Add projecte_core 0.1.0 and projecte 0.1.0 (#353)

Co-authored-by: Claude <[email protected]>
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d3xc0andClaude authored and GitHub committed 2026-11-07 09:49:30 +01:00
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id = "projecte"
kind = "mod"
name = "ProjectE for Horizon (assets)"
summary = "The blocks, items, textures, text and recipes of ProjectE for Horizon. Needs the native mod."
description = """
**This is one of the two parts of [ProjectE for Horizon](https://playhorizon.dev/mods/projecte_core), and does little alone.** Install both: this one, the assets, and the native part.
It holds the blocks, items, creative tab, textures, text and recipes. It has no code. The code, and the description of what the mod does, are in the native part.
An unofficial port of [ProjectE](https://github.com/sinkillerj/ProjectE) (MIT, Copyright (c) 2020 Sin Tachikawa); its recipes and names are used under that licence. The textures are original work made for this port, inspired by ProjectE's look; ProjectE's and EE2's art isn't included. No Minecraft assets are included. MIT licensed."""
authors = ["Arthur Black"]
owners = ["d3xc0"]
owner_ids = [136307382]
license = "MIT"
source = "https://github.com/d3xc0/projecte-horizon"
icon = "icons/projecte.png"
categories = ["technology", "library"]
tags = ["emc", "transmutation", "assets"]
[[versions]]
version = "0.1.0"
published = "2026-11-06"
game = "26.3"
file = "projecte-0.1.0.hmod"
sha256 = "da08dffc1d021463e43576db233bc79e943aaf4e76a8a1ea37b66aa8ebab883f"
changelog = "First release."
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id = "projecte_core"
kind = "native-mod"
name = "ProjectE for Horizon"
summary = "Unofficial port of ProjectE: EMC, transmutation tables, collectors, condensers, dark and red matter tools and armour."
description = """
**This mod has two parts, and you need both.** Install this one, the native part, and [ProjectE for Horizon (assets)](https://playhorizon.dev/mods/projecte), then press Build.
An **unofficial** port of [ProjectE](https://github.com/sinkillerj/ProjectE) to Horizon. It isn't made or supported by the ProjectE team, so please report its bugs here, not to them.
Break items down into EMC and turn that EMC into new items:
- **Transmutation Table and Tablet**: burn an item to learn it and gain its EMC, then make more of anything you've learned. Your EMC and knowledge are saved per player.
- **Philosopher's Stone**: changes blocks in the world, with charge and modes, and works as a crafting tool.
- **EMC devices**: Energy Collectors MK1-3, Anti-Matter Relays MK1-3, Energy Condensers MK1 and MK2, Dark and Red Matter Furnaces, Klein Stars.
- **Fuels and matter**: Alchemical Coal, Mobius and Aeternalis Fuel, Dark and Red Matter, covalence dusts.
- **Gear**: unbreakable dark and red matter tools that dig wider as they charge, the katar and morning star, dark matter, red matter and gem armour.
- **Trinkets**: rings, stones, amulets, the Repair Talisman, Gem of Eternal Density, Watch of Flowing Time, divining rods, lenses, the pedestal, the Interdiction Torch, Nova explosives, Alchemical Chest and the 16 Alchemical Bags.
Keys: V charge, G mode, C extra function, R fire projectile.
The menus are chest and furnace screens, not ProjectE's own. Some things are simplified or missing: Swiftwolf's Rending Gale gives speed and slow falling, not flight; projectiles act at once; rings cost no EMC; the Mercurial Eye isn't ported. EMC values are a fixed table worked out from ProjectE's defaults, so they don't adapt to other mods. The [README](https://github.com/d3xc0/projecte-horizon#simplified-or-left-out) has the full list.
Native source mod: install it on the launcher's Mods page, press Build there, and confirm the native-code warning. It runs with your account's permissions.
**Credits.** All credit for the design goes to [ProjectE](https://github.com/sinkillerj/ProjectE) (MIT, Copyright (c) 2020 Sin Tachikawa) by SinKillerJ, pupnewfster, MaPePeR, MozeIntel and its contributors, a rewrite of Equivalent Exchange 2 by x3n0ph0b3. Its recipes, EMC conversions and names are used under its MIT licence; see [CREDITS.md](https://github.com/d3xc0/projecte-horizon/blob/main/CREDITS.md).
The textures are original work made for this port, inspired by ProjectE's look; ProjectE's and EE2's art isn't included. No Minecraft code or assets are included. MIT licensed."""
authors = ["Arthur Black"]
owners = ["d3xc0"]
owner_ids = [136307382]
license = "MIT"
source = "https://github.com/d3xc0/projecte-horizon"
icon = "icons/projecte_core.png"
categories = ["technology", "game-mechanics", "magic"]
tags = ["emc", "transmutation", "alchemy", "tools"]
[[versions]]
version = "0.1.0"
published = "2026-11-06"
game = "26.3"
file = "projecte_core-0.1.0.hnmod"
sha256 = "ea0cd9cdb85cb8f3bd9f35a99d7b2c8e4f95ea2c0ba321509be02ee8f4b3df85"
changelog = "First release. Tested on Horizon Nightly 66f3981 and Horizon Mixins e8cd0aa."