Files
horizon-mods/mods/astral_cruiser.toml
8514f5774b Backfill pages: accurate_block_placement, appleskin, appleskin_horizon, armor_status, armorhud, astral_cruiser, basic_hud, biomecompass, blockscope, carryblock, chat_animation, chatheads, chop (#265)
Registry v2 backfill (docs/design/registry-v2.md): categories and tags for
each entry, descriptions extended where they were short or unformatted, and
every icon stored in icons/<id>.png (creators' own icons mirrored, the
missing ones drawn). No owners, versions or keys change.

Co-authored-by: Horizon agent <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-11-05 13:39:00 +01:00

37 lines
2.2 KiB
TOML

id = "astral_cruiser"
kind = "native-mod"
name = "Astral Cruiser"
summary = "A huge pilotable starship with a walkable interior, lasers, dash and live portals between dimensions."
description = """
A huge starship you fly yourself, with a large walkable interior that moves with it.
- **Flight:** WASD with the ship following your view, and F5 views including the ship's own.
- **Weapons:** turrets, nose guns and two beams.
- **Travel:** coordinate dash and jump. Long dashes show only a small strip of far terrain around the ship.
- **Portals:** a portal shows the real destination dimension live, and you cross it aboard or on foot.
- **Start:** `/astral spawn`, then `/astral board`. N opens the control panel; keys are in Options > Mods > Settings.
**What it does as a native mod.** It is compiled into the game with no sandbox. It changes the game's rendering, ticking and chunk loading for the ship and portals, and registers a thread-exit callback in builds made with MinGW so the allocator frees finished threads' memory.
**What it does not do.** It adds no network access of its own beyond the game's own, and it reads no accounts or files outside the game's data. It keeps the ship in the world's own folder (`astral_cruiser/ship.json`). It holds no Minecraft code or assets.
Weapons hurt the mobs they hit. With blasting turned on in the control panel (off by default), the nose guns and beams also blow up the blocks they hit. Portals can hang in the air, so a player on foot falls if there is no ground at the exit, including into the End's void.
Built for this Horizon commit only: `68ac6f647e7022b2c696e81863d7cface28c9416`."""
authors = ["repositorykreml1n"]
owners = ["repositorykreml1n"]
owner_ids = [271232376]
license = "MIT"
source = "https://github.com/repositorykreml1n/astral-cruiser"
icon = "icons/astral_cruiser.png"
categories = ["transportation", "adventure"]
tags = ["starship", "vehicle", "flying", "portals", "weapons", "dimensions"]
[[versions]]
version = "0.1.0"
published = "2026-11-01"
game = "26.3"
file = "astral_cruiser-0.1.0.hnmod"
sha256 = "69100219f92307f9190712da2854bfd43f15cf81773d89d89d6dd22411caa2f2"
changelog = "First release, built for Horizon 68ac6f6."