Backfill pages: accurate_block_placement, appleskin, appleskin_horizon, armor_status, armorhud, astral_cruiser, basic_hud, biomecompass, blockscope, carryblock, chat_animation, chatheads, chop (#265)
Registry v2 backfill (docs/design/registry-v2.md): categories and tags for each entry, descriptions extended where they were short or unformatted, and every icon stored in icons/<id>.png (creators' own icons mirrored, the missing ones drawn). No owners, versions or keys change. Co-authored-by: Horizon agent <[email protected]> Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -21,7 +21,9 @@ owners = ["Lutziano888"]
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owner_ids = [129792568]
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license = "MIT"
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source = "https://github.com/Lutziano888/horizon-accurate-block-placement"
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icon = "https://raw.githubusercontent.com/Lutziano888/horizon-accurate-block-placement/main/icon.png"
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icon = "icons/accurate_block_placement.png"
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categories = ["utility", "game-mechanics"]
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tags = ["building", "block-placement", "bridging", "port"]
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[[versions]]
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version = "1.0.0"
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@@ -3,18 +3,25 @@ kind = "native-mod"
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name = "AppleSkin"
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summary = "Shows how much HP, hunger, and saturation will be restored."
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description = """
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AppleSkin for Horizon, a native mod.
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A port of [AppleSkin](https://github.com/squeek502/AppleSkin) by squeek502 for Horizon, as a native mod. It
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draws the hunger details AppleSkin shows over the food bar:
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Renders saturation, exhaustion, and held-food values over the hunger bar, as the original AppleSkin does.
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- **Saturation**: how much saturation you have, as food icons over the food bar.
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- **Exhaustion**: a thin strip showing how close you are to losing the next food point.
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- **Held food preview**: the food in your hand, with how much food and saturation it would restore.
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- **Animation**: fade in, pulse, or both (the default).
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Based on AppleSkin by squeek502. See the LICENSE in the source for the
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original copyright and licence notices."""
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Each part can be turned on or off, and the animation changed, in the mod's settings (Options > Mods > AppleSkin).
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Based on AppleSkin by squeek502. See the LICENSE in the source for the original copyright and licence notices."""
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authors = ["soufi"]
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owners = ["soufied"]
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owner_ids = [47915535]
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license = "MIT"
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source = "https://github.com/soufied/AppleSkin-Horizon"
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icon = "https://raw.githubusercontent.com/soufied/AppleSkin-Horizon/refs/heads/main/icons/appleskin.png"
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icon = "icons/appleskin.png"
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categories = ["utility", "food"]
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tags = ["hud", "hunger", "saturation", "food", "port"]
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key = "RWT6eNq4e5WfVDA2lzOOi6XCm/+jJgilqT1+HUUM33ie5MCjcRfSg760"
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[[versions]]
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@@ -3,17 +3,20 @@ kind = "native-mod"
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name = "AppleSkin"
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summary = "1:1 Minecraft Java parity food value preview & saturation HUD overlay."
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description = """
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1:1 Minecraft Java parity port of AppleSkin for the native Horizon Rust client.
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A port of AppleSkin for Horizon, as a native mod, drawn to match the Java Edition HUD.
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Features
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Saturation Overlay: Golden border and glow around active saturation drumsticks matching original icons.png pixel art.
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Food Value Preview: Pulsing preview drumsticks and preview saturation border when holding edible items.
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Clean Integration: Easily toggled via Options > Mods > AppleSkin."""
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- **Saturation overlay**: a golden border and glow around the drumsticks your saturation covers.
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- **Food value preview**: pulsing preview drumsticks, and a preview of the saturation border, while you hold
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something you can eat.
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- **On or off** at any time in Options > Mods > AppleSkin."""
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authors = ["CayMac"]
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owners = ["CayMac97"]
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owner_ids = [197672048]
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license = "MIT"
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source = "https://github.com/CayMac97/appleskin"
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icon = "icons/appleskin_horizon.png"
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categories = ["utility", "food"]
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tags = ["hud", "hunger", "saturation", "food", "port"]
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key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
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[[versions]]
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@@ -3,18 +3,24 @@ kind = "native-mod"
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name = "Armor Status"
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summary = "Displays equipped armor & held items with authentic Java durability colors."
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description = """
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A native ArmorStatusHUD mod for the Horizon Rust client.
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An ArmorStatusHUD-style overlay for Horizon, as a native mod: your armor and the items in your hands, with
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their durability, on the HUD.
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Features
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Displays all 4 armor slots plus main and off-hand items on the HUD.
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Authentic Java durability color coding (Green > Yellow > Orange > Red).
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Item count display for non-damageable held items (torches, food, blocks).
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Default position: Bottom Right (freely customizable in Options > Mods)."""
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- **All four armor slots** (helmet, chestplate, leggings, boots) plus the main hand and the off hand.
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- **Durability colours** as in Java Edition: green above 50%, yellow from 25%, orange from 10%, red below 10%.
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- **Stack counts** for held items that don't wear out (food, blocks, torches).
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**Settings** (Options > Mods > Armor Status): position (bottom right by default; hotbar left or right, top left or
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right, bottom left), durability as the remaining value, a percentage or a fraction, which hand items to show (both,
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main hand, off hand or armor only), and a translucent background box."""
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authors = ["CayMac"]
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owners = ["CayMac97"]
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owner_ids = [197672048]
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license = "MIT"
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source = "https://github.com/CayMac97/armor-status"
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icon = "icons/armor_status.png"
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categories = ["utility", "equipment"]
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tags = ["hud", "armor", "durability", "inventory-hud"]
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key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
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[[versions]]
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@@ -2,13 +2,23 @@ id = "armorhud"
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kind = "native-mod"
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name = "Armor HUD"
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summary = "Your worn armor and its durability in a column left to the off-hand slot."
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description = "A mod that adds 4 armor durability viewing slots to the hotbar. You can toggle durability numbers with 'K' or change it in the settings, and toggle low durability warnings in the mod settings."
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description = """
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Your worn armor and its durability in a column of four slots left of the hotbar's off-hand slot, as a
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native mod for Horizon.
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- **Durability numbers**: press **K** (rebindable in Options > Mods) to show or hide them; a notice above the
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hotbar says which. Off by default.
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- **Low-durability alerts**: a piece about to break pulses so you notice it in time. On by default.
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Both switches are also on the mod's settings page (Options > Mods > Armor HUD)."""
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authors = ["Thomas9950"]
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owners = ["Thomas-Slot"]
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owner_ids = [265566914]
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license = "MIT"
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source = "https://github.com/Thomas-Slot/horizon-armor-hud"
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icon = "https://raw.githubusercontent.com/Thomas-Slot/horizon-armor-hud/main/icon.png"
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icon = "icons/armorhud.png"
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categories = ["utility", "equipment"]
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tags = ["hud", "armor", "durability"]
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key = "RWQNLUB+Hf9pa54kEx/ItgJHmDivzpAZxK9lqvv9wnecj34yzNVQHQur"
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[[versions]]
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@@ -23,6 +23,9 @@ owners = ["repositorykreml1n"]
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owner_ids = [271232376]
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license = "MIT"
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source = "https://github.com/repositorykreml1n/astral-cruiser"
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icon = "icons/astral_cruiser.png"
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categories = ["transportation", "adventure"]
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tags = ["starship", "vehicle", "flying", "portals", "weapons", "dimensions"]
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[[versions]]
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version = "0.1.0"
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@@ -23,7 +23,9 @@ owners = ["repositorykreml1n"]
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owner_ids = [271232376]
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license = "MIT"
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source = "https://github.com/repositorykreml1n/the-basic-hud"
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icon = "https://raw.githubusercontent.com/repositorykreml1n/the-basic-hud/v0.5.0/icon.png"
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icon = "icons/basic_hud.png"
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categories = ["utility"]
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tags = ["hud", "hud-editor", "widgets", "coordinates", "fps", "status-effects", "durability", "tab-list"]
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[[versions]]
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version = "0.5.0"
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@@ -18,6 +18,8 @@ owner_ids = [36463198]
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license = "MIT"
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source = "https://github.com/d3grando/biomecompass"
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icon = "icons/biomecompass.png"
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categories = ["utility", "adventure"]
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tags = ["compass", "biomes", "exploration", "navigation"]
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[[versions]]
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version = "0.2.2"
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@@ -2,13 +2,25 @@ id = "blockscope"
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kind = "native-mod"
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name = "Blockscope"
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summary = "The block under your crosshair: its name, id, distance and icon, plus hardness, states and a container's slots."
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description = "A Jade-style tooltip for Horizon: the block under your crosshair with its name in your language, block id, distance and icon, plus its hardness and the tool it wants, its state properties, a crop's growth and, for a container, its slots. Ten switches on its own settings page."
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description = """
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A Jade-style tooltip for Horizon: the block under your crosshair, in a small box you can place where you
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want.
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- Its name in your language, its block id and its distance, with its icon.
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- Its hardness and the tool it wants, and whether what you hold harvests it.
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- Its state properties, a crop's growth, and a container's slots laid out as its own screen has them.
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- Its coordinates on request, and a creature's name and health when you look at one.
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Nothing shows when you look at no block within reach, while a screen is open, or with the HUD hidden (F1). Ten
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switches on its settings page (Options > Mods > Blockscope > Settings) choose what the box shows."""
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authors = ["Domanffe"]
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owners = ["Domanffe"]
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owner_ids = [94391234]
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license = "MIT"
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source = "https://github.com/Domanffe/blockscope"
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icon = "https://horizon-rust.github.io/horizon-mods/icons/blockscope.png"
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icon = "icons/blockscope.png"
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categories = ["utility"]
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tags = ["tooltip", "hud", "block-info", "waila"]
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[[versions]]
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version = "0.3.1"
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@@ -19,6 +19,8 @@ owner_ids = [36463198]
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license = "MIT"
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source = "https://github.com/d3grando/carryblock"
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icon = "icons/carryblock.png"
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categories = ["game-mechanics", "utility"]
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tags = ["carry", "chests", "pick-up", "animals"]
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[[versions]]
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version = "0.1.2"
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@@ -3,24 +3,24 @@ kind = "native-mod"
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name = "ChatAnimationHorizon"
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summary = "ChatAnimation for Horizon"
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description = """
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By tariksabanuz
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Smooth chat for Horizon, recreating Ezzenix's Chat Animation mod as a native mod.
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ChatAnimationHorizon brings smooth chat animations to Horizon, recreating Ezzenix's Chat Animation mod. New chat messages slide and fade in instead of popping onto the screen.
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- **New messages slide up**: the chat starts one line lower and eases into place while the new message fades in.
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- **The input field slides up** from the bottom of the screen when you open the chat.
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- **The indicator line** (the coloured bar left of some messages) can be hidden.
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Features
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- Messages animate in smoothly when they arrive
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- Works with the game's normal chat, no setup needed
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**Settings**: "Chat Animation Settings..." on the Options screen, or Options > Mods > Chat Animation: animate
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messages (150 ms by default), hide the indicator line, animate opacity, animate the input field (170 ms), each with
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a reset button.
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Notes
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- Native Horizon mod, built from source by the launcher.
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- Based on Ezzenix's Chat Animation (MIT licensed), recreated for Horizon.
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Source code: https://github.com/tariksabanuz/ChatAnimationHorizon"""
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Based on Ezzenix's Chat Animation (MIT), recreated for Horizon."""
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authors = ["tariksabanuz"]
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owners = ["tariksabanuz"]
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license = "MIT"
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source = "https://github.com/tariksabanuz/ChatAnimationHorizon"
|
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icon = "https://raw.githubusercontent.com/tariksabanuz/ChatAnimationHorizon/3794c3c1ede07a1c7ebb80856b246a1ad4339101/icon.png"
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icon = "icons/chat_animation.png"
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categories = ["utility", "social"]
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tags = ["chat", "animation", "ui", "port"]
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[[versions]]
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version = "0.1.0"
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@@ -2,13 +2,23 @@ id = "chatheads"
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kind = "native-mod"
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name = "ChatHeads"
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summary = "A player's head left of every chat line they wrote."
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description = "Each chat line from a player gets their 8x8 skin face in the strip to its left; lines without a player stay as they are, and the face fades with its line. The switch lives in Options > Mods."
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description = """
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A player's 8x8 skin face left of every chat line they wrote, as a native mod for Horizon.
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- The face comes from the skin the game resolved for that player; with none, a default skin picked by the name, so a
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player always keeps the same head.
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- System messages, `/me` lines and wrapped continuations get no head, and the head fades with its line.
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- F1 hides it as it hides the chat.
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Turn it on or off in Options > Mods > ChatHeads > Settings."""
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authors = ["Domanffe"]
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owners = ["Domanffe"]
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owner_ids = [94391234]
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license = "MIT"
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source = "https://github.com/Domanffe/chatheads"
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icon = "https://horizon-rust.github.io/horizon-mods/icons/chatheads.png"
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icon = "icons/chatheads.png"
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categories = ["social", "utility"]
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tags = ["chat", "player-heads", "skins"]
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[[versions]]
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version = "0.1.1"
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@@ -25,7 +25,9 @@ owners = ["Mayonesu0"]
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owner_ids = [350298764]
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license = "LicenseRef-Chop-1.0"
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source = "https://github.com/Mayonesu0/chop"
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icon = "https://raw.githubusercontent.com/Mayonesu0/chop/main/registry/icon.png"
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icon = "icons/chop.png"
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categories = ["game-mechanics"]
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tags = ["trees", "tree-felling", "axe", "lumberjack", "animation", "server-side"]
|
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key = "RWSwx1v4zUCUjQ8rssfZCXvXkvgVc9TbA60RJyCtVCeMx4lSTanIleIs"
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[[versions]]
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