Regenerate mod API output

Co-Authored-By: Codex <[email protected]>
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ElyTheCatandCodex committed 2026-11-02 06:14:45 +03:30
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@@ -1144,7 +1144,8 @@ pub trait Hooks: Send + Sync {
/// the clicked position, whether the clicked block is being replaced, the
/// item in hand) and `fluid` the fluid in the position the block would go
/// in, which a waterlogged block reads. Build the state from `state` with
/// `native_state_with_property`. It is asked for every placer that goes
/// `native_state_with_property`, and know whether `state` is yours with
/// `native_state_block`. It is asked for every placer that goes
/// through vanilla's placement (a player's `BlockItem.place`, a
/// dispenser's `DirectionalPlaceContext`), and the answer still takes its
/// survival and entity obstruction checks. A trait mod returns