Claude ae48cadece Prepare with Minecraft's own Java 25 when no JDK is installed
On a Mac without a JDK, preparing failed with "Java 25 is needed ...
/usr/bin/javac -version printed no version: Unable to locate a Java
Runtime": /usr/bin/javac is macOS's placeholder. Mojang's Java runtimes
are whole JDKs, javac included (java-runtime-epsilon is 25.0.1 on every
platform), and the official launcher has already downloaded one for
anyone who played 26.3.

- horizon-prepare: java::find also tries Minecraft's runtimes
  (<game dir>/runtime/<component>/<platform>/<component>, jre.bundle on
  macOS) and the launcher's pick (Options::java_home), and names the
  macOS placeholder for what it is.
- launcher: when no JDK is found, downloads the runtime the version JSON
  names (javaVersion.component) from Mojang into its own game folder,
  every file checked against its sha1, executables and links as the
  official launcher lays them out. A version's own preparer binary or
  Python script gets it through JAVA_HOME and the PATH.

Checked for real on Linux: the download is 147 files, its javac 25.0.1
compiles and runs a class with --release 25.

Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
Claude-Session: https://claude.ai/code/session_01AxbYUJt4ShJFCdyLNCxF21
2026-10-22 14:12:42 +00:00

Horizon's website

Live at https://playhorizon.dev.

A landing page and a documentation section in Horizon's design language (docs/design-system.md), with the tokens of crates/horizon-theme (generated into src/tokens.css by cargo run -p xtask -- tokens): Geist and Geist Mono, cool neutrals in a light and a dark appearance (the system's, or the toggle's) and one violet accent, numbered index lists with one-pixel rules, and short, eased motion. A headline and the download, then a scroll through what it is, the screenshots, the parity grid, the launcher, the patch notes, the community links and the contributors. Plain HTML, CSS and JavaScript; no framework and no runtime dependencies.

Layout

build.mjs          renders dist/ (no dependencies)
docs/*.md          the documentation, one Markdown file per page: "# Title", a lede paragraph, then sections
docs/nav.json      the order of the pages and the groups of the left navigation
serve.mjs          a tiny static server for local checks
src/index.html     the page, with {{placeholders}} build.mjs fills
src/404.html       the not-found page
src/privacy.html   what the launcher can send when players allow it, retention, deletion (/privacy)
src/docs.html      the template of every documentation page (/docs/...), with its left navigation
src/tokens.css     the design tokens, generated from crates/horizon-theme (do not edit)
src/style.css      every style, on top of the tokens
src/main.js        download buttons, patch notes, links, contributors, nav and menu, tabs, lightbox, motion
src/markdown.js    a small Markdown renderer (escapes everything), shared by build and page
src/releases.js    the patch notes' markup, shared by build and page
src/contributors.js the contributors' filtering and markup, shared by build and page
public/            fonts, screenshots, icons, og.png, robots.txt: copied as is (sitemap.xml is written by the build)
scripts/assets.mjs rebuilds public/ from the repo (fonts to WOFF2, images to WebP)
scripts/shots.mjs  Playwright screenshots at every width, and og.png
Dockerfile, Caddyfile, railway.json   the Railway service
LEGAL.md           every asset, its source and licence
shots/             (gitignored) full-page screenshots at 360–1920 px, a 1250×700 window, the open phone menu

What comes from where

  • Built in (build.mjs): the parity table, its score, harness count and audit date, all from README.md; the documentation pages (/docs) from website/docs/; the Discord and Sponsor links from launcher/links.json; the latest releases and the contributors (/repos/ludovic111/horizon/contributors, bots left out, the owner first), when GitHub answers; without an answer the build still succeeds and the Contributors block and its menu entries stay hidden until the page loads them. Locally these come from the checkout; on Railway, which builds only this folder, from main on GitHub. The build fails if the README has no parity table, so a broken README never deploys.
  • Fetched by the page: the releases (the download button picks the newest launcher-v* release's asset for the visitor's OS, and the three latest game releases' notes are rendered), the contributors (avatars come from avatars.githubusercontent.com), and links.json from main. Each falls back to what was built in, and the download button to the releases page.

The documentation

docs/<slug>.md becomes /docs/<slug> (index.md is /docs/). Write for players first, then hosters, then contributors; plain words, short paragraphs; claim only what players can download today, and mark merged-but-unreleased things "next release". {{HARNESSES}} and {{PERCENT}} are filled from the README. A line holding only ![caption](/media/...) becomes a figure (the file must be in public/media/); links to other pages are /docs/<slug>#heading. The build checks every link between pages and every image, and fails with the list when one is broken. /server redirects to /docs/hosting. The developer docs in the repository's docs/ stay as they are and are linked from the Contributing page.

Run it locally

cd website
node build.mjs && node serve.mjs     # http://localhost:4173

Asset and screenshot scripts need the dev dependencies (sharp, wawoff2, Playwright):

npm install
GITHUB_TOKEN=$(gh auth token) node build.mjs   # optional token: bakes the releases past the API rate limit
npm run assets     # after a font, screenshot or logo changes in the repo
npm run shots      # shots/*.png (gitignored; SHOTS=dir to write elsewhere) and public/og.png

The screenshots are not committed: full-page PNGs at a dozen widths weigh about 17 MB. Running text stays under 80 characters a line; on 360–430 px phones the narrowest paragraphs fall to about 26–35, which is what that width allows. npm run shots also reports horizontal overflow, tap targets under 44 px on touch widths and characters per line, for 360 to 1920 px wide and a 1250×700 window.

Railway

The service deploys the website branch and answers on https://playhorizon.dev. Its *.up.railway.app address redirects there with a 301 (the Caddyfile), so search engines index one URL; the page also names it as canonical, in its Open Graph tags and in sitemap.xml. Railway's healthcheck reaches $PORT under its own host name and is served normally.

Create a service from the GitHub repo with root directory website. railway.json selects the Dockerfile: a Node stage runs build.mjs (reading the README from main), and a Caddy stage serves dist/ on $PORT with compression, cache headers, a strict Content-Security-Policy and the 404 page. Its watch patterns also redeploy when the README or launcher/links.json change on main. No variables are needed; an optional GITHUB_TOKEN (read-only, public repos) lets the build bake the releases even when GitHub's anonymous rate limit is hit.

Rules the site keeps

  • The disclaimer, "Not an official Minecraft product. Not approved by or associated with Mojang or Microsoft.", is under the headline, in the phone menu, the footer and the 404 page.
  • No Minecraft logo or wordmark; "Minecraft" appears only descriptively ("for Minecraft: Java Edition 26.3"). No game files are offered or linked.
  • Parity is worded as the README words it: 100% of what the harnesses compare.
  • No cookies, analytics, trackers or third-party fonts and scripts.
  • Motion stops under prefers-reduced-motion; nothing hijacks the scroll.
S
Description
playhorizon.dev: the website of Horizon (Minecraft: Java Edition in Rust)
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