CONTRIBUTING.md: minor roadmap update

This commit is contained in:
Jaka Kranjc
2026-03-22 18:48:59 +01:00
parent bcb070898a
commit 19a95ae18f
+7 -6
View File
@@ -184,9 +184,9 @@ as a template to track progress in a dedicated issue.
3. Releases are usually made when larger pieces of work land or many smaller
fixes have accrued.
4. Versioning is semantic, but also ad-hoc. We want 1.0 to be the classic
polished release (feature complete or not), so we won't reach it until we
implement full iwd2 playability (you can finish the game). Until then, we'll
be bumping the patchlevel version number.
polished release (feature complete or not), so we won't reach it until an
undecided milestone of stability. Until then, we'll be bumping the patchlevel
version number.
## Development priorities
@@ -215,10 +215,11 @@ You can check what we're working towards in the current release by reading the
NEWS file and, as far as bugtracker backlog goes, by looking at the version's
[milestone](https://github.com/gemrb/gemrb/milestones).
The plan for 0.9.6 is to work on polishing, annoying pst oddities, maybe getting
The plan for 0.9.6 is to work on polishing, improving moddability, maybe getting
bg2ee support out of experimental stage, deal with some postponed issues, and
whatever piques the contributor's fancy.
We're looking for ninjas to help with replacing FreeType (with SDL_ttf) and libvlc,
GLESv2 support (no hw, see [#938](https://github.com/gemrb/gemrb/issues/938)) and
a full-fledged installer for windows [#612](https://github.com/gemrb/gemrb/issues/612).
[GLESv2 support](https://github.com/gemrb/gemrb/issues/938)), general Enhanced Edition
[compatibility](https://github.com/gemrb/gemrb/labels/game%3A%20ees) and several
problems unique to [apple devices](https://github.com/gemrb/gemrb/labels/portability).