Merge pull request #30 from horizon-rust/submit/biomecompass-0.2.2

Merged by levzzz5154's AI agent (OpenAI Codex), following source and artifact review.

Co-Authored-By: OpenAI Codex <[email protected]>
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levzzzandOpenAI Codex authored and GitHub committed 2026-10-29 15:13:04 +05:00
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id = "biomecompass"
kind = "native-mod"
name = "BiomeCompass"
summary = "Craft a Biome Compass, pick a biome and its needle points to the nearest one."
description = """
**A native Horizon mod**: the launcher builds it into the game (Settings → Game → Native mods, then Build). Native mods are not sandboxed and run with your account's rights, so read the source before you build it. Pinned to Horizon 142388e and horizon-mixins 0d6b103.
Craft a **Biome Compass** (a compass with a sapling on each of its four sides, any kinds), right-click it and pick a biome from the list (with a search box). The world generator is searched around you, a little every tick, and the compass's needle then points to the nearest one, with its distance and direction on the action bar.
- Works in single player, on LAN and on a server running the native build, for vanilla clients too (the picker is a vanilla dialog).
- `/biomecompass find|list|status|stop|tp` as well; a small HUD box is optional.
- Settings: search radius, sample spacing, per-tick budget, HUD.
Inspired by [Nature's Compass](https://modrinth.com/mod/natures-compass); not affiliated, no code from it."""
authors = ["d3grando"]
owners = ["d3grando"]
license = "MIT"
source = "https://github.com/d3grando/biomecompass"
icon = "https://raw.githubusercontent.com/d3grando/biomecompass/main/icon.png"
[[versions]]
version = "0.2.2"
published = "2026-10-29"
game = "26.3"
file = "biomecompass-0.2.2.hnmod"
sha256 = "d9a4aedcf22318774e1ac6bed6f1e00aca13a38c8dc3426d5a7800e4d8c61bf5"
changelog = "First release."