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Ludovic MarieandsonoFrangu 29bdf93a39 Update customhud 1.7.0 (#359)
* Update customhud 1.7.0

Submitted by @sonoFrangu through the form.

Submission: -KlKb4A0fyuALHd4Fnv391eCZoDfX-2st3bM6_xVbgs
Co-authored-by: sonoFrangu <[email protected]>

* Update customhud 1.7.0

Submitted by @sonoFrangu through the form.

Submission: -KlKb4A0fyuALHd4Fnv391eCZoDfX-2st3bM6_xVbgs
Co-authored-by: sonoFrangu <[email protected]>

---------

Co-authored-by: sonoFrangu <[email protected]>
2026-11-07 09:06:48 +01:00
Ludovic Marieandumbx-dot 0f0f7be986 Update skins_3d 1.1.0 (#350)
Submitted by @umbx-dot through the form.

Submission: uVNt0_c6kPphOyhDgr0xT6y1v1Kmx170-TQapT0Tr_k

Co-authored-by: umbx-dot <[email protected]>
2026-11-07 09:06:42 +01:00
Ludovic MarieandNirokx 81d6eba98b Update waypoints 1.1.0 (#310)
Submitted by @Nirokx through the form.

Submission: 0fr6bDS3LxaH3ZLyYD9iiinloI7b5oEeqHYTuEJqDdU

Co-authored-by: Nirokx <[email protected]>
2026-11-07 09:06:37 +01:00
4 changed files with 41 additions and 6 deletions

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+14 -1
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@@ -12,7 +12,8 @@ Shows the current survival day, an in-game clock and a color-shifting bar that f
- Day/night bar with four color themes (Classic, Pastel, Colorblind, Mono), night marks, countdown to night or day, moon phase.
- Top or bottom placement, size, opacity, offsets, optional background; vanilla boss bars move below the HUD when it is at the top.
- Settings screen opened with H (or from Options > Mods): Elements, Look and Behavior, with tooltips.
- English, Italian, German, Spanish, French and Portuguese."""
- English, Italian, German, Spanish, French and Portuguese.
- Simple mode: only "Day: N", placed anywhere on the screen (drag it with the mouse or set Position X / Y)."""
authors = ["SCARABOCCHIO100"]
owners = ["sonoFrangu"]
owner_ids = [205944444]
@@ -22,6 +23,18 @@ icon = "icons/customhud.png"
categories = ["utility"]
tags = ["day-counter", "clock", "hud", "day-night", "moon-phase", "port"]
[[versions]]
version = "1.7.0"
published = "2026-11-06"
game = "26.3"
file = "customhud-1.7.0.hnmod"
sha256 = "f83437e2924b57cb442bd585baa46819ecba5b142bdbbfcb34d109a2cff4a144"
changelog = """
- New **simple mode** (Elements > Simple mode): only "Day: N", anywhere on the screen.
- Right next to the toggle: **Move with mouse** to drag it (arrow keys for fine moves), or Position X / Position Y (0-100%).
- Size, opacity, background and milestones still apply.
- Built on Horizon c9d474d."""
[[versions]]
version = "1.6.0"
published = "2026-10-31"
+14 -1
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@@ -2,7 +2,7 @@ id = "skins_3d"
kind = "native-mod"
name = "3D Skins"
summary = "The outer layer of every player's skin drawn as real 3D pixels."
description = "The outer layer of every player’s skin drawn as real 3D pixels: hat, jacket, sleeves and pants follow the head, arms and legs exactly as the game moves them. Works for everyone you can see, with downloaded, launcher and default skins, classic and slim arms and HD skins, respects Skin Customization, and switches to the flat layer further away. Client side only."
description = "The outer layer of every player’s skin drawn as real 3D pixels: hat, jacket, sleeves and pants follow the head, arms and legs exactly as the game moves them. Lighter and cleaner than Horizon’s built-in option: about 4x fewer polygons, closed corners, nothing poking through armor, and 3D sleeves in first person. Works for everyone you can see, respects Skin Customization, and switches to the flat layer further away. Client side only."
authors = ["_idom_"]
owners = ["umbx-dot"]
license = "MIT"
@@ -12,6 +12,19 @@ categories = ["decoration"]
tags = ["skins", "3d-skins", "players", "cosmetic"]
key = "RWT9Ujo/oCprPGHHiSLHFNOJV1ZzoJdAU6EdZyiQcBwT2iMXfiYms4hD"
[[versions]]
version = "1.1.0"
published = "2026-11-06"
game = "26.3"
file = "skins_3d-1.1.0.hnmod"
sha256 = "ac9f20ea771f2abb25976c06d320883016b13a984075522ecc07323b48994602"
signature = """
untrusted comment: signature from minisign secret key\r
RUT9Ujo/oCprPF+RAt5OphHM0S5RIZI7zhUJ65ugOkL0YwROHGuVpB9alKJJtoMEp7po82qGwQarg6wZ9tNFkxV6IEUiserpwQQ=\r
trusted comment: timestamp:1793995572\tfile:skins_3d-1.1.0.hnmod\thashed\r
JiMtdZ3uX7xDgdAzZveNLx5n8yo/qpzBshdHH2cDfkuELSKGQ9mF/78F55V4Ef3gPZMhpbp2X/cvVGlJcmnMBQ=="""
changelog = "Works on Nightly 66f3981."
[[versions]]
version = "1.0.1"
published = "2026-11-04"
+13 -4
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@@ -8,20 +8,29 @@ Waypoints for Horizon.
- **N**: create a waypoint where you stand: name, X/Y/Z, dimension, colour, visible or hidden. Enter saves, Tab moves between fields, Esc cancels.
- **M**: the waypoint list, filtered by All / Overworld / Nether / End. Each row shows its colour, name, coordinates, dimension and distance, with Hide/Show, Edit and Delete buttons.
- **In the world**: each visible waypoint in your current dimension shows its name, its distance and a marker in its colour.
- **Options > Mods > Waypoints**: rebind both keys and turn the in-world labels on or off.
- **When you die**: a red `Death 1`, `Death 2`... waypoint marks the block you died on. The newest 5 stay, and the oldest goes when you die again; rename one to keep it for good.
- **Options > Mods > Waypoints**: rebind both keys, and turn the in-world labels and the death waypoints on or off.
**What it does and doesn't do:** it only reads the game's own state (player position, dimension, camera, world folder name, server address) and draws on the HUD and its own screen. It stores waypoints as a text file per world and per server in `horizon-mods/.horizon-mod-data/waypoints/` inside the game folder. It uses only the Rust standard library, opens no network connections, and reads or writes no other files.
**What it does and doesn't do:** it only reads the game's own state (player position, dimension, camera, death screen, last death location, world folder name, server address) and draws on the HUD and its own screen. It stores waypoints as a text file per world and per server in `horizon-mods/.horizon-mod-data/waypoints/` inside the game folder. It uses only the Rust standard library, opens no network connections, and reads or writes no other files.
Pinned to Horizon `c9d474d`, because it reads the world folder, server address and last frame's camera from the game itself."""
Pinned to Horizon `c9d474d`, because it reads the world folder, server address, last frame's camera and the player's death from the game itself."""
authors = ["Nirokx"]
owners = ["Nirokx"]
owner_ids = [95123456]
license = "MIT"
source = "https://github.com/Nirokx/horizon-waypoints"
icon = "icons/waypoints.png"
categories = ["utility", "adventure"]
categories = ["adventure", "utility"]
tags = ["waypoints", "navigation", "markers", "hud"]
[[versions]]
version = "1.1.0"
published = "2026-11-05"
game = "26.3"
file = "waypoints-1.1.0.hnmod"
sha256 = "8ff61c453204ac26cdbe24588ccaa5660af3ffbc815fb4ad0ef4d7d7e6b1bae9"
changelog = "Waypoints on death: dying leaves a red `Death 1`, `Death 2`... waypoint on the block you died on, in the right dimension. Turn it on or off in Options > Mods > Waypoints (on by default). The newest 5 stay, and renaming one keeps it for good."
[[versions]]
version = "1.0.0"
published = "2026-11-02"