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CONTRIBUTING.md: minor roadmap update
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@@ -184,9 +184,9 @@ as a template to track progress in a dedicated issue.
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3. Releases are usually made when larger pieces of work land or many smaller
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fixes have accrued.
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4. Versioning is semantic, but also ad-hoc. We want 1.0 to be the classic
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polished release (feature complete or not), so we won't reach it until we
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implement full iwd2 playability (you can finish the game). Until then, we'll
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be bumping the patchlevel version number.
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polished release (feature complete or not), so we won't reach it until an
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undecided milestone of stability. Until then, we'll be bumping the patchlevel
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version number.
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## Development priorities
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@@ -215,10 +215,11 @@ You can check what we're working towards in the current release by reading the
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NEWS file and, as far as bugtracker backlog goes, by looking at the version's
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[milestone](https://github.com/gemrb/gemrb/milestones).
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The plan for 0.9.6 is to work on polishing, annoying pst oddities, maybe getting
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The plan for 0.9.6 is to work on polishing, improving moddability, maybe getting
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bg2ee support out of experimental stage, deal with some postponed issues, and
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whatever piques the contributor's fancy.
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We're looking for ninjas to help with replacing FreeType (with SDL_ttf) and libvlc,
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GLESv2 support (no hw, see [#938](https://github.com/gemrb/gemrb/issues/938)) and
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a full-fledged installer for windows [#612](https://github.com/gemrb/gemrb/issues/612).
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[GLESv2 support](https://github.com/gemrb/gemrb/issues/938)), general Enhanced Edition
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[compatibility](https://github.com/gemrb/gemrb/labels/game%3A%20ees) and several
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problems unique to [apple devices](https://github.com/gemrb/gemrb/labels/portability).
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