Backfill pages: accurate_block_placement, appleskin, appleskin_horizon, armor_status, armorhud, astral_cruiser, basic_hud, biomecompass, blockscope, carryblock, chat_animation, chatheads, chop (#265)

Registry v2 backfill (docs/design/registry-v2.md): categories and tags for
each entry, descriptions extended where they were short or unformatted, and
every icon stored in icons/<id>.png (creators' own icons mirrored, the
missing ones drawn). No owners, versions or keys change.

Co-authored-by: Horizon agent <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
This commit is contained in:
authored and GitHub committed 2026-11-05 13:39:00 +01:00
1 parent 32d977bf99
commit 8514f5774b
21 files changed
+97 -36

No files matched your search

Binary file not shown.

After

Width:  |  Height:  |  Size: 782 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 193 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 805 B

BIN
View File
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

+3 -1
View File
@@ -21,7 +21,9 @@ owners = ["Lutziano888"]
owner_ids = [129792568]
license = "MIT"
source = "https://github.com/Lutziano888/horizon-accurate-block-placement"
icon = "https://raw.githubusercontent.com/Lutziano888/horizon-accurate-block-placement/main/icon.png"
icon = "icons/accurate_block_placement.png"
categories = ["utility", "game-mechanics"]
tags = ["building", "block-placement", "bridging", "port"]
[[versions]]
version = "1.0.0"
+12 -5
View File
@@ -3,18 +3,25 @@ kind = "native-mod"
name = "AppleSkin"
summary = "Shows how much HP, hunger, and saturation will be restored."
description = """
AppleSkin for Horizon, a native mod.
A port of [AppleSkin](https://github.com/squeek502/AppleSkin) by squeek502 for Horizon, as a native mod. It
draws the hunger details AppleSkin shows over the food bar:
Renders saturation, exhaustion, and held-food values over the hunger bar, as the original AppleSkin does.
- **Saturation**: how much saturation you have, as food icons over the food bar.
- **Exhaustion**: a thin strip showing how close you are to losing the next food point.
- **Held food preview**: the food in your hand, with how much food and saturation it would restore.
- **Animation**: fade in, pulse, or both (the default).
Based on AppleSkin by squeek502. See the LICENSE in the source for the
original copyright and licence notices."""
Each part can be turned on or off, and the animation changed, in the mod's settings (Options > Mods > AppleSkin).
Based on AppleSkin by squeek502. See the LICENSE in the source for the original copyright and licence notices."""
authors = ["soufi"]
owners = ["soufied"]
owner_ids = [47915535]
license = "MIT"
source = "https://github.com/soufied/AppleSkin-Horizon"
icon = "https://raw.githubusercontent.com/soufied/AppleSkin-Horizon/refs/heads/main/icons/appleskin.png"
icon = "icons/appleskin.png"
categories = ["utility", "food"]
tags = ["hud", "hunger", "saturation", "food", "port"]
key = "RWT6eNq4e5WfVDA2lzOOi6XCm/+jJgilqT1+HUUM33ie5MCjcRfSg760"
[[versions]]
+8 -5
View File
@@ -3,17 +3,20 @@ kind = "native-mod"
name = "AppleSkin"
summary = "1:1 Minecraft Java parity food value preview & saturation HUD overlay."
description = """
1:1 Minecraft Java parity port of AppleSkin for the native Horizon Rust client.
A port of AppleSkin for Horizon, as a native mod, drawn to match the Java Edition HUD.
Features
Saturation Overlay: Golden border and glow around active saturation drumsticks matching original icons.png pixel art.
Food Value Preview: Pulsing preview drumsticks and preview saturation border when holding edible items.
Clean Integration: Easily toggled via Options > Mods > AppleSkin."""
- **Saturation overlay**: a golden border and glow around the drumsticks your saturation covers.
- **Food value preview**: pulsing preview drumsticks, and a preview of the saturation border, while you hold
something you can eat.
- **On or off** at any time in Options > Mods > AppleSkin."""
authors = ["CayMac"]
owners = ["CayMac97"]
owner_ids = [197672048]
license = "MIT"
source = "https://github.com/CayMac97/appleskin"
icon = "icons/appleskin_horizon.png"
categories = ["utility", "food"]
tags = ["hud", "hunger", "saturation", "food", "port"]
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
[[versions]]
+12 -6
View File
@@ -3,18 +3,24 @@ kind = "native-mod"
name = "Armor Status"
summary = "Displays equipped armor & held items with authentic Java durability colors."
description = """
A native ArmorStatusHUD mod for the Horizon Rust client.
An ArmorStatusHUD-style overlay for Horizon, as a native mod: your armor and the items in your hands, with
their durability, on the HUD.
Features
Displays all 4 armor slots plus main and off-hand items on the HUD.
Authentic Java durability color coding (Green > Yellow > Orange > Red).
Item count display for non-damageable held items (torches, food, blocks).
Default position: Bottom Right (freely customizable in Options > Mods)."""
- **All four armor slots** (helmet, chestplate, leggings, boots) plus the main hand and the off hand.
- **Durability colours** as in Java Edition: green above 50%, yellow from 25%, orange from 10%, red below 10%.
- **Stack counts** for held items that don't wear out (food, blocks, torches).
**Settings** (Options > Mods > Armor Status): position (bottom right by default; hotbar left or right, top left or
right, bottom left), durability as the remaining value, a percentage or a fraction, which hand items to show (both,
main hand, off hand or armor only), and a translucent background box."""
authors = ["CayMac"]
owners = ["CayMac97"]
owner_ids = [197672048]
license = "MIT"
source = "https://github.com/CayMac97/armor-status"
icon = "icons/armor_status.png"
categories = ["utility", "equipment"]
tags = ["hud", "armor", "durability", "inventory-hud"]
key = "RWS411U2KXdTN4/y5bQhqBYxNlZvCtSZ5lNy46eeSAcgy0cxSJo2+Sm3"
[[versions]]
+12 -2
View File
@@ -2,13 +2,23 @@ id = "armorhud"
kind = "native-mod"
name = "Armor HUD"
summary = "Your worn armor and its durability in a column left to the off-hand slot."
description = "A mod that adds 4 armor durability viewing slots to the hotbar. You can toggle durability numbers with 'K' or change it in the settings, and toggle low durability warnings in the mod settings."
description = """
Your worn armor and its durability in a column of four slots left of the hotbar's off-hand slot, as a
native mod for Horizon.
- **Durability numbers**: press **K** (rebindable in Options > Mods) to show or hide them; a notice above the
hotbar says which. Off by default.
- **Low-durability alerts**: a piece about to break pulses so you notice it in time. On by default.
Both switches are also on the mod's settings page (Options > Mods > Armor HUD)."""
authors = ["Thomas9950"]
owners = ["Thomas-Slot"]
owner_ids = [265566914]
license = "MIT"
source = "https://github.com/Thomas-Slot/horizon-armor-hud"
icon = "https://raw.githubusercontent.com/Thomas-Slot/horizon-armor-hud/main/icon.png"
icon = "icons/armorhud.png"
categories = ["utility", "equipment"]
tags = ["hud", "armor", "durability"]
key = "RWQNLUB+Hf9pa54kEx/ItgJHmDivzpAZxK9lqvv9wnecj34yzNVQHQur"
[[versions]]
+3
View File
@@ -23,6 +23,9 @@ owners = ["repositorykreml1n"]
owner_ids = [271232376]
license = "MIT"
source = "https://github.com/repositorykreml1n/astral-cruiser"
icon = "icons/astral_cruiser.png"
categories = ["transportation", "adventure"]
tags = ["starship", "vehicle", "flying", "portals", "weapons", "dimensions"]
[[versions]]
version = "0.1.0"
+3 -1
View File
@@ -23,7 +23,9 @@ owners = ["repositorykreml1n"]
owner_ids = [271232376]
license = "MIT"
source = "https://github.com/repositorykreml1n/the-basic-hud"
icon = "https://raw.githubusercontent.com/repositorykreml1n/the-basic-hud/v0.5.0/icon.png"
icon = "icons/basic_hud.png"
categories = ["utility"]
tags = ["hud", "hud-editor", "widgets", "coordinates", "fps", "status-effects", "durability", "tab-list"]
[[versions]]
version = "0.5.0"
+2
View File
@@ -18,6 +18,8 @@ owner_ids = [36463198]
license = "MIT"
source = "https://github.com/d3grando/biomecompass"
icon = "icons/biomecompass.png"
categories = ["utility", "adventure"]
tags = ["compass", "biomes", "exploration", "navigation"]
[[versions]]
version = "0.2.2"
+14 -2
View File
@@ -2,13 +2,25 @@ id = "blockscope"
kind = "native-mod"
name = "Blockscope"
summary = "The block under your crosshair: its name, id, distance and icon, plus hardness, states and a container's slots."
description = "A Jade-style tooltip for Horizon: the block under your crosshair with its name in your language, block id, distance and icon, plus its hardness and the tool it wants, its state properties, a crop's growth and, for a container, its slots. Ten switches on its own settings page."
description = """
A Jade-style tooltip for Horizon: the block under your crosshair, in a small box you can place where you
want.
- Its name in your language, its block id and its distance, with its icon.
- Its hardness and the tool it wants, and whether what you hold harvests it.
- Its state properties, a crop's growth, and a container's slots laid out as its own screen has them.
- Its coordinates on request, and a creature's name and health when you look at one.
Nothing shows when you look at no block within reach, while a screen is open, or with the HUD hidden (F1). Ten
switches on its settings page (Options > Mods > Blockscope > Settings) choose what the box shows."""
authors = ["Domanffe"]
owners = ["Domanffe"]
owner_ids = [94391234]
license = "MIT"
source = "https://github.com/Domanffe/blockscope"
icon = "https://horizon-rust.github.io/horizon-mods/icons/blockscope.png"
icon = "icons/blockscope.png"
categories = ["utility"]
tags = ["tooltip", "hud", "block-info", "waila"]
[[versions]]
version = "0.3.1"
+2
View File
@@ -19,6 +19,8 @@ owner_ids = [36463198]
license = "MIT"
source = "https://github.com/d3grando/carryblock"
icon = "icons/carryblock.png"
categories = ["game-mechanics", "utility"]
tags = ["carry", "chests", "pick-up", "animals"]
[[versions]]
version = "0.1.2"
+11 -11
View File
@@ -3,24 +3,24 @@ kind = "native-mod"
name = "ChatAnimationHorizon"
summary = "ChatAnimation for Horizon"
description = """
By tariksabanuz
Smooth chat for Horizon, recreating Ezzenix's Chat Animation mod as a native mod.
ChatAnimationHorizon brings smooth chat animations to Horizon, recreating Ezzenix's Chat Animation mod. New chat messages slide and fade in instead of popping onto the screen.
- **New messages slide up**: the chat starts one line lower and eases into place while the new message fades in.
- **The input field slides up** from the bottom of the screen when you open the chat.
- **The indicator line** (the coloured bar left of some messages) can be hidden.
Features
- Messages animate in smoothly when they arrive
- Works with the game's normal chat, no setup needed
**Settings**: "Chat Animation Settings..." on the Options screen, or Options > Mods > Chat Animation: animate
messages (150 ms by default), hide the indicator line, animate opacity, animate the input field (170 ms), each with
a reset button.
Notes
- Native Horizon mod, built from source by the launcher.
- Based on Ezzenix's Chat Animation (MIT licensed), recreated for Horizon.
Source code: https://github.com/tariksabanuz/ChatAnimationHorizon"""
Based on Ezzenix's Chat Animation (MIT), recreated for Horizon."""
authors = ["tariksabanuz"]
owners = ["tariksabanuz"]
license = "MIT"
source = "https://github.com/tariksabanuz/ChatAnimationHorizon"
icon = "https://raw.githubusercontent.com/tariksabanuz/ChatAnimationHorizon/3794c3c1ede07a1c7ebb80856b246a1ad4339101/icon.png"
icon = "icons/chat_animation.png"
categories = ["utility", "social"]
tags = ["chat", "animation", "ui", "port"]
[[versions]]
version = "0.1.0"
+12 -2
View File
@@ -2,13 +2,23 @@ id = "chatheads"
kind = "native-mod"
name = "ChatHeads"
summary = "A player's head left of every chat line they wrote."
description = "Each chat line from a player gets their 8x8 skin face in the strip to its left; lines without a player stay as they are, and the face fades with its line. The switch lives in Options > Mods."
description = """
A player's 8x8 skin face left of every chat line they wrote, as a native mod for Horizon.
- The face comes from the skin the game resolved for that player; with none, a default skin picked by the name, so a
player always keeps the same head.
- System messages, `/me` lines and wrapped continuations get no head, and the head fades with its line.
- F1 hides it as it hides the chat.
Turn it on or off in Options > Mods > ChatHeads > Settings."""
authors = ["Domanffe"]
owners = ["Domanffe"]
owner_ids = [94391234]
license = "MIT"
source = "https://github.com/Domanffe/chatheads"
icon = "https://horizon-rust.github.io/horizon-mods/icons/chatheads.png"
icon = "icons/chatheads.png"
categories = ["social", "utility"]
tags = ["chat", "player-heads", "skins"]
[[versions]]
version = "0.1.1"
+3 -1
View File
@@ -25,7 +25,9 @@ owners = ["Mayonesu0"]
owner_ids = [350298764]
license = "LicenseRef-Chop-1.0"
source = "https://github.com/Mayonesu0/chop"
icon = "https://raw.githubusercontent.com/Mayonesu0/chop/main/registry/icon.png"
icon = "icons/chop.png"
categories = ["game-mechanics"]
tags = ["trees", "tree-felling", "axe", "lumberjack", "animation", "server-side"]
key = "RWSwx1v4zUCUjQ8rssfZCXvXkvgVc9TbA60RJyCtVCeMx4lSTanIleIs"
[[versions]]