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id = "minelights"
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kind = "native-mod"
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name = "MineLights"
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summary = "MineLights is a Minecraft mod that brings RGB lighting integrations to Minecraft Java Edition and Horizon."
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description = """
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MineLights is a Minecraft Fabric, Quilt, Forge, NeoForge and Horizon mod that brings your world to life with dynamic RGB lighting effects for your peripherals. Effects respond to your environment, weather and player status; keyboard lighting can also display health, hunger, experience and a compass.
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Configure MineLights through Horizon's Mods menu. OpenRGB devices and Yeelight bulbs can connect directly. Other supported RGB devices use [MineLights Server](https://github.com/megabytesme/MineLights-Server).
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MineLights connects to local RGB services and may discover Yeelight bulbs on the local network. MineLights Server uses encrypted, authenticated connections and supports optional pairing with servers on other computers. On Windows, Horizon's server option is off by default. If you opt in and confirm, it can download and launch the reviewed MineLights Server v2.4.0 after verifying its pinned SHA-256. Current clients use authenticated V2; older clients may use loopback-only V1 after explicit approval. You can also install and start the server yourself. Configurable chat notices report a missing server, download start, in-progress status when you join a world during an existing download, and whether the server started or needs a restart when the download finishes; update checks read release metadata without downloading an update.
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This is the Horizon port of [MineLights](https://github.com/megabytesme/MineLights), by MegaBytesMe. As a native mod, it is built into the game and runs with the player's account permissions.
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"""
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authors = ["MegaBytesMe"]
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owners = ["megabytesme"]
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license = "CC-BY-NC-SA-4.0"
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source = "https://github.com/megabytesme/MineLights/tree/246c37d4c0c29832fb66236a366265e20a0c70f2/horizon"
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icon = "icons/minelights.png"
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categories = ["utility", "technology"]
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key = "RWQXM9P921f9AnO4kAKnVMu+2UdAr6BeAdM70P6PjbT7xxxmJbVb/qlN"
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[[versions]]
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version = "2.4.0"
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published = "2026-11-07"
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game = "26.3"
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file = "minelights-2.4.0.hnmod"
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sha256 = "87fda49af7960a44870bc87c9462b802a28c6df74e70341232f52efca11fd15a"
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signature = """
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untrusted comment: signature from minisign secret key
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RUQXM9P921f9AgU6Svgj11s2TI81XGDIpMoIY4FSBPEBVq9Bi8gfSfo18sN2oLqct85U8dEr5GVbVenTrtqDRmRyXj9W8gbdhwI=
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trusted comment: MineLights Horizon native mod 2.4.0
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eJMjw30In2YnoOLLAh3vJTJ8ianrENm3766GtwRD89beMA05QSlDSfdwBVcjgeoaJTDiT9WwNvn3rKi/NncqCg==
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"""
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changelog = "Use authenticated V2 connections in Horizon and Java, preserve opt-in V1 support for older clients, add shared-provider priorities and safe shutdown, restore Horizon OpenRGB device state safely, add configurable server download notices, pin the reviewed MineLights Server 2.4.0 release, and fix Windows server-operation locking."
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id = "notenoughanimations"
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kind = "native-mod"
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name = "Not Enough Animations for Horizon"
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summary = "tr7zw's player animations for Horizon: eating, ladders, boats, item swaps, burning, freezing, crawling and sleeping."
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description = """
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Not Enough Animations brings tr7zw's third-person player animations to Horizon. It changes only how player models are posed; movement, combat, damage and game logic stay vanilla.
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Ported animations: Eat/Drink, Ladder, Boat Rowing, Item Swap, Burning, Freezing, Crawling and No Sleep Movement. Each has its own toggle in Options → Mods → Not Enough Animations, with the original mod's translations.
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Original mod by tr7zw. Horizon port by romaeboj."""
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authors = ["tr7zw (original mod)", "romaeboj (Horizon port)"]
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owners = ["Dbdbdndbbsbs"]
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owner_ids = [97656496]
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license = "LicenseRef-tr7zw-Protective"
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source = "https://github.com/Dbdbdndbbsbs/notenoughanimations-horizon"
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icon = "icons/notenoughanimations.png"
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categories = ["adventure", "decoration"]
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tags = ["animations", "player-model", "third-person", "immersion", "vanilla-plus"]
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[[versions]]
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version = "0.2.73"
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published = "2026-11-07"
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game = "26.3"
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file = "notenoughanimations-0.2.73.hnmod"
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sha256 = "21cc06e6be411513e81f6ad2cf44f99ec43b9496407bc0683d2bbe3562ace1a3"
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changelog = """
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0.2.73 fixes the native-compat build on stock Horizon 66f3981: boat rowing and item swap now read the game's live boat and hand state instead of fields that only existed in a local source tree. Boat rowing follows `AbstractBoat.getRowingTime`, and the animations apply in the original's priority order.
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Ported animations:
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- **Eat / Drink** — the hand rises to the mouth while eating or drinking, with a chewing motion.
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- **Ladder** — arms and legs alternate while climbing; the phase follows the player's height.
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- **Boat** — each arm rows with its own oar timing, and rests when the oars do.
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- **Item Swap** — the arms cross while the hands trade items, then unroll.
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- **Burning** — the head wobbles and the free arms flail while the player is on fire.
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- **Freezing** — the arms shake in powder snow, unless the player has Fire Resistance.
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- **Crawling** — the swimming pose on land becomes a crawl with alternating arms and legs.
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- **No Sleep Movement** — the arms lie still while sleeping in a bed.
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Every animation has its own on/off toggle in **Options → Mods → Not Enough Animations**, plus a master switch. Labels use the original mod's translations.
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Arms busy with a swing, held item use, item swap, climbing, rowing, aiming a two-handed item or holding a spear keep their pose, so the animations do not fight vanilla actions.
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Original mod by **tr7zw**. Horizon port by **romaeboj**."""
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