_send) {
|
||||
// Haven't received the input from the host yet. Wait
|
||||
return GGPO_ERRORCODE_PREDICTION_THRESHOLD;
|
||||
}
|
||||
if (input.frame > _next_input_to_send) {
|
||||
// The host is way way way far ahead of the spectator. How'd this
|
||||
// happen? Anyway, the input we need is gone forever.
|
||||
return GGPO_ERRORCODE_GENERAL_FAILURE;
|
||||
}
|
||||
|
||||
ASSERT(size >= _input_size * _num_players);
|
||||
memcpy(values, input.bits, _input_size * _num_players);
|
||||
if (disconnect_flags) {
|
||||
*disconnect_flags = 0; // xxx: should get them from the host!
|
||||
}
|
||||
_next_input_to_send++;
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SpectatorBackend::IncrementFrame(void)
|
||||
{
|
||||
Log("End of frame (%d)...", _next_input_to_send - 1);
|
||||
DoPoll(0);
|
||||
PollUdpProtocolEvents();
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
void
|
||||
SpectatorBackend::PollUdpProtocolEvents(void)
|
||||
{
|
||||
UdpProtocol::Event evt;
|
||||
while (_host.GetEvent(evt)) {
|
||||
OnUdpProtocolEvent(evt);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SpectatorBackend::OnUdpProtocolEvent(UdpProtocol::Event &evt)
|
||||
{
|
||||
GGPOEvent info;
|
||||
|
||||
switch (evt.type) {
|
||||
case UdpProtocol::Event::Connected:
|
||||
info.code = GGPO_EVENTCODE_CONNECTED_TO_PEER;
|
||||
info.u.connected.player = 0;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
case UdpProtocol::Event::Synchronizing:
|
||||
info.code = GGPO_EVENTCODE_SYNCHRONIZING_WITH_PEER;
|
||||
info.u.synchronizing.player = 0;
|
||||
info.u.synchronizing.count = evt.u.synchronizing.count;
|
||||
info.u.synchronizing.total = evt.u.synchronizing.total;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
case UdpProtocol::Event::Synchronzied:
|
||||
if (_synchronizing) {
|
||||
info.code = GGPO_EVENTCODE_SYNCHRONIZED_WITH_PEER;
|
||||
info.u.synchronized.player = 0;
|
||||
_callbacks.on_event(&info);
|
||||
|
||||
info.code = GGPO_EVENTCODE_RUNNING;
|
||||
_callbacks.on_event(&info);
|
||||
_synchronizing = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::NetworkInterrupted:
|
||||
info.code = GGPO_EVENTCODE_CONNECTION_INTERRUPTED;
|
||||
info.u.connection_interrupted.player = 0;
|
||||
info.u.connection_interrupted.disconnect_timeout = evt.u.network_interrupted.disconnect_timeout;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::NetworkResumed:
|
||||
info.code = GGPO_EVENTCODE_CONNECTION_RESUMED;
|
||||
info.u.connection_resumed.player = 0;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::Disconnected:
|
||||
info.code = GGPO_EVENTCODE_DISCONNECTED_FROM_PEER;
|
||||
info.u.disconnected.player = 0;
|
||||
_callbacks.on_event(&info);
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::Input:
|
||||
{
|
||||
GameInput& input = evt.u.input.input;
|
||||
|
||||
_host.SetLocalFrameNumber(input.frame);
|
||||
_host.SendInputAck();
|
||||
_inputs[input.frame % SPECTATOR_FRAME_BUFFER_SIZE] = input;
|
||||
}
|
||||
break;
|
||||
|
||||
case UdpProtocol::Event::AppData:
|
||||
Log("calling on_message callback with %d bytes", evt.u.app_data.size);
|
||||
if (_callbacks.on_message != nullptr)
|
||||
_callbacks.on_message(evt.u.app_data.data, evt.u.app_data.size);
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SpectatorBackend::OnMsg(sockaddr_in &from, UdpMsg *msg, int len)
|
||||
{
|
||||
if (_host.HandlesMsg(from, msg)) {
|
||||
_host.OnMsg(msg, len);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _SPECTATOR_H
|
||||
#define _SPECTATOR_H
|
||||
|
||||
#include "../ggpo_poll.h"
|
||||
#include "../ggpo_types.h"
|
||||
#include "sync.h"
|
||||
#include "backend.h"
|
||||
#include "timesync.h"
|
||||
#include "network/udp_proto.h"
|
||||
|
||||
#define SPECTATOR_FRAME_BUFFER_SIZE 64
|
||||
|
||||
class SpectatorBackend : public IQuarkBackend, IPollSink, Udp::Callbacks {
|
||||
public:
|
||||
SpectatorBackend(GGPOSessionCallbacks *cb, const char *gamename, uint16 localport, int num_players, int input_size, char *hostip, u_short hostport,
|
||||
const void *verification, int verification_size);
|
||||
virtual ~SpectatorBackend();
|
||||
|
||||
|
||||
public:
|
||||
GGPOErrorCode DoPoll(int timeout) override;
|
||||
GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle) override { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size) override { return GGPO_OK; }
|
||||
GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags) override;
|
||||
GGPOErrorCode IncrementFrame(void) override;
|
||||
GGPOErrorCode DisconnectPlayer(GGPOPlayerHandle handle) override { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
GGPOErrorCode GetNetworkStats(GGPONetworkStats *stats, GGPOPlayerHandle handle) override { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
GGPOErrorCode SetFrameDelay(GGPOPlayerHandle player, int delay) override { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
GGPOErrorCode SetDisconnectTimeout(int timeout) override { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
GGPOErrorCode SetDisconnectNotifyStart(int timeout) override { return GGPO_ERRORCODE_UNSUPPORTED; }
|
||||
|
||||
public:
|
||||
void OnMsg(sockaddr_in &from, UdpMsg *msg, int len) override;
|
||||
|
||||
protected:
|
||||
void PollUdpProtocolEvents(void);
|
||||
void CheckInitialSync(void);
|
||||
|
||||
void OnUdpProtocolEvent(UdpProtocol::Event &e);
|
||||
|
||||
protected:
|
||||
GGPOSessionCallbacks _callbacks;
|
||||
Poll _poll;
|
||||
Udp _udp;
|
||||
UdpProtocol _host;
|
||||
bool _synchronizing;
|
||||
int _input_size;
|
||||
int _num_players;
|
||||
int _next_input_to_send;
|
||||
GameInput _inputs[SPECTATOR_FRAME_BUFFER_SIZE];
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,184 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "synctest.h"
|
||||
|
||||
SyncTestBackend::SyncTestBackend(GGPOSessionCallbacks *cb,
|
||||
const char *gamename,
|
||||
int frames,
|
||||
int num_players) :
|
||||
_sync(NULL)
|
||||
{
|
||||
_callbacks = *cb;
|
||||
_num_players = num_players;
|
||||
_check_distance = frames;
|
||||
_last_verified = 0;
|
||||
_rollingback = false;
|
||||
_running = false;
|
||||
_logfp = NULL;
|
||||
_current_input.erase();
|
||||
strcpy(_game, gamename);
|
||||
|
||||
/*
|
||||
* Initialize the synchronziation layer
|
||||
*/
|
||||
Sync::Config config = { 0 };
|
||||
config.callbacks = _callbacks;
|
||||
config.num_prediction_frames = MAX_PREDICTION_FRAMES;
|
||||
_sync.Init(config);
|
||||
|
||||
/*
|
||||
* Preload the ROM
|
||||
*/
|
||||
_callbacks.begin_game(gamename);
|
||||
}
|
||||
|
||||
SyncTestBackend::~SyncTestBackend()
|
||||
{
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SyncTestBackend::DoPoll(int timeout)
|
||||
{
|
||||
if (!_running) {
|
||||
GGPOEvent info;
|
||||
|
||||
info.code = GGPO_EVENTCODE_RUNNING;
|
||||
_callbacks.on_event(&info);
|
||||
_running = true;
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SyncTestBackend::AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle)
|
||||
{
|
||||
if (player->player_num < 1 || player->player_num > _num_players) {
|
||||
return GGPO_ERRORCODE_PLAYER_OUT_OF_RANGE;
|
||||
}
|
||||
*handle = (GGPOPlayerHandle)(player->player_num - 1);
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SyncTestBackend::AddLocalInput(GGPOPlayerHandle player, void *values, int size)
|
||||
{
|
||||
if (!_running) {
|
||||
return GGPO_ERRORCODE_NOT_SYNCHRONIZED;
|
||||
}
|
||||
|
||||
int index = (int)player;
|
||||
for (int i = 0; i < size; i++) {
|
||||
_current_input.bits[(index * size) + i] |= ((char *)values)[i];
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SyncTestBackend::SyncInput(void *values,
|
||||
int size,
|
||||
int *disconnect_flags)
|
||||
{
|
||||
if (_rollingback) {
|
||||
_last_input = _saved_frames.front().input;
|
||||
} else {
|
||||
if (_sync.GetFrameCount() == 0 && _sync.GetLastSavedFrame().buf == nullptr) {
|
||||
_sync.SaveCurrentFrame();
|
||||
}
|
||||
_last_input = _current_input;
|
||||
}
|
||||
memcpy(values, _last_input.bits, size);
|
||||
if (disconnect_flags) {
|
||||
*disconnect_flags = 0;
|
||||
}
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
SyncTestBackend::IncrementFrame(void)
|
||||
{
|
||||
_sync.IncrementFrame();
|
||||
_current_input.erase();
|
||||
|
||||
DEBUG_LOG(NETWORK, "End of frame(%d)...", _sync.GetFrameCount());
|
||||
|
||||
if (_rollingback) {
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
int frame = _sync.GetFrameCount();
|
||||
// Hold onto the current frame in our queue of saved states. We'll need
|
||||
// the checksum later to verify that our replay of the same frame got the
|
||||
// same results.
|
||||
SavedInfo info;
|
||||
info.frame = frame;
|
||||
info.input = _last_input;
|
||||
info.cbuf = _sync.GetLastSavedFrame().cbuf;
|
||||
info.buf = (char *)malloc(info.cbuf);
|
||||
memcpy(info.buf, _sync.GetLastSavedFrame().buf, info.cbuf);
|
||||
info.checksum = _sync.GetLastSavedFrame().checksum;
|
||||
_saved_frames.push(info);
|
||||
|
||||
if (frame - _last_verified == _check_distance) {
|
||||
// We've gone far enough ahead and should now start replaying frames.
|
||||
// Load the last verified frame and set the rollback flag to true.
|
||||
_sync.LoadFrame(_last_verified);
|
||||
|
||||
_rollingback = true;
|
||||
while(!_saved_frames.empty()) {
|
||||
_callbacks.advance_frame(0);
|
||||
|
||||
// Verify that the checksumn of this frame is the same as the one in our
|
||||
// list.
|
||||
info = _saved_frames.front();
|
||||
_saved_frames.pop();
|
||||
|
||||
if (info.frame != _sync.GetFrameCount()) {
|
||||
RaiseSyncError("Frame number %d does not match saved frame number %d", info.frame, frame);
|
||||
}
|
||||
int checksum = _sync.GetLastSavedFrame().checksum;
|
||||
if (info.checksum != checksum) {
|
||||
LogSaveStates(info);
|
||||
RaiseSyncError("Checksum for frame %d does not match saved (%d != %d)", frame, checksum, info.checksum);
|
||||
}
|
||||
else
|
||||
printf("Checksum %08d for frame %d matches.\n", checksum, info.frame);
|
||||
free(info.buf);
|
||||
}
|
||||
_last_verified = frame;
|
||||
_rollingback = false;
|
||||
}
|
||||
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
void
|
||||
SyncTestBackend::RaiseSyncError(const char *fmt, ...)
|
||||
{
|
||||
char buf[1024];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
vsnprintf(buf, ARRAY_SIZE(buf), fmt, args);
|
||||
va_end(args);
|
||||
|
||||
puts(buf);
|
||||
#ifdef _WIN32
|
||||
OutputDebugStringA(buf);
|
||||
#endif
|
||||
// DebugBreak();
|
||||
}
|
||||
|
||||
void
|
||||
SyncTestBackend::LogSaveStates(SavedInfo &info)
|
||||
{
|
||||
char filename[MAX_PATH];
|
||||
snprintf(filename, ARRAY_SIZE(filename), "synclogs/state-%04d-original.log", _sync.GetFrameCount());
|
||||
_callbacks.log_game_state(filename, (unsigned char *)info.buf, info.cbuf);
|
||||
|
||||
snprintf(filename, ARRAY_SIZE(filename), "synclogs/state-%04d-replay.log", _sync.GetFrameCount());
|
||||
_callbacks.log_game_state(filename, _sync.GetLastSavedFrame().buf, _sync.GetLastSavedFrame().cbuf);
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _SYNCTEST_H
|
||||
#define _SYNCTEST_H
|
||||
|
||||
#include "ggpo_types.h"
|
||||
#include "backend.h"
|
||||
#include "sync.h"
|
||||
|
||||
#include "ring_buffer.h"
|
||||
|
||||
class SyncTestBackend : public IQuarkBackend {
|
||||
public:
|
||||
SyncTestBackend(GGPOSessionCallbacks *cb, const char *gamename, int frames, int num_players);
|
||||
virtual ~SyncTestBackend();
|
||||
|
||||
virtual GGPOErrorCode DoPoll(int timeout);
|
||||
virtual GGPOErrorCode AddPlayer(GGPOPlayer *player, GGPOPlayerHandle *handle);
|
||||
virtual GGPOErrorCode AddLocalInput(GGPOPlayerHandle player, void *values, int size);
|
||||
virtual GGPOErrorCode SyncInput(void *values, int size, int *disconnect_flags);
|
||||
virtual GGPOErrorCode IncrementFrame(void);
|
||||
|
||||
protected:
|
||||
struct SavedInfo {
|
||||
int frame;
|
||||
int checksum;
|
||||
char *buf;
|
||||
int cbuf;
|
||||
GameInput input;
|
||||
};
|
||||
|
||||
void RaiseSyncError(const char *fmt, ...);
|
||||
void LogSaveStates(SavedInfo &info);
|
||||
|
||||
protected:
|
||||
GGPOSessionCallbacks _callbacks;
|
||||
Sync _sync;
|
||||
int _num_players;
|
||||
int _check_distance;
|
||||
int _last_verified;
|
||||
bool _rollingback;
|
||||
bool _running;
|
||||
FILE *_logfp;
|
||||
char _game[128];
|
||||
|
||||
GameInput _current_input;
|
||||
GameInput _last_input;
|
||||
RingBuffer<SavedInfo, 32> _saved_frames;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "ggpo_types.h"
|
||||
#include "bitvector.h"
|
||||
|
||||
void
|
||||
BitVector_SetBit(uint8 *vector, int *offset)
|
||||
{
|
||||
vector[(*offset) / 8] |= (1 << ((*offset) % 8));
|
||||
*offset += 1;
|
||||
}
|
||||
|
||||
void
|
||||
BitVector_ClearBit(uint8 *vector, int *offset)
|
||||
{
|
||||
vector[(*offset) / 8] &= ~(1 << ((*offset) % 8));
|
||||
*offset += 1;
|
||||
}
|
||||
|
||||
void
|
||||
BitVector_WriteNibblet(uint8 *vector, int nibble, int *offset)
|
||||
{
|
||||
ASSERT(nibble < (1 << BITVECTOR_NIBBLE_SIZE));
|
||||
for (int i = 0; i < BITVECTOR_NIBBLE_SIZE; i++) {
|
||||
if (nibble & (1 << i)) {
|
||||
BitVector_SetBit(vector, offset);
|
||||
} else {
|
||||
BitVector_ClearBit(vector, offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
BitVector_ReadBit(uint8 *vector, int *offset)
|
||||
{
|
||||
int retval = !!(vector[(*offset) / 8] & (1 << ((*offset) % 8)));
|
||||
*offset += 1;
|
||||
return retval;
|
||||
}
|
||||
|
||||
int
|
||||
BitVector_ReadNibblet(uint8 *vector, int *offset)
|
||||
{
|
||||
int nibblet = 0;
|
||||
for (int i = 0; i < BITVECTOR_NIBBLE_SIZE; i++) {
|
||||
nibblet |= (BitVector_ReadBit(vector, offset) << i);
|
||||
}
|
||||
return nibblet;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _BITVECTOR_H
|
||||
#define _BITVECTOR_H
|
||||
|
||||
#define BITVECTOR_NIBBLE_SIZE 8
|
||||
|
||||
void BitVector_SetBit(uint8 *vector, int *offset);
|
||||
void BitVector_ClearBit(uint8 *vector, int *offset);
|
||||
void BitVector_WriteNibblet(uint8 *vector, int nibble, int *offset);
|
||||
int BitVector_ReadBit(uint8 *vector, int *offset);
|
||||
int BitVector_ReadNibblet(uint8 *vector, int *offset);
|
||||
|
||||
#endif // _BITVECTOR_H
|
||||
@@ -0,0 +1,86 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "game_input.h"
|
||||
|
||||
#include "ggpo_types.h"
|
||||
|
||||
void
|
||||
GameInput::init(int iframe, char *ibits, int isize, int offset)
|
||||
{
|
||||
ASSERT(isize);
|
||||
ASSERT(isize <= GAMEINPUT_MAX_BYTES);
|
||||
frame = iframe;
|
||||
size = isize;
|
||||
memset(bits, 0, sizeof(bits));
|
||||
if (ibits) {
|
||||
memcpy(bits + (offset * isize), ibits, isize);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
GameInput::init(int iframe, char *ibits, int isize)
|
||||
{
|
||||
ASSERT(isize);
|
||||
ASSERT(isize <= GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS);
|
||||
frame = iframe;
|
||||
size = isize;
|
||||
memset(bits, 0, sizeof(bits));
|
||||
if (ibits) {
|
||||
memcpy(bits, ibits, isize);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
GameInput::desc(char *buf, size_t buf_size, bool show_frame) const
|
||||
{
|
||||
ASSERT(size);
|
||||
size_t remaining = buf_size;
|
||||
if (show_frame) {
|
||||
remaining -= snprintf(buf, buf_size, "(frame:%d size:%d ", frame, size);
|
||||
} else {
|
||||
remaining -= snprintf(buf, buf_size, "(size:%d ", size);
|
||||
}
|
||||
|
||||
for (int i = 0; i < size * 8; i++) {
|
||||
char buf2[16];
|
||||
if (value(i)) {
|
||||
int c = snprintf(buf2, ARRAY_SIZE(buf2), "%2d ", i);
|
||||
strncat(buf, buf2, ARRAY_SIZE(buf2));
|
||||
remaining -= c;
|
||||
}
|
||||
}
|
||||
strcat(buf, ")");
|
||||
}
|
||||
|
||||
void
|
||||
GameInput::log(char *prefix, bool show_frame) const
|
||||
{
|
||||
char buf[1024];
|
||||
size_t c = strlen(prefix);
|
||||
strcpy(buf, prefix);
|
||||
desc(buf + c, ARRAY_SIZE(buf) - c, show_frame);
|
||||
Log("%s", buf);
|
||||
}
|
||||
|
||||
bool
|
||||
GameInput::equal(GameInput &other, bool bitsonly)
|
||||
{
|
||||
if (!bitsonly && frame != other.frame) {
|
||||
Log("frames don't match: %d, %d", frame, other.frame);
|
||||
}
|
||||
if (size != other.size) {
|
||||
Log("sizes don't match: %d, %d", size, other.size);
|
||||
}
|
||||
bool match = memcmp(bits, other.bits, size) == 0;
|
||||
if (!match)
|
||||
Log("bits don't match");
|
||||
ASSERT(size && other.size);
|
||||
return (bitsonly || frame == other.frame) &&
|
||||
size == other.size && match;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _GAMEINPUT_H
|
||||
#define _GAMEINPUT_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include <memory.h>
|
||||
|
||||
// GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS * 8 must be less than
|
||||
// 2^BITVECTOR_NIBBLE_SIZE (see bitvector.h)
|
||||
|
||||
#define GAMEINPUT_MAX_BYTES 9
|
||||
#define GAMEINPUT_MAX_PLAYERS 2
|
||||
|
||||
struct GameInput {
|
||||
enum Constants {
|
||||
NullFrame = -1
|
||||
};
|
||||
int frame;
|
||||
int size; /* size in bytes of the entire input for all players */
|
||||
char bits[GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS];
|
||||
|
||||
bool is_null() { return frame == NullFrame; }
|
||||
void init(int frame, char *bits, int size, int offset);
|
||||
void init(int frame, char *bits, int size);
|
||||
bool value(int i) const { return (bits[i/8] & (1 << (i%8))) != 0; }
|
||||
void set(int i) { bits[i/8] |= (1 << (i%8)); }
|
||||
void clear(int i) { bits[i/8] &= ~(1 << (i%8)); }
|
||||
void erase() { memset(bits, 0, sizeof(bits)); }
|
||||
void desc(char *buf, size_t buf_size, bool show_frame = true) const;
|
||||
void log(char *prefix, bool show_frame = true) const;
|
||||
bool equal(GameInput &input, bool bitsonly = false);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,66 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _POLL_H
|
||||
#define _POLL_H
|
||||
|
||||
#include "static_buffer.h"
|
||||
|
||||
#define MAX_POLLABLE_HANDLES 64
|
||||
|
||||
|
||||
class IPollSink {
|
||||
public:
|
||||
virtual ~IPollSink() { }
|
||||
virtual bool OnHandlePoll(void *) { return true; }
|
||||
virtual bool OnMsgPoll(void *) { return true; }
|
||||
virtual bool OnPeriodicPoll(void *, int ) { return true; }
|
||||
virtual bool OnLoopPoll(void *) { return true; }
|
||||
};
|
||||
|
||||
class Poll {
|
||||
public:
|
||||
Poll(void);
|
||||
// void RegisterHandle(IPollSink *sink, HANDLE h, void *cookie = NULL);
|
||||
void RegisterMsgLoop(IPollSink *sink, void *cookie = NULL);
|
||||
void RegisterPeriodic(IPollSink *sink, int interval, void *cookie = NULL);
|
||||
void RegisterLoop(IPollSink *sink, void *cookie = NULL);
|
||||
|
||||
void Run();
|
||||
bool Pump(int timeout);
|
||||
|
||||
protected:
|
||||
int ComputeWaitTime(int elapsed);
|
||||
|
||||
struct PollSinkCb {
|
||||
IPollSink *sink;
|
||||
void *cookie;
|
||||
PollSinkCb() : sink(NULL), cookie(NULL) { }
|
||||
PollSinkCb(IPollSink *s, void *c) : sink(s), cookie(c) { }
|
||||
};
|
||||
|
||||
struct PollPeriodicSinkCb : public PollSinkCb {
|
||||
int interval;
|
||||
int last_fired;
|
||||
PollPeriodicSinkCb() : PollSinkCb(NULL, NULL), interval(0), last_fired(0) { }
|
||||
PollPeriodicSinkCb(IPollSink *s, void *c, int i) :
|
||||
PollSinkCb(s, c), interval(i), last_fired(0) { }
|
||||
};
|
||||
|
||||
int _start_time;
|
||||
int _handle_count;
|
||||
#ifdef _WIN32
|
||||
HANDLE _handles[MAX_POLLABLE_HANDLES];
|
||||
#endif
|
||||
PollSinkCb _handle_sinks[MAX_POLLABLE_HANDLES];
|
||||
|
||||
StaticBuffer<PollSinkCb, 16> _msg_sinks;
|
||||
StaticBuffer<PollSinkCb, 16> _loop_sinks;
|
||||
StaticBuffer<PollPeriodicSinkCb, 16> _periodic_sinks;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,96 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _TYPES_H
|
||||
#define _TYPES_H
|
||||
/*
|
||||
* Keep the compiler happy
|
||||
*/
|
||||
|
||||
#ifdef _MSC_VER
|
||||
/*
|
||||
* Disable specific compiler warnings
|
||||
* 4018 - '<' : signed/unsigned mismatch
|
||||
* 4100 - 'xxx' : unreferenced formal parameter
|
||||
* 4127 - conditional expression is constant
|
||||
* 4201 - nonstandard extension used : nameless struct/union
|
||||
* 4389 - '!=' : signed/unsigned mismatch
|
||||
* 4800 - 'int' : forcing value to bool 'true' or 'false' (performance warning)
|
||||
*/
|
||||
#pragma warning(disable: 4018 4100 4127 4201 4389 4800)
|
||||
#endif
|
||||
|
||||
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP)
|
||||
#define TARGET_UWP
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Simple types
|
||||
*/
|
||||
typedef unsigned char uint8;
|
||||
typedef unsigned short uint16;
|
||||
typedef unsigned int uint32;
|
||||
typedef unsigned char byte;
|
||||
typedef char int8;
|
||||
typedef short int16;
|
||||
typedef int int32;
|
||||
|
||||
#include "ggponet.h"
|
||||
#include "log/Log.h"
|
||||
#include <stdexcept>
|
||||
|
||||
class GGPOException : public std::runtime_error {
|
||||
public:
|
||||
GGPOException(const char *what, GGPOErrorCode ggpoError)
|
||||
: std::runtime_error(what), ggpoError(ggpoError) {}
|
||||
|
||||
GGPOErrorCode ggpoError;
|
||||
};
|
||||
|
||||
/*
|
||||
* Additional headers
|
||||
*/
|
||||
#if defined(_WIN32)
|
||||
# include "platform_windows.h"
|
||||
#elif defined(__unix__) || defined(__APPLE__) || defined(__SWITCH__)
|
||||
# include "platform_linux.h"
|
||||
#else
|
||||
# error Unsupported platform
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Macros
|
||||
*/
|
||||
#define ASSERT(x) \
|
||||
do { \
|
||||
if (!(x)) { \
|
||||
char assert_buf[1024]; \
|
||||
snprintf(assert_buf, sizeof(assert_buf) - 1, "Assertion: %s @ %s:%d", #x, __FILE__, __LINE__); \
|
||||
GGPOPlatform::AssertFailed(assert_buf); \
|
||||
throw GGPOException(assert_buf, GGPO_ERRORCODE_GENERAL_FAILURE); \
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
#define Log(...) DEBUG_LOG(NETWORK, __VA_ARGS__)
|
||||
|
||||
#ifndef ARRAY_SIZE
|
||||
# define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
|
||||
#endif
|
||||
|
||||
#ifndef MAX_INT
|
||||
# define MAX_INT 0xEFFFFFF
|
||||
#endif
|
||||
|
||||
#ifndef MAX
|
||||
# define MAX(x, y) (((x) > (y)) ? (x) : (y))
|
||||
#endif
|
||||
|
||||
#ifndef MIN
|
||||
# define MIN(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#endif
|
||||
|
||||
#endif // _TYPES_H
|
||||
@@ -0,0 +1,305 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "input_queue.h"
|
||||
#include "ggpo_types.h"
|
||||
|
||||
#define PREVIOUS_FRAME(offset) (((offset) == 0) ? (INPUT_QUEUE_LENGTH - 1) : ((offset) - 1))
|
||||
|
||||
InputQueue::InputQueue(int input_size)
|
||||
{
|
||||
Init(-1, input_size);
|
||||
}
|
||||
|
||||
InputQueue::~InputQueue()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
InputQueue::Init(int id, int input_size)
|
||||
{
|
||||
_id = id;
|
||||
_head = 0;
|
||||
_tail = 0;
|
||||
_length = 0;
|
||||
_frame_delay = 0;
|
||||
_first_frame = true;
|
||||
_last_user_added_frame = GameInput::NullFrame;
|
||||
_first_incorrect_frame = GameInput::NullFrame;
|
||||
_last_frame_requested = GameInput::NullFrame;
|
||||
_last_added_frame = GameInput::NullFrame;
|
||||
|
||||
_prediction.init(GameInput::NullFrame, NULL, input_size);
|
||||
|
||||
/*
|
||||
* This is safe because we know the GameInput is a proper structure (as in,
|
||||
* no virtual methods, no contained classes, etc.).
|
||||
*/
|
||||
memset(_inputs, 0, sizeof _inputs);
|
||||
for (size_t i = 0; i < ARRAY_SIZE(_inputs); i++) {
|
||||
_inputs[i].size = input_size;
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
InputQueue::GetLastConfirmedFrame()
|
||||
{
|
||||
Log("input q%d | returning last confirmed frame %d.", _id, _last_added_frame);
|
||||
return _last_added_frame;
|
||||
}
|
||||
|
||||
int
|
||||
InputQueue::GetFirstIncorrectFrame()
|
||||
{
|
||||
return _first_incorrect_frame;
|
||||
}
|
||||
|
||||
void
|
||||
InputQueue::DiscardConfirmedFrames(int frame)
|
||||
{
|
||||
ASSERT(frame >= 0);
|
||||
|
||||
if (_last_frame_requested != GameInput::NullFrame) {
|
||||
frame = MIN(frame, _last_frame_requested);
|
||||
}
|
||||
|
||||
Log("input q%d | discarding confirmed frames up to %d (last_added:%d length:%d [head:%d tail:%d]).", _id,
|
||||
frame, _last_added_frame, _length, _head, _tail);
|
||||
if (frame >= _last_added_frame) {
|
||||
_tail = _head;
|
||||
} else {
|
||||
int offset = frame - _inputs[_tail].frame + 1;
|
||||
|
||||
Log("input q%d | difference of %d frames.", _id, offset);
|
||||
ASSERT(offset >= 0);
|
||||
|
||||
_tail = (_tail + offset) % INPUT_QUEUE_LENGTH;
|
||||
_length -= offset;
|
||||
}
|
||||
|
||||
Log("input q%d | after discarding, new tail is %d (frame:%d).", _id, _tail, _inputs[_tail].frame);
|
||||
ASSERT(_length >= 0);
|
||||
}
|
||||
|
||||
void
|
||||
InputQueue::ResetPrediction(int frame)
|
||||
{
|
||||
ASSERT(_first_incorrect_frame == GameInput::NullFrame || frame <= _first_incorrect_frame);
|
||||
|
||||
Log("input q%d | resetting all prediction errors back to frame %d.", _id, frame);
|
||||
|
||||
/*
|
||||
* There's nothing really to do other than reset our prediction
|
||||
* state and the incorrect frame counter...
|
||||
*/
|
||||
_prediction.frame = GameInput::NullFrame;
|
||||
_first_incorrect_frame = GameInput::NullFrame;
|
||||
_last_frame_requested = GameInput::NullFrame;
|
||||
}
|
||||
|
||||
bool
|
||||
InputQueue::GetConfirmedInput(int requested_frame, GameInput *input)
|
||||
{
|
||||
ASSERT(_first_incorrect_frame == GameInput::NullFrame || requested_frame < _first_incorrect_frame);
|
||||
int offset = requested_frame % INPUT_QUEUE_LENGTH;
|
||||
if (_inputs[offset].frame != requested_frame) {
|
||||
return false;
|
||||
}
|
||||
*input = _inputs[offset];
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
InputQueue::GetInput(int requested_frame, GameInput *input)
|
||||
{
|
||||
Log("input q%d | requesting input frame %d.", _id, requested_frame);
|
||||
|
||||
/*
|
||||
* No one should ever try to grab any input when we have a prediction
|
||||
* error. Doing so means that we're just going further down the wrong
|
||||
* path. ASSERT this to verify that it's true.
|
||||
*/
|
||||
ASSERT(_first_incorrect_frame == GameInput::NullFrame);
|
||||
|
||||
/*
|
||||
* Remember the last requested frame number for later. We'll need
|
||||
* this in AddInput() to drop out of prediction mode.
|
||||
*/
|
||||
_last_frame_requested = requested_frame;
|
||||
|
||||
ASSERT(requested_frame >= _inputs[_tail].frame);
|
||||
|
||||
if (_prediction.frame == GameInput::NullFrame) {
|
||||
/*
|
||||
* If the frame requested is in our range, fetch it out of the queue and
|
||||
* return it.
|
||||
*/
|
||||
int offset = requested_frame - _inputs[_tail].frame;
|
||||
|
||||
if (offset < _length) {
|
||||
offset = (offset + _tail) % INPUT_QUEUE_LENGTH;
|
||||
ASSERT(_inputs[offset].frame == requested_frame);
|
||||
*input = _inputs[offset];
|
||||
Log("input q%d | returning confirmed frame number %d.", _id, input->frame);
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* The requested frame isn't in the queue. Bummer. This means we need
|
||||
* to return a prediction frame. Predict that the user will do the
|
||||
* same thing they did last time.
|
||||
*/
|
||||
if (requested_frame == 0) {
|
||||
Log("input q%d | basing new prediction frame from nothing, you're client wants frame 0.", _id);
|
||||
_prediction.erase();
|
||||
} else if (_last_added_frame == GameInput::NullFrame) {
|
||||
Log("input q%d | basing new prediction frame from nothing, since we have no frames yet.", _id);
|
||||
_prediction.erase();
|
||||
} else {
|
||||
Log("input q%d | basing new prediction frame from previously added frame (queue entry:%d, frame:%d).", _id,
|
||||
PREVIOUS_FRAME(_head), _inputs[PREVIOUS_FRAME(_head)].frame);
|
||||
_prediction = _inputs[PREVIOUS_FRAME(_head)];
|
||||
}
|
||||
_prediction.frame++;
|
||||
}
|
||||
|
||||
ASSERT(_prediction.frame >= 0);
|
||||
|
||||
/*
|
||||
* If we've made it this far, we must be predicting. Go ahead and
|
||||
* forward the prediction frame contents. Be sure to return the
|
||||
* frame number requested by the client, though.
|
||||
*/
|
||||
*input = _prediction;
|
||||
input->frame = requested_frame;
|
||||
Log("input q%d | returning prediction frame number %d (%d).", _id, input->frame, _prediction.frame);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
InputQueue::AddInput(GameInput &input)
|
||||
{
|
||||
int new_frame;
|
||||
|
||||
Log("input q%d | adding input frame number %d to queue.", _id, input.frame);
|
||||
|
||||
/*
|
||||
* These next two lines simply verify that inputs are passed in
|
||||
* sequentially by the user, regardless of frame delay.
|
||||
*/
|
||||
ASSERT(_last_user_added_frame == GameInput::NullFrame ||
|
||||
input.frame == _last_user_added_frame + 1);
|
||||
_last_user_added_frame = input.frame;
|
||||
|
||||
/*
|
||||
* Move the queue head to the correct point in preparation to
|
||||
* input the frame into the queue.
|
||||
*/
|
||||
new_frame = AdvanceQueueHead(input.frame);
|
||||
if (new_frame != GameInput::NullFrame) {
|
||||
AddDelayedInputToQueue(input, new_frame);
|
||||
}
|
||||
|
||||
/*
|
||||
* Update the frame number for the input. This will also set the
|
||||
* frame to GameInput::NullFrame for frames that get dropped (by
|
||||
* design).
|
||||
*/
|
||||
input.frame = new_frame;
|
||||
}
|
||||
|
||||
void
|
||||
InputQueue::AddDelayedInputToQueue(GameInput &input, int frame_number)
|
||||
{
|
||||
Log("input q%d | adding delayed input frame number %d to queue.", _id, frame_number);
|
||||
|
||||
if (input.size != _prediction.size)
|
||||
throw GGPOException("Input size differs from peer", GGPO_ERRORCODE_INPUT_SIZE_DIFF);
|
||||
|
||||
ASSERT(_last_added_frame == GameInput::NullFrame || frame_number == _last_added_frame + 1);
|
||||
|
||||
ASSERT(frame_number == 0 || _inputs[PREVIOUS_FRAME(_head)].frame == frame_number - 1);
|
||||
|
||||
/*
|
||||
* Add the frame to the back of the queue
|
||||
*/
|
||||
_inputs[_head] = input;
|
||||
_inputs[_head].frame = frame_number;
|
||||
_head = (_head + 1) % INPUT_QUEUE_LENGTH;
|
||||
_length++;
|
||||
_first_frame = false;
|
||||
|
||||
_last_added_frame = frame_number;
|
||||
|
||||
if (_prediction.frame != GameInput::NullFrame) {
|
||||
ASSERT(frame_number == _prediction.frame);
|
||||
|
||||
/*
|
||||
* We've been predicting... See if the inputs we've gotten match
|
||||
* what we've been predicting. If so, don't worry about it. If not,
|
||||
* remember the first input which was incorrect so we can report it
|
||||
* in GetFirstIncorrectFrame()
|
||||
*/
|
||||
if (_first_incorrect_frame == GameInput::NullFrame && !_prediction.equal(input, true)) {
|
||||
Log("input q%d | frame %d does not match prediction. marking error.", _id, frame_number);
|
||||
_first_incorrect_frame = frame_number;
|
||||
}
|
||||
|
||||
/*
|
||||
* If this input is the same frame as the last one requested and we
|
||||
* still haven't found any mis-predicted inputs, we can dump out
|
||||
* of predition mode entirely! Otherwise, advance the prediction frame
|
||||
* count up.
|
||||
*/
|
||||
if (_prediction.frame == _last_frame_requested && _first_incorrect_frame == GameInput::NullFrame) {
|
||||
Log("input q%d | prediction is correct! dumping out of prediction mode.", _id);
|
||||
_prediction.frame = GameInput::NullFrame;
|
||||
} else {
|
||||
_prediction.frame++;
|
||||
}
|
||||
}
|
||||
ASSERT(_length <= INPUT_QUEUE_LENGTH);
|
||||
}
|
||||
|
||||
int
|
||||
InputQueue::AdvanceQueueHead(int frame)
|
||||
{
|
||||
Log("input q%d | advancing queue head to frame %d.", _id, frame);
|
||||
|
||||
int expected_frame = _first_frame ? 0 : _inputs[PREVIOUS_FRAME(_head)].frame + 1;
|
||||
|
||||
frame += _frame_delay;
|
||||
|
||||
if (expected_frame > frame) {
|
||||
/*
|
||||
* This can occur when the frame delay has dropped since the last
|
||||
* time we shoved a frame into the system. In this case, there's
|
||||
* no room on the queue. Toss it.
|
||||
*/
|
||||
Log("input q%d | Dropping input frame %d (expected next frame to be %d).", _id,
|
||||
frame, expected_frame);
|
||||
return GameInput::NullFrame;
|
||||
}
|
||||
|
||||
while (expected_frame < frame) {
|
||||
/*
|
||||
* This can occur when the frame delay has been increased since the last
|
||||
* time we shoved a frame into the system. We need to replicate the
|
||||
* last frame in the queue several times in order to fill the space
|
||||
* left.
|
||||
*/
|
||||
Log("input q%d | Adding padding frame %d to account for change in frame delay.", _id,
|
||||
expected_frame);
|
||||
GameInput &last_frame = _inputs[PREVIOUS_FRAME(_head)];
|
||||
AddDelayedInputToQueue(last_frame, expected_frame);
|
||||
expected_frame++;
|
||||
}
|
||||
|
||||
ASSERT(frame == 0 || frame == _inputs[PREVIOUS_FRAME(_head)].frame + 1);
|
||||
return frame;
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _INPUT_QUEUE_H
|
||||
#define _INPUT_QUEUE_H
|
||||
|
||||
#include "game_input.h"
|
||||
|
||||
#define INPUT_QUEUE_LENGTH 128
|
||||
#define DEFAULT_INPUT_SIZE 4
|
||||
|
||||
class InputQueue {
|
||||
public:
|
||||
InputQueue(int input_size = DEFAULT_INPUT_SIZE);
|
||||
~InputQueue();
|
||||
|
||||
public:
|
||||
void Init(int id, int input_size);
|
||||
int GetLastConfirmedFrame();
|
||||
int GetFirstIncorrectFrame();
|
||||
int GetLength() { return _length; }
|
||||
|
||||
void SetFrameDelay(int delay) { _frame_delay = delay; }
|
||||
void ResetPrediction(int frame);
|
||||
void DiscardConfirmedFrames(int frame);
|
||||
bool GetConfirmedInput(int frame, GameInput *input);
|
||||
bool GetInput(int frame, GameInput *input);
|
||||
void AddInput(GameInput &input);
|
||||
|
||||
protected:
|
||||
int AdvanceQueueHead(int frame);
|
||||
void AddDelayedInputToQueue(GameInput &input, int i);
|
||||
|
||||
protected:
|
||||
int _id;
|
||||
int _head;
|
||||
int _tail;
|
||||
int _length;
|
||||
bool _first_frame;
|
||||
|
||||
int _last_user_added_frame;
|
||||
int _last_added_frame;
|
||||
int _first_incorrect_frame;
|
||||
int _last_frame_requested;
|
||||
|
||||
int _frame_delay;
|
||||
|
||||
GameInput _inputs[INPUT_QUEUE_LENGTH];
|
||||
GameInput _prediction;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,260 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "backends/p2p.h"
|
||||
#include "backends/synctest.h"
|
||||
#include "backends/spectator.h"
|
||||
#include "ggpo_types.h"
|
||||
#include "ggponet.h"
|
||||
|
||||
struct Init
|
||||
{
|
||||
Init() {
|
||||
srand(GGPOPlatform::GetCurrentTimeMS() + GGPOPlatform::GetProcessID());
|
||||
#ifdef _WIN32
|
||||
WSADATA wsaData;
|
||||
WSAStartup(MAKEWORD(2, 0), &wsaData);
|
||||
#endif
|
||||
}
|
||||
};
|
||||
static Init init;
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_start_session(GGPOSession **session,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
int num_players,
|
||||
int input_size,
|
||||
unsigned short localport,
|
||||
const void *verification,
|
||||
int verification_size)
|
||||
{
|
||||
try {
|
||||
*session= (GGPOSession *)new Peer2PeerBackend(cb,
|
||||
game,
|
||||
localport,
|
||||
num_players,
|
||||
input_size,
|
||||
verification,
|
||||
verification_size);
|
||||
return GGPO_OK;
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_start_session: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_add_player(GGPOSession *ggpo,
|
||||
GGPOPlayer *player,
|
||||
GGPOPlayerHandle *handle)
|
||||
{
|
||||
if (!ggpo)
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
try {
|
||||
return ggpo->AddPlayer(player, handle);
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_add_player: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_start_synctest(GGPOSession **ggpo,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
int num_players,
|
||||
int input_size,
|
||||
int frames)
|
||||
{
|
||||
try {
|
||||
*ggpo = (GGPOSession *)new SyncTestBackend(cb, game, frames, num_players);
|
||||
return GGPO_OK;
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_start_synctest: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_set_frame_delay(GGPOSession *ggpo,
|
||||
GGPOPlayerHandle player,
|
||||
int frame_delay)
|
||||
{
|
||||
if (!ggpo)
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
try {
|
||||
return ggpo->SetFrameDelay(player, frame_delay);
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_set_frame_delay: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_idle(GGPOSession *ggpo, int timeout)
|
||||
{
|
||||
if (!ggpo)
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
try {
|
||||
return ggpo->DoPoll(timeout);
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_idle: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_add_local_input(GGPOSession *ggpo,
|
||||
GGPOPlayerHandle player,
|
||||
void *values,
|
||||
int size)
|
||||
{
|
||||
if (!ggpo)
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
try {
|
||||
return ggpo->AddLocalInput(player, values, size);
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_add_local_input: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_synchronize_input(GGPOSession *ggpo,
|
||||
void *values,
|
||||
int size,
|
||||
int *disconnect_flags)
|
||||
{
|
||||
if (!ggpo)
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
try {
|
||||
return ggpo->SyncInput(values, size, disconnect_flags);
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_synchronize_input: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode ggpo_disconnect_player(GGPOSession *ggpo,
|
||||
GGPOPlayerHandle player)
|
||||
{
|
||||
if (!ggpo)
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
try {
|
||||
return ggpo->DisconnectPlayer(player);
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_disconnect_player: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_advance_frame(GGPOSession *ggpo)
|
||||
{
|
||||
if (!ggpo)
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
try {
|
||||
return ggpo->IncrementFrame();
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_advance_frame: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_get_network_stats(GGPOSession *ggpo,
|
||||
GGPOPlayerHandle player,
|
||||
GGPONetworkStats *stats)
|
||||
{
|
||||
if (!ggpo)
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
try {
|
||||
return ggpo->GetNetworkStats(stats, player);
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_get_network_stats: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_close_session(GGPOSession *ggpo)
|
||||
{
|
||||
if (!ggpo) {
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
}
|
||||
delete ggpo;
|
||||
return GGPO_OK;
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_set_disconnect_timeout(GGPOSession *ggpo, int timeout)
|
||||
{
|
||||
if (!ggpo)
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
try {
|
||||
return ggpo->SetDisconnectTimeout(timeout);
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_set_disconnect_timeout: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode
|
||||
ggpo_set_disconnect_notify_start(GGPOSession *ggpo, int timeout)
|
||||
{
|
||||
if (!ggpo)
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
try {
|
||||
return ggpo->SetDisconnectNotifyStart(timeout);
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_set_disconnect_notify_start: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode ggpo_start_spectating(GGPOSession **session,
|
||||
GGPOSessionCallbacks *cb,
|
||||
const char *game,
|
||||
int num_players,
|
||||
int input_size,
|
||||
unsigned short local_port,
|
||||
char *host_ip,
|
||||
unsigned short host_port,
|
||||
const void *verification,
|
||||
int verification_size)
|
||||
{
|
||||
try {
|
||||
*session= (GGPOSession *)new SpectatorBackend(cb,
|
||||
game,
|
||||
local_port,
|
||||
num_players,
|
||||
input_size,
|
||||
host_ip,
|
||||
host_port,
|
||||
verification,
|
||||
verification_size);
|
||||
return GGPO_OK;
|
||||
} catch (const GGPOException& e) {
|
||||
ERROR_LOG(NETWORK, "GGPOException in ggpo_start_spectating: %s", e.what());
|
||||
return e.ggpoError;
|
||||
}
|
||||
}
|
||||
|
||||
GGPOErrorCode ggpo_send_message(GGPOSession *ggpo,
|
||||
const void *msg,
|
||||
int len,
|
||||
bool spectators)
|
||||
{
|
||||
if (ggpo == nullptr)
|
||||
return GGPO_ERRORCODE_INVALID_SESSION;
|
||||
return ggpo->SendMessage(msg, len, spectators);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "ggpo_types.h"
|
||||
#include "udp.h"
|
||||
|
||||
SOCKET
|
||||
CreateSocket(uint16 bind_port, int retries)
|
||||
{
|
||||
SOCKET s;
|
||||
sockaddr_in sin;
|
||||
uint16 port;
|
||||
int optval = 1;
|
||||
|
||||
s = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (const char *)&optval, sizeof optval);
|
||||
optval = 0;
|
||||
setsockopt(s, SOL_SOCKET, SO_LINGER, (const char *)&optval, sizeof optval);
|
||||
|
||||
// non-blocking...
|
||||
#ifndef _WIN32
|
||||
fcntl(s, F_SETFL, O_NONBLOCK);
|
||||
#else
|
||||
u_long iMode = 1;
|
||||
ioctlsocket(s, FIONBIO, &iMode);
|
||||
#endif
|
||||
|
||||
sin.sin_family = AF_INET;
|
||||
sin.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
for (port = bind_port; port <= bind_port + retries; port++) {
|
||||
sin.sin_port = htons(port);
|
||||
if (bind(s, (sockaddr *)&sin, sizeof sin) == 0) {
|
||||
Log("Udp bound to port: %d.", port);
|
||||
return s;
|
||||
}
|
||||
}
|
||||
closesocket(s);
|
||||
return INVALID_SOCKET;
|
||||
}
|
||||
|
||||
Udp::Udp() :
|
||||
_socket(INVALID_SOCKET),
|
||||
_callbacks(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
Udp::~Udp(void)
|
||||
{
|
||||
if (_socket != INVALID_SOCKET) {
|
||||
closesocket(_socket);
|
||||
_socket = INVALID_SOCKET;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Udp::Init(uint16 port, Poll *poll, Callbacks *callbacks)
|
||||
{
|
||||
_callbacks = callbacks;
|
||||
poll->RegisterLoop(this);
|
||||
|
||||
Log("binding udp socket to port %d.", port);
|
||||
_socket = CreateSocket(port, 0);
|
||||
if (_socket == INVALID_SOCKET)
|
||||
throw GGPOException("Socket creation or bind failed", GGPO_ERRORCODE_NETWORK_ERROR);
|
||||
}
|
||||
|
||||
void
|
||||
Udp::SendTo(char *buffer, int len, int flags, struct sockaddr *dst, int destlen)
|
||||
{
|
||||
struct sockaddr_in *to = (struct sockaddr_in *)dst;
|
||||
|
||||
int res = sendto(_socket, buffer, len, flags, dst, destlen);
|
||||
if (res == SOCKET_ERROR) {
|
||||
int err = WSAGetLastError();
|
||||
Log("unknown error in sendto (erro: %d wsaerr: %d).", res, err);
|
||||
ASSERT(false && "Unknown error in sendto");
|
||||
}
|
||||
char dst_ip[1024];
|
||||
Log("sent packet length %d to %s:%d (ret:%d).", len, inet_ntop(AF_INET, (void *)&to->sin_addr, dst_ip, ARRAY_SIZE(dst_ip)), ntohs(to->sin_port), res);
|
||||
}
|
||||
|
||||
bool
|
||||
Udp::OnLoopPoll(void *cookie)
|
||||
{
|
||||
uint8 recv_buf[MAX_UDP_PACKET_SIZE];
|
||||
sockaddr_in recv_addr;
|
||||
socklen_t recv_addr_len;
|
||||
|
||||
for (;;) {
|
||||
recv_addr_len = sizeof(recv_addr);
|
||||
int len = recvfrom(_socket, (char *)recv_buf, MAX_UDP_PACKET_SIZE, 0, (struct sockaddr *)&recv_addr, &recv_addr_len);
|
||||
|
||||
// TODO: handle len == 0... indicates a disconnect.
|
||||
|
||||
if (len == -1) {
|
||||
int error = WSAGetLastError();
|
||||
if (error != WSAEWOULDBLOCK) {
|
||||
Log("recvfrom WSAGetLastError returned %d (%x).", error, error);
|
||||
}
|
||||
break;
|
||||
} else if (len > 0) {
|
||||
char src_ip[1024];
|
||||
Log("recvfrom returned (len:%d from:%s:%d).", len, inet_ntop(AF_INET, (void*)&recv_addr.sin_addr, src_ip, ARRAY_SIZE(src_ip)), ntohs(recv_addr.sin_port) );
|
||||
UdpMsg *msg = (UdpMsg *)recv_buf;
|
||||
_callbacks->OnMsg(recv_addr, msg, len);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _UDP_H
|
||||
#define _UDP_H
|
||||
|
||||
#include "ggpo_poll.h"
|
||||
#include "udp_msg.h"
|
||||
#include "ggponet.h"
|
||||
#include "ring_buffer.h"
|
||||
|
||||
#define MAX_UDP_ENDPOINTS 16
|
||||
|
||||
constexpr size_t MAX_UDP_PACKET_SIZE = sizeof(UdpMsg);
|
||||
|
||||
class Udp : public IPollSink
|
||||
{
|
||||
public:
|
||||
struct Stats {
|
||||
int bytes_sent;
|
||||
int packets_sent;
|
||||
float kbps_sent;
|
||||
};
|
||||
|
||||
struct Callbacks {
|
||||
virtual ~Callbacks() { }
|
||||
virtual void OnMsg(sockaddr_in &from, UdpMsg *msg, int len) = 0;
|
||||
};
|
||||
|
||||
Udp();
|
||||
|
||||
void Init(uint16 port, Poll *p, Callbacks *callbacks);
|
||||
|
||||
void SendTo(char *buffer, int len, int flags, struct sockaddr *dst, int destlen);
|
||||
|
||||
virtual bool OnLoopPoll(void *cookie);
|
||||
|
||||
public:
|
||||
~Udp(void);
|
||||
|
||||
protected:
|
||||
// Network transmission information
|
||||
SOCKET _socket;
|
||||
|
||||
// state management
|
||||
Callbacks *_callbacks;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,121 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _UDP_MSG_H
|
||||
#define _UDP_MSG_H
|
||||
|
||||
#define MAX_COMPRESSED_BITS 4096
|
||||
#define UDP_MSG_MAX_PLAYERS 4
|
||||
#define MAX_VERIFICATION_SIZE 256
|
||||
#define MAX_APPDATA_SIZE 512
|
||||
|
||||
#pragma pack(push, 1)
|
||||
|
||||
struct UdpMsg
|
||||
{
|
||||
enum MsgType {
|
||||
Invalid = 0,
|
||||
SyncRequest = 1,
|
||||
SyncReply = 2,
|
||||
Input = 3,
|
||||
QualityReport = 4,
|
||||
QualityReply = 5,
|
||||
KeepAlive = 6,
|
||||
InputAck = 7,
|
||||
AppData = 8
|
||||
};
|
||||
|
||||
struct connect_status {
|
||||
unsigned int disconnected:1;
|
||||
int last_frame:31;
|
||||
};
|
||||
|
||||
struct {
|
||||
uint16 magic;
|
||||
uint16 sequence_number;
|
||||
uint8 type; /* packet type */
|
||||
} hdr;
|
||||
union {
|
||||
struct {
|
||||
uint32 random_request; /* please reply back with this random data */
|
||||
uint16 remote_magic;
|
||||
uint8 remote_endpoint;
|
||||
uint8 verification[MAX_VERIFICATION_SIZE];
|
||||
} sync_request;
|
||||
|
||||
struct {
|
||||
uint32 random_reply; /* OK, here's your random data back */
|
||||
uint8 verification_failure; /* set to one by peer if verification failed */
|
||||
} sync_reply;
|
||||
|
||||
struct {
|
||||
int8 frame_advantage; /* what's the other guy's frame advantage? */
|
||||
uint32 ping;
|
||||
} quality_report;
|
||||
|
||||
struct {
|
||||
uint32 pong;
|
||||
} quality_reply;
|
||||
|
||||
struct {
|
||||
connect_status peer_connect_status[UDP_MSG_MAX_PLAYERS];
|
||||
|
||||
uint32 start_frame;
|
||||
|
||||
int disconnect_requested:1;
|
||||
int ack_frame:31;
|
||||
|
||||
uint16 num_bits;
|
||||
uint8 input_size; // XXX: shouldn't be in every single packet!
|
||||
uint8 bits[MAX_COMPRESSED_BITS / 8]; /* must be last */
|
||||
} input;
|
||||
|
||||
struct {
|
||||
int ack_frame:31;
|
||||
} input_ack;
|
||||
|
||||
struct {
|
||||
uint16 size;
|
||||
uint8 spectators;
|
||||
uint8 data[MAX_APPDATA_SIZE];
|
||||
} app_data;
|
||||
|
||||
} u;
|
||||
|
||||
int verification_size = 0;
|
||||
|
||||
public:
|
||||
int PacketSize() {
|
||||
return sizeof(hdr) + PayloadSize();
|
||||
}
|
||||
|
||||
int PayloadSize() {
|
||||
switch (hdr.type) {
|
||||
case SyncRequest: return (int)(&u.sync_request.verification[0] - (uint8 *)&u) + verification_size;
|
||||
case SyncReply: return sizeof(u.sync_reply);
|
||||
case QualityReport: return sizeof(u.quality_report);
|
||||
case QualityReply: return sizeof(u.quality_reply);
|
||||
case InputAck: return sizeof(u.input_ack);
|
||||
case KeepAlive: return 0;
|
||||
case Input:
|
||||
{
|
||||
int size = (int)((char *)&u.input.bits - (char *)&u.input);
|
||||
size += (u.input.num_bits + 7) / 8;
|
||||
return size;
|
||||
}
|
||||
case AppData: return sizeof(u.app_data) - sizeof(u.app_data.data) + u.app_data.size;
|
||||
}
|
||||
ASSERT(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
UdpMsg(MsgType t) { hdr.type = (uint8)t; }
|
||||
};
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,815 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "udp_proto.h"
|
||||
|
||||
#include "../ggpo_types.h"
|
||||
#include "bitvector.h"
|
||||
|
||||
static const int UDP_HEADER_SIZE = 28; /* Size of IP + UDP headers */
|
||||
static const int NUM_SYNC_PACKETS = 5;
|
||||
static const int SYNC_RETRY_INTERVAL = 2000;
|
||||
static const int SYNC_FIRST_RETRY_INTERVAL = 500;
|
||||
static const int RUNNING_RETRY_INTERVAL = 200;
|
||||
static const int KEEP_ALIVE_INTERVAL = 200;
|
||||
static const int QUALITY_REPORT_INTERVAL = 1000;
|
||||
static const int NETWORK_STATS_INTERVAL = 1000;
|
||||
static const int UDP_SHUTDOWN_TIMER = 5000;
|
||||
static const int MAX_SEQ_DISTANCE = (1 << 15);
|
||||
|
||||
UdpProtocol::UdpProtocol() :
|
||||
_udp(NULL),
|
||||
_magic_number(0),
|
||||
_queue(-1),
|
||||
_remote_magic_number(0),
|
||||
_connected(false),
|
||||
_packets_sent(0),
|
||||
_bytes_sent(0),
|
||||
_stats_start_time(0),
|
||||
_local_frame_advantage(0),
|
||||
_remote_frame_advantage(0),
|
||||
_last_send_time(0),
|
||||
_shutdown_timeout(0),
|
||||
_disconnect_event_sent(false),
|
||||
_disconnect_timeout(0),
|
||||
_disconnect_notify_start(0),
|
||||
_disconnect_notify_sent(false),
|
||||
_next_send_seq(0),
|
||||
_next_recv_seq(0)
|
||||
{
|
||||
_last_sent_input.init(-1, NULL, 1);
|
||||
_last_received_input.init(-1, NULL, 1);
|
||||
_last_acked_input.init(-1, NULL, 1);
|
||||
|
||||
memset(&_state, 0, sizeof _state);
|
||||
memset(_peer_connect_status, 0, sizeof(_peer_connect_status));
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(_peer_connect_status); i++) {
|
||||
_peer_connect_status[i].last_frame = -1;
|
||||
}
|
||||
memset(&_peer_addr, 0, sizeof _peer_addr);
|
||||
_oo_packet.msg = NULL;
|
||||
|
||||
_send_latency = GGPOPlatform::GetConfigInt("GGPO_NETWORK_DELAY");
|
||||
_oop_percent = GGPOPlatform::GetConfigInt("GGPO_OOP_PERCENT");
|
||||
}
|
||||
|
||||
UdpProtocol::~UdpProtocol()
|
||||
{
|
||||
ClearSendQueue();
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::Init(Udp *udp,
|
||||
Poll &poll,
|
||||
int queue,
|
||||
char *ip,
|
||||
u_short port,
|
||||
UdpMsg::connect_status *status)
|
||||
{
|
||||
_udp = udp;
|
||||
_queue = queue;
|
||||
_local_connect_status = status;
|
||||
|
||||
_peer_addr.sin_family = AF_INET;
|
||||
if (ip != nullptr && ip[0] != '\0')
|
||||
{
|
||||
_peer_addr.sin_port = htons(port);
|
||||
inet_pton(AF_INET, ip, &_peer_addr.sin_addr.s_addr);
|
||||
}
|
||||
|
||||
do {
|
||||
_magic_number = (uint16)rand();
|
||||
} while (_magic_number == 0);
|
||||
poll.RegisterLoop(this);
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SendInput(GameInput &input)
|
||||
{
|
||||
if (_udp) {
|
||||
if (_current_state == Running) {
|
||||
/*
|
||||
* Check to see if this is a good time to adjust for the rift...
|
||||
*/
|
||||
_timesync.advance_frame(input, _local_frame_advantage, _remote_frame_advantage);
|
||||
|
||||
/*
|
||||
* Save this input packet
|
||||
*
|
||||
* XXX: This queue may fill up for spectators who do not ack input packets in a timely
|
||||
* manner. When this happens, we can either resize the queue (ug) or disconnect them
|
||||
* (better, but still ug). For the meantime, make this queue really big to decrease
|
||||
* the odds of this happening...
|
||||
*/
|
||||
_pending_output.push(input);
|
||||
}
|
||||
SendPendingOutput();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SendPendingOutput()
|
||||
{
|
||||
UdpMsg *msg = new UdpMsg(UdpMsg::Input);
|
||||
int i, j, offset = 0;
|
||||
uint8 *bits;
|
||||
GameInput last;
|
||||
|
||||
if (_pending_output.size()) {
|
||||
last = _last_acked_input;
|
||||
bits = msg->u.input.bits;
|
||||
|
||||
msg->u.input.start_frame = _pending_output.front().frame;
|
||||
msg->u.input.input_size = (uint8)_pending_output.front().size;
|
||||
|
||||
ASSERT(last.frame == -1 || last.frame + 1 == (int)msg->u.input.start_frame);
|
||||
for (j = 0; j < _pending_output.size(); j++) {
|
||||
GameInput ¤t = _pending_output.item(j);
|
||||
if (memcmp(current.bits, last.bits, current.size) != 0) {
|
||||
ASSERT((GAMEINPUT_MAX_BYTES * GAMEINPUT_MAX_PLAYERS * 8) < (1 << BITVECTOR_NIBBLE_SIZE));
|
||||
for (i = 0; i < current.size * 8; i++) {
|
||||
ASSERT(i < (1 << BITVECTOR_NIBBLE_SIZE));
|
||||
if (current.value(i) != last.value(i)) {
|
||||
BitVector_SetBit(msg->u.input.bits, &offset);
|
||||
(current.value(i) ? BitVector_SetBit : BitVector_ClearBit)(bits, &offset);
|
||||
BitVector_WriteNibblet(bits, i, &offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
BitVector_ClearBit(msg->u.input.bits, &offset);
|
||||
last = _last_sent_input = current;
|
||||
}
|
||||
} else {
|
||||
msg->u.input.start_frame = 0;
|
||||
msg->u.input.input_size = 0;
|
||||
}
|
||||
msg->u.input.ack_frame = _last_received_input.frame;
|
||||
msg->u.input.num_bits = (uint16)offset;
|
||||
|
||||
msg->u.input.disconnect_requested = _current_state == Disconnected;
|
||||
if (_local_connect_status) {
|
||||
memcpy(msg->u.input.peer_connect_status, _local_connect_status, sizeof(UdpMsg::connect_status) * UDP_MSG_MAX_PLAYERS);
|
||||
} else {
|
||||
memset(msg->u.input.peer_connect_status, 0, sizeof(UdpMsg::connect_status) * UDP_MSG_MAX_PLAYERS);
|
||||
}
|
||||
|
||||
ASSERT(offset < MAX_COMPRESSED_BITS);
|
||||
|
||||
SendMsg(msg);
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SendInputAck()
|
||||
{
|
||||
UdpMsg *msg = new UdpMsg(UdpMsg::InputAck);
|
||||
msg->u.input_ack.ack_frame = _last_received_input.frame;
|
||||
SendMsg(msg);
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::GetEvent(UdpProtocol::Event &e)
|
||||
{
|
||||
if (_event_queue.size() == 0) {
|
||||
return false;
|
||||
}
|
||||
e = _event_queue.front();
|
||||
_event_queue.pop();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
UdpProtocol::OnLoopPoll(void *cookie)
|
||||
{
|
||||
if (!_udp) {
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned int now = GGPOPlatform::GetCurrentTimeMS();
|
||||
unsigned int next_interval;
|
||||
|
||||
PumpSendQueue();
|
||||
switch (_current_state) {
|
||||
case Syncing:
|
||||
next_interval = (_state.sync.roundtrips_remaining == NUM_SYNC_PACKETS) ? SYNC_FIRST_RETRY_INTERVAL : SYNC_RETRY_INTERVAL;
|
||||
if (_last_send_time && _last_send_time + next_interval < now && _peer_addr.sin_addr.s_addr != 0) {
|
||||
Log("udpproto%d | No luck syncing after %d ms... Re-queueing sync packet.", _queue, next_interval);
|
||||
SendSyncRequest();
|
||||
}
|
||||
break;
|
||||
|
||||
case Running:
|
||||
// xxx: rig all this up with a timer wrapper
|
||||
if (!_state.running.last_input_packet_recv_time || _state.running.last_input_packet_recv_time + RUNNING_RETRY_INTERVAL < now) {
|
||||
Log("udpproto%d | Haven't exchanged packets in a while (last received:%d last sent:%d). Resending.", _queue, _last_received_input.frame, _last_sent_input.frame);
|
||||
SendPendingOutput();
|
||||
_state.running.last_input_packet_recv_time = now;
|
||||
}
|
||||
|
||||
if (!_state.running.last_quality_report_time || _state.running.last_quality_report_time + QUALITY_REPORT_INTERVAL < now) {
|
||||
UdpMsg *msg = new UdpMsg(UdpMsg::QualityReport);
|
||||
msg->u.quality_report.ping = GGPOPlatform::GetCurrentTimeMS();
|
||||
msg->u.quality_report.frame_advantage = (uint8)_local_frame_advantage;
|
||||
SendMsg(msg);
|
||||
_state.running.last_quality_report_time = now;
|
||||
}
|
||||
|
||||
if (!_state.running.last_network_stats_interval || _state.running.last_network_stats_interval + NETWORK_STATS_INTERVAL < now) {
|
||||
UpdateNetworkStats();
|
||||
_state.running.last_network_stats_interval = now;
|
||||
}
|
||||
|
||||
if (_last_send_time && _last_send_time + KEEP_ALIVE_INTERVAL < now) {
|
||||
Log("udpproto%d | Sending keep alive packet", _queue);
|
||||
SendMsg(new UdpMsg(UdpMsg::KeepAlive));
|
||||
}
|
||||
|
||||
if (_disconnect_timeout && _disconnect_notify_start &&
|
||||
!_disconnect_notify_sent && (_last_recv_time + _disconnect_notify_start < now)) {
|
||||
Log("udpproto%d | Endpoint has stopped receiving packets for %d ms. Sending notification.", _queue, _disconnect_notify_start);
|
||||
Event e(Event::NetworkInterrupted);
|
||||
e.u.network_interrupted.disconnect_timeout = _disconnect_timeout - _disconnect_notify_start;
|
||||
QueueEvent(e);
|
||||
_disconnect_notify_sent = true;
|
||||
}
|
||||
|
||||
if (_disconnect_timeout && (_last_recv_time + _disconnect_timeout < now)) {
|
||||
if (!_disconnect_event_sent) {
|
||||
Log("udpproto%d | Endpoint has stopped receiving packets for %d ms. Disconnecting.", _queue, _disconnect_timeout);
|
||||
QueueEvent(Event(Event::Disconnected));
|
||||
_disconnect_event_sent = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Disconnected:
|
||||
if (_shutdown_timeout < now) {
|
||||
Log("udpproto%d | Shutting down udp connection.", _queue);
|
||||
_udp = NULL;
|
||||
_shutdown_timeout = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::Disconnect()
|
||||
{
|
||||
_current_state = Disconnected;
|
||||
_shutdown_timeout = GGPOPlatform::GetCurrentTimeMS() + UDP_SHUTDOWN_TIMER;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SendSyncRequest()
|
||||
{
|
||||
_state.sync.random = rand() & 0xFFFF;
|
||||
UdpMsg *msg = new UdpMsg(UdpMsg::SyncRequest);
|
||||
msg->u.sync_request.random_request = _state.sync.random;
|
||||
msg->verification_size = verification.size();
|
||||
if (!verification.empty())
|
||||
memcpy(&msg->u.sync_request.verification[0], &verification[0], verification.size());
|
||||
SendMsg(msg);
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SendMsg(UdpMsg *msg)
|
||||
{
|
||||
LogMsg("send", msg);
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_send_mutex);
|
||||
_packets_sent++;
|
||||
_last_send_time = GGPOPlatform::GetCurrentTimeMS();
|
||||
_bytes_sent += msg->PacketSize();
|
||||
|
||||
msg->hdr.magic = _magic_number;
|
||||
msg->hdr.sequence_number = _next_send_seq++;
|
||||
|
||||
_send_queue.push(QueueEntry(GGPOPlatform::GetCurrentTimeMS(), _peer_addr, msg));
|
||||
}
|
||||
PumpSendQueue();
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::HandlesMsg(sockaddr_in &from,
|
||||
UdpMsg *msg)
|
||||
{
|
||||
if (!_udp) {
|
||||
return false;
|
||||
}
|
||||
if (_peer_addr.sin_addr.s_addr == 0)
|
||||
{
|
||||
_peer_addr.sin_addr.s_addr = from.sin_addr.s_addr;
|
||||
_peer_addr.sin_port = from.sin_port;
|
||||
return true;
|
||||
}
|
||||
return _peer_addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
||||
_peer_addr.sin_port == from.sin_port;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::OnMsg(UdpMsg *msg, int len)
|
||||
{
|
||||
bool handled = false;
|
||||
typedef bool (UdpProtocol::*DispatchFn)(UdpMsg *msg, int len);
|
||||
static const DispatchFn table[] = {
|
||||
&UdpProtocol::OnInvalid, /* Invalid */
|
||||
&UdpProtocol::OnSyncRequest, /* SyncRequest */
|
||||
&UdpProtocol::OnSyncReply, /* SyncReply */
|
||||
&UdpProtocol::OnInput, /* Input */
|
||||
&UdpProtocol::OnQualityReport, /* QualityReport */
|
||||
&UdpProtocol::OnQualityReply, /* QualityReply */
|
||||
&UdpProtocol::OnKeepAlive, /* KeepAlive */
|
||||
&UdpProtocol::OnInputAck, /* InputAck */
|
||||
&UdpProtocol::OnAppData, /* AppData */
|
||||
};
|
||||
|
||||
// filter out messages that don't match what we expect
|
||||
uint16 seq = msg->hdr.sequence_number;
|
||||
if (msg->hdr.type != UdpMsg::SyncRequest &&
|
||||
msg->hdr.type != UdpMsg::SyncReply) {
|
||||
if (msg->hdr.magic != _remote_magic_number) {
|
||||
LogMsg("recv rejecting", msg);
|
||||
return;
|
||||
}
|
||||
|
||||
// filter out out-of-order packets
|
||||
uint16 skipped = (uint16)((int)seq - (int)_next_recv_seq);
|
||||
// Log("udpproto%d | checking sequence number -> next - seq : %d - %d = %d", _queue, seq, _next_recv_seq, skipped);
|
||||
if (skipped > MAX_SEQ_DISTANCE) {
|
||||
Log("udpproto%d | dropping out of order packet (seq: %d, last seq:%d)", _queue, seq, _next_recv_seq);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
_next_recv_seq = seq;
|
||||
LogMsg("recv", msg);
|
||||
if (msg->hdr.type >= ARRAY_SIZE(table)) {
|
||||
OnInvalid(msg, len);
|
||||
} else {
|
||||
handled = (this->*(table[msg->hdr.type]))(msg, len);
|
||||
}
|
||||
if (handled) {
|
||||
_last_recv_time = GGPOPlatform::GetCurrentTimeMS();
|
||||
if (_disconnect_notify_sent && _current_state == Running) {
|
||||
QueueEvent(Event(Event::NetworkResumed));
|
||||
_disconnect_notify_sent = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::UpdateNetworkStats(void)
|
||||
{
|
||||
int now = GGPOPlatform::GetCurrentTimeMS();
|
||||
|
||||
if (_stats_start_time == 0) {
|
||||
_stats_start_time = now;
|
||||
}
|
||||
|
||||
int total_bytes_sent = _bytes_sent + (UDP_HEADER_SIZE * _packets_sent);
|
||||
float seconds = (float)((now - _stats_start_time) / 1000.0);
|
||||
float Bps = total_bytes_sent / seconds;
|
||||
float udp_overhead = (float)(100.0 * (UDP_HEADER_SIZE * _packets_sent) / _bytes_sent);
|
||||
|
||||
_kbps_sent = int(Bps / 1024);
|
||||
|
||||
Log("udpproto%d | Network Stats -- Bandwidth: %.2f KBps Packets Sent: %5d (%.2f pps) "
|
||||
"KB Sent: %.2f UDP Overhead: %.2f %%.", _queue,
|
||||
(float)_kbps_sent,
|
||||
_packets_sent,
|
||||
(float)_packets_sent * 1000 / (now - _stats_start_time),
|
||||
total_bytes_sent / 1024.0,
|
||||
udp_overhead);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
UdpProtocol::QueueEvent(const UdpProtocol::Event &evt)
|
||||
{
|
||||
LogEvent("Queuing event", evt);
|
||||
_event_queue.push(evt);
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::Synchronize()
|
||||
{
|
||||
if (_udp) {
|
||||
_current_state = Syncing;
|
||||
_state.sync.roundtrips_remaining = NUM_SYNC_PACKETS;
|
||||
if (_peer_addr.sin_addr.s_addr != 0)
|
||||
SendSyncRequest();
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::GetPeerConnectStatus(int id, int *frame)
|
||||
{
|
||||
*frame = _peer_connect_status[id].last_frame;
|
||||
return !_peer_connect_status[id].disconnected;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::LogMsg(const char *prefix, UdpMsg *msg)
|
||||
{
|
||||
switch (msg->hdr.type) {
|
||||
case UdpMsg::SyncRequest:
|
||||
Log("udpproto%d | %s sync-request (%d).", _queue, prefix,
|
||||
msg->u.sync_request.random_request);
|
||||
break;
|
||||
case UdpMsg::SyncReply:
|
||||
Log("udpproto%d | %s sync-reply (%d).", _queue, prefix,
|
||||
msg->u.sync_reply.random_reply);
|
||||
break;
|
||||
case UdpMsg::QualityReport:
|
||||
Log("udpproto%d | %s quality report.", _queue, prefix);
|
||||
break;
|
||||
case UdpMsg::QualityReply:
|
||||
Log("udpproto%d | %s quality reply.", _queue, prefix);
|
||||
break;
|
||||
case UdpMsg::KeepAlive:
|
||||
Log("udpproto%d | %s keep alive.", _queue, prefix);
|
||||
break;
|
||||
case UdpMsg::Input:
|
||||
Log("udpproto%d | %s game-compressed-input %d (+ %d bits).", _queue, prefix, msg->u.input.start_frame, msg->u.input.num_bits);
|
||||
break;
|
||||
case UdpMsg::InputAck:
|
||||
Log("udpproto%d | %s input ack.", _queue, prefix);
|
||||
break;
|
||||
case UdpMsg::AppData:
|
||||
Log("udpproto%d | %s app data (%d bytes).", _queue, prefix, msg->u.app_data.size);
|
||||
break;
|
||||
default:
|
||||
ASSERT(false && "Unknown UdpMsg type.");
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::LogEvent(const char *prefix, const UdpProtocol::Event &evt)
|
||||
{
|
||||
if (evt.type == UdpProtocol::Event::Synchronzied)
|
||||
Log("udpproto%d | %s (event: Synchronized).", _queue, prefix);
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnInvalid(UdpMsg *msg, int len)
|
||||
{
|
||||
ASSERT(false && "Invalid msg in UdpProtocol");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnSyncRequest(UdpMsg *msg, int len)
|
||||
{
|
||||
if (_remote_magic_number != 0 && msg->hdr.magic != _remote_magic_number) {
|
||||
Log("udpproto%d | Ignoring sync request from unknown endpoint (%d != %d).", _queue,
|
||||
msg->hdr.magic, _remote_magic_number);
|
||||
return false;
|
||||
}
|
||||
UdpMsg *reply = new UdpMsg(UdpMsg::SyncReply);
|
||||
reply->u.sync_reply.random_reply = msg->u.sync_request.random_request;
|
||||
// Calculate incoming verif data size
|
||||
msg->verification_size = 0;
|
||||
int msgVerifSize = len - msg->PacketSize();
|
||||
if (msgVerifSize != (int)verification.size()
|
||||
|| (msgVerifSize != 0 && memcmp(&msg->u.sync_request.verification[0], &verification[0], msgVerifSize)))
|
||||
{
|
||||
Log("udpproto%d | Verification mismatch: size received %d expected %d", _queue, msgVerifSize, (int)verification.size());
|
||||
reply->u.sync_reply.verification_failure = 1;
|
||||
SendMsg(reply);
|
||||
throw GGPOException("Verification mismatch", GGPO_ERRORCODE_VERIFICATION_ERROR);
|
||||
}
|
||||
// FIXME
|
||||
if (_state.sync.roundtrips_remaining == NUM_SYNC_PACKETS && msg->hdr.sequence_number == 0) {
|
||||
Log("udpproto%d | Sync request 0 received... Re-queueing sync packet.", _queue);
|
||||
SendSyncRequest();
|
||||
}
|
||||
|
||||
reply->u.sync_reply.verification_failure = 0;
|
||||
SendMsg(reply);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnSyncReply(UdpMsg *msg, int len)
|
||||
{
|
||||
if (_current_state != Syncing) {
|
||||
Log("udpproto%d | Ignoring SyncReply while not synching.", _queue);
|
||||
return msg->hdr.magic == _remote_magic_number;
|
||||
}
|
||||
|
||||
if (msg->u.sync_reply.random_reply != _state.sync.random) {
|
||||
Log("udpproto%d | sync reply %d != %d. Keep looking...", _queue,
|
||||
msg->u.sync_reply.random_reply, _state.sync.random);
|
||||
return false;
|
||||
}
|
||||
if (msg->u.sync_reply.verification_failure == 1)
|
||||
throw GGPOException("Peer reported verification failure", GGPO_ERRORCODE_VERIFICATION_ERROR);
|
||||
|
||||
if (!_connected) {
|
||||
QueueEvent(Event(Event::Connected));
|
||||
_connected = true;
|
||||
}
|
||||
|
||||
Log("udpproto%d | Checking sync state (%d round trips remaining).", _queue, _state.sync.roundtrips_remaining);
|
||||
if (--_state.sync.roundtrips_remaining == 0) {
|
||||
Log("udpproto%d | Synchronized!", _queue);
|
||||
QueueEvent(UdpProtocol::Event(UdpProtocol::Event::Synchronzied));
|
||||
_current_state = Running;
|
||||
_last_received_input.frame = -1;
|
||||
_remote_magic_number = msg->hdr.magic;
|
||||
} else {
|
||||
UdpProtocol::Event evt(UdpProtocol::Event::Synchronizing);
|
||||
evt.u.synchronizing.total = NUM_SYNC_PACKETS;
|
||||
evt.u.synchronizing.count = NUM_SYNC_PACKETS - _state.sync.roundtrips_remaining;
|
||||
QueueEvent(evt);
|
||||
SendSyncRequest();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnInput(UdpMsg *msg, int len)
|
||||
{
|
||||
/*
|
||||
* If a disconnect is requested, go ahead and disconnect now.
|
||||
*/
|
||||
bool disconnect_requested = msg->u.input.disconnect_requested;
|
||||
if (disconnect_requested) {
|
||||
if (_current_state != Disconnected && !_disconnect_event_sent) {
|
||||
Log("udpproto%d | Disconnecting endpoint on remote request.", _queue);
|
||||
QueueEvent(Event(Event::Disconnected));
|
||||
_disconnect_event_sent = true;
|
||||
}
|
||||
} else {
|
||||
/*
|
||||
* Update the peer connection status if this peer is still considered to be part
|
||||
* of the network.
|
||||
*/
|
||||
UdpMsg::connect_status* remote_status = msg->u.input.peer_connect_status;
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(_peer_connect_status); i++) {
|
||||
ASSERT(remote_status[i].last_frame >= _peer_connect_status[i].last_frame);
|
||||
_peer_connect_status[i].disconnected = _peer_connect_status[i].disconnected || remote_status[i].disconnected;
|
||||
_peer_connect_status[i].last_frame = MAX(_peer_connect_status[i].last_frame, remote_status[i].last_frame);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Decompress the input.
|
||||
*/
|
||||
int last_received_frame_number = _last_received_input.frame;
|
||||
if (msg->u.input.num_bits) {
|
||||
int offset = 0;
|
||||
uint8 *bits = (uint8 *)msg->u.input.bits;
|
||||
int numBits = msg->u.input.num_bits;
|
||||
int currentFrame = msg->u.input.start_frame;
|
||||
|
||||
_last_received_input.size = msg->u.input.input_size;
|
||||
if (_last_received_input.frame < 0) {
|
||||
_last_received_input.frame = msg->u.input.start_frame - 1;
|
||||
}
|
||||
while (offset < numBits) {
|
||||
/*
|
||||
* Keep walking through the frames (parsing bits) until we reach
|
||||
* the inputs for the frame right after the one we're on.
|
||||
*/
|
||||
ASSERT(currentFrame <= (_last_received_input.frame + 1));
|
||||
bool useInputs = currentFrame == _last_received_input.frame + 1;
|
||||
|
||||
while (BitVector_ReadBit(bits, &offset)) {
|
||||
int on = BitVector_ReadBit(bits, &offset);
|
||||
int button = BitVector_ReadNibblet(bits, &offset);
|
||||
if (useInputs) {
|
||||
if (on) {
|
||||
_last_received_input.set(button);
|
||||
} else {
|
||||
_last_received_input.clear(button);
|
||||
}
|
||||
}
|
||||
}
|
||||
ASSERT(offset <= numBits);
|
||||
|
||||
/*
|
||||
* Now if we want to use these inputs, go ahead and send them to
|
||||
* the emulator.
|
||||
*/
|
||||
if (useInputs) {
|
||||
/*
|
||||
* Move forward 1 frame in the stream.
|
||||
*/
|
||||
char desc[1024];
|
||||
ASSERT(currentFrame == _last_received_input.frame + 1);
|
||||
_last_received_input.frame = currentFrame;
|
||||
|
||||
/*
|
||||
* Send the event to the emulator
|
||||
*/
|
||||
UdpProtocol::Event evt(UdpProtocol::Event::Input);
|
||||
evt.u.input.input = _last_received_input;
|
||||
|
||||
if (LogTypes::LDEBUG <= MAX_LOGLEVEL)
|
||||
_last_received_input.desc(desc, ARRAY_SIZE(desc));
|
||||
|
||||
_state.running.last_input_packet_recv_time = GGPOPlatform::GetCurrentTimeMS();
|
||||
|
||||
Log("udpproto%d | Sending frame %d to emu queue %d (%s).", _queue, _last_received_input.frame, _queue, desc);
|
||||
QueueEvent(evt);
|
||||
|
||||
} else {
|
||||
Log("udpproto%d | Skipping past frame:(%d) current is %d.", _queue, currentFrame, _last_received_input.frame);
|
||||
}
|
||||
|
||||
/*
|
||||
* Move forward 1 frame in the input stream.
|
||||
*/
|
||||
currentFrame++;
|
||||
}
|
||||
}
|
||||
ASSERT(_last_received_input.frame >= last_received_frame_number);
|
||||
|
||||
/*
|
||||
* Get rid of our buffered input
|
||||
*/
|
||||
while (_pending_output.size() && _pending_output.front().frame < msg->u.input.ack_frame) {
|
||||
Log("udpproto%d | Throwing away pending output frame %d", _queue, _pending_output.front().frame);
|
||||
_last_acked_input = _pending_output.front();
|
||||
_pending_output.pop();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
UdpProtocol::OnInputAck(UdpMsg *msg, int len)
|
||||
{
|
||||
/*
|
||||
* Get rid of our buffered input
|
||||
*/
|
||||
while (_pending_output.size() && _pending_output.front().frame < msg->u.input_ack.ack_frame) {
|
||||
Log("udpproto%d | Throwing away pending output frame %d", _queue, _pending_output.front().frame);
|
||||
_last_acked_input = _pending_output.front();
|
||||
_pending_output.pop();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnQualityReport(UdpMsg *msg, int len)
|
||||
{
|
||||
// send a reply so the other side can compute the round trip transmit time.
|
||||
UdpMsg *reply = new UdpMsg(UdpMsg::QualityReply);
|
||||
reply->u.quality_reply.pong = msg->u.quality_report.ping;
|
||||
SendMsg(reply);
|
||||
|
||||
_remote_frame_advantage = msg->u.quality_report.frame_advantage;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnQualityReply(UdpMsg *msg, int len)
|
||||
{
|
||||
_round_trip_time = GGPOPlatform::GetCurrentTimeMS() - msg->u.quality_reply.pong;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
UdpProtocol::OnKeepAlive(UdpMsg *msg, int len)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::GetNetworkStats(struct GGPONetworkStats *s)
|
||||
{
|
||||
s->network.ping = _round_trip_time;
|
||||
s->network.send_queue_len = _pending_output.size();
|
||||
s->network.kbps_sent = _kbps_sent;
|
||||
s->timesync.remote_frames_behind = _remote_frame_advantage;
|
||||
s->timesync.local_frames_behind = _local_frame_advantage;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SetLocalFrameNumber(int localFrame)
|
||||
{
|
||||
/*
|
||||
* Estimate which frame the other guy is one by looking at the
|
||||
* last frame they gave us plus some delta for the one-way packet
|
||||
* trip time.
|
||||
*/
|
||||
int remoteFrame = _last_received_input.frame + (_round_trip_time * 60 / 1000);
|
||||
|
||||
/*
|
||||
* Our frame advantage is how many frames *behind* the other guy
|
||||
* we are. Counter-intuative, I know. It's an advantage because
|
||||
* it means they'll have to predict more often and our moves will
|
||||
* pop more frequenetly.
|
||||
*/
|
||||
_local_frame_advantage = remoteFrame - localFrame;
|
||||
}
|
||||
|
||||
int
|
||||
UdpProtocol::RecommendFrameDelay()
|
||||
{
|
||||
// XXX: require idle input should be a configuration parameter
|
||||
return _timesync.recommend_frame_wait_duration(false);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
UdpProtocol::SetDisconnectTimeout(int timeout)
|
||||
{
|
||||
_disconnect_timeout = timeout;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::SetDisconnectNotifyStart(int timeout)
|
||||
{
|
||||
_disconnect_notify_start = timeout;
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::PumpSendQueue()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_send_mutex);
|
||||
while (!_send_queue.empty()) {
|
||||
QueueEntry &entry = _send_queue.front();
|
||||
|
||||
if (_send_latency) {
|
||||
// should really come up with a gaussian distributation based on the configured
|
||||
// value, but this will do for now.
|
||||
int jitter = (_send_latency * 2 / 3) + ((rand() % _send_latency) / 3);
|
||||
if ((int)GGPOPlatform::GetCurrentTimeMS() < _send_queue.front().queue_time + jitter) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (_oop_percent && !_oo_packet.msg && ((rand() % 100) < _oop_percent)) {
|
||||
int delay = rand() % (_send_latency * 10 + 1000);
|
||||
Log("udpproto%d | creating rogue oop (seq: %d delay: %d)", _queue, entry.msg->hdr.sequence_number, delay);
|
||||
_oo_packet.send_time = GGPOPlatform::GetCurrentTimeMS() + delay;
|
||||
_oo_packet.msg = entry.msg;
|
||||
_oo_packet.dest_addr = entry.dest_addr;
|
||||
} else {
|
||||
ASSERT(entry.dest_addr.sin_addr.s_addr);
|
||||
|
||||
_udp->SendTo((char *)entry.msg, entry.msg->PacketSize(), 0,
|
||||
(struct sockaddr *)&entry.dest_addr, sizeof entry.dest_addr);
|
||||
|
||||
delete entry.msg;
|
||||
}
|
||||
_send_queue.pop();
|
||||
}
|
||||
if (_oo_packet.msg && _oo_packet.send_time < (int)GGPOPlatform::GetCurrentTimeMS()) {
|
||||
Log("udpproto%d | sending rogue oop!", _queue);
|
||||
_udp->SendTo((char *)_oo_packet.msg, _oo_packet.msg->PacketSize(), 0,
|
||||
(struct sockaddr *)&_oo_packet.dest_addr, sizeof _oo_packet.dest_addr);
|
||||
|
||||
delete _oo_packet.msg;
|
||||
_oo_packet.msg = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
UdpProtocol::ClearSendQueue()
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(_send_mutex);
|
||||
while (!_send_queue.empty()) {
|
||||
delete _send_queue.front().msg;
|
||||
_send_queue.pop();
|
||||
}
|
||||
}
|
||||
|
||||
void UdpProtocol::SendAppData(const void *data, int len, bool spectators)
|
||||
{
|
||||
if (_udp == nullptr)
|
||||
return;
|
||||
if (_current_state != Synchronzied && _current_state != Running)
|
||||
return;
|
||||
|
||||
UdpMsg *msg = new UdpMsg(UdpMsg::AppData);
|
||||
msg->u.app_data.spectators = spectators;
|
||||
msg->u.app_data.size = len;
|
||||
memcpy(msg->u.app_data.data, data, len);
|
||||
|
||||
SendMsg(msg);
|
||||
}
|
||||
|
||||
bool UdpProtocol::OnAppData(UdpMsg *msg, int len)
|
||||
{
|
||||
UdpProtocol::Event evt(UdpProtocol::Event::AppData);
|
||||
evt.u.app_data.spectators = msg->u.app_data.spectators != 0;
|
||||
evt.u.app_data.size = msg->u.app_data.size;
|
||||
memcpy(evt.u.app_data.data, msg->u.app_data.data, msg->u.app_data.size);
|
||||
QueueEvent(evt);
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,223 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _UDP_PROTO_H_
|
||||
#define _UDP_PROTO_H_
|
||||
|
||||
#include "ggpo_poll.h"
|
||||
#include "udp.h"
|
||||
#include "udp_msg.h"
|
||||
#include "game_input.h"
|
||||
#include "timesync.h"
|
||||
#include "ggponet.h"
|
||||
#include "ring_buffer.h"
|
||||
#include <vector>
|
||||
#include <mutex>
|
||||
|
||||
class UdpProtocol : public IPollSink
|
||||
{
|
||||
public:
|
||||
struct Stats {
|
||||
int ping;
|
||||
int remote_frame_advantage;
|
||||
int local_frame_advantage;
|
||||
int send_queue_len;
|
||||
Udp::Stats udp;
|
||||
};
|
||||
|
||||
struct Event {
|
||||
enum Type {
|
||||
Unknown = -1,
|
||||
Connected,
|
||||
Synchronizing,
|
||||
Synchronzied,
|
||||
Input,
|
||||
Disconnected,
|
||||
NetworkInterrupted,
|
||||
NetworkResumed,
|
||||
AppData,
|
||||
};
|
||||
|
||||
Type type;
|
||||
union {
|
||||
struct {
|
||||
GameInput input;
|
||||
} input;
|
||||
struct {
|
||||
int total;
|
||||
int count;
|
||||
} synchronizing;
|
||||
struct {
|
||||
int disconnect_timeout;
|
||||
} network_interrupted;
|
||||
struct {
|
||||
bool spectators;
|
||||
int size;
|
||||
uint8 data[MAX_APPDATA_SIZE];
|
||||
} app_data;
|
||||
} u;
|
||||
|
||||
Event(Type t = Unknown) : type(t) { }
|
||||
};
|
||||
|
||||
public:
|
||||
virtual bool OnLoopPoll(void *cookie);
|
||||
|
||||
public:
|
||||
UdpProtocol();
|
||||
virtual ~UdpProtocol();
|
||||
|
||||
void Init(Udp *udp, Poll &p, int queue, char *ip, u_short port, UdpMsg::connect_status *status);
|
||||
|
||||
void Synchronize();
|
||||
bool GetPeerConnectStatus(int id, int *frame);
|
||||
bool IsInitialized() { return _udp != NULL; }
|
||||
bool IsSynchronized() { return _current_state == Running; }
|
||||
bool IsRunning() { return _current_state == Running; }
|
||||
void SendInput(GameInput &input);
|
||||
void SendInputAck();
|
||||
bool HandlesMsg(sockaddr_in &from, UdpMsg *msg);
|
||||
void OnMsg(UdpMsg *msg, int len);
|
||||
void Disconnect();
|
||||
void SendAppData(const void *data, int len, bool spectators);
|
||||
|
||||
void GetNetworkStats(struct GGPONetworkStats *stats);
|
||||
bool GetEvent(UdpProtocol::Event &e);
|
||||
void GGPONetworkStats(Stats *stats);
|
||||
void SetLocalFrameNumber(int num);
|
||||
int RecommendFrameDelay();
|
||||
void SetVerificationData(const void *verification, int verification_size) {
|
||||
ASSERT(verification_size <= MAX_VERIFICATION_SIZE);
|
||||
this->verification.resize(verification_size);
|
||||
memcpy(&this->verification[0], verification, verification_size);
|
||||
}
|
||||
|
||||
void SetDisconnectTimeout(int timeout);
|
||||
void SetDisconnectNotifyStart(int timeout);
|
||||
|
||||
protected:
|
||||
enum State {
|
||||
Syncing,
|
||||
Synchronzied,
|
||||
Running,
|
||||
Disconnected
|
||||
};
|
||||
struct QueueEntry {
|
||||
int queue_time;
|
||||
sockaddr_in dest_addr;
|
||||
UdpMsg *msg;
|
||||
|
||||
QueueEntry() {}
|
||||
QueueEntry(int time, sockaddr_in &dst, UdpMsg *m) : queue_time(time), dest_addr(dst), msg(m) { }
|
||||
};
|
||||
|
||||
bool CreateSocket(int retries);
|
||||
void UpdateNetworkStats(void);
|
||||
void QueueEvent(const UdpProtocol::Event &evt);
|
||||
void ClearSendQueue(void);
|
||||
void LogMsg(const char *prefix, UdpMsg *msg);
|
||||
void LogEvent(const char *prefix, const UdpProtocol::Event &evt);
|
||||
void SendSyncRequest();
|
||||
void SendMsg(UdpMsg *msg);
|
||||
void PumpSendQueue();
|
||||
void SendPendingOutput();
|
||||
bool OnInvalid(UdpMsg *msg, int len);
|
||||
bool OnSyncRequest(UdpMsg *msg, int len);
|
||||
bool OnSyncReply(UdpMsg *msg, int len);
|
||||
bool OnInput(UdpMsg *msg, int len);
|
||||
bool OnInputAck(UdpMsg *msg, int len);
|
||||
bool OnQualityReport(UdpMsg *msg, int len);
|
||||
bool OnQualityReply(UdpMsg *msg, int len);
|
||||
bool OnKeepAlive(UdpMsg *msg, int len);
|
||||
bool OnAppData(UdpMsg *msg, int len);
|
||||
|
||||
protected:
|
||||
/*
|
||||
* Network transmission information
|
||||
*/
|
||||
Udp *_udp;
|
||||
sockaddr_in _peer_addr;
|
||||
uint16 _magic_number;
|
||||
int _queue;
|
||||
uint16 _remote_magic_number;
|
||||
bool _connected;
|
||||
int _send_latency;
|
||||
int _oop_percent;
|
||||
struct {
|
||||
int send_time;
|
||||
sockaddr_in dest_addr;
|
||||
UdpMsg* msg;
|
||||
} _oo_packet;
|
||||
RingBuffer<QueueEntry, 64> _send_queue;
|
||||
std::mutex _send_mutex;
|
||||
|
||||
std::vector<uint8> verification;
|
||||
|
||||
/*
|
||||
* Stats
|
||||
*/
|
||||
int _round_trip_time;
|
||||
int _packets_sent;
|
||||
int _bytes_sent;
|
||||
int _kbps_sent;
|
||||
int _stats_start_time;
|
||||
|
||||
/*
|
||||
* The state machine
|
||||
*/
|
||||
UdpMsg::connect_status *_local_connect_status;
|
||||
UdpMsg::connect_status _peer_connect_status[UDP_MSG_MAX_PLAYERS];
|
||||
|
||||
State _current_state;
|
||||
union {
|
||||
struct {
|
||||
uint32 roundtrips_remaining;
|
||||
uint32 random;
|
||||
} sync;
|
||||
struct {
|
||||
uint32 last_quality_report_time;
|
||||
uint32 last_network_stats_interval;
|
||||
uint32 last_input_packet_recv_time;
|
||||
} running;
|
||||
} _state;
|
||||
|
||||
/*
|
||||
* Fairness.
|
||||
*/
|
||||
int _local_frame_advantage;
|
||||
int _remote_frame_advantage;
|
||||
|
||||
/*
|
||||
* Packet loss...
|
||||
*/
|
||||
RingBuffer<GameInput, 64> _pending_output;
|
||||
GameInput _last_received_input;
|
||||
GameInput _last_sent_input;
|
||||
GameInput _last_acked_input;
|
||||
unsigned int _last_send_time;
|
||||
unsigned int _last_recv_time;
|
||||
unsigned int _shutdown_timeout;
|
||||
unsigned int _disconnect_event_sent;
|
||||
unsigned int _disconnect_timeout;
|
||||
unsigned int _disconnect_notify_start;
|
||||
bool _disconnect_notify_sent;
|
||||
|
||||
uint16 _next_send_seq;
|
||||
uint16 _next_recv_seq;
|
||||
|
||||
/*
|
||||
* Rift synchronization.
|
||||
*/
|
||||
TimeSync _timesync;
|
||||
|
||||
/*
|
||||
* Event queue
|
||||
*/
|
||||
RingBuffer<UdpProtocol::Event, 64> _event_queue;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,38 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
#if defined(__unix__) || defined(__APPLE__) || defined(__SWITCH__)
|
||||
|
||||
#include "platform_linux.h"
|
||||
#include <time.h>
|
||||
#include <strings.h>
|
||||
#include <chrono>
|
||||
|
||||
uint32_t GGPOPlatform::GetCurrentTimeMS()
|
||||
{
|
||||
using namespace std::chrono;
|
||||
static steady_clock::time_point startTime = steady_clock::now();
|
||||
|
||||
return (uint32_t)duration_cast<milliseconds>(steady_clock::now() - startTime).count();
|
||||
}
|
||||
|
||||
int GGPOPlatform::GetConfigInt(const char* name)
|
||||
{
|
||||
char *buf = getenv(name);
|
||||
if (buf == nullptr)
|
||||
return 0;
|
||||
return atoi(buf);
|
||||
}
|
||||
|
||||
bool GGPOPlatform::GetConfigBool(const char* name)
|
||||
{
|
||||
char *buf = getenv(name);
|
||||
if (buf == nullptr)
|
||||
return false;
|
||||
return atoi(buf) != 0 || strcasecmp(buf, "true") == 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,69 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _GGPO_LINUX_H_
|
||||
#define _GGPO_LINUX_H_
|
||||
|
||||
#include <limits>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <stdlib.h>
|
||||
#include <cstdint>
|
||||
#include <string.h>
|
||||
#include <errno.h>
|
||||
#include <fcntl.h>
|
||||
#include <sys/stat.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#ifdef __SWITCH__
|
||||
#include "nswitch.h"
|
||||
#else
|
||||
#include <netinet/ip.h>
|
||||
#endif
|
||||
#include <netinet/tcp.h>
|
||||
#include <arpa/inet.h>
|
||||
|
||||
using SOCKET = int;
|
||||
#define closesocket close
|
||||
#define INVALID_SOCKET (-1)
|
||||
#define SOCKET_ERROR (-1)
|
||||
#define WSAEWOULDBLOCK EWOULDBLOCK
|
||||
|
||||
constexpr size_t MAX_PATH = 4096;
|
||||
#ifdef INT_MAX
|
||||
#undef INT_MAX
|
||||
#endif
|
||||
constexpr int INT_MAX = std::numeric_limits<int>::max();
|
||||
|
||||
class GGPOPlatform {
|
||||
public: // types
|
||||
typedef pid_t ProcessID;
|
||||
|
||||
public: // functions
|
||||
static ProcessID GetProcessID() { return getpid(); }
|
||||
static void AssertFailed(char *msg) { fprintf(stderr, "%s", msg); }
|
||||
static uint32_t GetCurrentTimeMS();
|
||||
static int GetConfigInt(const char* name);
|
||||
static bool GetConfigBool(const char* name);
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
|
||||
inline static void DebugBreak()
|
||||
{
|
||||
__builtin_trap();
|
||||
}
|
||||
|
||||
inline static int WSAGetLastError() {
|
||||
return errno;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,28 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
#include "platform_windows.h"
|
||||
|
||||
int
|
||||
GGPOPlatform::GetConfigInt(const char* name)
|
||||
{
|
||||
char buf[1024];
|
||||
if (GetEnvironmentVariableA(name, buf, ARRAY_SIZE(buf)) == 0) {
|
||||
return 0;
|
||||
}
|
||||
return atoi(buf);
|
||||
}
|
||||
|
||||
bool GGPOPlatform::GetConfigBool(const char* name)
|
||||
{
|
||||
char buf[1024];
|
||||
if (GetEnvironmentVariableA(name, buf, ARRAY_SIZE(buf)) == 0) {
|
||||
return false;
|
||||
}
|
||||
return atoi(buf) != 0 || _stricmp(buf, "true") == 0;
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,44 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _GGPO_WINDOWS_H_
|
||||
#define _GGPO_WINDOWS_H_
|
||||
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
#include <chrono>
|
||||
|
||||
#include "ggpo_types.h"
|
||||
|
||||
class GGPOPlatform {
|
||||
public: // types
|
||||
typedef DWORD ProcessID;
|
||||
|
||||
public: // functions
|
||||
static ProcessID GetProcessID() { return GetCurrentProcessId(); }
|
||||
static void AssertFailed(char *msg) {
|
||||
#ifndef TARGET_UWP
|
||||
MessageBoxA(NULL, msg, "GGPO Assertion Failed", MB_OK | MB_ICONEXCLAMATION);
|
||||
#endif
|
||||
}
|
||||
static uint32 GetCurrentTimeMS() {
|
||||
#ifdef TARGET_UWP
|
||||
using namespace std::chrono;
|
||||
static steady_clock::time_point startTime = steady_clock::now();
|
||||
|
||||
return (uint32_t)duration_cast<milliseconds>(steady_clock::now() - startTime).count();
|
||||
#else
|
||||
return timeGetTime();
|
||||
#endif
|
||||
}
|
||||
static int GetConfigInt(const char* name);
|
||||
static bool GetConfigBool(const char* name);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,127 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "ggpo_poll.h"
|
||||
#include "ggpo_types.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
constexpr int INFINITE = -1;
|
||||
#endif
|
||||
|
||||
Poll::Poll(void) :
|
||||
_start_time(0),
|
||||
_handle_count(0)
|
||||
{
|
||||
/*
|
||||
* Create a dummy handle to simplify things.
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
_handles[_handle_count++] = CreateEvent(NULL, true, false, NULL);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if 0
|
||||
void
|
||||
Poll::RegisterHandle(IPollSink *sink, HANDLE h, void *cookie)
|
||||
{
|
||||
ASSERT(_handle_count < MAX_POLLABLE_HANDLES - 1);
|
||||
|
||||
_handles[_handle_count] = h;
|
||||
_handle_sinks[_handle_count] = PollSinkCb(sink, cookie);
|
||||
_handle_count++;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
Poll::RegisterMsgLoop(IPollSink *sink, void *cookie)
|
||||
{
|
||||
_msg_sinks.push_back(PollSinkCb(sink, cookie));
|
||||
}
|
||||
|
||||
void
|
||||
Poll::RegisterLoop(IPollSink *sink, void *cookie)
|
||||
{
|
||||
_loop_sinks.push_back(PollSinkCb(sink, cookie));
|
||||
}
|
||||
void
|
||||
Poll::RegisterPeriodic(IPollSink *sink, int interval, void *cookie)
|
||||
{
|
||||
_periodic_sinks.push_back(PollPeriodicSinkCb(sink, cookie, interval));
|
||||
}
|
||||
|
||||
void
|
||||
Poll::Run()
|
||||
{
|
||||
while (Pump(100)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
Poll::Pump(int timeout)
|
||||
{
|
||||
int i;
|
||||
bool finished = false;
|
||||
|
||||
if (_start_time == 0) {
|
||||
_start_time = GGPOPlatform::GetCurrentTimeMS();
|
||||
}
|
||||
int elapsed = GGPOPlatform::GetCurrentTimeMS() - _start_time;
|
||||
int maxwait = ComputeWaitTime(elapsed);
|
||||
if (maxwait != INFINITE) {
|
||||
timeout = MIN(timeout, maxwait);
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
DWORD res = WaitForMultipleObjects(_handle_count, _handles, false, timeout);
|
||||
if (res >= WAIT_OBJECT_0 && res < WAIT_OBJECT_0 + _handle_count) {
|
||||
i = res - WAIT_OBJECT_0;
|
||||
finished = !_handle_sinks[i].sink->OnHandlePoll(_handle_sinks[i].cookie) || finished;
|
||||
}
|
||||
#else
|
||||
if (timeout > 0)
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(timeout));
|
||||
#endif
|
||||
for (i = 0; i < _msg_sinks.size(); i++) {
|
||||
PollSinkCb &cb = _msg_sinks[i];
|
||||
finished = !cb.sink->OnMsgPoll(cb.cookie) || finished;
|
||||
}
|
||||
|
||||
for (i = 0; i < _periodic_sinks.size(); i++) {
|
||||
PollPeriodicSinkCb &cb = _periodic_sinks[i];
|
||||
if (cb.interval + cb.last_fired <= elapsed) {
|
||||
cb.last_fired = (elapsed / cb.interval) * cb.interval;
|
||||
finished = !cb.sink->OnPeriodicPoll(cb.cookie, cb.last_fired) || finished;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < _loop_sinks.size(); i++) {
|
||||
PollSinkCb &cb = _loop_sinks[i];
|
||||
finished = !cb.sink->OnLoopPoll(cb.cookie) || finished;
|
||||
}
|
||||
return finished;
|
||||
}
|
||||
|
||||
int
|
||||
Poll::ComputeWaitTime(int elapsed)
|
||||
{
|
||||
int waitTime = INFINITE;
|
||||
size_t count = _periodic_sinks.size();
|
||||
|
||||
if (count > 0) {
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
PollPeriodicSinkCb &cb = _periodic_sinks[i];
|
||||
int timeout = (cb.interval + cb.last_fired) - elapsed;
|
||||
if (waitTime == INFINITE || (timeout < waitTime)) {
|
||||
waitTime = MAX(timeout, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
return waitTime;
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _RING_BUFFER_H
|
||||
#define _RING_BUFFER_H
|
||||
|
||||
#include "ggpo_types.h"
|
||||
|
||||
template<class T, int N> class RingBuffer
|
||||
{
|
||||
public:
|
||||
RingBuffer<T, N>() :
|
||||
_head(0),
|
||||
_tail(0),
|
||||
_size(0) {
|
||||
}
|
||||
|
||||
T &front() {
|
||||
ASSERT(_size != N);
|
||||
return _elements[_tail];
|
||||
}
|
||||
|
||||
T &item(int i) {
|
||||
ASSERT(i < _size);
|
||||
return _elements[(_tail + i) % N];
|
||||
}
|
||||
|
||||
void pop() {
|
||||
ASSERT(_size != N);
|
||||
_tail = (_tail + 1) % N;
|
||||
_size--;
|
||||
}
|
||||
|
||||
void push(const T &t) {
|
||||
ASSERT(_size != (N-1));
|
||||
_elements[_head] = t;
|
||||
_head = (_head + 1) % N;
|
||||
_size++;
|
||||
}
|
||||
|
||||
int size() {
|
||||
return _size;
|
||||
}
|
||||
|
||||
bool empty() {
|
||||
return _size == 0;
|
||||
}
|
||||
|
||||
protected:
|
||||
T _elements[N];
|
||||
int _head;
|
||||
int _tail;
|
||||
int _size;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,40 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _STATIC_BUFFER_H
|
||||
#define _STATIC_BUFFER_H
|
||||
|
||||
#include "ggpo_types.h"
|
||||
|
||||
template<class T, int N> class StaticBuffer
|
||||
{
|
||||
public:
|
||||
StaticBuffer<T, N>() :
|
||||
_size(0) {
|
||||
}
|
||||
|
||||
T& operator[](int i) {
|
||||
ASSERT(i >= 0 && i < _size);
|
||||
return _elements[i];
|
||||
}
|
||||
|
||||
void push_back(const T &t) {
|
||||
ASSERT(_size != (N-1));
|
||||
_elements[_size++] = t;
|
||||
}
|
||||
|
||||
int size() {
|
||||
return _size;
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
T _elements[N];
|
||||
int _size;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,304 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "sync.h"
|
||||
|
||||
Sync::Sync(UdpMsg::connect_status *connect_status) :
|
||||
_input_queues(NULL),
|
||||
_local_connect_status(connect_status)
|
||||
{
|
||||
_framecount = 0;
|
||||
_last_confirmed_frame = -1;
|
||||
_max_prediction_frames = 0;
|
||||
memset(&_savedstate, 0, sizeof(_savedstate));
|
||||
}
|
||||
|
||||
Sync::~Sync()
|
||||
{
|
||||
/*
|
||||
* Delete frames manually here rather than in a destructor of the SavedFrame
|
||||
* structure so we can efficently copy frames via weak references.
|
||||
*/
|
||||
for (size_t i = 0; i < ARRAY_SIZE(_savedstate.frames); i++) {
|
||||
_callbacks.free_buffer(_savedstate.frames[i].buf);
|
||||
}
|
||||
delete [] _input_queues;
|
||||
_input_queues = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
Sync::Init(Sync::Config &config)
|
||||
{
|
||||
_config = config;
|
||||
_callbacks = config.callbacks;
|
||||
_framecount = 0;
|
||||
_rollingback = false;
|
||||
|
||||
_max_prediction_frames = config.num_prediction_frames;
|
||||
|
||||
CreateQueues(config);
|
||||
}
|
||||
|
||||
void
|
||||
Sync::SetLastConfirmedFrame(int frame)
|
||||
{
|
||||
_last_confirmed_frame = frame;
|
||||
if (_last_confirmed_frame > 0) {
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
_input_queues[i].DiscardConfirmedFrames(frame - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
Sync::AddLocalInput(int queue, GameInput &input)
|
||||
{
|
||||
int frames_behind = _framecount - _last_confirmed_frame;
|
||||
if (_framecount >= _max_prediction_frames && frames_behind >= _max_prediction_frames) {
|
||||
Log("Rejecting input from emulator: reached prediction barrier.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_framecount == 0) {
|
||||
SaveCurrentFrame();
|
||||
}
|
||||
|
||||
Log("Sending undelayed local frame %d to queue %d.", _framecount, queue);
|
||||
input.frame = _framecount;
|
||||
_input_queues[queue].AddInput(input);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
Sync::AddRemoteInput(int queue, GameInput &input)
|
||||
{
|
||||
_input_queues[queue].AddInput(input);
|
||||
}
|
||||
|
||||
int
|
||||
Sync::GetConfirmedInputs(void *values, int size, int frame)
|
||||
{
|
||||
int disconnect_flags = 0;
|
||||
char *output = (char *)values;
|
||||
|
||||
ASSERT(size >= _config.num_players * _config.input_size);
|
||||
|
||||
memset(output, 0, size);
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
GameInput input;
|
||||
if (_local_connect_status[i].disconnected && frame > _local_connect_status[i].last_frame) {
|
||||
disconnect_flags |= (1 << i);
|
||||
input.erase();
|
||||
} else {
|
||||
_input_queues[i].GetConfirmedInput(frame, &input);
|
||||
}
|
||||
memcpy(output + (i * _config.input_size), input.bits, _config.input_size);
|
||||
}
|
||||
return disconnect_flags;
|
||||
}
|
||||
|
||||
int
|
||||
Sync::SynchronizeInputs(void *values, int size)
|
||||
{
|
||||
int disconnect_flags = 0;
|
||||
char *output = (char *)values;
|
||||
|
||||
ASSERT(size >= _config.num_players * _config.input_size);
|
||||
|
||||
memset(output, 0, size);
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
GameInput input;
|
||||
if (_local_connect_status[i].disconnected && _framecount > _local_connect_status[i].last_frame) {
|
||||
disconnect_flags |= (1 << i);
|
||||
input.erase();
|
||||
} else {
|
||||
_input_queues[i].GetInput(_framecount, &input);
|
||||
}
|
||||
memcpy(output + (i * _config.input_size), input.bits, _config.input_size);
|
||||
}
|
||||
return disconnect_flags;
|
||||
}
|
||||
|
||||
void
|
||||
Sync::CheckSimulation(int timeout)
|
||||
{
|
||||
int seek_to;
|
||||
if (!CheckSimulationConsistency(&seek_to)) {
|
||||
AdjustSimulation(seek_to);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Sync::IncrementFrame(void)
|
||||
{
|
||||
_framecount++;
|
||||
SaveCurrentFrame();
|
||||
}
|
||||
|
||||
void
|
||||
Sync::AdjustSimulation(int seek_to)
|
||||
{
|
||||
int framecount = _framecount;
|
||||
int count = _framecount - seek_to;
|
||||
|
||||
Log("Catching up");
|
||||
_rollingback = true;
|
||||
|
||||
/*
|
||||
* Flush our input queue and load the last frame.
|
||||
*/
|
||||
LoadFrame(seek_to);
|
||||
ASSERT(_framecount == seek_to);
|
||||
|
||||
/*
|
||||
* Advance frame by frame (stuffing notifications back to
|
||||
* the master).
|
||||
*/
|
||||
ResetPrediction(_framecount);
|
||||
for (int i = 0; i < count; i++) {
|
||||
_callbacks.advance_frame(0);
|
||||
}
|
||||
ASSERT(_framecount == framecount);
|
||||
|
||||
_rollingback = false;
|
||||
|
||||
Log("---");
|
||||
}
|
||||
|
||||
void
|
||||
Sync::LoadFrame(int frame)
|
||||
{
|
||||
// find the frame in question
|
||||
if (frame == _framecount) {
|
||||
Log("Skipping NOP.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Move the head pointer back and load it up
|
||||
_savedstate.head = FindSavedFrameIndex(frame);
|
||||
SavedFrame *state = _savedstate.frames + _savedstate.head;
|
||||
|
||||
Log("=== Loading frame info %d (size: %d checksum: %08x).",
|
||||
state->frame, state->cbuf, state->checksum);
|
||||
|
||||
ASSERT(state->buf && state->cbuf);
|
||||
_callbacks.load_game_state(state->buf, state->cbuf);
|
||||
|
||||
// Reset framecount and the head of the state ring-buffer to point in
|
||||
// advance of the current frame (as if we had just finished executing it).
|
||||
_framecount = state->frame;
|
||||
_savedstate.head = (_savedstate.head + 1) % ARRAY_SIZE(_savedstate.frames);
|
||||
}
|
||||
|
||||
void
|
||||
Sync::SaveCurrentFrame()
|
||||
{
|
||||
/*
|
||||
* See StateCompress for the real save feature implemented by FinalBurn.
|
||||
* Write everything into the head, then advance the head pointer.
|
||||
*/
|
||||
SavedFrame *state = _savedstate.frames + _savedstate.head;
|
||||
if (state->buf) {
|
||||
_callbacks.free_buffer(state->buf);
|
||||
state->buf = NULL;
|
||||
}
|
||||
state->frame = _framecount;
|
||||
_callbacks.save_game_state(&state->buf, &state->cbuf, &state->checksum, state->frame);
|
||||
|
||||
Log("=== Saved frame info %d (size: %d checksum: %08x).", state->frame, state->cbuf, state->checksum);
|
||||
_savedstate.head = (_savedstate.head + 1) % ARRAY_SIZE(_savedstate.frames);
|
||||
}
|
||||
|
||||
Sync::SavedFrame&
|
||||
Sync::GetLastSavedFrame()
|
||||
{
|
||||
int i = _savedstate.head - 1;
|
||||
if (i < 0) {
|
||||
i = ARRAY_SIZE(_savedstate.frames) - 1;
|
||||
}
|
||||
return _savedstate.frames[i];
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
Sync::FindSavedFrameIndex(int frame)
|
||||
{
|
||||
int i, count = ARRAY_SIZE(_savedstate.frames);
|
||||
for (i = 0; i < count; i++) {
|
||||
if (_savedstate.frames[i].frame == frame) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == count) {
|
||||
ASSERT(false);
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
Sync::CreateQueues(Config &config)
|
||||
{
|
||||
delete [] _input_queues;
|
||||
_input_queues = new InputQueue[_config.num_players];
|
||||
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
_input_queues[i].Init(i, _config.input_size);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
Sync::CheckSimulationConsistency(int *seekTo)
|
||||
{
|
||||
int first_incorrect = GameInput::NullFrame;
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
int incorrect = _input_queues[i].GetFirstIncorrectFrame();
|
||||
Log("considering incorrect frame %d reported by queue %d.", incorrect, i);
|
||||
|
||||
if (incorrect != GameInput::NullFrame && (first_incorrect == GameInput::NullFrame || incorrect < first_incorrect)) {
|
||||
first_incorrect = incorrect;
|
||||
}
|
||||
}
|
||||
|
||||
if (first_incorrect == GameInput::NullFrame) {
|
||||
Log("prediction ok. proceeding.");
|
||||
return true;
|
||||
}
|
||||
*seekTo = first_incorrect;
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
Sync::SetFrameDelay(int queue, int delay)
|
||||
{
|
||||
_input_queues[queue].SetFrameDelay(delay);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
Sync::ResetPrediction(int frameNumber)
|
||||
{
|
||||
for (int i = 0; i < _config.num_players; i++) {
|
||||
_input_queues[i].ResetPrediction(frameNumber);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
Sync::GetEvent(Event &e)
|
||||
{
|
||||
if (_event_queue.size()) {
|
||||
e = _event_queue.front();
|
||||
_event_queue.pop();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,105 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _SYNC_H
|
||||
#define _SYNC_H
|
||||
|
||||
#include "ggponet.h"
|
||||
#include "game_input.h"
|
||||
#include "ggpo_types.h"
|
||||
#include "input_queue.h"
|
||||
#include "ring_buffer.h"
|
||||
#include "network/udp_msg.h"
|
||||
|
||||
#define MAX_PREDICTION_FRAMES 8
|
||||
|
||||
class SyncTestBackend;
|
||||
|
||||
class Sync {
|
||||
public:
|
||||
struct Config {
|
||||
GGPOSessionCallbacks callbacks;
|
||||
int num_prediction_frames;
|
||||
int num_players;
|
||||
int input_size;
|
||||
};
|
||||
struct Event {
|
||||
enum {
|
||||
ConfirmedInput,
|
||||
} type;
|
||||
union {
|
||||
struct {
|
||||
GameInput input;
|
||||
} confirmedInput;
|
||||
} u;
|
||||
};
|
||||
|
||||
public:
|
||||
Sync(UdpMsg::connect_status *connect_status);
|
||||
virtual ~Sync();
|
||||
|
||||
void Init(Config &config);
|
||||
|
||||
void SetLastConfirmedFrame(int frame);
|
||||
void SetFrameDelay(int queue, int delay);
|
||||
bool AddLocalInput(int queue, GameInput &input);
|
||||
void AddRemoteInput(int queue, GameInput &input);
|
||||
int GetConfirmedInputs(void *values, int size, int frame);
|
||||
int SynchronizeInputs(void *values, int size);
|
||||
|
||||
void CheckSimulation(int timeout);
|
||||
void AdjustSimulation(int seek_to);
|
||||
void IncrementFrame(void);
|
||||
|
||||
int GetFrameCount() { return _framecount; }
|
||||
bool InRollback() { return _rollingback; }
|
||||
int GetPredictedFrames() { return _framecount - _last_confirmed_frame; }
|
||||
|
||||
bool GetEvent(Event &e);
|
||||
|
||||
protected:
|
||||
friend SyncTestBackend;
|
||||
|
||||
struct SavedFrame {
|
||||
byte *buf;
|
||||
int cbuf;
|
||||
int frame;
|
||||
int checksum;
|
||||
SavedFrame() : buf(NULL), cbuf(0), frame(-1), checksum(0) { }
|
||||
};
|
||||
struct SavedState {
|
||||
SavedFrame frames[MAX_PREDICTION_FRAMES + 2];
|
||||
int head;
|
||||
};
|
||||
|
||||
void LoadFrame(int frame);
|
||||
void SaveCurrentFrame();
|
||||
int FindSavedFrameIndex(int frame);
|
||||
SavedFrame &GetLastSavedFrame();
|
||||
|
||||
bool CreateQueues(Config &config);
|
||||
bool CheckSimulationConsistency(int *seekTo);
|
||||
void ResetPrediction(int frameNumber);
|
||||
|
||||
protected:
|
||||
GGPOSessionCallbacks _callbacks;
|
||||
SavedState _savedstate;
|
||||
Config _config;
|
||||
|
||||
bool _rollingback;
|
||||
int _last_confirmed_frame;
|
||||
int _framecount;
|
||||
int _max_prediction_frames;
|
||||
|
||||
InputQueue *_input_queues;
|
||||
|
||||
RingBuffer<Event, 32> _event_queue;
|
||||
UdpMsg::connect_status *_local_connect_status;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#include "timesync.h"
|
||||
|
||||
TimeSync::TimeSync()
|
||||
{
|
||||
memset(_local, 0, sizeof(_local));
|
||||
memset(_remote, 0, sizeof(_remote));
|
||||
_next_prediction = FRAME_WINDOW_SIZE * 3;
|
||||
}
|
||||
|
||||
TimeSync::~TimeSync()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
TimeSync::advance_frame(GameInput &input, int advantage, int radvantage)
|
||||
{
|
||||
// Remember the last frame and frame advantage
|
||||
_last_inputs[input.frame % ARRAY_SIZE(_last_inputs)] = input;
|
||||
_local[input.frame % ARRAY_SIZE(_local)] = advantage;
|
||||
_remote[input.frame % ARRAY_SIZE(_remote)] = radvantage;
|
||||
}
|
||||
|
||||
int
|
||||
TimeSync::recommend_frame_wait_duration(bool require_idle_input)
|
||||
{
|
||||
// Average our local and remote frame advantages
|
||||
int sum = 0;
|
||||
float advantage, radvantage;
|
||||
for (size_t i = 0; i < ARRAY_SIZE(_local); i++) {
|
||||
sum += _local[i];
|
||||
}
|
||||
advantage = sum / (float)ARRAY_SIZE(_local);
|
||||
|
||||
sum = 0;
|
||||
for (size_t i = 0; i < ARRAY_SIZE(_remote); i++) {
|
||||
sum += _remote[i];
|
||||
}
|
||||
radvantage = sum / (float)ARRAY_SIZE(_remote);
|
||||
|
||||
static int count = 0;
|
||||
count++;
|
||||
|
||||
// See if someone should take action. The person furthest ahead
|
||||
// needs to slow down so the other user can catch up.
|
||||
// Only do this if both clients agree on who's ahead!!
|
||||
if (advantage >= radvantage) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Both clients agree that we're the one ahead. Split
|
||||
// the difference between the two to figure out how long to
|
||||
// sleep for.
|
||||
int sleep_frames = (int)(((radvantage - advantage) / 2) + 0.5);
|
||||
|
||||
Log("iteration %d: sleep frames is %d", count, sleep_frames);
|
||||
|
||||
// Some things just aren't worth correcting for. Make sure
|
||||
// the difference is relevant before proceeding.
|
||||
if (sleep_frames < MIN_FRAME_ADVANTAGE) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Make sure our input had been "idle enough" before recommending
|
||||
// a sleep. This tries to make the emulator sleep while the
|
||||
// user's input isn't sweeping in arcs (e.g. fireball motions in
|
||||
// Street Fighter), which could cause the player to miss moves.
|
||||
if (require_idle_input) {
|
||||
for (size_t i = 1; i < ARRAY_SIZE(_last_inputs); i++) {
|
||||
if (!_last_inputs[i].equal(_last_inputs[0], true)) {
|
||||
Log("iteration %d: rejecting due to input stuff at position %d...!!!", count, (int)i);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Success!!! Recommend the number of frames to sleep and adjust
|
||||
return MIN(sleep_frames, MAX_FRAME_ADVANTAGE);
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
/* -----------------------------------------------------------------------
|
||||
* GGPO.net (http://ggpo.net) - Copyright 2009 GroundStorm Studios, LLC.
|
||||
*
|
||||
* Use of this software is governed by the MIT license that can be found
|
||||
* in the LICENSE file.
|
||||
*/
|
||||
|
||||
#ifndef _TIMESYNC_H
|
||||
#define _TIMESYNC_H
|
||||
|
||||
#include "game_input.h"
|
||||
#include "ggpo_types.h"
|
||||
|
||||
#define FRAME_WINDOW_SIZE 40
|
||||
#define MIN_UNIQUE_FRAMES 10
|
||||
#define MIN_FRAME_ADVANTAGE 3
|
||||
#define MAX_FRAME_ADVANTAGE 9
|
||||
|
||||
class TimeSync {
|
||||
public:
|
||||
TimeSync();
|
||||
virtual ~TimeSync ();
|
||||
|
||||
void advance_frame(GameInput &input, int advantage, int radvantage);
|
||||
int recommend_frame_wait_duration(bool require_idle_input);
|
||||
|
||||
protected:
|
||||
int _local[FRAME_WINDOW_SIZE];
|
||||
int _remote[FRAME_WINDOW_SIZE];
|
||||
GameInput _last_inputs[MIN_UNIQUE_FRAMES];
|
||||
int _next_prediction;
|
||||
};
|
||||
|
||||
#endif
|
||||
Submodule
+1
Submodule core/deps/glslang added at 10423ec659.
@@ -1,108 +0,0 @@
|
||||
# Windows Build Configuration for AppVeyor
|
||||
# http://www.appveyor.com/docs/appveyor-yml
|
||||
|
||||
# build version format
|
||||
version: "{build}"
|
||||
|
||||
os: Visual Studio 2013
|
||||
|
||||
platform:
|
||||
- x64
|
||||
|
||||
configuration:
|
||||
- Debug
|
||||
- Release
|
||||
|
||||
branches:
|
||||
only:
|
||||
- master
|
||||
|
||||
# changes to these files don't need to trigger testing
|
||||
skip_commits:
|
||||
files:
|
||||
- README.md
|
||||
- README-spirv-remap.txt
|
||||
- LICENSE.txt
|
||||
- CODE_OF_CONDUCT.md
|
||||
- BUILD.*
|
||||
- WORKSPACE
|
||||
- kokoro/*
|
||||
- make-revision
|
||||
- Android.mk
|
||||
- _config.yml
|
||||
|
||||
# Travis advances the master-tot tag to current top of the tree after
|
||||
# each push into the master branch, because it relies on that tag to
|
||||
# upload build artifacts to the master-tot release. This will cause
|
||||
# double testing for each push on Appveyor: one for the push, one for
|
||||
# the tag advance. Disable testing tags.
|
||||
skip_tags: true
|
||||
|
||||
clone_depth: 5
|
||||
|
||||
matrix:
|
||||
fast_finish: true # Show final status immediately if a test fails.
|
||||
|
||||
# scripts that run after cloning repository
|
||||
install:
|
||||
- C:/Python27/python.exe update_glslang_sources.py
|
||||
- set PATH=C:\ninja;C:\Python36;%PATH%
|
||||
- git clone https://github.com/google/googletest.git External/googletest
|
||||
- cd External/googletest
|
||||
- git checkout 440527a61e1c91188195f7de212c63c77e8f0a45
|
||||
- cd ../..
|
||||
|
||||
build:
|
||||
parallel: true # enable MSBuild parallel builds
|
||||
verbosity: minimal
|
||||
|
||||
build_script:
|
||||
- mkdir build && cd build
|
||||
- cmake -G "Visual Studio 12 2013 Win64" -DCMAKE_INSTALL_PREFIX=install ..
|
||||
- cmake --build . --config %CONFIGURATION% --target install
|
||||
|
||||
test_script:
|
||||
- ctest -C %CONFIGURATION% --output-on-failure
|
||||
- cd ../Test && bash runtests
|
||||
- cd ../build
|
||||
|
||||
after_test:
|
||||
# For debug build, the generated dll has a postfix "d" in its name.
|
||||
- ps: >-
|
||||
If ($env:configuration -Match "Debug") {
|
||||
$env:SUFFIX="d"
|
||||
} Else {
|
||||
$env:SUFFIX=""
|
||||
}
|
||||
- cd install
|
||||
# Zip all glslang artifacts for uploading and deploying
|
||||
- 7z a glslang-master-windows-"%PLATFORM%"-"%CONFIGURATION%".zip
|
||||
bin\glslangValidator.exe
|
||||
bin\spirv-remap.exe
|
||||
include\glslang\*
|
||||
lib\glslang%SUFFIX%.lib
|
||||
lib\HLSL%SUFFIX%.lib
|
||||
lib\OGLCompiler%SUFFIX%.lib
|
||||
lib\OSDependent%SUFFIX%.lib
|
||||
lib\SPIRV%SUFFIX%.lib
|
||||
lib\SPVRemapper%SUFFIX%.lib
|
||||
lib\SPIRV-Tools%SUFFIX%.lib
|
||||
lib\SPIRV-Tools-opt%SUFFIX%.lib
|
||||
|
||||
artifacts:
|
||||
- path: build\install\*.zip
|
||||
name: artifacts-zip
|
||||
|
||||
deploy:
|
||||
- provider: GitHub
|
||||
auth_token:
|
||||
secure: YglcSYdl0TylEa59H4K6lylBEDr586NAt2EMgZquSo+iuPrwgZQuJLPCoihSm9y6
|
||||
release: master-tot
|
||||
description: "Continuous build of the latest master branch by Appveyor and Travis CI"
|
||||
artifact: artifacts-zip
|
||||
draft: false
|
||||
prerelease: false
|
||||
force_update: true
|
||||
on:
|
||||
branch: master
|
||||
APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2013
|
||||
@@ -1,13 +0,0 @@
|
||||
Language: Cpp
|
||||
IndentWidth: 4
|
||||
PointerAlignment: Left
|
||||
BreakBeforeBraces: Custom
|
||||
BraceWrapping: { AfterFunction: true, AfterControlStatement: false }
|
||||
IndentCaseLabels: false
|
||||
ReflowComments: false
|
||||
ColumnLimit: 120
|
||||
AccessModifierOffset: -4
|
||||
AlignTrailingComments: true
|
||||
AllowShortBlocksOnASingleLine: false
|
||||
AllowShortIfStatementsOnASingleLine: false
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
@@ -1,17 +0,0 @@
|
||||
# test files have a mix of lf/crlf, and that's a good thing, for testing, don't mess with it
|
||||
# bash scripts need lines ending with lf, and that's correct for Windows too, e.g., under Cygwin
|
||||
# (scripts often don't have a suffix)
|
||||
* -text
|
||||
*.sh text eof=lf
|
||||
|
||||
# txt files should be native and normalized
|
||||
*.txt text
|
||||
|
||||
# source code can be native and normalized, but simpler if lf everywhere; will try that way
|
||||
*.h text eol=lf
|
||||
*.c text eol=lf
|
||||
*.cpp text eol=lf
|
||||
*.y text eol=lf
|
||||
*.out text eol=lf
|
||||
*.conf text eol=lf
|
||||
*.err text eol=lf
|
||||
@@ -1,10 +0,0 @@
|
||||
*.o
|
||||
*.a
|
||||
*.so
|
||||
*.exe
|
||||
tags
|
||||
TAGS
|
||||
build/
|
||||
Test/localResults/
|
||||
External/googletest
|
||||
External/spirv-tools
|
||||
@@ -1,128 +0,0 @@
|
||||
# Linux and Mac Build Configuration for Travis
|
||||
|
||||
language: cpp
|
||||
|
||||
os:
|
||||
- linux
|
||||
- osx
|
||||
|
||||
# Use Ubuntu 14.04 LTS (Trusty) as the Linux testing environment.
|
||||
sudo: false
|
||||
dist: trusty
|
||||
|
||||
env:
|
||||
global:
|
||||
- secure: aGFrgzyKp+84hKrGkxVWg8cHV61uqrKEHT38gfSQK6+WS4GfLOyH83p7WnsEBb7AMhzU7LMNFdvOFr6+NaMpVnqRvc40CEG1Q+lNg9Pq9mhIZLowvDrfqTL9kQ+8Nbw5Q6/dg6CTvY7fvRfpfCEmKIUZBRkoKUuHeuM1uy3IupFcdNuL5bSYn3Beo+apSJginh9DI4BLDXFUgBzTRSLLyCX5g3cpaeGGOCr8quJlYx75W6HRck5g9SZuLtUoH9GFEV3l+ZEWB8noErW+J56L03bwNwFuuAh321evw++oQk5KFa8rlDvar3SJ3b1RHB8u/eq5DBYMyaK/fS8+Q7QbGr8diF/wDe68bKO7U9IhpNfExXmczCpExjHomW5TQv4rYdGhygPMfW97aIsPRYyNKcl4fkmb7NDrM8w0Jscdq2g5c2Kz0ItyZoBri/NXLwFQQjaVCs7Pf97TjuMA7mK0GJmDTRzi6SrDYlWMt5BQL3y0CCojyfLIRcTh0CQjQI29s97bLfQrYAxt9GNNFR+HTXRLLrkaAlJkPGEPwUywlSfEThnvHLesNxYqemolAYpQT4ithoL4GehGIHmaxsW295aKVhuRf8K9eBODNqrfblvM42UHhjntT+92ZnQ/Gkq80GqaMxnxi4PO5FyPIxt0r981b54YBkWi8YA4P7w5pNI=
|
||||
matrix:
|
||||
- GLSLANG_BUILD_TYPE=Release
|
||||
- GLSLANG_BUILD_TYPE=Debug
|
||||
|
||||
compiler:
|
||||
- clang
|
||||
- gcc
|
||||
|
||||
matrix:
|
||||
fast_finish: true # Show final status immediately if a test fails.
|
||||
exclude:
|
||||
# Skip GCC builds on Mac OS X.
|
||||
- os: osx
|
||||
compiler: gcc
|
||||
include:
|
||||
# Additional build using Android NDK.
|
||||
- env: BUILD_NDK=ON
|
||||
|
||||
cache:
|
||||
apt: true
|
||||
|
||||
branches:
|
||||
only:
|
||||
- master
|
||||
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- clang-3.6
|
||||
|
||||
install:
|
||||
# Make sure that clang-3.6 is selected on Linux.
|
||||
- if [[ "$TRAVIS_OS_NAME" == "linux" && "$CC" == "clang" ]]; then
|
||||
export CC=clang-3.6 CXX=clang++-3.6;
|
||||
fi
|
||||
# Download a recent Android NDK and use its android.toolchain.cmake file.
|
||||
- if [[ "$BUILD_NDK" == "ON" ]]; then
|
||||
export ANDROID_NDK=$HOME/android-ndk;
|
||||
git init $ANDROID_NDK;
|
||||
pushd $ANDROID_NDK;
|
||||
git remote add dneto0 https://github.com/dneto0/android-ndk.git;
|
||||
git fetch --depth=1 dneto0 r17b-strip;
|
||||
git checkout FETCH_HEAD;
|
||||
popd;
|
||||
export TOOLCHAIN_PATH=$ANDROID_NDK/build/cmake/android.toolchain.cmake;
|
||||
fi
|
||||
|
||||
before_script:
|
||||
- git clone --depth=1 https://github.com/google/googletest.git External/googletest
|
||||
- ./update_glslang_sources.py
|
||||
|
||||
script:
|
||||
- mkdir build && cd build
|
||||
# For Android, do release building using NDK without testing.
|
||||
# Use android-14, the oldest native API level supporeted by NDK r17b.
|
||||
# We can use newer API levels if we want.
|
||||
# For Linux and macOS, do debug/release building with testing.
|
||||
- if [[ "$BUILD_NDK" == "ON" ]]; then
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_PATH}
|
||||
-DANDROID_NATIVE_API_LEVEL=android-14
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
-DANDROID_ABI="armeabi-v7a with NEON"
|
||||
-DBUILD_TESTING=OFF ..;
|
||||
make -j4;
|
||||
else
|
||||
cmake -DCMAKE_BUILD_TYPE=${GLSLANG_BUILD_TYPE}
|
||||
-DCMAKE_INSTALL_PREFIX=`pwd`/install ..;
|
||||
make -j4 install;
|
||||
ctest --output-on-failure &&
|
||||
cd ../Test && ./runtests;
|
||||
fi
|
||||
|
||||
after_success:
|
||||
# For debug build, the generated dll has a postfix "d" in its name.
|
||||
- if [[ "${GLSLANG_BUILD_TYPE}" == "Debug" ]]; then
|
||||
export SUFFIX="d";
|
||||
else
|
||||
export SUFFIX="";
|
||||
fi
|
||||
# Create tarball for deployment
|
||||
- if [[ ${CC} == clang* && "${BUILD_NDK}" != "ON" ]]; then
|
||||
cd ../build/install;
|
||||
export TARBALL=glslang-master-${TRAVIS_OS_NAME}-${GLSLANG_BUILD_TYPE}.zip;
|
||||
zip ${TARBALL}
|
||||
bin/glslangValidator
|
||||
include/glslang/*
|
||||
lib/libglslang${SUFFIX}.a
|
||||
lib/libHLSL${SUFFIX}.a
|
||||
lib/libOGLCompiler${SUFFIX}.a
|
||||
lib/libOSDependent${SUFFIX}.a
|
||||
lib/libSPIRV${SUFFIX}.a
|
||||
lib/libSPVRemapper${SUFFIX}.a
|
||||
lib/libSPIRV-Tools${SUFFIX}.a
|
||||
lib/libSPIRV-Tools-opt${SUFFIX}.a;
|
||||
fi
|
||||
|
||||
before_deploy:
|
||||
# Tag the current top of the tree as "master-tot".
|
||||
# Travis CI replies on the tag name to properly push to GitHub Releases.
|
||||
- git config --global user.name "Travis CI"
|
||||
- git config --global user.email "[email protected]"
|
||||
- git tag -f master-tot
|
||||
- git push -q -f https://${glslangtoken}@github.com/KhronosGroup/glslang --tags
|
||||
|
||||
deploy:
|
||||
provider: releases
|
||||
api_key: ${glslangtoken}
|
||||
on:
|
||||
branch: master
|
||||
condition: ${CC} == clang* && ${BUILD_NDK} != ON
|
||||
file: ${TARBALL}
|
||||
skip_cleanup: true
|
||||
overwrite: true
|
||||
@@ -1,100 +0,0 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
GLSLANG_OS_FLAGS := -DGLSLANG_OSINCLUDE_UNIX
|
||||
# AMD and NV extensions are turned on by default in upstream Glslang.
|
||||
GLSLANG_DEFINES:= -DAMD_EXTENSIONS -DNV_EXTENSIONS -DENABLE_HLSL $(GLSLANG_OS_FLAGS)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
LOCAL_MODULE:=OSDependent
|
||||
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
|
||||
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
|
||||
LOCAL_SRC_FILES:=glslang/OSDependent/Unix/ossource.cpp
|
||||
LOCAL_C_INCLUDES:=$(LOCAL_PATH) $(LOCAL_PATH)/glslang/OSDependent/Unix/
|
||||
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)/glslang/OSDependent/Unix/
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
LOCAL_MODULE:=OGLCompiler
|
||||
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
|
||||
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
|
||||
LOCAL_SRC_FILES:=OGLCompilersDLL/InitializeDll.cpp
|
||||
LOCAL_C_INCLUDES:=$(LOCAL_PATH)/OGLCompiler
|
||||
LOCAL_STATIC_LIBRARIES:=OSDependent
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
# Build Glslang's HLSL parser library.
|
||||
include $(CLEAR_VARS)
|
||||
LOCAL_MODULE:=HLSL
|
||||
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
|
||||
LOCAL_SRC_FILES:= \
|
||||
hlsl/hlslAttributes.cpp \
|
||||
hlsl/hlslGrammar.cpp \
|
||||
hlsl/hlslOpMap.cpp \
|
||||
hlsl/hlslParseables.cpp \
|
||||
hlsl/hlslParseHelper.cpp \
|
||||
hlsl/hlslScanContext.cpp \
|
||||
hlsl/hlslTokenStream.cpp
|
||||
LOCAL_C_INCLUDES:=$(LOCAL_PATH) \
|
||||
$(LOCAL_PATH)/hlsl
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
GLSLANG_OUT_PATH=$(if $(call host-path-is-absolute,$(TARGET_OUT)),$(TARGET_OUT),$(abspath $(TARGET_OUT)))
|
||||
|
||||
LOCAL_MODULE:=glslang
|
||||
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
|
||||
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
|
||||
LOCAL_SRC_FILES:= \
|
||||
glslang/GenericCodeGen/CodeGen.cpp \
|
||||
glslang/GenericCodeGen/Link.cpp \
|
||||
glslang/MachineIndependent/attribute.cpp \
|
||||
glslang/MachineIndependent/Constant.cpp \
|
||||
glslang/MachineIndependent/glslang_tab.cpp \
|
||||
glslang/MachineIndependent/InfoSink.cpp \
|
||||
glslang/MachineIndependent/Initialize.cpp \
|
||||
glslang/MachineIndependent/Intermediate.cpp \
|
||||
glslang/MachineIndependent/intermOut.cpp \
|
||||
glslang/MachineIndependent/IntermTraverse.cpp \
|
||||
glslang/MachineIndependent/iomapper.cpp \
|
||||
glslang/MachineIndependent/limits.cpp \
|
||||
glslang/MachineIndependent/linkValidate.cpp \
|
||||
glslang/MachineIndependent/parseConst.cpp \
|
||||
glslang/MachineIndependent/ParseContextBase.cpp \
|
||||
glslang/MachineIndependent/ParseHelper.cpp \
|
||||
glslang/MachineIndependent/PoolAlloc.cpp \
|
||||
glslang/MachineIndependent/propagateNoContraction.cpp \
|
||||
glslang/MachineIndependent/reflection.cpp \
|
||||
glslang/MachineIndependent/RemoveTree.cpp \
|
||||
glslang/MachineIndependent/Scan.cpp \
|
||||
glslang/MachineIndependent/ShaderLang.cpp \
|
||||
glslang/MachineIndependent/SymbolTable.cpp \
|
||||
glslang/MachineIndependent/Versions.cpp \
|
||||
glslang/MachineIndependent/preprocessor/PpAtom.cpp \
|
||||
glslang/MachineIndependent/preprocessor/PpContext.cpp \
|
||||
glslang/MachineIndependent/preprocessor/Pp.cpp \
|
||||
glslang/MachineIndependent/preprocessor/PpScanner.cpp \
|
||||
glslang/MachineIndependent/preprocessor/PpTokens.cpp
|
||||
LOCAL_C_INCLUDES:=$(LOCAL_PATH) \
|
||||
$(LOCAL_PATH)/glslang/MachineIndependent \
|
||||
$(GLSLANG_OUT_PATH)
|
||||
LOCAL_STATIC_LIBRARIES:=OSDependent OGLCompiler HLSL
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
LOCAL_MODULE:=SPIRV
|
||||
LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti -Werror $(GLSLANG_DEFINES)
|
||||
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
|
||||
LOCAL_SRC_FILES:= \
|
||||
SPIRV/GlslangToSpv.cpp \
|
||||
SPIRV/InReadableOrder.cpp \
|
||||
SPIRV/Logger.cpp \
|
||||
SPIRV/SPVRemapper.cpp \
|
||||
SPIRV/SpvBuilder.cpp \
|
||||
SPIRV/SpvPostProcess.cpp \
|
||||
SPIRV/SpvTools.cpp \
|
||||
SPIRV/disassemble.cpp \
|
||||
SPIRV/doc.cpp
|
||||
LOCAL_C_INCLUDES:=$(LOCAL_PATH) $(LOCAL_PATH)/glslang/SPIRV
|
||||
LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)/glslang/SPIRV
|
||||
LOCAL_STATIC_LIBRARIES:=glslang
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
@@ -1,247 +0,0 @@
|
||||
package(
|
||||
default_visibility = ["//visibility:public"],
|
||||
)
|
||||
|
||||
# Description:
|
||||
#
|
||||
# Khronos reference front-end for GLSL and ESSL, and sample SPIR-V generator.
|
||||
|
||||
licenses(["notice"])
|
||||
|
||||
exports_files(["LICENSE"])
|
||||
|
||||
COMMON_COPTS = select({
|
||||
"@bazel_tools//src/conditions:windows": [""],
|
||||
"//conditions:default": [
|
||||
"-Wall",
|
||||
"-Wuninitialized",
|
||||
"-Wunused",
|
||||
"-Wunused-local-typedefs",
|
||||
"-Wunused-parameter",
|
||||
"-Wunused-value",
|
||||
"-Wunused-variable",
|
||||
"-Wno-reorder",
|
||||
"-std=c++11",
|
||||
"-fvisibility=hidden",
|
||||
"-fvisibility-inlines-hidden",
|
||||
"-fno-exceptions",
|
||||
"-fno-rtti",
|
||||
],
|
||||
})
|
||||
|
||||
cc_library(
|
||||
name = "glslang",
|
||||
srcs = glob(
|
||||
[
|
||||
"glslang/GenericCodeGen/*.cpp",
|
||||
"glslang/MachineIndependent/*.cpp",
|
||||
"glslang/MachineIndependent/preprocessor/*.cpp",
|
||||
"hlsl/*.cpp",
|
||||
],
|
||||
exclude = [
|
||||
"glslang/MachineIndependent/pch.cpp",
|
||||
"glslang/MachineIndependent/pch.h",
|
||||
"hlsl/pch.cpp",
|
||||
"hlsl/pch.h",
|
||||
],
|
||||
) + [
|
||||
"OGLCompilersDLL/InitializeDll.cpp",
|
||||
] + select({
|
||||
"@bazel_tools//src/conditions:windows":
|
||||
["glslang/OSDependent/Windows/ossource.cpp"],
|
||||
"//conditions:default":
|
||||
["glslang/OSDependent/Unix/ossource.cpp"],
|
||||
}),
|
||||
hdrs = glob([
|
||||
"glslang/Include/*.h",
|
||||
"glslang/MachineIndependent/*.h",
|
||||
"glslang/MachineIndependent/preprocessor/*.h",
|
||||
"hlsl/*.h",
|
||||
]) + [
|
||||
"OGLCompilersDLL/InitializeDll.h",
|
||||
"StandAlone/DirStackFileIncluder.h",
|
||||
"glslang/OSDependent/osinclude.h",
|
||||
"glslang/Public/ShaderLang.h",
|
||||
],
|
||||
copts = COMMON_COPTS,
|
||||
defines = [
|
||||
"AMD_EXTENSIONS",
|
||||
"ENABLE_HLSL=0",
|
||||
"ENABLE_OPT=0",
|
||||
"NV_EXTENSIONS",
|
||||
],
|
||||
linkopts = select({
|
||||
"@bazel_tools//src/conditions:windows": [""],
|
||||
"//conditions:default": ["-lm", "-lpthread"],
|
||||
}),
|
||||
linkstatic = 1,
|
||||
)
|
||||
|
||||
genrule(
|
||||
name = "export_spirv_headers",
|
||||
srcs = [
|
||||
"SPIRV/GLSL.ext.AMD.h",
|
||||
"SPIRV/GLSL.ext.EXT.h",
|
||||
"SPIRV/GLSL.ext.KHR.h",
|
||||
"SPIRV/GLSL.ext.NV.h",
|
||||
"SPIRV/GLSL.std.450.h",
|
||||
"SPIRV/NonSemanticDebugPrintf.h",
|
||||
"SPIRV/spirv.hpp",
|
||||
],
|
||||
outs = [
|
||||
"include/SPIRV/GLSL.ext.AMD.h",
|
||||
"include/SPIRV/GLSL.ext.EXT.h",
|
||||
"include/SPIRV/GLSL.ext.KHR.h",
|
||||
"include/SPIRV/GLSL.ext.NV.h",
|
||||
"include/SPIRV/GLSL.std.450.h",
|
||||
"include/SPIRV/NonSemanticDebugPrintf.h",
|
||||
"include/SPIRV/spirv.hpp",
|
||||
],
|
||||
cmd = "mkdir -p $(@D)/include/SPIRV && cp $(SRCS) $(@D)/include/SPIRV/",
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "SPIRV_headers",
|
||||
hdrs = [":export_spirv_headers"],
|
||||
copts = COMMON_COPTS,
|
||||
includes = [
|
||||
"include",
|
||||
"include/SPIRV",
|
||||
],
|
||||
linkstatic = 1,
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "SPIRV",
|
||||
srcs = glob(
|
||||
["SPIRV/*.cpp"],
|
||||
exclude = [
|
||||
"SPIRV/SpvTools.cpp",
|
||||
],
|
||||
),
|
||||
hdrs = [
|
||||
"SPIRV/GlslangToSpv.h",
|
||||
"SPIRV/Logger.h",
|
||||
"SPIRV/SPVRemapper.h",
|
||||
"SPIRV/SpvBuilder.h",
|
||||
"SPIRV/SpvTools.h",
|
||||
"SPIRV/bitutils.h",
|
||||
"SPIRV/disassemble.h",
|
||||
"SPIRV/doc.h",
|
||||
"SPIRV/hex_float.h",
|
||||
"SPIRV/spvIR.h",
|
||||
],
|
||||
copts = COMMON_COPTS,
|
||||
includes = ["SPIRV"],
|
||||
linkopts = select({
|
||||
"@bazel_tools//src/conditions:windows": [""],
|
||||
"//conditions:default": ["-lm"],
|
||||
}),
|
||||
linkstatic = 1,
|
||||
deps = [
|
||||
":SPIRV_headers",
|
||||
":glslang",
|
||||
],
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "glslang-default-resource-limits",
|
||||
srcs = ["StandAlone/ResourceLimits.cpp"],
|
||||
hdrs = ["StandAlone/ResourceLimits.h"],
|
||||
copts = COMMON_COPTS,
|
||||
linkstatic = 1,
|
||||
deps = [":glslang"],
|
||||
)
|
||||
|
||||
cc_binary(
|
||||
name = "glslangValidator",
|
||||
srcs = [
|
||||
"StandAlone/StandAlone.cpp",
|
||||
"StandAlone/Worklist.h",
|
||||
],
|
||||
copts = COMMON_COPTS,
|
||||
deps = [
|
||||
":SPIRV",
|
||||
":glslang",
|
||||
":glslang-default-resource-limits",
|
||||
],
|
||||
)
|
||||
|
||||
cc_binary(
|
||||
name = "spirv-remap",
|
||||
srcs = ["StandAlone/spirv-remap.cpp"],
|
||||
copts = COMMON_COPTS,
|
||||
deps = [
|
||||
":SPIRV",
|
||||
":glslang",
|
||||
":glslang-default-resource-limits",
|
||||
],
|
||||
)
|
||||
|
||||
filegroup(
|
||||
name = "test_files",
|
||||
srcs = glob(
|
||||
["Test/**"],
|
||||
exclude = [
|
||||
"Test/bump",
|
||||
"Test/glslangValidator",
|
||||
"Test/runtests",
|
||||
],
|
||||
),
|
||||
)
|
||||
|
||||
cc_library(
|
||||
name = "glslang_test_lib",
|
||||
testonly = 1,
|
||||
srcs = [
|
||||
"gtests/HexFloat.cpp",
|
||||
"gtests/Initializer.h",
|
||||
"gtests/Settings.cpp",
|
||||
"gtests/Settings.h",
|
||||
"gtests/TestFixture.cpp",
|
||||
"gtests/TestFixture.h",
|
||||
"gtests/main.cpp",
|
||||
],
|
||||
copts = COMMON_COPTS,
|
||||
data = [":test_files"],
|
||||
defines = select({
|
||||
# Unfortunately we can't use $(location) in cc_library at the moment.
|
||||
# See https://github.com/bazelbuild/bazel/issues/1023
|
||||
# So we'll specify the path manually.
|
||||
"@bazel_tools//src/conditions:windows":
|
||||
["GLSLANG_TEST_DIRECTORY='\"../../../../../Test\"'"],
|
||||
"//conditions:default":
|
||||
["GLSLANG_TEST_DIRECTORY='\"Test\"'"],
|
||||
}),
|
||||
linkstatic = 1,
|
||||
deps = [
|
||||
":SPIRV",
|
||||
":glslang",
|
||||
":glslang-default-resource-limits",
|
||||
"@com_google_googletest//:gtest",
|
||||
],
|
||||
)
|
||||
|
||||
GLSLANG_TESTS = glob(
|
||||
["gtests/*.FromFile.cpp"],
|
||||
# Since we are not building the SPIRV-Tools dependency, the following tests
|
||||
# cannot be performed.
|
||||
exclude = [
|
||||
"gtests/Hlsl.FromFile.cpp",
|
||||
"gtests/Spv.FromFile.cpp",
|
||||
],
|
||||
)
|
||||
|
||||
[cc_test(
|
||||
name = test_file.replace("gtests/", "").replace(".FromFile.cpp", "") + "_test",
|
||||
srcs = [test_file],
|
||||
copts = COMMON_COPTS,
|
||||
data = [
|
||||
":test_files",
|
||||
],
|
||||
deps = [
|
||||
":SPIRV",
|
||||
":glslang",
|
||||
":glslang_test_lib",
|
||||
],
|
||||
) for test_file in GLSLANG_TESTS]
|
||||
@@ -1,248 +0,0 @@
|
||||
# Copyright (C) 2018 Google, Inc.
|
||||
#
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions
|
||||
# are met:
|
||||
#
|
||||
# Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
#
|
||||
# Redistributions in binary form must reproduce the above
|
||||
# copyright notice, this list of conditions and the following
|
||||
# disclaimer in the documentation and/or other materials provided
|
||||
# with the distribution.
|
||||
#
|
||||
# Neither the name of Google Inc. nor the names of its
|
||||
# contributors may be used to endorse or promote products derived
|
||||
# from this software without specific prior written permission.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
# FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
# COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
# LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
# ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
# POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
import("//build_overrides/glslang.gni")
|
||||
|
||||
# Both Chromium and Fuchsia use by default a set of warning errors
|
||||
# that is far too strict to compile this project. These are also
|
||||
# typically appended after |cflags|, overriding target-specific
|
||||
# definitions. To work around this, determine which configs to
|
||||
# add and remove in order to succesfully build the project.
|
||||
if (defined(is_fuchsia_tree) && is_fuchsia_tree) {
|
||||
_configs_to_remove = [ "//build/config:default_warnings" ]
|
||||
_configs_to_add = []
|
||||
} else {
|
||||
_configs_to_remove = [ "//build/config/compiler:chromium_code" ]
|
||||
_configs_to_add = [ "//build/config/compiler:no_chromium_code" ]
|
||||
}
|
||||
|
||||
spirv_tools_dir = glslang_spirv_tools_dir
|
||||
|
||||
config("glslang_public") {
|
||||
include_dirs = [ "." ]
|
||||
|
||||
defines = [ "ENABLE_HLSL=1" ]
|
||||
}
|
||||
|
||||
source_set("glslang_sources") {
|
||||
public_configs = [ ":glslang_public" ]
|
||||
|
||||
sources = [
|
||||
"OGLCompilersDLL/InitializeDll.cpp",
|
||||
"OGLCompilersDLL/InitializeDll.h",
|
||||
"SPIRV/GLSL.ext.AMD.h",
|
||||
"SPIRV/GLSL.ext.EXT.h",
|
||||
"SPIRV/GLSL.ext.KHR.h",
|
||||
"SPIRV/GLSL.ext.NV.h",
|
||||
"SPIRV/GLSL.std.450.h",
|
||||
"SPIRV/GlslangToSpv.cpp",
|
||||
"SPIRV/GlslangToSpv.h",
|
||||
"SPIRV/InReadableOrder.cpp",
|
||||
"SPIRV/Logger.cpp",
|
||||
"SPIRV/Logger.h",
|
||||
"SPIRV/NonSemanticDebugPrintf.h",
|
||||
"SPIRV/SPVRemapper.cpp",
|
||||
"SPIRV/SPVRemapper.h",
|
||||
"SPIRV/SpvBuilder.cpp",
|
||||
"SPIRV/SpvBuilder.h",
|
||||
"SPIRV/SpvPostProcess.cpp",
|
||||
"SPIRV/SpvTools.cpp",
|
||||
"SPIRV/SpvTools.h",
|
||||
"SPIRV/bitutils.h",
|
||||
"SPIRV/disassemble.cpp",
|
||||
"SPIRV/disassemble.h",
|
||||
"SPIRV/doc.cpp",
|
||||
"SPIRV/doc.h",
|
||||
"SPIRV/hex_float.h",
|
||||
"SPIRV/spirv.hpp",
|
||||
"SPIRV/spvIR.h",
|
||||
"glslang/GenericCodeGen/CodeGen.cpp",
|
||||
"glslang/GenericCodeGen/Link.cpp",
|
||||
"glslang/Include/BaseTypes.h",
|
||||
"glslang/Include/Common.h",
|
||||
"glslang/Include/ConstantUnion.h",
|
||||
"glslang/Include/InfoSink.h",
|
||||
"glslang/Include/InitializeGlobals.h",
|
||||
"glslang/Include/PoolAlloc.h",
|
||||
"glslang/Include/ResourceLimits.h",
|
||||
"glslang/Include/ShHandle.h",
|
||||
"glslang/Include/Types.h",
|
||||
"glslang/Include/arrays.h",
|
||||
"glslang/Include/intermediate.h",
|
||||
"glslang/Include/revision.h",
|
||||
"glslang/MachineIndependent/Constant.cpp",
|
||||
"glslang/MachineIndependent/InfoSink.cpp",
|
||||
"glslang/MachineIndependent/Initialize.cpp",
|
||||
"glslang/MachineIndependent/Initialize.h",
|
||||
"glslang/MachineIndependent/IntermTraverse.cpp",
|
||||
"glslang/MachineIndependent/Intermediate.cpp",
|
||||
"glslang/MachineIndependent/LiveTraverser.h",
|
||||
"glslang/MachineIndependent/ParseContextBase.cpp",
|
||||
"glslang/MachineIndependent/ParseHelper.cpp",
|
||||
"glslang/MachineIndependent/ParseHelper.h",
|
||||
"glslang/MachineIndependent/PoolAlloc.cpp",
|
||||
"glslang/MachineIndependent/RemoveTree.cpp",
|
||||
"glslang/MachineIndependent/RemoveTree.h",
|
||||
"glslang/MachineIndependent/Scan.cpp",
|
||||
"glslang/MachineIndependent/Scan.h",
|
||||
"glslang/MachineIndependent/ScanContext.h",
|
||||
"glslang/MachineIndependent/ShaderLang.cpp",
|
||||
"glslang/MachineIndependent/SymbolTable.cpp",
|
||||
"glslang/MachineIndependent/SymbolTable.h",
|
||||
"glslang/MachineIndependent/Versions.cpp",
|
||||
"glslang/MachineIndependent/Versions.h",
|
||||
"glslang/MachineIndependent/attribute.cpp",
|
||||
"glslang/MachineIndependent/attribute.h",
|
||||
"glslang/MachineIndependent/gl_types.h",
|
||||
"glslang/MachineIndependent/glslang_tab.cpp",
|
||||
"glslang/MachineIndependent/glslang_tab.cpp.h",
|
||||
"glslang/MachineIndependent/intermOut.cpp",
|
||||
"glslang/MachineIndependent/iomapper.cpp",
|
||||
"glslang/MachineIndependent/iomapper.h",
|
||||
"glslang/MachineIndependent/limits.cpp",
|
||||
"glslang/MachineIndependent/linkValidate.cpp",
|
||||
"glslang/MachineIndependent/localintermediate.h",
|
||||
"glslang/MachineIndependent/parseConst.cpp",
|
||||
"glslang/MachineIndependent/parseVersions.h",
|
||||
"glslang/MachineIndependent/preprocessor/Pp.cpp",
|
||||
"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
|
||||
"glslang/MachineIndependent/preprocessor/PpContext.cpp",
|
||||
"glslang/MachineIndependent/preprocessor/PpContext.h",
|
||||
"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
|
||||
"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
|
||||
"glslang/MachineIndependent/preprocessor/PpTokens.h",
|
||||
"glslang/MachineIndependent/propagateNoContraction.cpp",
|
||||
"glslang/MachineIndependent/propagateNoContraction.h",
|
||||
"glslang/MachineIndependent/reflection.cpp",
|
||||
"glslang/MachineIndependent/reflection.h",
|
||||
"glslang/OSDependent/osinclude.h",
|
||||
"glslang/Public/ShaderLang.h",
|
||||
"hlsl/hlslAttributes.cpp",
|
||||
"hlsl/hlslAttributes.h",
|
||||
"hlsl/hlslGrammar.cpp",
|
||||
"hlsl/hlslGrammar.h",
|
||||
"hlsl/hlslOpMap.cpp",
|
||||
"hlsl/hlslOpMap.h",
|
||||
"hlsl/hlslParseHelper.cpp",
|
||||
"hlsl/hlslParseHelper.h",
|
||||
"hlsl/hlslParseables.cpp",
|
||||
"hlsl/hlslParseables.h",
|
||||
"hlsl/hlslScanContext.cpp",
|
||||
"hlsl/hlslScanContext.h",
|
||||
"hlsl/hlslTokenStream.cpp",
|
||||
"hlsl/hlslTokenStream.h",
|
||||
"hlsl/hlslTokens.h",
|
||||
]
|
||||
|
||||
defines = [ "ENABLE_OPT=1" ]
|
||||
|
||||
if (is_win) {
|
||||
sources += [ "glslang/OSDependent/Windows/ossource.cpp" ]
|
||||
defines += [ "GLSLANG_OSINCLUDE_WIN32" ]
|
||||
} else {
|
||||
sources += [ "glslang/OSDependent/Unix/ossource.cpp" ]
|
||||
defines += [ "GLSLANG_OSINCLUDE_UNIX" ]
|
||||
}
|
||||
|
||||
if (is_clang) {
|
||||
cflags = [
|
||||
"-Wno-extra-semi",
|
||||
"-Wno-ignored-qualifiers",
|
||||
"-Wno-implicit-fallthrough",
|
||||
"-Wno-inconsistent-missing-override",
|
||||
"-Wno-sign-compare",
|
||||
"-Wno-unused-variable",
|
||||
"-Wno-missing-field-initializers",
|
||||
"-Wno-newline-eof",
|
||||
]
|
||||
}
|
||||
if (is_win && !is_clang) {
|
||||
cflags = [
|
||||
"/wd4018", # signed/unsigned mismatch
|
||||
"/wd4189", # local variable is initialized but not referenced
|
||||
]
|
||||
}
|
||||
|
||||
deps = [
|
||||
"${spirv_tools_dir}:spvtools_opt",
|
||||
"${spirv_tools_dir}:spvtools_val",
|
||||
]
|
||||
|
||||
configs -= _configs_to_remove
|
||||
configs += _configs_to_add
|
||||
}
|
||||
|
||||
source_set("glslang_default_resource_limits_sources") {
|
||||
sources = [
|
||||
"StandAlone/ResourceLimits.cpp",
|
||||
"StandAlone/ResourceLimits.h",
|
||||
]
|
||||
deps = [
|
||||
":glslang_sources",
|
||||
]
|
||||
public_configs = [ ":glslang_public" ]
|
||||
|
||||
configs -= _configs_to_remove
|
||||
configs += _configs_to_add
|
||||
}
|
||||
|
||||
executable("glslang_validator") {
|
||||
sources = [
|
||||
"StandAlone/DirStackFileIncluder.h",
|
||||
"StandAlone/StandAlone.cpp",
|
||||
]
|
||||
if (!is_win) {
|
||||
cflags = [ "-Woverflow" ]
|
||||
}
|
||||
defines = [ "ENABLE_OPT=1" ]
|
||||
deps = [
|
||||
":glslang_default_resource_limits_sources",
|
||||
":glslang_sources",
|
||||
]
|
||||
|
||||
configs -= _configs_to_remove
|
||||
configs += _configs_to_add
|
||||
}
|
||||
|
||||
executable("spirv-remap") {
|
||||
sources = [
|
||||
"StandAlone/spirv-remap.cpp",
|
||||
]
|
||||
defines = [ "ENABLE_OPT=1" ]
|
||||
deps = [
|
||||
":glslang_sources",
|
||||
]
|
||||
|
||||
configs -= _configs_to_remove
|
||||
configs += _configs_to_add
|
||||
}
|
||||
@@ -1,229 +0,0 @@
|
||||
# increase to 3.1 once all major distributions
|
||||
# include a version of CMake >= 3.1
|
||||
cmake_minimum_required(VERSION 2.8.12)
|
||||
if (POLICY CMP0048)
|
||||
cmake_policy(SET CMP0048 NEW)
|
||||
endif()
|
||||
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
||||
|
||||
# Enable compile commands database
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
# Adhere to GNU filesystem layout conventions
|
||||
include(GNUInstallDirs)
|
||||
|
||||
# Needed for CMAKE_DEPENDENT_OPTION macro
|
||||
include(CMakeDependentOption)
|
||||
|
||||
option(BUILD_SHARED_LIBS "Build Shared Libraries" OFF)
|
||||
option(BUILD_EXTERNAL "Build external dependencies in /External" ON)
|
||||
|
||||
set(LIB_TYPE STATIC)
|
||||
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set(LIB_TYPE SHARED)
|
||||
endif()
|
||||
|
||||
option(SKIP_GLSLANG_INSTALL "Skip installation" ${SKIP_GLSLANG_INSTALL})
|
||||
if(NOT ${SKIP_GLSLANG_INSTALL})
|
||||
set(ENABLE_GLSLANG_INSTALL ON)
|
||||
endif()
|
||||
option(ENABLE_SPVREMAPPER "Enables building of SPVRemapper" ON)
|
||||
|
||||
option(ENABLE_GLSLANG_BINARIES "Builds glslangValidator and spirv-remap" ON)
|
||||
|
||||
option(ENABLE_GLSLANG_JS
|
||||
"If using Emscripten, build glslang.js. Otherwise, builds a sample executable for binary-size testing." OFF)
|
||||
CMAKE_DEPENDENT_OPTION(ENABLE_GLSLANG_WEBMIN
|
||||
"Reduces glslang to minimum needed for web use"
|
||||
OFF "ENABLE_GLSLANG_JS"
|
||||
OFF)
|
||||
CMAKE_DEPENDENT_OPTION(ENABLE_GLSLANG_WEBMIN_DEVEL
|
||||
"For ENABLE_GLSLANG_WEBMIN builds, enables compilation error messages"
|
||||
OFF "ENABLE_GLSLANG_WEBMIN"
|
||||
OFF)
|
||||
CMAKE_DEPENDENT_OPTION(ENABLE_EMSCRIPTEN_SINGLE_FILE
|
||||
"If using Emscripten, enables SINGLE_FILE build"
|
||||
OFF "ENABLE_GLSLANG_JS AND EMSCRIPTEN"
|
||||
OFF)
|
||||
CMAKE_DEPENDENT_OPTION(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE
|
||||
"If using Emscripten, builds to run on Node instead of Web"
|
||||
OFF "ENABLE_GLSLANG_JS AND EMSCRIPTEN"
|
||||
OFF)
|
||||
|
||||
CMAKE_DEPENDENT_OPTION(ENABLE_HLSL
|
||||
"Enables HLSL input support"
|
||||
ON "NOT ENABLE_GLSLANG_WEBMIN"
|
||||
OFF)
|
||||
|
||||
option(ENABLE_RTTI "Enables RTTI" OFF)
|
||||
option(ENABLE_OPT "Enables spirv-opt capability if present" ON)
|
||||
option(ENABLE_PCH "Enables Precompiled header" ON)
|
||||
option(ENABLE_CTEST "Enables testing" ON)
|
||||
|
||||
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT AND WIN32)
|
||||
set(CMAKE_INSTALL_PREFIX "install" CACHE STRING "..." FORCE)
|
||||
endif()
|
||||
|
||||
option(USE_CCACHE "Use ccache" OFF)
|
||||
if(USE_CCACHE)
|
||||
find_program(CCACHE_FOUND ccache)
|
||||
if(CCACHE_FOUND)
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
|
||||
endif(CCACHE_FOUND)
|
||||
endif()
|
||||
|
||||
# Precompiled header macro. Parameters are source file list and filename for pch cpp file.
|
||||
macro(glslang_pch SRCS PCHCPP)
|
||||
if(MSVC AND CMAKE_GENERATOR MATCHES "^Visual Studio" AND NOT ${CMAKE_CXX_COMPILER_ID} MATCHES "Clang" AND ENABLE_PCH)
|
||||
set(PCH_NAME "$(IntDir)\\pch.pch")
|
||||
# make source files use/depend on PCH_NAME
|
||||
set_source_files_properties(${${SRCS}} PROPERTIES COMPILE_FLAGS "/Yupch.h /FIpch.h /Fp${PCH_NAME} /Zm300" OBJECT_DEPENDS "${PCH_NAME}")
|
||||
# make PCHCPP file compile and generate PCH_NAME
|
||||
set_source_files_properties(${PCHCPP} PROPERTIES COMPILE_FLAGS "/Ycpch.h /Fp${PCH_NAME} /Zm300" OBJECT_OUTPUTS "${PCH_NAME}")
|
||||
list(APPEND ${SRCS} "${PCHCPP}")
|
||||
endif()
|
||||
endmacro(glslang_pch)
|
||||
|
||||
project(glslang)
|
||||
|
||||
if(ENABLE_CTEST)
|
||||
include(CTest)
|
||||
endif()
|
||||
|
||||
if(ENABLE_HLSL)
|
||||
add_definitions(-DENABLE_HLSL)
|
||||
endif(ENABLE_HLSL)
|
||||
|
||||
if(ENABLE_GLSLANG_WEBMIN)
|
||||
add_definitions(-DGLSLANG_WEB)
|
||||
if(ENABLE_GLSLANG_WEBMIN_DEVEL)
|
||||
add_definitions(-DGLSLANG_WEB_DEVEL)
|
||||
endif(ENABLE_GLSLANG_WEBMIN_DEVEL)
|
||||
endif(ENABLE_GLSLANG_WEBMIN)
|
||||
|
||||
if(WIN32)
|
||||
set(CMAKE_DEBUG_POSTFIX "d")
|
||||
if(MSVC)
|
||||
include(ChooseMSVCCRT.cmake)
|
||||
endif(MSVC)
|
||||
add_definitions(-DGLSLANG_OSINCLUDE_WIN32)
|
||||
elseif(UNIX)
|
||||
add_definitions(-DGLSLANG_OSINCLUDE_UNIX)
|
||||
else(WIN32)
|
||||
message("unknown platform")
|
||||
endif(WIN32)
|
||||
|
||||
if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
|
||||
add_compile_options(-Wall -Wmaybe-uninitialized -Wuninitialized -Wunused -Wunused-local-typedefs
|
||||
-Wunused-parameter -Wunused-value -Wunused-variable -Wunused-but-set-parameter -Wunused-but-set-variable -fno-exceptions)
|
||||
add_compile_options(-Wno-reorder) # disable this from -Wall, since it happens all over.
|
||||
if(NOT ENABLE_RTTI)
|
||||
add_compile_options(-fno-rtti)
|
||||
endif()
|
||||
if(NOT CMAKE_CXX_COMPILER_VERSION VERSION_LESS "9.0.0")
|
||||
add_compile_options(-Werror=deprecated-copy)
|
||||
endif()
|
||||
elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang" AND NOT MSVC)
|
||||
add_compile_options(-Wall -Wuninitialized -Wunused -Wunused-local-typedefs
|
||||
-Wunused-parameter -Wunused-value -Wunused-variable)
|
||||
add_compile_options(-Wno-reorder) # disable this from -Wall, since it happens all over.
|
||||
if(NOT ENABLE_RTTI)
|
||||
add_compile_options(-fno-rtti)
|
||||
endif()
|
||||
elseif(MSVC)
|
||||
if(NOT ENABLE_RTTI)
|
||||
add_compile_options(/GR-) # Disable RTTI
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(ENABLE_GLSLANG_JS)
|
||||
if(MSVC)
|
||||
add_compile_options(/Os /GR-)
|
||||
else()
|
||||
add_compile_options(-Os -fno-exceptions)
|
||||
if(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang" AND NOT MSVC)
|
||||
add_compile_options(-Wno-unused-parameter)
|
||||
add_compile_options(-Wno-unused-variable -Wno-unused-const-variable)
|
||||
endif()
|
||||
endif()
|
||||
endif(ENABLE_GLSLANG_JS)
|
||||
|
||||
# Request C++11
|
||||
if(${CMAKE_VERSION} VERSION_LESS 3.1)
|
||||
# CMake versions before 3.1 do not understand CMAKE_CXX_STANDARD
|
||||
# remove this block once CMake >=3.1 has fixated in the ecosystem
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
|
||||
else()
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
endif()
|
||||
|
||||
function(glslang_set_link_args TARGET)
|
||||
# For MinGW compiles, statically link against the GCC and C++ runtimes.
|
||||
# This avoids the need to ship those runtimes as DLLs.
|
||||
if(WIN32 AND ${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
|
||||
set_target_properties(${TARGET} PROPERTIES
|
||||
LINK_FLAGS "-static -static-libgcc -static-libstdc++")
|
||||
endif()
|
||||
endfunction(glslang_set_link_args)
|
||||
|
||||
# CMake needs to find the right version of python, right from the beginning,
|
||||
# otherwise, it will find the wrong version and fail later
|
||||
if(BUILD_EXTERNAL AND IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/External)
|
||||
find_package(PythonInterp 3 REQUIRED)
|
||||
|
||||
# We depend on these for later projects, so they should come first.
|
||||
add_subdirectory(External)
|
||||
endif()
|
||||
|
||||
if(NOT TARGET SPIRV-Tools-opt)
|
||||
set(ENABLE_OPT OFF)
|
||||
endif()
|
||||
|
||||
if(ENABLE_OPT)
|
||||
message(STATUS "optimizer enabled")
|
||||
add_definitions(-DENABLE_OPT=1)
|
||||
else()
|
||||
if(ENABLE_HLSL)
|
||||
message(STATUS "spirv-tools not linked - illegal SPIRV may be generated for HLSL")
|
||||
endif()
|
||||
add_definitions(-DENABLE_OPT=0)
|
||||
endif()
|
||||
|
||||
add_subdirectory(glslang)
|
||||
add_subdirectory(OGLCompilersDLL)
|
||||
if(ENABLE_GLSLANG_BINARIES)
|
||||
add_subdirectory(StandAlone)
|
||||
endif()
|
||||
add_subdirectory(SPIRV)
|
||||
if(ENABLE_HLSL)
|
||||
add_subdirectory(hlsl)
|
||||
endif(ENABLE_HLSL)
|
||||
if(ENABLE_CTEST)
|
||||
add_subdirectory(gtests)
|
||||
endif()
|
||||
|
||||
if(BUILD_TESTING)
|
||||
# glslang-testsuite runs a bash script on Windows.
|
||||
# Make sure to use '-o igncr' flag to ignore carriage returns (\r).
|
||||
set(IGNORE_CR_FLAG "")
|
||||
if(WIN32)
|
||||
set(IGNORE_CR_FLAG -o igncr)
|
||||
endif()
|
||||
|
||||
if (CMAKE_CONFIGURATION_TYPES)
|
||||
set(RESULTS_PATH ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>/localResults)
|
||||
set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/$<CONFIGURATION>/glslangValidator)
|
||||
set(REMAP_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/$<CONFIGURATION>/spirv-remap)
|
||||
else(CMAKE_CONFIGURATION_TYPES)
|
||||
set(RESULTS_PATH ${CMAKE_CURRENT_BINARY_DIR}/localResults)
|
||||
set(VALIDATOR_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/glslangValidator)
|
||||
set(REMAP_PATH ${CMAKE_CURRENT_BINARY_DIR}/StandAlone/spirv-remap)
|
||||
endif(CMAKE_CONFIGURATION_TYPES)
|
||||
|
||||
add_test(NAME glslang-testsuite
|
||||
COMMAND bash ${IGNORE_CR_FLAG} runtests ${RESULTS_PATH} ${VALIDATOR_PATH} ${REMAP_PATH}
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Test/)
|
||||
endif(BUILD_TESTING)
|
||||
@@ -1 +0,0 @@
|
||||
A reminder that this issue tracker is managed by the Khronos Group. Interactions here should follow the Khronos Code of Conduct (https://www.khronos.org/developers/code-of-conduct), which prohibits aggressive or derogatory language. Please keep the discussion friendly and civil.
|
||||
@@ -1,105 +0,0 @@
|
||||
# The macro choose_msvc_crt() takes a list of possible
|
||||
# C runtimes to choose from, in the form of compiler flags,
|
||||
# to present to the user. (MTd for /MTd, etc)
|
||||
#
|
||||
# The macro is invoked at the end of the file.
|
||||
#
|
||||
# CMake already sets CRT flags in the CMAKE_CXX_FLAGS_* and
|
||||
# CMAKE_C_FLAGS_* variables by default. To let the user
|
||||
# override that for each build type:
|
||||
# 1. Detect which CRT is already selected, and reflect this in
|
||||
# LLVM_USE_CRT_* so the user can have a better idea of what
|
||||
# changes they're making.
|
||||
# 2. Replace the flags in both variables with the new flag via a regex.
|
||||
# 3. set() the variables back into the cache so the changes
|
||||
# are user-visible.
|
||||
|
||||
### Helper macros: ###
|
||||
macro(make_crt_regex regex crts)
|
||||
set(${regex} "")
|
||||
foreach(crt ${${crts}})
|
||||
# Trying to match the beginning or end of the string with stuff
|
||||
# like [ ^]+ didn't work, so use a bunch of parentheses instead.
|
||||
set(${regex} "${${regex}}|(^| +)/${crt}($| +)")
|
||||
endforeach(crt)
|
||||
string(REGEX REPLACE "^\\|" "" ${regex} "${${regex}}")
|
||||
endmacro(make_crt_regex)
|
||||
|
||||
macro(get_current_crt crt_current regex flagsvar)
|
||||
# Find the selected-by-CMake CRT for each build type, if any.
|
||||
# Strip off the leading slash and any whitespace.
|
||||
string(REGEX MATCH "${${regex}}" ${crt_current} "${${flagsvar}}")
|
||||
string(REPLACE "/" " " ${crt_current} "${${crt_current}}")
|
||||
string(STRIP "${${crt_current}}" ${crt_current})
|
||||
endmacro(get_current_crt)
|
||||
|
||||
# Replaces or adds a flag to a variable.
|
||||
# Expects 'flag' to be padded with spaces.
|
||||
macro(set_flag_in_var flagsvar regex flag)
|
||||
string(REGEX MATCH "${${regex}}" current_flag "${${flagsvar}}")
|
||||
if("${current_flag}" STREQUAL "")
|
||||
set(${flagsvar} "${${flagsvar}}${${flag}}")
|
||||
else()
|
||||
string(REGEX REPLACE "${${regex}}" "${${flag}}" ${flagsvar} "${${flagsvar}}")
|
||||
endif()
|
||||
string(STRIP "${${flagsvar}}" ${flagsvar})
|
||||
# Make sure this change gets reflected in the cache/gui.
|
||||
# CMake requires the docstring parameter whenever set() touches the cache,
|
||||
# so get the existing docstring and re-use that.
|
||||
get_property(flagsvar_docs CACHE ${flagsvar} PROPERTY HELPSTRING)
|
||||
set(${flagsvar} "${${flagsvar}}" CACHE STRING "${flagsvar_docs}" FORCE)
|
||||
endmacro(set_flag_in_var)
|
||||
|
||||
|
||||
macro(choose_msvc_crt MSVC_CRT)
|
||||
if(LLVM_USE_CRT)
|
||||
message(FATAL_ERROR
|
||||
"LLVM_USE_CRT is deprecated. Use the CMAKE_BUILD_TYPE-specific
|
||||
variables (LLVM_USE_CRT_DEBUG, etc) instead.")
|
||||
endif()
|
||||
|
||||
make_crt_regex(MSVC_CRT_REGEX ${MSVC_CRT})
|
||||
|
||||
foreach(build_type ${CMAKE_CONFIGURATION_TYPES} ${CMAKE_BUILD_TYPE})
|
||||
string(TOUPPER "${build_type}" build)
|
||||
if (NOT LLVM_USE_CRT_${build})
|
||||
get_current_crt(LLVM_USE_CRT_${build}
|
||||
MSVC_CRT_REGEX
|
||||
CMAKE_CXX_FLAGS_${build})
|
||||
set(LLVM_USE_CRT_${build}
|
||||
"${LLVM_USE_CRT_${build}}"
|
||||
CACHE STRING "Specify VC++ CRT to use for ${build_type} configurations."
|
||||
FORCE)
|
||||
set_property(CACHE LLVM_USE_CRT_${build}
|
||||
PROPERTY STRINGS ;${${MSVC_CRT}})
|
||||
endif(NOT LLVM_USE_CRT_${build})
|
||||
endforeach(build_type)
|
||||
|
||||
foreach(build_type ${CMAKE_CONFIGURATION_TYPES} ${CMAKE_BUILD_TYPE})
|
||||
string(TOUPPER "${build_type}" build)
|
||||
if ("${LLVM_USE_CRT_${build}}" STREQUAL "")
|
||||
set(flag_string " ")
|
||||
else()
|
||||
set(flag_string " /${LLVM_USE_CRT_${build}} ")
|
||||
list(FIND ${MSVC_CRT} ${LLVM_USE_CRT_${build}} idx)
|
||||
if (idx LESS 0)
|
||||
message(FATAL_ERROR
|
||||
"Invalid value for LLVM_USE_CRT_${build}: ${LLVM_USE_CRT_${build}}. Valid options are one of: ${${MSVC_CRT}}")
|
||||
endif (idx LESS 0)
|
||||
message(STATUS "Using ${build_type} VC++ CRT: ${LLVM_USE_CRT_${build}}")
|
||||
endif()
|
||||
foreach(lang C CXX)
|
||||
set_flag_in_var(CMAKE_${lang}_FLAGS_${build} MSVC_CRT_REGEX flag_string)
|
||||
endforeach(lang)
|
||||
endforeach(build_type)
|
||||
endmacro(choose_msvc_crt MSVC_CRT)
|
||||
|
||||
|
||||
# List of valid CRTs for MSVC
|
||||
set(MSVC_CRT
|
||||
MD
|
||||
MDd
|
||||
MT
|
||||
MTd)
|
||||
|
||||
choose_msvc_crt(MSVC_CRT)
|
||||
-44
@@ -1,44 +0,0 @@
|
||||
# Suppress all warnings from external projects.
|
||||
set_property(DIRECTORY APPEND PROPERTY COMPILE_OPTIONS -w)
|
||||
|
||||
if(BUILD_TESTING)
|
||||
if(TARGET gmock)
|
||||
message(STATUS "Google Mock already configured - use it")
|
||||
elseif(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/googletest)
|
||||
# We need to make sure Google Test does not mess up with the
|
||||
# global CRT settings on Windows.
|
||||
if(WIN32)
|
||||
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
|
||||
endif(WIN32)
|
||||
# EXCLUDE_FROM_ALL keeps the install target from installing GTEST files.
|
||||
add_subdirectory(googletest EXCLUDE_FROM_ALL)
|
||||
set(GTEST_TARGETS
|
||||
gtest
|
||||
gtest_main
|
||||
gmock
|
||||
gmock_main)
|
||||
foreach(target ${GTEST_TARGETS})
|
||||
set_property(TARGET ${target} PROPERTY FOLDER gtest)
|
||||
endforeach()
|
||||
mark_as_advanced(gmock_build_tests
|
||||
BUILD_GMOCK
|
||||
BUILD_GTEST
|
||||
BUILD_SHARED_LIBS
|
||||
gtest_build_samples
|
||||
gtest_build_tests
|
||||
gtest_disable_pthreads
|
||||
gtest_force_shared_crt
|
||||
gtest_hide_internal_symbols)
|
||||
else()
|
||||
message(STATUS
|
||||
"Google Mock was not found - tests based on that will not build")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(ENABLE_OPT AND NOT TARGET SPIRV-Tools-opt)
|
||||
if(IS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/spirv-tools)
|
||||
set(SPIRV_SKIP_TESTS ON CACHE BOOL "Skip building SPIRV-Tools tests")
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/spirv-tools spirv-tools)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
Here, glslang proper means core GLSL parsing, HLSL parsing, and SPIR-V code
|
||||
generation. Glslang proper requires use of two licenses, one that covers
|
||||
non-preprocessing and an additional one that covers preprocessing.
|
||||
|
||||
Bison was removed long ago. You can build glslang from the source grammar,
|
||||
using tools of your choice, without using bison or any bison files.
|
||||
|
||||
Other parts, outside of glslang proper, include:
|
||||
|
||||
- gl_types.h, only needed for OpenGL-like reflection, and can be left out of
|
||||
a parse and codegen project. See it for its license.
|
||||
|
||||
- update_glslang_sources.py, which is not part of the project proper and does
|
||||
not need to be used.
|
||||
|
||||
- the SPIR-V "remapper", which is optional, but has the same license as
|
||||
glslang proper
|
||||
|
||||
- Google tests and SPIR-V tools, and anything in the external subdirectory
|
||||
are external and optional; see them for their respective licenses.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
The core of glslang-proper, minus the preprocessor is licenced as follows:
|
||||
|
||||
//
|
||||
// Copyright (C) 2015-2018 Google, Inc.
|
||||
// Copyright (C) <various other dates and companies>
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
The preprocessor has the core license stated above, plus an additional licence:
|
||||
|
||||
/****************************************************************************\
|
||||
Copyright (c) 2002, NVIDIA Corporation.
|
||||
|
||||
NVIDIA Corporation("NVIDIA") supplies this software to you in
|
||||
consideration of your agreement to the following terms, and your use,
|
||||
installation, modification or redistribution of this NVIDIA software
|
||||
constitutes acceptance of these terms. If you do not agree with these
|
||||
terms, please do not use, install, modify or redistribute this NVIDIA
|
||||
software.
|
||||
|
||||
In consideration of your agreement to abide by the following terms, and
|
||||
subject to these terms, NVIDIA grants you a personal, non-exclusive
|
||||
license, under NVIDIA's copyrights in this original NVIDIA software (the
|
||||
"NVIDIA Software"), to use, reproduce, modify and redistribute the
|
||||
NVIDIA Software, with or without modifications, in source and/or binary
|
||||
forms; provided that if you redistribute the NVIDIA Software, you must
|
||||
retain the copyright notice of NVIDIA, this notice and the following
|
||||
text and disclaimers in all such redistributions of the NVIDIA Software.
|
||||
Neither the name, trademarks, service marks nor logos of NVIDIA
|
||||
Corporation may be used to endorse or promote products derived from the
|
||||
NVIDIA Software without specific prior written permission from NVIDIA.
|
||||
Except as expressly stated in this notice, no other rights or licenses
|
||||
express or implied, are granted by NVIDIA herein, including but not
|
||||
limited to any patent rights that may be infringed by your derivative
|
||||
works or by other works in which the NVIDIA Software may be
|
||||
incorporated. No hardware is licensed hereunder.
|
||||
|
||||
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||||
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
|
||||
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
|
||||
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
|
||||
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
|
||||
PRODUCTS.
|
||||
|
||||
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
|
||||
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
||||
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
|
||||
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
|
||||
OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
|
||||
NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
|
||||
TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
|
||||
NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
\****************************************************************************/
|
||||
@@ -1,15 +0,0 @@
|
||||
set(SOURCES InitializeDll.cpp InitializeDll.h)
|
||||
|
||||
add_library(OGLCompiler STATIC ${SOURCES})
|
||||
set_property(TARGET OGLCompiler PROPERTY FOLDER glslang)
|
||||
set_property(TARGET OGLCompiler PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||
|
||||
if(WIN32)
|
||||
source_group("Source" FILES ${SOURCES})
|
||||
endif(WIN32)
|
||||
|
||||
if(ENABLE_GLSLANG_INSTALL)
|
||||
install(TARGETS OGLCompiler EXPORT OGLCompilerTargets
|
||||
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
||||
install(EXPORT OGLCompilerTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
|
||||
endif(ENABLE_GLSLANG_INSTALL)
|
||||
@@ -1,165 +0,0 @@
|
||||
//
|
||||
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
|
||||
#define SH_EXPORTING
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "InitializeDll.h"
|
||||
#include "../glslang/Include/InitializeGlobals.h"
|
||||
#include "../glslang/Public/ShaderLang.h"
|
||||
#include "../glslang/Include/PoolAlloc.h"
|
||||
|
||||
namespace glslang {
|
||||
|
||||
OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
|
||||
|
||||
// Per-process initialization.
|
||||
// Needs to be called at least once before parsing, etc. is done.
|
||||
// Will also do thread initialization for the calling thread; other
|
||||
// threads will need to do that explicitly.
|
||||
bool InitProcess()
|
||||
{
|
||||
glslang::GetGlobalLock();
|
||||
|
||||
if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) {
|
||||
//
|
||||
// Function is re-entrant.
|
||||
//
|
||||
|
||||
glslang::ReleaseGlobalLock();
|
||||
return true;
|
||||
}
|
||||
|
||||
ThreadInitializeIndex = OS_AllocTLSIndex();
|
||||
|
||||
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
|
||||
assert(0 && "InitProcess(): Failed to allocate TLS area for init flag");
|
||||
|
||||
glslang::ReleaseGlobalLock();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (! InitializePoolIndex()) {
|
||||
assert(0 && "InitProcess(): Failed to initialize global pool");
|
||||
|
||||
glslang::ReleaseGlobalLock();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (! InitThread()) {
|
||||
assert(0 && "InitProcess(): Failed to initialize thread");
|
||||
|
||||
glslang::ReleaseGlobalLock();
|
||||
return false;
|
||||
}
|
||||
|
||||
glslang::ReleaseGlobalLock();
|
||||
return true;
|
||||
}
|
||||
|
||||
// Per-thread scoped initialization.
|
||||
// Must be called at least once by each new thread sharing the
|
||||
// symbol tables, etc., needed to parse.
|
||||
bool InitThread()
|
||||
{
|
||||
//
|
||||
// This function is re-entrant
|
||||
//
|
||||
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
|
||||
assert(0 && "InitThread(): Process hasn't been initalised.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (OS_GetTLSValue(ThreadInitializeIndex) != 0)
|
||||
return true;
|
||||
|
||||
if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) {
|
||||
assert(0 && "InitThread(): Unable to set init flag.");
|
||||
return false;
|
||||
}
|
||||
|
||||
glslang::SetThreadPoolAllocator(nullptr);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Not necessary to call this: InitThread() is reentrant, and the need
|
||||
// to do per thread tear down has been removed.
|
||||
//
|
||||
// This is kept, with memory management removed, to satisfy any exiting
|
||||
// calls to it that rely on it.
|
||||
bool DetachThread()
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
|
||||
return true;
|
||||
|
||||
//
|
||||
// Function is re-entrant and this thread may not have been initialized.
|
||||
//
|
||||
if (OS_GetTLSValue(ThreadInitializeIndex) != 0) {
|
||||
if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) {
|
||||
assert(0 && "DetachThread(): Unable to clear init flag.");
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// Not necessary to call this: InitProcess() is reentrant.
|
||||
//
|
||||
// This is kept, with memory management removed, to satisfy any exiting
|
||||
// calls to it that rely on it.
|
||||
//
|
||||
// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
|
||||
// process-scoped memory tear down.
|
||||
bool DetachProcess()
|
||||
{
|
||||
bool success = true;
|
||||
|
||||
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
|
||||
return true;
|
||||
|
||||
success = DetachThread();
|
||||
|
||||
OS_FreeTLSIndex(ThreadInitializeIndex);
|
||||
ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
} // end namespace glslang
|
||||
@@ -1,49 +0,0 @@
|
||||
//
|
||||
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
//
|
||||
#ifndef __INITIALIZEDLL_H
|
||||
#define __INITIALIZEDLL_H
|
||||
|
||||
#include "../glslang/OSDependent/osinclude.h"
|
||||
|
||||
namespace glslang {
|
||||
|
||||
bool InitProcess();
|
||||
bool InitThread();
|
||||
bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it
|
||||
bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it
|
||||
|
||||
} // end namespace glslang
|
||||
|
||||
#endif // __INITIALIZEDLL_H
|
||||
|
||||
@@ -1,137 +0,0 @@
|
||||
|
||||
VERSION
|
||||
--------------------------------------------------------------------------------
|
||||
spirv-remap 0.97
|
||||
|
||||
INTRO:
|
||||
--------------------------------------------------------------------------------
|
||||
spirv-remap is a utility to improve compression of SPIR-V binary files via
|
||||
entropy reduction, plus optional stripping of debug information and
|
||||
load/store optimization. It transforms SPIR-V to SPIR-V, remapping IDs. The
|
||||
resulting modules have an increased ID range (IDs are not as tightly packed
|
||||
around zero), but will compress better when multiple modules are compressed
|
||||
together, since compressor's dictionary can find better cross module
|
||||
commonality.
|
||||
|
||||
Remapping is accomplished via canonicalization. Thus, modules can be
|
||||
compressed one at a time with no loss of quality relative to operating on
|
||||
many modules at once. The command line tool operates on multiple modules
|
||||
only in the trivial repetition sense, for ease of use. The remapper API
|
||||
only accepts a single module at a time.
|
||||
|
||||
There are two modes of use: command line, and a C++11 API. Both are
|
||||
described below.
|
||||
|
||||
spirv-remap is currently in an alpha state. Although there are no known
|
||||
remapping defects, it has only been exercised on one real world game shader
|
||||
workload.
|
||||
|
||||
|
||||
FEEDBACK
|
||||
--------------------------------------------------------------------------------
|
||||
Report defects, enhancements requests, code improvements, etc to:
|
||||
[email protected]
|
||||
|
||||
|
||||
COMMAND LINE USAGE:
|
||||
--------------------------------------------------------------------------------
|
||||
Examples are given with a verbosity of one (-v), but more verbosity can be
|
||||
had via -vv, -vvv, etc, or an integer parameter to --verbose, such as
|
||||
"--verbose 4". With no verbosity, the command is silent and returns 0 on
|
||||
success, and a positive integer error on failure.
|
||||
|
||||
Pre-built binaries for several OSs are available. Examples presented are
|
||||
for Linux. Command line arguments can be provided in any order.
|
||||
|
||||
1. Basic ID remapping
|
||||
|
||||
Perform ID remapping on all shaders in "*.spv", writing new files with
|
||||
the same basenames to /tmp/out_dir.
|
||||
|
||||
spirv-remap -v --map all --input *.spv --output /tmp/out_dir
|
||||
|
||||
2. Perform all possible size reductions
|
||||
|
||||
spirv-remap-linux-64 -v --do-everything --input *.spv --output /tmp/out_dir
|
||||
|
||||
Note that --do-everything is a synonym for:
|
||||
|
||||
--map all --dce all --opt all --strip all
|
||||
|
||||
API USAGE:
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
The public interface to the remapper is defined in SPIRV/SPVRemapper.h as follows:
|
||||
|
||||
namespace spv {
|
||||
|
||||
class spirvbin_t
|
||||
{
|
||||
public:
|
||||
enum Options { ... };
|
||||
spirvbin_t(int verbose = 0); // construct
|
||||
|
||||
// remap an existing binary in memory
|
||||
void remap(std::vector<std::uint32_t>& spv, std::uint32_t opts = DO_EVERYTHING);
|
||||
|
||||
// Type for error/log handler functions
|
||||
typedef std::function<void(const std::string&)> errorfn_t;
|
||||
typedef std::function<void(const std::string&)> logfn_t;
|
||||
|
||||
// Register error/log handling functions (can be c/c++ fn, lambda fn, or functor)
|
||||
static void registerErrorHandler(errorfn_t handler) { errorHandler = handler; }
|
||||
static void registerLogHandler(logfn_t handler) { logHandler = handler; }
|
||||
};
|
||||
|
||||
} // namespace spv
|
||||
|
||||
The class definition is in SPVRemapper.cpp.
|
||||
|
||||
remap() accepts an std::vector of SPIR-V words, modifies them per the
|
||||
request given in 'opts', and leaves the 'spv' container with the result.
|
||||
It is safe to instantiate one spirvbin_t per thread and process a different
|
||||
SPIR-V in each.
|
||||
|
||||
The "opts" parameter to remap() accepts a bit mask of desired remapping
|
||||
options. See REMAPPING AND OPTIMIZATION OPTIONS.
|
||||
|
||||
On error, the function supplied to registerErrorHandler() will be invoked.
|
||||
This can be a standard C/C++ function, a lambda function, or a functor.
|
||||
The default handler simply calls exit(5); The error handler is a static
|
||||
member, so need only be set up once, not once per spirvbin_t instance.
|
||||
|
||||
Log messages are supplied to registerLogHandler(). By default, log
|
||||
messages are eaten silently. The log handler is also a static member.
|
||||
|
||||
BUILD DEPENDENCIES:
|
||||
--------------------------------------------------------------------------------
|
||||
1. C++11 compatible compiler
|
||||
2. cmake
|
||||
3. glslang
|
||||
|
||||
|
||||
BUILDING
|
||||
--------------------------------------------------------------------------------
|
||||
The standalone remapper is built along side glslangValidator through its
|
||||
normal build process.
|
||||
|
||||
|
||||
REMAPPING AND OPTIMIZATION OPTIONS
|
||||
--------------------------------------------------------------------------------
|
||||
API:
|
||||
These are bits defined under spv::spirvbin_t::, and can be
|
||||
bitwise or-ed together as desired.
|
||||
|
||||
MAP_TYPES = canonicalize type IDs
|
||||
MAP_NAMES = canonicalize named data
|
||||
MAP_FUNCS = canonicalize function bodies
|
||||
DCE_FUNCS = remove dead functions
|
||||
DCE_VARS = remove dead variables
|
||||
DCE_TYPES = remove dead types
|
||||
OPT_LOADSTORE = optimize unneeded load/stores
|
||||
MAP_ALL = (MAP_TYPES | MAP_NAMES | MAP_FUNCS)
|
||||
DCE_ALL = (DCE_FUNCS | DCE_VARS | DCE_TYPES)
|
||||
OPT_ALL = (OPT_LOADSTORE)
|
||||
ALL_BUT_STRIP = (MAP_ALL | DCE_ALL | OPT_ALL)
|
||||
DO_EVERYTHING = (STRIP | ALL_BUT_STRIP)
|
||||
|
||||
@@ -1,442 +0,0 @@
|
||||
# News
|
||||
|
||||
[](https://travis-ci.org/KhronosGroup/glslang)
|
||||
[](https://ci.appveyor.com/project/Khronoswebmaster/glslang/branch/master)
|
||||
|
||||
## Planned Deprecations/Removals
|
||||
|
||||
1. **SPIRV Folder, 1-May, 2020.** Glslang, when installed through CMake,
|
||||
will install a `SPIRV` folder into `${CMAKE_INSTALL_INCLUDEDIR}`.
|
||||
This `SPIRV` folder is being moved to `glslang/SPIRV`.
|
||||
During the transition the `SPIRV` folder will be installed into both locations.
|
||||
The old install of `SPIRV/` will be removed as a CMake install target no sooner than May 1, 2020.
|
||||
See issue #1964.
|
||||
|
||||
2. **Visual Studio 2013, 20-July, 2020.** Keeping code compiling for MS Visual Studio 2013 will no longer be
|
||||
a goal as of July 20, 2020, the fifth anniversary of the release of Visual Studio 2015.
|
||||
|
||||
# Glslang Components and Status
|
||||
|
||||
There are several components:
|
||||
|
||||
### Reference Validator and GLSL/ESSL -> AST Front End
|
||||
|
||||
An OpenGL GLSL and OpenGL|ES GLSL (ESSL) front-end for reference validation and translation of GLSL/ESSL into an internal abstract syntax tree (AST).
|
||||
|
||||
**Status**: Virtually complete, with results carrying similar weight as the specifications.
|
||||
|
||||
### HLSL -> AST Front End
|
||||
|
||||
An HLSL front-end for translation of an approximation of HLSL to glslang's AST form.
|
||||
|
||||
**Status**: Partially complete. Semantics are not reference quality and input is not validated.
|
||||
This is in contrast to the [DXC project](https://github.com/Microsoft/DirectXShaderCompiler), which receives a much larger investment and attempts to have definitive/reference-level semantics.
|
||||
|
||||
See [issue 362](https://github.com/KhronosGroup/glslang/issues/362) and [issue 701](https://github.com/KhronosGroup/glslang/issues/701) for current status.
|
||||
|
||||
### AST -> SPIR-V Back End
|
||||
|
||||
Translates glslang's AST to the Khronos-specified SPIR-V intermediate language.
|
||||
|
||||
**Status**: Virtually complete.
|
||||
|
||||
### Reflector
|
||||
|
||||
An API for getting reflection information from the AST, reflection types/variables/etc. from the HLL source (not the SPIR-V).
|
||||
|
||||
**Status**: There is a large amount of functionality present, but no specification/goal to measure completeness against. It is accurate for the input HLL and AST, but only approximate for what would later be emitted for SPIR-V.
|
||||
|
||||
### Standalone Wrapper
|
||||
|
||||
`glslangValidator` is command-line tool for accessing the functionality above.
|
||||
|
||||
Status: Complete.
|
||||
|
||||
Tasks waiting to be done are documented as GitHub issues.
|
||||
|
||||
## Other References
|
||||
|
||||
Also see the Khronos landing page for glslang as a reference front end:
|
||||
|
||||
https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/
|
||||
|
||||
The above page, while not kept up to date, includes additional information regarding glslang as a reference validator.
|
||||
|
||||
# How to Use Glslang
|
||||
|
||||
## Execution of Standalone Wrapper
|
||||
|
||||
To use the standalone binary form, execute `glslangValidator`, and it will print
|
||||
a usage statement. Basic operation is to give it a file containing a shader,
|
||||
and it will print out warnings/errors and optionally an AST.
|
||||
|
||||
The applied stage-specific rules are based on the file extension:
|
||||
* `.vert` for a vertex shader
|
||||
* `.tesc` for a tessellation control shader
|
||||
* `.tese` for a tessellation evaluation shader
|
||||
* `.geom` for a geometry shader
|
||||
* `.frag` for a fragment shader
|
||||
* `.comp` for a compute shader
|
||||
|
||||
There is also a non-shader extension
|
||||
* `.conf` for a configuration file of limits, see usage statement for example
|
||||
|
||||
## Building
|
||||
|
||||
Instead of building manually, you can also download the binaries for your
|
||||
platform directly from the [master-tot release][master-tot-release] on GitHub.
|
||||
Those binaries are automatically uploaded by the buildbots after successful
|
||||
testing and they always reflect the current top of the tree of the master
|
||||
branch.
|
||||
|
||||
### Dependencies
|
||||
|
||||
* A C++11 compiler.
|
||||
(For MSVS: 2015 is recommended, 2013 is fully supported/tested, and 2010 support is attempted, but not tested.)
|
||||
* [CMake][cmake]: for generating compilation targets.
|
||||
* make: _Linux_, ninja is an alternative, if configured.
|
||||
* [Python 3.x][python]: for executing SPIRV-Tools scripts. (Optional if not using SPIRV-Tools and the 'External' subdirectory does not exist.)
|
||||
* [bison][bison]: _optional_, but needed when changing the grammar (glslang.y).
|
||||
* [googletest][googletest]: _optional_, but should use if making any changes to glslang.
|
||||
|
||||
### Build steps
|
||||
|
||||
The following steps assume a Bash shell. On Windows, that could be the Git Bash
|
||||
shell or some other shell of your choosing.
|
||||
|
||||
#### 1) Check-Out this project
|
||||
|
||||
```bash
|
||||
cd <parent of where you want glslang to be>
|
||||
git clone https://github.com/KhronosGroup/glslang.git
|
||||
```
|
||||
|
||||
#### 2) Check-Out External Projects
|
||||
|
||||
```bash
|
||||
cd <the directory glslang was cloned to, "External" will be a subdirectory>
|
||||
git clone https://github.com/google/googletest.git External/googletest
|
||||
```
|
||||
|
||||
If you want to use googletest with Visual Studio 2013, you also need to check out an older version:
|
||||
|
||||
```bash
|
||||
# to use googletest with Visual Studio 2013
|
||||
cd External/googletest
|
||||
git checkout 440527a61e1c91188195f7de212c63c77e8f0a45
|
||||
cd ../..
|
||||
```
|
||||
|
||||
If you wish to assure that SPIR-V generated from HLSL is legal for Vulkan,
|
||||
wish to invoke -Os to reduce SPIR-V size from HLSL or GLSL, or wish to run the
|
||||
integrated test suite, install spirv-tools with this:
|
||||
|
||||
```bash
|
||||
./update_glslang_sources.py
|
||||
```
|
||||
|
||||
#### 3) Configure
|
||||
|
||||
Assume the source directory is `$SOURCE_DIR` and the build directory is
|
||||
`$BUILD_DIR`. First ensure the build directory exists, then navigate to it:
|
||||
|
||||
```bash
|
||||
mkdir -p $BUILD_DIR
|
||||
cd $BUILD_DIR
|
||||
```
|
||||
|
||||
For building on Linux:
|
||||
|
||||
```bash
|
||||
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="$(pwd)/install" $SOURCE_DIR
|
||||
# "Release" (for CMAKE_BUILD_TYPE) could also be "Debug" or "RelWithDebInfo"
|
||||
```
|
||||
|
||||
For building on Android:
|
||||
```bash
|
||||
cmake $SOURCE_DIR -G "Unix Makefiles" -DCMAKE_INSTALL_PREFIX="$(pwd)/install" -DANDROID_ABI=arm64-v8a -DCMAKE_BUILD_TYPE=Release -DANDROID_STL=c++_static -DANDROID_PLATFORM=android-24 -DCMAKE_SYSTEM_NAME=Android -DANDROID_TOOLCHAIN=clang -DANDROID_ARM_MODE=arm -DCMAKE_MAKE_PROGRAM=$ANDROID_NDK_ROOT/prebuilt/linux-x86_64/bin/make -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_ROOT/build/cmake/android.toolchain.cmake
|
||||
# If on Windows will be -DCMAKE_MAKE_PROGRAM=%ANDROID_NDK_ROOT%\prebuilt\windows-x86_64\bin\make.exe
|
||||
# -G is needed for building on Windows
|
||||
# -DANDROID_ABI can also be armeabi-v7a for 32 bit
|
||||
```
|
||||
|
||||
For building on Windows:
|
||||
|
||||
```bash
|
||||
cmake $SOURCE_DIR -DCMAKE_INSTALL_PREFIX="$(pwd)/install"
|
||||
# The CMAKE_INSTALL_PREFIX part is for testing (explained later).
|
||||
```
|
||||
|
||||
The CMake GUI also works for Windows (version 3.4.1 tested).
|
||||
|
||||
Also, consider using `git config --global core.fileMode false` (or with `--local`) on Windows
|
||||
to prevent the addition of execution permission on files.
|
||||
|
||||
#### 4) Build and Install
|
||||
|
||||
```bash
|
||||
# for Linux:
|
||||
make -j4 install
|
||||
|
||||
# for Windows:
|
||||
cmake --build . --config Release --target install
|
||||
# "Release" (for --config) could also be "Debug", "MinSizeRel", or "RelWithDebInfo"
|
||||
```
|
||||
|
||||
If using MSVC, after running CMake to configure, use the
|
||||
Configuration Manager to check the `INSTALL` project.
|
||||
|
||||
### If you need to change the GLSL grammar
|
||||
|
||||
The grammar in `glslang/MachineIndependent/glslang.y` has to be recompiled with
|
||||
bison if it changes, the output files are committed to the repo to avoid every
|
||||
developer needing to have bison configured to compile the project when grammar
|
||||
changes are quite infrequent. For windows you can get binaries from
|
||||
[GnuWin32][bison-gnu-win32].
|
||||
|
||||
The command to rebuild is:
|
||||
|
||||
```bash
|
||||
m4 -P MachineIndependent/glslang.m4 > MachineIndependent/glslang.y
|
||||
bison --defines=MachineIndependent/glslang_tab.cpp.h
|
||||
-t MachineIndependent/glslang.y
|
||||
-o MachineIndependent/glslang_tab.cpp
|
||||
```
|
||||
|
||||
The above commands are also available in the bash script in `updateGrammar`,
|
||||
when executed from the glslang subdirectory of the glslang repository.
|
||||
With no arguments it builds the full grammar, and with a "web" argument,
|
||||
the web grammar subset (see more about the web subset in the next section).
|
||||
|
||||
### Building to WASM for the Web and Node
|
||||
### Building a standalone JS/WASM library for the Web and Node
|
||||
|
||||
Use the steps in [Build Steps](#build-steps), with the following notes/exceptions:
|
||||
* `emsdk` needs to be present in your executable search path, *PATH* for
|
||||
Bash-like environments:
|
||||
+ [Instructions located here](https://emscripten.org/docs/getting_started/downloads.html#sdk-download-and-install)
|
||||
* Wrap cmake call: `emcmake cmake`
|
||||
* Set `-DBUILD_TESTING=OFF -DENABLE_OPT=OFF -DINSTALL_GTEST=OFF`.
|
||||
* Set `-DENABLE_HLSL=OFF` if HLSL is not needed.
|
||||
* For a standalone JS/WASM library, turn on `-DENABLE_GLSLANG_JS=ON`.
|
||||
* For building a minimum-size web subset of core glslang:
|
||||
+ turn on `-DENABLE_GLSLANG_WEBMIN=ON` (disables HLSL)
|
||||
+ execute `updateGrammar web` from the glslang subdirectory
|
||||
(or if using your own scripts, `m4` needs a `-DGLSLANG_WEB` argument)
|
||||
+ optionally, for GLSL compilation error messages, turn on
|
||||
`-DENABLE_GLSLANG_WEBMIN_DEVEL=ON`
|
||||
* To get a fully minimized build, make sure to use `brotli` to compress the .js
|
||||
and .wasm files
|
||||
|
||||
Example:
|
||||
|
||||
```sh
|
||||
emcmake cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GLSLANG_JS=ON \
|
||||
-DENABLE_HLSL=OFF -DBUILD_TESTING=OFF -DENABLE_OPT=OFF -DINSTALL_GTEST=OFF ..
|
||||
```
|
||||
|
||||
## Building glslang - Using vcpkg
|
||||
|
||||
You can download and install glslang using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
|
||||
|
||||
git clone https://github.com/Microsoft/vcpkg.git
|
||||
cd vcpkg
|
||||
./bootstrap-vcpkg.sh
|
||||
./vcpkg integrate install
|
||||
./vcpkg install glslang
|
||||
|
||||
The glslang port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
|
||||
|
||||
## Testing
|
||||
|
||||
Right now, there are two test harnesses existing in glslang: one is [Google
|
||||
Test](gtests/), one is the [`runtests` script](Test/runtests). The former
|
||||
runs unit tests and single-shader single-threaded integration tests, while
|
||||
the latter runs multiple-shader linking tests and multi-threaded tests.
|
||||
|
||||
### Running tests
|
||||
|
||||
The [`runtests` script](Test/runtests) requires compiled binaries to be
|
||||
installed into `$BUILD_DIR/install`. Please make sure you have supplied the
|
||||
correct configuration to CMake (using `-DCMAKE_INSTALL_PREFIX`) when building;
|
||||
otherwise, you may want to modify the path in the `runtests` script.
|
||||
|
||||
Running Google Test-backed tests:
|
||||
|
||||
```bash
|
||||
cd $BUILD_DIR
|
||||
|
||||
# for Linux:
|
||||
ctest
|
||||
|
||||
# for Windows:
|
||||
ctest -C {Debug|Release|RelWithDebInfo|MinSizeRel}
|
||||
|
||||
# or, run the test binary directly
|
||||
# (which gives more fine-grained control like filtering):
|
||||
<dir-to-glslangtests-in-build-dir>/glslangtests
|
||||
```
|
||||
|
||||
Running `runtests` script-backed tests:
|
||||
|
||||
```bash
|
||||
cd $SOURCE_DIR/Test && ./runtests
|
||||
```
|
||||
|
||||
If some tests fail with validation errors, there may be a mismatch between the
|
||||
version of `spirv-val` on the system and the version of glslang. In this
|
||||
case, it is necessary to run `update_glslang_sources.py`. See "Check-Out
|
||||
External Projects" above for more details.
|
||||
|
||||
### Contributing tests
|
||||
|
||||
Test results should always be included with a pull request that modifies
|
||||
functionality.
|
||||
|
||||
If you are writing unit tests, please use the Google Test framework and
|
||||
place the tests under the `gtests/` directory.
|
||||
|
||||
Integration tests are placed in the `Test/` directory. It contains test input
|
||||
and a subdirectory `baseResults/` that contains the expected results of the
|
||||
tests. Both the tests and `baseResults/` are under source-code control.
|
||||
|
||||
Google Test runs those integration tests by reading the test input, compiling
|
||||
them, and then compare against the expected results in `baseResults/`. The
|
||||
integration tests to run via Google Test is registered in various
|
||||
`gtests/*.FromFile.cpp` source files. `glslangtests` provides a command-line
|
||||
option `--update-mode`, which, if supplied, will overwrite the golden files
|
||||
under the `baseResults/` directory with real output from that invocation.
|
||||
For more information, please check `gtests/` directory's
|
||||
[README](gtests/README.md).
|
||||
|
||||
For the `runtests` script, it will generate current results in the
|
||||
`localResults/` directory and `diff` them against the `baseResults/`.
|
||||
When you want to update the tracked test results, they need to be
|
||||
copied from `localResults/` to `baseResults/`. This can be done by
|
||||
the `bump` shell script.
|
||||
|
||||
You can add your own private list of tests, not tracked publicly, by using
|
||||
`localtestlist` to list non-tracked tests. This is automatically read
|
||||
by `runtests` and included in the `diff` and `bump` process.
|
||||
|
||||
## Programmatic Interfaces
|
||||
|
||||
Another piece of software can programmatically translate shaders to an AST
|
||||
using one of two different interfaces:
|
||||
* A new C++ class-oriented interface, or
|
||||
* The original C functional interface
|
||||
|
||||
The `main()` in `StandAlone/StandAlone.cpp` shows examples using both styles.
|
||||
|
||||
### C++ Class Interface (new, preferred)
|
||||
|
||||
This interface is in roughly the last 1/3 of `ShaderLang.h`. It is in the
|
||||
glslang namespace and contains the following, here with suggested calls
|
||||
for generating SPIR-V:
|
||||
|
||||
```cxx
|
||||
const char* GetEsslVersionString();
|
||||
const char* GetGlslVersionString();
|
||||
bool InitializeProcess();
|
||||
void FinalizeProcess();
|
||||
|
||||
class TShader
|
||||
setStrings(...);
|
||||
setEnvInput(EShSourceHlsl or EShSourceGlsl, stage, EShClientVulkan or EShClientOpenGL, 100);
|
||||
setEnvClient(EShClientVulkan or EShClientOpenGL, EShTargetVulkan_1_0 or EShTargetVulkan_1_1 or EShTargetOpenGL_450);
|
||||
setEnvTarget(EShTargetSpv, EShTargetSpv_1_0 or EShTargetSpv_1_3);
|
||||
bool parse(...);
|
||||
const char* getInfoLog();
|
||||
|
||||
class TProgram
|
||||
void addShader(...);
|
||||
bool link(...);
|
||||
const char* getInfoLog();
|
||||
Reflection queries
|
||||
```
|
||||
|
||||
For just validating (not generating code), substitute these calls:
|
||||
|
||||
```cxx
|
||||
setEnvInput(EShSourceHlsl or EShSourceGlsl, stage, EShClientNone, 0);
|
||||
setEnvClient(EShClientNone, 0);
|
||||
setEnvTarget(EShTargetNone, 0);
|
||||
```
|
||||
|
||||
See `ShaderLang.h` and the usage of it in `StandAlone/StandAlone.cpp` for more
|
||||
details. There is a block comment giving more detail above the calls for
|
||||
`setEnvInput, setEnvClient, and setEnvTarget`.
|
||||
|
||||
### C Functional Interface (original)
|
||||
|
||||
This interface is in roughly the first 2/3 of `ShaderLang.h`, and referred to
|
||||
as the `Sh*()` interface, as all the entry points start `Sh`.
|
||||
|
||||
The `Sh*()` interface takes a "compiler" call-back object, which it calls after
|
||||
building call back that is passed the AST and can then execute a back end on it.
|
||||
|
||||
The following is a simplified resulting run-time call stack:
|
||||
|
||||
```c
|
||||
ShCompile(shader, compiler) -> compiler(AST) -> <back end>
|
||||
```
|
||||
|
||||
In practice, `ShCompile()` takes shader strings, default version, and
|
||||
warning/error and other options for controlling compilation.
|
||||
|
||||
## Basic Internal Operation
|
||||
|
||||
* Initial lexical analysis is done by the preprocessor in
|
||||
`MachineIndependent/Preprocessor`, and then refined by a GLSL scanner
|
||||
in `MachineIndependent/Scan.cpp`. There is currently no use of flex.
|
||||
|
||||
* Code is parsed using bison on `MachineIndependent/glslang.y` with the
|
||||
aid of a symbol table and an AST. The symbol table is not passed on to
|
||||
the back-end; the intermediate representation stands on its own.
|
||||
The tree is built by the grammar productions, many of which are
|
||||
offloaded into `ParseHelper.cpp`, and by `Intermediate.cpp`.
|
||||
|
||||
* The intermediate representation is very high-level, and represented
|
||||
as an in-memory tree. This serves to lose no information from the
|
||||
original program, and to have efficient transfer of the result from
|
||||
parsing to the back-end. In the AST, constants are propagated and
|
||||
folded, and a very small amount of dead code is eliminated.
|
||||
|
||||
To aid linking and reflection, the last top-level branch in the AST
|
||||
lists all global symbols.
|
||||
|
||||
* The primary algorithm of the back-end compiler is to traverse the
|
||||
tree (high-level intermediate representation), and create an internal
|
||||
object code representation. There is an example of how to do this
|
||||
in `MachineIndependent/intermOut.cpp`.
|
||||
|
||||
* Reduction of the tree to a linear byte-code style low-level intermediate
|
||||
representation is likely a good way to generate fully optimized code.
|
||||
|
||||
* There is currently some dead old-style linker-type code still lying around.
|
||||
|
||||
* Memory pool: parsing uses types derived from C++ `std` types, using a
|
||||
custom allocator that puts them in a memory pool. This makes allocation
|
||||
of individual container/contents just few cycles and deallocation free.
|
||||
This pool is popped after the AST is made and processed.
|
||||
|
||||
The use is simple: if you are going to call `new`, there are three cases:
|
||||
|
||||
- the object comes from the pool (its base class has the macro
|
||||
`POOL_ALLOCATOR_NEW_DELETE` in it) and you do not have to call `delete`
|
||||
|
||||
- it is a `TString`, in which case call `NewPoolTString()`, which gets
|
||||
it from the pool, and there is no corresponding `delete`
|
||||
|
||||
- the object does not come from the pool, and you have to do normal
|
||||
C++ memory management of what you `new`
|
||||
|
||||
* Features can be protected by version/extension/stage/profile:
|
||||
See the comment in `glslang/MachineIndependent/Versions.cpp`.
|
||||
|
||||
[cmake]: https://cmake.org/
|
||||
[python]: https://www.python.org/
|
||||
[bison]: https://www.gnu.org/software/bison/
|
||||
[googletest]: https://github.com/google/googletest
|
||||
[bison-gnu-win32]: http://gnuwin32.sourceforge.net/packages/bison.htm
|
||||
[master-tot-release]: https://github.com/KhronosGroup/glslang/releases/tag/master-tot
|
||||
@@ -1,103 +0,0 @@
|
||||
set(SOURCES
|
||||
GlslangToSpv.cpp
|
||||
InReadableOrder.cpp
|
||||
Logger.cpp
|
||||
SpvBuilder.cpp
|
||||
SpvPostProcess.cpp
|
||||
doc.cpp
|
||||
SpvTools.cpp
|
||||
disassemble.cpp)
|
||||
|
||||
set(SPVREMAP_SOURCES
|
||||
SPVRemapper.cpp
|
||||
doc.cpp)
|
||||
|
||||
set(HEADERS
|
||||
bitutils.h
|
||||
spirv.hpp
|
||||
GLSL.std.450.h
|
||||
GLSL.ext.EXT.h
|
||||
GLSL.ext.KHR.h
|
||||
GlslangToSpv.h
|
||||
hex_float.h
|
||||
Logger.h
|
||||
SpvBuilder.h
|
||||
spvIR.h
|
||||
doc.h
|
||||
SpvTools.h
|
||||
disassemble.h
|
||||
GLSL.ext.AMD.h
|
||||
GLSL.ext.NV.h
|
||||
NonSemanticDebugPrintf.h)
|
||||
|
||||
set(SPVREMAP_HEADERS
|
||||
SPVRemapper.h
|
||||
doc.h)
|
||||
|
||||
add_library(SPIRV ${LIB_TYPE} ${SOURCES} ${HEADERS})
|
||||
set_property(TARGET SPIRV PROPERTY FOLDER glslang)
|
||||
set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||
target_include_directories(SPIRV PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/..>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
|
||||
|
||||
if (ENABLE_SPVREMAPPER)
|
||||
add_library(SPVRemapper ${LIB_TYPE} ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
|
||||
set_property(TARGET SPVRemapper PROPERTY FOLDER glslang)
|
||||
set_property(TARGET SPVRemapper PROPERTY POSITION_INDEPENDENT_CODE ON)
|
||||
endif()
|
||||
|
||||
if(WIN32 AND BUILD_SHARED_LIBS)
|
||||
set_target_properties(SPIRV PROPERTIES PREFIX "")
|
||||
if (ENABLE_SPVREMAPPER)
|
||||
set_target_properties(SPVRemapper PROPERTIES PREFIX "")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(ENABLE_OPT)
|
||||
target_include_directories(SPIRV
|
||||
PRIVATE ${spirv-tools_SOURCE_DIR}/include
|
||||
PRIVATE ${spirv-tools_SOURCE_DIR}/source
|
||||
)
|
||||
target_link_libraries(SPIRV glslang SPIRV-Tools-opt)
|
||||
target_include_directories(SPIRV PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../External>
|
||||
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/External>)
|
||||
else()
|
||||
target_link_libraries(SPIRV glslang)
|
||||
endif(ENABLE_OPT)
|
||||
|
||||
if(WIN32)
|
||||
source_group("Source" FILES ${SOURCES} ${HEADERS})
|
||||
source_group("Source" FILES ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
|
||||
endif(WIN32)
|
||||
|
||||
if(ENABLE_GLSLANG_INSTALL)
|
||||
if(BUILD_SHARED_LIBS)
|
||||
if (ENABLE_SPVREMAPPER)
|
||||
install(TARGETS SPVRemapper EXPORT SPVRemapperTargets
|
||||
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
||||
endif()
|
||||
install(TARGETS SPIRV EXPORT SPIRVTargets
|
||||
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
|
||||
else()
|
||||
if (ENABLE_SPVREMAPPER)
|
||||
install(TARGETS SPVRemapper EXPORT SPVRemapperTargets
|
||||
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
||||
endif()
|
||||
install(TARGETS SPIRV EXPORT SPIRVTargets
|
||||
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
||||
endif()
|
||||
|
||||
if (ENABLE_SPVREMAPPER)
|
||||
install(EXPORT SPVRemapperTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
|
||||
endif()
|
||||
|
||||
install(EXPORT SPIRVTargets DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake)
|
||||
|
||||
install(FILES ${HEADERS} ${SPVREMAP_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/SPIRV/)
|
||||
install(FILES ${HEADERS} ${SPVREMAP_HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/glslang/SPIRV/)
|
||||
endif(ENABLE_GLSLANG_INSTALL)
|
||||
@@ -1,108 +0,0 @@
|
||||
/*
|
||||
** Copyright (c) 2014-2016 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and/or associated documentation files (the "Materials"),
|
||||
** to deal in the Materials without restriction, including without limitation
|
||||
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
** and/or sell copies of the Materials, and to permit persons to whom the
|
||||
** Materials are furnished to do so, subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included in
|
||||
** all copies or substantial portions of the Materials.
|
||||
**
|
||||
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
|
||||
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
|
||||
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
|
||||
** IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
#ifndef GLSLextAMD_H
|
||||
#define GLSLextAMD_H
|
||||
|
||||
static const int GLSLextAMDVersion = 100;
|
||||
static const int GLSLextAMDRevision = 7;
|
||||
|
||||
// SPV_AMD_shader_ballot
|
||||
static const char* const E_SPV_AMD_shader_ballot = "SPV_AMD_shader_ballot";
|
||||
|
||||
enum ShaderBallotAMD {
|
||||
ShaderBallotBadAMD = 0, // Don't use
|
||||
|
||||
SwizzleInvocationsAMD = 1,
|
||||
SwizzleInvocationsMaskedAMD = 2,
|
||||
WriteInvocationAMD = 3,
|
||||
MbcntAMD = 4,
|
||||
|
||||
ShaderBallotCountAMD
|
||||
};
|
||||
|
||||
// SPV_AMD_shader_trinary_minmax
|
||||
static const char* const E_SPV_AMD_shader_trinary_minmax = "SPV_AMD_shader_trinary_minmax";
|
||||
|
||||
enum ShaderTrinaryMinMaxAMD {
|
||||
ShaderTrinaryMinMaxBadAMD = 0, // Don't use
|
||||
|
||||
FMin3AMD = 1,
|
||||
UMin3AMD = 2,
|
||||
SMin3AMD = 3,
|
||||
FMax3AMD = 4,
|
||||
UMax3AMD = 5,
|
||||
SMax3AMD = 6,
|
||||
FMid3AMD = 7,
|
||||
UMid3AMD = 8,
|
||||
SMid3AMD = 9,
|
||||
|
||||
ShaderTrinaryMinMaxCountAMD
|
||||
};
|
||||
|
||||
// SPV_AMD_shader_explicit_vertex_parameter
|
||||
static const char* const E_SPV_AMD_shader_explicit_vertex_parameter = "SPV_AMD_shader_explicit_vertex_parameter";
|
||||
|
||||
enum ShaderExplicitVertexParameterAMD {
|
||||
ShaderExplicitVertexParameterBadAMD = 0, // Don't use
|
||||
|
||||
InterpolateAtVertexAMD = 1,
|
||||
|
||||
ShaderExplicitVertexParameterCountAMD
|
||||
};
|
||||
|
||||
// SPV_AMD_gcn_shader
|
||||
static const char* const E_SPV_AMD_gcn_shader = "SPV_AMD_gcn_shader";
|
||||
|
||||
enum GcnShaderAMD {
|
||||
GcnShaderBadAMD = 0, // Don't use
|
||||
|
||||
CubeFaceIndexAMD = 1,
|
||||
CubeFaceCoordAMD = 2,
|
||||
TimeAMD = 3,
|
||||
|
||||
GcnShaderCountAMD
|
||||
};
|
||||
|
||||
// SPV_AMD_gpu_shader_half_float
|
||||
static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_half_float";
|
||||
|
||||
// SPV_AMD_texture_gather_bias_lod
|
||||
static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod";
|
||||
|
||||
// SPV_AMD_gpu_shader_int16
|
||||
static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16";
|
||||
|
||||
// SPV_AMD_shader_image_load_store_lod
|
||||
static const char* const E_SPV_AMD_shader_image_load_store_lod = "SPV_AMD_shader_image_load_store_lod";
|
||||
|
||||
// SPV_AMD_shader_fragment_mask
|
||||
static const char* const E_SPV_AMD_shader_fragment_mask = "SPV_AMD_shader_fragment_mask";
|
||||
|
||||
// SPV_AMD_gpu_shader_half_float_fetch
|
||||
static const char* const E_SPV_AMD_gpu_shader_half_float_fetch = "SPV_AMD_gpu_shader_half_float_fetch";
|
||||
|
||||
#endif // #ifndef GLSLextAMD_H
|
||||
@@ -1,39 +0,0 @@
|
||||
/*
|
||||
** Copyright (c) 2014-2016 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and/or associated documentation files (the "Materials"),
|
||||
** to deal in the Materials without restriction, including without limitation
|
||||
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
** and/or sell copies of the Materials, and to permit persons to whom the
|
||||
** Materials are furnished to do so, subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included in
|
||||
** all copies or substantial portions of the Materials.
|
||||
**
|
||||
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
|
||||
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
|
||||
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
|
||||
** IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
#ifndef GLSLextEXT_H
|
||||
#define GLSLextEXT_H
|
||||
|
||||
static const int GLSLextEXTVersion = 100;
|
||||
static const int GLSLextEXTRevision = 2;
|
||||
|
||||
static const char* const E_SPV_EXT_shader_stencil_export = "SPV_EXT_shader_stencil_export";
|
||||
static const char* const E_SPV_EXT_shader_viewport_index_layer = "SPV_EXT_shader_viewport_index_layer";
|
||||
static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fully_covered";
|
||||
static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density";
|
||||
static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation";
|
||||
|
||||
#endif // #ifndef GLSLextEXT_H
|
||||
@@ -1,51 +0,0 @@
|
||||
/*
|
||||
** Copyright (c) 2014-2020 The Khronos Group Inc.
|
||||
** Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and/or associated documentation files (the "Materials"),
|
||||
** to deal in the Materials without restriction, including without limitation
|
||||
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
** and/or sell copies of the Materials, and to permit persons to whom the
|
||||
** Materials are furnished to do so, subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included in
|
||||
** all copies or substantial portions of the Materials.
|
||||
**
|
||||
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
|
||||
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
|
||||
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
|
||||
** IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
#ifndef GLSLextKHR_H
|
||||
#define GLSLextKHR_H
|
||||
|
||||
static const int GLSLextKHRVersion = 100;
|
||||
static const int GLSLextKHRRevision = 2;
|
||||
|
||||
static const char* const E_SPV_KHR_shader_ballot = "SPV_KHR_shader_ballot";
|
||||
static const char* const E_SPV_KHR_subgroup_vote = "SPV_KHR_subgroup_vote";
|
||||
static const char* const E_SPV_KHR_device_group = "SPV_KHR_device_group";
|
||||
static const char* const E_SPV_KHR_multiview = "SPV_KHR_multiview";
|
||||
static const char* const E_SPV_KHR_shader_draw_parameters = "SPV_KHR_shader_draw_parameters";
|
||||
static const char* const E_SPV_KHR_16bit_storage = "SPV_KHR_16bit_storage";
|
||||
static const char* const E_SPV_KHR_8bit_storage = "SPV_KHR_8bit_storage";
|
||||
static const char* const E_SPV_KHR_storage_buffer_storage_class = "SPV_KHR_storage_buffer_storage_class";
|
||||
static const char* const E_SPV_KHR_post_depth_coverage = "SPV_KHR_post_depth_coverage";
|
||||
static const char* const E_SPV_KHR_vulkan_memory_model = "SPV_KHR_vulkan_memory_model";
|
||||
static const char* const E_SPV_EXT_physical_storage_buffer = "SPV_EXT_physical_storage_buffer";
|
||||
static const char* const E_SPV_KHR_physical_storage_buffer = "SPV_KHR_physical_storage_buffer";
|
||||
static const char* const E_SPV_EXT_fragment_shader_interlock = "SPV_EXT_fragment_shader_interlock";
|
||||
static const char* const E_SPV_KHR_shader_clock = "SPV_KHR_shader_clock";
|
||||
static const char* const E_SPV_KHR_non_semantic_info = "SPV_KHR_non_semantic_info";
|
||||
static const char* const E_SPV_KHR_ray_tracing = "SPV_KHR_ray_tracing";
|
||||
static const char* const E_SPV_KHR_ray_query = "SPV_KHR_ray_query";
|
||||
#endif // #ifndef GLSLextKHR_H
|
||||
@@ -1,81 +0,0 @@
|
||||
/*
|
||||
** Copyright (c) 2014-2017 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and/or associated documentation files (the "Materials"),
|
||||
** to deal in the Materials without restriction, including without limitation
|
||||
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
** and/or sell copies of the Materials, and to permit persons to whom the
|
||||
** Materials are furnished to do so, subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included in
|
||||
** all copies or substantial portions of the Materials.
|
||||
**
|
||||
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
|
||||
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
|
||||
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
|
||||
** IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
#ifndef GLSLextNV_H
|
||||
#define GLSLextNV_H
|
||||
|
||||
enum BuiltIn;
|
||||
enum Decoration;
|
||||
enum Op;
|
||||
enum Capability;
|
||||
|
||||
static const int GLSLextNVVersion = 100;
|
||||
static const int GLSLextNVRevision = 11;
|
||||
|
||||
//SPV_NV_sample_mask_override_coverage
|
||||
const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
|
||||
|
||||
//SPV_NV_geometry_shader_passthrough
|
||||
const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
|
||||
|
||||
//SPV_NV_viewport_array2
|
||||
const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2";
|
||||
const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array";
|
||||
|
||||
//SPV_NV_stereo_view_rendering
|
||||
const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering";
|
||||
|
||||
//SPV_NVX_multiview_per_view_attributes
|
||||
const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
|
||||
|
||||
//SPV_NV_shader_subgroup_partitioned
|
||||
const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned";
|
||||
|
||||
//SPV_NV_fragment_shader_barycentric
|
||||
const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric";
|
||||
|
||||
//SPV_NV_compute_shader_derivatives
|
||||
const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives";
|
||||
|
||||
//SPV_NV_shader_image_footprint
|
||||
const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint";
|
||||
|
||||
//SPV_NV_mesh_shader
|
||||
const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader";
|
||||
|
||||
//SPV_NV_raytracing
|
||||
const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing";
|
||||
|
||||
//SPV_NV_shading_rate
|
||||
const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate";
|
||||
|
||||
//SPV_NV_cooperative_matrix
|
||||
const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix";
|
||||
|
||||
//SPV_NV_shader_sm_builtins
|
||||
const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins";
|
||||
|
||||
#endif // #ifndef GLSLextNV_H
|
||||
@@ -1,131 +0,0 @@
|
||||
/*
|
||||
** Copyright (c) 2014-2016 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and/or associated documentation files (the "Materials"),
|
||||
** to deal in the Materials without restriction, including without limitation
|
||||
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
** and/or sell copies of the Materials, and to permit persons to whom the
|
||||
** Materials are furnished to do so, subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included in
|
||||
** all copies or substantial portions of the Materials.
|
||||
**
|
||||
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
|
||||
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
|
||||
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
|
||||
** IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
#ifndef GLSLstd450_H
|
||||
#define GLSLstd450_H
|
||||
|
||||
static const int GLSLstd450Version = 100;
|
||||
static const int GLSLstd450Revision = 1;
|
||||
|
||||
enum GLSLstd450 {
|
||||
GLSLstd450Bad = 0, // Don't use
|
||||
|
||||
GLSLstd450Round = 1,
|
||||
GLSLstd450RoundEven = 2,
|
||||
GLSLstd450Trunc = 3,
|
||||
GLSLstd450FAbs = 4,
|
||||
GLSLstd450SAbs = 5,
|
||||
GLSLstd450FSign = 6,
|
||||
GLSLstd450SSign = 7,
|
||||
GLSLstd450Floor = 8,
|
||||
GLSLstd450Ceil = 9,
|
||||
GLSLstd450Fract = 10,
|
||||
|
||||
GLSLstd450Radians = 11,
|
||||
GLSLstd450Degrees = 12,
|
||||
GLSLstd450Sin = 13,
|
||||
GLSLstd450Cos = 14,
|
||||
GLSLstd450Tan = 15,
|
||||
GLSLstd450Asin = 16,
|
||||
GLSLstd450Acos = 17,
|
||||
GLSLstd450Atan = 18,
|
||||
GLSLstd450Sinh = 19,
|
||||
GLSLstd450Cosh = 20,
|
||||
GLSLstd450Tanh = 21,
|
||||
GLSLstd450Asinh = 22,
|
||||
GLSLstd450Acosh = 23,
|
||||
GLSLstd450Atanh = 24,
|
||||
GLSLstd450Atan2 = 25,
|
||||
|
||||
GLSLstd450Pow = 26,
|
||||
GLSLstd450Exp = 27,
|
||||
GLSLstd450Log = 28,
|
||||
GLSLstd450Exp2 = 29,
|
||||
GLSLstd450Log2 = 30,
|
||||
GLSLstd450Sqrt = 31,
|
||||
GLSLstd450InverseSqrt = 32,
|
||||
|
||||
GLSLstd450Determinant = 33,
|
||||
GLSLstd450MatrixInverse = 34,
|
||||
|
||||
GLSLstd450Modf = 35, // second operand needs an OpVariable to write to
|
||||
GLSLstd450ModfStruct = 36, // no OpVariable operand
|
||||
GLSLstd450FMin = 37,
|
||||
GLSLstd450UMin = 38,
|
||||
GLSLstd450SMin = 39,
|
||||
GLSLstd450FMax = 40,
|
||||
GLSLstd450UMax = 41,
|
||||
GLSLstd450SMax = 42,
|
||||
GLSLstd450FClamp = 43,
|
||||
GLSLstd450UClamp = 44,
|
||||
GLSLstd450SClamp = 45,
|
||||
GLSLstd450FMix = 46,
|
||||
GLSLstd450IMix = 47, // Reserved
|
||||
GLSLstd450Step = 48,
|
||||
GLSLstd450SmoothStep = 49,
|
||||
|
||||
GLSLstd450Fma = 50,
|
||||
GLSLstd450Frexp = 51, // second operand needs an OpVariable to write to
|
||||
GLSLstd450FrexpStruct = 52, // no OpVariable operand
|
||||
GLSLstd450Ldexp = 53,
|
||||
|
||||
GLSLstd450PackSnorm4x8 = 54,
|
||||
GLSLstd450PackUnorm4x8 = 55,
|
||||
GLSLstd450PackSnorm2x16 = 56,
|
||||
GLSLstd450PackUnorm2x16 = 57,
|
||||
GLSLstd450PackHalf2x16 = 58,
|
||||
GLSLstd450PackDouble2x32 = 59,
|
||||
GLSLstd450UnpackSnorm2x16 = 60,
|
||||
GLSLstd450UnpackUnorm2x16 = 61,
|
||||
GLSLstd450UnpackHalf2x16 = 62,
|
||||
GLSLstd450UnpackSnorm4x8 = 63,
|
||||
GLSLstd450UnpackUnorm4x8 = 64,
|
||||
GLSLstd450UnpackDouble2x32 = 65,
|
||||
|
||||
GLSLstd450Length = 66,
|
||||
GLSLstd450Distance = 67,
|
||||
GLSLstd450Cross = 68,
|
||||
GLSLstd450Normalize = 69,
|
||||
GLSLstd450FaceForward = 70,
|
||||
GLSLstd450Reflect = 71,
|
||||
GLSLstd450Refract = 72,
|
||||
|
||||
GLSLstd450FindILsb = 73,
|
||||
GLSLstd450FindSMsb = 74,
|
||||
GLSLstd450FindUMsb = 75,
|
||||
|
||||
GLSLstd450InterpolateAtCentroid = 76,
|
||||
GLSLstd450InterpolateAtSample = 77,
|
||||
GLSLstd450InterpolateAtOffset = 78,
|
||||
|
||||
GLSLstd450NMin = 79,
|
||||
GLSLstd450NMax = 80,
|
||||
GLSLstd450NClamp = 81,
|
||||
|
||||
GLSLstd450Count
|
||||
};
|
||||
|
||||
#endif // #ifndef GLSLstd450_H
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,61 +0,0 @@
|
||||
//
|
||||
// Copyright (C) 2014 LunarG, Inc.
|
||||
// Copyright (C) 2015-2018 Google, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_MSC_VER) && _MSC_VER >= 1900
|
||||
#pragma warning(disable : 4464) // relative include path contains '..'
|
||||
#endif
|
||||
|
||||
#include "SpvTools.h"
|
||||
#include "glslang/Include/intermediate.h"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Logger.h"
|
||||
|
||||
namespace glslang {
|
||||
|
||||
void GetSpirvVersion(std::string&);
|
||||
int GetSpirvGeneratorVersion();
|
||||
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
|
||||
SpvOptions* options = nullptr);
|
||||
void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
|
||||
spv::SpvBuildLogger* logger, SpvOptions* options = nullptr);
|
||||
void OutputSpvBin(const std::vector<unsigned int>& spirv, const char* baseName);
|
||||
void OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName, const char* varName);
|
||||
|
||||
}
|
||||
@@ -1,131 +0,0 @@
|
||||
//
|
||||
// Copyright (C) 2016 Google, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
// The SPIR-V spec requires code blocks to appear in an order satisfying the
|
||||
// dominator-tree direction (ie, dominator before the dominated). This is,
|
||||
// actually, easy to achieve: any pre-order CFG traversal algorithm will do it.
|
||||
// Because such algorithms visit a block only after traversing some path to it
|
||||
// from the root, they necessarily visit the block's idom first.
|
||||
//
|
||||
// But not every graph-traversal algorithm outputs blocks in an order that
|
||||
// appears logical to human readers. The problem is that unrelated branches may
|
||||
// be interspersed with each other, and merge blocks may come before some of the
|
||||
// branches being merged.
|
||||
//
|
||||
// A good, human-readable order of blocks may be achieved by performing
|
||||
// depth-first search but delaying merge nodes until after all their branches
|
||||
// have been visited. This is implemented below by the inReadableOrder()
|
||||
// function.
|
||||
|
||||
#include "spvIR.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <unordered_set>
|
||||
|
||||
using spv::Block;
|
||||
using spv::Id;
|
||||
|
||||
namespace {
|
||||
// Traverses CFG in a readable order, invoking a pre-set callback on each block.
|
||||
// Use by calling visit() on the root block.
|
||||
class ReadableOrderTraverser {
|
||||
public:
|
||||
ReadableOrderTraverser(std::function<void(Block*, spv::ReachReason, Block*)> callback)
|
||||
: callback_(callback) {}
|
||||
// Visits the block if it hasn't been visited already and isn't currently
|
||||
// being delayed. Invokes callback(block, why, header), then descends into its
|
||||
// successors. Delays merge-block and continue-block processing until all
|
||||
// the branches have been completed. If |block| is an unreachable merge block or
|
||||
// an unreachable continue target, then |header| is the corresponding header block.
|
||||
void visit(Block* block, spv::ReachReason why, Block* header)
|
||||
{
|
||||
assert(block);
|
||||
if (why == spv::ReachViaControlFlow) {
|
||||
reachableViaControlFlow_.insert(block);
|
||||
}
|
||||
if (visited_.count(block) || delayed_.count(block))
|
||||
return;
|
||||
callback_(block, why, header);
|
||||
visited_.insert(block);
|
||||
Block* mergeBlock = nullptr;
|
||||
Block* continueBlock = nullptr;
|
||||
auto mergeInst = block->getMergeInstruction();
|
||||
if (mergeInst) {
|
||||
Id mergeId = mergeInst->getIdOperand(0);
|
||||
mergeBlock = block->getParent().getParent().getInstruction(mergeId)->getBlock();
|
||||
delayed_.insert(mergeBlock);
|
||||
if (mergeInst->getOpCode() == spv::OpLoopMerge) {
|
||||
Id continueId = mergeInst->getIdOperand(1);
|
||||
continueBlock =
|
||||
block->getParent().getParent().getInstruction(continueId)->getBlock();
|
||||
delayed_.insert(continueBlock);
|
||||
}
|
||||
}
|
||||
if (why == spv::ReachViaControlFlow) {
|
||||
const auto& successors = block->getSuccessors();
|
||||
for (auto it = successors.cbegin(); it != successors.cend(); ++it)
|
||||
visit(*it, why, nullptr);
|
||||
}
|
||||
if (continueBlock) {
|
||||
const spv::ReachReason continueWhy =
|
||||
(reachableViaControlFlow_.count(continueBlock) > 0)
|
||||
? spv::ReachViaControlFlow
|
||||
: spv::ReachDeadContinue;
|
||||
delayed_.erase(continueBlock);
|
||||
visit(continueBlock, continueWhy, block);
|
||||
}
|
||||
if (mergeBlock) {
|
||||
const spv::ReachReason mergeWhy =
|
||||
(reachableViaControlFlow_.count(mergeBlock) > 0)
|
||||
? spv::ReachViaControlFlow
|
||||
: spv::ReachDeadMerge;
|
||||
delayed_.erase(mergeBlock);
|
||||
visit(mergeBlock, mergeWhy, block);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::function<void(Block*, spv::ReachReason, Block*)> callback_;
|
||||
// Whether a block has already been visited or is being delayed.
|
||||
std::unordered_set<Block *> visited_, delayed_;
|
||||
|
||||
// The set of blocks that actually are reached via control flow.
|
||||
std::unordered_set<Block *> reachableViaControlFlow_;
|
||||
};
|
||||
}
|
||||
|
||||
void spv::inReadableOrder(Block* root, std::function<void(Block*, spv::ReachReason, Block*)> callback)
|
||||
{
|
||||
ReadableOrderTraverser(callback).visit(root, spv::ReachViaControlFlow, nullptr);
|
||||
}
|
||||
@@ -1,72 +0,0 @@
|
||||
//
|
||||
// Copyright (C) 2016 Google, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of Google Inc. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef GLSLANG_WEB
|
||||
|
||||
#include "Logger.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <sstream>
|
||||
|
||||
namespace spv {
|
||||
|
||||
void SpvBuildLogger::tbdFunctionality(const std::string& f)
|
||||
{
|
||||
if (std::find(std::begin(tbdFeatures), std::end(tbdFeatures), f) == std::end(tbdFeatures))
|
||||
tbdFeatures.push_back(f);
|
||||
}
|
||||
|
||||
void SpvBuildLogger::missingFunctionality(const std::string& f)
|
||||
{
|
||||
if (std::find(std::begin(missingFeatures), std::end(missingFeatures), f) == std::end(missingFeatures))
|
||||
missingFeatures.push_back(f);
|
||||
}
|
||||
|
||||
std::string SpvBuildLogger::getAllMessages() const {
|
||||
std::ostringstream messages;
|
||||
for (auto it = tbdFeatures.cbegin(); it != tbdFeatures.cend(); ++it)
|
||||
messages << "TBD functionality: " << *it << "\n";
|
||||
for (auto it = missingFeatures.cbegin(); it != missingFeatures.cend(); ++it)
|
||||
messages << "Missing functionality: " << *it << "\n";
|
||||
for (auto it = warnings.cbegin(); it != warnings.cend(); ++it)
|
||||
messages << "warning: " << *it << "\n";
|
||||
for (auto it = errors.cbegin(); it != errors.cend(); ++it)
|
||||
messages << "error: " << *it << "\n";
|
||||
return messages.str();
|
||||
}
|
||||
|
||||
} // end spv namespace
|
||||
|
||||
#endif
|
||||
@@ -1,83 +0,0 @@
|
||||
//
|
||||
// Copyright (C) 2016 Google, Inc.
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
// Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
// Redistributions in binary form must reproduce the above
|
||||
// copyright notice, this list of conditions and the following
|
||||
// disclaimer in the documentation and/or other materials provided
|
||||
// with the distribution.
|
||||
//
|
||||
// Neither the name of Google Inc. nor the names of its
|
||||
// contributors may be used to endorse or promote products derived
|
||||
// from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
// POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#ifndef GLSLANG_SPIRV_LOGGER_H
|
||||
#define GLSLANG_SPIRV_LOGGER_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace spv {
|
||||
|
||||
// A class for holding all SPIR-V build status messages, including
|
||||
// missing/TBD functionalities, warnings, and errors.
|
||||
class SpvBuildLogger {
|
||||
public:
|
||||
SpvBuildLogger() {}
|
||||
|
||||
#ifdef GLSLANG_WEB
|
||||
void tbdFunctionality(const std::string& f) { }
|
||||
void missingFunctionality(const std::string& f) { }
|
||||
void warning(const std::string& w) { }
|
||||
void error(const std::string& e) { errors.push_back(e); }
|
||||
std::string getAllMessages() { return ""; }
|
||||
#else
|
||||
|
||||
// Registers a TBD functionality.
|
||||
void tbdFunctionality(const std::string& f);
|
||||
// Registers a missing functionality.
|
||||
void missingFunctionality(const std::string& f);
|
||||
|
||||
// Logs a warning.
|
||||
void warning(const std::string& w) { warnings.push_back(w); }
|
||||
// Logs an error.
|
||||
void error(const std::string& e) { errors.push_back(e); }
|
||||
|
||||
// Returns all messages accumulated in the order of:
|
||||
// TBD functionalities, missing functionalities, warnings, errors.
|
||||
std::string getAllMessages() const;
|
||||
#endif
|
||||
|
||||
private:
|
||||
SpvBuildLogger(const SpvBuildLogger&);
|
||||
|
||||
std::vector<std::string> tbdFeatures;
|
||||
std::vector<std::string> missingFeatures;
|
||||
std::vector<std::string> warnings;
|
||||
std::vector<std::string> errors;
|
||||
};
|
||||
|
||||
} // end spv namespace
|
||||
|
||||
#endif // GLSLANG_SPIRV_LOGGER_H
|
||||
Loaded 100 of 3270 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user