289 Commits
Author SHA1 Message Date
Flyinghead 8108e63907 rcheevos: race condition in event handlers and async tasks
The data passed to event handlers (achievements in particular) must be
copied if used by an async task. It might be deleted before the async
task runs.
Fixes MINIDUMP-3ZR MINIDUMP-4XJ MINIDUMP-4TB MINIDUMP-4CA MINIDUMP-38H
2024-10-21 16:13:00 +02:00
Flyinghead b0403ed103 imgui: ignore invalid fonts when merging
Avoid crashing in release mode if a merged font is invalid or FontNo
can't be found. The font is simply ignored and the glyph range isn't
loaded.
Fixes MINIDUMP-4TD
2024-10-21 16:03:28 +02:00
Flyinghead c86ed291cf picotcp: use dns.flyca.st as default dns
Use dns.flyca.st as default dns.
Resolve name when pico network starts.
2024-10-19 17:59:24 +02:00
Flyinghead d981c48a75 libretro: fix translations 2024-10-19 12:47:26 +02:00
github-actions[bot] 82925c4e81 Fetch translations & Recreate libretro_core_options_intl.h 2024-10-18 22:20:39 +00:00
Flyinghead 54e8589f63 android: disable import/export home when SAF is disabled. Code clean up
Disable import/export home folder buttons when not using SAF file
picker.
Get rid of unused home migration feature when onboarding.
Android TV screenshots and banner.
2024-10-18 19:23:03 +02:00
Flyinghead 4750ddb646 android: new option to use legacy file picker instead of new SAF one
Android 9 and earlier can use the legacy file browser. This fixes issues
with broken SAF file picker on Android TV 9.
Catch exception when no file picker is installed on the device (Android
TV 12) and instruct the user to install one.
Issue #1657
2024-10-17 16:21:06 +02:00
Flyinghead 894ac54b80 imgui: fix dpad navigation issue on shield tv
Pressing dpad up or down moves the selection 2 lines up or down resp.
Regression due to ca613db70d.
Happens on 1920x1080 screen with 213 dpi.
Relax vertically touching items test.
2024-10-17 16:04:27 +02:00
Flyinghead d4a223656f enable RTT Copy to VRAM for Silent Scope
Fixes VMU display
Issue #1703
2024-10-17 16:00:46 +02:00
Flyinghead b698cc3d10 dx11: reset device context state to fix libretro shaders
Reset device context before each render. Rebind palette and fog textures
every frame.
Fixes corruption with libretro shaders.
Issue #1612
2024-10-15 17:28:54 +02:00
Flyinghead 75af269bb8 rend: ignore inside clipping if rect is default value
Fixes invisible race start countdown in f355 (arcade).
Issue #1698
2024-10-15 15:55:34 +02:00
Flyinghead fd475bdd8e vk: some pipelines don't need the provoking vertex extension
ModVol and OIT Final and Clear pipelines don't need it.
2024-10-14 17:19:41 +02:00
Flyinghead f71dd6d4d8 cdi: better detection of invalid CDI media 2024-10-14 16:45:22 +02:00
Flyinghead 5aec6d05b0 vk: (lr) use one vk::DeviceQueueCreateInfo when possible
Using 2 with the same queue index causes a validation error and crash.
2024-10-14 16:39:33 +02:00
Flyinghead b4937ef271 f355: pass full BIOS path to slaves
if the bios file is located relative to the rom location, slaves won't
be able to find it. Pass the full bios path to avoid the issue.
2024-10-14 16:31:23 +02:00
Flyinghead a50164a91b vk: missing some changes to use VK_FORMAT_R8G8B8A8_UNORM
Fixes Naomi 2 games and android on-screen gamepad.
2024-10-13 14:22:50 +02:00
Wunkolo 595842f606 vk: Remove naomi2 vertex attributes when not needed
Disables the naomi2 vertex input attribute when emitting non-naomi2 pipelines.
This addresses some validation messages involving unused vertex inputs and optimizes the bandwidth of the input assembler a little bit for non-naomi2 games.
2024-10-13 13:26:42 +02:00
Wunkolo 8f74f7883a vk: Use VK_FORMAT_R8G8B8A8_UNORM for vertex colors
Rather than using `VK_FORMAT_R8G8B8A8_UINT` for these vertex attributes and then dividing by `255.0` in each of the shaders, the `VK_FORMAT_R8G8B8A8_UNORM` format will automatically remap byte components into the `0.0-1.0` range and removes the need to do the extra divisions or castings within the shader.
2024-10-13 13:25:40 +02:00
scribam 71dc4c3e39 ci: disable android signing on pull requests 2024-10-13 13:25:02 +02:00
scribam 6edad8eaba android: update gradle and agp 2024-10-13 13:25:02 +02:00
Wunkolo ea1cd9d31b vk: Fix undefined push-constant data
The full push-constant region is 24 bytes(6 floats), but some of these push-constant writes only wrote 20 bytes of data(5 floats).
Causing 4 bytes at the end to be left undefined.
Resolved by pushing an extra zero.
2024-10-13 13:24:27 +02:00
Flyinghead bb7ad07701 extra depth scale for sturmwind
Issue #1691
2024-10-12 17:35:59 +02:00
Flyinghead 9793e54646 avoid deadlock when sh4 cpu is restarted while emu is being stopped
The sh4 cpu is stopped/restarted during a soft reset, and dynarec code
reset (arm64, arm, x86). If the emulator is stopped concurrently, the
call may hang. Use a mutex-protected method to restart the cpu only if
the emu is still running.
2024-10-12 17:31:58 +02:00
Flyinghead 6d2ed417be lr: fix core options to work around translation issue
Adjacent string literals aren't supported.
Fix syntax errors in libretro_core_options_intl.h
Issue #1688
2024-10-12 11:49:12 +02:00
github-actions[bot] d3916f13d7 Fetch translations & Recreate libretro_core_options_intl.h 2024-10-11 22:20:30 +00:00
Flyinghead b2c6159b10 Merge remote-tracking branch 'origin/dev' 2024-10-11 15:28:19 +02:00
Wunk 4d73cc8e13 vk: Add VK_EXT_provoking_vertex optimization (#1681)
* vk: Add `VK_EXT_provoking_vertex` optimization

The dreamcast uses the last vertex as the provoking vertex, while vulkan uses the first vertex.
This requires an additional call to `setFirstProvokingVertex` to reorder the vertices for all incoming geometry.
With `VK_EXT_provoking_vertex`, the pipeline can designate that the provoking vertex is to be the last vertex, which removes the need to re-order incoming geometry on the CPU.

* vk: Propagate physical device API version to VMA

Allows VMA to make assumptions such as using the `*KHR` or non-`KHR` versions of certain function names.

* vk: Refactor libretro device initialization for `VK_EXT_provoking_vertex`

* vk: Top out at vulkan API version to VMA to 1.1

Despite the physical device possibly being 1.2 or 1.3, we only want up to 1.1. Otherwise we will be responsible for other API functions being resolved and loaded when passing to VMA.

* vk: Enable `VK_EXT_provoking_vertex` usage for ModVol and Final(OIT) pipeline

* vk: Enable `VK_EXT_provoking_vertex` for ModVol(OIT) pipeline

Pretty much anything handling dreamcast-geometry should use this extension when available

* vk: Additional `VK_EXT_provoking_vertex` pipeline fixes
2024-10-11 10:23:48 +02:00
Wunkolo 5b343562b9 vk: Add CommandBufferDebugScope utility-type
Adds a new RAII-based utility type for adding diagnostic information to command buffers.
Enabled only when `VK_DEBUG` is set to `1`.
2024-10-09 19:47:14 +02:00
Wunkandflyinghead b20db6a8bb vk: Disable LOD clamping in samplers (#1674)
This addresses the `BestPractices-Arm-vkCreateSampler-lod-clamping` message from ARM:
https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/65b79bac615ec1c47ab61a02d55a3bba871b56b9/layers/best_practices/bp_descriptor.cpp#L103-L110

Rather than clamping the LOD in the samplers, instead rely on the Image-View's `vk::ImageSubresourceRange` to limit the number of sampled LODs.

Currently, only game-textures actually have MipMaps, so this does not introduce any additional mip-map sampling or filtering anywhere. If any code want's to actually limit the number of LODs sampled, then they would allocate an additional ImageView for the range of MipMaps to be sampled.

Co-authored-by: flyinghead <[email protected]>
2024-10-09 19:46:36 +02:00
Wunkolo a8bc1c12f4 vk: Optimize redundant QuadBuffer uploads
Hashes the contents of the `QuadBuffer` vertex-data such that data is only uploaded when the vertices actually change rather than every frame.
2024-10-09 19:40:59 +02:00
Wunkolo b94acb70a6 vk: Use matching u/v/w sampler address-mode when possible
This addresses the `BestPractices-Arm-vkCreateSampler-different-wrapping-modes` message from ARM:
https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/65b79bac615ec1c47ab61a02d55a3bba871b56b9/layers/best_practices/bp_descriptor.cpp#L95-L100

The `W`-axis for these samplers is always unused, it's never the case that these samplers are going to be used for 3D textures.
ARM suggests trying to keep all of the wrapping-modes the same if possible for performance.

`wRepeat` will be set to the same value as `vRepeat` to try and encourage all three wrapping-modes to be the same.
2024-10-09 19:40:20 +02:00
Wunkolo 0c3f5c7a76 vk: Refactor device/instance extension enablement
* Uses a utility-lambda for repeated extension-adding logic
* Uses an `std::set` for the list of available extensions for quick queries
* `VK_EXT_DEBUG_REPORT` and `VK_EXT_DEBUG_UTILS` aren't device extensions and don't need to be here. They are instance extensions
* Each extension that is tested to be added has a corresponding log message for if it was enabled or if it was unavailable

```
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_swapchain
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_get_memory_requirements2
00:00:162 rend\vulkan\vulkan_context.cpp:427 N[RENDERER]: Device extension enabled: VK_KHR_dedicated_allocation
00:00:162 rend\vulkan\vulkan_context.cpp:430 N[RENDERER]: Device extension unavailable: VK_KHR_portability_subset
00:00:162 rend\vulkan\vulkan_context.cpp:430 N[RENDERER]: Device extension unavailable: VK_EXT_debug_marker
```
2024-10-09 19:39:49 +02:00
Flyinghead 03d20f9d5a bug report: ask for flycast version instead of github hash 2024-10-09 19:39:04 +02:00
Flyinghead 01e5cd882c pvr: fix default clipping rectangle
Set default clipping rectangle to max (1280x480).
Fixes Irides: Master of blocks bogus clipping to tile 0,0.
2024-10-09 19:37:42 +02:00
Wunk 556e2ead56 vk: Refactor physical device selection (#1671)
Rather than electing the first physical device it finds, and falling back on the first-listed GPU: a series of stable-partitions are done so that the "least compromising" GPU is selected based on a series of criteria.

It will now maximally try to find a GPU that(in order of priority):
* Is a discrete GPU
* Supports `fragmentStoresAndAtomics`
* Supports `R5G5B5`/`R5G6B5A1`/`R4G4B4A4`

In the case that a system has two dGPUs and one of them supports optimal-formats, the optimal-format one is selected

In the case that a system has an iGPU and the dGPU and they both support optimal formats, the dGPU is selected.

In the case that a system has an iGPU and the dGPU and the dGPU doesn't support optimal formats, the dGPU is still selected.
2024-10-08 17:07:09 +02:00
Wunkolo ff6a3119b0 vk: Determine object type enum when setting object name
Uses compile-time type-information provided by vulkan-hpp to automatically determine a vulkan-object's `objectType` when calling `setObjectName`.
2024-10-08 17:05:32 +02:00
Wunkolo 86657c0c12 Fix {Push,Pop}StyleVar assert
When entering an error or contentpath warning popup, there are two `ImguiStyleVar` on the stack.
Within the pop-up frame, an additional `ImguiStyleVar` is added.
When the popup ends, there is technically one more ImguiStyleVar on the internal stack than when we entered the popup, causing an assert to hit:

```
Program: G:\flycast\out\build\x64-Debug\flycast.exe
File: G:\flycast\core\deps\imgui\imgui.cpp
Line: 10104

Expression: SizeOfStyleVarStack >= g.StyleVarStack.Size && "PushStyleVar/PopStyleVar Mismatch!"
```

These nested imgui RAII objects need to be scoped such that the stack is preserved both upon entry and exit of these popups to avoid these asserts.
2024-10-08 17:05:03 +02:00
Flyinghead d7c168f406 naomi: copy cart dma data in chunks
Copy cart dma data in 1K chunks to avoid transferring all in one shot.
Fixes Soul Surfer and Beach Spiker audio glitches when playing a sample
before it's completely transferred.
Issue #1513
2024-10-08 17:03:00 +02:00
Flyinghead f37e43b26f vk: don't set scissoring in final OIT subpass
If scissoring is enabled, previous framebuffer background isn't drawn
outside of scissor region.
Fixes blinking in Soul Calibur battle loading screen.
Issue #1668
2024-10-08 11:49:34 +02:00
Flyinghead e427c4d5c4 lr: don't set IntOption if overridden
Fixes OIT Max Layers overrides being ignored.
Issue #1610
2024-10-08 11:39:49 +02:00
Wunkolo 56fe3b9c9d Fix arm64_unwind.h include-order
`sh4_core.h` has defines for symbols like `r` and `pr` which conflict with the variable names in `arm64_unwind.h` and cause even deeper errors over in `wingdi.h(4954)` and `wincrypt.h(4741)`.

Swapping the include order avoids this collision.
2024-10-07 18:48:26 +02:00
Flyinghead 30bb864b37 vulkan: check image usage flags if image already exists during RTT
Recreate image if usage flags are incorrect.
Fixes vk validation error in Virtua Tennis player list selection screen.
Issue #1664
2024-10-07 18:47:52 +02:00
nbFlyinghead d689c50e21 naomi: increase dma xfer rate except for force five
Revert 54ac9c6361 but make an exception
for force five. Issue #141
Fixes loud music in beach spikers and soul surfers. Issue #1513
Fixes some menu textures not being loaded in F355.
2024-10-05 13:30:36 +02:00
Flyinghead efd71b3a44 Storage::getParentPath can throw 2024-10-04 16:51:08 +02:00
Flyinghead 5450646b5c android: add virtual gamepad transparency setting
Issue #384
2024-10-04 16:45:28 +02:00
Flyinghead 55e0211a57 android: use ASS to select custom adreno driver 2024-10-04 16:36:56 +02:00
Flyinghead 5d719e0b49 rend: unexpected conversion to unsigned for VO_STARTX/Y with msvc
MSVC converts VO_STARTX and VO_STARTY bit-field values to unsigned int,
leading to an overflow when the result is negative.
Issue #1606
2024-10-03 18:03:55 +02:00
Flyinghead e10a9929da Set OIT max layers for more games
Issue #1610
2024-10-03 17:56:30 +02:00
scribam 3d41e4ea3e deps: update sdl to version 2.30.8 2024-10-02 19:50:37 +02:00
Flyinghead 2dd4cbe33d vk oit: draw transparent polys in the first frame after (re)init
Fixes missing background in progress window in Fighting Force 2
Issue #1652
2024-09-29 16:42:38 +02:00
Flyinghead 2653c5ed73 naomi2: fix modifier volumes clipping
Don't clip modifier volumes but tesselate triangles intersecting the
near plane. Then project clipped vertices onto it in the vertex shader.
Issue #1651
2024-09-29 16:42:38 +02:00
github-actions[bot] 343021a8c5 Fetch translations & Recreate libretro_core_options_intl.h 2024-09-27 22:20:38 +00:00
flyinghead 7907100b9c dx11: wrong texture returned to libretro in some cases
If a render to texture happens before presenting the current frame,
another texture will be bound to shader slot #0 and will be returned to
the libretro frontend.
Issue #1616 and #1619
2024-09-25 21:57:15 +02:00
Flyinghead f179c00bdd gl: fix Delay Frame Swapping pacing issue on android
Partial revert of c83b0e325f.
Fix root issue in OpenGLRenderer::DrawOSD.
2024-09-24 14:50:41 +02:00
Flyinghead c83b0e325f android: fix Delay Frame Swapping sync issue. ANR in single-threaded
Framebuffer swap should only be called when a new frame has been
rendered.
ANR when stopping the emulator in single-threaded mode: race condition
causes stopRequested to not be handled, and Pause event is never sent.
2024-09-24 11:54:15 +02:00
Flyinghead 210e8ca6e3 android: get rid of ouya sdk 2024-09-23 20:46:33 +02:00
Flyinghead a46dc71156 android: target android 14 / sdk 34 2024-09-23 18:01:21 +02:00
Flyinghead 4baf529ff7 race condition when stopping emu thread right after start
In threaded rendering, CpuRunning is set after the emu thread is
started. If calling Emulator::stop() before it is set, the call will
hang.
2024-09-23 17:43:23 +02:00
Flyinghead 63ef3aaab4 android: avoid crash when app is run in restricted mode
App may be run in restricted mode, where the Application object is a
generic android.app.Application. Disallow backup to avoid this. If
Application object isn't of the expected type, restart the app.
2024-09-23 17:21:02 +02:00
Flyinghead abe71409b5 android: race condition with render thread. ANR with auto save state
Race condition when starting then stopping the render thread:
mainui_enabled isn't set until after the thread has started. If stopped
during that time, it will hang.
Auto save state in a background thread to avoid ANR.
2024-09-23 17:17:46 +02:00
Flyinghead f8c12d2835 android: fix getFileInfo for document uri. cheats: limit file size
android: Fix AndroidStorage.getFileInfo for document uri (cheat file)
cheats: limit cheat file size to 1MB to avoid parsing garbage forever. Save file path only if valid.
2024-09-23 17:08:57 +02:00
github-actions[bot] 92555c68c6 Fetch translations & Recreate libretro_core_options_intl.h 2024-09-20 22:20:53 +00:00
Flyinghead 915532f946 vk: don't depend on current clamping values when compiling shader
Fog clamping values may change so the shader shouldn't depend on the
current value when compiling.
Fixes Red Dog Superior Firepower glitch.
Issue #1642
2024-09-18 11:34:35 +02:00
Flyinghead 079180faab Force PAL for Snow Surfer. Increase Max Layers for some games.
Force PAL broadcast for Snow Surfer.
Issue #1643
Increase max layers for Soldier of Fortune, BANG! Gunship Elite and MDK
2.
Issue #1610
2024-09-18 11:30:46 +02:00
Flyinghead 38de2868a0 sgdrvsim: axis 0 is master audio volume, not wheel
Use (unused) axis 4 instead. Wheel position is read with the ffb drive
board, not JVS.
Map clutch to left trigger 2.
Issue #1636
2024-09-16 18:26:13 +02:00
Flyinghead 0e97f97bb7 android: virtual gamepad rumble power wasn't set at app startup
Make sure emu.cfg is loaded before setting rumble power.
Issue #1640
2024-09-16 11:28:25 +02:00
Flyinghead 64d7199107 Merge remote-tracking branch 'origin/master' into dev 2024-09-16 11:16:04 +02:00
scribam 0077b8ecec deps: update sdl to version 2.30.7 2024-09-08 16:24:37 +02:00
Flyinghead 5393235c40 aica: skip remaining step functions when channel is disabled
CA is reset to 0 when channel is disabled due to AEG and this value must
not be changed.
Issue #472 and #1180
2024-09-07 14:55:45 +02:00
Flyinghead a81a02f14b maple: save rfid card after decrementing counter
Issue #1626
2024-09-07 14:50:29 +02:00
github-actions[bot] 480f93e50d Fetch translations & Recreate libretro_core_options_intl.h 2024-09-06 22:21:05 +00:00
Flyinghead 7174ef1194 naomi: full rfid chip emulation for mushiking series
Fixes hang after playing 3 games.
Issue #1626
2024-09-04 09:48:34 +02:00
Flyinghead f039a809da naomi: limit max analog values to avoid overflow
Fixes overflow in wild riders when going full right or full accel/brake.
Follow up to Issue #1627
2024-09-02 17:04:17 +02:00
Flyinghead 1223154665 jvs: fix analog axes values encoding
The least significant byte of analog axis values seems to be handled as
signed.
Fixes crazy taxi going right when turning full left.
Issue #1627
2024-09-01 18:41:37 +02:00
Flyinghead 8cb847940b vk oit: attachment 0 must be loaded too
Issue #1614
2024-09-01 18:41:37 +02:00
github-actions[bot] 9691fe9622 Fetch translations & Recreate libretro_core_options_intl.h 2024-08-30 22:20:34 +00:00
Flyinghead c575eac89b naomi: add mushik4t rom 2024-08-30 17:49:07 +02:00
Flyinghead b468c9bdae aica: reset CA to 0 when disabling channel due to AEG
CA was reset to 0 for non-looping sound when ending, but not for looping
ones when they reach full attenuation. This confuses some games.
Disable the channel when it reaches full attenuation and reset CA to 0.
Revert a7702c622a
Issue #1602
Better fix for
Issues #472, #483, #1180, #1249, #1030 (partial)
2024-08-29 13:09:39 +02:00
Flyinghead 368bd17ae0 vk: use swap_chain_size + 1 semaphores
Fixes validation error VUID-vkAcquireNextImageKHR-semaphore-01779
introduced in vulkan sdk 1.3.275
Issue #1620
2024-08-29 13:01:11 +02:00
Flyinghead 757732d0f8 vk oit: load correct attachment. Only reset pipelines when needed
Fixes partial renders: ECCO initial sequence.
Issue #1614
Don't reset pipelines when resizing framebuffer.
2024-08-29 12:57:10 +02:00
Flyinghead 0ff9caf656 ci: make breakpad optional on all platforms
Issue #739
2024-08-29 12:06:29 +02:00
Flyinghead a93bd9e64e Merge remote-tracking branch 'origin/playstore' into dev 2024-08-24 18:08:59 +02:00
Flyinghead 308d9fc1ac Increase max transparent layers for some games
Issue #1604
Add 96 layers option to libretro core.
Issue #1610
2024-08-24 16:49:16 +02:00
Flyinghead 7a27a43ba4 vulkan: Fix multipass RTT in OIT mode
Use correct temp attachment depending on pass count. Keep attachment
index to bind the correct one before final subpass.
Use correct initial layout for OP+PT attachment 1 (was eUndefined) when
creating the RTT render pass.
Fixes Alone in the Dark cutscenes.
Issue #1609

Recreate RTT attachments if switching CopyToVRAM on/off.
2024-08-24 16:37:52 +02:00
Flyinghead 244bb724c9 naomi: add FFB support for Tokyo Bus Guide
Only rumble seems to be used.
Issue #1601

Add info about awave BIOS
2024-08-24 16:29:29 +02:00
github-actions[bot] 349083030d Fetch translations & Recreate libretro_core_options_intl.h 2024-08-23 22:20:21 +00:00
Flyinghead b99b3450c8 sh4: compute fsrra as 1/sqrt(x) instead of sqrt(1/x)
Fixes invisible chaos emerald in Sonic Adventure cutscene after Emerald
Coast.
Partial revert of ec3ad9b.
Issue #1600
2024-08-20 21:12:05 +02:00
Flyinghead 6061d402bd build fix 2024-08-17 18:08:53 +02:00
Flyinghead 4d06743d9a gdrom: don't crash on unsupported sector size
Fixes MINIDUMP-284
2024-08-17 17:56:35 +02:00
Flyinghead af7353225b pvr: rgb888 needs to be correctly aligned when xclip.min != 0
Fixes glitchy combat opening animation in soul calibur (with full
framebuffer emulation). Use slower but correct method instead.
Issue #1591
2024-08-17 17:29:32 +02:00
Flyinghead cb0b667129 maple: don't assert dma interrupt if using hardware dma trigger
Fixes Virtua Cop 2 pause when shooting. Regression due to ecce915
Issue #474
2024-08-17 17:23:34 +02:00
Flyinghead 00f60a3d62 win32: don't compile clock.c with clang
Issue #1588
2024-08-17 17:08:40 +02:00
github-actions[bot] 5565b79b9e Fetch translations & Recreate libretro_core_options_intl.h 2024-08-16 22:20:19 +00:00
Flyinghead 8ea12443d3 android: fix touchscreen coords when view is scaled
Samsung phones/tablets can scale down the emulator view to improve
performance. In this case, getPointerCoords() returns screen, not view
coordinates. Use MotionEvent.getX/Y() instead.
2024-08-16 13:12:27 +02:00
Flyinghead 6679cb2f31 android: show/hide keyboard in main thread to avoid deadlock
Tentative fix for deadlock when main thread is calling
JNIdc.rendinitNative(null), and render thread is blocked on a lock
trying to hide on-screen keyboard.
2024-08-16 10:17:06 +02:00
Flyinghead f1fd8b12e2 android: do all rumble/haptic on background thread
Haptic effects for the virtual gamepad must be done on a background
thread. Not sure about gamepad rumble but it shouldn't hurt.
Reuse haptic duration for haptic power (0-100).
Fix crash when power is zero (createOneShot needs power >= 1)
2024-08-15 17:25:02 +02:00
Flyinghead ecb468a723 msvc build fix 2024-08-15 13:05:02 +02:00
Flyinghead fbe7cc8fe3 input: crash when setting the keyboard to port None
Issue #1593
2024-08-15 12:28:22 +02:00
Flyinghead aafa9f0bf0 android: intent url ignored unless external storage legacy is enabled
Issue #1584

Accept fileDir (internal storage) as home folder in case it was created
without external storage.
2024-08-15 12:09:27 +02:00
Flyinghead dae3676979 android: NPE in NativeGLView when Emulator.currentActivity is null 2024-08-15 11:58:45 +02:00
Flyinghead 09ab139407 android: deadlock when Emulator::checkStatus is called concurrently
If checkStatus(wait = true) is called, any other thread will be blocked
even when calling with wait = false since the mutex is locked. This
happens on Android when JNIdc.rendinitNative(null) is called by the app
main thread.
Use a shared_future instead and unlock the mutex before waiting.
2024-08-15 11:55:07 +02:00
Flyinghead 138adc28d7 android: ANR when loading cheat file 2024-08-13 17:41:40 +02:00
Flyinghead 9fd80b952a Storage::getSubPath can throw if path doesn't exist (android) 2024-08-13 17:38:23 +02:00
Flyinghead a058481e36 oboe: log record stream buffer capacity, not output stream
Fixes MINIDUMP-43E
2024-08-13 17:18:31 +02:00
scribam 45bf218df4 ci: bump actions/setup-python to v5 2024-07-29 16:45:12 +02:00
scribam 6b3e86619e deps: fix libzip compilation error with gcc 14.1 2024-07-28 20:02:34 +02:00
scribam 56b8bb1245 vk: cleanup
* Use constants for extension names
* Prefer VK_USE_PLATFORM_* constants
* Remove IOS_MVK/MACOS_MVK deprecated code
2024-07-28 20:02:34 +02:00
scribam cea80560db deps: update submodules
* discord-rpc: use upstream repository
* googletest: v1.15.0
* libchdr: master
* oboe: v1.9.0
* rcheevos: v11.5.0
2024-07-28 20:02:34 +02:00
scribam 088c1e6b0d unit: build fix for apple platform when ctest is enabled 2024-07-28 20:02:34 +02:00
scribam bb048dea8f ci: use default xcode version
Currently, it is Xcode 15.4
2024-07-28 20:02:34 +02:00
scribam 588dca2bfd cmake: cleanup
* Set min macos deployment version to 10.13. This is the lowest version supported by Xcode 14.3.1 and 15+
* Prefer target_compile_options to add compilation flags
* Simplify macos custom commands with TARGET_FILE and TARGET_FILE_DIR
* Do not install discord-rpc and libzip files
2024-07-28 20:02:34 +02:00
github-actions[bot] 3afa4322f1 Fetch translations & Recreate libretro_core_options_intl.h 2024-07-26 22:20:39 +00:00
Flyinghead 33d1dafdb7 android: revert changesNotSentForReview param change
Probably due to the current weather conditions at google's HQ
2024-07-20 10:58:26 +02:00
Flyinghead 8b2c1bc5dc android: bug fixes
onInputDeviceAdded may be called with an invalid device id. Avoid NPE
onGenericMotionEvent: event may have a null device. Avoid NPE
getExternalFilesDir may return null if no external storage available.
Use getFilesDir in this case.
Catch exceptions in HomeMover and continue.
addStorage: catch SecurityException and alert user. Graceful failure.
2024-07-20 10:30:27 +02:00
Flyinghead 2b83df86cd boxart: don't save database when pausing (android, uwp)
Avoids ANR on android. Unnecessary since database is now saved
regularly.
2024-07-20 10:07:18 +02:00
github-actions[bot] 0b6b8b3753 Fetch translations & Recreate libretro_core_options_intl.h 2024-07-19 22:21:06 +00:00
Flyinghead 53d092c326 naomi: set SB_GDSTARD and SB_GDLEND when starting dma
Fixes toukon4 fmv freeze
Issue #1582
2024-07-17 10:05:58 +02:00
flyinghead bfba850ee7 Google Play install link 2024-07-16 09:49:29 +02:00
scribam db5a4d1247 ci: add lua54 for freebsd and netbsd 2024-07-14 10:32:33 +02:00
scribam 3ad00596a1 ci: use freebsd 14.1 2024-07-14 10:32:33 +02:00
Flyinghead 39e04b07b8 Merge remote-tracking branch 'origin/dev' 2024-07-11 18:27:44 +02:00
Flyinghead b9cbf3e47f lr: get rid of trash 2024-07-11 18:27:31 +02:00
Flyinghead 72d9ad34dc google play: don't send changes for review automatically 2024-07-08 17:15:42 +02:00
Flyinghead e72a867363 ui: only show dreamcast bios entry if bios present 2024-07-08 16:49:20 +02:00
scribam 2a4356e72c deps: update sdl to version 2.30.5 2024-07-06 14:04:24 +02:00
Flyinghead 136ce267dc aica: apply 6dB attenuation after adding channels in mono
Less saturation with sega bass fishing challenge's default audio
settings.
Issue #1564
2024-07-06 14:03:48 +02:00
github-actions[bot] c6f50fad9d Fetch translations & Recreate libretro_core_options_intl.h 2024-07-05 22:20:32 +00:00
Flyinghead 916afeb5ef Fix Cool Boarders Burrrn game id
Issue #1073
Issue #1265
2024-07-04 09:00:30 +02:00
Flyinghead 81842ccc23 Cool Boarders Burrn and Castle Fantasia fixes
Force HLE Bios for Cool Boarders Burrn.
Issue #1073
Force Copy to VRAM for Cool Boarders Burrn and Castle Fantasia.
Issue #1265
2024-07-03 17:38:23 +02:00
Flyinghead 4fdd28fab7 rend: intersect poly clipping with base clipping
Fixes glitch in FluffMatch split-screen (Fur Fighters)
Issue #145
2024-07-03 11:13:51 +02:00
Flyinghead a01edd22c7 Merge remote-tracking branch 'origin/dev' into playstore 2024-06-30 11:24:46 +02:00
Edward Li c1f5f2e8f9 Do the conversion in Oboe to try to get a low latency stream 2024-06-30 10:36:44 +02:00
scribam f6c1503887 deps: update sdl to version 2.30.4 2024-06-25 14:02:58 +02:00
scribam 71982eda7a miniupnp: add support for api version 18 2024-06-25 14:02:31 +02:00
Flyinghead fefdb6c661 Merge remote-tracking branch 'origin/master' into dev 2024-06-23 16:15:13 +02:00
Flyinghead 4dd490034a android: disable home folder migration 2024-06-23 16:13:28 +02:00
Flyinghead 719fd70860 sdl: always open haptic interface. use default rumble except for wheels
Always open joysticks haptic interface if available and create FFB
effects if supported.
Use default joystick rumble except for racing wheels (sine effect)
Revert 4e3d1caf3f
2024-06-23 16:06:50 +02:00
Flyinghead 49ad2b6864 naomi: save printer output as a screenshot
Use hostfs::saveScreenshot()
2024-06-23 16:00:31 +02:00
scribam 7d645541f8 ci: remove brew zstd 2024-06-23 11:15:34 +02:00
Flyinghead f50d6204dd android: tentative fix for touchscreen not working on android 14
Use more generic source test to detect touch events. Also get rid of
Retroid Pocket 2+ specific test.
Issue #1421
2024-06-23 11:05:40 +02:00
Flyinghead e270621a03 f355: fix gearbox and clutch mappings 2024-06-22 21:40:07 +02:00
Flyinghead 07172416c1 android: tentative fix for touchscreen not working on android 14
Use more generic source test to detect touch events. Also get rid of
Retroid Pocket 2+ specific test.
Issue #1421
2024-06-22 15:07:05 +02:00
github-actions[bot] f9dcd08cf3 Fetch translations & Recreate libretro_core_options_intl.h 2024-06-21 22:20:38 +00:00
Flyinghead 83a27b9125 android: import/export home folder
Use "folder" instead of "directory" in UI.
When game list is empty, show button to easily add a new content path.
Improve folder paths display in settings with middle ellipsis.
android: import/export home folder content
2024-06-21 18:37:34 +02:00
Flyinghead 9976fe10fb android: gamepad rumble support (untested)
Use single thread to handle rumble for virtual and physical gamepads.
Use heavy click effect for vgamepad buttons when available (android 10)
Handle rumble inclination param.
2024-06-21 18:32:25 +02:00
Flyinghead af7edadedb Merge remote-tracking branch 'origin/dev' into playstore 2024-06-21 18:20:40 +02:00
Flyinghead d882c48b4f android screenshots 2024-06-20 18:18:01 +02:00
Flyinghead d92790e69f sh4: incorrect div1 implementation if Rn == Rm 2024-06-20 18:12:11 +02:00
Flyinghead 5eef0309bf Merge remote-tracking branch 'origin/master' into dev 2024-06-20 18:02:36 +02:00
Flyinghead 5f88293fbd discord-rpc: disable clang-format 2024-06-19 15:08:09 +02:00
Flyinghead 245b9043c5 gl: GL_READ_FRAMEBUFFER doesn't exist in GLES2
and glBindFramebuffer isn't needed at this point
2024-06-19 15:06:13 +02:00
Flyinghead e3a1440e25 achievements: don't log token 2024-06-19 15:04:49 +02:00
Flyinghead 0a9eaa6cb8 android: storage fixes
storage: add file update date to FileInfo.
Savestates and custom textures can be loaded from content path / ASS.
Cache last savestate update date to improve perf on android.
android: Don't use scoped storage for android < 5. Optimize listContent.
Fix getSubPath
android: instrumented storage test
2024-06-17 09:53:32 +02:00
Flyinghead e4ca99afba android ci: bump versionCode on each run 2024-06-14 15:36:12 +02:00
Flyinghead e5ccf98693 android ci: set track to internal 2024-06-14 14:31:28 +02:00
Flyinghead e832509175 android ci: missing keystore password 2024-06-14 13:16:15 +02:00
Flyinghead 977d6c6f95 android: upload to google play 2024-06-14 12:59:19 +02:00
Flyinghead 2103dd5a7a storage: add exists() method. load bios from content path. android fix
Add Storage::exists() method
Allow dc and arcade bios to be loaded from content path.
Fix android getSubPath when called on a root uri.
2024-06-14 12:39:32 +02:00
Flyinghead 9df12f950b android: target android 13
disable non-android CI jobs
2024-06-13 20:25:12 +02:00
Flyinghead 272f25ceb3 discord-rpc: disable clang-format 2024-06-13 16:49:34 +02:00
Flyinghead 46340e7e77 ui: add title to select file/folder popups. fix frame padding
android: always do write test in new home folder
2024-06-13 16:05:36 +02:00
Flyinghead aed4d21a4f android: prepare transition to sdk 30+. cache last savestate path
Migrate home folder to externalFilesDir
(/sdcard/Android/data/com.flycast.emulator/files) if running on android
10+.
Use externalFilesDir for home by default. No more onboarding on first
install.
Use content uri instead of hacking out real path since the latter won't
work on higher target sdk.
Cache last readable savestate path in hostfs::getSavestatePath(). All
content folders are scanned when not found, which is very slow with ASS
2024-06-13 15:36:29 +02:00
Flyinghead 9b4667cb38 windows: less log when Storage::getFileInfo fails 2024-06-12 11:08:24 +02:00
Flyinghead ec3ad9b328 sh4: use double for fipr and ftrv. divide before sqrt for fsrra. ssa fix
dynarec: use double to implement fipr and ftrv except on arm32
interpreter: always use double for fipr and ftrv
fsrra: perform division before square root
fmac: use std::fma or native fma op
get rid of unused dynarec op shop_swap
ssa: dead register pass must assume interpreter fallback modifies all
registers
ssa: replace reg+0 address by reg in constant propagation pass
decoder: replace address offset 0 by null param for indexed mem access
2024-06-12 10:54:15 +02:00
Flyinghead ca613db70d ui: better pause menu dpad nav. minor ui fixes
Tweak imgui nav algorithm to improve pause menu nav with dpad.
Imgui widgets name conflicts on network settings tab
2024-06-11 17:31:36 +02:00
Flyinghead 9fd48e7de3 wrong id for capcom vs snk millenium fight 2000 PRO (cvsgd) 2024-06-11 16:49:21 +02:00
Flyinghead 1277a8ff13 fix auto savestate
Automatic save state when unloading the game stopped working
Regression introduced by 6f0581032b
2024-06-11 16:44:42 +02:00
Flyinghead 8adec3f20b achievements: crash when unloading a game with active async task
Async tasks may reference the active game and will crash if it's been
unloaded/freed.
Fixes MINIDUMP-38H
2024-06-11 16:38:30 +02:00
scribam 9aa7371d82 deps: update imgui to version 1.90.8 2024-06-09 15:39:10 +02:00
scribam 0bf1877d96 cmake: use fallback git values 2024-06-09 15:38:39 +02:00
Flyinghead 4cd6278104 rend: force palette update when setting dx order. extra depth for cvs
Force palette update when changing directx color order.
Add 10k extra depth scale to Capcom vs SNK 2000 Pro and cvs.zip to fix
winner character portraits not appearing during ending.
Issue #1546
2024-06-08 16:43:52 +02:00
github-actions[bot] 14b8d4e915 Fetch translations & Recreate libretro_core_options_intl.h 2024-06-07 22:20:06 +00:00
sandboxgamedev123 ddb012bbd2 Add a 32-bit AppImage Script for Linux (#1539) 2024-06-05 15:54:41 +02:00
Flyinghead bfe09667f4 disable native depth interp for mortal kombat. force JP for vonot
Revert (again) forcing native depth interp for AMD gpus
Disable native depth interpolation for Mortal Kombat
Issue #1145
Force Japanese bios for vonot
Issue #1542
2024-06-05 15:53:08 +02:00
Flyinghead 4e3d1caf3f input: temporary logging for failed haptic effects 2024-06-04 13:27:26 +02:00
Flyinghead 6777aa39cb ui: disable dx9 selection if a naomi 2 game is running
Issue #1448
2024-06-03 19:25:22 +02:00
Flyinghead 9bdaa6c40b naomi: drop support for gdi. default to first bios region found
Use the first BIOS region found if the requested one can't be located.
2024-06-03 19:08:19 +02:00
Flyinghead 021249c321 update screenshots (flatpak, AltStore) 2024-06-02 17:33:47 +02:00
Flyinghead e7a4e64a6b android: fix imgui crash when editing virtual gamepad layout
Happens with openGL
Fixes MINIDUMP-374
2024-06-02 17:28:55 +02:00
scribam b840a4f477 windows: fix unit tests 2024-06-01 19:05:23 +02:00
Flyinghead bad55204f2 android: rename packages and activities 2024-06-01 19:03:58 +02:00
Edward Li 70fe47dacf Pretty print for Xcode 15 console 2024-06-01 11:13:24 +02:00
Edward Li 24e579ed99 Fix macOS debug build crash by providing a non empty ID (for the root of a window) 2024-06-01 11:13:24 +02:00
Flyinghead 8ddbe9212a Merge remote-tracking branch 'origin/master' into dev 2024-06-01 11:06:45 +02:00
Flyinghead adeba60ba9 input: ffb support for arcade games. rumble support (f355, 18wheeler)
SDL force feedback for racing wheels.
Support for jvs ffb (f355, 18wheeler), atomiswave (maxspeed, ftspeed)
and midi ffb (initd, clubk, kingrt66, sgdrvsim).
Simple haptic rumble for f355 and 18wheeler.
2024-06-01 11:03:14 +02:00
scribam 95de83431b uwp: fix http ContentLength assignment 2024-05-31 17:34:31 +02:00
scribam 112e05ed5d libzip: enable zstd 2024-05-31 17:34:01 +02:00
Blackbird88 90896368b8 Cheats: Sega GT (USA) - Widescreen cheat 2024-05-27 10:03:55 +02:00
Relwi ce46d1a383 Update README.md
Remove an unnecessary backtick
2024-05-27 10:03:24 +02:00
Flyinghead c1abadb6cd achievements: race condition. pause management. imgui fixes
Race condition when promise is deleted before the future is created
(login)
Require username and password before login.
Disallow pause in hardcore mode when needed.
imgui: fix some failing assertions

Issue #761
Fixes MINIDUMP-35Y, MINIDUMP-34A, MINIDUMP-35K, MINIDUMP-34Y
2024-05-27 10:02:43 +02:00
github-actions[bot] e85fa82101 Fetch translations & Recreate libretro_core_options_intl.h 2024-05-24 22:19:56 +00:00
Flyinghead 0a0d30309b achievements: run all http requests on a background thread
Fixes freeze when unlocking cheevos and other events.
Issue #761
2024-05-24 18:00:28 +02:00
Eric Warmenhoven 30e5466d90 libretro build fix on apple 2024-05-24 08:28:44 +02:00
Blackbird88 48dfab7397 Cheats: Faster Than Speed (Atomiswave) - Widescreen cheat 2024-05-24 08:28:11 +02:00
Flyinghead 4747252187 Merge remote-tracking branch 'origin/dev' 2024-05-23 10:40:57 +02:00
scribam a5608f4f22 android: update project
- Upgrade AGP dependency from 8.3.0 to 8.4.1
- Upgrade Gradle version to 8.6
- Use version catalogs
2024-05-22 16:16:07 +02:00
scribam 20652516e7 deps: update sdl to version 2.30.3 2024-05-22 16:15:40 +02:00
scribam f05e5f3582 deps: update libchdr 2024-05-22 16:15:40 +02:00
scribam 72e892a77e deps: update imgui to version 1.90.6 2024-05-22 16:15:40 +02:00
scribam 0fa3e9a37b cmake: better version conversion for uwp 2024-05-21 10:59:10 +02:00
Flyinghead 1256680a99 lr: Delay Frame Swapping should be enabled by default 2024-05-21 10:45:50 +02:00
Flyinghead 81bebdb900 cheats: fix floigan bros (pal) cheat
this cheat shouldn't be used for the ntsc version.
2024-05-21 10:41:21 +02:00
Flyinghead 6cc64c18dd network: add ports for dee dee planet, floigan bros, IGP and tetris 2024-05-21 10:40:01 +02:00
scribam 6b18ad7e3e cmake: better version conversion for uwp 2024-05-18 13:15:12 +02:00
Edward Li 2797cca5ff Always use BSD sed 2024-05-18 12:37:10 +02:00
Flyinghead b7a2e605f9 dx11: use ALLOW_TEARING flag to disable vsync if available 2024-05-18 12:36:29 +02:00
Flyinghead ec82c7b9ed gl: only display crosshairs when needed
regression due to 4f834610b3
2024-05-18 12:11:08 +02:00
github-actions[bot] 88f23958ac Fetch translations & Recreate libretro_core_options_intl.h 2024-05-17 22:19:56 +00:00
Flyinghead 4f834610b3 gl: refactor vmu and xhair drawing. Blit rendered frame only once
Refactor vmu and xhair drawing to use the same code as libretro.
Fix an issue were each rendered frame was blit twice to the backbuffer.
2024-05-17 17:37:32 +02:00
Flyinghead e2e9a54e0e std::swap is undefined for vector<bool> 2024-05-15 14:20:13 +02:00
Flyinghead cc56b0fbae vk: multi render support
Fixes Quake III split screen vs. and MSR rear view mirror.
Issue #1511
2024-05-15 14:01:58 +02:00
Flyinghead 5755c5b3c6 fix compile warning 2024-05-15 12:33:06 +02:00
Flyinghead 34216f77af naomi: fix marstv freeze
Force JP BIOS version D for this game.
Issue #1508
2024-05-15 11:55:06 +02:00
Flyinghead 21c77adc4d os_notify 2024-05-14 22:43:55 +02:00
Flyinghead 35acb7e62c ui: load savestate thumbnails asynchronously. limit thumbnail size
GetLastFrame can take max width or height.
Limit width of savestate screenshot to 640.
Load savestate thumbnail in async task.
2024-05-14 14:23:40 +02:00
Flyinghead b5f49d6c3a ios build fix 2024-05-13 16:27:31 +02:00
Flyinghead de403a6203 switch, uwp, libretro build fixes 2024-05-13 16:12:32 +02:00
Flyinghead 6f0581032b save screenshot. add screenshot to savestates
Retrieve last frame rgb data (gl, vk, dx9, dx11).
Specific save screenshot code for android, iOS and UWP.
Add Save Screenshot emu key (F12 by default)
vk: defer deletion of in-flight textures when texture cache is cleared.
vk: fix issue when updating imgui textures after a render pass has begun
(achievements)
vk: palette texture not updated after a state has been loaded.
gl: Move opengl-specific stuff into opengl imgui driver.
savestate: Add non compressed header, following by screenshot png data,
before actual savestate.

Issue #842
2024-05-13 15:47:34 +02:00
Flyinghead 83493cc14b achievements: fix size of multiple challenge indicators popup
Issue #761
2024-05-09 18:26:28 +02:00
Flyinghead 9bf60dde3c ui: bug fixes. cheats window changes
Fix boxart list navigation with DPad (regression).
Get rid of several bogus PopStyleVar/PopID.
Better navigation of pause menu buttons.
imgui: tweak NavScoreItem to help pause menu nav.
Allow achievement list navigation with DPad.
Open cheats window fullscreen. Open Add Cheat window as a modal popup.
Add game_scanner.cpp
2024-05-09 10:21:56 +02:00
Flyinghead c53a1c42c6 work around mingw-w64 init crash
commit https://sourceforge.net/p/mingw-w64/mingw-w64/ci/7b33798917a50cf023f1622eee8eba6d7874b796/
introduces a static initialization order fiasco if a static object is
calling clock_gettime() in its constructor.
2024-05-07 22:33:46 +02:00
Flyinghead 13302b87c8 move ui to its own folder 2024-05-07 22:23:51 +02:00
Flyinghead f76d05a3d5 achievements: leaderboard notifications. detailed toast message
Draw achievement notifications using imgui drawlist api
Fixes for insets
Issue #761
2024-05-07 17:50:36 +02:00
Flyinghead 763d9ce06a ui: split display_settings 2024-05-06 22:26:09 +02:00
Flyinghead 6ab43096a2 ui: use uiScaled() 2024-05-06 21:54:55 +02:00
Flyinghead ceec01ac2e ui: use imgui for vmu on pause menu. toast notifications
Allow nearest sampling with imgui textures (vmu, crosshair)
Use raii for styles and colors
2024-05-06 21:31:04 +02:00
Flyinghead 7327e52e71 ui: crash when loading asian fonts on windows
FontNo must be reset to 0 for Font Awesome.
Issue #1503
Fixes MINIDUMP-314
2024-05-06 14:45:28 +02:00
Flyinghead f04e9d4a65 achievements: better game load message when no achievements
Issue #761
2024-05-06 14:35:00 +02:00
Flyinghead ff33ff2b88 ui: change pause menu layout. add icons here and there
Always display savestate absolute date.
2024-05-05 16:02:37 +02:00
Flyinghead 43ba8953a2 vk: don't delete the ImGui driver when recreating the swap chain
It might be drawing at this point so just reset it.
2024-05-04 19:24:02 +02:00
Flyinghead 6de2f160a1 achievements: hardcore mode 2024-05-04 17:38:42 +02:00
flyinghead ccc9931de8 achievements: fix crash when loading image cache
Fixes MINIDUMP-312, MINIDUMP-313
Issue #761
2024-05-04 13:51:59 +02:00
Flyinghead fe17d459a5 ui: achievements list, new pause menu
Fix threading issue when hashing disk for RA. Protect cacheMap with
mutex.
Achievement current challenges displayed as small icons.
Embed FontAwesome symbols.
New pause menu.
Issue #761
2024-05-03 20:09:31 +02:00
Edward Li 2d4684a462 Use Xcode 15.3 2024-05-01 18:33:17 +02:00
Flyinghead 300cf0d437 better RetroAchievements UI and threading
Pop ups for authentication, game load, game completed, achievements
unlock and progress.
Handle disk changes.
Issue #761
2024-05-01 18:32:39 +02:00
Flyinghead c96e828c63 move http_client to oslib 2024-04-29 16:17:50 +02:00
Flyinghead 4666ea2fdb macos: bump minimum macOS version to 10.11 to avoid build error 2024-04-29 15:31:21 +02:00
Flyinghead 8f5f2caae6 Merge remote-tracking branch 'origin/master' into dev 2024-04-29 15:27:23 +02:00
Flyinghead 8fdd1dde3d RetroAchievements support
MVP
Issue #761
2024-04-29 14:59:47 +02:00
scribam e46815d070 ci: update netbsd and openbsd versions 2024-04-20 09:16:36 +02:00
Flyinghead de6a43bd21 savestate: drop support for legacy libretro and <v16 savestates 2024-04-16 09:40:55 +02:00
Flyinghead 336706e728 move most os_* funcs to oslib
add os_DestroyWindow and os_UpdateInputState
2024-04-12 17:37:45 +02:00
Flyinghead b378161837 lr: switch build fix 2024-04-11 18:50:49 +02:00
Flyinghead a136583189 drop dispmanx support. move switch main() to its own file
Dispmanx support is provided by SDL
Enable omx audio and set TARGET_VIDEOCORE when building for RPi3
2024-04-11 16:27:28 +02:00
Flyinghead 06a6e26588 get rid of os_GetSeconds()
replace it with std::chrono-based getTimeMs()
2024-04-11 15:25:25 +02:00
Flyinghead 5541d34a9e lr win32 build fix 2024-04-10 18:10:21 +02:00
Flyinghead 108c8a4b5d vk: move macOS video routing code from context to renderer 2024-04-10 17:31:23 +02:00
Flyinghead 9e916ca1c9 minor input and lua fixes
Make macOS keyboard class with haptic code
Call SDL_JoystickSetPlayerIndex using maple port
Add Network event for LUA
Set proper controller unique id on iOS
rumblePower wasn't copied over new mappings.
2024-04-10 17:24:47 +02:00
Flyinghead 42e98e86d0 set thread names
Name all threads to help debugging and improve crash reports (windows
only)
Add ^C handler for clean exit on linux
2024-04-10 17:08:24 +02:00
Flyinghead 010fba15a8 macOS build fix 2024-04-08 21:26:18 +02:00
Flyinghead bf249061cf thegamedb: ignore common disk ids T0000 and T0000M
These are default disk ids and shouldn't be used to identify media
2024-04-08 19:09:14 +02:00
Flyinghead 24db1422b8 ui: rearrange Settings > Video screen
Issue #665
2024-04-08 19:07:44 +02:00
Flyinghead da6c34b2fd android workflow: fetch submodules recursively (for libadrenotools) 2024-04-07 12:34:34 +02:00
Flyinghead a6c4530e22 vulkan: allow custom GPU driver loading with libadrenotools
Issue #1471
2024-04-07 12:27:54 +02:00
Flyinghead e8340bfa5e maple: implement AllStatusReq for controller and VMU 2024-04-07 11:47:42 +02:00
Flyinghead eaa22a49d1 msvc build fix 2024-04-06 19:07:27 +02:00
Flyinghead 4f87a3556e Fix vmu beep frequency 2024-04-06 17:43:19 +02:00
Flyinghead 41d418ed25 bump libchdr to match master 2024-04-06 17:21:27 +02:00
Bobby Smith 8252a28e48 [Libretro] Check for per-pixel compatibility and hide the option if not supported 2024-03-17 17:55:23 +01:00
Flyinghead e27b5dc1aa Merge remote-tracking branch 'origin/master' into dev 2024-03-16 19:40:48 +01:00
Flyinghead b0a268b89e richer discord presence using boxart from thegamesdb 2024-03-03 16:03:22 +01:00
Flyinghead 62d00578af fix compile warnings 2024-03-01 12:58:53 +01:00
Flyinghead dac5c008ab Discord Presence support
Issue #1289
2024-03-01 12:34:49 +01:00
Flyinghead 588035d9eb set currently played game name in the window title
Issue #28
2024-03-01 12:00:24 +01:00
Flyinghead b5eecb79b8 android: hid barcode scanner support 2024-02-26 16:27:18 +01:00
Flyinghead f629c352e1 fix FreeBSD x64 segfault context
Issue #1401
2024-02-26 11:27:03 +01:00
Flyinghead ff91d1101a isofs: fix long directory listing
Directory entries can't cross a sector boundary, so reading must
continue on the next one.
Add list() method
2024-02-25 15:59:22 +01:00
Flyinghead 4f1512d369 bump depth scale for NHL 2K2
Fixes helmet rendering in team selection menu
Issue #1416
2024-02-25 14:40:37 +01:00
Flyinghead 2dde1d5e7b sh4: fix P4 region mapping and on chip ram addressing
P4 region is normally mapped outside of the sq and system registers
areas (E4-EF, F8-FE).
Fixes NHL 2K2 missing helmet and jersey textures. Issue #1416
Fixes invalid geometry in worldkicks series (using interpreter or 4 GB
vmem space)
Fix On Chip RAM addressing: bit 13 or 25 is used to select the bank.
2024-02-25 14:37:27 +01:00
scribam 3c8769cb5c deps: sync imgui_impl_vulkan.cpp with upstream 2024-02-24 22:08:40 +01:00
scribam ba12c01ab8 deps: update imgui to version 1.90.4 2024-02-24 22:08:40 +01:00
Flyinghead 713739bbc7 sdl: support multiple mice when allowed by the platform 2024-02-24 21:33:40 +01:00
Flyinghead 4667d17d78 naomi: fix shaktam inputs
Issue #1420
2024-02-24 19:42:41 +01:00
scribam b71541f8dd cmake: improved parallelism in msbuild 2024-02-22 09:21:34 +01:00
scribam 56cad843c9 ci: use cross-platform-actions/action to build on bsd systems 2024-02-21 08:46:27 +01:00
scribam 1b0781c680 bsd: update segfault context for arm64 2024-02-21 08:46:27 +01:00
scribam 0c5e79d618 deps: update imgui to version 1.90.3 2024-02-17 17:40:22 +01:00
scribam 5c8d7021f6 linux: use egl with x11 instead of glx 2024-02-17 17:38:39 +01:00
scribam 8d2bcdf35e deps: update libchdr 2024-02-17 17:37:32 +01:00
scribam eb2826f6d3 deps: update libzip to version 1.10.1 2024-02-15 10:00:56 +01:00
scribam 6cb929953c ci: use latest devkitpro docker image 2024-02-10 12:41:51 +01:00
Flyinghead 232924d88a init drive when running .elf. Skip special settings for BIOS and .elf. 2024-02-10 12:41:17 +01:00
Flyinghead 90b13a40ab gladLoader: check return code and log. cheats: light refactoring 2024-02-10 12:06:48 +01:00
Flyinghead a50f5765da Merge remote-tracking branch 'origin/master' into dev 2024-02-10 11:58:39 +01:00
Flyinghead 434083c716 samsptk: use cheat instead of extra depth scale
Use a cheat to fix the game bug instead of dealing with ginormous depth
values.
2024-02-07 19:41:03 +01:00
Flyinghead d9d91381b5 gdrom: delay "no disk" reporting to let the BIOS play the boot animation
Thanks to kihato for the prototype code.
Issue #587
2024-02-07 16:11:25 +01:00
Flyinghead 531c6f94d5 pvr: apply a negative bias to background plane depth
Fixes skybox in Xtreme Sports. Issue #1381
Fixes background clipping in Blue Stinger (JP) intro. Issue #721
Fixes Windows CE yuv FMV black screen (4x4 EVO, Armada, Carsear's
Palace, Giant Killers, PBA bowling, Starlancer, Tomr Raider, Wild Metal,
Who wants to beat up...)

Get rid of ForceWindowsCE option
Force PAL for Super Runabout (EU)
2024-02-07 16:02:55 +01:00
Flyinghead 9aa9b5bebc ui: replace Exit by Close Game. Better format for some UI values.
Issue #1383
2024-02-07 11:05:09 +01:00
Flyinghead e592650afc gdrom: set correct lead-out FAD of single-density area
Use end FAD +1 of track 2 as start of lead-out for single density area.
gdi: set track end FAD based on track size, not start of next track
chd: ignore pad frames when calculating end FAD
cdi: end FAD was one off
Issue #1386
2024-02-06 11:07:20 +01:00
370 changed files with 20596 additions and 33106 deletions

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+1 -1
View File
@@ -12,7 +12,7 @@ assignees: ''
Platform / OS / Hardware:
Github hash:
Flycast version:
Hardware:
+17 -4
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@@ -15,8 +15,8 @@ jobs:
- uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: true
submodules: recursive
- uses: actions/setup-java@v4
with:
java-version: '17'
@@ -28,12 +28,23 @@ jobs:
path: ~/.ccache
key: android-ccache-${{ github.sha }}
restore-keys: android-ccache-
- name: Disable release signing
run: sed -i 's/signingConfig signingConfigs.release/signingConfig signingConfigs.debug/g' shell/android-studio/flycast/build.gradle
if: github.repository != 'flyinghead/flycast' || github.event_name != 'push'
- name: Bump version code
uses: chkfung/[email protected]
with:
gradlePath: shell/android-studio/flycast/build.gradle
versionCode: ${{ github.run_number }}
- name: Gradle
working-directory: shell/android-studio
run: ./gradlew assembleRelease --parallel
run: ./gradlew assembleRelease bundleRelease --parallel
env:
SENTRY_UPLOAD_URL: ${{ secrets.SENTRY_UPLOAD_URL }}
ANDROID_KEYSTORE_PASSWORD: ${{ secrets.ANDROID_KEYSTORE_PASSWORD }}
- uses: actions/upload-artifact@v4
with:
@@ -68,7 +79,9 @@ jobs:
if: github.repository == 'flyinghead/flycast' && github.event_name == 'push'
- name: Upload to S3
run: aws s3 sync shell/android-studio/flycast/build/outputs/apk/release s3://flycast-builds/android/${GITHUB_REF#refs/}-$GITHUB_SHA --acl public-read --exclude='*.json' --follow-symlinks
run: |
cp shell/android-studio/flycast/build/outputs/bundle/release/*.aab shell/android-studio/flycast/build/outputs/apk/release/
aws s3 sync shell/android-studio/flycast/build/outputs/apk/release s3://flycast-builds/android/${GITHUB_REF#refs/}-$GITHUB_SHA --acl public-read --exclude='*.json' --follow-symlinks
if: ${{ steps.aws-credentials.outputs.aws-account-id != '' }}
- name: Setup Sentry CLI
+6 -6
View File
@@ -13,13 +13,13 @@ jobs:
architecture: [ arm64, x86-64 ]
include:
- operating_system: freebsd
version: '14.0'
pkginstall: sudo pkg install -y alsa-lib ccache cmake evdev-proto git libao libevdev libudev-devd libzip miniupnpc ninja pkgconf pulseaudio sdl2
version: '14.1'
pkginstall: sudo pkg install -y alsa-lib ccache cmake evdev-proto git libao libevdev libudev-devd libzip lua54 miniupnpc ninja pkgconf pulseaudio sdl2
- operating_system: netbsd
version: '9.3'
pkginstall: sudo pkgin update && sudo pkgin -y install alsa-lib ccache cmake gcc12 git libao libzip miniupnpc ninja-build pkgconf pulseaudio SDL2 && export PATH=/usr/pkg/gcc12/bin:$PATH
version: '10.0'
pkginstall: sudo pkgin update && sudo pkgin -y install alsa-lib ccache cmake gcc12 git libao libzip lua54 miniupnpc ninja-build pkgconf pulseaudio SDL2 && export PATH=/usr/pkg/gcc12/bin:$PATH
- operating_system: openbsd
version: '7.4'
version: '7.5'
pkginstall: sudo pkg_add ccache cmake git libao libzip miniupnpc ninja pkgconf pulseaudio sdl2
exclude:
- architecture: arm64
@@ -36,7 +36,7 @@ jobs:
key: ccache-${{ matrix.operating_system }}-${{ matrix.architecture }}-${{ github.sha }}
restore-keys: ccache-${{ matrix.operating_system }}-${{ matrix.architecture }}-
- uses: cross-platform-actions/[email protected]3.0
- uses: cross-platform-actions/[email protected]5.0
with:
operating_system: ${{ matrix.operating_system }}
architecture: ${{ matrix.architecture }}
+6 -6
View File
@@ -18,22 +18,22 @@ jobs:
matrix:
config:
- {name: i686-pc-windows-msvc, os: windows-latest, shell: cmd, arch: x86, cmakeArgs: -G Ninja, buildType: Release}
- {name: apple-darwin, os: macos-latest, shell: sh, cmakeArgs: -G Xcode -DAPPLE_BREAKPAD=ON, destDir: osx, buildType: RelWithDebInfo}
- {name: apple-darwin, os: macos-latest, shell: sh, cmakeArgs: -G Xcode -DUSE_DISCORD=ON, destDir: osx, buildType: RelWithDebInfo}
- {name: apple-ios, os: macos-latest, shell: sh, cmakeArgs: -DCMAKE_SYSTEM_NAME=iOS -G Xcode, destDir: ios, buildType: Release}
- {name: x86_64-pc-linux-gnu, os: ubuntu-20.04, shell: sh, cmakeArgs: -G Ninja, destDir: linux, buildType: RelWithDebInfo}
- {name: x86_64-pc-windows-msvc, os: windows-latest, shell: cmd, arch: x64, cmakeArgs: -G Ninja, buildType: Release}
- {name: x86_64-w64-mingw32, os: windows-latest, shell: 'msys2 {0}', cmakeArgs: -G Ninja, destDir: win, buildType: RelWithDebInfo}
- {name: x86_64-pc-linux-gnu, os: ubuntu-20.04, shell: sh, cmakeArgs: -G Ninja -DUSE_DISCORD=ON, destDir: linux, buildType: RelWithDebInfo}
- {name: x86_64-pc-windows-msvc, os: windows-latest, shell: cmd, arch: x64, cmakeArgs: -G Ninja -DUSE_DISCORD=ON, buildType: Release}
- {name: x86_64-w64-mingw32, os: windows-latest, shell: 'msys2 {0}', cmakeArgs: -G Ninja -DUSE_DISCORD=ON, destDir: win, buildType: RelWithDebInfo}
- {name: libretro-x86_64-pc-linux-gnu, os: ubuntu-latest, shell: sh, cmakeArgs: -DLIBRETRO=ON -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE -G Ninja, buildType: Release}
- {name: libretro-x86_64-w64-mingw32, os: windows-latest, shell: 'msys2 {0}', cmakeArgs: -DLIBRETRO=ON -G Ninja, buildType: Release}
steps:
- name: Set up build environment (macOS)
run: |
sudo xcode-select -switch /Applications/Xcode_15.3.app
# Unlink and re-link to prevent errors when github mac runner images install python outside of brew. See https://github.com/actions/setup-python/issues/577
brew list -1 | grep python | while read formula; do brew unlink $formula; brew link --overwrite $formula; done
brew update || :
brew install libao ldid ninja pulseaudio
brew uninstall --ignore-dependencies zstd
VULKAN_VER=1.3.261.1 && aria2c https://sdk.lunarg.com/sdk/download/$VULKAN_VER/mac/vulkansdk-macos-$VULKAN_VER.dmg
hdiutil attach ./vulkansdk-macos-*.dmg -mountpoint /Volumes/VulkanSDK
sudo /Volumes/VulkanSDK/InstallVulkan.app/Contents/MacOS/InstallVulkan --root $HOME/VulkanSDK --accept-licenses --default-answer --confirm-command install
@@ -70,7 +70,7 @@ jobs:
- uses: actions/checkout@v4
with:
fetch-depth: 0
submodules: true
submodules: recursive
- name: Compile a universal OpenMP (macOS)
run: HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK=1 brew reinstall --build-from-source --formula ./shell/apple/libomp.rb
+1 -1
View File
@@ -21,7 +21,7 @@ jobs:
distribution: zulu
- name: Setup Python
uses: actions/setup-python@v4
uses: actions/setup-python@v5
with:
python-version: '3.10'
+1 -1
View File
@@ -18,7 +18,7 @@ jobs:
distribution: zulu
- name: Setup Python
uses: actions/setup-python@v4
uses: actions/setup-python@v5
with:
python-version: '3.10'
+12
View File
@@ -29,3 +29,15 @@
[submodule "core/deps/Spout"]
path = core/deps/Spout
url = https://github.com/vkedwardli/Spout2.git
[submodule "core/deps/discord-rpc"]
path = core/deps/discord-rpc
url = https://github.com/harmonytf/discord-rpc
[submodule "core/deps/libadrenotools"]
path = core/deps/libadrenotools
url = https://github.com/bylaws/libadrenotools
[submodule "core/deps/rcheevos"]
path = core/deps/rcheevos
url = https://github.com/RetroAchievements/rcheevos.git
[submodule "core/deps/googletest"]
path = core/deps/googletest
url = https://github.com/google/googletest.git
+150 -83
View File
@@ -18,7 +18,7 @@ if(APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0" CACHE STRING "Minimum tvOS deployment version")
set(CMAKE_OSX_ARCHITECTURES "arm64" CACHE STRING "")
else()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING "Minimum macOS deployment version")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13" CACHE STRING "Minimum macOS deployment version")
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64" CACHE STRING "")
endif()
endif()
@@ -65,10 +65,11 @@ option(USE_DX11 "Build with Direct3D 11 support" ON)
option(LIBRETRO "Build libretro core" OFF)
option(USE_OPENGL "Use OpenGL API" ON)
option(USE_VIDEOCORE "RPI: use the legacy Broadcom GLES libraries" OFF)
option(APPLE_BREAKPAD "macOS: Build breakpad client and dump symbols" OFF)
option(USE_BREAKPAD "Build and link with breakpad library" ON)
option(ENABLE_GDB_SERVER "Build with GDB debugging support" OFF)
option(ENABLE_DC_PROFILER "Build with support for target machine (SH4) profiler" OFF)
option(ENABLE_FC_PROFILER "Build with support for host app (Flycast) profiler" OFF)
option(USE_DISCORD "Use Discord Presence API" OFF)
if(IOS AND NOT LIBRETRO)
set(USE_VULKAN OFF CACHE BOOL "Force vulkan off" FORCE)
@@ -100,16 +101,21 @@ if(GIT_FOUND AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/.git")
OUTPUT_VARIABLE GIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(WINDOWS_STORE)
string(REGEX REPLACE "[Vv]" "" MS_VERSION ${GIT_VERSION})
string(REPLACE "-" "." MS_VERSION ${MS_VERSION})
string(REGEX REPLACE "\.g[0-9a-f]+" "" MS_VERSION ${MS_VERSION})
string(REGEX MATCH "[0-9]+\.[0-9]+\.[0-9]+" VERSION_3PARTS ${MS_VERSION})
if(VERSION_3PARTS STREQUAL "")
string(APPEND MS_VERSION ".0.0")
else()
string(APPEND MS_VERSION ".0")
endif()
else()
set(GIT_VERSION "v0.0.0-0-g000000000")
set(GIT_HASH "000000000")
endif()
if(WINDOWS_STORE)
string(REGEX REPLACE "[Vv]" "" MS_VERSION ${GIT_VERSION})
string(REPLACE "-" "." MS_VERSION ${MS_VERSION})
string(REGEX REPLACE "\.g[0-9a-f]+" "" MS_VERSION ${MS_VERSION})
string(REGEX MATCHALL "[0-9]+" VERSION_PARTS ${MS_VERSION})
list(LENGTH VERSION_PARTS VERSION_PARTS_LENGTH)
if(VERSION_PARTS_LENGTH EQUAL 2)
string(APPEND MS_VERSION ".0.0")
elseif(VERSION_PARTS_LENGTH EQUAL 3)
string(APPEND MS_VERSION ".0")
endif()
endif()
@@ -186,7 +192,11 @@ elseif(ANDROID)
target_compile_options(${PROJECT_NAME} PRIVATE -fno-stack-protector)
set(CMAKE_ANDROID_STL_TYPE "c++_static")
elseif(WIN32)
add_executable(${PROJECT_NAME} WIN32 core/emulator.cpp)
if(BUILD_TESTING)
add_executable(${PROJECT_NAME} core/emulator.cpp)
else()
add_executable(${PROJECT_NAME} WIN32 core/emulator.cpp)
endif()
if(CMAKE_GENERATOR MATCHES "Visual Studio")
if(NOT CMAKE_VS_GLOBALS MATCHES "(^|;)UseMultiToolTask=")
list(APPEND CMAKE_VS_GLOBALS UseMultiToolTask=true)
@@ -256,7 +266,7 @@ if(NINTENDO_SWITCH)
target_include_directories(${PROJECT_NAME} PRIVATE shell/switch)
endif()
if(NOT LIBRETRO)
if(USE_BREAKPAD AND NOT LIBRETRO)
find_program(SH_EXECUTABLE sh)
if((ANDROID AND NOT CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows") OR (MINGW AND SH_EXECUTABLE) OR (CMAKE_SYSTEM_NAME STREQUAL "Linux"))
add_subdirectory(core/deps/breakpad)
@@ -265,7 +275,7 @@ if(NOT LIBRETRO)
endif()
target_link_libraries(${PROJECT_NAME} PUBLIC breakpad_client)
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_BREAKPAD)
elseif(APPLE AND NOT IOS AND APPLE_BREAKPAD)
elseif(APPLE AND NOT IOS)
target_sources(${PROJECT_NAME} PRIVATE
core/deps/breakpad/src/client/minidump_file_writer-inl.h
core/deps/breakpad/src/client/minidump_file_writer.cc
@@ -317,26 +327,26 @@ if(NOT LIBRETRO)
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/build/breakpad/dump_syms
-a x86_64
-g ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/Flycast.app.dSYM
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/Flycast.app/Contents/MacOS/Flycast > ../symbols/Flycast-x64.sym
$<TARGET_FILE:flycast> > ../symbols/Flycast-x64.sym
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/build/breakpad/dump_syms
-a arm64
-g ${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/Flycast.app.dSYM
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/Flycast.app/Contents/MacOS/Flycast > ../symbols/Flycast-arm64.sym
$<TARGET_FILE:flycast> > ../symbols/Flycast-arm64.sym
)
else()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND sleep 20
COMMAND mkdir -p ../symbols
COMMAND dsymutil ${CMAKE_CURRENT_BINARY_DIR}/Flycast.app/Contents/MacOS/Flycast
COMMAND dsymutil $<TARGET_FILE:flycast>
-o ${CMAKE_CURRENT_BINARY_DIR}/Flycast.app.dSYM
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/build/breakpad/dump_syms
-a x86_64
-g ${CMAKE_CURRENT_BINARY_DIR}/Flycast.app.dSYM
${CMAKE_CURRENT_BINARY_DIR}/Flycast.app/Contents/MacOS/Flycast > ../symbols/Flycast-x64.sym
$<TARGET_FILE:flycast> > ../symbols/Flycast-x64.sym
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/build/breakpad/dump_syms
-a arm64
-g ${CMAKE_CURRENT_BINARY_DIR}/Flycast.app.dSYM
${CMAKE_CURRENT_BINARY_DIR}/Flycast.app/Contents/MacOS/Flycast > ../symbols/Flycast-arm64.sym
$<TARGET_FILE:flycast> > ../symbols/Flycast-arm64.sym
)
endif()
endif()
@@ -366,7 +376,7 @@ if(USE_OPENMP)
message("-- Found OpenMP.xcframework: ${OPENMP_FRAMEWORK} (Linking static library before CMake support linking xcframework)")
target_link_libraries(${PROJECT_NAME} PRIVATE ${OPENMP_FRAMEWORK})
target_include_directories(${PROJECT_NAME} PRIVATE ${OPENMP_XCFRAMEWORK}/ios-arm64_arm64e/OpenMP.framework/Versions/A/Headers)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Xclang -fopenmp")
target_compile_options(${PROJECT_NAME} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:-Xclang -fopenmp>)
endif()
else()
message("-- Could NOT find OpenMP.xcframework, compile it using shell/apple/emulator-ios/OpenMP/build_ios_openmp.sh")
@@ -423,7 +433,7 @@ if(NOT LIBRETRO)
endif()
# SDL2::SDL2main may or may not be available. It is e.g. required by Windows GUI applications
if(TARGET SDL2::SDL2main)
if(TARGET SDL2::SDL2main AND NOT BUILD_TESTING)
# It has an implicit dependency on SDL2 functions, so it MUST be added before SDL2::SDL2 (or SDL2::SDL2-static)
target_link_libraries(${PROJECT_NAME} PRIVATE SDL2::SDL2main)
endif()
@@ -533,6 +543,7 @@ if(UNIX AND NOT APPLE AND NOT ANDROID)
if(USE_GLES2)
target_compile_definitions(${PROJECT_NAME} PRIVATE GLES GLES2)
if(USE_VIDEOCORE)
target_compile_definitions(${PROJECT_NAME} PRIVATE TARGET_VIDEOCORE USE_OMX)
target_link_libraries(${PROJECT_NAME} PRIVATE "-lbrcmGLESv2")
target_link_directories(${PROJECT_NAME} PRIVATE "/opt/vc/lib")
endif()
@@ -616,6 +627,10 @@ if(NOT MINIUPNP_FOUND)
endif()
if(NOT LIBZIP_FOUND OR NINTENDO_SWITCH)
cmake_policy(SET CMP0026 OLD)
set(zstd_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/core/deps/libchdr/deps/zstd-1.5.6/lib")
get_target_property(zstd_STATIC_LIBRARY libzstd_static LOCATION)
option(ENABLE_COMMONCRYPTO "Enable use of CommonCrypto" OFF)
option(ENABLE_GNUTLS "Enable use of GnuTLS" OFF)
option(ENABLE_MBEDTLS "Enable use of mbed TLS" OFF)
@@ -623,14 +638,14 @@ if(NOT LIBZIP_FOUND OR NINTENDO_SWITCH)
option(ENABLE_WINDOWS_CRYPTO "Enable use of Windows cryptography libraries" OFF)
option(ENABLE_BZIP2 "Enable use of BZip2" OFF)
option(ENABLE_LZMA "Enable use of LZMA" OFF)
option(ENABLE_ZSTD "Enable use of Zstandard" OFF)
option(ENABLE_ZSTD "Enable use of Zstandard" ON)
option(BUILD_TOOLS "Build tools in the src directory (zipcmp, zipmerge, ziptool)" OFF)
option(BUILD_REGRESS "Build regression tests" OFF)
option(BUILD_EXAMPLES "Build examples" OFF)
option(BUILD_DOC "Build documentation" OFF)
option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
option(LIBZIP_DO_INSTALL "Install libzip and the related files" OFF)
add_subdirectory(core/deps/libzip)
add_subdirectory(core/deps/libzip EXCLUDE_FROM_ALL)
target_link_libraries(${PROJECT_NAME} PRIVATE libzip::zip)
endif()
@@ -703,12 +718,13 @@ target_sources(${PROJECT_NAME} PRIVATE core/deps/lzma/7zArcIn.c core/deps/lzma/7
add_subdirectory(core/deps/libelf)
target_link_libraries(${PROJECT_NAME} PRIVATE elf)
if(NOT LIBRETRO)
target_compile_definitions(${PROJECT_NAME} PRIVATE IMGUI_DISABLE_DEMO_WINDOWS)
target_compile_definitions(${PROJECT_NAME} PRIVATE IMGUI_DISABLE_DEMO_WINDOWS IMGUI_DEFINE_MATH_OPERATORS)
target_include_directories(${PROJECT_NAME} PRIVATE core/deps/imgui core/deps/imgui/backends)
target_sources(${PROJECT_NAME} PRIVATE
core/deps/imgui/imgui.cpp
core/deps/imgui/imgui_demo.cpp
core/deps/imgui/imgui_draw.cpp
core/deps/imgui/imgui_stdlib.cpp
core/deps/imgui/imgui_tables.cpp
core/deps/imgui/imgui_widgets.cpp)
@@ -724,6 +740,15 @@ endif()
target_sources(${PROJECT_NAME} PRIVATE core/deps/xbrz/xbrz.cpp)
target_sources(${PROJECT_NAME} PRIVATE core/deps/md5/md5.cpp)
if(USE_DISCORD AND NOT LIBRETRO)
option(BUILD_EXAMPLES "Build example apps" OFF)
add_subdirectory(core/deps/discord-rpc EXCLUDE_FROM_ALL)
target_include_directories(${PROJECT_NAME} PRIVATE core/deps/discord-rpc/include)
target_link_libraries(${PROJECT_NAME} PRIVATE discord-rpc)
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_DISCORD)
target_sources(${PROJECT_NAME} PRIVATE core/ui/discord.cpp)
endif()
cmrc_add_resource_library(flycast-resources ALIAS flycast::res NAMESPACE flycast)
target_link_libraries(${PROJECT_NAME} PRIVATE flycast::res)
@@ -1000,7 +1025,10 @@ cmrc_add_resources(flycast-resources
fonts/printer_kanji24x24.bin.zip)
if(NOT LIBRETRO)
cmrc_add_resources(flycast-resources fonts/Roboto-Medium.ttf.zip)
cmrc_add_resources(flycast-resources
fonts/Roboto-Medium.ttf.zip
fonts/Roboto-Regular.ttf.zip
fonts/fa-solid-900.ttf.zip)
if(ANDROID)
cmrc_add_resources(flycast-resources
WHENCE resources
@@ -1047,19 +1075,18 @@ else()
core/linux/unwind_info.cpp)
if(NINTENDO_SWITCH)
target_sources(${PROJECT_NAME} PRIVATE
core/linux/libnx_vmem.cpp
shell/switch/libnx_vmem.cpp
shell/switch/stubs.c
shell/switch/context_switch.S
shell/switch/nswitch.h
shell/switch/switch_gamepad.h
shell/switch/switch_main.cpp
shell/switch/ucontext.h)
endif()
endif()
if(NOT LIBRETRO)
target_sources(${PROJECT_NAME} PRIVATE
core/linux-dist/dispmanx.cpp
core/linux-dist/dispmanx.h
core/linux-dist/evdev.cpp
core/linux-dist/evdev.h
core/linux-dist/icon.h
@@ -1118,6 +1145,8 @@ if(NOT LIBRETRO)
core/audio/audiobackend_pulseaudio.cpp
core/audio/audiobackend_sdl2.cpp
core/audio/audiostream.cpp
core/oslib/http_client.cpp
core/oslib/http_client.h
core/oslib/oslib.cpp)
endif()
@@ -1162,6 +1191,44 @@ target_sources(${PROJECT_NAME} PRIVATE
core/reios/reios_elf.h)
cmrc_add_resources(flycast-resources fonts/biosfont.bin.zip)
target_sources(${PROJECT_NAME} PRIVATE
core/achievements/achievements.cpp
core/achievements/achievements.h)
if(NOT LIBRETRO)
target_sources(${PROJECT_NAME} PRIVATE
core/deps/rcheevos/src/rc_client_raintegration.c
core/deps/rcheevos/src/rc_client.c
core/deps/rcheevos/src/rc_compat.c
core/deps/rcheevos/src/rc_util.c
core/deps/rcheevos/src/rc_version.c
core/deps/rcheevos/src/rapi/rc_api_common.c
core/deps/rcheevos/src/rapi/rc_api_editor.c
core/deps/rcheevos/src/rapi/rc_api_info.c
core/deps/rcheevos/src/rapi/rc_api_runtime.c
core/deps/rcheevos/src/rapi/rc_api_user.c
core/deps/rcheevos/src/rcheevos/alloc.c
core/deps/rcheevos/src/rcheevos/condition.c
core/deps/rcheevos/src/rcheevos/condset.c
core/deps/rcheevos/src/rcheevos/consoleinfo.c
core/deps/rcheevos/src/rcheevos/format.c
core/deps/rcheevos/src/rcheevos/lboard.c
core/deps/rcheevos/src/rcheevos/memref.c
core/deps/rcheevos/src/rcheevos/operand.c
core/deps/rcheevos/src/rcheevos/rc_validate.c
core/deps/rcheevos/src/rcheevos/richpresence.c
core/deps/rcheevos/src/rcheevos/runtime_progress.c
core/deps/rcheevos/src/rcheevos/runtime.c
core/deps/rcheevos/src/rcheevos/trigger.c
core/deps/rcheevos/src/rcheevos/value.c
core/deps/rcheevos/src/rhash/aes.c
core/deps/rcheevos/src/rhash/cdreader.c
core/deps/rcheevos/src/rhash/hash.c
core/deps/rcheevos/src/rhash/md5.c
core/deps/rcheevos/src/rurl/url.c)
target_include_directories(${PROJECT_NAME} PRIVATE core/deps/rcheevos/include)
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_RACHIEVEMENTS RC_DISABLE_LUA)
endif()
target_sources(${PROJECT_NAME} PRIVATE
core/wsi/context.h
core/wsi/libretro.cpp
@@ -1237,30 +1304,30 @@ target_sources(${PROJECT_NAME} PRIVATE
core/rend/norend/norend.cpp)
if(NOT LIBRETRO)
target_sources(${PROJECT_NAME} PRIVATE
core/rend/game_scanner.h
core/rend/imgui_driver.h
core/rend/gui.cpp
core/rend/gui.h
core/rend/gui_android.cpp
core/rend/gui_android.h
core/rend/gui_chat.h
core/rend/gui_cheats.cpp
core/rend/gui_util.cpp
core/rend/gui_util.h
core/rend/mainui.cpp
core/rend/mainui.h
core/rend/boxart/boxart.cpp
core/rend/boxart/boxart.h
core/rend/boxart/gamesdb.cpp
core/rend/boxart/gamesdb.h
core/rend/boxart/http_client.cpp
core/rend/boxart/http_client.h
core/rend/boxart/scraper.cpp
core/rend/boxart/scraper.h)
core/ui/game_scanner.cpp
core/ui/game_scanner.h
core/ui/imgui_driver.h
core/ui/gui.cpp
core/ui/gui.h
core/ui/gui_achievements.cpp
core/ui/gui_android.cpp
core/ui/gui_android.h
core/ui/gui_chat.h
core/ui/gui_cheats.cpp
core/ui/gui_util.cpp
core/ui/gui_util.h
core/ui/mainui.cpp
core/ui/mainui.h
core/ui/boxart/boxart.cpp
core/ui/boxart/boxart.h
core/ui/boxart/gamesdb.cpp
core/ui/boxart/gamesdb.h
core/ui/boxart/scraper.cpp
core/ui/boxart/scraper.h)
endif()
if(USE_VULKAN)
target_compile_definitions(${PROJECT_NAME} PUBLIC VK_NO_PROTOTYPES)
target_compile_definitions(${PROJECT_NAME} PUBLIC VK_ENABLE_BETA_EXTENSIONS VK_NO_PROTOTYPES)
if(ANDROID)
target_compile_definitions(${PROJECT_NAME} PUBLIC VK_USE_PLATFORM_ANDROID_KHR)
elseif(X11_FOUND)
@@ -1268,7 +1335,6 @@ if(USE_VULKAN)
elseif(WIN32)
target_compile_definitions(${PROJECT_NAME} PUBLIC VK_USE_PLATFORM_WIN32_KHR)
elseif(APPLE)
target_compile_definitions(${PROJECT_NAME} PUBLIC VK_USE_PLATFORM_MACOS_MVK)
target_compile_definitions(${PROJECT_NAME} PUBLIC VK_USE_PLATFORM_METAL_EXT)
endif()
@@ -1276,10 +1342,14 @@ if(USE_VULKAN)
target_link_libraries(${PROJECT_NAME} PRIVATE Vulkan::Headers)
add_subdirectory(core/deps/VulkanMemoryAllocator)
target_compile_definitions(VulkanMemoryAllocator INTERFACE $<$<BOOL:${APPLE}>:VMA_USE_STL_SHARED_MUTEX=0>) # Only available on macOS 10.12+
target_compile_options(VulkanMemoryAllocator INTERFACE $<$<AND:$<COMPILE_LANGUAGE:CXX>,$<CXX_COMPILER_ID:AppleClang,Clang>>:-Wno-nullability-completeness>)
target_link_libraries(${PROJECT_NAME} PRIVATE GPUOpen::VulkanMemoryAllocator)
if(ANDROID AND NOT LIBRETRO AND "arm64" IN_LIST ARCHITECTURE)
add_subdirectory(core/deps/libadrenotools)
target_link_libraries(${PROJECT_NAME} PRIVATE adrenotools)
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_VULKAN HAVE_VULKAN)
target_sources(${PROJECT_NAME} PRIVATE
core/rend/vulkan/oit/oit_buffer.h
@@ -1292,6 +1362,7 @@ if(USE_VULKAN)
core/rend/vulkan/oit/oit_renderpass.h
core/rend/vulkan/oit/oit_shaders.cpp
core/rend/vulkan/oit/oit_shaders.h
core/rend/vulkan/adreno.cpp
core/rend/vulkan/buffer.cpp
core/rend/vulkan/buffer.h
core/rend/vulkan/commandpool.cpp
@@ -1495,7 +1566,7 @@ endif()
if((USE_OPENGL OR USE_GLES2 OR USE_GLES) AND NOT LIBRETRO)
add_library(glad STATIC core/deps/glad/src/gl.c)
if(NOT APPLE AND NOT WIN32 AND NOT SDL2_FOUND)
# When SDL2 is not found, we can use EGL with ANativeWindow (Android), DispmanX (Raspberry Pi) or X11
# When SDL2 is not found, we can use EGL with ANativeWindow (Android) or X11
target_sources(glad PRIVATE core/deps/glad/src/egl.c)
endif()
target_include_directories(glad PUBLIC core/deps/glad/include)
@@ -1559,6 +1630,7 @@ if(NOT LIBRETRO)
target_sources(${PROJECT_NAME} PRIVATE
shell/apple/common/http_client.mm
shell/apple/common/util.mm
shell/apple/emulator-ios/emulator/AppDelegate.h
shell/apple/emulator-ios/emulator/AppDelegate.mm
shell/apple/emulator-ios/emulator/ios_main.mm
@@ -1575,7 +1647,7 @@ if(NOT LIBRETRO)
shell/apple/emulator-ios/emulator/iCade-iOS/iCadeReaderView.h
shell/apple/emulator-ios/emulator/iCade-iOS/iCadeReaderView.m
shell/apple/emulator-ios/emulator/iCade-iOS/iCadeState.h)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fobjc-arc -fmodules")
target_compile_options(${PROJECT_NAME} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:-fobjc-arc -fmodules>)
set_source_files_properties(shell/apple/emulator-ios/emulator/FlycastViewController.mm PROPERTIES COMPILE_OPTIONS -fcxx-modules)
set_source_files_properties(shell/apple/emulator-ios/emulator/iCade-iOS/iCadeReaderView.m PROPERTIES COMPILE_OPTIONS -fno-objc-arc)
@@ -1641,19 +1713,14 @@ if(NOT LIBRETRO)
add_subdirectory(core/deps/Syphon)
target_link_libraries(${PROJECT_NAME} PRIVATE Syphon)
if(${CMAKE_GENERATOR} MATCHES "^Xcode.*")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${SYPHON_METALLIB}
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/Flycast.app/Contents/Resources/)
else()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${SYPHON_METALLIB}
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/Flycast.app/Contents/Resources/)
endif()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${SYPHON_METALLIB}
$<TARGET_FILE_DIR:flycast>/../Resources/)
target_compile_definitions(${PROJECT_NAME} PRIVATE VIDEO_ROUTING)
target_sources(${PROJECT_NAME} PRIVATE
shell/apple/common/http_client.mm
shell/apple/common/util.mm
shell/apple/emulator-osx/emulator-osx/SDLApplicationDelegate.h
shell/apple/emulator-osx/emulator-osx/SDLApplicationDelegate.mm
shell/apple/emulator-osx/emulator-osx/osx-main.mm)
@@ -1699,28 +1766,22 @@ if(NOT LIBRETRO)
${IOSURFACE_LIBRARY}
${MULTITOUCH_SUPPORT_LIBRARY})
if(${CMAKE_GENERATOR} MATCHES "^Xcode.*")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "$ENV{VULKAN_SDK}/lib/libMoltenVK.dylib"
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/Flycast.app/Contents/Frameworks/libvulkan.dylib)
else()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "$ENV{VULKAN_SDK}/lib/libMoltenVK.dylib"
${CMAKE_CURRENT_BINARY_DIR}/Flycast.app/Contents/Frameworks/libvulkan.dylib)
endif()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "$ENV{VULKAN_SDK}/lib/libMoltenVK.dylib"
$<TARGET_FILE_DIR:flycast>/../Frameworks/libvulkan.dylib)
endif()
elseif(UNIX OR NINTENDO_SWITCH)
elseif(UNIX)
if(NOT BUILD_TESTING)
target_sources(${PROJECT_NAME} PRIVATE
core/linux-dist/main.cpp)
endif()
elseif(WIN32)
target_sources(${PROJECT_NAME} PRIVATE
core/windows/clock.c
core/windows/rawinput.cpp
core/windows/rawinput.h)
if(NOT BUILD_TESTING)
target_sources(${PROJECT_NAME} PRIVATE
core/windows/clock.c
core/windows/rawinput.cpp
core/windows/rawinput.h
core/windows/winmain.cpp)
target_sources(${PROJECT_NAME} PRIVATE core/windows/winmain.cpp)
endif()
if(WINDOWS_STORE)
file(READ shell/uwp/Package.appxmanifest MANIFEST)
@@ -1737,11 +1798,13 @@ if(NOT LIBRETRO)
core/deps/SDL/src/main/winrt/SDL2-WinRTResources.rc)
target_sources(${PROJECT_NAME} PRIVATE
${ResourceFiles}
core/deps/SDL/src/main/winrt/SDL_winrt_main_NonXAML.cpp
shell/uwp/http_client.cpp)
if(NOT BUILD_TESTING)
target_sources(${PROJECT_NAME} PRIVATE core/deps/SDL/src/main/winrt/SDL_winrt_main_NonXAML.cpp)
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES RESOURCE "${ResourceFiles}")
else()
if("x86" IN_LIST ARCHITECTURE OR "x86_64" IN_LIST ARCHITECTURE)
if(NOT BUILD_TESTING AND ("x86" IN_LIST ARCHITECTURE OR "x86_64" IN_LIST ARCHITECTURE))
target_include_directories(${PROJECT_NAME} PRIVATE core/deps/Spout/SPOUTSDK/SpoutGL)
target_include_directories(${PROJECT_NAME} PRIVATE core/deps/Spout/SPOUTSDK/SpoutDirectX/SpoutDX)
SET(SPOUT_BUILD_CMT OFF CACHE BOOL "For Visual Studio - build /MT to link runtime libraries" FORCE)
@@ -1760,9 +1823,13 @@ if(NOT LIBRETRO)
endif()
if(BUILD_TESTING)
target_sources(${PROJECT_NAME} PRIVATE
core/deps/gtest/src/gtest-all.cc
core/deps/gtest/src/gtest_main.cc)
option(BUILD_GMOCK "Builds the googlemock subproject" OFF)
option(INSTALL_GTEST "Enable installation of googletest. (Projects embedding googletest may want to turn this OFF.)" OFF)
if(WIN32)
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
endif()
add_subdirectory(core/deps/googletest EXCLUDE_FROM_ALL)
target_link_libraries(${PROJECT_NAME} PRIVATE GTest::gtest_main)
target_sources(${PROJECT_NAME} PRIVATE
tests/src/CheatManagerTest.cpp
+3 -1
View File
@@ -16,6 +16,8 @@ Join us on our [**Discord server**](https://discord.gg/X8YWP8w) for a chat.
## Install
### Android ![android](https://flyinghead.github.io/flycast-builds/android.jpg)
Install Flycast from [**Google Play**](https://play.google.com/store/apps/details?id=com.flycast.emulator).
### Flatpak (Linux ![ubuntu logo](https://flyinghead.github.io/flycast-builds/ubuntu.png))
1. [Set up Flatpak](https://www.flatpak.org/setup/).
@@ -48,7 +50,7 @@ Get fresh builds for your system [**on the builds page**](https://flyinghead.git
### Build instructions:
```
$ git clone --recursive https://github.com/flyinghead/flycast.git`
$ git clone --recursive https://github.com/flyinghead/flycast.git
$ cd flycast
$ mkdir build && cd build
$ cmake ..
File diff suppressed because it is too large. Load diff
+72
View File
@@ -0,0 +1,72 @@
/*
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include <future>
#include <vector>
namespace achievements
{
#ifdef USE_RACHIEVEMENTS
struct Game
{
std::string image;
std::string title;
u32 unlockedAchievements;
u32 totalAchievements;
u32 points;
u32 totalPoints;
};
struct Achievement
{
Achievement() = default;
Achievement(const std::string& image, const std::string& title, const std::string& description, const std::string& category, const std::string& status)
: image(image), title(title), description(description), category(category), status(status) {}
std::string image;
std::string title;
std::string description;
std::string category;
std::string status;
};
bool init();
void term();
std::future<void> login(const char *username, const char *password);
void logout();
bool isLoggedOn();
bool isActive();
Game getCurrentGame();
std::vector<Achievement> getAchievementList();
bool canPause();
#else
static inline bool isActive() {
return false;
}
static inline bool canPause() {
return true;
}
#endif
void serialize(Serializer& ser);
void deserialize(Deserializer& deser);
}
+13 -3
View File
@@ -47,7 +47,7 @@ ArchiveFile* ZipArchive::OpenFile(const char* name)
return nullptr;
zip_stat_t stat;
zip_stat(zip, name, 0, &stat);
return new ZipArchiveFile(zip_file, stat.size);
return new ZipArchiveFile(zip_file, stat.size, stat.name);
}
static zip_file *zip_fopen_by_crc(zip_t *za, u32 crc, int flags, zip_uint64_t& index)
@@ -77,7 +77,7 @@ ArchiveFile* ZipArchive::OpenFileByCrc(u32 crc)
zip_stat_t stat;
zip_stat_index(zip, index, 0, &stat);
return new ZipArchiveFile(zip_file, stat.size);
return new ZipArchiveFile(zip_file, stat.size, stat.name);
}
u32 ZipArchiveFile::Read(void* buffer, u32 length)
@@ -104,5 +104,15 @@ ArchiveFile *ZipArchive::OpenFirstFile()
return nullptr;
zip_stat_t stat;
zip_stat_index(zip, 0, 0, &stat);
return new ZipArchiveFile(zipFile, stat.size);
return new ZipArchiveFile(zipFile, stat.size, stat.name);
}
ArchiveFile *ZipArchive::OpenFileByIndex(size_t index)
{
zip_file_t *zipFile = zip_fopen_index(zip, index, 0);
if (zipFile == nullptr)
return nullptr;
zip_stat_t stat;
zip_stat_index(zip, index, 0, &stat);
return new ZipArchiveFile(zipFile, stat.size, stat.name);
}
+10 -6
View File
@@ -31,11 +31,11 @@ public:
ArchiveFile* OpenFile(const char* name) override;
ArchiveFile* OpenFileByCrc(u32 crc) override;
bool Open(const void *data, size_t size);
ArchiveFile *OpenFirstFile();
protected:
bool Open(FILE *file) override;
bool Open(const void *data, size_t size);
ArchiveFile *OpenFirstFile();
ArchiveFile *OpenFileByIndex(size_t index);
private:
zip_t *zip = nullptr;
@@ -44,8 +44,8 @@ private:
class ZipArchiveFile : public ArchiveFile
{
public:
ZipArchiveFile(zip_file_t *zip_file, size_t length)
: zip_file(zip_file), _length(length) {}
ZipArchiveFile(zip_file_t *zip_file, size_t length, const char *name)
: zip_file(zip_file), _length(length), name(name) {}
~ZipArchiveFile() override {
zip_fclose(zip_file);
}
@@ -53,8 +53,12 @@ public:
size_t length() override {
return _length;
}
const char *getName() override {
return name;
}
private:
zip_file_t *zip_file;
size_t _length;
const char *name;
};
+1
View File
@@ -28,6 +28,7 @@ public:
virtual ~ArchiveFile() = default;
virtual u32 Read(void *buffer, u32 length) = 0;
virtual size_t length() = 0;
virtual const char *getName() { return nullptr; }
};
class Archive
+20 -10
View File
@@ -23,14 +23,11 @@
const u8 RZipHeader[8] = { '#', 'R', 'Z', 'I', 'P', 'v', 1, '#' };
bool RZipFile::Open(const std::string& path, bool write)
bool RZipFile::Open(FILE *file, bool write)
{
verify(file == nullptr);
this->write = write;
file = nowide::fopen(path.c_str(), write ? "wb" : "rb");
if (file == nullptr)
return false;
verify(this->file == nullptr);
verify(file != nullptr);
startOffset = std::ftell(file);
if (!write)
{
u8 header[sizeof(RZipHeader)];
@@ -39,7 +36,7 @@ bool RZipFile::Open(const std::string& path, bool write)
|| std::fread(&maxChunkSize, sizeof(maxChunkSize), 1, file) != 1
|| std::fread(&size, sizeof(size), 1, file) != 1)
{
Close();
std::fseek(file, startOffset, SEEK_SET);
return false;
}
// savestates created on 32-bit platforms used to have a 32-bit size
@@ -59,11 +56,24 @@ bool RZipFile::Open(const std::string& path, bool write)
|| std::fwrite(&maxChunkSize, sizeof(maxChunkSize), 1, file) != 1
|| std::fwrite(&size, sizeof(size), 1, file) != 1)
{
Close();
std::fseek(file, startOffset, SEEK_SET);
return false;
}
}
this->write = write;
this->file = file;
return true;
}
bool RZipFile::Open(const std::string& path, bool write)
{
FILE *f = nowide::fopen(path.c_str(), write ? "wb" : "rb");
if (f == nullptr)
return false;
if (!Open(f, write)) {
Close();
return false;
}
return true;
}
@@ -73,7 +83,7 @@ void RZipFile::Close()
{
if (write)
{
std::fseek(file, sizeof(RZipHeader) + sizeof(maxChunkSize), SEEK_SET);
std::fseek(file, startOffset + sizeof(RZipHeader) + sizeof(maxChunkSize), SEEK_SET);
std::fwrite(&size, sizeof(size), 1, file);
}
std::fclose(file);
+2
View File
@@ -28,6 +28,7 @@ public:
~RZipFile() { Close(); }
bool Open(const std::string& path, bool write);
bool Open(FILE *file, bool write);
void Close();
size_t Size() const { return size; }
size_t Read(void *data, size_t length);
@@ -42,4 +43,5 @@ private:
u32 chunkSize = 0;
u32 chunkIndex = 0;
bool write = false;
long startOffset = 0;
};
+2
View File
@@ -9,6 +9,7 @@
#include <thread>
#include "stdclass.h"
#include "windows/comptr.h"
#include "oslib/oslib.h"
HWND getNativeHwnd();
#define verifyc(x) verify(!FAILED(x))
@@ -46,6 +47,7 @@ class DirectSoundBackend : public AudioBackend
void audioThreadMain()
{
ThreadName _("FlyDirectSound");
audioThreadRunning = true;
while (true)
{
+2 -1
View File
@@ -91,6 +91,7 @@ public:
->setFormat(oboe::AudioFormat::I16)
->setChannelCount(oboe::ChannelCount::Stereo)
->setSampleRate(44100)
->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::High)
->setFramesPerCallback(SAMPLE_COUNT)
->setDataCallback(&audioCallback)
->setErrorCallback(&errorCallback)
@@ -175,7 +176,7 @@ public:
}
recordStream->requestStart();
NOTICE_LOG(AUDIO, "Oboe recorder started. stream capacity: %d frames",
stream->getBufferCapacityInFrames());
recordStream->getBufferCapacityInFrames());
return true;
}
+14 -5
View File
@@ -108,6 +108,7 @@ Option<int> PerPixelLayers("rend.PerPixelLayers", 32);
Option<bool> NativeDepthInterpolation("rend.NativeDepthInterpolation", false);
Option<bool> EmulateFramebuffer("rend.EmulateFramebuffer", false);
Option<bool> FixUpscaleBleedingEdge("rend.FixUpscaleBleedingEdge", true);
Option<bool> CustomGpuDriver("rend.CustomGpuDriver", false);
#ifdef VIDEO_ROUTING
Option<bool, false> VideoRouting("rend.VideoRouting", false);
Option<bool, false> VideoRoutingScale("rend.VideoRoutingScale", false);
@@ -130,6 +131,10 @@ Option<bool> OpenGlChecks("OpenGlChecks", false, "validate");
Option<std::vector<std::string>, false> ContentPath("Dreamcast.ContentPath");
Option<bool, false> HideLegacyNaomiRoms("Dreamcast.HideLegacyNaomiRoms", true);
Option<bool, false> UploadCrashLogs("UploadCrashLogs", true);
Option<bool, false> DiscordPresence("DiscordPresence", true);
#if defined(__ANDROID__) && !defined(LIBRETRO)
Option<bool, false> UseSafFilePicker("UseSafFilePicker", true);
#endif
// Profiler
Option<bool> ProfilerEnabled("Profiler.Enabled");
@@ -141,7 +146,7 @@ Option<float> ProfilerFrameWarningTime("Profiler.FrameWarningTime", 1.0f / 55.0f
Option<bool> NetworkEnable("Enable", false, "network");
Option<bool> ActAsServer("ActAsServer", false, "network");
OptionString DNS("DNS", "46.101.91.123", "network");
OptionString DNS("DNS", "dns.flyca.st", "network");
OptionString NetworkServer("server", "", "network");
Option<int> LocalPort("LocalPort", NaomiNetwork::SERVER_PORT, "network");
Option<bool> EmulateBBA("EmulateBBA", false, "network");
@@ -157,10 +162,6 @@ Option<bool> NetworkOutput("NetworkOutput", false, "network");
Option<int> MultiboardSlaves("MultiboardSlaves", 1, "network");
Option<bool> BattleCableEnable("BattleCable", false, "network");
#ifdef SUPPORT_DISPMANX
Option<bool> DispmanxMaintainAspect("maintain_aspect", true, "dispmanx");
#endif
#ifdef USE_OMX
Option<int> OmxAudioLatency("audio_latency", 100, "omx");
Option<bool> OmxAudioHdmi("audio_hdmi", true, "omx");
@@ -170,6 +171,7 @@ Option<bool> OmxAudioHdmi("audio_hdmi", true, "omx");
Option<int> MouseSensitivity("MouseSensitivity", 100, "input");
Option<int> VirtualGamepadVibration("VirtualGamepadVibration", 20, "input");
Option<int> VirtualGamepadTransparency("VirtualGamepadTransparency", 37, "input");
std::array<Option<MapleDeviceType>, 4> MapleMainDevices {
Option<MapleDeviceType>("device1", MDT_SegaController, "input"),
@@ -199,4 +201,11 @@ Option<bool, false> UseRawInput("RawInput", false, "input");
Option<std::string, false> LuaFileName("LuaFileName", "flycast.lua");
#endif
// RetroAchievements
Option<bool> EnableAchievements("Enabled", false, "achievements");
Option<bool> AchievementsHardcoreMode("HardcoreMode", false, "achievements");
OptionString AchievementsUserName("UserName", "", "achievements");
OptionString AchievementsToken("Token", "", "achievements");
} // namespace config
+13 -4
View File
@@ -474,6 +474,7 @@ extern Option<bool> DupeFrames;
extern Option<bool> NativeDepthInterpolation;
extern Option<bool> EmulateFramebuffer;
extern Option<bool> FixUpscaleBleedingEdge;
extern Option<bool> CustomGpuDriver;
#ifdef VIDEO_ROUTING
extern Option<bool, false> VideoRouting;
extern Option<bool, false> VideoRoutingScale;
@@ -496,6 +497,10 @@ extern Option<bool> OpenGlChecks;
extern Option<std::vector<std::string>, false> ContentPath;
extern Option<bool, false> HideLegacyNaomiRoms;
extern Option<bool, false> UploadCrashLogs;
extern Option<bool, false> DiscordPresence;
#if defined(__ANDROID__) && !defined(LIBRETRO)
extern Option<bool, false> UseSafFilePicker;
#endif
// Profiling
extern Option<bool> ProfilerEnabled;
@@ -523,10 +528,6 @@ extern Option<bool> NetworkOutput;
extern Option<int> MultiboardSlaves;
extern Option<bool> BattleCableEnable;
#ifdef SUPPORT_DISPMANX
extern Option<bool> DispmanxMaintainAspect;
#endif
#ifdef USE_OMX
extern Option<int> OmxAudioLatency;
extern Option<bool> OmxAudioHdmi;
@@ -536,6 +537,7 @@ extern Option<bool> OmxAudioHdmi;
extern Option<int> MouseSensitivity;
extern Option<int> VirtualGamepadVibration;
extern Option<int> VirtualGamepadTransparency;
extern std::array<Option<MapleDeviceType>, 4> MapleMainDevices;
extern std::array<std::array<Option<MapleDeviceType>, 2>, 4> MapleExpansionDevices;
extern Option<bool> PerGameVmu;
@@ -549,4 +551,11 @@ constexpr bool UseRawInput = false;
extern Option<std::string, false> LuaFileName;
#endif
// RetroAchievements
extern Option<bool> EnableAchievements;
extern Option<bool> AchievementsHardcoreMode;
extern OptionString AchievementsUserName;
extern OptionString AchievementsToken;
} // namespace config
+23 -31
View File
@@ -111,7 +111,7 @@ const WidescreenCheat CheatManager::widescreen_cheats[] =
{ "MK-5115450", nullptr, { 0x3D3B10 }, { 0x43700000 } }, // Fighting Vipers 2 (PAL)
{ "HDR-0133", nullptr, { 0x3D3AF0 }, { 0x43700000 } }, // Fighting Vipers 2 (JP)
{ "T18805M", nullptr, { 0x1A39C0 }, { 0x3F400000 } }, // Fire Pro Wrestling D (JP)
{ "MK-51114", nullptr, { 0x132DD8, 0xA26CA8, 0xA26738, 0xA275B8, 0xA26AD8, 0xA26908 },
{ "MK-51114", " E ", { 0x132DD8, 0xA26CA8, 0xA26738, 0xA275B8, 0xA26AD8, 0xA26908 },
{ 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000, 0x3F400000 } }, // Floigan Bros. Ep. 1 (PAL)
{ "T34201M", nullptr, { 0x586290, 0x586260 }, { 0x3F400000, 0x43F00000 } }, // Frame Gride (JP)
{ "T-8113D-50", nullptr, { 0x55A354 }, { 0x3FAAAAAB } }, // Fur Fighters (PAL)
@@ -225,6 +225,7 @@ const WidescreenCheat CheatManager::widescreen_cheats[] =
{ "T8104D 58", nullptr, { 0x2C03F8 }, { 0x44558000 } }, // Shadow Man (PAL)
{ "T-8106N", nullptr, { 0x2C03F4 }, { 0x3F400000 } }, // Shadow Man (USA)
{ "MK-51048", nullptr, { 0x4AA4DC, 0x2B4E30 }, { 0x3F400000, 0x3F400000 } }, // Seaman (USA)
{ "MK-51053", nullptr, { 0x5630CC }, { 0x3F400000 } }, // Sega GT (USA)
{ "MK-5105350", nullptr, { 0x5D613C }, { 0x3F400000 } }, // Sega GT (PAL)
{ "MK-51096", nullptr, { 0x495050 }, { 0x43700000 } }, // Sega Marine Fishing (USA)
// { "MK-51019", nullptr, { 0xB83A48 }, { 0x3F400000 } }, // Sega Rally 2 (USA) not working?
@@ -317,6 +318,7 @@ const WidescreenCheat CheatManager::naomi_widescreen_cheats[] =
{ "KNIGHTS OF VALOUR THE 7 SPIRITS", nullptr, { 0x475B70, 0x475B40 }, { 0x3F400000, 0x43F00000 } },
{ "Dolphin Blue", nullptr, { 0x3F2E2C, 0x3F2190, 0x3F2E6C, 0x3F215C },
{ 0x43B90000, 0x3FAA9FBE, 0x43B90000, 0x43F00000 } },
{ "FASTER THAN SPEED", nullptr, { 0x3488E0 }, { 0x3F400000 } }, // ftspeed
{ "METAL SLUG 6", nullptr, { 0xE93478, 0xE9347C }, { 0x3F400000, 0x3F8872B0 } },
{ "TOY FIGHTER", nullptr, { 0x133E58 }, { 0x43700000 } },
{ "LUPIN THE THIRD -THE SHOOTING-", nullptr, { 0x045490 }, { 0x3F400000 } },
@@ -375,6 +377,17 @@ void CheatManager::setActive(bool active)
void CheatManager::loadCheatFile(const std::string& filename)
{
#ifndef LIBRETRO
try {
hostfs::FileInfo fileInfo = hostfs::storage().getFileInfo(filename);
if (fileInfo.size >= 1_MB) {
WARN_LOG(COMMON, "Cheat file '%s' is too big", filename.c_str());
return;
}
} catch (const hostfs::StorageException& e) {
WARN_LOG(COMMON, "Cannot find cheat file '%s': %s", filename.c_str(), e.what());
return;
}
FILE* cheatfile = hostfs::storage().openFile(filename, "r");
if (cheatfile == nullptr)
{
@@ -419,7 +432,8 @@ void CheatManager::loadCheatFile(const std::string& filename)
}
setActive(!cheats.empty());
INFO_LOG(COMMON, "%d cheats loaded", (int)cheats.size());
cfgSaveStr("cheats", gameId, filename);
if (!cheats.empty())
cfgSaveStr("cheats", gameId, filename);
#endif
}
@@ -432,9 +446,12 @@ void CheatManager::reset(const std::string& gameId)
setActive(false);
this->gameId = gameId;
#ifndef LIBRETRO
std::string cheatFile = cfgLoadStr("cheats", gameId, "");
if (!cheatFile.empty())
loadCheatFile(cheatFile);
if (!settings.raHardcoreMode)
{
std::string cheatFile = cfgLoadStr("cheats", gameId, "");
if (!cheatFile.empty())
loadCheatFile(cheatFile);
}
#endif
size_t cheatCount = cheats.size();
if (gameId == "Fixed BOOT strapper") // Extreme Hunting 2
@@ -449,31 +466,6 @@ void CheatManager::reset(const std::string& gameId)
else if (gameId == "THE KING OF ROUTE66") {
cheats.emplace_back(Cheat::Type::setValue, "ignore drive error", true, 32, 0x00023ee0, 0x0009000B, true); // rts, nop
}
else if (gameId.substr(0, 8) == "MKG TKOB")
{
const auto& setMushikingCheats = [this](u32 addr) {
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid1 error", true, 32, addr, 0, true); // rfid[0].error = 0
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid2 error", true, 32, addr + 0x48, 0, true); // rfid[1].error = 0
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid1 status", true, 32, addr + 8, 0, true); // rfid[0].data18 = 0
cheats.emplace_back(Cheat::Type::setValue, "ignore rfid2 status", true, 32, addr + 0x50, 0, true); // rfid[1].data18 = 0
};
if (gameId == "MKG TKOB 2 EXP VER1.001-") // mushi2eo
setMushikingCheats(0x6fe1bc);
else if (gameId == "MKG TKOB 2 JPN VER2.001-") // mushik2e
setMushikingCheats(0x6ffe54);
else if (gameId == "MKG TKOB 2K3 2ND VER1.003-")// mushike
setMushikingCheats(0x4ad7ec);
else if (gameId == "MKG TKOB 4 JPN VER2.000-") // mushik4e
setMushikingCheats(0xb0e538);
else if (gameId == "MKG TKOB 2K3 2ND VER1.002-")// mushikeo
setMushikingCheats(0x4ad56c);
else if (gameId == "MKG TKOB 2K3 2ND KOR VER1.000-") // mushikk
setMushikingCheats(0x4ac9b8);
else if (gameId == "MKG TKOB 2K3 2ND CHN VER1.000-") // mushikc
setMushikingCheats(0x4aa9b8);
else if (gameId == "MKG TKOB 2 KOR VER1.000-") // mushik2k
setMushikingCheats(0x706084);
}
else if (gameId == "T-8120N") { // Dave Mirra BMX (US)
cheats.emplace_back(Cheat::Type::setValue, "fix main loop time", true, 32, 0x0030b8cc, 0x42040000, true); // 33.0 ms
}
@@ -492,7 +484,7 @@ void CheatManager::reset(const std::string& gameId)
if (cheats.size() > cheatCount)
setActive(true);
}
if (config::WidescreenGameHacks)
if (config::WidescreenGameHacks && !settings.raHardcoreMode)
{
if (settings.platform.isConsole())
{
+2
View File
@@ -23,6 +23,7 @@
#include "debug_agent.h"
#include "network/net_platform.h"
#include "cfg/option.h"
#include "oslib/oslib.h"
#include <stdexcept>
#include <thread>
#include <chrono>
@@ -140,6 +141,7 @@ private:
void serverThread()
{
ThreadName _("GdbServer");
while (!stopRequested)
{
fd_set fds;
+26 -14
View File
@@ -38,7 +38,7 @@ unsigned long track_mode;
/////////////////////////////////////////////////////////////////////////////
void CDI_read_track (FILE *fsource, image_s *image, track_s *track)
bool CDI_read_track (FILE *fsource, image_s *image, track_s *track)
{
unsigned char TRACK_START_MARK[10] = { 0, 0, 0x01, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF };
@@ -49,10 +49,16 @@ void CDI_read_track (FILE *fsource, image_s *image, track_s *track)
fseek(fsource, 8, SEEK_CUR); // extra data (DJ 3.00.780 and up)
fread(&current_start_mark, 10, 1, fsource);
if (memcmp(TRACK_START_MARK, current_start_mark, 10)) printf( "Unsupported format: Could not find the track start mark");
if (memcmp(TRACK_START_MARK, current_start_mark, 10)) {
printf("CDI_read_track: Unsupported format: Could not find the track start mark\n");
return false;
}
fread(&current_start_mark, 10, 1, fsource);
if (memcmp(TRACK_START_MARK, current_start_mark, 10)) printf( "Unsupported format: Could not find the track start mark");
if (memcmp(TRACK_START_MARK, current_start_mark, 10)) {
printf("CDI_read_track: Unsupported format: Could not find the track start mark\n");
return false;
}
fseek(fsource, 4, SEEK_CUR);
fread(&track->filename_length, 1, 1, fsource);
@@ -80,20 +86,25 @@ void CDI_read_track (FILE *fsource, image_s *image, track_s *track)
case 1 : track->sector_size = 2336; break;
case 2 : track->sector_size = 2352; break;
case 4 : track->sector_size = 2448; break;
default: printf("Unsupported sector size. value %ld\n", track->sector_size_value);
break;
default:
printf("CDI_read_track: Unsupported sector size. value %ld\n", track->sector_size_value);
return false;
}
if (track->mode > 2) printf( "Unsupported format: Track mode not supported");
if (track->mode > 2) {
printf("CDI_read_track: Unsupported format: Track mode not supported\n");
return false;
}
fseek(fsource, 29, SEEK_CUR);
if (image->version != CDI_V2)
{
{
fseek(fsource, 5, SEEK_CUR);
fread(&temp_value, 4, 1, fsource);
if (temp_value == 0xffffffff)
fseek(fsource, 78, SEEK_CUR); // extra data (DJ 3.00.780 and up)
}
}
return true;
}
@@ -104,9 +115,9 @@ void CDI_skip_next_session (FILE *fsource, image_s *image)
if (image->version != CDI_V2) fseek(fsource, 1, SEEK_CUR);
}
void CDI_get_tracks (FILE *fsource, image_s *image)
bool CDI_get_tracks (FILE *fsource, image_s *image)
{
fread(&image->tracks, 2, 1, fsource);
return fread(&image->tracks, 2, 1, fsource) == 1;
}
bool CDI_init (FILE *fsource, image_s *image, const char *fsourcename)
@@ -121,8 +132,9 @@ bool CDI_init (FILE *fsource, image_s *image, const char *fsourcename)
}
fseek(fsource, image->length-8, SEEK_SET);
fread(&image->version, 4, 1, fsource);
fread(&image->header_offset, 4, 1, fsource);
if (fread(&image->version, 4, 1, fsource) != 1
|| fread(&image->header_offset, 4, 1, fsource) != 1)
return false;
if ((image->version != CDI_V2 && image->version != CDI_V3 && image->version != CDI_V35)
|| image->header_offset == 0)
@@ -133,7 +145,7 @@ bool CDI_init (FILE *fsource, image_s *image, const char *fsourcename)
return true;
}
void CDI_get_sessions (FILE *fsource, image_s *image)
bool CDI_get_sessions (FILE *fsource, image_s *image)
{
#ifndef DEBUG_CDI
if (image->version == CDI_V35)
@@ -144,6 +156,6 @@ void CDI_get_sessions (FILE *fsource, image_s *image)
#else
fseek(fsource, 0L, SEEK_SET);
#endif
fread(&image->sessions, 2, 1, fsource);
return fread(&image->sessions, 2, 1, fsource) == 1;
}
+3 -3
View File
@@ -38,9 +38,9 @@ typedef struct track_s
unsigned long ask_type(FILE *fsource, long header_position);
bool CDI_init(FILE *fsource, image_s *image, const char *fsourcename);
void CDI_get_sessions(FILE *fsource, image_s *image);
void CDI_get_tracks(FILE *fsource, image_s *image);
void CDI_read_track(FILE *fsource, image_s *image, track_s *track);
bool CDI_get_sessions(FILE *fsource, image_s *image);
bool CDI_get_tracks(FILE *fsource, image_s *image);
bool CDI_read_track(FILE *fsource, image_s *image, track_s *track);
void CDI_skip_next_session(FILE *fsource, image_s *image);
#endif
Submodule core/deps/googletest added at e397860881.
-343
View File
@@ -1,343 +0,0 @@
// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This header file defines the public API for death tests. It is
// #included by gtest.h so a user doesn't need to include this
// directly.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_DEATH_TEST_H_
#define GTEST_INCLUDE_GTEST_GTEST_DEATH_TEST_H_
#include "internal/gtest-death-test-internal.h"
namespace testing {
// This flag controls the style of death tests. Valid values are "threadsafe",
// meaning that the death test child process will re-execute the test binary
// from the start, running only a single death test, or "fast",
// meaning that the child process will execute the test logic immediately
// after forking.
GTEST_DECLARE_string_(death_test_style);
#if GTEST_HAS_DEATH_TEST
namespace internal {
// Returns a Boolean value indicating whether the caller is currently
// executing in the context of the death test child process. Tools such as
// Valgrind heap checkers may need this to modify their behavior in death
// tests. IMPORTANT: This is an internal utility. Using it may break the
// implementation of death tests. User code MUST NOT use it.
GTEST_API_ bool InDeathTestChild();
} // namespace internal
// The following macros are useful for writing death tests.
// Here's what happens when an ASSERT_DEATH* or EXPECT_DEATH* is
// executed:
//
// 1. It generates a warning if there is more than one active
// thread. This is because it's safe to fork() or clone() only
// when there is a single thread.
//
// 2. The parent process clone()s a sub-process and runs the death
// test in it; the sub-process exits with code 0 at the end of the
// death test, if it hasn't exited already.
//
// 3. The parent process waits for the sub-process to terminate.
//
// 4. The parent process checks the exit code and error message of
// the sub-process.
//
// Examples:
//
// ASSERT_DEATH(server.SendMessage(56, "Hello"), "Invalid port number");
// for (int i = 0; i < 5; i++) {
// EXPECT_DEATH(server.ProcessRequest(i),
// "Invalid request .* in ProcessRequest()")
// << "Failed to die on request " << i;
// }
//
// ASSERT_EXIT(server.ExitNow(), ::testing::ExitedWithCode(0), "Exiting");
//
// bool KilledBySIGHUP(int exit_code) {
// return WIFSIGNALED(exit_code) && WTERMSIG(exit_code) == SIGHUP;
// }
//
// ASSERT_EXIT(client.HangUpServer(), KilledBySIGHUP, "Hanging up!");
//
// On the regular expressions used in death tests:
//
// GOOGLETEST_CM0005 DO NOT DELETE
// On POSIX-compliant systems (*nix), we use the <regex.h> library,
// which uses the POSIX extended regex syntax.
//
// On other platforms (e.g. Windows or Mac), we only support a simple regex
// syntax implemented as part of Google Test. This limited
// implementation should be enough most of the time when writing
// death tests; though it lacks many features you can find in PCRE
// or POSIX extended regex syntax. For example, we don't support
// union ("x|y"), grouping ("(xy)"), brackets ("[xy]"), and
// repetition count ("x{5,7}"), among others.
//
// Below is the syntax that we do support. We chose it to be a
// subset of both PCRE and POSIX extended regex, so it's easy to
// learn wherever you come from. In the following: 'A' denotes a
// literal character, period (.), or a single \\ escape sequence;
// 'x' and 'y' denote regular expressions; 'm' and 'n' are for
// natural numbers.
//
// c matches any literal character c
// \\d matches any decimal digit
// \\D matches any character that's not a decimal digit
// \\f matches \f
// \\n matches \n
// \\r matches \r
// \\s matches any ASCII whitespace, including \n
// \\S matches any character that's not a whitespace
// \\t matches \t
// \\v matches \v
// \\w matches any letter, _, or decimal digit
// \\W matches any character that \\w doesn't match
// \\c matches any literal character c, which must be a punctuation
// . matches any single character except \n
// A? matches 0 or 1 occurrences of A
// A* matches 0 or many occurrences of A
// A+ matches 1 or many occurrences of A
// ^ matches the beginning of a string (not that of each line)
// $ matches the end of a string (not that of each line)
// xy matches x followed by y
//
// If you accidentally use PCRE or POSIX extended regex features
// not implemented by us, you will get a run-time failure. In that
// case, please try to rewrite your regular expression within the
// above syntax.
//
// This implementation is *not* meant to be as highly tuned or robust
// as a compiled regex library, but should perform well enough for a
// death test, which already incurs significant overhead by launching
// a child process.
//
// Known caveats:
//
// A "threadsafe" style death test obtains the path to the test
// program from argv[0] and re-executes it in the sub-process. For
// simplicity, the current implementation doesn't search the PATH
// when launching the sub-process. This means that the user must
// invoke the test program via a path that contains at least one
// path separator (e.g. path/to/foo_test and
// /absolute/path/to/bar_test are fine, but foo_test is not). This
// is rarely a problem as people usually don't put the test binary
// directory in PATH.
//
// Asserts that a given statement causes the program to exit, with an
// integer exit status that satisfies predicate, and emitting error output
// that matches regex.
# define ASSERT_EXIT(statement, predicate, regex) \
GTEST_DEATH_TEST_(statement, predicate, regex, GTEST_FATAL_FAILURE_)
// Like ASSERT_EXIT, but continues on to successive tests in the
// test suite, if any:
# define EXPECT_EXIT(statement, predicate, regex) \
GTEST_DEATH_TEST_(statement, predicate, regex, GTEST_NONFATAL_FAILURE_)
// Asserts that a given statement causes the program to exit, either by
// explicitly exiting with a nonzero exit code or being killed by a
// signal, and emitting error output that matches regex.
# define ASSERT_DEATH(statement, regex) \
ASSERT_EXIT(statement, ::testing::internal::ExitedUnsuccessfully, regex)
// Like ASSERT_DEATH, but continues on to successive tests in the
// test suite, if any:
# define EXPECT_DEATH(statement, regex) \
EXPECT_EXIT(statement, ::testing::internal::ExitedUnsuccessfully, regex)
// Two predicate classes that can be used in {ASSERT,EXPECT}_EXIT*:
// Tests that an exit code describes a normal exit with a given exit code.
class GTEST_API_ ExitedWithCode {
public:
explicit ExitedWithCode(int exit_code);
bool operator()(int exit_status) const;
private:
// No implementation - assignment is unsupported.
void operator=(const ExitedWithCode& other);
const int exit_code_;
};
# if !GTEST_OS_WINDOWS && !GTEST_OS_FUCHSIA
// Tests that an exit code describes an exit due to termination by a
// given signal.
// GOOGLETEST_CM0006 DO NOT DELETE
class GTEST_API_ KilledBySignal {
public:
explicit KilledBySignal(int signum);
bool operator()(int exit_status) const;
private:
const int signum_;
};
# endif // !GTEST_OS_WINDOWS
// EXPECT_DEBUG_DEATH asserts that the given statements die in debug mode.
// The death testing framework causes this to have interesting semantics,
// since the sideeffects of the call are only visible in opt mode, and not
// in debug mode.
//
// In practice, this can be used to test functions that utilize the
// LOG(DFATAL) macro using the following style:
//
// int DieInDebugOr12(int* sideeffect) {
// if (sideeffect) {
// *sideeffect = 12;
// }
// LOG(DFATAL) << "death";
// return 12;
// }
//
// TEST(TestSuite, TestDieOr12WorksInDgbAndOpt) {
// int sideeffect = 0;
// // Only asserts in dbg.
// EXPECT_DEBUG_DEATH(DieInDebugOr12(&sideeffect), "death");
//
// #ifdef NDEBUG
// // opt-mode has sideeffect visible.
// EXPECT_EQ(12, sideeffect);
// #else
// // dbg-mode no visible sideeffect.
// EXPECT_EQ(0, sideeffect);
// #endif
// }
//
// This will assert that DieInDebugReturn12InOpt() crashes in debug
// mode, usually due to a DCHECK or LOG(DFATAL), but returns the
// appropriate fallback value (12 in this case) in opt mode. If you
// need to test that a function has appropriate side-effects in opt
// mode, include assertions against the side-effects. A general
// pattern for this is:
//
// EXPECT_DEBUG_DEATH({
// // Side-effects here will have an effect after this statement in
// // opt mode, but none in debug mode.
// EXPECT_EQ(12, DieInDebugOr12(&sideeffect));
// }, "death");
//
# ifdef NDEBUG
# define EXPECT_DEBUG_DEATH(statement, regex) \
GTEST_EXECUTE_STATEMENT_(statement, regex)
# define ASSERT_DEBUG_DEATH(statement, regex) \
GTEST_EXECUTE_STATEMENT_(statement, regex)
# else
# define EXPECT_DEBUG_DEATH(statement, regex) \
EXPECT_DEATH(statement, regex)
# define ASSERT_DEBUG_DEATH(statement, regex) \
ASSERT_DEATH(statement, regex)
# endif // NDEBUG for EXPECT_DEBUG_DEATH
#endif // GTEST_HAS_DEATH_TEST
// This macro is used for implementing macros such as
// EXPECT_DEATH_IF_SUPPORTED and ASSERT_DEATH_IF_SUPPORTED on systems where
// death tests are not supported. Those macros must compile on such systems
// if and only if EXPECT_DEATH and ASSERT_DEATH compile with the same parameters
// on systems that support death tests. This allows one to write such a macro on
// a system that does not support death tests and be sure that it will compile
// on a death-test supporting system. It is exposed publicly so that systems
// that have death-tests with stricter requirements than GTEST_HAS_DEATH_TEST
// can write their own equivalent of EXPECT_DEATH_IF_SUPPORTED and
// ASSERT_DEATH_IF_SUPPORTED.
//
// Parameters:
// statement - A statement that a macro such as EXPECT_DEATH would test
// for program termination. This macro has to make sure this
// statement is compiled but not executed, to ensure that
// EXPECT_DEATH_IF_SUPPORTED compiles with a certain
// parameter if and only if EXPECT_DEATH compiles with it.
// regex - A regex that a macro such as EXPECT_DEATH would use to test
// the output of statement. This parameter has to be
// compiled but not evaluated by this macro, to ensure that
// this macro only accepts expressions that a macro such as
// EXPECT_DEATH would accept.
// terminator - Must be an empty statement for EXPECT_DEATH_IF_SUPPORTED
// and a return statement for ASSERT_DEATH_IF_SUPPORTED.
// This ensures that ASSERT_DEATH_IF_SUPPORTED will not
// compile inside functions where ASSERT_DEATH doesn't
// compile.
//
// The branch that has an always false condition is used to ensure that
// statement and regex are compiled (and thus syntactically correct) but
// never executed. The unreachable code macro protects the terminator
// statement from generating an 'unreachable code' warning in case
// statement unconditionally returns or throws. The Message constructor at
// the end allows the syntax of streaming additional messages into the
// macro, for compilational compatibility with EXPECT_DEATH/ASSERT_DEATH.
# define GTEST_UNSUPPORTED_DEATH_TEST(statement, regex, terminator) \
GTEST_AMBIGUOUS_ELSE_BLOCKER_ \
if (::testing::internal::AlwaysTrue()) { \
GTEST_LOG_(WARNING) \
<< "Death tests are not supported on this platform.\n" \
<< "Statement '" #statement "' cannot be verified."; \
} else if (::testing::internal::AlwaysFalse()) { \
::testing::internal::RE::PartialMatch(".*", (regex)); \
GTEST_SUPPRESS_UNREACHABLE_CODE_WARNING_BELOW_(statement); \
terminator; \
} else \
::testing::Message()
// EXPECT_DEATH_IF_SUPPORTED(statement, regex) and
// ASSERT_DEATH_IF_SUPPORTED(statement, regex) expand to real death tests if
// death tests are supported; otherwise they just issue a warning. This is
// useful when you are combining death test assertions with normal test
// assertions in one test.
#if GTEST_HAS_DEATH_TEST
# define EXPECT_DEATH_IF_SUPPORTED(statement, regex) \
EXPECT_DEATH(statement, regex)
# define ASSERT_DEATH_IF_SUPPORTED(statement, regex) \
ASSERT_DEATH(statement, regex)
#else
# define EXPECT_DEATH_IF_SUPPORTED(statement, regex) \
GTEST_UNSUPPORTED_DEATH_TEST(statement, regex, )
# define ASSERT_DEATH_IF_SUPPORTED(statement, regex) \
GTEST_UNSUPPORTED_DEATH_TEST(statement, regex, return)
#endif
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_GTEST_DEATH_TEST_H_
-750
View File
@@ -1,750 +0,0 @@
// Copyright 2007, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This file implements just enough of the matcher interface to allow
// EXPECT_DEATH and friends to accept a matcher argument.
// IWYU pragma: private, include "testing/base/public/gunit.h"
// IWYU pragma: friend third_party/googletest/googlemock/.*
// IWYU pragma: friend third_party/googletest/googletest/.*
#ifndef GTEST_INCLUDE_GTEST_GTEST_MATCHERS_H_
#define GTEST_INCLUDE_GTEST_GTEST_MATCHERS_H_
#include <memory>
#include <ostream>
#include <string>
#include <type_traits>
#include "gtest-printers.h"
#include "internal/gtest-internal.h"
#include "internal/gtest-port.h"
// MSVC warning C5046 is new as of VS2017 version 15.8.
#if defined(_MSC_VER) && _MSC_VER >= 1915
#define GTEST_MAYBE_5046_ 5046
#else
#define GTEST_MAYBE_5046_
#endif
GTEST_DISABLE_MSC_WARNINGS_PUSH_(
4251 GTEST_MAYBE_5046_ /* class A needs to have dll-interface to be used by
clients of class B */
/* Symbol involving type with internal linkage not defined */)
namespace testing {
// To implement a matcher Foo for type T, define:
// 1. a class FooMatcherImpl that implements the
// MatcherInterface<T> interface, and
// 2. a factory function that creates a Matcher<T> object from a
// FooMatcherImpl*.
//
// The two-level delegation design makes it possible to allow a user
// to write "v" instead of "Eq(v)" where a Matcher is expected, which
// is impossible if we pass matchers by pointers. It also eases
// ownership management as Matcher objects can now be copied like
// plain values.
// MatchResultListener is an abstract class. Its << operator can be
// used by a matcher to explain why a value matches or doesn't match.
//
class MatchResultListener {
public:
// Creates a listener object with the given underlying ostream. The
// listener does not own the ostream, and does not dereference it
// in the constructor or destructor.
explicit MatchResultListener(::std::ostream* os) : stream_(os) {}
virtual ~MatchResultListener() = 0; // Makes this class abstract.
// Streams x to the underlying ostream; does nothing if the ostream
// is NULL.
template <typename T>
MatchResultListener& operator<<(const T& x) {
if (stream_ != nullptr) *stream_ << x;
return *this;
}
// Returns the underlying ostream.
::std::ostream* stream() { return stream_; }
// Returns true if and only if the listener is interested in an explanation
// of the match result. A matcher's MatchAndExplain() method can use
// this information to avoid generating the explanation when no one
// intends to hear it.
bool IsInterested() const { return stream_ != nullptr; }
private:
::std::ostream* const stream_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(MatchResultListener);
};
inline MatchResultListener::~MatchResultListener() {
}
// An instance of a subclass of this knows how to describe itself as a
// matcher.
class MatcherDescriberInterface {
public:
virtual ~MatcherDescriberInterface() {}
// Describes this matcher to an ostream. The function should print
// a verb phrase that describes the property a value matching this
// matcher should have. The subject of the verb phrase is the value
// being matched. For example, the DescribeTo() method of the Gt(7)
// matcher prints "is greater than 7".
virtual void DescribeTo(::std::ostream* os) const = 0;
// Describes the negation of this matcher to an ostream. For
// example, if the description of this matcher is "is greater than
// 7", the negated description could be "is not greater than 7".
// You are not required to override this when implementing
// MatcherInterface, but it is highly advised so that your matcher
// can produce good error messages.
virtual void DescribeNegationTo(::std::ostream* os) const {
*os << "not (";
DescribeTo(os);
*os << ")";
}
};
// The implementation of a matcher.
template <typename T>
class MatcherInterface : public MatcherDescriberInterface {
public:
// Returns true if and only if the matcher matches x; also explains the
// match result to 'listener' if necessary (see the next paragraph), in
// the form of a non-restrictive relative clause ("which ...",
// "whose ...", etc) that describes x. For example, the
// MatchAndExplain() method of the Pointee(...) matcher should
// generate an explanation like "which points to ...".
//
// Implementations of MatchAndExplain() should add an explanation of
// the match result *if and only if* they can provide additional
// information that's not already present (or not obvious) in the
// print-out of x and the matcher's description. Whether the match
// succeeds is not a factor in deciding whether an explanation is
// needed, as sometimes the caller needs to print a failure message
// when the match succeeds (e.g. when the matcher is used inside
// Not()).
//
// For example, a "has at least 10 elements" matcher should explain
// what the actual element count is, regardless of the match result,
// as it is useful information to the reader; on the other hand, an
// "is empty" matcher probably only needs to explain what the actual
// size is when the match fails, as it's redundant to say that the
// size is 0 when the value is already known to be empty.
//
// You should override this method when defining a new matcher.
//
// It's the responsibility of the caller (Google Test) to guarantee
// that 'listener' is not NULL. This helps to simplify a matcher's
// implementation when it doesn't care about the performance, as it
// can talk to 'listener' without checking its validity first.
// However, in order to implement dummy listeners efficiently,
// listener->stream() may be NULL.
virtual bool MatchAndExplain(T x, MatchResultListener* listener) const = 0;
// Inherits these methods from MatcherDescriberInterface:
// virtual void DescribeTo(::std::ostream* os) const = 0;
// virtual void DescribeNegationTo(::std::ostream* os) const;
};
namespace internal {
// Converts a MatcherInterface<T> to a MatcherInterface<const T&>.
template <typename T>
class MatcherInterfaceAdapter : public MatcherInterface<const T&> {
public:
explicit MatcherInterfaceAdapter(const MatcherInterface<T>* impl)
: impl_(impl) {}
~MatcherInterfaceAdapter() override { delete impl_; }
void DescribeTo(::std::ostream* os) const override { impl_->DescribeTo(os); }
void DescribeNegationTo(::std::ostream* os) const override {
impl_->DescribeNegationTo(os);
}
bool MatchAndExplain(const T& x,
MatchResultListener* listener) const override {
return impl_->MatchAndExplain(x, listener);
}
private:
const MatcherInterface<T>* const impl_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(MatcherInterfaceAdapter);
};
struct AnyEq {
template <typename A, typename B>
bool operator()(const A& a, const B& b) const { return a == b; }
};
struct AnyNe {
template <typename A, typename B>
bool operator()(const A& a, const B& b) const { return a != b; }
};
struct AnyLt {
template <typename A, typename B>
bool operator()(const A& a, const B& b) const { return a < b; }
};
struct AnyGt {
template <typename A, typename B>
bool operator()(const A& a, const B& b) const { return a > b; }
};
struct AnyLe {
template <typename A, typename B>
bool operator()(const A& a, const B& b) const { return a <= b; }
};
struct AnyGe {
template <typename A, typename B>
bool operator()(const A& a, const B& b) const { return a >= b; }
};
// A match result listener that ignores the explanation.
class DummyMatchResultListener : public MatchResultListener {
public:
DummyMatchResultListener() : MatchResultListener(nullptr) {}
private:
GTEST_DISALLOW_COPY_AND_ASSIGN_(DummyMatchResultListener);
};
// A match result listener that forwards the explanation to a given
// ostream. The difference between this and MatchResultListener is
// that the former is concrete.
class StreamMatchResultListener : public MatchResultListener {
public:
explicit StreamMatchResultListener(::std::ostream* os)
: MatchResultListener(os) {}
private:
GTEST_DISALLOW_COPY_AND_ASSIGN_(StreamMatchResultListener);
};
// An internal class for implementing Matcher<T>, which will derive
// from it. We put functionalities common to all Matcher<T>
// specializations here to avoid code duplication.
template <typename T>
class MatcherBase {
public:
// Returns true if and only if the matcher matches x; also explains the
// match result to 'listener'.
bool MatchAndExplain(const T& x, MatchResultListener* listener) const {
return impl_->MatchAndExplain(x, listener);
}
// Returns true if and only if this matcher matches x.
bool Matches(const T& x) const {
DummyMatchResultListener dummy;
return MatchAndExplain(x, &dummy);
}
// Describes this matcher to an ostream.
void DescribeTo(::std::ostream* os) const { impl_->DescribeTo(os); }
// Describes the negation of this matcher to an ostream.
void DescribeNegationTo(::std::ostream* os) const {
impl_->DescribeNegationTo(os);
}
// Explains why x matches, or doesn't match, the matcher.
void ExplainMatchResultTo(const T& x, ::std::ostream* os) const {
StreamMatchResultListener listener(os);
MatchAndExplain(x, &listener);
}
// Returns the describer for this matcher object; retains ownership
// of the describer, which is only guaranteed to be alive when
// this matcher object is alive.
const MatcherDescriberInterface* GetDescriber() const {
return impl_.get();
}
protected:
MatcherBase() {}
// Constructs a matcher from its implementation.
explicit MatcherBase(const MatcherInterface<const T&>* impl) : impl_(impl) {}
template <typename U>
explicit MatcherBase(
const MatcherInterface<U>* impl,
typename std::enable_if<!std::is_same<U, const U&>::value>::type* =
nullptr)
: impl_(new internal::MatcherInterfaceAdapter<U>(impl)) {}
MatcherBase(const MatcherBase&) = default;
MatcherBase& operator=(const MatcherBase&) = default;
MatcherBase(MatcherBase&&) = default;
MatcherBase& operator=(MatcherBase&&) = default;
virtual ~MatcherBase() {}
private:
std::shared_ptr<const MatcherInterface<const T&>> impl_;
};
} // namespace internal
// A Matcher<T> is a copyable and IMMUTABLE (except by assignment)
// object that can check whether a value of type T matches. The
// implementation of Matcher<T> is just a std::shared_ptr to const
// MatcherInterface<T>. Don't inherit from Matcher!
template <typename T>
class Matcher : public internal::MatcherBase<T> {
public:
// Constructs a null matcher. Needed for storing Matcher objects in STL
// containers. A default-constructed matcher is not yet initialized. You
// cannot use it until a valid value has been assigned to it.
explicit Matcher() {} // NOLINT
// Constructs a matcher from its implementation.
explicit Matcher(const MatcherInterface<const T&>* impl)
: internal::MatcherBase<T>(impl) {}
template <typename U>
explicit Matcher(
const MatcherInterface<U>* impl,
typename std::enable_if<!std::is_same<U, const U&>::value>::type* =
nullptr)
: internal::MatcherBase<T>(impl) {}
// Implicit constructor here allows people to write
// EXPECT_CALL(foo, Bar(5)) instead of EXPECT_CALL(foo, Bar(Eq(5))) sometimes
Matcher(T value); // NOLINT
};
// The following two specializations allow the user to write str
// instead of Eq(str) and "foo" instead of Eq("foo") when a std::string
// matcher is expected.
template <>
class GTEST_API_ Matcher<const std::string&>
: public internal::MatcherBase<const std::string&> {
public:
Matcher() {}
explicit Matcher(const MatcherInterface<const std::string&>* impl)
: internal::MatcherBase<const std::string&>(impl) {}
// Allows the user to write str instead of Eq(str) sometimes, where
// str is a std::string object.
Matcher(const std::string& s); // NOLINT
// Allows the user to write "foo" instead of Eq("foo") sometimes.
Matcher(const char* s); // NOLINT
};
template <>
class GTEST_API_ Matcher<std::string>
: public internal::MatcherBase<std::string> {
public:
Matcher() {}
explicit Matcher(const MatcherInterface<const std::string&>* impl)
: internal::MatcherBase<std::string>(impl) {}
explicit Matcher(const MatcherInterface<std::string>* impl)
: internal::MatcherBase<std::string>(impl) {}
// Allows the user to write str instead of Eq(str) sometimes, where
// str is a string object.
Matcher(const std::string& s); // NOLINT
// Allows the user to write "foo" instead of Eq("foo") sometimes.
Matcher(const char* s); // NOLINT
};
#if GTEST_HAS_ABSL
// The following two specializations allow the user to write str
// instead of Eq(str) and "foo" instead of Eq("foo") when a absl::string_view
// matcher is expected.
template <>
class GTEST_API_ Matcher<const absl::string_view&>
: public internal::MatcherBase<const absl::string_view&> {
public:
Matcher() {}
explicit Matcher(const MatcherInterface<const absl::string_view&>* impl)
: internal::MatcherBase<const absl::string_view&>(impl) {}
// Allows the user to write str instead of Eq(str) sometimes, where
// str is a std::string object.
Matcher(const std::string& s); // NOLINT
// Allows the user to write "foo" instead of Eq("foo") sometimes.
Matcher(const char* s); // NOLINT
// Allows the user to pass absl::string_views directly.
Matcher(absl::string_view s); // NOLINT
};
template <>
class GTEST_API_ Matcher<absl::string_view>
: public internal::MatcherBase<absl::string_view> {
public:
Matcher() {}
explicit Matcher(const MatcherInterface<const absl::string_view&>* impl)
: internal::MatcherBase<absl::string_view>(impl) {}
explicit Matcher(const MatcherInterface<absl::string_view>* impl)
: internal::MatcherBase<absl::string_view>(impl) {}
// Allows the user to write str instead of Eq(str) sometimes, where
// str is a std::string object.
Matcher(const std::string& s); // NOLINT
// Allows the user to write "foo" instead of Eq("foo") sometimes.
Matcher(const char* s); // NOLINT
// Allows the user to pass absl::string_views directly.
Matcher(absl::string_view s); // NOLINT
};
#endif // GTEST_HAS_ABSL
// Prints a matcher in a human-readable format.
template <typename T>
std::ostream& operator<<(std::ostream& os, const Matcher<T>& matcher) {
matcher.DescribeTo(&os);
return os;
}
// The PolymorphicMatcher class template makes it easy to implement a
// polymorphic matcher (i.e. a matcher that can match values of more
// than one type, e.g. Eq(n) and NotNull()).
//
// To define a polymorphic matcher, a user should provide an Impl
// class that has a DescribeTo() method and a DescribeNegationTo()
// method, and define a member function (or member function template)
//
// bool MatchAndExplain(const Value& value,
// MatchResultListener* listener) const;
//
// See the definition of NotNull() for a complete example.
template <class Impl>
class PolymorphicMatcher {
public:
explicit PolymorphicMatcher(const Impl& an_impl) : impl_(an_impl) {}
// Returns a mutable reference to the underlying matcher
// implementation object.
Impl& mutable_impl() { return impl_; }
// Returns an immutable reference to the underlying matcher
// implementation object.
const Impl& impl() const { return impl_; }
template <typename T>
operator Matcher<T>() const {
return Matcher<T>(new MonomorphicImpl<const T&>(impl_));
}
private:
template <typename T>
class MonomorphicImpl : public MatcherInterface<T> {
public:
explicit MonomorphicImpl(const Impl& impl) : impl_(impl) {}
void DescribeTo(::std::ostream* os) const override { impl_.DescribeTo(os); }
void DescribeNegationTo(::std::ostream* os) const override {
impl_.DescribeNegationTo(os);
}
bool MatchAndExplain(T x, MatchResultListener* listener) const override {
return impl_.MatchAndExplain(x, listener);
}
private:
const Impl impl_;
};
Impl impl_;
};
// Creates a matcher from its implementation.
// DEPRECATED: Especially in the generic code, prefer:
// Matcher<T>(new MyMatcherImpl<const T&>(...));
//
// MakeMatcher may create a Matcher that accepts its argument by value, which
// leads to unnecessary copies & lack of support for non-copyable types.
template <typename T>
inline Matcher<T> MakeMatcher(const MatcherInterface<T>* impl) {
return Matcher<T>(impl);
}
// Creates a polymorphic matcher from its implementation. This is
// easier to use than the PolymorphicMatcher<Impl> constructor as it
// doesn't require you to explicitly write the template argument, e.g.
//
// MakePolymorphicMatcher(foo);
// vs
// PolymorphicMatcher<TypeOfFoo>(foo);
template <class Impl>
inline PolymorphicMatcher<Impl> MakePolymorphicMatcher(const Impl& impl) {
return PolymorphicMatcher<Impl>(impl);
}
namespace internal {
// Implements a matcher that compares a given value with a
// pre-supplied value using one of the ==, <=, <, etc, operators. The
// two values being compared don't have to have the same type.
//
// The matcher defined here is polymorphic (for example, Eq(5) can be
// used to match an int, a short, a double, etc). Therefore we use
// a template type conversion operator in the implementation.
//
// The following template definition assumes that the Rhs parameter is
// a "bare" type (i.e. neither 'const T' nor 'T&').
template <typename D, typename Rhs, typename Op>
class ComparisonBase {
public:
explicit ComparisonBase(const Rhs& rhs) : rhs_(rhs) {}
template <typename Lhs>
operator Matcher<Lhs>() const {
return Matcher<Lhs>(new Impl<const Lhs&>(rhs_));
}
private:
template <typename T>
static const T& Unwrap(const T& v) { return v; }
template <typename T>
static const T& Unwrap(std::reference_wrapper<T> v) { return v; }
template <typename Lhs, typename = Rhs>
class Impl : public MatcherInterface<Lhs> {
public:
explicit Impl(const Rhs& rhs) : rhs_(rhs) {}
bool MatchAndExplain(Lhs lhs,
MatchResultListener* /* listener */) const override {
return Op()(lhs, Unwrap(rhs_));
}
void DescribeTo(::std::ostream* os) const override {
*os << D::Desc() << " ";
UniversalPrint(Unwrap(rhs_), os);
}
void DescribeNegationTo(::std::ostream* os) const override {
*os << D::NegatedDesc() << " ";
UniversalPrint(Unwrap(rhs_), os);
}
private:
Rhs rhs_;
};
Rhs rhs_;
};
template <typename Rhs>
class EqMatcher : public ComparisonBase<EqMatcher<Rhs>, Rhs, AnyEq> {
public:
explicit EqMatcher(const Rhs& rhs)
: ComparisonBase<EqMatcher<Rhs>, Rhs, AnyEq>(rhs) { }
static const char* Desc() { return "is equal to"; }
static const char* NegatedDesc() { return "isn't equal to"; }
};
template <typename Rhs>
class NeMatcher : public ComparisonBase<NeMatcher<Rhs>, Rhs, AnyNe> {
public:
explicit NeMatcher(const Rhs& rhs)
: ComparisonBase<NeMatcher<Rhs>, Rhs, AnyNe>(rhs) { }
static const char* Desc() { return "isn't equal to"; }
static const char* NegatedDesc() { return "is equal to"; }
};
template <typename Rhs>
class LtMatcher : public ComparisonBase<LtMatcher<Rhs>, Rhs, AnyLt> {
public:
explicit LtMatcher(const Rhs& rhs)
: ComparisonBase<LtMatcher<Rhs>, Rhs, AnyLt>(rhs) { }
static const char* Desc() { return "is <"; }
static const char* NegatedDesc() { return "isn't <"; }
};
template <typename Rhs>
class GtMatcher : public ComparisonBase<GtMatcher<Rhs>, Rhs, AnyGt> {
public:
explicit GtMatcher(const Rhs& rhs)
: ComparisonBase<GtMatcher<Rhs>, Rhs, AnyGt>(rhs) { }
static const char* Desc() { return "is >"; }
static const char* NegatedDesc() { return "isn't >"; }
};
template <typename Rhs>
class LeMatcher : public ComparisonBase<LeMatcher<Rhs>, Rhs, AnyLe> {
public:
explicit LeMatcher(const Rhs& rhs)
: ComparisonBase<LeMatcher<Rhs>, Rhs, AnyLe>(rhs) { }
static const char* Desc() { return "is <="; }
static const char* NegatedDesc() { return "isn't <="; }
};
template <typename Rhs>
class GeMatcher : public ComparisonBase<GeMatcher<Rhs>, Rhs, AnyGe> {
public:
explicit GeMatcher(const Rhs& rhs)
: ComparisonBase<GeMatcher<Rhs>, Rhs, AnyGe>(rhs) { }
static const char* Desc() { return "is >="; }
static const char* NegatedDesc() { return "isn't >="; }
};
// Implements polymorphic matchers MatchesRegex(regex) and
// ContainsRegex(regex), which can be used as a Matcher<T> as long as
// T can be converted to a string.
class MatchesRegexMatcher {
public:
MatchesRegexMatcher(const RE* regex, bool full_match)
: regex_(regex), full_match_(full_match) {}
#if GTEST_HAS_ABSL
bool MatchAndExplain(const absl::string_view& s,
MatchResultListener* listener) const {
return MatchAndExplain(std::string(s), listener);
}
#endif // GTEST_HAS_ABSL
// Accepts pointer types, particularly:
// const char*
// char*
// const wchar_t*
// wchar_t*
template <typename CharType>
bool MatchAndExplain(CharType* s, MatchResultListener* listener) const {
return s != nullptr && MatchAndExplain(std::string(s), listener);
}
// Matches anything that can convert to std::string.
//
// This is a template, not just a plain function with const std::string&,
// because absl::string_view has some interfering non-explicit constructors.
template <class MatcheeStringType>
bool MatchAndExplain(const MatcheeStringType& s,
MatchResultListener* /* listener */) const {
const std::string& s2(s);
return full_match_ ? RE::FullMatch(s2, *regex_)
: RE::PartialMatch(s2, *regex_);
}
void DescribeTo(::std::ostream* os) const {
*os << (full_match_ ? "matches" : "contains") << " regular expression ";
UniversalPrinter<std::string>::Print(regex_->pattern(), os);
}
void DescribeNegationTo(::std::ostream* os) const {
*os << "doesn't " << (full_match_ ? "match" : "contain")
<< " regular expression ";
UniversalPrinter<std::string>::Print(regex_->pattern(), os);
}
private:
const std::shared_ptr<const RE> regex_;
const bool full_match_;
};
} // namespace internal
// Matches a string that fully matches regular expression 'regex'.
// The matcher takes ownership of 'regex'.
inline PolymorphicMatcher<internal::MatchesRegexMatcher> MatchesRegex(
const internal::RE* regex) {
return MakePolymorphicMatcher(internal::MatchesRegexMatcher(regex, true));
}
inline PolymorphicMatcher<internal::MatchesRegexMatcher> MatchesRegex(
const std::string& regex) {
return MatchesRegex(new internal::RE(regex));
}
// Matches a string that contains regular expression 'regex'.
// The matcher takes ownership of 'regex'.
inline PolymorphicMatcher<internal::MatchesRegexMatcher> ContainsRegex(
const internal::RE* regex) {
return MakePolymorphicMatcher(internal::MatchesRegexMatcher(regex, false));
}
inline PolymorphicMatcher<internal::MatchesRegexMatcher> ContainsRegex(
const std::string& regex) {
return ContainsRegex(new internal::RE(regex));
}
// Creates a polymorphic matcher that matches anything equal to x.
// Note: if the parameter of Eq() were declared as const T&, Eq("foo")
// wouldn't compile.
template <typename T>
inline internal::EqMatcher<T> Eq(T x) { return internal::EqMatcher<T>(x); }
// Constructs a Matcher<T> from a 'value' of type T. The constructed
// matcher matches any value that's equal to 'value'.
template <typename T>
Matcher<T>::Matcher(T value) { *this = Eq(value); }
// Creates a monomorphic matcher that matches anything with type Lhs
// and equal to rhs. A user may need to use this instead of Eq(...)
// in order to resolve an overloading ambiguity.
//
// TypedEq<T>(x) is just a convenient short-hand for Matcher<T>(Eq(x))
// or Matcher<T>(x), but more readable than the latter.
//
// We could define similar monomorphic matchers for other comparison
// operations (e.g. TypedLt, TypedGe, and etc), but decided not to do
// it yet as those are used much less than Eq() in practice. A user
// can always write Matcher<T>(Lt(5)) to be explicit about the type,
// for example.
template <typename Lhs, typename Rhs>
inline Matcher<Lhs> TypedEq(const Rhs& rhs) { return Eq(rhs); }
// Creates a polymorphic matcher that matches anything >= x.
template <typename Rhs>
inline internal::GeMatcher<Rhs> Ge(Rhs x) {
return internal::GeMatcher<Rhs>(x);
}
// Creates a polymorphic matcher that matches anything > x.
template <typename Rhs>
inline internal::GtMatcher<Rhs> Gt(Rhs x) {
return internal::GtMatcher<Rhs>(x);
}
// Creates a polymorphic matcher that matches anything <= x.
template <typename Rhs>
inline internal::LeMatcher<Rhs> Le(Rhs x) {
return internal::LeMatcher<Rhs>(x);
}
// Creates a polymorphic matcher that matches anything < x.
template <typename Rhs>
inline internal::LtMatcher<Rhs> Lt(Rhs x) {
return internal::LtMatcher<Rhs>(x);
}
// Creates a polymorphic matcher that matches anything != x.
template <typename Rhs>
inline internal::NeMatcher<Rhs> Ne(Rhs x) {
return internal::NeMatcher<Rhs>(x);
}
} // namespace testing
GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251 5046
#endif // GTEST_INCLUDE_GTEST_GTEST_MATCHERS_H_
-219
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@@ -1,219 +0,0 @@
// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This header file defines the Message class.
//
// IMPORTANT NOTE: Due to limitation of the C++ language, we have to
// leave some internal implementation details in this header file.
// They are clearly marked by comments like this:
//
// // INTERNAL IMPLEMENTATION - DO NOT USE IN A USER PROGRAM.
//
// Such code is NOT meant to be used by a user directly, and is subject
// to CHANGE WITHOUT NOTICE. Therefore DO NOT DEPEND ON IT in a user
// program!
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_MESSAGE_H_
#define GTEST_INCLUDE_GTEST_GTEST_MESSAGE_H_
#include <limits>
#include <memory>
#include <sstream>
#include "internal/gtest-port.h"
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \
/* class A needs to have dll-interface to be used by clients of class B */)
// Ensures that there is at least one operator<< in the global namespace.
// See Message& operator<<(...) below for why.
void operator<<(const testing::internal::Secret&, int);
namespace testing {
// The Message class works like an ostream repeater.
//
// Typical usage:
//
// 1. You stream a bunch of values to a Message object.
// It will remember the text in a stringstream.
// 2. Then you stream the Message object to an ostream.
// This causes the text in the Message to be streamed
// to the ostream.
//
// For example;
//
// testing::Message foo;
// foo << 1 << " != " << 2;
// std::cout << foo;
//
// will print "1 != 2".
//
// Message is not intended to be inherited from. In particular, its
// destructor is not virtual.
//
// Note that stringstream behaves differently in gcc and in MSVC. You
// can stream a NULL char pointer to it in the former, but not in the
// latter (it causes an access violation if you do). The Message
// class hides this difference by treating a NULL char pointer as
// "(null)".
class GTEST_API_ Message {
private:
// The type of basic IO manipulators (endl, ends, and flush) for
// narrow streams.
typedef std::ostream& (*BasicNarrowIoManip)(std::ostream&);
public:
// Constructs an empty Message.
Message();
// Copy constructor.
Message(const Message& msg) : ss_(new ::std::stringstream) { // NOLINT
*ss_ << msg.GetString();
}
// Constructs a Message from a C-string.
explicit Message(const char* str) : ss_(new ::std::stringstream) {
*ss_ << str;
}
// Streams a non-pointer value to this object.
template <typename T>
inline Message& operator <<(const T& val) {
// Some libraries overload << for STL containers. These
// overloads are defined in the global namespace instead of ::std.
//
// C++'s symbol lookup rule (i.e. Koenig lookup) says that these
// overloads are visible in either the std namespace or the global
// namespace, but not other namespaces, including the testing
// namespace which Google Test's Message class is in.
//
// To allow STL containers (and other types that has a << operator
// defined in the global namespace) to be used in Google Test
// assertions, testing::Message must access the custom << operator
// from the global namespace. With this using declaration,
// overloads of << defined in the global namespace and those
// visible via Koenig lookup are both exposed in this function.
using ::operator <<;
*ss_ << val;
return *this;
}
// Streams a pointer value to this object.
//
// This function is an overload of the previous one. When you
// stream a pointer to a Message, this definition will be used as it
// is more specialized. (The C++ Standard, section
// [temp.func.order].) If you stream a non-pointer, then the
// previous definition will be used.
//
// The reason for this overload is that streaming a NULL pointer to
// ostream is undefined behavior. Depending on the compiler, you
// may get "0", "(nil)", "(null)", or an access violation. To
// ensure consistent result across compilers, we always treat NULL
// as "(null)".
template <typename T>
inline Message& operator <<(T* const& pointer) { // NOLINT
if (pointer == nullptr) {
*ss_ << "(null)";
} else {
*ss_ << pointer;
}
return *this;
}
// Since the basic IO manipulators are overloaded for both narrow
// and wide streams, we have to provide this specialized definition
// of operator <<, even though its body is the same as the
// templatized version above. Without this definition, streaming
// endl or other basic IO manipulators to Message will confuse the
// compiler.
Message& operator <<(BasicNarrowIoManip val) {
*ss_ << val;
return *this;
}
// Instead of 1/0, we want to see true/false for bool values.
Message& operator <<(bool b) {
return *this << (b ? "true" : "false");
}
// These two overloads allow streaming a wide C string to a Message
// using the UTF-8 encoding.
Message& operator <<(const wchar_t* wide_c_str);
Message& operator <<(wchar_t* wide_c_str);
#if GTEST_HAS_STD_WSTRING
// Converts the given wide string to a narrow string using the UTF-8
// encoding, and streams the result to this Message object.
Message& operator <<(const ::std::wstring& wstr);
#endif // GTEST_HAS_STD_WSTRING
// Gets the text streamed to this object so far as an std::string.
// Each '\0' character in the buffer is replaced with "\\0".
//
// INTERNAL IMPLEMENTATION - DO NOT USE IN A USER PROGRAM.
std::string GetString() const;
private:
// We'll hold the text streamed to this object here.
const std::unique_ptr< ::std::stringstream> ss_;
// We declare (but don't implement) this to prevent the compiler
// from implementing the assignment operator.
void operator=(const Message&);
};
// Streams a Message to an ostream.
inline std::ostream& operator <<(std::ostream& os, const Message& sb) {
return os << sb.GetString();
}
namespace internal {
// Converts a streamable value to an std::string. A NULL pointer is
// converted to "(null)". When the input value is a ::string,
// ::std::string, ::wstring, or ::std::wstring object, each NUL
// character in it is replaced with "\\0".
template <typename T>
std::string StreamableToString(const T& streamable) {
return (Message() << streamable).GetString();
}
} // namespace internal
} // namespace testing
GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251
#endif // GTEST_INCLUDE_GTEST_GTEST_MESSAGE_H_
-514
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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Macros and functions for implementing parameterized tests
// in Google C++ Testing and Mocking Framework (Google Test)
//
// This file is generated by a SCRIPT. DO NOT EDIT BY HAND!
//
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_PARAM_TEST_H_
#define GTEST_INCLUDE_GTEST_GTEST_PARAM_TEST_H_
// Value-parameterized tests allow you to test your code with different
// parameters without writing multiple copies of the same test.
//
// Here is how you use value-parameterized tests:
#if 0
// To write value-parameterized tests, first you should define a fixture
// class. It is usually derived from testing::TestWithParam<T> (see below for
// another inheritance scheme that's sometimes useful in more complicated
// class hierarchies), where the type of your parameter values.
// TestWithParam<T> is itself derived from testing::Test. T can be any
// copyable type. If it's a raw pointer, you are responsible for managing the
// lifespan of the pointed values.
class FooTest : public ::testing::TestWithParam<const char*> {
// You can implement all the usual class fixture members here.
};
// Then, use the TEST_P macro to define as many parameterized tests
// for this fixture as you want. The _P suffix is for "parameterized"
// or "pattern", whichever you prefer to think. The arguments to the
// TEST_P macro are the test_suite_name and test_case (both which must be
// non-empty) that will form the test name.
TEST_P(FooTest, DoesBlah) {
// Inside a test, access the test parameter with the GetParam() method
// of the TestWithParam<T> class:
EXPECT_TRUE(foo.Blah(GetParam()));
...
}
TEST_P(FooTest, HasBlahBlah) {
...
}
// Finally, you can use INSTANTIATE_TEST_SUITE_P to instantiate the test
// case with any set of parameters you want. Google Test defines a number
// of functions for generating test parameters. They return what we call
// (surprise!) parameter generators. Here is a summary of them, which
// are all in the testing namespace:
//
//
// Range(begin, end [, step]) - Yields values {begin, begin+step,
// begin+step+step, ...}. The values do not
// include end. step defaults to 1.
// Values(v1, v2, ..., vN) - Yields values {v1, v2, ..., vN}.
// ValuesIn(container) - Yields values from a C-style array, an STL
// ValuesIn(begin,end) container, or an iterator range [begin, end).
// Bool() - Yields sequence {false, true}.
// Combine(g1, g2, ..., gN) - Yields all combinations (the Cartesian product
// for the math savvy) of the values generated
// by the N generators.
//
// For more details, see comments at the definitions of these functions below
// in this file.
//
// The following statement will instantiate tests from the FooTest test suite
// each with parameter values "meeny", "miny", and "moe".
INSTANTIATE_TEST_SUITE_P(InstantiationName,
FooTest,
Values("meeny", "miny", "moe"));
// To distinguish different instances of the pattern, (yes, you
// can instantiate it more than once) the first argument to the
// INSTANTIATE_TEST_SUITE_P macro is a prefix (which must be non-empty) that
// will be added to the actual test suite name. Remember to pick unique prefixes
// for different instantiations. The tests from the instantiation above will
// have these names:
//
// * InstantiationName/FooTest.DoesBlah/0 for "meeny"
// * InstantiationName/FooTest.DoesBlah/1 for "miny"
// * InstantiationName/FooTest.DoesBlah/2 for "moe"
// * InstantiationName/FooTest.HasBlahBlah/0 for "meeny"
// * InstantiationName/FooTest.HasBlahBlah/1 for "miny"
// * InstantiationName/FooTest.HasBlahBlah/2 for "moe"
//
// You can use these names in --gtest_filter.
//
// This statement will instantiate all tests from FooTest again, each
// with parameter values "cat" and "dog":
const char* pets[] = {"cat", "dog"};
INSTANTIATE_TEST_SUITE_P(AnotherInstantiationName, FooTest, ValuesIn(pets));
// The tests from the instantiation above will have these names:
//
// * AnotherInstantiationName/FooTest.DoesBlah/0 for "cat"
// * AnotherInstantiationName/FooTest.DoesBlah/1 for "dog"
// * AnotherInstantiationName/FooTest.HasBlahBlah/0 for "cat"
// * AnotherInstantiationName/FooTest.HasBlahBlah/1 for "dog"
//
// Please note that INSTANTIATE_TEST_SUITE_P will instantiate all tests
// in the given test suite, whether their definitions come before or
// AFTER the INSTANTIATE_TEST_SUITE_P statement.
//
// Please also note that generator expressions (including parameters to the
// generators) are evaluated in InitGoogleTest(), after main() has started.
// This allows the user on one hand, to adjust generator parameters in order
// to dynamically determine a set of tests to run and on the other hand,
// give the user a chance to inspect the generated tests with Google Test
// reflection API before RUN_ALL_TESTS() is executed.
//
// You can see samples/sample7_unittest.cc and samples/sample8_unittest.cc
// for more examples.
//
// In the future, we plan to publish the API for defining new parameter
// generators. But for now this interface remains part of the internal
// implementation and is subject to change.
//
//
// A parameterized test fixture must be derived from testing::Test and from
// testing::WithParamInterface<T>, where T is the type of the parameter
// values. Inheriting from TestWithParam<T> satisfies that requirement because
// TestWithParam<T> inherits from both Test and WithParamInterface. In more
// complicated hierarchies, however, it is occasionally useful to inherit
// separately from Test and WithParamInterface. For example:
class BaseTest : public ::testing::Test {
// You can inherit all the usual members for a non-parameterized test
// fixture here.
};
class DerivedTest : public BaseTest, public ::testing::WithParamInterface<int> {
// The usual test fixture members go here too.
};
TEST_F(BaseTest, HasFoo) {
// This is an ordinary non-parameterized test.
}
TEST_P(DerivedTest, DoesBlah) {
// GetParam works just the same here as if you inherit from TestWithParam.
EXPECT_TRUE(foo.Blah(GetParam()));
}
#endif // 0
#include <iterator>
#include <utility>
#include "internal/gtest-internal.h"
#include "internal/gtest-param-util.h"
#include "internal/gtest-port.h"
namespace testing {
// Functions producing parameter generators.
//
// Google Test uses these generators to produce parameters for value-
// parameterized tests. When a parameterized test suite is instantiated
// with a particular generator, Google Test creates and runs tests
// for each element in the sequence produced by the generator.
//
// In the following sample, tests from test suite FooTest are instantiated
// each three times with parameter values 3, 5, and 8:
//
// class FooTest : public TestWithParam<int> { ... };
//
// TEST_P(FooTest, TestThis) {
// }
// TEST_P(FooTest, TestThat) {
// }
// INSTANTIATE_TEST_SUITE_P(TestSequence, FooTest, Values(3, 5, 8));
//
// Range() returns generators providing sequences of values in a range.
//
// Synopsis:
// Range(start, end)
// - returns a generator producing a sequence of values {start, start+1,
// start+2, ..., }.
// Range(start, end, step)
// - returns a generator producing a sequence of values {start, start+step,
// start+step+step, ..., }.
// Notes:
// * The generated sequences never include end. For example, Range(1, 5)
// returns a generator producing a sequence {1, 2, 3, 4}. Range(1, 9, 2)
// returns a generator producing {1, 3, 5, 7}.
// * start and end must have the same type. That type may be any integral or
// floating-point type or a user defined type satisfying these conditions:
// * It must be assignable (have operator=() defined).
// * It must have operator+() (operator+(int-compatible type) for
// two-operand version).
// * It must have operator<() defined.
// Elements in the resulting sequences will also have that type.
// * Condition start < end must be satisfied in order for resulting sequences
// to contain any elements.
//
template <typename T, typename IncrementT>
internal::ParamGenerator<T> Range(T start, T end, IncrementT step) {
return internal::ParamGenerator<T>(
new internal::RangeGenerator<T, IncrementT>(start, end, step));
}
template <typename T>
internal::ParamGenerator<T> Range(T start, T end) {
return Range(start, end, 1);
}
// ValuesIn() function allows generation of tests with parameters coming from
// a container.
//
// Synopsis:
// ValuesIn(const T (&array)[N])
// - returns a generator producing sequences with elements from
// a C-style array.
// ValuesIn(const Container& container)
// - returns a generator producing sequences with elements from
// an STL-style container.
// ValuesIn(Iterator begin, Iterator end)
// - returns a generator producing sequences with elements from
// a range [begin, end) defined by a pair of STL-style iterators. These
// iterators can also be plain C pointers.
//
// Please note that ValuesIn copies the values from the containers
// passed in and keeps them to generate tests in RUN_ALL_TESTS().
//
// Examples:
//
// This instantiates tests from test suite StringTest
// each with C-string values of "foo", "bar", and "baz":
//
// const char* strings[] = {"foo", "bar", "baz"};
// INSTANTIATE_TEST_SUITE_P(StringSequence, StringTest, ValuesIn(strings));
//
// This instantiates tests from test suite StlStringTest
// each with STL strings with values "a" and "b":
//
// ::std::vector< ::std::string> GetParameterStrings() {
// ::std::vector< ::std::string> v;
// v.push_back("a");
// v.push_back("b");
// return v;
// }
//
// INSTANTIATE_TEST_SUITE_P(CharSequence,
// StlStringTest,
// ValuesIn(GetParameterStrings()));
//
//
// This will also instantiate tests from CharTest
// each with parameter values 'a' and 'b':
//
// ::std::list<char> GetParameterChars() {
// ::std::list<char> list;
// list.push_back('a');
// list.push_back('b');
// return list;
// }
// ::std::list<char> l = GetParameterChars();
// INSTANTIATE_TEST_SUITE_P(CharSequence2,
// CharTest,
// ValuesIn(l.begin(), l.end()));
//
template <typename ForwardIterator>
internal::ParamGenerator<
typename std::iterator_traits<ForwardIterator>::value_type>
ValuesIn(ForwardIterator begin, ForwardIterator end) {
typedef typename std::iterator_traits<ForwardIterator>::value_type ParamType;
return internal::ParamGenerator<ParamType>(
new internal::ValuesInIteratorRangeGenerator<ParamType>(begin, end));
}
template <typename T, size_t N>
internal::ParamGenerator<T> ValuesIn(const T (&array)[N]) {
return ValuesIn(array, array + N);
}
template <class Container>
internal::ParamGenerator<typename Container::value_type> ValuesIn(
const Container& container) {
return ValuesIn(container.begin(), container.end());
}
// Values() allows generating tests from explicitly specified list of
// parameters.
//
// Synopsis:
// Values(T v1, T v2, ..., T vN)
// - returns a generator producing sequences with elements v1, v2, ..., vN.
//
// For example, this instantiates tests from test suite BarTest each
// with values "one", "two", and "three":
//
// INSTANTIATE_TEST_SUITE_P(NumSequence,
// BarTest,
// Values("one", "two", "three"));
//
// This instantiates tests from test suite BazTest each with values 1, 2, 3.5.
// The exact type of values will depend on the type of parameter in BazTest.
//
// INSTANTIATE_TEST_SUITE_P(FloatingNumbers, BazTest, Values(1, 2, 3.5));
//
//
template <typename... T>
internal::ValueArray<T...> Values(T... v) {
return internal::ValueArray<T...>(std::move(v)...);
}
// Bool() allows generating tests with parameters in a set of (false, true).
//
// Synopsis:
// Bool()
// - returns a generator producing sequences with elements {false, true}.
//
// It is useful when testing code that depends on Boolean flags. Combinations
// of multiple flags can be tested when several Bool()'s are combined using
// Combine() function.
//
// In the following example all tests in the test suite FlagDependentTest
// will be instantiated twice with parameters false and true.
//
// class FlagDependentTest : public testing::TestWithParam<bool> {
// virtual void SetUp() {
// external_flag = GetParam();
// }
// }
// INSTANTIATE_TEST_SUITE_P(BoolSequence, FlagDependentTest, Bool());
//
inline internal::ParamGenerator<bool> Bool() {
return Values(false, true);
}
// Combine() allows the user to combine two or more sequences to produce
// values of a Cartesian product of those sequences' elements.
//
// Synopsis:
// Combine(gen1, gen2, ..., genN)
// - returns a generator producing sequences with elements coming from
// the Cartesian product of elements from the sequences generated by
// gen1, gen2, ..., genN. The sequence elements will have a type of
// std::tuple<T1, T2, ..., TN> where T1, T2, ..., TN are the types
// of elements from sequences produces by gen1, gen2, ..., genN.
//
// Combine can have up to 10 arguments.
//
// Example:
//
// This will instantiate tests in test suite AnimalTest each one with
// the parameter values tuple("cat", BLACK), tuple("cat", WHITE),
// tuple("dog", BLACK), and tuple("dog", WHITE):
//
// enum Color { BLACK, GRAY, WHITE };
// class AnimalTest
// : public testing::TestWithParam<std::tuple<const char*, Color> > {...};
//
// TEST_P(AnimalTest, AnimalLooksNice) {...}
//
// INSTANTIATE_TEST_SUITE_P(AnimalVariations, AnimalTest,
// Combine(Values("cat", "dog"),
// Values(BLACK, WHITE)));
//
// This will instantiate tests in FlagDependentTest with all variations of two
// Boolean flags:
//
// class FlagDependentTest
// : public testing::TestWithParam<std::tuple<bool, bool> > {
// virtual void SetUp() {
// // Assigns external_flag_1 and external_flag_2 values from the tuple.
// std::tie(external_flag_1, external_flag_2) = GetParam();
// }
// };
//
// TEST_P(FlagDependentTest, TestFeature1) {
// // Test your code using external_flag_1 and external_flag_2 here.
// }
// INSTANTIATE_TEST_SUITE_P(TwoBoolSequence, FlagDependentTest,
// Combine(Bool(), Bool()));
//
template <typename... Generator>
internal::CartesianProductHolder<Generator...> Combine(const Generator&... g) {
return internal::CartesianProductHolder<Generator...>(g...);
}
#define TEST_P(test_suite_name, test_name) \
static_assert(sizeof(GTEST_STRINGIFY_(test_suite_name)) > 1, \
"test_suite_name must not be empty"); \
static_assert(sizeof(GTEST_STRINGIFY_(test_name)) > 1, \
"test_name must not be empty"); \
class GTEST_TEST_CLASS_NAME_(test_suite_name, test_name) \
: public test_suite_name { \
public: \
GTEST_TEST_CLASS_NAME_(test_suite_name, test_name)() {} \
void TestBody() override; \
\
private: \
static int AddToRegistry() { \
::testing::UnitTest::GetInstance() \
->parameterized_test_registry() \
.GetTestSuitePatternHolder<test_suite_name>( \
GTEST_STRINGIFY_(test_suite_name), \
::testing::internal::CodeLocation(__FILE__, __LINE__)) \
->AddTestPattern( \
GTEST_STRINGIFY_(test_suite_name), GTEST_STRINGIFY_(test_name), \
new ::testing::internal::TestMetaFactory<GTEST_TEST_CLASS_NAME_( \
test_suite_name, test_name)>()); \
return 0; \
} \
static int gtest_registering_dummy_ GTEST_ATTRIBUTE_UNUSED_; \
GTEST_DISALLOW_COPY_AND_ASSIGN_(GTEST_TEST_CLASS_NAME_(test_suite_name, \
test_name)); \
}; \
int GTEST_TEST_CLASS_NAME_(test_suite_name, \
test_name)::gtest_registering_dummy_ = \
GTEST_TEST_CLASS_NAME_(test_suite_name, test_name)::AddToRegistry(); \
void GTEST_TEST_CLASS_NAME_(test_suite_name, test_name)::TestBody()
// The last argument to INSTANTIATE_TEST_SUITE_P allows the user to specify
// generator and an optional function or functor that generates custom test name
// suffixes based on the test parameters. Such a function or functor should
// accept one argument of type testing::TestParamInfo<class ParamType>, and
// return std::string.
//
// testing::PrintToStringParamName is a builtin test suffix generator that
// returns the value of testing::PrintToString(GetParam()).
//
// Note: test names must be non-empty, unique, and may only contain ASCII
// alphanumeric characters or underscore. Because PrintToString adds quotes
// to std::string and C strings, it won't work for these types.
#define GTEST_EXPAND_(arg) arg
#define GTEST_GET_FIRST_(first, ...) first
#define GTEST_GET_SECOND_(first, second, ...) second
#define INSTANTIATE_TEST_SUITE_P(prefix, test_suite_name, ...) \
static_assert(sizeof(GTEST_STRINGIFY_(test_suite_name)) > 1, \
"test_suite_name must not be empty"); \
static_assert(sizeof(GTEST_STRINGIFY_(prefix)) > 1, \
"prefix must not be empty"); \
static ::testing::internal::ParamGenerator<test_suite_name::ParamType> \
gtest_##prefix##test_suite_name##_EvalGenerator_() { \
return GTEST_EXPAND_(GTEST_GET_FIRST_(__VA_ARGS__, DUMMY_PARAM_)); \
} \
static ::std::string gtest_##prefix##test_suite_name##_EvalGenerateName_( \
const ::testing::TestParamInfo<test_suite_name::ParamType>& info) { \
if (::testing::internal::AlwaysFalse()) { \
::testing::internal::TestNotEmpty(GTEST_EXPAND_(GTEST_GET_SECOND_( \
__VA_ARGS__, \
::testing::internal::DefaultParamName<test_suite_name::ParamType>, \
DUMMY_PARAM_))); \
auto t = std::make_tuple(__VA_ARGS__); \
static_assert(std::tuple_size<decltype(t)>::value <= 2, \
"Too Many Args!"); \
} \
return ((GTEST_EXPAND_(GTEST_GET_SECOND_( \
__VA_ARGS__, \
::testing::internal::DefaultParamName<test_suite_name::ParamType>, \
DUMMY_PARAM_))))(info); \
} \
static int gtest_##prefix##test_suite_name##_dummy_ \
GTEST_ATTRIBUTE_UNUSED_ = \
::testing::UnitTest::GetInstance() \
->parameterized_test_registry() \
.GetTestSuitePatternHolder<test_suite_name>( \
GTEST_STRINGIFY_(test_suite_name), \
::testing::internal::CodeLocation(__FILE__, __LINE__)) \
->AddTestSuiteInstantiation( \
GTEST_STRINGIFY_(prefix), \
&gtest_##prefix##test_suite_name##_EvalGenerator_, \
&gtest_##prefix##test_suite_name##_EvalGenerateName_, \
__FILE__, __LINE__)
// Legacy API is deprecated but still available
#ifndef GTEST_REMOVE_LEGACY_TEST_CASEAPI_
#define INSTANTIATE_TEST_CASE_P \
static_assert(::testing::internal::InstantiateTestCase_P_IsDeprecated(), \
""); \
INSTANTIATE_TEST_SUITE_P
#endif // GTEST_REMOVE_LEGACY_TEST_CASEAPI_
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_GTEST_PARAM_TEST_H_
-928
View File
@@ -1,928 +0,0 @@
// Copyright 2007, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Google Test - The Google C++ Testing and Mocking Framework
//
// This file implements a universal value printer that can print a
// value of any type T:
//
// void ::testing::internal::UniversalPrinter<T>::Print(value, ostream_ptr);
//
// A user can teach this function how to print a class type T by
// defining either operator<<() or PrintTo() in the namespace that
// defines T. More specifically, the FIRST defined function in the
// following list will be used (assuming T is defined in namespace
// foo):
//
// 1. foo::PrintTo(const T&, ostream*)
// 2. operator<<(ostream&, const T&) defined in either foo or the
// global namespace.
//
// However if T is an STL-style container then it is printed element-wise
// unless foo::PrintTo(const T&, ostream*) is defined. Note that
// operator<<() is ignored for container types.
//
// If none of the above is defined, it will print the debug string of
// the value if it is a protocol buffer, or print the raw bytes in the
// value otherwise.
//
// To aid debugging: when T is a reference type, the address of the
// value is also printed; when T is a (const) char pointer, both the
// pointer value and the NUL-terminated string it points to are
// printed.
//
// We also provide some convenient wrappers:
//
// // Prints a value to a string. For a (const or not) char
// // pointer, the NUL-terminated string (but not the pointer) is
// // printed.
// std::string ::testing::PrintToString(const T& value);
//
// // Prints a value tersely: for a reference type, the referenced
// // value (but not the address) is printed; for a (const or not) char
// // pointer, the NUL-terminated string (but not the pointer) is
// // printed.
// void ::testing::internal::UniversalTersePrint(const T& value, ostream*);
//
// // Prints value using the type inferred by the compiler. The difference
// // from UniversalTersePrint() is that this function prints both the
// // pointer and the NUL-terminated string for a (const or not) char pointer.
// void ::testing::internal::UniversalPrint(const T& value, ostream*);
//
// // Prints the fields of a tuple tersely to a string vector, one
// // element for each field. Tuple support must be enabled in
// // gtest-port.h.
// std::vector<string> UniversalTersePrintTupleFieldsToStrings(
// const Tuple& value);
//
// Known limitation:
//
// The print primitives print the elements of an STL-style container
// using the compiler-inferred type of *iter where iter is a
// const_iterator of the container. When const_iterator is an input
// iterator but not a forward iterator, this inferred type may not
// match value_type, and the print output may be incorrect. In
// practice, this is rarely a problem as for most containers
// const_iterator is a forward iterator. We'll fix this if there's an
// actual need for it. Note that this fix cannot rely on value_type
// being defined as many user-defined container types don't have
// value_type.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_PRINTERS_H_
#define GTEST_INCLUDE_GTEST_GTEST_PRINTERS_H_
#include <functional>
#include <ostream> // NOLINT
#include <sstream>
#include <string>
#include <tuple>
#include <type_traits>
#include <utility>
#include <vector>
#include "internal/gtest-internal.h"
#include "internal/gtest-port.h"
#if GTEST_HAS_ABSL
#include "absl/strings/string_view.h"
#include "absl/types/optional.h"
#include "absl/types/variant.h"
#endif // GTEST_HAS_ABSL
namespace testing {
// Definitions in the 'internal' and 'internal2' name spaces are
// subject to change without notice. DO NOT USE THEM IN USER CODE!
namespace internal2 {
// Prints the given number of bytes in the given object to the given
// ostream.
GTEST_API_ void PrintBytesInObjectTo(const unsigned char* obj_bytes,
size_t count,
::std::ostream* os);
// For selecting which printer to use when a given type has neither <<
// nor PrintTo().
enum TypeKind {
kProtobuf, // a protobuf type
kConvertibleToInteger, // a type implicitly convertible to std::intmax_t
// (e.g. a named or unnamed enum type)
#if GTEST_HAS_ABSL
kConvertibleToStringView, // a type implicitly convertible to
// absl::string_view
#endif
kOtherType // anything else
};
// TypeWithoutFormatter<T, kTypeKind>::PrintValue(value, os) is called
// by the universal printer to print a value of type T when neither
// operator<< nor PrintTo() is defined for T, where kTypeKind is the
// "kind" of T as defined by enum TypeKind.
template <typename T, TypeKind kTypeKind>
class TypeWithoutFormatter {
public:
// This default version is called when kTypeKind is kOtherType.
static void PrintValue(const T& value, ::std::ostream* os) {
PrintBytesInObjectTo(
static_cast<const unsigned char*>(
reinterpret_cast<const void*>(std::addressof(value))),
sizeof(value), os);
}
};
// We print a protobuf using its ShortDebugString() when the string
// doesn't exceed this many characters; otherwise we print it using
// DebugString() for better readability.
const size_t kProtobufOneLinerMaxLength = 50;
template <typename T>
class TypeWithoutFormatter<T, kProtobuf> {
public:
static void PrintValue(const T& value, ::std::ostream* os) {
std::string pretty_str = value.ShortDebugString();
if (pretty_str.length() > kProtobufOneLinerMaxLength) {
pretty_str = "\n" + value.DebugString();
}
*os << ("<" + pretty_str + ">");
}
};
template <typename T>
class TypeWithoutFormatter<T, kConvertibleToInteger> {
public:
// Since T has no << operator or PrintTo() but can be implicitly
// converted to the maximum width integer, we print it as a std::intmax_t.
//
// Most likely T is an enum type (either named or unnamed), in which
// case printing it as an integer is the desired behavior. In case
// T is not an enum, printing it as an integer is the best we can do
// given that it has no user-defined printer.
static void PrintValue(const T& value, ::std::ostream* os) {
const std::intmax_t kBigInt = value;
*os << kBigInt;
}
};
#if GTEST_HAS_ABSL
template <typename T>
class TypeWithoutFormatter<T, kConvertibleToStringView> {
public:
// Since T has neither operator<< nor PrintTo() but can be implicitly
// converted to absl::string_view, we print it as a absl::string_view.
//
// Note: the implementation is further below, as it depends on
// internal::PrintTo symbol which is defined later in the file.
static void PrintValue(const T& value, ::std::ostream* os);
};
#endif
// Prints the given value to the given ostream. If the value is a
// protocol message, its debug string is printed; if it's an enum or
// of a type implicitly convertible to std::intmax_t, it's printed as an
// integer; otherwise the bytes in the value are printed. This is
// what UniversalPrinter<T>::Print() does when it knows nothing about
// type T and T has neither << operator nor PrintTo().
//
// A user can override this behavior for a class type Foo by defining
// a << operator in the namespace where Foo is defined.
//
// We put this operator in namespace 'internal2' instead of 'internal'
// to simplify the implementation, as much code in 'internal' needs to
// use << in STL, which would conflict with our own << were it defined
// in 'internal'.
//
// Note that this operator<< takes a generic std::basic_ostream<Char,
// CharTraits> type instead of the more restricted std::ostream. If
// we define it to take an std::ostream instead, we'll get an
// "ambiguous overloads" compiler error when trying to print a type
// Foo that supports streaming to std::basic_ostream<Char,
// CharTraits>, as the compiler cannot tell whether
// operator<<(std::ostream&, const T&) or
// operator<<(std::basic_stream<Char, CharTraits>, const Foo&) is more
// specific.
template <typename Char, typename CharTraits, typename T>
::std::basic_ostream<Char, CharTraits>& operator<<(
::std::basic_ostream<Char, CharTraits>& os, const T& x) {
TypeWithoutFormatter<
T, (internal::IsAProtocolMessage<T>::value
? kProtobuf
: std::is_convertible<const T&, std::intmax_t>::value
? kConvertibleToInteger
:
#if GTEST_HAS_ABSL
std::is_convertible<const T&, absl::string_view>::value
? kConvertibleToStringView
:
#endif
kOtherType)>::PrintValue(x, &os);
return os;
}
} // namespace internal2
} // namespace testing
// This namespace MUST NOT BE NESTED IN ::testing, or the name look-up
// magic needed for implementing UniversalPrinter won't work.
namespace testing_internal {
// Used to print a value that is not an STL-style container when the
// user doesn't define PrintTo() for it.
template <typename T>
void DefaultPrintNonContainerTo(const T& value, ::std::ostream* os) {
// With the following statement, during unqualified name lookup,
// testing::internal2::operator<< appears as if it was declared in
// the nearest enclosing namespace that contains both
// ::testing_internal and ::testing::internal2, i.e. the global
// namespace. For more details, refer to the C++ Standard section
// 7.3.4-1 [namespace.udir]. This allows us to fall back onto
// testing::internal2::operator<< in case T doesn't come with a <<
// operator.
//
// We cannot write 'using ::testing::internal2::operator<<;', which
// gcc 3.3 fails to compile due to a compiler bug.
using namespace ::testing::internal2; // NOLINT
// Assuming T is defined in namespace foo, in the next statement,
// the compiler will consider all of:
//
// 1. foo::operator<< (thanks to Koenig look-up),
// 2. ::operator<< (as the current namespace is enclosed in ::),
// 3. testing::internal2::operator<< (thanks to the using statement above).
//
// The operator<< whose type matches T best will be picked.
//
// We deliberately allow #2 to be a candidate, as sometimes it's
// impossible to define #1 (e.g. when foo is ::std, defining
// anything in it is undefined behavior unless you are a compiler
// vendor.).
*os << value;
}
} // namespace testing_internal
namespace testing {
namespace internal {
// FormatForComparison<ToPrint, OtherOperand>::Format(value) formats a
// value of type ToPrint that is an operand of a comparison assertion
// (e.g. ASSERT_EQ). OtherOperand is the type of the other operand in
// the comparison, and is used to help determine the best way to
// format the value. In particular, when the value is a C string
// (char pointer) and the other operand is an STL string object, we
// want to format the C string as a string, since we know it is
// compared by value with the string object. If the value is a char
// pointer but the other operand is not an STL string object, we don't
// know whether the pointer is supposed to point to a NUL-terminated
// string, and thus want to print it as a pointer to be safe.
//
// INTERNAL IMPLEMENTATION - DO NOT USE IN A USER PROGRAM.
// The default case.
template <typename ToPrint, typename OtherOperand>
class FormatForComparison {
public:
static ::std::string Format(const ToPrint& value) {
return ::testing::PrintToString(value);
}
};
// Array.
template <typename ToPrint, size_t N, typename OtherOperand>
class FormatForComparison<ToPrint[N], OtherOperand> {
public:
static ::std::string Format(const ToPrint* value) {
return FormatForComparison<const ToPrint*, OtherOperand>::Format(value);
}
};
// By default, print C string as pointers to be safe, as we don't know
// whether they actually point to a NUL-terminated string.
#define GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_(CharType) \
template <typename OtherOperand> \
class FormatForComparison<CharType*, OtherOperand> { \
public: \
static ::std::string Format(CharType* value) { \
return ::testing::PrintToString(static_cast<const void*>(value)); \
} \
}
GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_(char);
GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_(const char);
GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_(wchar_t);
GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_(const wchar_t);
#undef GTEST_IMPL_FORMAT_C_STRING_AS_POINTER_
// If a C string is compared with an STL string object, we know it's meant
// to point to a NUL-terminated string, and thus can print it as a string.
#define GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(CharType, OtherStringType) \
template <> \
class FormatForComparison<CharType*, OtherStringType> { \
public: \
static ::std::string Format(CharType* value) { \
return ::testing::PrintToString(value); \
} \
}
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(char, ::std::string);
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(const char, ::std::string);
#if GTEST_HAS_STD_WSTRING
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(wchar_t, ::std::wstring);
GTEST_IMPL_FORMAT_C_STRING_AS_STRING_(const wchar_t, ::std::wstring);
#endif
#undef GTEST_IMPL_FORMAT_C_STRING_AS_STRING_
// Formats a comparison assertion (e.g. ASSERT_EQ, EXPECT_LT, and etc)
// operand to be used in a failure message. The type (but not value)
// of the other operand may affect the format. This allows us to
// print a char* as a raw pointer when it is compared against another
// char* or void*, and print it as a C string when it is compared
// against an std::string object, for example.
//
// INTERNAL IMPLEMENTATION - DO NOT USE IN A USER PROGRAM.
template <typename T1, typename T2>
std::string FormatForComparisonFailureMessage(
const T1& value, const T2& /* other_operand */) {
return FormatForComparison<T1, T2>::Format(value);
}
// UniversalPrinter<T>::Print(value, ostream_ptr) prints the given
// value to the given ostream. The caller must ensure that
// 'ostream_ptr' is not NULL, or the behavior is undefined.
//
// We define UniversalPrinter as a class template (as opposed to a
// function template), as we need to partially specialize it for
// reference types, which cannot be done with function templates.
template <typename T>
class UniversalPrinter;
template <typename T>
void UniversalPrint(const T& value, ::std::ostream* os);
enum DefaultPrinterType {
kPrintContainer,
kPrintPointer,
kPrintFunctionPointer,
kPrintOther,
};
template <DefaultPrinterType type> struct WrapPrinterType {};
// Used to print an STL-style container when the user doesn't define
// a PrintTo() for it.
template <typename C>
void DefaultPrintTo(WrapPrinterType<kPrintContainer> /* dummy */,
const C& container, ::std::ostream* os) {
const size_t kMaxCount = 32; // The maximum number of elements to print.
*os << '{';
size_t count = 0;
for (typename C::const_iterator it = container.begin();
it != container.end(); ++it, ++count) {
if (count > 0) {
*os << ',';
if (count == kMaxCount) { // Enough has been printed.
*os << " ...";
break;
}
}
*os << ' ';
// We cannot call PrintTo(*it, os) here as PrintTo() doesn't
// handle *it being a native array.
internal::UniversalPrint(*it, os);
}
if (count > 0) {
*os << ' ';
}
*os << '}';
}
// Used to print a pointer that is neither a char pointer nor a member
// pointer, when the user doesn't define PrintTo() for it. (A member
// variable pointer or member function pointer doesn't really point to
// a location in the address space. Their representation is
// implementation-defined. Therefore they will be printed as raw
// bytes.)
template <typename T>
void DefaultPrintTo(WrapPrinterType<kPrintPointer> /* dummy */,
T* p, ::std::ostream* os) {
if (p == nullptr) {
*os << "NULL";
} else {
// T is not a function type. We just call << to print p,
// relying on ADL to pick up user-defined << for their pointer
// types, if any.
*os << p;
}
}
template <typename T>
void DefaultPrintTo(WrapPrinterType<kPrintFunctionPointer> /* dummy */,
T* p, ::std::ostream* os) {
if (p == nullptr) {
*os << "NULL";
} else {
// T is a function type, so '*os << p' doesn't do what we want
// (it just prints p as bool). We want to print p as a const
// void*.
*os << reinterpret_cast<const void*>(p);
}
}
// Used to print a non-container, non-pointer value when the user
// doesn't define PrintTo() for it.
template <typename T>
void DefaultPrintTo(WrapPrinterType<kPrintOther> /* dummy */,
const T& value, ::std::ostream* os) {
::testing_internal::DefaultPrintNonContainerTo(value, os);
}
// Prints the given value using the << operator if it has one;
// otherwise prints the bytes in it. This is what
// UniversalPrinter<T>::Print() does when PrintTo() is not specialized
// or overloaded for type T.
//
// A user can override this behavior for a class type Foo by defining
// an overload of PrintTo() in the namespace where Foo is defined. We
// give the user this option as sometimes defining a << operator for
// Foo is not desirable (e.g. the coding style may prevent doing it,
// or there is already a << operator but it doesn't do what the user
// wants).
template <typename T>
void PrintTo(const T& value, ::std::ostream* os) {
// DefaultPrintTo() is overloaded. The type of its first argument
// determines which version will be picked.
//
// Note that we check for container types here, prior to we check
// for protocol message types in our operator<<. The rationale is:
//
// For protocol messages, we want to give people a chance to
// override Google Mock's format by defining a PrintTo() or
// operator<<. For STL containers, other formats can be
// incompatible with Google Mock's format for the container
// elements; therefore we check for container types here to ensure
// that our format is used.
//
// Note that MSVC and clang-cl do allow an implicit conversion from
// pointer-to-function to pointer-to-object, but clang-cl warns on it.
// So don't use ImplicitlyConvertible if it can be helped since it will
// cause this warning, and use a separate overload of DefaultPrintTo for
// function pointers so that the `*os << p` in the object pointer overload
// doesn't cause that warning either.
DefaultPrintTo(
WrapPrinterType <
(sizeof(IsContainerTest<T>(0)) == sizeof(IsContainer)) &&
!IsRecursiveContainer<T>::value
? kPrintContainer
: !std::is_pointer<T>::value
? kPrintOther
: std::is_function<typename std::remove_pointer<T>::type>::value
? kPrintFunctionPointer
: kPrintPointer > (),
value, os);
}
// The following list of PrintTo() overloads tells
// UniversalPrinter<T>::Print() how to print standard types (built-in
// types, strings, plain arrays, and pointers).
// Overloads for various char types.
GTEST_API_ void PrintTo(unsigned char c, ::std::ostream* os);
GTEST_API_ void PrintTo(signed char c, ::std::ostream* os);
inline void PrintTo(char c, ::std::ostream* os) {
// When printing a plain char, we always treat it as unsigned. This
// way, the output won't be affected by whether the compiler thinks
// char is signed or not.
PrintTo(static_cast<unsigned char>(c), os);
}
// Overloads for other simple built-in types.
inline void PrintTo(bool x, ::std::ostream* os) {
*os << (x ? "true" : "false");
}
// Overload for wchar_t type.
// Prints a wchar_t as a symbol if it is printable or as its internal
// code otherwise and also as its decimal code (except for L'\0').
// The L'\0' char is printed as "L'\\0'". The decimal code is printed
// as signed integer when wchar_t is implemented by the compiler
// as a signed type and is printed as an unsigned integer when wchar_t
// is implemented as an unsigned type.
GTEST_API_ void PrintTo(wchar_t wc, ::std::ostream* os);
// Overloads for C strings.
GTEST_API_ void PrintTo(const char* s, ::std::ostream* os);
inline void PrintTo(char* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const char*>(s), os);
}
// signed/unsigned char is often used for representing binary data, so
// we print pointers to it as void* to be safe.
inline void PrintTo(const signed char* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const void*>(s), os);
}
inline void PrintTo(signed char* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const void*>(s), os);
}
inline void PrintTo(const unsigned char* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const void*>(s), os);
}
inline void PrintTo(unsigned char* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const void*>(s), os);
}
// MSVC can be configured to define wchar_t as a typedef of unsigned
// short. It defines _NATIVE_WCHAR_T_DEFINED when wchar_t is a native
// type. When wchar_t is a typedef, defining an overload for const
// wchar_t* would cause unsigned short* be printed as a wide string,
// possibly causing invalid memory accesses.
#if !defined(_MSC_VER) || defined(_NATIVE_WCHAR_T_DEFINED)
// Overloads for wide C strings
GTEST_API_ void PrintTo(const wchar_t* s, ::std::ostream* os);
inline void PrintTo(wchar_t* s, ::std::ostream* os) {
PrintTo(ImplicitCast_<const wchar_t*>(s), os);
}
#endif
// Overload for C arrays. Multi-dimensional arrays are printed
// properly.
// Prints the given number of elements in an array, without printing
// the curly braces.
template <typename T>
void PrintRawArrayTo(const T a[], size_t count, ::std::ostream* os) {
UniversalPrint(a[0], os);
for (size_t i = 1; i != count; i++) {
*os << ", ";
UniversalPrint(a[i], os);
}
}
// Overloads for ::std::string.
GTEST_API_ void PrintStringTo(const ::std::string&s, ::std::ostream* os);
inline void PrintTo(const ::std::string& s, ::std::ostream* os) {
PrintStringTo(s, os);
}
// Overloads for ::std::wstring.
#if GTEST_HAS_STD_WSTRING
GTEST_API_ void PrintWideStringTo(const ::std::wstring&s, ::std::ostream* os);
inline void PrintTo(const ::std::wstring& s, ::std::ostream* os) {
PrintWideStringTo(s, os);
}
#endif // GTEST_HAS_STD_WSTRING
#if GTEST_HAS_ABSL
// Overload for absl::string_view.
inline void PrintTo(absl::string_view sp, ::std::ostream* os) {
PrintTo(::std::string(sp), os);
}
#endif // GTEST_HAS_ABSL
inline void PrintTo(std::nullptr_t, ::std::ostream* os) { *os << "(nullptr)"; }
template <typename T>
void PrintTo(std::reference_wrapper<T> ref, ::std::ostream* os) {
UniversalPrinter<T&>::Print(ref.get(), os);
}
// Helper function for printing a tuple. T must be instantiated with
// a tuple type.
template <typename T>
void PrintTupleTo(const T&, std::integral_constant<size_t, 0>,
::std::ostream*) {}
template <typename T, size_t I>
void PrintTupleTo(const T& t, std::integral_constant<size_t, I>,
::std::ostream* os) {
PrintTupleTo(t, std::integral_constant<size_t, I - 1>(), os);
GTEST_INTENTIONAL_CONST_COND_PUSH_()
if (I > 1) {
GTEST_INTENTIONAL_CONST_COND_POP_()
*os << ", ";
}
UniversalPrinter<typename std::tuple_element<I - 1, T>::type>::Print(
std::get<I - 1>(t), os);
}
template <typename... Types>
void PrintTo(const ::std::tuple<Types...>& t, ::std::ostream* os) {
*os << "(";
PrintTupleTo(t, std::integral_constant<size_t, sizeof...(Types)>(), os);
*os << ")";
}
// Overload for std::pair.
template <typename T1, typename T2>
void PrintTo(const ::std::pair<T1, T2>& value, ::std::ostream* os) {
*os << '(';
// We cannot use UniversalPrint(value.first, os) here, as T1 may be
// a reference type. The same for printing value.second.
UniversalPrinter<T1>::Print(value.first, os);
*os << ", ";
UniversalPrinter<T2>::Print(value.second, os);
*os << ')';
}
// Implements printing a non-reference type T by letting the compiler
// pick the right overload of PrintTo() for T.
template <typename T>
class UniversalPrinter {
public:
// MSVC warns about adding const to a function type, so we want to
// disable the warning.
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4180)
// Note: we deliberately don't call this PrintTo(), as that name
// conflicts with ::testing::internal::PrintTo in the body of the
// function.
static void Print(const T& value, ::std::ostream* os) {
// By default, ::testing::internal::PrintTo() is used for printing
// the value.
//
// Thanks to Koenig look-up, if T is a class and has its own
// PrintTo() function defined in its namespace, that function will
// be visible here. Since it is more specific than the generic ones
// in ::testing::internal, it will be picked by the compiler in the
// following statement - exactly what we want.
PrintTo(value, os);
}
GTEST_DISABLE_MSC_WARNINGS_POP_()
};
#if GTEST_HAS_ABSL
// Printer for absl::optional
template <typename T>
class UniversalPrinter<::absl::optional<T>> {
public:
static void Print(const ::absl::optional<T>& value, ::std::ostream* os) {
*os << '(';
if (!value) {
*os << "nullopt";
} else {
UniversalPrint(*value, os);
}
*os << ')';
}
};
// Printer for absl::variant
template <typename... T>
class UniversalPrinter<::absl::variant<T...>> {
public:
static void Print(const ::absl::variant<T...>& value, ::std::ostream* os) {
*os << '(';
absl::visit(Visitor{os}, value);
*os << ')';
}
private:
struct Visitor {
template <typename U>
void operator()(const U& u) const {
*os << "'" << GetTypeName<U>() << "' with value ";
UniversalPrint(u, os);
}
::std::ostream* os;
};
};
#endif // GTEST_HAS_ABSL
// UniversalPrintArray(begin, len, os) prints an array of 'len'
// elements, starting at address 'begin'.
template <typename T>
void UniversalPrintArray(const T* begin, size_t len, ::std::ostream* os) {
if (len == 0) {
*os << "{}";
} else {
*os << "{ ";
const size_t kThreshold = 18;
const size_t kChunkSize = 8;
// If the array has more than kThreshold elements, we'll have to
// omit some details by printing only the first and the last
// kChunkSize elements.
if (len <= kThreshold) {
PrintRawArrayTo(begin, len, os);
} else {
PrintRawArrayTo(begin, kChunkSize, os);
*os << ", ..., ";
PrintRawArrayTo(begin + len - kChunkSize, kChunkSize, os);
}
*os << " }";
}
}
// This overload prints a (const) char array compactly.
GTEST_API_ void UniversalPrintArray(
const char* begin, size_t len, ::std::ostream* os);
// This overload prints a (const) wchar_t array compactly.
GTEST_API_ void UniversalPrintArray(
const wchar_t* begin, size_t len, ::std::ostream* os);
// Implements printing an array type T[N].
template <typename T, size_t N>
class UniversalPrinter<T[N]> {
public:
// Prints the given array, omitting some elements when there are too
// many.
static void Print(const T (&a)[N], ::std::ostream* os) {
UniversalPrintArray(a, N, os);
}
};
// Implements printing a reference type T&.
template <typename T>
class UniversalPrinter<T&> {
public:
// MSVC warns about adding const to a function type, so we want to
// disable the warning.
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4180)
static void Print(const T& value, ::std::ostream* os) {
// Prints the address of the value. We use reinterpret_cast here
// as static_cast doesn't compile when T is a function type.
*os << "@" << reinterpret_cast<const void*>(&value) << " ";
// Then prints the value itself.
UniversalPrint(value, os);
}
GTEST_DISABLE_MSC_WARNINGS_POP_()
};
// Prints a value tersely: for a reference type, the referenced value
// (but not the address) is printed; for a (const) char pointer, the
// NUL-terminated string (but not the pointer) is printed.
template <typename T>
class UniversalTersePrinter {
public:
static void Print(const T& value, ::std::ostream* os) {
UniversalPrint(value, os);
}
};
template <typename T>
class UniversalTersePrinter<T&> {
public:
static void Print(const T& value, ::std::ostream* os) {
UniversalPrint(value, os);
}
};
template <typename T, size_t N>
class UniversalTersePrinter<T[N]> {
public:
static void Print(const T (&value)[N], ::std::ostream* os) {
UniversalPrinter<T[N]>::Print(value, os);
}
};
template <>
class UniversalTersePrinter<const char*> {
public:
static void Print(const char* str, ::std::ostream* os) {
if (str == nullptr) {
*os << "NULL";
} else {
UniversalPrint(std::string(str), os);
}
}
};
template <>
class UniversalTersePrinter<char*> {
public:
static void Print(char* str, ::std::ostream* os) {
UniversalTersePrinter<const char*>::Print(str, os);
}
};
#if GTEST_HAS_STD_WSTRING
template <>
class UniversalTersePrinter<const wchar_t*> {
public:
static void Print(const wchar_t* str, ::std::ostream* os) {
if (str == nullptr) {
*os << "NULL";
} else {
UniversalPrint(::std::wstring(str), os);
}
}
};
#endif
template <>
class UniversalTersePrinter<wchar_t*> {
public:
static void Print(wchar_t* str, ::std::ostream* os) {
UniversalTersePrinter<const wchar_t*>::Print(str, os);
}
};
template <typename T>
void UniversalTersePrint(const T& value, ::std::ostream* os) {
UniversalTersePrinter<T>::Print(value, os);
}
// Prints a value using the type inferred by the compiler. The
// difference between this and UniversalTersePrint() is that for a
// (const) char pointer, this prints both the pointer and the
// NUL-terminated string.
template <typename T>
void UniversalPrint(const T& value, ::std::ostream* os) {
// A workarond for the bug in VC++ 7.1 that prevents us from instantiating
// UniversalPrinter with T directly.
typedef T T1;
UniversalPrinter<T1>::Print(value, os);
}
typedef ::std::vector< ::std::string> Strings;
// Tersely prints the first N fields of a tuple to a string vector,
// one element for each field.
template <typename Tuple>
void TersePrintPrefixToStrings(const Tuple&, std::integral_constant<size_t, 0>,
Strings*) {}
template <typename Tuple, size_t I>
void TersePrintPrefixToStrings(const Tuple& t,
std::integral_constant<size_t, I>,
Strings* strings) {
TersePrintPrefixToStrings(t, std::integral_constant<size_t, I - 1>(),
strings);
::std::stringstream ss;
UniversalTersePrint(std::get<I - 1>(t), &ss);
strings->push_back(ss.str());
}
// Prints the fields of a tuple tersely to a string vector, one
// element for each field. See the comment before
// UniversalTersePrint() for how we define "tersely".
template <typename Tuple>
Strings UniversalTersePrintTupleFieldsToStrings(const Tuple& value) {
Strings result;
TersePrintPrefixToStrings(
value, std::integral_constant<size_t, std::tuple_size<Tuple>::value>(),
&result);
return result;
}
} // namespace internal
#if GTEST_HAS_ABSL
namespace internal2 {
template <typename T>
void TypeWithoutFormatter<T, kConvertibleToStringView>::PrintValue(
const T& value, ::std::ostream* os) {
internal::PrintTo(absl::string_view(value), os);
}
} // namespace internal2
#endif
template <typename T>
::std::string PrintToString(const T& value) {
::std::stringstream ss;
internal::UniversalTersePrinter<T>::Print(value, &ss);
return ss.str();
}
} // namespace testing
// Include any custom printer added by the local installation.
// We must include this header at the end to make sure it can use the
// declarations from this file.
#include "internal/custom/gtest-printers.h"
#endif // GTEST_INCLUDE_GTEST_GTEST_PRINTERS_H_
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// Copyright 2007, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Utilities for testing Google Test itself and code that uses Google Test
// (e.g. frameworks built on top of Google Test).
// GOOGLETEST_CM0004 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_SPI_H_
#define GTEST_INCLUDE_GTEST_GTEST_SPI_H_
#include "gtest.h"
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \
/* class A needs to have dll-interface to be used by clients of class B */)
namespace testing {
// This helper class can be used to mock out Google Test failure reporting
// so that we can test Google Test or code that builds on Google Test.
//
// An object of this class appends a TestPartResult object to the
// TestPartResultArray object given in the constructor whenever a Google Test
// failure is reported. It can either intercept only failures that are
// generated in the same thread that created this object or it can intercept
// all generated failures. The scope of this mock object can be controlled with
// the second argument to the two arguments constructor.
class GTEST_API_ ScopedFakeTestPartResultReporter
: public TestPartResultReporterInterface {
public:
// The two possible mocking modes of this object.
enum InterceptMode {
INTERCEPT_ONLY_CURRENT_THREAD, // Intercepts only thread local failures.
INTERCEPT_ALL_THREADS // Intercepts all failures.
};
// The c'tor sets this object as the test part result reporter used
// by Google Test. The 'result' parameter specifies where to report the
// results. This reporter will only catch failures generated in the current
// thread. DEPRECATED
explicit ScopedFakeTestPartResultReporter(TestPartResultArray* result);
// Same as above, but you can choose the interception scope of this object.
ScopedFakeTestPartResultReporter(InterceptMode intercept_mode,
TestPartResultArray* result);
// The d'tor restores the previous test part result reporter.
~ScopedFakeTestPartResultReporter() override;
// Appends the TestPartResult object to the TestPartResultArray
// received in the constructor.
//
// This method is from the TestPartResultReporterInterface
// interface.
void ReportTestPartResult(const TestPartResult& result) override;
private:
void Init();
const InterceptMode intercept_mode_;
TestPartResultReporterInterface* old_reporter_;
TestPartResultArray* const result_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(ScopedFakeTestPartResultReporter);
};
namespace internal {
// A helper class for implementing EXPECT_FATAL_FAILURE() and
// EXPECT_NONFATAL_FAILURE(). Its destructor verifies that the given
// TestPartResultArray contains exactly one failure that has the given
// type and contains the given substring. If that's not the case, a
// non-fatal failure will be generated.
class GTEST_API_ SingleFailureChecker {
public:
// The constructor remembers the arguments.
SingleFailureChecker(const TestPartResultArray* results,
TestPartResult::Type type, const std::string& substr);
~SingleFailureChecker();
private:
const TestPartResultArray* const results_;
const TestPartResult::Type type_;
const std::string substr_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(SingleFailureChecker);
};
} // namespace internal
} // namespace testing
GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251
// A set of macros for testing Google Test assertions or code that's expected
// to generate Google Test fatal failures. It verifies that the given
// statement will cause exactly one fatal Google Test failure with 'substr'
// being part of the failure message.
//
// There are two different versions of this macro. EXPECT_FATAL_FAILURE only
// affects and considers failures generated in the current thread and
// EXPECT_FATAL_FAILURE_ON_ALL_THREADS does the same but for all threads.
//
// The verification of the assertion is done correctly even when the statement
// throws an exception or aborts the current function.
//
// Known restrictions:
// - 'statement' cannot reference local non-static variables or
// non-static members of the current object.
// - 'statement' cannot return a value.
// - You cannot stream a failure message to this macro.
//
// Note that even though the implementations of the following two
// macros are much alike, we cannot refactor them to use a common
// helper macro, due to some peculiarity in how the preprocessor
// works. The AcceptsMacroThatExpandsToUnprotectedComma test in
// gtest_unittest.cc will fail to compile if we do that.
#define EXPECT_FATAL_FAILURE(statement, substr) \
do { \
class GTestExpectFatalFailureHelper {\
public:\
static void Execute() { statement; }\
};\
::testing::TestPartResultArray gtest_failures;\
::testing::internal::SingleFailureChecker gtest_checker(\
&gtest_failures, ::testing::TestPartResult::kFatalFailure, (substr));\
{\
::testing::ScopedFakeTestPartResultReporter gtest_reporter(\
::testing::ScopedFakeTestPartResultReporter:: \
INTERCEPT_ONLY_CURRENT_THREAD, &gtest_failures);\
GTestExpectFatalFailureHelper::Execute();\
}\
} while (::testing::internal::AlwaysFalse())
#define EXPECT_FATAL_FAILURE_ON_ALL_THREADS(statement, substr) \
do { \
class GTestExpectFatalFailureHelper {\
public:\
static void Execute() { statement; }\
};\
::testing::TestPartResultArray gtest_failures;\
::testing::internal::SingleFailureChecker gtest_checker(\
&gtest_failures, ::testing::TestPartResult::kFatalFailure, (substr));\
{\
::testing::ScopedFakeTestPartResultReporter gtest_reporter(\
::testing::ScopedFakeTestPartResultReporter:: \
INTERCEPT_ALL_THREADS, &gtest_failures);\
GTestExpectFatalFailureHelper::Execute();\
}\
} while (::testing::internal::AlwaysFalse())
// A macro for testing Google Test assertions or code that's expected to
// generate Google Test non-fatal failures. It asserts that the given
// statement will cause exactly one non-fatal Google Test failure with 'substr'
// being part of the failure message.
//
// There are two different versions of this macro. EXPECT_NONFATAL_FAILURE only
// affects and considers failures generated in the current thread and
// EXPECT_NONFATAL_FAILURE_ON_ALL_THREADS does the same but for all threads.
//
// 'statement' is allowed to reference local variables and members of
// the current object.
//
// The verification of the assertion is done correctly even when the statement
// throws an exception or aborts the current function.
//
// Known restrictions:
// - You cannot stream a failure message to this macro.
//
// Note that even though the implementations of the following two
// macros are much alike, we cannot refactor them to use a common
// helper macro, due to some peculiarity in how the preprocessor
// works. If we do that, the code won't compile when the user gives
// EXPECT_NONFATAL_FAILURE() a statement that contains a macro that
// expands to code containing an unprotected comma. The
// AcceptsMacroThatExpandsToUnprotectedComma test in gtest_unittest.cc
// catches that.
//
// For the same reason, we have to write
// if (::testing::internal::AlwaysTrue()) { statement; }
// instead of
// GTEST_SUPPRESS_UNREACHABLE_CODE_WARNING_BELOW_(statement)
// to avoid an MSVC warning on unreachable code.
#define EXPECT_NONFATAL_FAILURE(statement, substr) \
do {\
::testing::TestPartResultArray gtest_failures;\
::testing::internal::SingleFailureChecker gtest_checker(\
&gtest_failures, ::testing::TestPartResult::kNonFatalFailure, \
(substr));\
{\
::testing::ScopedFakeTestPartResultReporter gtest_reporter(\
::testing::ScopedFakeTestPartResultReporter:: \
INTERCEPT_ONLY_CURRENT_THREAD, &gtest_failures);\
if (::testing::internal::AlwaysTrue()) { statement; }\
}\
} while (::testing::internal::AlwaysFalse())
#define EXPECT_NONFATAL_FAILURE_ON_ALL_THREADS(statement, substr) \
do {\
::testing::TestPartResultArray gtest_failures;\
::testing::internal::SingleFailureChecker gtest_checker(\
&gtest_failures, ::testing::TestPartResult::kNonFatalFailure, \
(substr));\
{\
::testing::ScopedFakeTestPartResultReporter gtest_reporter(\
::testing::ScopedFakeTestPartResultReporter::INTERCEPT_ALL_THREADS, \
&gtest_failures);\
if (::testing::internal::AlwaysTrue()) { statement; }\
}\
} while (::testing::internal::AlwaysFalse())
#endif // GTEST_INCLUDE_GTEST_GTEST_SPI_H_
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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_TEST_PART_H_
#define GTEST_INCLUDE_GTEST_GTEST_TEST_PART_H_
#include <iosfwd>
#include <vector>
#include "internal/gtest-internal.h"
#include "internal/gtest-string.h"
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \
/* class A needs to have dll-interface to be used by clients of class B */)
namespace testing {
// A copyable object representing the result of a test part (i.e. an
// assertion or an explicit FAIL(), ADD_FAILURE(), or SUCCESS()).
//
// Don't inherit from TestPartResult as its destructor is not virtual.
class GTEST_API_ TestPartResult {
public:
// The possible outcomes of a test part (i.e. an assertion or an
// explicit SUCCEED(), FAIL(), or ADD_FAILURE()).
enum Type {
kSuccess, // Succeeded.
kNonFatalFailure, // Failed but the test can continue.
kFatalFailure, // Failed and the test should be terminated.
kSkip // Skipped.
};
// C'tor. TestPartResult does NOT have a default constructor.
// Always use this constructor (with parameters) to create a
// TestPartResult object.
TestPartResult(Type a_type, const char* a_file_name, int a_line_number,
const char* a_message)
: type_(a_type),
file_name_(a_file_name == nullptr ? "" : a_file_name),
line_number_(a_line_number),
summary_(ExtractSummary(a_message)),
message_(a_message) {}
// Gets the outcome of the test part.
Type type() const { return type_; }
// Gets the name of the source file where the test part took place, or
// NULL if it's unknown.
const char* file_name() const {
return file_name_.empty() ? nullptr : file_name_.c_str();
}
// Gets the line in the source file where the test part took place,
// or -1 if it's unknown.
int line_number() const { return line_number_; }
// Gets the summary of the failure message.
const char* summary() const { return summary_.c_str(); }
// Gets the message associated with the test part.
const char* message() const { return message_.c_str(); }
// Returns true if and only if the test part was skipped.
bool skipped() const { return type_ == kSkip; }
// Returns true if and only if the test part passed.
bool passed() const { return type_ == kSuccess; }
// Returns true if and only if the test part non-fatally failed.
bool nonfatally_failed() const { return type_ == kNonFatalFailure; }
// Returns true if and only if the test part fatally failed.
bool fatally_failed() const { return type_ == kFatalFailure; }
// Returns true if and only if the test part failed.
bool failed() const { return fatally_failed() || nonfatally_failed(); }
private:
Type type_;
// Gets the summary of the failure message by omitting the stack
// trace in it.
static std::string ExtractSummary(const char* message);
// The name of the source file where the test part took place, or
// "" if the source file is unknown.
std::string file_name_;
// The line in the source file where the test part took place, or -1
// if the line number is unknown.
int line_number_;
std::string summary_; // The test failure summary.
std::string message_; // The test failure message.
};
// Prints a TestPartResult object.
std::ostream& operator<<(std::ostream& os, const TestPartResult& result);
// An array of TestPartResult objects.
//
// Don't inherit from TestPartResultArray as its destructor is not
// virtual.
class GTEST_API_ TestPartResultArray {
public:
TestPartResultArray() {}
// Appends the given TestPartResult to the array.
void Append(const TestPartResult& result);
// Returns the TestPartResult at the given index (0-based).
const TestPartResult& GetTestPartResult(int index) const;
// Returns the number of TestPartResult objects in the array.
int size() const;
private:
std::vector<TestPartResult> array_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(TestPartResultArray);
};
// This interface knows how to report a test part result.
class GTEST_API_ TestPartResultReporterInterface {
public:
virtual ~TestPartResultReporterInterface() {}
virtual void ReportTestPartResult(const TestPartResult& result) = 0;
};
namespace internal {
// This helper class is used by {ASSERT|EXPECT}_NO_FATAL_FAILURE to check if a
// statement generates new fatal failures. To do so it registers itself as the
// current test part result reporter. Besides checking if fatal failures were
// reported, it only delegates the reporting to the former result reporter.
// The original result reporter is restored in the destructor.
// INTERNAL IMPLEMENTATION - DO NOT USE IN A USER PROGRAM.
class GTEST_API_ HasNewFatalFailureHelper
: public TestPartResultReporterInterface {
public:
HasNewFatalFailureHelper();
~HasNewFatalFailureHelper() override;
void ReportTestPartResult(const TestPartResult& result) override;
bool has_new_fatal_failure() const { return has_new_fatal_failure_; }
private:
bool has_new_fatal_failure_;
TestPartResultReporterInterface* original_reporter_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(HasNewFatalFailureHelper);
};
} // namespace internal
} // namespace testing
GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251
#endif // GTEST_INCLUDE_GTEST_GTEST_TEST_PART_H_
-328
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@@ -1,328 +0,0 @@
// Copyright 2008 Google Inc.
// All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_TYPED_TEST_H_
#define GTEST_INCLUDE_GTEST_GTEST_TYPED_TEST_H_
// This header implements typed tests and type-parameterized tests.
// Typed (aka type-driven) tests repeat the same test for types in a
// list. You must know which types you want to test with when writing
// typed tests. Here's how you do it:
#if 0
// First, define a fixture class template. It should be parameterized
// by a type. Remember to derive it from testing::Test.
template <typename T>
class FooTest : public testing::Test {
public:
...
typedef std::list<T> List;
static T shared_;
T value_;
};
// Next, associate a list of types with the test suite, which will be
// repeated for each type in the list. The typedef is necessary for
// the macro to parse correctly.
typedef testing::Types<char, int, unsigned int> MyTypes;
TYPED_TEST_SUITE(FooTest, MyTypes);
// If the type list contains only one type, you can write that type
// directly without Types<...>:
// TYPED_TEST_SUITE(FooTest, int);
// Then, use TYPED_TEST() instead of TEST_F() to define as many typed
// tests for this test suite as you want.
TYPED_TEST(FooTest, DoesBlah) {
// Inside a test, refer to the special name TypeParam to get the type
// parameter. Since we are inside a derived class template, C++ requires
// us to visit the members of FooTest via 'this'.
TypeParam n = this->value_;
// To visit static members of the fixture, add the TestFixture::
// prefix.
n += TestFixture::shared_;
// To refer to typedefs in the fixture, add the "typename
// TestFixture::" prefix.
typename TestFixture::List values;
values.push_back(n);
...
}
TYPED_TEST(FooTest, HasPropertyA) { ... }
// TYPED_TEST_SUITE takes an optional third argument which allows to specify a
// class that generates custom test name suffixes based on the type. This should
// be a class which has a static template function GetName(int index) returning
// a string for each type. The provided integer index equals the index of the
// type in the provided type list. In many cases the index can be ignored.
//
// For example:
// class MyTypeNames {
// public:
// template <typename T>
// static std::string GetName(int) {
// if (std::is_same<T, char>()) return "char";
// if (std::is_same<T, int>()) return "int";
// if (std::is_same<T, unsigned int>()) return "unsignedInt";
// }
// };
// TYPED_TEST_SUITE(FooTest, MyTypes, MyTypeNames);
#endif // 0
// Type-parameterized tests are abstract test patterns parameterized
// by a type. Compared with typed tests, type-parameterized tests
// allow you to define the test pattern without knowing what the type
// parameters are. The defined pattern can be instantiated with
// different types any number of times, in any number of translation
// units.
//
// If you are designing an interface or concept, you can define a
// suite of type-parameterized tests to verify properties that any
// valid implementation of the interface/concept should have. Then,
// each implementation can easily instantiate the test suite to verify
// that it conforms to the requirements, without having to write
// similar tests repeatedly. Here's an example:
#if 0
// First, define a fixture class template. It should be parameterized
// by a type. Remember to derive it from testing::Test.
template <typename T>
class FooTest : public testing::Test {
...
};
// Next, declare that you will define a type-parameterized test suite
// (the _P suffix is for "parameterized" or "pattern", whichever you
// prefer):
TYPED_TEST_SUITE_P(FooTest);
// Then, use TYPED_TEST_P() to define as many type-parameterized tests
// for this type-parameterized test suite as you want.
TYPED_TEST_P(FooTest, DoesBlah) {
// Inside a test, refer to TypeParam to get the type parameter.
TypeParam n = 0;
...
}
TYPED_TEST_P(FooTest, HasPropertyA) { ... }
// Now the tricky part: you need to register all test patterns before
// you can instantiate them. The first argument of the macro is the
// test suite name; the rest are the names of the tests in this test
// case.
REGISTER_TYPED_TEST_SUITE_P(FooTest,
DoesBlah, HasPropertyA);
// Finally, you are free to instantiate the pattern with the types you
// want. If you put the above code in a header file, you can #include
// it in multiple C++ source files and instantiate it multiple times.
//
// To distinguish different instances of the pattern, the first
// argument to the INSTANTIATE_* macro is a prefix that will be added
// to the actual test suite name. Remember to pick unique prefixes for
// different instances.
typedef testing::Types<char, int, unsigned int> MyTypes;
INSTANTIATE_TYPED_TEST_SUITE_P(My, FooTest, MyTypes);
// If the type list contains only one type, you can write that type
// directly without Types<...>:
// INSTANTIATE_TYPED_TEST_SUITE_P(My, FooTest, int);
//
// Similar to the optional argument of TYPED_TEST_SUITE above,
// INSTANTIATE_TEST_SUITE_P takes an optional fourth argument which allows to
// generate custom names.
// INSTANTIATE_TYPED_TEST_SUITE_P(My, FooTest, MyTypes, MyTypeNames);
#endif // 0
#include "internal/gtest-port.h"
#include "internal/gtest-type-util.h"
// Implements typed tests.
#if GTEST_HAS_TYPED_TEST
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Expands to the name of the typedef for the type parameters of the
// given test suite.
#define GTEST_TYPE_PARAMS_(TestSuiteName) gtest_type_params_##TestSuiteName##_
// Expands to the name of the typedef for the NameGenerator, responsible for
// creating the suffixes of the name.
#define GTEST_NAME_GENERATOR_(TestSuiteName) \
gtest_type_params_##TestSuiteName##_NameGenerator
#define TYPED_TEST_SUITE(CaseName, Types, ...) \
typedef ::testing::internal::GenerateTypeList<Types>::type \
GTEST_TYPE_PARAMS_(CaseName); \
typedef ::testing::internal::NameGeneratorSelector<__VA_ARGS__>::type \
GTEST_NAME_GENERATOR_(CaseName)
#define TYPED_TEST(CaseName, TestName) \
template <typename gtest_TypeParam_> \
class GTEST_TEST_CLASS_NAME_(CaseName, TestName) \
: public CaseName<gtest_TypeParam_> { \
private: \
typedef CaseName<gtest_TypeParam_> TestFixture; \
typedef gtest_TypeParam_ TypeParam; \
void TestBody() override; \
}; \
static bool gtest_##CaseName##_##TestName##_registered_ \
GTEST_ATTRIBUTE_UNUSED_ = ::testing::internal::TypeParameterizedTest< \
CaseName, \
::testing::internal::TemplateSel<GTEST_TEST_CLASS_NAME_(CaseName, \
TestName)>, \
GTEST_TYPE_PARAMS_( \
CaseName)>::Register("", \
::testing::internal::CodeLocation( \
__FILE__, __LINE__), \
#CaseName, #TestName, 0, \
::testing::internal::GenerateNames< \
GTEST_NAME_GENERATOR_(CaseName), \
GTEST_TYPE_PARAMS_(CaseName)>()); \
template <typename gtest_TypeParam_> \
void GTEST_TEST_CLASS_NAME_(CaseName, \
TestName)<gtest_TypeParam_>::TestBody()
// Legacy API is deprecated but still available
#ifndef GTEST_REMOVE_LEGACY_TEST_CASEAPI_
#define TYPED_TEST_CASE \
static_assert(::testing::internal::TypedTestCaseIsDeprecated(), ""); \
TYPED_TEST_SUITE
#endif // GTEST_REMOVE_LEGACY_TEST_CASEAPI_
#endif // GTEST_HAS_TYPED_TEST
// Implements type-parameterized tests.
#if GTEST_HAS_TYPED_TEST_P
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Expands to the namespace name that the type-parameterized tests for
// the given type-parameterized test suite are defined in. The exact
// name of the namespace is subject to change without notice.
#define GTEST_SUITE_NAMESPACE_(TestSuiteName) gtest_suite_##TestSuiteName##_
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Expands to the name of the variable used to remember the names of
// the defined tests in the given test suite.
#define GTEST_TYPED_TEST_SUITE_P_STATE_(TestSuiteName) \
gtest_typed_test_suite_p_state_##TestSuiteName##_
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE DIRECTLY.
//
// Expands to the name of the variable used to remember the names of
// the registered tests in the given test suite.
#define GTEST_REGISTERED_TEST_NAMES_(TestSuiteName) \
gtest_registered_test_names_##TestSuiteName##_
// The variables defined in the type-parameterized test macros are
// static as typically these macros are used in a .h file that can be
// #included in multiple translation units linked together.
#define TYPED_TEST_SUITE_P(SuiteName) \
static ::testing::internal::TypedTestSuitePState \
GTEST_TYPED_TEST_SUITE_P_STATE_(SuiteName)
// Legacy API is deprecated but still available
#ifndef GTEST_REMOVE_LEGACY_TEST_CASEAPI_
#define TYPED_TEST_CASE_P \
static_assert(::testing::internal::TypedTestCase_P_IsDeprecated(), ""); \
TYPED_TEST_SUITE_P
#endif // GTEST_REMOVE_LEGACY_TEST_CASEAPI_
#define TYPED_TEST_P(SuiteName, TestName) \
namespace GTEST_SUITE_NAMESPACE_(SuiteName) { \
template <typename gtest_TypeParam_> \
class TestName : public SuiteName<gtest_TypeParam_> { \
private: \
typedef SuiteName<gtest_TypeParam_> TestFixture; \
typedef gtest_TypeParam_ TypeParam; \
void TestBody() override; \
}; \
static bool gtest_##TestName##_defined_ GTEST_ATTRIBUTE_UNUSED_ = \
GTEST_TYPED_TEST_SUITE_P_STATE_(SuiteName).AddTestName( \
__FILE__, __LINE__, #SuiteName, #TestName); \
} \
template <typename gtest_TypeParam_> \
void GTEST_SUITE_NAMESPACE_( \
SuiteName)::TestName<gtest_TypeParam_>::TestBody()
#define REGISTER_TYPED_TEST_SUITE_P(SuiteName, ...) \
namespace GTEST_SUITE_NAMESPACE_(SuiteName) { \
typedef ::testing::internal::Templates<__VA_ARGS__> gtest_AllTests_; \
} \
static const char* const GTEST_REGISTERED_TEST_NAMES_( \
SuiteName) GTEST_ATTRIBUTE_UNUSED_ = \
GTEST_TYPED_TEST_SUITE_P_STATE_(SuiteName).VerifyRegisteredTestNames( \
__FILE__, __LINE__, #__VA_ARGS__)
// Legacy API is deprecated but still available
#ifndef GTEST_REMOVE_LEGACY_TEST_CASEAPI_
#define REGISTER_TYPED_TEST_CASE_P \
static_assert(::testing::internal::RegisterTypedTestCase_P_IsDeprecated(), \
""); \
REGISTER_TYPED_TEST_SUITE_P
#endif // GTEST_REMOVE_LEGACY_TEST_CASEAPI_
#define INSTANTIATE_TYPED_TEST_SUITE_P(Prefix, SuiteName, Types, ...) \
static bool gtest_##Prefix##_##SuiteName GTEST_ATTRIBUTE_UNUSED_ = \
::testing::internal::TypeParameterizedTestSuite< \
SuiteName, GTEST_SUITE_NAMESPACE_(SuiteName)::gtest_AllTests_, \
::testing::internal::GenerateTypeList<Types>::type>:: \
Register(#Prefix, \
::testing::internal::CodeLocation(__FILE__, __LINE__), \
&GTEST_TYPED_TEST_SUITE_P_STATE_(SuiteName), #SuiteName, \
GTEST_REGISTERED_TEST_NAMES_(SuiteName), \
::testing::internal::GenerateNames< \
::testing::internal::NameGeneratorSelector< \
__VA_ARGS__>::type, \
::testing::internal::GenerateTypeList<Types>::type>())
// Legacy API is deprecated but still available
#ifndef GTEST_REMOVE_LEGACY_TEST_CASEAPI_
#define INSTANTIATE_TYPED_TEST_CASE_P \
static_assert( \
::testing::internal::InstantiateTypedTestCase_P_IsDeprecated(), ""); \
INSTANTIATE_TYPED_TEST_SUITE_P
#endif // GTEST_REMOVE_LEGACY_TEST_CASEAPI_
#endif // GTEST_HAS_TYPED_TEST_P
#endif // GTEST_INCLUDE_GTEST_GTEST_TYPED_TEST_H_
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// Copyright 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// This file is AUTOMATICALLY GENERATED on 01/02/2019 by command
// 'gen_gtest_pred_impl.py 5'. DO NOT EDIT BY HAND!
//
// Implements a family of generic predicate assertion macros.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_PRED_IMPL_H_
#define GTEST_INCLUDE_GTEST_GTEST_PRED_IMPL_H_
#include "gtest.h"
namespace testing {
// This header implements a family of generic predicate assertion
// macros:
//
// ASSERT_PRED_FORMAT1(pred_format, v1)
// ASSERT_PRED_FORMAT2(pred_format, v1, v2)
// ...
//
// where pred_format is a function or functor that takes n (in the
// case of ASSERT_PRED_FORMATn) values and their source expression
// text, and returns a testing::AssertionResult. See the definition
// of ASSERT_EQ in gtest.h for an example.
//
// If you don't care about formatting, you can use the more
// restrictive version:
//
// ASSERT_PRED1(pred, v1)
// ASSERT_PRED2(pred, v1, v2)
// ...
//
// where pred is an n-ary function or functor that returns bool,
// and the values v1, v2, ..., must support the << operator for
// streaming to std::ostream.
//
// We also define the EXPECT_* variations.
//
// For now we only support predicates whose arity is at most 5.
// Please email [email protected] if you need
// support for higher arities.
// GTEST_ASSERT_ is the basic statement to which all of the assertions
// in this file reduce. Don't use this in your code.
#define GTEST_ASSERT_(expression, on_failure) \
GTEST_AMBIGUOUS_ELSE_BLOCKER_ \
if (const ::testing::AssertionResult gtest_ar = (expression)) \
; \
else \
on_failure(gtest_ar.failure_message())
// Helper function for implementing {EXPECT|ASSERT}_PRED1. Don't use
// this in your code.
template <typename Pred,
typename T1>
AssertionResult AssertPred1Helper(const char* pred_text,
const char* e1,
Pred pred,
const T1& v1) {
if (pred(v1)) return AssertionSuccess();
return AssertionFailure()
<< pred_text << "(" << e1 << ") evaluates to false, where"
<< "\n"
<< e1 << " evaluates to " << ::testing::PrintToString(v1);
}
// Internal macro for implementing {EXPECT|ASSERT}_PRED_FORMAT1.
// Don't use this in your code.
#define GTEST_PRED_FORMAT1_(pred_format, v1, on_failure)\
GTEST_ASSERT_(pred_format(#v1, v1), \
on_failure)
// Internal macro for implementing {EXPECT|ASSERT}_PRED1. Don't use
// this in your code.
#define GTEST_PRED1_(pred, v1, on_failure)\
GTEST_ASSERT_(::testing::AssertPred1Helper(#pred, \
#v1, \
pred, \
v1), on_failure)
// Unary predicate assertion macros.
#define EXPECT_PRED_FORMAT1(pred_format, v1) \
GTEST_PRED_FORMAT1_(pred_format, v1, GTEST_NONFATAL_FAILURE_)
#define EXPECT_PRED1(pred, v1) \
GTEST_PRED1_(pred, v1, GTEST_NONFATAL_FAILURE_)
#define ASSERT_PRED_FORMAT1(pred_format, v1) \
GTEST_PRED_FORMAT1_(pred_format, v1, GTEST_FATAL_FAILURE_)
#define ASSERT_PRED1(pred, v1) \
GTEST_PRED1_(pred, v1, GTEST_FATAL_FAILURE_)
// Helper function for implementing {EXPECT|ASSERT}_PRED2. Don't use
// this in your code.
template <typename Pred,
typename T1,
typename T2>
AssertionResult AssertPred2Helper(const char* pred_text,
const char* e1,
const char* e2,
Pred pred,
const T1& v1,
const T2& v2) {
if (pred(v1, v2)) return AssertionSuccess();
return AssertionFailure()
<< pred_text << "(" << e1 << ", " << e2
<< ") evaluates to false, where"
<< "\n"
<< e1 << " evaluates to " << ::testing::PrintToString(v1) << "\n"
<< e2 << " evaluates to " << ::testing::PrintToString(v2);
}
// Internal macro for implementing {EXPECT|ASSERT}_PRED_FORMAT2.
// Don't use this in your code.
#define GTEST_PRED_FORMAT2_(pred_format, v1, v2, on_failure)\
GTEST_ASSERT_(pred_format(#v1, #v2, v1, v2), \
on_failure)
// Internal macro for implementing {EXPECT|ASSERT}_PRED2. Don't use
// this in your code.
#define GTEST_PRED2_(pred, v1, v2, on_failure)\
GTEST_ASSERT_(::testing::AssertPred2Helper(#pred, \
#v1, \
#v2, \
pred, \
v1, \
v2), on_failure)
// Binary predicate assertion macros.
#define EXPECT_PRED_FORMAT2(pred_format, v1, v2) \
GTEST_PRED_FORMAT2_(pred_format, v1, v2, GTEST_NONFATAL_FAILURE_)
#define EXPECT_PRED2(pred, v1, v2) \
GTEST_PRED2_(pred, v1, v2, GTEST_NONFATAL_FAILURE_)
#define ASSERT_PRED_FORMAT2(pred_format, v1, v2) \
GTEST_PRED_FORMAT2_(pred_format, v1, v2, GTEST_FATAL_FAILURE_)
#define ASSERT_PRED2(pred, v1, v2) \
GTEST_PRED2_(pred, v1, v2, GTEST_FATAL_FAILURE_)
// Helper function for implementing {EXPECT|ASSERT}_PRED3. Don't use
// this in your code.
template <typename Pred,
typename T1,
typename T2,
typename T3>
AssertionResult AssertPred3Helper(const char* pred_text,
const char* e1,
const char* e2,
const char* e3,
Pred pred,
const T1& v1,
const T2& v2,
const T3& v3) {
if (pred(v1, v2, v3)) return AssertionSuccess();
return AssertionFailure()
<< pred_text << "(" << e1 << ", " << e2 << ", " << e3
<< ") evaluates to false, where"
<< "\n"
<< e1 << " evaluates to " << ::testing::PrintToString(v1) << "\n"
<< e2 << " evaluates to " << ::testing::PrintToString(v2) << "\n"
<< e3 << " evaluates to " << ::testing::PrintToString(v3);
}
// Internal macro for implementing {EXPECT|ASSERT}_PRED_FORMAT3.
// Don't use this in your code.
#define GTEST_PRED_FORMAT3_(pred_format, v1, v2, v3, on_failure)\
GTEST_ASSERT_(pred_format(#v1, #v2, #v3, v1, v2, v3), \
on_failure)
// Internal macro for implementing {EXPECT|ASSERT}_PRED3. Don't use
// this in your code.
#define GTEST_PRED3_(pred, v1, v2, v3, on_failure)\
GTEST_ASSERT_(::testing::AssertPred3Helper(#pred, \
#v1, \
#v2, \
#v3, \
pred, \
v1, \
v2, \
v3), on_failure)
// Ternary predicate assertion macros.
#define EXPECT_PRED_FORMAT3(pred_format, v1, v2, v3) \
GTEST_PRED_FORMAT3_(pred_format, v1, v2, v3, GTEST_NONFATAL_FAILURE_)
#define EXPECT_PRED3(pred, v1, v2, v3) \
GTEST_PRED3_(pred, v1, v2, v3, GTEST_NONFATAL_FAILURE_)
#define ASSERT_PRED_FORMAT3(pred_format, v1, v2, v3) \
GTEST_PRED_FORMAT3_(pred_format, v1, v2, v3, GTEST_FATAL_FAILURE_)
#define ASSERT_PRED3(pred, v1, v2, v3) \
GTEST_PRED3_(pred, v1, v2, v3, GTEST_FATAL_FAILURE_)
// Helper function for implementing {EXPECT|ASSERT}_PRED4. Don't use
// this in your code.
template <typename Pred,
typename T1,
typename T2,
typename T3,
typename T4>
AssertionResult AssertPred4Helper(const char* pred_text,
const char* e1,
const char* e2,
const char* e3,
const char* e4,
Pred pred,
const T1& v1,
const T2& v2,
const T3& v3,
const T4& v4) {
if (pred(v1, v2, v3, v4)) return AssertionSuccess();
return AssertionFailure()
<< pred_text << "(" << e1 << ", " << e2 << ", " << e3 << ", " << e4
<< ") evaluates to false, where"
<< "\n"
<< e1 << " evaluates to " << ::testing::PrintToString(v1) << "\n"
<< e2 << " evaluates to " << ::testing::PrintToString(v2) << "\n"
<< e3 << " evaluates to " << ::testing::PrintToString(v3) << "\n"
<< e4 << " evaluates to " << ::testing::PrintToString(v4);
}
// Internal macro for implementing {EXPECT|ASSERT}_PRED_FORMAT4.
// Don't use this in your code.
#define GTEST_PRED_FORMAT4_(pred_format, v1, v2, v3, v4, on_failure)\
GTEST_ASSERT_(pred_format(#v1, #v2, #v3, #v4, v1, v2, v3, v4), \
on_failure)
// Internal macro for implementing {EXPECT|ASSERT}_PRED4. Don't use
// this in your code.
#define GTEST_PRED4_(pred, v1, v2, v3, v4, on_failure)\
GTEST_ASSERT_(::testing::AssertPred4Helper(#pred, \
#v1, \
#v2, \
#v3, \
#v4, \
pred, \
v1, \
v2, \
v3, \
v4), on_failure)
// 4-ary predicate assertion macros.
#define EXPECT_PRED_FORMAT4(pred_format, v1, v2, v3, v4) \
GTEST_PRED_FORMAT4_(pred_format, v1, v2, v3, v4, GTEST_NONFATAL_FAILURE_)
#define EXPECT_PRED4(pred, v1, v2, v3, v4) \
GTEST_PRED4_(pred, v1, v2, v3, v4, GTEST_NONFATAL_FAILURE_)
#define ASSERT_PRED_FORMAT4(pred_format, v1, v2, v3, v4) \
GTEST_PRED_FORMAT4_(pred_format, v1, v2, v3, v4, GTEST_FATAL_FAILURE_)
#define ASSERT_PRED4(pred, v1, v2, v3, v4) \
GTEST_PRED4_(pred, v1, v2, v3, v4, GTEST_FATAL_FAILURE_)
// Helper function for implementing {EXPECT|ASSERT}_PRED5. Don't use
// this in your code.
template <typename Pred,
typename T1,
typename T2,
typename T3,
typename T4,
typename T5>
AssertionResult AssertPred5Helper(const char* pred_text,
const char* e1,
const char* e2,
const char* e3,
const char* e4,
const char* e5,
Pred pred,
const T1& v1,
const T2& v2,
const T3& v3,
const T4& v4,
const T5& v5) {
if (pred(v1, v2, v3, v4, v5)) return AssertionSuccess();
return AssertionFailure()
<< pred_text << "(" << e1 << ", " << e2 << ", " << e3 << ", " << e4
<< ", " << e5 << ") evaluates to false, where"
<< "\n"
<< e1 << " evaluates to " << ::testing::PrintToString(v1) << "\n"
<< e2 << " evaluates to " << ::testing::PrintToString(v2) << "\n"
<< e3 << " evaluates to " << ::testing::PrintToString(v3) << "\n"
<< e4 << " evaluates to " << ::testing::PrintToString(v4) << "\n"
<< e5 << " evaluates to " << ::testing::PrintToString(v5);
}
// Internal macro for implementing {EXPECT|ASSERT}_PRED_FORMAT5.
// Don't use this in your code.
#define GTEST_PRED_FORMAT5_(pred_format, v1, v2, v3, v4, v5, on_failure)\
GTEST_ASSERT_(pred_format(#v1, #v2, #v3, #v4, #v5, v1, v2, v3, v4, v5), \
on_failure)
// Internal macro for implementing {EXPECT|ASSERT}_PRED5. Don't use
// this in your code.
#define GTEST_PRED5_(pred, v1, v2, v3, v4, v5, on_failure)\
GTEST_ASSERT_(::testing::AssertPred5Helper(#pred, \
#v1, \
#v2, \
#v3, \
#v4, \
#v5, \
pred, \
v1, \
v2, \
v3, \
v4, \
v5), on_failure)
// 5-ary predicate assertion macros.
#define EXPECT_PRED_FORMAT5(pred_format, v1, v2, v3, v4, v5) \
GTEST_PRED_FORMAT5_(pred_format, v1, v2, v3, v4, v5, GTEST_NONFATAL_FAILURE_)
#define EXPECT_PRED5(pred, v1, v2, v3, v4, v5) \
GTEST_PRED5_(pred, v1, v2, v3, v4, v5, GTEST_NONFATAL_FAILURE_)
#define ASSERT_PRED_FORMAT5(pred_format, v1, v2, v3, v4, v5) \
GTEST_PRED_FORMAT5_(pred_format, v1, v2, v3, v4, v5, GTEST_FATAL_FAILURE_)
#define ASSERT_PRED5(pred, v1, v2, v3, v4, v5) \
GTEST_PRED5_(pred, v1, v2, v3, v4, v5, GTEST_FATAL_FAILURE_)
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_GTEST_PRED_IMPL_H_
-61
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@@ -1,61 +0,0 @@
// Copyright 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Google C++ Testing and Mocking Framework definitions useful in production code.
// GOOGLETEST_CM0003 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_GTEST_PROD_H_
#define GTEST_INCLUDE_GTEST_GTEST_PROD_H_
// When you need to test the private or protected members of a class,
// use the FRIEND_TEST macro to declare your tests as friends of the
// class. For example:
//
// class MyClass {
// private:
// void PrivateMethod();
// FRIEND_TEST(MyClassTest, PrivateMethodWorks);
// };
//
// class MyClassTest : public testing::Test {
// // ...
// };
//
// TEST_F(MyClassTest, PrivateMethodWorks) {
// // Can call MyClass::PrivateMethod() here.
// }
//
// Note: The test class must be in the same namespace as the class being tested.
// For example, putting MyClassTest in an anonymous namespace will not work.
#define FRIEND_TEST(test_case_name, test_name)\
friend class test_case_name##_##test_name##_Test
#endif // GTEST_INCLUDE_GTEST_GTEST_PROD_H_
-56
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@@ -1,56 +0,0 @@
# Customization Points
The custom directory is an injection point for custom user configurations.
## Header `gtest.h`
### The following macros can be defined:
* `GTEST_OS_STACK_TRACE_GETTER_` - The name of an implementation of
`OsStackTraceGetterInterface`.
* `GTEST_CUSTOM_TEMPDIR_FUNCTION_` - An override for `testing::TempDir()`. See
`testing::TempDir` for semantics and signature.
## Header `gtest-port.h`
The following macros can be defined:
### Flag related macros:
* `GTEST_FLAG(flag_name)`
* `GTEST_USE_OWN_FLAGFILE_FLAG_` - Define to 0 when the system provides its
own flagfile flag parsing.
* `GTEST_DECLARE_bool_(name)`
* `GTEST_DECLARE_int32_(name)`
* `GTEST_DECLARE_string_(name)`
* `GTEST_DEFINE_bool_(name, default_val, doc)`
* `GTEST_DEFINE_int32_(name, default_val, doc)`
* `GTEST_DEFINE_string_(name, default_val, doc)`
### Logging:
* `GTEST_LOG_(severity)`
* `GTEST_CHECK_(condition)`
* Functions `LogToStderr()` and `FlushInfoLog()` have to be provided too.
### Threading:
* `GTEST_HAS_NOTIFICATION_` - Enabled if Notification is already provided.
* `GTEST_HAS_MUTEX_AND_THREAD_LOCAL_` - Enabled if `Mutex` and `ThreadLocal`
are already provided. Must also provide `GTEST_DECLARE_STATIC_MUTEX_(mutex)`
and `GTEST_DEFINE_STATIC_MUTEX_(mutex)`
* `GTEST_EXCLUSIVE_LOCK_REQUIRED_(locks)`
* `GTEST_LOCK_EXCLUDED_(locks)`
### Underlying library support features
* `GTEST_HAS_CXXABI_H_`
### Exporting API symbols:
* `GTEST_API_` - Specifier for exported symbols.
## Header `gtest-printers.h`
* See documentation at `gtest/gtest-printers.h` for details on how to define a
custom printer.
@@ -1,37 +0,0 @@
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Injection point for custom user configurations. See README for details
//
// ** Custom implementation starts here **
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PORT_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PORT_H_
#endif // GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PORT_H_
@@ -1,42 +0,0 @@
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// This file provides an injection point for custom printers in a local
// installation of gTest.
// It will be included from gtest-printers.h and the overrides in this file
// will be visible to everyone.
//
// Injection point for custom user configurations. See README for details
//
// ** Custom implementation starts here **
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PRINTERS_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PRINTERS_H_
#endif // GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_PRINTERS_H_
-37
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@@ -1,37 +0,0 @@
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Injection point for custom user configurations. See README for details
//
// ** Custom implementation starts here **
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_H_
#endif // GTEST_INCLUDE_GTEST_INTERNAL_CUSTOM_GTEST_H_
@@ -1,303 +0,0 @@
// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This header file defines internal utilities needed for implementing
// death tests. They are subject to change without notice.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_DEATH_TEST_INTERNAL_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_DEATH_TEST_INTERNAL_H_
#include <stdio.h>
#include <memory>
#include "../gtest-matchers.h"
#include "gtest-internal.h"
namespace testing {
namespace internal {
GTEST_DECLARE_string_(internal_run_death_test);
// Names of the flags (needed for parsing Google Test flags).
const char kDeathTestStyleFlag[] = "death_test_style";
const char kDeathTestUseFork[] = "death_test_use_fork";
const char kInternalRunDeathTestFlag[] = "internal_run_death_test";
#if GTEST_HAS_DEATH_TEST
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \
/* class A needs to have dll-interface to be used by clients of class B */)
// DeathTest is a class that hides much of the complexity of the
// GTEST_DEATH_TEST_ macro. It is abstract; its static Create method
// returns a concrete class that depends on the prevailing death test
// style, as defined by the --gtest_death_test_style and/or
// --gtest_internal_run_death_test flags.
// In describing the results of death tests, these terms are used with
// the corresponding definitions:
//
// exit status: The integer exit information in the format specified
// by wait(2)
// exit code: The integer code passed to exit(3), _exit(2), or
// returned from main()
class GTEST_API_ DeathTest {
public:
// Create returns false if there was an error determining the
// appropriate action to take for the current death test; for example,
// if the gtest_death_test_style flag is set to an invalid value.
// The LastMessage method will return a more detailed message in that
// case. Otherwise, the DeathTest pointer pointed to by the "test"
// argument is set. If the death test should be skipped, the pointer
// is set to NULL; otherwise, it is set to the address of a new concrete
// DeathTest object that controls the execution of the current test.
static bool Create(const char* statement, Matcher<const std::string&> matcher,
const char* file, int line, DeathTest** test);
DeathTest();
virtual ~DeathTest() { }
// A helper class that aborts a death test when it's deleted.
class ReturnSentinel {
public:
explicit ReturnSentinel(DeathTest* test) : test_(test) { }
~ReturnSentinel() { test_->Abort(TEST_ENCOUNTERED_RETURN_STATEMENT); }
private:
DeathTest* const test_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(ReturnSentinel);
} GTEST_ATTRIBUTE_UNUSED_;
// An enumeration of possible roles that may be taken when a death
// test is encountered. EXECUTE means that the death test logic should
// be executed immediately. OVERSEE means that the program should prepare
// the appropriate environment for a child process to execute the death
// test, then wait for it to complete.
enum TestRole { OVERSEE_TEST, EXECUTE_TEST };
// An enumeration of the three reasons that a test might be aborted.
enum AbortReason {
TEST_ENCOUNTERED_RETURN_STATEMENT,
TEST_THREW_EXCEPTION,
TEST_DID_NOT_DIE
};
// Assumes one of the above roles.
virtual TestRole AssumeRole() = 0;
// Waits for the death test to finish and returns its status.
virtual int Wait() = 0;
// Returns true if the death test passed; that is, the test process
// exited during the test, its exit status matches a user-supplied
// predicate, and its stderr output matches a user-supplied regular
// expression.
// The user-supplied predicate may be a macro expression rather
// than a function pointer or functor, or else Wait and Passed could
// be combined.
virtual bool Passed(bool exit_status_ok) = 0;
// Signals that the death test did not die as expected.
virtual void Abort(AbortReason reason) = 0;
// Returns a human-readable outcome message regarding the outcome of
// the last death test.
static const char* LastMessage();
static void set_last_death_test_message(const std::string& message);
private:
// A string containing a description of the outcome of the last death test.
static std::string last_death_test_message_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(DeathTest);
};
GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251
// Factory interface for death tests. May be mocked out for testing.
class DeathTestFactory {
public:
virtual ~DeathTestFactory() { }
virtual bool Create(const char* statement,
Matcher<const std::string&> matcher, const char* file,
int line, DeathTest** test) = 0;
};
// A concrete DeathTestFactory implementation for normal use.
class DefaultDeathTestFactory : public DeathTestFactory {
public:
bool Create(const char* statement, Matcher<const std::string&> matcher,
const char* file, int line, DeathTest** test) override;
};
// Returns true if exit_status describes a process that was terminated
// by a signal, or exited normally with a nonzero exit code.
GTEST_API_ bool ExitedUnsuccessfully(int exit_status);
// A string passed to EXPECT_DEATH (etc.) is caught by one of these overloads
// and interpreted as a regex (rather than an Eq matcher) for legacy
// compatibility.
inline Matcher<const ::std::string&> MakeDeathTestMatcher(
::testing::internal::RE regex) {
return ContainsRegex(regex.pattern());
}
inline Matcher<const ::std::string&> MakeDeathTestMatcher(const char* regex) {
return ContainsRegex(regex);
}
inline Matcher<const ::std::string&> MakeDeathTestMatcher(
const ::std::string& regex) {
return ContainsRegex(regex);
}
// If a Matcher<const ::std::string&> is passed to EXPECT_DEATH (etc.), it's
// used directly.
inline Matcher<const ::std::string&> MakeDeathTestMatcher(
Matcher<const ::std::string&> matcher) {
return matcher;
}
// Traps C++ exceptions escaping statement and reports them as test
// failures. Note that trapping SEH exceptions is not implemented here.
# if GTEST_HAS_EXCEPTIONS
# define GTEST_EXECUTE_DEATH_TEST_STATEMENT_(statement, death_test) \
try { \
GTEST_SUPPRESS_UNREACHABLE_CODE_WARNING_BELOW_(statement); \
} catch (const ::std::exception& gtest_exception) { \
fprintf(\
stderr, \
"\n%s: Caught std::exception-derived exception escaping the " \
"death test statement. Exception message: %s\n", \
::testing::internal::FormatFileLocation(__FILE__, __LINE__).c_str(), \
gtest_exception.what()); \
fflush(stderr); \
death_test->Abort(::testing::internal::DeathTest::TEST_THREW_EXCEPTION); \
} catch (...) { \
death_test->Abort(::testing::internal::DeathTest::TEST_THREW_EXCEPTION); \
}
# else
# define GTEST_EXECUTE_DEATH_TEST_STATEMENT_(statement, death_test) \
GTEST_SUPPRESS_UNREACHABLE_CODE_WARNING_BELOW_(statement)
# endif
// This macro is for implementing ASSERT_DEATH*, EXPECT_DEATH*,
// ASSERT_EXIT*, and EXPECT_EXIT*.
#define GTEST_DEATH_TEST_(statement, predicate, regex_or_matcher, fail) \
GTEST_AMBIGUOUS_ELSE_BLOCKER_ \
if (::testing::internal::AlwaysTrue()) { \
::testing::internal::DeathTest* gtest_dt; \
if (!::testing::internal::DeathTest::Create( \
#statement, \
::testing::internal::MakeDeathTestMatcher(regex_or_matcher), \
__FILE__, __LINE__, &gtest_dt)) { \
goto GTEST_CONCAT_TOKEN_(gtest_label_, __LINE__); \
} \
if (gtest_dt != nullptr) { \
std::unique_ptr< ::testing::internal::DeathTest> gtest_dt_ptr(gtest_dt); \
switch (gtest_dt->AssumeRole()) { \
case ::testing::internal::DeathTest::OVERSEE_TEST: \
if (!gtest_dt->Passed(predicate(gtest_dt->Wait()))) { \
goto GTEST_CONCAT_TOKEN_(gtest_label_, __LINE__); \
} \
break; \
case ::testing::internal::DeathTest::EXECUTE_TEST: { \
::testing::internal::DeathTest::ReturnSentinel gtest_sentinel( \
gtest_dt); \
GTEST_EXECUTE_DEATH_TEST_STATEMENT_(statement, gtest_dt); \
gtest_dt->Abort(::testing::internal::DeathTest::TEST_DID_NOT_DIE); \
break; \
} \
default: \
break; \
} \
} \
} else \
GTEST_CONCAT_TOKEN_(gtest_label_, __LINE__) \
: fail(::testing::internal::DeathTest::LastMessage())
// The symbol "fail" here expands to something into which a message
// can be streamed.
// This macro is for implementing ASSERT/EXPECT_DEBUG_DEATH when compiled in
// NDEBUG mode. In this case we need the statements to be executed and the macro
// must accept a streamed message even though the message is never printed.
// The regex object is not evaluated, but it is used to prevent "unused"
// warnings and to avoid an expression that doesn't compile in debug mode.
#define GTEST_EXECUTE_STATEMENT_(statement, regex_or_matcher) \
GTEST_AMBIGUOUS_ELSE_BLOCKER_ \
if (::testing::internal::AlwaysTrue()) { \
GTEST_SUPPRESS_UNREACHABLE_CODE_WARNING_BELOW_(statement); \
} else if (!::testing::internal::AlwaysTrue()) { \
::testing::internal::MakeDeathTestMatcher(regex_or_matcher); \
} else \
::testing::Message()
// A class representing the parsed contents of the
// --gtest_internal_run_death_test flag, as it existed when
// RUN_ALL_TESTS was called.
class InternalRunDeathTestFlag {
public:
InternalRunDeathTestFlag(const std::string& a_file,
int a_line,
int an_index,
int a_write_fd)
: file_(a_file), line_(a_line), index_(an_index),
write_fd_(a_write_fd) {}
~InternalRunDeathTestFlag() {
if (write_fd_ >= 0)
posix::Close(write_fd_);
}
const std::string& file() const { return file_; }
int line() const { return line_; }
int index() const { return index_; }
int write_fd() const { return write_fd_; }
private:
std::string file_;
int line_;
int index_;
int write_fd_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(InternalRunDeathTestFlag);
};
// Returns a newly created InternalRunDeathTestFlag object with fields
// initialized from the GTEST_FLAG(internal_run_death_test) flag if
// the flag is specified; otherwise returns NULL.
InternalRunDeathTestFlag* ParseInternalRunDeathTestFlag();
#endif // GTEST_HAS_DEATH_TEST
} // namespace internal
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_DEATH_TEST_INTERNAL_H_
-211
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@@ -1,211 +0,0 @@
// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Google Test filepath utilities
//
// This header file declares classes and functions used internally by
// Google Test. They are subject to change without notice.
//
// This file is #included in gtest/internal/gtest-internal.h.
// Do not include this header file separately!
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_
#include "gtest-string.h"
GTEST_DISABLE_MSC_WARNINGS_PUSH_(4251 \
/* class A needs to have dll-interface to be used by clients of class B */)
namespace testing {
namespace internal {
// FilePath - a class for file and directory pathname manipulation which
// handles platform-specific conventions (like the pathname separator).
// Used for helper functions for naming files in a directory for xml output.
// Except for Set methods, all methods are const or static, which provides an
// "immutable value object" -- useful for peace of mind.
// A FilePath with a value ending in a path separator ("like/this/") represents
// a directory, otherwise it is assumed to represent a file. In either case,
// it may or may not represent an actual file or directory in the file system.
// Names are NOT checked for syntax correctness -- no checking for illegal
// characters, malformed paths, etc.
class GTEST_API_ FilePath {
public:
FilePath() : pathname_("") { }
FilePath(const FilePath& rhs) : pathname_(rhs.pathname_) { }
explicit FilePath(const std::string& pathname) : pathname_(pathname) {
Normalize();
}
FilePath& operator=(const FilePath& rhs) {
Set(rhs);
return *this;
}
void Set(const FilePath& rhs) {
pathname_ = rhs.pathname_;
}
const std::string& string() const { return pathname_; }
const char* c_str() const { return pathname_.c_str(); }
// Returns the current working directory, or "" if unsuccessful.
static FilePath GetCurrentDir();
// Given directory = "dir", base_name = "test", number = 0,
// extension = "xml", returns "dir/test.xml". If number is greater
// than zero (e.g., 12), returns "dir/test_12.xml".
// On Windows platform, uses \ as the separator rather than /.
static FilePath MakeFileName(const FilePath& directory,
const FilePath& base_name,
int number,
const char* extension);
// Given directory = "dir", relative_path = "test.xml",
// returns "dir/test.xml".
// On Windows, uses \ as the separator rather than /.
static FilePath ConcatPaths(const FilePath& directory,
const FilePath& relative_path);
// Returns a pathname for a file that does not currently exist. The pathname
// will be directory/base_name.extension or
// directory/base_name_<number>.extension if directory/base_name.extension
// already exists. The number will be incremented until a pathname is found
// that does not already exist.
// Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
// There could be a race condition if two or more processes are calling this
// function at the same time -- they could both pick the same filename.
static FilePath GenerateUniqueFileName(const FilePath& directory,
const FilePath& base_name,
const char* extension);
// Returns true if and only if the path is "".
bool IsEmpty() const { return pathname_.empty(); }
// If input name has a trailing separator character, removes it and returns
// the name, otherwise return the name string unmodified.
// On Windows platform, uses \ as the separator, other platforms use /.
FilePath RemoveTrailingPathSeparator() const;
// Returns a copy of the FilePath with the directory part removed.
// Example: FilePath("path/to/file").RemoveDirectoryName() returns
// FilePath("file"). If there is no directory part ("just_a_file"), it returns
// the FilePath unmodified. If there is no file part ("just_a_dir/") it
// returns an empty FilePath ("").
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath RemoveDirectoryName() const;
// RemoveFileName returns the directory path with the filename removed.
// Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
// If the FilePath is "a_file" or "/a_file", RemoveFileName returns
// FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
// not have a file, like "just/a/dir/", it returns the FilePath unmodified.
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath RemoveFileName() const;
// Returns a copy of the FilePath with the case-insensitive extension removed.
// Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
// FilePath("dir/file"). If a case-insensitive extension is not
// found, returns a copy of the original FilePath.
FilePath RemoveExtension(const char* extension) const;
// Creates directories so that path exists. Returns true if successful or if
// the directories already exist; returns false if unable to create
// directories for any reason. Will also return false if the FilePath does
// not represent a directory (that is, it doesn't end with a path separator).
bool CreateDirectoriesRecursively() const;
// Create the directory so that path exists. Returns true if successful or
// if the directory already exists; returns false if unable to create the
// directory for any reason, including if the parent directory does not
// exist. Not named "CreateDirectory" because that's a macro on Windows.
bool CreateFolder() const;
// Returns true if FilePath describes something in the file-system,
// either a file, directory, or whatever, and that something exists.
bool FileOrDirectoryExists() const;
// Returns true if pathname describes a directory in the file-system
// that exists.
bool DirectoryExists() const;
// Returns true if FilePath ends with a path separator, which indicates that
// it is intended to represent a directory. Returns false otherwise.
// This does NOT check that a directory (or file) actually exists.
bool IsDirectory() const;
// Returns true if pathname describes a root directory. (Windows has one
// root directory per disk drive.)
bool IsRootDirectory() const;
// Returns true if pathname describes an absolute path.
bool IsAbsolutePath() const;
private:
// Replaces multiple consecutive separators with a single separator.
// For example, "bar///foo" becomes "bar/foo". Does not eliminate other
// redundancies that might be in a pathname involving "." or "..".
//
// A pathname with multiple consecutive separators may occur either through
// user error or as a result of some scripts or APIs that generate a pathname
// with a trailing separator. On other platforms the same API or script
// may NOT generate a pathname with a trailing "/". Then elsewhere that
// pathname may have another "/" and pathname components added to it,
// without checking for the separator already being there.
// The script language and operating system may allow paths like "foo//bar"
// but some of the functions in FilePath will not handle that correctly. In
// particular, RemoveTrailingPathSeparator() only removes one separator, and
// it is called in CreateDirectoriesRecursively() assuming that it will change
// a pathname from directory syntax (trailing separator) to filename syntax.
//
// On Windows this method also replaces the alternate path separator '/' with
// the primary path separator '\\', so that for example "bar\\/\\foo" becomes
// "bar\\foo".
void Normalize();
// Returns a pointer to the last occurence of a valid path separator in
// the FilePath. On Windows, for example, both '/' and '\' are valid path
// separators. Returns NULL if no path separator was found.
const char* FindLastPathSeparator() const;
std::string pathname_;
}; // class FilePath
} // namespace internal
} // namespace testing
GTEST_DISABLE_MSC_WARNINGS_POP_() // 4251
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_FILEPATH_H_
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// Copyright 2008 Google Inc.
// All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Type and function utilities for implementing parameterized tests.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PARAM_UTIL_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PARAM_UTIL_H_
#include <ctype.h>
#include <cassert>
#include <iterator>
#include <memory>
#include <set>
#include <tuple>
#include <utility>
#include <vector>
#include "../gtest-printers.h"
#include "gtest-internal.h"
#include "gtest-port.h"
namespace testing {
// Input to a parameterized test name generator, describing a test parameter.
// Consists of the parameter value and the integer parameter index.
template <class ParamType>
struct TestParamInfo {
TestParamInfo(const ParamType& a_param, size_t an_index) :
param(a_param),
index(an_index) {}
ParamType param;
size_t index;
};
// A builtin parameterized test name generator which returns the result of
// testing::PrintToString.
struct PrintToStringParamName {
template <class ParamType>
std::string operator()(const TestParamInfo<ParamType>& info) const {
return PrintToString(info.param);
}
};
namespace internal {
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
// Utility Functions
// Outputs a message explaining invalid registration of different
// fixture class for the same test suite. This may happen when
// TEST_P macro is used to define two tests with the same name
// but in different namespaces.
GTEST_API_ void ReportInvalidTestSuiteType(const char* test_suite_name,
CodeLocation code_location);
template <typename> class ParamGeneratorInterface;
template <typename> class ParamGenerator;
// Interface for iterating over elements provided by an implementation
// of ParamGeneratorInterface<T>.
template <typename T>
class ParamIteratorInterface {
public:
virtual ~ParamIteratorInterface() {}
// A pointer to the base generator instance.
// Used only for the purposes of iterator comparison
// to make sure that two iterators belong to the same generator.
virtual const ParamGeneratorInterface<T>* BaseGenerator() const = 0;
// Advances iterator to point to the next element
// provided by the generator. The caller is responsible
// for not calling Advance() on an iterator equal to
// BaseGenerator()->End().
virtual void Advance() = 0;
// Clones the iterator object. Used for implementing copy semantics
// of ParamIterator<T>.
virtual ParamIteratorInterface* Clone() const = 0;
// Dereferences the current iterator and provides (read-only) access
// to the pointed value. It is the caller's responsibility not to call
// Current() on an iterator equal to BaseGenerator()->End().
// Used for implementing ParamGenerator<T>::operator*().
virtual const T* Current() const = 0;
// Determines whether the given iterator and other point to the same
// element in the sequence generated by the generator.
// Used for implementing ParamGenerator<T>::operator==().
virtual bool Equals(const ParamIteratorInterface& other) const = 0;
};
// Class iterating over elements provided by an implementation of
// ParamGeneratorInterface<T>. It wraps ParamIteratorInterface<T>
// and implements the const forward iterator concept.
template <typename T>
class ParamIterator {
public:
typedef T value_type;
typedef const T& reference;
typedef ptrdiff_t difference_type;
// ParamIterator assumes ownership of the impl_ pointer.
ParamIterator(const ParamIterator& other) : impl_(other.impl_->Clone()) {}
ParamIterator& operator=(const ParamIterator& other) {
if (this != &other)
impl_.reset(other.impl_->Clone());
return *this;
}
const T& operator*() const { return *impl_->Current(); }
const T* operator->() const { return impl_->Current(); }
// Prefix version of operator++.
ParamIterator& operator++() {
impl_->Advance();
return *this;
}
// Postfix version of operator++.
ParamIterator operator++(int /*unused*/) {
ParamIteratorInterface<T>* clone = impl_->Clone();
impl_->Advance();
return ParamIterator(clone);
}
bool operator==(const ParamIterator& other) const {
return impl_.get() == other.impl_.get() || impl_->Equals(*other.impl_);
}
bool operator!=(const ParamIterator& other) const {
return !(*this == other);
}
private:
friend class ParamGenerator<T>;
explicit ParamIterator(ParamIteratorInterface<T>* impl) : impl_(impl) {}
std::unique_ptr<ParamIteratorInterface<T> > impl_;
};
// ParamGeneratorInterface<T> is the binary interface to access generators
// defined in other translation units.
template <typename T>
class ParamGeneratorInterface {
public:
typedef T ParamType;
virtual ~ParamGeneratorInterface() {}
// Generator interface definition
virtual ParamIteratorInterface<T>* Begin() const = 0;
virtual ParamIteratorInterface<T>* End() const = 0;
};
// Wraps ParamGeneratorInterface<T> and provides general generator syntax
// compatible with the STL Container concept.
// This class implements copy initialization semantics and the contained
// ParamGeneratorInterface<T> instance is shared among all copies
// of the original object. This is possible because that instance is immutable.
template<typename T>
class ParamGenerator {
public:
typedef ParamIterator<T> iterator;
explicit ParamGenerator(ParamGeneratorInterface<T>* impl) : impl_(impl) {}
ParamGenerator(const ParamGenerator& other) : impl_(other.impl_) {}
ParamGenerator& operator=(const ParamGenerator& other) {
impl_ = other.impl_;
return *this;
}
iterator begin() const { return iterator(impl_->Begin()); }
iterator end() const { return iterator(impl_->End()); }
private:
std::shared_ptr<const ParamGeneratorInterface<T> > impl_;
};
// Generates values from a range of two comparable values. Can be used to
// generate sequences of user-defined types that implement operator+() and
// operator<().
// This class is used in the Range() function.
template <typename T, typename IncrementT>
class RangeGenerator : public ParamGeneratorInterface<T> {
public:
RangeGenerator(T begin, T end, IncrementT step)
: begin_(begin), end_(end),
step_(step), end_index_(CalculateEndIndex(begin, end, step)) {}
~RangeGenerator() override {}
ParamIteratorInterface<T>* Begin() const override {
return new Iterator(this, begin_, 0, step_);
}
ParamIteratorInterface<T>* End() const override {
return new Iterator(this, end_, end_index_, step_);
}
private:
class Iterator : public ParamIteratorInterface<T> {
public:
Iterator(const ParamGeneratorInterface<T>* base, T value, int index,
IncrementT step)
: base_(base), value_(value), index_(index), step_(step) {}
~Iterator() override {}
const ParamGeneratorInterface<T>* BaseGenerator() const override {
return base_;
}
void Advance() override {
value_ = static_cast<T>(value_ + step_);
index_++;
}
ParamIteratorInterface<T>* Clone() const override {
return new Iterator(*this);
}
const T* Current() const override { return &value_; }
bool Equals(const ParamIteratorInterface<T>& other) const override {
// Having the same base generator guarantees that the other
// iterator is of the same type and we can downcast.
GTEST_CHECK_(BaseGenerator() == other.BaseGenerator())
<< "The program attempted to compare iterators "
<< "from different generators." << std::endl;
const int other_index =
CheckedDowncastToActualType<const Iterator>(&other)->index_;
return index_ == other_index;
}
private:
Iterator(const Iterator& other)
: ParamIteratorInterface<T>(),
base_(other.base_), value_(other.value_), index_(other.index_),
step_(other.step_) {}
// No implementation - assignment is unsupported.
void operator=(const Iterator& other);
const ParamGeneratorInterface<T>* const base_;
T value_;
int index_;
const IncrementT step_;
}; // class RangeGenerator::Iterator
static int CalculateEndIndex(const T& begin,
const T& end,
const IncrementT& step) {
int end_index = 0;
for (T i = begin; i < end; i = static_cast<T>(i + step))
end_index++;
return end_index;
}
// No implementation - assignment is unsupported.
void operator=(const RangeGenerator& other);
const T begin_;
const T end_;
const IncrementT step_;
// The index for the end() iterator. All the elements in the generated
// sequence are indexed (0-based) to aid iterator comparison.
const int end_index_;
}; // class RangeGenerator
// Generates values from a pair of STL-style iterators. Used in the
// ValuesIn() function. The elements are copied from the source range
// since the source can be located on the stack, and the generator
// is likely to persist beyond that stack frame.
template <typename T>
class ValuesInIteratorRangeGenerator : public ParamGeneratorInterface<T> {
public:
template <typename ForwardIterator>
ValuesInIteratorRangeGenerator(ForwardIterator begin, ForwardIterator end)
: container_(begin, end) {}
~ValuesInIteratorRangeGenerator() override {}
ParamIteratorInterface<T>* Begin() const override {
return new Iterator(this, container_.begin());
}
ParamIteratorInterface<T>* End() const override {
return new Iterator(this, container_.end());
}
private:
typedef typename ::std::vector<T> ContainerType;
class Iterator : public ParamIteratorInterface<T> {
public:
Iterator(const ParamGeneratorInterface<T>* base,
typename ContainerType::const_iterator iterator)
: base_(base), iterator_(iterator) {}
~Iterator() override {}
const ParamGeneratorInterface<T>* BaseGenerator() const override {
return base_;
}
void Advance() override {
++iterator_;
value_.reset();
}
ParamIteratorInterface<T>* Clone() const override {
return new Iterator(*this);
}
// We need to use cached value referenced by iterator_ because *iterator_
// can return a temporary object (and of type other then T), so just
// having "return &*iterator_;" doesn't work.
// value_ is updated here and not in Advance() because Advance()
// can advance iterator_ beyond the end of the range, and we cannot
// detect that fact. The client code, on the other hand, is
// responsible for not calling Current() on an out-of-range iterator.
const T* Current() const override {
if (value_.get() == nullptr) value_.reset(new T(*iterator_));
return value_.get();
}
bool Equals(const ParamIteratorInterface<T>& other) const override {
// Having the same base generator guarantees that the other
// iterator is of the same type and we can downcast.
GTEST_CHECK_(BaseGenerator() == other.BaseGenerator())
<< "The program attempted to compare iterators "
<< "from different generators." << std::endl;
return iterator_ ==
CheckedDowncastToActualType<const Iterator>(&other)->iterator_;
}
private:
Iterator(const Iterator& other)
// The explicit constructor call suppresses a false warning
// emitted by gcc when supplied with the -Wextra option.
: ParamIteratorInterface<T>(),
base_(other.base_),
iterator_(other.iterator_) {}
const ParamGeneratorInterface<T>* const base_;
typename ContainerType::const_iterator iterator_;
// A cached value of *iterator_. We keep it here to allow access by
// pointer in the wrapping iterator's operator->().
// value_ needs to be mutable to be accessed in Current().
// Use of std::unique_ptr helps manage cached value's lifetime,
// which is bound by the lifespan of the iterator itself.
mutable std::unique_ptr<const T> value_;
}; // class ValuesInIteratorRangeGenerator::Iterator
// No implementation - assignment is unsupported.
void operator=(const ValuesInIteratorRangeGenerator& other);
const ContainerType container_;
}; // class ValuesInIteratorRangeGenerator
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Default parameterized test name generator, returns a string containing the
// integer test parameter index.
template <class ParamType>
std::string DefaultParamName(const TestParamInfo<ParamType>& info) {
Message name_stream;
name_stream << info.index;
return name_stream.GetString();
}
template <typename T = int>
void TestNotEmpty() {
static_assert(sizeof(T) == 0, "Empty arguments are not allowed.");
}
template <typename T = int>
void TestNotEmpty(const T&) {}
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// Stores a parameter value and later creates tests parameterized with that
// value.
template <class TestClass>
class ParameterizedTestFactory : public TestFactoryBase {
public:
typedef typename TestClass::ParamType ParamType;
explicit ParameterizedTestFactory(ParamType parameter) :
parameter_(parameter) {}
Test* CreateTest() override {
TestClass::SetParam(&parameter_);
return new TestClass();
}
private:
const ParamType parameter_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(ParameterizedTestFactory);
};
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// TestMetaFactoryBase is a base class for meta-factories that create
// test factories for passing into MakeAndRegisterTestInfo function.
template <class ParamType>
class TestMetaFactoryBase {
public:
virtual ~TestMetaFactoryBase() {}
virtual TestFactoryBase* CreateTestFactory(ParamType parameter) = 0;
};
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// TestMetaFactory creates test factories for passing into
// MakeAndRegisterTestInfo function. Since MakeAndRegisterTestInfo receives
// ownership of test factory pointer, same factory object cannot be passed
// into that method twice. But ParameterizedTestSuiteInfo is going to call
// it for each Test/Parameter value combination. Thus it needs meta factory
// creator class.
template <class TestSuite>
class TestMetaFactory
: public TestMetaFactoryBase<typename TestSuite::ParamType> {
public:
using ParamType = typename TestSuite::ParamType;
TestMetaFactory() {}
TestFactoryBase* CreateTestFactory(ParamType parameter) override {
return new ParameterizedTestFactory<TestSuite>(parameter);
}
private:
GTEST_DISALLOW_COPY_AND_ASSIGN_(TestMetaFactory);
};
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// ParameterizedTestSuiteInfoBase is a generic interface
// to ParameterizedTestSuiteInfo classes. ParameterizedTestSuiteInfoBase
// accumulates test information provided by TEST_P macro invocations
// and generators provided by INSTANTIATE_TEST_SUITE_P macro invocations
// and uses that information to register all resulting test instances
// in RegisterTests method. The ParameterizeTestSuiteRegistry class holds
// a collection of pointers to the ParameterizedTestSuiteInfo objects
// and calls RegisterTests() on each of them when asked.
class ParameterizedTestSuiteInfoBase {
public:
virtual ~ParameterizedTestSuiteInfoBase() {}
// Base part of test suite name for display purposes.
virtual const std::string& GetTestSuiteName() const = 0;
// Test case id to verify identity.
virtual TypeId GetTestSuiteTypeId() const = 0;
// UnitTest class invokes this method to register tests in this
// test suite right before running them in RUN_ALL_TESTS macro.
// This method should not be called more than once on any single
// instance of a ParameterizedTestSuiteInfoBase derived class.
virtual void RegisterTests() = 0;
protected:
ParameterizedTestSuiteInfoBase() {}
private:
GTEST_DISALLOW_COPY_AND_ASSIGN_(ParameterizedTestSuiteInfoBase);
};
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// ParameterizedTestSuiteInfo accumulates tests obtained from TEST_P
// macro invocations for a particular test suite and generators
// obtained from INSTANTIATE_TEST_SUITE_P macro invocations for that
// test suite. It registers tests with all values generated by all
// generators when asked.
template <class TestSuite>
class ParameterizedTestSuiteInfo : public ParameterizedTestSuiteInfoBase {
public:
// ParamType and GeneratorCreationFunc are private types but are required
// for declarations of public methods AddTestPattern() and
// AddTestSuiteInstantiation().
using ParamType = typename TestSuite::ParamType;
// A function that returns an instance of appropriate generator type.
typedef ParamGenerator<ParamType>(GeneratorCreationFunc)();
using ParamNameGeneratorFunc = std::string(const TestParamInfo<ParamType>&);
explicit ParameterizedTestSuiteInfo(const char* name,
CodeLocation code_location)
: test_suite_name_(name), code_location_(code_location) {}
// Test case base name for display purposes.
const std::string& GetTestSuiteName() const override {
return test_suite_name_;
}
// Test case id to verify identity.
TypeId GetTestSuiteTypeId() const override { return GetTypeId<TestSuite>(); }
// TEST_P macro uses AddTestPattern() to record information
// about a single test in a LocalTestInfo structure.
// test_suite_name is the base name of the test suite (without invocation
// prefix). test_base_name is the name of an individual test without
// parameter index. For the test SequenceA/FooTest.DoBar/1 FooTest is
// test suite base name and DoBar is test base name.
void AddTestPattern(const char* test_suite_name, const char* test_base_name,
TestMetaFactoryBase<ParamType>* meta_factory) {
tests_.push_back(std::shared_ptr<TestInfo>(
new TestInfo(test_suite_name, test_base_name, meta_factory)));
}
// INSTANTIATE_TEST_SUITE_P macro uses AddGenerator() to record information
// about a generator.
int AddTestSuiteInstantiation(const std::string& instantiation_name,
GeneratorCreationFunc* func,
ParamNameGeneratorFunc* name_func,
const char* file, int line) {
instantiations_.push_back(
InstantiationInfo(instantiation_name, func, name_func, file, line));
return 0; // Return value used only to run this method in namespace scope.
}
// UnitTest class invokes this method to register tests in this test suite
// test suites right before running tests in RUN_ALL_TESTS macro.
// This method should not be called more than once on any single
// instance of a ParameterizedTestSuiteInfoBase derived class.
// UnitTest has a guard to prevent from calling this method more than once.
void RegisterTests() override {
for (typename TestInfoContainer::iterator test_it = tests_.begin();
test_it != tests_.end(); ++test_it) {
std::shared_ptr<TestInfo> test_info = *test_it;
for (typename InstantiationContainer::iterator gen_it =
instantiations_.begin(); gen_it != instantiations_.end();
++gen_it) {
const std::string& instantiation_name = gen_it->name;
ParamGenerator<ParamType> generator((*gen_it->generator)());
ParamNameGeneratorFunc* name_func = gen_it->name_func;
const char* file = gen_it->file;
int line = gen_it->line;
std::string test_suite_name;
if ( !instantiation_name.empty() )
test_suite_name = instantiation_name + "/";
test_suite_name += test_info->test_suite_base_name;
size_t i = 0;
std::set<std::string> test_param_names;
for (typename ParamGenerator<ParamType>::iterator param_it =
generator.begin();
param_it != generator.end(); ++param_it, ++i) {
Message test_name_stream;
std::string param_name = name_func(
TestParamInfo<ParamType>(*param_it, i));
GTEST_CHECK_(IsValidParamName(param_name))
<< "Parameterized test name '" << param_name
<< "' is invalid, in " << file
<< " line " << line << std::endl;
GTEST_CHECK_(test_param_names.count(param_name) == 0)
<< "Duplicate parameterized test name '" << param_name
<< "', in " << file << " line " << line << std::endl;
test_param_names.insert(param_name);
test_name_stream << test_info->test_base_name << "/" << param_name;
MakeAndRegisterTestInfo(
test_suite_name.c_str(), test_name_stream.GetString().c_str(),
nullptr, // No type parameter.
PrintToString(*param_it).c_str(), code_location_,
GetTestSuiteTypeId(),
SuiteApiResolver<TestSuite>::GetSetUpCaseOrSuite(file, line),
SuiteApiResolver<TestSuite>::GetTearDownCaseOrSuite(file, line),
test_info->test_meta_factory->CreateTestFactory(*param_it));
} // for param_it
} // for gen_it
} // for test_it
} // RegisterTests
private:
// LocalTestInfo structure keeps information about a single test registered
// with TEST_P macro.
struct TestInfo {
TestInfo(const char* a_test_suite_base_name, const char* a_test_base_name,
TestMetaFactoryBase<ParamType>* a_test_meta_factory)
: test_suite_base_name(a_test_suite_base_name),
test_base_name(a_test_base_name),
test_meta_factory(a_test_meta_factory) {}
const std::string test_suite_base_name;
const std::string test_base_name;
const std::unique_ptr<TestMetaFactoryBase<ParamType> > test_meta_factory;
};
using TestInfoContainer = ::std::vector<std::shared_ptr<TestInfo> >;
// Records data received from INSTANTIATE_TEST_SUITE_P macros:
// <Instantiation name, Sequence generator creation function,
// Name generator function, Source file, Source line>
struct InstantiationInfo {
InstantiationInfo(const std::string &name_in,
GeneratorCreationFunc* generator_in,
ParamNameGeneratorFunc* name_func_in,
const char* file_in,
int line_in)
: name(name_in),
generator(generator_in),
name_func(name_func_in),
file(file_in),
line(line_in) {}
std::string name;
GeneratorCreationFunc* generator;
ParamNameGeneratorFunc* name_func;
const char* file;
int line;
};
typedef ::std::vector<InstantiationInfo> InstantiationContainer;
static bool IsValidParamName(const std::string& name) {
// Check for empty string
if (name.empty())
return false;
// Check for invalid characters
for (std::string::size_type index = 0; index < name.size(); ++index) {
if (!isalnum(name[index]) && name[index] != '_')
return false;
}
return true;
}
const std::string test_suite_name_;
CodeLocation code_location_;
TestInfoContainer tests_;
InstantiationContainer instantiations_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(ParameterizedTestSuiteInfo);
}; // class ParameterizedTestSuiteInfo
// Legacy API is deprecated but still available
#ifndef GTEST_REMOVE_LEGACY_TEST_CASEAPI_
template <class TestCase>
using ParameterizedTestCaseInfo = ParameterizedTestSuiteInfo<TestCase>;
#endif // GTEST_REMOVE_LEGACY_TEST_CASEAPI_
// INTERNAL IMPLEMENTATION - DO NOT USE IN USER CODE.
//
// ParameterizedTestSuiteRegistry contains a map of
// ParameterizedTestSuiteInfoBase classes accessed by test suite names. TEST_P
// and INSTANTIATE_TEST_SUITE_P macros use it to locate their corresponding
// ParameterizedTestSuiteInfo descriptors.
class ParameterizedTestSuiteRegistry {
public:
ParameterizedTestSuiteRegistry() {}
~ParameterizedTestSuiteRegistry() {
for (auto& test_suite_info : test_suite_infos_) {
delete test_suite_info;
}
}
// Looks up or creates and returns a structure containing information about
// tests and instantiations of a particular test suite.
template <class TestSuite>
ParameterizedTestSuiteInfo<TestSuite>* GetTestSuitePatternHolder(
const char* test_suite_name, CodeLocation code_location) {
ParameterizedTestSuiteInfo<TestSuite>* typed_test_info = nullptr;
for (auto& test_suite_info : test_suite_infos_) {
if (test_suite_info->GetTestSuiteName() == test_suite_name) {
if (test_suite_info->GetTestSuiteTypeId() != GetTypeId<TestSuite>()) {
// Complain about incorrect usage of Google Test facilities
// and terminate the program since we cannot guaranty correct
// test suite setup and tear-down in this case.
ReportInvalidTestSuiteType(test_suite_name, code_location);
posix::Abort();
} else {
// At this point we are sure that the object we found is of the same
// type we are looking for, so we downcast it to that type
// without further checks.
typed_test_info = CheckedDowncastToActualType<
ParameterizedTestSuiteInfo<TestSuite> >(test_suite_info);
}
break;
}
}
if (typed_test_info == nullptr) {
typed_test_info = new ParameterizedTestSuiteInfo<TestSuite>(
test_suite_name, code_location);
test_suite_infos_.push_back(typed_test_info);
}
return typed_test_info;
}
void RegisterTests() {
for (auto& test_suite_info : test_suite_infos_) {
test_suite_info->RegisterTests();
}
}
// Legacy API is deprecated but still available
#ifndef GTEST_REMOVE_LEGACY_TEST_CASEAPI_
template <class TestCase>
ParameterizedTestCaseInfo<TestCase>* GetTestCasePatternHolder(
const char* test_case_name, CodeLocation code_location) {
return GetTestSuitePatternHolder<TestCase>(test_case_name, code_location);
}
#endif // GTEST_REMOVE_LEGACY_TEST_CASEAPI_
private:
using TestSuiteInfoContainer = ::std::vector<ParameterizedTestSuiteInfoBase*>;
TestSuiteInfoContainer test_suite_infos_;
GTEST_DISALLOW_COPY_AND_ASSIGN_(ParameterizedTestSuiteRegistry);
};
} // namespace internal
// Forward declarations of ValuesIn(), which is implemented in
// include/gtest/gtest-param-test.h.
template <class Container>
internal::ParamGenerator<typename Container::value_type> ValuesIn(
const Container& container);
namespace internal {
// Used in the Values() function to provide polymorphic capabilities.
template <typename... Ts>
class ValueArray {
public:
ValueArray(Ts... v) : v_{std::move(v)...} {}
template <typename T>
operator ParamGenerator<T>() const { // NOLINT
return ValuesIn(MakeVector<T>(MakeIndexSequence<sizeof...(Ts)>()));
}
private:
template <typename T, size_t... I>
std::vector<T> MakeVector(IndexSequence<I...>) const {
return std::vector<T>{static_cast<T>(v_.template Get<I>())...};
}
FlatTuple<Ts...> v_;
};
template <typename... T>
class CartesianProductGenerator
: public ParamGeneratorInterface<::std::tuple<T...>> {
public:
typedef ::std::tuple<T...> ParamType;
CartesianProductGenerator(const std::tuple<ParamGenerator<T>...>& g)
: generators_(g) {}
~CartesianProductGenerator() override {}
ParamIteratorInterface<ParamType>* Begin() const override {
return new Iterator(this, generators_, false);
}
ParamIteratorInterface<ParamType>* End() const override {
return new Iterator(this, generators_, true);
}
private:
template <class I>
class IteratorImpl;
template <size_t... I>
class IteratorImpl<IndexSequence<I...>>
: public ParamIteratorInterface<ParamType> {
public:
IteratorImpl(const ParamGeneratorInterface<ParamType>* base,
const std::tuple<ParamGenerator<T>...>& generators, bool is_end)
: base_(base),
begin_(std::get<I>(generators).begin()...),
end_(std::get<I>(generators).end()...),
current_(is_end ? end_ : begin_) {
ComputeCurrentValue();
}
~IteratorImpl() override {}
const ParamGeneratorInterface<ParamType>* BaseGenerator() const override {
return base_;
}
// Advance should not be called on beyond-of-range iterators
// so no component iterators must be beyond end of range, either.
void Advance() override {
assert(!AtEnd());
// Advance the last iterator.
++std::get<sizeof...(T) - 1>(current_);
// if that reaches end, propagate that up.
AdvanceIfEnd<sizeof...(T) - 1>();
ComputeCurrentValue();
}
ParamIteratorInterface<ParamType>* Clone() const override {
return new IteratorImpl(*this);
}
const ParamType* Current() const override { return current_value_.get(); }
bool Equals(const ParamIteratorInterface<ParamType>& other) const override {
// Having the same base generator guarantees that the other
// iterator is of the same type and we can downcast.
GTEST_CHECK_(BaseGenerator() == other.BaseGenerator())
<< "The program attempted to compare iterators "
<< "from different generators." << std::endl;
const IteratorImpl* typed_other =
CheckedDowncastToActualType<const IteratorImpl>(&other);
// We must report iterators equal if they both point beyond their
// respective ranges. That can happen in a variety of fashions,
// so we have to consult AtEnd().
if (AtEnd() && typed_other->AtEnd()) return true;
bool same = true;
bool dummy[] = {
(same = same && std::get<I>(current_) ==
std::get<I>(typed_other->current_))...};
(void)dummy;
return same;
}
private:
template <size_t ThisI>
void AdvanceIfEnd() {
if (std::get<ThisI>(current_) != std::get<ThisI>(end_)) return;
bool last = ThisI == 0;
if (last) {
// We are done. Nothing else to propagate.
return;
}
constexpr size_t NextI = ThisI - (ThisI != 0);
std::get<ThisI>(current_) = std::get<ThisI>(begin_);
++std::get<NextI>(current_);
AdvanceIfEnd<NextI>();
}
void ComputeCurrentValue() {
if (!AtEnd())
current_value_ = std::make_shared<ParamType>(*std::get<I>(current_)...);
}
bool AtEnd() const {
bool at_end = false;
bool dummy[] = {
(at_end = at_end || std::get<I>(current_) == std::get<I>(end_))...};
(void)dummy;
return at_end;
}
const ParamGeneratorInterface<ParamType>* const base_;
std::tuple<typename ParamGenerator<T>::iterator...> begin_;
std::tuple<typename ParamGenerator<T>::iterator...> end_;
std::tuple<typename ParamGenerator<T>::iterator...> current_;
std::shared_ptr<ParamType> current_value_;
};
using Iterator = IteratorImpl<typename MakeIndexSequence<sizeof...(T)>::type>;
std::tuple<ParamGenerator<T>...> generators_;
};
template <class... Gen>
class CartesianProductHolder {
public:
CartesianProductHolder(const Gen&... g) : generators_(g...) {}
template <typename... T>
operator ParamGenerator<::std::tuple<T...>>() const {
return ParamGenerator<::std::tuple<T...>>(
new CartesianProductGenerator<T...>(generators_));
}
private:
std::tuple<Gen...> generators_;
};
} // namespace internal
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PARAM_UTIL_H_
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// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This header file defines the GTEST_OS_* macro.
// It is separate from gtest-port.h so that custom/gtest-port.h can include it.
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PORT_ARCH_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PORT_ARCH_H_
// Determines the platform on which Google Test is compiled.
#ifdef __CYGWIN__
# define GTEST_OS_CYGWIN 1
# elif defined(__MINGW__) || defined(__MINGW32__) || defined(__MINGW64__)
# define GTEST_OS_WINDOWS_MINGW 1
# define GTEST_OS_WINDOWS 1
#elif defined _WIN32
# define GTEST_OS_WINDOWS 1
# ifdef _WIN32_WCE
# define GTEST_OS_WINDOWS_MOBILE 1
# elif defined(WINAPI_FAMILY)
# include <winapifamily.h>
# if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
# define GTEST_OS_WINDOWS_DESKTOP 1
# elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_PHONE_APP)
# define GTEST_OS_WINDOWS_PHONE 1
# elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
# define GTEST_OS_WINDOWS_RT 1
# elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_TV_TITLE)
# define GTEST_OS_WINDOWS_PHONE 1
# define GTEST_OS_WINDOWS_TV_TITLE 1
# else
// WINAPI_FAMILY defined but no known partition matched.
// Default to desktop.
# define GTEST_OS_WINDOWS_DESKTOP 1
# endif
# else
# define GTEST_OS_WINDOWS_DESKTOP 1
# endif // _WIN32_WCE
#elif defined __OS2__
# define GTEST_OS_OS2 1
#elif defined __APPLE__
# define GTEST_OS_MAC 1
# if TARGET_OS_IPHONE
# define GTEST_OS_IOS 1
# endif
#elif defined __DragonFly__
# define GTEST_OS_DRAGONFLY 1
#elif defined __FreeBSD__
# define GTEST_OS_FREEBSD 1
#elif defined __Fuchsia__
# define GTEST_OS_FUCHSIA 1
#elif defined(__GLIBC__) && defined(__FreeBSD_kernel__)
# define GTEST_OS_GNU_KFREEBSD 1
#elif defined __linux__
# define GTEST_OS_LINUX 1
# if defined __ANDROID__
# define GTEST_OS_LINUX_ANDROID 1
# endif
#elif defined __MVS__
# define GTEST_OS_ZOS 1
#elif defined(__sun) && defined(__SVR4)
# define GTEST_OS_SOLARIS 1
#elif defined(_AIX)
# define GTEST_OS_AIX 1
#elif defined(__hpux)
# define GTEST_OS_HPUX 1
#elif defined __native_client__
# define GTEST_OS_NACL 1
#elif defined __NetBSD__
# define GTEST_OS_NETBSD 1
#elif defined __OpenBSD__
# define GTEST_OS_OPENBSD 1
#elif defined __QNX__
# define GTEST_OS_QNX 1
#elif defined(__HAIKU__)
#define GTEST_OS_HAIKU 1
#elif defined ESP8266
#define GTEST_OS_ESP8266 1
#elif defined ESP32
#define GTEST_OS_ESP32 1
#endif // __CYGWIN__
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_PORT_ARCH_H_
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// Copyright 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This header file declares the String class and functions used internally by
// Google Test. They are subject to change without notice. They should not used
// by code external to Google Test.
//
// This header file is #included by gtest-internal.h.
// It should not be #included by other files.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_STRING_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_STRING_H_
#ifdef __BORLANDC__
// string.h is not guaranteed to provide strcpy on C++ Builder.
# include <mem.h>
#endif
#include <string.h>
#include <string>
#include "gtest-port.h"
namespace testing {
namespace internal {
// String - an abstract class holding static string utilities.
class GTEST_API_ String {
public:
// Static utility methods
// Clones a 0-terminated C string, allocating memory using new. The
// caller is responsible for deleting the return value using
// delete[]. Returns the cloned string, or NULL if the input is
// NULL.
//
// This is different from strdup() in string.h, which allocates
// memory using malloc().
static const char* CloneCString(const char* c_str);
#if GTEST_OS_WINDOWS_MOBILE
// Windows CE does not have the 'ANSI' versions of Win32 APIs. To be
// able to pass strings to Win32 APIs on CE we need to convert them
// to 'Unicode', UTF-16.
// Creates a UTF-16 wide string from the given ANSI string, allocating
// memory using new. The caller is responsible for deleting the return
// value using delete[]. Returns the wide string, or NULL if the
// input is NULL.
//
// The wide string is created using the ANSI codepage (CP_ACP) to
// match the behaviour of the ANSI versions of Win32 calls and the
// C runtime.
static LPCWSTR AnsiToUtf16(const char* c_str);
// Creates an ANSI string from the given wide string, allocating
// memory using new. The caller is responsible for deleting the return
// value using delete[]. Returns the ANSI string, or NULL if the
// input is NULL.
//
// The returned string is created using the ANSI codepage (CP_ACP) to
// match the behaviour of the ANSI versions of Win32 calls and the
// C runtime.
static const char* Utf16ToAnsi(LPCWSTR utf16_str);
#endif
// Compares two C strings. Returns true if and only if they have the same
// content.
//
// Unlike strcmp(), this function can handle NULL argument(s). A
// NULL C string is considered different to any non-NULL C string,
// including the empty string.
static bool CStringEquals(const char* lhs, const char* rhs);
// Converts a wide C string to a String using the UTF-8 encoding.
// NULL will be converted to "(null)". If an error occurred during
// the conversion, "(failed to convert from wide string)" is
// returned.
static std::string ShowWideCString(const wchar_t* wide_c_str);
// Compares two wide C strings. Returns true if and only if they have the
// same content.
//
// Unlike wcscmp(), this function can handle NULL argument(s). A
// NULL C string is considered different to any non-NULL C string,
// including the empty string.
static bool WideCStringEquals(const wchar_t* lhs, const wchar_t* rhs);
// Compares two C strings, ignoring case. Returns true if and only if
// they have the same content.
//
// Unlike strcasecmp(), this function can handle NULL argument(s).
// A NULL C string is considered different to any non-NULL C string,
// including the empty string.
static bool CaseInsensitiveCStringEquals(const char* lhs,
const char* rhs);
// Compares two wide C strings, ignoring case. Returns true if and only if
// they have the same content.
//
// Unlike wcscasecmp(), this function can handle NULL argument(s).
// A NULL C string is considered different to any non-NULL wide C string,
// including the empty string.
// NB: The implementations on different platforms slightly differ.
// On windows, this method uses _wcsicmp which compares according to LC_CTYPE
// environment variable. On GNU platform this method uses wcscasecmp
// which compares according to LC_CTYPE category of the current locale.
// On MacOS X, it uses towlower, which also uses LC_CTYPE category of the
// current locale.
static bool CaseInsensitiveWideCStringEquals(const wchar_t* lhs,
const wchar_t* rhs);
// Returns true if and only if the given string ends with the given suffix,
// ignoring case. Any string is considered to end with an empty suffix.
static bool EndsWithCaseInsensitive(
const std::string& str, const std::string& suffix);
// Formats an int value as "%02d".
static std::string FormatIntWidth2(int value); // "%02d" for width == 2
// Formats an int value as "%X".
static std::string FormatHexInt(int value);
// Formats an int value as "%X".
static std::string FormatHexUInt32(UInt32 value);
// Formats a byte as "%02X".
static std::string FormatByte(unsigned char value);
private:
String(); // Not meant to be instantiated.
}; // class String
// Gets the content of the stringstream's buffer as an std::string. Each '\0'
// character in the buffer is replaced with "\\0".
GTEST_API_ std::string StringStreamToString(::std::stringstream* stream);
} // namespace internal
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_STRING_H_
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// Copyright 2008 Google Inc.
// All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Type utilities needed for implementing typed and type-parameterized
// tests.
// GOOGLETEST_CM0001 DO NOT DELETE
#ifndef GTEST_INCLUDE_GTEST_INTERNAL_GTEST_TYPE_UTIL_H_
#define GTEST_INCLUDE_GTEST_INTERNAL_GTEST_TYPE_UTIL_H_
#include "gtest-port.h"
// #ifdef __GNUC__ is too general here. It is possible to use gcc without using
// libstdc++ (which is where cxxabi.h comes from).
# if GTEST_HAS_CXXABI_H_
# include <cxxabi.h>
# elif defined(__HP_aCC)
# include <acxx_demangle.h>
# endif // GTEST_HASH_CXXABI_H_
namespace testing {
namespace internal {
// Canonicalizes a given name with respect to the Standard C++ Library.
// This handles removing the inline namespace within `std` that is
// used by various standard libraries (e.g., `std::__1`). Names outside
// of namespace std are returned unmodified.
inline std::string CanonicalizeForStdLibVersioning(std::string s) {
static const char prefix[] = "std::__";
if (s.compare(0, strlen(prefix), prefix) == 0) {
std::string::size_type end = s.find("::", strlen(prefix));
if (end != s.npos) {
// Erase everything between the initial `std` and the second `::`.
s.erase(strlen("std"), end - strlen("std"));
}
}
return s;
}
// GetTypeName<T>() returns a human-readable name of type T.
// NB: This function is also used in Google Mock, so don't move it inside of
// the typed-test-only section below.
template <typename T>
std::string GetTypeName() {
# if GTEST_HAS_RTTI
const char* const name = typeid(T).name();
# if GTEST_HAS_CXXABI_H_ || defined(__HP_aCC)
int status = 0;
// gcc's implementation of typeid(T).name() mangles the type name,
// so we have to demangle it.
# if GTEST_HAS_CXXABI_H_
using abi::__cxa_demangle;
# endif // GTEST_HAS_CXXABI_H_
char* const readable_name = __cxa_demangle(name, nullptr, nullptr, &status);
const std::string name_str(status == 0 ? readable_name : name);
free(readable_name);
return CanonicalizeForStdLibVersioning(name_str);
# else
return name;
# endif // GTEST_HAS_CXXABI_H_ || __HP_aCC
# else
return "<type>";
# endif // GTEST_HAS_RTTI
}
#if GTEST_HAS_TYPED_TEST || GTEST_HAS_TYPED_TEST_P
// A unique type indicating an empty node
struct None {};
# define GTEST_TEMPLATE_ template <typename T> class
// The template "selector" struct TemplateSel<Tmpl> is used to
// represent Tmpl, which must be a class template with one type
// parameter, as a type. TemplateSel<Tmpl>::Bind<T>::type is defined
// as the type Tmpl<T>. This allows us to actually instantiate the
// template "selected" by TemplateSel<Tmpl>.
//
// This trick is necessary for simulating typedef for class templates,
// which C++ doesn't support directly.
template <GTEST_TEMPLATE_ Tmpl>
struct TemplateSel {
template <typename T>
struct Bind {
typedef Tmpl<T> type;
};
};
# define GTEST_BIND_(TmplSel, T) \
TmplSel::template Bind<T>::type
template <GTEST_TEMPLATE_ Head_, GTEST_TEMPLATE_... Tail_>
struct Templates {
using Head = TemplateSel<Head_>;
using Tail = Templates<Tail_...>;
};
template <GTEST_TEMPLATE_ Head_>
struct Templates<Head_> {
using Head = TemplateSel<Head_>;
using Tail = None;
};
// Tuple-like type lists
template <typename Head_, typename... Tail_>
struct Types {
using Head = Head_;
using Tail = Types<Tail_...>;
};
template <typename Head_>
struct Types<Head_> {
using Head = Head_;
using Tail = None;
};
// Helper metafunctions to tell apart a single type from types
// generated by ::testing::Types
template <typename... Ts>
struct ProxyTypeList {
using type = Types<Ts...>;
};
template <typename>
struct is_proxy_type_list : std::false_type {};
template <typename... Ts>
struct is_proxy_type_list<ProxyTypeList<Ts...>> : std::true_type {};
// Generator which conditionally creates type lists.
// It recognizes if a requested type list should be created
// and prevents creating a new type list nested within another one.
template <typename T>
struct GenerateTypeList {
private:
using proxy = typename std::conditional<is_proxy_type_list<T>::value, T,
ProxyTypeList<T>>::type;
public:
using type = typename proxy::type;
};
#endif // GTEST_HAS_TYPED_TEST || GTEST_HAS_TYPED_TEST_P
} // namespace internal
template <typename... Ts>
using Types = internal::ProxyTypeList<Ts...>;
} // namespace testing
#endif // GTEST_INCLUDE_GTEST_INTERNAL_GTEST_TYPE_UTIL_H_
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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Google C++ Testing and Mocking Framework (Google Test)
//
// Sometimes it's desirable to build Google Test by compiling a single file.
// This file serves this purpose.
// This line ensures that gtest.h can be compiled on its own, even
// when it's fused.
#include "gtest/gtest.h"
#include "gtest.cc"
#include "gtest-death-test.cc"
#include "gtest-filepath.cc"
#include "gtest-matchers.cc"
#include "gtest-port.cc"
#include "gtest-printers.cc"
#include "gtest-test-part.cc"
#include "gtest-typed-test.cc"
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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "gtest/internal/gtest-filepath.h"
#include <stdlib.h>
#include "gtest/gtest-message.h"
#include "gtest/internal/gtest-port.h"
#if GTEST_OS_WINDOWS_MOBILE
# include <windows.h>
#elif GTEST_OS_WINDOWS
# include <direct.h>
# include <io.h>
#else
# include <limits.h>
# include <climits> // Some Linux distributions define PATH_MAX here.
#endif // GTEST_OS_WINDOWS_MOBILE
#include "gtest/internal/gtest-string.h"
#if GTEST_OS_WINDOWS
# define GTEST_PATH_MAX_ _MAX_PATH
#elif defined(PATH_MAX)
# define GTEST_PATH_MAX_ PATH_MAX
#elif defined(_XOPEN_PATH_MAX)
# define GTEST_PATH_MAX_ _XOPEN_PATH_MAX
#else
# define GTEST_PATH_MAX_ _POSIX_PATH_MAX
#endif // GTEST_OS_WINDOWS
namespace testing {
namespace internal {
#if GTEST_OS_WINDOWS
// On Windows, '\\' is the standard path separator, but many tools and the
// Windows API also accept '/' as an alternate path separator. Unless otherwise
// noted, a file path can contain either kind of path separators, or a mixture
// of them.
const char kPathSeparator = '\\';
const char kAlternatePathSeparator = '/';
const char kAlternatePathSeparatorString[] = "/";
# if GTEST_OS_WINDOWS_MOBILE
// Windows CE doesn't have a current directory. You should not use
// the current directory in tests on Windows CE, but this at least
// provides a reasonable fallback.
const char kCurrentDirectoryString[] = "\\";
// Windows CE doesn't define INVALID_FILE_ATTRIBUTES
const DWORD kInvalidFileAttributes = 0xffffffff;
# else
const char kCurrentDirectoryString[] = ".\\";
# endif // GTEST_OS_WINDOWS_MOBILE
#else
const char kPathSeparator = '/';
const char kCurrentDirectoryString[] = "./";
#endif // GTEST_OS_WINDOWS
// Returns whether the given character is a valid path separator.
static bool IsPathSeparator(char c) {
#if GTEST_HAS_ALT_PATH_SEP_
return (c == kPathSeparator) || (c == kAlternatePathSeparator);
#else
return c == kPathSeparator;
#endif
}
// Returns the current working directory, or "" if unsuccessful.
FilePath FilePath::GetCurrentDir() {
#if GTEST_OS_WINDOWS_MOBILE || GTEST_OS_WINDOWS_PHONE || \
GTEST_OS_WINDOWS_RT || GTEST_OS_ESP8266 || GTEST_OS_ESP32
// These platforms do not have a current directory, so we just return
// something reasonable.
return FilePath(kCurrentDirectoryString);
#elif GTEST_OS_WINDOWS
char cwd[GTEST_PATH_MAX_ + 1] = { '\0' };
return FilePath(_getcwd(cwd, sizeof(cwd)) == nullptr ? "" : cwd);
#else
char cwd[GTEST_PATH_MAX_ + 1] = { '\0' };
char* result = getcwd(cwd, sizeof(cwd));
# if GTEST_OS_NACL
// getcwd will likely fail in NaCl due to the sandbox, so return something
// reasonable. The user may have provided a shim implementation for getcwd,
// however, so fallback only when failure is detected.
return FilePath(result == nullptr ? kCurrentDirectoryString : cwd);
# endif // GTEST_OS_NACL
return FilePath(result == nullptr ? "" : cwd);
#endif // GTEST_OS_WINDOWS_MOBILE
}
// Returns a copy of the FilePath with the case-insensitive extension removed.
// Example: FilePath("dir/file.exe").RemoveExtension("EXE") returns
// FilePath("dir/file"). If a case-insensitive extension is not
// found, returns a copy of the original FilePath.
FilePath FilePath::RemoveExtension(const char* extension) const {
const std::string dot_extension = std::string(".") + extension;
if (String::EndsWithCaseInsensitive(pathname_, dot_extension)) {
return FilePath(pathname_.substr(
0, pathname_.length() - dot_extension.length()));
}
return *this;
}
// Returns a pointer to the last occurrence of a valid path separator in
// the FilePath. On Windows, for example, both '/' and '\' are valid path
// separators. Returns NULL if no path separator was found.
const char* FilePath::FindLastPathSeparator() const {
const char* const last_sep = strrchr(c_str(), kPathSeparator);
#if GTEST_HAS_ALT_PATH_SEP_
const char* const last_alt_sep = strrchr(c_str(), kAlternatePathSeparator);
// Comparing two pointers of which only one is NULL is undefined.
if (last_alt_sep != nullptr &&
(last_sep == nullptr || last_alt_sep > last_sep)) {
return last_alt_sep;
}
#endif
return last_sep;
}
// Returns a copy of the FilePath with the directory part removed.
// Example: FilePath("path/to/file").RemoveDirectoryName() returns
// FilePath("file"). If there is no directory part ("just_a_file"), it returns
// the FilePath unmodified. If there is no file part ("just_a_dir/") it
// returns an empty FilePath ("").
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath FilePath::RemoveDirectoryName() const {
const char* const last_sep = FindLastPathSeparator();
return last_sep ? FilePath(last_sep + 1) : *this;
}
// RemoveFileName returns the directory path with the filename removed.
// Example: FilePath("path/to/file").RemoveFileName() returns "path/to/".
// If the FilePath is "a_file" or "/a_file", RemoveFileName returns
// FilePath("./") or, on Windows, FilePath(".\\"). If the filepath does
// not have a file, like "just/a/dir/", it returns the FilePath unmodified.
// On Windows platform, '\' is the path separator, otherwise it is '/'.
FilePath FilePath::RemoveFileName() const {
const char* const last_sep = FindLastPathSeparator();
std::string dir;
if (last_sep) {
dir = std::string(c_str(), static_cast<size_t>(last_sep + 1 - c_str()));
} else {
dir = kCurrentDirectoryString;
}
return FilePath(dir);
}
// Helper functions for naming files in a directory for xml output.
// Given directory = "dir", base_name = "test", number = 0,
// extension = "xml", returns "dir/test.xml". If number is greater
// than zero (e.g., 12), returns "dir/test_12.xml".
// On Windows platform, uses \ as the separator rather than /.
FilePath FilePath::MakeFileName(const FilePath& directory,
const FilePath& base_name,
int number,
const char* extension) {
std::string file;
if (number == 0) {
file = base_name.string() + "." + extension;
} else {
file = base_name.string() + "_" + StreamableToString(number)
+ "." + extension;
}
return ConcatPaths(directory, FilePath(file));
}
// Given directory = "dir", relative_path = "test.xml", returns "dir/test.xml".
// On Windows, uses \ as the separator rather than /.
FilePath FilePath::ConcatPaths(const FilePath& directory,
const FilePath& relative_path) {
if (directory.IsEmpty())
return relative_path;
const FilePath dir(directory.RemoveTrailingPathSeparator());
return FilePath(dir.string() + kPathSeparator + relative_path.string());
}
// Returns true if pathname describes something findable in the file-system,
// either a file, directory, or whatever.
bool FilePath::FileOrDirectoryExists() const {
#if GTEST_OS_WINDOWS_MOBILE
LPCWSTR unicode = String::AnsiToUtf16(pathname_.c_str());
const DWORD attributes = GetFileAttributes(unicode);
delete [] unicode;
return attributes != kInvalidFileAttributes;
#else
posix::StatStruct file_stat;
return posix::Stat(pathname_.c_str(), &file_stat) == 0;
#endif // GTEST_OS_WINDOWS_MOBILE
}
// Returns true if pathname describes a directory in the file-system
// that exists.
bool FilePath::DirectoryExists() const {
bool result = false;
#if GTEST_OS_WINDOWS
// Don't strip off trailing separator if path is a root directory on
// Windows (like "C:\\").
const FilePath& path(IsRootDirectory() ? *this :
RemoveTrailingPathSeparator());
#else
const FilePath& path(*this);
#endif
#if GTEST_OS_WINDOWS_MOBILE
LPCWSTR unicode = String::AnsiToUtf16(path.c_str());
const DWORD attributes = GetFileAttributes(unicode);
delete [] unicode;
if ((attributes != kInvalidFileAttributes) &&
(attributes & FILE_ATTRIBUTE_DIRECTORY)) {
result = true;
}
#else
posix::StatStruct file_stat;
result = posix::Stat(path.c_str(), &file_stat) == 0 &&
posix::IsDir(file_stat);
#endif // GTEST_OS_WINDOWS_MOBILE
return result;
}
// Returns true if pathname describes a root directory. (Windows has one
// root directory per disk drive.)
bool FilePath::IsRootDirectory() const {
#if GTEST_OS_WINDOWS
return pathname_.length() == 3 && IsAbsolutePath();
#else
return pathname_.length() == 1 && IsPathSeparator(pathname_.c_str()[0]);
#endif
}
// Returns true if pathname describes an absolute path.
bool FilePath::IsAbsolutePath() const {
const char* const name = pathname_.c_str();
#if GTEST_OS_WINDOWS
return pathname_.length() >= 3 &&
((name[0] >= 'a' && name[0] <= 'z') ||
(name[0] >= 'A' && name[0] <= 'Z')) &&
name[1] == ':' &&
IsPathSeparator(name[2]);
#else
return IsPathSeparator(name[0]);
#endif
}
// Returns a pathname for a file that does not currently exist. The pathname
// will be directory/base_name.extension or
// directory/base_name_<number>.extension if directory/base_name.extension
// already exists. The number will be incremented until a pathname is found
// that does not already exist.
// Examples: 'dir/foo_test.xml' or 'dir/foo_test_1.xml'.
// There could be a race condition if two or more processes are calling this
// function at the same time -- they could both pick the same filename.
FilePath FilePath::GenerateUniqueFileName(const FilePath& directory,
const FilePath& base_name,
const char* extension) {
FilePath full_pathname;
int number = 0;
do {
full_pathname.Set(MakeFileName(directory, base_name, number++, extension));
} while (full_pathname.FileOrDirectoryExists());
return full_pathname;
}
// Returns true if FilePath ends with a path separator, which indicates that
// it is intended to represent a directory. Returns false otherwise.
// This does NOT check that a directory (or file) actually exists.
bool FilePath::IsDirectory() const {
return !pathname_.empty() &&
IsPathSeparator(pathname_.c_str()[pathname_.length() - 1]);
}
// Create directories so that path exists. Returns true if successful or if
// the directories already exist; returns false if unable to create directories
// for any reason.
bool FilePath::CreateDirectoriesRecursively() const {
if (!this->IsDirectory()) {
return false;
}
if (pathname_.length() == 0 || this->DirectoryExists()) {
return true;
}
const FilePath parent(this->RemoveTrailingPathSeparator().RemoveFileName());
return parent.CreateDirectoriesRecursively() && this->CreateFolder();
}
// Create the directory so that path exists. Returns true if successful or
// if the directory already exists; returns false if unable to create the
// directory for any reason, including if the parent directory does not
// exist. Not named "CreateDirectory" because that's a macro on Windows.
bool FilePath::CreateFolder() const {
#if GTEST_OS_WINDOWS_MOBILE
FilePath removed_sep(this->RemoveTrailingPathSeparator());
LPCWSTR unicode = String::AnsiToUtf16(removed_sep.c_str());
int result = CreateDirectory(unicode, nullptr) ? 0 : -1;
delete [] unicode;
#elif GTEST_OS_WINDOWS
int result = _mkdir(pathname_.c_str());
#elif GTEST_OS_ESP8266
// do nothing
int result = 0;
#else
int result = mkdir(pathname_.c_str(), 0777);
#endif // GTEST_OS_WINDOWS_MOBILE
if (result == -1) {
return this->DirectoryExists(); // An error is OK if the directory exists.
}
return true; // No error.
}
// If input name has a trailing separator character, remove it and return the
// name, otherwise return the name string unmodified.
// On Windows platform, uses \ as the separator, other platforms use /.
FilePath FilePath::RemoveTrailingPathSeparator() const {
return IsDirectory()
? FilePath(pathname_.substr(0, pathname_.length() - 1))
: *this;
}
// Removes any redundant separators that might be in the pathname.
// For example, "bar///foo" becomes "bar/foo". Does not eliminate other
// redundancies that might be in a pathname involving "." or "..".
void FilePath::Normalize() {
if (pathname_.c_str() == nullptr) {
pathname_ = "";
return;
}
const char* src = pathname_.c_str();
char* const dest = new char[pathname_.length() + 1];
char* dest_ptr = dest;
memset(dest_ptr, 0, pathname_.length() + 1);
while (*src != '\0') {
*dest_ptr = *src;
if (!IsPathSeparator(*src)) {
src++;
} else {
#if GTEST_HAS_ALT_PATH_SEP_
if (*dest_ptr == kAlternatePathSeparator) {
*dest_ptr = kPathSeparator;
}
#endif
while (IsPathSeparator(*src))
src++;
}
dest_ptr++;
}
*dest_ptr = '\0';
pathname_ = dest;
delete[] dest;
}
} // namespace internal
} // namespace testing
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// Copyright 2007, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// The Google C++ Testing and Mocking Framework (Google Test)
//
// This file implements just enough of the matcher interface to allow
// EXPECT_DEATH and friends to accept a matcher argument.
#include "gtest/gtest-matchers.h"
#include <string>
#include "gtest/internal/gtest-internal.h"
#include "gtest/internal/gtest-port.h"
namespace testing {
// Constructs a matcher that matches a const std::string& whose value is
// equal to s.
Matcher<const std::string&>::Matcher(const std::string& s) { *this = Eq(s); }
// Constructs a matcher that matches a const std::string& whose value is
// equal to s.
Matcher<const std::string&>::Matcher(const char* s) {
*this = Eq(std::string(s));
}
// Constructs a matcher that matches a std::string whose value is equal to
// s.
Matcher<std::string>::Matcher(const std::string& s) { *this = Eq(s); }
// Constructs a matcher that matches a std::string whose value is equal to
// s.
Matcher<std::string>::Matcher(const char* s) { *this = Eq(std::string(s)); }
#if GTEST_HAS_ABSL
// Constructs a matcher that matches a const absl::string_view& whose value is
// equal to s.
Matcher<const absl::string_view&>::Matcher(const std::string& s) {
*this = Eq(s);
}
// Constructs a matcher that matches a const absl::string_view& whose value is
// equal to s.
Matcher<const absl::string_view&>::Matcher(const char* s) {
*this = Eq(std::string(s));
}
// Constructs a matcher that matches a const absl::string_view& whose value is
// equal to s.
Matcher<const absl::string_view&>::Matcher(absl::string_view s) {
*this = Eq(std::string(s));
}
// Constructs a matcher that matches a absl::string_view whose value is equal to
// s.
Matcher<absl::string_view>::Matcher(const std::string& s) { *this = Eq(s); }
// Constructs a matcher that matches a absl::string_view whose value is equal to
// s.
Matcher<absl::string_view>::Matcher(const char* s) {
*this = Eq(std::string(s));
}
// Constructs a matcher that matches a absl::string_view whose value is equal to
// s.
Matcher<absl::string_view>::Matcher(absl::string_view s) {
*this = Eq(std::string(s));
}
#endif // GTEST_HAS_ABSL
} // namespace testing
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// Copyright 2007, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Google Test - The Google C++ Testing and Mocking Framework
//
// This file implements a universal value printer that can print a
// value of any type T:
//
// void ::testing::internal::UniversalPrinter<T>::Print(value, ostream_ptr);
//
// It uses the << operator when possible, and prints the bytes in the
// object otherwise. A user can override its behavior for a class
// type Foo by defining either operator<<(::std::ostream&, const Foo&)
// or void PrintTo(const Foo&, ::std::ostream*) in the namespace that
// defines Foo.
#include "gtest/gtest-printers.h"
#include <stdio.h>
#include <cctype>
#include <cwchar>
#include <ostream> // NOLINT
#include <string>
#include "gtest/internal/gtest-port.h"
#include "gtest-internal-inl.h"
namespace testing {
namespace {
using ::std::ostream;
// Prints a segment of bytes in the given object.
GTEST_ATTRIBUTE_NO_SANITIZE_MEMORY_
GTEST_ATTRIBUTE_NO_SANITIZE_ADDRESS_
GTEST_ATTRIBUTE_NO_SANITIZE_HWADDRESS_
GTEST_ATTRIBUTE_NO_SANITIZE_THREAD_
void PrintByteSegmentInObjectTo(const unsigned char* obj_bytes, size_t start,
size_t count, ostream* os) {
char text[5] = "";
for (size_t i = 0; i != count; i++) {
const size_t j = start + i;
if (i != 0) {
// Organizes the bytes into groups of 2 for easy parsing by
// human.
if ((j % 2) == 0)
*os << ' ';
else
*os << '-';
}
GTEST_SNPRINTF_(text, sizeof(text), "%02X", obj_bytes[j]);
*os << text;
}
}
// Prints the bytes in the given value to the given ostream.
void PrintBytesInObjectToImpl(const unsigned char* obj_bytes, size_t count,
ostream* os) {
// Tells the user how big the object is.
*os << count << "-byte object <";
const size_t kThreshold = 132;
const size_t kChunkSize = 64;
// If the object size is bigger than kThreshold, we'll have to omit
// some details by printing only the first and the last kChunkSize
// bytes.
if (count < kThreshold) {
PrintByteSegmentInObjectTo(obj_bytes, 0, count, os);
} else {
PrintByteSegmentInObjectTo(obj_bytes, 0, kChunkSize, os);
*os << " ... ";
// Rounds up to 2-byte boundary.
const size_t resume_pos = (count - kChunkSize + 1)/2*2;
PrintByteSegmentInObjectTo(obj_bytes, resume_pos, count - resume_pos, os);
}
*os << ">";
}
} // namespace
namespace internal2 {
// Delegates to PrintBytesInObjectToImpl() to print the bytes in the
// given object. The delegation simplifies the implementation, which
// uses the << operator and thus is easier done outside of the
// ::testing::internal namespace, which contains a << operator that
// sometimes conflicts with the one in STL.
void PrintBytesInObjectTo(const unsigned char* obj_bytes, size_t count,
ostream* os) {
PrintBytesInObjectToImpl(obj_bytes, count, os);
}
} // namespace internal2
namespace internal {
// Depending on the value of a char (or wchar_t), we print it in one
// of three formats:
// - as is if it's a printable ASCII (e.g. 'a', '2', ' '),
// - as a hexadecimal escape sequence (e.g. '\x7F'), or
// - as a special escape sequence (e.g. '\r', '\n').
enum CharFormat {
kAsIs,
kHexEscape,
kSpecialEscape
};
// Returns true if c is a printable ASCII character. We test the
// value of c directly instead of calling isprint(), which is buggy on
// Windows Mobile.
inline bool IsPrintableAscii(wchar_t c) {
return 0x20 <= c && c <= 0x7E;
}
// Prints a wide or narrow char c as a character literal without the
// quotes, escaping it when necessary; returns how c was formatted.
// The template argument UnsignedChar is the unsigned version of Char,
// which is the type of c.
template <typename UnsignedChar, typename Char>
static CharFormat PrintAsCharLiteralTo(Char c, ostream* os) {
wchar_t w_c = static_cast<wchar_t>(c);
switch (w_c) {
case L'\0':
*os << "\\0";
break;
case L'\'':
*os << "\\'";
break;
case L'\\':
*os << "\\\\";
break;
case L'\a':
*os << "\\a";
break;
case L'\b':
*os << "\\b";
break;
case L'\f':
*os << "\\f";
break;
case L'\n':
*os << "\\n";
break;
case L'\r':
*os << "\\r";
break;
case L'\t':
*os << "\\t";
break;
case L'\v':
*os << "\\v";
break;
default:
if (IsPrintableAscii(w_c)) {
*os << static_cast<char>(c);
return kAsIs;
} else {
ostream::fmtflags flags = os->flags();
*os << "\\x" << std::hex << std::uppercase
<< static_cast<int>(static_cast<UnsignedChar>(c));
os->flags(flags);
return kHexEscape;
}
}
return kSpecialEscape;
}
// Prints a wchar_t c as if it's part of a string literal, escaping it when
// necessary; returns how c was formatted.
static CharFormat PrintAsStringLiteralTo(wchar_t c, ostream* os) {
switch (c) {
case L'\'':
*os << "'";
return kAsIs;
case L'"':
*os << "\\\"";
return kSpecialEscape;
default:
return PrintAsCharLiteralTo<wchar_t>(c, os);
}
}
// Prints a char c as if it's part of a string literal, escaping it when
// necessary; returns how c was formatted.
static CharFormat PrintAsStringLiteralTo(char c, ostream* os) {
return PrintAsStringLiteralTo(
static_cast<wchar_t>(static_cast<unsigned char>(c)), os);
}
// Prints a wide or narrow character c and its code. '\0' is printed
// as "'\\0'", other unprintable characters are also properly escaped
// using the standard C++ escape sequence. The template argument
// UnsignedChar is the unsigned version of Char, which is the type of c.
template <typename UnsignedChar, typename Char>
void PrintCharAndCodeTo(Char c, ostream* os) {
// First, print c as a literal in the most readable form we can find.
*os << ((sizeof(c) > 1) ? "L'" : "'");
const CharFormat format = PrintAsCharLiteralTo<UnsignedChar>(c, os);
*os << "'";
// To aid user debugging, we also print c's code in decimal, unless
// it's 0 (in which case c was printed as '\\0', making the code
// obvious).
if (c == 0)
return;
*os << " (" << static_cast<int>(c);
// For more convenience, we print c's code again in hexadecimal,
// unless c was already printed in the form '\x##' or the code is in
// [1, 9].
if (format == kHexEscape || (1 <= c && c <= 9)) {
// Do nothing.
} else {
*os << ", 0x" << String::FormatHexInt(static_cast<int>(c));
}
*os << ")";
}
void PrintTo(unsigned char c, ::std::ostream* os) {
PrintCharAndCodeTo<unsigned char>(c, os);
}
void PrintTo(signed char c, ::std::ostream* os) {
PrintCharAndCodeTo<unsigned char>(c, os);
}
// Prints a wchar_t as a symbol if it is printable or as its internal
// code otherwise and also as its code. L'\0' is printed as "L'\\0'".
void PrintTo(wchar_t wc, ostream* os) {
PrintCharAndCodeTo<wchar_t>(wc, os);
}
// Prints the given array of characters to the ostream. CharType must be either
// char or wchar_t.
// The array starts at begin, the length is len, it may include '\0' characters
// and may not be NUL-terminated.
template <typename CharType>
GTEST_ATTRIBUTE_NO_SANITIZE_MEMORY_
GTEST_ATTRIBUTE_NO_SANITIZE_ADDRESS_
GTEST_ATTRIBUTE_NO_SANITIZE_HWADDRESS_
GTEST_ATTRIBUTE_NO_SANITIZE_THREAD_
static CharFormat PrintCharsAsStringTo(
const CharType* begin, size_t len, ostream* os) {
const char* const kQuoteBegin = sizeof(CharType) == 1 ? "\"" : "L\"";
*os << kQuoteBegin;
bool is_previous_hex = false;
CharFormat print_format = kAsIs;
for (size_t index = 0; index < len; ++index) {
const CharType cur = begin[index];
if (is_previous_hex && IsXDigit(cur)) {
// Previous character is of '\x..' form and this character can be
// interpreted as another hexadecimal digit in its number. Break string to
// disambiguate.
*os << "\" " << kQuoteBegin;
}
is_previous_hex = PrintAsStringLiteralTo(cur, os) == kHexEscape;
// Remember if any characters required hex escaping.
if (is_previous_hex) {
print_format = kHexEscape;
}
}
*os << "\"";
return print_format;
}
// Prints a (const) char/wchar_t array of 'len' elements, starting at address
// 'begin'. CharType must be either char or wchar_t.
template <typename CharType>
GTEST_ATTRIBUTE_NO_SANITIZE_MEMORY_
GTEST_ATTRIBUTE_NO_SANITIZE_ADDRESS_
GTEST_ATTRIBUTE_NO_SANITIZE_HWADDRESS_
GTEST_ATTRIBUTE_NO_SANITIZE_THREAD_
static void UniversalPrintCharArray(
const CharType* begin, size_t len, ostream* os) {
// The code
// const char kFoo[] = "foo";
// generates an array of 4, not 3, elements, with the last one being '\0'.
//
// Therefore when printing a char array, we don't print the last element if
// it's '\0', such that the output matches the string literal as it's
// written in the source code.
if (len > 0 && begin[len - 1] == '\0') {
PrintCharsAsStringTo(begin, len - 1, os);
return;
}
// If, however, the last element in the array is not '\0', e.g.
// const char kFoo[] = { 'f', 'o', 'o' };
// we must print the entire array. We also print a message to indicate
// that the array is not NUL-terminated.
PrintCharsAsStringTo(begin, len, os);
*os << " (no terminating NUL)";
}
// Prints a (const) char array of 'len' elements, starting at address 'begin'.
void UniversalPrintArray(const char* begin, size_t len, ostream* os) {
UniversalPrintCharArray(begin, len, os);
}
// Prints a (const) wchar_t array of 'len' elements, starting at address
// 'begin'.
void UniversalPrintArray(const wchar_t* begin, size_t len, ostream* os) {
UniversalPrintCharArray(begin, len, os);
}
// Prints the given C string to the ostream.
void PrintTo(const char* s, ostream* os) {
if (s == nullptr) {
*os << "NULL";
} else {
*os << ImplicitCast_<const void*>(s) << " pointing to ";
PrintCharsAsStringTo(s, strlen(s), os);
}
}
// MSVC compiler can be configured to define whar_t as a typedef
// of unsigned short. Defining an overload for const wchar_t* in that case
// would cause pointers to unsigned shorts be printed as wide strings,
// possibly accessing more memory than intended and causing invalid
// memory accesses. MSVC defines _NATIVE_WCHAR_T_DEFINED symbol when
// wchar_t is implemented as a native type.
#if !defined(_MSC_VER) || defined(_NATIVE_WCHAR_T_DEFINED)
// Prints the given wide C string to the ostream.
void PrintTo(const wchar_t* s, ostream* os) {
if (s == nullptr) {
*os << "NULL";
} else {
*os << ImplicitCast_<const void*>(s) << " pointing to ";
PrintCharsAsStringTo(s, wcslen(s), os);
}
}
#endif // wchar_t is native
namespace {
bool ContainsUnprintableControlCodes(const char* str, size_t length) {
const unsigned char *s = reinterpret_cast<const unsigned char *>(str);
for (size_t i = 0; i < length; i++) {
unsigned char ch = *s++;
if (std::iscntrl(ch)) {
switch (ch) {
case '\t':
case '\n':
case '\r':
break;
default:
return true;
}
}
}
return false;
}
bool IsUTF8TrailByte(unsigned char t) { return 0x80 <= t && t<= 0xbf; }
bool IsValidUTF8(const char* str, size_t length) {
const unsigned char *s = reinterpret_cast<const unsigned char *>(str);
for (size_t i = 0; i < length;) {
unsigned char lead = s[i++];
if (lead <= 0x7f) {
continue; // single-byte character (ASCII) 0..7F
}
if (lead < 0xc2) {
return false; // trail byte or non-shortest form
} else if (lead <= 0xdf && (i + 1) <= length && IsUTF8TrailByte(s[i])) {
++i; // 2-byte character
} else if (0xe0 <= lead && lead <= 0xef && (i + 2) <= length &&
IsUTF8TrailByte(s[i]) &&
IsUTF8TrailByte(s[i + 1]) &&
// check for non-shortest form and surrogate
(lead != 0xe0 || s[i] >= 0xa0) &&
(lead != 0xed || s[i] < 0xa0)) {
i += 2; // 3-byte character
} else if (0xf0 <= lead && lead <= 0xf4 && (i + 3) <= length &&
IsUTF8TrailByte(s[i]) &&
IsUTF8TrailByte(s[i + 1]) &&
IsUTF8TrailByte(s[i + 2]) &&
// check for non-shortest form
(lead != 0xf0 || s[i] >= 0x90) &&
(lead != 0xf4 || s[i] < 0x90)) {
i += 3; // 4-byte character
} else {
return false;
}
}
return true;
}
void ConditionalPrintAsText(const char* str, size_t length, ostream* os) {
if (!ContainsUnprintableControlCodes(str, length) &&
IsValidUTF8(str, length)) {
*os << "\n As Text: \"" << str << "\"";
}
}
} // anonymous namespace
void PrintStringTo(const ::std::string& s, ostream* os) {
if (PrintCharsAsStringTo(s.data(), s.size(), os) == kHexEscape) {
if (GTEST_FLAG(print_utf8)) {
ConditionalPrintAsText(s.data(), s.size(), os);
}
}
}
#if GTEST_HAS_STD_WSTRING
void PrintWideStringTo(const ::std::wstring& s, ostream* os) {
PrintCharsAsStringTo(s.data(), s.size(), os);
}
#endif // GTEST_HAS_STD_WSTRING
} // namespace internal
} // namespace testing
-108
View File
@@ -1,108 +0,0 @@
// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The Google C++ Testing and Mocking Framework (Google Test)
#include "gtest/gtest-test-part.h"
#include "gtest/internal/gtest-port.h"
#include "gtest-internal-inl.h"
namespace testing {
using internal::GetUnitTestImpl;
// Gets the summary of the failure message by omitting the stack trace
// in it.
std::string TestPartResult::ExtractSummary(const char* message) {
const char* const stack_trace = strstr(message, internal::kStackTraceMarker);
return stack_trace == nullptr ? message : std::string(message, stack_trace);
}
// Prints a TestPartResult object.
std::ostream& operator<<(std::ostream& os, const TestPartResult& result) {
return os << internal::FormatFileLocation(result.file_name(),
result.line_number())
<< " "
<< (result.type() == TestPartResult::kSuccess
? "Success"
: result.type() == TestPartResult::kSkip
? "Skipped"
: result.type() == TestPartResult::kFatalFailure
? "Fatal failure"
: "Non-fatal failure")
<< ":\n"
<< result.message() << std::endl;
}
// Appends a TestPartResult to the array.
void TestPartResultArray::Append(const TestPartResult& result) {
array_.push_back(result);
}
// Returns the TestPartResult at the given index (0-based).
const TestPartResult& TestPartResultArray::GetTestPartResult(int index) const {
if (index < 0 || index >= size()) {
printf("\nInvalid index (%d) into TestPartResultArray.\n", index);
internal::posix::Abort();
}
return array_[static_cast<size_t>(index)];
}
// Returns the number of TestPartResult objects in the array.
int TestPartResultArray::size() const {
return static_cast<int>(array_.size());
}
namespace internal {
HasNewFatalFailureHelper::HasNewFatalFailureHelper()
: has_new_fatal_failure_(false),
original_reporter_(GetUnitTestImpl()->
GetTestPartResultReporterForCurrentThread()) {
GetUnitTestImpl()->SetTestPartResultReporterForCurrentThread(this);
}
HasNewFatalFailureHelper::~HasNewFatalFailureHelper() {
GetUnitTestImpl()->SetTestPartResultReporterForCurrentThread(
original_reporter_);
}
void HasNewFatalFailureHelper::ReportTestPartResult(
const TestPartResult& result) {
if (result.fatally_failed())
has_new_fatal_failure_ = true;
original_reporter_->ReportTestPartResult(result);
}
} // namespace internal
} // namespace testing
-118
View File
@@ -1,118 +0,0 @@
// Copyright 2008 Google Inc.
// All Rights Reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "gtest/gtest-typed-test.h"
#include "gtest/gtest.h"
namespace testing {
namespace internal {
#if GTEST_HAS_TYPED_TEST_P
// Skips to the first non-space char in str. Returns an empty string if str
// contains only whitespace characters.
static const char* SkipSpaces(const char* str) {
while (IsSpace(*str))
str++;
return str;
}
static std::vector<std::string> SplitIntoTestNames(const char* src) {
std::vector<std::string> name_vec;
src = SkipSpaces(src);
for (; src != nullptr; src = SkipComma(src)) {
name_vec.push_back(StripTrailingSpaces(GetPrefixUntilComma(src)));
}
return name_vec;
}
// Verifies that registered_tests match the test names in
// registered_tests_; returns registered_tests if successful, or
// aborts the program otherwise.
const char* TypedTestSuitePState::VerifyRegisteredTestNames(
const char* file, int line, const char* registered_tests) {
typedef RegisteredTestsMap::const_iterator RegisteredTestIter;
registered_ = true;
std::vector<std::string> name_vec = SplitIntoTestNames(registered_tests);
Message errors;
std::set<std::string> tests;
for (std::vector<std::string>::const_iterator name_it = name_vec.begin();
name_it != name_vec.end(); ++name_it) {
const std::string& name = *name_it;
if (tests.count(name) != 0) {
errors << "Test " << name << " is listed more than once.\n";
continue;
}
bool found = false;
for (RegisteredTestIter it = registered_tests_.begin();
it != registered_tests_.end();
++it) {
if (name == it->first) {
found = true;
break;
}
}
if (found) {
tests.insert(name);
} else {
errors << "No test named " << name
<< " can be found in this test suite.\n";
}
}
for (RegisteredTestIter it = registered_tests_.begin();
it != registered_tests_.end();
++it) {
if (tests.count(it->first) == 0) {
errors << "You forgot to list test " << it->first << ".\n";
}
}
const std::string& errors_str = errors.GetString();
if (errors_str != "") {
fprintf(stderr, "%s %s", FormatFileLocation(file, line).c_str(),
errors_str.c_str());
fflush(stderr);
posix::Abort();
}
return registered_tests;
}
#endif // GTEST_HAS_TYPED_TEST_P
} // namespace internal
} // namespace testing
File diff suppressed because it is too large. Load diff
-55
View File
@@ -1,55 +0,0 @@
// Copyright 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <cstdio>
#include "gtest/gtest.h"
#if GTEST_OS_ESP8266 || GTEST_OS_ESP32
#if GTEST_OS_ESP8266
extern "C" {
#endif
void setup() {
testing::InitGoogleTest();
}
void loop() { RUN_ALL_TESTS(); }
#if GTEST_OS_ESP8266
}
#endif
#else
GTEST_API_ int main(int argc, char **argv) {
printf("Running main() from %s\n", __FILE__);
testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}
#endif
+25 -8
View File
@@ -59,7 +59,8 @@ struct ImGui_ImplDX11_Data
ID3D11PixelShader* pPixelShader;
ID3D11SamplerState* pFontSampler;
ID3D11SamplerState* pTextureSampler;
ID3D11ShaderResourceView* pFontTextureView;
ID3D11SamplerState* pPointSampler;
ImTextureDX11 FontTexture;
ID3D11RasterizerState* pRasterizerState;
ID3D11BlendState* pBlendState;
ID3D11DepthStencilState* pDepthStencilState;
@@ -279,11 +280,17 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data)
ctx->RSSetScissorRects(1, &r);
// Bind texture, Draw
ID3D11ShaderResourceView* texture_srv = (ID3D11ShaderResourceView*)pcmd->GetTexID();
if (pcmd->TextureId != (ImTextureID)bd->pFontTextureView)
ctx->PSSetSamplers(0, 1, &bd->pTextureSampler);
ImTextureDX11 *tex = (ImTextureDX11 *)pcmd->GetTexID();
if (tex != &bd->FontTexture)
{
if (tex->pointSampling)
ctx->PSSetSamplers(0, 1, &bd->pPointSampler);
else
ctx->PSSetSamplers(0, 1, &bd->pTextureSampler);
}
else
ctx->PSSetSamplers(0, 1, &bd->pFontSampler);
ID3D11ShaderResourceView* texture_srv = tex->shaderResourceView;
ctx->PSSetShaderResources(0, 1, &texture_srv);
ctx->DrawIndexed(pcmd->ElemCount, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset);
}
@@ -350,12 +357,12 @@ static void ImGui_ImplDX11_CreateFontsTexture()
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MipLevels = desc.MipLevels;
srvDesc.Texture2D.MostDetailedMip = 0;
bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &bd->pFontTextureView);
bd->pd3dDevice->CreateShaderResourceView(pTexture, &srvDesc, &bd->FontTexture.shaderResourceView);
pTexture->Release();
}
// Store our identifier
io.Fonts->SetTexID((ImTextureID)bd->pFontTextureView);
io.Fonts->SetTexID((ImTextureID)&bd->FontTexture);
// Create texture samplers
// (Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling)
@@ -375,6 +382,9 @@ static void ImGui_ImplDX11_CreateFontsTexture()
desc.AddressU = D3D11_TEXTURE_ADDRESS_BORDER;
desc.AddressV = D3D11_TEXTURE_ADDRESS_BORDER;
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pTextureSampler);
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
bd->pd3dDevice->CreateSamplerState(&desc, &bd->pPointSampler);
}
}
@@ -540,7 +550,13 @@ void ImGui_ImplDX11_InvalidateDeviceObjects()
if (bd->pFontSampler) { bd->pFontSampler->Release(); bd->pFontSampler = nullptr; }
if (bd->pTextureSampler) { bd->pTextureSampler->Release(); bd->pTextureSampler = nullptr; }
if (bd->pFontTextureView) { bd->pFontTextureView->Release(); bd->pFontTextureView = nullptr; ImGui::GetIO().Fonts->SetTexID(0); } // We copied data->pFontTextureView to io.Fonts->TexID so let's clear that as well.
if (bd->pPointSampler) { bd->pPointSampler->Release(); bd->pPointSampler = nullptr; }
if (bd->FontTexture.shaderResourceView) {
bd->FontTexture.shaderResourceView->Release();
bd->FontTexture.shaderResourceView = nullptr;
// We copied data->FontTexture.shaderResourceView to io.Fonts->TexID so let's clear that as well.
ImGui::GetIO().Fonts->SetTexID(0);
}
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
if (bd->pBlendState) { bd->pBlendState->Release(); bd->pBlendState = nullptr; }
@@ -555,6 +571,7 @@ void ImGui_ImplDX11_InvalidateDeviceObjects()
bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context)
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
// Setup backend capabilities flags
@@ -603,7 +620,7 @@ void ImGui_ImplDX11_Shutdown()
void ImGui_ImplDX11_NewFrame()
{
ImGui_ImplDX11_Data* bd = ImGui_ImplDX11_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX11_Init()?");
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX11_Init()?");
if (!bd->pFontSampler)
ImGui_ImplDX11_CreateDeviceObjects();
@@ -19,6 +19,7 @@
struct ID3D11Device;
struct ID3D11DeviceContext;
struct ID3D11ShaderResourceView;
IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
IMGUI_IMPL_API void ImGui_ImplDX11_Shutdown();
@@ -29,4 +30,11 @@ IMGUI_IMPL_API void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data);
IMGUI_IMPL_API void ImGui_ImplDX11_InvalidateDeviceObjects();
IMGUI_IMPL_API bool ImGui_ImplDX11_CreateDeviceObjects();
// ImTextureID should be a pointer to this struct
struct ImTextureDX11
{
ID3D11ShaderResourceView *shaderResourceView;
bool pointSampling;
};
#endif // #ifndef IMGUI_DISABLE
+31 -11
View File
@@ -48,7 +48,7 @@ struct ImGui_ImplDX9_Data
LPDIRECT3DDEVICE9 pd3dDevice;
LPDIRECT3DVERTEXBUFFER9 pVB;
LPDIRECT3DINDEXBUFFER9 pIB;
LPDIRECT3DTEXTURE9 FontTexture;
ImTextureDX9 FontTexture;
int VertexBufferSize;
int IndexBufferSize;
@@ -244,17 +244,30 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
// Apply Scissor/clipping rectangle, Bind texture, Draw
const RECT r = { (LONG)clip_min.x, (LONG)clip_min.y, (LONG)clip_max.x, (LONG)clip_max.y };
const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->GetTexID();
const ImTextureDX9 *tex = (const ImTextureDX9 *)pcmd->GetTexID();
const LPDIRECT3DTEXTURE9 texture = tex->d3dTexture;
bd->pd3dDevice->SetTexture(0, texture);
if (texture != bd->FontTexture)
if (tex != &bd->FontTexture)
{
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
if (tex->pointSampling)
{
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
}
else
{
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
}
}
else
{
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
bd->pd3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
}
bd->pd3dDevice->SetScissorRect(&r);
bd->pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3);
@@ -268,6 +281,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data)
bool ImGui_ImplDX9_Init(IDirect3DDevice9* device)
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
// Setup backend capabilities flags
@@ -338,18 +352,18 @@ static bool ImGui_ImplDX9_CreateFontsTexture()
#endif
// Upload texture to graphics system
bd->FontTexture = nullptr;
if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, rgba_support ? D3DFMT_A8B8G8R8 : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture, nullptr) < 0)
bd->FontTexture.d3dTexture = nullptr;
if (bd->pd3dDevice->CreateTexture(width, height, 1, D3DUSAGE_DYNAMIC, rgba_support ? D3DFMT_A8B8G8R8 : D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &bd->FontTexture.d3dTexture, nullptr) < 0)
return false;
D3DLOCKED_RECT tex_locked_rect;
if (bd->FontTexture->LockRect(0, &tex_locked_rect, nullptr, 0) != D3D_OK)
if (bd->FontTexture.d3dTexture->LockRect(0, &tex_locked_rect, nullptr, 0) != D3D_OK)
return false;
for (int y = 0; y < height; y++)
memcpy((unsigned char*)tex_locked_rect.pBits + (size_t)tex_locked_rect.Pitch * y, pixels + (size_t)width * bytes_per_pixel * y, (size_t)width * bytes_per_pixel);
bd->FontTexture->UnlockRect(0);
bd->FontTexture.d3dTexture->UnlockRect(0);
// Store our identifier
io.Fonts->SetTexID((ImTextureID)bd->FontTexture);
io.Fonts->SetTexID((ImTextureID)&bd->FontTexture);
#ifndef IMGUI_USE_BGRA_PACKED_COLOR
if (!rgba_support && io.Fonts->TexPixelsUseColors)
@@ -376,15 +390,21 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
return;
if (bd->pVB) { bd->pVB->Release(); bd->pVB = nullptr; }
if (bd->pIB) { bd->pIB->Release(); bd->pIB = nullptr; }
if (bd->FontTexture) { bd->FontTexture->Release(); bd->FontTexture = nullptr; ImGui::GetIO().Fonts->SetTexID(0); } // We copied bd->pFontTextureView to io.Fonts->TexID so let's clear that as well.
if (bd->FontTexture.d3dTexture)
{
bd->FontTexture.d3dTexture->Release();
bd->FontTexture.d3dTexture = nullptr;
// We copied bd->FontTexture to io.Fonts->TexID so let's clear that as well.
ImGui::GetIO().Fonts->SetTexID(0);
}
}
void ImGui_ImplDX9_NewFrame()
{
ImGui_ImplDX9_Data* bd = ImGui_ImplDX9_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplDX9_Init()?");
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplDX9_Init()?");
if (!bd->FontTexture)
if (!bd->FontTexture.d3dTexture)
ImGui_ImplDX9_CreateDeviceObjects();
}
@@ -18,6 +18,7 @@
#ifndef IMGUI_DISABLE
struct IDirect3DDevice9;
struct IDirect3DTexture9;
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
@@ -28,4 +29,11 @@ IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
// ImTextureID should be a pointer to this struct
struct ImTextureDX9
{
IDirect3DTexture9 *d3dTexture;
bool pointSampling;
};
#endif // #ifndef IMGUI_DISABLE
@@ -66,9 +66,7 @@
#include "TargetConditionals.h"
#endif
#include "wsi/gl_context.h"
#include "rend/gles/glcache.h"
#include "hw/pvr/Renderer_if.h"
// OpenGL Data
static char g_GlslVersionString[32] = "";
@@ -81,11 +79,12 @@ static unsigned int g_VboHandle = 0, g_ElementsHandle = 0;
// Functions
static bool ImGui_ImplOpenGL3_CreateDeviceObjects();
static void ImGui_ImplOpenGL3_DestroyDeviceObjects();
static void ImGui_ImplOpenGL3_DrawBackground();
bool ImGui_ImplOpenGL3_Init()
{
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
io.BackendRendererName = "imgui_impl_opengl3";
// Store GLSL version string so we can refer to it later in case we recreate shaders. Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
@@ -114,7 +113,6 @@ void ImGui_ImplOpenGL3_NewFrame()
{
if (!g_FontTexture)
ImGui_ImplOpenGL3_CreateDeviceObjects();
ImGui_ImplOpenGL3_DrawBackground();
}
// OpenGL3 Render function.
@@ -489,15 +487,3 @@ static void ImGui_ImplOpenGL3_DestroyDeviceObjects()
ImGui_ImplOpenGL3_DestroyFontsTexture();
}
static void ImGui_ImplOpenGL3_DrawBackground()
{
#ifndef TARGET_IPHONE
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
glcache.Disable(GL_SCISSOR_TEST);
glcache.ClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
if (renderer != nullptr)
renderer->RenderLastFrame();
}
+12 -9
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@@ -33,6 +33,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2024-04-19: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define (you can also use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().)
// 2024-02-14: *BREAKING CHANGE*: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering.
// 2024-02-12: *BREAKING CHANGE*: Dynamic rendering now require filling PipelineRenderingCreateInfo structure.
// 2024-01-19: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
@@ -41,14 +42,14 @@
// 2024-01-03: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
// 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
// 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
// *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unecessary as we create and destroy those objects in the backend.
// *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unnecessary as we create and destroy those objects in the backend.
// ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time.
// You can call ImGui_ImplVulkan_CreateFontsTexture() again to recreate the font atlas texture.
// Added ImGui_ImplVulkan_DestroyFontsTexture() but you probably never need to call this.
// 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
// 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
// 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. (#914, #5738).
// 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symmetry. (#914, #5738).
// 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
// 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
@@ -108,12 +109,13 @@ void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_devi
// Vulkan prototypes for use with custom loaders
// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
#ifdef VK_NO_PROTOTYPES
#if defined(VK_NO_PROTOTYPES) && !defined(VOLK_H_)
#define IMGUI_IMPL_VULKAN_USE_LOADER
static bool g_FunctionsLoaded = false;
#else
static bool g_FunctionsLoaded = true;
#endif
#ifdef VK_NO_PROTOTYPES
#ifdef IMGUI_IMPL_VULKAN_USE_LOADER
#define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
@@ -184,7 +186,7 @@ static bool g_FunctionsLoaded = true;
#define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
#undef IMGUI_VULKAN_FUNC_DEF
#endif // VK_NO_PROTOTYPES
#endif // IMGUI_IMPL_VULKAN_USE_LOADER
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
@@ -1048,8 +1050,8 @@ bool ImGui_ImplVulkan_LoadFunctions(PFN_vkVoidFunction(*loader_func)(const ch
// Load function pointers
// You can use the default Vulkan loader using:
// ImGui_ImplVulkan_LoadFunctions([](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
// But this would be equivalent to not setting VK_NO_PROTOTYPES.
#ifdef VK_NO_PROTOTYPES
// But this would be roughly equivalent to not setting VK_NO_PROTOTYPES.
#ifdef IMGUI_IMPL_VULKAN_USE_LOADER
#define IMGUI_VULKAN_FUNC_LOAD(func) \
func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
if (func == nullptr) \
@@ -1078,7 +1080,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
if (info->UseDynamicRendering)
{
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
#ifndef VK_NO_PROTOTYPES
#ifndef IMGUI_IMPL_VULKAN_USE_LOADER
ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdBeginRenderingKHR"));
ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(vkGetInstanceProcAddr(info->Instance, "vkCmdEndRenderingKHR"));
#endif
@@ -1090,6 +1092,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
}
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
// Setup backend capabilities flags
@@ -1131,7 +1134,7 @@ void ImGui_ImplVulkan_Shutdown()
void ImGui_ImplVulkan_NewFrame()
{
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplVulkan_Init()?");
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplVulkan_Init()?");
if (!bd->FontDescriptorSet)
ImGui_ImplVulkan_CreateFontsTexture();
+9 -2
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@@ -42,13 +42,20 @@
// If you have no idea what this is, leave it alone!
//#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
// Vulkan includes
// Convenience support for Volk
// (you can also technically use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().)
//#define IMGUI_IMPL_VULKAN_USE_VOLK
#if defined(IMGUI_IMPL_VULKAN_NO_PROTOTYPES) && !defined(VK_NO_PROTOTYPES)
#define VK_NO_PROTOTYPES
#endif
#if defined(VK_USE_PLATFORM_WIN32_KHR) && !defined(NOMINMAX)
#define NOMINMAX
#include <vulkan/vulkan.h>
#endif
// Vulkan includes
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
#include <Volk/volk.h>
#else
#include <vulkan/vulkan.h>
#endif
+777 -443
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+214 -137
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@@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.8
// (headers)
// Help:
@@ -7,15 +7,19 @@
// - Read top of imgui.cpp for more details, links and comments.
// Resources:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Homepage https://github.com/ocornut/imgui
// - Releases & changelog https://github.com/ocornut/imgui/releases
// - Gallery https://github.com/ocornut/imgui/issues/6897 (please post your screenshots/video there!)
// - Wiki https://github.com/ocornut/imgui/wiki (lots of good stuff there)
// - Glossary https://github.com/ocornut/imgui/wiki/Glossary
// - Issues & support https://github.com/ocornut/imgui/issues
// - Tests & Automation https://github.com/ocornut/imgui_test_engine
// - FAQ ........................ https://dearimgui.com/faq (in repository as docs/FAQ.md)
// - Homepage ................... https://github.com/ocornut/imgui
// - Releases & changelog ....... https://github.com/ocornut/imgui/releases
// - Gallery .................... https://github.com/ocornut/imgui/issues/7503 (please post your screenshots/video there!)
// - Wiki ....................... https://github.com/ocornut/imgui/wiki (lots of good stuff there)
// - Getting Started https://github.com/ocornut/imgui/wiki/Getting-Started (how to integrate in an existing app by adding ~25 lines of code)
// - Third-party Extensions https://github.com/ocornut/imgui/wiki/Useful-Extensions (ImPlot & many more)
// - Bindings/Backends https://github.com/ocornut/imgui/wiki/Bindings (language bindings, backends for various tech/engines)
// - Glossary https://github.com/ocornut/imgui/wiki/Glossary
// - Debug Tools https://github.com/ocornut/imgui/wiki/Debug-Tools
// - Software using Dear ImGui https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui
// - Issues & support ........... https://github.com/ocornut/imgui/issues
// - Test Engine & Automation ... https://github.com/ocornut/imgui_test_engine (test suite, test engine to automate your apps)
// For first-time users having issues compiling/linking/running/loading fonts:
// please post in https://github.com/ocornut/imgui/discussions if you cannot find a solution in resources above.
@@ -23,8 +27,8 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
#define IMGUI_VERSION "1.90.4"
#define IMGUI_VERSION_NUM 19040
#define IMGUI_VERSION "1.90.8"
#define IMGUI_VERSION_NUM 19080
#define IMGUI_HAS_TABLE
/*
@@ -86,6 +90,8 @@ Index of this file:
#endif
#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR) / sizeof(*(_ARR)))) // Size of a static C-style array. Don't use on pointers!
#define IM_UNUSED(_VAR) ((void)(_VAR)) // Used to silence "unused variable warnings". Often useful as asserts may be stripped out from final builds.
// Check that version and structures layouts are matching between compiled imgui code and caller. Read comments above DebugCheckVersionAndDataLayout() for details.
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
// Helper Macros - IM_FMTARGS, IM_FMTLIST: Apply printf-style warnings to our formatting functions.
@@ -126,6 +132,7 @@ Index of this file:
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
@@ -136,6 +143,17 @@ Index of this file:
// [SECTION] Forward declarations and basic types
//-----------------------------------------------------------------------------
// Scalar data types
typedef unsigned int ImGuiID;// A unique ID used by widgets (typically the result of hashing a stack of string)
typedef signed char ImS8; // 8-bit signed integer
typedef unsigned char ImU8; // 8-bit unsigned integer
typedef signed short ImS16; // 16-bit signed integer
typedef unsigned short ImU16; // 16-bit unsigned integer
typedef signed int ImS32; // 32-bit signed integer == int
typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
typedef signed long long ImS64; // 64-bit signed integer
typedef unsigned long long ImU64; // 64-bit unsigned integer
// Forward declarations
struct ImDrawChannel; // Temporary storage to output draw commands out of order, used by ImDrawListSplitter and ImDrawList::ChannelsSplit()
struct ImDrawCmd; // A single draw command within a parent ImDrawList (generally maps to 1 GPU draw call, unless it is a callback)
@@ -171,24 +189,26 @@ struct ImGuiViewport; // A Platform Window (always only one in 'ma
// Enumerations
// - We don't use strongly typed enums much because they add constraints (can't extend in private code, can't store typed in bit fields, extra casting on iteration)
// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists!
// In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
enum ImGuiDir : int; // -> enum ImGuiDir // Enum: A cardinal direction (Left, Right, Up, Down)
enum ImGuiKey : int; // -> enum ImGuiKey // Enum: A key identifier (ImGuiKey_XXX or ImGuiMod_XXX value)
enum ImGuiMouseSource : int; // -> enum ImGuiMouseSource // Enum; A mouse input source identifier (Mouse, TouchScreen, Pen)
enum ImGuiSortDirection : ImU8; // -> enum ImGuiSortDirection // Enum: A sorting direction (ascending or descending)
typedef int ImGuiCol; // -> enum ImGuiCol_ // Enum: A color identifier for styling
typedef int ImGuiCond; // -> enum ImGuiCond_ // Enum: A condition for many Set*() functions
typedef int ImGuiDataType; // -> enum ImGuiDataType_ // Enum: A primary data type
typedef int ImGuiDir; // -> enum ImGuiDir_ // Enum: A cardinal direction
typedef int ImGuiMouseButton; // -> enum ImGuiMouseButton_ // Enum: A mouse button identifier (0=left, 1=right, 2=middle)
typedef int ImGuiMouseCursor; // -> enum ImGuiMouseCursor_ // Enum: A mouse cursor shape
typedef int ImGuiSortDirection; // -> enum ImGuiSortDirection_ // Enum: A sorting direction (ascending or descending)
typedef int ImGuiStyleVar; // -> enum ImGuiStyleVar_ // Enum: A variable identifier for styling
typedef int ImGuiTableBgTarget; // -> enum ImGuiTableBgTarget_ // Enum: A color target for TableSetBgColor()
// Flags (declared as int to allow using as flags without overhead, and to not pollute the top of this file)
// - Tip: Use your programming IDE navigation facilities on the names in the _central column_ below to find the actual flags/enum lists!
// In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
typedef int ImDrawFlags; // -> enum ImDrawFlags_ // Flags: for ImDrawList functions
typedef int ImDrawListFlags; // -> enum ImDrawListFlags_ // Flags: for ImDrawList instance
typedef int ImFontAtlasFlags; // -> enum ImFontAtlasFlags_ // Flags: for ImFontAtlas build
@@ -201,6 +221,7 @@ typedef int ImGuiComboFlags; // -> enum ImGuiComboFlags_ // Flags: f
typedef int ImGuiDragDropFlags; // -> enum ImGuiDragDropFlags_ // Flags: for BeginDragDropSource(), AcceptDragDropPayload()
typedef int ImGuiFocusedFlags; // -> enum ImGuiFocusedFlags_ // Flags: for IsWindowFocused()
typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: for IsItemHovered(), IsWindowHovered() etc.
typedef int ImGuiInputFlags; // -> enum ImGuiInputFlags_ // Flags: for Shortcut(), SetNextItemShortcut()
typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline()
typedef int ImGuiKeyChord; // -> ImGuiKey | ImGuiMod_XXX // Flags: for IsKeyChordPressed(), Shortcut() etc. an ImGuiKey optionally OR-ed with one or more ImGuiMod_XXX values.
typedef int ImGuiPopupFlags; // -> enum ImGuiPopupFlags_ // Flags: for OpenPopup*(), BeginPopupContext*(), IsPopupOpen()
@@ -229,17 +250,6 @@ typedef void* ImTextureID; // Default: store a pointer or an integer fi
typedef unsigned short ImDrawIdx; // Default: 16-bit (for maximum compatibility with renderer backends)
#endif
// Scalar data types
typedef unsigned int ImGuiID;// A unique ID used by widgets (typically the result of hashing a stack of string)
typedef signed char ImS8; // 8-bit signed integer
typedef unsigned char ImU8; // 8-bit unsigned integer
typedef signed short ImS16; // 16-bit signed integer
typedef unsigned short ImU16; // 16-bit unsigned integer
typedef signed int ImS32; // 32-bit signed integer == int
typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
typedef signed long long ImS64; // 64-bit signed integer
typedef unsigned long long ImU64; // 64-bit unsigned integer
// Character types
// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)
typedef unsigned int ImWchar32; // A single decoded U32 character/code point. We encode them as multi bytes UTF-8 when used in strings.
@@ -690,7 +700,8 @@ namespace ImGui
// Tooltips
// - Tooltips are windows following the mouse. They do not take focus away.
// - A tooltip window can contain items of any types. SetTooltip() is a shortcut for the 'if (BeginTooltip()) { Text(...); EndTooltip(); }' idiom.
// - A tooltip window can contain items of any types.
// - SetTooltip() is more or less a shortcut for the 'if (BeginTooltip()) { Text(...); EndTooltip(); }' idiom (with a subtlety that it discard any previously submitted tooltip)
IMGUI_API bool BeginTooltip(); // begin/append a tooltip window.
IMGUI_API void EndTooltip(); // only call EndTooltip() if BeginTooltip()/BeginItemTooltip() returns true!
IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip. Often used after a ImGui::IsItemHovered() check. Override any previous call to SetTooltip().
@@ -701,7 +712,7 @@ namespace ImGui
// - SetItemTooltip() is a shortcut for the 'if (IsItemHovered(ImGuiHoveredFlags_ForTooltip)) { SetTooltip(...); }' idiom.
// - Where 'ImGuiHoveredFlags_ForTooltip' itself is a shortcut to use 'style.HoverFlagsForTooltipMouse' or 'style.HoverFlagsForTooltipNav' depending on active input type. For mouse it defaults to 'ImGuiHoveredFlags_Stationary | ImGuiHoveredFlags_DelayShort'.
IMGUI_API bool BeginItemTooltip(); // begin/append a tooltip window if preceding item was hovered.
IMGUI_API void SetItemTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip if preceeding item was hovered. override any previous call to SetTooltip().
IMGUI_API void SetItemTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip if preceding item was hovered. override any previous call to SetTooltip().
IMGUI_API void SetItemTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
// Popups, Modals
@@ -928,6 +939,24 @@ namespace ImGui
IMGUI_API const char* GetKeyName(ImGuiKey key); // [DEBUG] returns English name of the key. Those names a provided for debugging purpose and are not meant to be saved persistently not compared.
IMGUI_API void SetNextFrameWantCaptureKeyboard(bool want_capture_keyboard); // Override io.WantCaptureKeyboard flag next frame (said flag is left for your application to handle, typically when true it instructs your app to ignore inputs). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard"; after the next NewFrame() call.
// Inputs Utilities: Shortcut Testing & Routing [BETA]
// - ImGuiKeyChord = a ImGuiKey + optional ImGuiMod_Alt/ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Super.
// ImGuiKey_C // Accepted by functions taking ImGuiKey or ImGuiKeyChord arguments)
// ImGuiMod_Ctrl | ImGuiKey_C // Accepted by functions taking ImGuiKeyChord arguments)
// only ImGuiMod_XXX values are legal to combine with an ImGuiKey. You CANNOT combine two ImGuiKey values.
// - The general idea is that several callers may register interest in a shortcut, and only one owner gets it.
// Parent -> call Shortcut(Ctrl+S) // When Parent is focused, Parent gets the shortcut.
// Child1 -> call Shortcut(Ctrl+S) // When Child1 is focused, Child1 gets the shortcut (Child1 overrides Parent shortcuts)
// Child2 -> no call // When Child2 is focused, Parent gets the shortcut.
// The whole system is order independent, so if Child1 makes its calls before Parent, results will be identical.
// This is an important property as it facilitate working with foreign code or larger codebase.
// - To understand the difference:
// - IsKeyChordPressed() compares mods and call IsKeyPressed() -> function has no side-effect.
// - Shortcut() submits a route, routes are resolved, if it currently can be routed it calls IsKeyChordPressed() -> function has (desirable) side-effects as it can prevents another call from getting the route.
// - Visualize registered routes in 'Metrics/Debugger->Inputs'.
IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
IMGUI_API void SetNextItemShortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags = 0);
// Inputs Utilities: Mouse specific
// - To refer to a mouse button, you may use named enums in your code e.g. ImGuiMouseButton_Left, ImGuiMouseButton_Right.
// - You can also use regular integer: it is forever guaranteed that 0=Left, 1=Right, 2=Middle.
@@ -942,8 +971,8 @@ namespace ImGui
IMGUI_API bool IsAnyMouseDown(); // [WILL OBSOLETE] is any mouse button held? This was designed for backends, but prefer having backend maintain a mask of held mouse buttons, because upcoming input queue system will make this invalid.
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
IMGUI_API ImVec2 GetMousePosOnOpeningCurrentPopup(); // retrieve mouse position at the time of opening popup we have BeginPopup() into (helper to avoid user backing that value themselves)
IMGUI_API bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f); // is mouse dragging? (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold)
IMGUI_API ImVec2 GetMouseDragDelta(ImGuiMouseButton button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position while the mouse button is pressed or was just released. This is locked and return 0.0f until the mouse moves past a distance threshold at least once (if lock_threshold < -1.0f, uses io.MouseDraggingThreshold)
IMGUI_API bool IsMouseDragging(ImGuiMouseButton button, float lock_threshold = -1.0f); // is mouse dragging? (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
IMGUI_API ImVec2 GetMouseDragDelta(ImGuiMouseButton button = 0, float lock_threshold = -1.0f); // return the delta from the initial clicking position while the mouse button is pressed or was just released. This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
IMGUI_API void ResetMouseDragDelta(ImGuiMouseButton button = 0); //
IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired mouse cursor shape. Important: reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
IMGUI_API void SetMouseCursor(ImGuiMouseCursor cursor_type); // set desired mouse cursor shape
@@ -1054,28 +1083,37 @@ enum ImGuiChildFlags_
// (Those are per-item flags. There are shared flags in ImGuiIO: io.ConfigInputTextCursorBlink and io.ConfigInputTextEnterKeepActive)
enum ImGuiInputTextFlags_
{
// Basic filters (also see ImGuiInputTextFlags_CallbackCharFilter)
ImGuiInputTextFlags_None = 0,
ImGuiInputTextFlags_CharsDecimal = 1 << 0, // Allow 0123456789.+-*/
ImGuiInputTextFlags_CharsHexadecimal = 1 << 1, // Allow 0123456789ABCDEFabcdef
ImGuiInputTextFlags_CharsUppercase = 1 << 2, // Turn a..z into A..Z
ImGuiInputTextFlags_CharsNoBlank = 1 << 3, // Filter out spaces, tabs
ImGuiInputTextFlags_AutoSelectAll = 1 << 4, // Select entire text when first taking mouse focus
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 5, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Callback on pressing TAB (for completion handling)
ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Callback on pressing Up/Down arrows (for history handling)
ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Callback on each iteration. User code may query cursor position, modify text buffer.
ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally
ImGuiInputTextFlags_AlwaysOverwrite = 1 << 13, // Overwrite mode
ImGuiInputTextFlags_ReadOnly = 1 << 14, // Read-only mode
ImGuiInputTextFlags_Password = 1 << 15, // Password mode, display all characters as '*'
ImGuiInputTextFlags_CharsScientific = 1 << 2, // Allow 0123456789.+-*/eE (Scientific notation input)
ImGuiInputTextFlags_CharsUppercase = 1 << 3, // Turn a..z into A..Z
ImGuiInputTextFlags_CharsNoBlank = 1 << 4, // Filter out spaces, tabs
// Inputs
ImGuiInputTextFlags_AllowTabInput = 1 << 5, // Pressing TAB input a '\t' character into the text field
ImGuiInputTextFlags_EnterReturnsTrue = 1 << 6, // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
ImGuiInputTextFlags_EscapeClearsAll = 1 << 7, // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert)
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 8, // In multi-line mode, validate with Enter, add new line with Ctrl+Enter (default is opposite: validate with Ctrl+Enter, add line with Enter).
// Other options
ImGuiInputTextFlags_ReadOnly = 1 << 9, // Read-only mode
ImGuiInputTextFlags_Password = 1 << 10, // Password mode, display all characters as '*', disable copy
ImGuiInputTextFlags_AlwaysOverwrite = 1 << 11, // Overwrite mode
ImGuiInputTextFlags_AutoSelectAll = 1 << 12, // Select entire text when first taking mouse focus
ImGuiInputTextFlags_ParseEmptyRefVal = 1 << 13, // InputFloat(), InputInt(), InputScalar() etc. only: parse empty string as zero value.
ImGuiInputTextFlags_DisplayEmptyRefVal = 1 << 14, // InputFloat(), InputInt(), InputScalar() etc. only: when value is zero, do not display it. Generally used with ImGuiInputTextFlags_ParseEmptyRefVal.
ImGuiInputTextFlags_NoHorizontalScroll = 1 << 15, // Disable following the cursor horizontally
ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input)
ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
ImGuiInputTextFlags_CallbackEdit = 1 << 19, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
ImGuiInputTextFlags_EscapeClearsAll = 1 << 20, // Escape key clears content if not empty, and deactivate otherwise (contrast to default behavior of Escape to revert)
// Callback features
ImGuiInputTextFlags_CallbackCompletion = 1 << 17, // Callback on pressing TAB (for completion handling)
ImGuiInputTextFlags_CallbackHistory = 1 << 18, // Callback on pressing Up/Down arrows (for history handling)
ImGuiInputTextFlags_CallbackAlways = 1 << 19, // Callback on each iteration. User code may query cursor position, modify text buffer.
ImGuiInputTextFlags_CallbackCharFilter = 1 << 20, // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
ImGuiInputTextFlags_CallbackResize = 1 << 21, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
ImGuiInputTextFlags_CallbackEdit = 1 << 22, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
// Obsolete names
//ImGuiInputTextFlags_AlwaysInsertMode = ImGuiInputTextFlags_AlwaysOverwrite // [renamed in 1.82] name was not matching behavior
@@ -1095,12 +1133,13 @@ enum ImGuiTreeNodeFlags_
ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
ImGuiTreeNodeFlags_Leaf = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes).
ImGuiTreeNodeFlags_Bullet = 1 << 9, // Display a bullet instead of arrow. IMPORTANT: node can still be marked open/close if you don't set the _Leaf flag!
ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line. In the future we may refactor the hit system to be front-to-back, allowing natural overlaps and then this can become the default.
ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (bypass the indented area).
ImGuiTreeNodeFlags_SpanAllColumns = 1 << 13, // Frame will span all columns of its container table (text will still fit in current column)
ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 14, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 15, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding() before the node.
ImGuiTreeNodeFlags_SpanAvailWidth = 1 << 11, // Extend hit box to the right-most edge, even if not framed. This is not the default in order to allow adding other items on the same line without using AllowOverlap mode.
ImGuiTreeNodeFlags_SpanFullWidth = 1 << 12, // Extend hit box to the left-most and right-most edges (cover the indent area).
ImGuiTreeNodeFlags_SpanTextWidth = 1 << 13, // Narrow hit box + narrow hovering highlight, will only cover the label text.
ImGuiTreeNodeFlags_SpanAllColumns = 1 << 14, // Frame will span all columns of its container table (text will still fit in current column)
ImGuiTreeNodeFlags_NavLeftJumpsBackHere = 1 << 15, // (WIP) Nav: left direction may move to this TreeNode() from any of its child (items submitted between TreeNode and TreePop)
//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 16, // FIXME: TODO: Disable automatic scroll on TreePop() if node got just open and contents is not visible
ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoTreePushOnOpen | ImGuiTreeNodeFlags_NoAutoOpenOnLog,
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
@@ -1285,7 +1324,7 @@ enum ImGuiDataType_
};
// A cardinal direction
enum ImGuiDir_
enum ImGuiDir : int
{
ImGuiDir_None = -1,
ImGuiDir_Left = 0,
@@ -1296,7 +1335,7 @@ enum ImGuiDir_
};
// A sorting direction
enum ImGuiSortDirection_
enum ImGuiSortDirection : ImU8
{
ImGuiSortDirection_None = 0,
ImGuiSortDirection_Ascending = 1, // Ascending = 0->9, A->Z etc.
@@ -1415,13 +1454,13 @@ enum ImGuiKey : int
// - In theory the value of keyboard modifiers should be roughly equivalent to a logical or of the equivalent left/right keys.
// In practice: it's complicated; mods are often provided from different sources. Keyboard layout, IME, sticky keys and
// backends tend to interfere and break that equivalence. The safer decision is to relay that ambiguity down to the end-user...
// - On macOS, we swap Cmd(Super) and Ctrl keys at the time of the io.AddKeyEvent() call.
ImGuiMod_None = 0,
ImGuiMod_Ctrl = 1 << 12, // Ctrl
ImGuiMod_Ctrl = 1 << 12, // Ctrl (non-macOS), Cmd (macOS)
ImGuiMod_Shift = 1 << 13, // Shift
ImGuiMod_Alt = 1 << 14, // Option/Menu
ImGuiMod_Super = 1 << 15, // Cmd/Super/Windows
ImGuiMod_Shortcut = 1 << 11, // Alias for Ctrl (non-macOS) _or_ Super (macOS).
ImGuiMod_Mask_ = 0xF800, // 5-bits
ImGuiMod_Super = 1 << 15, // Windows/Super (non-macOS), Ctrl (macOS)
ImGuiMod_Mask_ = 0xF000, // 4-bits
// [Internal] Prior to 1.87 we required user to fill io.KeysDown[512] using their own native index + the io.KeyMap[] array.
// We are ditching this method but keeping a legacy path for user code doing e.g. IsKeyPressed(MY_NATIVE_KEY_CODE)
@@ -1438,11 +1477,37 @@ enum ImGuiKey : int
#endif
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiMod_Shortcut = ImGuiMod_Ctrl, // Removed in 1.90.7, you can now simply use ImGuiMod_Ctrl
ImGuiKey_ModCtrl = ImGuiMod_Ctrl, ImGuiKey_ModShift = ImGuiMod_Shift, ImGuiKey_ModAlt = ImGuiMod_Alt, ImGuiKey_ModSuper = ImGuiMod_Super, // Renamed in 1.89
//ImGuiKey_KeyPadEnter = ImGuiKey_KeypadEnter, // Renamed in 1.87
#endif
};
// Flags for Shortcut(), SetNextItemShortcut(),
// (and for upcoming extended versions of IsKeyPressed(), IsMouseClicked(), Shortcut(), SetKeyOwner(), SetItemKeyOwner() that are still in imgui_internal.h)
// Don't mistake with ImGuiInputTextFlags! (which is for ImGui::InputText() function)
enum ImGuiInputFlags_
{
ImGuiInputFlags_None = 0,
ImGuiInputFlags_Repeat = 1 << 0, // Enable repeat. Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
// Flags for Shortcut(), SetNextItemShortcut()
// - Routing policies: RouteGlobal+OverActive >> RouteActive or RouteFocused (if owner is active item) >> RouteGlobal+OverFocused >> RouteFocused (if in focused window stack) >> RouteGlobal.
// - Default policy is RouteFocused. Can select only 1 policy among all available.
ImGuiInputFlags_RouteActive = 1 << 10, // Route to active item only.
ImGuiInputFlags_RouteFocused = 1 << 11, // Route to windows in the focus stack (DEFAULT). Deep-most focused window takes inputs. Active item takes inputs over deep-most focused window.
ImGuiInputFlags_RouteGlobal = 1 << 12, // Global route (unless a focused window or active item registered the route).
ImGuiInputFlags_RouteAlways = 1 << 13, // Do not register route, poll keys directly.
// - Routing options
ImGuiInputFlags_RouteOverFocused = 1 << 14, // Option: global route: higher priority than focused route (unless active item in focused route).
ImGuiInputFlags_RouteOverActive = 1 << 15, // Option: global route: higher priority than active item. Unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overridden by this. May not be fully honored as user/internal code is likely to always assume they can access keys when active.
ImGuiInputFlags_RouteUnlessBgFocused = 1 << 16, // Option: global route: will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
ImGuiInputFlags_RouteFromRootWindow = 1 << 17, // Option: route evaluated from the point of view of root window rather than current window.
// Flags for SetNextItemShortcut()
ImGuiInputFlags_Tooltip = 1 << 18, // Automatically display a tooltip when hovering item [BETA] Unsure of right api (opt-in/opt-out)
};
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
// OBSOLETED in 1.88 (from July 2022): ImGuiNavInput and io.NavInputs[].
// Official backends between 1.60 and 1.86: will keep working and feed gamepad inputs as long as IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
@@ -1544,41 +1609,45 @@ enum ImGuiCol_
// - The enum only refers to fields of ImGuiStyle which makes sense to be pushed/popped inside UI code.
// During initialization or between frames, feel free to just poke into ImGuiStyle directly.
// - Tip: Use your programming IDE navigation facilities on the names in the _second column_ below to find the actual members and their description.
// In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
// - When changing this enum, you need to update the associated internal table GStyleVarInfo[] accordingly. This is where we link enum values to members offset/type.
enum ImGuiStyleVar_
{
// Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
ImGuiStyleVar_Alpha, // float Alpha
ImGuiStyleVar_DisabledAlpha, // float DisabledAlpha
ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
ImGuiStyleVar_WindowRounding, // float WindowRounding
ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize
ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize
ImGuiStyleVar_WindowTitleAlign, // ImVec2 WindowTitleAlign
ImGuiStyleVar_ChildRounding, // float ChildRounding
ImGuiStyleVar_ChildBorderSize, // float ChildBorderSize
ImGuiStyleVar_PopupRounding, // float PopupRounding
ImGuiStyleVar_PopupBorderSize, // float PopupBorderSize
ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
ImGuiStyleVar_FrameRounding, // float FrameRounding
ImGuiStyleVar_FrameBorderSize, // float FrameBorderSize
ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing
ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing
ImGuiStyleVar_IndentSpacing, // float IndentSpacing
ImGuiStyleVar_CellPadding, // ImVec2 CellPadding
ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize
ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding
ImGuiStyleVar_GrabMinSize, // float GrabMinSize
ImGuiStyleVar_GrabRounding, // float GrabRounding
ImGuiStyleVar_TabRounding, // float TabRounding
ImGuiStyleVar_TabBarBorderSize, // float TabBarBorderSize
ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
ImGuiStyleVar_SeparatorTextBorderSize,// float SeparatorTextBorderSize
ImGuiStyleVar_SeparatorTextAlign, // ImVec2 SeparatorTextAlign
ImGuiStyleVar_SeparatorTextPadding,// ImVec2 SeparatorTextPadding
// Enum name -------------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
ImGuiStyleVar_Alpha, // float Alpha
ImGuiStyleVar_DisabledAlpha, // float DisabledAlpha
ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
ImGuiStyleVar_WindowRounding, // float WindowRounding
ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize
ImGuiStyleVar_WindowMinSize, // ImVec2 WindowMinSize
ImGuiStyleVar_WindowTitleAlign, // ImVec2 WindowTitleAlign
ImGuiStyleVar_ChildRounding, // float ChildRounding
ImGuiStyleVar_ChildBorderSize, // float ChildBorderSize
ImGuiStyleVar_PopupRounding, // float PopupRounding
ImGuiStyleVar_PopupBorderSize, // float PopupBorderSize
ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
ImGuiStyleVar_FrameRounding, // float FrameRounding
ImGuiStyleVar_FrameBorderSize, // float FrameBorderSize
ImGuiStyleVar_ItemSpacing, // ImVec2 ItemSpacing
ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ItemInnerSpacing
ImGuiStyleVar_IndentSpacing, // float IndentSpacing
ImGuiStyleVar_CellPadding, // ImVec2 CellPadding
ImGuiStyleVar_ScrollbarSize, // float ScrollbarSize
ImGuiStyleVar_ScrollbarRounding, // float ScrollbarRounding
ImGuiStyleVar_GrabMinSize, // float GrabMinSize
ImGuiStyleVar_GrabRounding, // float GrabRounding
ImGuiStyleVar_TabRounding, // float TabRounding
ImGuiStyleVar_TabBorderSize, // float TabBorderSize
ImGuiStyleVar_TabBarBorderSize, // float TabBarBorderSize
ImGuiStyleVar_TableAngledHeadersAngle, // float TableAngledHeadersAngle
ImGuiStyleVar_TableAngledHeadersTextAlign,// ImVec2 TableAngledHeadersTextAlign
ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
ImGuiStyleVar_SeparatorTextBorderSize, // float SeparatorTextBorderSize
ImGuiStyleVar_SeparatorTextAlign, // ImVec2 SeparatorTextAlign
ImGuiStyleVar_SeparatorTextPadding, // ImVec2 SeparatorTextPadding
ImGuiStyleVar_COUNT
};
@@ -1589,10 +1658,8 @@ enum ImGuiButtonFlags_
ImGuiButtonFlags_MouseButtonLeft = 1 << 0, // React on left mouse button (default)
ImGuiButtonFlags_MouseButtonRight = 1 << 1, // React on right mouse button
ImGuiButtonFlags_MouseButtonMiddle = 1 << 2, // React on center mouse button
// [Internal]
ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle,
ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft,
ImGuiButtonFlags_MouseButtonMask_ = ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight | ImGuiButtonFlags_MouseButtonMiddle, // [Internal]
//ImGuiButtonFlags_MouseButtonDefault_ = ImGuiButtonFlags_MouseButtonLeft,
};
// Flags for ColorEdit3() / ColorEdit4() / ColorPicker3() / ColorPicker4() / ColorButton()
@@ -1865,7 +1932,7 @@ struct ImGuiTableColumnSortSpecs
ImGuiID ColumnUserID; // User id of the column (if specified by a TableSetupColumn() call)
ImS16 ColumnIndex; // Index of the column
ImS16 SortOrder; // Index within parent ImGuiTableSortSpecs (always stored in order starting from 0, tables sorted on a single criteria will always have a 0 here)
ImGuiSortDirection SortDirection : 8; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
ImGuiSortDirection SortDirection; // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending
ImGuiTableColumnSortSpecs() { memset(this, 0, sizeof(*this)); }
};
@@ -1993,7 +2060,7 @@ struct ImGuiStyle
float FrameBorderSize; // Thickness of border around frames. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines.
ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label).
ImVec2 CellPadding; // Padding within a table cell. CellPadding.y may be altered between different rows.
ImVec2 CellPadding; // Padding within a table cell. Cellpadding.x is locked for entire table. CellPadding.y may be altered between different rows.
ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
float ColumnsMinSpacing; // Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
@@ -2007,15 +2074,16 @@ struct ImGuiStyle
float TabMinWidthForCloseButton; // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
float TabBarBorderSize; // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
float TableAngledHeadersAngle; // Angle of angled headers (supported values range from -50.0f degrees to +50.0f degrees).
ImVec2 TableAngledHeadersTextAlign;// Alignment of angled headers within the cell
ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
float SeparatorTextBorderSize; // Thickkness of border in SeparatorText()
ImVec2 SeparatorTextAlign; // Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
ImVec2 SeparatorTextPadding; // Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
ImVec2 DisplayWindowPadding; // Apply to regular windows: amount which we enforce to keep visible when moving near edges of your screen.
ImVec2 DisplaySafeAreaPadding; // Apply to every windows, menus, popups, tooltips: amount where we avoid displaying contents. Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).
float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). We apply per-monitor DPI scaling over this scale. May be removed later.
bool AntiAliasedLines; // Enable anti-aliased lines/borders. Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList).
bool AntiAliasedLinesUseTex; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering (NOT point/nearest filtering). Latched at the beginning of the frame (copied to ImDrawList).
bool AntiAliasedFill; // Enable anti-aliased edges around filled shapes (rounded rectangles, circles, etc.). Disable if you are really tight on CPU/GPU. Latched at the beginning of the frame (copied to ImDrawList).
@@ -2040,6 +2108,9 @@ struct ImGuiStyle
//-----------------------------------------------------------------------------
// Communicate most settings and inputs/outputs to Dear ImGui using this structure.
// Access via ImGui::GetIO(). Read 'Programmer guide' section in .cpp file for general usage.
// It is generally expected that:
// - initialization: backends and user code writes to ImGuiIO.
// - main loop: backends writes to ImGuiIO, user code and imgui code reads from ImGuiIO.
//-----------------------------------------------------------------------------
// [Internal] Storage used by IsKeyDown(), IsKeyPressed() etc functions.
@@ -2075,7 +2146,7 @@ struct ImGuiIO
// Miscellaneous options
bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations.
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // Swap Cmd<>Ctrl keys + OS X style text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
bool ConfigInputTrickleEventQueue; // = true // Enable input queue trickling: some types of events submitted during the same frame (e.g. button down + up) will be spread over multiple frames, improving interactions with low framerates.
bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting).
bool ConfigInputTextEnterKeepActive; // = false // [BETA] Pressing Enter will keep item active and select contents (single-line only).
@@ -2186,16 +2257,6 @@ struct ImGuiIO
int MetricsActiveWindows; // Number of active windows
ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
// Legacy: before 1.87, we required backend to fill io.KeyMap[] (imgui->native map) during initialization and io.KeysDown[] (native indices) every frame.
// This is still temporarily supported as a legacy feature. However the new preferred scheme is for backend to call io.AddKeyEvent().
// Old (<1.87): ImGui::IsKeyPressed(ImGui::GetIO().KeyMap[ImGuiKey_Space]) --> New (1.87+) ImGui::IsKeyPressed(ImGuiKey_Space)
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
int KeyMap[ImGuiKey_COUNT]; // [LEGACY] Input: map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. The first 512 are now unused and should be kept zero. Legacy backend will write into KeyMap[] using ImGuiKey_ indices which are always >512.
bool KeysDown[ImGuiKey_COUNT]; // [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). This used to be [512] sized. It is now ImGuiKey_COUNT to allow legacy io.KeysDown[GetKeyIndex(...)] to work without an overflow.
float NavInputs[ImGuiNavInput_COUNT]; // [LEGACY] Since 1.88, NavInputs[] was removed. Backends from 1.60 to 1.86 won't build. Feed gamepad inputs via io.AddKeyEvent() and ImGuiKey_GamepadXXX enums.
//void* ImeWindowHandle; // [Obsoleted in 1.87] Set ImGuiViewport::PlatformHandleRaw instead. Set this to your HWND to get automatic IME cursor positioning.
#endif
//------------------------------------------------------------------
// [Internal] Dear ImGui will maintain those fields. Forward compatibility not guaranteed!
//------------------------------------------------------------------
@@ -2216,7 +2277,7 @@ struct ImGuiIO
bool KeySuper; // Keyboard modifier down: Cmd/Super/Windows
// Other state maintained from data above + IO function calls
ImGuiKeyChord KeyMods; // Key mods flags (any of ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Alt/ImGuiMod_Super flags, same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags. DOES NOT CONTAINS ImGuiMod_Shortcut which is pretranslated). Read-only, updated by NewFrame()
ImGuiKeyChord KeyMods; // Key mods flags (any of ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Alt/ImGuiMod_Super flags, same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags. Read-only, updated by NewFrame()
ImGuiKeyData KeysData[ImGuiKey_KeysData_SIZE]; // Key state for all known keys. Use IsKeyXXX() functions to access this.
bool WantCaptureMouseUnlessPopupClose; // Alternative to WantCaptureMouse: (WantCaptureMouse == true && WantCaptureMouseUnlessPopupClose == false) when a click over void is expected to close a popup.
ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
@@ -2230,6 +2291,7 @@ struct ImGuiIO
bool MouseDownOwned[5]; // Track if button was clicked inside a dear imgui window or over void blocked by a popup. We don't request mouse capture from the application if click started outside ImGui bounds.
bool MouseDownOwnedUnlessPopupClose[5]; // Track if button was clicked inside a dear imgui window.
bool MouseWheelRequestAxisSwap; // On a non-Mac system, holding SHIFT requests WheelY to perform the equivalent of a WheelX event. On a Mac system this is already enforced by the system.
bool MouseCtrlLeftAsRightClick; // (OSX) Set to true when the current click was a ctrl-click that spawned a simulated right click
float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked)
float MouseDownDurationPrev[5]; // Previous time the mouse button has been down
float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the clicking point (used for moving thresholds)
@@ -2241,6 +2303,16 @@ struct ImGuiIO
ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16()
ImVector<ImWchar> InputQueueCharacters; // Queue of _characters_ input (obtained by platform backend). Fill using AddInputCharacter() helper.
// Legacy: before 1.87, we required backend to fill io.KeyMap[] (imgui->native map) during initialization and io.KeysDown[] (native indices) every frame.
// This is still temporarily supported as a legacy feature. However the new preferred scheme is for backend to call io.AddKeyEvent().
// Old (<1.87): ImGui::IsKeyPressed(ImGui::GetIO().KeyMap[ImGuiKey_Space]) --> New (1.87+) ImGui::IsKeyPressed(ImGuiKey_Space)
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
int KeyMap[ImGuiKey_COUNT]; // [LEGACY] Input: map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. The first 512 are now unused and should be kept zero. Legacy backend will write into KeyMap[] using ImGuiKey_ indices which are always >512.
bool KeysDown[ImGuiKey_COUNT]; // [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). This used to be [512] sized. It is now ImGuiKey_COUNT to allow legacy io.KeysDown[GetKeyIndex(...)] to work without an overflow.
float NavInputs[ImGuiNavInput_COUNT]; // [LEGACY] Since 1.88, NavInputs[] was removed. Backends from 1.60 to 1.86 won't build. Feed gamepad inputs via io.AddKeyEvent() and ImGuiKey_GamepadXXX enums.
//void* ImeWindowHandle; // [Obsoleted in 1.87] Set ImGuiViewport::PlatformHandleRaw instead. Set this to your HWND to get automatic IME cursor positioning.
#endif
IMGUI_API ImGuiIO();
};
@@ -2265,6 +2337,8 @@ struct ImGuiInputTextCallbackData
void* UserData; // What user passed to InputText() // Read-only
// Arguments for the different callback events
// - During Resize callback, Buf will be same as your input buffer.
// - However, during Completion/History/Always callback, Buf always points to our own internal data (it is not the same as your buffer)! Changes to it will be reflected into your own buffer shortly after the callback.
// - To modify the text buffer in a callback, prefer using the InsertChars() / DeleteChars() function. InsertChars() will take care of calling the resize callback if necessary.
// - If you know your edits are not going to resize the underlying buffer allocation, you may modify the contents of 'Buf[]' directly. You need to update 'BufTextLen' accordingly (0 <= BufTextLen < BufSize) and set 'BufDirty'' to true so InputText can update its internal state.
ImWchar EventChar; // Character input // Read-write // [CharFilter] Replace character with another one, or set to zero to drop. return 1 is equivalent to setting EventChar=0;
@@ -2708,15 +2782,15 @@ struct ImDrawList
// [Internal, used while building lists]
unsigned int _VtxCurrentIdx; // [Internal] generally == VtxBuffer.Size unless we are past 64K vertices, in which case this gets reset to 0.
ImDrawListSharedData* _Data; // Pointer to shared draw data (you can use ImGui::GetDrawListSharedData() to get the one from current ImGui context)
const char* _OwnerName; // Pointer to owner window's name for debugging
ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
ImVector<ImVec4> _ClipRectStack; // [Internal]
ImVector<ImTextureID> _TextureIdStack; // [Internal]
ImVector<ImVec2> _Path; // [Internal] current path building
ImDrawCmdHeader _CmdHeader; // [Internal] template of active commands. Fields should match those of CmdBuffer.back().
ImDrawListSplitter _Splitter; // [Internal] for channels api (note: prefer using your own persistent instance of ImDrawListSplitter!)
ImVector<ImVec4> _ClipRectStack; // [Internal]
ImVector<ImTextureID> _TextureIdStack; // [Internal]
float _FringeScale; // [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content
const char* _OwnerName; // Pointer to owner window's name for debugging
// If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui)
ImDrawList(ImDrawListSharedData* shared_data) { memset(this, 0, sizeof(*this)); _Data = shared_data; }
@@ -2749,15 +2823,20 @@ struct ImDrawList
IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 0);
IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f);
IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments);
IMGUI_API void AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f);
IMGUI_API void AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0);
IMGUI_API void AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f);
IMGUI_API void AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0);
IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col);
IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points)
IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points)
// General polygon
// - Only simple polygons are supported by filling functions (no self-intersections, no holes).
// - Concave polygon fill is more expensive than convex one: it has O(N^2) complexity. Provided as a convenience fo user but not used by main library.
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col);
IMGUI_API void AddConcavePolyFilled(const ImVec2* points, int num_points, ImU32 col);
// Image primitives
// - Read FAQ to understand what ImTextureID is.
// - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle.
@@ -2773,10 +2852,11 @@ struct ImDrawList
inline void PathLineTo(const ImVec2& pos) { _Path.push_back(pos); }
inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); }
inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
inline void PathFillConcave(ImU32 col) { AddConcavePolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; }
IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0);
IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
IMGUI_API void PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float rot, float a_min, float a_max, int num_segments = 0); // Ellipse
IMGUI_API void PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments = 0); // Ellipse
IMGUI_API void PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0); // Cubic Bezier (4 control points)
IMGUI_API void PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments = 0); // Quadratic Bezier (3 control points)
IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, ImDrawFlags flags = 0);
@@ -2809,6 +2889,9 @@ struct ImDrawList
inline void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx(pos, uv, col); } // Write vertex with unique index
// Obsolete names
//inline void AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f) { AddEllipse(center, ImVec2(radius_x, radius_y), col, rot, num_segments, thickness); } // OBSOLETED in 1.90.5 (Mar 2024)
//inline void AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0) { AddEllipseFilled(center, ImVec2(radius_x, radius_y), col, rot, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
//inline void PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float rot, float a_min, float a_max, int num_segments = 0) { PathEllipticalArcTo(center, ImVec2(radius_x, radius_y), rot, a_min, a_max, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
//inline void AddBezierCurve(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0) { AddBezierCubic(p1, p2, p3, p4, col, thickness, num_segments); } // OBSOLETED in 1.80 (Jan 2021)
//inline void PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments = 0) { PathBezierCubicCurveTo(p2, p3, p4, num_segments); } // OBSOLETED in 1.80 (Jan 2021)
@@ -2997,7 +3080,7 @@ struct ImFontAtlas
// You can request arbitrary rectangles to be packed into the atlas, for your own purposes.
// - After calling Build(), you can query the rectangle position and render your pixels.
// - If you render colored output, set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of prefered texture format.
// - If you render colored output, set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of preferred texture format.
// - You can also request your rectangles to be mapped as font glyph (given a font + Unicode point),
// so you can render e.g. custom colorful icons and use them as regular glyphs.
// - Read docs/FONTS.md for more details about using colorful icons.
@@ -3163,15 +3246,6 @@ struct ImGuiPlatformImeData
// Please keep your copy of dear imgui up to date! Occasionally set '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' in imconfig.h to stay ahead.
//-----------------------------------------------------------------------------
namespace ImGui
{
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
IMGUI_API ImGuiKey GetKeyIndex(ImGuiKey key); // map ImGuiKey_* values into legacy native key index. == io.KeyMap[key]
#else
static inline ImGuiKey GetKeyIndex(ImGuiKey key) { IM_ASSERT(key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END && "ImGuiKey and native_index was merged together and native_index is disabled by IMGUI_DISABLE_OBSOLETE_KEYIO. Please switch to ImGuiKey."); return key; }
#endif
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
namespace ImGui
{
@@ -3190,11 +3264,14 @@ namespace ImGui
static inline void PopAllowKeyboardFocus() { PopTabStop(); }
// OBSOLETED in 1.89 (from August 2022)
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1, 1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0, 0, 0, 0), const ImVec4& tint_col = ImVec4(1, 1, 1, 1)); // Use new ImageButton() signature (explicit item id, regular FramePadding)
// OBSOLETED in 1.88 (from May 2022)
static inline void CaptureKeyboardFromApp(bool want_capture_keyboard = true) { SetNextFrameWantCaptureKeyboard(want_capture_keyboard); } // Renamed as name was misleading + removed default value.
static inline void CaptureMouseFromApp(bool want_capture_mouse = true) { SetNextFrameWantCaptureMouse(want_capture_mouse); } // Renamed as name was misleading + removed default value.
// OBSOLETED in 1.87 (from February 2022 but more formally obsoleted April 2024)
IMGUI_API ImGuiKey GetKeyIndex(ImGuiKey key); // Map ImGuiKey_* values into legacy native key index. == io.KeyMap[key]. When using a 1.87+ backend using io.AddKeyEvent(), calling GetKeyIndex() with ANY ImGuiKey_XXXX values will return the same value!
//static inline ImGuiKey GetKeyIndex(ImGuiKey key) { IM_ASSERT(key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END); return key; }
// Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE)
//-- OBSOLETED in 1.88 (from May 2022)
//static inline void CaptureKeyboardFromApp(bool want_capture_keyboard = true) { SetNextFrameWantCaptureKeyboard(want_capture_keyboard); } // Renamed as name was misleading + removed default value.
//static inline void CaptureMouseFromApp(bool want_capture_mouse = true) { SetNextFrameWantCaptureMouse(want_capture_mouse); } // Renamed as name was misleading + removed default value.
//-- OBSOLETED in 1.86 (from November 2021)
//IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // Code removed, see 1.90 for last version of the code. Calculate range of visible items for large list of evenly sized items. Prefer using ImGuiListClipper.
//-- OBSOLETED in 1.85 (from August 2021)
+335 -136
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.8
// (demo code)
// Help:
@@ -7,9 +7,14 @@
// - Need help integrating Dear ImGui in your codebase?
// - Read Getting Started https://github.com/ocornut/imgui/wiki/Getting-Started
// - Read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase.
// Read imgui.cpp for more details, documentation and comments.
// Read top of imgui.cpp and imgui.h for many details, documentation, comments, links.
// Get the latest version at https://github.com/ocornut/imgui
// How to easily locate code?
// - Use the Item Picker to debug break in code by clicking any widgets: https://github.com/ocornut/imgui/wiki/Debug-Tools
// - Browse an online version the demo with code linked to hovered widgets: https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html
// - Find a visible string and search for it in the code!
//---------------------------------------------------
// PLEASE DO NOT REMOVE THIS FILE FROM YOUR PROJECT!
//---------------------------------------------------
@@ -54,8 +59,9 @@
// Because we can't assume anything about your support of maths operators, we cannot use them in imgui_demo.cpp.
// Navigating this file:
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
/*
@@ -130,6 +136,7 @@ Index of this file:
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size
@@ -259,6 +266,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
// Most functions would normally just assert/crash if the context is missing.
IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing Dear ImGui context. Refer to examples app!");
// Verify ABI compatibility between caller code and compiled version of Dear ImGui. This helps detects some build issues.
IMGUI_CHECKVERSION();
// Examples Apps (accessible from the "Examples" menu)
static bool show_app_main_menu_bar = false;
static bool show_app_console = false;
@@ -481,6 +491,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly);
ImGui::Checkbox("io.ConfigMacOSXBehaviors", &io.ConfigMacOSXBehaviors);
ImGui::SameLine(); HelpMarker("Swap Cmd<>Ctrl keys, enable various MacOS style behaviors.");
ImGui::Text("Also see Style->Rendering for rendering options.");
ImGui::SeparatorText("Debug");
@@ -899,13 +910,18 @@ static void ShowDemoWindowWidgets()
if (i == 0)
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i))
// Here we use PushID() to generate a unique base ID, and then the "" used as TreeNode id won't conflict.
// An alternative to using 'PushID() + TreeNode("", ...)' to generate a unique ID is to use 'TreeNode((void*)(intptr_t)i, ...)',
// aka generate a dummy pointer-sized value to be hashed. The demo below uses that technique. Both are fine.
ImGui::PushID(i);
if (ImGui::TreeNode("", "Child %d", i))
{
ImGui::Text("blah blah");
ImGui::SameLine();
if (ImGui::SmallButton("button")) {}
ImGui::TreePop();
}
ImGui::PopID();
}
ImGui::TreePop();
}
@@ -923,7 +939,10 @@ static void ShowDemoWindowWidgets()
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node.");
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &base_flags, ImGuiTreeNodeFlags_SpanFullWidth);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanTextWidth", &base_flags, ImGuiTreeNodeFlags_SpanTextWidth); ImGui::SameLine(); HelpMarker("Reduce hit area to the text label and a bit of margin.");
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &base_flags, ImGuiTreeNodeFlags_SpanAllColumns); ImGui::SameLine(); HelpMarker("For use in Tables only.");
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_AllowOverlap", &base_flags, ImGuiTreeNodeFlags_AllowOverlap);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_Framed", &base_flags, ImGuiTreeNodeFlags_Framed); ImGui::SameLine(); HelpMarker("Draw frame with background (e.g. for CollapsingHeader)");
ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position);
ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop);
ImGui::Text("Hello!");
@@ -956,6 +975,12 @@ static void ShowDemoWindowWidgets()
ImGui::Text("This is a drag and drop source");
ImGui::EndDragDropSource();
}
if (i == 2)
{
// Item 2 has an additional inline button to help demonstrate SpanTextWidth.
ImGui::SameLine();
if (ImGui::SmallButton("button")) {}
}
if (node_open)
{
ImGui::BulletText("Blah blah\nBlah Blah");
@@ -1288,6 +1313,7 @@ static void ShowDemoWindowWidgets()
}
ImGui::EndListBox();
}
ImGui::SameLine(); HelpMarker("Here we are sharing selection state between both boxes.");
// Custom size: use all width, 5 items tall
ImGui::Text("Full-width:");
@@ -1818,10 +1844,10 @@ static void ShowDemoWindowWidgets()
ImGui::Checkbox("Animate", &animate);
// Plot as lines and plot as histogram
IMGUI_DEMO_MARKER("Widgets/Plotting/PlotLines, PlotHistogram");
static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0, 80.0f));
//ImGui::SameLine(); HelpMarker("Consider using ImPlot instead!");
// Fill an array of contiguous float values to plot
// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float
@@ -1871,15 +1897,17 @@ static void ShowDemoWindowWidgets()
ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
ImGui::Separator();
ImGui::TreePop();
}
IMGUI_DEMO_MARKER("Widgets/Progress Bars");
if (ImGui::TreeNode("Progress Bars"))
{
// Animate a simple progress bar
IMGUI_DEMO_MARKER("Widgets/Plotting/ProgressBar");
static float progress = 0.0f, progress_dir = 1.0f;
if (animate)
{
progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime;
if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; }
if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; }
}
progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime;
if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; }
if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; }
// Typically we would use ImVec2(-1.0f,0.0f) or ImVec2(-FLT_MIN,0.0f) to use all available width,
// or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
@@ -1891,6 +1919,13 @@ static void ShowDemoWindowWidgets()
char buf[32];
sprintf(buf, "%d/%d", (int)(progress_saturated * 1753), 1753);
ImGui::ProgressBar(progress, ImVec2(0.f, 0.f), buf);
// Pass an animated negative value, e.g. -1.0f * (float)ImGui::GetTime() is the recommended value.
// Adjust the factor if you want to adjust the animation speed.
ImGui::ProgressBar(-1.0f * (float)ImGui::GetTime(), ImVec2(0.0f, 0.0f), "Searching..");
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
ImGui::Text("Indeterminate");
ImGui::TreePop();
}
@@ -2238,20 +2273,24 @@ static void ShowDemoWindowWidgets()
IMGUI_DEMO_MARKER("Widgets/Data Types/Inputs");
static bool inputs_step = true;
static ImGuiInputTextFlags flags = ImGuiInputTextFlags_None;
ImGui::SeparatorText("Inputs");
ImGui::Checkbox("Show step buttons", &inputs_step);
ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d");
ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u");
ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d");
ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u");
ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d");
ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%04X");
ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u");
ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X");
ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL);
ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL);
ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL);
ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL);
ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly);
ImGui::CheckboxFlags("ImGuiInputTextFlags_ParseEmptyRefVal", &flags, ImGuiInputTextFlags_ParseEmptyRefVal);
ImGui::CheckboxFlags("ImGuiInputTextFlags_DisplayEmptyRefVal", &flags, ImGuiInputTextFlags_DisplayEmptyRefVal);
ImGui::InputScalar("input s8", ImGuiDataType_S8, &s8_v, inputs_step ? &s8_one : NULL, NULL, "%d", flags);
ImGui::InputScalar("input u8", ImGuiDataType_U8, &u8_v, inputs_step ? &u8_one : NULL, NULL, "%u", flags);
ImGui::InputScalar("input s16", ImGuiDataType_S16, &s16_v, inputs_step ? &s16_one : NULL, NULL, "%d", flags);
ImGui::InputScalar("input u16", ImGuiDataType_U16, &u16_v, inputs_step ? &u16_one : NULL, NULL, "%u", flags);
ImGui::InputScalar("input s32", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%d", flags);
ImGui::InputScalar("input s32 hex", ImGuiDataType_S32, &s32_v, inputs_step ? &s32_one : NULL, NULL, "%04X", flags);
ImGui::InputScalar("input u32", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%u", flags);
ImGui::InputScalar("input u32 hex", ImGuiDataType_U32, &u32_v, inputs_step ? &u32_one : NULL, NULL, "%08X", flags);
ImGui::InputScalar("input s64", ImGuiDataType_S64, &s64_v, inputs_step ? &s64_one : NULL, NULL, NULL, flags);
ImGui::InputScalar("input u64", ImGuiDataType_U64, &u64_v, inputs_step ? &u64_one : NULL, NULL, NULL, flags);
ImGui::InputScalar("input float", ImGuiDataType_Float, &f32_v, inputs_step ? &f32_one : NULL, NULL, NULL, flags);
ImGui::InputScalar("input double", ImGuiDataType_Double, &f64_v, inputs_step ? &f64_one : NULL, NULL, NULL, flags);
ImGui::TreePop();
}
@@ -2481,9 +2520,7 @@ static void ShowDemoWindowWidgets()
{
IM_UNUSED(payload);
ImGui::SetMouseCursor(ImGuiMouseCursor_NotAllowed);
ImGui::BeginTooltip();
ImGui::Text("Cannot drop here!");
ImGui::EndTooltip();
ImGui::SetTooltip("Cannot drop here!");
}
ImGui::EndDragDropTarget();
}
@@ -3842,7 +3879,7 @@ static void ShowDemoWindowPopups()
static int item = 1;
static float color[4] = { 0.4f, 0.7f, 0.0f, 0.5f };
ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
ImGui::ColorEdit4("color", color);
ImGui::ColorEdit4("Color", color);
if (ImGui::Button("Add another modal.."))
ImGui::OpenPopup("Stacked 2");
@@ -3854,6 +3891,7 @@ static void ShowDemoWindowPopups()
if (ImGui::BeginPopupModal("Stacked 2", &unused_open))
{
ImGui::Text("Hello from Stacked The Second!");
ImGui::ColorEdit4("Color", color); // Allow opening another nested popup
if (ImGui::Button("Close"))
ImGui::CloseCurrentPopup();
ImGui::EndPopup();
@@ -5139,7 +5177,8 @@ static void ShowDemoWindowTables()
static ImGuiTableFlags flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody;
static ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_SpanAllColumns;
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &tree_node_flags, ImGuiTreeNodeFlags_SpanFullWidth);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &tree_node_flags, ImGuiTreeNodeFlags_SpanFullWidth);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanTextWidth", &tree_node_flags, ImGuiTreeNodeFlags_SpanTextWidth);
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAllColumns", &tree_node_flags, ImGuiTreeNodeFlags_SpanAllColumns);
HelpMarker("See \"Columns flags\" section to configure how indentation is applied to individual columns.");
@@ -5328,6 +5367,17 @@ static void ShowDemoWindowTables()
ImGui::SliderInt("Frozen rows", &frozen_rows, 0, 2);
ImGui::CheckboxFlags("Disable header contributing to column width", &column_flags, ImGuiTableColumnFlags_NoHeaderWidth);
if (ImGui::TreeNode("Style settings"))
{
ImGui::SameLine();
HelpMarker("Giving access to some ImGuiStyle value in this demo for convenience.");
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
ImGui::SliderAngle("style.TableAngledHeadersAngle", &ImGui::GetStyle().TableAngledHeadersAngle, -50.0f, +50.0f);
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
ImGui::SliderFloat2("style.TableAngledHeadersTextAlign", (float*)&ImGui::GetStyle().TableAngledHeadersTextAlign, 0.0f, 1.0f, "%.2f");
ImGui::TreePop();
}
if (ImGui::BeginTable("table_angled_headers", columns_count, table_flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 12)))
{
ImGui::TableSetupColumn(column_names[0], ImGuiTableColumnFlags_NoHide | ImGuiTableColumnFlags_NoReorder);
@@ -5479,6 +5529,7 @@ static void ShowDemoWindowTables()
HelpMarker("Multiple tables with the same identifier will share their settings, width, visibility, order etc.");
static ImGuiTableFlags flags = ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoSavedSettings;
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_ScrollY", &flags, ImGuiTableFlags_ScrollY);
ImGui::CheckboxFlags("ImGuiTableFlags_SizingFixedFit", &flags, ImGuiTableFlags_SizingFixedFit);
ImGui::CheckboxFlags("ImGuiTableFlags_HighlightHoveredColumn", &flags, ImGuiTableFlags_HighlightHoveredColumn);
@@ -6138,12 +6189,14 @@ static void ShowDemoWindowInputs()
// Display inputs submitted to ImGuiIO
IMGUI_DEMO_MARKER("Inputs & Focus/Inputs");
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode("Inputs"))
bool inputs_opened = ImGui::TreeNode("Inputs");
ImGui::SameLine();
HelpMarker(
"This is a simplified view. See more detailed input state:\n"
"- in 'Tools->Metrics/Debugger->Inputs'.\n"
"- in 'Tools->Debug Log->IO'.");
if (inputs_opened)
{
HelpMarker(
"This is a simplified view. See more detailed input state:\n"
"- in 'Tools->Metrics/Debugger->Inputs'.\n"
"- in 'Tools->Debug Log->IO'.");
if (ImGui::IsMousePosValid())
ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
else
@@ -6174,15 +6227,17 @@ static void ShowDemoWindowInputs()
// Display ImGuiIO output flags
IMGUI_DEMO_MARKER("Inputs & Focus/Outputs");
ImGui::SetNextItemOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode("Outputs"))
bool outputs_opened = ImGui::TreeNode("Outputs");
ImGui::SameLine();
HelpMarker(
"The value of io.WantCaptureMouse and io.WantCaptureKeyboard are normally set by Dear ImGui "
"to instruct your application of how to route inputs. Typically, when a value is true, it means "
"Dear ImGui wants the corresponding inputs and we expect the underlying application to ignore them.\n\n"
"The most typical case is: when hovering a window, Dear ImGui set io.WantCaptureMouse to true, "
"and underlying application should ignore mouse inputs (in practice there are many and more subtle "
"rules leading to how those flags are set).");
if (outputs_opened)
{
HelpMarker(
"The value of io.WantCaptureMouse and io.WantCaptureKeyboard are normally set by Dear ImGui "
"to instruct your application of how to route inputs. Typically, when a value is true, it means "
"Dear ImGui wants the corresponding inputs and we expect the underlying application to ignore them.\n\n"
"The most typical case is: when hovering a window, Dear ImGui set io.WantCaptureMouse to true, "
"and underlying application should ignore mouse inputs (in practice there are many and more subtle "
"rules leading to how those flags are set).");
ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse);
ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
@@ -6216,6 +6271,102 @@ static void ShowDemoWindowInputs()
ImGui::TreePop();
}
// Demonstrate using Shortcut() and Routing Policies.
// The general flow is:
// - Code interested in a chord (e.g. "Ctrl+A") declares their intent.
// - Multiple locations may be interested in same chord! Routing helps find a winner.
// - Every frame, we resolve all claims and assign one owner if the modifiers are matching.
// - The lower-level function is 'bool SetShortcutRouting()', returns true when caller got the route.
// - Most of the times, SetShortcutRouting() is not called directly. User mostly calls Shortcut() with routing flags.
// - If you call Shortcut() WITHOUT any routing option, it uses ImGuiInputFlags_RouteFocused.
// TL;DR: Most uses will simply be:
// - Shortcut(ImGuiMod_Ctrl | ImGuiKey_A); // Use ImGuiInputFlags_RouteFocused policy.
IMGUI_DEMO_MARKER("Inputs & Focus/Shortcuts");
if (ImGui::TreeNode("Shortcuts"))
{
static ImGuiInputFlags route_options = ImGuiInputFlags_Repeat;
static ImGuiInputFlags route_type = ImGuiInputFlags_RouteFocused;
ImGui::CheckboxFlags("ImGuiInputFlags_Repeat", &route_options, ImGuiInputFlags_Repeat);
ImGui::RadioButton("ImGuiInputFlags_RouteActive", &route_type, ImGuiInputFlags_RouteActive);
ImGui::RadioButton("ImGuiInputFlags_RouteFocused (default)", &route_type, ImGuiInputFlags_RouteFocused);
ImGui::RadioButton("ImGuiInputFlags_RouteGlobal", &route_type, ImGuiInputFlags_RouteGlobal);
ImGui::Indent();
ImGui::BeginDisabled(route_type != ImGuiInputFlags_RouteGlobal);
ImGui::CheckboxFlags("ImGuiInputFlags_RouteOverFocused", &route_options, ImGuiInputFlags_RouteOverFocused);
ImGui::CheckboxFlags("ImGuiInputFlags_RouteOverActive", &route_options, ImGuiInputFlags_RouteOverActive);
ImGui::CheckboxFlags("ImGuiInputFlags_RouteUnlessBgFocused", &route_options, ImGuiInputFlags_RouteUnlessBgFocused);
ImGui::EndDisabled();
ImGui::Unindent();
ImGui::RadioButton("ImGuiInputFlags_RouteAlways", &route_type, ImGuiInputFlags_RouteAlways);
ImGuiInputFlags flags = route_type | route_options; // Merged flags
if (route_type != ImGuiInputFlags_RouteGlobal)
flags &= ~(ImGuiInputFlags_RouteOverFocused | ImGuiInputFlags_RouteOverActive | ImGuiInputFlags_RouteUnlessBgFocused);
ImGui::SeparatorText("Using SetNextItemShortcut()");
ImGui::Text("Ctrl+S");
ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_S, flags | ImGuiInputFlags_Tooltip);
ImGui::Button("Save");
ImGui::Text("Alt+F");
ImGui::SetNextItemShortcut(ImGuiMod_Alt | ImGuiKey_F, flags | ImGuiInputFlags_Tooltip);
static float f = 0.5f;
ImGui::SliderFloat("Factor", &f, 0.0f, 1.0f);
ImGui::SeparatorText("Using Shortcut()");
const float line_height = ImGui::GetTextLineHeightWithSpacing();
const ImGuiKeyChord key_chord = ImGuiMod_Ctrl | ImGuiKey_A;
ImGui::Text("Ctrl+A");
ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 0.0f, 1.0f, 0.1f));
ImGui::BeginChild("WindowA", ImVec2(-FLT_MIN, line_height * 14), true);
ImGui::Text("Press CTRL+A and see who receives it!");
ImGui::Separator();
// 1: Window polling for CTRL+A
ImGui::Text("(in WindowA)");
ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
// 2: InputText also polling for CTRL+A: it always uses _RouteFocused internally (gets priority when active)
// (Commmented because the owner-aware version of Shortcut() is still in imgui_internal.h)
//char str[16] = "Press CTRL+A";
//ImGui::Spacing();
//ImGui::InputText("InputTextB", str, IM_ARRAYSIZE(str), ImGuiInputTextFlags_ReadOnly);
//ImGuiID item_id = ImGui::GetItemID();
//ImGui::SameLine(); HelpMarker("Internal widgets always use _RouteFocused");
//ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags, item_id) ? "PRESSED" : "...");
// 3: Dummy child is not claiming the route: focusing them shouldn't steal route away from WindowA
ImGui::BeginChild("ChildD", ImVec2(-FLT_MIN, line_height * 4), true);
ImGui::Text("(in ChildD: not using same Shortcut)");
ImGui::Text("IsWindowFocused: %d", ImGui::IsWindowFocused());
ImGui::EndChild();
// 4: Child window polling for CTRL+A. It is deeper than WindowA and gets priority when focused.
ImGui::BeginChild("ChildE", ImVec2(-FLT_MIN, line_height * 4), true);
ImGui::Text("(in ChildE: using same Shortcut)");
ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
ImGui::EndChild();
// 5: In a popup
if (ImGui::Button("Open Popup"))
ImGui::OpenPopup("PopupF");
if (ImGui::BeginPopup("PopupF"))
{
ImGui::Text("(in PopupF)");
ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
// (Commmented because the owner-aware version of Shortcut() is still in imgui_internal.h)
//ImGui::InputText("InputTextG", str, IM_ARRAYSIZE(str), ImGuiInputTextFlags_ReadOnly);
//ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags, ImGui::GetItemID()) ? "PRESSED" : "...");
ImGui::EndPopup();
}
ImGui::EndChild();
ImGui::PopStyleColor();
ImGui::TreePop();
}
// Display mouse cursors
IMGUI_DEMO_MARKER("Inputs & Focus/Mouse Cursors");
if (ImGui::TreeNode("Mouse Cursors"))
@@ -6351,7 +6502,7 @@ void ImGui::ShowAboutWindow(bool* p_open)
ImGui::Separator();
ImGui::Text("By Omar Cornut and all Dear ImGui contributors.");
ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information.");
ImGui::Text("If your company uses this, please consider sponsoring the project!");
ImGui::Text("If your company uses this, please consider funding the project.");
static bool show_config_info = false;
ImGui::Checkbox("Config/Build Information", &show_config_info);
@@ -6616,12 +6767,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::SeparatorText("Tables");
ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f");
ImGui::SliderAngle("TableAngledHeadersAngle", &style.TableAngledHeadersAngle, -50.0f, +50.0f);
ImGui::SliderFloat2("TableAngledHeadersTextAlign", (float*)&style.TableAngledHeadersTextAlign, 0.0f, 1.0f, "%.2f");
ImGui::SeparatorText("Widgets");
ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
int window_menu_button_position = style.WindowMenuButtonPosition + 1;
if (ImGui::Combo("WindowMenuButtonPosition", (int*)&window_menu_button_position, "None\0Left\0Right\0"))
style.WindowMenuButtonPosition = window_menu_button_position - 1;
style.WindowMenuButtonPosition = (ImGuiDir)(window_menu_button_position - 1);
ImGui::Combo("ColorButtonPosition", (int*)&style.ColorButtonPosition, "Left\0Right\0");
ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f");
ImGui::SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
@@ -6646,7 +6798,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
}
ImGui::SeparatorText("Misc");
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
ImGui::SliderFloat2("DisplayWindowPadding", (float*)&style.DisplayWindowPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Apply to regular windows: amount which we enforce to keep visible when moving near edges of your screen.");
ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f"); ImGui::SameLine(); HelpMarker("Apply to every windows, menus, popups, tooltips: amount where we avoid displaying contents. Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
ImGui::EndTabItem();
}
@@ -7079,6 +7232,7 @@ struct ExampleAppConsole
}
// Options, Filter
ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_O, ImGuiInputFlags_Tooltip);
if (ImGui::Button("Options"))
ImGui::OpenPopup("Options");
ImGui::SameLine();
@@ -7087,7 +7241,7 @@ struct ExampleAppConsole
// Reserve enough left-over height for 1 separator + 1 input text
const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
if (ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), ImGuiChildFlags_None, ImGuiWindowFlags_HorizontalScrollbar))
if (ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), ImGuiChildFlags_None, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_NavFlattened))
{
if (ImGui::BeginPopupContextWindow())
{
@@ -7789,7 +7943,7 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Resize vertical + lock current width
if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Resize horizontal + lock current height
if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(400, -1), ImVec2(500, -1)); // Width Between and 400 and 500
if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 500), ImVec2(-1, FLT_MAX)); // Height at least 400
if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 400), ImVec2(-1, FLT_MAX)); // Height at least 400
if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::AspectRatio, (void*)&aspect_ratio); // Aspect ratio
if (type == 7) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square
if (type == 8) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)&fixed_step); // Fixed Step
@@ -7964,6 +8118,14 @@ static void ShowExampleAppWindowTitles(bool*)
// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
//-----------------------------------------------------------------------------
// Add a |_| looking shape
static void PathConcaveShape(ImDrawList* draw_list, float x, float y, float sz)
{
const ImVec2 pos_norms[] = { { 0.0f, 0.0f }, { 0.3f, 0.0f }, { 0.3f, 0.7f }, { 0.7f, 0.7f }, { 0.7f, 0.0f }, { 1.0f, 0.0f }, { 1.0f, 1.0f }, { 0.0f, 1.0f } };
for (const ImVec2& p : pos_norms)
draw_list->PathLineTo(ImVec2(x + 0.5f + (int)(sz * p.x), y + 0.5f + (int)(sz * p.y)));
}
// Demonstrate using the low-level ImDrawList to draw custom shapes.
static void ShowExampleAppCustomRendering(bool* p_open)
{
@@ -8047,12 +8209,14 @@ static void ShowExampleAppCustomRendering(bool* p_open)
float th = (n == 0) ? 1.0f : thickness;
draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle
draw_list->AddEllipse(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, sz*0.3f, col, -0.3f, circle_segments, th); x += sz + spacing; // Ellipse
draw_list->AddEllipse(ImVec2(x + sz*0.5f, y + sz*0.5f), ImVec2(sz*0.5f, sz*0.3f), col, -0.3f, circle_segments, th); x += sz + spacing; // Ellipse
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, ImDrawFlags_Closed, th); x += sz + spacing; // Concave Shape
//draw_list->AddPolyline(concave_shape, IM_ARRAYSIZE(concave_shape), col, ImDrawFlags_Closed, th);
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y), col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
draw_list->AddLine(ImVec2(x, y), ImVec2(x, y + sz), col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
draw_list->AddLine(ImVec2(x, y), ImVec2(x + sz, y + sz), col, th); x += sz + spacing; // Diagonal line
@@ -8076,12 +8240,13 @@ static void ShowExampleAppCustomRendering(bool* p_open)
// Filled shapes
draw_list->AddNgonFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz * 0.5f, col, ngon_sides); x += sz + spacing; // N-gon
draw_list->AddCircleFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz * 0.5f, col, circle_segments); x += sz + spacing; // Circle
draw_list->AddEllipseFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), sz * 0.5f, sz * 0.3f, col, -0.3f, circle_segments); x += sz + spacing;// Ellipse
draw_list->AddEllipseFilled(ImVec2(x + sz * 0.5f, y + sz * 0.5f), ImVec2(sz * 0.5f, sz * 0.3f), col, -0.3f, circle_segments); x += sz + spacing;// Ellipse
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col); x += sz + spacing; // Square
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f); x += sz + spacing; // Square with all rounded corners
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 10.0f, corners_tl_br); x += sz + spacing; // Square with two rounded corners
draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col); x += sz + spacing; // Triangle
//draw_list->AddTriangleFilled(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col); x += sz*0.4f + spacing; // Thin triangle
PathConcaveShape(draw_list, x, y, sz); draw_list->PathFillConcave(col); x += sz + spacing; // Concave shape
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + sz, y + thickness), col); x += sz + spacing; // Horizontal line (faster than AddLine, but only handle integer thickness)
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + thickness, y + sz), col); x += spacing * 2.0f;// Vertical line (faster than AddLine, but only handle integer thickness)
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine)
@@ -8097,15 +8262,10 @@ static void ShowExampleAppCustomRendering(bool* p_open)
draw_list->PathFillConvex(col);
x += sz + spacing;
// Cubic Bezier Curve (4 control points): this is concave so not drawing it yet
//draw_list->PathLineTo(ImVec2(x + cp4[0].x, y + cp4[0].y));
//draw_list->PathBezierCubicCurveTo(ImVec2(x + cp4[1].x, y + cp4[1].y), ImVec2(x + cp4[2].x, y + cp4[2].y), ImVec2(x + cp4[3].x, y + cp4[3].y), curve_segments);
//draw_list->PathFillConvex(col);
//x += sz + spacing;
draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255));
x += sz + spacing;
ImGui::Dummy(ImVec2((sz + spacing) * 12.2f, (sz + spacing) * 3.0f));
ImGui::Dummy(ImVec2((sz + spacing) * 13.2f, (sz + spacing) * 3.0f));
ImGui::PopItemWidth();
ImGui::EndTabItem();
}
@@ -8275,92 +8435,119 @@ static void ShowExampleAppCustomRendering(bool* p_open)
// Simplified structure to mimic a Document model
struct MyDocument
{
const char* Name; // Document title
char Name[32]; // Document title
int UID; // Unique ID (necessary as we can change title)
bool Open; // Set when open (we keep an array of all available documents to simplify demo code!)
bool OpenPrev; // Copy of Open from last update.
bool Dirty; // Set when the document has been modified
bool WantClose; // Set when the document
ImVec4 Color; // An arbitrary variable associated to the document
MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f))
MyDocument(int uid, const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f))
{
Name = name;
UID = uid;
snprintf(Name, sizeof(Name), "%s", name);
Open = OpenPrev = open;
Dirty = false;
WantClose = false;
Color = color;
}
void DoOpen() { Open = true; }
void DoQueueClose() { WantClose = true; }
void DoForceClose() { Open = false; Dirty = false; }
void DoSave() { Dirty = false; }
};
struct ExampleAppDocuments
{
ImVector<MyDocument> Documents;
ImVector<MyDocument*> CloseQueue;
MyDocument* RenamingDoc = NULL;
bool RenamingStarted = false;
ExampleAppDocuments()
{
Documents.push_back(MyDocument(0, "Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f)));
Documents.push_back(MyDocument(1, "Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f)));
Documents.push_back(MyDocument(2, "Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f)));
Documents.push_back(MyDocument(3, "Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f)));
Documents.push_back(MyDocument(4, "A Rather Long Title", false, ImVec4(0.4f, 0.8f, 0.8f, 1.0f)));
Documents.push_back(MyDocument(5, "Some Document", false, ImVec4(0.8f, 0.8f, 1.0f, 1.0f)));
}
// As we allow to change document name, we append a never-changing document ID so tabs are stable
void GetTabName(MyDocument* doc, char* out_buf, size_t out_buf_size)
{
snprintf(out_buf, out_buf_size, "%s###doc%d", doc->Name, doc->UID);
}
// Display placeholder contents for the Document
static void DisplayContents(MyDocument* doc)
void DisplayDocContents(MyDocument* doc)
{
ImGui::PushID(doc);
ImGui::Text("Document \"%s\"", doc->Name);
ImGui::PushStyleColor(ImGuiCol_Text, doc->Color);
ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.");
ImGui::PopStyleColor();
if (ImGui::Button("Modify", ImVec2(100, 0)))
doc->Dirty = true;
ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_R, ImGuiInputFlags_Tooltip);
if (ImGui::Button("Rename.."))
{
RenamingDoc = doc;
RenamingStarted = true;
}
ImGui::SameLine();
if (ImGui::Button("Save", ImVec2(100, 0)))
ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_M, ImGuiInputFlags_Tooltip);
if (ImGui::Button("Modify"))
doc->Dirty = true;
ImGui::SameLine();
ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_S, ImGuiInputFlags_Tooltip);
if (ImGui::Button("Save"))
doc->DoSave();
ImGui::SameLine();
ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_W, ImGuiInputFlags_Tooltip);
if (ImGui::Button("Close"))
CloseQueue.push_back(doc);
ImGui::ColorEdit3("color", &doc->Color.x); // Useful to test drag and drop and hold-dragged-to-open-tab behavior.
ImGui::PopID();
}
// Display context menu for the Document
static void DisplayContextMenu(MyDocument* doc)
void DisplayDocContextMenu(MyDocument* doc)
{
if (!ImGui::BeginPopupContextItem())
return;
char buf[256];
sprintf(buf, "Save %s", doc->Name);
if (ImGui::MenuItem(buf, "CTRL+S", false, doc->Open))
if (ImGui::MenuItem(buf, "Ctrl+S", false, doc->Open))
doc->DoSave();
if (ImGui::MenuItem("Close", "CTRL+W", false, doc->Open))
doc->DoQueueClose();
if (ImGui::MenuItem("Rename...", "Ctrl+R", false, doc->Open))
RenamingDoc = doc;
if (ImGui::MenuItem("Close", "Ctrl+W", false, doc->Open))
CloseQueue.push_back(doc);
ImGui::EndPopup();
}
};
struct ExampleAppDocuments
{
ImVector<MyDocument> Documents;
ExampleAppDocuments()
// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface.
// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo,
// as opposed to clicking on the regular tab closing button) and stops being submitted, it will take a frame for
// the tab bar to notice its absence. During this frame there will be a gap in the tab bar, and if the tab that has
// disappeared was the selected one, the tab bar will report no selected tab during the frame. This will effectively
// give the impression of a flicker for one frame.
// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch.
// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag.
void NotifyOfDocumentsClosedElsewhere()
{
Documents.push_back(MyDocument("Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f)));
Documents.push_back(MyDocument("Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f)));
Documents.push_back(MyDocument("Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f)));
Documents.push_back(MyDocument("Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f)));
Documents.push_back(MyDocument("A Rather Long Title", false));
Documents.push_back(MyDocument("Some Document", false));
for (MyDocument& doc : Documents)
{
if (!doc.Open && doc.OpenPrev)
ImGui::SetTabItemClosed(doc.Name);
doc.OpenPrev = doc.Open;
}
}
};
// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface.
// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo,
// as opposed to clicking on the regular tab closing button) and stops being submitted, it will take a frame for
// the tab bar to notice its absence. During this frame there will be a gap in the tab bar, and if the tab that has
// disappeared was the selected one, the tab bar will report no selected tab during the frame. This will effectively
// give the impression of a flicker for one frame.
// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch.
// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag.
static void NotifyOfDocumentsClosedElsewhere(ExampleAppDocuments& app)
{
for (MyDocument& doc : app.Documents)
{
if (!doc.Open && doc.OpenPrev)
ImGui::SetTabItemClosed(doc.Name);
doc.OpenPrev = doc.Open;
}
}
void ShowExampleAppDocuments(bool* p_open)
{
static ExampleAppDocuments app;
@@ -8394,8 +8581,8 @@ void ShowExampleAppDocuments(bool* p_open)
}
if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0))
for (MyDocument& doc : app.Documents)
doc.DoQueueClose();
if (ImGui::MenuItem("Exit", "Ctrl+F4") && p_open)
app.CloseQueue.push_back(&doc);
if (ImGui::MenuItem("Exit") && p_open)
*p_open = false;
ImGui::EndMenu();
}
@@ -8433,7 +8620,7 @@ void ShowExampleAppDocuments(bool* p_open)
if (ImGui::BeginTabBar("##tabs", tab_bar_flags))
{
if (opt_reorderable)
NotifyOfDocumentsClosedElsewhere(app);
app.NotifyOfDocumentsClosedElsewhere();
// [DEBUG] Stress tests
//if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on.
@@ -8445,20 +8632,23 @@ void ShowExampleAppDocuments(bool* p_open)
if (!doc.Open)
continue;
// As we allow to change document name, we append a never-changing document id so tabs are stable
char doc_name_buf[64];
app.GetTabName(&doc, doc_name_buf, sizeof(doc_name_buf));
ImGuiTabItemFlags tab_flags = (doc.Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0);
bool visible = ImGui::BeginTabItem(doc.Name, &doc.Open, tab_flags);
bool visible = ImGui::BeginTabItem(doc_name_buf, &doc.Open, tab_flags);
// Cancel attempt to close when unsaved add to save queue so we can display a popup.
if (!doc.Open && doc.Dirty)
{
doc.Open = true;
doc.DoQueueClose();
app.CloseQueue.push_back(&doc);
}
MyDocument::DisplayContextMenu(&doc);
app.DisplayDocContextMenu(&doc);
if (visible)
{
MyDocument::DisplayContents(&doc);
app.DisplayDocContents(&doc);
ImGui::EndTabItem();
}
}
@@ -8467,33 +8657,44 @@ void ShowExampleAppDocuments(bool* p_open)
}
}
// Update closing queue
static ImVector<MyDocument*> close_queue;
if (close_queue.empty())
// Display renaming UI
if (app.RenamingDoc != NULL)
{
// Close queue is locked once we started a popup
for (MyDocument& doc : app.Documents)
if (doc.WantClose)
if (app.RenamingStarted)
ImGui::OpenPopup("Rename");
if (ImGui::BeginPopup("Rename"))
{
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 30);
if (ImGui::InputText("###Name", app.RenamingDoc->Name, IM_ARRAYSIZE(app.RenamingDoc->Name), ImGuiInputTextFlags_EnterReturnsTrue))
{
doc.WantClose = false;
close_queue.push_back(&doc);
ImGui::CloseCurrentPopup();
app.RenamingDoc = NULL;
}
if (app.RenamingStarted)
ImGui::SetKeyboardFocusHere(-1);
ImGui::EndPopup();
}
else
{
app.RenamingDoc = NULL;
}
app.RenamingStarted = false;
}
// Display closing confirmation UI
if (!close_queue.empty())
if (!app.CloseQueue.empty())
{
int close_queue_unsaved_documents = 0;
for (int n = 0; n < close_queue.Size; n++)
if (close_queue[n]->Dirty)
for (int n = 0; n < app.CloseQueue.Size; n++)
if (app.CloseQueue[n]->Dirty)
close_queue_unsaved_documents++;
if (close_queue_unsaved_documents == 0)
{
// Close documents when all are unsaved
for (int n = 0; n < close_queue.Size; n++)
close_queue[n]->DoForceClose();
close_queue.clear();
for (int n = 0; n < app.CloseQueue.Size; n++)
app.CloseQueue[n]->DoForceClose();
app.CloseQueue.clear();
}
else
{
@@ -8504,37 +8705,35 @@ void ShowExampleAppDocuments(bool* p_open)
ImGui::Text("Save change to the following items?");
float item_height = ImGui::GetTextLineHeightWithSpacing();
if (ImGui::BeginChild(ImGui::GetID("frame"), ImVec2(-FLT_MIN, 6.25f * item_height), ImGuiChildFlags_FrameStyle))
{
for (int n = 0; n < close_queue.Size; n++)
if (close_queue[n]->Dirty)
ImGui::Text("%s", close_queue[n]->Name);
}
for (MyDocument* doc : app.CloseQueue)
if (doc->Dirty)
ImGui::Text("%s", doc->Name);
ImGui::EndChild();
ImVec2 button_size(ImGui::GetFontSize() * 7.0f, 0.0f);
if (ImGui::Button("Yes", button_size))
{
for (int n = 0; n < close_queue.Size; n++)
for (MyDocument* doc : app.CloseQueue)
{
if (close_queue[n]->Dirty)
close_queue[n]->DoSave();
close_queue[n]->DoForceClose();
if (doc->Dirty)
doc->DoSave();
doc->DoForceClose();
}
close_queue.clear();
app.CloseQueue.clear();
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("No", button_size))
{
for (int n = 0; n < close_queue.Size; n++)
close_queue[n]->DoForceClose();
close_queue.clear();
for (MyDocument* doc : app.CloseQueue)
doc->DoForceClose();
app.CloseQueue.clear();
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel", button_size))
{
close_queue.clear();
app.CloseQueue.clear();
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
+344 -19
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.8
// (drawing and font code)
/*
@@ -8,6 +8,7 @@ Index of this file:
// [SECTION] STB libraries implementation
// [SECTION] Style functions
// [SECTION] ImDrawList
// [SECTION] ImTriangulator, ImDrawList concave polygon fill
// [SECTION] ImDrawListSplitter
// [SECTION] ImDrawData
// [SECTION] Helpers ShadeVertsXXX functions
@@ -64,6 +65,7 @@ Index of this file:
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
@@ -383,6 +385,7 @@ void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
}
// Initialize before use in a new frame. We always have a command ready in the buffer.
// In the majority of cases, you would want to call PushClipRect() and PushTextureID() after this.
void ImDrawList::_ResetForNewFrame()
{
// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
@@ -1217,10 +1220,10 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
}
}
void ImDrawList::PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float rot, float a_min, float a_max, int num_segments)
void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
{
if (num_segments <= 0)
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
_Path.reserve(_Path.Size + (num_segments + 1));
@@ -1229,11 +1232,10 @@ void ImDrawList::PathEllipticalArcTo(const ImVec2& center, float radius_x, float
for (int i = 0; i <= num_segments; i++)
{
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
ImVec2 point(ImCos(a) * radius_x, ImSin(a) * radius_y);
const float rel_x = (point.x * cos_rot) - (point.y * sin_rot);
const float rel_y = (point.x * sin_rot) + (point.y * cos_rot);
point.x = rel_x + center.x;
point.y = rel_y + center.y;
ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
point.x = rel.x + center.x;
point.y = rel.y + center.y;
_Path.push_back(point);
}
}
@@ -1558,31 +1560,31 @@ void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, in
}
// Ellipse
void ImDrawList::AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot, int num_segments, float thickness)
void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
if (num_segments <= 0)
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
PathEllipticalArcTo(center, radius_x, radius_y, rot, 0.0f, a_max, num_segments - 1);
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
PathStroke(col, true, thickness);
}
void ImDrawList::AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot, int num_segments)
void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
{
if ((col & IM_COL32_A_MASK) == 0)
return;
if (num_segments <= 0)
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
// Because we are filling a closed shape we remove 1 from the count of segments/points
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
PathEllipticalArcTo(center, radius_x, radius_y, rot, 0.0f, a_max, num_segments - 1);
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
PathFillConvex(col);
}
@@ -1613,10 +1615,11 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
if ((col & IM_COL32_A_MASK) == 0)
return;
// Accept null ranges
if (text_begin == text_end || text_begin[0] == 0)
return;
if (text_end == NULL)
text_end = text_begin + strlen(text_begin);
if (text_begin == text_end)
return;
// Pull default font/size from the shared ImDrawListSharedData instance
if (font == NULL)
@@ -1700,6 +1703,316 @@ void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_mi
PopTextureID();
}
//-----------------------------------------------------------------------------
// [SECTION] ImTriangulator, ImDrawList concave polygon fill
//-----------------------------------------------------------------------------
// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
// Provided as a convenience for user but not used by main library.
//-----------------------------------------------------------------------------
// - ImTriangulator [Internal]
// - AddConcavePolyFilled()
//-----------------------------------------------------------------------------
enum ImTriangulatorNodeType
{
ImTriangulatorNodeType_Convex,
ImTriangulatorNodeType_Ear,
ImTriangulatorNodeType_Reflex
};
struct ImTriangulatorNode
{
ImTriangulatorNodeType Type;
int Index;
ImVec2 Pos;
ImTriangulatorNode* Next;
ImTriangulatorNode* Prev;
void Unlink() { Next->Prev = Prev; Prev->Next = Next; }
};
struct ImTriangulatorNodeSpan
{
ImTriangulatorNode** Data = NULL;
int Size = 0;
void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
};
struct ImTriangulator
{
static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
void Init(const ImVec2* points, int points_count, void* scratch_buffer);
void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
// Internal functions
void BuildNodes(const ImVec2* points, int points_count);
void BuildReflexes();
void BuildEars();
void FlipNodeList();
bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
void ReclassifyNode(ImTriangulatorNode* node);
// Internal members
int _TrianglesLeft = 0;
ImTriangulatorNode* _Nodes = NULL;
ImTriangulatorNodeSpan _Ears;
ImTriangulatorNodeSpan _Reflexes;
};
// Distribute storage for nodes, ears and reflexes.
// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
// (this would require first building reflexes to bail to convex if empty, without even building nodes)
void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
{
IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
_TrianglesLeft = EstimateTriangleCount(points_count);
_Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
_Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
_Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
BuildNodes(points, points_count);
BuildReflexes();
BuildEars();
}
void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
{
for (int i = 0; i < points_count; i++)
{
_Nodes[i].Type = ImTriangulatorNodeType_Convex;
_Nodes[i].Index = i;
_Nodes[i].Pos = points[i];
_Nodes[i].Next = _Nodes + i + 1;
_Nodes[i].Prev = _Nodes + i - 1;
}
_Nodes[0].Prev = _Nodes + points_count - 1;
_Nodes[points_count - 1].Next = _Nodes;
}
void ImTriangulator::BuildReflexes()
{
ImTriangulatorNode* n1 = _Nodes;
for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
{
if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
continue;
n1->Type = ImTriangulatorNodeType_Reflex;
_Reflexes.push_back(n1);
}
}
void ImTriangulator::BuildEars()
{
ImTriangulatorNode* n1 = _Nodes;
for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
{
if (n1->Type != ImTriangulatorNodeType_Convex)
continue;
if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
continue;
n1->Type = ImTriangulatorNodeType_Ear;
_Ears.push_back(n1);
}
}
void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
{
if (_Ears.Size == 0)
{
FlipNodeList();
ImTriangulatorNode* node = _Nodes;
for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
node->Type = ImTriangulatorNodeType_Convex;
_Reflexes.Size = 0;
BuildReflexes();
BuildEars();
// If we still don't have ears, it means geometry is degenerated.
if (_Ears.Size == 0)
{
// Return first triangle available, mimicking the behavior of convex fill.
IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
_Ears.Data[0] = _Nodes;
_Ears.Size = 1;
}
}
ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
out_triangle[0] = ear->Prev->Index;
out_triangle[1] = ear->Index;
out_triangle[2] = ear->Next->Index;
ear->Unlink();
if (ear == _Nodes)
_Nodes = ear->Next;
ReclassifyNode(ear->Prev);
ReclassifyNode(ear->Next);
_TrianglesLeft--;
}
void ImTriangulator::FlipNodeList()
{
ImTriangulatorNode* prev = _Nodes;
ImTriangulatorNode* temp = _Nodes;
ImTriangulatorNode* current = _Nodes->Next;
prev->Next = prev;
prev->Prev = prev;
while (current != _Nodes)
{
temp = current->Next;
current->Next = prev;
prev->Prev = current;
_Nodes->Next = current;
current->Prev = _Nodes;
prev = current;
current = temp;
}
_Nodes = prev;
}
// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
{
ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
{
ImTriangulatorNode* reflex = *p;
if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
return false;
}
return true;
}
void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
{
// Classify node
ImTriangulatorNodeType type;
const ImTriangulatorNode* n0 = n1->Prev;
const ImTriangulatorNode* n2 = n1->Next;
if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
type = ImTriangulatorNodeType_Reflex;
else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
type = ImTriangulatorNodeType_Ear;
else
type = ImTriangulatorNodeType_Convex;
// Update lists when a type changes
if (type == n1->Type)
return;
if (n1->Type == ImTriangulatorNodeType_Reflex)
_Reflexes.find_erase_unsorted(n1->Index);
else if (n1->Type == ImTriangulatorNodeType_Ear)
_Ears.find_erase_unsorted(n1->Index);
if (type == ImTriangulatorNodeType_Reflex)
_Reflexes.push_back(n1);
else if (type == ImTriangulatorNodeType_Ear)
_Ears.push_back(n1);
n1->Type = type;
}
// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
// It is up to caller to ensure not making costly calls that will be outside of visible area.
// As concave fill is noticeably more expensive than other primitives, be mindful of this...
// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
{
if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
return;
const ImVec2 uv = _Data->TexUvWhitePixel;
ImTriangulator triangulator;
unsigned int triangle[3];
if (Flags & ImDrawListFlags_AntiAliasedFill)
{
// Anti-aliased Fill
const float AA_SIZE = _FringeScale;
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
const int idx_count = (points_count - 2) * 3 + points_count * 6;
const int vtx_count = (points_count * 2);
PrimReserve(idx_count, vtx_count);
// Add indexes for fill
unsigned int vtx_inner_idx = _VtxCurrentIdx;
unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
_Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
triangulator.Init(points, points_count, _Data->TempBuffer.Data);
while (triangulator._TrianglesLeft > 0)
{
triangulator.GetNextTriangle(triangle);
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
_IdxWritePtr += 3;
}
// Compute normals
_Data->TempBuffer.reserve_discard(points_count);
ImVec2* temp_normals = _Data->TempBuffer.Data;
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
{
const ImVec2& p0 = points[i0];
const ImVec2& p1 = points[i1];
float dx = p1.x - p0.x;
float dy = p1.y - p0.y;
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
temp_normals[i0].x = dy;
temp_normals[i0].y = -dx;
}
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
{
// Average normals
const ImVec2& n0 = temp_normals[i0];
const ImVec2& n1 = temp_normals[i1];
float dm_x = (n0.x + n1.x) * 0.5f;
float dm_y = (n0.y + n1.y) * 0.5f;
IM_FIXNORMAL2F(dm_x, dm_y);
dm_x *= AA_SIZE * 0.5f;
dm_y *= AA_SIZE * 0.5f;
// Add vertices
_VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
_VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
_VtxWritePtr += 2;
// Add indexes for fringes
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
_IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
_IdxWritePtr += 6;
}
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
}
else
{
// Non Anti-aliased Fill
const int idx_count = (points_count - 2) * 3;
const int vtx_count = points_count;
PrimReserve(idx_count, vtx_count);
for (int i = 0; i < vtx_count; i++)
{
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
_VtxWritePtr++;
}
_Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
triangulator.Init(points, points_count, _Data->TempBuffer.Data);
while (triangulator._TrianglesLeft > 0)
{
triangulator.GetNextTriangle(triangle);
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
_IdxWritePtr += 3;
}
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
}
}
//-----------------------------------------------------------------------------
// [SECTION] ImDrawListSplitter
@@ -2460,6 +2773,9 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
dst_tmp_array.resize(atlas->Fonts.Size);
memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
ImVector<bool> src_tmp_array_skip;
src_tmp_array_skip.resize(atlas->ConfigData.Size);
memset(src_tmp_array_skip.Data, 0, (size_t)src_tmp_array_skip.size_in_bytes());
// 1. Initialize font loading structure, check font data validity
for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
@@ -2484,7 +2800,8 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
{
IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
return false;
src_tmp_array_skip[src_i] = true;
continue;
}
// Measure highest codepoints
@@ -2505,6 +2822,8 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
int total_glyphs_count = 0;
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
if (src_tmp_array_skip[src_i])
continue;
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
@@ -2531,6 +2850,8 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
// 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
if (src_tmp_array_skip[src_i])
continue;
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
@@ -2661,6 +2982,8 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
// 9. Setup ImFont and glyphs for runtime
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
if (src_tmp_array_skip[src_i])
continue;
// When merging fonts with MergeMode=true:
// - We can have multiple input fonts writing into a same destination font.
// - dst_font->ConfigData is != from cfg which is our source configuration.
@@ -2672,8 +2995,8 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
int unscaled_ascent, unscaled_descent, unscaled_line_gap;
stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
const float ascent = ImTrunc(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
const float descent = ImTrunc(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
const float ascent = ImCeil(unscaled_ascent * font_scale);
const float descent = ImFloor(unscaled_descent * font_scale);
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
const float font_off_x = cfg.GlyphOffset.x;
const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
@@ -3768,6 +4091,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
{
x = start_x;
y += line_height;
if (y > clip_rect.w)
break; // break out of main loop
word_wrap_eol = NULL;
s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
continue;
+202 -175
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.8
// (internal structures/api)
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
@@ -14,8 +14,8 @@ Index of this file:
// [SECTION] Macros
// [SECTION] Generic helpers
// [SECTION] ImDrawList support
// [SECTION] Widgets support: flags, enums, data structures
// [SECTION] Data types support
// [SECTION] Widgets support: flags, enums, data structures
// [SECTION] Popup support
// [SECTION] Inputs support
// [SECTION] Clipper support
@@ -87,6 +87,8 @@ Index of this file:
#pragma clang diagnostic ignored "-Wdouble-promotion"
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
#pragma clang diagnostic ignored "-Wmissing-noreturn" // warning: function 'xxx' could be declared with attribute 'noreturn'
#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
@@ -124,7 +126,7 @@ struct ImDrawListSharedData; // Data shared between all ImDrawList instan
struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it
struct ImGuiContext; // Main Dear ImGui context
struct ImGuiContextHook; // Hook for extensions like ImGuiTestEngine
struct ImGuiDataVarInfo; // Variable information (e.g. to avoid style variables from an enum)
struct ImGuiDataVarInfo; // Variable information (e.g. to access style variables from an enum)
struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum
struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
@@ -146,6 +148,7 @@ struct ImGuiStyleMod; // Stacked style modifier, backup of modifie
struct ImGuiTabBar; // Storage for a tab bar
struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
struct ImGuiTable; // Storage for a table
struct ImGuiTableHeaderData; // Storage for TableAngledHeadersRow()
struct ImGuiTableColumn; // Storage for one column of a table
struct ImGuiTableInstanceData; // Storage for one instance of a same table
struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
@@ -166,7 +169,6 @@ typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // E
typedef int ImGuiActivateFlags; // -> enum ImGuiActivateFlags_ // Flags: for navigation/focus function (will be for ActivateItem() later)
typedef int ImGuiDebugLogFlags; // -> enum ImGuiDebugLogFlags_ // Flags: for ShowDebugLogWindow(), g.DebugLogFlags
typedef int ImGuiFocusRequestFlags; // -> enum ImGuiFocusRequestFlags_ // Flags: for FocusWindow();
typedef int ImGuiInputFlags; // -> enum ImGuiInputFlags_ // Flags: for IsKeyPressed(), IsMouseClicked(), SetKeyOwner(), SetItemKeyOwner() etc.
typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag(), g.LastItemData.InFlags
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for g.LastItemData.StatusFlags
typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns()
@@ -179,6 +181,7 @@ typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // F
typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx()
typedef int ImGuiTypingSelectFlags; // -> enum ImGuiTypingSelectFlags_ // Flags: for GetTypingSelectRequest()
typedef int ImGuiWindowRefreshFlags; // -> enum ImGuiWindowRefreshFlags_ // Flags: for SetNextWindowRefreshPolicy()
typedef void (*ImGuiErrorLogCallback)(void* user_data, const char* fmt, ...);
@@ -404,6 +407,7 @@ IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char
IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
IMGUI_API const char* ImTextFindPreviousUtf8Codepoint(const char* in_text_start, const char* in_text_curr); // return previous UTF-8 code-point.
IMGUI_API int ImTextCountLines(const char* in_text, const char* in_text_end); // return number of lines taken by text. trailing carriage return doesn't count as an extra line.
// Helpers: File System
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
@@ -468,7 +472,7 @@ template<typename T> static inline T ImSubClampOverflow(T a, T b, T mn, T mx)
// - Misc maths helpers
static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2&mn, const ImVec2&mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
@@ -498,7 +502,8 @@ IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const
IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);
inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; }
inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; }
inline bool ImTriangleIsClockwise(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ((b.x - a.x) * (c.y - b.y)) - ((c.x - b.x) * (b.y - a.y)) > 0.0f; }
// Helper: ImVec1 (1D vector)
// (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches)
@@ -793,6 +798,40 @@ struct ImDrawDataBuilder
ImDrawDataBuilder() { memset(this, 0, sizeof(*this)); }
};
//-----------------------------------------------------------------------------
// [SECTION] Data types support
//-----------------------------------------------------------------------------
struct ImGuiDataVarInfo
{
ImGuiDataType Type;
ImU32 Count; // 1+
ImU32 Offset; // Offset in parent structure
void* GetVarPtr(void* parent) const { return (void*)((unsigned char*)parent + Offset); }
};
struct ImGuiDataTypeStorage
{
ImU8 Data[8]; // Opaque storage to fit any data up to ImGuiDataType_COUNT
};
// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo().
struct ImGuiDataTypeInfo
{
size_t Size; // Size in bytes
const char* Name; // Short descriptive name for the type, for debugging
const char* PrintFmt; // Default printf format for the type
const char* ScanFmt; // Default scanf format for the type
};
// Extend ImGuiDataType_
enum ImGuiDataTypePrivate_
{
ImGuiDataType_String = ImGuiDataType_COUNT + 1,
ImGuiDataType_Pointer,
ImGuiDataType_ID,
};
//-----------------------------------------------------------------------------
// [SECTION] Widgets support: flags, enums, data structures
//-----------------------------------------------------------------------------
@@ -836,7 +875,8 @@ enum ImGuiItemStatusFlags_
ImGuiItemStatusFlags_Deactivated = 1 << 6, // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
ImGuiItemStatusFlags_HoveredWindow = 1 << 7, // Override the HoveredWindow test to allow cross-window hover testing.
ImGuiItemStatusFlags_Visible = 1 << 8, // [WIP] Set when item is overlapping the current clipping rectangle (Used internally. Please don't use yet: API/system will change as we refactor Itemadd()).
ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid
ImGuiItemStatusFlags_HasClipRect = 1 << 9, // g.LastItemData.ClipRect is valid.
ImGuiItemStatusFlags_HasShortcut = 1 << 10, // g.LastItemData.Shortcut valid. Set by SetNextItemShortcut() -> ItemAdd().
// Additional status + semantic for ImGuiTestEngine
#ifdef IMGUI_ENABLE_TEST_ENGINE
@@ -863,6 +903,7 @@ enum ImGuiInputTextFlagsPrivate_
ImGuiInputTextFlags_Multiline = 1 << 26, // For internal use by InputTextMultiline()
ImGuiInputTextFlags_NoMarkEdited = 1 << 27, // For internal use by functions using InputText() before reformatting data
ImGuiInputTextFlags_MergedItem = 1 << 28, // For internal use by TempInputText(), will skip calling ItemAdd(). Require bounding-box to strictly match.
ImGuiInputTextFlags_LocalizeDecimalPoint= 1 << 29, // For internal use by InputScalar() and TempInputScalar()
};
// Extend ImGuiButtonFlags_
@@ -882,7 +923,7 @@ enum ImGuiButtonFlagsPrivate_
ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
ImGuiButtonFlags_NoKeyModifiers = 1 << 16, // disable mouse interaction if a key modifier is held
ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
ImGuiButtonFlags_NoNavFocus = 1 << 18, // don't override navigation focus when activated (FIXME: this is essentially used everytime an item uses ImGuiItemFlags_NoNav, but because legacy specs don't requires LastItemData to be set ButtonBehavior(), we can't poll g.LastItemData.InFlags)
ImGuiButtonFlags_NoNavFocus = 1 << 18, // don't override navigation focus when activated (FIXME: this is essentially used every time an item uses ImGuiItemFlags_NoNav, but because legacy specs don't requires LastItemData to be set ButtonBehavior(), we can't poll g.LastItemData.InFlags)
ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item
ImGuiButtonFlags_NoSetKeyOwner = 1 << 20, // don't set key/input owner on the initial click (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
ImGuiButtonFlags_NoTestKeyOwner = 1 << 21, // don't test key/input owner when polling the key (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
@@ -1111,6 +1152,15 @@ struct IMGUI_API ImGuiInputTextState
};
enum ImGuiWindowRefreshFlags_
{
ImGuiWindowRefreshFlags_None = 0,
ImGuiWindowRefreshFlags_TryToAvoidRefresh = 1 << 0, // [EXPERIMENTAL] Try to keep existing contents, USER MUST NOT HONOR BEGIN() RETURNING FALSE AND NOT APPEND.
ImGuiWindowRefreshFlags_RefreshOnHover = 1 << 1, // [EXPERIMENTAL] Always refresh on hover
ImGuiWindowRefreshFlags_RefreshOnFocus = 1 << 2, // [EXPERIMENTAL] Always refresh on focus
// Refresh policy/frequency, Load Balancing etc.
};
enum ImGuiNextWindowDataFlags_
{
ImGuiNextWindowDataFlags_None = 0,
@@ -1123,6 +1173,7 @@ enum ImGuiNextWindowDataFlags_
ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6,
ImGuiNextWindowDataFlags_HasScroll = 1 << 7,
ImGuiNextWindowDataFlags_HasChildFlags = 1 << 8,
ImGuiNextWindowDataFlags_HasRefreshPolicy = 1 << 9,
};
// Storage for SetNexWindow** functions
@@ -1144,6 +1195,7 @@ struct ImGuiNextWindowData
void* SizeCallbackUserData;
float BgAlphaVal; // Override background alpha
ImVec2 MenuBarOffsetMinVal; // (Always on) This is not exposed publicly, so we don't clear it and it doesn't have a corresponding flag (could we? for consistency?)
ImGuiWindowRefreshFlags RefreshFlagsVal;
ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
@@ -1159,6 +1211,7 @@ enum ImGuiNextItemDataFlags_
ImGuiNextItemDataFlags_HasWidth = 1 << 0,
ImGuiNextItemDataFlags_HasOpen = 1 << 1,
ImGuiNextItemDataFlags_HasShortcut = 1 << 2,
ImGuiNextItemDataFlags_HasRefVal = 1 << 3,
};
struct ImGuiNextItemData
@@ -1169,8 +1222,10 @@ struct ImGuiNextItemData
ImGuiSelectionUserData SelectionUserData; // Set by SetNextItemSelectionUserData() (note that NULL/0 is a valid value, we use -1 == ImGuiSelectionUserData_Invalid to mark invalid values)
float Width; // Set by SetNextItemWidth()
ImGuiKeyChord Shortcut; // Set by SetNextItemShortcut()
ImGuiInputFlags ShortcutFlags; // Set by SetNextItemShortcut()
bool OpenVal; // Set by SetNextItemOpen()
ImGuiCond OpenCond : 8;
ImU8 OpenCond; // Set by SetNextItemOpen()
ImGuiDataTypeStorage RefVal; // Not exposed yet, for ImGuiInputTextFlags_ParseEmptyAsRefVal
ImGuiNextItemData() { memset(this, 0, sizeof(*this)); SelectionUserData = -1; }
inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; ItemFlags = ImGuiItemFlags_None; } // Also cleared manually by ItemAdd()!
@@ -1184,9 +1239,10 @@ struct ImGuiLastItemData
ImGuiItemStatusFlags StatusFlags; // See ImGuiItemStatusFlags_
ImRect Rect; // Full rectangle
ImRect NavRect; // Navigation scoring rectangle (not displayed)
// Rarely used fields are not explicitly cleared, only valid when the corresponding ImGuiItemStatusFlags is set.
ImRect DisplayRect; // Display rectangle (ONLY VALID IF ImGuiItemStatusFlags_HasDisplayRect is set)
ImRect ClipRect; // Clip rectangle at the time of submitting item (ONLY VALID IF ImGuiItemStatusFlags_HasClipRect is set)
// Rarely used fields are not explicitly cleared, only valid when the corresponding ImGuiItemStatusFlags ar set.
ImRect DisplayRect; // Display rectangle. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) is set.
ImRect ClipRect; // Clip rectangle at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasClipRect) is set..
ImGuiKeyChord Shortcut; // Shortcut at the time of submitting item. ONLY VALID IF (StatusFlags & ImGuiItemStatusFlags_HasShortcut) is set..
ImGuiLastItemData() { memset(this, 0, sizeof(*this)); }
};
@@ -1223,7 +1279,8 @@ struct ImGuiWindowStackData
{
ImGuiWindow* Window;
ImGuiLastItemData ParentLastItemDataBackup;
ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
bool DisabledOverrideReenable; // Non-child window override disabled flag
};
struct ImGuiShrinkWidthItem
@@ -1242,40 +1299,6 @@ struct ImGuiPtrOrIndex
ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
};
//-----------------------------------------------------------------------------
// [SECTION] Data types support
//-----------------------------------------------------------------------------
struct ImGuiDataVarInfo
{
ImGuiDataType Type;
ImU32 Count; // 1+
ImU32 Offset; // Offset in parent structure
void* GetVarPtr(void* parent) const { return (void*)((unsigned char*)parent + Offset); }
};
struct ImGuiDataTypeTempStorage
{
ImU8 Data[8]; // Can fit any data up to ImGuiDataType_COUNT
};
// Type information associated to one ImGuiDataType. Retrieve with DataTypeGetInfo().
struct ImGuiDataTypeInfo
{
size_t Size; // Size in bytes
const char* Name; // Short descriptive name for the type, for debugging
const char* PrintFmt; // Default printf format for the type
const char* ScanFmt; // Default scanf format for the type
};
// Extend ImGuiDataType_
enum ImGuiDataTypePrivate_
{
ImGuiDataType_String = ImGuiDataType_COUNT + 1,
ImGuiDataType_Pointer,
ImGuiDataType_ID,
};
//-----------------------------------------------------------------------------
// [SECTION] Popup support
//-----------------------------------------------------------------------------
@@ -1292,7 +1315,7 @@ struct ImGuiPopupData
{
ImGuiID PopupId; // Set on OpenPopup()
ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
ImGuiWindow* BackupNavWindow;// Set on OpenPopup(), a NavWindow that will be restored on popup close
ImGuiWindow* RestoreNavWindow;// Set on OpenPopup(), a NavWindow that will be restored on popup close
int ParentNavLayer; // Resolved on BeginPopup(). Actually a ImGuiNavLayer type (declared down below), initialized to -1 which is not part of an enum, but serves well-enough as "not any of layers" value
int OpenFrameCount; // Set on OpenPopup()
ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
@@ -1349,7 +1372,6 @@ enum ImGuiInputSource
ImGuiInputSource_Mouse, // Note: may be Mouse or TouchScreen or Pen. See io.MouseSource to distinguish them.
ImGuiInputSource_Keyboard,
ImGuiInputSource_Gamepad,
ImGuiInputSource_Clipboard, // Currently only used by InputText()
ImGuiInputSource_COUNT
};
@@ -1383,7 +1405,8 @@ struct ImGuiInputEvent
// Input function taking an 'ImGuiID owner_id' argument defaults to (ImGuiKeyOwner_Any == 0) aka don't test ownership, which matches legacy behavior.
#define ImGuiKeyOwner_Any ((ImGuiID)0) // Accept key that have an owner, UNLESS a call to SetKeyOwner() explicitly used ImGuiInputFlags_LockThisFrame or ImGuiInputFlags_LockUntilRelease.
#define ImGuiKeyOwner_None ((ImGuiID)-1) // Require key to have no owner.
#define ImGuiKeyOwner_NoOwner ((ImGuiID)-1) // Require key to have no owner.
//#define ImGuiKeyOwner_None ImGuiKeyOwner_NoOwner // We previously called this 'ImGuiKeyOwner_None' but it was inconsistent with our pattern that _None values == 0 and quite dangerous. Also using _NoOwner makes the IsKeyPressed() calls more explicit.
typedef ImS16 ImGuiKeyRoutingIndex;
@@ -1391,13 +1414,13 @@ typedef ImS16 ImGuiKeyRoutingIndex;
struct ImGuiKeyRoutingData
{
ImGuiKeyRoutingIndex NextEntryIndex;
ImU16 Mods; // Technically we'd only need 4-bits but for simplify we store ImGuiMod_ values which need 16-bits. ImGuiMod_Shortcut is already translated to Ctrl/Super.
ImU16 Mods; // Technically we'd only need 4-bits but for simplify we store ImGuiMod_ values which need 16-bits.
ImU8 RoutingCurrScore; // [DEBUG] For debug display
ImU8 RoutingNextScore; // Lower is better (0: perfect score)
ImGuiID RoutingCurr;
ImGuiID RoutingNext;
ImGuiKeyRoutingData() { NextEntryIndex = -1; Mods = 0; RoutingCurrScore = RoutingNextScore = 255; RoutingCurr = RoutingNext = ImGuiKeyOwner_None; }
ImGuiKeyRoutingData() { NextEntryIndex = -1; Mods = 0; RoutingCurrScore = RoutingNextScore = 255; RoutingCurr = RoutingNext = ImGuiKeyOwner_NoOwner; }
};
// Routing table: maintain a desired owner for each possible key-chord (key + mods), and setup owner in NewFrame() when mods are matching.
@@ -1421,73 +1444,47 @@ struct ImGuiKeyOwnerData
bool LockThisFrame; // Reading this key requires explicit owner id (until end of frame). Set by ImGuiInputFlags_LockThisFrame.
bool LockUntilRelease; // Reading this key requires explicit owner id (until key is released). Set by ImGuiInputFlags_LockUntilRelease. When this is true LockThisFrame is always true as well.
ImGuiKeyOwnerData() { OwnerCurr = OwnerNext = ImGuiKeyOwner_None; LockThisFrame = LockUntilRelease = false; }
ImGuiKeyOwnerData() { OwnerCurr = OwnerNext = ImGuiKeyOwner_NoOwner; LockThisFrame = LockUntilRelease = false; }
};
// Extend ImGuiInputFlags_
// Flags for extended versions of IsKeyPressed(), IsMouseClicked(), Shortcut(), SetKeyOwner(), SetItemKeyOwner()
// Don't mistake with ImGuiInputTextFlags! (which is for ImGui::InputText() function)
enum ImGuiInputFlags_
enum ImGuiInputFlagsPrivate_
{
// Flags for IsKeyPressed(), IsKeyChordPressed(), IsMouseClicked(), Shortcut()
ImGuiInputFlags_None = 0,
// Repeat mode
ImGuiInputFlags_Repeat = 1 << 0, // Enable repeat. Return true on successive repeats. Default for legacy IsKeyPressed(). NOT Default for legacy IsMouseClicked(). MUST BE == 1.
ImGuiInputFlags_RepeatRateDefault = 1 << 1, // Repeat rate: Regular (default)
ImGuiInputFlags_RepeatRateNavMove = 1 << 2, // Repeat rate: Fast
ImGuiInputFlags_RepeatRateNavTweak = 1 << 3, // Repeat rate: Faster
// Repeat mode: Specify when repeating key pressed can be interrupted.
// In theory ImGuiInputFlags_RepeatUntilOtherKeyPress may be a desirable default, but it would break too many behavior so everything is opt-in.
ImGuiInputFlags_RepeatUntilRelease = 1 << 4, // Stop repeating when released (default for all functions except Shortcut). This only exists to allow overriding Shortcut() default behavior.
ImGuiInputFlags_RepeatUntilKeyModsChange = 1 << 5, // Stop repeating when released OR if keyboard mods are changed (default for Shortcut)
// - Repeat mode: Repeat rate selection
ImGuiInputFlags_RepeatRateDefault = 1 << 1, // Repeat rate: Regular (default)
ImGuiInputFlags_RepeatRateNavMove = 1 << 2, // Repeat rate: Fast
ImGuiInputFlags_RepeatRateNavTweak = 1 << 3, // Repeat rate: Faster
// - Repeat mode: Specify when repeating key pressed can be interrupted.
// - In theory ImGuiInputFlags_RepeatUntilOtherKeyPress may be a desirable default, but it would break too many behavior so everything is opt-in.
ImGuiInputFlags_RepeatUntilRelease = 1 << 4, // Stop repeating when released (default for all functions except Shortcut). This only exists to allow overriding Shortcut() default behavior.
ImGuiInputFlags_RepeatUntilKeyModsChange = 1 << 5, // Stop repeating when released OR if keyboard mods are changed (default for Shortcut)
ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone = 1 << 6, // Stop repeating when released OR if keyboard mods are leaving the None state. Allows going from Mod+Key to Key by releasing Mod.
ImGuiInputFlags_RepeatUntilOtherKeyPress = 1 << 7, // Stop repeating when released OR if any other keyboard key is pressed during the repeat
// Flags for SetItemKeyOwner()
ImGuiInputFlags_CondHovered = 1 << 8, // Only set if item is hovered (default to both)
ImGuiInputFlags_CondActive = 1 << 9, // Only set if item is active (default to both)
ImGuiInputFlags_CondDefault_ = ImGuiInputFlags_CondHovered | ImGuiInputFlags_CondActive,
ImGuiInputFlags_RepeatUntilOtherKeyPress = 1 << 7, // Stop repeating when released OR if any other keyboard key is pressed during the repeat
// Flags for SetKeyOwner(), SetItemKeyOwner()
// Locking is useful to make input-owner-aware code steal keys from non-input-owner-aware code. If all code is input-owner-aware locking would never be necessary.
ImGuiInputFlags_LockThisFrame = 1 << 10, // Further accesses to key data will require EXPLICIT owner ID (ImGuiKeyOwner_Any/0 will NOT accepted for polling). Cleared at end of frame.
ImGuiInputFlags_LockUntilRelease = 1 << 11, // Further accesses to key data will require EXPLICIT owner ID (ImGuiKeyOwner_Any/0 will NOT accepted for polling). Cleared when the key is released or at end of each frame if key is released.
// - Locking key away from non-input aware code. Locking is useful to make input-owner-aware code steal keys from non-input-owner-aware code. If all code is input-owner-aware locking would never be necessary.
ImGuiInputFlags_LockThisFrame = 1 << 20, // Further accesses to key data will require EXPLICIT owner ID (ImGuiKeyOwner_Any/0 will NOT accepted for polling). Cleared at end of frame.
ImGuiInputFlags_LockUntilRelease = 1 << 21, // Further accesses to key data will require EXPLICIT owner ID (ImGuiKeyOwner_Any/0 will NOT accepted for polling). Cleared when the key is released or at end of each frame if key is released.
// Routing policies for Shortcut() + low-level SetShortcutRouting()
// - The general idea is that several callers register interest in a shortcut, and only one owner gets it.
// Parent -> call Shortcut(Ctrl+S) // When Parent is focused, Parent gets the shortcut.
// Child1 -> call Shortcut(Ctrl+S) // When Child1 is focused, Child1 gets the shortcut (Child1 overrides Parent shortcuts)
// Child2 -> no call // When Child2 is focused, Parent gets the shortcut.
// The whole system is order independent, so if Child1 does it calls before Parent results will be identical.
// This is an important property as it facilitate working with foreign code or larger codebase.
// - Visualize registered routes in 'Metrics->Inputs' and submitted routes in 'Debug Log->InputRouting'.
// - When a policy (except for _RouteAlways *) is set, Shortcut() will register itself with SetShortcutRouting(),
// allowing the system to decide where to route the input among other route-aware calls.
// (* Using ImGuiInputFlags_RouteAlways is roughly equivalent to calling IsKeyChordPressed(key)).
// - Shortcut() uses ImGuiInputFlags_RouteFocused by default. Meaning that a Shortcut() call will register
// a route and only succeed when parent window is in the focus-stack and if no-one with a higher priority
// is claiming the same shortcut.
// - You can chain two unrelated windows in the focus stack using SetWindowParentWindowForFocusRoute().
// - Priorities: GlobalHigh > Focused (when owner is active item) > Global > Focused (when focused window) > GlobalLow.
// - Can select only 1 policy among all available.
ImGuiInputFlags_RouteFocused = 1 << 12, // (Default) Honor focus route: Accept inputs if window is in focus stack. Deep-most focused window takes inputs. ActiveId takes inputs over deep-most focused window.
ImGuiInputFlags_RouteGlobalLow = 1 << 13, // Register route globally (lowest priority: unless a focused window or active item registered the route) -> recommended Global priority IF you need a Global priority.
ImGuiInputFlags_RouteGlobal = 1 << 14, // Register route globally (medium priority: unless an active item registered the route, e.g. CTRL+A registered by InputText will take priority over this).
ImGuiInputFlags_RouteGlobalHigh = 1 << 15, // Register route globally (higher priority: unlikely you need to use that: will interfere with every active items, e.g. CTRL+A registered by InputText will be overriden by this)
ImGuiInputFlags_RouteAlways = 1 << 16, // Do not register route, poll keys directly.
// Routing polices: extra options
ImGuiInputFlags_RouteUnlessBgFocused= 1 << 17, // Global routes will not be applied if underlying background/void is focused (== no Dear ImGui windows are focused). Useful for overlay applications.
// - Condition for SetItemKeyOwner()
ImGuiInputFlags_CondHovered = 1 << 22, // Only set if item is hovered (default to both)
ImGuiInputFlags_CondActive = 1 << 23, // Only set if item is active (default to both)
ImGuiInputFlags_CondDefault_ = ImGuiInputFlags_CondHovered | ImGuiInputFlags_CondActive,
// [Internal] Mask of which function support which flags
ImGuiInputFlags_RepeatRateMask_ = ImGuiInputFlags_RepeatRateDefault | ImGuiInputFlags_RepeatRateNavMove | ImGuiInputFlags_RepeatRateNavTweak,
ImGuiInputFlags_RepeatUntilMask_ = ImGuiInputFlags_RepeatUntilRelease | ImGuiInputFlags_RepeatUntilKeyModsChange | ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone | ImGuiInputFlags_RepeatUntilOtherKeyPress,
ImGuiInputFlags_RepeatMask_ = ImGuiInputFlags_Repeat | ImGuiInputFlags_RepeatRateMask_ | ImGuiInputFlags_RepeatUntilMask_,
ImGuiInputFlags_CondMask_ = ImGuiInputFlags_CondHovered | ImGuiInputFlags_CondActive,
ImGuiInputFlags_RouteMask_ = ImGuiInputFlags_RouteFocused | ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteGlobalLow | ImGuiInputFlags_RouteGlobalHigh, // _Always not part of this!
ImGuiInputFlags_RouteTypeMask_ = ImGuiInputFlags_RouteActive | ImGuiInputFlags_RouteFocused | ImGuiInputFlags_RouteGlobal | ImGuiInputFlags_RouteAlways,
ImGuiInputFlags_RouteOptionsMask_ = ImGuiInputFlags_RouteOverFocused | ImGuiInputFlags_RouteOverActive | ImGuiInputFlags_RouteUnlessBgFocused | ImGuiInputFlags_RouteFromRootWindow,
ImGuiInputFlags_SupportedByIsKeyPressed = ImGuiInputFlags_RepeatMask_,
ImGuiInputFlags_SupportedByIsMouseClicked = ImGuiInputFlags_Repeat,
ImGuiInputFlags_SupportedByShortcut = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteMask_ | ImGuiInputFlags_RouteAlways | ImGuiInputFlags_RouteUnlessBgFocused,
ImGuiInputFlags_SupportedByShortcut = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteTypeMask_ | ImGuiInputFlags_RouteOptionsMask_,
ImGuiInputFlags_SupportedBySetNextItemShortcut = ImGuiInputFlags_RepeatMask_ | ImGuiInputFlags_RouteTypeMask_ | ImGuiInputFlags_RouteOptionsMask_ | ImGuiInputFlags_Tooltip,
ImGuiInputFlags_SupportedBySetKeyOwner = ImGuiInputFlags_LockThisFrame | ImGuiInputFlags_LockUntilRelease,
ImGuiInputFlags_SupportedBySetItemKeyOwner = ImGuiInputFlags_SupportedBySetKeyOwner | ImGuiInputFlags_CondMask_,
};
@@ -1578,6 +1575,7 @@ enum ImGuiNavMoveFlags_
ImGuiNavMoveFlags_Activate = 1 << 12, // Activate/select target item.
ImGuiNavMoveFlags_NoSelect = 1 << 13, // Don't trigger selection by not setting g.NavJustMovedTo
ImGuiNavMoveFlags_NoSetNavHighlight = 1 << 14, // Do not alter the visible state of keyboard vs mouse nav highlight
ImGuiNavMoveFlags_NoClearActiveId = 1 << 15, // (Experimental) Do not clear active id when applying move result
};
enum ImGuiNavLayer
@@ -1587,6 +1585,7 @@ enum ImGuiNavLayer
ImGuiNavLayer_COUNT
};
// Storage for navigation query/results
struct ImGuiNavItemData
{
ImGuiWindow* Window; // Init,Move // Best candidate window (result->ItemWindow->RootWindowForNav == request->Window)
@@ -1594,15 +1593,16 @@ struct ImGuiNavItemData
ImGuiID FocusScopeId; // Init,Move // Best candidate focus scope ID
ImRect RectRel; // Init,Move // Best candidate bounding box in window relative space
ImGuiItemFlags InFlags; // ????,Move // Best candidate item flags
ImGuiSelectionUserData SelectionUserData;//I+Mov // Best candidate SetNextItemSelectionData() value.
float DistBox; // Move // Best candidate box distance to current NavId
float DistCenter; // Move // Best candidate center distance to current NavId
float DistAxial; // Move // Best candidate axial distance to current NavId
ImGuiSelectionUserData SelectionUserData;//I+Mov // Best candidate SetNextItemSelectionData() value.
ImGuiNavItemData() { Clear(); }
void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; SelectionUserData = -1; DistBox = DistCenter = DistAxial = FLT_MAX; }
};
// Storage for PushFocusScope()
struct ImGuiFocusScopeData
{
ImGuiID ID;
@@ -1924,6 +1924,7 @@ struct ImGuiContext
ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
float CurrentDpiScale; // Current window/viewport DpiScale
ImDrawListSharedData DrawListSharedData;
double Time;
int FrameCount;
@@ -1949,7 +1950,7 @@ struct ImGuiContext
ImVector<ImGuiWindowStackData> CurrentWindowStack;
ImGuiStorage WindowsById; // Map window's ImGuiID to ImGuiWindow*
int WindowsActiveCount; // Number of unique windows submitted by frame
ImVec2 WindowsHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING)
ImVec2 WindowsHoverPadding; // Padding around resizable windows for which hovering on counts as hovering the window == ImMax(style.TouchExtraPadding, WINDOWS_HOVER_PADDING).
ImGuiID DebugBreakInWindow; // Set to break in Begin() call.
ImGuiWindow* CurrentWindow; // Window being drawn into
ImGuiWindow* HoveredWindow; // Window the mouse is hovering. Will typically catch mouse inputs.
@@ -1967,10 +1968,11 @@ struct ImGuiContext
ImGuiID DebugHookIdInfo; // Will call core hooks: DebugHookIdInfo() from GetID functions, used by ID Stack Tool [next HoveredId/ActiveId to not pull in an extra cache-line]
ImGuiID HoveredId; // Hovered widget, filled during the frame
ImGuiID HoveredIdPreviousFrame;
bool HoveredIdAllowOverlap;
bool HoveredIdDisabled; // At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0.
float HoveredIdTimer; // Measure contiguous hovering time
float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active
bool HoveredIdAllowOverlap;
bool HoveredIdDisabled; // At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0.
bool ItemUnclipByLog; // Disable ItemAdd() clipping, essentially a memory-locality friendly copy of LogEnabled
ImGuiID ActiveId; // Active widget
ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
float ActiveIdTimer;
@@ -1992,9 +1994,9 @@ struct ImGuiContext
ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
// [EXPERIMENTAL] Key/Input Ownership + Shortcut Routing system
// Key/Input Ownership + Shortcut Routing system
// - The idea is that instead of "eating" a given key, we can link to an owner.
// - Input query can then read input by specifying ImGuiKeyOwner_Any (== 0), ImGuiKeyOwner_None (== -1) or a custom ID.
// - Input query can then read input by specifying ImGuiKeyOwner_Any (== 0), ImGuiKeyOwner_NoOwner (== -1) or a custom ID.
// - Routing is requested ahead of time for a given chord (Key + Mods) and granted in NewFrame().
double LastKeyModsChangeTime; // Record the last time key mods changed (affect repeat delay when using shortcut logic)
double LastKeyModsChangeFromNoneTime; // Record the last time key mods changed away from being 0 (affect repeat delay when using shortcut logic)
@@ -2037,11 +2039,11 @@ struct ImGuiContext
ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusedWindow'
ImGuiID NavId; // Focused item for navigation
ImGuiID NavFocusScopeId; // Focused focus scope (e.g. selection code often wants to "clear other items" when landing on an item of the same scope)
ImVector<ImGuiFocusScopeData> NavFocusRoute; // Reversed copy focus scope stack for NavId (should contains NavFocusScopeId). This essentially follow the window->ParentWindowForFocusRoute chain.
ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && (IsKeyPressed(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate)) ? NavId : 0, also set when calling ActivateItem()
ImGuiID NavActivateDownId; // ~~ IsKeyDown(ImGuiKey_Space) || IsKeyDown(ImGuiKey_Enter) || IsKeyDown(ImGuiKey_NavGamepadActivate) ? NavId : 0
ImGuiID NavActivatePressedId; // ~~ IsKeyPressed(ImGuiKey_Space) || IsKeyPressed(ImGuiKey_Enter) || IsKeyPressed(ImGuiKey_NavGamepadActivate) ? NavId : 0 (no repeat)
ImGuiActivateFlags NavActivateFlags;
ImVector<ImGuiFocusScopeData> NavFocusRoute; // Reversed copy focus scope stack for NavId (should contains NavFocusScopeId). This essentially follow the window->ParentWindowForFocusRoute chain.
ImGuiID NavHighlightActivatedId;
float NavHighlightActivatedTimer;
ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest).
@@ -2082,8 +2084,8 @@ struct ImGuiContext
ImGuiNavItemData NavTabbingResultFirst; // First tabbing request candidate within NavWindow and flattened hierarchy
// Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize)
ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab, for reconfiguration (see #4828)
ImGuiKeyChord ConfigNavWindowingKeyPrev; // = ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab
ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiKey_Tab on OS X). For reconfiguration (see #4828)
ImGuiKeyChord ConfigNavWindowingKeyPrev; // = ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiMod_Shift | ImGuiKey_Tab on OS X)
ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most!
ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f, so the fade-out can stay on it.
ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the CTRL+Tab contents
@@ -2154,6 +2156,7 @@ struct ImGuiContext
ImGuiInputTextDeactivatedState InputTextDeactivatedState;
ImFont InputTextPasswordFont;
ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc.
ImGuiDataTypeStorage DataTypeZeroValue; // 0 for all data types
int BeginMenuDepth;
int BeginComboDepth;
ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
@@ -2166,13 +2169,14 @@ struct ImGuiContext
ImGuiComboPreviewData ComboPreviewData;
ImRect WindowResizeBorderExpectedRect; // Expected border rect, switch to relative edit if moving
bool WindowResizeRelativeMode;
short ScrollbarSeekMode; // 0: relative, -1/+1: prev/next page.
float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
float SliderGrabClickOffset;
float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it?
bool DragCurrentAccumDirty;
float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
float ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
float DisabledAlphaBackup; // Backup for style.Alpha for BeginDisabled()
short DisabledStackSize;
short LockMarkEdited;
@@ -2250,7 +2254,7 @@ struct ImGuiContext
Initialized = false;
FontAtlasOwnedByContext = shared_font_atlas ? false : true;
Font = NULL;
FontSize = FontBaseSize = 0.0f;
FontSize = FontBaseSize = CurrentDpiScale = 0.0f;
IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
Time = 0.0f;
FrameCount = 0;
@@ -2277,6 +2281,7 @@ struct ImGuiContext
HoveredIdAllowOverlap = false;
HoveredIdDisabled = false;
HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f;
ItemUnclipByLog = false;
ActiveId = 0;
ActiveIdIsAlive = 0;
ActiveIdTimer = 0.0f;
@@ -2338,8 +2343,10 @@ struct ImGuiContext
NavTabbingDir = 0;
NavTabbingCounter = 0;
ConfigNavWindowingKeyNext = ImGuiMod_Ctrl | ImGuiKey_Tab;
ConfigNavWindowingKeyPrev = ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab;
// All platforms use Ctrl+Tab but Ctrl<>Super are swapped on Mac...
// FIXME: Because this value is stored, it annoyingly interfere with toggling io.ConfigMacOSXBehaviors updating this..
ConfigNavWindowingKeyNext = IO.ConfigMacOSXBehaviors ? (ImGuiMod_Super | ImGuiKey_Tab) : (ImGuiMod_Ctrl | ImGuiKey_Tab);
ConfigNavWindowingKeyPrev = IO.ConfigMacOSXBehaviors ? (ImGuiMod_Super | ImGuiMod_Shift | ImGuiKey_Tab) : (ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab);
NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL;
NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
NavWindowingToggleLayer = false;
@@ -2372,19 +2379,21 @@ struct ImGuiContext
MouseStationaryTimer = 0.0f;
TempInputId = 0;
memset(&DataTypeZeroValue, 0, sizeof(DataTypeZeroValue));
BeginMenuDepth = BeginComboDepth = 0;
ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_;
ColorEditCurrentID = ColorEditSavedID = 0;
ColorEditSavedHue = ColorEditSavedSat = 0.0f;
ColorEditSavedColor = 0;
WindowResizeRelativeMode = false;
ScrollbarSeekMode = 0;
ScrollbarClickDeltaToGrabCenter = 0.0f;
SliderGrabClickOffset = 0.0f;
SliderCurrentAccum = 0.0f;
SliderCurrentAccumDirty = false;
DragCurrentAccumDirty = false;
DragCurrentAccum = 0.0f;
DragSpeedDefaultRatio = 1.0f / 100.0f;
ScrollbarClickDeltaToGrabCenter = 0.0f;
DisabledAlphaBackup = 0.0f;
DisabledStackSize = 0;
LockMarkEdited = 0;
@@ -2509,12 +2518,14 @@ struct IMGUI_API ImGuiWindow
ImVec2 WindowPadding; // Window padding at the time of Begin().
float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc.
float WindowBorderSize; // Window border size at the time of Begin().
float TitleBarHeight, MenuBarHeight;
float DecoOuterSizeX1, DecoOuterSizeY1; // Left/Up offsets. Sum of non-scrolling outer decorations (X1 generally == 0.0f. Y1 generally = TitleBarHeight + MenuBarHeight). Locked during Begin().
float DecoOuterSizeX2, DecoOuterSizeY2; // Right/Down offsets (X2 generally == ScrollbarSize.x, Y2 == ScrollbarSizes.y).
float DecoInnerSizeX1, DecoInnerSizeY1; // Applied AFTER/OVER InnerRect. Specialized for Tables as they use specialized form of clipping and frozen rows/columns are inside InnerRect (and not part of regular decoration sizes).
int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)!
ImGuiID MoveId; // == window->GetID("#MOVE")
ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window)
ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
ImVec2 Scroll;
ImVec2 ScrollMax;
ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
@@ -2530,6 +2541,7 @@ struct IMGUI_API ImGuiWindow
bool Collapsed; // Set when collapsing window to become only title-bar
bool WantCollapseToggle;
bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
bool SkipRefresh; // [EXPERIMENTAL] Reuse previous frame drawn contents, Begin() returns false.
bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
bool Hidden; // Do not display (== HiddenFrames*** > 0)
bool IsFallbackWindow; // Set on the "Debug##Default" window.
@@ -2542,7 +2554,6 @@ struct IMGUI_API ImGuiWindow
short BeginOrderWithinParent; // Begin() order within immediate parent window, if we are a child window. Otherwise 0.
short BeginOrderWithinContext; // Begin() order within entire imgui context. This is mostly used for debugging submission order related issues.
short FocusOrder; // Order within WindowsFocusOrder[], altered when windows are focused.
ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
ImS8 AutoFitFramesX, AutoFitFramesY;
bool AutoFitOnlyGrows;
ImGuiDir AutoPosLastDirection;
@@ -2611,10 +2622,8 @@ public:
// We don't use g.FontSize because the window may be != g.CurrentWindow.
ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
float CalcFontSize() const { ImGuiContext& g = *Ctx; float scale = g.FontBaseSize * FontWindowScale; if (ParentWindow) scale *= ParentWindow->FontWindowScale; return scale; }
float TitleBarHeight() const { ImGuiContext& g = *Ctx; return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + g.Style.FramePadding.y * 2.0f; }
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
float MenuBarHeight() const { ImGuiContext& g = *Ctx; return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + g.Style.FramePadding.y * 2.0f : 0.0f; }
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight)); }
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight; return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight); }
};
//-----------------------------------------------------------------------------
@@ -2769,13 +2778,24 @@ struct ImGuiTableColumn
};
// Transient cell data stored per row.
// sizeof() ~ 6
// sizeof() ~ 6 bytes
struct ImGuiTableCellData
{
ImU32 BgColor; // Actual color
ImGuiTableColumnIdx Column; // Column number
};
// Parameters for TableAngledHeadersRowEx()
// This may end up being refactored for more general purpose.
// sizeof() ~ 12 bytes
struct ImGuiTableHeaderData
{
ImGuiTableColumnIdx Index; // Column index
ImU32 TextColor;
ImU32 BgColor0;
ImU32 BgColor1;
};
// Per-instance data that needs preserving across frames (seemingly most others do not need to be preserved aside from debug needs. Does that means they could be moved to ImGuiTableTempData?)
// sizeof() ~ 24 bytes
struct ImGuiTableInstanceData
@@ -2790,8 +2810,7 @@ struct ImGuiTableInstanceData
ImGuiTableInstanceData() { TableInstanceID = 0; LastOuterHeight = LastTopHeadersRowHeight = LastFrozenHeight = 0.0f; HoveredRowLast = HoveredRowNext = -1; }
};
// FIXME-TABLE: more transient data could be stored in a stacked ImGuiTableTempData: e.g. SortSpecs, incoming RowData
// sizeof() ~ 580 bytes + heap allocs described in TableBeginInitMemory()
// sizeof() ~ 592 bytes + heap allocs described in TableBeginInitMemory()
struct IMGUI_API ImGuiTable
{
ImGuiID ID;
@@ -2861,7 +2880,7 @@ struct IMGUI_API ImGuiTable
ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
ImGuiTableColumnIdx SortSpecsCount;
ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount)
ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns using fixed width (<= ColumnsCount)
ImGuiTableColumnIdx DeclColumnsCount; // Count calls to TableSetupColumn()
ImGuiTableColumnIdx AngledHeadersCount; // Count columns with angled headers
ImGuiTableColumnIdx HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column!
@@ -2914,12 +2933,14 @@ struct IMGUI_API ImGuiTable
// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
// sizeof() ~ 120 bytes.
// FIXME-TABLE: more transient data could be stored in a stacked ImGuiTableTempData: e.g. SortSpecs.
// sizeof() ~ 136 bytes.
struct IMGUI_API ImGuiTableTempData
{
int TableIndex; // Index in g.Tables.Buf[] pool
float LastTimeActive; // Last timestamp this structure was used
float AngledHeadersExtraWidth; // Used in EndTable()
ImVector<ImGuiTableHeaderData> AngledHeadersRequests; // Used in TableAngledHeadersRow()
ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
ImDrawListSplitter DrawSplitter;
@@ -2983,7 +3004,7 @@ namespace ImGui
{
// Windows
// We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
// If this ever crash because g.CurrentWindow is NULL it means that either
// If this ever crashes because g.CurrentWindow is NULL, it means that either:
// - ImGui::NewFrame() has never been called, which is illegal.
// - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
@@ -2991,6 +3012,7 @@ namespace ImGui
IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
IMGUI_API void UpdateWindowSkipRefresh(ImGuiWindow* window);
IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window);
IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy);
IMGUI_API bool IsWindowWithinBeginStackOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
@@ -3016,6 +3038,9 @@ namespace ImGui
IMGUI_API int FindWindowDisplayIndex(ImGuiWindow* window);
IMGUI_API ImGuiWindow* FindBottomMostVisibleWindowWithinBeginStack(ImGuiWindow* window);
// Windows: Idle, Refresh Policies [EXPERIMENTAL]
IMGUI_API void SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags flags);
// Fonts, drawing
IMGUI_API void SetCurrentFont(ImFont* font);
inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
@@ -3031,6 +3056,7 @@ namespace ImGui
// NewFrame
IMGUI_API void UpdateInputEvents(bool trickle_fast_inputs);
IMGUI_API void UpdateHoveredWindowAndCaptureFlags();
IMGUI_API void FindHoveredWindowEx(const ImVec2& pos, bool find_first_and_in_any_viewport, ImGuiWindow** out_hovered_window, ImGuiWindow** out_hovered_window_under_moving_window);
IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window);
IMGUI_API void UpdateMouseMovingWindowNewFrame();
IMGUI_API void UpdateMouseMovingWindowEndFrame();
@@ -3110,6 +3136,8 @@ namespace ImGui
IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
IMGUI_API void PopItemFlag();
IMGUI_API const ImGuiDataVarInfo* GetStyleVarInfo(ImGuiStyleVar idx);
IMGUI_API void BeginDisabledOverrideReenable();
IMGUI_API void EndDisabledOverrideReenable();
// Logging/Capture
IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
@@ -3171,23 +3199,21 @@ namespace ImGui
// Inputs
// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
inline bool IsNamedKey(ImGuiKey key) { return key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END; }
inline bool IsNamedKeyOrModKey(ImGuiKey key) { return (key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END) || key == ImGuiMod_Ctrl || key == ImGuiMod_Shift || key == ImGuiMod_Alt || key == ImGuiMod_Super || key == ImGuiMod_Shortcut; }
inline bool IsLegacyKey(ImGuiKey key) { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; }
inline bool IsKeyboardKey(ImGuiKey key) { return key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END; }
inline bool IsGamepadKey(ImGuiKey key) { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
inline bool IsMouseKey(ImGuiKey key) { return key >= ImGuiKey_Mouse_BEGIN && key < ImGuiKey_Mouse_END; }
inline bool IsAliasKey(ImGuiKey key) { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; }
inline bool IsModKey(ImGuiKey key) { return key >= ImGuiKey_LeftCtrl && key <= ImGuiKey_RightSuper; }
ImGuiKeyChord FixupKeyChord(ImGuiContext* ctx, ImGuiKeyChord key_chord);
inline ImGuiKey ConvertSingleModFlagToKey(ImGuiContext* ctx, ImGuiKey key)
inline bool IsNamedKey(ImGuiKey key) { return key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END; }
inline bool IsNamedKeyOrMod(ImGuiKey key) { return (key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END) || key == ImGuiMod_Ctrl || key == ImGuiMod_Shift || key == ImGuiMod_Alt || key == ImGuiMod_Super; }
inline bool IsLegacyKey(ImGuiKey key) { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; }
inline bool IsKeyboardKey(ImGuiKey key) { return key >= ImGuiKey_Keyboard_BEGIN && key < ImGuiKey_Keyboard_END; }
inline bool IsGamepadKey(ImGuiKey key) { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
inline bool IsMouseKey(ImGuiKey key) { return key >= ImGuiKey_Mouse_BEGIN && key < ImGuiKey_Mouse_END; }
inline bool IsAliasKey(ImGuiKey key) { return key >= ImGuiKey_Aliases_BEGIN && key < ImGuiKey_Aliases_END; }
inline bool IsModKey(ImGuiKey key) { return key >= ImGuiKey_LeftCtrl && key <= ImGuiKey_RightSuper; }
ImGuiKeyChord FixupKeyChord(ImGuiKeyChord key_chord);
inline ImGuiKey ConvertSingleModFlagToKey(ImGuiKey key)
{
ImGuiContext& g = *ctx;
if (key == ImGuiMod_Ctrl) return ImGuiKey_ReservedForModCtrl;
if (key == ImGuiMod_Shift) return ImGuiKey_ReservedForModShift;
if (key == ImGuiMod_Alt) return ImGuiKey_ReservedForModAlt;
if (key == ImGuiMod_Super) return ImGuiKey_ReservedForModSuper;
if (key == ImGuiMod_Shortcut) return (g.IO.ConfigMacOSXBehaviors ? ImGuiKey_ReservedForModSuper : ImGuiKey_ReservedForModCtrl);
return key;
}
@@ -3207,7 +3233,7 @@ namespace ImGui
// [EXPERIMENTAL] Low-Level: Key/Input Ownership
// - The idea is that instead of "eating" a given input, we can link to an owner id.
// - Ownership is most often claimed as a result of reacting to a press/down event (but occasionally may be claimed ahead).
// - Input queries can then read input by specifying ImGuiKeyOwner_Any (== 0), ImGuiKeyOwner_None (== -1) or a custom ID.
// - Input queries can then read input by specifying ImGuiKeyOwner_Any (== 0), ImGuiKeyOwner_NoOwner (== -1) or a custom ID.
// - Legacy input queries (without specifying an owner or _Any or _None) are equivalent to using ImGuiKeyOwner_Any (== 0).
// - Input ownership is automatically released on the frame after a key is released. Therefore:
// - for ownership registration happening as a result of a down/press event, the SetKeyOwner() call may be done once (common case).
@@ -3215,12 +3241,12 @@ namespace ImGui
// - SetItemKeyOwner() is a shortcut for common simple case. A custom widget will probably want to call SetKeyOwner() multiple times directly based on its interaction state.
// - This is marked experimental because not all widgets are fully honoring the Set/Test idioms. We will need to move forward step by step.
// Please open a GitHub Issue to submit your usage scenario or if there's a use case you need solved.
IMGUI_API ImGuiID GetKeyOwner(ImGuiKey key);
IMGUI_API void SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
IMGUI_API void SetKeyOwnersForKeyChord(ImGuiKeyChord key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
IMGUI_API void SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags = 0); // Set key owner to last item if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
IMGUI_API bool TestKeyOwner(ImGuiKey key, ImGuiID owner_id); // Test that key is either not owned, either owned by 'owner_id'
inline ImGuiKeyOwnerData* GetKeyOwnerData(ImGuiContext* ctx, ImGuiKey key) { if (key & ImGuiMod_Mask_) key = ConvertSingleModFlagToKey(ctx, key); IM_ASSERT(IsNamedKey(key)); return &ctx->KeysOwnerData[key - ImGuiKey_NamedKey_BEGIN]; }
IMGUI_API ImGuiID GetKeyOwner(ImGuiKey key);
IMGUI_API void SetKeyOwner(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
IMGUI_API void SetKeyOwnersForKeyChord(ImGuiKeyChord key, ImGuiID owner_id, ImGuiInputFlags flags = 0);
IMGUI_API void SetItemKeyOwner(ImGuiKey key, ImGuiInputFlags flags = 0); // Set key owner to last item if it is hovered or active. Equivalent to 'if (IsItemHovered() || IsItemActive()) { SetKeyOwner(key, GetItemID());'.
IMGUI_API bool TestKeyOwner(ImGuiKey key, ImGuiID owner_id); // Test that key is either not owned, either owned by 'owner_id'
inline ImGuiKeyOwnerData* GetKeyOwnerData(ImGuiContext* ctx, ImGuiKey key) { if (key & ImGuiMod_Mask_) key = ConvertSingleModFlagToKey(key); IM_ASSERT(IsNamedKey(key)); return &ctx->KeysOwnerData[key - ImGuiKey_NamedKey_BEGIN]; }
// [EXPERIMENTAL] High-Level: Input Access functions w/ support for Key/Input Ownership
// - Important: legacy IsKeyPressed(ImGuiKey, bool repeat=true) _DEFAULTS_ to repeat, new IsKeyPressed() requires _EXPLICIT_ ImGuiInputFlags_Repeat flag.
@@ -3228,32 +3254,32 @@ namespace ImGui
// - Specifying a value for 'ImGuiID owner' will test that EITHER the key is NOT owned (UNLESS locked), EITHER the key is owned by 'owner'.
// Legacy functions use ImGuiKeyOwner_Any meaning that they typically ignore ownership, unless a call to SetKeyOwner() explicitly used ImGuiInputFlags_LockThisFrame or ImGuiInputFlags_LockUntilRelease.
// - Binding generators may want to ignore those for now, or suffix them with Ex() until we decide if this gets moved into public API.
IMGUI_API bool IsKeyDown(ImGuiKey key, ImGuiID owner_id);
IMGUI_API bool IsKeyPressed(ImGuiKey key, ImGuiID owner_id, ImGuiInputFlags flags = 0); // Important: when transitioning from old to new IsKeyPressed(): old API has "bool repeat = true", so would default to repeat. New API requiress explicit ImGuiInputFlags_Repeat.
IMGUI_API bool IsKeyReleased(ImGuiKey key, ImGuiID owner_id);
IMGUI_API bool IsMouseDown(ImGuiMouseButton button, ImGuiID owner_id);
IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, ImGuiID owner_id, ImGuiInputFlags flags = 0);
IMGUI_API bool IsMouseReleased(ImGuiMouseButton button, ImGuiID owner_id);
IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button, ImGuiID owner_id);
IMGUI_API bool IsKeyDown(ImGuiKey key, ImGuiID owner_id);
IMGUI_API bool IsKeyPressed(ImGuiKey key, ImGuiInputFlags flags, ImGuiID owner_id = 0); // Important: when transitioning from old to new IsKeyPressed(): old API has "bool repeat = true", so would default to repeat. New API requiress explicit ImGuiInputFlags_Repeat.
IMGUI_API bool IsKeyReleased(ImGuiKey key, ImGuiID owner_id);
IMGUI_API bool IsKeyChordPressed(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id = 0);
IMGUI_API bool IsMouseDown(ImGuiMouseButton button, ImGuiID owner_id);
IMGUI_API bool IsMouseClicked(ImGuiMouseButton button, ImGuiInputFlags flags, ImGuiID owner_id = 0);
IMGUI_API bool IsMouseReleased(ImGuiMouseButton button, ImGuiID owner_id);
IMGUI_API bool IsMouseDoubleClicked(ImGuiMouseButton button, ImGuiID owner_id);
// [EXPERIMENTAL] Shortcut Routing
// - ImGuiKeyChord = a ImGuiKey optionally OR-red with ImGuiMod_Alt/ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Super.
// ImGuiKey_C (accepted by functions taking ImGuiKey or ImGuiKeyChord)
// ImGuiKey_C | ImGuiMod_Ctrl (accepted by functions taking ImGuiKeyChord)
// ONLY ImGuiMod_XXX values are legal to 'OR' with an ImGuiKey. You CANNOT 'OR' two ImGuiKey values.
// - When using one of the routing flags (e.g. ImGuiInputFlags_RouteFocused): routes requested ahead of time given a chord (key + modifiers) and a routing policy.
// - Routes are resolved during NewFrame(): if keyboard modifiers are matching current ones: SetKeyOwner() is called + route is granted for the frame.
// - Route is granted to a single owner. When multiple requests are made we have policies to select the winning route.
// - Multiple read sites may use the same owner id and will all get the granted route.
// - For routing: when owner_id is 0 we use the current Focus Scope ID as a default owner in order to identify our location.
// - TL;DR;
// - IsKeyChordPressed() compares mods + call IsKeyPressed() -> function has no side-effect.
// - Shortcut() submits a route then if currently can be routed calls IsKeyChordPressed() -> function has (desirable) side-effects.
IMGUI_API bool IsKeyChordPressed(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags = 0);
IMGUI_API void SetNextItemShortcut(ImGuiKeyChord key_chord);
IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0);
IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags = 0); // owner_id needs to be explicit and cannot be 0
IMGUI_API bool TestShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id);
// Shortcut Testing & Routing
// - Set Shortcut() and SetNextItemShortcut() in imgui.h
// - When a policy (except for ImGuiInputFlags_RouteAlways *) is set, Shortcut() will register itself with SetShortcutRouting(),
// allowing the system to decide where to route the input among other route-aware calls.
// (* using ImGuiInputFlags_RouteAlways is roughly equivalent to calling IsKeyChordPressed(key) and bypassing route registration and check)
// - When using one of the routing option:
// - The default route is ImGuiInputFlags_RouteFocused (accept inputs if window is in focus stack. Deep-most focused window takes inputs. ActiveId takes inputs over deep-most focused window.)
// - Routes are requested given a chord (key + modifiers) and a routing policy.
// - Routes are resolved during NewFrame(): if keyboard modifiers are matching current ones: SetKeyOwner() is called + route is granted for the frame.
// - Each route may be granted to a single owner. When multiple requests are made we have policies to select the winning route (e.g. deep most window).
// - Multiple read sites may use the same owner id can all access the granted route.
// - When owner_id is 0 we use the current Focus Scope ID as a owner ID in order to identify our location.
// - You can chain two unrelated windows in the focus stack using SetWindowParentWindowForFocusRoute()
// e.g. if you have a tool window associated to a document, and you want document shortcuts to run when the tool is focused.
IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id);
IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiInputFlags flags, ImGuiID owner_id); // owner_id needs to be explicit and cannot be 0
IMGUI_API bool TestShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id);
IMGUI_API ImGuiKeyRoutingData* GetShortcutRoutingData(ImGuiKeyChord key_chord);
// [EXPERIMENTAL] Focus Scope
@@ -3303,7 +3329,7 @@ namespace ImGui
IMGUI_API float TableGetHeaderAngledMaxLabelWidth();
IMGUI_API void TablePushBackgroundChannel();
IMGUI_API void TablePopBackgroundChannel();
IMGUI_API void TableAngledHeadersRowEx(float angle, float max_label_width = 0.0f);
IMGUI_API void TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label_width, const ImGuiTableHeaderData* data, int data_count);
// Tables: Internals
inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; }
@@ -3438,7 +3464,7 @@ namespace ImGui
IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type);
IMGUI_API int DataTypeFormatString(char* buf, int buf_size, ImGuiDataType data_type, const void* p_data, const char* format);
IMGUI_API void DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const void* arg_1, const void* arg_2);
IMGUI_API bool DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format);
IMGUI_API bool DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format, void* p_data_when_empty = NULL);
IMGUI_API int DataTypeCompare(ImGuiDataType data_type, const void* arg_1, const void* arg_2);
IMGUI_API bool DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max);
@@ -3449,6 +3475,7 @@ namespace ImGui
IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
IMGUI_API void SetNextItemRefVal(ImGuiDataType data_type, void* p_data);
// Color
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
@@ -3480,6 +3507,7 @@ namespace ImGui
IMGUI_API void DebugDrawCursorPos(ImU32 col = IM_COL32(255, 0, 0, 255));
IMGUI_API void DebugDrawLineExtents(ImU32 col = IM_COL32(255, 0, 0, 255));
IMGUI_API void DebugDrawItemRect(ImU32 col = IM_COL32(255, 0, 0, 255));
IMGUI_API void DebugTextUnformattedWithLocateItem(const char* line_begin, const char* line_end);
IMGUI_API void DebugLocateItem(ImGuiID target_id); // Call sparingly: only 1 at the same time!
IMGUI_API void DebugLocateItemOnHover(ImGuiID target_id); // Only call on reaction to a mouse Hover: because only 1 at the same time!
IMGUI_API void DebugLocateItemResolveWithLastItem();
@@ -3512,6 +3540,8 @@ namespace ImGui
inline void SetItemUsingMouseWheel() { SetItemKeyOwner(ImGuiKey_MouseWheelY); } // Changed in 1.89
inline bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0) { return TreeNodeUpdateNextOpen(id, flags); } // Renamed in 1.89
//inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { IM_ASSERT(IsNamedKey(key)); return IsKeyPressed(key, repeat); } // Removed in 1.87: Mapping from named key is always identity!
// Refactored focus/nav/tabbing system in 1.82 and 1.84. If you have old/custom copy-and-pasted widgets which used FocusableItemRegister():
// (Old) IMGUI_VERSION_NUM < 18209: using 'ItemAdd(....)' and 'bool tab_focused = FocusableItemRegister(...)'
// (Old) IMGUI_VERSION_NUM >= 18209: using 'ItemAdd(..., ImGuiItemAddFlags_Focusable)' and 'bool tab_focused = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Focused) != 0'
@@ -3519,9 +3549,6 @@ namespace ImGui
//inline bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id) // -> pass ImGuiItemAddFlags_Inputable flag to ItemAdd()
//inline void FocusableItemUnregister(ImGuiWindow* window) // -> unnecessary: TempInputText() uses ImGuiInputTextFlags_MergedItem
#endif
#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { IM_ASSERT(IsNamedKey(key)); return IsKeyPressed(key, repeat); } // Removed in 1.87: Mapping from named key is always identity!
#endif
} // namespace ImGui
+85
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@@ -0,0 +1,85 @@
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
// This is also an example of how you may wrap your own similar types.
// Changelog:
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
#include "imgui.h"
#include "imgui_stdlib.h"
// Clang warnings with -Weverything
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
#endif
struct InputTextCallback_UserData
{
std::string* Str;
ImGuiInputTextCallback ChainCallback;
void* ChainCallbackUserData;
};
static int InputTextCallback(ImGuiInputTextCallbackData* data)
{
InputTextCallback_UserData* user_data = (InputTextCallback_UserData*)data->UserData;
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize)
{
// Resize string callback
// If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
std::string* str = user_data->Str;
IM_ASSERT(data->Buf == str->c_str());
str->resize(data->BufTextLen);
data->Buf = (char*)str->c_str();
}
else if (user_data->ChainCallback)
{
// Forward to user callback, if any
data->UserData = user_data->ChainCallbackUserData;
return user_data->ChainCallback(data);
}
return 0;
}
bool ImGui::InputText(const char* label, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
{
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
flags |= ImGuiInputTextFlags_CallbackResize;
InputTextCallback_UserData cb_user_data;
cb_user_data.Str = str;
cb_user_data.ChainCallback = callback;
cb_user_data.ChainCallbackUserData = user_data;
return InputText(label, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
}
bool ImGui::InputTextMultiline(const char* label, std::string* str, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
{
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
flags |= ImGuiInputTextFlags_CallbackResize;
InputTextCallback_UserData cb_user_data;
cb_user_data.Str = str;
cb_user_data.ChainCallback = callback;
cb_user_data.ChainCallbackUserData = user_data;
return InputTextMultiline(label, (char*)str->c_str(), str->capacity() + 1, size, flags, InputTextCallback, &cb_user_data);
}
bool ImGui::InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
{
IM_ASSERT((flags & ImGuiInputTextFlags_CallbackResize) == 0);
flags |= ImGuiInputTextFlags_CallbackResize;
InputTextCallback_UserData cb_user_data;
cb_user_data.Str = str;
cb_user_data.ChainCallback = callback;
cb_user_data.ChainCallbackUserData = user_data;
return InputTextWithHint(label, hint, (char*)str->c_str(), str->capacity() + 1, flags, InputTextCallback, &cb_user_data);
}
#if defined(__clang__)
#pragma clang diagnostic pop
#endif
+21
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@@ -0,0 +1,21 @@
// dear imgui: wrappers for C++ standard library (STL) types (std::string, etc.)
// This is also an example of how you may wrap your own similar types.
// Changelog:
// - v0.10: Initial version. Added InputText() / InputTextMultiline() calls with std::string
// See more C++ related extension (fmt, RAII, syntaxis sugar) on Wiki:
// https://github.com/ocornut/imgui/wiki/Useful-Extensions#cness
#pragma once
#include <string>
namespace ImGui
{
// ImGui::InputText() with std::string
// Because text input needs dynamic resizing, we need to setup a callback to grow the capacity
IMGUI_API bool InputText(const char* label, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
IMGUI_API bool InputTextMultiline(const char* label, std::string* str, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
IMGUI_API bool InputTextWithHint(const char* label, const char* hint, std::string* str, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = nullptr, void* user_data = nullptr);
}
+122 -53
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.8
// (tables and columns code)
/*
@@ -24,8 +24,9 @@ Index of this file:
*/
// Navigating this file:
// - In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
//-----------------------------------------------------------------------------
// [SECTION] Commentary
@@ -227,6 +228,7 @@ Index of this file:
#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_')
#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
@@ -318,6 +320,12 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
IM_ASSERT(inner_width >= 0.0f);
// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
// FIXME: coarse clipping because access to table data causes two issues:
// - instance numbers varying/unstable. may not be a direct problem for users, but could make outside access broken or confusing, e.g. TestEngine.
// - can't implement support for ImGuiChildFlags_ResizeY as we need to somehow pull the height data from somewhere. this also needs stable instance numbers.
// The side-effects of accessing table data on coarse clip would be:
// - always reserving the pooled ImGuiTable data ahead for a fully clipped table (minor IMHO). Also the 'outer_window_is_measuring_size' criteria may already be defeating this in some situations.
// - always performing the GetOrAddByKey() O(log N) query in g.Tables.Map[].
const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
const ImVec2 avail_size = GetContentRegionAvail();
const ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f);
@@ -326,6 +334,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
{
ItemSize(outer_rect);
ItemAdd(outer_rect, id);
return false;
}
@@ -335,7 +344,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// Acquire storage for the table
ImGuiTable* table = g.Tables.GetOrAddByKey(id);
const ImGuiTableFlags table_last_flags = table->Flags;
// Acquire temporary buffers
const int table_idx = g.Tables.GetIndex(table);
@@ -353,6 +361,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// Initialize
const int previous_frame_active = table->LastFrameActive;
const int instance_no = (previous_frame_active != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
const ImGuiTableFlags previous_flags = table->Flags;
table->ID = id;
table->Flags = flags;
table->LastFrameActive = g.FrameCount;
@@ -399,7 +408,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f));
// Reset scroll if we are reactivating it
if ((table_last_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
SetNextWindowScroll(ImVec2(0.0f, 0.0f));
// Create scrolling region (without border and zero window padding)
@@ -428,6 +437,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// For non-scrolling tables, WorkRect == OuterRect == InnerRect.
// But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
table->WorkRect = table->OuterRect = table->InnerRect = outer_rect;
table->HasScrollbarYPrev = table->HasScrollbarYCurr = false;
}
// Push a standardized ID for both child-using and not-child-using tables
@@ -498,6 +508,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->DeclColumnsCount = table->AngledHeadersCount = 0;
if (previous_frame_active + 1 < g.FrameCount)
table->IsActiveIdInTable = false;
table->AngledHeadersHeight = 0.0f;
temp_data->AngledHeadersExtraWidth = 0.0f;
// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
@@ -511,7 +522,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
inner_window->DC.CurrentTableIdx = table_idx;
if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
if ((previous_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
table->IsResetDisplayOrderRequest = true;
// Mark as used to avoid GC
@@ -1066,6 +1077,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column.
// - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow.
// - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter.
const float previous_instance_work_min_x = column->WorkMinX;
column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1;
column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max
column->ItemWidth = ImTrunc(column->WidthGiven * 0.65f);
@@ -1118,8 +1130,22 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
// Reset content width variables
column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->WorkMinX;
column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX;
if (table->InstanceCurrent == 0)
{
column->ContentMaxXFrozen = column->WorkMinX;
column->ContentMaxXUnfrozen = column->WorkMinX;
column->ContentMaxXHeadersUsed = column->WorkMinX;
column->ContentMaxXHeadersIdeal = column->WorkMinX;
}
else
{
// As we store an absolute value to make per-cell updates faster, we need to offset values used for width computation.
const float offset_from_previous_instance = column->WorkMinX - previous_instance_work_min_x;
column->ContentMaxXFrozen += offset_from_previous_instance;
column->ContentMaxXUnfrozen += offset_from_previous_instance;
column->ContentMaxXHeadersUsed += offset_from_previous_instance;
column->ContentMaxXHeadersIdeal += offset_from_previous_instance;
}
// Don't decrement auto-fit counters until container window got a chance to submit its items
if (table->HostSkipItems == false)
@@ -1238,9 +1264,9 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
// really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
// Actual columns highlight/render will be performed in EndTable() and not be affected.
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS;
const float hit_half_width = ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.CurrentDpiScale);
const float hit_y1 = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight;
const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight);
const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight - table->AngledHeadersHeight);
const float hit_y2_head = hit_y1 + table_instance->LastTopHeadersRowHeight;
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
@@ -1415,7 +1441,7 @@ void ImGui::EndTable()
if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted)
{
ImGuiTableColumn* column = &table->Columns[table->ResizedColumn];
const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS);
const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.CurrentDpiScale));
const float new_width = ImTrunc(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f);
table->ResizedColumnNextWidth = new_width;
}
@@ -1444,7 +1470,10 @@ void ImGui::EndTable()
// CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414)
if (inner_window != outer_window)
{
short backup_nav_layers_active_mask = inner_window->DC.NavLayersActiveMask;
inner_window->DC.NavLayersActiveMask |= 1 << ImGuiNavLayer_Main; // So empty table don't appear to navigate differently.
EndChild();
inner_window->DC.NavLayersActiveMask = backup_nav_layers_active_mask;
}
else
{
@@ -1462,9 +1491,13 @@ void ImGui::EndTable()
}
else if (temp_data->UserOuterSize.x <= 0.0f)
{
const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f);
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
// Some references for this: #7651 + tests "table_reported_size", "table_reported_size_outer" equivalent Y block
// - Checking for ImGuiTableFlags_ScrollX/ScrollY flag makes us a frame ahead when disabling those flags.
// - FIXME-TABLE: Would make sense to pre-compute expected scrollbar visibility/sizes to generally save a frame of feedback.
const float inner_content_max_x = table->OuterRect.Min.x + table->ColumnsAutoFitWidth; // Slightly misleading name but used for code symmetry with inner_content_max_y
const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.x : 0.0f);
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, inner_content_max_x + decoration_size - temp_data->UserOuterSize.x);
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, inner_content_max_x + decoration_size));
}
else
{
@@ -1472,9 +1505,9 @@ void ImGui::EndTable()
}
if (temp_data->UserOuterSize.y <= 0.0f)
{
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f;
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.y : 0.0f;
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y));
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y + decoration_size));
}
else
{
@@ -1890,7 +1923,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
if (is_visible)
{
// Update data for TableGetHoveredRow()
if (table->HoveredColumnBody != -1 && g.IO.MousePos.y >= bg_y1 && g.IO.MousePos.y < bg_y2)
if (table->HoveredColumnBody != -1 && g.IO.MousePos.y >= bg_y1 && g.IO.MousePos.y < bg_y2 && table_instance->HoveredRowNext < 0)
table_instance->HoveredRowNext = table->CurrentRow;
// Decide of background color for the row
@@ -1945,7 +1978,8 @@ void ImGui::TableEndRow(ImGuiTable* table)
cell_bg_rect.ClipWith(table->BgClipRect);
cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x); // So that first column after frozen one gets clipped when scrolling
cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX);
window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor);
if (cell_bg_rect.Min.y < cell_bg_rect.Max.y)
window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor);
}
}
@@ -2766,7 +2800,7 @@ ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiTableColumn* column, int n)
{
IM_ASSERT(n < column->SortDirectionsAvailCount);
return (column->SortDirectionsAvailList >> (n << 1)) & 0x03;
return (ImGuiSortDirection)((column->SortDirectionsAvailList >> (n << 1)) & 0x03);
}
// Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending)
@@ -2907,6 +2941,7 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
}
// Write output
// May be able to move all SortSpecs data from table (48 bytes) to ImGuiTableTempData if we decide to write it back on every BeginTable()
ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
if (dirty && sort_specs != NULL)
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
@@ -2919,7 +2954,7 @@ void ImGui::TableSortSpecsBuild(ImGuiTable* table)
sort_spec->ColumnUserID = column->UserID;
sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n;
sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
sort_spec->SortDirection = column->SortDirection;
sort_spec->SortDirection = (ImGuiSortDirection)column->SortDirection;
}
table->SortSpecs.Specs = sort_specs;
@@ -2967,7 +3002,7 @@ float ImGui::TableGetHeaderAngledMaxLabelWidth()
// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
// The intent is that advanced users willing to create customized headers would not need to use this helper
// and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets.
// and can create their own! For example: TableHeader() may be preceded by Checkbox() or other custom widgets.
// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this.
// This code is constructed to not make much use of internal functions, as it is intended to be a template to copy.
// FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public.
@@ -3153,15 +3188,43 @@ void ImGui::TableHeader(const char* label)
}
// Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets.
// FIXME: highlight without ImGuiTableFlags_HighlightHoveredColumn
// FIXME: No hit-testing/button on the angled header.
void ImGui::TableAngledHeadersRow()
{
ImGuiContext& g = *GImGui;
TableAngledHeadersRowEx(g.Style.TableAngledHeadersAngle, 0.0f);
ImGuiTable* table = g.CurrentTable;
ImGuiTableTempData* temp_data = table->TempData;
temp_data->AngledHeadersRequests.resize(0);
temp_data->AngledHeadersRequests.reserve(table->ColumnsEnabledCount);
// Which column needs highlight?
const ImGuiID row_id = GetID("##AngledHeaders");
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
int highlight_column_n = table->HighlightColumnHeader;
if (highlight_column_n == -1 && table->HoveredColumnBody != -1)
if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
highlight_column_n = table->HoveredColumnBody;
// Build up request
ImU32 col_header_bg = GetColorU32(ImGuiCol_TableHeaderBg);
ImU32 col_text = GetColorU32(ImGuiCol_Text);
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
if (IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
{
const int column_n = table->DisplayOrderToIndex[order_n];
ImGuiTableColumn* column = &table->Columns[column_n];
if ((column->Flags & ImGuiTableColumnFlags_AngledHeader) == 0) // Note: can't rely on ImGuiTableColumnFlags_IsVisible test here.
continue;
ImGuiTableHeaderData request = { (ImGuiTableColumnIdx)column_n, col_text, col_header_bg, (column_n == highlight_column_n) ? GetColorU32(ImGuiCol_Header) : 0 };
temp_data->AngledHeadersRequests.push_back(request);
}
// Render row
TableAngledHeadersRowEx(row_id, g.Style.TableAngledHeadersAngle, 0.0f, temp_data->AngledHeadersRequests.Data, temp_data->AngledHeadersRequests.Size);
}
void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
// Important: data must be fed left to right
void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label_width, const ImGuiTableHeaderData* data, int data_count)
{
ImGuiContext& g = *GImGui;
ImGuiTable* table = g.CurrentTable;
@@ -3185,7 +3248,7 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
// Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow()
// FIXME-STYLE: Would it be better for user to submit 'max_label_width' or 'row_height' ? One can be derived from the other.
const float header_height = g.FontSize + g.Style.CellPadding.x * 2.0f;
const float row_height = ImFabs(ImRotate(ImVec2(max_label_width, flip_label ? +header_height : -header_height), cos_a, sin_a).y);
const float row_height = ImTrunc(ImFabs(ImRotate(ImVec2(max_label_width, flip_label ? +header_height : -header_height), cos_a, sin_a).y));
table->AngledHeadersHeight = row_height;
table->AngledHeadersSlope = (sin_a != 0.0f) ? (cos_a / sin_a) : 0.0f;
const ImVec2 header_angled_vector = unit_right * (row_height / -sin_a); // vector from bottom-left to top-left, and from bottom-right to top-right
@@ -3203,28 +3266,22 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
draw_list->AddRectFilled(ImVec2(table->BgClipRect.Min.x, row_r.Min.y), ImVec2(table->BgClipRect.Max.x, row_r.Max.y), GetColorU32(ImGuiCol_TableHeaderBg, 0.25f)); // FIXME-STYLE: Change row background with an arbitrary color.
PushClipRect(ImVec2(clip_rect_min_x, table->BgClipRect.Min.y), table->BgClipRect.Max, true); // Span all columns
const ImGuiID row_id = GetID("##AngledHeaders");
ButtonBehavior(row_r, row_id, NULL, NULL);
KeepAliveID(row_id);
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
int highlight_column_n = table->HighlightColumnHeader;
if (highlight_column_n == -1 && table->HoveredColumnBody != -1)
if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
highlight_column_n = table->HoveredColumnBody;
const float ascent_scaled = g.Font->Ascent * (g.FontSize / g.Font->FontSize); // FIXME: Standardize those scaling factors better
const float line_off_for_ascent_x = (ImMax((g.FontSize - ascent_scaled) * 0.5f, 0.0f) / -sin_a) * (flip_label ? -1.0f : 1.0f);
const ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
// Draw background and labels in first pass, then all borders.
float max_x = 0.0f;
ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
for (int pass = 0; pass < 2; pass++)
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
for (int order_n = 0; order_n < data_count; order_n++)
{
if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
continue;
const int column_n = table->DisplayOrderToIndex[order_n];
const ImGuiTableHeaderData* request = &data[order_n];
const int column_n = request->Index;
ImGuiTableColumn* column = &table->Columns[column_n];
if ((column->Flags & ImGuiTableColumnFlags_AngledHeader) == 0) // Note: can't rely on ImGuiTableColumnFlags_IsVisible test here.
continue;
ImVec2 bg_shape[4];
bg_shape[0] = ImVec2(column->MaxX, row_r.Max.y);
@@ -3234,9 +3291,8 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
if (pass == 0)
{
// Draw shape
draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_TableHeaderBg));
if (column_n == highlight_column_n)
draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], GetColorU32(ImGuiCol_Header)); // Highlight on hover
draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], request->BgColor0);
draw_list->AddQuadFilled(bg_shape[0], bg_shape[1], bg_shape[2], bg_shape[3], request->BgColor1); // Optional highlight
max_x = ImMax(max_x, bg_shape[3].x);
// Draw label
@@ -3244,8 +3300,17 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
// - Handle multiple lines manually, as we want each lines to follow on the horizontal border, rather than see a whole block rotated.
const char* label_name = TableGetColumnName(table, column_n);
const char* label_name_end = FindRenderedTextEnd(label_name);
const float line_off_step_x = g.FontSize / -sin_a;
float line_off_curr_x = 0.0f;
const float line_off_step_x = (g.FontSize / -sin_a);
const int label_lines = ImTextCountLines(label_name, label_name_end);
// Left<>Right alignment
float line_off_curr_x = flip_label ? (label_lines - 1) * line_off_step_x : 0.0f;
float line_off_for_align_x = ImMax((((column->MaxX - column->MinX) - padding.x * 2.0f) - (label_lines * line_off_step_x)), 0.0f) * align.x;
line_off_curr_x += line_off_for_align_x - line_off_for_ascent_x;
// Register header width
column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX + ImCeil(label_lines * line_off_step_x - line_off_for_align_x);
while (label_name < label_name_end)
{
const char* label_name_eol = strchr(label_name, '\n');
@@ -3254,26 +3319,30 @@ void ImGui::TableAngledHeadersRowEx(float angle, float max_label_width)
// FIXME: Individual line clipping for right-most column is broken for negative angles.
ImVec2 label_size = CalcTextSize(label_name, label_name_eol);
float clip_width = max_label_width - padding.y; // Using padding.y*2.0f would be symetrical but hide more text.
float clip_width = max_label_width - padding.y; // Using padding.y*2.0f would be symmetrical but hide more text.
float clip_height = ImMin(label_size.y, column->ClipRect.Max.x - column->WorkMinX - line_off_curr_x);
ImRect clip_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width, clip_height));
int vtx_idx_begin = draw_list->_VtxCurrentIdx;
PushStyleColor(ImGuiCol_Text, request->TextColor);
RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, clip_r.Max.x, label_name, label_name_eol, &label_size);
PopStyleColor();
int vtx_idx_end = draw_list->_VtxCurrentIdx;
// Up<>Down alignment
const float available_space = ImMax(clip_width - label_size.x + ImAbs(padding.x * cos_a) * 2.0f - ImAbs(padding.y * sin_a) * 2.0f, 0.0f);
const float vertical_offset = available_space * align.y * (flip_label ? -1.0f : 1.0f);
// Rotate and offset label
ImVec2 pivot_in = ImVec2(window->ClipRect.Min.x, window->ClipRect.Min.y + label_size.y);
ImVec2 pivot_in = ImVec2(window->ClipRect.Min.x - vertical_offset, window->ClipRect.Min.y + label_size.y);
ImVec2 pivot_out = ImVec2(column->WorkMinX, row_r.Max.y);
line_off_curr_x += line_off_step_x;
line_off_curr_x += flip_label ? -line_off_step_x : line_off_step_x;
pivot_out += unit_right * padding.y;
if (flip_label)
pivot_out += unit_right * (clip_width - ImMax(0.0f, clip_width - label_size.x));
pivot_out.x += flip_label ? line_off_curr_x - line_off_step_x : line_off_curr_x;
pivot_out.x += flip_label ? line_off_curr_x + line_off_step_x : line_off_curr_x;
ShadeVertsTransformPos(draw_list, vtx_idx_begin, vtx_idx_end, pivot_in, label_cos_a, label_sin_a, pivot_out); // Rotate and offset
//if (g.IO.KeyShift) { ImDrawList* fg_dl = GetForegroundDrawList(); vtx_idx_begin = fg_dl->_VtxCurrentIdx; fg_dl->AddRect(clip_r.Min, clip_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 2.0f); ShadeVertsTransformPos(fg_dl, vtx_idx_begin, fg_dl->_VtxCurrentIdx, pivot_in, label_cos_a, label_sin_a, pivot_out); }
//if (g.IO.KeyShift) { ImDrawList* fg_dl = GetForegroundDrawList(); vtx_idx_begin = fg_dl->_VtxCurrentIdx; fg_dl->AddRect(clip_r.Min, clip_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 1.0f); ShadeVertsTransformPos(fg_dl, vtx_idx_begin, fg_dl->_VtxCurrentIdx, pivot_in, label_cos_a, label_sin_a, pivot_out); }
// Register header width
column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX + ImCeil(line_off_curr_x);
label_name = label_name_eol + 1;
}
}
@@ -3988,7 +4057,7 @@ float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offse
return offset / (columns->OffMaxX - columns->OffMinX);
}
static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f;
static const float COLUMNS_HIT_RECT_HALF_THICKNESS = 4.0f;
static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index)
{
@@ -3999,7 +4068,7 @@ static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index)
IM_ASSERT(column_index > 0); // We are not supposed to drag column 0.
IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index));
float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x;
float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.CurrentDpiScale) - window->Pos.x;
x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing);
if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths))
x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing);
@@ -4314,7 +4383,7 @@ void ImGui::EndColumns()
ImGuiOldColumnData* column = &columns->Columns[n];
float x = window->Pos.x + GetColumnOffset(n);
const ImGuiID column_id = columns->ID + ImGuiID(n);
const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH;
const float column_hit_hw = ImTrunc(COLUMNS_HIT_RECT_HALF_THICKNESS * g.CurrentDpiScale);
const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2));
if (!ItemAdd(column_hit_rect, column_id, NULL, ImGuiItemFlags_NoNav))
continue;
+167 -105
View File
@@ -1,4 +1,4 @@
// dear imgui, v1.90.4
// dear imgui, v1.90.8
// (widgets code)
/*
@@ -75,6 +75,7 @@ Index of this file:
#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_')
#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
@@ -122,9 +123,9 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
//-------------------------------------------------------------------------
// For InputTextEx()
static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source);
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard = false);
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
//-------------------------------------------------------------------------
// [SECTION] Widgets: Text, etc.
@@ -487,7 +488,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
// Default only reacts to left mouse button
if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0)
flags |= ImGuiButtonFlags_MouseButtonDefault_;
flags |= ImGuiButtonFlags_MouseButtonLeft;
// Default behavior requires click + release inside bounding box
if ((flags & ImGuiButtonFlags_PressedOnMask_) == 0)
@@ -508,7 +509,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
#ifdef IMGUI_ENABLE_TEST_ENGINE
// Alternate registration spot, for when caller didn't use ItemAdd()
if (id != 0 && g.LastItemData.ID != id)
if (g.LastItemData.ID != id)
IMGUI_TEST_ENGINE_ITEM_ADD(id, bb, NULL);
#endif
@@ -536,6 +537,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
const ImGuiID test_owner_id = (flags & ImGuiButtonFlags_NoTestKeyOwner) ? ImGuiKeyOwner_Any : id;
if (hovered)
{
IM_ASSERT(id != 0); // Lazily check inside rare path.
// Poll mouse buttons
// - 'mouse_button_clicked' is generally carried into ActiveIdMouseButton when setting ActiveId.
// - Technically we only need some values in one code path, but since this is gated by hovered test this is fine.
@@ -544,7 +547,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
for (int button = 0; button < 3; button++)
if (flags & (ImGuiButtonFlags_MouseButtonLeft << button)) // Handle ImGuiButtonFlags_MouseButtonRight and ImGuiButtonFlags_MouseButtonMiddle here.
{
if (IsMouseClicked(button, test_owner_id) && mouse_button_clicked == -1) { mouse_button_clicked = button; }
if (IsMouseClicked(button, ImGuiInputFlags_None, test_owner_id) && mouse_button_clicked == -1) { mouse_button_clicked = button; }
if (IsMouseReleased(button, test_owner_id) && mouse_button_released == -1) { mouse_button_released = button; }
}
@@ -592,7 +595,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
// 'Repeat' mode acts when held regardless of _PressedOn flags (see table above).
// Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings.
if (g.ActiveId == id && (item_flags & ImGuiItemFlags_ButtonRepeat))
if (g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0f && IsMouseClicked(g.ActiveIdMouseButton, test_owner_id, ImGuiInputFlags_Repeat))
if (g.IO.MouseDownDuration[g.ActiveIdMouseButton] > 0.0f && IsMouseClicked(g.ActiveIdMouseButton, ImGuiInputFlags_Repeat, test_owner_id))
pressed = true;
}
@@ -937,10 +940,10 @@ void ImGui::Scrollbar(ImGuiAxis axis)
if (!window->ScrollbarX)
rounding_corners |= ImDrawFlags_RoundCornersBottomRight;
}
float size_avail = window->InnerRect.Max[axis] - window->InnerRect.Min[axis];
float size_visible = window->InnerRect.Max[axis] - window->InnerRect.Min[axis];
float size_contents = window->ContentSize[axis] + window->WindowPadding[axis] * 2.0f;
ImS64 scroll = (ImS64)window->Scroll[axis];
ScrollbarEx(bb, id, axis, &scroll, (ImS64)size_avail, (ImS64)size_contents, rounding_corners);
ScrollbarEx(bb, id, axis, &scroll, (ImS64)size_visible, (ImS64)size_contents, rounding_corners);
window->Scroll[axis] = (float)scroll;
}
@@ -950,7 +953,7 @@ void ImGui::Scrollbar(ImGuiAxis axis)
// - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar
// - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal.
// Still, the code should probably be made simpler..
bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS64* p_scroll_v, ImS64 size_avail_v, ImS64 size_contents_v, ImDrawFlags flags)
bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS64* p_scroll_v, ImS64 size_visible_v, ImS64 size_contents_v, ImDrawFlags flags)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
@@ -980,9 +983,9 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
// Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount)
// But we maintain a minimum size in pixel to allow for the user to still aim inside.
IM_ASSERT(ImMax(size_contents_v, size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers.
const ImS64 win_size_v = ImMax(ImMax(size_contents_v, size_avail_v), (ImS64)1);
const float grab_h_pixels = ImClamp(scrollbar_size_v * ((float)size_avail_v / (float)win_size_v), style.GrabMinSize, scrollbar_size_v);
IM_ASSERT(ImMax(size_contents_v, size_visible_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers.
const ImS64 win_size_v = ImMax(ImMax(size_contents_v, size_visible_v), (ImS64)1);
const float grab_h_pixels = ImClamp(scrollbar_size_v * ((float)size_visible_v / (float)win_size_v), style.GrabMinSize, scrollbar_size_v);
const float grab_h_norm = grab_h_pixels / scrollbar_size_v;
// Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar().
@@ -991,7 +994,7 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
ItemAdd(bb_frame, id, NULL, ImGuiItemFlags_NoNav);
ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus);
const ImS64 scroll_max = ImMax((ImS64)1, size_contents_v - size_avail_v);
const ImS64 scroll_max = ImMax((ImS64)1, size_contents_v - size_visible_v);
float scroll_ratio = ImSaturate((float)*p_scroll_v / (float)scroll_max);
float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v; // Grab position in normalized space
if (held && allow_interaction && grab_h_norm < 1.0f)
@@ -1002,29 +1005,39 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
// Click position in scrollbar normalized space (0.0f->1.0f)
const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v);
bool seek_absolute = false;
const int held_dir = (clicked_v_norm < grab_v_norm) ? -1 : (clicked_v_norm > grab_v_norm + grab_h_norm) ? +1 : 0;
if (g.ActiveIdIsJustActivated)
{
// On initial click calculate the distance between mouse and the center of the grab
seek_absolute = (clicked_v_norm < grab_v_norm || clicked_v_norm > grab_v_norm + grab_h_norm);
if (seek_absolute)
g.ScrollbarClickDeltaToGrabCenter = 0.0f;
else
g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f;
g.ScrollbarSeekMode = (short)held_dir;
g.ScrollbarClickDeltaToGrabCenter = (g.ScrollbarSeekMode == 0.0f) ? clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f : 0.0f;
}
// Apply scroll (p_scroll_v will generally point on one member of window->Scroll)
// It is ok to modify Scroll here because we are being called in Begin() after the calculation of ContentSize and before setting up our starting position
const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm));
*p_scroll_v = (ImS64)(scroll_v_norm * scroll_max);
if (g.ScrollbarSeekMode == 0)
{
// Absolute seeking
const float scroll_v_norm = ImSaturate((clicked_v_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm * 0.5f) / (1.0f - grab_h_norm));
*p_scroll_v = (ImS64)(scroll_v_norm * scroll_max);
}
else
{
// Page by page
if (IsMouseClicked(ImGuiMouseButton_Left, ImGuiInputFlags_Repeat) && held_dir == g.ScrollbarSeekMode)
{
float page_dir = (g.ScrollbarSeekMode > 0.0f) ? +1.0f : -1.0f;
*p_scroll_v = ImClamp(*p_scroll_v + (ImS64)(page_dir * size_visible_v), (ImS64)0, scroll_max);
}
}
// Update values for rendering
scroll_ratio = ImSaturate((float)*p_scroll_v / (float)scroll_max);
grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v;
// Update distance to grab now that we have seeked and saturated
if (seek_absolute)
g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f;
// Update distance to grab now that we have seek'ed and saturated
//if (seek_absolute)
// g.ScrollbarClickDeltaToGrabCenter = clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f;
}
// Render
@@ -1312,24 +1325,47 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
if (!ItemAdd(bb, 0))
return;
// Render
fraction = ImSaturate(fraction);
RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize));
const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y);
RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), 0.0f, fraction, style.FrameRounding);
// Fraction < 0.0f will display an indeterminate progress bar animation
// The value must be animated along with time, so e.g. passing '-1.0f * ImGui::GetTime()' as fraction works.
const bool is_indeterminate = (fraction < 0.0f);
if (!is_indeterminate)
fraction = ImSaturate(fraction);
// Default displaying the fraction as percentage string, but user can override it
char overlay_buf[32];
if (!overlay)
// Out of courtesy we accept a NaN fraction without crashing
float fill_n0 = 0.0f;
float fill_n1 = (fraction == fraction) ? fraction : 0.0f;
if (is_indeterminate)
{
ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction * 100 + 0.01f);
overlay = overlay_buf;
const float fill_width_n = 0.2f;
fill_n0 = ImFmod(-fraction, 1.0f) * (1.0f + fill_width_n) - fill_width_n;
fill_n1 = ImSaturate(fill_n0 + fill_width_n);
fill_n0 = ImSaturate(fill_n0);
}
ImVec2 overlay_size = CalcTextSize(overlay, NULL);
if (overlay_size.x > 0.0f)
RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb);
// Render
RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
bb.Expand(ImVec2(-style.FrameBorderSize, -style.FrameBorderSize));
RenderRectFilledRangeH(window->DrawList, bb, GetColorU32(ImGuiCol_PlotHistogram), fill_n0, fill_n1, style.FrameRounding);
// Default displaying the fraction as percentage string, but user can override it
// Don't display text for indeterminate bars by default
char overlay_buf[32];
if (!is_indeterminate || overlay != NULL)
{
if (!overlay)
{
ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction * 100 + 0.01f);
overlay = overlay_buf;
}
ImVec2 overlay_size = CalcTextSize(overlay, NULL);
if (overlay_size.x > 0.0f)
{
float text_x = is_indeterminate ? (bb.Min.x + bb.Max.x - overlay_size.x) * 0.5f : ImLerp(bb.Min.x, bb.Max.x, fill_n1) + style.ItemSpacing.x;
RenderTextClipped(ImVec2(ImClamp(text_x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f, 0.5f), &bb);
}
}
}
void ImGui::Bullet()
@@ -1940,28 +1976,30 @@ bool ImGui::Combo(const char* label, int* current_item, const char* (*getter)(vo
return false;
// Display items
// FIXME-OPT: Use clipper (but we need to disable it on the appearing frame to make sure our call to SetItemDefaultFocus() is processed)
bool value_changed = false;
for (int i = 0; i < items_count; i++)
{
const char* item_text = getter(user_data, i);
if (item_text == NULL)
item_text = "*Unknown item*";
PushID(i);
const bool item_selected = (i == *current_item);
if (Selectable(item_text, item_selected) && *current_item != i)
ImGuiListClipper clipper;
clipper.Begin(items_count);
clipper.IncludeItemByIndex(*current_item);
while (clipper.Step())
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
{
value_changed = true;
*current_item = i;
const char* item_text = getter(user_data, i);
if (item_text == NULL)
item_text = "*Unknown item*";
PushID(i);
const bool item_selected = (i == *current_item);
if (Selectable(item_text, item_selected) && *current_item != i)
{
value_changed = true;
*current_item = i;
}
if (item_selected)
SetItemDefaultFocus();
PopID();
}
if (item_selected)
SetItemDefaultFocus();
PopID();
}
EndCombo();
if (value_changed)
MarkItemEdited(g.LastItemData.ID);
@@ -2127,17 +2165,24 @@ void ImGui::DataTypeApplyOp(ImGuiDataType data_type, int op, void* output, const
// User can input math operators (e.g. +100) to edit a numerical values.
// NB: This is _not_ a full expression evaluator. We should probably add one and replace this dumb mess..
bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format)
bool ImGui::DataTypeApplyFromText(const char* buf, ImGuiDataType data_type, void* p_data, const char* format, void* p_data_when_empty)
{
// Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all.
const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type);
ImGuiDataTypeStorage data_backup;
memcpy(&data_backup, p_data, type_info->Size);
while (ImCharIsBlankA(*buf))
buf++;
if (!buf[0])
{
if (p_data_when_empty != NULL)
{
memcpy(p_data, p_data_when_empty, type_info->Size);
return memcmp(&data_backup, p_data, type_info->Size) != 0;
}
return false;
// Copy the value in an opaque buffer so we can compare at the end of the function if it changed at all.
const ImGuiDataTypeInfo* type_info = DataTypeGetInfo(data_type);
ImGuiDataTypeTempStorage data_backup;
memcpy(&data_backup, p_data, type_info->Size);
}
// Sanitize format
// - For float/double we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in, so force them into %f and %lf
@@ -2307,7 +2352,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const
const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0;
const bool tweak_slow = IsKeyDown((g.NavInputSource == ImGuiInputSource_Gamepad) ? ImGuiKey_NavGamepadTweakSlow : ImGuiKey_NavKeyboardTweakSlow);
const bool tweak_fast = IsKeyDown((g.NavInputSource == ImGuiInputSource_Gamepad) ? ImGuiKey_NavGamepadTweakFast : ImGuiKey_NavKeyboardTweakFast);
const float tweak_factor = tweak_slow ? 1.0f / 1.0f : tweak_fast ? 10.0f : 1.0f;
const float tweak_factor = tweak_slow ? 1.0f / 10.0f : tweak_fast ? 10.0f : 1.0f;
adjust_delta = GetNavTweakPressedAmount(axis) * tweak_factor;
v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
}
@@ -2466,7 +2511,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
if (!temp_input_is_active)
{
// Tabbing or CTRL-clicking on Drag turns it into an InputText
const bool clicked = hovered && IsMouseClicked(0, id);
const bool clicked = hovered && IsMouseClicked(0, ImGuiInputFlags_None, id);
const bool double_clicked = (hovered && g.IO.MouseClickedCount[0] == 2 && TestKeyOwner(ImGuiKey_MouseLeft, id));
const bool make_active = (clicked || double_clicked || g.NavActivateId == id);
if (make_active && (clicked || double_clicked))
@@ -3057,7 +3102,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
if (!temp_input_is_active)
{
// Tabbing or CTRL-clicking on Slider turns it into an input box
const bool clicked = hovered && IsMouseClicked(0, id);
const bool clicked = hovered && IsMouseClicked(0, ImGuiInputFlags_None, id);
const bool make_active = (clicked || g.NavActivateId == id);
if (make_active && clicked)
SetKeyOwner(ImGuiKey_MouseLeft, id);
@@ -3219,7 +3264,7 @@ bool ImGui::VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType d
format = DataTypeGetInfo(data_type)->PrintFmt;
const bool hovered = ItemHoverable(frame_bb, id, g.LastItemData.InFlags);
const bool clicked = hovered && IsMouseClicked(0, id);
const bool clicked = hovered && IsMouseClicked(0, ImGuiInputFlags_None, id);
if (clicked || g.NavActivateId == id)
{
if (clicked)
@@ -3450,18 +3495,18 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG
DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, p_data, format);
ImStrTrimBlanks(data_buf);
ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | (ImGuiInputTextFlags)ImGuiInputTextFlags_NoMarkEdited;
ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | (ImGuiInputTextFlags)ImGuiInputTextFlags_NoMarkEdited | (ImGuiInputTextFlags)ImGuiInputTextFlags_LocalizeDecimalPoint;
bool value_changed = false;
if (TempInputText(bb, id, label, data_buf, IM_ARRAYSIZE(data_buf), flags))
{
// Backup old value
size_t data_type_size = type_info->Size;
ImGuiDataTypeTempStorage data_backup;
ImGuiDataTypeStorage data_backup;
memcpy(&data_backup, p_data, data_type_size);
// Apply new value (or operations) then clamp
DataTypeApplyFromText(data_buf, data_type, p_data, format);
DataTypeApplyFromText(data_buf, data_type, p_data, format, NULL);
if (p_clamp_min || p_clamp_max)
{
if (p_clamp_min && p_clamp_max && DataTypeCompare(data_type, p_clamp_min, p_clamp_max) > 0)
@@ -3477,6 +3522,13 @@ bool ImGui::TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImG
return value_changed;
}
void ImGui::SetNextItemRefVal(ImGuiDataType data_type, void* p_data)
{
ImGuiContext& g = *GImGui;
g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasRefVal;
memcpy(&g.NextItemData.RefVal, p_data, DataTypeGetInfo(data_type)->Size);
}
// Note: p_data, p_step, p_step_fast are _pointers_ to a memory address holding the data. For an Input widget, p_step and p_step_fast are optional.
// Read code of e.g. InputFloat(), InputInt() etc. or examples in 'Demo->Widgets->Data Types' to understand how to use this function directly.
bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step, const void* p_step_fast, const char* format, ImGuiInputTextFlags flags)
@@ -3491,16 +3543,22 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
if (format == NULL)
format = DataTypeGetInfo(data_type)->PrintFmt;
void* p_data_default = (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasRefVal) ? &g.NextItemData.RefVal : &g.DataTypeZeroValue;
char buf[64];
DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format);
if ((flags & ImGuiInputTextFlags_DisplayEmptyRefVal) && DataTypeCompare(data_type, p_data, p_data_default) == 0)
buf[0] = 0;
else
DataTypeFormatString(buf, IM_ARRAYSIZE(buf), data_type, p_data, format);
flags |= ImGuiInputTextFlags_AutoSelectAll | (ImGuiInputTextFlags)ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselves by comparing the actual data rather than the string.
flags |= (ImGuiInputTextFlags)ImGuiInputTextFlags_LocalizeDecimalPoint;
bool value_changed = false;
if (p_step == NULL)
{
if (InputText(label, buf, IM_ARRAYSIZE(buf), flags))
value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
value_changed = DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL);
}
else
{
@@ -3510,7 +3568,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
PushID(label);
SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
value_changed = DataTypeApplyFromText(buf, data_type, p_data, format);
value_changed = DataTypeApplyFromText(buf, data_type, p_data, format, (flags & ImGuiInputTextFlags_ParseEmptyRefVal) ? p_data_default : NULL);
IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Inputable);
// Step buttons
@@ -3940,9 +3998,8 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
}
// Return false to discard a character.
static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source)
static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard)
{
IM_ASSERT(input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Clipboard);
unsigned int c = *p_char;
// Filter non-printable (NB: isprint is unreliable! see #2467)
@@ -3957,7 +4014,7 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, Im
apply_named_filters = false; // Override named filters below so newline and tabs can still be inserted.
}
if (input_source != ImGuiInputSource_Clipboard)
if (input_source_is_clipboard == false)
{
// We ignore Ascii representation of delete (emitted from Backspace on OSX, see #2578, #2817)
if (c == 127)
@@ -3973,7 +4030,7 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, Im
return false;
// Generic named filters
if (apply_named_filters && (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific)))
if (apply_named_filters && (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific | (ImGuiInputTextFlags)ImGuiInputTextFlags_LocalizeDecimalPoint)))
{
// The libc allows overriding locale, with e.g. 'setlocale(LC_NUMERIC, "de_DE.UTF-8");' which affect the output/input of printf/scanf to use e.g. ',' instead of '.'.
// The standard mandate that programs starts in the "C" locale where the decimal point is '.'.
@@ -3983,7 +4040,7 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, Im
// Users of non-default decimal point (in particular ',') may be affected by word-selection logic (is_word_boundary_from_right/is_word_boundary_from_left) functions.
ImGuiContext& g = *ctx;
const unsigned c_decimal_point = (unsigned int)g.IO.PlatformLocaleDecimalPoint;
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsScientific))
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsScientific | (ImGuiInputTextFlags)ImGuiInputTextFlags_LocalizeDecimalPoint))
if (c == '.' || c == ',')
c = c_decimal_point;
@@ -4307,6 +4364,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
SetKeyOwner(ImGuiKey_PageUp, id);
SetKeyOwner(ImGuiKey_PageDown, id);
}
// FIXME: May be a problem to always steal Alt on OSX, would ideally still allow an uninterrupted Alt down-up to toggle menu
if (is_osx)
SetKeyOwner(ImGuiMod_Alt, id);
}
@@ -4439,15 +4497,15 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
// (For Tab and Enter: Win32/SFML/Allegro are sending both keys and chars, GLFW and SDL are only sending keys. For Space they all send all threes)
if ((flags & ImGuiInputTextFlags_AllowTabInput) && !is_readonly)
{
if (Shortcut(ImGuiKey_Tab, id, ImGuiInputFlags_Repeat))
if (Shortcut(ImGuiKey_Tab, ImGuiInputFlags_Repeat, id))
{
unsigned int c = '\t'; // Insert TAB
if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data))
state->OnKeyPressed((int)c);
}
// FIXME: Implement Shift+Tab
/*
if (Shortcut(ImGuiKey_Tab | ImGuiMod_Shift, id, ImGuiInputFlags_Repeat))
if (Shortcut(ImGuiKey_Tab | ImGuiMod_Shift, ImGuiInputFlags_Repeat, id))
{
}
*/
@@ -4455,7 +4513,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
// Process regular text input (before we check for Return because using some IME will effectively send a Return?)
// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeyCtrl);
if (io.InputQueueCharacters.Size > 0)
{
if (!ignore_char_inputs && !is_readonly && !input_requested_by_nav)
@@ -4465,7 +4523,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
unsigned int c = (unsigned int)io.InputQueueCharacters[n];
if (c == '\t') // Skip Tab, see above.
continue;
if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data))
state->OnKeyPressed((int)c);
}
@@ -4485,25 +4543,26 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0);
const bool is_wordmove_key_down = is_osx ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl
const bool is_startend_key_down = is_osx && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End
const bool is_startend_key_down = is_osx && io.KeyCtrl && !io.KeySuper && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End
// Using Shortcut() with ImGuiInputFlags_RouteFocused (default policy) to allow routing operations for other code (e.g. calling window trying to use CTRL+A and CTRL+B: formet would be handled by InputText)
// Otherwise we could simply assume that we own the keys as we are active.
const ImGuiInputFlags f_repeat = ImGuiInputFlags_Repeat;
const bool is_cut = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_X, id, f_repeat) || Shortcut(ImGuiMod_Shift | ImGuiKey_Delete, id, f_repeat)) && !is_readonly && !is_password && (!is_multiline || state->HasSelection());
const bool is_copy = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_C, id) || Shortcut(ImGuiMod_Ctrl | ImGuiKey_Insert, id)) && !is_password && (!is_multiline || state->HasSelection());
const bool is_paste = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_V, id, f_repeat) || Shortcut(ImGuiMod_Shift | ImGuiKey_Insert, id, f_repeat)) && !is_readonly;
const bool is_undo = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_Z, id, f_repeat)) && !is_readonly && is_undoable;
const bool is_redo = (Shortcut(ImGuiMod_Shortcut | ImGuiKey_Y, id, f_repeat) || (is_osx && Shortcut(ImGuiMod_Shortcut | ImGuiMod_Shift | ImGuiKey_Z, id, f_repeat))) && !is_readonly && is_undoable;
const bool is_select_all = Shortcut(ImGuiMod_Shortcut | ImGuiKey_A, id);
const bool is_cut = (Shortcut(ImGuiMod_Ctrl | ImGuiKey_X, f_repeat, id) || Shortcut(ImGuiMod_Shift | ImGuiKey_Delete, f_repeat, id)) && !is_readonly && !is_password && (!is_multiline || state->HasSelection());
const bool is_copy = (Shortcut(ImGuiMod_Ctrl | ImGuiKey_C, 0, id) || Shortcut(ImGuiMod_Ctrl | ImGuiKey_Insert, 0, id)) && !is_password && (!is_multiline || state->HasSelection());
const bool is_paste = (Shortcut(ImGuiMod_Ctrl | ImGuiKey_V, f_repeat, id) || Shortcut(ImGuiMod_Shift | ImGuiKey_Insert, f_repeat, id)) && !is_readonly;
const bool is_undo = (Shortcut(ImGuiMod_Ctrl | ImGuiKey_Z, f_repeat, id)) && !is_readonly && is_undoable;
const bool is_redo = (Shortcut(ImGuiMod_Ctrl | ImGuiKey_Y, f_repeat, id) || (is_osx && Shortcut(ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Z, f_repeat, id))) && !is_readonly && is_undoable;
const bool is_select_all = Shortcut(ImGuiMod_Ctrl | ImGuiKey_A, 0, id);
// We allow validate/cancel with Nav source (gamepad) to makes it easier to undo an accidental NavInput press with no keyboard wired, but otherwise it isn't very useful.
const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0;
const bool is_enter_pressed = IsKeyPressed(ImGuiKey_Enter, true) || IsKeyPressed(ImGuiKey_KeypadEnter, true);
const bool is_gamepad_validate = nav_gamepad_active && (IsKeyPressed(ImGuiKey_NavGamepadActivate, false) || IsKeyPressed(ImGuiKey_NavGamepadInput, false));
const bool is_cancel = Shortcut(ImGuiKey_Escape, id, f_repeat) || (nav_gamepad_active && Shortcut(ImGuiKey_NavGamepadCancel, id, f_repeat));
const bool is_cancel = Shortcut(ImGuiKey_Escape, f_repeat, id) || (nav_gamepad_active && Shortcut(ImGuiKey_NavGamepadCancel, f_repeat, id));
// FIXME: Should use more Shortcut() and reduce IsKeyPressed()+SetKeyOwner(), but requires modifiers combination to be taken account of.
// FIXME-OSX: Missing support for Alt(option)+Right/Left = go to end of line, or next line if already in end of line.
if (IsKeyPressed(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
else if (IsKeyPressed(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
else if (IsKeyPressed(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
@@ -4528,7 +4587,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
{
if (is_wordmove_key_down)
state->OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT | STB_TEXTEDIT_K_SHIFT);
else if (is_osx && io.KeySuper && !io.KeyAlt && !io.KeyCtrl)
else if (is_osx && io.KeyCtrl && !io.KeyAlt && !io.KeySuper)
state->OnKeyPressed(STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT);
}
state->OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask);
@@ -4548,7 +4607,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
else if (!is_readonly)
{
unsigned int c = '\n'; // Insert new line
if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data))
state->OnKeyPressed((int)c);
}
}
@@ -4615,7 +4674,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
{
unsigned int c;
s += ImTextCharFromUtf8(&c, s, NULL);
if (!InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, ImGuiInputSource_Clipboard))
if (!InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, true))
continue;
clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
}
@@ -4698,7 +4757,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
// The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment.
ImGuiInputTextFlags event_flag = 0;
ImGuiKey event_key = ImGuiKey_None;
if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && Shortcut(ImGuiKey_Tab, id))
if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && Shortcut(ImGuiKey_Tab, 0, id))
{
event_flag = ImGuiInputTextFlags_CallbackCompletion;
event_key = ImGuiKey_Tab;
@@ -6203,13 +6262,17 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
label_end = FindRenderedTextEnd(label);
const ImVec2 label_size = CalcTextSize(label, label_end, false);
const float text_offset_x = g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2); // Collapsing arrow width + Spacing
const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
const float text_width = g.FontSize + label_size.x + padding.x * 2; // Include collapsing arrow
// We vertically grow up to current line height up the typical widget height.
const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), label_size.y + padding.y * 2);
const bool span_all_columns = (flags & ImGuiTreeNodeFlags_SpanAllColumns) != 0 && (g.CurrentTable != NULL);
ImRect frame_bb;
frame_bb.Min.x = span_all_columns ? window->ParentWorkRect.Min.x : (flags & ImGuiTreeNodeFlags_SpanFullWidth) ? window->WorkRect.Min.x : window->DC.CursorPos.x;
frame_bb.Min.y = window->DC.CursorPos.y;
frame_bb.Max.x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x;
frame_bb.Max.x = span_all_columns ? window->ParentWorkRect.Max.x : (flags & ImGuiTreeNodeFlags_SpanTextWidth) ? window->DC.CursorPos.x + text_width + padding.x : window->WorkRect.Max.x;
frame_bb.Max.y = window->DC.CursorPos.y + frame_height;
if (display_frame)
{
@@ -6219,16 +6282,13 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
frame_bb.Max.x += IM_TRUNC(window->WindowPadding.x * 0.5f);
}
const float text_offset_x = g.FontSize + (display_frame ? padding.x * 3 : padding.x * 2); // Collapsing arrow width + Spacing
const float text_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x * 2 : 0.0f); // Include collapsing
ImVec2 text_pos(window->DC.CursorPos.x + text_offset_x, window->DC.CursorPos.y + text_offset_y);
ItemSize(ImVec2(text_width, frame_height), padding.y);
// For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
ImRect interact_bb = frame_bb;
if (!display_frame && (flags & (ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_SpanAllColumns)) == 0)
interact_bb.Max.x = frame_bb.Min.x + text_width + style.ItemSpacing.x * 2.0f;
if ((flags & (ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_SpanAvailWidth | ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_SpanTextWidth | ImGuiTreeNodeFlags_SpanAllColumns)) == 0)
interact_bb.Max.x = frame_bb.Min.x + text_width + (label_size.x > 0.0f ? style.ItemSpacing.x * 2.0f : 0.0f);
// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackgroundChannel for every Selectable..
const float backup_clip_rect_min_x = window->ClipRect.Min.x;
@@ -6480,7 +6540,7 @@ void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond)
return;
g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen;
g.NextItemData.OpenVal = is_open;
g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always;
g.NextItemData.OpenCond = (ImU8)(cond ? cond : ImGuiCond_Always);
}
// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag).
@@ -6770,7 +6830,7 @@ ImGuiTypingSelectRequest* ImGui::GetTypingSelectRequest(ImGuiTypingSelectFlags f
g.IO.InputQueueCharacters.resize(0);
// Handle backspace
if ((flags & ImGuiTypingSelectFlags_AllowBackspace) && IsKeyPressed(ImGuiKey_Backspace, 0, ImGuiInputFlags_Repeat))
if ((flags & ImGuiTypingSelectFlags_AllowBackspace) && IsKeyPressed(ImGuiKey_Backspace, ImGuiInputFlags_Repeat))
{
char* p = (char*)(void*)ImTextFindPreviousUtf8Codepoint(data->SearchBuffer, data->SearchBuffer + buffer_len);
*p = 0;
@@ -6958,6 +7018,7 @@ bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
ImVec2 label_pos = ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y);
RenderText(label_pos, label);
window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, label_pos + label_size);
AlignTextToFramePadding();
}
BeginChild(id, frame_bb.GetSize(), ImGuiChildFlags_FrameStyle);
@@ -7001,6 +7062,7 @@ bool ImGui::ListBox(const char* label, int* current_item, const char* (*getter)(
bool value_changed = false;
ImGuiListClipper clipper;
clipper.Begin(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to.
clipper.IncludeItemByIndex(*current_item);
while (clipper.Step())
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
{
@@ -7519,7 +7581,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
// Menu inside an horizontal menu bar
// Selectable extend their highlight by half ItemSpacing in each direction.
// For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin()
popup_pos = ImVec2(pos.x - 1.0f - IM_TRUNC(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight());
popup_pos = ImVec2(pos.x - 1.0f - IM_TRUNC(style.ItemSpacing.x * 0.5f), pos.y - style.FramePadding.y + window->MenuBarHeight);
window->DC.CursorPos.x += IM_TRUNC(style.ItemSpacing.x * 0.5f);
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
float w = label_size.x;
@@ -8285,7 +8347,7 @@ ImGuiTabItem* ImGui::TabBarFindTabByOrder(ImGuiTabBar* tab_bar, int order)
ImGuiTabItem* ImGui::TabBarGetCurrentTab(ImGuiTabBar* tab_bar)
{
if (tab_bar->LastTabItemIdx <= 0 || tab_bar->LastTabItemIdx >= tab_bar->Tabs.Size)
if (tab_bar->LastTabItemIdx < 0 || tab_bar->LastTabItemIdx >= tab_bar->Tabs.Size)
return NULL;
return &tab_bar->Tabs[tab_bar->LastTabItemIdx];
}
+1 -1
View File
@@ -41,7 +41,7 @@
// 1.13 (2019-02-07) fix bug in undo size management
// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash
// 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield
// 1.10 (2016-10-25) supress warnings about casting away const with -Wcast-qual
// 1.10 (2016-10-25) suppress warnings about casting away const with -Wcast-qual
// 1.9 (2016-08-27) customizable move-by-word
// 1.8 (2016-04-02) better keyboard handling when mouse button is down
// 1.7 (2015-09-13) change y range handling in case baseline is non-0
+1 -1
View File
@@ -656,7 +656,7 @@ STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h
STBTT_DEF void stbtt_PackSetSkipMissingCodepoints(stbtt_pack_context *spc, int skip);
// If skip != 0, this tells stb_truetype to skip any codepoints for which
// there is no corresponding glyph. If skip=0, which is the default, then
// codepoints without a glyph recived the font's "missing character" glyph,
// codepoints without a glyph received the font's "missing character" glyph,
// typically an empty box by convention.
STBTT_DEF void stbtt_GetPackedQuad(const stbtt_packedchar *chardata, int pw, int ph, // same data as above
@@ -76,6 +76,9 @@ int _zip_win32_error_to_errno(DWORD win32err);
#ifdef __clang__
#define DONT_WARN_INCOMPATIBLE_FN_PTR_BEGIN _Pragma("GCC diagnostic push") _Pragma("GCC diagnostic ignored \"-Wincompatible-function-pointer-types\"")
#define DONT_WARN_INCOMPATIBLE_FN_PTR_END _Pragma("GCC diagnostic pop")
#elif defined(__GNUC__) && __GNUC__ > 13
#define DONT_WARN_INCOMPATIBLE_FN_PTR_BEGIN _Pragma("GCC diagnostic push") _Pragma("GCC diagnostic ignored \"-Wincompatible-pointer-types\"")
#define DONT_WARN_INCOMPATIBLE_FN_PTR_END _Pragma("GCC diagnostic pop")
#else
#define DONT_WARN_INCOMPATIBLE_FN_PTR_BEGIN
#define DONT_WARN_INCOMPATIBLE_FN_PTR_END
Submodule core/deps/rcheevos added at 563230b1c2.
+173 -48
View File
@@ -37,7 +37,6 @@
#include "network/ggpo.h"
#include "hw/mem/mem_watch.h"
#include "network/net_handshake.h"
#include "rend/gui.h"
#include "network/naomi_network.h"
#include "serialize.h"
#include "hw/pvr/pvr.h"
@@ -45,6 +44,9 @@
#include "oslib/storage.h"
#include "wsi/context.h"
#include <chrono>
#ifndef LIBRETRO
#include "ui/gui.h"
#endif
settings_t settings;
@@ -134,41 +136,56 @@ static void loadSpecialSettings()
// Aikagi
|| prod_id == "T20130M"
// AIR
|| prod_id == "T20112M")
|| prod_id == "T20112M"
// Cool Boarders Burrrn (JP)
|| prod_id == "T36901M"
// Castle Fantasia - Seima Taisen (JP)
|| prod_id == "T46901M"
// Silent Scope (US)
|| prod_id == "T9507N"
// Silent Scope (EU)
|| prod_id == "T9505D")
{
INFO_LOG(BOOT, "Enabling RTT Copy to VRAM for game %s", prod_id.c_str());
config::RenderToTextureBuffer.override(true);
}
// Cosmic Smash
if (prod_id == "HDR-0176" || prod_id == "RDC-0057")
{
INFO_LOG(BOOT, "Enabling translucent depth multipass for game %s", prod_id.c_str());
// Cosmic Smash
config::TranslucentPolygonDepthMask.override(true);
}
// NHL 2K2
if (prod_id == "MK-51182")
// Extra Depth Scaling
if (prod_id == "MK-51182") // NHL 2K2
{
INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
config::ExtraDepthScale.override(1e8f);
}
// Re-Volt (US, EU, JP)
else if (prod_id == "T-8109N" || prod_id == "T8107D 50" || prod_id == "T-8101M")
else if (prod_id == "T-8109N" // Re-Volt (US, EU, JP)
|| prod_id == "T8107D 50"
|| prod_id == "T-8101M"
|| prod_id == "DR001") // Sturmwind
{
INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
config::ExtraDepthScale.override(100.f);
}
// Test Drive V-Rally
else if (prod_id == "T15110N" || prod_id == "T15105D 50")
else if (prod_id == "T15110N" // Test Drive V-Rally
|| prod_id == "T15105D 50")
{
INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
config::ExtraDepthScale.override(0.1f);
}
// South Park Rally
else if (prod_id == "T-8116N" || prod_id == "T-8112D-50")
else if (prod_id == "T-8116N" // South Park Rally
|| prod_id == "T-8112D-50")
{
INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
config::ExtraDepthScale.override(1000.f);
}
else if (prod_id == "T1247M") // Capcom vs. SNK - Millennium Fight 2000 Pro
{
INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
config::ExtraDepthScale.override(10000.f);
}
std::string areas(ip_meta.area_symbols, sizeof(ip_meta.area_symbols));
bool region_usa = areas.find('U') != std::string::npos;
@@ -247,7 +264,8 @@ static void loadSpecialSettings()
}
else if (prod_id == "T17708N" // Stupid Invaders (US)
|| prod_id == "T17711D" // Stupid Invaders (EU)
|| prod_id == "T46509M") // Suika (JP)
|| prod_id == "T46509M" // Suika (JP)
|| prod_id == "T36901M") // Cool Boarders Burrrn (JP)
{
NOTICE_LOG(BOOT, "Forcing HLE BIOS");
config::UseReios.override(true);
@@ -265,7 +283,8 @@ static void loadSpecialSettings()
else if (prod_id == "T-9709D-50" // San Francisco Rush 2049 (EU)
|| prod_id == "T-8112D-50" // South Park Rally (EU)
|| prod_id == "T7014D 50" // Super Runabout (EU)
|| prod_id == "T10001D 50") // MTV Sport - Skateboarding (PAL)
|| prod_id == "T10001D 50" // MTV Sport - Skateboarding (PAL)
|| prod_id == "MK-5101050") // Snow Surfers
{
NOTICE_LOG(BOOT, "Forcing PAL broadcasting");
config::Broadcast.override(1);
@@ -285,6 +304,69 @@ static void loadSpecialSettings()
NOTICE_LOG(BOOT, "Forcing English Language");
config::Language.override(1);
}
if (prod_id == "T-9701N" // Mortal Kombat (US)
|| prod_id == "T9701D") // Mortal Kombat (EU)
{
NOTICE_LOG(BOOT, "Disabling Native Depth Interpolation");
config::NativeDepthInterpolation.override(false);
}
// Per-pixel transparent layers
int layers = 0;
if (prod_id == "MK-51011" // Time Stalkers (US)
|| prod_id == "MK-5101153") // Time Stalkers (EU)
layers = 72;
else if (prod_id == "T13001N" // Blue Stinger (US)
|| prod_id == "HDR-0003" // Blue Stinger (JP)
|| prod_id == "T13001D-05" // Blue Stinger (EU)
|| prod_id == "T13001D 18") // Blue Stinger (DE)
layers = 80;
else if (prod_id == "T2102M" // Panzer Front
|| prod_id == "T-8118N" // Spirit of Speed (US)
|| prod_id == "T-8117D-50" // Spirit of Speed (EU)
|| prod_id == "T13002N" // Vigilante 8 (US)
|| prod_id == "T13002D") // Vigilante 8 (EU)
layers = 64;
else if (prod_id == "T2106M") // L.O.L. Lack of Love
layers = 48;
else if (prod_id == "T1212M") // Gaiamaster - Kessen! Seikioh Densetsu
layers = 96;
else if (prod_id == "T-9707N" // San Francisco Rush 2049 (US)
|| prod_id == "T-9709D-50" // San Francisco Rush 2049 (EU)
|| prod_id == "T17721N" // Conflict Zone (US)
|| prod_id == "T46604D") // Conflict Zone (EU)
layers = 152;
else if (prod_id == "MK-51033" // ECCO the Dolphin (US)
|| prod_id == "MK-5103350" // ECCO the Dolphin (EU)
|| prod_id == "HDR-0103") // ECCO the Dolphin (JP)
layers = 96;
else if (prod_id == "T40203N") // Draconus: Cult of the Wyrm
layers = 80;
else if (prod_id == "T40212N" // Soldier of Fortune (US)
|| prod_id == "T17726D 50") // Soldier of Fortune (EU)
layers = 86;
else if (prod_id == "T44102N") // BANG! Gunship Elite
layers = 100;
else if (prod_id == "T12502N" // MDK 2 (US)
|| prod_id == "T12501D 50") // MDK 2 (EU)
layers = 200;
else if (prod_id == "T9708D 50") // Army Men
layers = 173;
else if (prod_id == "MK-51038" // Zombie Revenge (US)
|| prod_id == "MK-5103850" // Zombie Revenge (EU)
|| prod_id == "HDR-0026" // Zombie Revenge (JP)
|| prod_id == "36801N" // Fighting Force 2 (US)
|| prod_id == "36802D 80" // Fighting Force 2 (PAL, en-fr)
|| prod_id == "36802D 18") // Fighting Force 2 (PAL, de)
layers = 116;
else if (prod_id == "T15112N") // Demolition Racer (US)
layers = 44;
else if (prod_id == "T1208N" // Tech Romancer (US)
|| prod_id == "T7009D50") // Tech Romancer (EU)
layers = 56;
if (layers != 0) {
NOTICE_LOG(BOOT, "Forcing %d transparent layers", layers);
config::PerPixelLayers.override(layers);
}
}
else if (settings.platform.isArcade())
{
@@ -306,6 +388,15 @@ static void loadSpecialSettings()
INFO_LOG(BOOT, "Disabling Free Play for game %s", prod_id.c_str());
config::ForceFreePlay.override(false);
}
if (prod_id == "VIRTUAL-ON ORATORIO TANGRAM") {
INFO_LOG(BOOT, "Forcing Japan region for game %s", prod_id.c_str());
config::Region.override(0);
}
if (prod_id == "CAPCOM VS SNK PRO JAPAN")
{
INFO_LOG(BOOT, "Enabling Extra depth scaling for game %s", prod_id.c_str());
config::ExtraDepthScale.override(10000.f);
}
}
}
@@ -449,6 +540,8 @@ void Emulator::loadGame(const char *path, LoadProgress *progress)
{
hostfs::FileInfo info = hostfs::storage().getFileInfo(settings.content.path);
settings.content.fileName = info.name;
if (settings.content.title.empty())
settings.content.title = get_file_basename(info.name);
}
}
else
@@ -487,7 +580,7 @@ void Emulator::loadGame(const char *path, LoadProgress *progress)
nvmem::loadHle();
NOTICE_LOG(BOOT, "Did not load BIOS, using reios");
if (!config::UseReios && config::UseReios.isReadOnly())
gui_display_notification("This game requires a real BIOS", 15000);
os_notify("This game requires a real BIOS", 15000);
}
}
else
@@ -506,6 +599,8 @@ void Emulator::loadGame(const char *path, LoadProgress *progress)
InitDrive("");
}
}
if (settings.content.path.empty())
settings.content.title = "Dreamcast BIOS";
if (progress)
progress->progress = 1.0f;
@@ -526,10 +621,18 @@ void Emulator::loadGame(const char *path, LoadProgress *progress)
// Must be done after the maple devices are created and EEPROM is accessible
naomi_cart_ConfigureEEPROM();
}
#ifdef USE_RACHIEVEMENTS
// RA probably isn't expecting to travel back in the past so disable it
if (config::GGPOEnable)
config::EnableAchievements.override(false);
// Hardcore mode disables all cheats, under/overclocking, load state, lua and forces dynarec on
settings.raHardcoreMode = config::EnableAchievements && config::AchievementsHardcoreMode
&& !NaomiNetworkSupported();
#endif
cheatManager.reset(settings.content.gameId);
if (cheatManager.isWidescreen())
{
gui_display_notification("Widescreen cheat activated", 1000);
os_notify("Widescreen cheat activated", 2000);
config::ScreenStretching.override(134); // 4:3 -> 16:9
}
// reload settings so that all settings can be overridden
@@ -538,10 +641,12 @@ void Emulator::loadGame(const char *path, LoadProgress *progress)
settings.input.fastForwardMode = false;
if (!settings.content.path.empty())
{
#ifndef LIBRETRO
if (config::GGPOEnable)
dc_loadstate(-1);
else if (config::AutoLoadState && !NaomiNetworkSupported() && !settings.naomi.multiboard)
dc_loadstate(config::SavestateSlot);
#endif
}
EventManager::event(Event::Start);
@@ -588,6 +693,8 @@ void Emulator::runInternal()
{
nvmem::saveFiles();
dc_reset(false);
if (!restartCpu())
resetRequested = false;
}
} while (resetRequested);
}
@@ -600,9 +707,11 @@ void Emulator::unloadGame()
} catch (...) { }
if (state == Loaded || state == Error)
{
#ifndef LIBRETRO
if (state == Loaded && config::AutoSaveState && !settings.content.path.empty()
&& !settings.naomi.multiboard && !config::GGPOEnable && !NaomiNetworkSupported())
dc_savestate(config::SavestateSlot);
gui_saveState(false);
#endif
try {
dc_reset(true);
} catch (const FlycastException& e) {
@@ -614,6 +723,7 @@ void Emulator::unloadGame()
settings.content.path.clear();
settings.content.gameId.clear();
settings.content.fileName.clear();
settings.content.title.clear();
settings.platform.system = DC_PLATFORM_DREAMCAST;
state = Init;
EventManager::event(Event::Terminate);
@@ -646,9 +756,12 @@ void Emulator::stop()
// Avoid race condition with GGPO restarting the sh4 for a new frame
if (config::GGPOEnable)
NetworkHandshake::term();
// must be updated after GGPO is stopped since it may run some rollback frames
state = Loaded;
sh4_cpu.Stop();
{
const std::lock_guard<std::mutex> _(mutex);
// must be updated after GGPO is stopped since it may run some rollback frames
state = Loaded;
sh4_cpu.Stop();
}
if (config::ThreadedRendering)
{
rend_cancel_emu_wait();
@@ -703,8 +816,13 @@ void loadGameSpecificSettings()
// Reload per-game settings
config::Settings::instance().load(true);
if (config::GGPOEnable)
if (config::GGPOEnable || settings.raHardcoreMode)
config::Sh4Clock.override(200);
if (settings.raHardcoreMode)
{
config::WidescreenGameHacks.override(false);
config::DynarecEnabled.override(true);
}
}
void Emulator::step()
@@ -755,42 +873,30 @@ void Emulator::setNetworkState(bool online)
config::Sh4Clock.override(200);
sh4_cpu.ResetCache();
}
EventManager::event(Event::Network);
}
settings.input.fastForwardMode &= !online;
}
EventManager EventManager::Instance;
void EventManager::registerEvent(Event event, Callback callback, void *param)
{
unregisterEvent(event, callback, param);
auto it = callbacks.find(event);
if (it != callbacks.end())
it->second.push_back(std::make_pair(callback, param));
else
callbacks.insert({ event, { std::make_pair(callback, param) } });
auto& vector = callbacks[static_cast<size_t>(event)];
vector.push_back(std::make_pair(callback, param));
}
void EventManager::unregisterEvent(Event event, Callback callback, void *param)
{
auto it = callbacks.find(event);
if (it == callbacks.end())
return;
auto it2 = std::find(it->second.begin(), it->second.end(), std::make_pair(callback, param));
if (it2 == it->second.end())
return;
it->second.erase(it2);
auto& vector = callbacks[static_cast<size_t>(event)];
auto it = std::find(vector.begin(), vector.end(), std::make_pair(callback, param));
if (it != vector.end())
vector.erase(it);
}
void EventManager::broadcastEvent(Event event)
{
auto it = callbacks.find(event);
if (it == callbacks.end())
return;
for (auto& pair : it->second)
auto& vector = callbacks[static_cast<size_t>(event)];
for (auto& pair : vector)
pair.first(event, pair.second);
}
@@ -799,6 +905,8 @@ void Emulator::run()
verify(state == Running);
startTime = sh4_sched_now64();
renderTimeout = false;
if (!singleStep && stepRangeTo == 0)
sh4_cpu.Start();
try {
runInternal();
if (ggpo::active())
@@ -841,7 +949,9 @@ void Emulator::start()
if (config::ThreadedRendering)
{
const std::lock_guard<std::mutex> lock(mutex);
sh4_cpu.Start();
threadResult = std::async(std::launch::async, [this] {
ThreadName _("Flycast-emu");
InitAudio();
try {
@@ -874,15 +984,20 @@ void Emulator::start()
bool Emulator::checkStatus(bool wait)
{
try {
const std::lock_guard<std::mutex> lock(mutex);
std::unique_lock<std::mutex> lock(mutex);
if (threadResult.valid())
{
if (!wait)
{
auto result = threadResult.wait_for(std::chrono::seconds(0));
lock.unlock();
auto localResult = threadResult;
if (wait) {
localResult.wait();
}
else {
auto result = localResult.wait_for(std::chrono::seconds(0));
if (result == std::future_status::timeout)
return true;
}
lock.lock();
threadResult.get();
}
return false;
@@ -899,16 +1014,17 @@ bool Emulator::render()
if (!config::ThreadedRendering)
{
if (state != Running)
return false;
run();
if (stopRequested)
{
stopRequested = false;
TermAudio();
nvmem::saveFiles();
EventManager::event(Event::Pause);
return false;
}
if (state != Running)
return false;
run();
// TODO if stopping due to a user request, no frame has been rendered
return !renderTimeout;
}
@@ -932,4 +1048,13 @@ void Emulator::vblank()
sh4_cpu.Stop();
}
bool Emulator::restartCpu()
{
const std::lock_guard<std::mutex> _(mutex);
if (state != Running)
return false;
sh4_cpu.Start();
return true;
}
Emulator emu;
+22 -8
View File
@@ -23,10 +23,11 @@
#include <atomic>
#include <future>
#include <map>
#include <array>
#include <mutex>
#include <utility>
#include <vector>
#include <time.h>
void loadGameSpecificSettings();
void SaveSettings();
@@ -35,9 +36,11 @@ int flycast_init(int argc, char* argv[]);
void dc_reset(bool hard); // for tests only
void flycast_term();
void dc_exit();
void dc_savestate(int index = 0);
void dc_savestate(int index = 0, const u8 *pngData = nullptr, u32 pngSize = 0);
void dc_loadstate(int index = 0);
void dc_loadstate(Deserializer& deser);
time_t dc_getStateCreationDate(int index);
void dc_getStateScreenshot(int index, std::vector<u8>& pngData);
enum class Event {
Start,
@@ -46,6 +49,9 @@ enum class Event {
Terminate,
LoadState,
VBlank,
Network,
DiskChange,
max = DiskChange
};
class EventManager
@@ -54,26 +60,29 @@ public:
using Callback = void (*)(Event, void *);
static void listen(Event event, Callback callback, void *param = nullptr) {
Instance.registerEvent(event, callback, param);
instance().registerEvent(event, callback, param);
}
static void unlisten(Event event, Callback callback, void *param = nullptr) {
Instance.unregisterEvent(event, callback, param);
instance().unregisterEvent(event, callback, param);
}
static void event(Event event) {
Instance.broadcastEvent(event);
instance().broadcastEvent(event);
}
private:
EventManager() = default;
static EventManager& instance() {
static EventManager _instance;
return _instance;
}
void registerEvent(Event event, Callback callback, void *param);
void unregisterEvent(Event event, Callback callback, void *param);
void broadcastEvent(Event event);
static EventManager Instance;
std::map<Event, std::vector<std::pair<Callback, void *>>> callbacks;
std::array<std::vector<std::pair<Callback, void *>>, static_cast<size_t>(Event::max) + 1> callbacks;
};
struct LoadProgress
@@ -156,6 +165,11 @@ public:
* Called internally on vblank.
*/
void vblank();
/**
* Restart the cpu iff the emu is still running
* Returns true if the cpu was started
*/
bool restartCpu();
private:
bool checkStatus(bool wait = false);
@@ -170,7 +184,7 @@ private:
Terminated,
};
State state = Uninitialized;
std::future<void> threadResult;
std::shared_future<void> threadResult;
bool resetRequested = false;
bool singleStep = false;
u64 startTime = 0;
+1 -2
View File
@@ -581,8 +581,7 @@ void deserialize(Deserializer& deser)
deser >> VREG;
deser >> ARMRST;
deser >> rtc_EN;
if (deser.version() >= Deserializer::V9)
deser >> RealTimeClock;
deser >> RealTimeClock;
deser >> aica_reg;
+70 -62
View File
@@ -149,80 +149,88 @@ class VmuBeep
public:
void init()
{
beepOn = 0;
beepPeriod = 0;
beepCounter = 0;
beepValue = 0;
active = false;
att = 256;
waveIdx.full = 0;
waveStep = 0;
}
void update(int on, int period)
void update(int period, int on)
{
if (on == 0 || period == 0 || on < period)
{
beepOn = 0;
beepPeriod = 0;
if (on == 0 || period == 0 || on >= period) {
active = false;
}
else
{
// The maple doc may be wrong on this. It looks like the raw values of T1LR and T1LC are set.
// So the period is (256 - T1LR) / (32768 / 6)
// and the duty cycle is (256 - T1LC) / (32768 / 6)
beepOn = (256 - on) * 8;
beepPeriod = (256 - period) * 8;
beepCounter = 0;
// on (duty cycle) is ignored
active = true;
// 6 MHz clock
int freq = 6000000 / 6 / period;
waveStep = freq * 1024 / 2698;
}
}
SampleType getSample()
{
constexpr int Slope = 500;
if (beepPeriod == 0)
{
if (beepValue > 0)
beepValue = std::max(0, beepValue - Slope);
else if (beepValue < 0)
beepValue = std::min(0, beepValue + Slope);
}
else
{
if (beepCounter <= beepOn)
beepValue = std::min(16383, beepValue + Slope);
else
beepValue = std::max(-16384, beepValue - Slope);
beepCounter = (beepCounter + 1) % beepPeriod;
}
if (!active && att >= 256)
return 0;
return beepValue;
waveIdx.full += waveStep;
waveIdx.ip %= std::size(wave);
int nextIdx = (waveIdx.ip + 1) % std::size(wave);
SampleType s = (FPMul(wave[waveIdx.ip], (int)(1024 - waveIdx.fp), 10) + FPMul(wave[nextIdx], (int)waveIdx.fp, 10)) * 2;
s = FPMul(s, tl_lut[att], 15);
if (active)
att = std::max(att - 2, 0);
else
att = std::min(att + 2, 256);
return s;
}
void serialize(Serializer& ser)
{
ser << beepOn;
ser << beepPeriod;
ser << beepCounter;
ser << active;
ser << att;
ser << waveIdx;
ser << waveStep;
}
void deserialize(Deserializer& deser)
{
if (deser.version() >= Deserializer::V22)
if (deser.version() < Deserializer::V49)
{
deser >> beepOn;
deser >> beepPeriod;
deser >> beepCounter;
if (deser.version() >= Deserializer::V22)
{
deser.skip<int>(); // beepOn
deser.skip<int>(); // beepPeriod
deser.skip<int>(); // beepCounter
}
init();
}
else
{
beepOn = 0;
beepPeriod = 0;
beepCounter = 0;
deser >> active;
deser >> att;
deser >> waveIdx;
deser >> waveStep;
}
}
private:
int beepOn = 0;
int beepPeriod = 0;
int beepCounter = 0;
SampleType beepValue = 0;
bool active = false;
int att = 256;
fp_22_10 waveIdx {};
int waveStep = 0;
// 2698 Hz
static constexpr SampleType wave[] = { 503, -3519,
-7540, -8214, -8209, -8214, -8209, -5199, -1172, 2843,
6873, 8207, 8214, 8209, 8212, 5866, 1840, -2175,
-6203, -8210, -8215, -8209, -8214, -6533, -2516, 1507,
5526, 8212, 8210, 8212, 8210, 7206, 3187, -841,
-4856, -8215, -8209, -8214, -8208, -7882, -3850, 162,
4187, 8213, 8208, 8213, 8209, 8211, 4525 };
};
static VmuBeep beep;
@@ -520,6 +528,7 @@ struct ChannelEx
enabled=false;
SetAegState(EG_Release);
AEG.SetValue(0x3FF);
CA = 0;
}
void enable()
@@ -603,9 +612,12 @@ struct ChannelEx
clip_verify((s64)sample*oDsp>=0);
StepAEG(this);
StepFEG(this);
StepStream(this);
lfo.Step(this);
if (enabled)
{
StepFEG(this);
StepStream(this);
lfo.Step(this);
}
return true;
}
}
@@ -846,8 +858,8 @@ struct ChannelEx
{
switch (offset)
{
case 0x00:
case 0x01:
case 0x00: // PCMS, SA
case 0x01: // KYONEX, KYONB, SSCTL, LPCTL, PCMS
UpdateStreamStep();
if (offset == 0 || size == 2)
UpdateSA();
@@ -864,8 +876,8 @@ struct ChannelEx
}
break;
case 0x04:
case 0x05:
case 0x04: // SA
case 0x05: // SA
UpdateSA();
break;
@@ -1211,7 +1223,7 @@ void AegStep(ChannelEx* ch)
if (ch->AEG.GetValue() >= 0x3FF)
{
aeg_printf("[%d]AEG_step : EG_Release End @ %x", ch->ChannelNumber, ch->AEG.GetValue());
ch->AEG.SetValue(0x3FF);
ch->disable();
}
break;
}
@@ -1432,8 +1444,8 @@ void ReadCommonReg(u32 reg,bool byte)
CommonData->EG = aeg; //AEG is only 10 bits, FEG is 13 bits
CommonData->SGC=Chans[chan].AEG.state;
if (! (byte && reg==0x2810))
Chans[chan].loop.looped=0;
if (!byte || reg == 0x2811)
Chans[chan].loop.looped = 0;
}
break;
case 0x2814: //CA
@@ -1505,13 +1517,9 @@ void AICA_Sample()
mixr += b;
}
//Mono !
// Mono
if (CommonData->Mono)
{
//Yay for mono =P
mixl+=mixr;
mixr=mixl;
}
mixl = mixr = FPs(mixl + mixr, 1);
//MVOL !
//we want to make sure mix* is *At least* 23 bits wide here, so 64 bit mul !
+2 -1
View File
@@ -17,10 +17,11 @@
#include "flashrom.h"
#include "oslib/oslib.h"
#include "stdclass.h"
#include "oslib/storage.h"
bool MemChip::Load(const std::string& file)
{
FILE *f = nowide::fopen(file.c_str(), "rb");
FILE *f = hostfs::storage().openFile(file, "rb");
if (f)
{
bool rv = std::fread(data + write_protect_size, 1, size - write_protect_size, f) == size - write_protect_size;
+4 -34
View File
@@ -76,8 +76,7 @@ static void add_isp_to_nvmem(DCFlashChip *flash)
for (u32 i = FLASH_USER_INET + 5; i <= 0xbf; i++)
flash->WriteBlock(FLASH_PT_USER, i, block);
flash_isp1_block isp1;
memset(&isp1, 0, sizeof(isp1));
flash_isp1_block isp1{};
isp1._unknown[3] = 1;
memcpy(isp1.sega, "SEGA", 4);
strcpy(isp1.username, "flycast1");
@@ -96,8 +95,7 @@ static void add_isp_to_nvmem(DCFlashChip *flash)
block[60] = 1;
flash->WriteBlock(FLASH_PT_USER, FLASH_USER_ISP1 + 5, block);
flash_isp2_block isp2;
memset(&isp2, 0, sizeof(isp2));
flash_isp2_block isp2{};
memcpy(isp2.sega, "SEGA", 4);
strcpy(isp2.username, "flycast2");
strcpy(isp2.password, "password");
@@ -373,36 +371,8 @@ void serialize(Serializer& ser)
void deserialize(Deserializer& deser)
{
if (deser.version() <= Deserializer::VLAST_LIBRETRO)
{
deser.skip<u32>(); // size
deser.skip<u32>(); // mask
// Legacy libretro savestate
if (settings.platform.isArcade())
sys_nvmem->Deserialize(deser);
deser.skip<u32>(); // sys_nvmem/sys_rom->size
deser.skip<u32>(); // sys_nvmem/sys_rom->mask
if (settings.platform.isConsole())
{
sys_nvmem->Deserialize(deser);
}
else if (settings.platform.isAtomiswave())
{
deser >> static_cast<DCFlashChip*>(sys_rom)->state;
deser.deserialize(sys_rom->data, sys_rom->size);
}
else
{
deser.skip<u32>();
}
}
else
{
sys_rom->Deserialize(deser);
sys_nvmem->Deserialize(deser);
}
sys_rom->Deserialize(deser);
sys_nvmem->Deserialize(deser);
}
}
-4
View File
@@ -1412,8 +1412,6 @@ void deserialize(Deserializer& deser)
deser.skip<u32>(Deserializer::V44); // set_mode_offset (repeat)
deser >> ata_cmd;
deser >> cdda;
if (deser.version() < Deserializer::V10)
cdda.status = (bool)cdda.status ? cdda_t::Playing : cdda_t::NoInfo;
deser >> gd_state;
deser >> gd_disk_type;
deser >> data_write_mode;
@@ -1426,8 +1424,6 @@ void deserialize(Deserializer& deser)
deser >> SecNumber;
deser >> GDStatus;
deser >> ByteCount;
if (deser.version() <= Deserializer::VLAST_LIBRETRO)
deser.skip<u32>(); // GDROM_TICK
}
}
+3 -16
View File
@@ -14,6 +14,7 @@
#include "emulator.h"
#include "hw/bba/bba.h"
#include "serialize.h"
#include <map>
u32 sb_regs[0x540];
HollyRegisters hollyRegs;
@@ -704,18 +705,7 @@ void sb_serialize(Serializer& ser)
void sb_deserialize(Deserializer& deser)
{
if (deser.version() <= Deserializer::VLAST_LIBRETRO)
{
for (u32& reg : sb_regs)
{
deser.skip<u32>(); // regs.data[i].flags
deser >> reg;
}
}
else
{
deser >> sb_regs;
}
deser >> sb_regs;
if (deser.version() < Deserializer::V33)
deser >> SB_ISTNRM;
if (deser.version() >= Deserializer::V24)
@@ -729,9 +719,6 @@ void sb_deserialize(Deserializer& deser)
deser.skip<u32>(); // SB_FFST_rc;
deser.skip<u32>(); // SB_FFST;
}
if (deser.version() >= Deserializer::V15)
deser >> SB_ADST;
else
SB_ADST = 0;
deser >> SB_ADST;
}
}
+4
View File
@@ -241,6 +241,10 @@ static void createNaomiDevices()
{
mcfg_Create(MDT_RFIDReaderWriter, 1, 5, 0);
mcfg_Create(MDT_RFIDReaderWriter, 2, 5, 1);
if (gameId.substr(0, 8) == "MKG TKOB") {
insertRfidCard(0);
insertRfidCard(1);
}
}
else
{
+107 -25
View File
@@ -7,7 +7,6 @@
#include "oslib/oslib.h"
#include "hw/aica/sgc_if.h"
#include "cfg/option.h"
#include "rend/gui.h"
#include <zlib.h>
#include <cerrno>
#include <ctime>
@@ -154,7 +153,15 @@ struct maple_sega_controller: maple_base
//2 (Maximum current consumption)
w16(get_device_current(1));
return cmd == MDC_DeviceRequest ? MDRS_DeviceStatus : MDRS_DeviceStatusAll;
if (cmd == MDC_AllStatusReq)
{
const char *extra = "Version 1.010,1998/09/28,315-6211-AB ,Analog Module : The 4th Edition.5/8 +DF";
wptr(extra, strlen(extra));
return MDRS_DeviceStatusAll;
}
else {
return MDRS_DeviceStatus;
}
//controller condition
case MDCF_GetCondition:
@@ -441,7 +448,15 @@ struct maple_sega_vmu: maple_base
//2
w16(0x0082); // 13 mA
return cmd == MDC_DeviceRequest ? MDRS_DeviceStatus : MDRS_DeviceStatusAll;
if (cmd == MDC_AllStatusReq)
{
const char *extra = "Version 1.005,1999/04/15,315-6208-03,SEGA Visual Memory System BIOS Produced by ";
wptr(extra, strlen(extra));
return MDRS_DeviceStatusAll;
}
else {
return MDRS_DeviceStatus;
}
//in[0] is function used
//out[0] is function used
@@ -1714,23 +1729,24 @@ struct RFIDReaderWriter : maple_base
DEBUG_LOG(MAPLE, "RFID card read (data? %d)", d4Seen);
w32(getStatus());
if (!d4Seen)
w32(0x12345678); // arbitrary value (unknown)
// serial0 and serial1 only
wptr(cardData, 8);
else
wptr(cardData, sizeof(cardData));
return (MapleDeviceRV)0xfe;
case 0xD9: // lock card
w32(getStatus());
cardLocked = true;
w32(getStatus());
INFO_LOG(MAPLE, "RFID card %d locked", player_num);
return (MapleDeviceRV)0xfe;
case 0xDA: // unlock card
w32(getStatus());
cardLocked = false;
cardInserted = false;
w32(getStatus());
NOTICE_LOG(MAPLE, "RFID card %d unlocked", player_num);
gui_display_notification("Card ejected", 2000);
os_notify("Card ejected", 2000);
return (MapleDeviceRV)0xfe;
case 0xB1: // write to card
@@ -1745,6 +1761,34 @@ struct RFIDReaderWriter : maple_base
return (MapleDeviceRV)0xfe;
}
case 0xD1: // decrement counter
{
int counter = r8();
switch (counter) {
case 0x03:
counter = 0;
break;
case 0x0c:
counter = 1;
break;
case 0x30:
counter = 2;
break;
case 0xc0:
counter = 3;
break;
default:
WARN_LOG(MAPLE, "Unknown counter selector %x", counter);
counter = 0;
break;
}
DEBUG_LOG(MAPLE, "RFID decrement %d", counter);
cardData[19 - counter]--;
saveCard();
w32(getStatus());
return (MapleDeviceRV)0xfe;
}
default:
INFO_LOG(MAPLE, "RFIDReaderWriter: unknown MAPLE COMMAND %d", cmd);
return MDRE_UnknownCmd;
@@ -1780,24 +1824,62 @@ struct RFIDReaderWriter : maple_base
FILE *fp = nowide::fopen(path.c_str(), "rb");
if (fp == nullptr)
{
static u8 blankCard[128] = {
0x10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4,0x6c, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0xff
};
// Generate random bytes used by vf4 vanilla to make the card id
srand(time(0));
blankCard[2] = rand() & 0xff;
blankCard[4] = rand() & 0xff;
blankCard[5] = rand() & 0xff;
blankCard[6] = rand() & 0xff;
blankCard[7] = rand() & 0xff;
memcpy(cardData, blankCard, sizeof(blankCard));
if (settings.content.gameId.substr(0, 8) == "MKG TKOB")
{
constexpr u8 MUSHIKING_CHIP_DATA[128] = {
0x12, 0x34, 0x56, 0x78, // Serial No.0
0x31, 0x00, 0x86, 0x07, // Serial No.1
0x00, 0x00, 0x00, 0x00, // Key
0x04, 0xf6, 0x00, 0xAA, // Extend Extend Access Mode
0x23, 0xFF, 0xFF, 0xFF, // Counter4 Counter3 Counter2 Counter1
0x00, 0x00, 0x00, 0x00, // User Data (first set date: day bits 0-4, month bits 5-8, year bits 9-... + 2000)
0x00, 0x00, 0x00, 0x00, // User Data
0x00, 0x00, 0x00, 0x00, // User Data
0x00, 0x00, 0x00, 0x00, // User Data
0x00, 0x00, 0x00, 0x00, // User Data
0x00, 0x00, 0x00, 0x00, // User Data
0x23, 0xFF, 0xFF, 0xFF, // User Data (max counters)
};
memcpy(cardData, MUSHIKING_CHIP_DATA, sizeof(MUSHIKING_CHIP_DATA));
for (int i = 0; i < 8; i++)
cardData[i] = rand() & 0xff;
u32 mask = 0;
if (settings.content.gameId == "MKG TKOB 2 JPN VER2.001-" // mushik2e
|| settings.content.gameId == "MKG TKOB 4 JPN VER2.000-") // mushik4e
mask = 0x40;
cardData[4] &= ~0xc0;
cardData[4] |= mask;
u32 serial1 = (cardData[4] << 24) | (cardData[5] << 16) | (cardData[6] << 8) | cardData[7];
u32 key = ~serial1;
key = ((key >> 4) & 0x0f0f0f0f)
| ((key << 4) & 0xf0f0f0f0);
cardData[8] = key >> 24;
cardData[9] = key >> 16;
cardData[10] = key >> 8;
cardData[11] = key;
}
else
{
constexpr u8 VF4_CARD_DATA[128] = {
0x10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4,0x6c, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0xff
};
memcpy(cardData, VF4_CARD_DATA, sizeof(VF4_CARD_DATA));
// Generate random bytes used by vf4 vanilla to make the card id
srand(time(0));
cardData[2] = rand() & 0xff;
cardData[4] = rand() & 0xff;
cardData[5] = rand() & 0xff;
cardData[6] = rand() & 0xff;
cardData[7] = rand() & 0xff;
}
INFO_LOG(NAOMI, "Card P%d initialized", player_num + 1);
}
else
+1 -2
View File
@@ -142,8 +142,7 @@ struct maple_device
ser << player_num;
}
virtual void deserialize(Deserializer& deser) {
if (deser.version() >= Deserializer::V14)
deser >> player_num;
deser >> player_num;
}
virtual MapleDeviceType get_device_type() = 0;
+17 -22
View File
@@ -47,34 +47,29 @@ void maple_vblank()
{
if (SB_MDEN & 1)
{
if (SDCKBOccupied)
if (SB_MDTSEL == 1)
{
maple_schd(0, 0, 0, nullptr);
SDCKBOccupied = false;
}
else
{
if (SB_MDTSEL == 1)
{
if (maple_ddt_pending_reset)
{
DEBUG_LOG(MAPLE, "DDT vblank ; reset pending");
}
else
{
DEBUG_LOG(MAPLE, "DDT vblank");
SB_MDST = 1;
maple_DoDma();
// if trigger reset is manual, mark it as pending
if ((SB_MSYS >> 12) & 1)
maple_ddt_pending_reset = true;
}
// Hardware trigger on vblank
if (maple_ddt_pending_reset) {
DEBUG_LOG(MAPLE, "DDT vblank ; reset pending");
}
else
{
maple_ddt_pending_reset = false;
DEBUG_LOG(MAPLE, "DDT vblank");
SB_MDST = 1;
maple_DoDma();
// if trigger reset is manual, mark it as pending
if ((SB_MSYS >> 12) & 1)
maple_ddt_pending_reset = true;
}
}
else
{
maple_ddt_pending_reset = false;
if (SDCKBOccupied)
maple_schd(0, 0, 0, nullptr);
}
SDCKBOccupied = false;
}
if (settings.platform.isConsole())
maple_handle_reconnect();
+149 -13
View File
@@ -24,6 +24,7 @@
#include "cfg/option.h"
#include "network/output.h"
#include "hw/naomi/printer.h"
#include "input/haptic.h"
#include <algorithm>
#include <array>
@@ -662,8 +663,10 @@ protected:
};
// 837-13844 jvs board wired to force-feedback drive board
// 838-13843: f355
// 838-13992: 18 wheeler
// 838-13843: f355 (ROM EPR-21867)
// 838-13992: 18 wheeler (ROM EPR-23000)
// with 838-12912-01 servo board (same as model3)
// https://github.com/njz3/vJoyIOFeederWithFFB/blob/master/DRIVEBOARD.md
class jvs_837_13844_racing : public jvs_837_13844_motor_board
{
public:
@@ -675,13 +678,55 @@ public:
void serialize(Serializer& ser) const override
{
ser << testMode;
ser << damper_high;
ser << active;
ser << motorPower;
ser << springSat;
ser << springSpeed;
ser << torque;
ser << damper;
jvs_837_13844_motor_board::serialize(ser);
}
void deserialize(Deserializer& deser) override
{
if (deser.version() >= Deserializer::V31)
deser >> testMode;
else
testMode = false;
if (deser.version() >= Deserializer::V51)
{
deser >> damper_high;
deser >> active;
deser >> motorPower;
deser >> springSat;
deser >> springSpeed;
deser >> torque;
deser >> damper;
}
else
{
damper_high = 8;
active = false;
motorPower = 1.f;
springSat = 0.f;
springSpeed = 0.f;
torque = 0.f;
damper = 0.f;
}
jvs_837_13844_motor_board::deserialize(deser);
if (active)
{
haptic::setSpring(0, springSat, springSpeed);
haptic::setTorque(0, torque);
haptic::setDamper(0, damper, damper / 2.f);
}
else {
haptic::stopAll(0);
}
}
void setTokyoBusMode(bool enable) {
tokyoBus = enable;
}
protected:
@@ -689,31 +734,106 @@ protected:
{
in = ~in;
networkOutput.output("m3ffb", in);
// E0: stop motor
// E3: roll right
// EB: roll left
// Dn: set wheel high-order?
// Cn: set wheel low-order?
// 18 wheeler: ff, fe, 3f, 49, 67
// d8, c0, e0, d0
// 4b, 4a, 9f, 4b, 4d, 4e, 4f, 45, 45, 4f, a3, 4d, ..., 9f, 4c,
u8 out = 0;
switch (in)
{
case 0:
case 1:
case 2:
// 18wheeler: 0 light (60%), 1 normal (80%), 2 heavy (100%)
if (!active)
motorPower = 0.6f + in * 0.2f;
break;
case 0xf0:
active = false;
testMode = true;
break;
case 0xfe:
active = true;
break;
case 0xff:
testMode = false;
active = false;
haptic::stopAll(0);
break;
case 0xf1:
out = 0x10;
out = 0x10; // needed by f355 and tokyobus
break;
case 0xfa:
motorPower = 1.f; // f355: 100%
break;
case 0xfb:
motorPower = 0.9f; // f355: 90%
break;
case 0xfc:
motorPower = 0.8f; // f355: 80%
break;
case 0xfd:
motorPower = 0.6f; // f355: 60%
break;
default:
if (active)
{
if (in >= 0x40 && in <= 0x7f)
{
if (tokyoBus)
{
if (in <= 0x4a)
// heavy: 4a
// normal: 47
// light: 44
motorPower = (in & 0xf) / 10.f;
}
else
{
// Spring
// bits 0-3 sets the strength of the spring effect
// bits 4-5 selects a table scaling the effect given the deflection:
// (from the f355 rom EPR-21867)
// 0: large deadzone then abrupt scaling (0 (* 129), 10, 20, 30, 40, 50, 60, 70, 7F)
// used by 18wheeler in game but with a different rom (TODO reveng)
// other tables scale linearly:
// 1: light speed (96 steps from 0 to 7f)
// 2: medium speed (48 steps, default)
// 3: high speed (32 steps)
springSat = (in & 0xf) / 15.f * motorPower;
const int speedSel = (in >> 4) & 3;
springSpeed = speedSel == 3 ? 1.f : speedSel == 2 ? 0.67f : speedSel == 1 ? 0.33f : 0.67f;
haptic::setSpring(0, springSat, springSpeed);
}
}
else if (in >= 0x80 && in <= 0xbf)
{
// Rumble
const float v = (in & 0x3f) / 63.f * motorPower / 2.f; // additional 0.5 factor to soften it
MapleConfigMap::UpdateVibration(0, v, 0.f, 50); // duration?
}
else if (in >= 0xe0 && in <= 0xef)
{
// Test menu roll left/right (not used in game)
torque = (in < 0xe8 ? (0xe0 - in) : (in - 0xe8)) / 7.f;
haptic::setTorque(0, torque);
}
else if ((in & 0xf0) == 0xc0)
{
// Damper? more likely Friction
// activated in f355 when turning the wheel while stopped
// high-order bits are set with Dn, low-order bits with Cn. Only the later commits the change.
const u8 v = (damper_high << 4) | (in & 0xf);
damper = std::abs(v - 0x80) / 128.f * motorPower;
haptic::setDamper(0, damper, damper / 2.f);
}
else if ((in & 0xf0) == 0xd0) {
damper_high = in & 0xf;
}
}
break;
}
if (testMode)
@@ -729,6 +849,14 @@ protected:
private:
bool testMode = false;
u8 damper_high = 8;
bool active = false;
float motorPower = 1.f;
float springSat = 0.f;
float springSpeed = 0.f;
float torque = 0.f;
float damper = 0.f;
bool tokyoBus = false;
};
// 18 Wheeler: fake the drive board and limit the wheel analog value
@@ -1171,10 +1299,12 @@ maple_naomi_jamma::maple_naomi_jamma()
INFO_LOG(MAPLE, "Enabling specific JVS setup for game %s", gameId.c_str());
io_boards.push_back(std::make_unique<jvs_837_13844_18wheeler>(1, this));
}
else if (gameId == "F355 CHALLENGE JAPAN")
else if (gameId == "F355 CHALLENGE JAPAN" || gameId == "TOKYO BUS GUIDE")
{
INFO_LOG(MAPLE, "Enabling specific JVS setup for game %s", gameId.c_str());
io_boards.push_back(std::make_unique<jvs_837_13844_racing>(1, this));
if (gameId == "TOKYO BUS GUIDE")
static_cast<jvs_837_13844_racing *>(io_boards.back().get())->setTokyoBusMode(true);
}
else if (gameId.substr(0, 8) == "MKG TKOB"
|| gameId.substr(0, 9) == "MUSHIKING"
@@ -2137,7 +2267,7 @@ u32 jvs_io_board::handle_jvs_message(u8 *buffer_in, u32 length_in, u8 *buffer_ou
}
else
{
axis_value = read_analog_axis(player_num, axisDesc.axis, axisDesc.inverted);
axis_value = read_analog_axis(player_num, axisDesc.axis, axisDesc.inverted);
}
}
else
@@ -2150,6 +2280,12 @@ u32 jvs_io_board::handle_jvs_message(u8 *buffer_in, u32 length_in, u8 *buffer_ou
axis_value = read_analog_axis(player_num, player_axis, false);
}
LOGJVS("%d:%4x ", axis, axis_value);
// Strangely, the least significant byte appears to be handled as signed,
// so we compensate when it's negative.
// Avoid overflow (wild riders)
axis_value = std::min<u16>(0xff7f, axis_value);
if (axis_value & 0x80)
axis_value += 0x100;
JVS_OUT(axis_value >> 8);
JVS_OUT(axis_value);
}
+4 -7
View File
@@ -28,10 +28,7 @@
#include "network/picoppp.h"
#include "serialize.h"
#include "cfg/option.h"
#ifndef NDEBUG
#include "oslib/oslib.h"
#endif
#include "stdclass.h"
#include <cassert>
#define MODEM_COUNTRY_RES 0
@@ -127,7 +124,7 @@ static u64 last_dial_time;
static bool data_sent;
#ifndef NDEBUG
static double last_comm_stats;
static u64 last_comm_stats;
static int sent_bytes;
static int recvd_bytes;
static FILE *recv_fp;
@@ -137,7 +134,7 @@ static FILE *sent_fp;
static int modem_sched_func(int tag, int cycles, int jitter, void *arg)
{
#ifndef NDEBUG
if (os_GetSeconds() - last_comm_stats >= 2)
if (getTimeMs() - last_comm_stats >= 2000)
{
if (last_comm_stats != 0)
{
@@ -147,7 +144,7 @@ static int modem_sched_func(int tag, int cycles, int jitter, void *arg)
sent_bytes = 0;
recvd_bytes = 0;
}
last_comm_stats = os_GetSeconds();
last_comm_stats = getTimeMs();
}
#endif
int callback_cycles = 0;
+2 -3
View File
@@ -21,7 +21,6 @@
#include "hw/sh4/modules/modules.h"
#include "hw/maple/maple_cfg.h"
#include "hw/maple/maple_devs.h"
#include "rend/gui.h"
#include <deque>
#include <memory>
#include <cerrno>
@@ -288,7 +287,7 @@ protected:
case CARD_EJECT:
NOTICE_LOG(NAOMI, "Card ejected");
if (cardInserted)
gui_display_notification("Card ejected", 2000);
os_notify("Card ejected", 2000);
cardInserted = false;
status1 = getStatus1();
break;
@@ -582,7 +581,7 @@ private:
case CARD_EJECT:
NOTICE_LOG(NAOMI, "Card ejected");
if (cardInserted)
gui_display_notification("Card ejected", 2000);
os_notify("Card ejected", 2000);
cardInserted = false;
break;
case CARD_NEW:
+8 -24
View File
@@ -494,34 +494,25 @@ void GDCartridge::device_start(LoadProgress *progress, std::vector<u8> *digest)
u8 buffer[2048];
std::string parent = hostfs::storage().getParentPath(settings.content.path);
std::string gdrom_path = get_file_basename(settings.content.fileName) + "/" + gdrom_name;
gdrom_path = hostfs::storage().getSubPath(parent, gdrom_path);
std::unique_ptr<Disc> gdrom;
try {
gdrom_path = hostfs::storage().getSubPath(parent, gdrom_path);
gdrom = std::unique_ptr<Disc>(OpenDisc(gdrom_path + ".chd", digest));
}
catch (const FlycastException& e)
{
WARN_LOG(NAOMI, "Opening chd failed: %s", e.what());
try {
gdrom = std::unique_ptr<Disc>(OpenDisc(gdrom_path + ".gdi", digest));
}
catch (const FlycastException& e)
if (gdrom_parent_name != nullptr)
{
if (gdrom_parent_name != nullptr)
{
try {
std::string gdrom_parent_path = hostfs::storage().getSubPath(parent, std::string(gdrom_parent_name) + "/" + gdrom_name);
try {
gdrom = std::unique_ptr<Disc>(OpenDisc(gdrom_parent_path + ".chd", digest));
} catch (const FlycastException& e) {
WARN_LOG(NAOMI, "Opening parent chd failed: %s", e.what());
try {
gdrom = std::unique_ptr<Disc>(OpenDisc(gdrom_parent_path + ".gdi", digest));
} catch (const FlycastException& e) {}
}
gdrom = std::unique_ptr<Disc>(OpenDisc(gdrom_parent_path + ".chd", digest));
} catch (const FlycastException& e) {
WARN_LOG(NAOMI, "Opening parent chd failed: %s", e.what());
}
if (gdrom == nullptr)
throw NaomiCartException("Naomi GDROM: Cannot open " + gdrom_path + ".chd or " + gdrom_path + ".gdi");
}
if (gdrom == nullptr)
throw NaomiCartException("Naomi GDROM: Cannot open " + gdrom_path + ".chd");
}
// primary volume descriptor
@@ -640,13 +631,6 @@ void *GDCartridge::GetDmaPtr(u32 &size)
return dimm_data + dimm_cur_address;
}
void GDCartridge::AdvancePtr(u32 size)
{
dimm_cur_address += size;
if(dimm_cur_address >= dimm_data_size)
dimm_cur_address %= dimm_data_size;
}
bool GDCartridge::Read(u32 offset, u32 size, void *dst)
{
if (dimm_data == NULL)
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