mirror of
https://github.com/flyinghead/flycast.git
synced 2026-11-09 10:09:34 -10:00
Secondary accumulator fixes BANG! Gunship Elite, Evil Dead, Space Channel 5 part 2 and WCCF in non-OIT mode. Bind dummy imageView/buffer if a descriptor set doesn't use a slot. This avoids referencing old resources and fixes validation errors when those resources are deleted. oit: lighter headers. Also bind dummy imageView/buffer where needed.
711 lines
34 KiB
C++
711 lines
34 KiB
C++
/*
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* Created on: Oct 3, 2019
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Copyright 2019 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "pipeline.h"
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#include "hw/pvr/Renderer_if.h"
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void BaseDescriptorSets::term()
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{
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dummyImageView.reset();
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dummyImage.reset();
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dummyImageAllocation = {};
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dummyBuffer.reset();
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dummyBufferAllocation = {};
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}
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const vk::DescriptorImageInfo& BaseDescriptorSets::getEmptyImageInfo()
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{
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if (!dummyImageView)
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{
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vk::ImageCreateInfo imageCreateInfo(vk::ImageCreateFlags(), vk::ImageType::e2D, vk::Format::eR8G8B8A8Unorm, vk::Extent3D(1, 1, 1), 1, 1,
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vk::SampleCountFlagBits::e1, vk::ImageTiling::eOptimal, vk::ImageUsageFlagBits::eSampled,
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vk::SharingMode::eExclusive, nullptr, vk::ImageLayout::eUndefined);
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dummyImage = getContext()->GetDevice().createImageUnique(imageCreateInfo);
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VmaAllocationCreateInfo allocCreateInfo { VmaAllocationCreateFlags(), VmaMemoryUsage::VMA_MEMORY_USAGE_GPU_ONLY };
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dummyImageAllocation = getContext()->GetAllocator().AllocateForImage(*dummyImage, allocCreateInfo);
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vk::ImageViewCreateInfo imageViewCreateInfo(vk::ImageViewCreateFlags(), *dummyImage, vk::ImageViewType::e2D, vk::Format::eR8G8B8A8Unorm, vk::ComponentMapping(),
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vk::ImageSubresourceRange(vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1));
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dummyImageView = getContext()->GetDevice().createImageViewUnique(imageViewCreateInfo);
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emptyImageInfo = { samplerManager->GetSampler(TSP{}), *dummyImageView, vk::ImageLayout::eShaderReadOnlyOptimal };
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}
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return emptyImageInfo;
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}
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const vk::DescriptorBufferInfo& BaseDescriptorSets::getEmptyBufferInfo()
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{
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if (!dummyBuffer)
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{
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dummyBuffer = getContext()->GetDevice().createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), 16, vk::BufferUsageFlagBits::eUniformBuffer));
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VmaAllocationCreateInfo allocInfo {};
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allocInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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dummyBufferAllocation = getContext()->GetAllocator().AllocateForBuffer(*dummyBuffer, allocInfo);
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emptyBufferInfo = vk::DescriptorBufferInfo(*dummyBuffer, 0, 16);
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}
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return emptyBufferInfo;
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}
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void DescriptorSets::init(SamplerManager* samplerManager, vk::PipelineLayout pipelineLayout, vk::DescriptorSetLayout perFrameLayout, vk::DescriptorSetLayout perPolyLayout)
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{
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BaseDescriptorSets::init(samplerManager);
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this->pipelineLayout = pipelineLayout;
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perFrameAlloc.setLayout(perFrameLayout);
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perPolyAlloc.setLayout(perPolyLayout);
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}
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void DescriptorSets::updateUniforms(vk::Buffer buffer, u32 vertexUniformOffset, u32 fragmentUniformOffset,
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vk::ImageView fogImageView, vk::ImageView paletteImageView, vk::ImageView secAccum)
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{
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perFrameDescSet = perFrameAlloc.alloc();
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perPolyDescSets.clear();
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std::vector<vk::DescriptorBufferInfo> bufferInfos;
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bufferInfos.emplace_back(buffer, vertexUniformOffset, sizeof(VertexShaderUniforms));
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bufferInfos.emplace_back(buffer, fragmentUniformOffset, sizeof(FragmentShaderUniforms));
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std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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writeDescriptorSets.emplace_back(perFrameDescSet, 0, 0, vk::DescriptorType::eUniformBuffer, nullptr, bufferInfos[0]);
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writeDescriptorSets.emplace_back(perFrameDescSet, 1, 0, vk::DescriptorType::eUniformBuffer, nullptr, bufferInfos[1]);
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if (fogImageView)
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{
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TSP fogTsp = {};
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fogTsp.FilterMode = 1;
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fogTsp.ClampU = 1;
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fogTsp.ClampV = 1;
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vk::Sampler fogSampler = samplerManager->GetSampler(fogTsp);
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static vk::DescriptorImageInfo imageInfo;
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imageInfo = { fogSampler, fogImageView, vk::ImageLayout::eShaderReadOnlyOptimal };
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writeDescriptorSets.emplace_back(perFrameDescSet, 2, 0, vk::DescriptorType::eCombinedImageSampler, imageInfo);
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}
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else {
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writeDescriptorSets.emplace_back(perFrameDescSet, 2, 0, vk::DescriptorType::eCombinedImageSampler, getEmptyImageInfo());
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}
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if (paletteImageView)
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{
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TSP palTsp = {};
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palTsp.FilterMode = 0;
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palTsp.ClampU = 1;
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palTsp.ClampV = 1;
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vk::Sampler palSampler = samplerManager->GetSampler(palTsp);
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static vk::DescriptorImageInfo imageInfo;
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imageInfo = { palSampler, paletteImageView, vk::ImageLayout::eShaderReadOnlyOptimal };
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writeDescriptorSets.emplace_back(perFrameDescSet, 3, 0, vk::DescriptorType::eCombinedImageSampler, imageInfo);
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}
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else {
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writeDescriptorSets.emplace_back(perFrameDescSet, 3, 0, vk::DescriptorType::eCombinedImageSampler, getEmptyImageInfo());
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}
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if (secAccum)
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{
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static vk::DescriptorImageInfo imageInfo;
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imageInfo.imageView = secAccum;
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imageInfo.imageLayout = vk::ImageLayout::eRenderingLocalReadKHR;
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writeDescriptorSets.emplace_back(perFrameDescSet, 4, 0, vk::DescriptorType::eInputAttachment, imageInfo);
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}
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getContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
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}
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void DescriptorSets::bindPerPolyDescriptorSets(vk::CommandBuffer cmdBuffer, const PolyParam& poly, int polyNumber, vk::Buffer buffer,
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vk::DeviceSize uniformOffset, vk::DeviceSize lightOffset, bool punchThrough)
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{
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vk::DescriptorSet perPolyDescSet;
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auto it = perPolyDescSets.find(&poly);
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if (it == perPolyDescSets.end())
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{
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perPolyDescSet = perPolyAlloc.alloc();
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std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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vk::DescriptorImageInfo imageInfo;
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if (poly.texture != nullptr)
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{
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imageInfo = vk::DescriptorImageInfo(samplerManager->GetSampler(poly, punchThrough),
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((Texture *)poly.texture)->GetReadOnlyImageView(), vk::ImageLayout::eShaderReadOnlyOptimal);
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writeDescriptorSets.emplace_back(perPolyDescSet, 0, 0, vk::DescriptorType::eCombinedImageSampler, imageInfo);
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}
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else {
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writeDescriptorSets.emplace_back(perPolyDescSet, 0, 0, vk::DescriptorType::eCombinedImageSampler, getEmptyImageInfo());
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}
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vk::DescriptorBufferInfo uniBufferInfo;
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vk::DescriptorBufferInfo lightBufferInfo;
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if (poly.isNaomi2())
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{
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const vk::DeviceSize uniformAlignment = VulkanContext::Instance()->GetUniformBufferAlignment();
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size_t size = sizeof(N2VertexShaderUniforms) + align(sizeof(N2VertexShaderUniforms), uniformAlignment);
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uniBufferInfo = vk::DescriptorBufferInfo{ buffer, uniformOffset + polyNumber * size, sizeof(N2VertexShaderUniforms) };
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writeDescriptorSets.emplace_back(perPolyDescSet, 2, 0, vk::DescriptorType::eUniformBuffer, nullptr, uniBufferInfo);
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size = sizeof(N2LightModel) + align(sizeof(N2LightModel), uniformAlignment);
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lightBufferInfo = vk::DescriptorBufferInfo{ buffer, lightOffset + poly.lightModel * size, sizeof(N2LightModel) };
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writeDescriptorSets.emplace_back(perPolyDescSet, 3, 0, vk::DescriptorType::eUniformBuffer, nullptr, lightBufferInfo);
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}
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else {
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writeDescriptorSets.emplace_back(perPolyDescSet, 2, 0, vk::DescriptorType::eUniformBuffer, nullptr, getEmptyBufferInfo());
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writeDescriptorSets.emplace_back(perPolyDescSet, 3, 0, vk::DescriptorType::eUniformBuffer, nullptr, getEmptyBufferInfo());
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}
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getContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
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perPolyDescSets[&poly] = perPolyDescSet;
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}
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else {
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perPolyDescSet = it->second;
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}
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 1, perPolyDescSet, nullptr);
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}
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void DescriptorSets::bindPerPolyDescriptorSets(vk::CommandBuffer cmdBuffer, const ModifierVolumeParam& mvParam, int polyNumber, vk::Buffer buffer,
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vk::DeviceSize uniformOffset)
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{
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if (!mvParam.isNaomi2())
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return;
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vk::DescriptorSet perPolyDescSet;
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auto it = perPolyDescSets.find(&mvParam);
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if (it == perPolyDescSets.end())
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{
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perPolyDescSet = perPolyAlloc.alloc();
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std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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const vk::DeviceSize uniformAlignment = VulkanContext::Instance()->GetUniformBufferAlignment();
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size_t size = sizeof(N2VertexShaderUniforms) + align(sizeof(N2VertexShaderUniforms), uniformAlignment);
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vk::DescriptorBufferInfo uniBufferInfo{ buffer, uniformOffset + polyNumber * size, sizeof(N2VertexShaderUniforms) };
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writeDescriptorSets.emplace_back(perPolyDescSet, 2, 0, vk::DescriptorType::eUniformBuffer, nullptr, uniBufferInfo);
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writeDescriptorSets.emplace_back(perPolyDescSet, 0, 0, vk::DescriptorType::eCombinedImageSampler, getEmptyImageInfo());
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writeDescriptorSets.emplace_back(perPolyDescSet, 3, 0, vk::DescriptorType::eUniformBuffer, nullptr, getEmptyBufferInfo());
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getContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
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perPolyDescSets[&mvParam] = perPolyDescSet;
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}
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else {
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perPolyDescSet = it->second;
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}
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 1, perPolyDescSet, nullptr);
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}
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void DescriptorSets::nextFrame()
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{
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perFrameAlloc.nextFrame();
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perPolyAlloc.nextFrame();
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perFrameDescSet = vk::DescriptorSet{};
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perPolyDescSets.clear();
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}
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void DescriptorSets::term()
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{
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perFrameAlloc.term();
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perPolyAlloc.term();
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BaseDescriptorSets::term();
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}
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void PipelineManager::CreateModVolPipeline(ModVolMode mode, int cullMode, bool naomi2)
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{
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// Vertex input state
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vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo;
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// Input assembly state
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vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo;
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if (mode == ModVolMode::Final)
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{
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pipelineVertexInputStateCreateInfo = GetMainVertexInputStateCreateInfo(false, naomi2);
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pipelineInputAssemblyStateCreateInfo = vk::PipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(),
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vk::PrimitiveTopology::eTriangleStrip);
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}
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else
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{
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static const vk::VertexInputBindingDescription vertexBindingDescription(0, sizeof(float) * 3);
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static const vk::VertexInputAttributeDescription vertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, 0); // pos
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pipelineVertexInputStateCreateInfo = vk::PipelineVertexInputStateCreateInfo(
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vk::PipelineVertexInputStateCreateFlags(),
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vertexBindingDescription,
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vertexInputAttributeDescription);
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pipelineInputAssemblyStateCreateInfo = vk::PipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(),
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vk::PrimitiveTopology::eTriangleList);
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}
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// Viewport and scissor states
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vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
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// Rasterization and multisample states
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vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo
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(
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vk::PipelineRasterizationStateCreateFlags(), // flags
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false, // depthClampEnable
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false, // rasterizerDiscardEnable
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vk::PolygonMode::eFill, // polygonMode
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cullMode == 3 ? vk::CullModeFlagBits::eBack
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: cullMode == 2 ? vk::CullModeFlagBits::eFront
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: vk::CullModeFlagBits::eNone, // cullMode
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vk::FrontFace::eCounterClockwise, // frontFace
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false, // depthBiasEnable
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0.0f, // depthBiasConstantFactor
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0.0f, // depthBiasClamp
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0.0f, // depthBiasSlopeFactor
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1.0f // lineWidth
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);
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vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo;
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// Depth and stencil
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vk::StencilOpState stencilOpState;
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switch (mode)
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{
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case ModVolMode::Xor:
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stencilOpState = vk::StencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eInvert, vk::StencilOp::eKeep, vk::CompareOp::eAlways, 0, 2, 2);
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break;
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case ModVolMode::Or:
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stencilOpState = vk::StencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eReplace, vk::StencilOp::eKeep, vk::CompareOp::eAlways, 2, 2, 2);
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break;
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case ModVolMode::Inclusion:
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stencilOpState = vk::StencilOpState(vk::StencilOp::eZero, vk::StencilOp::eReplace, vk::StencilOp::eZero, vk::CompareOp::eLessOrEqual, 3, 3, 1);
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break;
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case ModVolMode::Exclusion:
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stencilOpState = vk::StencilOpState(vk::StencilOp::eZero, vk::StencilOp::eKeep, vk::StencilOp::eZero, vk::CompareOp::eEqual, 3, 3, 1);
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break;
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case ModVolMode::Final:
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stencilOpState = vk::StencilOpState(vk::StencilOp::eZero, vk::StencilOp::eZero, vk::StencilOp::eZero, vk::CompareOp::eEqual, 0x81, 3, 0x81);
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break;
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}
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vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo
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(
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vk::PipelineDepthStencilStateCreateFlags(), // flags
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mode == ModVolMode::Xor || mode == ModVolMode::Or, // depthTestEnable
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false, // depthWriteEnable
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vk::CompareOp::eGreater, // depthCompareOp
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false, // depthBoundTestEnable
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true, // stencilTestEnable
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stencilOpState, // front
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stencilOpState // back
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);
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// Color flags and blending
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vk::ColorComponentFlags colorComponentFlags(
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mode != ModVolMode::Final ? (vk::ColorComponentFlagBits)0
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: vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
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vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentStates[] {
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{
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mode == ModVolMode::Final, // blendEnable
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vk::BlendFactor::eSrcAlpha, // srcColorBlendFactor
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vk::BlendFactor::eOneMinusSrcAlpha, // dstColorBlendFactor
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vk::BlendOp::eAdd, // colorBlendOp
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vk::BlendFactor::eSrcAlpha, // srcAlphaBlendFactor
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vk::BlendFactor::eOneMinusSrcAlpha, // dstAlphaBlendFactor
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vk::BlendOp::eAdd, // alphaBlendOp
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colorComponentFlags // colorWriteMask
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},
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{
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mode == ModVolMode::Final, // blendEnable
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vk::BlendFactor::eSrcAlpha, // srcColorBlendFactor
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vk::BlendFactor::eOneMinusSrcAlpha, // dstColorBlendFactor
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vk::BlendOp::eAdd, // colorBlendOp
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vk::BlendFactor::eSrcAlpha, // srcAlphaBlendFactor
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vk::BlendFactor::eOneMinusSrcAlpha, // dstAlphaBlendFactor
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vk::BlendOp::eAdd, // alphaBlendOp
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colorComponentFlags // colorWriteMask
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},
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};
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vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo
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(
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vk::PipelineColorBlendStateCreateFlags(), // flags
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false, // logicOpEnable
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vk::LogicOp::eNoOp, // logicOp
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pipelineColorBlendAttachmentStates, // attachments
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{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
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);
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const bool dynamicLocalReadSupported = renderPass == nullptr;
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if (!dynamicLocalReadSupported)
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pipelineColorBlendStateCreateInfo.attachmentCount = 1;
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std::array<vk::DynamicState, 2> dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), dynamicStates);
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ModVolShaderParams shaderParams { naomi2, !settings.platform.isNaomi2() && config::NativeDepthInterpolation };
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vk::ShaderModule vertex_module = shaderManager->GetModVolVertexShader(shaderParams);
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vk::ShaderModule fragment_module = shaderManager->GetModVolShader(!settings.platform.isNaomi2() && config::NativeDepthInterpolation);
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std::array<vk::PipelineShaderStageCreateInfo, 2> stages = {
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vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertex_module, "main"),
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vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragment_module, "main"),
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};
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vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo
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(
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vk::PipelineCreateFlags(), // flags
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stages, // stages
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&pipelineVertexInputStateCreateInfo, // pVertexInputState
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&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
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nullptr, // pTessellationState
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&pipelineViewportStateCreateInfo, // pViewportState
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&pipelineRasterizationStateCreateInfo, // pRasterizationState
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&pipelineMultisampleStateCreateInfo, // pMultisampleState
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&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
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&pipelineColorBlendStateCreateInfo, // pColorBlendState
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&pipelineDynamicStateCreateInfo, // pDynamicState
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*pipelineLayout, // layout
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renderPass // renderPass
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);
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const vk::Format colorAttachmentFormats[] { vk::Format::eR8G8B8A8Unorm, vk::Format::eR8G8B8A8Unorm };
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vk::PipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo { 0, colorAttachmentFormats,
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GetContext()->GetDepthFormat(), GetContext()->GetDepthFormat() };
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u32 inputIndexes[] { vk::AttachmentUnused, 1 };
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vk::RenderingInputAttachmentIndexInfoKHR riai { inputIndexes };
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pipelineRenderingCreateInfo.pNext = &riai;
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if (dynamicLocalReadSupported)
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graphicsPipelineCreateInfo.pNext = &pipelineRenderingCreateInfo;
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modVolPipelines[hash(mode, cullMode, naomi2)] =
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GetContext()->GetDevice().createGraphicsPipelineUnique(GetContext()->GetPipelineCache(),
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graphicsPipelineCreateInfo).value;
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}
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void PipelineManager::CreateDepthPassPipeline(int cullMode, bool naomi2)
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{
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// Vertex input state
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vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo = GetMainVertexInputStateCreateInfo(false, false);
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// Input assembly state
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vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo
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(
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vk::PipelineInputAssemblyStateCreateFlags(),
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vk::PrimitiveTopology::eTriangleList
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);
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// Viewport and scissor states
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vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
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// Rasterization and multisample states
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vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo
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(
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vk::PipelineRasterizationStateCreateFlags(), // flags
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false, // depthClampEnable
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false, // rasterizerDiscardEnable
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vk::PolygonMode::eFill, // polygonMode
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cullMode == 3 ? vk::CullModeFlagBits::eBack
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: cullMode == 2 ? vk::CullModeFlagBits::eFront
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: vk::CullModeFlagBits::eNone, // cullMode
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vk::FrontFace::eCounterClockwise, // frontFace
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false, // depthBiasEnable
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0.0f, // depthBiasConstantFactor
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0.0f, // depthBiasClamp
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0.0f, // depthBiasSlopeFactor
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1.0f // lineWidth
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);
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// Dreamcast uses the last vertex as the provoking vertex, but Vulkan uses the first.
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|
// Utilize VK_EXT_provoking_vertex when available to set the provoking vertex to be the
|
|
// last vertex
|
|
vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT provokingVertexInfo{};
|
|
if (GetContext()->hasProvokingVertex())
|
|
{
|
|
provokingVertexInfo.provokingVertexMode = vk::ProvokingVertexModeEXT::eLastVertex;
|
|
pipelineRasterizationStateCreateInfo.pNext = &provokingVertexInfo;
|
|
}
|
|
|
|
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo;
|
|
|
|
// Depth and stencil
|
|
vk::StencilOpState stencilOpState;
|
|
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo
|
|
(
|
|
vk::PipelineDepthStencilStateCreateFlags(), // flags
|
|
true, // depthTestEnable
|
|
true, // depthWriteEnable
|
|
vk::CompareOp::eGreaterOrEqual, // depthCompareOp
|
|
false, // depthBoundTestEnable
|
|
false, // stencilTestEnable
|
|
stencilOpState, // front
|
|
stencilOpState // back
|
|
);
|
|
|
|
// Color flags and blending
|
|
vk::ColorComponentFlags colorComponentFlags((vk::ColorComponentFlagBits)0);
|
|
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentStates[] {
|
|
{
|
|
false, // blendEnable
|
|
vk::BlendFactor::eZero, // srcColorBlendFactor
|
|
vk::BlendFactor::eZero, // dstColorBlendFactor
|
|
vk::BlendOp::eAdd, // colorBlendOp
|
|
vk::BlendFactor::eZero, // srcAlphaBlendFactor
|
|
vk::BlendFactor::eZero, // dstAlphaBlendFactor
|
|
vk::BlendOp::eAdd, // alphaBlendOp
|
|
colorComponentFlags // colorWriteMask
|
|
},
|
|
{
|
|
false, // blendEnable
|
|
vk::BlendFactor::eZero, // srcColorBlendFactor
|
|
vk::BlendFactor::eZero, // dstColorBlendFactor
|
|
vk::BlendOp::eAdd, // colorBlendOp
|
|
vk::BlendFactor::eZero, // srcAlphaBlendFactor
|
|
vk::BlendFactor::eZero, // dstAlphaBlendFactor
|
|
vk::BlendOp::eAdd, // alphaBlendOp
|
|
colorComponentFlags // colorWriteMask
|
|
},
|
|
};
|
|
|
|
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo
|
|
(
|
|
vk::PipelineColorBlendStateCreateFlags(), // flags
|
|
false, // logicOpEnable
|
|
vk::LogicOp::eNoOp, // logicOp
|
|
pipelineColorBlendAttachmentStates, // attachments
|
|
{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
|
|
);
|
|
const bool dynamicLocalReadSupported = renderPass == nullptr;
|
|
if (!dynamicLocalReadSupported)
|
|
pipelineColorBlendStateCreateInfo.attachmentCount = 1;
|
|
|
|
std::array<vk::DynamicState, 2> dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
|
|
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), dynamicStates);
|
|
|
|
ModVolShaderParams shaderParams { naomi2, !settings.platform.isNaomi2() && config::NativeDepthInterpolation };
|
|
vk::ShaderModule vertex_module = shaderManager->GetModVolVertexShader(shaderParams);
|
|
vk::ShaderModule fragment_module = shaderManager->GetModVolShader(!settings.platform.isNaomi2() && config::NativeDepthInterpolation);
|
|
|
|
std::array<vk::PipelineShaderStageCreateInfo, 2> stages = {
|
|
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertex_module, "main"),
|
|
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragment_module, "main"),
|
|
};
|
|
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo
|
|
(
|
|
vk::PipelineCreateFlags(), // flags
|
|
stages, // stages
|
|
&pipelineVertexInputStateCreateInfo, // pVertexInputState
|
|
&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
|
|
nullptr, // pTessellationState
|
|
&pipelineViewportStateCreateInfo, // pViewportState
|
|
&pipelineRasterizationStateCreateInfo, // pRasterizationState
|
|
&pipelineMultisampleStateCreateInfo, // pMultisampleState
|
|
&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
|
|
&pipelineColorBlendStateCreateInfo, // pColorBlendState
|
|
&pipelineDynamicStateCreateInfo, // pDynamicState
|
|
*pipelineLayout, // layout
|
|
renderPass // renderPass
|
|
);
|
|
const vk::Format colorAttachmentFormats[] { vk::Format::eR8G8B8A8Unorm, vk::Format::eR8G8B8A8Unorm };
|
|
vk::PipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo { 0, colorAttachmentFormats,
|
|
GetContext()->GetDepthFormat(), GetContext()->GetDepthFormat() };
|
|
u32 inputIndexes[] { vk::AttachmentUnused, 1 };
|
|
vk::RenderingInputAttachmentIndexInfoKHR riai { inputIndexes };
|
|
pipelineRenderingCreateInfo.pNext = &riai;
|
|
if (dynamicLocalReadSupported)
|
|
graphicsPipelineCreateInfo.pNext = &pipelineRenderingCreateInfo;
|
|
|
|
depthPassPipelines[hash(cullMode, naomi2)] =
|
|
GetContext()->GetDevice().createGraphicsPipelineUnique(GetContext()->GetPipelineCache(),
|
|
graphicsPipelineCreateInfo).value;
|
|
}
|
|
|
|
void PipelineManager::CreatePipeline(u32 listType, bool sortTriangles, const PolyParam& pp, int gpuPalette, bool dithering)
|
|
{
|
|
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo = GetMainVertexInputStateCreateInfo(true, pp.isNaomi2());
|
|
|
|
// Input assembly state
|
|
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo;
|
|
if (sortTriangles && !config::PerStripSorting) {
|
|
pipelineInputAssemblyStateCreateInfo.topology = vk::PrimitiveTopology::eTriangleList;
|
|
}
|
|
else
|
|
{
|
|
pipelineInputAssemblyStateCreateInfo.topology = vk::PrimitiveTopology::eTriangleStrip;
|
|
pipelineInputAssemblyStateCreateInfo.primitiveRestartEnable = true;
|
|
}
|
|
|
|
// Viewport and scissor states
|
|
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
|
|
|
|
// Rasterization and multisample states
|
|
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo
|
|
(
|
|
vk::PipelineRasterizationStateCreateFlags(), // flags
|
|
false, // depthClampEnable
|
|
false, // rasterizerDiscardEnable
|
|
vk::PolygonMode::eFill, // polygonMode
|
|
pp.isp.CullMode == 3 ? vk::CullModeFlagBits::eBack
|
|
: pp.isp.CullMode == 2 ? vk::CullModeFlagBits::eFront
|
|
: vk::CullModeFlagBits::eNone, // cullMode
|
|
vk::FrontFace::eCounterClockwise, // frontFace
|
|
false, // depthBiasEnable
|
|
0.0f, // depthBiasConstantFactor
|
|
0.0f, // depthBiasClamp
|
|
0.0f, // depthBiasSlopeFactor
|
|
1.0f // lineWidth
|
|
);
|
|
|
|
// Dreamcast uses the last vertex as the provoking vertex, but Vulkan uses the first.
|
|
// Utilize VK_EXT_provoking_vertex when available to set the provoking vertex to be the
|
|
// last vertex
|
|
vk::PipelineRasterizationProvokingVertexStateCreateInfoEXT provokingVertexInfo{};
|
|
if (GetContext()->hasProvokingVertex())
|
|
{
|
|
provokingVertexInfo.provokingVertexMode = vk::ProvokingVertexModeEXT::eLastVertex;
|
|
pipelineRasterizationStateCreateInfo.pNext = &provokingVertexInfo;
|
|
}
|
|
|
|
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo;
|
|
|
|
// Depth and stencil
|
|
vk::CompareOp depthOp;
|
|
if (listType == ListType_Punch_Through || sortTriangles)
|
|
depthOp = vk::CompareOp::eGreaterOrEqual;
|
|
else
|
|
depthOp = depthOps[pp.isp.DepthMode];
|
|
bool depthWriteEnable;
|
|
if (sortTriangles /* && !config::PerStripSorting */)
|
|
// FIXME temporary work-around for intel driver bug
|
|
depthWriteEnable = GetContext()->GetVendorID() == VulkanContext::VENDOR_INTEL;
|
|
else
|
|
{
|
|
// Z Write Disable seems to be ignored for punch-through.
|
|
// Fixes Worms World Party, Bust-a-Move 4 and Re-Volt
|
|
if (listType == ListType_Punch_Through)
|
|
depthWriteEnable = true;
|
|
else
|
|
depthWriteEnable = !pp.isp.ZWriteDis;
|
|
}
|
|
|
|
bool shadowed = listType == ListType_Opaque || listType == ListType_Punch_Through;
|
|
vk::StencilOpState stencilOpState;
|
|
if (shadowed)
|
|
{
|
|
if (pp.pcw.Shadow != 0)
|
|
stencilOpState = vk::StencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eReplace, vk::StencilOp::eKeep, vk::CompareOp::eAlways, 0, 0x80, 0x80);
|
|
else
|
|
stencilOpState = vk::StencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eReplace, vk::StencilOp::eKeep, vk::CompareOp::eAlways, 0, 0x80, 0);
|
|
}
|
|
else
|
|
stencilOpState = vk::StencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eNever);
|
|
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo
|
|
(
|
|
vk::PipelineDepthStencilStateCreateFlags(), // flags
|
|
true, // depthTestEnable
|
|
depthWriteEnable, // depthWriteEnable
|
|
depthOp, // depthCompareOp
|
|
false, // depthBoundTestEnable
|
|
shadowed, // stencilTestEnable
|
|
stencilOpState, // front
|
|
stencilOpState // back
|
|
);
|
|
|
|
// Color flags and blending
|
|
vk::ColorComponentFlags colorComponentFlags(vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
|
|
// Apparently punch-through polys support blending, or at least some combinations
|
|
// Opaque polygons support blending in list continuations (wild guess)
|
|
u32 src = pp.tsp.SrcInstr;
|
|
u32 dst = pp.tsp.DstInstr;
|
|
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentStates[] {
|
|
{
|
|
true, // blendEnable
|
|
getBlendFactor(src, true), // srcColorBlendFactor
|
|
getBlendFactor(dst, false), // dstColorBlendFactor
|
|
vk::BlendOp::eAdd, // colorBlendOp
|
|
getBlendFactor(src, true), // srcAlphaBlendFactor
|
|
getBlendFactor(dst, false), // dstAlphaBlendFactor
|
|
vk::BlendOp::eAdd, // alphaBlendOp
|
|
colorComponentFlags // colorWriteMask
|
|
},
|
|
{
|
|
true, // blendEnable
|
|
getBlendFactor(src, true), // srcColorBlendFactor
|
|
getBlendFactor(dst, false), // dstColorBlendFactor
|
|
vk::BlendOp::eAdd, // colorBlendOp
|
|
getBlendFactor(src, true), // srcAlphaBlendFactor
|
|
getBlendFactor(dst, false), // dstAlphaBlendFactor
|
|
vk::BlendOp::eAdd, // alphaBlendOp
|
|
colorComponentFlags // colorWriteMask
|
|
},
|
|
};
|
|
|
|
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo
|
|
(
|
|
vk::PipelineColorBlendStateCreateFlags(), // flags
|
|
false, // logicOpEnable
|
|
vk::LogicOp::eNoOp, // logicOp
|
|
pipelineColorBlendAttachmentStates, // attachments
|
|
{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
|
|
);
|
|
const bool dynamicLocalReadSupported = renderPass == nullptr;
|
|
if (!dynamicLocalReadSupported)
|
|
pipelineColorBlendStateCreateInfo.attachmentCount = 1;
|
|
|
|
vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
|
|
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates);
|
|
|
|
bool divPosZ = !settings.platform.isNaomi2() && config::NativeDepthInterpolation;
|
|
vk::ShaderModule vertex_module = shaderManager->GetVertexShader(VertexShaderParams { pp.pcw.Gouraud == 1, pp.isNaomi2(), divPosZ, pp.isNaomi2() && pp.pcw.Texture == 1 });
|
|
FragmentShaderParams params = {};
|
|
params.alphaTest = listType == ListType_Punch_Through;
|
|
params.bumpmap = pp.tcw.PixelFmt == PixelBumpMap;
|
|
params.clamping = pp.tsp.ColorClamp;
|
|
params.insideClipTest = (pp.tileclip >> 28) == 3;
|
|
params.fog = config::Fog ? pp.tsp.FogCtrl : 2;
|
|
params.gouraud = pp.pcw.Gouraud;
|
|
params.ignoreTexAlpha = pp.tsp.IgnoreTexA || pp.tcw.PixelFmt == Pixel565;
|
|
params.offset = pp.pcw.Offset;
|
|
params.shaderInstr = pp.tsp.ShadInstr;
|
|
params.texture = pp.pcw.Texture;
|
|
params.trilinear = pp.pcw.Texture && pp.tsp.FilterMode > 1 && listType != ListType_Punch_Through && pp.tcw.MipMapped == 1;
|
|
params.useAlpha = pp.tsp.UseAlpha;
|
|
params.palette = gpuPalette;
|
|
params.divPosZ = divPosZ;
|
|
params.dithering = dithering;
|
|
params.secAccum = pp.tsp.SrcSelect == 1 && dynamicLocalReadSupported;
|
|
vk::ShaderModule fragment_module = shaderManager->GetFragmentShader(params);
|
|
|
|
std::array<vk::PipelineShaderStageCreateInfo, 2> stages = {
|
|
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertex_module, "main"),
|
|
vk::PipelineShaderStageCreateInfo(vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragment_module, "main"),
|
|
};
|
|
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo
|
|
(
|
|
vk::PipelineCreateFlags(), // flags
|
|
stages, // stages
|
|
&pipelineVertexInputStateCreateInfo, // pVertexInputState
|
|
&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
|
|
nullptr, // pTessellationState
|
|
&pipelineViewportStateCreateInfo, // pViewportState
|
|
&pipelineRasterizationStateCreateInfo, // pRasterizationState
|
|
&pipelineMultisampleStateCreateInfo, // pMultisampleState
|
|
&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
|
|
&pipelineColorBlendStateCreateInfo, // pColorBlendState
|
|
&pipelineDynamicStateCreateInfo, // pDynamicState
|
|
*pipelineLayout, // layout
|
|
renderPass // renderPass
|
|
);
|
|
const vk::Format colorAttachmentFormats[] { vk::Format::eR8G8B8A8Unorm, vk::Format::eR8G8B8A8Unorm };
|
|
vk::PipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo { 0, colorAttachmentFormats,
|
|
GetContext()->GetDepthFormat(), GetContext()->GetDepthFormat() };
|
|
u32 inputIndexes[] { vk::AttachmentUnused, 1 };
|
|
vk::RenderingInputAttachmentIndexInfoKHR riai { inputIndexes };
|
|
pipelineRenderingCreateInfo.pNext = &riai;
|
|
if (dynamicLocalReadSupported)
|
|
{
|
|
graphicsPipelineCreateInfo.pNext = &pipelineRenderingCreateInfo;
|
|
if (pp.tsp.DstSelect == 1)
|
|
{
|
|
// Write to attachment 1
|
|
static const u32 indexes[] { vk::AttachmentUnused, 0 };
|
|
static const vk::RenderingAttachmentLocationInfoKHR rali { indexes };
|
|
riai.pNext = &rali;
|
|
inputIndexes[1] = vk::AttachmentUnused;
|
|
}
|
|
}
|
|
|
|
pipelines[hash(listType, sortTriangles, &pp, gpuPalette, dithering)] = GetContext()->GetDevice().createGraphicsPipelineUnique(GetContext()->GetPipelineCache(),
|
|
graphicsPipelineCreateInfo).value;
|
|
}
|