mirror of
https://github.com/horizon-rust/horizon.git
synced 2026-11-07 11:06:11 -10:00
Merge origin/main into fix/11214-chunk-refresh
Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
commit
5fdf9fb0ac
566 files changed
+35468
-2898
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@@ -51,7 +51,7 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
|
||||
| `horizon-command` | Command parsing (Brigadier): the vanilla tree, argument types, selectors, suggestions, the tree's network form. Re-exported as `horizon_client::command` |
|
||||
| `horizon-client-core` | The client lib's bottom layer: `text.rs`, `lang.rs`, `snbt.rs`, `nbt_path.rs`, `component.rs`, `scoreboard.rs`, `bossbar.rs`, `gamerules.rs`, `block_entity_nbt.rs`, registry/particle/sound tables. Re-exported under the old paths (`horizon_client::text`...) |
|
||||
| `horizon-client-input` | Key bindings and key names, toggle keys, mouse options, controller settings and glyphs, the clipboard, window options (`keybinds.rs`, `gamepad.rs`, `mouse.rs`, `window.rs`...). Re-exported under the old paths |
|
||||
| `horizon-client-render` | The client's world data, rendering and screens (chunks, meshing, light, streaming, `gfx`, HUD, menus, settings): ~80 modules that horizon-client re-exports under the same paths. Nothing in it reaches gameplay |
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||||
| `horizon-client-render` | The client's world data, rendering and screens (chunks, meshing, light, streaming, `gfx`, HUD, menus, settings), modules that horizon-client re-exports under the same paths. Nothing in it reaches gameplay |
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||||
| `horizon-world` | Vanilla world data with no gameplay loop: NBT, regions, chunks, `datafix/`, `worldgen/`, `level/` (server-side block behaviour, ticks, redstone), entity physics, items, effects, food, damage |
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||||
| `horizon-core` | Simulation primitives: Java `Random`s, `jmath` (HotSpot-exact `Math`), positions, noise, density, paletted storage, `version.rs` (the pinned version) |
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||||
| `horizon-protocol` | Network protocol 777: codecs, framing, encryption, `packets/{handshake,status,login,configuration,play}.rs`, `entity_data.rs` |
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@@ -65,6 +65,7 @@ Game workspace (root `Cargo.toml`); `launcher/` and `crates/horizon-telemetry-se
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| `horizon-mods`, `cargo-horizon-mod` | Content mods (`.hmod`: manifest, content fence, no code), the registry index and `.hpack`, and `cargo horizon-mod` (`new`, `build`, `run`, `check`, `registry`) ([docs/mods.md](docs/mods.md)). Code mods are native, built by the launcher ([docs/native-mods.md](docs/native-mods.md)) |
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||||
| `horizon-port-pack` | Porting Java modpacks ([docs/modpacks.md](docs/modpacks.md)) |
|
||||
| `horizon-optifine` | OptiFine-format pack files below every feature that reads them: `.properties`, the name/range/block matchers, paths and `optifine/` folders, and custom entity models (`cem/`: `.jem`/`.jpm` parsing and baking) |
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||||
| `horizon-polytone` | Polytone-format pack files (`assets/*/polytone/`), read clean-room from the public wiki: targets, biome and dimension modifiers and their environment attribute layers (#11486) |
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||||
| `horizon-shader-api` | Horizon's own WGSL shader packs ([docs/api/shaders.md](docs/api/shaders.md)): `horizon-shaders.toml`, the `.hshader` package; shared by the game, the launcher and the registry |
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||||
| `horizon-shaders` | Shader packs (the `shaders/` folder format), rebuilt clean-room from a written spec of the format; no wgpu |
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| `horizon-theme` | Design tokens and fonts for the launcher, the game's own menus and the website |
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@@ -92,8 +93,8 @@ reads `README.md`, `launcher/links.json`, `docs/api/`, `roadmap/roadmap.json` an
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||||
```sh
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||||
python3 tools/pr_ready.py # the self-check: fmt, clippy -D warnings, touched crates' tests, harnesses; paste its block in the PR
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python3 tools/pr_ready.py --quick # same without harnesses
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cargo test -p horizon-client -p horizon-client-lib --lib --bins --tests # skips the 104 examples (pr_ready does this); `--doc` separately
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cargo test -p horizon-client-lib --lib mod_content::tests:: -- --ignored # the 5 slow content-root tests, #[ignore]d; pr_ready runs them when mod content, assets, blocks or items change
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cargo test -p horizon-client -p horizon-client-lib --lib --bins --tests # skips the examples (pr_ready does this); `--doc` separately
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cargo test -p horizon-client-lib --lib mod_content::tests:: -- --ignored # the slow content-root tests, #[ignore]d; pr_ready runs them when mod content, assets, blocks or items change
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cargo build --profile fast -p horizon-client # optimized, quick to link: use it to play or run lan_e2e
|
||||
python3 tools/parity.py --changed origin/main # the harnesses your branch can affect (CI's parity job)
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||||
python3 tools/parity.py --changed-files paths.txt --list # which harnesses cover these files, without running them
|
||||
@@ -105,8 +106,8 @@ python3 tools/agent_control_e2e.py # horizon-ctl / MCP end to end
|
||||
- Harnesses and the game need the vanilla data in `.local/` (`minecraft/`, `horizon-client/26.3`, `datagen/`,
|
||||
`tools/`): see [docs/parity-workflow.md](docs/parity-workflow.md). Without it, pr_ready lists the
|
||||
harnesses for CI.
|
||||
- A harness = `tools/test_<name>_parity.py` (324 of them) + a Java oracle (`mods/horizon/src/test/java/dev/horizonlab/parity/Vanilla*Oracle.java`)
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||||
+ a Rust probe: `crates/<crate>/examples/<name>_{probe,fixture}.rs` (horizon-world 175, horizon-client 104),
|
||||
- A harness = `tools/test_<name>_parity.py` + a Java oracle (`mods/horizon/src/test/java/dev/horizonlab/parity/Vanilla*Oracle.java`)
|
||||
+ a Rust probe: `crates/<crate>/examples/<name>_{probe,fixture}.rs` (mostly horizon-world and horizon-client),
|
||||
or the game binary with a fixture env var (`game/dispense_fixture.rs`, `game/sculk_fixture.rs`,
|
||||
`game/command_harness.rs`, `game/net_harness.rs`). Copy a nearby harness for a new one.
|
||||
- Developing a native mod? Run `horizon-launcher settings native-profile dev` once. `dev` builds the game crate
|
||||
@@ -176,7 +177,7 @@ state stays separate from the library tests. This compiles gameplay twice for ex
|
||||
|
||||
## How `Game` is organised
|
||||
|
||||
- `struct Game` (game.rs, ~290 fields) holds everything. Its methods are spread over ~180 files: game.rs keeps
|
||||
- `struct Game` (game.rs) holds everything. Its methods are spread over many files: game.rs keeps
|
||||
the core (tick, render, input, inventory, world open/close) and each `game/<feature>.rs` adds an
|
||||
`impl Game<'_>` block for one feature, with its own state types. Fields stay private to the gameplay module and its descendants. Gameplay tests run in the gameplay library, separate from reusable-library tests.
|
||||
- Find a feature's code: `grep -rn "fn tick_<thing>\|fn <verb>_<thing>" crates/horizon-client/src/game*`;
|
||||
|
||||
+1
-1
@@ -33,7 +33,7 @@ queue (the hub, or `/suggest` on Discord) rather than to issues, which are for b
|
||||
Wherever vanilla has a feature, vanilla is the specification, down to the order of random calls. "Parity" here means
|
||||
Horizon gives the same results as the pinned 26.3 client and server for the same inputs, checked by a **harness**: a
|
||||
`tools/test_*_parity.py` script that runs a small Java oracle against the real game and a Rust probe against Horizon,
|
||||
and compares their outputs. There are about 290 of them.
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||||
and compares their outputs.
|
||||
|
||||
- **Read the vanilla code before writing Horizon's.** `tools/rea_vanilla.py` queries the pinned game bytecode:
|
||||
`python3 tools/rea_vanilla.py method net.minecraft.world.level.block.DispenserBlock dispenseFrom`.
|
||||
|
||||
Generated
+19
-82
@@ -131,9 +131,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "arboard"
|
||||
version = "3.6.1"
|
||||
version = "3.7.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0348a1c054491f4bfe6ab86a7b6ab1e44e45d899005de92f58b3df180b36ddaf"
|
||||
checksum = "aeb9553e62312c8756a5979254fc6d7da8bbeb5986a1e17037fab932f7037917"
|
||||
dependencies = [
|
||||
"clipboard-win",
|
||||
"log",
|
||||
@@ -142,7 +142,7 @@ dependencies = [
|
||||
"objc2-foundation 0.3.2",
|
||||
"parking_lot",
|
||||
"percent-encoding",
|
||||
"windows-sys 0.60.2",
|
||||
"windows-sys 0.61.2",
|
||||
"wl-clipboard-rs",
|
||||
"x11rb",
|
||||
]
|
||||
@@ -1411,6 +1411,7 @@ dependencies = [
|
||||
"ab_glyph",
|
||||
"bytemuck",
|
||||
"chrono",
|
||||
"crc32fast",
|
||||
"dunce",
|
||||
"flate2",
|
||||
"fs4",
|
||||
@@ -1493,6 +1494,7 @@ dependencies = [
|
||||
"ab_glyph",
|
||||
"bytemuck",
|
||||
"chrono",
|
||||
"crc32fast",
|
||||
"flate2",
|
||||
"fs4",
|
||||
"getrandom 0.3.4",
|
||||
@@ -1649,7 +1651,7 @@ dependencies = [
|
||||
"serde",
|
||||
"serde_json",
|
||||
"sha2",
|
||||
"socket2 0.5.10",
|
||||
"socket2 0.6.5",
|
||||
"spake2",
|
||||
]
|
||||
|
||||
@@ -1754,6 +1756,14 @@ dependencies = [
|
||||
"regex",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-polytone"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"regex",
|
||||
"serde_json",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "horizon-port-pack"
|
||||
version = "0.1.0"
|
||||
@@ -1793,6 +1803,7 @@ dependencies = [
|
||||
"serde_json",
|
||||
"sha1",
|
||||
"sha2",
|
||||
"socket2 0.5.10",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -2052,12 +2063,12 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "if-addrs"
|
||||
version = "0.13.4"
|
||||
version = "0.15.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "69b2eeee38fef3aa9b4cc5f1beea8a2444fc00e7377cafae396de3f5c2065e24"
|
||||
checksum = "c0a05c691e1fae256cf7013d99dad472dc52d5543322761f83ec8d47eab40d2b"
|
||||
dependencies = [
|
||||
"libc",
|
||||
"windows-sys 0.59.0",
|
||||
"windows-sys 0.61.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -5237,15 +5248,6 @@ dependencies = [
|
||||
"windows-targets 0.52.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
version = "0.60.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f2f500e4d28234f72040990ec9d39e3a6b950f9f22d3dba18416c35882612bcb"
|
||||
dependencies = [
|
||||
"windows-targets 0.53.5",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
version = "0.61.2"
|
||||
@@ -5279,30 +5281,13 @@ dependencies = [
|
||||
"windows_aarch64_gnullvm 0.52.6",
|
||||
"windows_aarch64_msvc 0.52.6",
|
||||
"windows_i686_gnu 0.52.6",
|
||||
"windows_i686_gnullvm 0.52.6",
|
||||
"windows_i686_gnullvm",
|
||||
"windows_i686_msvc 0.52.6",
|
||||
"windows_x86_64_gnu 0.52.6",
|
||||
"windows_x86_64_gnullvm 0.52.6",
|
||||
"windows_x86_64_msvc 0.52.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-targets"
|
||||
version = "0.53.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "4945f9f551b88e0d65f3db0bc25c33b8acea4d9e41163edf90dcd0b19f9069f3"
|
||||
dependencies = [
|
||||
"windows-link",
|
||||
"windows_aarch64_gnullvm 0.53.1",
|
||||
"windows_aarch64_msvc 0.53.1",
|
||||
"windows_i686_gnu 0.53.1",
|
||||
"windows_i686_gnullvm 0.53.1",
|
||||
"windows_i686_msvc 0.53.1",
|
||||
"windows_x86_64_gnu 0.53.1",
|
||||
"windows_x86_64_gnullvm 0.53.1",
|
||||
"windows_x86_64_msvc 0.53.1",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-threading"
|
||||
version = "0.2.1"
|
||||
@@ -5324,12 +5309,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "32a4622180e7a0ec044bb555404c800bc9fd9ec262ec147edd5989ccd0c02cd3"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_gnullvm"
|
||||
version = "0.53.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a9d8416fa8b42f5c947f8482c43e7d89e73a173cead56d044f6a56104a6d1b53"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.42.2"
|
||||
@@ -5342,12 +5321,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "09ec2a7bb152e2252b53fa7803150007879548bc709c039df7627cabbd05d469"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.53.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b9d782e804c2f632e395708e99a94275910eb9100b2114651e04744e9b125006"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.42.2"
|
||||
@@ -5360,24 +5333,12 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.53.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "960e6da069d81e09becb0ca57a65220ddff016ff2d6af6a223cf372a506593a3"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnullvm"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnullvm"
|
||||
version = "0.53.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fa7359d10048f68ab8b09fa71c3daccfb0e9b559aed648a8f95469c27057180c"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.42.2"
|
||||
@@ -5390,12 +5351,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.53.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1e7ac75179f18232fe9c285163565a57ef8d3c89254a30685b57d83a38d326c2"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.42.2"
|
||||
@@ -5408,12 +5363,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.53.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9c3842cdd74a865a8066ab39c8a7a473c0778a3f29370b5fd6b4b9aa7df4a499"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.42.2"
|
||||
@@ -5426,12 +5375,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.53.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0ffa179e2d07eee8ad8f57493436566c7cc30ac536a3379fdf008f47f6bb7ae1"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.42.2"
|
||||
@@ -5444,12 +5387,6 @@ version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.53.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d6bbff5f0aada427a1e5a6da5f1f98158182f26556f345ac9e04d36d0ebed650"
|
||||
|
||||
[[package]]
|
||||
name = "winit"
|
||||
version = "0.30.13"
|
||||
|
||||
+2
-1
@@ -37,6 +37,7 @@ members = [
|
||||
"crates/horizon-port-pack",
|
||||
"crates/horizon-shaders",
|
||||
"crates/horizon-optifine",
|
||||
"crates/horizon-polytone",
|
||||
"crates/horizon-shader-api",
|
||||
"crates/horizon-release-sign",
|
||||
"crates/horizon-mod-deps",
|
||||
@@ -47,7 +48,7 @@ resolver = "2"
|
||||
[workspace.package]
|
||||
edition = "2024"
|
||||
license = "MIT"
|
||||
rust-version = "1.85"
|
||||
rust-version = "1.95"
|
||||
|
||||
# Ports mirror vanilla's Java signatures, index loops and nested generic types
|
||||
# one to one so they can be checked against the decompiled sources.
|
||||
|
||||
-10
@@ -410,16 +410,6 @@ The panel's later features (bans, worlds, server.properties import, logs and cra
|
||||
|
||||
</details>
|
||||
|
||||
#### Ely.by and other sign-in providers
|
||||
|
||||
Sign in with other account providers, such as Ely.by or any Yggdrasil-compatible one, beside Microsoft.
|
||||
|
||||
<details><summary>Technical</summary>
|
||||
|
||||
Issue [#1270](https://github.com/horizon-rust/horizon/issues/1270) asks for Ely.by and Yggdrasil-compatible servers with an account selector in the launcher. It builds on the Microsoft sign-in ([docs/microsoft-account.md](docs/microsoft-account.md)).
|
||||
|
||||
</details>
|
||||
|
||||
#### Join servers on older versions
|
||||
|
||||
Join servers that run older Minecraft versions, such as 1.21 or 1.8 PvP servers, from Horizon.
|
||||
|
||||
@@ -1,5 +1,15 @@
|
||||
# Third-party notices
|
||||
|
||||
## Catnip / Ponder
|
||||
|
||||
`crates/horizon-client-render/src/fluid_render.rs` translates the still-fluid face tiling and
|
||||
UV rules of Catnip's `FluidRenderHelper` from Ponder 1.0.82 for Minecraft 1.21.1
|
||||
(`net.createmod.ponder:ponder-neoforge:1.0.82+mc1.21.1`). Copyright (c) 2022 The Create Team,
|
||||
licensed under MIT (`LICENSE_Ponder` in that artifact); the full license heads the Rust file.
|
||||
The native renderer uses Horizon's own block-sprite arrays, pose and light packing. The
|
||||
development-only oracle calls the unchanged helper from the player's local artifact. No
|
||||
original classes, game shaders, textures or prepared resources are distributed here.
|
||||
|
||||
## wgpu-hal
|
||||
|
||||
`third_party/wgpu-hal` is [wgpu-hal](https://github.com/gfx-rs/wgpu) 30.0.1 by the gfx-rs
|
||||
@@ -212,3 +222,35 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
```
|
||||
|
||||
## Just Enough Items
|
||||
|
||||
The Recipes settings icon is from [Just Enough Items 31.17.0.108](https://github.com/mezz/JustEnoughItems) by mezz and contributors. It is distributed under the MIT license in `crates/horizon-client-render/src/jei_recipes/LICENSE.txt`.
|
||||
|
||||
## Flywheel native model directional shading
|
||||
|
||||
The two-light diffuse expression and transformed-normal policy in
|
||||
`terrain.wgsl`'s native model entries follow Flywheel 1.0.6
|
||||
(`internal/diffuse.glsl`, `instance/transformed.vert`, `internal/common.vert`).
|
||||
No Flywheel classes, compiled shaders or original model/texture assets are bundled.
|
||||
|
||||
Copyright (c) 2021-2024 Jozufozu
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
@@ -3,7 +3,7 @@ name = "cargo-horizon-mod"
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.86"
|
||||
rust-version.workspace = true
|
||||
description = "cargo horizon-mod new/build/run/check: make Horizon content mods (docs/mods.md)"
|
||||
|
||||
# `cargo binstall --git https://github.com/horizon-rust/horizon cargo-horizon-mod` (#2120) reads this: the archive
|
||||
|
||||
@@ -3,7 +3,7 @@ name = "horizon-anticheat"
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.85"
|
||||
rust-version.workspace = true
|
||||
description = "The dedicated server's anticheat: its [anticheat] settings, violation levels and the checks' rules, with no game state (docs/anticheat.md)"
|
||||
|
||||
[dependencies]
|
||||
|
||||
@@ -34,7 +34,10 @@ pub fn element(v: &Element) -> Value {
|
||||
.collect();
|
||||
json!({"from":bits(v.from),"to":bits(v.to),"faces":faces,"rotation":v.rotation.as_ref().map(rotation),"shade":v.shade_direction_override.map(Direction::name),"light":v.light_emission})
|
||||
}
|
||||
#[allow(dead_code)] // Shared by fixtures which normalize different model stages.
|
||||
#[allow(
|
||||
dead_code,
|
||||
reason = "shared by fixtures which normalize different model stages"
|
||||
)]
|
||||
pub fn model(v: &CuboidModel) -> Value {
|
||||
let textures: BTreeMap<_, _> = v
|
||||
.textures
|
||||
|
||||
@@ -34,6 +34,8 @@ pub struct ModelQuad {
|
||||
/// NeoForge's `render_type` names.
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum RenderType {
|
||||
/// A declared render type unknown to this baker; distinct from an absent default.
|
||||
Unsupported,
|
||||
Solid,
|
||||
Cutout,
|
||||
CutoutMipped,
|
||||
@@ -234,7 +236,10 @@ fn bake_into(
|
||||
skip_flat: bool,
|
||||
output: &mut Vec<ModelQuad>,
|
||||
) -> Result<()> {
|
||||
let render_type = model.render_type.as_deref().and_then(RenderType::by_name);
|
||||
let render_type = model
|
||||
.render_type
|
||||
.as_deref()
|
||||
.map(|name| RenderType::by_name(name).unwrap_or(RenderType::Unsupported));
|
||||
for element in model.elements() {
|
||||
let element = element
|
||||
.as_ref()
|
||||
@@ -292,7 +297,10 @@ fn bake_obj(
|
||||
transform: BlockModelTransform,
|
||||
output: &mut Vec<ModelQuad>,
|
||||
) -> Result<()> {
|
||||
let render_type = model.render_type.as_deref().and_then(RenderType::by_name);
|
||||
let render_type = model
|
||||
.render_type
|
||||
.as_deref()
|
||||
.map(|name| RenderType::by_name(name).unwrap_or(RenderType::Unsupported));
|
||||
for face in obj.faces.iter().filter(|f| !hidden.contains(&f.object)) {
|
||||
let slot = match obj.materials.get(&face.material) {
|
||||
Some(MtlTexture::Sprite(sprite)) => {
|
||||
|
||||
@@ -179,19 +179,19 @@ impl Condition {
|
||||
let fields = object(raw)?;
|
||||
if fields.len() == 1 {
|
||||
for name in ["OR", "AND"] {
|
||||
if let Some(raw) = fields.get(name) {
|
||||
if let Ok(values) = array(raw).and_then(|values| {
|
||||
if let Some(raw) = fields.get(name)
|
||||
&& let Ok(values) = array(raw).and_then(|values| {
|
||||
values
|
||||
.into_iter()
|
||||
.map(Self::decode)
|
||||
.collect::<Result<Vec<_>>>()
|
||||
}) {
|
||||
return Ok(if name == "OR" {
|
||||
Self::Or(values)
|
||||
} else {
|
||||
Self::And(values)
|
||||
});
|
||||
}
|
||||
})
|
||||
{
|
||||
return Ok(if name == "OR" {
|
||||
Self::Or(values)
|
||||
} else {
|
||||
Self::And(values)
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -777,6 +777,23 @@ mod tests {
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn an_unknown_declared_render_type_remains_distinct_from_absent() {
|
||||
let json = LIGHTS.replace("minecraft:cutout", "fixture:custom_material");
|
||||
let library = library(&[("block/custom", &json)]);
|
||||
let model = library.resolve("block/custom").unwrap();
|
||||
let quads = crate::bake::bake_block_model(
|
||||
&model,
|
||||
crate::bake::BlockModelTransform::new([0; 3], false),
|
||||
)
|
||||
.unwrap();
|
||||
assert!(!quads.is_empty());
|
||||
assert!(
|
||||
quads
|
||||
.iter()
|
||||
.all(|q| q.render_type == Some(crate::bake::RenderType::Unsupported))
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn render_type_comes_from_the_leaf_most_model_and_loses_its_prefix() {
|
||||
let library = library(&[
|
||||
("block/base", r#"{"render_type":"translucent"}"#),
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "horizon-bench"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
rust-version.workspace = true
|
||||
license = "MIT"
|
||||
description = "The benchmark report format (docs/benchmark-report.md), shared by the game, the launcher and the upload"
|
||||
|
||||
|
||||
@@ -694,7 +694,7 @@ fn costly(
|
||||
Behaviour::FloodUse => {
|
||||
// A block within reach: place stone there, or break what is there.
|
||||
let at = [0, 1, 2].map(|k| block[k] + (random.unit() * 7.0) as i32 - 3);
|
||||
if i % 2 == 0 {
|
||||
if i.is_multiple_of(2) {
|
||||
play::Serverbound::UseItemOn(play::UseItemOn {
|
||||
hand: 0,
|
||||
pos: at,
|
||||
@@ -723,7 +723,7 @@ fn costly(
|
||||
carried: None,
|
||||
}),
|
||||
Behaviour::FloodSuggest => {
|
||||
let text = if i % 2 == 0 {
|
||||
let text = if i.is_multiple_of(2) {
|
||||
"/"
|
||||
} else {
|
||||
LONG_COMMAND.as_str()
|
||||
@@ -1555,10 +1555,10 @@ fn main() {
|
||||
});
|
||||
if o.report.as_deref() == Some("-") {
|
||||
println!("{summary:#}");
|
||||
} else if let Some(path) = &o.report {
|
||||
if let Err(e) = std::fs::write(path, format!("{summary:#}\n")) {
|
||||
eprintln!("horizon-bots: {path}: {e}");
|
||||
}
|
||||
} else if let Some(path) = &o.report
|
||||
&& let Err(e) = std::fs::write(path, format!("{summary:#}\n"))
|
||||
{
|
||||
eprintln!("horizon-bots: {path}: {e}");
|
||||
}
|
||||
let errors: Vec<String> = bots
|
||||
.iter()
|
||||
|
||||
@@ -3,7 +3,7 @@ name = "horizon-chat-filter"
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.88"
|
||||
rust-version.workspace = true
|
||||
description = "The dedicated server's chat filter: its [chat_filter] settings, the slur list's matcher and the mutes, with no game state (docs/chat-filter.md)"
|
||||
|
||||
[dependencies]
|
||||
|
||||
@@ -3,7 +3,7 @@ name = "horizon-client-core"
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.90"
|
||||
rust-version.workspace = true
|
||||
description = "The client's lowest layer: chat text and translations, SNBT and NBT paths, the scoreboard, boss bars, game rules and the registry and particle tables commands name"
|
||||
|
||||
[dependencies]
|
||||
|
||||
@@ -275,6 +275,25 @@ impl Registries {
|
||||
.clone_from(&e.advancement_criteria);
|
||||
}
|
||||
}
|
||||
/// Add the damage catalog's types ([`Self::damage_types`]: content mods'
|
||||
/// and the world's packs' with vanilla's) to the commands'
|
||||
/// `minecraft:damage_type` ids, which the export lists for vanilla alone.
|
||||
/// `ResourceArgument` looks a type up in the server's registries, so
|
||||
/// `/damage` takes every type the world has. The export's tags stay. The
|
||||
/// ids are replaced, not extended: `by_registry` outlives a world, and a
|
||||
/// pack's type must not stay accepted in the next world opened.
|
||||
pub fn sync_damage_type_ids(&mut self) {
|
||||
if self.damage_types.is_empty() {
|
||||
return;
|
||||
}
|
||||
let mut ids = self.damage_types.clone();
|
||||
ids.sort();
|
||||
ids.dedup();
|
||||
self.by_registry
|
||||
.entry("minecraft:damage_type".into())
|
||||
.or_default()
|
||||
.ids = ids;
|
||||
}
|
||||
/// The element ids of a registry (sorted).
|
||||
pub fn ids(&self, registry: &str) -> &[String] {
|
||||
if let Some(r) = self.by_registry.get(registry) {
|
||||
@@ -312,3 +331,49 @@ impl Registries {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::Registries;
|
||||
|
||||
/// A content mod's damage type joins vanilla's in the commands' ids, the
|
||||
/// export's tags stay, and a second world open lists each type once.
|
||||
#[test]
|
||||
fn damage_type_ids_take_the_catalogs_types() {
|
||||
let export = Registries::from_export(&serde_json::json!({
|
||||
"by_registry": {"minecraft:damage_type": {
|
||||
"ids": ["minecraft:fall", "minecraft:magic"],
|
||||
"tags": ["minecraft:is_fall"],
|
||||
}},
|
||||
}));
|
||||
let mut reg = Registries {
|
||||
damage_types: vec![
|
||||
"minecraft:magic".into(),
|
||||
"example:test".into(),
|
||||
"minecraft:fall".into(),
|
||||
],
|
||||
..Registries::default()
|
||||
};
|
||||
reg.fill_from_exported(&export);
|
||||
assert_eq!(
|
||||
reg.ids("minecraft:damage_type"),
|
||||
["minecraft:fall", "minecraft:magic"],
|
||||
"the export alone lists vanilla's types"
|
||||
);
|
||||
for _ in 0..2 {
|
||||
reg.sync_damage_type_ids();
|
||||
assert_eq!(
|
||||
reg.ids("minecraft:damage_type"),
|
||||
["example:test", "minecraft:fall", "minecraft:magic"]
|
||||
);
|
||||
assert_eq!(reg.tags("minecraft:damage_type"), ["minecraft:is_fall"]);
|
||||
}
|
||||
// The next world, without the pack: its type is no longer accepted.
|
||||
reg.damage_types = vec!["minecraft:fall".into(), "minecraft:magic".into()];
|
||||
reg.sync_damage_type_ids();
|
||||
assert_eq!(
|
||||
reg.ids("minecraft:damage_type"),
|
||||
["minecraft:fall", "minecraft:magic"]
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@ name = "horizon-client-input"
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.90"
|
||||
rust-version.workspace = true
|
||||
description = "The client's input layer: key bindings and their names, mouse, controllers, clipboard and window options"
|
||||
|
||||
[dependencies]
|
||||
|
||||
@@ -393,38 +393,17 @@ impl FullscreenState {
|
||||
let reapply = self.set_exclusive(exclusive);
|
||||
self.set_preferred_mode(preferred);
|
||||
let mode_change = !in_video_screen && self.take_mode_change();
|
||||
if wanted && window.is_maximized() {
|
||||
window.set_maximized(false);
|
||||
window.set_fullscreen(Some(fullscreen_request(
|
||||
match request {
|
||||
Some(false) => window.set_fullscreen(None),
|
||||
Some(true) => enter_fullscreen(
|
||||
window,
|
||||
exclusive,
|
||||
preferred.as_ref(),
|
||||
)));
|
||||
} else {
|
||||
match request {
|
||||
Some(false) => window.set_fullscreen(None),
|
||||
Some(true) => {
|
||||
if window.is_maximized() {
|
||||
window.set_maximized(false);
|
||||
}
|
||||
window.set_fullscreen(Some(fullscreen_request(
|
||||
window,
|
||||
exclusive,
|
||||
preferred.as_ref(),
|
||||
)));
|
||||
}
|
||||
None if reapply || mode_change => {
|
||||
if window.is_maximized() {
|
||||
window.set_maximized(false);
|
||||
}
|
||||
window.set_fullscreen(Some(fullscreen_request(
|
||||
window,
|
||||
exclusive,
|
||||
preferred.as_ref(),
|
||||
)));
|
||||
}
|
||||
None => {}
|
||||
}
|
||||
fullscreen_request(window, exclusive, preferred.as_ref()),
|
||||
),
|
||||
None if reapply || mode_change => enter_fullscreen(
|
||||
window,
|
||||
fullscreen_request(window, exclusive, preferred.as_ref()),
|
||||
),
|
||||
None => {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -602,6 +581,34 @@ fn monitor_current_mode(
|
||||
.max_by_key(|m| (m.refresh_rate_millihertz(), m.bit_depth()))
|
||||
}
|
||||
|
||||
/// `window.set_fullscreen(Some(fullscreen))`. On Windows a maximized window leaves its maximized
|
||||
/// state first: winit keeps a maximized window's client area inside the work area, so a
|
||||
/// borderless fullscreen kept the taskbar over its bottom and pushed its top off screen (#9984).
|
||||
pub fn enter_fullscreen(window: &winit::window::Window, fullscreen: winit::window::Fullscreen) {
|
||||
#[cfg(target_os = "windows")]
|
||||
if window.is_maximized() {
|
||||
window.set_maximized(false);
|
||||
}
|
||||
window.set_fullscreen(Some(fullscreen));
|
||||
}
|
||||
|
||||
/// Borderless fullscreen on the window's own monitor (the primary one when it has none).
|
||||
pub fn borderless_fullscreen(window: &winit::window::Window) -> winit::window::Fullscreen {
|
||||
winit::window::Fullscreen::Borderless(
|
||||
window
|
||||
.current_monitor()
|
||||
.or_else(|| window.primary_monitor()),
|
||||
)
|
||||
}
|
||||
|
||||
/// A window created fullscreen that the system also marked maximized enters it again
|
||||
/// unmaximized ([`enter_fullscreen`]); only Windows does that.
|
||||
pub fn settle_created_fullscreen(window: &winit::window::Window, fullscreen: bool) {
|
||||
if cfg!(target_os = "windows") && fullscreen && window.is_maximized() {
|
||||
enter_fullscreen(window, borderless_fullscreen(window));
|
||||
}
|
||||
}
|
||||
|
||||
/// `Window.applyFullscreen`: the fullscreen the window asks for. Exclusive fullscreen takes
|
||||
/// `Monitor.getPreferredVideoMode` (the preferred mode if the monitor has it, else the desktop
|
||||
/// mode); a monitor with no usable mode falls back to borderless, as vanilla does.
|
||||
|
||||
@@ -6,7 +6,7 @@ autotests = false
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.90"
|
||||
rust-version.workspace = true
|
||||
description = "Reusable client systems, control tool and parity probes"
|
||||
|
||||
[lib]
|
||||
@@ -76,6 +76,7 @@ horizon-theme = { path = "../horizon-theme" }
|
||||
# the anonymous "I'm playing" ping the game sends itself (`heartbeat.rs`).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false, features = ["live"] }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
crc32fast = "1"
|
||||
zip = { version = "9.1.3", default-features = false, features = ["deflate"] }
|
||||
# Controllers (evdev + libudev on Linux, IOKit on macOS, Windows.Gaming.Input); the `controllers` feature.
|
||||
gilrs = { version = "0.11", optional = true }
|
||||
|
||||
@@ -3,7 +3,7 @@ name = "horizon-client-render"
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.90"
|
||||
rust-version.workspace = true
|
||||
description = "The client's world data, rendering and screens: chunks, meshing, light, streaming, the renderer, the HUD, menus and settings; no gameplay"
|
||||
|
||||
[dependencies]
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
//! Headless production brewing-fuel component fixture.
|
||||
use horizon_client_render::{
|
||||
brewing::{Brewing, BrewingStand, brewing_fuel},
|
||||
providers::Providers,
|
||||
};
|
||||
use horizon_items::{
|
||||
item_data::decode_components,
|
||||
items::{ItemStack, Items},
|
||||
};
|
||||
use horizon_world::loot::PackOverlay;
|
||||
use std::{
|
||||
io::{BufRead, Write},
|
||||
path::Path,
|
||||
};
|
||||
|
||||
fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let args: Vec<_> = std::env::args().collect();
|
||||
let root = Path::new(&args[1]);
|
||||
let items = Items::catalog(root, &PackOverlay::NONE)?;
|
||||
let providers = Providers::load(root);
|
||||
let brewing = Brewing {
|
||||
recipes: vec![],
|
||||
reagents: Default::default(),
|
||||
inputs: Default::default(),
|
||||
};
|
||||
let mut out = std::io::BufWriter::new(std::fs::File::create(&args[3])?);
|
||||
for line in std::io::BufReader::new(std::fs::File::open(&args[2])?).lines() {
|
||||
let input: serde_json::Value = serde_json::from_str(&line?)?;
|
||||
let mut stack = ItemStack::new(
|
||||
input["item"].as_str().unwrap(),
|
||||
input["count"].as_u64().unwrap() as u32,
|
||||
);
|
||||
let components = horizon_client_core::scoreboard::json_to_tag(&input["components"]);
|
||||
let (_, extra) = decode_components(Some(&components));
|
||||
stack.extra = extra;
|
||||
let accepted = brewing_fuel(&items, &stack).is_some();
|
||||
let mut stand = BrewingStand::new();
|
||||
// A newly constructed vanilla block entity has no saved total yet.
|
||||
stand.total_fuel = 0;
|
||||
stand.items[4] = Some(stack);
|
||||
for _ in 0..2 {
|
||||
stand.tick(&brewing, &items, &providers);
|
||||
writeln!(
|
||||
out,
|
||||
"{} {} {} {} {}",
|
||||
accepted,
|
||||
stand.fuel,
|
||||
stand.total_fuel,
|
||||
stand.speed.to_bits(),
|
||||
stand.items[4].as_ref().map_or(0, |s| s.count)
|
||||
)?;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -66,6 +66,8 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
))?;
|
||||
assert!(!renderer.pack_entity_shadows(), "no selected pack");
|
||||
renderer.set_shader_pack(0, None, &[]).unwrap();
|
||||
|
||||
@@ -224,6 +224,8 @@ fn replay(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
settings.translucent_batching,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
))?;
|
||||
drop(pixels);
|
||||
render.pixels.pack();
|
||||
|
||||
@@ -126,6 +126,8 @@ fn fixture(window: Arc<Window>) -> Result<(), Box<dyn std::error::Error>> {
|
||||
false,
|
||||
false,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
))?;
|
||||
renderer.resize(320, 180);
|
||||
assert!(
|
||||
@@ -348,6 +350,7 @@ fn fixture_frame(hud: &HudBatch) -> Frame<'_> {
|
||||
skybox: false,
|
||||
end_sky: false,
|
||||
end_sky_sprite: None,
|
||||
boss_world_fog: false,
|
||||
environment_fog: None,
|
||||
water_fog: [0.0; 3],
|
||||
fog: None,
|
||||
|
||||
@@ -261,6 +261,40 @@ pub struct Audio {
|
||||
/// Ticks since the output devices were last looked at (`DeviceTracker.tick`).
|
||||
#[cfg(feature = "audio")]
|
||||
device_ticks: u32,
|
||||
/// The look at the output devices running on its own thread, until a tick
|
||||
/// takes its answer: listing them can take 100 ms (#11490).
|
||||
#[cfg(feature = "audio")]
|
||||
device_probe: Option<PendingProbe>,
|
||||
}
|
||||
/// What one look at the output devices found: the system default, the
|
||||
/// fingerprint, and the device list when those say it may have changed.
|
||||
#[cfg(feature = "audio")]
|
||||
struct DeviceProbe {
|
||||
default: Option<String>,
|
||||
cards: Option<String>,
|
||||
devices: Option<Vec<String>>,
|
||||
}
|
||||
#[cfg(feature = "audio")]
|
||||
type PendingProbe = Arc<Mutex<Option<DeviceProbe>>>;
|
||||
/// Looks at the output devices as `should_change_device` did on the render
|
||||
/// thread: the device list only when the default or the fingerprint moved.
|
||||
#[cfg(feature = "audio")]
|
||||
fn probe_devices(default_seen: Option<String>, cards_seen: Option<String>) -> DeviceProbe {
|
||||
let default = default_output_name();
|
||||
let cards = card_fingerprint();
|
||||
// Listing the devices probes every one (on Linux every built-in PCM,
|
||||
// printing ALSA's errors for the plugins this system lacks; on macOS
|
||||
// every Core Audio device, about 90 ms with twenty of them; on Windows
|
||||
// every endpoint, with no fingerprint to skip it); only the fingerprint's
|
||||
// devices can change the list, and it is cheap.
|
||||
let devices = (default != default_seen
|
||||
|| cards_changed(cards_seen.as_deref(), cards.as_deref()))
|
||||
.then(output_devices);
|
||||
DeviceProbe {
|
||||
default,
|
||||
cards,
|
||||
devices,
|
||||
}
|
||||
}
|
||||
fn decode(path: &Path) -> Option<(Vec<f32>, u32, u16)> {
|
||||
use symphonia::core::{
|
||||
@@ -1051,6 +1085,8 @@ impl Audio {
|
||||
devices_seen: devices,
|
||||
#[cfg(feature = "audio")]
|
||||
device_ticks: 0,
|
||||
#[cfg(feature = "audio")]
|
||||
device_probe: None,
|
||||
}
|
||||
}
|
||||
#[cfg(not(feature = "audio"))]
|
||||
@@ -1211,6 +1247,8 @@ impl Audio {
|
||||
devices_seen: self.devices_seen.clone(),
|
||||
#[cfg(feature = "audio")]
|
||||
device_ticks: 0,
|
||||
#[cfg(feature = "audio")]
|
||||
device_probe: None,
|
||||
}
|
||||
}
|
||||
/// Sync the volume options, refreshing the categories that changed
|
||||
@@ -1232,7 +1270,8 @@ impl Audio {
|
||||
/// `SoundEngine.shouldChangeDevice`: the open device was lost, the system
|
||||
/// default changed (with no device chosen in the options), or the chosen
|
||||
/// device came back; the output is then opened again. The devices are looked
|
||||
/// at once a second.
|
||||
/// at once a second, on a thread of their own: a later tick reads what it
|
||||
/// found.
|
||||
#[cfg(feature = "audio")]
|
||||
fn should_change_device(&mut self) -> bool {
|
||||
// A splitscreen share plays through the first player's output: it leaves the device,
|
||||
@@ -1246,29 +1285,54 @@ impl Audio {
|
||||
};
|
||||
if lost {
|
||||
log::info!("Horizon: audio device was lost");
|
||||
self.device_probe = None;
|
||||
self.default_seen = default_output_name();
|
||||
self.cards_seen = card_fingerprint();
|
||||
self.devices_seen = output_devices();
|
||||
return true;
|
||||
}
|
||||
if let Some(pending) = &self.device_probe {
|
||||
let Some(probe) = pending.lock().ok().and_then(|mut found| found.take()) else {
|
||||
return false;
|
||||
};
|
||||
self.device_probe = None;
|
||||
return self.devices_changed(probe, current);
|
||||
}
|
||||
self.device_ticks += 1;
|
||||
if self._stream.is_none() || self.device_ticks < 20 {
|
||||
return false;
|
||||
}
|
||||
self.device_ticks = 0;
|
||||
let default = default_output_name();
|
||||
let cards = card_fingerprint();
|
||||
// Listing the devices probes every one (on Linux every built-in PCM,
|
||||
// printing ALSA's errors for the plugins this system lacks; on macOS
|
||||
// every Core Audio device, about 90 ms with twenty of them); only the
|
||||
// fingerprint's devices can change the list, and it is cheap.
|
||||
if default == self.default_seen
|
||||
&& !cards_changed(self.cards_seen.as_deref(), cards.as_deref())
|
||||
{
|
||||
return false;
|
||||
let pending = PendingProbe::default();
|
||||
let out = Arc::clone(&pending);
|
||||
let seen = (self.default_seen.clone(), self.cards_seen.clone());
|
||||
let started = std::thread::Builder::new()
|
||||
.name("audio-devices".into())
|
||||
.spawn(move || {
|
||||
let probe = probe_devices(seen.0, seen.1);
|
||||
if let Ok(mut found) = out.lock() {
|
||||
*found = Some(probe);
|
||||
}
|
||||
});
|
||||
match started {
|
||||
Ok(_) => self.device_probe = Some(pending),
|
||||
Err(e) => log::warn!("Horizon: could not look at the audio devices: {e}"),
|
||||
}
|
||||
false
|
||||
}
|
||||
/// The rest of `shouldChangeDevice` with what a look at the devices found,
|
||||
/// `current` being the device playing now.
|
||||
#[cfg(feature = "audio")]
|
||||
fn devices_changed(&mut self, probe: DeviceProbe, current: String) -> bool {
|
||||
let DeviceProbe {
|
||||
default,
|
||||
cards,
|
||||
devices,
|
||||
} = probe;
|
||||
let Some(devices) = devices else {
|
||||
return false;
|
||||
};
|
||||
self.cards_seen = cards;
|
||||
let devices = output_devices();
|
||||
// Only a change in the device lists is looked at, as in vanilla: a
|
||||
// preferred device that is listed but cannot open is not retried.
|
||||
if default == self.default_seen && devices == self.devices_seen {
|
||||
|
||||
@@ -114,12 +114,8 @@ mod tests {
|
||||
ambient_occlusion: true,
|
||||
particle: None,
|
||||
cube: None,
|
||||
faces: vec![BakedFace {
|
||||
layer: 0,
|
||||
opaque: true,
|
||||
translucent: false,
|
||||
fusion: None,
|
||||
quad: ModelQuad {
|
||||
faces: vec![BakedFace::new(
|
||||
ModelQuad {
|
||||
positions: [
|
||||
[0.0, 0.5, 0.0],
|
||||
[0.0, 0.5, 1.0],
|
||||
@@ -142,7 +138,11 @@ mod tests {
|
||||
render_type: None,
|
||||
shade: true,
|
||||
},
|
||||
}],
|
||||
0,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
)],
|
||||
}
|
||||
}
|
||||
#[test]
|
||||
|
||||
@@ -387,8 +387,21 @@ impl BrewingStand {
|
||||
out.brewed = true;
|
||||
}
|
||||
}
|
||||
/// The `minecraft:brewing_fuel` providers of an item: (uses, speed_multiplier).
|
||||
/// `ItemStack.get(BREWING_FUEL)`: the stack's providers (uses, speed_multiplier),
|
||||
/// respecting component patches before falling back to the item's defaults.
|
||||
pub fn brewing_fuel(items: &Items, stack: &ItemStack) -> Option<(Value, Value)> {
|
||||
if let Some(data) = stack.data() {
|
||||
if data.other("!minecraft:brewing_fuel").is_some() {
|
||||
return None;
|
||||
}
|
||||
if let Some(own) = data.other("minecraft:brewing_fuel") {
|
||||
let component = horizon_client_core::scoreboard::tag_to_json(own);
|
||||
return Some((
|
||||
component["uses"].clone(),
|
||||
component["speed_multiplier"].clone(),
|
||||
));
|
||||
}
|
||||
}
|
||||
items.get(&stack.item).and_then(|i| i.brewing_fuel.clone())
|
||||
}
|
||||
|
||||
@@ -396,6 +409,50 @@ pub fn brewing_fuel(items: &Items, stack: &ItemStack) -> Option<(Value, Value)>
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn stack_fuel_controls_brew_duration_and_consumption() {
|
||||
let items = Items::for_tests(Default::default());
|
||||
let brewing = Brewing {
|
||||
reagents: ["minecraft:nether_wart".to_owned()].into_iter().collect(),
|
||||
inputs: HashSet::new(),
|
||||
recipes: vec![BrewingRecipe {
|
||||
id: "awkward".into(),
|
||||
input: PotionIngredient {
|
||||
items: ["minecraft:potion".to_owned()].into_iter().collect(),
|
||||
potions: Some(["minecraft:water".to_owned()].into_iter().collect()),
|
||||
},
|
||||
reagent: PotionIngredient {
|
||||
items: ["minecraft:nether_wart".to_owned()].into_iter().collect(),
|
||||
potions: None,
|
||||
},
|
||||
output: ItemStack::new("minecraft:potion", 1).with_potion("minecraft:awkward"),
|
||||
}],
|
||||
};
|
||||
let mut fuel = ItemStack::new("minecraft:stone", 2);
|
||||
fuel.data_mut().set_loot_component(
|
||||
"minecraft:brewing_fuel",
|
||||
&serde_json::json!({"uses": 7, "speed_multiplier": 2.5}),
|
||||
);
|
||||
let mut stand = BrewingStand::new();
|
||||
stand.items[0] = Some(ItemStack::new("minecraft:potion", 1).with_potion("minecraft:water"));
|
||||
stand.items[3] = Some(ItemStack::new("minecraft:nether_wart", 1));
|
||||
stand.items[4] = Some(fuel);
|
||||
let providers = Providers::empty();
|
||||
stand.tick(&brewing, &items, &providers);
|
||||
assert_eq!((stand.brew_time, stand.fuel, stand.total_fuel), (160, 6, 7));
|
||||
assert_eq!(stand.items[4].as_ref().unwrap().count, 1);
|
||||
for _ in 1..160 {
|
||||
assert!(!stand.tick(&brewing, &items, &providers).brewed);
|
||||
}
|
||||
assert!(stand.tick(&brewing, &items, &providers).brewed);
|
||||
assert_eq!(
|
||||
stand.items[0].as_ref().unwrap().potion(),
|
||||
Some("minecraft:awkward")
|
||||
);
|
||||
assert_eq!(stand.fuel, 6);
|
||||
assert_eq!(stand.items[4].as_ref().unwrap().count, 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn potion_colours_and_names() {
|
||||
// Swiftness: speed colour 3402751 = 0x33EBFF.
|
||||
|
||||
@@ -1188,11 +1188,27 @@ impl SuggestLayout {
|
||||
};
|
||||
}
|
||||
|
||||
/// A suggestion accepted by Tab or a click (`SuggestionsList.useSuggestion`).
|
||||
#[derive(Debug, PartialEq, Eq)]
|
||||
pub struct SuggestionCompletion {
|
||||
/// The suggestion list's original input, also when cycling with Tab.
|
||||
pub original: String,
|
||||
/// The replaced range in `original`, as Java UTF-16 start/end offsets.
|
||||
pub range: (usize, usize),
|
||||
pub text: String,
|
||||
/// The resulting input, after the text field's length limit.
|
||||
pub input: String,
|
||||
}
|
||||
|
||||
/// The open chat screen: vanilla's `ChatScreen` with its `EditBox` and
|
||||
/// `CommandSuggestions` (argument colouring, usage lines, parse errors,
|
||||
/// the suggestion list, Tab completion, history).
|
||||
pub struct ChatScreen {
|
||||
pub input: TextField,
|
||||
/// `ChatScreen.isDraft`: the box opened with the draft saved last time and
|
||||
/// has not been edited since. A draft draws grey italic, and the first
|
||||
/// Backspace clears the whole box instead of one character.
|
||||
is_draft: bool,
|
||||
width: i32,
|
||||
height: i32,
|
||||
history_buffer: String,
|
||||
@@ -1207,6 +1223,7 @@ pub struct ChatScreen {
|
||||
/// the command up to the cursor.
|
||||
request: Option<(i32, String)>,
|
||||
suggestions: Option<SuggestionList>,
|
||||
completion: Option<SuggestionCompletion>,
|
||||
usage: Vec<Text>,
|
||||
usage_position: i32,
|
||||
usage_width: i32,
|
||||
@@ -1300,11 +1317,13 @@ fn truncate_utf16(s: &str, max_units: usize) -> String {
|
||||
s.to_owned()
|
||||
}
|
||||
impl ChatScreen {
|
||||
/// `ChatScreen.init`: the input at the bottom, focused, holding `initial`.
|
||||
/// `ChatScreen.init`: the input at the bottom, focused, holding `initial`,
|
||||
/// which is a draft when `is_draft` (`ChatComponent.createScreen`).
|
||||
pub fn new(
|
||||
m: &Measure,
|
||||
c: &Commands,
|
||||
initial: &str,
|
||||
is_draft: bool,
|
||||
history_len: usize,
|
||||
width: i32,
|
||||
height: i32,
|
||||
@@ -1317,6 +1336,7 @@ impl ChatScreen {
|
||||
input.set_value(m, initial);
|
||||
let mut s = Self {
|
||||
input,
|
||||
is_draft,
|
||||
width,
|
||||
height,
|
||||
history_buffer: String::new(),
|
||||
@@ -1326,6 +1346,7 @@ impl ChatScreen {
|
||||
awaiting: None,
|
||||
request: None,
|
||||
suggestions: None,
|
||||
completion: None,
|
||||
usage: Vec::new(),
|
||||
usage_position: 0,
|
||||
usage_width: 0,
|
||||
@@ -1353,6 +1374,7 @@ impl ChatScreen {
|
||||
input.set_value(m, command);
|
||||
let mut s = Self {
|
||||
input,
|
||||
is_draft: false,
|
||||
width,
|
||||
height,
|
||||
history_buffer: String::new(),
|
||||
@@ -1362,6 +1384,7 @@ impl ChatScreen {
|
||||
awaiting: None,
|
||||
request: None,
|
||||
suggestions: None,
|
||||
completion: None,
|
||||
usage: Vec::new(),
|
||||
usage_position: 0,
|
||||
usage_width: 0,
|
||||
@@ -1377,12 +1400,18 @@ impl ChatScreen {
|
||||
pub fn value(&self) -> &str {
|
||||
&self.input.value
|
||||
}
|
||||
/// Take the most recently accepted suggestion, at most once. Call after
|
||||
/// each key or click to observe every acceptance, including Tab cycling.
|
||||
pub fn take_suggestion_completion(&mut self) -> Option<SuggestionCompletion> {
|
||||
self.completion.take()
|
||||
}
|
||||
/// Replace the input for a suggest-command link and refresh completions.
|
||||
pub fn suggest_command(&mut self, m: &Measure, c: &Commands, command: &str) {
|
||||
self.input.set_value(m, command);
|
||||
self.edited(m, c);
|
||||
}
|
||||
/// `ChatScreen.resize`: a new screen with the current text.
|
||||
/// `ChatScreen.resize`: a new screen with the current text, still a draft
|
||||
/// while it has not been edited (`ChatScreen.resize` keeps the field).
|
||||
pub fn resize(&mut self, m: &Measure, c: &Commands, width: i32, height: i32) {
|
||||
if (width, height) != (self.width, self.height) {
|
||||
let value = self.input.value.clone();
|
||||
@@ -1390,7 +1419,16 @@ impl ChatScreen {
|
||||
let abilities = self.abilities;
|
||||
let message = std::mem::take(&mut self.input.message);
|
||||
*self = if self.layout == SuggestLayout::CHAT {
|
||||
Self::new(m, c, &value, self.history_pos, width, height, abilities)
|
||||
Self::new(
|
||||
m,
|
||||
c,
|
||||
&value,
|
||||
self.is_draft,
|
||||
self.history_pos,
|
||||
width,
|
||||
height,
|
||||
abilities,
|
||||
)
|
||||
} else {
|
||||
Self::command_block(m, c, &value, width, height)
|
||||
};
|
||||
@@ -1402,6 +1440,7 @@ impl ChatScreen {
|
||||
fn edited(&mut self, m: &Measure, c: &Commands) {
|
||||
self.allow_suggestions = true;
|
||||
self.update_command_info(m, c);
|
||||
self.is_draft = false;
|
||||
}
|
||||
/// Ctrl+A/C/V/X in the input box.
|
||||
pub fn shortcut(
|
||||
@@ -1415,6 +1454,24 @@ impl ChatScreen {
|
||||
self.edited(m, c);
|
||||
}
|
||||
}
|
||||
/// Edit the existing input and refresh its command responder when it changes.
|
||||
pub fn edit_input(&mut self, m: &Measure, c: &Commands, f: impl FnOnce(&mut TextField)) {
|
||||
let before = (
|
||||
self.input.value.clone(),
|
||||
self.input.cursor,
|
||||
self.input.highlight,
|
||||
);
|
||||
f(&mut self.input);
|
||||
if before
|
||||
!= (
|
||||
self.input.value.clone(),
|
||||
self.input.cursor,
|
||||
self.input.highlight,
|
||||
)
|
||||
{
|
||||
self.edited(m, c);
|
||||
}
|
||||
}
|
||||
/// Typed text (`charTyped` per character).
|
||||
pub fn type_text(&mut self, m: &Measure, c: &Commands, text: &str) {
|
||||
for ch in text.chars() {
|
||||
@@ -1714,6 +1771,17 @@ impl ChatScreen {
|
||||
self.select(l, l.current as isize);
|
||||
self.keep_suggestions = false;
|
||||
l.tab_cycles = true;
|
||||
let units = |byte: usize| {
|
||||
l.original[..byte.min(l.original.len())]
|
||||
.encode_utf16()
|
||||
.count()
|
||||
};
|
||||
self.completion = Some(SuggestionCompletion {
|
||||
original: l.original.clone(),
|
||||
range: (units(s.range.0), units(s.range.1)),
|
||||
text: s.text,
|
||||
input: self.input.value.clone(),
|
||||
});
|
||||
}
|
||||
/// `ChatScreen.keyPressed`.
|
||||
pub fn key(
|
||||
@@ -1729,6 +1797,14 @@ impl ChatScreen {
|
||||
if self.suggestions_key(m, c, key, shift) {
|
||||
return ChatAction::None;
|
||||
}
|
||||
// ChatScreen.keyPressed: while the box holds an unedited draft, the
|
||||
// first Backspace clears all of it rather than one character.
|
||||
if self.is_draft && key == K::Backspace {
|
||||
self.input.set_value(m, "");
|
||||
self.is_draft = false;
|
||||
self.edited(m, c);
|
||||
return ChatAction::None;
|
||||
}
|
||||
match key {
|
||||
K::Escape => return ChatAction::Close,
|
||||
K::Enter | K::NumpadEnter => {
|
||||
@@ -1862,8 +1938,13 @@ impl ChatScreen {
|
||||
l.offset = ((l.offset as f64 - amount.clamp(-1.0, 1.0)) as i32).clamp(0, max) as usize;
|
||||
true
|
||||
}
|
||||
/// `CommandSuggestions.formatText`: argument colours over the input.
|
||||
/// `CommandSuggestions.formatText`: argument colours over the input. The
|
||||
/// draft formatter (`ChatScreen.formatChat`) is registered before this one
|
||||
/// and wins while the draft is unedited: the whole text is grey italic.
|
||||
fn format(&self, value: &str, offset: usize) -> Text {
|
||||
if self.is_draft {
|
||||
return Text::literal(value).with_color(text::GRAY).italic();
|
||||
}
|
||||
let gray = Style::color(text::GRAY);
|
||||
let Some(parse) = &self.parse else {
|
||||
return Text::literal(value);
|
||||
|
||||
@@ -7,6 +7,85 @@ fn full() -> ChatAbilities {
|
||||
ChatAbilities::new(ChatVisibility::Full)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn accepted_suggestions_report_utf16_ranges_and_tab_cycles() {
|
||||
use winit::keyboard::KeyCode as K;
|
||||
let font = font();
|
||||
let m = Measure(&font);
|
||||
let registries = Registries {
|
||||
players: vec!["Steve".into(), "Steven".into()],
|
||||
..Registries::default()
|
||||
};
|
||||
let c = Commands {
|
||||
dispatcher: crate::command::vanilla::game_dispatcher(),
|
||||
registries: ®istries,
|
||||
};
|
||||
let mut screen = ChatScreen::new(&m, &c, "", false, 0, 640, 360, full());
|
||||
screen.type_text(&m, &c, "😀 hi st");
|
||||
assert!(screen.take_suggestion_completion().is_none());
|
||||
screen.key(&m, &c, &[], K::Tab, false, false);
|
||||
assert!(
|
||||
screen.take_suggestion_completion().is_none(),
|
||||
"opening is not accepting"
|
||||
);
|
||||
for (shift, text) in [(false, "Steve"), (false, "Steven"), (true, "Steve")] {
|
||||
screen.key(&m, &c, &[], K::Tab, shift, false);
|
||||
assert_eq!(screen.value(), format!("😀 hi {text}"));
|
||||
assert_eq!(
|
||||
screen.take_suggestion_completion(),
|
||||
Some(SuggestionCompletion {
|
||||
original: "😀 hi st".into(),
|
||||
range: (6, 8),
|
||||
text: text.into(),
|
||||
input: format!("😀 hi {text}"),
|
||||
})
|
||||
);
|
||||
assert!(
|
||||
screen.take_suggestion_completion().is_none(),
|
||||
"reported once"
|
||||
);
|
||||
}
|
||||
screen.key(&m, &c, &[], K::ArrowDown, false, false);
|
||||
assert!(
|
||||
screen.take_suggestion_completion().is_none(),
|
||||
"selection is not accepting"
|
||||
);
|
||||
screen.key(&m, &c, &[], K::Escape, false, false);
|
||||
assert!(screen.take_suggestion_completion().is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn clicked_suggestion_reports_the_actual_length_limited_input() {
|
||||
use winit::keyboard::KeyCode as K;
|
||||
let font = font();
|
||||
let m = Measure(&font);
|
||||
let registries = Registries {
|
||||
players: vec!["Steve".into()],
|
||||
..Registries::default()
|
||||
};
|
||||
let c = Commands {
|
||||
dispatcher: crate::command::vanilla::game_dispatcher(),
|
||||
registries: ®istries,
|
||||
};
|
||||
let mut screen = ChatScreen::new(&m, &c, "", false, 0, 640, 360, full());
|
||||
screen.input.max_length = 6;
|
||||
screen.type_text(&m, &c, "hi st");
|
||||
screen.key(&m, &c, &[], K::Tab, false, false);
|
||||
let [x, y, _, _] = screen.suggestions.as_ref().unwrap().rect;
|
||||
assert!(screen.click(&m, &c, f64::from(x + 1), f64::from(y + 1)));
|
||||
assert_eq!(screen.value(), "hi Ste");
|
||||
assert_eq!(
|
||||
screen.take_suggestion_completion(),
|
||||
Some(SuggestionCompletion {
|
||||
original: "hi st".into(),
|
||||
range: (3, 5),
|
||||
text: "Steve".into(),
|
||||
input: "hi Ste".into(),
|
||||
})
|
||||
);
|
||||
assert!(screen.take_suggestion_completion().is_none());
|
||||
}
|
||||
|
||||
fn font() -> Font {
|
||||
// The missing-glyph metrics let these tests run without game assets.
|
||||
Font::load(
|
||||
@@ -201,7 +280,7 @@ fn locate_coordinates_fill_chat_with_teleport_without_submitting() {
|
||||
assert_eq!(link.component()["click_event"]["command"], expected);
|
||||
let mut chat = Chat::default();
|
||||
add(&mut chat, &font, Text::literal("Found at ").append(link));
|
||||
let mut screen = ChatScreen::new(&m, &commands, "draft", 0, 640, 360, full());
|
||||
let mut screen = ChatScreen::new(&m, &commands, "draft", false, 0, 640, 360, full());
|
||||
let x = 4.0 + f64::from(font.width("Found at "));
|
||||
assert!(!screen.click(&m, &commands, x, 315.0));
|
||||
let Some(ClickEvent::SuggestCommand(command)) = chat.click_at(&font, 360, x, 315.0) else {
|
||||
@@ -242,6 +321,7 @@ fn history_arrows_recall_messages_and_restore_the_draft() {
|
||||
&m,
|
||||
&commands,
|
||||
"unfinished draft",
|
||||
false,
|
||||
history.len(),
|
||||
640,
|
||||
360,
|
||||
@@ -263,6 +343,93 @@ fn history_arrows_recall_messages_and_restore_the_draft() {
|
||||
}
|
||||
}
|
||||
|
||||
/// `ChatScreen.isDraft`: the box opens on the draft kept from last time
|
||||
/// (`ChatComponent.createScreen` passes `true`, which `ChatScreen.init`
|
||||
/// stores), so the text draws grey italic through `ChatScreen.formatChat`
|
||||
/// and the first Backspace clears the whole draft instead of one character.
|
||||
/// Editing the draft (`onEdited`) ends both.
|
||||
#[test]
|
||||
fn a_restored_draft_is_grey_italic_and_one_backspace_clears_it() {
|
||||
use winit::keyboard::KeyCode::Backspace;
|
||||
|
||||
let font = font();
|
||||
let m = Measure(&font);
|
||||
let registries = Registries::default();
|
||||
let c = Commands {
|
||||
dispatcher: crate::command::vanilla::game_dispatcher(),
|
||||
registries: ®istries,
|
||||
};
|
||||
// The input's own text as the game draws it: x 4, y height - 12.
|
||||
let input_text = |screen: &mut ChatScreen| -> Text {
|
||||
screen
|
||||
.draw(&m, (0, 0), 0, i32::MIN)
|
||||
.into_iter()
|
||||
.find_map(|draw| match draw {
|
||||
Draw::Text {
|
||||
text, x: 4, y: 348, ..
|
||||
} => Some(text),
|
||||
_ => None,
|
||||
})
|
||||
.expect("the input draws its text")
|
||||
};
|
||||
let draft_style = |t: &Text| {
|
||||
t.spans
|
||||
.iter()
|
||||
.all(|s| s.style.color == Some(text::GRAY) && s.style.is_italic())
|
||||
};
|
||||
let mut screen = ChatScreen::new(&m, &c, "half-written", true, 0, 640, 360, full());
|
||||
assert_eq!(screen.value(), "half-written");
|
||||
assert!(
|
||||
draft_style(&input_text(&mut screen)),
|
||||
"the restored draft draws grey italic"
|
||||
);
|
||||
// Typing into the draft (`onEdited`) ends the draft style, and Backspace
|
||||
// eats one character again.
|
||||
screen.type_text(&m, &c, "!");
|
||||
assert_eq!(screen.value(), "half-written!");
|
||||
let typed = input_text(&mut screen);
|
||||
assert!(
|
||||
!typed.spans.iter().any(|s| s.style.is_italic()),
|
||||
"an edited draft is not grey italic"
|
||||
);
|
||||
assert_eq!(
|
||||
screen.key(&m, &c, &[], Backspace, false, false),
|
||||
ChatAction::None
|
||||
);
|
||||
assert_eq!(screen.value(), "half-written");
|
||||
// A draft left alone clears whole on its first Backspace.
|
||||
let mut screen = ChatScreen::new(&m, &c, "half-written", true, 0, 640, 360, full());
|
||||
assert_eq!(
|
||||
screen.key(&m, &c, &[], Backspace, false, false),
|
||||
ChatAction::None
|
||||
);
|
||||
assert_eq!(screen.value(), "", "the first Backspace clears the draft");
|
||||
// The flag is gone with it: typing is ordinary text, and Backspace eats
|
||||
// one character.
|
||||
screen.type_text(&m, &c, "hi");
|
||||
assert_eq!(screen.value(), "hi");
|
||||
let typed = input_text(&mut screen);
|
||||
assert!(!typed.spans.iter().any(|s| s.style.is_italic()));
|
||||
assert_eq!(
|
||||
screen.key(&m, &c, &[], Backspace, false, false),
|
||||
ChatAction::None
|
||||
);
|
||||
assert_eq!(screen.value(), "h");
|
||||
// A box opened on ordinary text deletes one character at a time.
|
||||
let mut screen = ChatScreen::new(&m, &c, "half-written", false, 0, 640, 360, full());
|
||||
assert!(!draft_style(&input_text(&mut screen)));
|
||||
assert_eq!(
|
||||
screen.key(&m, &c, &[], Backspace, false, false),
|
||||
ChatAction::None
|
||||
);
|
||||
assert_eq!(screen.value(), "half-writte");
|
||||
// A command draft is grey italic as a whole: `formatChat` is registered
|
||||
// before `CommandSuggestions.formatText`, so it wins over the argument
|
||||
// colours.
|
||||
let mut screen = ChatScreen::new(&m, &c, "/give @s stone", true, 0, 640, 360, full());
|
||||
assert!(draft_style(&input_text(&mut screen)));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mod_commands_are_coloured_and_complete_like_vanilla_ones() {
|
||||
let font = font();
|
||||
@@ -283,7 +450,7 @@ fn mod_commands_are_coloured_and_complete_like_vanilla_ones() {
|
||||
dispatcher,
|
||||
registries: ®istries,
|
||||
};
|
||||
let mut screen = ChatScreen::new(&m, &c, "", 0, 640, 360, full());
|
||||
let mut screen = ChatScreen::new(&m, &c, "", false, 0, 640, 360, full());
|
||||
screen.type_text(&m, &c, line);
|
||||
screen
|
||||
};
|
||||
@@ -333,7 +500,7 @@ fn chat_completes_the_servers_custom_completions_with_the_players() {
|
||||
dispatcher,
|
||||
registries,
|
||||
};
|
||||
let mut screen = ChatScreen::new(&m, &c, "", 0, 640, 360, full());
|
||||
let mut screen = ChatScreen::new(&m, &c, "", false, 0, 640, 360, full());
|
||||
screen.type_text(&m, &c, line);
|
||||
// Chat shows no list by itself: Tab shows it, Tab again uses it.
|
||||
for _ in 0..2 {
|
||||
@@ -381,7 +548,7 @@ fn ask_server_nodes_wait_for_the_servers_completions() {
|
||||
let tab = |screen: &mut ChatScreen| {
|
||||
screen.key(&m, &c, &[], winit::keyboard::KeyCode::Tab, false, false);
|
||||
};
|
||||
let mut screen = ChatScreen::new(&m, &c, "", 0, 640, 360, full());
|
||||
let mut screen = ChatScreen::new(&m, &c, "", false, 0, 640, 360, full());
|
||||
screen.type_text(&m, &c, "/bossbar get pt");
|
||||
let (request, sent) = screen.take_request().expect("the server is asked");
|
||||
assert_eq!(sent, "/bossbar get pt");
|
||||
@@ -395,15 +562,25 @@ fn ask_server_nodes_wait_for_the_servers_completions() {
|
||||
tab(&mut screen);
|
||||
assert_eq!(screen.value(), "/bossbar get pt");
|
||||
screen.server_suggestions(&m, &c, request, (13, 2), reply("pt6:check"));
|
||||
assert!(screen.take_suggestion_completion().is_none());
|
||||
tab(&mut screen);
|
||||
assert_eq!(screen.value(), "/bossbar get pt6:check");
|
||||
assert_eq!(
|
||||
screen.take_suggestion_completion(),
|
||||
Some(SuggestionCompletion {
|
||||
original: "/bossbar get pt".into(),
|
||||
range: (13, 15),
|
||||
text: "pt6:check".into(),
|
||||
input: "/bossbar get pt6:check".into(),
|
||||
})
|
||||
);
|
||||
// Without the server's provider the local list is done at once.
|
||||
let local = crate::command::vanilla::game_dispatcher();
|
||||
let c = Commands {
|
||||
dispatcher: local,
|
||||
registries: ®istries,
|
||||
};
|
||||
let mut screen = ChatScreen::new(&m, &c, "", 0, 640, 360, full());
|
||||
let mut screen = ChatScreen::new(&m, &c, "", false, 0, 640, 360, full());
|
||||
screen.type_text(&m, &c, "/bossbar get pt");
|
||||
assert_eq!(screen.take_request(), None);
|
||||
}
|
||||
@@ -473,7 +650,7 @@ fn the_chat_option_decides_what_may_be_sent() {
|
||||
assert_eq!(abilities.allows("hi"), chat, "{visibility:?}");
|
||||
assert_eq!(abilities.allows("/time set day"), command, "{visibility:?}");
|
||||
for (line, allowed) in [("hi", chat), ("/time set day", command)] {
|
||||
let mut screen = ChatScreen::new(&m, &c, "", 0, 640, 360, abilities);
|
||||
let mut screen = ChatScreen::new(&m, &c, "", false, 0, 640, 360, abilities);
|
||||
screen.type_text(&m, &c, line);
|
||||
match enter(&mut screen) {
|
||||
ChatAction::Submit(sent) => {
|
||||
@@ -499,7 +676,16 @@ fn restricted_input_says_why_it_will_not_send() {
|
||||
registries: ®istries,
|
||||
};
|
||||
let usage = |visibility, line: &str| {
|
||||
let mut screen = ChatScreen::new(&m, &c, "", 0, 640, 360, ChatAbilities::new(visibility));
|
||||
let mut screen = ChatScreen::new(
|
||||
&m,
|
||||
&c,
|
||||
"",
|
||||
false,
|
||||
0,
|
||||
640,
|
||||
360,
|
||||
ChatAbilities::new(visibility),
|
||||
);
|
||||
screen.type_text(&m, &c, line);
|
||||
screen.usage.iter().map(|t| t.plain()).collect::<Vec<_>>()
|
||||
};
|
||||
|
||||
@@ -11,7 +11,7 @@ use horizon_world::{
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
sync::{
|
||||
Arc,
|
||||
Arc, Mutex, OnceLock, PoisonError,
|
||||
atomic::{AtomicU64, Ordering},
|
||||
},
|
||||
};
|
||||
@@ -108,6 +108,9 @@ pub enum BlockEntity {
|
||||
pub struct ModBlockEntity {
|
||||
fields: ModBlockEntityFields,
|
||||
revision: ModRevision,
|
||||
// A client update can consume transient effects without changing saved
|
||||
// fields. Most entities never use this; do not allocate their queue.
|
||||
client_update_fields: OnceLock<Mutex<Compound>>,
|
||||
}
|
||||
/// What a `ModBlockEntity` holds: its type id (`mymod:machine`), its saved
|
||||
/// compound without `id`, `x`, `y`, `z` and `Items`, its item slots
|
||||
@@ -138,11 +141,55 @@ impl ModBlockEntity {
|
||||
born: MOD_BLOCK_ENTITIES_MADE.fetch_add(1, Ordering::Relaxed),
|
||||
changes: 0,
|
||||
},
|
||||
client_update_fields: OnceLock::new(),
|
||||
}
|
||||
}
|
||||
pub fn revision(&self) -> ModRevision {
|
||||
self.revision
|
||||
}
|
||||
/// Replace the owner's pending, one-shot client update fields. These
|
||||
/// fields are not saved, cloned, compared or retained for drawing, and
|
||||
/// changing them does not change this entity's revision. The owner must
|
||||
/// explicitly take and merge them into its update tag. Calling this does
|
||||
/// not schedule a block update.
|
||||
///
|
||||
/// An empty batch clears a pending batch without allocating an idle queue.
|
||||
pub fn set_client_update_fields(&mut self, fields: Compound) {
|
||||
if fields.is_empty() {
|
||||
self.clear_client_update_fields();
|
||||
return;
|
||||
}
|
||||
*self
|
||||
.client_update_fields
|
||||
.get_or_init(|| Mutex::new(Compound::new()))
|
||||
.lock()
|
||||
.unwrap_or_else(PoisonError::into_inner) = fields;
|
||||
}
|
||||
/// Discard the owner's pending client update fields, without changing
|
||||
/// saved data, revision or a queue that has never been used.
|
||||
pub fn clear_client_update_fields(&mut self) {
|
||||
if let Some(fields) = self.client_update_fields.get() {
|
||||
fields
|
||||
.lock()
|
||||
.unwrap_or_else(PoisonError::into_inner)
|
||||
.clear();
|
||||
}
|
||||
}
|
||||
/// Atomically take the owner's pending fields at update-tag construction.
|
||||
/// A loaded chunk and a block change use this same boundary. Construct a
|
||||
/// tag once, then send that tag to every recipient; another construction
|
||||
/// sees an empty batch. A save or a clone does not consume this batch.
|
||||
///
|
||||
/// This is safe for an update-tag hook receiving only a shared reference,
|
||||
/// including a saved chunk encoded by a worker thread. If a previous lock
|
||||
/// holder panicked, preserve its pending data instead of dropping it.
|
||||
pub fn take_client_update_fields(&self) -> Compound {
|
||||
self.client_update_fields
|
||||
.get()
|
||||
.map_or_else(Compound::new, |fields| {
|
||||
std::mem::take(&mut *fields.lock().unwrap_or_else(PoisonError::into_inner))
|
||||
})
|
||||
}
|
||||
/// A client's copy loads the tag the server sent (`loadWithComponents`
|
||||
/// in `ClientPacketListener.handleBlockEntityData`): `tag`'s fields
|
||||
/// replace its own of the same names. One it already has as sent is
|
||||
@@ -706,6 +753,85 @@ pub struct CommandBlock {
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn transient_client_update_fields_are_lazy_replaceable_and_drained_once() {
|
||||
let mut machine = ModBlockEntity::new(ModBlockEntityFields {
|
||||
id: "test:machine".into(),
|
||||
nbt: Compound::from([("progress".into(), Tag::Int(7))]),
|
||||
..Default::default()
|
||||
});
|
||||
let revision = machine.revision();
|
||||
let saved = machine.fields.clone();
|
||||
let debug = format!("{machine:?}");
|
||||
machine.clear_client_update_fields();
|
||||
machine.set_client_update_fields(Compound::new());
|
||||
assert!(machine.take_client_update_fields().is_empty());
|
||||
assert!(machine.client_update_fields.get().is_none());
|
||||
|
||||
machine.set_client_update_fields(Compound::from([("discarded".into(), Tag::Int(1))]));
|
||||
let expected = Compound::from([("effects".into(), Tag::List(vec![Tag::Int(2)]))]);
|
||||
machine.set_client_update_fields(expected.clone());
|
||||
assert_eq!(machine.take_client_update_fields(), expected);
|
||||
assert!(machine.take_client_update_fields().is_empty());
|
||||
|
||||
machine.set_client_update_fields(expected.clone());
|
||||
let copy = machine.clone();
|
||||
assert_eq!(machine, copy, "transient fields are not retained contents");
|
||||
assert_ne!(machine.revision(), copy.revision());
|
||||
assert!(copy.client_update_fields.get().is_none());
|
||||
assert!(copy.take_client_update_fields().is_empty());
|
||||
assert_eq!(machine.take_client_update_fields(), expected);
|
||||
machine.set_client_update_fields(expected);
|
||||
machine.clear_client_update_fields();
|
||||
assert!(machine.take_client_update_fields().is_empty());
|
||||
assert_eq!(machine.fields, saved);
|
||||
assert_eq!(machine.revision(), revision);
|
||||
assert_eq!(format!("{machine:?}"), debug);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn concurrent_client_update_constructions_consume_one_batch() {
|
||||
let mut machine = ModBlockEntity::default();
|
||||
let expected = Compound::from([("effects".into(), Tag::Int(23))]);
|
||||
machine.set_client_update_fields(expected.clone());
|
||||
let received = std::thread::scope(|scope| {
|
||||
let handles = (0..16)
|
||||
.map(|_| scope.spawn(|| machine.take_client_update_fields()))
|
||||
.collect::<Vec<_>>();
|
||||
handles
|
||||
.into_iter()
|
||||
.map(|h| h.join().unwrap())
|
||||
.collect::<Vec<_>>()
|
||||
});
|
||||
let nonempty = received
|
||||
.into_iter()
|
||||
.filter(|c| !c.is_empty())
|
||||
.collect::<Vec<_>>();
|
||||
assert_eq!(nonempty, [expected]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_poisoned_client_update_lock_preserves_its_pending_batch() {
|
||||
let mut machine = ModBlockEntity::default();
|
||||
let expected = Compound::from([("effects".into(), Tag::Int(23))]);
|
||||
machine.set_client_update_fields(expected.clone());
|
||||
std::thread::scope(|scope| {
|
||||
assert!(
|
||||
scope
|
||||
.spawn(|| {
|
||||
let _held = machine.client_update_fields.get().unwrap().lock().unwrap();
|
||||
panic!("interrupt before consuming the queued batch");
|
||||
})
|
||||
.join()
|
||||
.is_err()
|
||||
);
|
||||
});
|
||||
assert_eq!(machine.take_client_update_fields(), expected);
|
||||
assert!(machine.take_client_update_fields().is_empty());
|
||||
machine.set_client_update_fields(expected.clone());
|
||||
assert_eq!(machine.take_client_update_fields(), expected);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_mod_block_entitys_revision_moves_with_each_change_and_only_then() {
|
||||
let mut machine = ModBlockEntity::new(ModBlockEntityFields {
|
||||
|
||||
@@ -243,11 +243,24 @@ impl SceneCollisions<'_, '_> {
|
||||
max_step: f32,
|
||||
on_ground: bool,
|
||||
border: Option<(&BorderGeometry, [f64; 2])>,
|
||||
) -> Result<Vec3> {
|
||||
self.resolve_in_border_with(bounds, movement, max_step, on_ground, border, &[])
|
||||
}
|
||||
/// [`Self::resolve_in_border`], also stopped by `entities`: the boxes
|
||||
/// `EntityGetter.getEntityCollisions` gave the moving entity.
|
||||
pub fn resolve_in_border_with(
|
||||
self,
|
||||
bounds: Aabb,
|
||||
movement: Vec3,
|
||||
max_step: f32,
|
||||
on_ground: bool,
|
||||
border: Option<(&BorderGeometry, [f64; 2])>,
|
||||
entities: &[Aabb],
|
||||
) -> Result<Vec3> {
|
||||
let context = self.context(bounds);
|
||||
EntityCollisions {
|
||||
blocks: self,
|
||||
entities: &[],
|
||||
entities,
|
||||
border,
|
||||
}
|
||||
.resolve_with_context(bounds, movement, max_step, on_ground, context)
|
||||
|
||||
@@ -0,0 +1,243 @@
|
||||
//! OptiFine custom skies (`horizon_optifine::sky`) as the game draws them: a pack's layers with
|
||||
//! their decoded textures, read once with the pack, and each frame's choice of layers, their
|
||||
//! brightness and rotation ([`CustomSky::draws`]), which `gfx::custom_sky` draws over the
|
||||
//! vanilla sky. A pack without `optifine/sky` gives an empty [`CustomSky`] and the sky stays
|
||||
//! vanilla.
|
||||
|
||||
use std::path::Path;
|
||||
|
||||
use glam::{Mat4, Vec3};
|
||||
use horizon_optifine::sky::{Blend, Conditions, Skies, SkyLayer, Transition};
|
||||
|
||||
/// A layer's texture, RGBA8.
|
||||
pub struct Image {
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub rgba: Vec<u8>,
|
||||
}
|
||||
|
||||
/// The pack's layers, by world, with one texture per layer (`images[i]` for the `i`th layer
|
||||
/// over all worlds, in `worlds` order).
|
||||
#[derive(Default)]
|
||||
pub struct CustomSky {
|
||||
worlds: Vec<(i32, Vec<SkyLayer>)>,
|
||||
pub images: Vec<Image>,
|
||||
}
|
||||
|
||||
/// One layer of a frame: which texture, with which blend, how bright and turned how.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct Draw {
|
||||
pub image: u16,
|
||||
pub blend: Blend,
|
||||
pub brightness: f32,
|
||||
/// Camera-relative world from the skybox's space.
|
||||
pub rotation: Mat4,
|
||||
}
|
||||
|
||||
/// The eased brightness of each layer, kept by the game between frames.
|
||||
#[derive(Default)]
|
||||
pub struct State {
|
||||
world: Option<i32>,
|
||||
eased: Vec<Transition>,
|
||||
}
|
||||
|
||||
/// Textures past this many texels in all are left out (a skybox is a few megapixels at most).
|
||||
const TEXEL_BUDGET: u64 = 64 << 20;
|
||||
|
||||
impl CustomSky {
|
||||
/// The custom skies of the overlay at `root`. A layer whose texture does not decode is
|
||||
/// dropped with a warning.
|
||||
pub fn load(root: &Path) -> Self {
|
||||
let skies = Skies::scan(root);
|
||||
let mut out = Self::default();
|
||||
let mut texels = 0u64;
|
||||
for (world, sky) in skies.worlds {
|
||||
let mut layers = Vec::new();
|
||||
for layer in sky.layers {
|
||||
match crate::hud::decode(&root.join(&layer.source)) {
|
||||
Ok((width, height, rgba))
|
||||
if texels + u64::from(width) * u64::from(height) <= TEXEL_BUDGET =>
|
||||
{
|
||||
texels += u64::from(width) * u64::from(height);
|
||||
out.images.push(Image {
|
||||
width,
|
||||
height,
|
||||
rgba,
|
||||
});
|
||||
layers.push(layer);
|
||||
}
|
||||
Ok(_) => log::warn!("{}: past the custom sky's texture budget", layer.source),
|
||||
Err(e) => log::warn!("{}: {e:#}", layer.source),
|
||||
}
|
||||
}
|
||||
if !layers.is_empty() {
|
||||
out.worlds.push((world, layers));
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.worlds.is_empty()
|
||||
}
|
||||
|
||||
/// Whether `world` has layers (`0` the Overworld, `1` the End).
|
||||
pub fn has(&self, world: i32) -> bool {
|
||||
self.worlds.iter().any(|(w, _)| *w == world)
|
||||
}
|
||||
|
||||
/// This frame's layers of `world` into `out` (cleared first), in drawing order: those whose
|
||||
/// conditions hold, eased over their `transition` by `seconds` since the last frame, at the
|
||||
/// brightness of their fade times. `sun_turns` is the sun's angle over 360° (`0` at noon).
|
||||
pub fn draws(
|
||||
&self,
|
||||
world: i32,
|
||||
conditions: &Conditions,
|
||||
sun_turns: f32,
|
||||
seconds: f32,
|
||||
state: &mut State,
|
||||
out: &mut Vec<Draw>,
|
||||
) {
|
||||
out.clear();
|
||||
let mut first = 0;
|
||||
let mut found = None;
|
||||
for (w, layers) in &self.worlds {
|
||||
if *w == world {
|
||||
found = Some(layers);
|
||||
break;
|
||||
}
|
||||
first += layers.len();
|
||||
}
|
||||
let Some(layers) = found else {
|
||||
state.world = None;
|
||||
return;
|
||||
};
|
||||
// A new world (or pack) starts each layer where its conditions put it: no fade in.
|
||||
let snap = state.world != Some(world) || state.eased.len() != layers.len();
|
||||
if snap {
|
||||
state.world = Some(world);
|
||||
state.eased.clear();
|
||||
state.eased.resize(layers.len(), Transition::default());
|
||||
}
|
||||
for (i, (layer, eased)) in layers.iter().zip(&mut state.eased).enumerate() {
|
||||
let target = if layer.shows(conditions) { 1.0 } else { 0.0 };
|
||||
let shown = if snap {
|
||||
eased.value = target;
|
||||
target
|
||||
} else {
|
||||
eased.step(target, seconds, layer.transition)
|
||||
};
|
||||
let brightness = shown * layer.brightness(conditions.day_time);
|
||||
if brightness <= 0.0 {
|
||||
continue;
|
||||
}
|
||||
let turns = layer.turns(conditions.day_time, sun_turns);
|
||||
let rotation = if turns == 0.0 {
|
||||
Mat4::IDENTITY
|
||||
} else {
|
||||
Mat4::from_axis_angle(Vec3::from_array(layer.axis), turns * std::f32::consts::TAU)
|
||||
};
|
||||
out.push(Draw {
|
||||
image: (first + i) as u16,
|
||||
blend: layer.blend,
|
||||
brightness,
|
||||
rotation,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_optifine::sky::Now;
|
||||
|
||||
fn pack(files: &[(&str, &str)]) -> (std::path::PathBuf, CustomSky) {
|
||||
let root = std::env::temp_dir().join(format!(
|
||||
"horizon-custom-sky-{}-{}",
|
||||
std::process::id(),
|
||||
files.len()
|
||||
));
|
||||
let _ = std::fs::remove_dir_all(&root);
|
||||
let dir = root.join("assets/minecraft/optifine/sky/world0");
|
||||
std::fs::create_dir_all(&dir).unwrap();
|
||||
let png = {
|
||||
let mut bytes = Vec::new();
|
||||
let mut encoder = png::Encoder::new(&mut bytes, 6, 4);
|
||||
encoder.set_color(png::ColorType::Rgba);
|
||||
encoder.set_depth(png::BitDepth::Eight);
|
||||
let mut writer = encoder.write_header().unwrap();
|
||||
writer
|
||||
.write_image_data(&[255, 0, 0, 255].repeat(24))
|
||||
.unwrap();
|
||||
writer.finish().unwrap();
|
||||
bytes
|
||||
};
|
||||
for (name, text) in files {
|
||||
std::fs::write(dir.join(format!("{name}.properties")), text).unwrap();
|
||||
std::fs::write(dir.join(format!("{name}.png")), &png).unwrap();
|
||||
}
|
||||
let sky = CustomSky::load(&root);
|
||||
(root, sky)
|
||||
}
|
||||
|
||||
fn noon(biome: &str) -> Conditions<'_> {
|
||||
Conditions {
|
||||
day_time: 6000,
|
||||
weather: Now::Clear,
|
||||
biome,
|
||||
y: 64,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn layers_ease_in_at_a_biome_border_but_not_on_arrival() {
|
||||
let (root, sky) = pack(&[
|
||||
("sky1", "biomes=desert\ntransition=2"),
|
||||
("sky2", "blend=alpha\nrotate=false"),
|
||||
]);
|
||||
let _ = std::fs::remove_dir_all(root);
|
||||
assert!(sky.has(0) && !sky.has(1));
|
||||
assert_eq!(sky.images[0].width, 6);
|
||||
let (mut state, mut out) = (State::default(), Vec::new());
|
||||
sky.draws(
|
||||
0,
|
||||
&noon("minecraft:desert"),
|
||||
0.0,
|
||||
0.05,
|
||||
&mut state,
|
||||
&mut out,
|
||||
);
|
||||
assert_eq!(
|
||||
out.iter().map(|d| d.brightness).collect::<Vec<_>>(),
|
||||
[1.0, 1.0]
|
||||
);
|
||||
// Out of the desert: the first layer fades over its two seconds.
|
||||
sky.draws(0, &noon("minecraft:plains"), 0.0, 0.5, &mut state, &mut out);
|
||||
assert_eq!(out[0].brightness, 0.75);
|
||||
assert_eq!(out[1].blend, Blend::Alpha);
|
||||
sky.draws(0, &noon("minecraft:plains"), 0.0, 2.0, &mut state, &mut out);
|
||||
assert_eq!(out.len(), 1, "a dark layer is not drawn");
|
||||
assert_eq!(out[0].image, 1);
|
||||
// Into the End, which has no layers, and back: no fade.
|
||||
sky.draws(1, &noon("minecraft:desert"), 0.0, 0.0, &mut state, &mut out);
|
||||
assert!(out.is_empty());
|
||||
sky.draws(0, &noon("minecraft:desert"), 0.0, 0.0, &mut state, &mut out);
|
||||
assert_eq!(out.len(), 2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_layer_turns_west_like_the_sun() {
|
||||
let (root, sky) = pack(&[("sky1", "")]);
|
||||
let _ = std::fs::remove_dir_all(root);
|
||||
let (mut state, mut out) = (State::default(), Vec::new());
|
||||
// A quarter turn after noon (sunset): the skybox's zenith has gone down to the west.
|
||||
let c = Conditions {
|
||||
day_time: 12000,
|
||||
..noon("minecraft:plains")
|
||||
};
|
||||
sky.draws(0, &c, 0.25, 0.0, &mut state, &mut out);
|
||||
let up = out[0].rotation.transform_vector3(Vec3::Y);
|
||||
assert!((up - Vec3::NEG_X).length() < 1e-5, "{up}");
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,8 @@ pub struct EffectInstance {
|
||||
pub amplifier: i32,
|
||||
pub ambient: bool,
|
||||
pub visible: bool,
|
||||
/// `MobEffectInstance.showIcon`: whether the HUD and inventory list it.
|
||||
pub show_icon: bool,
|
||||
pub hidden: Option<Box<EffectInstance>>,
|
||||
}
|
||||
impl EffectInstance {
|
||||
@@ -24,9 +26,18 @@ impl EffectInstance {
|
||||
amplifier: amplifier.clamp(0, 255),
|
||||
ambient: false,
|
||||
visible: true,
|
||||
show_icon: true,
|
||||
hidden: None,
|
||||
}
|
||||
}
|
||||
/// `new MobEffectInstance(effect, duration, amplifier, ambient, visible)`:
|
||||
/// the icon shows exactly when the particles do.
|
||||
pub fn with_flags(mut self, ambient: bool, visible: bool) -> Self {
|
||||
self.ambient = ambient;
|
||||
self.visible = visible;
|
||||
self.show_icon = visible;
|
||||
self
|
||||
}
|
||||
fn infinite(&self) -> bool {
|
||||
self.duration == -1
|
||||
}
|
||||
@@ -71,6 +82,10 @@ impl EffectInstance {
|
||||
self.visible = take.visible;
|
||||
changed = true;
|
||||
}
|
||||
if take.show_icon != self.show_icon {
|
||||
self.show_icon = take.show_icon;
|
||||
changed = true;
|
||||
}
|
||||
changed
|
||||
}
|
||||
/// `MobEffectInstance.tickClient`: a client counts its effects down
|
||||
@@ -98,6 +113,7 @@ impl EffectInstance {
|
||||
self.amplifier = h.amplifier;
|
||||
self.ambient = h.ambient;
|
||||
self.visible = h.visible;
|
||||
self.show_icon = h.show_icon;
|
||||
self.hidden = h.hidden;
|
||||
}
|
||||
}
|
||||
@@ -116,8 +132,9 @@ pub enum EffectAction {
|
||||
}
|
||||
/// `shouldApplyEffectTickThisTick` + `applyEffectTick` for the periodic effects.
|
||||
fn periodic(id: &str, tick: i32, amp: i32) -> Option<EffectAction> {
|
||||
// Java's `>>` and `<<` take the shift distance modulo 32 (`wrapping_*`).
|
||||
let every = |base: i32| {
|
||||
let interval = base >> amp;
|
||||
let interval = base.wrapping_shr(amp as u32);
|
||||
interval <= 0 || tick % interval == 0
|
||||
};
|
||||
match id {
|
||||
@@ -126,10 +143,12 @@ fn periodic(id: &str, tick: i32, amp: i32) -> Option<EffectAction> {
|
||||
"wither" if every(40) => Some(EffectAction::Hurt("minecraft:wither", 1.0)),
|
||||
"hunger" => Some(EffectAction::Exhaust(0.005 * (amp + 1) as f32)),
|
||||
"saturation" if tick >= 1 => Some(EffectAction::Eat(amp + 1, 1.0)),
|
||||
"instant_health" if tick >= 1 => Some(EffectAction::Heal((4 << amp.min(30)) as f32)),
|
||||
"instant_health" if tick >= 1 => Some(EffectAction::Heal(
|
||||
4i32.wrapping_shl(amp as u32).max(0) as f32,
|
||||
)),
|
||||
"instant_damage" if tick >= 1 => Some(EffectAction::Hurt(
|
||||
"minecraft:magic",
|
||||
(6 << amp.min(30)) as f32,
|
||||
6i32.wrapping_shl(amp as u32) as f32,
|
||||
)),
|
||||
_ => None,
|
||||
}
|
||||
@@ -139,11 +158,11 @@ fn periodic(id: &str, tick: i32, amp: i32) -> Option<EffectAction> {
|
||||
pub fn instant(id: &str, amp: i32, scale: f64) -> Option<EffectAction> {
|
||||
match id {
|
||||
"instant_health" => Some(EffectAction::Heal(
|
||||
(scale * f64::from(4 << amp.min(30)) + 0.5) as i32 as f32,
|
||||
(scale * f64::from(4i32.wrapping_shl(amp as u32)) + 0.5) as i32 as f32,
|
||||
)),
|
||||
"instant_damage" => Some(EffectAction::Hurt(
|
||||
"minecraft:magic",
|
||||
(scale * f64::from(6 << amp.min(30)) + 0.5) as i32 as f32,
|
||||
(scale * f64::from(6i32.wrapping_shl(amp as u32)) + 0.5) as i32 as f32,
|
||||
)),
|
||||
"saturation" => Some(EffectAction::Eat(amp + 1, 1.0)),
|
||||
_ => None,
|
||||
@@ -168,6 +187,57 @@ pub enum OmenTick {
|
||||
/// It added this effect, then returned false.
|
||||
Add(EffectInstance),
|
||||
}
|
||||
/// A saved player's effect: `MobEffectInstance.Details` under its `id`.
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub struct SavedEffect {
|
||||
pub id: String,
|
||||
pub duration: i32,
|
||||
pub amplifier: i32,
|
||||
pub ambient: bool,
|
||||
/// `show_particles`.
|
||||
pub particles: bool,
|
||||
/// `show_icon`.
|
||||
pub icon: bool,
|
||||
/// `hidden_effect`: the weaker, longer instance of the same effect that
|
||||
/// comes back when this one ends.
|
||||
pub hidden: Option<Box<SavedEffect>>,
|
||||
}
|
||||
impl SavedEffect {
|
||||
/// Ambient off, particles and icon shown, nothing hidden: the codec's
|
||||
/// defaults.
|
||||
pub fn new(id: impl Into<String>, duration: i32, amplifier: i32) -> Self {
|
||||
Self {
|
||||
id: id.into(),
|
||||
duration,
|
||||
amplifier,
|
||||
ambient: false,
|
||||
particles: true,
|
||||
icon: true,
|
||||
hidden: None,
|
||||
}
|
||||
}
|
||||
fn of(e: &EffectInstance) -> Self {
|
||||
Self {
|
||||
id: potions::namespaced(e.id).to_owned(),
|
||||
duration: e.duration,
|
||||
amplifier: e.amplifier,
|
||||
ambient: e.ambient,
|
||||
particles: e.visible,
|
||||
icon: e.show_icon,
|
||||
hidden: e.hidden.as_deref().map(|h| Box::new(Self::of(h))),
|
||||
}
|
||||
}
|
||||
/// `new MobEffectInstance(effect, details)`: the hidden chain comes back
|
||||
/// with it.
|
||||
fn instance(&self, id: &'static str) -> EffectInstance {
|
||||
let mut e = EffectInstance::new(id, self.duration, self.amplifier);
|
||||
e.ambient = self.ambient;
|
||||
e.visible = self.particles;
|
||||
e.show_icon = self.icon;
|
||||
e.hidden = self.hidden.as_deref().map(|h| Box::new(h.instance(id)));
|
||||
e
|
||||
}
|
||||
}
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct PlayerEffects {
|
||||
pub list: Vec<EffectInstance>,
|
||||
@@ -200,39 +270,25 @@ impl PlayerEffects {
|
||||
pub fn clear(&mut self) {
|
||||
self.list.clear();
|
||||
}
|
||||
/// The effects of a saved player (`Player.active_effects`: id,
|
||||
/// duration, amplifier, ambient, particles visible).
|
||||
pub fn from_saved(saved: &[(String, i32, i32, bool, bool)]) -> Self {
|
||||
/// The effects of a saved player (`Player.active_effects`), each with
|
||||
/// the instances it hides.
|
||||
pub fn from_saved(saved: &[SavedEffect]) -> Self {
|
||||
let mut effects = Self::default();
|
||||
for (id, duration, amplifier, ambient, particles) in saved {
|
||||
if let Some(def) = potions::effect(id) {
|
||||
let mut e = EffectInstance::new(def.id, *duration, *amplifier);
|
||||
e.ambient = *ambient;
|
||||
e.visible = *particles;
|
||||
effects.add(e);
|
||||
for s in saved {
|
||||
if let Some(def) = potions::effect(&s.id) {
|
||||
effects.add(s.instance(def.id));
|
||||
}
|
||||
}
|
||||
effects
|
||||
}
|
||||
/// `Player.active_effects` for the save.
|
||||
pub fn saved(&self) -> Vec<(String, i32, i32, bool, bool)> {
|
||||
self.list
|
||||
.iter()
|
||||
.map(|e| {
|
||||
(
|
||||
potions::namespaced(e.id).to_owned(),
|
||||
e.duration,
|
||||
e.amplifier,
|
||||
e.ambient,
|
||||
e.visible,
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
pub fn saved(&self) -> Vec<SavedEffect> {
|
||||
self.list.iter().map(SavedEffect::of).collect()
|
||||
}
|
||||
/// ClientboundUpdateMobEffectPacket's flags without blending: ambient,
|
||||
/// particles visible and the icon shown (always, for these effects).
|
||||
/// particles visible and the icon shown.
|
||||
pub fn flags(e: &EffectInstance) -> i8 {
|
||||
i8::from(e.ambient) | i8::from(e.visible) << 1 | 4
|
||||
i8::from(e.ambient) | i8::from(e.visible) << 1 | i8::from(e.show_icon) << 2
|
||||
}
|
||||
/// `LivingEntity.tickEffects` (server part) with the omens' effect ticks:
|
||||
/// `omen` answers `BadOmenMobEffect` (every tick), `RaidOmenMobEffect`
|
||||
@@ -494,7 +550,75 @@ pub fn effect_modifier(effect: &str) -> Option<(&'static str, &'static str, f64,
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
/// `HealOrHarmMobEffect`: Java's `<<` shifts by the amplifier modulo
|
||||
/// 32 and wraps, so amplifier 32 is amplifier 0 again; a ticked heal is
|
||||
/// at least 0 (#11386).
|
||||
#[test]
|
||||
fn heal_and_harm_shift_like_java() {
|
||||
let magic = "minecraft:magic";
|
||||
assert_eq!(
|
||||
instant("instant_health", 32, 1.0),
|
||||
Some(EffectAction::Heal(4.0))
|
||||
);
|
||||
assert_eq!(
|
||||
instant("instant_damage", 33, 1.0),
|
||||
Some(EffectAction::Hurt(magic, 12.0))
|
||||
);
|
||||
assert_eq!(
|
||||
instant("instant_health", 1, 0.5),
|
||||
Some(EffectAction::Heal(4.0))
|
||||
);
|
||||
assert_eq!(
|
||||
periodic("instant_health", 1, 32),
|
||||
Some(EffectAction::Heal(4.0))
|
||||
);
|
||||
// 4 << 29 is i32::MIN: the heal stops at 0. 6 << 30 wraps to i32::MIN.
|
||||
assert_eq!(
|
||||
periodic("instant_health", 1, 29),
|
||||
Some(EffectAction::Heal(0.0))
|
||||
);
|
||||
assert_eq!(
|
||||
periodic("instant_damage", 1, 30),
|
||||
Some(EffectAction::Hurt(magic, i32::MIN as f32))
|
||||
);
|
||||
// Regeneration: 50 >> 32 is 50 again, not 0 (which would heal each tick).
|
||||
assert_eq!(periodic("regeneration", 49, 32), None);
|
||||
assert_eq!(
|
||||
periodic("regeneration", 50, 32),
|
||||
Some(EffectAction::Heal(1.0))
|
||||
);
|
||||
}
|
||||
|
||||
/// Warden darkness (`new MobEffectInstance(DARKNESS, 260, 0, false,
|
||||
/// false)`) shows neither particles nor its icon; a renewal that shows the
|
||||
/// icon turns it back on (`MobEffectInstance.update`).
|
||||
#[test]
|
||||
fn an_effect_without_particles_hides_its_icon() {
|
||||
let mut fx = PlayerEffects::default();
|
||||
fx.add(EffectInstance::new("darkness", 260, 0).with_flags(false, false));
|
||||
let darkness = fx.get("darkness").unwrap();
|
||||
// ClientboundUpdateMobEffectPacket: no ambient, particles or icon bit.
|
||||
assert_eq!(PlayerEffects::flags(darkness), 0);
|
||||
assert!(!crate::hud_overlays::EffectIcon::from(darkness).show_icon);
|
||||
assert!(fx.add(EffectInstance::new("darkness", 100, 0)));
|
||||
assert_eq!(PlayerEffects::flags(fx.get("darkness").unwrap()), 2 | 4);
|
||||
|
||||
// Details keeps show_icon apart from show_particles.
|
||||
let mut speed = EffectInstance::new("speed", 100, 0);
|
||||
speed.show_icon = false;
|
||||
let mut fx = PlayerEffects::default();
|
||||
fx.add(speed);
|
||||
let saved = fx.saved();
|
||||
assert_eq!(
|
||||
saved,
|
||||
[SavedEffect {
|
||||
icon: false,
|
||||
..SavedEffect::new("minecraft:speed", 100, 0)
|
||||
}]
|
||||
);
|
||||
let loaded = PlayerEffects::from_saved(&saved);
|
||||
assert_eq!(PlayerEffects::flags(loaded.get("speed").unwrap()), 2);
|
||||
}
|
||||
#[test]
|
||||
fn adding_counts_a_change_only_when_the_effect_changed() {
|
||||
let mut fx = PlayerEffects::default();
|
||||
@@ -531,6 +655,21 @@ mod tests {
|
||||
assert_eq!(fx.get("speed").unwrap().duration, 49);
|
||||
assert_eq!(fx.get("raid_omen").unwrap().amplifier, 1);
|
||||
}
|
||||
#[test]
|
||||
fn a_reloaded_effect_falls_back_to_the_one_it_hid() {
|
||||
// /effect give poison 6 s level II over poison 30 s level I, saved
|
||||
// and loaded: when level II runs out, level I resumes with what is
|
||||
// left of its 30 s.
|
||||
let mut fx = PlayerEffects::default();
|
||||
fx.add(EffectInstance::new("poison", 600, 0));
|
||||
fx.add(EffectInstance::new("poison", 120, 1));
|
||||
let mut loaded = PlayerEffects::from_saved(&fx.saved());
|
||||
for _ in 0..120 {
|
||||
loaded.tick();
|
||||
}
|
||||
let poison = loaded.get("poison").expect("level I resumed");
|
||||
assert_eq!((poison.amplifier, poison.duration), (0, 480));
|
||||
}
|
||||
/// The only test here that registers mod effects (once per process).
|
||||
#[test]
|
||||
fn a_mod_effect_saves_under_its_namespace() {
|
||||
@@ -546,11 +685,11 @@ mod tests {
|
||||
1,
|
||||
));
|
||||
let saved = fx.saved();
|
||||
assert_eq!(saved, [("ruby:glow".to_owned(), 600, 1, false, true)]);
|
||||
assert_eq!(saved, [SavedEffect::new("ruby:glow", 600, 1)]);
|
||||
assert_eq!(PlayerEffects::from_saved(&saved).list, fx.list);
|
||||
// Without its mod the saved effect is dropped, as an unknown id is.
|
||||
assert!(
|
||||
PlayerEffects::from_saved(&[("gone:glow".into(), 600, 1, false, true)])
|
||||
PlayerEffects::from_saved(&[SavedEffect::new("gone:glow", 600, 1)])
|
||||
.list
|
||||
.is_empty()
|
||||
);
|
||||
|
||||
@@ -0,0 +1,210 @@
|
||||
// Still-fluid tiling follows Catnip/Ponder 1.0.82 FluidRenderHelper.renderTiledFace.
|
||||
// Copyright (c) 2022 The Create Team
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
use horizon_core::geometry::Direction;
|
||||
|
||||
/// Controls a still-fluid box. The tint is stack ARGB, independent of biome tint.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct NativeFluidRenderOptions {
|
||||
pub argb: Option<u32>,
|
||||
pub render_bottom: bool,
|
||||
/// TextureAtlasSprite.uvShrinkRatio: 4 / the largest stitched atlas dimension.
|
||||
/// Explicit because Horizon's block sprites occupy arrays rather than a stitched atlas.
|
||||
pub uv_shrink_ratio: f32,
|
||||
}
|
||||
|
||||
/// A corner before the caller's pose, with UVs within the still sprite, and its outward normal.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct FluidVertex {
|
||||
pub pos: [f32; 3],
|
||||
pub uv: [f32; 2],
|
||||
pub normal: [i8; 3],
|
||||
}
|
||||
|
||||
/// Preserve sky light and increase block light to the fluid's luminosity (native light packing).
|
||||
pub fn fluid_light(light: u32, luminosity: u8) -> u32 {
|
||||
(light & 0xf0) | (((light >> 8 & 0xf0).max(u32::from(luminosity.min(15)) * 16)) << 8)
|
||||
}
|
||||
|
||||
/// Emit whole tiled quads, or refuse invalid/unreasonably large geometry before emitting anything.
|
||||
/// Negative coordinates and exact integer boundaries retain the source's local UV fractions.
|
||||
pub fn fluid_box(
|
||||
bounds: [f32; 6],
|
||||
options: NativeFluidRenderOptions,
|
||||
mut emit: impl FnMut(FluidVertex),
|
||||
) -> bool {
|
||||
if !options.uv_shrink_ratio.is_finite()
|
||||
|| !(0.0..=1.0).contains(&options.uv_shrink_ratio)
|
||||
|| bounds
|
||||
.iter()
|
||||
.any(|x| !x.is_finite() || x.abs() > 1_048_576.0)
|
||||
|| (0..3).any(|i| bounds[i] > bounds[i + 3])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let tiles =
|
||||
std::array::from_fn::<_, 3, _>(|i| (bounds[i + 3].ceil() - bounds[i].floor()) as u64);
|
||||
let quads = tiles[0] * tiles[1] * 2
|
||||
+ tiles[1] * tiles[2] * 2
|
||||
+ tiles[0] * tiles[2] * if options.render_bottom { 2 } else { 1 };
|
||||
if quads > 65_536 {
|
||||
return false;
|
||||
}
|
||||
let [x0, y0, z0, x1, y1, z1] = bounds;
|
||||
for (side, face) in [
|
||||
(Direction::Down, [x0, z0, x1, z1, y0]),
|
||||
(Direction::Up, [x0, z0, x1, z1, y1]),
|
||||
(Direction::North, [x0, y0, x1, y1, z0]),
|
||||
(Direction::South, [x0, y0, x1, y1, z1]),
|
||||
(Direction::West, [z0, y0, z1, y1, x0]),
|
||||
(Direction::East, [z0, y0, z1, y1, x1]),
|
||||
] {
|
||||
if side != Direction::Down || options.render_bottom {
|
||||
tiled_face(&mut emit, side, face, options.uv_shrink_ratio);
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
fn tiled_face(out: &mut impl FnMut(FluidVertex), side: Direction, face: [f32; 5], ratio: f32) {
|
||||
let [a0, b0, a1, b1, plane] = face;
|
||||
let positive = matches!(side, Direction::Up | Direction::South | Direction::East);
|
||||
let shrink = ratio * 0.25;
|
||||
let lerp = |v| v + shrink * (0.5 - v);
|
||||
let mut a = a0;
|
||||
while a < a1 {
|
||||
let end_a = (a.floor() + 1.0).min(a1);
|
||||
let (u0, u1) = if matches!(side, Direction::North | Direction::East) {
|
||||
(end_a.ceil() - end_a, end_a.ceil() - a)
|
||||
} else {
|
||||
(a - a.floor(), end_a - a.floor())
|
||||
};
|
||||
let (u0, u1) = (lerp(u0), lerp(u1));
|
||||
let mut b = b0;
|
||||
while b < b1 {
|
||||
let end_b = (b.floor() + 1.0).min(b1);
|
||||
let (v0, v1) = if side == Direction::Up {
|
||||
(b - b.floor(), end_b - b.floor())
|
||||
} else {
|
||||
(end_b.ceil() - end_b, end_b.ceil() - b)
|
||||
};
|
||||
let (v0, v1) = (lerp(v0), lerp(v1));
|
||||
let positions = match side {
|
||||
Direction::West | Direction::East => {
|
||||
let (near, far) = if positive { (end_a, a) } else { (a, end_a) };
|
||||
[
|
||||
[plane, end_b, near],
|
||||
[plane, b, near],
|
||||
[plane, b, far],
|
||||
[plane, end_b, far],
|
||||
]
|
||||
}
|
||||
Direction::North | Direction::South => {
|
||||
let (near, far) = if positive { (a, end_a) } else { (end_a, a) };
|
||||
[
|
||||
[near, end_b, plane],
|
||||
[near, b, plane],
|
||||
[far, b, plane],
|
||||
[far, end_b, plane],
|
||||
]
|
||||
}
|
||||
Direction::Down | Direction::Up => {
|
||||
let (near, far) = if positive { (b, end_b) } else { (end_b, b) };
|
||||
[
|
||||
[a, plane, near],
|
||||
[a, plane, far],
|
||||
[end_a, plane, far],
|
||||
[end_a, plane, near],
|
||||
]
|
||||
}
|
||||
};
|
||||
let normal = match side {
|
||||
Direction::Down => [0, -1, 0],
|
||||
Direction::Up => [0, 1, 0],
|
||||
Direction::North => [0, 0, -1],
|
||||
Direction::South => [0, 0, 1],
|
||||
Direction::West => [-1, 0, 0],
|
||||
Direction::East => [1, 0, 0],
|
||||
};
|
||||
for (pos, uv) in positions
|
||||
.into_iter()
|
||||
.zip([[u0, v0], [u0, v1], [u1, v1], [u1, v0]])
|
||||
{
|
||||
out(FluidVertex { pos, uv, normal });
|
||||
}
|
||||
b = end_b;
|
||||
}
|
||||
a = end_a;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
#[test]
|
||||
fn source_tiling_is_outward_and_does_not_inset_geometry() {
|
||||
let bounds = [-1.25, 0.125, -0.25, 1.5, 1.125, 0.75];
|
||||
let mut result = Vec::new();
|
||||
assert!(fluid_box(
|
||||
bounds,
|
||||
NativeFluidRenderOptions {
|
||||
argb: None,
|
||||
render_bottom: false,
|
||||
uv_shrink_ratio: 4.0 / 2048.0,
|
||||
},
|
||||
|v| result.push(v),
|
||||
));
|
||||
assert_eq!(result.len(), (4 * 2 * 2 + 2 * 2 * 2 + 4 * 2) * 4);
|
||||
for quad in result.as_chunks::<4>().0 {
|
||||
let [a, b, c, _] = quad.map(|v| glam::Vec3::from_array(v.pos));
|
||||
assert!(
|
||||
(b - a)
|
||||
.cross(c - a)
|
||||
.dot(glam::Vec3::from_array(quad[0].normal.map(f32::from)))
|
||||
> 0.0
|
||||
);
|
||||
assert!(
|
||||
quad.iter()
|
||||
.all(|v| (0..3).all(|i| v.pos[i] >= bounds[i] && v.pos[i] <= bounds[i + 3]))
|
||||
);
|
||||
}
|
||||
assert!(
|
||||
result
|
||||
.iter()
|
||||
.any(|v| v.pos == [bounds[0], bounds[4], bounds[2]])
|
||||
);
|
||||
assert!(!fluid_box(
|
||||
[0.0, 0.0, 0.0, 1_000.0, 1_000.0, 1_000.0],
|
||||
NativeFluidRenderOptions {
|
||||
argb: None,
|
||||
render_bottom: true,
|
||||
uv_shrink_ratio: 0.0,
|
||||
},
|
||||
|_| panic!("invalid geometry must fail before emitting"),
|
||||
));
|
||||
}
|
||||
#[test]
|
||||
fn luminosity_changes_only_block_light() {
|
||||
assert_eq!(fluid_light(0x20a0, 15), 0xf0a0);
|
||||
assert_eq!(fluid_light(0x25a5, 15), 0xf0a0);
|
||||
assert_eq!(fluid_light(0xe030, 3), 0xe030);
|
||||
}
|
||||
}
|
||||
@@ -413,6 +413,12 @@ pub fn clear_distance_fog(fog: &mut FogData, input: &FogInputs) {
|
||||
(fog.environmental_start, fog.environmental_end) = (1e9, 2e9);
|
||||
}
|
||||
}
|
||||
/// What `AtmosphericFogEnvironment.updateRainFogState` eases the rain fog toward: the rain, where
|
||||
/// the sky reaches the eye, halved in a biome without precipitation.
|
||||
pub fn rain_fog_target(rain: f32, sky_light: u8, biome_rains: bool) -> f32 {
|
||||
let sky = ((f32::from(sky_light) - 8.0) / 7.0).clamp(0.0, 1.0);
|
||||
rain * sky * if biome_rains { 1.0 } else { 0.5 }
|
||||
}
|
||||
/// Whether the frame draws no sky, only the clear to the fog colour: `LevelRenderer.addSkyPass`
|
||||
/// leaves the sky out in lava and powder snow and while blindness or darkness is on (`Camera`'s
|
||||
/// `doesMobEffectBlockSky`), and `GameRenderer.renderLevel` gives `LevelRenderer.render`
|
||||
@@ -428,10 +434,14 @@ pub fn update_rain_fog(
|
||||
biome_rains: bool,
|
||||
delta_ticks: f32,
|
||||
) {
|
||||
let sky = ((f32::from(sky_light) - 8.0) / 7.0).clamp(0.0, 1.0);
|
||||
let target = rain * sky * if biome_rains { 1.0 } else { 0.5 };
|
||||
let target = rain_fog_target(rain, sky_light, biome_rains);
|
||||
state.rain_fog_multiplier += (target - state.rain_fog_multiplier) * delta_ticks * 0.2;
|
||||
}
|
||||
/// The rain fog at its target at once: a frozen world under `HORIZON_STILL`, where the rain sits
|
||||
/// at its level and easing would wait for ticks that do not come.
|
||||
pub fn settle_rain_fog(state: &mut FogState, rain: f32, sky_light: u8, biome_rains: bool) {
|
||||
state.rain_fog_multiplier = rain_fog_target(rain, sky_light, biome_rains);
|
||||
}
|
||||
fn rgb(c: u32) -> [f32; 3] {
|
||||
[
|
||||
(c >> 16 & 255) as f32 / 255.0,
|
||||
@@ -726,6 +736,30 @@ mod tests {
|
||||
assert_eq!(clear.environmental_end, settled.environmental_end);
|
||||
assert_eq!(clear.color, settled.color);
|
||||
}
|
||||
/// Settling puts the rain fog at its target exactly, where a tick of easing moves it a fifth
|
||||
/// of the way, as before.
|
||||
#[test]
|
||||
fn settled_rain_fog_is_its_target_and_easing_is_unchanged() {
|
||||
assert_eq!(
|
||||
rain_fog_target(1.0, 15, false),
|
||||
0.5,
|
||||
"a dry biome halves it"
|
||||
);
|
||||
assert_eq!(rain_fog_target(1.0, 8, true), 0.0, "no sky, no rain fog");
|
||||
let start = FogState {
|
||||
rain_fog_multiplier: 0.1,
|
||||
..FogState::default()
|
||||
};
|
||||
let mut settled = start;
|
||||
settle_rain_fog(&mut settled, 0.5, 15, true);
|
||||
assert_eq!(settled.rain_fog_multiplier, 0.5);
|
||||
let mut eased = start;
|
||||
update_rain_fog(&mut eased, 0.5, 15, true, 1.0);
|
||||
assert_eq!(
|
||||
eased.rain_fog_multiplier.to_bits(),
|
||||
(0.1f32 + (0.5f32 - 0.1) * 1.0 * 0.2).to_bits()
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn rain_fog_pulls_fog_in() {
|
||||
let sky = Sky {
|
||||
|
||||
@@ -45,18 +45,21 @@ fn static_entity_shader() -> String {
|
||||
mod crumbling_tests;
|
||||
mod entity_batch;
|
||||
mod entity_outline;
|
||||
mod fluid;
|
||||
#[cfg(test)]
|
||||
mod inter_stage_tests;
|
||||
mod terrain_model;
|
||||
#[cfg(test)]
|
||||
pub(crate) mod test_gpu;
|
||||
mod weather;
|
||||
mod world_text;
|
||||
use entity_batch::EntityBatch;
|
||||
pub use entity_batch::{
|
||||
DISSOLVE_OVERLAY, DRAGON_RAYS_OVERLAY, ENERGY_SWIRL_OVERLAY, OIT_ENTITY, SHADOW_OVERLAY,
|
||||
TEXT_POLYGON_OFFSET_OVERLAY, TRANSLUCENT_GLINT_ITEM_OVERLAY, TRANSLUCENT_ITEM_OVERLAY,
|
||||
TRANSLUCENT_PARTICLE_OVERLAY, WATER_MASK_OVERLAY, WORLD_TEXT_OVERLAY,
|
||||
WORLD_TEXT_POLYGON_OFFSET_OVERLAY, mark_oit,
|
||||
DISSOLVE_OVERLAY, DRAGON_RAYS_OVERLAY, ENERGY_SWIRL_OVERLAY, FLUID_OVERLAY, OIT_ENTITY,
|
||||
SHADOW_OVERLAY, TERRAIN_MODEL_CUTOUT_MIPPED_OVERLAY, TERRAIN_MODEL_CUTOUT_OVERLAY,
|
||||
TERRAIN_MODEL_SOLID_OVERLAY, TEXT_POLYGON_OFFSET_OVERLAY, TRANSLUCENT_GLINT_ITEM_OVERLAY,
|
||||
TRANSLUCENT_ITEM_OVERLAY, TRANSLUCENT_PARTICLE_OVERLAY, WATER_MASK_OVERLAY, WORLD_TEXT_OVERLAY,
|
||||
WORLD_TEXT_POLYGON_OFFSET_OVERLAY, is_native_terrain, mark_oit,
|
||||
};
|
||||
pub use view::{View, ViewSet};
|
||||
|
||||
@@ -170,6 +173,7 @@ mod hdr_icc;
|
||||
mod hdr_stats;
|
||||
pub use hdr::Calibration as HdrCalibration;
|
||||
pub mod block_light;
|
||||
mod custom_sky;
|
||||
mod displace;
|
||||
pub mod lightning;
|
||||
mod lod;
|
||||
@@ -227,6 +231,13 @@ fn sky_visible(frame: &Frame) -> bool {
|
||||
!frame.title && frame.skybox && sky_open(frame)
|
||||
}
|
||||
|
||||
/// The End during the dragon fight, whose world fog leaves out vanilla's sky: a shader pack's
|
||||
/// `gbuffers_skybasic` still draws a fan around the horizon (`pack_sky`), as our probe packs read
|
||||
/// it in Iris 1.11.7.
|
||||
fn end_fog_sky(frame: &Frame) -> bool {
|
||||
!frame.title && frame.end_sky && frame.boss_world_fog
|
||||
}
|
||||
|
||||
/// The world pass's part that draws a shader pack's solid terrain: the world's colour and
|
||||
/// depth loaded, and its `surface` target, cleared on the first of these passes.
|
||||
fn surface_pass<'e>(
|
||||
@@ -469,9 +480,9 @@ struct SectionGpu {
|
||||
/// while its instance carries a fade (`drawn_faded`), and GPU culling's
|
||||
/// pass leaves it out.
|
||||
gpu_fading: bool,
|
||||
/// When it began to fade in over the far terrain it replaces, which
|
||||
/// stays whole behind it until then: a section new where far tiles are
|
||||
/// drawn. Meshed again, it stays as it was.
|
||||
/// When it came in over the far terrain it replaces (drawn whole at once,
|
||||
/// `fade`): a section new where far tiles are drawn, which skips vanilla's
|
||||
/// fade-in. Meshed again, it stays as it was.
|
||||
fading: Option<std::time::Instant>,
|
||||
/// When it began to fade out, its column gone over far terrain that
|
||||
/// stays behind it (`Renderer::leave_section`); released once it has.
|
||||
@@ -493,17 +504,19 @@ pub(crate) fn collect_animated_layers(
|
||||
}
|
||||
|
||||
impl SectionGpu {
|
||||
/// Its fade code this frame (`lod::fade_code`), 0 once whole. `retiring`:
|
||||
/// its column has left the render distance, far terrain is coming in
|
||||
/// under it (`lod::HELD`).
|
||||
fn fade(&self, now: std::time::Instant, retiring: bool) -> u32 {
|
||||
match self.leaving {
|
||||
Some(since) => lod::fade_out_code(since, 0, now),
|
||||
None if retiring => lod::HELD,
|
||||
None => self
|
||||
.fading
|
||||
.and_then(|since| lod::fade_code(Some(since), 0, now))
|
||||
.unwrap_or(0),
|
||||
/// Its fade code this frame: 0, drawn whole, or `lod::HELD` (whole, in
|
||||
/// front of far terrain) while it leaves (`leaving`) or its column has left
|
||||
/// the render distance and far terrain is coming in under it (`retiring`).
|
||||
/// A near section never dithers over far terrain: the holes of its pattern
|
||||
/// showed its own inside (cave walls, the stone under the grass), nearer
|
||||
/// than the tile behind, an x-ray of each column coming in or going out.
|
||||
/// It comes in whole over the tile it replaces, which stays behind it until
|
||||
/// `fading` is `lod::FADE` old, and leaves whole after as long.
|
||||
fn fade(&self, retiring: bool) -> u32 {
|
||||
if self.leaving.is_some() || retiring {
|
||||
lod::HELD
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
/// Its vertices in `arena`, and in `translucent_arena` when `split` (there
|
||||
@@ -569,23 +582,21 @@ impl SectionGpu {
|
||||
/// once false, this stays false until the section is meshed again, leaves,
|
||||
/// is held (`lod_retiring`), or the chunk fade-in time changes.
|
||||
fn drawn_faded(&self, key: SectionKey, f: FadeInputs<'_>) -> bool {
|
||||
let fade = self.fade(f.now, f.retiring.contains(&key));
|
||||
let fade = self.fade(f.retiring.contains(&key));
|
||||
let visibility = section_visibility(f.uploaded.get(&key), f.fade_ms, f.now);
|
||||
section_instance([0.0; 3], fade, visibility)[3].to_bits()
|
||||
!= section_instance([0.0; 3], 0, 1.0)[3].to_bits()
|
||||
}
|
||||
/// When its fade is over at the latest (`drawn_faded`): the later of the
|
||||
/// ends of its fade-in over far terrain (`fading` and `lod::FADE`, a few
|
||||
/// milliseconds after `fade` reaches 0) and of vanilla's (its first upload
|
||||
/// and `f.fade_ms`). None while it leaves or is held, which ends only when
|
||||
/// it goes or is meshed again, and without either fade-in.
|
||||
/// When its fade is over at the latest (`drawn_faded`): the end of
|
||||
/// vanilla's fade-in (its first upload and `f.fade_ms`; one coming in over
|
||||
/// far terrain is whole at once, `fade`). None while it leaves or is held,
|
||||
/// which ends only when it goes or is meshed again, and without a fade-in.
|
||||
fn fade_end(&self, key: SectionKey, f: FadeInputs<'_>) -> Option<Instant> {
|
||||
if self.leaving.is_some() || f.retiring.contains(&key) {
|
||||
return None;
|
||||
}
|
||||
let vanilla = f.uploaded.get(&key).filter(|_| f.fade_ms > 0);
|
||||
let vanilla = vanilla.map(|&t| t + std::time::Duration::from_millis(f.fade_ms));
|
||||
vanilla.max(self.fading.map(|t| t + lod::FADE))
|
||||
vanilla.map(|&t| t + std::time::Duration::from_millis(f.fade_ms))
|
||||
}
|
||||
}
|
||||
/// Which of a mesh's ranges `move_off_page` moves: what it holds in the section
|
||||
@@ -883,6 +894,8 @@ pub struct Frame<'a> {
|
||||
pub end_sky: bool,
|
||||
/// End sky atlas bounds (u0, v0, u1, v1); absent when the sprite is missing.
|
||||
pub end_sky_sprite: Option<[f32; 4]>,
|
||||
/// A boss bar makes world fog (`BossHealthOverlay.shouldCreateWorldFog`: the Ender Dragon's).
|
||||
pub boss_world_fog: bool,
|
||||
/// Environmental fog start/end (Nether 10..96), if any.
|
||||
pub environment_fog: Option<(f32, f32)>,
|
||||
pub water_fog: [f32; 3],
|
||||
@@ -1204,10 +1217,15 @@ pub struct Renderer {
|
||||
world_primitives: world_primitives::WorldPrimitives,
|
||||
text_polygon_offset_pipeline: wgpu::RenderPipeline,
|
||||
world_text_pipeline: wgpu::RenderPipeline,
|
||||
fluid_pipeline: wgpu::RenderPipeline,
|
||||
terrain_model_pipelines: [wgpu::RenderPipeline; 3],
|
||||
celestial_pipeline: wgpu::RenderPipeline,
|
||||
celestial_buffer: wgpu::Buffer,
|
||||
end_sky: end_sky::EndSky,
|
||||
stars: stars::Stars,
|
||||
/// OptiFine custom sky layers (`crate::custom_sky`), and the frame's from the game.
|
||||
custom_sky: custom_sky::CustomSky,
|
||||
custom_sky_draws: Vec<crate::custom_sky::Draw>,
|
||||
/// The glowing entities' outline (`LevelRenderer.entityOutlineTarget`).
|
||||
entity_outline: entity_outline::EntityOutline,
|
||||
panorama: panorama::Panorama,
|
||||
@@ -1236,6 +1254,10 @@ pub struct Renderer {
|
||||
/// Ordinary entity models posed on the GPU; `None` without compute shaders.
|
||||
entity_skin: Option<entity_skin::EntitySkin>,
|
||||
group: wgpu::BindGroup,
|
||||
fluid_group: wgpu::BindGroup,
|
||||
fluid_sampler: wgpu::Sampler,
|
||||
terrain_model_group: wgpu::BindGroup,
|
||||
terrain_model_sampler: wgpu::Sampler,
|
||||
globals: wgpu::Buffer,
|
||||
/// Resource-pack normal/specular maps, split like the colour sprite arrays.
|
||||
pbr_maps: Option<Vec<[wgpu::Texture; 2]>>,
|
||||
@@ -1399,9 +1421,12 @@ pub struct Renderer {
|
||||
hdr_output: Option<hdr::Output>,
|
||||
/// What every pipeline that draws the frame targets: the swapchain's 8-bit format, or
|
||||
/// `Rgba16Unorm` when the renderer was made with HDR output on (`wide_frame`) and the
|
||||
/// device draws and blends into it. A 16-bit frame with HDR off since reaches the
|
||||
/// swapchain through `readback`.
|
||||
/// device draws and blends into it, or `LINEAR_FRAME` (`frame_format`). A 16-bit frame
|
||||
/// with HDR off since reaches the swapchain through `readback`.
|
||||
frame_format: wgpu::TextureFormat,
|
||||
/// Whether a pack picked or dropped since the renderer was made has been told it runs on
|
||||
/// the frame that exists (`set_native_shader_pack`).
|
||||
frame_kept_logged: bool,
|
||||
/// The marker file of an HDR output that has not presented a frame yet
|
||||
/// (`graphics::HDR_MARKER`).
|
||||
hdr_marker: Option<std::path::PathBuf>,
|
||||
@@ -1468,6 +1493,8 @@ pub struct Renderer {
|
||||
pub screenshot: Option<ScreenshotRequest>,
|
||||
/// Outcome of the last screenshot: frame size, or the error.
|
||||
pub screenshot_result: Option<std::result::Result<[u32; 2], String>>,
|
||||
/// The HDR copy the last screenshot wrote beside it, if it wrote one.
|
||||
pub screenshot_hdr: Option<std::path::PathBuf>,
|
||||
/// Screenshot Quality (Horizon setting): a `scaled` screenshot's frame is this many
|
||||
/// times the game's resolution (1, 2, 4 or 8).
|
||||
pub screenshot_quality: u32,
|
||||
@@ -2003,7 +2030,13 @@ fn draws_wide_frame(features: wgpu::Features, format: wgpu::TextureFormatFeature
|
||||
features.contains(
|
||||
wgpu::Features::TEXTURE_FORMAT_16BIT_NORM
|
||||
| wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
|
||||
) && format.allowed_usages.contains(
|
||||
) && draws_frame(format)
|
||||
}
|
||||
|
||||
/// Whether a format with the adapter's `format` features takes every usage and flag the
|
||||
/// passes take of the frame.
|
||||
fn draws_frame(format: wgpu::TextureFormatFeatures) -> bool {
|
||||
format.allowed_usages.contains(
|
||||
wgpu::TextureUsages::RENDER_ATTACHMENT
|
||||
| wgpu::TextureUsages::TEXTURE_BINDING
|
||||
| wgpu::TextureUsages::COPY_SRC
|
||||
@@ -2013,17 +2046,28 @@ fn draws_wide_frame(features: wgpu::Features, format: wgpu::TextureFormatFeature
|
||||
)
|
||||
}
|
||||
|
||||
/// What a renderer's frame is drawn in: `WIDE_FRAME` when it is made with HDR on and Smooth
|
||||
/// Gradients (`wide_frame`, `Graphics::wide_frame`), the surface offering HDR output
|
||||
/// (`hdr_offered`) and the device drawing it (`draws_wide_frame`): an 8-bit frame's steps band
|
||||
/// in dark gradients, and HDR shows them. Else the swapchain's 8-bit format, as without HDR.
|
||||
/// The frame of a renderer made under `HORIZON_HDR_FRAME=float` (docs/design/hdr-linear-light.md)
|
||||
/// with a shader API 0.2 pack picked, or with HDR on and no pack: float, so values over 1
|
||||
/// survive from the world to the tonemap and the HDR pass.
|
||||
const LINEAR_FRAME: wgpu::TextureFormat = wgpu::TextureFormat::Rgba16Float;
|
||||
|
||||
/// What a renderer's frame is drawn in: `LINEAR_FRAME` under the switch where the device draws
|
||||
/// it, for a 0.2 pack, or for HDR on without a pack where the surface offers HDR output
|
||||
/// (`linear`: `(a 0.2 pack picked, HDR on without a pack, the device draws it)`); else
|
||||
/// `WIDE_FRAME` when it is made with HDR on and Smooth Gradients (`wide_frame`,
|
||||
/// `Graphics::wide_frame`), the surface offering HDR output (`hdr_offered`) and the device
|
||||
/// drawing it (`draws_wide_frame`): an 8-bit frame's steps band in dark gradients, and HDR
|
||||
/// shows them. Else the swapchain's 8-bit format, as without HDR.
|
||||
fn frame_format(
|
||||
wide_frame: bool,
|
||||
hdr_offered: bool,
|
||||
device_draws_it: bool,
|
||||
swapchain: wgpu::TextureFormat,
|
||||
linear: (bool, bool, bool),
|
||||
) -> wgpu::TextureFormat {
|
||||
if wide_frame && hdr_offered && device_draws_it {
|
||||
if linear.2 && (linear.0 || linear.1 && hdr_offered) {
|
||||
LINEAR_FRAME
|
||||
} else if wide_frame && hdr_offered && device_draws_it {
|
||||
WIDE_FRAME
|
||||
} else {
|
||||
swapchain.remove_srgb_suffix()
|
||||
@@ -2497,6 +2541,8 @@ impl Renderer {
|
||||
translucent_batching: bool,
|
||||
wide_frame: bool,
|
||||
shader_pack: bool,
|
||||
linear_pack: bool,
|
||||
hdr_float: bool,
|
||||
) -> Result<Self> {
|
||||
let Opened {
|
||||
instance,
|
||||
@@ -2630,7 +2676,23 @@ impl Renderer {
|
||||
adapter.get_texture_format_features(WIDE_FRAME),
|
||||
);
|
||||
crate::graphics::offer_smooth_gradients(wide_ok);
|
||||
let frame_format = frame_format(wide_frame, hdr_output.is_some(), wide_ok, config.format);
|
||||
let linear = (
|
||||
linear_pack,
|
||||
hdr_float,
|
||||
draws_frame(adapter.get_texture_format_features(LINEAR_FRAME)),
|
||||
);
|
||||
if linear.0 && !linear.2 {
|
||||
log::warn!(
|
||||
"Horizon renderer: the device can't draw a float frame; the shader API 0.2 pack runs on the 8-bit one"
|
||||
);
|
||||
}
|
||||
let frame_format = frame_format(
|
||||
wide_frame,
|
||||
hdr_output.is_some(),
|
||||
wide_ok,
|
||||
config.format,
|
||||
linear,
|
||||
);
|
||||
if previous.is_none() {
|
||||
startup_step(format_args!("creating the pipelines"));
|
||||
}
|
||||
@@ -2729,6 +2791,20 @@ impl Renderer {
|
||||
bind_group_layouts: &[Some(&bindings)],
|
||||
..Default::default()
|
||||
});
|
||||
let fluid_pipeline = fluid::pipeline(
|
||||
&device,
|
||||
Some(&layout),
|
||||
&shader,
|
||||
config.format.remove_srgb_suffix(),
|
||||
&sprite_constants,
|
||||
);
|
||||
let terrain_model_pipelines = terrain_model::pipelines(
|
||||
&device,
|
||||
Some(&layout),
|
||||
&shader,
|
||||
config.format.remove_srgb_suffix(),
|
||||
&sprite_constants,
|
||||
);
|
||||
let instance_attributes = wgpu::vertex_attr_array![5=>Float32x4];
|
||||
let terrain_buffers = [
|
||||
Some(wgpu::VertexBufferLayout {
|
||||
@@ -3287,6 +3363,34 @@ impl Renderer {
|
||||
&lightmap_sampler,
|
||||
&emission_stats.view,
|
||||
);
|
||||
let fluid_sampler = device.create_sampler(&fluid::SAMPLER);
|
||||
let fluid_group = terrain_group(
|
||||
&device,
|
||||
"Still fluid resources",
|
||||
&bindings,
|
||||
&globals,
|
||||
&sprite_views,
|
||||
&fluid_sampler,
|
||||
&lightmap_view,
|
||||
&lightmap_sampler,
|
||||
&emission_stats.view,
|
||||
);
|
||||
let terrain_model_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
label: Some("Native cutout model (unmipped)"),
|
||||
lod_max_clamp: 0.0,
|
||||
..fluid::SAMPLER
|
||||
});
|
||||
let terrain_model_group = terrain_group(
|
||||
&device,
|
||||
"Native cutout model resources",
|
||||
&bindings,
|
||||
&globals,
|
||||
&sprite_views,
|
||||
&terrain_model_sampler,
|
||||
&lightmap_view,
|
||||
&lightmap_sampler,
|
||||
&emission_stats.view,
|
||||
);
|
||||
let crosshair_group = terrain_group(
|
||||
&device,
|
||||
"Debug crosshair resources",
|
||||
@@ -3854,12 +3958,8 @@ impl Renderer {
|
||||
alpha_blend,
|
||||
false,
|
||||
);
|
||||
let world_text_pipeline = world_text::pipeline(
|
||||
&device,
|
||||
Some(&entity_layout),
|
||||
&entity_shader,
|
||||
config.format.remove_srgb_suffix(),
|
||||
);
|
||||
let world_text_pipeline =
|
||||
world_text::pipeline(&device, Some(&entity_layout), &entity_shader, frame_format);
|
||||
// RenderPipelines.ENTITY_SOLID: a surface of an entity that is coplanar with
|
||||
// terrain wins the tie in vanilla (the boat's floor over the trapdoor on the
|
||||
// ground it is stopped by, #5950). Terrain and entities are separate draw
|
||||
@@ -4561,6 +4661,7 @@ impl Renderer {
|
||||
let uploads = upload::Uploads::new(&device);
|
||||
let section_uploads = upload::Uploads::with_chunk(&device, SECTION_UPLOAD_CHUNK);
|
||||
let stars = stars::Stars::new(&device, frame_format);
|
||||
let custom_sky = custom_sky::CustomSky::new(&device, frame_format);
|
||||
let entity_outline = entity_outline::EntityOutline::new(
|
||||
&device,
|
||||
(&entity_shader, &entity_layout, &entity_vertex),
|
||||
@@ -4679,10 +4780,14 @@ impl Renderer {
|
||||
world_primitives,
|
||||
text_polygon_offset_pipeline,
|
||||
world_text_pipeline,
|
||||
fluid_pipeline,
|
||||
terrain_model_pipelines,
|
||||
celestial_pipeline,
|
||||
celestial_buffer,
|
||||
end_sky: end_sky::EndSky::default(),
|
||||
stars,
|
||||
custom_sky,
|
||||
custom_sky_draws: Vec::new(),
|
||||
entity_outline,
|
||||
panorama,
|
||||
border_pipeline,
|
||||
@@ -4709,6 +4814,10 @@ impl Renderer {
|
||||
entity_batch: EntityBatch::default(),
|
||||
entity_skin,
|
||||
group,
|
||||
fluid_group,
|
||||
fluid_sampler,
|
||||
terrain_model_group,
|
||||
terrain_model_sampler,
|
||||
globals,
|
||||
pbr_maps,
|
||||
lightmap,
|
||||
@@ -4796,6 +4905,7 @@ impl Renderer {
|
||||
emission_stats,
|
||||
hdr_output,
|
||||
frame_format,
|
||||
frame_kept_logged: false,
|
||||
hdr_marker: None,
|
||||
pack_post: None,
|
||||
pack_loading: None,
|
||||
@@ -4828,6 +4938,7 @@ impl Renderer {
|
||||
started: Instant::now(),
|
||||
screenshot: None,
|
||||
screenshot_result: None,
|
||||
screenshot_hdr: None,
|
||||
screenshot_quality: 1,
|
||||
screenshot_halvings: 0,
|
||||
gamma: 0.5,
|
||||
@@ -4898,6 +5009,15 @@ impl Renderer {
|
||||
}
|
||||
pass.set_index_buffer(self.indices.slice(..), wgpu::IndexFormat::Uint32);
|
||||
}
|
||||
/// The pack's OptiFine custom sky layer textures (`crate::custom_sky::CustomSky::load`).
|
||||
pub fn set_custom_sky(&mut self, pack: &crate::custom_sky::CustomSky) {
|
||||
self.custom_sky.set_pack(&self.device, &self.queue, pack);
|
||||
}
|
||||
/// The custom sky layers the next frame draws (`CustomSky::draws`): the game refills it each
|
||||
/// frame, empty when the world's sky has none.
|
||||
pub fn custom_sky_draws(&mut self) -> &mut Vec<crate::custom_sky::Draw> {
|
||||
&mut self.custom_sky_draws
|
||||
}
|
||||
/// The resource packs' `core/rendertype_lines` (`HudAtlas::lines_shader`) for the block
|
||||
/// outline, or the built-in one.
|
||||
pub fn set_lines_shader(&mut self, program: Option<&horizon_shaders::CoreProgram>) {
|
||||
@@ -6580,6 +6700,50 @@ impl Renderer {
|
||||
}
|
||||
Ok(report)
|
||||
}
|
||||
/// Makes the running shader pack, of either kind, forget what it kept from earlier frames:
|
||||
/// the next frame draws as a freshly loaded pack's first. Nothing to do without a pack.
|
||||
pub fn reset_shader_pack_history(&mut self) {
|
||||
// A frame still on the submit thread uses the targets and readbacks replaced
|
||||
// here.
|
||||
self.land_frame();
|
||||
if let Some((_, Some(post))) = &mut self.pack_post {
|
||||
post.reset_history(&self.device);
|
||||
}
|
||||
if let Some(native) = &mut self.native {
|
||||
native.frame.reset_history();
|
||||
if let Some(post) = &mut native.post {
|
||||
post.reset_history();
|
||||
}
|
||||
}
|
||||
}
|
||||
/// The running shader pack's kind: `iris` (a `shaders/` pack) or `native` (one of
|
||||
/// Horizon's own).
|
||||
pub fn shader_pack_kind(&self) -> Option<&'static str> {
|
||||
match (&self.pack_post, &self.native) {
|
||||
(Some((_, Some(_))), _) => Some("iris"),
|
||||
(_, Some(_)) => Some("native"),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
/// `screenshot-sequence`: waits (30 seconds at most) for the frame just drawn to finish on
|
||||
/// the GPU, and takes the centre depth a `shaders/` pack copied in it, which its next frame
|
||||
/// reads: that frame's, or an error, never an older one. The last frame's PNG has already
|
||||
/// waited for it, without a limit, as `screenshot` does.
|
||||
pub fn finish_sequence_frame(&mut self) -> Result<()> {
|
||||
self.device
|
||||
.poll(wgpu::PollType::Wait {
|
||||
submission_index: None,
|
||||
timeout: Some(std::time::Duration::from_secs(30)),
|
||||
})
|
||||
.map_err(|e| format!("the frame didn't finish on the GPU: {e}"))?;
|
||||
if self.device_lost() {
|
||||
return Err("the graphics device was lost".into());
|
||||
}
|
||||
if let Some((_, Some(post))) = &mut self.pack_post {
|
||||
post.take_center_depth(&self.device)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
/// As `set_shader_pack` with a pack, but its pipelines build on a thread of their own while
|
||||
/// the game keeps drawing without one: the driver compiles a big pack's programs for seconds.
|
||||
/// `poll_shader_pack` runs it once they are built. `label` and `started` come back with it.
|
||||
@@ -6743,6 +6907,18 @@ impl Renderer {
|
||||
block_light::LightTable,
|
||||
)>,
|
||||
) -> std::result::Result<Vec<String>, String> {
|
||||
let linear = pack
|
||||
.as_ref()
|
||||
.is_some_and(|p| p.0.manifest.api == horizon_shader_api::Api::V0_2);
|
||||
if (linear || self.frame_format == LINEAR_FRAME)
|
||||
&& linear != (self.frame_format == LINEAR_FRAME)
|
||||
&& !std::mem::replace(&mut self.frame_kept_logged, true)
|
||||
{
|
||||
log::info!(
|
||||
"Horizon renderer: the {:?} frame stays until the renderer is made again; a shader pack picked or dropped since runs on it",
|
||||
self.frame_format
|
||||
);
|
||||
}
|
||||
let Some((report, constants, sprite_tags, sprite_materials, lights)) = pack else {
|
||||
self.native = None;
|
||||
return Ok(Vec::new());
|
||||
@@ -6988,6 +7164,28 @@ impl Renderer {
|
||||
&self.lightmap_sampler,
|
||||
&self.emission_stats.view,
|
||||
);
|
||||
self.fluid_group = terrain_group(
|
||||
&self.device,
|
||||
"Still fluid resources",
|
||||
&self.terrain_layout,
|
||||
&self.globals,
|
||||
&self.sprite_views,
|
||||
&self.fluid_sampler,
|
||||
&self.lightmap_view,
|
||||
&self.lightmap_sampler,
|
||||
&self.emission_stats.view,
|
||||
);
|
||||
self.terrain_model_group = terrain_group(
|
||||
&self.device,
|
||||
"Native cutout model resources",
|
||||
&self.terrain_layout,
|
||||
&self.globals,
|
||||
&self.sprite_views,
|
||||
&self.terrain_model_sampler,
|
||||
&self.lightmap_view,
|
||||
&self.lightmap_sampler,
|
||||
&self.emission_stats.view,
|
||||
);
|
||||
}
|
||||
/// Block sprite layers per array on this device: a sprite's array is its layer over it, its
|
||||
/// layer in that array the rest (`block_sprites::Lookup`).
|
||||
@@ -7034,6 +7232,24 @@ impl Renderer {
|
||||
planes: frustum(views.cull().view_proj(bob)),
|
||||
}
|
||||
}
|
||||
/// A conservative view for geometry built before TAA chooses this frame's
|
||||
/// jitter. Cover a whole rendered pixel on each side, at the configured
|
||||
/// resolution scale/upscale, rather than borrowing the previous frame's size.
|
||||
pub fn camera_frustum_with_jitter(
|
||||
&self,
|
||||
fov_degrees: f32,
|
||||
yaw: f32,
|
||||
pitch: f32,
|
||||
bob: Mat4,
|
||||
depth_far: f32,
|
||||
) -> Frustum {
|
||||
let views = ViewSet::single(self.screen_view(fov_degrees, yaw, pitch, depth_far));
|
||||
taa_frustum(
|
||||
views.cull().view_proj(bob),
|
||||
self.world_post
|
||||
.taa_render_size([self.config.width, self.config.height]),
|
||||
)
|
||||
}
|
||||
fn screen_view(&self, fov_degrees: f32, yaw: f32, pitch: f32, far: f32) -> View {
|
||||
let aspect = self.config.width as f32 / self.config.height.max(1) as f32;
|
||||
View::screen(yaw, pitch, fov_degrees, aspect, far)
|
||||
@@ -8008,7 +8224,7 @@ impl Renderer {
|
||||
let fading_over_lods = self.sections_fading_over_lods(now);
|
||||
let fade_code = move |section: &SectionGpu, key: &SectionKey| {
|
||||
if fading_over_lods {
|
||||
section.fade(now, retiring.contains(key))
|
||||
section.fade(retiring.contains(key))
|
||||
} else {
|
||||
0
|
||||
}
|
||||
@@ -8629,8 +8845,12 @@ impl Renderer {
|
||||
translucent_particle_quads,
|
||||
translucent_item_quads,
|
||||
oit_entity_quads,
|
||||
fluid_quads,
|
||||
world_text_quads,
|
||||
world_text_offset_quads,
|
||||
native_solid_quads,
|
||||
native_cutout_quads,
|
||||
native_cutout_mipped_quads,
|
||||
] = self.entity_batch.update(
|
||||
entities,
|
||||
frame.additive,
|
||||
@@ -8657,13 +8877,23 @@ impl Renderer {
|
||||
+ translucent_particle_quads
|
||||
+ translucent_item_quads
|
||||
+ oit_entity_quads
|
||||
+ fluid_quads
|
||||
+ world_text_quads
|
||||
+ world_text_offset_quads;
|
||||
+ world_text_offset_quads
|
||||
+ native_solid_quads
|
||||
+ native_cutout_quads
|
||||
+ native_cutout_mipped_quads;
|
||||
laps.lap("r_draw_lists");
|
||||
// Where the tail of materials the classic and the improved passes
|
||||
// both draw ends: the shadows, particles and items count back from it.
|
||||
let base_quads =
|
||||
world_quads - oit_entity_quads - world_text_quads - world_text_offset_quads;
|
||||
let base_quads = world_quads
|
||||
- oit_entity_quads
|
||||
- fluid_quads
|
||||
- world_text_quads
|
||||
- world_text_offset_quads
|
||||
- native_solid_quads
|
||||
- native_cutout_quads
|
||||
- native_cutout_mipped_quads;
|
||||
let native_clouds = self.native.as_ref().is_none_or(|n| n.vanilla_clouds);
|
||||
let cloud_quads = if let Some(input) = frame.clouds.as_ref().filter(|_| native_clouds) {
|
||||
let (rebuilt, uniform) =
|
||||
@@ -8907,6 +9137,12 @@ impl Renderer {
|
||||
brightness,
|
||||
);
|
||||
}
|
||||
self.custom_sky.prepare(
|
||||
&mut self.uploads,
|
||||
&mut encoder,
|
||||
jittered,
|
||||
&self.custom_sky_draws,
|
||||
);
|
||||
let celestial_vertices = frame.celestial.len().min(2048 * 4);
|
||||
if frame.end_sky && !frame.title {
|
||||
self.end_sky.prepare(&self.device, frame.end_sky_sprite);
|
||||
@@ -9515,6 +9751,8 @@ impl Renderer {
|
||||
}
|
||||
}
|
||||
if let Some(native) = &mut self.native {
|
||||
let reflection =
|
||||
reflection.map(|view| native.frame.linear_mirror(&self.device, &mut encoder, view));
|
||||
native
|
||||
.frame
|
||||
.set_reflection(&self.device, reflection.as_ref());
|
||||
@@ -9648,6 +9886,12 @@ impl Renderer {
|
||||
pass.set_vertex_buffer(0, self.sunrise_buffer.slice(..));
|
||||
pass.draw(0..sunrise_fan::VERTICES as u32, 0..1);
|
||||
}
|
||||
// OptiFine custom sky layers, over the disc and sunrise and under the
|
||||
// sun, moon and stars.
|
||||
if self.custom_sky.is_drawing() {
|
||||
self.custom_sky.draw(&mut pass);
|
||||
pass.set_bind_group(0, &self.group, &[]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9660,6 +9904,13 @@ impl Renderer {
|
||||
pass.set_index_buffer(self.indices.slice(..), wgpu::IndexFormat::Uint32);
|
||||
if frame.end_sky {
|
||||
self.end_sky.draw(&mut pass);
|
||||
// The End's custom sky layers go over its sky box.
|
||||
if self.custom_sky.is_drawing() && !pack_draws_sky && self.native.is_none()
|
||||
{
|
||||
self.custom_sky.draw(&mut pass);
|
||||
pass.set_pipeline(&self.celestial_pipeline);
|
||||
pass.set_bind_group(0, &self.entity_group, &[]);
|
||||
}
|
||||
}
|
||||
if celestial_vertices > 0 && !pack_draws_celestial {
|
||||
// The Overworld's bodies start with the sun's quad
|
||||
@@ -10074,6 +10325,50 @@ impl Renderer {
|
||||
}
|
||||
pass.set_bind_group(0, &self.group, &[]);
|
||||
}
|
||||
// Native terrain models use the block sprite arrays with their own
|
||||
// alpha/mipmap policies and ordinary opaque depth. Storage follows
|
||||
// the existing materials without moving their indices or frame tails.
|
||||
let mut first =
|
||||
world_quads - native_solid_quads - native_cutout_quads - native_cutout_mipped_quads;
|
||||
for (i, count) in [
|
||||
native_solid_quads,
|
||||
native_cutout_quads,
|
||||
native_cutout_mipped_quads,
|
||||
]
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
{
|
||||
if count > 0 {
|
||||
pass.set_pipeline(&self.terrain_model_pipelines[i]);
|
||||
pass.set_bind_group(
|
||||
0,
|
||||
if i == 1 {
|
||||
&self.terrain_model_group
|
||||
} else {
|
||||
&self.fluid_group
|
||||
},
|
||||
&[],
|
||||
);
|
||||
pass.set_vertex_buffer(0, self.entity_buffer.slice(..));
|
||||
pass.draw_indexed(0..count * 6, (first * 4) as i32, 0..1);
|
||||
}
|
||||
first += count;
|
||||
}
|
||||
pass.set_bind_group(0, &self.group, &[]);
|
||||
// Still-fluid block entities draw as their own ordinary sorted
|
||||
// translucent material, before terrain transparency. This material
|
||||
// always writes depth and never joins the improved-transparency queues.
|
||||
if fluid_quads > 0 {
|
||||
pass.set_pipeline(&self.fluid_pipeline);
|
||||
pass.set_bind_group(0, &self.fluid_group, &[]);
|
||||
pass.set_vertex_buffer(0, self.entity_buffer.slice(..));
|
||||
pass.draw_indexed(
|
||||
0..fluid_quads * 6,
|
||||
((base_quads + oit_entity_quads) * 4) as i32,
|
||||
0..1,
|
||||
);
|
||||
pass.set_bind_group(0, &self.group, &[]);
|
||||
}
|
||||
if crumbling_quads > 0 && !oit_on {
|
||||
pass.set_pipeline(&self.crumbling_pipeline);
|
||||
pass.set_bind_group(0, &self.entity_group, &[]);
|
||||
@@ -10183,12 +10478,7 @@ impl Renderer {
|
||||
depth.size(),
|
||||
);
|
||||
if let Some((color, _)) = &scaled {
|
||||
let color = color.texture();
|
||||
encoder.copy_texture_to_texture(
|
||||
color.as_image_copy(),
|
||||
native.frame.opaque_color.as_image_copy(),
|
||||
color.size(),
|
||||
);
|
||||
native.frame.copy_opaque(&self.device, &mut encoder, color);
|
||||
}
|
||||
pass = world_pass_after_culling(
|
||||
&mut encoder,
|
||||
@@ -10465,7 +10755,7 @@ impl Renderer {
|
||||
pass.set_bind_group(0, &self.entity_group, &[]);
|
||||
pass.set_index_buffer(self.indices.slice(..), wgpu::IndexFormat::Uint32);
|
||||
pass.set_vertex_buffer(0, self.entity_buffer.slice(..));
|
||||
let first = base_quads + oit_entity_quads;
|
||||
let first = base_quads + oit_entity_quads + fluid_quads;
|
||||
for (pipeline, count, offset) in [
|
||||
(&self.world_text_pipeline, world_text_quads, first),
|
||||
(
|
||||
@@ -10820,12 +11110,18 @@ impl Renderer {
|
||||
{
|
||||
self.readback.present(&self.device, &mut encoder, image);
|
||||
}
|
||||
// A 0.2 pack is shown at paper white: HDR output lifts nothing of its world.
|
||||
let lifts_world = !frame.title
|
||||
&& self
|
||||
.native
|
||||
.as_ref()
|
||||
.is_none_or(|n| n.frame.api == horizon_shader_api::Api::V0_1);
|
||||
match (&self.hdr, &surface_frame) {
|
||||
(Some(hdr), Some(f)) => hdr.present(
|
||||
&self.queue,
|
||||
&mut encoder,
|
||||
&f.texture,
|
||||
!frame.title,
|
||||
lifts_world,
|
||||
self.own_timing.as_mut(),
|
||||
),
|
||||
// Offscreen nothing shows HDR: the target gets the frame as SDR shows it, for
|
||||
@@ -10844,7 +11140,7 @@ impl Renderer {
|
||||
.filter(|(request, _)| request.size.is_none())
|
||||
.zip(self.hdr.as_ref())
|
||||
.and_then(|(_, hdr)| {
|
||||
let texture = hdr.capture(&self.device, &self.queue, &mut encoder, !frame.title)?;
|
||||
let texture = hdr.capture(&self.device, &self.queue, &mut encoder, lifts_world)?;
|
||||
let size = [self.config.width, self.config.height];
|
||||
Some(copy_frame(&self.device, &mut encoder, &texture, size))
|
||||
});
|
||||
@@ -10853,7 +11149,10 @@ impl Renderer {
|
||||
// submission needs this one: screenshots' readbacks, the error scopes (one per
|
||||
// thread), the first frame's startup log, VSync's frame callback, a reconfigure.
|
||||
// Frame generation presents its own frames (`frame_gen.present` below).
|
||||
// A `screenshot-sequence` frame is submitted here, so it can wait for it to
|
||||
// finish.
|
||||
let (encoder, surface_frame, after) = if readback.is_none()
|
||||
&& frame.pack.frame_timing.is_none()
|
||||
&& fg_frames.is_none()
|
||||
&& hdr_readback.is_none()
|
||||
&& checks.is_none()
|
||||
@@ -10938,10 +11237,14 @@ impl Renderer {
|
||||
self.screenshot = Some(request);
|
||||
} else {
|
||||
self.screenshot_halvings = 0;
|
||||
self.screenshot_hdr = None;
|
||||
if let Some(hdr_buffer) = hdr_readback {
|
||||
let hdr_path = hdr_screenshot_path(&request.path);
|
||||
match self.write_hdr_screenshot(&hdr_path, &hdr_buffer) {
|
||||
Ok(()) => log::info!("Saved HDR screenshot to {}", hdr_path.display()),
|
||||
Ok(()) => {
|
||||
log::info!("Saved HDR screenshot to {}", hdr_path.display());
|
||||
self.screenshot_hdr = Some(hdr_path);
|
||||
}
|
||||
Err(e) => log::warn!(
|
||||
"Horizon renderer: HDR screenshot {}: {e}",
|
||||
hdr_path.display()
|
||||
@@ -11976,6 +12279,16 @@ fn shadow_casters(view_proj: Mat4, light: Vec3) -> [Frustum; 2] {
|
||||
});
|
||||
[a, b]
|
||||
}
|
||||
fn taa_frustum(view_proj: Mat4, rendered_size: [u32; 2]) -> Frustum {
|
||||
// TAA shifts clip x/y by at most half a rendered pixel times clip w.
|
||||
// Widen x/y before extracting the planes: this includes every such shifted
|
||||
// view, including a posed camera, without changing the near/far planes.
|
||||
let [x, y] = rendered_size.map(|size| 1.0 / (1.0 + 2.0 / size.max(1) as f32));
|
||||
Frustum {
|
||||
planes: frustum(Mat4::from_scale(Vec3::new(x, y, 1.0)) * view_proj),
|
||||
}
|
||||
}
|
||||
|
||||
fn frustum(m: Mat4) -> [Vec4; 6] {
|
||||
let r = |i| m.row(i);
|
||||
let planes = [
|
||||
@@ -11991,6 +12304,57 @@ fn frustum(m: Mat4) -> [Vec4; 6] {
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
#[test]
|
||||
fn taa_culling_covers_jittered_view_edges_but_still_rejects_behind_the_camera() {
|
||||
use super::*;
|
||||
|
||||
let mut outside_unjittered = 0;
|
||||
for size in [[1, 1], [320, 180], [1280, 720], [3840, 2160]] {
|
||||
for (yaw, pitch) in [(0.0, 0.0), (73.0, -35.0), (-142.0, 79.0)] {
|
||||
let pose = Mat4::from_translation(Vec3::new(0.03, -0.02, 0.01))
|
||||
* Mat4::from_scale(Vec3::new(1.1, 0.9, 1.0))
|
||||
* crate::camera::view_matrix(yaw, pitch);
|
||||
let matrix = world_projection(70.0, 16.0 / 9.0, 512.0) * pose;
|
||||
let guarded = taa_frustum(matrix, size);
|
||||
let ordinary = Frustum {
|
||||
planes: frustum(matrix),
|
||||
};
|
||||
for x in [-1.0, 1.0] {
|
||||
for y in [-1.0, 1.0] {
|
||||
let jitter = Mat4::from_translation(Vec3::new(
|
||||
x / size[0] as f32,
|
||||
y / size[1] as f32,
|
||||
0.0,
|
||||
));
|
||||
let inverse = (jitter * matrix).inverse();
|
||||
for clip_x in [-1.0, 0.0, 1.0] {
|
||||
for clip_y in [-1.0, 0.0, 1.0] {
|
||||
for depth in [0.001, 0.5, 0.999] {
|
||||
// Independent oracle: a point on an actual jittered
|
||||
// viewport edge, transformed back into world space.
|
||||
let point = inverse * Vec4::new(clip_x, clip_y, depth, 1.0);
|
||||
let point = point.truncate() / point.w;
|
||||
assert!(guarded.intersects_sphere(point, 1.0e-4));
|
||||
let slack = Vec3::splat(1.0e-4);
|
||||
assert!(guarded.intersects(point - slack, point + slack));
|
||||
if !ordinary.intersects_sphere(point, 0.0) {
|
||||
outside_unjittered += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let behind = pose.inverse().transform_point3(Vec3::new(0.0, 0.0, 10.0));
|
||||
assert!(!guarded.intersects_sphere(behind, 0.3));
|
||||
}
|
||||
}
|
||||
assert!(
|
||||
outside_unjittered > 0,
|
||||
"the test must need the jitter guard"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn depth_culling_keeps_jittered_edges_and_depth_crossing_models() {
|
||||
use super::*;
|
||||
@@ -12374,20 +12738,75 @@ mod tests {
|
||||
fn the_frame_is_16_bit_only_with_hdr_and_a_device_that_draws_it() {
|
||||
use super::frame_format;
|
||||
use wgpu::TextureFormat::{Bgra8Unorm, Bgra8UnormSrgb, Rgba8Unorm, Rgba16Unorm};
|
||||
assert_eq!(frame_format(true, true, true, Bgra8Unorm), Rgba16Unorm);
|
||||
for (wide_frame, hdr_offered, draws) in [
|
||||
(false, true, true),
|
||||
(true, false, true),
|
||||
(true, true, false),
|
||||
// No float frame asked for (or a device without it) leaves it as before.
|
||||
for linear in [
|
||||
(false, false, false),
|
||||
(false, false, true),
|
||||
(true, false, false),
|
||||
(false, true, false),
|
||||
(true, true, false),
|
||||
] {
|
||||
assert_eq!(
|
||||
frame_format(wide_frame, hdr_offered, draws, Bgra8UnormSrgb),
|
||||
Bgra8Unorm
|
||||
frame_format(true, true, true, Bgra8Unorm, linear),
|
||||
Rgba16Unorm
|
||||
);
|
||||
for (wide_frame, hdr_offered, draws) in [
|
||||
(false, true, true),
|
||||
(true, false, true),
|
||||
(true, true, false),
|
||||
(false, false, false),
|
||||
] {
|
||||
assert_eq!(
|
||||
frame_format(wide_frame, hdr_offered, draws, Bgra8UnormSrgb, linear),
|
||||
Bgra8Unorm
|
||||
);
|
||||
assert_eq!(
|
||||
frame_format(wide_frame, hdr_offered, draws, Rgba8Unorm, linear),
|
||||
Rgba8Unorm
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// A shader API 0.2 pack picked under `HORIZON_HDR_FRAME=float` gets the float frame
|
||||
/// wherever the device draws it, HDR on or off.
|
||||
#[test]
|
||||
fn a_0_2_pack_gets_the_float_frame_where_the_device_draws_it() {
|
||||
use super::{LINEAR_FRAME, frame_format};
|
||||
use wgpu::TextureFormat::Bgra8UnormSrgb;
|
||||
for (wide_frame, hdr_offered, draws) in [(true, true, true), (false, false, false)] {
|
||||
assert_eq!(
|
||||
frame_format(
|
||||
wide_frame,
|
||||
hdr_offered,
|
||||
draws,
|
||||
Bgra8UnormSrgb,
|
||||
(true, false, true)
|
||||
),
|
||||
LINEAR_FRAME
|
||||
);
|
||||
}
|
||||
}
|
||||
/// HDR on without a pack under `HORIZON_HDR_FRAME=float` gets the float frame where the
|
||||
/// surface offers HDR output, Smooth Gradients or not; where it doesn't, the frame is as
|
||||
/// without the switch.
|
||||
#[test]
|
||||
fn hdr_without_a_pack_gets_the_float_frame_where_hdr_output_is_offered() {
|
||||
use super::{LINEAR_FRAME, frame_format};
|
||||
use wgpu::TextureFormat::{Bgra8Unorm, Bgra8UnormSrgb};
|
||||
for (wide_frame, draws) in [(true, true), (false, false)] {
|
||||
assert_eq!(
|
||||
frame_format(wide_frame, true, draws, Bgra8UnormSrgb, (false, true, true)),
|
||||
LINEAR_FRAME
|
||||
);
|
||||
assert_eq!(
|
||||
frame_format(wide_frame, hdr_offered, draws, Rgba8Unorm),
|
||||
Rgba8Unorm
|
||||
frame_format(
|
||||
wide_frame,
|
||||
false,
|
||||
draws,
|
||||
Bgra8UnormSrgb,
|
||||
(false, true, true)
|
||||
),
|
||||
Bgra8Unorm
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -12464,7 +12883,7 @@ mod tests {
|
||||
let mut batch = super::EntityBatch::default();
|
||||
let counts = batch.update(&entities, &quad(3, 5), &quad(0, 6), &quad(0, 8), false);
|
||||
let vertices = &batch.combined;
|
||||
assert_eq!(counts, [4, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0]);
|
||||
assert_eq!(counts, [4, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0]);
|
||||
assert_eq!(
|
||||
vertices
|
||||
.as_chunks::<4>()
|
||||
@@ -13223,7 +13642,8 @@ mod tests {
|
||||
last = now;
|
||||
}
|
||||
assert!(set_by.iter().all(|&n| n > 20), "flags set {set_by:?}");
|
||||
assert!(handed_back > 2_000, "{handed_back} handed back");
|
||||
// Over a thousand: the half of the uploads over far terrain come in whole.
|
||||
assert!(handed_back > 1_000, "{handed_back} handed back");
|
||||
// Switched off with sections still flagged: none keeps a record or a
|
||||
// flag, and each is marked as while GPU culling is off.
|
||||
assert!(sim.records.fading() > 0, "none flagged at the end");
|
||||
|
||||
@@ -199,6 +199,8 @@ pub struct FrameInputs {
|
||||
pub skybox: bool,
|
||||
pub end_sky: bool,
|
||||
pub end_sky_sprite: Option<[f32; 4]>,
|
||||
#[serde(default)]
|
||||
pub boss_world_fog: bool,
|
||||
pub environment_fog: Option<(f32, f32)>,
|
||||
pub water_fog: [f32; 3],
|
||||
pub fog: Option<FogData>,
|
||||
@@ -414,6 +416,7 @@ impl Renderer {
|
||||
skybox: frame.skybox,
|
||||
end_sky: frame.end_sky,
|
||||
end_sky_sprite: frame.end_sky_sprite,
|
||||
boss_world_fog: frame.boss_world_fog,
|
||||
environment_fog: frame.environment_fog,
|
||||
water_fog: frame.water_fog,
|
||||
fog: frame.fog,
|
||||
@@ -510,6 +513,7 @@ impl Scene {
|
||||
skybox: f.skybox,
|
||||
end_sky: f.end_sky,
|
||||
end_sky_sprite: f.end_sky_sprite,
|
||||
boss_world_fog: f.boss_world_fog,
|
||||
environment_fog: f.environment_fog,
|
||||
water_fog: f.water_fog,
|
||||
fog: f.fog,
|
||||
|
||||
@@ -0,0 +1,416 @@
|
||||
//! OptiFine custom sky layers on the GPU: one texture per layer, kept with the renderer (its pack),
|
||||
//! a static skybox mesh of the 3x2 grid's six faces, and one pipeline per blend mode. A frame
|
||||
//! uploads one small uniform per drawn layer ([`crate::custom_sky::Draw`]) and draws 36 vertices
|
||||
//! each, after the vanilla sky's disc and sunrise and before the sun, moon and stars.
|
||||
use glam::Mat4;
|
||||
use horizon_optifine::sky::{Blend, Face};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
use crate::custom_sky::{CustomSky as Pack, Draw};
|
||||
|
||||
/// The blend modes in the shader's `mode` order (custom_sky.wgsl).
|
||||
const MODES: [Blend; 9] = [
|
||||
Blend::Add,
|
||||
Blend::Subtract,
|
||||
Blend::Multiply,
|
||||
Blend::Dodge,
|
||||
Blend::Burn,
|
||||
Blend::Screen,
|
||||
Blend::Replace,
|
||||
Blend::Overlay,
|
||||
Blend::Alpha,
|
||||
];
|
||||
|
||||
/// Layers drawn in a frame at most; a pack's later ones wait for a frame with fewer.
|
||||
const MAX_DRAWS: usize = 32;
|
||||
/// Dynamic uniform offsets are 256-byte aligned on every backend.
|
||||
const STRIDE: u64 = 256;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
struct Uniform {
|
||||
clip_from_sky: [[f32; 4]; 4],
|
||||
brightness: f32,
|
||||
mode: u32,
|
||||
pad: [u32; 2],
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
struct Vertex {
|
||||
position: [f32; 3],
|
||||
uv: [f32; 2],
|
||||
cell: [f32; 4],
|
||||
}
|
||||
|
||||
pub(super) struct CustomSky {
|
||||
pipelines: Vec<wgpu::RenderPipeline>,
|
||||
layout: wgpu::BindGroupLayout,
|
||||
sampler: wgpu::Sampler,
|
||||
uniform: wgpu::Buffer,
|
||||
vertices: wgpu::Buffer,
|
||||
/// One bind group per layer texture of the pack.
|
||||
groups: Vec<wgpu::BindGroup>,
|
||||
/// This frame's layers: bind group and pipeline indices.
|
||||
frame: Vec<(u16, u8)>,
|
||||
}
|
||||
|
||||
/// The fragment's output for each mode is in custom_sky.wgsl; these factors finish it.
|
||||
fn blend(mode: Blend) -> wgpu::BlendComponent {
|
||||
use wgpu::BlendFactor as F;
|
||||
let (src_factor, dst_factor, operation) = match mode {
|
||||
Blend::Add => (F::One, F::One, wgpu::BlendOperation::Add),
|
||||
Blend::Subtract => (F::One, F::One, wgpu::BlendOperation::ReverseSubtract),
|
||||
Blend::Multiply => (F::Zero, F::Src, wgpu::BlendOperation::Add),
|
||||
// dst + dst * src: lightens.
|
||||
Blend::Dodge => (F::Dst, F::One, wgpu::BlendOperation::Add),
|
||||
// dst * (1 - src): darkens.
|
||||
Blend::Burn => (F::Zero, F::OneMinusSrc, wgpu::BlendOperation::Add),
|
||||
// src + dst * (1 - src) = 1 - (1 - src)(1 - dst).
|
||||
Blend::Screen => (F::One, F::OneMinusSrc, wgpu::BlendOperation::Add),
|
||||
Blend::Replace => (F::One, F::Zero, wgpu::BlendOperation::Add),
|
||||
// dst * src + src * dst.
|
||||
Blend::Overlay => (F::Dst, F::Src, wgpu::BlendOperation::Add),
|
||||
Blend::Alpha => (F::SrcAlpha, F::OneMinusSrcAlpha, wgpu::BlendOperation::Add),
|
||||
};
|
||||
wgpu::BlendComponent {
|
||||
src_factor,
|
||||
dst_factor,
|
||||
operation,
|
||||
}
|
||||
}
|
||||
|
||||
/// The skybox's 36 vertices: two triangles per face, each corner with its cell's UV.
|
||||
fn mesh() -> Vec<Vertex> {
|
||||
let mut out = Vec::with_capacity(36);
|
||||
for face in Face::ALL {
|
||||
let cell = face.cell();
|
||||
let [u0, v0, u1, v1] = cell;
|
||||
let uv = [[u0, v0], [u1, v0], [u1, v1], [u0, v1]];
|
||||
let corners = face.corners();
|
||||
for i in [0, 1, 2, 0, 2, 3] {
|
||||
out.push(Vertex {
|
||||
position: corners[i],
|
||||
uv: uv[i],
|
||||
cell,
|
||||
});
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
impl CustomSky {
|
||||
pub(super) fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
|
||||
let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("Custom sky bindings"),
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: true,
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
std::mem::size_of::<Uniform>() as u64
|
||||
),
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("Custom sky shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(include_str!("custom_sky.wgsl").into()),
|
||||
});
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("Custom sky layout"),
|
||||
bind_group_layouts: &[Some(&layout)],
|
||||
..Default::default()
|
||||
});
|
||||
let attributes = wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x4];
|
||||
let pipelines = MODES
|
||||
.iter()
|
||||
.map(|&mode| {
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Custom sky layer"),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_custom_sky"),
|
||||
compilation_options: Default::default(),
|
||||
buffers: &[Some(wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<Vertex>() as u64,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &attributes,
|
||||
})],
|
||||
},
|
||||
primitive: wgpu::PrimitiveState {
|
||||
cull_mode: None,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: Some(wgpu::DepthStencilState {
|
||||
format: wgpu::TextureFormat::Depth32Float,
|
||||
depth_write_enabled: Some(false),
|
||||
depth_compare: Some(wgpu::CompareFunction::Always),
|
||||
stencil: Default::default(),
|
||||
bias: Default::default(),
|
||||
}),
|
||||
multisample: Default::default(),
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs_custom_sky"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
// The frame's alpha is HDR output's mark (hdr.wgsl): the sky
|
||||
// under the layers keeps its own.
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: blend(mode),
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::Zero,
|
||||
dst_factor: wgpu::BlendFactor::One,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
label: Some("Custom sky"),
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
..Default::default()
|
||||
});
|
||||
let uniform = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("Custom sky layers"),
|
||||
size: STRIDE * MAX_DRAWS as u64,
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
let vertices = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Custom sky box"),
|
||||
contents: bytemuck::cast_slice(&mesh()),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
Self {
|
||||
pipelines,
|
||||
layout,
|
||||
sampler,
|
||||
uniform,
|
||||
vertices,
|
||||
groups: Vec::new(),
|
||||
frame: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// The pack's layer textures, replacing any before.
|
||||
pub(super) fn set_pack(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, pack: &Pack) {
|
||||
let limit = device.limits().max_texture_dimension_2d;
|
||||
self.groups = pack
|
||||
.images
|
||||
.iter()
|
||||
.map(|image| {
|
||||
// Too large for this GPU: a 1x1 transparent texel, so the layer draws nothing.
|
||||
let (width, height, rgba) = if image.width <= limit && image.height <= limit {
|
||||
(image.width, image.height, &image.rgba[..])
|
||||
} else {
|
||||
log::warn!(
|
||||
"custom sky texture of {}x{} too large",
|
||||
image.width,
|
||||
image.height
|
||||
);
|
||||
(1, 1, &[0u8; 4][..])
|
||||
};
|
||||
let texture = device.create_texture_with_data(
|
||||
queue,
|
||||
&wgpu::TextureDescriptor {
|
||||
label: Some("Custom sky layer"),
|
||||
size: wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba8Unorm,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
view_formats: &[],
|
||||
},
|
||||
wgpu::util::TextureDataOrder::LayerMajor,
|
||||
rgba,
|
||||
);
|
||||
let view = texture.create_view(&Default::default());
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("Custom sky layer"),
|
||||
layout: &self.layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
|
||||
buffer: &self.uniform,
|
||||
offset: 0,
|
||||
size: wgpu::BufferSize::new(std::mem::size_of::<Uniform>() as u64),
|
||||
}),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(&view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::Sampler(&self.sampler),
|
||||
},
|
||||
],
|
||||
})
|
||||
})
|
||||
.collect();
|
||||
}
|
||||
|
||||
/// Upload this frame's layers; `clip` is clip space from camera-relative world.
|
||||
pub(super) fn prepare(
|
||||
&mut self,
|
||||
uploads: &mut super::upload::Uploads,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
clip: Mat4,
|
||||
draws: &[Draw],
|
||||
) {
|
||||
self.frame.clear();
|
||||
for draw in draws.iter().take(MAX_DRAWS) {
|
||||
if usize::from(draw.image) >= self.groups.len() {
|
||||
continue;
|
||||
}
|
||||
let mode = MODES.iter().position(|m| *m == draw.blend).unwrap_or(0);
|
||||
let uniform = Uniform {
|
||||
clip_from_sky: (clip * draw.rotation).to_cols_array_2d(),
|
||||
brightness: draw.brightness.clamp(0.0, 1.0),
|
||||
mode: mode as u32,
|
||||
pad: [0; 2],
|
||||
};
|
||||
let offset = STRIDE * self.frame.len() as u64;
|
||||
uploads.buffer(encoder, &self.uniform, offset, bytemuck::bytes_of(&uniform));
|
||||
self.frame.push((draw.image, mode as u8));
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn is_drawing(&self) -> bool {
|
||||
!self.frame.is_empty()
|
||||
}
|
||||
|
||||
/// The layers [`CustomSky::prepare`] uploaded. Leaves the pass's pipeline and bind group 0
|
||||
/// changed.
|
||||
pub(super) fn draw(&self, pass: &mut wgpu::RenderPass<'_>) {
|
||||
pass.set_vertex_buffer(0, self.vertices.slice(..));
|
||||
for (i, &(image, mode)) in self.frame.iter().enumerate() {
|
||||
pass.set_pipeline(&self.pipelines[usize::from(mode)]);
|
||||
pass.set_bind_group(
|
||||
0,
|
||||
&self.groups[usize::from(image)],
|
||||
&[(STRIDE * i as u64) as u32],
|
||||
);
|
||||
pass.draw(0..36, 0..1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
/// What a blend leaves a sky texel of `dst` with when the shader outputs `src`
|
||||
/// (custom_sky.wgsl) for a layer texel `t` at brightness `b`, per channel.
|
||||
fn mix(mode: Blend, dst: f32, t: f32, a: f32, b: f32) -> f32 {
|
||||
let k = a * b;
|
||||
let src = match mode {
|
||||
Blend::Multiply => 1.0 + (t - 1.0) * k,
|
||||
Blend::Overlay => 0.5 + (t - 0.5) * k,
|
||||
Blend::Replace | Blend::Alpha => t,
|
||||
_ => t * k,
|
||||
};
|
||||
let c = blend(mode);
|
||||
let f = |factor: wgpu::BlendFactor| match factor {
|
||||
wgpu::BlendFactor::One => 1.0,
|
||||
wgpu::BlendFactor::Zero => 0.0,
|
||||
wgpu::BlendFactor::Src => src,
|
||||
wgpu::BlendFactor::OneMinusSrc => 1.0 - src,
|
||||
wgpu::BlendFactor::Dst => dst,
|
||||
wgpu::BlendFactor::SrcAlpha => k,
|
||||
wgpu::BlendFactor::OneMinusSrcAlpha => 1.0 - k,
|
||||
other => panic!("{other:?}"),
|
||||
};
|
||||
let (s, d) = (src * f(c.src_factor), dst * f(c.dst_factor));
|
||||
match c.operation {
|
||||
wgpu::BlendOperation::Add => s + d,
|
||||
wgpu::BlendOperation::ReverseSubtract => d - s,
|
||||
other => panic!("{other:?}"),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn every_mode_gives_its_documented_result() {
|
||||
let close = |a: f32, b: f32| assert!((a - b).abs() < 1e-6, "{a} != {b}");
|
||||
// Full brightness and alpha, a sky texel of 0.4 under a layer texel of 0.8.
|
||||
let (d, t) = (0.4, 0.8);
|
||||
close(mix(Blend::Add, d, t, 1.0, 1.0), 1.2);
|
||||
close(mix(Blend::Subtract, d, t, 1.0, 1.0), -0.4);
|
||||
close(mix(Blend::Multiply, d, t, 1.0, 1.0), 0.32);
|
||||
close(mix(Blend::Screen, d, t, 1.0, 1.0), 1.0 - 0.6 * 0.2);
|
||||
close(mix(Blend::Replace, d, t, 1.0, 1.0), 0.8);
|
||||
close(mix(Blend::Overlay, d, t, 1.0, 1.0), 0.64);
|
||||
close(mix(Blend::Overlay, d, 0.2, 1.0, 1.0), 0.16);
|
||||
close(mix(Blend::Alpha, d, t, 0.25, 1.0), 0.4 * 0.75 + 0.8 * 0.25);
|
||||
assert!(mix(Blend::Dodge, d, t, 1.0, 1.0) > d);
|
||||
assert!(mix(Blend::Burn, d, t, 1.0, 1.0) < d);
|
||||
// Faded out, every mode but replace (drawn only when bright) leaves the sky alone.
|
||||
for mode in MODES {
|
||||
if mode != Blend::Replace {
|
||||
close(mix(mode, d, t, 1.0, 0.0), d);
|
||||
}
|
||||
}
|
||||
// Half faded: add adds half.
|
||||
close(mix(Blend::Add, d, t, 1.0, 0.5), 0.8);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_shader_validates() {
|
||||
let module = naga::front::wgsl::parse_str(include_str!("custom_sky.wgsl")).unwrap();
|
||||
naga::valid::Validator::new(
|
||||
naga::valid::ValidationFlags::all(),
|
||||
naga::valid::Capabilities::all(),
|
||||
)
|
||||
.validate(&module)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_box_covers_every_face_with_its_cell() {
|
||||
let mesh = mesh();
|
||||
assert_eq!(mesh.len(), 36);
|
||||
for v in &mesh {
|
||||
let [u0, v0, u1, v1] = v.cell;
|
||||
assert!((u0..=u1).contains(&v.uv[0]) && (v0..=v1).contains(&v.uv[1]));
|
||||
assert_eq!(v.position.iter().filter(|c| c.abs() == 1.0).count(), 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
// OptiFine custom sky layers (gfx/custom_sky.rs): one skybox per draw, its six faces cut from a
|
||||
// 3x2 texture, mixed with the sky under it by the pipeline's blend. The fragment's output is
|
||||
// chosen so that blend gives the layer's documented mode at its brightness, and a layer at
|
||||
// brightness 0 leaves the sky as it was.
|
||||
struct Layer {
|
||||
// Projection * view (camera-relative) * the layer's rotation.
|
||||
clip_from_sky: mat4x4<f32>,
|
||||
brightness: f32,
|
||||
// horizon_optifine::sky::Blend, in gfx/custom_sky.rs's MODES order.
|
||||
mode: u32,
|
||||
}
|
||||
@group(0) @binding(0) var<uniform> layer: Layer;
|
||||
@group(0) @binding(1) var sky_texture: texture_2d<f32>;
|
||||
@group(0) @binding(2) var sky_sampler: sampler;
|
||||
|
||||
struct Out {
|
||||
@builtin(position) clip: vec4<f32>,
|
||||
@location(0) uv: vec2<f32>,
|
||||
// The face's cell (u0, v0, u1, v1): sampling stays half a texel inside it.
|
||||
@location(1) @interpolate(flat) cell: vec4<f32>,
|
||||
}
|
||||
|
||||
@vertex fn vs_custom_sky(
|
||||
@location(0) position: vec3<f32>,
|
||||
@location(1) uv: vec2<f32>,
|
||||
@location(2) cell: vec4<f32>,
|
||||
) -> Out {
|
||||
var out: Out;
|
||||
out.clip = layer.clip_from_sky * vec4(position * 100.0, 1.0);
|
||||
out.uv = uv;
|
||||
out.cell = cell;
|
||||
return out;
|
||||
}
|
||||
|
||||
const ADD: u32 = 0u;
|
||||
const SUBTRACT: u32 = 1u;
|
||||
const MULTIPLY: u32 = 2u;
|
||||
const DODGE: u32 = 3u;
|
||||
const BURN: u32 = 4u;
|
||||
const SCREEN: u32 = 5u;
|
||||
const REPLACE: u32 = 6u;
|
||||
const OVERLAY: u32 = 7u;
|
||||
const ALPHA: u32 = 8u;
|
||||
|
||||
@fragment fn fs_custom_sky(in: Out) -> @location(0) vec4<f32> {
|
||||
let half = 0.5 / vec2<f32>(textureDimensions(sky_texture));
|
||||
let uv = clamp(in.uv, in.cell.xy + half, in.cell.zw - half);
|
||||
let t = textureSample(sky_texture, sky_sampler, uv);
|
||||
let k = t.a * layer.brightness;
|
||||
switch layer.mode {
|
||||
// dst * src: white leaves the sky alone.
|
||||
case MULTIPLY: { return vec4(mix(vec3(1.0), t.rgb, k), 1.0); }
|
||||
// 2 * dst * src: grey leaves it alone.
|
||||
case OVERLAY: { return vec4(mix(vec3(0.5), t.rgb, k), 1.0); }
|
||||
case REPLACE: { return vec4(t.rgb, 1.0); }
|
||||
// mix(dst, src, alpha).
|
||||
case ALPHA: { return vec4(t.rgb, k); }
|
||||
// add, subtract, dodge, burn, screen: the layer premultiplied, black leaves it alone.
|
||||
default: { return vec4(t.rgb * k, 1.0); }
|
||||
}
|
||||
}
|
||||
@@ -14,8 +14,24 @@ use super::Vertex;
|
||||
/// material at the end: the render types vanilla gives an `OitPipelineSet`
|
||||
/// (translucent, emissive, eyes and breeze wind entity models). Off, the tag is
|
||||
/// ignored and they stay in the first one, in their order.
|
||||
/// Two native world-canvas text materials follow it, NORMAL then POLYGON_OFFSET.
|
||||
const MATERIALS: usize = 12;
|
||||
/// Sorted still-fluid geometry follows, then the two native world-canvas text materials,
|
||||
/// NORMAL and POLYGON_OFFSET. Material storage order is independent of their draw stages.
|
||||
const MATERIALS: usize = 16;
|
||||
pub const TERRAIN_MODEL_SOLID_OVERLAY: u32 = 42;
|
||||
pub const TERRAIN_MODEL_CUTOUT_OVERLAY: u32 = 43;
|
||||
pub const TERRAIN_MODEL_CUTOUT_MIPPED_OVERLAY: u32 = 44;
|
||||
/// Native terrain-array UV/payloads must never enter a shared-atlas shader-pack pass.
|
||||
pub fn is_native_terrain(layer: u32) -> bool {
|
||||
matches!(
|
||||
layer & 0xffff,
|
||||
FLUID_OVERLAY
|
||||
| TERRAIN_MODEL_SOLID_OVERLAY
|
||||
| TERRAIN_MODEL_CUTOUT_OVERLAY
|
||||
| TERRAIN_MODEL_CUTOUT_MIPPED_OVERLAY
|
||||
)
|
||||
}
|
||||
/// Sorted depth-writing still fluid, sampling terrain sprite arrays rather than the shared atlas.
|
||||
pub const FLUID_OVERLAY: u32 = 41;
|
||||
/// A bit of `Vertex::layer`, above the overlay (low 16 bits) and the HDR tier
|
||||
/// (bits 16 to 23): the quad's render type has an `OitPipelineSet`
|
||||
/// (`RenderTypes.entityTranslucent`, `entityTranslucentEmissive`, `eyes`,
|
||||
@@ -31,7 +47,9 @@ pub const DISSOLVE_OVERLAY: u32 = 38;
|
||||
/// (`OIT_ENTITY`): improved transparency draws them in its stages.
|
||||
pub fn mark_oit(quads: &mut [Vertex]) {
|
||||
for vertex in quads {
|
||||
vertex.layer |= OIT_ENTITY;
|
||||
if !is_native_terrain(vertex.layer) {
|
||||
vertex.layer |= OIT_ENTITY;
|
||||
}
|
||||
}
|
||||
}
|
||||
/// The overlay of depth-only quads that hide water (`RenderTypes.waterMask`).
|
||||
@@ -60,12 +78,21 @@ pub const WORLD_TEXT_POLYGON_OFFSET_OVERLAY: u32 = 40;
|
||||
/// The material of a quad by its overlay (`MATERIALS` order): the overlay is the layer's low 16
|
||||
/// bits, as entity.wgsl reads it; HDR output's tier rides in the high ones.
|
||||
fn material(layer: u32, oit: bool) -> usize {
|
||||
match layer & 0xffff {
|
||||
TERRAIN_MODEL_SOLID_OVERLAY => return 13,
|
||||
TERRAIN_MODEL_CUTOUT_OVERLAY => return 14,
|
||||
TERRAIN_MODEL_CUTOUT_MIPPED_OVERLAY => return 15,
|
||||
_ => {}
|
||||
}
|
||||
if layer & 0xffff == FLUID_OVERLAY {
|
||||
return 10;
|
||||
}
|
||||
if oit && layer & OIT_ENTITY != 0 {
|
||||
return 9;
|
||||
}
|
||||
match layer & 0xffff {
|
||||
WORLD_TEXT_OVERLAY => 10,
|
||||
WORLD_TEXT_POLYGON_OFFSET_OVERLAY => 11,
|
||||
WORLD_TEXT_OVERLAY => 11,
|
||||
WORLD_TEXT_POLYGON_OFFSET_OVERLAY => 12,
|
||||
TEXT_POLYGON_OFFSET_OVERLAY => 1,
|
||||
11 => 2,
|
||||
12 => 3,
|
||||
@@ -148,10 +175,10 @@ impl EntityBatch {
|
||||
}
|
||||
}
|
||||
}
|
||||
// RenderType.text sorts alpha-blended quads from far to near. Keep
|
||||
// both world-canvas layers after existing materials (including eyes
|
||||
// moved out of additive); front text uses polygon offset.
|
||||
for runs in &self.runs[10..] {
|
||||
// Fluid and RenderType.text sort their own alpha-blended quads far to
|
||||
// near. Fluid precedes both world-canvas layers, after existing materials
|
||||
// (including eyes moved out of additive).
|
||||
for runs in &self.runs[10..13] {
|
||||
let start = self.combined.len();
|
||||
for &(first, count) in runs {
|
||||
self.combined
|
||||
@@ -169,6 +196,13 @@ impl EntityBatch {
|
||||
distance(b).total_cmp(&distance(a))
|
||||
});
|
||||
}
|
||||
// Native solid/cutout models are depth writing and keep their submission order.
|
||||
for runs in &self.runs[13..] {
|
||||
for &(first, count) in runs {
|
||||
self.combined
|
||||
.extend_from_slice(&entities[first * 4..(first + count) * 4]);
|
||||
}
|
||||
}
|
||||
if self.moved_additive == 0 {
|
||||
self.combined.extend_from_slice(additive);
|
||||
} else {
|
||||
@@ -189,7 +223,57 @@ mod tests {
|
||||
use super::*;
|
||||
use std::{hint::black_box, time::Instant};
|
||||
#[test]
|
||||
fn world_canvas_sorts_after_oit_eyes_before_frame_tails() {
|
||||
fn native_models_keep_opaque_order_and_do_not_move_existing_materials_or_tails() {
|
||||
let quad = |layer, x| {
|
||||
[Vertex {
|
||||
layer,
|
||||
pos: [x, 0.0, 0.0],
|
||||
..geometry(1, false)[0]
|
||||
}; 4]
|
||||
};
|
||||
let entities: Vec<_> = [
|
||||
(FLUID_OVERLAY, 10.0),
|
||||
(WORLD_TEXT_OVERLAY, 11.0),
|
||||
(TERRAIN_MODEL_SOLID_OVERLAY | 279 << 16, 3.0),
|
||||
(TERRAIN_MODEL_SOLID_OVERLAY, 1.0),
|
||||
(TERRAIN_MODEL_CUTOUT_OVERLAY, 4.0),
|
||||
(TERRAIN_MODEL_CUTOUT_MIPPED_OVERLAY, 5.0),
|
||||
(OIT_ENTITY, 6.0),
|
||||
(0, 7.0),
|
||||
]
|
||||
.into_iter()
|
||||
.flat_map(|(layer, x)| quad(layer, x))
|
||||
.collect();
|
||||
let mut batch = EntityBatch::default();
|
||||
let counts = batch.update(
|
||||
&entities,
|
||||
&quad(0, 8.0),
|
||||
&quad(0, 9.0),
|
||||
&quad(0, 12.0),
|
||||
true,
|
||||
);
|
||||
assert_eq!(counts, [1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 2, 1, 1]);
|
||||
let xs: Vec<_> = batch.combined.iter().step_by(4).map(|v| v.pos[0]).collect();
|
||||
assert_eq!(
|
||||
xs,
|
||||
[7.0, 6.0, 10.0, 11.0, 3.0, 1.0, 4.0, 5.0, 8.0, 9.0, 12.0]
|
||||
);
|
||||
assert_eq!(
|
||||
batch.combined[16].layer,
|
||||
TERRAIN_MODEL_SOLID_OVERLAY | 279 << 16
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn tagging_oit_does_not_corrupt_a_native_models_sprite_index() {
|
||||
let mut vertices = [geometry(1, false)[0]; 2];
|
||||
vertices[0].layer = TERRAIN_MODEL_CUTOUT_OVERLAY | 17 << 16;
|
||||
vertices[1].layer = 3;
|
||||
mark_oit(&mut vertices);
|
||||
assert_eq!(vertices[0].layer, TERRAIN_MODEL_CUTOUT_OVERLAY | 17 << 16);
|
||||
assert_eq!(vertices[1].layer, 3 | OIT_ENTITY);
|
||||
}
|
||||
#[test]
|
||||
fn fluid_and_world_canvas_sort_after_oit_eyes_before_frame_tails() {
|
||||
let quad = |layer, x| {
|
||||
[Vertex {
|
||||
layer,
|
||||
@@ -204,6 +288,8 @@ mod tests {
|
||||
(WORLD_TEXT_OVERLAY, 4.0),
|
||||
(WORLD_TEXT_OVERLAY, 5.0),
|
||||
(WORLD_TEXT_POLYGON_OFFSET_OVERLAY, 6.0),
|
||||
(FLUID_OVERLAY, 11.0),
|
||||
(FLUID_OVERLAY | OIT_ENTITY, 12.0),
|
||||
]
|
||||
.into_iter()
|
||||
.flat_map(|(layer, x)| quad(layer, x))
|
||||
@@ -215,12 +301,14 @@ mod tests {
|
||||
let mut batch = EntityBatch::default();
|
||||
assert_eq!(
|
||||
batch.update(&entities, &additive, &quad(0, 9.0), &quad(0, 10.0), true),
|
||||
[1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 1]
|
||||
[1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 1, 0, 0, 0]
|
||||
);
|
||||
let positions: Vec<_> = batch.combined.iter().step_by(4).map(|v| v.pos[0]).collect();
|
||||
assert_eq!(
|
||||
positions,
|
||||
[1.0, 2.0, 3.0, 7.0, 5.0, 4.0, 6.0, 8.0, 9.0, 10.0]
|
||||
[
|
||||
1.0, 2.0, 3.0, 7.0, 12.0, 11.0, 5.0, 4.0, 6.0, 8.0, 9.0, 10.0
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
@@ -320,12 +408,12 @@ mod tests {
|
||||
let mut batch = EntityBatch::default();
|
||||
// Off: the tag changes nothing, the quads keep their place.
|
||||
let counts = batch.update(&entities, &[], &[], &[], false);
|
||||
assert_eq!(counts, [4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]);
|
||||
assert_eq!(counts, [4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
|
||||
let xs: Vec<f32> = batch.combined.iter().step_by(4).map(|v| v.pos[0]).collect();
|
||||
assert_eq!(xs, [0.0, 1.0, 2.0, 4.0, 3.0]);
|
||||
// On: the tagged quads come last, in order.
|
||||
let counts = batch.update(&entities, &[], &[], &[], true);
|
||||
assert_eq!(counts, [2, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0]);
|
||||
assert_eq!(counts, [2, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0]);
|
||||
let xs: Vec<f32> = batch.combined.iter().step_by(4).map(|v| v.pos[0]).collect();
|
||||
assert_eq!(xs, [0.0, 2.0, 3.0, 1.0, 4.0]);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
//! Sorted still-fluid material: ordinary back culling, alpha blend and color/depth writes.
|
||||
pub(super) const SAMPLER: wgpu::SamplerDescriptor<'static> = wgpu::SamplerDescriptor {
|
||||
label: Some("Still fluid (nearest texels, linear mipmaps)"),
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||
mag_filter: wgpu::FilterMode::Nearest,
|
||||
min_filter: wgpu::FilterMode::Nearest,
|
||||
mipmap_filter: wgpu::MipmapFilterMode::Linear,
|
||||
lod_min_clamp: 0.0,
|
||||
lod_max_clamp: 32.0,
|
||||
compare: None,
|
||||
anisotropy_clamp: 1,
|
||||
border_color: None,
|
||||
};
|
||||
|
||||
pub(super) fn pipeline(
|
||||
device: &wgpu::Device,
|
||||
layout: Option<&wgpu::PipelineLayout>,
|
||||
shader: &wgpu::ShaderModule,
|
||||
format: wgpu::TextureFormat,
|
||||
constants: &[(&str, f64)],
|
||||
) -> wgpu::RenderPipeline {
|
||||
let attributes = wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Uint32,3=>Unorm8x4,4=>Uint8x4,5=>Snorm8x4,6=>Float32x2];
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Still fluid"),
|
||||
layout,
|
||||
vertex: wgpu::VertexState {
|
||||
module: shader,
|
||||
entry_point: Some("vs_native_fluid"),
|
||||
compilation_options: wgpu::PipelineCompilationOptions {
|
||||
constants,
|
||||
..Default::default()
|
||||
},
|
||||
buffers: &[Some(wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<super::Vertex>() as u64,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &attributes,
|
||||
})],
|
||||
},
|
||||
primitive: wgpu::PrimitiveState {
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: Some(wgpu::DepthStencilState {
|
||||
format: wgpu::TextureFormat::Depth32Float,
|
||||
depth_write_enabled: Some(true),
|
||||
depth_compare: Some(wgpu::CompareFunction::GreaterEqual),
|
||||
stencil: Default::default(),
|
||||
bias: Default::default(),
|
||||
}),
|
||||
multisample: Default::default(),
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: shader,
|
||||
entry_point: Some("fs_native_fluid"),
|
||||
compilation_options: wgpu::PipelineCompilationOptions {
|
||||
constants,
|
||||
..Default::default()
|
||||
},
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
})
|
||||
}
|
||||
@@ -162,11 +162,13 @@ fn horizon_material_color(in: HorizonMaterialOut, translucent: bool) -> vec4<f32
|
||||
horizon_material_face_normal = normal;
|
||||
horizon_surface = vec4<f32>(0.0);
|
||||
let tangent = horizon_material_tangent(in.base, in.uv, normal);
|
||||
return material(MaterialInput(albedo, in.tint, in.light, in.lightmap, in.position, in.uv,
|
||||
translucent, horizon_sprite_tags(in.layer & 0x7fffu),
|
||||
let out = material(MaterialInput(vec4(horizon_line_in(albedo.rgb), albedo.a),
|
||||
vec4(horizon_line_in(in.tint.rgb), in.tint.a), in.light, horizon_line_in(in.lightmap),
|
||||
in.position, in.uv, translucent, horizon_sprite_tags(in.layer & 0x7fffu),
|
||||
horizon_sprite_material(in.layer & 0x7fffu), in.clip.xy / frame.resolution,
|
||||
in.face, fluid, in.emission, normal, tangent,
|
||||
horizon_terrain_native_colored_light(in.position), in.displaced)).color;
|
||||
horizon_line_in(horizon_terrain_native_colored_light(in.position)), in.displaced)).color;
|
||||
return vec4(horizon_line_out(out.rgb), out.a);
|
||||
}
|
||||
var<private> horizon_material_face_normal: vec3<f32>;
|
||||
struct HorizonMaterialSolid {
|
||||
@@ -332,7 +334,7 @@ fn horizon_material_displace(pos: vec3<f32>, uv: vec2<f32>, layer: u32, color: v
|
||||
let fluid = high >= 8u && (high & 7u) < 6u;
|
||||
let lit = min(vec2(f32(light.y), f32(light.x)) / 240.0, vec2(1.0));
|
||||
return vertex(VertexInput(pos, uv, horizon_sprite_material(layer & 0x7fffu), lit,
|
||||
vec4(color.rgb, 1.0), select(0u, high & 7u, fluid), u32(fluid)));
|
||||
vec4(horizon_line_in(color.rgb), 1.0), select(0u, high & 7u, fluid), u32(fluid)));
|
||||
}
|
||||
";
|
||||
|
||||
@@ -349,12 +351,13 @@ fn shader_source(
|
||||
source: &str,
|
||||
tags: &[(u32, u32)],
|
||||
materials: &[(u32, u32)],
|
||||
vertex: bool,
|
||||
displaced: bool,
|
||||
(vertex, displaced): (bool, bool),
|
||||
api: horizon_shader_api::Api,
|
||||
) -> String {
|
||||
format!(
|
||||
"{source}\n// Horizon's terrain (terrain.wgsl)\n{}{}{}{}{ENTRIES}{}{}",
|
||||
"{source}\n// Horizon's terrain (terrain.wgsl)\n{}{}{}{}{}{ENTRIES}{}{}",
|
||||
vanilla_terrain(),
|
||||
super::native_post::line_helpers(api),
|
||||
if vertex {
|
||||
DISPLACE_PACK
|
||||
} else {
|
||||
@@ -378,8 +381,9 @@ fn module(
|
||||
materials: &[(u32, u32)],
|
||||
vertex: bool,
|
||||
displaced: bool,
|
||||
api: horizon_shader_api::Api,
|
||||
) -> Result<naga::Module, String> {
|
||||
let text = shader_source(&stage.source, tags, materials, vertex, displaced);
|
||||
let text = shader_source(&stage.source, tags, materials, (vertex, displaced), api);
|
||||
naga::front::wgsl::parse_str(&text)
|
||||
.map_err(|e| format!("{}: {}", stage.file, e.emit_to_string(&text)))
|
||||
}
|
||||
@@ -403,6 +407,7 @@ impl NativeMaterial {
|
||||
shape.sprite_materials,
|
||||
vertex,
|
||||
displaced.is_some(),
|
||||
frame.api,
|
||||
)?;
|
||||
let mut constants = present_constants(&module, constants);
|
||||
let sprite_names = [
|
||||
@@ -562,7 +567,7 @@ impl NativeMaterial {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use horizon_shader_api::{MANIFEST, Pack, StageKind, check};
|
||||
use horizon_shader_api::{Api, MANIFEST, Pack, StageKind, check};
|
||||
|
||||
fn stage(material: &str) -> CheckedStage {
|
||||
let manifest = "schema = 1\nid = \"t\"\nname = \"T\"\nversion = \"1\"\napi = \"0.1\"\n\
|
||||
@@ -609,7 +614,7 @@ mod tests {
|
||||
let tags = [(7, 1), (3, 1), (9, 2)];
|
||||
let materials = [(5, 1000)];
|
||||
assert!(layer_table("t", &tags).contains("case 3u, 7u: { return 1u; }"));
|
||||
let module = module(&stage, &tags, &materials, false, false).unwrap();
|
||||
let module = module(&stage, &tags, &materials, false, false, Api::V0_1).unwrap();
|
||||
let info = naga::valid::Validator::new(
|
||||
naga::valid::ValidationFlags::all(),
|
||||
naga::valid::Capabilities::all(),
|
||||
@@ -622,8 +627,8 @@ mod tests {
|
||||
&stage.source,
|
||||
&tags,
|
||||
&materials,
|
||||
false,
|
||||
false
|
||||
(false, false),
|
||||
Api::V0_1
|
||||
))
|
||||
)
|
||||
});
|
||||
@@ -647,6 +652,33 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
/// The terrain shader of a 0.2 pack with a vertex stage, whose tint the renderer decodes.
|
||||
#[test]
|
||||
fn the_terrain_validates_with_a_0_2_pack() {
|
||||
let manifest = "schema = 1\nid = \"t\"\nname = \"T\"\nversion = \"1\"\napi = \"0.2\"\n\
|
||||
[material]\nfile = \"material.wgsl\"\n[vertex]\nfile = \"vertex.wgsl\"\n";
|
||||
let material = "fn material(input: MaterialInput) -> Surface {\n \
|
||||
return Surface(input.albedo * input.tint * vec4(input.colored_light, 1.0));\n}\n";
|
||||
let vertex = "fn vertex(input: VertexInput) -> vec3<f32> {\n \
|
||||
return input.position + input.tint.rgb;\n}\n";
|
||||
let files = [
|
||||
(MANIFEST, manifest),
|
||||
("material.wgsl", material),
|
||||
("vertex.wgsl", vertex),
|
||||
]
|
||||
.map(|(n, t)| (n.to_owned(), t.as_bytes().to_vec()))
|
||||
.into();
|
||||
let report = check(&Pack::from_files(files).unwrap()).unwrap();
|
||||
let stage = report.stages.iter().find(|s| s.kind == StageKind::Material);
|
||||
let module = module(stage.unwrap(), &[], &[], true, false, Api::V0_2).unwrap();
|
||||
naga::valid::Validator::new(
|
||||
naga::valid::ValidationFlags::all(),
|
||||
naga::valid::Capabilities::all(),
|
||||
)
|
||||
.validate(&module)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_displaced_grid_validates_with_a_pack() {
|
||||
let manifest = "schema = 1\nid = \"t\"\nname = \"T\"\nversion = \"1\"\napi = \"0.1\"\n\
|
||||
@@ -661,14 +693,14 @@ mod tests {
|
||||
let mut report = check(&Pack::from_files(files).unwrap()).unwrap();
|
||||
let stage = report.stages.remove(0);
|
||||
let materials = [(5, 1000)];
|
||||
let module = module(&stage, &[], &materials, false, true).unwrap();
|
||||
let module = module(&stage, &[], &materials, false, true, Api::V0_1).unwrap();
|
||||
naga::valid::Validator::new(
|
||||
naga::valid::ValidationFlags::all(),
|
||||
naga::valid::Capabilities::all(),
|
||||
)
|
||||
.validate(&module)
|
||||
.unwrap_or_else(|e| {
|
||||
let text = shader_source(&stage.source, &[], &materials, false, true);
|
||||
let text = shader_source(&stage.source, &[], &materials, (false, true), Api::V0_1);
|
||||
panic!("{}", e.emit_to_string(&text))
|
||||
});
|
||||
for entry in [
|
||||
@@ -681,4 +713,116 @@ mod tests {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// An identity material (vanilla's own lighting, `albedo * tint * lightmap`) under 0.2,
|
||||
/// its colours decoded on the way in and encoded on the way out as the entries do, draws
|
||||
/// what 0.1's does (vanilla's) within an 8-bit step.
|
||||
#[test]
|
||||
fn an_identity_0_2_material_is_vanilla_s_within_an_8_bit_step() {
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
|
||||
return;
|
||||
};
|
||||
let Ok((device, queue)) = pollster::block_on(adapter.request_device(&Default::default()))
|
||||
else {
|
||||
return;
|
||||
};
|
||||
// The entries' call of `material`, with a 16×16 grid of colours.
|
||||
let entry = "@vertex fn vs(@builtin(vertex_index) i: u32) -> @builtin(position) vec4<f32> {
|
||||
return vec4<f32>(vec2<f32>(f32((i << 1u) & 2u), f32(i & 2u)) * 2.0 - 1.0, 0.0, 1.0);
|
||||
}
|
||||
@fragment fn fs(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
|
||||
let c = floor(p.xy) / 15.0;
|
||||
let albedo = vec4(c.x, c.y, 1.0 - c.x, 1.0);
|
||||
let tint = vec4(0.9, 1.0 - 0.5 * c.y, 0.7, 1.0);
|
||||
let lightmap = vec3(c.y, 0.8, 1.0 - c.y);
|
||||
let out = material(MaterialInput(vec4(horizon_line_in(albedo.rgb), albedo.a),
|
||||
vec4(horizon_line_in(tint.rgb), tint.a), vec2(1.0), horizon_line_in(lightmap),
|
||||
vec3(0.0), vec2(0.0), false, 0u, 0u, vec2(0.0), 0u, 0u, 0.0, vec3(0.0, 1.0, 0.0),
|
||||
vec4(1.0, 0.0, 0.0, 1.0), horizon_line_in(vec3(0.0)), 0.0)).color;
|
||||
return vec4(horizon_line_out(out.rgb), out.a);
|
||||
}
|
||||
";
|
||||
let vanilla = "fn material(input: MaterialInput) -> Surface {\n \
|
||||
return Surface(input.albedo * input.tint * vec4(input.lightmap, 1.0));\n}\n";
|
||||
let format = wgpu::TextureFormat::Rgba8Unorm;
|
||||
let draw = |api: Api| {
|
||||
let manifest = format!(
|
||||
"schema = 1\nid = \"t\"\nname = \"T\"\nversion = \"1\"\napi = \"{api}\"\n\
|
||||
[material]\nfile = \"material.wgsl\"\n"
|
||||
);
|
||||
let files = [(MANIFEST, manifest.as_str()), ("material.wgsl", vanilla)]
|
||||
.map(|(n, t)| (n.to_owned(), t.as_bytes().to_vec()))
|
||||
.into();
|
||||
let report = check(&Pack::from_files(files).unwrap()).unwrap();
|
||||
let source = report.stages[0].source.clone()
|
||||
+ horizon_shader_api::stages::PBR_STUB
|
||||
+ super::super::native_post::line_helpers(api)
|
||||
+ entry;
|
||||
let module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(source.into()),
|
||||
});
|
||||
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: None,
|
||||
vertex: wgpu::VertexState {
|
||||
module: &module,
|
||||
entry_point: Some("vs"),
|
||||
compilation_options: Default::default(),
|
||||
buffers: &[],
|
||||
},
|
||||
primitive: Default::default(),
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &module,
|
||||
entry_point: Some("fs"),
|
||||
compilation_options: Default::default(),
|
||||
targets: &[Some(format.into())],
|
||||
}),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
});
|
||||
let size = wgpu::Extent3d {
|
||||
width: 16,
|
||||
height: 16,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
let target = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
});
|
||||
let view = target.create_view(&Default::default());
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
depth_slice: None,
|
||||
ops: Default::default(),
|
||||
})],
|
||||
..Default::default()
|
||||
});
|
||||
pass.set_pipeline(&pipeline);
|
||||
pass.draw(0..3, 0..1);
|
||||
drop(pass);
|
||||
let screenshot = crate::gfx::copy_frame(&device, &mut encoder, &target, [16, 16]);
|
||||
queue.submit([encoder.finish()]);
|
||||
screenshot
|
||||
.slice(..)
|
||||
.map_async(wgpu::MapMode::Read, |r| r.unwrap());
|
||||
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
|
||||
screenshot.slice(..).get_mapped_range().unwrap().to_vec()
|
||||
};
|
||||
let (old, new) = (draw(Api::V0_1), draw(Api::V0_2));
|
||||
let worst = old.iter().zip(&new).map(|(a, b)| a.abs_diff(*b)).max();
|
||||
assert!(worst.is_some_and(|w| w <= 1), "{worst:?}");
|
||||
}
|
||||
}
|
||||
@@ -101,7 +101,15 @@ impl NativePack {
|
||||
let settings = chosen
|
||||
.as_ref()
|
||||
.map(|settings| super::native_shadow::fitted(device, settings));
|
||||
let mut frame = NativeFrame::new(device, settings.as_ref(), textures, lights, terrain.pbr);
|
||||
let api = report.manifest.api;
|
||||
let mut frame = NativeFrame::new(
|
||||
device,
|
||||
settings.as_ref(),
|
||||
textures,
|
||||
lights,
|
||||
terrain.pbr,
|
||||
api,
|
||||
);
|
||||
// `[displacement]`, unless its option is off; nothing to displace without heights.
|
||||
let displacement = report
|
||||
.manifest
|
||||
@@ -222,8 +230,13 @@ impl NativePack {
|
||||
)
|
||||
})
|
||||
.transpose()?;
|
||||
let post = (!post.is_empty())
|
||||
.then(|| NativePost::new(device, post, &report.manifest, constants, format, &frame))
|
||||
// A 0.2 pack always has one: its decode and tonemap run without a chain too.
|
||||
let tonemap = others.iter().find(|s| s.kind == StageKind::Tonemap);
|
||||
let post = (!post.is_empty() || api == horizon_shader_api::Api::V0_2)
|
||||
.then(|| {
|
||||
let manifest = &report.manifest;
|
||||
NativePost::new(device, post, manifest, constants, format, &frame, tonemap)
|
||||
})
|
||||
.transpose()?;
|
||||
let mut labels: Vec<String> = sky.iter().map(|s| s.label.clone()).collect();
|
||||
labels.extend(
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -6,7 +6,7 @@
|
||||
//! draw lists (`ShadowView`) serve both; the map's texels are distorted toward the camera as the
|
||||
//! prelude's `shadow_position` undoes.
|
||||
|
||||
use horizon_shader_api::{Frame as FrameInputs, manifest::Shadow as Settings, stages::GROUP};
|
||||
use horizon_shader_api::{Api, Frame as FrameInputs, manifest::Shadow as Settings, stages::GROUP};
|
||||
use horizon_shaders::Shadow;
|
||||
|
||||
use super::native_material::TerrainShape;
|
||||
@@ -75,7 +75,7 @@ fn horizon_shadow_cutout(in: HorizonShadowOut) {
|
||||
@fragment fn horizon_shadow_fs_translucent(in: HorizonShadowOut) -> @location(0) vec4<f32> {
|
||||
let color = horizon_terrain_sprite(in.uv, in.layer & 0x7fffu);
|
||||
if color.a < 0.01 { discard; }
|
||||
return vec4(color.rgb * in.tint, select(min(color.a, 0.99), 1.0, in.fluid != 0u));
|
||||
return vec4(horizon_line_in(color.rgb * in.tint), select(min(color.a, 0.99), 1.0, in.fluid != 0u));
|
||||
}
|
||||
";
|
||||
|
||||
@@ -152,8 +152,13 @@ pub struct ShadowGrid<'a> {
|
||||
pub normals: &'a wgpu::TextureView,
|
||||
}
|
||||
|
||||
/// `shadow_color`'s format.
|
||||
const SHADOW_COLOR: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
|
||||
/// `shadow_color`'s format: under 0.2 it holds linear light, which 8 bits would band.
|
||||
fn shadow_color(api: Api) -> wgpu::TextureFormat {
|
||||
match api {
|
||||
Api::V0_1 => wgpu::TextureFormat::Rgba8Unorm,
|
||||
Api::V0_2 => super::native_post::INTERMEDIATE,
|
||||
}
|
||||
}
|
||||
|
||||
/// The shader pack's shadow camera for `settings`: orthographic over `distance` each side,
|
||||
/// staying put while the camera walks a `SNAP`-block cell. The map is distorted about its
|
||||
@@ -218,7 +223,7 @@ pub struct ShadowMap {
|
||||
}
|
||||
|
||||
impl ShadowMap {
|
||||
pub fn new(device: &wgpu::Device, settings: Option<&Settings>) -> Self {
|
||||
pub fn new(device: &wgpu::Device, settings: Option<&Settings>, api: Api) -> Self {
|
||||
let size = settings.map_or(1, |s| s.resolution);
|
||||
let texture = |label, format, usage| {
|
||||
device.create_texture(&wgpu::TextureDescriptor {
|
||||
@@ -250,7 +255,7 @@ impl ShadowMap {
|
||||
);
|
||||
let color = texture(
|
||||
"Native shader pack shadow colour",
|
||||
SHADOW_COLOR,
|
||||
shadow_color(api),
|
||||
wgpu::TextureUsages::empty(),
|
||||
);
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
@@ -474,6 +479,7 @@ fn shader_source(
|
||||
vertex: Option<&str>,
|
||||
materials: &[(u32, u32)],
|
||||
grid: Option<&str>,
|
||||
api: Api,
|
||||
) -> String {
|
||||
let table = super::native_material::layer_table("horizon_sprite_material", materials);
|
||||
let (head, displace) = match (grid, vertex) {
|
||||
@@ -504,11 +510,12 @@ fn shader_source(
|
||||
),
|
||||
};
|
||||
format!(
|
||||
"{head}// Horizon's terrain (terrain.wgsl)\n{}{solid}{displace}{ENTRIES}",
|
||||
"{head}// Horizon's terrain (terrain.wgsl)\n{}{solid}{}{displace}{ENTRIES}",
|
||||
prefixed(
|
||||
section(TERRAIN, "struct Globals {", "// Sky (SkyRenderer)"),
|
||||
PREFIX
|
||||
)
|
||||
),
|
||||
super::native_post::line_helpers(api)
|
||||
)
|
||||
}
|
||||
|
||||
@@ -527,6 +534,7 @@ impl NativeShadow {
|
||||
vertex.map(|s| s.source.as_str()),
|
||||
shape.sprite_materials,
|
||||
grid.as_ref().map(|g| g.material.source.as_str()),
|
||||
frame.api,
|
||||
);
|
||||
let module = naga::front::wgsl::parse_str(&text)
|
||||
.map_err(|e| format!("shadow pass: {}", e.emit_to_string(&text)))?;
|
||||
@@ -613,7 +621,7 @@ impl NativeShadow {
|
||||
attributes: &instance_attributes,
|
||||
};
|
||||
let color_target = [Some(wgpu::ColorTargetState {
|
||||
format: SHADOW_COLOR,
|
||||
format: shadow_color(frame.api),
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})];
|
||||
@@ -731,8 +739,9 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn the_shadow_shader_validates() {
|
||||
for materials in [&[][..], &[(3, 7), (4, 8), (9, 7)][..]] {
|
||||
let text = shader_source(&shadow_solid(materials, &[7]), None, materials, None);
|
||||
let lines = [Api::V0_1, Api::V0_2];
|
||||
for (materials, api) in [&[][..], &[(3, 7), (4, 8), (9, 7)][..]].iter().zip(lines) {
|
||||
let text = shader_source(&shadow_solid(materials, &[7]), None, materials, None, api);
|
||||
let module = naga::front::wgsl::parse_str(&text).unwrap();
|
||||
naga::valid::Validator::new(
|
||||
naga::valid::ValidationFlags::all(),
|
||||
@@ -767,6 +776,7 @@ mod tests {
|
||||
None,
|
||||
&materials,
|
||||
Some(&stage.source),
|
||||
Api::V0_1,
|
||||
);
|
||||
let module = naga::front::wgsl::parse_str(&text)
|
||||
.unwrap_or_else(|e| panic!("{}", e.emit_to_string(&text)));
|
||||
|
||||
@@ -17,7 +17,8 @@ const PREFIX: &str = "horizon_sky_";
|
||||
const PACK_ENTRY: &str = "
|
||||
@fragment fn horizon_sky_fs_pack(in: horizon_sky_SkyOut) -> @location(0) vec4<f32> {
|
||||
let d = horizon_sky_view_ray(in.ndc);
|
||||
return vec4(sky(SkyInput(d, vec4(horizon_sky_sky_along_ray(d), 1.0))).rgb, 1.0);
|
||||
let color = vec4(horizon_line_in(horizon_sky_sky_along_ray(d)), 1.0);
|
||||
return vec4(horizon_line_out(sky(SkyInput(d, color)).rgb), 1.0);
|
||||
}
|
||||
";
|
||||
|
||||
@@ -38,10 +39,11 @@ fn vanilla_sky() -> String {
|
||||
}
|
||||
|
||||
/// The sky shader for the pack's sky stage `source`.
|
||||
fn shader_source(source: &str) -> String {
|
||||
fn shader_source(source: &str, api: horizon_shader_api::Api) -> String {
|
||||
format!(
|
||||
"{source}\n// Horizon's sky (terrain.wgsl)\n{}{PACK_ENTRY}",
|
||||
vanilla_sky()
|
||||
"{source}\n// Horizon's sky (terrain.wgsl)\n{}{}{PACK_ENTRY}",
|
||||
vanilla_sky(),
|
||||
super::native_post::line_helpers(api)
|
||||
)
|
||||
}
|
||||
|
||||
@@ -99,7 +101,7 @@ fn build(
|
||||
frame: &NativeFrame,
|
||||
stage: &CheckedStage,
|
||||
) -> Result<(naga::Module, wgpu::PipelineLayout), String> {
|
||||
let text = shader_source(&stage.source);
|
||||
let text = shader_source(&stage.source, frame.api);
|
||||
let module = naga::front::wgsl::parse_str(&text)
|
||||
.map_err(|e| format!("{}: {}", stage.file, e.emit_to_string(&text)))?;
|
||||
let mut groups: [Option<&wgpu::BindGroupLayout>; GROUP as usize + 1] = Default::default();
|
||||
@@ -195,7 +197,7 @@ mod tests {
|
||||
// A pack may use the renderer's names for its own things.
|
||||
let own = "override gain: f32;\nconst PI: f32 = 3.0;\nfn view_ray() -> f32 { return PI; }\n\
|
||||
fn sky(input: SkyInput) -> vec4<f32> { return input.color * gain * view_ray(); }\n";
|
||||
let text = shader_source(&stage(own).source);
|
||||
let text = shader_source(&stage(own).source, horizon_shader_api::Api::V0_1);
|
||||
let module = naga::front::wgsl::parse_str(&text).unwrap_or_else(|e| {
|
||||
panic!("{}", e.emit_to_string(&text));
|
||||
});
|
||||
@@ -252,7 +254,14 @@ mod tests {
|
||||
resource: globals_buffer.as_entire_binding(),
|
||||
}],
|
||||
});
|
||||
let frame = NativeFrame::new(&device, None, Vec::new(), Default::default(), None);
|
||||
let frame = NativeFrame::new(
|
||||
&device,
|
||||
None,
|
||||
Vec::new(),
|
||||
Default::default(),
|
||||
None,
|
||||
horizon_shader_api::Api::V0_1,
|
||||
);
|
||||
queue.write_buffer(
|
||||
&frame.buffer,
|
||||
0,
|
||||
|
||||
@@ -217,6 +217,41 @@ impl CenterDepth {
|
||||
})
|
||||
}
|
||||
|
||||
/// Once the GPU has finished the frame (`screenshot-sequence`), the depth it copied, as
|
||||
/// the next frame reads it: an error unless exactly that one sample was read back, never
|
||||
/// an older one.
|
||||
pub fn take_completed(&mut self, device: &wgpu::Device) -> Result<f32, String> {
|
||||
device
|
||||
.poll(wgpu::PollType::Poll)
|
||||
.map_err(|e| e.to_string())?;
|
||||
let state = |s: &Slot| s.state.load(Ordering::Acquire);
|
||||
let mut mapped = self.slots.iter().filter(|s| state(s) == MAPPED);
|
||||
let (Some(slot), None) = (mapped.next(), mapped.next()) else {
|
||||
return Err("the frame's centre depth wasn't read back alone".into());
|
||||
};
|
||||
if self
|
||||
.slots
|
||||
.iter()
|
||||
.any(|s| !matches!(state(s), FREE | MAPPED))
|
||||
{
|
||||
return Err("the frame's centre depth wasn't read back alone".into());
|
||||
}
|
||||
let depth = slot
|
||||
.buffer
|
||||
.slice(..4)
|
||||
.get_mapped_range()
|
||||
.map(|bytes| bytemuck::pod_read_unaligned::<f32>(&bytes[..4]))
|
||||
.map_err(|e| e.to_string());
|
||||
slot.buffer.unmap();
|
||||
slot.state.store(FREE, Ordering::Release);
|
||||
let depth = depth?;
|
||||
if !depth.is_finite() {
|
||||
return Err("the centre depth isn't finite".into());
|
||||
}
|
||||
self.latest = Some(depth.clamp(0.0, 1.0));
|
||||
Ok(depth.clamp(0.0, 1.0))
|
||||
}
|
||||
|
||||
/// The newest depth read back so far, `None` before the first arrives.
|
||||
pub fn collect(&mut self, device: &wgpu::Device) -> Option<f32> {
|
||||
let _ = device.poll(wgpu::PollType::Poll);
|
||||
@@ -265,6 +300,76 @@ mod tests {
|
||||
});
|
||||
}
|
||||
|
||||
/// Inline and on the submit thread: each finished frame's depth, then none left to
|
||||
/// take; several outstanding samples are refused.
|
||||
#[test]
|
||||
#[ignore = "requires a host GPU"]
|
||||
fn a_finished_frame_s_depth_is_taken_alone_never_an_older_one() {
|
||||
let (device, raw) = test_device().expect("host GPU required");
|
||||
let depth = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: wgpu::Extent3d {
|
||||
width: 3,
|
||||
height: 3,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Depth32Float,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
|
||||
view_formats: &[],
|
||||
});
|
||||
let view = depth.create_view(&Default::default());
|
||||
for threaded in [false, true] {
|
||||
let queue = super::super::submit::Queue::new(raw.clone(), threaded);
|
||||
if threaded {
|
||||
assert!(queue.threaded(), "deferred submit unavailable");
|
||||
}
|
||||
let mut center = CenterDepth::new(&device);
|
||||
assert!(center.take_completed(&device).is_err());
|
||||
for value in [0.125, 0.75, 0.25] {
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
clear(&mut encoder, &view, value);
|
||||
center.copy(&device, &mut encoder, &depth);
|
||||
let after = center.submitted().expect("one copied sample");
|
||||
if threaded {
|
||||
let job = super::super::submit::Job {
|
||||
encoder,
|
||||
surface: None,
|
||||
after: Some(Box::new(after)),
|
||||
};
|
||||
assert!(queue.submit_later(job).is_ok());
|
||||
queue.wait();
|
||||
} else {
|
||||
queue.submit([encoder.finish()]);
|
||||
after();
|
||||
}
|
||||
device
|
||||
.poll(wgpu::PollType::Wait {
|
||||
submission_index: None,
|
||||
timeout: Some(std::time::Duration::from_secs(30)),
|
||||
})
|
||||
.unwrap();
|
||||
assert_eq!(center.take_completed(&device).unwrap(), value);
|
||||
assert_eq!(center.collect(&device), Some(value));
|
||||
assert!(
|
||||
center.take_completed(&device).is_err(),
|
||||
"no stale latest fallback"
|
||||
);
|
||||
}
|
||||
// Several outstanding copies are ambiguous, even after they all map.
|
||||
let mut encoder = device.create_command_encoder(&Default::default());
|
||||
for _ in 0..SLOTS {
|
||||
center.copy(&device, &mut encoder, &depth);
|
||||
}
|
||||
queue.submit([encoder.finish()]);
|
||||
center.submitted().unwrap()();
|
||||
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
|
||||
assert!(center.take_completed(&device).is_err());
|
||||
}
|
||||
}
|
||||
|
||||
/// Frames that go to the submit thread start their readback there: the centre depth
|
||||
/// follows the frames instead of keeping the first ones' depth.
|
||||
#[test]
|
||||
|
||||
@@ -454,9 +454,31 @@ impl PackEntities {
|
||||
let first = spans.first().map_or(entities.len(), |s| s.start as usize);
|
||||
extend_without_portals(rest, &entities[..first.min(entities.len())]);
|
||||
let (mut other, mut portal_faces, mut beam_faces) = (Vec::new(), Vec::new(), Vec::new());
|
||||
let mut without_fluids = Vec::new();
|
||||
for (span, range) in runs(entities.len(), spans) {
|
||||
let run_start = range.start as u32;
|
||||
let whole = &entities[range];
|
||||
// A native fluid carries sprite-array UVs, not shared-atlas UVs.
|
||||
// Keep it in its own material even when a shader pack draws the
|
||||
// model in the same block-entity run. Do not corrupt either UV space.
|
||||
let whole: &[Vertex] = if whole
|
||||
.chunks(4)
|
||||
.any(|q| super::is_native_terrain(q[0].layer))
|
||||
{
|
||||
without_fluids.clear();
|
||||
for quad in whole.chunks(4) {
|
||||
if super::is_native_terrain(quad[0].layer) {
|
||||
if !span.hidden {
|
||||
rest.extend_from_slice(quad);
|
||||
}
|
||||
} else {
|
||||
without_fluids.extend_from_slice(quad);
|
||||
}
|
||||
}
|
||||
&without_fluids
|
||||
} else {
|
||||
whole
|
||||
};
|
||||
// A block entity's run can hold End portal faces and beams beside plain parts (an End
|
||||
// gateway: its cube and its beam): each goes to its own program.
|
||||
// Beacon beams come in a run of their own, at stage NONE (game.rs: no stage of 5.4
|
||||
@@ -1141,6 +1163,83 @@ fn skin_runs(skin: &super::entity_skin::SkinFrame) -> Vec<(EntitySpan, Range<u32
|
||||
mod gpu_span_tests {
|
||||
use super::*;
|
||||
use crate::gfx::entity_skin::{SkinFrame, SkinJob};
|
||||
#[test]
|
||||
#[ignore = "requires a Vulkan/Metal/DX12 adapter"]
|
||||
fn native_fluid_stays_native_while_model_uses_pack() {
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let adapter = pollster::block_on(instance.request_adapter(&Default::default())).unwrap();
|
||||
let (device, queue) =
|
||||
pollster::block_on(adapter.request_device(&Default::default())).unwrap();
|
||||
let layout = super::super::pack_draw::DrawUniforms::new(&device);
|
||||
let mut geometry = PackEntities::new(&device, &layout.layout);
|
||||
for overlay in [
|
||||
super::super::FLUID_OVERLAY,
|
||||
super::super::TERRAIN_MODEL_SOLID_OVERLAY,
|
||||
super::super::TERRAIN_MODEL_CUTOUT_OVERLAY,
|
||||
super::super::TERRAIN_MODEL_CUTOUT_MIPPED_OVERLAY,
|
||||
] {
|
||||
let mut mixed = vec![
|
||||
Vertex {
|
||||
layer: 0,
|
||||
..bytemuck::Zeroable::zeroed()
|
||||
};
|
||||
8
|
||||
];
|
||||
for v in &mut mixed[4..] {
|
||||
v.layer = overlay | 279 << 16;
|
||||
v.uv = [0.25, 0.75];
|
||||
v.glint_uv = [17.0, 0.0];
|
||||
}
|
||||
let mut rest = Vec::new();
|
||||
for hidden in [false, true] {
|
||||
geometry.prepare(
|
||||
&device,
|
||||
&queue,
|
||||
&layout.layout,
|
||||
&mixed,
|
||||
&[EntitySpan {
|
||||
start: 0,
|
||||
id: 77,
|
||||
stage: render_stage("BLOCK_ENTITIES"),
|
||||
hidden,
|
||||
..Default::default()
|
||||
}],
|
||||
[true; PROGRAMS],
|
||||
([0.; 4], [1; 2]),
|
||||
Casters {
|
||||
blocks: true,
|
||||
..Default::default()
|
||||
},
|
||||
&mut rest,
|
||||
None,
|
||||
(&[], &[]),
|
||||
);
|
||||
assert_eq!(
|
||||
geometry.scratch.len(),
|
||||
4,
|
||||
"the model still uses the shader pack"
|
||||
);
|
||||
assert_eq!(geometry.draws.len(), 1);
|
||||
assert_eq!(
|
||||
(geometry.draws[0].pack, geometry.draws[0].shadow),
|
||||
(!hidden, true)
|
||||
);
|
||||
if hidden {
|
||||
assert!(
|
||||
rest.is_empty(),
|
||||
"hidden native fluid must not leak into the visible pass"
|
||||
);
|
||||
} else {
|
||||
assert_eq!(
|
||||
bytemuck::cast_slice::<_, u8>(&rest),
|
||||
bytemuck::cast_slice::<_, u8>(&mixed[4..]),
|
||||
"fluid UV/layer payload cannot be sampled from the entity atlas"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn posed_draws_preserve_subject_ids_overlays_and_hidden_shadow_casters() {
|
||||
let mut skin = SkinFrame {
|
||||
|
||||
@@ -23,6 +23,13 @@ pub(super) struct PackImage {
|
||||
}
|
||||
|
||||
impl PackImage {
|
||||
pub(super) fn reset_history(&mut self) {
|
||||
self.view = None;
|
||||
self.copy = None;
|
||||
self.before = None;
|
||||
self.made_for = [0; 2];
|
||||
}
|
||||
|
||||
pub(super) fn sample_type(&self, features: wgpu::Features) -> wgpu::TextureSampleType {
|
||||
self.format
|
||||
.sample_type(None, Some(features))
|
||||
@@ -316,6 +323,11 @@ impl StandIn {
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn reset_stand_ins(device: &wgpu::Device, images: &mut Vec<StandIn>) {
|
||||
let wanted = images.iter().map(|i| (i.format, i.dimension)).collect();
|
||||
*images = stand_ins(device, wanted);
|
||||
}
|
||||
|
||||
/// One stand-in for each format and dimension of `wanted`.
|
||||
pub(super) fn stand_ins(
|
||||
device: &wgpu::Device,
|
||||
@@ -392,6 +404,12 @@ pub(super) struct Buffers {
|
||||
}
|
||||
|
||||
impl Buffers {
|
||||
pub(super) fn reset_history(&mut self) {
|
||||
self.group = None;
|
||||
self.buffers.clear();
|
||||
self.made_for = [0; 2];
|
||||
}
|
||||
|
||||
/// The layout of `objects`, bound in `stages`; each buffer is at least its entry in
|
||||
/// `minimums` long.
|
||||
pub(super) fn new(
|
||||
|
||||
@@ -31,6 +31,9 @@ const BUFFERS: usize = horizon_shaders::BUFFERS;
|
||||
|
||||
mod packed;
|
||||
|
||||
#[cfg(test)]
|
||||
mod history_reset_tests;
|
||||
|
||||
#[cfg(test)]
|
||||
mod world_target_tests;
|
||||
|
||||
@@ -73,6 +76,9 @@ mod custom_type_tests;
|
||||
#[cfg(test)]
|
||||
mod sky_depth_tests;
|
||||
|
||||
#[cfg(test)]
|
||||
mod end_fan_tests;
|
||||
|
||||
#[cfg(test)]
|
||||
mod runtime_length_tests;
|
||||
|
||||
@@ -399,6 +405,8 @@ struct Pass {
|
||||
layout: wgpu::BindGroupLayout,
|
||||
ubo: wgpu::Buffer,
|
||||
block: Vec<u8>,
|
||||
/// Shader-declared defaults must survive a reset of the mutable upload block.
|
||||
initial_block: Vec<u8>,
|
||||
/// (index into `pack_uniforms::NAMES`, declared type, offset).
|
||||
uniforms: Vec<(Option<usize>, String, u32)>,
|
||||
samplers: Vec<Binding>,
|
||||
@@ -452,6 +460,16 @@ struct Pass {
|
||||
}
|
||||
|
||||
impl Pass {
|
||||
/// Back to the uniform values the pass was made with, and no bind groups.
|
||||
fn reset_history(&mut self) {
|
||||
self.block.clone_from(&self.initial_block);
|
||||
self.groups.clear();
|
||||
self.portal_groups.clear();
|
||||
for compute in &mut self.compute {
|
||||
compute.reset_history();
|
||||
}
|
||||
}
|
||||
|
||||
fn render(&self) -> &wgpu::RenderPipeline {
|
||||
match &self.pipeline {
|
||||
Pipeline::Render(p) => p,
|
||||
@@ -1973,6 +1991,7 @@ fn build_pass(
|
||||
mapped_at_creation: false,
|
||||
}),
|
||||
block: interface.initial_values.clone(),
|
||||
initial_block: interface.initial_values.clone(),
|
||||
uniforms: interface
|
||||
.uniforms
|
||||
.iter()
|
||||
@@ -2108,6 +2127,7 @@ fn build_compute(
|
||||
mapped_at_creation: false,
|
||||
}),
|
||||
block: interface.initial_values.clone(),
|
||||
initial_block: interface.initial_values.clone(),
|
||||
uniforms: interface
|
||||
.uniforms
|
||||
.iter()
|
||||
@@ -3124,23 +3144,7 @@ impl PackPost {
|
||||
.create_view(&Default::default()),
|
||||
textures,
|
||||
shadow: (
|
||||
device
|
||||
.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Shader pack shadow stand-in"),
|
||||
size: wgpu::Extent3d {
|
||||
width: 1,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Depth32Float,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING
|
||||
| wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
view_formats: &[],
|
||||
})
|
||||
.create_view(&Default::default()),
|
||||
super::pack_shadow::stand_in(device),
|
||||
device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
label: Some("Shader pack shadow"),
|
||||
compare: Some(wgpu::CompareFunction::LessEqual),
|
||||
@@ -3189,6 +3193,74 @@ impl PackPost {
|
||||
})
|
||||
}
|
||||
|
||||
/// `Renderer::finish_sequence_frame`: the centre depth the finished frame copied.
|
||||
pub fn take_center_depth(&mut self, device: &wgpu::Device) -> Result<(), String> {
|
||||
self.center_depth
|
||||
.as_mut()
|
||||
.ok_or("the shader pack copied no centre depth")?
|
||||
.take_completed(device)
|
||||
.map(|_| ())
|
||||
}
|
||||
|
||||
/// Forgets what the pack kept from earlier frames, so the next frame draws as a freshly
|
||||
/// loaded pack's first: buffers, images, storage buffers and shadow maps start over (made
|
||||
/// again at their sizes when next drawn), the frame uniforms' history, the custom uniforms
|
||||
/// and the centre depth too. Compiled programs and the pack's textures stay.
|
||||
pub fn reset_history(&mut self, device: &wgpu::Device) {
|
||||
self.uniforms.reset_history();
|
||||
// A parsed pack's custom uniforms start at tick 0's seed, before any frame of the world.
|
||||
self.custom.restart_at(0);
|
||||
self.custom.forget_world();
|
||||
self.center_depth = None;
|
||||
self.targets = None;
|
||||
self.main = 0;
|
||||
self.mips_valid = 0;
|
||||
self.rgb_unset = true;
|
||||
self.final_target = None;
|
||||
self.blit_group = None;
|
||||
self.page_groups.clear();
|
||||
for image in &mut self.images {
|
||||
image.reset_history();
|
||||
}
|
||||
self.buffers.reset_history();
|
||||
pack_images::reset_stand_ins(device, &mut self.stand_ins);
|
||||
if let Some(shadow) = &mut self.shadow_targets {
|
||||
shadow.reset_history(device, &self.uniforms.shadow);
|
||||
}
|
||||
self.shadow.0 = super::pack_shadow::stand_in(device);
|
||||
self.shadow_cleared = false;
|
||||
self.shadow_cache = Default::default();
|
||||
self.setup_pending = true;
|
||||
self.portal_texture = None;
|
||||
self.portal_rect = [0.0; 4];
|
||||
let sky = self
|
||||
.sky
|
||||
.iter_mut()
|
||||
.flat_map(|s| s.basic.iter_mut().chain(&mut s.textured));
|
||||
let entities = self
|
||||
.entities
|
||||
.iter_mut()
|
||||
.flat_map(|e| e.passes.iter_mut().chain(&mut e.shadow).flatten());
|
||||
for pass in self
|
||||
.passes
|
||||
.iter_mut()
|
||||
.chain(&mut self.terrain)
|
||||
.chain(&mut self.terrain_cutout)
|
||||
.chain(&mut self.water)
|
||||
.chain(sky)
|
||||
.chain(entities)
|
||||
.chain(&mut self.clouds)
|
||||
.chain(&mut self.lines)
|
||||
.chain(self.weather.iter_mut().flatten())
|
||||
.chain(self.hand.iter_mut().map(|h| &mut h.0))
|
||||
.chain(&mut self.shadow_terrain)
|
||||
.chain(&mut self.shadow_water)
|
||||
.chain(&mut self.shadow_comp)
|
||||
{
|
||||
pass.reset_history();
|
||||
}
|
||||
}
|
||||
|
||||
/// Writes `pass`'s uniforms for a target of `out` pixels; its bind group for the buffers'
|
||||
/// current mapping. The buffers it both samples and stores to are copied first, and it
|
||||
/// samples the copies.
|
||||
@@ -3940,7 +4012,7 @@ impl PackPost {
|
||||
frame: &super::Frame,
|
||||
terrain: &mut TerrainDraw<'_>,
|
||||
) {
|
||||
if super::sky_visible(frame) {
|
||||
if super::sky_visible(frame) || super::end_fog_sky(frame) {
|
||||
self.draw_sky(device, queue, encoder, size, frame);
|
||||
}
|
||||
self.draw_terrain(device, queue, encoder, size, TerrainList::Solid, terrain);
|
||||
|
||||
@@ -593,6 +593,7 @@ pub(super) fn fixture_frame(hud: &HudBatch) -> Frame<'_> {
|
||||
skybox: false,
|
||||
end_sky: false,
|
||||
end_sky_sprite: None,
|
||||
boss_world_fog: false,
|
||||
environment_fog: None,
|
||||
water_fog: [0.0; 3],
|
||||
fog: None,
|
||||
|
||||
@@ -431,6 +431,7 @@ fn fixture_frame(hud: &HudBatch) -> Frame<'_> {
|
||||
skybox: false,
|
||||
end_sky: false,
|
||||
end_sky_sprite: None,
|
||||
boss_world_fog: false,
|
||||
environment_fog: None,
|
||||
water_fog: [0.0; 3],
|
||||
fog: None,
|
||||
|
||||
@@ -0,0 +1,151 @@
|
||||
//! In the End, while the dragon fight's world fog leaves out vanilla's sky, a pack's
|
||||
//! `gbuffers_skybasic` draws a fan in the fog colour, as our probe packs read it in Iris 1.11.7.
|
||||
//! Original fixture, no pack files.
|
||||
use super::depth_test::{Gpu, SIZE, VERTEX, fixture_frame};
|
||||
use super::*;
|
||||
use crate::hud::HudBatch;
|
||||
use wgpu::TextureFormat as T;
|
||||
|
||||
/// `gbuffers_skybasic` writes its vertex colour into colortex0 and `gl_Vertex` into colortex1
|
||||
/// (32-bit floats). final shows, on the picture's top half, `gl_Vertex.y` of the view's lower
|
||||
/// half as a 24-bit integer ((y + 64) * 65536), and on its bottom half colortex0 of the view's
|
||||
/// upper half.
|
||||
fn files() -> Vec<(String, String)> {
|
||||
vec![
|
||||
("shaders.properties".into(), "blend.gbuffers_skybasic=off\n".into()),
|
||||
(
|
||||
"gbuffers_skybasic.vsh".into(),
|
||||
"#version 120\nvarying vec4 color;\nvarying vec3 at;\nvoid main() {\n\
|
||||
\x20 gl_Position = ftransform();\n color = gl_Color;\n at = gl_Vertex.xyz;\n}\n"
|
||||
.into(),
|
||||
),
|
||||
(
|
||||
"gbuffers_skybasic.fsh".into(),
|
||||
"#version 120\nvarying vec4 color;\nvarying vec3 at;\n/* DRAWBUFFERS:01 */\n\
|
||||
void main() {\n gl_FragData[0] = color;\n gl_FragData[1] = vec4(at, 1.0);\n}\n"
|
||||
.into(),
|
||||
),
|
||||
("final.vsh".into(), VERTEX.into()),
|
||||
(
|
||||
"final.fsh".into(),
|
||||
"#version 130\n/*\nconst int colortex1Format = RGBA32F;\n*/\n\
|
||||
uniform sampler2D colortex0;\nuniform sampler2D colortex1;\nvarying vec2 uv;\n\
|
||||
void main() {\n\
|
||||
\x20 float y = texelFetch(colortex1, ivec2(gl_FragCoord.xy) - ivec2(0, 8), 0).y;\n\
|
||||
\x20 uint n = min(uint((y + 64.0) * 65536.0 + 0.5), 16777215u);\n\
|
||||
\x20 vec4 at = vec4(uvec4(n >> 16u, (n >> 8u) & 255u, n & 255u, 255u)) / 255.0;\n\
|
||||
\x20 gl_FragColor = uv.y > 0.5 ? at : texelFetch(colortex0, ivec2(gl_FragCoord.xy) + ivec2(0, 8), 0);\n}\n"
|
||||
.into(),
|
||||
),
|
||||
]
|
||||
}
|
||||
|
||||
/// The pack's picture of the fixture's frame (16 pixels square, 90° field of view, looking level
|
||||
/// toward +Z) in the End, the world having left the far plane everywhere.
|
||||
fn picture(gpu: &Gpu, boss_world_fog: bool) -> Vec<[u8; 4]> {
|
||||
let color = gpu.texture(T::Rgba8Unorm);
|
||||
let depth = gpu.texture(T::Depth32Float);
|
||||
gpu.clear(&color, &depth, 0.0);
|
||||
let mut post = gpu.load(
|
||||
files(),
|
||||
World {
|
||||
atlas: None,
|
||||
material_maps: None,
|
||||
lightmap: color.clone(),
|
||||
terrain: None,
|
||||
block_ids: &[],
|
||||
sprite_rects: &[],
|
||||
celestial: None,
|
||||
gui_size: SIZE,
|
||||
clouds: None,
|
||||
weather: false,
|
||||
hand: false,
|
||||
},
|
||||
horizon_shaders::GameInputs {
|
||||
sky: Some(super::super::pack_sky::inputs()),
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
assert!(post.sky.is_some(), "{:?}", post.notes);
|
||||
let hud = HudBatch::new(SIZE);
|
||||
let mut frame = fixture_frame(&hud);
|
||||
frame.title = false;
|
||||
frame.end_sky = true;
|
||||
frame.boss_world_fog = boss_world_fog;
|
||||
frame.detail_distance = 192.0;
|
||||
frame.fog = Some(crate::fog::FogData {
|
||||
color: [0.2, 0.4, 0.6, 1.0],
|
||||
environmental_start: 0.0,
|
||||
environmental_end: 96.0,
|
||||
render_distance_start: 172.8,
|
||||
render_distance_end: 192.0,
|
||||
sky_end: 96.0,
|
||||
cloud_end: 96.0,
|
||||
});
|
||||
gpu.render(&mut post, &color, &depth, &frame, &mut |_, _, _, _| {})
|
||||
}
|
||||
|
||||
/// Where the view ray through pixel (`column`, `row`) meets the fan: from (0, -16, 0) to eight
|
||||
/// points 16 above the eye at radius 192, every 45° from +Z. None when it passes above the rim.
|
||||
fn fan_height(column: usize, row: usize) -> Option<f64> {
|
||||
let side = |i: usize| (i as f64 + 0.5) / 8.0 - 1.0;
|
||||
// The fan is mirrored across x = 0, so either sign of the view's x does.
|
||||
let ray = glam::DVec3::new(side(column), -side(row), 1.0);
|
||||
let azimuth = ray.x.atan2(ray.z).to_degrees();
|
||||
let edge = (azimuth / 45.0).floor();
|
||||
let rim = |k: f64| {
|
||||
let a = (k * 45.0).to_radians();
|
||||
glam::DVec3::new(192.0 * a.sin(), 16.0, 192.0 * a.cos())
|
||||
};
|
||||
let apex = glam::DVec3::new(0.0, -16.0, 0.0);
|
||||
let normal = (rim(edge) - apex).cross(rim(edge + 1.0) - apex);
|
||||
let along = apex.dot(normal) / ray.dot(normal);
|
||||
let hit = ray * along;
|
||||
(along > 0.0 && hit.y <= 16.0).then_some(hit.y)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn the_end_under_the_dragons_fog_has_the_packs_fan() {
|
||||
let Some(gpu) = Gpu::new() else { return };
|
||||
let pixels = picture(&gpu, true);
|
||||
let width = SIZE[0] as usize;
|
||||
// Below the horizon: every pixel sees the fan, at the height the planes give (to 0.02:
|
||||
// the GPU interpolates `gl_Vertex` across triangles 192 blocks wide; it came within 0.008).
|
||||
for row in 8..16 {
|
||||
for column in 0..width {
|
||||
let p = pixels[(row - 8) * width + column];
|
||||
let got = f64::from(u32::from(p[0]) << 16 | u32::from(p[1]) << 8 | u32::from(p[2]))
|
||||
/ 65536.0
|
||||
- 64.0;
|
||||
let expected = fan_height(column, row).expect("below the horizon");
|
||||
assert!(
|
||||
(got - expected).abs() < 0.02,
|
||||
"row {row}, column {column}: gl_Vertex.y {got}, expected {expected}"
|
||||
);
|
||||
}
|
||||
}
|
||||
// Above it: only the row just over the horizon reaches the fan (the rim stands 4.8° up),
|
||||
// drawn in the fog colour; above that, the world's grey stays.
|
||||
for row in 0..8 {
|
||||
for column in 0..width {
|
||||
let p = pixels[(row + 8) * width + column];
|
||||
let expected = match fan_height(column, row) {
|
||||
Some(_) => [51, 102, 153, 255],
|
||||
None => [16, 16, 16, 255],
|
||||
};
|
||||
assert_eq!(p, expected, "row {row}, column {column}");
|
||||
}
|
||||
assert_eq!(fan_height(0, row).is_some(), row == 7, "row {row}");
|
||||
}
|
||||
}
|
||||
|
||||
/// The End without the fog: vanilla's End sky, which no `gbuffers_skybasic` draws.
|
||||
#[test]
|
||||
fn the_end_without_the_fog_has_no_fan() {
|
||||
let Some(gpu) = Gpu::new() else { return };
|
||||
let pixels = picture(&gpu, false);
|
||||
let width = SIZE[0] as usize;
|
||||
for (i, p) in pixels[8 * width..].iter().enumerate() {
|
||||
assert_eq!(*p, [16, 16, 16, 255], "pixel {i}");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,109 @@
|
||||
//! `PackPost::reset_history`: a pack reset after some frames draws as a freshly loaded one.
|
||||
use super::destination_tests::Fixture;
|
||||
use std::io::{Cursor, Write};
|
||||
|
||||
#[test]
|
||||
#[ignore = "requires a host GPU with compute and fragment storage"]
|
||||
fn a_reset_pack_draws_its_buffers_images_storage_and_shadow_from_the_start() {
|
||||
let gpu = Fixture::new().expect("a GPU is required for this reset regression");
|
||||
let mut zip = zip::ZipWriter::new(Cursor::new(Vec::new()));
|
||||
let mut add = |name: &str, source: &str| {
|
||||
zip.start_file(
|
||||
format!("shaders/{name}"),
|
||||
zip::write::SimpleFileOptions::default(),
|
||||
)
|
||||
.unwrap();
|
||||
zip.write_all(source.as_bytes()).unwrap();
|
||||
};
|
||||
let vertex = "#version 120\nvarying vec2 uv;\nvoid main(){uv=gl_MultiTexCoord0.xy;gl_Position=ftransform();}\n";
|
||||
let state = "layout(std430,binding=0) buffer State { uint setups; uint frames; } state;\n";
|
||||
let compute = "#version 430\nlayout(local_size_x=1) in;\nconst ivec3 workGroups=ivec3(1);\n";
|
||||
add(
|
||||
"setup.csh",
|
||||
&format!("{compute}{state}void main(){{state.setups+=1u;}}\n"),
|
||||
);
|
||||
add(
|
||||
"begin.csh",
|
||||
&format!(
|
||||
"{compute}{state}layout(r32ui) uniform uimage2D imgCounter;\n\
|
||||
void main(){{state.frames+=1u;imageStore(imgCounter,ivec2(0),uvec4(imageLoad(imgCounter,ivec2(0)).r+1u));}}\n"
|
||||
),
|
||||
);
|
||||
for name in ["composite", "shadowcomp"] {
|
||||
add(&format!("{name}.vsh"), vertex);
|
||||
let target = if name == "composite" { 2 } else { 0 };
|
||||
let (declarations, value) = if name == "composite" {
|
||||
("", "vec4(0.125)")
|
||||
} else {
|
||||
(
|
||||
"uniform sampler2D shadowcolor0;varying vec2 uv;",
|
||||
"texture2D(shadowcolor0,uv)+vec4(0.125)",
|
||||
)
|
||||
};
|
||||
add(
|
||||
&format!("{name}.fsh"),
|
||||
&format!(
|
||||
"#version 120\n/* RENDERTARGETS:{target} */\n\
|
||||
{declarations}\nvoid main(){{gl_FragData[0]={value};}}\n"
|
||||
),
|
||||
);
|
||||
}
|
||||
add("final.vsh", vertex);
|
||||
add(
|
||||
"final.fsh",
|
||||
&format!(
|
||||
"#version 430 compatibility\n{state}\
|
||||
uniform sampler2D colortex2;uniform sampler2D shadowcolor0;uniform usampler2D texCounter;\n\
|
||||
const bool colortex2Clear=false;const bool shadowcolor0Clear=false;\n\
|
||||
const int shadowMapResolution=16;uniform float baseline=0.375;varying vec2 uv;\n\
|
||||
void main(){{gl_FragColor=gl_FragCoord.x<8.0?\
|
||||
vec4(texture(colortex2,uv).r,float(texelFetch(texCounter,ivec2(0),0).r)/8.0,float(state.frames)/8.0,1):\
|
||||
vec4(texture(shadowcolor0,uv).r,float(state.setups)/8.0,baseline,1);}}\n"
|
||||
),
|
||||
);
|
||||
add(
|
||||
"shaders.properties",
|
||||
"shadow.enabled=true\nbufferObject.0=8\n\
|
||||
image.imgCounter=texCounter RED_INTEGER R32UI UNSIGNED_INT false false 1 1\n\
|
||||
blend.composite=ONE ONE ONE ONE\n",
|
||||
);
|
||||
let pack =
|
||||
horizon_shaders::Pack::from_zip_bytes("original-reset", zip.finish().unwrap().into_inner())
|
||||
.unwrap();
|
||||
let mut macros = horizon_shaders::Macros::standard();
|
||||
let (properties, _) = horizon_shaders::read_properties(&pack, &mut macros);
|
||||
let load = || horizon_shaders::load_post(&pack, "", &properties, ¯os, &Default::default());
|
||||
let mut post = gpu.try_build(load()).expect("reset fixture compiles");
|
||||
let mut fresh = gpu.try_build(load()).expect("fresh control compiles");
|
||||
let check = |pixels: &[[u8; 4]], frame: u8| {
|
||||
let counter = 32 * frame;
|
||||
for (i, pixel) in pixels.iter().enumerate() {
|
||||
let expected = if i % 16 < 8 {
|
||||
[counter, counter, counter, 255]
|
||||
} else {
|
||||
[counter, 32, 96, 255]
|
||||
};
|
||||
assert!(
|
||||
pixel.iter().zip(expected).all(|(a, b)| a.abs_diff(b) <= 1),
|
||||
"frame {frame}, pixel {i}: {pixel:?} != {expected:?}"
|
||||
);
|
||||
}
|
||||
};
|
||||
for frame in 1..=3 {
|
||||
check(&gpu.render(&mut post, [16, 16]), frame);
|
||||
}
|
||||
// At the same size too: the retained colortex2 and shadowcolor0, the image and
|
||||
// the storage buffer start over, and setup runs once again. The control is a pack never
|
||||
// reset.
|
||||
for _ in 0..2 {
|
||||
post.reset_history(&gpu.device);
|
||||
for frame in 1..=2 {
|
||||
let pixels = gpu.render(&mut post, [16, 16]);
|
||||
check(&pixels, frame);
|
||||
if frame == 1 {
|
||||
assert_eq!(pixels, gpu.render(&mut fresh, [16, 16]));
|
||||
}
|
||||
}
|
||||
fresh.reset_history(&gpu.device);
|
||||
}
|
||||
}
|
||||
@@ -400,6 +400,7 @@ fn frame(hud: &HudBatch) -> Frame<'_> {
|
||||
skybox: false,
|
||||
end_sky: false,
|
||||
end_sky_sprite: None,
|
||||
boss_world_fog: false,
|
||||
environment_fog: None,
|
||||
water_fog: [0.0; 3],
|
||||
fog: None,
|
||||
|
||||
@@ -76,7 +76,50 @@ fn target(
|
||||
(texture, view)
|
||||
}
|
||||
|
||||
/// The depth stand-in is initialized to no shadow on the next pack render.
|
||||
pub(super) fn stand_in(device: &wgpu::Device) -> wgpu::TextureView {
|
||||
device
|
||||
.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Shader pack shadow stand-in"),
|
||||
size: wgpu::Extent3d {
|
||||
width: 1,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Depth32Float,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
view_formats: &[],
|
||||
})
|
||||
.create_view(&Default::default())
|
||||
}
|
||||
|
||||
impl ShadowTargets {
|
||||
pub fn reset_history(&mut self, device: &wgpu::Device, shadow: &horizon_shaders::Shadow) {
|
||||
let mut colors = 0;
|
||||
let mut doubled = 0;
|
||||
let formats = std::array::from_fn(|n| match &self.color[n] {
|
||||
Some([a, b]) => {
|
||||
colors |= 1 << n;
|
||||
if a.texture() != b.texture() {
|
||||
doubled |= 1 << n;
|
||||
}
|
||||
a.texture().format()
|
||||
}
|
||||
None => wgpu::TextureFormat::Rgba8Unorm,
|
||||
});
|
||||
*self = Self::new(
|
||||
device,
|
||||
shadow,
|
||||
formats,
|
||||
colors,
|
||||
doubled,
|
||||
self.depth1.is_some(),
|
||||
);
|
||||
}
|
||||
|
||||
/// The buffers of `shadow` the pack uses: `colors` (bit n: shadowcolor n), `depth1` when
|
||||
/// some program reads `shadowtex1`, `doubled` (bit n: shadowcolor n needs a B texture). The
|
||||
/// resolution is kept within the device's limit.
|
||||
|
||||
@@ -22,6 +22,8 @@ const SUNSET_APEX: u32 = 1;
|
||||
const SUNSET_RIM: u32 = 2;
|
||||
const STAR: u32 = 3;
|
||||
const VOID: u32 = 4;
|
||||
/// The End's fan (`fan`): `pos.xz` of a rim vertex is its direction, scaled by the radius.
|
||||
const FAN: u32 = 5;
|
||||
|
||||
/// The frame's sky (std140).
|
||||
#[repr(C)]
|
||||
@@ -33,7 +35,7 @@ struct Uniform {
|
||||
color: [f32; 4],
|
||||
/// Sunset colour and alpha.
|
||||
sunrise: [f32; 4],
|
||||
/// cos and sin of the sunset fan's turn, star brightness.
|
||||
/// cos and sin of the sunset fan's turn, star brightness, the End fan's radius.
|
||||
sun: [f32; 4],
|
||||
}
|
||||
|
||||
@@ -77,6 +79,8 @@ pub fn inputs() -> horizon_shaders::GbuffersInputs {
|
||||
}} else if (hz_v_kind == {STAR}u) {{\n \
|
||||
hz_p = (hz_sky_stars * vec4(hz_v_pos, 1.0)).xyz;\n \
|
||||
hz_Color = vec4(hz_sky_sun.z);\n \
|
||||
}} else if (hz_v_kind == {FAN}u) {{\n \
|
||||
hz_p = vec3(hz_v_pos.x * hz_sky_sun.w, hz_v_pos.y, hz_v_pos.z * hz_sky_sun.w);\n \
|
||||
}} else if (hz_v_kind == {VOID}u) {{\n \
|
||||
hz_Color = vec4(0.0, 0.0, 0.0, 1.0);\n \
|
||||
}}\n \
|
||||
@@ -188,14 +192,37 @@ fn horizon(out: &mut Vec<Vertex>) {
|
||||
}
|
||||
}
|
||||
|
||||
/// The fan a pack's `gbuffers_skybasic` draws in the End while the dragon fight's fog leaves out
|
||||
/// vanilla's sky (`super::end_fog_sky`): from (0, -16, 0) under the eye to eight rim vertices 16
|
||||
/// above it, every 45° from +Z, at the render distance (the `far` uniform; scaled in the vertex
|
||||
/// stage). Fitted to the `gl_Vertex` our probe packs' fragments read in Iris 1.11.7 at render
|
||||
/// distances 12 and 8: 289 of 291 samples lie within 0.05 block of these eight planes (one of
|
||||
/// the other two, checked, sat on a terrain edge), and nothing drew above the rim.
|
||||
fn fan(out: &mut Vec<Vertex>) {
|
||||
let rim = |i: i32| {
|
||||
let a = (i as f32 * 45.0).to_radians();
|
||||
Vertex {
|
||||
pos: [a.sin(), 16.0, a.cos()],
|
||||
kind: FAN,
|
||||
}
|
||||
};
|
||||
let apex = Vertex {
|
||||
pos: [0.0, -16.0, 0.0],
|
||||
kind: FAN,
|
||||
};
|
||||
for i in 0..8 {
|
||||
out.extend([apex, rim(i), rim(i + 1)]);
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) struct PackSky {
|
||||
vertices: wgpu::Buffer,
|
||||
celestial: wgpu::Buffer,
|
||||
uniform: wgpu::Buffer,
|
||||
pub layout: wgpu::BindGroupLayout,
|
||||
group: wgpu::BindGroup,
|
||||
/// Vertex ranges of the sky disc, the sunset fan, the stars and the void.
|
||||
ranges: [Range<u32>; 4],
|
||||
/// Vertex ranges of the sky disc, the sunset fan, the stars, the void and the End's fan.
|
||||
ranges: [Range<u32>; 5],
|
||||
}
|
||||
|
||||
impl PackSky {
|
||||
@@ -227,6 +254,8 @@ impl PackSky {
|
||||
let stars = sunset.end..v.len() as u32;
|
||||
disc(-4.0, VOID, &mut v);
|
||||
let void = stars.end..v.len() as u32;
|
||||
fan(&mut v);
|
||||
let end_fan = void.end..v.len() as u32;
|
||||
let vertices = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Shader pack sky"),
|
||||
contents: bytemuck::cast_slice(&v),
|
||||
@@ -271,7 +300,7 @@ impl PackSky {
|
||||
uniform,
|
||||
layout,
|
||||
group,
|
||||
ranges: [sky, sunset, stars, void],
|
||||
ranges: [sky, sunset, stars, void, end_fan],
|
||||
}
|
||||
}
|
||||
|
||||
@@ -294,7 +323,8 @@ impl PackSky {
|
||||
/// Writes the frame's sky and returns its draws in vanilla's order: the disc, the sunset
|
||||
/// fan while the sun is near the horizon, the sun and the moon, the stars and, with the
|
||||
/// camera low, the void. `tilt` is the pack's `sunPathRotation` (degrees): the sun, moon
|
||||
/// and stars turn with it (7.1).
|
||||
/// and stars turn with it (7.1). In the End under the dragon fight's fog, only the End's fan,
|
||||
/// in the fog colour (`fogColor`), as stage SKY.
|
||||
pub fn prepare(&self, queue: &wgpu::Queue, frame: &super::Frame, tilt: f32) -> Vec<Part> {
|
||||
let turn = super::pack_uniforms::tilt_matrix(tilt);
|
||||
let sun_angle = frame.sky.sun_angle.to_radians();
|
||||
@@ -302,12 +332,22 @@ impl PackSky {
|
||||
let flip = if sun_angle.sin() < 0.0 { 180f32 } else { 0.0 };
|
||||
let theta = (flip + 90.0).to_radians();
|
||||
let (rotation, brightness) = frame.stars.unwrap_or_default();
|
||||
let [r, g, b] = frame.sky.sky_color;
|
||||
let end_fan = super::end_fog_sky(frame);
|
||||
let [r, g, b] = match &frame.fog {
|
||||
Some(f) if end_fan => [f.color[0], f.color[1], f.color[2]],
|
||||
None if end_fan => frame.sky.fog_color,
|
||||
_ => frame.sky.sky_color,
|
||||
};
|
||||
let uniform = Uniform {
|
||||
stars: (turn * rotation).to_cols_array_2d(),
|
||||
color: [r, g, b, 1.0],
|
||||
sunrise: frame.sky.sunrise_color,
|
||||
sun: [theta.cos(), theta.sin(), brightness.clamp(0.0, 1.0), 0.0],
|
||||
sun: [
|
||||
theta.cos(),
|
||||
theta.sin(),
|
||||
brightness.clamp(0.0, 1.0),
|
||||
frame.detail_distance,
|
||||
],
|
||||
};
|
||||
queue.write_buffer(&self.uniform, 0, bytemuck::bytes_of(&uniform));
|
||||
// The sun's quad, then the moon's (Game::celestial_geometry), as triangles.
|
||||
@@ -327,12 +367,15 @@ impl PackSky {
|
||||
})
|
||||
.collect();
|
||||
queue.write_buffer(&self.celestial, 0, bytemuck::cast_slice(&triangles));
|
||||
let [sky, sunset, stars, void] = self.ranges.clone();
|
||||
let [sky, sunset, stars, void, fan] = self.ranges.clone();
|
||||
let part = |stage, textured, range| Part {
|
||||
stage,
|
||||
textured,
|
||||
range,
|
||||
};
|
||||
if end_fan {
|
||||
return vec![part("SKY", false, fan)];
|
||||
}
|
||||
let mut parts = vec![part("SKY", false, sky)];
|
||||
if frame.sky.sunrise_color[3] > 0.001 {
|
||||
parts.push(part("SUNSET", false, sunset));
|
||||
|
||||
@@ -709,6 +709,16 @@ fn smooth(value: f32, target: f32, half_life: f32, dt: f32) -> f32 {
|
||||
}
|
||||
|
||||
impl FrameUniforms {
|
||||
/// Forgets the frames before (the previous camera, smoothed values, the clock and the
|
||||
/// centre depth), keeping the pack's atlas size and shadow settings.
|
||||
pub(super) fn reset_history(&mut self) {
|
||||
*self = Self {
|
||||
atlas: self.atlas,
|
||||
shadow: std::mem::take(&mut self.shadow),
|
||||
..Self::default()
|
||||
};
|
||||
}
|
||||
|
||||
/// This frame's values for a render size of `size` pixels.
|
||||
pub fn update(&mut self, frame: &Frame, inputs: &PackInputs, size: [u32; 2]) {
|
||||
let now = std::time::Instant::now();
|
||||
@@ -2367,6 +2377,61 @@ pub(super) mod initial_history_tests {
|
||||
assert_eq!((sixty.elapsed, sixty.delta), (1.0, 1.0 / 60.0));
|
||||
}
|
||||
|
||||
/// A reset pack draws its next frame as its first: no previous camera, smoothed values
|
||||
/// at their targets, the clock from 0; the atlas size it was given stays.
|
||||
#[test]
|
||||
fn a_reset_forgets_the_uniforms_history_and_keeps_the_pack_s_settings() {
|
||||
let hud = HudBatch::new([16, 16]);
|
||||
let mut f = frame(&hud);
|
||||
let mut uniforms = FrameUniforms {
|
||||
atlas: [256, 128],
|
||||
..Default::default()
|
||||
};
|
||||
let mut inputs = PackInputs {
|
||||
rain: 1.0,
|
||||
eye_light: [15, 15],
|
||||
frame_timing: Some(FrameTiming {
|
||||
counter: 800,
|
||||
elapsed: 99.0,
|
||||
delta: 1.0,
|
||||
}),
|
||||
..Default::default()
|
||||
};
|
||||
uniforms.center_depth_raw = Some(0.25);
|
||||
uniforms.update(&f, &inputs, [16, 16]);
|
||||
f.camera = glam::DVec3::new(7.0, 12.0, -30.0);
|
||||
f.yaw = 77.0;
|
||||
inputs.rain = 0.25;
|
||||
inputs.eye_light = [3, 8];
|
||||
inputs.frame_timing = None;
|
||||
uniforms.reset_history();
|
||||
uniforms.update(&f, &inputs, [16, 16]);
|
||||
let float = |name| match uniforms.values[index(name).unwrap()] {
|
||||
Value::F(v) => v,
|
||||
_ => panic!("float uniform expected"),
|
||||
};
|
||||
let int = |name| match uniforms.values[index(name).unwrap()] {
|
||||
Value::I(v) => v,
|
||||
_ => panic!("integer uniform expected"),
|
||||
};
|
||||
assert_eq!(int("frameCounter")[0], 0);
|
||||
assert_eq!(float("frameTime")[0], 0.0);
|
||||
assert_eq!(int("atlasSize")[..2], [256, 128]);
|
||||
assert_eq!(float("wetness")[0], 0.25);
|
||||
assert_eq!(int("eyeBrightnessSmooth")[..2], [48, 128]);
|
||||
assert_eq!(float("centerDepthSmooth")[0], 1.0);
|
||||
for (previous, current) in [
|
||||
("previousCameraPosition", "cameraPosition"),
|
||||
("gbufferPreviousModelView", "gbufferModelView"),
|
||||
("gbufferPreviousProjection", "gbufferProjection"),
|
||||
] {
|
||||
assert_eq!(
|
||||
float(previous).map(f32::to_bits),
|
||||
float(current).map(f32::to_bits)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Iris 1.11.7 (probe pack): `ambientLight` is the dimension type's (0.1 in the Nether,
|
||||
/// 0.25 in the End), and `playerMood` and `constantMood` both the cave mood.
|
||||
#[test]
|
||||
@@ -2411,6 +2476,7 @@ pub(super) mod initial_history_tests {
|
||||
skybox: false,
|
||||
end_sky: false,
|
||||
end_sky_sprite: None,
|
||||
boss_world_fog: false,
|
||||
environment_fog: None,
|
||||
water_fog: [0.0; 3],
|
||||
fog: None,
|
||||
|
||||
@@ -323,4 +323,27 @@ mod tests {
|
||||
let unorm = wgpu::TextureFormat::Rgba16Unorm;
|
||||
reaches_an_8_bit_swapchain(&device, &queue, unorm, color, [0, 51, 255, 255]);
|
||||
}
|
||||
|
||||
/// `Rgba16Float`, the frame of a shader API 0.2 pack, or of HDR on without a pack, under
|
||||
/// `HORIZON_HDR_FRAME=float` (`Renderer::frame_format`): what is left over 1 is clipped on
|
||||
/// the way.
|
||||
#[test]
|
||||
fn a_float_frame_reaches_an_8_bit_swapchain() {
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let Ok(adapter) = pollster::block_on(instance.request_adapter(&Default::default())) else {
|
||||
return;
|
||||
};
|
||||
let Ok((device, queue)) = pollster::block_on(adapter.request_device(&Default::default()))
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let color = wgpu::Color {
|
||||
r: 1.5,
|
||||
g: 0.2,
|
||||
b: -0.5,
|
||||
a: 1.0,
|
||||
};
|
||||
let float = wgpu::TextureFormat::Rgba16Float;
|
||||
reaches_an_8_bit_swapchain(&device, &queue, float, color, [0, 51, 255, 255]);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
//! Opaque/cutout terrain-sheet native models, with ordinary culling and depth writes.
|
||||
pub(super) fn pipelines(
|
||||
device: &wgpu::Device,
|
||||
layout: Option<&wgpu::PipelineLayout>,
|
||||
shader: &wgpu::ShaderModule,
|
||||
format: wgpu::TextureFormat,
|
||||
sprite_constants: &[(&str, f64)],
|
||||
) -> [wgpu::RenderPipeline; 3] {
|
||||
std::array::from_fn(|i| {
|
||||
let mut constants = sprite_constants.to_vec();
|
||||
constants.push(("NATIVE_MODEL_ALPHA_CUTOFF", [0.0, 0.1, 0.5][i]));
|
||||
// The ordinary Vertex ABI is unchanged. This material's private payload uses
|
||||
// normal's four bytes for a float z, and glint UV for float normal x/y.
|
||||
let attributes = wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Uint32,3=>Unorm8x4,4=>Uint8x4,5=>Uint32,6=>Float32x2];
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some(
|
||||
[
|
||||
"Native model solid",
|
||||
"Native model cutout",
|
||||
"Native model cutout mipmapped",
|
||||
][i],
|
||||
),
|
||||
layout,
|
||||
vertex: wgpu::VertexState {
|
||||
module: shader,
|
||||
entry_point: Some("vs_native_model"),
|
||||
compilation_options: wgpu::PipelineCompilationOptions {
|
||||
constants: &constants,
|
||||
..Default::default()
|
||||
},
|
||||
buffers: &[Some(wgpu::VertexBufferLayout {
|
||||
array_stride: std::mem::size_of::<super::Vertex>() as u64,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &attributes,
|
||||
})],
|
||||
},
|
||||
primitive: wgpu::PrimitiveState {
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: Some(wgpu::DepthStencilState {
|
||||
format: wgpu::TextureFormat::Depth32Float,
|
||||
depth_write_enabled: Some(true),
|
||||
depth_compare: Some(wgpu::CompareFunction::GreaterEqual),
|
||||
stencil: Default::default(),
|
||||
bias: Default::default(),
|
||||
}),
|
||||
multisample: Default::default(),
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: shader,
|
||||
entry_point: Some("fs_native_model"),
|
||||
compilation_options: wgpu::PipelineCompilationOptions {
|
||||
constants: &constants,
|
||||
..Default::default()
|
||||
},
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
multiview_mask: None,
|
||||
cache: None,
|
||||
})
|
||||
})
|
||||
}
|
||||
@@ -217,15 +217,19 @@ struct HorizonWeatherOut {
|
||||
textureDimensions(horizon_entity_atlas));
|
||||
let color = textureLoad(horizon_entity_atlas, texel, 0) * in.color;
|
||||
if color.a < 0.1 { discard; }
|
||||
return weather(WeatherInput(color, in.light, in.position, in.snow != 0u));
|
||||
let input = WeatherInput(vec4(horizon_line_in(color.rgb), color.a), in.light, in.position,
|
||||
in.snow != 0u);
|
||||
let out = weather(input);
|
||||
return vec4(horizon_line_out(out.rgb), out.a);
|
||||
}
|
||||
";
|
||||
|
||||
/// The shader of a native pack's weather stage `source`.
|
||||
fn native_source(source: &str) -> String {
|
||||
fn native_source(source: &str, api: horizon_shader_api::Api) -> String {
|
||||
format!(
|
||||
"{source}\n// Horizon's weather (entity.wgsl)\n{}{NATIVE_ENTRIES}",
|
||||
super::wgsl_prefix::prefixed(&super::entity_shader(), "horizon_entity_")
|
||||
"{source}\n// Horizon's weather (entity.wgsl)\n{}{}{NATIVE_ENTRIES}",
|
||||
super::wgsl_prefix::prefixed(&super::entity_shader(), "horizon_entity_"),
|
||||
super::native_post::line_helpers(api)
|
||||
)
|
||||
}
|
||||
|
||||
@@ -242,7 +246,7 @@ pub(super) fn native_pipeline(
|
||||
constants: &[(String, f64)],
|
||||
) -> Result<wgpu::RenderPipeline, String> {
|
||||
use horizon_shader_api::stages::GROUP;
|
||||
let text = native_source(&stage.source);
|
||||
let text = native_source(&stage.source, frame.api);
|
||||
let module = naga::front::wgsl::parse_str(&text)
|
||||
.map_err(|e| format!("{}: {}", stage.file, e.emit_to_string(&text)))?;
|
||||
let present = super::native_post::present_constants(&module, constants);
|
||||
@@ -318,19 +322,21 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn a_native_weather_stage_validates() {
|
||||
use horizon_shader_api::stages::StageKind;
|
||||
let source = StageKind::Weather.prelude(horizon_shader_api::Api::V0_1)
|
||||
+ "fn weather(input: WeatherInput) -> vec4<f32> {\n \
|
||||
return input.color * vec4(input.light, input.position.x, f32(input.snow));\n}\n";
|
||||
let text = native_source(&source);
|
||||
let module = naga::front::wgsl::parse_str(&text)
|
||||
use horizon_shader_api::{Api, stages::StageKind};
|
||||
for api in [Api::V0_1, Api::V0_2] {
|
||||
let source = StageKind::Weather.prelude(api)
|
||||
+ "fn weather(input: WeatherInput) -> vec4<f32> {\n \
|
||||
return input.color * vec4(input.light, input.position.x, f32(input.snow));\n}\n";
|
||||
let text = native_source(&source, api);
|
||||
let module = naga::front::wgsl::parse_str(&text)
|
||||
.unwrap_or_else(|e| panic!("{}", e.emit_to_string(&text)));
|
||||
naga::valid::Validator::new(
|
||||
naga::valid::ValidationFlags::all(),
|
||||
naga::valid::Capabilities::all(),
|
||||
)
|
||||
.validate(&module)
|
||||
.unwrap_or_else(|e| panic!("{}", e.emit_to_string(&text)));
|
||||
naga::valid::Validator::new(
|
||||
naga::valid::ValidationFlags::all(),
|
||||
naga::valid::Capabilities::all(),
|
||||
)
|
||||
.validate(&module)
|
||||
.unwrap_or_else(|e| panic!("{}", e.emit_to_string(&text)));
|
||||
}
|
||||
}
|
||||
use crate::weather::{Parameters, Time};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
@@ -257,14 +257,23 @@ impl Post {
|
||||
|
||||
/// The world's rendered size and the size it is shown at (TAA's history).
|
||||
fn sizes(&self, window: [u32; 2]) -> ([u32; 2], [u32; 2]) {
|
||||
let output = window.map(|v| ((v as f32 * self.scale).round() as u32).clamp(1, 8192));
|
||||
let upscale = if self.taa_on { self.upscale } else { 1.0 };
|
||||
self.sizes_with_upscale(window, upscale)
|
||||
}
|
||||
|
||||
fn sizes_with_upscale(&self, window: [u32; 2], upscale: f32) -> ([u32; 2], [u32; 2]) {
|
||||
let output = window.map(|v| ((v as f32 * self.scale).round() as u32).clamp(1, 8192));
|
||||
(
|
||||
output.map(|v| ((v as f32 / upscale).round() as u32).max(1)),
|
||||
output,
|
||||
)
|
||||
}
|
||||
|
||||
/// The next TAA frame's input size, even before its first jitter or resize.
|
||||
pub(super) fn taa_render_size(&self, window: [u32; 2]) -> [u32; 2] {
|
||||
self.sizes_with_upscale(window, self.upscale).0
|
||||
}
|
||||
|
||||
/// TAA's sub-pixel jitter this frame, as a clip-space matrix to multiply into the
|
||||
/// world's projection (identity while `on` is false); `view_proj` is the unjittered
|
||||
/// projection, relative to `camera`. Call it before `prepare`, once per frame.
|
||||
@@ -604,7 +613,7 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn jitter_stays_inside_the_pixel() {
|
||||
for i in 1..=8 {
|
||||
for i in 1..=128 {
|
||||
let (x, y) = (halton(i, 2), halton(i, 3));
|
||||
assert!((0.0..1.0).contains(&x) && (0.0..1.0).contains(&y));
|
||||
}
|
||||
@@ -614,6 +623,30 @@ mod tests {
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn culling_uses_the_next_taa_size_before_the_first_jitter_or_resize() {
|
||||
let Some((device, _)) = test_device() else {
|
||||
return;
|
||||
};
|
||||
let mut post = Post::new(&device, wgpu::TextureFormat::Rgba8Unorm);
|
||||
assert!(!post.taa_on);
|
||||
assert!(post.size().is_none());
|
||||
for (window, scale, upscale, expected) in [
|
||||
([1280, 720], 1.0, 1.0, [1280, 720]),
|
||||
([1281, 721], 0.5, 2.0, [321, 181]),
|
||||
([3840, 2160], 0.25, 4.0, [240, 135]),
|
||||
([10000, 10000], 2.0, 4.0, [2048, 2048]),
|
||||
([0, 0], 0.5, 4.0, [1, 1]),
|
||||
] {
|
||||
post.scale = scale;
|
||||
post.upscale = upscale;
|
||||
post.taa_on = false;
|
||||
assert_eq!(post.taa_render_size(window), expected);
|
||||
post.taa_on = true;
|
||||
assert_eq!(post.sizes(window).0, expected);
|
||||
}
|
||||
}
|
||||
|
||||
fn test_device() -> Option<(wgpu::Device, wgpu::Queue)> {
|
||||
let instance = crate::gfx::test_gpu::instance();
|
||||
let adapter = pollster::block_on(instance.request_adapter(&Default::default())).ok()?;
|
||||
|
||||
@@ -1092,8 +1092,9 @@ impl Graphics {
|
||||
// (horizon_threads: niced on Linux; on macOS and Windows the server
|
||||
// and render threads are raised above four cores, where vanilla
|
||||
// raises its server thread). Leaving two idled a core of a 4-thread
|
||||
// laptop while a world loaded: a teleport there took ~15% longer.
|
||||
let auto = horizon_threads::worker_count().saturating_sub(1).max(1);
|
||||
// laptop while a world loaded: a teleport there took ~15% longer. On Apple
|
||||
// silicon only the performance cores count (horizon_threads::default_workers).
|
||||
let auto = horizon_threads::jobs::default_threads();
|
||||
if self.battery { auto.div_ceil(2) } else { auto }
|
||||
}
|
||||
/// The frame cap battery mode adds: 60 in a world, 30 in menus without a
|
||||
@@ -1476,7 +1477,10 @@ mod tests {
|
||||
let g = Graphics::default();
|
||||
assert_eq!(g.workers, 0);
|
||||
let cores = horizon_threads::worker_count();
|
||||
assert_eq!(g.worker_threads(), cores.saturating_sub(1).max(1));
|
||||
assert!((1..=cores.saturating_sub(1).max(1)).contains(&g.worker_threads()));
|
||||
if !cfg!(target_vendor = "apple") {
|
||||
assert_eq!(g.worker_threads(), cores.saturating_sub(1).max(1));
|
||||
}
|
||||
// A manual count is the player's own choice, kept as asked.
|
||||
let manual = Graphics { workers: 3, ..g };
|
||||
assert_eq!(manual.worker_threads(), 3);
|
||||
|
||||
@@ -61,9 +61,10 @@ fn shows_world(c: vec3<f32>, w: vec3<f32>) -> bool {
|
||||
// A texel with its alpha as an 8-bit frame holds it. A 16-bit frame
|
||||
// (Renderer::frame_format) keeps alpha between 8-bit steps, where the marks below
|
||||
// would read differently (an alpha of 0.001 would count as the hand); its colour
|
||||
// keeps the gradients 8 bits would band. On an 8-bit frame nothing changes.
|
||||
// keeps the gradients 8 bits would band, and a float frame's (LINEAR_FRAME) the
|
||||
// light over 1 that blends added past white. On an 8-bit frame nothing changes.
|
||||
fn frame_texel(v: vec4<f32>) -> vec4<f32> {
|
||||
return vec4(saturate(v.rgb), round(saturate(v.a) * 255.0) / 255.0);
|
||||
return vec4(max(v.rgb, vec3(0.0)), round(saturate(v.a) * 255.0) / 255.0);
|
||||
}
|
||||
|
||||
// Linear BT.709 to BT.2020 (ITU-R BT.2087), columns first.
|
||||
@@ -161,15 +162,12 @@ fn calibration_nits(p: vec2<f32>, size: vec2<f32>) -> f32 {
|
||||
return vec4(nits / 80.0, 1.0);
|
||||
}
|
||||
let f = frame_texel(textureLoad(frame, at, 0));
|
||||
let c = f.rgb;
|
||||
// What covers the world here (Hdr::keep_world): nothing at 0, the hand at
|
||||
// 1/255 (Hdr::mark_hand: drawn at the world's brightness), else the HUD or a
|
||||
// menu, by how much.
|
||||
let covered = f.a > 0.0;
|
||||
let hand = covered && f.a < 1.5 / 255.0;
|
||||
let ui = select(f.a, 0.0, hand);
|
||||
// Gamma 2.2, as SDR displays and the compositors' SDR paths decode it.
|
||||
var light = pow(max(c, vec3(0.0)), vec3(2.2));
|
||||
let w = frame_texel(textureLoad(world, at, 0));
|
||||
// The world's alpha is below 0.75 on light sources, the sun and the moon
|
||||
// (terrain.wgsl, entity.wgsl): only those shine, and only where nothing was
|
||||
@@ -179,11 +177,19 @@ fn calibration_nits(p: vec2<f32>, size: vec2<f32>) -> f32 {
|
||||
// writes its own alpha there (Hdr::hand_light_view): 1, or a light source it holds.
|
||||
var lifted = false;
|
||||
let shows = params.world > 0.5 && params.peak > 1.0
|
||||
&& (hand || (!covered && shows_world(c, w.rgb)));
|
||||
&& (hand || (!covered && shows_world(f.rgb, w.rgb)));
|
||||
// Light over 1 (a float frame's) shows only where the world does and carries
|
||||
// no mark (alpha 1), up to the peak: light written as light. Marked pixels clip
|
||||
// at white before their lift, as on a unorm frame, so light sources, the sun and
|
||||
// HDR lighting look as they do there; so do the HUD, menus and HDR Lighting off.
|
||||
let c = select(min(f.rgb, vec3(1.0)), f.rgb, shows && w.a == 1.0);
|
||||
// Gamma 2.2, as SDR displays and the compositors' SDR paths decode it.
|
||||
var light = pow(c, vec3(2.2));
|
||||
// HDR lighting: alpha between 0.76 and 1 is how much of it the surface gets. Vanilla's
|
||||
// light is albedo times lightmap, so this is the lightmap going past 1. It eases into the
|
||||
// peak from 60% of it, so bright textures keep their detail.
|
||||
if shows && w.a >= 0.75 {
|
||||
// peak from 60% of it, so bright textures keep their detail. Unmarked light (alpha 1)
|
||||
// gets no gain and no knee: the clamp to the peak below is all it needs here.
|
||||
if shows && w.a >= 0.75 && w.a < 1.0 {
|
||||
let top = max(light.r, max(light.g, light.b));
|
||||
let gain = 1.0 + (params.scene - 1.0) * (1.0 - w.a) / 0.24;
|
||||
let v = top * gain;
|
||||
@@ -214,6 +220,7 @@ fn calibration_nits(p: vec2<f32>, size: vec2<f32>) -> f32 {
|
||||
light = vec3(dot(light, vec3(0.2126, 0.7152, 0.0722)));
|
||||
}
|
||||
}
|
||||
light = min(light, vec3(params.peak));
|
||||
// The HUD and menus at their own brightness, by how much they cover.
|
||||
light *= mix(1.0, params.ui, ui);
|
||||
let scrgb = light * params.paper;
|
||||
|
||||
@@ -1354,6 +1354,11 @@ impl HudAtlas {
|
||||
bordered.insert(image.0.clone());
|
||||
}
|
||||
}
|
||||
if full {
|
||||
let (width, height, rgba) =
|
||||
decode_bytes(include_bytes!("jei_recipes/config_button.png"))?;
|
||||
images.push(("horizon/recipes/settings".to_owned(), width, height, rgba));
|
||||
}
|
||||
images.sort_by(|a, b| b.2.cmp(&a.2).then(b.1.cmp(&a.1)));
|
||||
let (width, placements, glyph_region) =
|
||||
Self::layout_leaving_out(&mut images, &mut animated, &cit_names, MAX_ATLAS_SIZE)?;
|
||||
|
||||
@@ -115,8 +115,7 @@ impl From<&crate::effects::EffectInstance> for EffectIcon {
|
||||
color: def.map_or(0, |d| d.color as i32),
|
||||
ambient: effect.ambient,
|
||||
duration: effect.duration,
|
||||
// Horizon keeps no showIcon flag: every effect shows its icon.
|
||||
show_icon: true,
|
||||
show_icon: effect.show_icon,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2014-2015 mezz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 169 B |
@@ -36,12 +36,14 @@ pub mod connected;
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pub mod containers;
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pub mod controller_ui;
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pub mod crash;
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pub mod custom_sky;
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pub mod datapack;
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pub mod dynamic_light;
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pub mod effects;
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pub mod environment;
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pub mod extras;
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pub mod fast_hash;
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pub mod fluid_render;
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pub mod fog;
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pub mod font;
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pub mod fusion;
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@@ -56,6 +58,7 @@ pub mod hud_overlays;
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pub mod inventory_effects;
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pub mod java_text;
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pub mod jigsaw_block;
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pub mod terrain_model;
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pub use horizon_world::json_folder;
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pub mod level_loading;
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pub mod light;
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@@ -90,6 +90,11 @@ fn round_to_u16(v: f32) -> u16 {
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}
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/// Fixed-point steps per unit of `TerrainVertex` UVs, which span `[0, 2)`.
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pub const UV_STEPS: f32 = 32768.0;
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/// A model quad's own UVs in `TerrainVertex` fixed point, the packing
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/// `TerrainVertex::new` does, baked once per face (`BakedFace::uv_fixed`).
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pub(crate) fn baked_uv(uv: [[f32; 2]; 4]) -> [[u16; 2]; 4] {
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uv.map(|uv| uv.map(|v| round_to_u16(v * UV_STEPS)))
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}
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/// Fixed-point steps per block of distant-terrain UVs (`TerrainVertex::tiled`),
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/// which span `[0, 2048)`: merged faces repeat their sprite once per block.
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pub const TILED_UV_STEPS: f32 = 32.0;
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@@ -103,6 +108,23 @@ impl TerrainVertex {
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color,
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}
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}
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/// A vertex whose UV is already in `UV_STEPS` fixed point (a model face's
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/// own UVs, baked in `BakedFace::uv_fixed`).
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pub(crate) fn packed_uv(
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pos: [f32; 3],
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uv: [u16; 2],
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layer: u16,
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color: u32,
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light: u16,
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) -> Self {
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Self {
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pos,
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uv,
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layer,
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light,
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color,
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}
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}
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/// A vertex of a merged distant-terrain face, its UV in blocks from the
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/// face's corner. Drawn with an instance UV scale of `1 / TILED_UV_STEPS`.
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pub fn tiled(pos: [f32; 3], uv: [f32; 2], layer: u16, color: u32, light: u16) -> Self {
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@@ -122,6 +144,63 @@ impl TerrainVertex {
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#[cfg(test)]
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mod vertex_tests {
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use super::TerrainVertex;
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#[test]
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fn baked_face_keeps_shape_bounds_and_fixed_point_uvs() {
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use crate::models::catalog::BakedFace;
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use horizon_assets::{
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bake::ModelQuad,
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model::{Direction, Material},
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};
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let face = BakedFace::new(
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ModelQuad {
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positions: [
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[-0.25, 0.5, 0.125],
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[-0.25, 0.5, 0.875],
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[0.625, 0.5, 0.875],
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[0.625, 0.5, 0.125],
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],
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uv: [
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[-0.25, f32::NAN],
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[1.0 / 65536.0, 3.0 / 65536.0],
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[1.5, 2.0],
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[f32::INFINITY, f32::NEG_INFINITY],
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],
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facing: Direction::Up,
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cull: None,
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material: Material {
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sprite: "test:face".into(),
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force_translucent: false,
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},
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tint_index: -1,
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shade_direction_override: None,
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light_emission: 0,
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light: [0; 2],
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color: None,
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ambient_occlusion: None,
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render_type: None,
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shade: true,
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},
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0,
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true,
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false,
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None,
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);
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// Literal expectations: axis-ordered extrema and complements, plus
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// clamping and half-step rounding in 1/32768 UV units.
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let bounds: [f32; 12] = [
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0.5, 0.5, 0.125, 0.875, -0.25, 0.625, 0.5, 0.5, 0.875, 0.125, 1.25, 0.375,
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];
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for shape in face.shapes {
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assert_eq!(shape.bounds.map(f32::to_bits), bounds.map(f32::to_bits));
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assert!(shape.partial);
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}
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assert!(!face.shapes[0].cubic);
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assert!(face.shapes[1].cubic);
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assert_eq!(face.uv_fixed, [[0, 0], [1, 2], [49152, 65535], [65535, 0]]);
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}
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#[test]
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fn model_uvs_pack_exactly() {
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for i in 0..=32 {
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@@ -957,6 +1036,12 @@ const P: usize = 16 + 2 * B as usize;
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fn pi(x: i32, y: i32, z: i32) -> usize {
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((y + B) as usize * P + (z + B) as usize) * P + (x + B) as usize
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}
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/// `pi`'s index offset of a step `n`: `pi(p + n) - pi(p)`, so the samples
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/// around a cell are `base + step_index(n)` rather than another `pi`.
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#[inline]
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const fn step_index(n: [i32; 3]) -> isize {
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(n[0] + P as i32 * n[2] + (P * P) as i32 * n[1]) as isize
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}
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/// Blocks and light of one section plus a `B`-block border.
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#[derive(Default)]
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struct Padded {
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@@ -1079,6 +1164,17 @@ const DIRECTIONS: [(Direction, [i32; 3], u8); 6] = [
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const fn direction_info(d: Direction) -> (Direction, [i32; 3], u8) {
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(d, d.normal(), d.opposite() as u8)
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}
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/// `step_index` of each direction's normal, indexed like `DIRECTIONS`: the
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/// padded index of a block's neighbour is its own plus one of these.
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const OFFSETS: [isize; 6] = {
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let mut out = [0isize; 6];
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let mut i = 0;
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while i < 6 {
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out[i] = step_index(DIRECTIONS[i].1);
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i += 1;
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}
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out
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};
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/// Per-worker temporary arrays. They never hold resource-pack references or
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/// geometry still owned by the renderer, and total about 150 KiB per worker
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/// (the leaf mask adds 8,000 cells, depths and a queue).
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@@ -1540,8 +1636,12 @@ impl Mesher<'_> {
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let mut models = Vec::new();
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for y in 0..16 {
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for z in 0..16 {
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// The padded index of the row's x = 0 cell: `pi(x, y, z)` is
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// `row + x` and a neighbour adds `OFFSETS[d]`.
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let row = pi(0, y, z);
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for x in 0..16 {
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let id = pad.blocks[pi(x, y, z)];
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let cell = row + x as usize;
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let id = pad.blocks[cell];
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if id == 0 {
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continue;
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}
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@@ -1596,7 +1696,7 @@ impl Mesher<'_> {
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&& self.leaf_culling.is_interior()
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&& scratch.leaf.interior(self.leaf_culling, x, y, z);
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for (d, [dx, dy, dz], opposite) in DIRECTIONS {
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let neighbor = pad.blocks[pi(x + dx, y + dy, z + dz)];
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let neighbor = pad.blocks[(cell as isize + OFFSETS[d as usize]) as usize];
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// `should_render_face`'s first test, without its lookups: a
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// full occlusion face toward this block hides the face.
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if full_faces[neighbor as usize] >> opposite & 1 != 0 {
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@@ -1656,7 +1756,8 @@ impl Mesher<'_> {
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let on_edge = p.iter().all(|v| (v[1] - plane).abs() < 1e-4);
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let centre =
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[0, 2].map(|k| p.iter().map(|v| v[k]).sum::<f32>() / 4.0);
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let other = pad.blocks[pi(x, y + dy, z)];
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let other =
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pad.blocks[(cell as isize + step_index([0, dy, 0])) as usize];
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if on_edge && connected.stacked_pane_hides(id, other, centre) {
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continue;
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}
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@@ -1666,6 +1767,7 @@ impl Mesher<'_> {
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&mut tints,
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&mut out,
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[x, y, z],
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cell,
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origin,
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face,
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ao,
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@@ -1706,6 +1808,7 @@ impl Mesher<'_> {
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tints: &mut Tints,
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out: &mut SectionMesh,
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pos: [i32; 3],
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cell: usize,
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origin: [f32; 3],
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face: &BakedFace,
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ao: bool,
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@@ -1730,11 +1833,14 @@ impl Mesher<'_> {
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} else {
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lighting::cardinal(self.nether_shading, shade_face)
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};
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// The quad's shape (bounds, partial, cubic), baked per face for full and
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// non-full blocks: a pure function of the quad and the block's `full`.
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let shape = &face.shapes[usize::from(state.full)];
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// Grey level per vertex before tinting, vanilla light coords, and ambient occlusion factor.
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let (gray, coords, ao_factor) = if ao {
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let info = &self.tables.info;
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let (brightness, coords) =
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lighting::ambient_occlusion(pad, info, state, pos, &q.positions, q.facing);
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lighting::ambient_occlusion(pad, info, state, pos, shape, q.facing);
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let gray = if self.separate_ao {
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[lighting::gray(directional); 4]
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} else {
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@@ -1744,7 +1850,7 @@ impl Mesher<'_> {
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} else {
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let coords = match q.cull {
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Some(d) => lighting::coords(pad, state, lighting::step(pos, d)),
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None => lighting::flat(pad, state, pos, &q.positions, q.facing),
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None => lighting::flat_shaped(pad, state, pos, q.facing, shape),
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};
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([lighting::gray(directional); 4], [coords; 4], [1.0f32; 4])
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};
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@@ -1768,8 +1874,7 @@ impl Mesher<'_> {
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count += 1;
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}
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};
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let neighbour =
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|[dx, dy, dz]: [i32; 3]| pad.blocks[pi(pos[0] + dx, pos[1] + dy, pos[2] + dz)];
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let neighbour = |n: [i32; 3]| pad.blocks[(cell as isize + step_index(n)) as usize];
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let fused = face.fusion.and_then(|rule| {
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fusion.pick(
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rule,
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@@ -1810,44 +1915,41 @@ impl Mesher<'_> {
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&mut push,
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)
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};
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let vertex = |tint: Option<u32>, i: usize, uv: [u16; 2]| {
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let g = gray[i] as u32;
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let rgb = match tint {
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Some(t) => [16, 8, 0].map(|shift| g * (t >> shift & 255) / 255),
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None => [g; 3],
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};
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let p = q.positions[i];
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let color = if self.separate_ao {
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let ao_byte = (ao_factor[i] * 255.0).round().clamp(0.0, 255.0) as u32;
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ao_byte << 24 | (pack_rgb(rgb) & 0x00FF_FFFF)
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} else {
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emitting(pack_rgb(rgb), tier)
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};
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TerrainVertex::packed_uv(
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[p[0] + origin[0], p[1] + origin[1], p[2] + origin[2]],
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uv,
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0,
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color,
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pack_coords(lighting::with_min(coords[i], q.light)),
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)
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};
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let vertices = |tint: Option<u32>, uv: [[f32; 2]; 4]| {
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std::array::from_fn::<_, 4, _>(|i| {
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let g = gray[i] as u32;
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let rgb = match tint {
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Some(t) => [16, 8, 0].map(|shift| g * (t >> shift & 255) / 255),
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None => [g; 3],
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};
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let p = q.positions[i];
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let color = if self.separate_ao {
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let ao_byte = (ao_factor[i] * 255.0).round().clamp(0.0, 255.0) as u32;
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ao_byte << 24 | (pack_rgb(rgb) & 0x00FF_FFFF)
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} else {
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emitting(pack_rgb(rgb), tier)
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};
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(
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TerrainVertex::new(
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[p[0] + origin[0], p[1] + origin[1], p[2] + origin[2]],
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uv[i],
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0,
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color,
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pack_coords(lighting::with_min(coords[i], q.light)),
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),
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uv[i],
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)
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})
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let fixed = uv.map(|uv| uv.map(|v| round_to_u16(v * UV_STEPS)));
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std::array::from_fn::<_, 4, _>(|i| (vertex(tint, i, fixed[i]), uv[i]))
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};
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// Vanilla's pane models mirror some faces' textures; OptiFine's don't, so a tile's borders
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// land where the neighbours are: on a pane, tiles take the cube's own UVs.
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let standard = || q.positions.map(|p| standard_uv(q.facing, p));
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let tiled = !matches!(pick, Pick::Keep);
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let corners = vertices(
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tint,
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if state.pane && tiled {
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standard()
|
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} else {
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q.uv
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},
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);
|
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let corners = if state.pane && tiled {
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vertices(tint, standard())
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} else {
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// The face's own UVs, already packed: no per-vertex rounding.
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std::array::from_fn(|i| (vertex(tint, i, face.uv_fixed[i]), q.uv[i]))
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};
|
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// Opaque leaves (forceOpaque) and leaves a leaf-culling mode proved internal draw in the
|
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// solid layer whatever their sprite.
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let solid_leaves = !self.cutout_leaves && state.leaves || interior_leaf;
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@@ -19,6 +19,11 @@ use std::{convert::Infallible, sync::OnceLock};
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/// `FluidRenderer.MAX_FLUID_HEIGHT`.
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const MAX_HEIGHT: f32 = 0.888_888_9;
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const EPSILON: f32 = 0.001;
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/// `super::step_index` of the unit steps of the padded index: one block east
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/// (+x), one south (+z), one up (+y).
|
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const X_STEP: isize = 1;
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const P_STEP: isize = super::P as isize;
|
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const UP: isize = super::step_index([0, 1, 0]);
|
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|
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/// For the occlusion face toward `direction`: the height from the bottom over
|
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/// which its slice flush with the `direction` side covers the whole width
|
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@@ -224,14 +229,14 @@ pub(super) fn tesselate(
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}
|
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};
|
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let info = &tables.info;
|
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let at = |p: [i32; 3]| &info[pad.blocks[pi(p[0], p[1], p[2])] as usize];
|
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let me = at([x, y, z]);
|
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// The cell's own padded index: every other cell sampled here is a constant
|
||||
// step from it (`super::step_index`), so no `pi` per sample.
|
||||
let cell = pi(x, y, z) as isize;
|
||||
let at = |step: isize| &info[pad.blocks[(cell + step) as usize] as usize];
|
||||
let me = at(0);
|
||||
let kind = me.fluid.kind();
|
||||
let same = |s: &Info| s.fluid.kind().same_family(kind);
|
||||
let neighbor = |d: Direction| {
|
||||
let [dx, dy, dz] = super::DIRECTIONS[d as usize].1;
|
||||
at([x + dx, y + dy, z + dz])
|
||||
};
|
||||
let neighbor = |d: Direction| at(super::OFFSETS[d as usize]);
|
||||
let (down, up) = (neighbor(Direction::Down), neighbor(Direction::Up));
|
||||
let should_render = |d: Direction| !same(neighbor(d)) && !occluded_by_self(me, d);
|
||||
let render_up = !same(up);
|
||||
@@ -265,10 +270,10 @@ pub(super) fn tesselate(
|
||||
crate::mesher::emitting(pack_rgb(rgb), emission)
|
||||
}
|
||||
};
|
||||
let height = |p: [i32; 3]| -> f32 {
|
||||
let s = at(p);
|
||||
let height = |step: isize| -> f32 {
|
||||
let s = at(step);
|
||||
if same(s) {
|
||||
if same(at([p[0], p[1] + 1, p[2]])) {
|
||||
if same(at(step + UP)) {
|
||||
1.0
|
||||
} else {
|
||||
s.fluid.own_height()
|
||||
@@ -279,15 +284,15 @@ pub(super) fn tesselate(
|
||||
-1.0
|
||||
}
|
||||
};
|
||||
let own = height([x, y, z]);
|
||||
let own = height(0);
|
||||
let (mut ne, mut nw, mut se, mut sw) = (1.0f32, 1.0f32, 1.0f32, 1.0f32);
|
||||
if own < 1.0 {
|
||||
let n = height([x, y, z - 1]);
|
||||
let s = height([x, y, z + 1]);
|
||||
let e = height([x + 1, y, z]);
|
||||
let w = height([x - 1, y, z]);
|
||||
let n = height(-P_STEP);
|
||||
let s = height(P_STEP);
|
||||
let e = height(X_STEP);
|
||||
let w = height(-X_STEP);
|
||||
// calculateAverageHeight(self, height2, height1, corner)
|
||||
let average = |h2: f32, h1: f32, corner: [i32; 3]| -> f32 {
|
||||
let average = |h2: f32, h1: f32, corner: isize| -> f32 {
|
||||
if h1 >= 1.0 || h2 >= 1.0 {
|
||||
return 1.0;
|
||||
}
|
||||
@@ -313,16 +318,17 @@ pub(super) fn tesselate(
|
||||
add(h2);
|
||||
sum[0] / sum[1]
|
||||
};
|
||||
ne = average(n, e, [x + 1, y, z - 1]);
|
||||
nw = average(n, w, [x - 1, y, z - 1]);
|
||||
se = average(s, e, [x + 1, y, z + 1]);
|
||||
sw = average(s, w, [x - 1, y, z + 1]);
|
||||
ne = average(n, e, X_STEP - P_STEP);
|
||||
nw = average(n, w, -X_STEP - P_STEP);
|
||||
se = average(s, e, X_STEP + P_STEP);
|
||||
sw = average(s, w, -X_STEP + P_STEP);
|
||||
}
|
||||
let light = |p: [i32; 3]| {
|
||||
let above = [p[0], p[1] + 1, p[2]];
|
||||
let light = |step: isize| {
|
||||
let i = (cell + step) as usize;
|
||||
let above = (cell + step + UP) as usize;
|
||||
pack_coords(lighting::max_coords(
|
||||
lighting::coords(pad, at(p), p),
|
||||
lighting::coords(pad, at(above), above),
|
||||
lighting::coords_at(pad, lighting::state_at(pad, info, i), i),
|
||||
lighting::coords_at(pad, lighting::state_at(pad, info, above), above),
|
||||
))
|
||||
};
|
||||
let (still, flow, overlay) = if water {
|
||||
@@ -393,7 +399,7 @@ pub(super) fn tesselate(
|
||||
// FluidState.shouldRenderBackwardUpFace over the 3x3 cells above.
|
||||
let backward = (-1..=1).any(|ox| {
|
||||
(-1..=1).any(|oz| {
|
||||
let s = at([x + ox, y + 1, z + oz]);
|
||||
let s = at(UP + ox as isize * X_STEP + oz as isize * P_STEP);
|
||||
!same(s) && !s.solid
|
||||
})
|
||||
});
|
||||
@@ -412,7 +418,7 @@ pub(super) fn tesselate(
|
||||
corners,
|
||||
layer,
|
||||
color(cardinal(D::Up)),
|
||||
light([x, y, z]),
|
||||
light(0),
|
||||
backward,
|
||||
Direction::Up as usize,
|
||||
);
|
||||
@@ -428,12 +434,12 @@ pub(super) fn tesselate(
|
||||
],
|
||||
still,
|
||||
color(cardinal(D::Down)),
|
||||
light([x, y - 1, z]),
|
||||
light(-UP),
|
||||
false,
|
||||
Direction::Down as usize,
|
||||
);
|
||||
}
|
||||
let side_light = light([x, y, z]);
|
||||
let side_light = light(0);
|
||||
let up_shade = cardinal(D::Up);
|
||||
for (i, d) in [
|
||||
Direction::North,
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
//! and `ModelBlockRenderer`'s integer colour arithmetic (`ARGB.gray`,
|
||||
//! `scaleRGB`, `multiply`).
|
||||
use super::{Info, Padded, pi};
|
||||
use crate::models::catalog::QuadShape;
|
||||
use horizon_assets::model::Direction as D;
|
||||
|
||||
/// `LightCoordsUtil.FULL_BRIGHT`.
|
||||
@@ -25,28 +26,37 @@ pub(super) fn cardinal(nether: bool, face: D) -> f32 {
|
||||
pub(super) fn pack_flat(nether: bool) -> f32 {
|
||||
cardinal(nether, D::Up)
|
||||
}
|
||||
/// The normals of `D`'s variants, in the order [`ADJACENCY`] is indexed by.
|
||||
const NORMALS: [[i32; 3]; 6] = [
|
||||
[0, -1, 0],
|
||||
[0, 1, 0],
|
||||
[0, 0, -1],
|
||||
[0, 0, 1],
|
||||
[-1, 0, 0],
|
||||
[1, 0, 0],
|
||||
];
|
||||
fn normal(face: D) -> [i32; 3] {
|
||||
match face {
|
||||
D::Down => [0, -1, 0],
|
||||
D::Up => [0, 1, 0],
|
||||
D::North => [0, 0, -1],
|
||||
D::South => [0, 0, 1],
|
||||
D::West => [-1, 0, 0],
|
||||
D::East => [1, 0, 0],
|
||||
}
|
||||
NORMALS[face as usize]
|
||||
}
|
||||
pub(super) fn step(p: [i32; 3], face: D) -> [i32; 3] {
|
||||
let n = normal(face);
|
||||
[p[0] + n[0], p[1] + n[1], p[2] + n[2]]
|
||||
}
|
||||
fn state<'a>(pad: &Padded, info: &'a [Info], p: [i32; 3]) -> &'a Info {
|
||||
&info[pad.blocks[pi(p[0], p[1], p[2])] as usize]
|
||||
/// The block state of the padded cell at index `i` (see `pi`, `step_index`).
|
||||
#[inline]
|
||||
pub(super) fn state_at<'a>(pad: &Padded, info: &'a [Info], i: usize) -> &'a Info {
|
||||
&info[pad.blocks[i] as usize]
|
||||
}
|
||||
/// `LightCoordsUtil.getLightCoords`: light at `p` as seen through `state`
|
||||
/// (block level << 4 | sky level << 20).
|
||||
pub(super) fn coords(pad: &Padded, state: &Info, p: [i32; 3]) -> u32 {
|
||||
packed_coords(state, pad.light[pi(p[0], p[1], p[2])])
|
||||
}
|
||||
/// `coords` of the cell at index `i`, as seen through `state`.
|
||||
#[inline]
|
||||
pub(super) fn coords_at(pad: &Padded, state: &Info, i: usize) -> u32 {
|
||||
packed_coords(state, pad.light[i])
|
||||
}
|
||||
/// `coords` of a stored light byte (sky level << 4 | block level).
|
||||
pub(super) fn packed_coords(state: &Info, packed: u8) -> u32 {
|
||||
if state.emissive {
|
||||
@@ -238,64 +248,21 @@ const ADJACENCY: [Adjacency; 6] = [
|
||||
adjacency(D::West),
|
||||
adjacency(D::East),
|
||||
];
|
||||
/// `prepareQuadShape`: the quad's bounds, whether it is partial (smaller than
|
||||
/// the block face) and whether it is cubic (flush with the block boundary, or
|
||||
/// flat on a full collision shape).
|
||||
struct Shape {
|
||||
bounds: [f32; 12],
|
||||
partial: bool,
|
||||
cubic: bool,
|
||||
}
|
||||
fn shape(positions: &[[f32; 3]; 4], face: D, full: bool) -> Shape {
|
||||
let (mut min, mut max) = ([32f32; 3], [-32f32; 3]);
|
||||
for p in positions {
|
||||
for i in 0..3 {
|
||||
min[i] = min[i].min(p[i]);
|
||||
max[i] = max[i].max(p[i]);
|
||||
}
|
||||
}
|
||||
let mut bounds = [0f32; 12];
|
||||
for (index, value) in [
|
||||
(WEST, min[0]),
|
||||
(EAST, max[0]),
|
||||
(DOWN, min[1]),
|
||||
(UP, max[1]),
|
||||
(NORTH, min[2]),
|
||||
(SOUTH, max[2]),
|
||||
] {
|
||||
bounds[index as usize] = value;
|
||||
bounds[index as usize + 6] = 1.0 - value;
|
||||
}
|
||||
let (lo, hi) = (1.0e-4f32, 0.9999f32);
|
||||
let partial = |a: usize, b: usize| min[a] >= lo || min[b] >= lo || max[a] <= hi || max[b] <= hi;
|
||||
let (partial, cubic) = match face {
|
||||
D::Down => (partial(0, 2), min[1] == max[1] && (min[1] < lo || full)),
|
||||
D::Up => (partial(0, 2), min[1] == max[1] && (max[1] > hi || full)),
|
||||
D::North => (partial(0, 1), min[2] == max[2] && (min[2] < lo || full)),
|
||||
D::South => (partial(0, 1), min[2] == max[2] && (max[2] > hi || full)),
|
||||
D::West => (partial(1, 2), min[0] == max[0] && (min[0] < lo || full)),
|
||||
D::East => (partial(1, 2), min[0] == max[0] && (max[0] > hi || full)),
|
||||
};
|
||||
Shape {
|
||||
bounds,
|
||||
partial,
|
||||
cubic,
|
||||
}
|
||||
fn shape(positions: &[[f32; 3]; 4], face: D, full: bool) -> QuadShape {
|
||||
QuadShape::new(positions, face, full)
|
||||
}
|
||||
/// `prepareQuadFlat` for a quad without a cull face: light from the
|
||||
/// neighbour when the quad is flush with the face, else from the block itself.
|
||||
pub(super) fn flat(
|
||||
/// neighbour when the quad is flush with the face (cubic), else from the block
|
||||
/// itself. `shape` is the quad's baked [`QuadShape`].
|
||||
pub(super) fn flat_shaped(
|
||||
pad: &Padded,
|
||||
own: &Info,
|
||||
pos: [i32; 3],
|
||||
positions: &[[f32; 3]; 4],
|
||||
face: D,
|
||||
shape: &QuadShape,
|
||||
) -> u32 {
|
||||
coords(
|
||||
pad,
|
||||
own,
|
||||
flat_position(pos, positions, face, None, own.full),
|
||||
)
|
||||
let at = if shape.cubic { step(pos, face) } else { pos };
|
||||
coords(pad, own, at)
|
||||
}
|
||||
/// Where `tesselateFlat` reads the light of a quad of a block at `pos`: the
|
||||
/// neighbour on its cull face, else `prepareQuadFlat`'s choice (the neighbour
|
||||
@@ -314,6 +281,51 @@ pub(super) fn flat_position(
|
||||
None => pos,
|
||||
}
|
||||
}
|
||||
/// A face's AO sample offsets from the sample base, in `pi` index space, so a
|
||||
/// sample is `base + offset` rather than a `pi` per coordinate triple.
|
||||
struct Samples {
|
||||
/// The four corners (`adjacency`'s).
|
||||
corners: [isize; 4],
|
||||
/// Each corner stepped out of the face (the permeability sample).
|
||||
out: [isize; 4],
|
||||
/// Corner `a` stepped toward corner `b`.
|
||||
diagonal: [[isize; 4]; 4],
|
||||
/// `step(pos, face)` from the block's own cell.
|
||||
step: isize,
|
||||
}
|
||||
const fn samples(face: D) -> Samples {
|
||||
let mut corners = [0isize; 4];
|
||||
let mut out = [0isize; 4];
|
||||
let mut diagonal = [[0isize; 4]; 4];
|
||||
let step = super::step_index(NORMALS[face as usize]);
|
||||
let mut i = 0;
|
||||
while i < 4 {
|
||||
let c = super::step_index(NORMALS[ADJACENCY[face as usize].corners[i] as usize]);
|
||||
corners[i] = c;
|
||||
out[i] = c + step;
|
||||
let mut j = 0;
|
||||
while j < 4 {
|
||||
diagonal[i][j] =
|
||||
c + super::step_index(NORMALS[ADJACENCY[face as usize].corners[j] as usize]);
|
||||
j += 1;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
Samples {
|
||||
corners,
|
||||
out,
|
||||
diagonal,
|
||||
step,
|
||||
}
|
||||
}
|
||||
const SAMPLES: [Samples; 6] = [
|
||||
samples(D::Down),
|
||||
samples(D::Up),
|
||||
samples(D::North),
|
||||
samples(D::South),
|
||||
samples(D::West),
|
||||
samples(D::East),
|
||||
];
|
||||
/// `prepareQuadAmbientOcclusion`: per-vertex AO brightness (before `ARGB.gray`)
|
||||
/// and smooth light coords, by vertex index.
|
||||
pub(super) fn ambient_occlusion(
|
||||
@@ -321,26 +333,34 @@ pub(super) fn ambient_occlusion(
|
||||
info: &[Info],
|
||||
own: &Info,
|
||||
pos: [i32; 3],
|
||||
positions: &[[f32; 3]; 4],
|
||||
shape: &QuadShape,
|
||||
face: D,
|
||||
) -> ([f32; 4], [u32; 4]) {
|
||||
let shape = shape(positions, face, own.full);
|
||||
let base = if shape.cubic { step(pos, face) } else { pos };
|
||||
let samples = &SAMPLES[face as usize];
|
||||
// The block's own cell and the sample base (the neighbour when the quad is
|
||||
// cubic): every corner and diagonal is a constant step from it.
|
||||
let cell = pi(pos[0], pos[1], pos[2]) as isize;
|
||||
let base = if shape.cubic {
|
||||
cell + samples.step
|
||||
} else {
|
||||
cell
|
||||
};
|
||||
let adjacency = &ADJACENCY[face as usize];
|
||||
let corner = |i: usize| step(base, adjacency.corners[i]);
|
||||
let sample = |p: [i32; 3]| {
|
||||
let s = state(pad, info, p);
|
||||
(coords(pad, s, p), s.shade)
|
||||
let corner = |i: usize| base + samples.corners[i];
|
||||
let sample = |i: isize| {
|
||||
let i = i as usize;
|
||||
let s = state_at(pad, info, i);
|
||||
(coords_at(pad, s, i), s.shade)
|
||||
};
|
||||
let (light0, shade0) = sample(corner(0));
|
||||
let (light1, shade1) = sample(corner(1));
|
||||
let (light2, shade2) = sample(corner(2));
|
||||
let (light3, shade3) = sample(corner(3));
|
||||
let permeable = |i: usize| state(pad, info, step(corner(i), face)).permeable;
|
||||
let permeable = |i: usize| state_at(pad, info, (base + samples.out[i]) as usize).permeable;
|
||||
let (p0, p1, p2, p3) = (permeable(0), permeable(1), permeable(2), permeable(3));
|
||||
let diagonal = |a: usize, b: usize, open: bool| {
|
||||
if open {
|
||||
sample(step(corner(a), adjacency.corners[b]))
|
||||
sample(base + samples.diagonal[a][b])
|
||||
} else {
|
||||
(light0, shade0)
|
||||
}
|
||||
@@ -349,15 +369,15 @@ pub(super) fn ambient_occlusion(
|
||||
let (light03, shade03) = diagonal(0, 3, p3 || p0);
|
||||
let (light12, shade12) = diagonal(1, 2, p2 || p1);
|
||||
let (light13, shade13) = diagonal(1, 3, p3 || p1);
|
||||
let next = step(pos, face);
|
||||
let next_state = state(pad, info, next);
|
||||
let next = (cell + samples.step) as usize;
|
||||
let next_state = state_at(pad, info, next);
|
||||
let light_center = if shape.cubic || !next_state.solid {
|
||||
coords(pad, next_state, next)
|
||||
coords_at(pad, next_state, next)
|
||||
} else {
|
||||
coords(pad, own, pos)
|
||||
coords_at(pad, own, cell as usize)
|
||||
};
|
||||
let shade_center = if shape.cubic {
|
||||
state(pad, info, base).shade
|
||||
state_at(pad, info, base as usize).shade
|
||||
} else {
|
||||
own.shade
|
||||
};
|
||||
@@ -393,6 +413,57 @@ pub(super) fn ambient_occlusion(
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn ao_offsets_match_coordinate_samples_at_section_edges() {
|
||||
// Explicit coordinate directions, without NORMALS, ADJACENCY or step_index.
|
||||
let (down, up, north, south, west, east) = (
|
||||
[0, -1, 0],
|
||||
[0, 1, 0],
|
||||
[0, 0, -1],
|
||||
[0, 0, 1],
|
||||
[-1, 0, 0],
|
||||
[1, 0, 0],
|
||||
);
|
||||
let faces = [
|
||||
(D::Down, down, [west, east, north, south]),
|
||||
(D::Up, up, [east, west, north, south]),
|
||||
(D::North, north, [up, down, east, west]),
|
||||
(D::South, south, [west, east, down, up]),
|
||||
(D::West, west, [up, down, north, south]),
|
||||
(D::East, east, [down, up, north, south]),
|
||||
];
|
||||
let add = |a: [i32; 3], b: [i32; 3]| std::array::from_fn(|i| a[i] + b[i]);
|
||||
let index = |p: [i32; 3]| pi(p[0], p[1], p[2]);
|
||||
for x in [0, 1, 14, 15] {
|
||||
for y in [0, 1, 14, 15] {
|
||||
for z in [0, 1, 14, 15] {
|
||||
let pos = [x, y, z];
|
||||
for (face, normal, corners) in faces {
|
||||
let samples = &SAMPLES[face as usize];
|
||||
let cell = index(pos) as isize;
|
||||
assert_eq!((cell + samples.step) as usize, index(add(pos, normal)));
|
||||
for cubic in [false, true] {
|
||||
let base_pos = if cubic { add(pos, normal) } else { pos };
|
||||
let base = if cubic { cell + samples.step } else { cell };
|
||||
for (i, corner) in corners.into_iter().enumerate() {
|
||||
let p = add(base_pos, corner);
|
||||
assert_eq!((base + samples.corners[i]) as usize, index(p));
|
||||
assert_eq!((base + samples.out[i]) as usize, index(add(p, normal)));
|
||||
}
|
||||
for (a, b) in [(0, 2), (0, 3), (1, 2), (1, 3)] {
|
||||
assert_eq!(
|
||||
(base + samples.diagonal[a][b]) as usize,
|
||||
index(add(add(base_pos, corners[a]), corners[b]))
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const fn packed(block: u32, sky: u32) -> u32 {
|
||||
block << 4 | sky << 20
|
||||
}
|
||||
|
||||
@@ -1,6 +1,44 @@
|
||||
use super::*;
|
||||
use crate::chunk::Light;
|
||||
|
||||
#[test]
|
||||
fn padded_steps_match_coordinate_lookup_through_the_border() {
|
||||
// Coordinate lookup is the old addressing path, independent of step_index
|
||||
// and the direction table. Include every cell and the full two-cell halo.
|
||||
let neighbors = [
|
||||
(Direction::Down, [0, -1, 0]),
|
||||
(Direction::Up, [0, 1, 0]),
|
||||
(Direction::North, [0, 0, -1]),
|
||||
(Direction::South, [0, 0, 1]),
|
||||
(Direction::West, [-1, 0, 0]),
|
||||
(Direction::East, [1, 0, 0]),
|
||||
];
|
||||
for y in 0..16 {
|
||||
for z in 0..16 {
|
||||
for x in 0..16 {
|
||||
let cell = (pi(0, y, z) + x as usize) as isize;
|
||||
assert_eq!(cell as usize, pi(x, y, z));
|
||||
for (face, [dx, dy, dz]) in neighbors {
|
||||
assert_eq!(
|
||||
(cell + OFFSETS[face as usize]) as usize,
|
||||
pi(x + dx, y + dy, z + dz)
|
||||
);
|
||||
}
|
||||
for dy in -2..=2 {
|
||||
for dz in -2..=2 {
|
||||
for dx in -2..=2 {
|
||||
assert_eq!(
|
||||
(cell + step_index([dx, dy, dz])) as usize,
|
||||
pi(x + dx, y + dy, z + dz)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn padded_reuse_resets_missing_neighbors_and_matches_chunk_reads_across_layouts() {
|
||||
let mut pad = Padded::default();
|
||||
|
||||
@@ -9,6 +9,7 @@ use horizon_assets::{
|
||||
bind::{Properties, PropertySchema, PropertyValues, SelectedModels},
|
||||
choice::CompiledChoices,
|
||||
},
|
||||
model::Direction,
|
||||
};
|
||||
use horizon_core::{
|
||||
position::BlockPos,
|
||||
@@ -26,6 +27,65 @@ use std::{
|
||||
sync::OnceLock,
|
||||
};
|
||||
|
||||
/// `prepareQuadShape`: the quad's bounds, whether it is partial (smaller than
|
||||
/// the block face) and whether it is cubic (flush with the block boundary, or
|
||||
/// flat on a full collision shape). A function of the quad's positions and the
|
||||
/// block's `isCollisionShapeFullBlock` only, so it is baked per face, once for
|
||||
/// each.
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct QuadShape {
|
||||
/// The quad's bounds by face index (`mesher::lighting`'s `SizeInfo`
|
||||
/// order: down, up, north, south, west, east), and `1.0 - the bound`.
|
||||
pub bounds: [f32; 12],
|
||||
pub partial: bool,
|
||||
pub cubic: bool,
|
||||
}
|
||||
impl QuadShape {
|
||||
pub fn new(positions: &[[f32; 3]; 4], face: Direction, full: bool) -> Self {
|
||||
// `SizeInfo` indices into the face shape.
|
||||
const DOWN: usize = 0;
|
||||
const UP: usize = 1;
|
||||
const NORTH: usize = 2;
|
||||
const SOUTH: usize = 3;
|
||||
const WEST: usize = 4;
|
||||
const EAST: usize = 5;
|
||||
let (mut min, mut max) = ([32f32; 3], [-32f32; 3]);
|
||||
for p in positions {
|
||||
for i in 0..3 {
|
||||
min[i] = min[i].min(p[i]);
|
||||
max[i] = max[i].max(p[i]);
|
||||
}
|
||||
}
|
||||
let mut bounds = [0f32; 12];
|
||||
for (index, value) in [
|
||||
(WEST, min[0]),
|
||||
(EAST, max[0]),
|
||||
(DOWN, min[1]),
|
||||
(UP, max[1]),
|
||||
(NORTH, min[2]),
|
||||
(SOUTH, max[2]),
|
||||
] {
|
||||
bounds[index] = value;
|
||||
bounds[index + 6] = 1.0 - value;
|
||||
}
|
||||
let (lo, hi) = (1.0e-4f32, 0.9999f32);
|
||||
let partial =
|
||||
|a: usize, b: usize| min[a] >= lo || min[b] >= lo || max[a] <= hi || max[b] <= hi;
|
||||
let (partial, cubic) = match face {
|
||||
Direction::Down => (partial(0, 2), min[1] == max[1] && (min[1] < lo || full)),
|
||||
Direction::Up => (partial(0, 2), min[1] == max[1] && (max[1] > hi || full)),
|
||||
Direction::North => (partial(0, 1), min[2] == max[2] && (min[2] < lo || full)),
|
||||
Direction::South => (partial(0, 1), min[2] == max[2] && (max[2] > hi || full)),
|
||||
Direction::West => (partial(1, 2), min[0] == max[0] && (min[0] < lo || full)),
|
||||
Direction::East => (partial(1, 2), min[0] == max[0] && (max[0] > hi || full)),
|
||||
};
|
||||
QuadShape {
|
||||
bounds,
|
||||
partial,
|
||||
cubic,
|
||||
}
|
||||
}
|
||||
}
|
||||
pub struct BakedFace {
|
||||
pub quad: ModelQuad,
|
||||
pub layer: u32,
|
||||
@@ -37,6 +97,33 @@ pub struct BakedFace {
|
||||
/// The Fusion connecting texture rule its sprite joins by ([`crate::fusion`]), plus one:
|
||||
/// two bytes, within the padding every face already has.
|
||||
pub fusion: Option<std::num::NonZeroU16>,
|
||||
/// `prepareQuadShape` of the quad, indexed by the block's `full` flag: the
|
||||
/// mesher would otherwise recompute it for every face of every block.
|
||||
pub shapes: [QuadShape; 2],
|
||||
/// The quad's own UVs in `TerrainVertex` fixed point, which the mesh
|
||||
/// otherwise recomputes for every face of every block.
|
||||
pub uv_fixed: [[u16; 2]; 4],
|
||||
}
|
||||
impl BakedFace {
|
||||
pub fn new(
|
||||
quad: ModelQuad,
|
||||
layer: u32,
|
||||
opaque: bool,
|
||||
translucent: bool,
|
||||
fusion: Option<std::num::NonZeroU16>,
|
||||
) -> Self {
|
||||
let shapes = [false, true].map(|full| QuadShape::new(&quad.positions, quad.facing, full));
|
||||
let uv_fixed = crate::mesher::baked_uv(quad.uv);
|
||||
Self {
|
||||
quad,
|
||||
layer,
|
||||
opaque,
|
||||
translucent,
|
||||
fusion,
|
||||
shapes,
|
||||
uv_fixed,
|
||||
}
|
||||
}
|
||||
}
|
||||
pub struct BakedModel {
|
||||
pub ambient_occlusion: bool,
|
||||
@@ -97,18 +184,12 @@ fn bake_resolved(
|
||||
Some(RenderType::Translucent | RenderType::Tripwire) => (true, false),
|
||||
Some(RenderType::Solid) => (false, true),
|
||||
Some(RenderType::Cutout | RenderType::CutoutMipped) => (false, false),
|
||||
None => (
|
||||
None | Some(RenderType::Unsupported) => (
|
||||
quad.material.force_translucent || sprites.translucent[layer as usize],
|
||||
sprites.region_opaque(layer, &quad.uv),
|
||||
),
|
||||
};
|
||||
Ok(BakedFace {
|
||||
translucent,
|
||||
opaque,
|
||||
quad,
|
||||
layer,
|
||||
fusion: None,
|
||||
})
|
||||
Ok(BakedFace::new(quad, layer, opaque, translucent, None))
|
||||
})
|
||||
.collect::<Result<_>>()?;
|
||||
let cube = super::cube::cube_styles(&faces);
|
||||
|
||||
@@ -118,13 +118,7 @@ mod tests {
|
||||
)
|
||||
.unwrap()
|
||||
.into_iter()
|
||||
.map(|quad| BakedFace {
|
||||
quad,
|
||||
layer: 7,
|
||||
opaque: true,
|
||||
translucent: false,
|
||||
fusion: None,
|
||||
})
|
||||
.map(|quad| BakedFace::new(quad, 7, true, false, None))
|
||||
.collect();
|
||||
let Some(styles) = cube_styles(&faces) else {
|
||||
assert!(lock);
|
||||
@@ -153,13 +147,7 @@ mod tests {
|
||||
bake_model_transformed(&model, BlockModelTransform::new([0; 3], false))
|
||||
.unwrap()
|
||||
.into_iter()
|
||||
.map(|quad| BakedFace {
|
||||
quad,
|
||||
layer: 0,
|
||||
opaque: true,
|
||||
translucent: false,
|
||||
fusion: None,
|
||||
})
|
||||
.map(|quad| BakedFace::new(quad, 0, true, false, None))
|
||||
.collect();
|
||||
faces[0].opaque = false;
|
||||
assert!(cube_styles(&faces).is_none());
|
||||
|
||||
@@ -1515,6 +1515,8 @@ pub enum Event {
|
||||
PlayMusicTrack(String, String),
|
||||
/// Open the recordings folder in the system file browser.
|
||||
OpenStudioFolder,
|
||||
/// Start playback from the selected Studio recording.
|
||||
OpenStudioReplay(std::path::PathBuf),
|
||||
}
|
||||
/// A row of the Music page: the track, and the pool it is played from.
|
||||
#[derive(Clone, Debug, Default, PartialEq)]
|
||||
@@ -3978,6 +3980,9 @@ impl OptionsUi {
|
||||
return match self.studio.click((x, y), size) {
|
||||
StudioAction::None => Vec::new(),
|
||||
StudioAction::Refresh => vec![Event::ButtonClick],
|
||||
StudioAction::OpenReplay(path) => {
|
||||
vec![Event::ButtonClick, Event::OpenStudioReplay(path)]
|
||||
}
|
||||
StudioAction::OpenFolder => vec![Event::ButtonClick, Event::OpenStudioFolder],
|
||||
StudioAction::Back => {
|
||||
let mut events = vec![Event::ButtonClick];
|
||||
@@ -4459,6 +4464,10 @@ impl OptionsUi {
|
||||
self.graphics.scroll(s, size, amount);
|
||||
return;
|
||||
}
|
||||
if self.page() == Page::Studio {
|
||||
self.studio.wheel(amount);
|
||||
return;
|
||||
}
|
||||
if Self::controller_page(self.page()).is_some() {
|
||||
self.controller.scroll(s, size, amount);
|
||||
return;
|
||||
|
||||
@@ -88,6 +88,7 @@ impl SavedRecordingItem {
|
||||
#[derive(Clone, Debug, PartialEq)]
|
||||
pub enum StudioAction {
|
||||
None,
|
||||
OpenReplay(PathBuf),
|
||||
OpenFolder,
|
||||
Refresh,
|
||||
Back,
|
||||
@@ -103,6 +104,12 @@ pub struct StudioUi {
|
||||
pub record_dir: PathBuf,
|
||||
}
|
||||
|
||||
/// A recording's row and the gap under it, in GUI pixels.
|
||||
const ROW_STEP: f32 = 40.0;
|
||||
const ROW_GAP: f32 = 4.0;
|
||||
/// The panel's margins above and below its rows.
|
||||
const LIST_MARGINS: f32 = 10.0;
|
||||
|
||||
impl Default for StudioUi {
|
||||
fn default() -> Self {
|
||||
let dir = PathBuf::from("recordings");
|
||||
@@ -270,18 +277,19 @@ impl StudioUi {
|
||||
);
|
||||
} else {
|
||||
// Render scrollable cards
|
||||
let card_h = 36.0;
|
||||
let card_gap = 4.0;
|
||||
let row_step = card_h + card_gap;
|
||||
let visible_cards = (panel_h / row_step).floor() as usize;
|
||||
let card_h = ROW_STEP - ROW_GAP;
|
||||
let row_step = ROW_STEP;
|
||||
// Rows that fit whole between the panel's margins, as the loop below draws them.
|
||||
let visible_cards = ((panel_h - LIST_MARGINS + ROW_GAP) / row_step).floor() as usize;
|
||||
let max_scroll =
|
||||
(self.recordings.len().saturating_sub(visible_cards) as f32 * row_step).max(0.0);
|
||||
self.scroll = self.scroll.clamp(0.0, max_scroll);
|
||||
|
||||
let card_w = panel_w - 12.0;
|
||||
let card_x = panel_x + 6.0;
|
||||
let mut y = panel_y + 6.0 - (self.scroll % row_step);
|
||||
let start_idx = (self.scroll / row_step) as usize;
|
||||
// Whole rows: nothing here clips one that's partly scrolled off.
|
||||
let mut y = panel_y + 6.0;
|
||||
let start_idx = (self.scroll / row_step).round() as usize;
|
||||
|
||||
for (idx, item) in self.recordings.iter().enumerate().skip(start_idx) {
|
||||
if y + card_h > panel_y + panel_h - 4.0 {
|
||||
@@ -289,6 +297,8 @@ impl StudioUi {
|
||||
}
|
||||
|
||||
let rect = [card_x, y, card_w, card_h];
|
||||
crate::widgets::record_as(&item.title, rect, true, crate::widgets::Kind::Row);
|
||||
crate::widgets::target_as(rect, crate::widgets::Kind::Row);
|
||||
let is_hovered = ui::hovered(cursor, card_x, y, card_w, card_h);
|
||||
let is_selected = self.selected == Some(idx);
|
||||
|
||||
@@ -334,6 +344,12 @@ impl StudioUi {
|
||||
y += row_step;
|
||||
}
|
||||
|
||||
crate::widgets::scroll_area(
|
||||
[panel_x, panel_y, panel_w, panel_h],
|
||||
self.scroll,
|
||||
max_scroll,
|
||||
);
|
||||
|
||||
// Scrollbar track & thumb if scrollable
|
||||
if max_scroll > 0.0 {
|
||||
let track_x = panel_x + panel_w - 4.0;
|
||||
@@ -357,35 +373,35 @@ impl StudioUi {
|
||||
// Button 1: Open Folder (Left)
|
||||
let f_btn = [panel_x, btn_y, 130.0, btn_h];
|
||||
let f_hover = ui::hovered(cursor, f_btn[0], f_btn[1], f_btn[2], f_btn[3]);
|
||||
style::button(
|
||||
batch,
|
||||
atlas,
|
||||
f_btn,
|
||||
&Text::tr("horizon.studio.open_folder", &[]),
|
||||
(f_hover, true, false),
|
||||
);
|
||||
let label = Text::tr("horizon.studio.open_folder", &[]);
|
||||
crate::widgets::record(&label.plain(), f_btn, true);
|
||||
style::button(batch, atlas, f_btn, &label, (f_hover, true, false));
|
||||
|
||||
// Button 2: Refresh (Center-Left)
|
||||
let r_btn = [panel_x + 136.0, btn_y, 65.0, btn_h];
|
||||
let r_hover = ui::hovered(cursor, r_btn[0], r_btn[1], r_btn[2], r_btn[3]);
|
||||
let label = Text::tr("horizon.studio.refresh", &[]);
|
||||
crate::widgets::record(&label.plain(), r_btn, true);
|
||||
style::button(batch, atlas, r_btn, &label, (r_hover, true, false));
|
||||
|
||||
// Button 3: Open the selected recording for playback.
|
||||
let e_btn = [panel_x + panel_w - 180.0, btn_y, 110.0, btn_h];
|
||||
let e_hover = ui::hovered(cursor, e_btn[0], e_btn[1], e_btn[2], e_btn[3]);
|
||||
style::button(
|
||||
batch,
|
||||
atlas,
|
||||
r_btn,
|
||||
&Text::tr("horizon.studio.refresh", &[]),
|
||||
(r_hover, true, false),
|
||||
e_btn,
|
||||
&Text::tr("horizon.studio.open_replay", &[]),
|
||||
(e_hover, true, false),
|
||||
);
|
||||
|
||||
// Button 3: Done / Back (Right)
|
||||
let d_btn = [panel_x + panel_w - 64.0, btn_y, 64.0, btn_h];
|
||||
let d_hover = ui::hovered(cursor, d_btn[0], d_btn[1], d_btn[2], d_btn[3]);
|
||||
style::button(
|
||||
batch,
|
||||
atlas,
|
||||
d_btn,
|
||||
&Text::tr("gui.done", &[]),
|
||||
(d_hover, true, false),
|
||||
);
|
||||
let label = Text::tr("gui.done", &[]);
|
||||
crate::widgets::record(&label.plain(), d_btn, true);
|
||||
style::button(batch, atlas, d_btn, &label, (d_hover, true, false));
|
||||
crate::widgets::declare_action(crate::widgets::Action::Done, d_btn, true);
|
||||
}
|
||||
|
||||
/// Process mouse click on the Studio Browser screen.
|
||||
@@ -411,20 +427,32 @@ impl StudioUi {
|
||||
return StudioAction::Refresh;
|
||||
}
|
||||
|
||||
// Button 3: Done
|
||||
// Button 3: Open Replay
|
||||
let e_btn = [panel_x + panel_w - 180.0, btn_y, 110.0, btn_h];
|
||||
if ui::hovered(cursor, e_btn[0], e_btn[1], e_btn[2], e_btn[3]) {
|
||||
if let Some(idx) = self.selected
|
||||
&& let Some(item) = self.recordings.get(idx)
|
||||
{
|
||||
return StudioAction::OpenReplay(item.path.clone());
|
||||
} else if let Some(item) = self.recordings.first() {
|
||||
self.selected = Some(0);
|
||||
return StudioAction::OpenReplay(item.path.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// Button 4: Done
|
||||
let d_btn = [panel_x + panel_w - 64.0, btn_y, 64.0, btn_h];
|
||||
if ui::hovered(cursor, d_btn[0], d_btn[1], d_btn[2], d_btn[3]) {
|
||||
return StudioAction::Back;
|
||||
}
|
||||
|
||||
// Card clicks
|
||||
let card_h = 36.0;
|
||||
let card_gap = 4.0;
|
||||
let row_step = card_h + card_gap;
|
||||
let card_h = ROW_STEP - ROW_GAP;
|
||||
let row_step = ROW_STEP;
|
||||
let card_w = panel_w - 12.0;
|
||||
let card_x = panel_x + 6.0;
|
||||
let start_idx = (self.scroll / row_step) as usize;
|
||||
let mut y = panel_y + 6.0 - (self.scroll % row_step);
|
||||
let start_idx = (self.scroll / row_step).round() as usize;
|
||||
let mut y = panel_y + 6.0;
|
||||
|
||||
for (idx, _) in self.recordings.iter().enumerate().skip(start_idx) {
|
||||
if y + card_h > panel_y + panel_h - 4.0 {
|
||||
@@ -444,7 +472,8 @@ impl StudioUi {
|
||||
|
||||
/// Scroll list by mouse wheel delta.
|
||||
pub fn wheel(&mut self, amount: f32) {
|
||||
self.scroll = (self.scroll - amount * 24.0).max(0.0);
|
||||
// A notch is a row, as a focus step needs (`gamepad::list_step`).
|
||||
self.scroll = (self.scroll - amount * ROW_STEP).max(0.0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -516,6 +545,11 @@ mod tests {
|
||||
assert_eq!(action, StudioAction::None);
|
||||
assert_eq!(ui.selected, Some(0));
|
||||
|
||||
// Click the bottom-bar Open Replay button.
|
||||
// Panel width = 387, panel_x = 20, button x = 227..337, y = 692..712.
|
||||
let open_replay_action = ui.click((280.0, 700.0), (427.0, 720.0));
|
||||
assert!(matches!(open_replay_action, StudioAction::OpenReplay(_)));
|
||||
|
||||
// Clean up
|
||||
let _ = fs::remove_dir_all(&temp_dir);
|
||||
}
|
||||
@@ -527,6 +561,6 @@ mod tests {
|
||||
assert_eq!(ui.scroll, 0.0); // clamped at 0
|
||||
ui.scroll = 100.0;
|
||||
ui.wheel(1.0);
|
||||
assert_eq!(ui.scroll, 76.0);
|
||||
assert_eq!(ui.scroll, 100.0 - ROW_STEP);
|
||||
}
|
||||
}
|
||||
@@ -723,6 +723,72 @@ fn solid_finish_at(in: TerrainOut, texel: vec4<f32>, color: vec4<f32>, du: vec2<
|
||||
return apply_fog(color, in.spherical, in.cylindrical);
|
||||
}
|
||||
|
||||
// Native still-fluid boxes use block sprites and lightmap without terrain AO/emission
|
||||
// packing or entity-model diffuse shading. The absolute sprite layer occupies glint UV x.
|
||||
struct NativeFluidOut {
|
||||
@builtin(position) clip: vec4<f32>,
|
||||
@location(0) uv: vec2<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
@location(2) @interpolate(flat) sprite: u32,
|
||||
@location(3) spherical: f32,
|
||||
@location(4) cylindrical: f32,
|
||||
}
|
||||
@vertex fn vs_native_fluid(@location(0) position: vec3<f32>, @location(1) uv: vec2<f32>,
|
||||
@location(3) color: vec4<f32>, @location(4) light: vec4<u32>,
|
||||
@location(6) sprite: vec2<f32>) -> NativeFluidOut {
|
||||
let block = max(f32(light.y), dynamic_block_light(position));
|
||||
var lit = color * sample_lightmap(f32(light.x) / 16.0, block / 16.0);
|
||||
if globals.colored_count.x > 0u {
|
||||
lit = vec4(min(lit.rgb + color.rgb * native_colored_light(position), vec3(1.0)), lit.a);
|
||||
}
|
||||
return NativeFluidOut(globals.view_proj * vec4(position, 1.0), uv, lit, u32(sprite.x),
|
||||
length(position), max(length(position.xz), abs(position.y)));
|
||||
}
|
||||
@fragment fn fs_native_fluid(in: NativeFluidOut) -> @location(0) vec4<f32> {
|
||||
// The source translucent shader has no alpha discard; transparent texels write depth too.
|
||||
let color = sprite_grad(in.uv, in.sprite, dpdx(in.uv), dpdy(in.uv)) * in.color;
|
||||
return apply_fog(color, in.spherical, in.cylindrical);
|
||||
}
|
||||
|
||||
// Native terrain models retain floating-point transformed normals. Fullbright still receives
|
||||
// entity directional shading; the material's alpha test and mip policy are independent.
|
||||
// Diffuse/normal policy: Flywheel 1.0.6, copyright2021-2024 Jozufozu (MIT);
|
||||
// full permission/warranty notice in THIRD_PARTY_NOTICES.md.
|
||||
override NATIVE_MODEL_ALPHA_CUTOFF: f32 = 0.0;
|
||||
struct NativeModelOut {
|
||||
@builtin(position) clip: vec4<f32>,
|
||||
@location(0) uv: vec2<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
@location(2) @interpolate(flat) sprite: u32,
|
||||
@location(3) spherical: f32,
|
||||
@location(4) cylindrical: f32,
|
||||
@location(5) normal: vec3<f32>,
|
||||
}
|
||||
@vertex fn vs_native_model(@location(0) position: vec3<f32>, @location(1) uv: vec2<f32>,
|
||||
@location(2) layer: u32, @location(3) color: vec4<f32>, @location(4) light: vec4<u32>,
|
||||
@location(5) normal_z: u32, @location(6) normal_xy: vec2<f32>) -> NativeModelOut {
|
||||
let block = max(f32(light.y), dynamic_block_light(position));
|
||||
var lit = color * sample_lightmap(f32(light.x) / 16.0, block / 16.0);
|
||||
if globals.colored_count.x > 0u {
|
||||
lit = vec4(min(lit.rgb + color.rgb * native_colored_light(position), vec3(1.0)), lit.a);
|
||||
}
|
||||
return NativeModelOut(globals.view_proj * vec4(position, 1.0), uv, lit, layer >> 16u,
|
||||
length(position), max(length(position.xz), abs(position.y)),
|
||||
vec3(normal_xy, bitcast<f32>(normal_z)));
|
||||
}
|
||||
@fragment fn fs_native_model(in: NativeModelOut) -> @location(0) vec4<f32> {
|
||||
var color = sprite_grad(in.uv, in.sprite, dpdx(in.uv), dpdy(in.uv)) * in.color;
|
||||
if NATIVE_MODEL_ALPHA_CUTOFF > 0.0 && color.a < NATIVE_MODEL_ALPHA_CUTOFF { discard; }
|
||||
if any(in.normal != vec3(0.0)) {
|
||||
let light0 = normalize(vec3(0.2, 1.0, -0.7));
|
||||
let light1 = normalize(vec3(-0.2, select(1.0, -1.0, globals.time.y > 0.5), 0.7));
|
||||
let shade = min(1.0, (max(0.0, dot(light0, in.normal))
|
||||
+ max(0.0, dot(light1, in.normal))) * 0.6 + 0.4);
|
||||
color = vec4(color.rgb * shade, color.a);
|
||||
}
|
||||
return apply_fog(color, in.spherical, in.cylindrical);
|
||||
}
|
||||
|
||||
// Sky (SkyRenderer): the 10-vertex sky disc fan at y = 16 (radius 512) in
|
||||
// the sky colour with sky fog (sky.fsh: fog 0..FogSkyEnd on the spherical
|
||||
// distance, a step at FogSkyEnd on the cylindrical one), evaluated per pixel
|
||||
|
||||
@@ -0,0 +1,215 @@
|
||||
//! Native terrain-sheet models with explicit material and UV policy.
|
||||
use crate::{gfx, mesher::Vertex, models::catalog::BakedFace};
|
||||
use glam::{Mat3, Mat4, Vec3};
|
||||
use horizon_assets::bake::RenderType;
|
||||
fn same_sprite(left: &str, right: &str) -> bool {
|
||||
left.strip_prefix("minecraft:").unwrap_or(left)
|
||||
== right.strip_prefix("minecraft:").unwrap_or(right)
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
|
||||
pub enum NativeModelMaterial {
|
||||
/// Use each baked quad's material; unsupported translucent/tripwire quads fail the whole call.
|
||||
#[default]
|
||||
Model,
|
||||
Solid,
|
||||
Cutout,
|
||||
CutoutMipped,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
|
||||
pub enum NativeModelShade {
|
||||
/// Respect the baked quad's directional-shading flag.
|
||||
#[default]
|
||||
Model,
|
||||
Off,
|
||||
/// The level's two entity light directions, even at full block/sky light.
|
||||
Entity,
|
||||
}
|
||||
|
||||
/// Transform UVs only on the explicitly named original sprite, in unit-sprite coordinates.
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct NativeModelUvShift<'a> {
|
||||
pub source_sprite: &'a str,
|
||||
pub target_sprite: &'a str,
|
||||
pub scale: [f32; 2],
|
||||
pub offset: [f32; 2],
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub struct NativeModelRenderOptions<'a> {
|
||||
pub material: NativeModelMaterial,
|
||||
pub shade: NativeModelShade,
|
||||
pub uv_shift: Option<NativeModelUvShift<'a>>,
|
||||
/// Optional compatibility policy applied toward each face's UV bounds center before shifting.
|
||||
/// Zero retains the baked UVs. For an older JSON FaceBakery use its actual atlas shrink ratio;
|
||||
/// OBJ loaders that do not shrink UVs must keep zero.
|
||||
pub uv_shrink_ratio: f32,
|
||||
/// RGB multiplier on quads with a tint index; other quads keep their baked color.
|
||||
pub tint: u32,
|
||||
}
|
||||
impl Default for NativeModelRenderOptions<'_> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
material: NativeModelMaterial::Model,
|
||||
shade: NativeModelShade::Model,
|
||||
uv_shift: None,
|
||||
uv_shrink_ratio: 0.0,
|
||||
tint: 0xff_ffff,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn overlay(face: &BakedFace, policy: NativeModelMaterial) -> Option<u32> {
|
||||
use NativeModelMaterial as M;
|
||||
Some(match policy {
|
||||
M::Solid => gfx::TERRAIN_MODEL_SOLID_OVERLAY,
|
||||
M::Cutout => gfx::TERRAIN_MODEL_CUTOUT_OVERLAY,
|
||||
M::CutoutMipped => gfx::TERRAIN_MODEL_CUTOUT_MIPPED_OVERLAY,
|
||||
M::Model => match face.quad.render_type.unwrap_or(RenderType::Solid) {
|
||||
RenderType::Solid if !face.quad.material.force_translucent => {
|
||||
gfx::TERRAIN_MODEL_SOLID_OVERLAY
|
||||
}
|
||||
RenderType::Cutout => gfx::TERRAIN_MODEL_CUTOUT_OVERLAY,
|
||||
RenderType::CutoutMipped => gfx::TERRAIN_MODEL_CUTOUT_MIPPED_OVERLAY,
|
||||
_ => return None,
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
/// A whole draw validates before its first vertex. No temporary geometry allocation, resource
|
||||
/// scans, partial fallback or change to the ordinary native model helper.
|
||||
pub fn draw_model(
|
||||
faces: &[BakedFace],
|
||||
pose: Mat4,
|
||||
light: u32,
|
||||
options: NativeModelRenderOptions<'_>,
|
||||
sprite: impl Fn(&str) -> Option<u32>,
|
||||
mut emit: impl FnMut(Vertex),
|
||||
) -> bool {
|
||||
if !pose.is_finite()
|
||||
|| !options.uv_shrink_ratio.is_finite()
|
||||
|| !(0.0..=1.0).contains(&options.uv_shrink_ratio)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let normal_pose = Mat3::from_mat4(pose).inverse().transpose();
|
||||
if !normal_pose.is_finite() {
|
||||
return false;
|
||||
}
|
||||
let shift = match options.uv_shift {
|
||||
Some(shift) => {
|
||||
if shift
|
||||
.scale
|
||||
.iter()
|
||||
.chain(&shift.offset)
|
||||
.any(|v| !v.is_finite())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let (Some(source), Some(target)) =
|
||||
(sprite(shift.source_sprite), sprite(shift.target_sprite))
|
||||
else {
|
||||
return false;
|
||||
};
|
||||
if source > u16::MAX.into() || target > u16::MAX.into() {
|
||||
return false;
|
||||
}
|
||||
if !faces
|
||||
.iter()
|
||||
.any(|face| same_sprite(&face.quad.material.sprite, shift.source_sprite))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Some((source, target, shift))
|
||||
}
|
||||
None => None,
|
||||
};
|
||||
let vertices = |face: &BakedFace| -> Option<[Vertex; 4]> {
|
||||
let quad = &face.quad;
|
||||
let overlay = overlay(face, options.material)?;
|
||||
let mut layer = sprite(&quad.material.sprite)?;
|
||||
if layer > u16::MAX.into() || layer != face.layer {
|
||||
return None;
|
||||
}
|
||||
let mut uv = quad.uv;
|
||||
if uv.iter().flatten().any(|v| !v.is_finite()) {
|
||||
return None;
|
||||
}
|
||||
if options.uv_shrink_ratio != 0.0 {
|
||||
let center = std::array::from_fn::<_, 2, _>(|i| {
|
||||
let min = uv.iter().map(|p| p[i]).fold(f32::INFINITY, f32::min);
|
||||
let max = uv.iter().map(|p| p[i]).fold(f32::NEG_INFINITY, f32::max);
|
||||
(min + min + max + max) / 4.0
|
||||
});
|
||||
for p in &mut uv {
|
||||
*p = std::array::from_fn(|i| p[i] + options.uv_shrink_ratio * (center[i] - p[i]));
|
||||
}
|
||||
}
|
||||
if let Some((_, target, shift)) = shift
|
||||
&& same_sprite(&quad.material.sprite, shift.source_sprite)
|
||||
{
|
||||
layer = target;
|
||||
for p in &mut uv {
|
||||
*p = std::array::from_fn(|i| p[i] * shift.scale[i] + shift.offset[i]);
|
||||
}
|
||||
}
|
||||
let shaded = match options.shade {
|
||||
NativeModelShade::Model => quad.shade,
|
||||
NativeModelShade::Off => false,
|
||||
NativeModelShade::Entity => true,
|
||||
};
|
||||
let normal = if shaded {
|
||||
let p = quad.positions.map(Vec3::from_array);
|
||||
let n = (p[1] - p[0]).cross(p[2] - p[0]).normalize_or_zero();
|
||||
// Baked model normals are signed bytes before the instance's normal matrix.
|
||||
// Keep the transformed normal as floats; quantizing it again changes rotated faces.
|
||||
let n = n.map(|v| ((v * 127.0) as i8) as f32 / 127.0);
|
||||
(normal_pose * n).normalize_or_zero()
|
||||
} else {
|
||||
Vec3::ZERO
|
||||
};
|
||||
let normal_bits = normal.z.to_ne_bytes().map(|b| b as i8);
|
||||
let argb = quad.color.map_or(u32::MAX, |v| v as u32);
|
||||
let mut color = (argb & 0xff00_ff00) | (argb >> 16 & 0xff) | (argb & 0xff) << 16;
|
||||
if quad.tint_index >= 0 {
|
||||
let tint = options.tint;
|
||||
let rgb = (tint >> 16 & 0xff) | (tint & 0xff00) | (tint & 0xff) << 16;
|
||||
color = (color & 0xff00_0000)
|
||||
| ((color & 0xff) * (rgb & 0xff) / 255)
|
||||
| (((color >> 8 & 0xff) * (rgb >> 8 & 0xff) / 255) << 8)
|
||||
| (((color >> 16 & 0xff) * (rgb >> 16 & 0xff) / 255) << 16);
|
||||
}
|
||||
let light = (light & 0xff).max(u32::from(quad.light[1]) * 16)
|
||||
| ((light >> 8 & 0xff).max(u32::from(quad.light[0].max(quad.light_emission)) * 16)
|
||||
<< 8);
|
||||
let positions = quad
|
||||
.positions
|
||||
.map(|p| pose.transform_point3(Vec3::from_array(p)));
|
||||
if positions.iter().any(|p| !p.is_finite()) || uv.iter().flatten().any(|v| !v.is_finite()) {
|
||||
return None;
|
||||
}
|
||||
Some(std::array::from_fn(|i| Vertex {
|
||||
pos: positions[i].to_array(),
|
||||
uv: uv[i],
|
||||
layer: overlay | layer << 16,
|
||||
color,
|
||||
light,
|
||||
normal: normal_bits,
|
||||
glint_uv: [normal.x, normal.y],
|
||||
}))
|
||||
};
|
||||
if faces.iter().any(|face| vertices(face).is_none()) {
|
||||
return false;
|
||||
}
|
||||
for face in faces {
|
||||
for vertex in vertices(face).expect("validated immutable model") {
|
||||
emit(vertex);
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
#[path = "terrain_model_tests.rs"]
|
||||
mod tests;
|
||||
@@ -0,0 +1,171 @@
|
||||
use super::*;
|
||||
use horizon_assets::{
|
||||
bake::bake_flat_face,
|
||||
model::{Direction, Material},
|
||||
};
|
||||
|
||||
fn face() -> BakedFace {
|
||||
BakedFace::new(
|
||||
bake_flat_face(
|
||||
[0.0; 3],
|
||||
[16.0; 3],
|
||||
[0.0, 0.0, 16.0, 16.0],
|
||||
Direction::South,
|
||||
Material {
|
||||
sprite: "test:source".into(),
|
||||
force_translucent: false,
|
||||
},
|
||||
-1,
|
||||
)
|
||||
.unwrap(),
|
||||
7,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
)
|
||||
}
|
||||
fn sprite(name: &str) -> Option<u32> {
|
||||
match name {
|
||||
"test:source" => Some(7),
|
||||
"test:target" => Some(11),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
fn draw(
|
||||
faces: &[BakedFace],
|
||||
pose: Mat4,
|
||||
options: NativeModelRenderOptions<'_>,
|
||||
) -> (bool, Vec<Vertex>) {
|
||||
let mut output = Vec::new();
|
||||
let accepted = draw_model(faces, pose, 0xf0f0, options, sprite, |v| output.push(v));
|
||||
(accepted, output)
|
||||
}
|
||||
#[test]
|
||||
fn late_unknown_material_or_sprite_rejects_the_whole_model() {
|
||||
let first = face();
|
||||
let mut second = face();
|
||||
second.quad.render_type = Some(RenderType::Unsupported);
|
||||
let mut faces = [first, second];
|
||||
let (accepted, output) = draw(&faces, Mat4::IDENTITY, Default::default());
|
||||
assert!(!accepted);
|
||||
assert!(output.is_empty());
|
||||
let (accepted, output) = draw(
|
||||
&faces,
|
||||
Mat4::IDENTITY,
|
||||
NativeModelRenderOptions {
|
||||
material: NativeModelMaterial::Cutout,
|
||||
..Default::default()
|
||||
},
|
||||
);
|
||||
assert!(accepted);
|
||||
assert_eq!(output.len(), 8);
|
||||
faces[1].quad.material.sprite = "test:missing".into();
|
||||
let (accepted, output) = draw(&faces, Mat4::IDENTITY, Default::default());
|
||||
assert!(!accepted);
|
||||
assert!(output.is_empty());
|
||||
}
|
||||
#[test]
|
||||
fn exact_sprite_shift_and_explicit_json_shrink_precede_array_mapping() {
|
||||
let options = NativeModelRenderOptions {
|
||||
uv_shrink_ratio: 4.0 / 2048.0,
|
||||
uv_shift: Some(NativeModelUvShift {
|
||||
source_sprite: "test:source",
|
||||
target_sprite: "test:target",
|
||||
scale: [0.5; 2],
|
||||
offset: [0.25, 0.125],
|
||||
}),
|
||||
..Default::default()
|
||||
};
|
||||
let (accepted, output) = draw(&[face()], Mat4::IDENTITY, options);
|
||||
assert!(accepted);
|
||||
assert_eq!(output[0].uv, [0.25048828, 0.12548828]);
|
||||
assert_eq!(output[2].uv, [0.7495117, 0.6245117]);
|
||||
assert!(output.iter().all(|v| v.layer >> 16 == 11));
|
||||
let (accepted, output) = draw(
|
||||
&[face()],
|
||||
Mat4::IDENTITY,
|
||||
NativeModelRenderOptions {
|
||||
uv_shift: Some(NativeModelUvShift {
|
||||
source_sprite: "test:target",
|
||||
target_sprite: "test:source",
|
||||
..options.uv_shift.unwrap()
|
||||
}),
|
||||
..options
|
||||
},
|
||||
);
|
||||
assert!(!accepted);
|
||||
assert!(output.is_empty());
|
||||
}
|
||||
#[test]
|
||||
fn transformed_slope_normal_stays_float_and_fullbright_keeps_shading() {
|
||||
let mut face = face();
|
||||
face.quad.positions = [
|
||||
[0.0, 0.0, 0.0],
|
||||
[0.0, 1.0, 1.0],
|
||||
[1.0, 1.0, 1.0],
|
||||
[1.0, 0.0, 0.0],
|
||||
];
|
||||
let pose = Mat4::from_rotation_y(0.372) * Mat4::from_scale(Vec3::new(-2.0, 3.0, 1.0));
|
||||
let (accepted, output) = draw(&[face], pose, Default::default());
|
||||
assert!(accepted);
|
||||
let normal = Vec3::new(
|
||||
output[0].glint_uv[0],
|
||||
output[0].glint_uv[1],
|
||||
f32::from_ne_bytes(output[0].normal.map(|v| v as u8)),
|
||||
);
|
||||
assert!((normal.length() - 1.0).abs() < 1e-6);
|
||||
assert!((normal.y - 0.31622776).abs() < 1e-6);
|
||||
assert!((normal.x + 0.3448316).abs() < 1e-5, "{normal:?}");
|
||||
assert_eq!(output[0].light, 0xf0f0);
|
||||
assert_eq!(output[0].color, u32::MAX);
|
||||
// Float payload, not a second signed-byte normal quantization.
|
||||
assert_ne!(normal.y, (normal.y * 127.0) as i8 as f32 / 127.0);
|
||||
}
|
||||
#[test]
|
||||
fn invalid_shift_and_singular_pose_emit_nothing() {
|
||||
let options = NativeModelRenderOptions {
|
||||
uv_shrink_ratio: f32::NAN,
|
||||
..Default::default()
|
||||
};
|
||||
let (ok, output) = draw(&[face()], Mat4::IDENTITY, options);
|
||||
assert!(!ok);
|
||||
assert!(output.is_empty());
|
||||
let (ok, output) = draw(
|
||||
&[face()],
|
||||
Mat4::from_scale(Vec3::new(1.0, 0.0, 1.0)),
|
||||
Default::default(),
|
||||
);
|
||||
assert!(!ok);
|
||||
assert!(output.is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn a_deduplicated_array_layer_is_not_the_same_named_source_sprite() {
|
||||
let mut alias = face();
|
||||
alias.quad.material.sprite = "test:alias".into();
|
||||
let mut output = Vec::new();
|
||||
assert!(draw_model(
|
||||
&[face(), alias],
|
||||
Mat4::IDENTITY,
|
||||
0xf0f0,
|
||||
NativeModelRenderOptions {
|
||||
uv_shift: Some(NativeModelUvShift {
|
||||
source_sprite: "test:source",
|
||||
target_sprite: "test:target",
|
||||
scale: [0.5; 2],
|
||||
offset: [0.25; 2]
|
||||
}),
|
||||
..Default::default()
|
||||
},
|
||||
|name| if name == "test:alias" {
|
||||
Some(7)
|
||||
} else {
|
||||
sprite(name)
|
||||
},
|
||||
|v| output.push(v)
|
||||
));
|
||||
assert_eq!(output[0].layer >> 16, 11);
|
||||
assert_eq!(output[4].layer >> 16, 7);
|
||||
assert_eq!(output[4].uv, [0.0, 0.0]);
|
||||
assert_eq!(output[6].uv, [1.0, 1.0]);
|
||||
}
|
||||
@@ -184,6 +184,14 @@ impl Weather {
|
||||
self.rain_level.1 =
|
||||
(self.rain_level.1 + if self.raining { 0.01 } else { -0.01 }).clamp(0.0, 1.0);
|
||||
}
|
||||
/// The levels at their targets at once (rain 1 while it rains, else 0, and thunder the
|
||||
/// same), both halves, so the frame shows them at any partial tick: a frozen world under
|
||||
/// `HORIZON_STILL`, which would otherwise have to run about a hundred ticks to fade them.
|
||||
pub fn settle_levels(&mut self) {
|
||||
let target = |on: bool| if on { 1.0 } else { 0.0 };
|
||||
self.rain_level = (target(self.raining), target(self.raining));
|
||||
self.thunder_level = (target(self.thundering), target(self.thundering));
|
||||
}
|
||||
/// Level.getRainLevel / getThunderLevel (thunder scales with rain).
|
||||
pub fn levels(&self, partial: f32) -> (f32, f32) {
|
||||
let rain = self.rain_level.0 + (self.rain_level.1 - self.rain_level.0) * partial;
|
||||
@@ -562,11 +570,31 @@ impl Default for HealthRules {
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{DirtySections, World};
|
||||
use super::{DirtySections, Weather, World};
|
||||
use crate::chunk::{Chunk, MIN_Y, SECTIONS};
|
||||
use horizon_world::registry::BlockStateId;
|
||||
use std::sync::Arc;
|
||||
|
||||
/// `/weather thunder` then `/weather clear` in a frozen world: the levels sit at their
|
||||
/// targets at every partial tick, where a tick of fading would have moved them 0.01.
|
||||
#[test]
|
||||
fn settled_weather_shows_its_targets_at_any_partial_tick() {
|
||||
let mut weather = Weather {
|
||||
raining: true,
|
||||
thundering: true,
|
||||
rain_level: (0.25, 0.26),
|
||||
..Weather::default()
|
||||
};
|
||||
weather.settle_levels();
|
||||
for partial in [0.0, 0.37, 1.0] {
|
||||
assert_eq!(weather.levels(partial), (1.0, 1.0), "{partial}");
|
||||
}
|
||||
weather.raining = false;
|
||||
weather.thundering = false;
|
||||
weather.settle_levels();
|
||||
assert_eq!(weather.levels(0.5), (0.0, 0.0));
|
||||
}
|
||||
|
||||
/// Every block write marks the same section set the 27-cell loop did, but
|
||||
/// only the distinct keys: one in the interior, a neighbour section on a
|
||||
/// section face, a neighbour column on a chunk border and the diagonal at
|
||||
|
||||
@@ -4,7 +4,7 @@ default-run = "horizon-client"
|
||||
version = "0.1.0"
|
||||
edition.workspace = true
|
||||
license.workspace = true
|
||||
rust-version = "1.90"
|
||||
rust-version.workspace = true
|
||||
description = "Horizon native development client"
|
||||
autobins = false
|
||||
autoexamples = false
|
||||
@@ -69,6 +69,7 @@ horizon-theme = { path = "../horizon-theme" }
|
||||
# the anonymous "I'm playing" ping the game sends itself (`heartbeat.rs`).
|
||||
horizon-telemetry = { path = "../horizon-telemetry", default-features = false, features = ["live"] }
|
||||
horizon-bench = { path = "../horizon-bench" }
|
||||
crc32fast = "1"
|
||||
zip = { version = "9.1.3", default-features = false, features = ["deflate"] }
|
||||
# Controllers (evdev + libudev on Linux, IOKit on macOS, Windows.Gaming.Input); the `controllers` feature.
|
||||
gilrs = { version = "0.11", optional = true }
|
||||
@@ -146,6 +147,10 @@ path = "tests/mod_api_hooks.rs"
|
||||
name = "native_gui_overlay_probe"
|
||||
path = "examples/native_gui_overlay_probe.rs"
|
||||
|
||||
[[example]]
|
||||
name = "wind_burst_hook_probe"
|
||||
path = "examples/wind_burst_hook_probe.rs"
|
||||
|
||||
[build-dependencies]
|
||||
horizon-mod-api-gen = { path = "../horizon-mod-api-gen" }
|
||||
# The build script runs on the host, but embeds resources based on the target OS.
|
||||
|
||||
@@ -30,6 +30,30 @@
|
||||
"horizon.studio.record.error": "Studio-Aufzeichnungsfehler: %s",
|
||||
"horizon.studio.record.status.active": "Studio-Aufzeichnung aktiv — %s s, %s Pakete, %s KB (%s)",
|
||||
"horizon.studio.record.status.inactive": "Studio-Aufzeichnung inaktiv",
|
||||
"horizon.studio.replay.usage": "Verwendung: /studio replay <open PATH|pause|resume|speed MULTIPLIER|seek MS|status|close>",
|
||||
"horizon.studio.replay.open.usage": "Verwendung: /studio replay open <PATH>",
|
||||
"horizon.studio.replay.opened": "Studio-Wiedergabe geöffnet: %s (%s s, %s Pakete)",
|
||||
"horizon.studio.replay.open_error": "Wiedergabe konnte nicht geöffnet werden: %s",
|
||||
"horizon.studio.replay.paused": "Studio-Wiedergabe pausiert",
|
||||
"horizon.studio.replay.resumed": "Studio-Wiedergabe fortgesetzt",
|
||||
"horizon.studio.replay.inactive": "Keine aktive Studio-Wiedergabe",
|
||||
"horizon.studio.replay.speed.usage": "Verwendung: /studio replay speed <MULTIPLIER>",
|
||||
"horizon.studio.replay.speed.set": "Studio-Wiedergabegeschwindigkeit auf %s× gesetzt",
|
||||
"horizon.studio.replay.speed.invalid": "Ungültige Wiedergabegeschwindigkeit",
|
||||
"horizon.studio.replay.seek.usage": "Verwendung: /studio replay seek <MILLISEKUNDEN>",
|
||||
"horizon.studio.replay.seeked": "Studio-Wiedergabe auf %s ms (%s s) gesetzt",
|
||||
"horizon.studio.replay.seek.error": "Wiedergabe konnte nicht verschoben werden: %s",
|
||||
"horizon.studio.replay.seek.backward_requires_standalone": "Zurückspulen ist nur bei einer eigenständigen Wiedergabe verfügbar.",
|
||||
"horizon.studio.replay.seek.invalid": "Ungültige Wiedergabeposition",
|
||||
"horizon.studio.replay.status": "Studio-Wiedergabe: %s / %s ms (%s%%), Geschwindigkeit %s×, pausiert %s, beendet %s",
|
||||
"horizon.studio.replay.closed": "Studio-Wiedergabe geschlossen",
|
||||
"horizon.studio.saved_recordings": "Gespeicherte Aufzeichnungen",
|
||||
"horizon.studio.empty": "Keine Aufzeichnungen im Aufnahmeordner gefunden.",
|
||||
"horizon.studio.empty_hint": "Nutze /studio record start <name> in einer Welt oder lege .mcpr-Dateien dort ab.",
|
||||
"horizon.studio.open_folder": "Aufnahmen öffnen",
|
||||
"horizon.studio.open_replay": "Wiedergabe starten",
|
||||
"horizon.studio.refresh": "Aktualisieren",
|
||||
"horizon.studio.unknown_server": "Unbekannt",
|
||||
"horizon.pages.mods": "Mods",
|
||||
"horizon.pages.shader_packs": "Shader-Pakete",
|
||||
"horizon.pages.shader_options": "Shader-Optionen",
|
||||
|
||||
@@ -34,6 +34,23 @@
|
||||
"horizon.studio.record.error": "Studio recording error: %s",
|
||||
"horizon.studio.record.status.active": "Studio recording active — %s s, %s packets, %s KB (%s)",
|
||||
"horizon.studio.record.status.inactive": "Studio recording inactive",
|
||||
"horizon.studio.replay.usage": "Usage: /studio replay <open PATH|pause|resume|speed MULTIPLIER|seek MS|status|close>",
|
||||
"horizon.studio.replay.open.usage": "Usage: /studio replay open <PATH>",
|
||||
"horizon.studio.replay.opened": "Studio replay opened: %s (%s s, %s packets)",
|
||||
"horizon.studio.replay.open_error": "Could not open replay: %s",
|
||||
"horizon.studio.replay.paused": "Studio replay paused",
|
||||
"horizon.studio.replay.resumed": "Studio replay resumed",
|
||||
"horizon.studio.replay.inactive": "No active Studio replay",
|
||||
"horizon.studio.replay.speed.usage": "Usage: /studio replay speed <MULTIPLIER>",
|
||||
"horizon.studio.replay.speed.set": "Studio replay speed set to %s×",
|
||||
"horizon.studio.replay.speed.invalid": "Invalid replay speed",
|
||||
"horizon.studio.replay.seek.usage": "Usage: /studio replay seek <MILLISECONDS>",
|
||||
"horizon.studio.replay.seeked": "Studio replay seeked to %s ms (%s s)",
|
||||
"horizon.studio.replay.seek.error": "Could not seek replay: %s",
|
||||
"horizon.studio.replay.seek.backward_requires_standalone": "Rewind is only available for a standalone replay.",
|
||||
"horizon.studio.replay.seek.invalid": "Invalid replay position",
|
||||
"horizon.studio.replay.status": "Studio replay: %s / %s ms (%s%%), speed %s×, paused %s, finished %s",
|
||||
"horizon.studio.replay.closed": "Studio replay closed",
|
||||
"horizon.pages.mods": "Mods",
|
||||
"horizon.pages.shader_packs": "Shader Packs",
|
||||
"horizon.pages.shader_options": "Shader Options",
|
||||
@@ -88,6 +105,7 @@
|
||||
"horizon.studio.empty": "No recordings found in the recordings folder.",
|
||||
"horizon.studio.empty_hint": "Use /studio record start <name> in a world, or drop .mcpr files there.",
|
||||
"horizon.studio.open_folder": "Open Recordings",
|
||||
"horizon.studio.open_replay": "Play Replay",
|
||||
"horizon.studio.refresh": "Refresh",
|
||||
"horizon.studio.unknown_server": "Unknown",
|
||||
"horizon.pages.open.music": "Music...",
|
||||
@@ -892,5 +910,9 @@
|
||||
"Editing: %s": "Editing: %s",
|
||||
"Press the button for this. %s cancels.": "Press the button for this. %s cancels.",
|
||||
"This button also does: %s": "This button also does: %s",
|
||||
"horizon.pad.notice.connected.press": "Press to use it"
|
||||
"horizon.pad.notice.connected.press": "Press to use it",
|
||||
"horizon.recipe_transfer.missing": "Missing Items",
|
||||
"horizon.recipe_transfer.no_room": "Inventory full",
|
||||
"horizon.recipe_transfer.unavailable": "Recipe does not fit this menu",
|
||||
"horizon.recipe_transfer.unsupported": "Server requires a known recipe"
|
||||
}
|
||||
@@ -2,7 +2,10 @@
|
||||
//! Build with `cargo build --release -p horizon-client --example gameplay_decode_profile`.
|
||||
//! Each invocation runs one phase in a separate process for CPU/RSS measurements.
|
||||
extern crate horizon_client_lib as horizon_client;
|
||||
#[allow(dead_code)]
|
||||
#[allow(
|
||||
dead_code,
|
||||
reason = "this fixture shares another one's source and uses part of it"
|
||||
)]
|
||||
#[path = "../../horizon-items/src/blocks/decode.rs"]
|
||||
mod decode;
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
//! Shared by the audio fixtures: a backend recording what an OpenAL source
|
||||
//! would hold, and the per-step dump the Java oracles print.
|
||||
#![allow(dead_code)]
|
||||
use horizon_client::sound_engine::{Backend, ChannelId, InstanceId, PlayResult, SoundEngine};
|
||||
use horizon_client::sound_events::Sound;
|
||||
use std::collections::HashMap;
|
||||
|
||||
@@ -50,6 +50,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
&m,
|
||||
&c,
|
||||
case["initial"].as_str().unwrap_or(""),
|
||||
false,
|
||||
history.len(),
|
||||
w,
|
||||
h,
|
||||
|
||||
@@ -8,7 +8,8 @@ use horizon_client::{
|
||||
blocks::BlockFacts,
|
||||
items::Items,
|
||||
mobs::{
|
||||
Mob, MobTypes, Species, cube, drops, enderman, gear, raider, render::DYE_NAMES, sulfur_cube,
|
||||
Mob, MobTypes, Species, cube, drops, enderman, gear, raider, render::DYE_NAMES,
|
||||
species::can_be_a_baby, sulfur_cube,
|
||||
},
|
||||
random_sequences::RandomSequences,
|
||||
};
|
||||
@@ -111,7 +112,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
for slot in drops::SLOTS {
|
||||
drops::clear_slot(&mut m, slot);
|
||||
}
|
||||
if get("baby", "0") == "1" && drops::can_be_baby(m.species()) {
|
||||
if get("baby", "0") == "1" && can_be_a_baby(m.species()) {
|
||||
m.extra.age = -24000;
|
||||
}
|
||||
if get("fire", "0") == "1" {
|
||||
|
||||
@@ -1200,6 +1200,7 @@ pub fn main() -> horizon_client::Result<()> {
|
||||
others_grid: $grid,
|
||||
others_index: None,
|
||||
others_villagers: None,
|
||||
others_solid: None,
|
||||
daylight: (world.day_time.rem_euclid(24000)) < 12000,
|
||||
monsters_burn: !(12542..23460).contains(&world.day_time.rem_euclid(24000)),
|
||||
game_time: world.game_time,
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
//! Headless native wind-burst hook regression. Uses the dispenser fixture's
|
||||
//! synthetic server Game; never starts a server or opens a world.
|
||||
use horizon_client::mod_api::{Hooks, Host, WindBurstEvent};
|
||||
use std::sync::Arc;
|
||||
|
||||
struct Protect;
|
||||
impl Hooks for Protect {
|
||||
fn wind_burst(&self, _host: &mut dyn Host, event: &mut WindBurstEvent<'_>) {
|
||||
assert_eq!(event.dimension, "minecraft:overworld");
|
||||
assert_eq!(event.center, [0.5, 100.5, 0.5]);
|
||||
// The protected lever and candle are present in the real ray result.
|
||||
assert!(event.blocks.contains(&[0, 100, 0]));
|
||||
assert!(event.blocks.contains(&[1, 100, 0]));
|
||||
if std::env::var_os("HORIZON_WIND_PROTECT").is_some() {
|
||||
event
|
||||
.blocks
|
||||
.retain(|p| *p != [0, 100, 0] && *p != [1, 100, 0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
fn main() {
|
||||
let mods: Arc<[Box<dyn Hooks>]> = if std::env::var_os("HORIZON_WIND_NO_MOD").is_some() {
|
||||
Arc::from([])
|
||||
} else {
|
||||
Arc::from([Box::new(Protect) as Box<dyn Hooks>])
|
||||
};
|
||||
// Debug Game construction exceeds the Windows main thread's default stack.
|
||||
// This worker only loads the isolated component fixture; it has no window.
|
||||
std::thread::Builder::new()
|
||||
.name("wind-burst-fixture".into())
|
||||
.stack_size(64 * 1024 * 1024)
|
||||
.spawn(move || horizon_client::entry::main_with(mods))
|
||||
.expect("start wind fixture")
|
||||
.join()
|
||||
.expect("wind fixture panicked");
|
||||
}
|
||||
@@ -587,6 +587,10 @@ pub const COMMANDS: &[Cmd] = &[
|
||||
cmd!("trace", Scripting, "trace [FILE [SECONDS] | stop]", "write every thread's timed spans to FILE as a timeline that ui.perfetto.dev opens, for SECONDS or until stop",
|
||||
"Each span (ticks by system, streaming, uploads, far terrain, lighting, the renderer) shows on the thread that ran it, nested by time. Without arguments, only reports whether a trace is being written. HORIZON_TRACE=FILE writes one from the start; horizon-trace on a dedicated server's console writes one to reports/. See docs/graphics.md.",
|
||||
["horizon-ctl trace /tmp/frame.json 10", "horizon-ctl trace stop"], &[], mcp: false, local: false),
|
||||
cmd!("screenshot-sequence", Scripting, "screenshot-sequence FRAMES STEP_MS PATH|cancel", "draw a shader pack's first FRAMES frames on a set clock and write the last as a PNG",
|
||||
"Needs HORIZON_STILL and a frozen world (docs/agent-control.md). The pack starts over, frame n's clock is n frames and (n - 1) × STEP_MS milliseconds, the PNG is written as screenshot PATH writes it, and the reply comes once it is. Relative paths are taken from horizon-ctl's directory. cancel stops a running sequence.",
|
||||
["horizon-ctl screenshot-sequence 64 50 frame64.png", "horizon-ctl screenshot-sequence 64 16.666667 frame64.png", "horizon-ctl screenshot-sequence cancel"],
|
||||
&[p("frames", Ty::Str, "frames to draw, 1 to 10000, or cancel"), opt("step_ms", Ty::Num, "milliseconds between frames on the pack's clock, more than 0 (16.666667 for 60 fps)"), opt("path", Ty::Rest, "the PNG to write")], mcp: false, local: false),
|
||||
cmd!("render-capture", Scripting, "render-capture on|off|DIR", "keep CPU copies of the meshes the renderer draws (on), or write the next frame's scene to DIR for the scene_replay example",
|
||||
"on meshes every section and far tile again so the copies are complete (HORIZON_RENDER_CAPTURE=1 keeps them from the start). DIR gets the camera, frame inputs, settings and every resident near section and far tile mesh; entities, particles, weather, the hand and the HUD are left out. See docs/graphics.md.",
|
||||
["horizon-ctl render-capture on", "horizon-ctl render-capture /tmp/scene"], &[], mcp: false, local: false),
|
||||
|
||||
@@ -361,6 +361,11 @@ fn absolute_paths(words: &mut [String]) {
|
||||
*path = cwd.join(&*path).display().to_string();
|
||||
}
|
||||
}
|
||||
Some("screenshot-sequence") => {
|
||||
if let Some(path) = words.get_mut(3) {
|
||||
*path = cwd.join(&*path).display().to_string();
|
||||
}
|
||||
}
|
||||
// `repro-export [NAME] [PATH]`: the second positional is the zip.
|
||||
Some("repro-export") => {
|
||||
if let Some(path) = words.get_mut(2)
|
||||
@@ -831,5 +836,9 @@ mod tests {
|
||||
let mut words = vec!["screenshot".to_owned(), "a.png".to_owned()];
|
||||
absolute_paths(&mut words);
|
||||
assert!(Path::new(&words[1]).is_absolute());
|
||||
let mut words = ["screenshot-sequence", "64", "50", "a.png"].map(str::to_owned);
|
||||
absolute_paths(&mut words);
|
||||
assert!(Path::new(&words[3]).is_absolute());
|
||||
assert_eq!(words[1..3], ["64", "50"]);
|
||||
}
|
||||
}
|
||||
@@ -42,6 +42,8 @@ pub struct Interaction {
|
||||
pub sound: Option<&'static str>,
|
||||
/// The custom statistic the player earns (`use_cauldron`, ...).
|
||||
pub stat: Option<&'static str>,
|
||||
/// `lowerFillLevel` posts BLOCK_CHANGE with the new state.
|
||||
pub lower_fill_level: bool,
|
||||
}
|
||||
|
||||
fn state(name: &str, level: Option<u8>) -> BlockState {
|
||||
@@ -60,6 +62,7 @@ fn pass() -> Interaction {
|
||||
block: None,
|
||||
sound: None,
|
||||
stat: None,
|
||||
lower_fill_level: false,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -126,9 +129,20 @@ fn changed(block: BlockState, sound: Option<&'static str>, stat: &'static str) -
|
||||
block: Some(block),
|
||||
sound,
|
||||
stat: Some(stat),
|
||||
lower_fill_level: false,
|
||||
}
|
||||
}
|
||||
|
||||
fn changed_lowered(
|
||||
cauldron: &BlockState,
|
||||
sound: Option<&'static str>,
|
||||
stat: &'static str,
|
||||
) -> Interaction {
|
||||
let mut result = changed(lowered(cauldron), sound, stat);
|
||||
result.lower_fill_level = true;
|
||||
result
|
||||
}
|
||||
|
||||
const COLORS: [&str; 16] = [
|
||||
"white",
|
||||
"orange",
|
||||
@@ -183,7 +197,7 @@ pub fn interact(
|
||||
stack.data_mut().dyed_color = None;
|
||||
stack.tidy();
|
||||
}
|
||||
return changed(lowered(cauldron), None, "clean_armor");
|
||||
return changed_lowered(cauldron, None, "clean_armor");
|
||||
}
|
||||
let fill_bucket = |player: &mut dyn Player, new: &str, can_fill: bool, sound| {
|
||||
if !can_fill {
|
||||
@@ -208,6 +222,7 @@ pub fn interact(
|
||||
block: None,
|
||||
sound: None,
|
||||
stat: None,
|
||||
lower_fill_level: false,
|
||||
}
|
||||
} else {
|
||||
empty_bucket(
|
||||
@@ -231,6 +246,7 @@ pub fn interact(
|
||||
block: None,
|
||||
sound: None,
|
||||
stat: None,
|
||||
lower_fill_level: false,
|
||||
}
|
||||
} else {
|
||||
empty_bucket(
|
||||
@@ -266,11 +282,7 @@ pub fn interact(
|
||||
ItemStack::new("minecraft:potion", 1).with_potion("minecraft:water"),
|
||||
true,
|
||||
);
|
||||
changed(
|
||||
lowered(cauldron),
|
||||
Some("minecraft:item.bottle.fill"),
|
||||
"use_cauldron",
|
||||
)
|
||||
changed_lowered(cauldron, Some("minecraft:item.bottle.fill"), "use_cauldron")
|
||||
}
|
||||
("water", "minecraft:potion") => {
|
||||
if level == 3 || !water_potion {
|
||||
@@ -298,7 +310,7 @@ pub fn interact(
|
||||
cleaned.data_mut().banner_patterns.pop();
|
||||
cleaned.tidy();
|
||||
filled(player, cleaned, false);
|
||||
changed(lowered(cauldron), None, "clean_banner")
|
||||
changed_lowered(cauldron, None, "clean_banner")
|
||||
}
|
||||
("water", name)
|
||||
if name
|
||||
@@ -307,7 +319,7 @@ pub fn interact(
|
||||
.is_some_and(|c| COLORS.contains(&c)) =>
|
||||
{
|
||||
filled(player, held.transmute("minecraft:shulker_box", 1), false);
|
||||
changed(lowered(cauldron), None, "clean_shulker_box")
|
||||
changed_lowered(cauldron, None, "clean_shulker_box")
|
||||
}
|
||||
("lava", "minecraft:bucket") => fill_bucket(
|
||||
player,
|
||||
|
||||
@@ -13,17 +13,18 @@ pub use horizon_client_render::{
|
||||
block_entity_anim, block_entity_render, block_sprites, block_states, bluemap, bluemap_detect,
|
||||
border_render, breaking, brewing, camera, chat, chunk, chunk_map, cit, cit_armor, cit_assets,
|
||||
cit_glint, client_resources, clouds, collisions, command_block, containers, controller_ui,
|
||||
crash, datapack, dynamic_light, effects, environment, extras, fast_hash, fog, font, gfx,
|
||||
graphics, graphics_style, graphics_ui, hdr_calibration, hud, hud_layout, hud_overlays,
|
||||
inventory_effects, java_text, jigsaw_block, json_folder, level_loading, light, lod, logging,
|
||||
menu_blur, mesher, minimap, mipmap, mod_browser, mod_list, model_library, models,
|
||||
multiline_edit, native_emissive, options_file, options_fixes, options_ui, overlay,
|
||||
pack_browser, pack_screen, packs, pad_cursor, pad_glyph, par, particles, poi_sections,
|
||||
post_chain, potent_sulfur, preedit, providers, pvp, pvp_hud, screen_draw, screen_effects,
|
||||
sculk, section_mask, server_terrain, settings, shader_options, shader_pack_list, signs, skins,
|
||||
sound_engine, sound_events, sound_preview, spans, split_layout, split_map, split_profiles,
|
||||
sprites, streaming, structure_block, tab_list, telemetry, test_block, test_instance_block,
|
||||
testgen, title_edition, trims, ui, vault, weather, widgets, world, worldborder, zip,
|
||||
crash, custom_sky, datapack, dynamic_light, effects, environment, extras, fast_hash,
|
||||
fluid_render, fog, font, gfx, graphics, graphics_style, graphics_ui, hdr_calibration, hud,
|
||||
hud_layout, hud_overlays, inventory_effects, java_text, jigsaw_block, json_folder,
|
||||
level_loading, light, lod, logging, menu_blur, mesher, minimap, mipmap, mod_browser, mod_list,
|
||||
model_library, models, multiline_edit, native_emissive, options_file, options_fixes,
|
||||
options_ui, overlay, pack_browser, pack_screen, packs, pad_cursor, pad_glyph, par, particles,
|
||||
poi_sections, post_chain, potent_sulfur, preedit, providers, pvp, pvp_hud, screen_draw,
|
||||
screen_effects, sculk, section_mask, server_terrain, settings, shader_options,
|
||||
shader_pack_list, signs, skins, sound_engine, sound_events, sound_preview, spans, split_layout,
|
||||
split_map, split_profiles, sprites, streaming, structure_block, tab_list, telemetry,
|
||||
terrain_model, test_block, test_instance_block, testgen, title_edition, trims, ui, vault,
|
||||
weather, widgets, world, worldborder, zip,
|
||||
};
|
||||
pub mod attack_strength;
|
||||
pub mod attribute_updates;
|
||||
|
||||
@@ -1313,6 +1313,35 @@ impl ExperienceOrb {
|
||||
border: Option<&BorderGeometry>,
|
||||
fluids: &crate::motion::FluidResources,
|
||||
on_sound: &mut dyn FnMut([f64; 3], f32),
|
||||
) -> bool {
|
||||
self.tick_among(
|
||||
world,
|
||||
facts,
|
||||
collision,
|
||||
player,
|
||||
server,
|
||||
next_float,
|
||||
border,
|
||||
fluids,
|
||||
on_sound,
|
||||
&[],
|
||||
)
|
||||
}
|
||||
/// [`Self::tick`], its move also stopped by `entities`: the boxes of the
|
||||
/// entities that `canBeCollidedWith` it (`EntityGetter.getEntityCollisions`).
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn tick_among(
|
||||
&mut self,
|
||||
world: &World,
|
||||
facts: &BlockFacts,
|
||||
collision: &BlockCollisionRegistry<'_>,
|
||||
player: Option<[f64; 3]>,
|
||||
server: bool,
|
||||
next_float: &mut dyn FnMut() -> f32,
|
||||
border: Option<&BorderGeometry>,
|
||||
fluids: &crate::motion::FluidResources,
|
||||
on_sound: &mut dyn FnMut([f64; 3], f32),
|
||||
entities: &[Aabb],
|
||||
) -> bool {
|
||||
self.ticks += 1;
|
||||
self.previous = self.position;
|
||||
@@ -1374,10 +1403,11 @@ impl ExperienceOrb {
|
||||
// `double fallSpeed = getDeltaMovement().y`, taken after the stuck
|
||||
// push and before the move.
|
||||
let wanted = self.velocity;
|
||||
// Entity.collide: the world border's walls stop the orb too.
|
||||
// Entity.collide: the world border's walls and the entities that
|
||||
// `canBeCollidedWith` it (a boat, a shulker) stop the orb too.
|
||||
let border = border.map(|b| (b, [self.position.x, self.position.z]));
|
||||
let moved = scene
|
||||
.resolve_in_border(bounds, wanted, 0.0, self.on_ground, border)
|
||||
.resolve_in_border_with(bounds, wanted, 0.0, self.on_ground, border, entities)
|
||||
.unwrap_or(Vec3::ZERO);
|
||||
self.position = Vec3::new(
|
||||
self.position.x + moved.x,
|
||||
|
||||
@@ -105,6 +105,16 @@ impl Base<'_> {
|
||||
}
|
||||
tag
|
||||
}
|
||||
/// Preserve Entity data without flags owned by Mob's save writer.
|
||||
/// Only the dedicated boat, item and armor-stand writers use this path.
|
||||
fn non_mob_tag(&self, raw: Option<&Tag>) -> Tag {
|
||||
let mut tag = self.tag(raw);
|
||||
if let Tag::Compound(map) = &mut tag {
|
||||
map.remove(&"NoAI".into());
|
||||
map.remove(&"PersistenceRequired".into());
|
||||
}
|
||||
tag
|
||||
}
|
||||
}
|
||||
|
||||
/// `Entity.saveWithoutId`'s common fields for entities Horizon keeps as raw
|
||||
@@ -128,8 +138,8 @@ pub fn fill_common_defaults(tag: &mut Tag) {
|
||||
|
||||
/// The mobs that save `Age` and `AgeLocked`.
|
||||
fn saves_age(s: crate::mobs::Species) -> bool {
|
||||
use crate::mobs::{Species, drops::can_be_baby, finalize::ageable};
|
||||
s == Species::Tadpole || (ageable(s) && can_be_baby(s))
|
||||
use crate::mobs::{Species, finalize::ageable, species::can_be_a_baby};
|
||||
s == Species::Tadpole || (ageable(s) && can_be_a_baby(s))
|
||||
}
|
||||
/// `LivingEntity` + `Mob` (+ `AgeableMob`, creeper and skeleton specifics).
|
||||
/// The mobs whose class extends vanilla's `Animal` (and so save `InLove`):
|
||||
@@ -633,15 +643,11 @@ pub fn mob_to_nbt(
|
||||
if species != crate::mobs::Species::Tadpole {
|
||||
map.insert("ForcedAge".into(), Tag::Int(m.extra.forced_age));
|
||||
}
|
||||
} else if matches!(
|
||||
species,
|
||||
crate::mobs::Species::Parrot
|
||||
| crate::mobs::Species::Slime
|
||||
| crate::mobs::Species::MagmaCube
|
||||
| crate::mobs::Species::ZombieNautilus
|
||||
) {
|
||||
} else if crate::mobs::finalize::ageable(species) {
|
||||
// AgeableMob.addAdditionalSaveData writes nothing when canBeABaby is
|
||||
// false: drop the ignored values a raw input compound carried.
|
||||
// false — the frog, the parrot, the zombie nautilus, the camel husk,
|
||||
// the slime and the magma cube: drop the ignored values a raw input
|
||||
// compound carried rather than writing them back out.
|
||||
for key in ["Age", "ForcedAge", "AgeLocked"] {
|
||||
map.remove(&key.into());
|
||||
}
|
||||
@@ -1116,9 +1122,17 @@ pub fn mob_to_nbt(
|
||||
map.insert("anger".into(), Tag::compound(Vec::<(&str, Tag)>::new()));
|
||||
}
|
||||
}
|
||||
// Armadillo.addAdditionalSaveData: the time left to the next scute.
|
||||
// Armadillo.addAdditionalSaveData: the time left to the next scute, and
|
||||
// the state it is in, which is always written (`idle` when it is not
|
||||
// rolled up).
|
||||
"minecraft:armadillo" => {
|
||||
map.insert("scute_time".into(), Tag::Int(m.extra.egg_time));
|
||||
map.insert(
|
||||
"state".into(),
|
||||
string(crate::mobs::armadillo::state_name(
|
||||
crate::mobs::armadillo::state(m),
|
||||
)),
|
||||
);
|
||||
}
|
||||
"minecraft:ravager" => {
|
||||
map.insert("AttackTick".into(), Tag::Int(m.extra.counter));
|
||||
@@ -2211,11 +2225,18 @@ pub fn mob_from_nbt(
|
||||
st.vibration = crate::sculk::Data::from_nbt(listener);
|
||||
}
|
||||
}
|
||||
// Armadillo.readAdditionalSaveData: keeps the constructor's time when absent.
|
||||
if m.species() == crate::mobs::Species::Armadillo
|
||||
&& let Some(t) = number(tag.get("scute_time"))
|
||||
{
|
||||
m.extra.egg_time = t as i32;
|
||||
// Armadillo.readAdditionalSaveData: the saved state through `switchToState`
|
||||
// (`onSyncedDataUpdated` then restarts the time in that state), idle for a
|
||||
// save that names none; then the time to the next scute, the constructor's
|
||||
// when absent.
|
||||
if m.species() == crate::mobs::Species::Armadillo {
|
||||
crate::mobs::armadillo::set_state(
|
||||
&mut m,
|
||||
crate::mobs::armadillo::state_by_name(text(tag.get("state")).as_deref()),
|
||||
);
|
||||
if let Some(t) = number(tag.get("scute_time")) {
|
||||
m.extra.egg_time = t as i32;
|
||||
}
|
||||
}
|
||||
if m.species() == crate::mobs::Species::Ravager {
|
||||
m.extra.counter = number(tag.get("AttackTick")).unwrap_or(0) as i32;
|
||||
@@ -2356,7 +2377,7 @@ pub fn item_entity_to_nbt(e: &ItemEntity, uuid: [i32; 4], raw: Option<&Tag>) ->
|
||||
on_ground: e.on_ground,
|
||||
fall_distance: 0.0,
|
||||
};
|
||||
let mut tag = base.tag(raw);
|
||||
let mut tag = base.non_mob_tag(raw);
|
||||
for (key, value) in [
|
||||
("Item", item_to_nbt(&e.stack)),
|
||||
("Health", Tag::Short(e.health as i16)),
|
||||
@@ -3428,7 +3449,7 @@ pub fn armor_stand_to_nbt(a: &ArmorStand, uuid: [i32; 4], raw: Option<&Tag>) ->
|
||||
on_ground: a.on_ground,
|
||||
fall_distance: a.enchantment_fall_distance,
|
||||
};
|
||||
let mut tag = base.tag(raw);
|
||||
let mut tag = base.non_mob_tag(raw);
|
||||
let equipment: Vec<(&str, Tag)> = ArmorStand::SLOTS
|
||||
.iter()
|
||||
.zip(&a.equipment)
|
||||
@@ -3582,7 +3603,7 @@ pub fn boat_to_nbt(
|
||||
on_ground: false,
|
||||
fall_distance: 0.0,
|
||||
}
|
||||
.tag(raw);
|
||||
.non_mob_tag(raw);
|
||||
if let (Some(items), Tag::Compound(map)) = (items, &mut tag) {
|
||||
map.insert("Items".into(), crate::save::encode_items(items));
|
||||
}
|
||||
@@ -4038,11 +4059,16 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cubes_omit_supplied_age_and_pigs_keep_modeled_age() {
|
||||
fn an_ageable_mob_that_cannot_be_a_baby_saves_no_age() {
|
||||
use crate::mobs::Species;
|
||||
// AgeableMob.addAdditionalSaveData writes Age only when canBeABaby is
|
||||
// true, so every ageable class that overrides it to false writes none
|
||||
// of it: a frog and a camel husk keep no raw `Age` either.
|
||||
for (species, id) in [
|
||||
(Species::Slime, "minecraft:slime"),
|
||||
(Species::MagmaCube, "minecraft:magma_cube"),
|
||||
(Species::Frog, "minecraft:frog"),
|
||||
(Species::CamelHusk, "minecraft:camel_husk"),
|
||||
(Species::Pig, "minecraft:pig"),
|
||||
] {
|
||||
let mut kind = crate::mobs::sensor_scan_tests::kind();
|
||||
@@ -4934,6 +4960,95 @@ mod tests {
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn non_mob_saves_drop_mob_flags_without_losing_entity_fields() {
|
||||
let uuid = [104, 0, 0, 1];
|
||||
let mut kind = crate::mobs::sensor_scan_tests::kind();
|
||||
let def = Arc::make_mut(&mut kind);
|
||||
def.id = "minecraft:pig".into();
|
||||
def.species = crate::mobs::Species::Pig;
|
||||
let types = [("minecraft:pig".into(), kind)].into();
|
||||
for input in [None, Some(0), Some(1)] {
|
||||
for id in [
|
||||
"minecraft:oak_boat",
|
||||
"minecraft:oak_chest_boat",
|
||||
"minecraft:armor_stand",
|
||||
"minecraft:item",
|
||||
"minecraft:pig",
|
||||
] {
|
||||
let mut raw = Tag::compound([
|
||||
("id", string(id)),
|
||||
("Pos", doubles(&[4.5, 200.0, 4.5])),
|
||||
("Motion", doubles(&[0.0, 0.0, 0.0])),
|
||||
("Silent", Tag::Byte(1)),
|
||||
("NoGravity", Tag::Byte(1)),
|
||||
("Invulnerable", Tag::Byte(1)),
|
||||
("PortalCooldown", Tag::Int(17)),
|
||||
("Tags", Tag::List(vec![string("audit")])),
|
||||
("Unrelated", string("keep")),
|
||||
(
|
||||
"Item",
|
||||
item_to_nbt(&crate::items::ItemStack::new("minecraft:stone", 1)),
|
||||
),
|
||||
]);
|
||||
if let Some(value) = input {
|
||||
put(&mut raw, "NoAI", Tag::Byte(value));
|
||||
put(&mut raw, "PersistenceRequired", Tag::Byte(value));
|
||||
}
|
||||
let stand = armor_stand_from_nbt(&raw, 1).unwrap();
|
||||
let item = item_entity_from_nbt(&raw, 1, 0.0).unwrap();
|
||||
let boat = boat_from_nbt(&raw).unwrap();
|
||||
for source in [None, Some(&raw)] {
|
||||
let saved = match id {
|
||||
"minecraft:armor_stand" => armor_stand_to_nbt(&stand, uuid, source),
|
||||
"minecraft:item" => item_entity_to_nbt(&item, uuid, source),
|
||||
"minecraft:pig" => {
|
||||
let mut mob = mob_from_nbt(&raw, &types, 1, None).unwrap();
|
||||
// The writer must use live state, even opposite stale raw values.
|
||||
mob.no_ai = input != Some(1);
|
||||
mob.persistent = input != Some(1);
|
||||
mob_to_nbt(&mob, uuid, source, None, |_| None)
|
||||
}
|
||||
_ => boat_to_nbt(
|
||||
id,
|
||||
boat.0,
|
||||
boat.1,
|
||||
[boat.2, 0.0],
|
||||
uuid,
|
||||
source,
|
||||
(id == "minecraft:oak_chest_boat").then_some(&[]),
|
||||
),
|
||||
};
|
||||
if id == "minecraft:pig" {
|
||||
let live = input != Some(1);
|
||||
assert_eq!(saved.get("NoAI"), live.then_some(&Tag::Byte(1)));
|
||||
assert_eq!(
|
||||
saved.get("PersistenceRequired"),
|
||||
Some(&Tag::Byte(i8::from(live)))
|
||||
);
|
||||
} else {
|
||||
assert!(saved.get("NoAI").is_none(), "{id} {input:?}");
|
||||
assert!(saved.get("PersistenceRequired").is_none(), "{id} {input:?}");
|
||||
}
|
||||
assert_eq!(saved.get("UUID"), Some(&Tag::IntArray(uuid.to_vec())));
|
||||
assert_eq!(saved.get("Pos"), raw.get("Pos"));
|
||||
if source.is_some() {
|
||||
for key in [
|
||||
"Silent",
|
||||
"NoGravity",
|
||||
"Invulnerable",
|
||||
"PortalCooldown",
|
||||
"Tags",
|
||||
"Unrelated",
|
||||
] {
|
||||
assert_eq!(saved.get(key), raw.get(key), "{id} {key}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn animal_integer_loads_save_modeled_values_without_raw_source() {
|
||||
let mut kind = crate::mobs::sensor_scan_tests::kind();
|
||||
|
||||
@@ -78,9 +78,6 @@ impl FurnaceCooking for Furnace {
|
||||
if lit || has_fuel && has_ingredient {
|
||||
if let Some(ingredient) = self.items[0].clone() {
|
||||
if let Some(recipe) = recipes.cook(self.kind.recipe_type(), &ingredient) {
|
||||
if self.cooking_timer == 0 {
|
||||
self.cooking_total = total_time(recipe.time, self.speed);
|
||||
}
|
||||
let max = items.get(&recipe.result.item).map_or(64, |i| i.max_stack);
|
||||
let can_burn = match &self.items[2] {
|
||||
None => true,
|
||||
@@ -250,6 +247,69 @@ mod tests {
|
||||
(items, recipes, providers)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn loaded_totals_survive_until_actual_completion() {
|
||||
let (items, recipes, providers) = data("loaded-total");
|
||||
assert_eq!(
|
||||
recipes
|
||||
.cook(
|
||||
FurnaceKind::Furnace.recipe_type(),
|
||||
&ItemStack::new("test:ore", 3)
|
||||
)
|
||||
.unwrap()
|
||||
.time,
|
||||
200
|
||||
);
|
||||
// Fresh Java's five-case Game fixture independently admits the loaded
|
||||
// zero (including a missing saved field), five and normal totals.
|
||||
for (total, timer, completion) in [(0, 0, 1), (5, 0, 5), (200, 0, 200), (5, 1, 4)] {
|
||||
let mut f = Furnace {
|
||||
kind: FurnaceKind::Furnace,
|
||||
items: [Some(ItemStack::new("test:ore", 3)), None, None],
|
||||
lit_remaining: 20,
|
||||
lit_total: 20,
|
||||
cooking_timer: timer,
|
||||
cooking_total: total,
|
||||
speed: 1.0,
|
||||
recipes_used: HashMap::new(),
|
||||
};
|
||||
for elapsed in 1..=6 {
|
||||
let mut drops = Vec::new();
|
||||
assert!(!f.idle());
|
||||
assert_eq!(f.tick(&recipes, &items, &providers, &mut drops), None);
|
||||
assert!(drops.is_empty());
|
||||
assert_eq!((f.lit_remaining, f.lit_total), (20 - elapsed, 20));
|
||||
assert!(f.items[1].is_none());
|
||||
let complete = elapsed >= completion;
|
||||
assert_eq!(
|
||||
f.items[0].as_ref().unwrap().count,
|
||||
if complete { 2 } else { 3 },
|
||||
"loaded {total}/{timer}, tick {elapsed}"
|
||||
);
|
||||
assert_eq!(
|
||||
f.items[2].as_ref().map(|s| (&*s.item, s.count)),
|
||||
if complete {
|
||||
Some(("test:ingot", 1))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
);
|
||||
assert_eq!(f.cooking_total, if complete { 200 } else { total });
|
||||
assert_eq!(
|
||||
f.cooking_timer,
|
||||
if complete {
|
||||
elapsed - completion
|
||||
} else {
|
||||
timer + elapsed
|
||||
}
|
||||
);
|
||||
}
|
||||
// A changed input still goes through setItem's independent reset.
|
||||
f.set_input(&recipes, Some(ItemStack::new("test:ingot", 1)));
|
||||
assert_eq!((f.cooking_timer, f.cooking_total), (0, 200));
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cooking_requires_output_components_and_capacity() {
|
||||
let (items, recipes, providers) = data("output-components");
|
||||
|
||||
@@ -104,6 +104,7 @@ mod creative_hotbar;
|
||||
mod creatures;
|
||||
mod crossbow;
|
||||
pub(crate) mod cushions;
|
||||
mod custom_sky;
|
||||
mod debug_keys;
|
||||
mod debug_lines;
|
||||
mod debug_options;
|
||||
@@ -243,6 +244,7 @@ mod native_entity_motion;
|
||||
mod native_entity_refs;
|
||||
mod native_explosions;
|
||||
mod native_falling;
|
||||
mod native_fluid_render;
|
||||
mod native_hooks;
|
||||
mod native_host_bridge;
|
||||
mod native_inventories;
|
||||
@@ -277,6 +279,8 @@ mod native_scene;
|
||||
mod native_server;
|
||||
mod native_shaders;
|
||||
mod native_structures;
|
||||
mod native_terrain_model;
|
||||
pub mod native_text_field;
|
||||
mod native_ticks;
|
||||
mod native_travel;
|
||||
mod native_view_distance;
|
||||
@@ -342,6 +346,7 @@ mod saving;
|
||||
mod scoreboard;
|
||||
mod screen_info;
|
||||
mod screens;
|
||||
mod screenshot_sequence;
|
||||
mod sculk;
|
||||
mod sculk_fixture;
|
||||
mod server_links;
|
||||
@@ -1615,6 +1620,9 @@ impl LevelAccess for GameLevel<'_> {
|
||||
/// the count a recount of the players with that container open finds, and
|
||||
/// the count it replaces. Only the block entities that keep a counter and
|
||||
/// a scheduled recheck answer; anything else is `None`.
|
||||
fn container_open(&self, pos: BlockPos) -> bool {
|
||||
self.open_containers.contains(&(pos.x, pos.y, pos.z))
|
||||
}
|
||||
fn recheck_container_openers(&mut self, pos: BlockPos) -> Option<(i32, i32)> {
|
||||
use horizon_world::level::classes::Class;
|
||||
let data = self.behaviours.data(self.world.block(pos.x, pos.y, pos.z));
|
||||
@@ -2281,6 +2289,8 @@ pub struct PackResources {
|
||||
clouds: Arc<(u32, u32, Vec<bool>)>,
|
||||
/// misc/forcefield.png: (width, height, RGBA) for the world border wall.
|
||||
forcefield: Arc<(u32, u32, Vec<u8>)>,
|
||||
/// OptiFine custom sky layers (`optifine/sky`) with their textures; empty without them.
|
||||
custom_sky: Arc<horizon_client::custom_sky::CustomSky>,
|
||||
}
|
||||
impl PackResources {
|
||||
/// Everything a pack overlay at `root` provides, over `assets` and `render`
|
||||
@@ -2356,6 +2366,7 @@ impl PackResources {
|
||||
names: Arc::new(Names::load(root)),
|
||||
clouds: Arc::new(load_clouds(root)),
|
||||
forcefield: Arc::new(load_forcefield(root)),
|
||||
custom_sky: Arc::new(horizon_client::custom_sky::CustomSky::load(root)),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2948,6 +2959,8 @@ struct Game<'a> {
|
||||
/// `ClientAvatarState`: walked distance and view bob.
|
||||
avatar: horizon_client::camera::AvatarBob,
|
||||
flash: u32,
|
||||
/// OptiFine custom sky layers' eased brightness (`custom_sky.rs`).
|
||||
custom_sky: custom_sky::CustomSkyView,
|
||||
/// `ClientLevel.rainSoundTime`: ticks of rain since the last rain sound.
|
||||
rain_sound_time: i32,
|
||||
/// Bolts that struck here and sky flashes they made, in total (`status`).
|
||||
@@ -3010,6 +3023,8 @@ struct Game<'a> {
|
||||
map_frame_model: frames::FrameModel,
|
||||
glow_map_frame_model: frames::FrameModel,
|
||||
armor_stands: horizon_client::join_seq::JoinList<horizon_client::entities::ArmorStand>,
|
||||
/// Worn armor as of the last `collectEquipmentChanges` look (frost walker).
|
||||
location_armor: [Option<ItemStack>; 4],
|
||||
/// `Cushion` decoration entities (game/cushions.rs).
|
||||
cushions: Vec<horizon_client::entities::Cushion>,
|
||||
/// Entities of types Horizon does not simulate.
|
||||
@@ -3157,6 +3172,8 @@ struct Game<'a> {
|
||||
perf: horizon_client::telemetry::Session,
|
||||
/// Control replies waiting for a rendered frame or a benchmark deadline.
|
||||
pending_screenshot: Option<std::sync::mpsc::Sender<String>>,
|
||||
/// `screenshot-sequence` while it runs.
|
||||
screenshot_sequence: Option<screenshot_sequence::Sequence>,
|
||||
/// `render-capture DIR`: replied once the renderer wrote the scene.
|
||||
pending_render_capture: Option<std::sync::mpsc::Sender<String>>,
|
||||
pending_bench: Option<(Instant, std::sync::mpsc::Sender<String>)>,
|
||||
@@ -3230,6 +3247,14 @@ struct Game<'a> {
|
||||
entity_attachments: HashMap<[i32; 4], horizon_world::attachments::Attachments>,
|
||||
/// Connected to a server: the world comes from the network (game/remote.rs).
|
||||
remote: Option<remote::Remote>,
|
||||
/// Active packet replay session (game/studio.rs).
|
||||
pub(super) studio_replay: Option<horizon_client::studio::ReplayDriver>,
|
||||
/// Camera perspective to restore after leaving replay playback.
|
||||
studio_replay_previous_camera_type: Option<perspective::CameraType>,
|
||||
/// Replay opened from the title screen owns the synthetic remote session.
|
||||
studio_replay_standalone: bool,
|
||||
last_replay_tick: Option<Instant>,
|
||||
pub(super) studio_virtual_tick_ms: f32,
|
||||
/// This world is open to the network (game/lan.rs).
|
||||
lan: Option<lan::LanHost>,
|
||||
/// Single player's server thread, which `remote` is connected to.
|
||||
@@ -5675,9 +5700,10 @@ impl Game<'_> {
|
||||
LevelEvent::LevelEvent { id: 2009, pos, .. } => {
|
||||
self.puffs_above_block(pos, horizon_client::particles::ParticleType::Cloud)
|
||||
}
|
||||
// LevelEventHandler 2012: a turtle egg laid.
|
||||
// LevelEventHandler 2011 and 2012: a bee growing a crop, a
|
||||
// turtle egg laid.
|
||||
LevelEvent::LevelEvent {
|
||||
id: 2012,
|
||||
id: 2011 | 2012,
|
||||
pos,
|
||||
data,
|
||||
} => self.turtle_egg_particles(pos, data),
|
||||
@@ -6234,11 +6260,12 @@ impl Game<'_> {
|
||||
/// One falling block's `tick`: places or drops its block in its own tick,
|
||||
/// so a block falling onto one that just landed lands on top of it. `i` is
|
||||
/// its place in the list; the caller has checked it is ticking.
|
||||
fn tick_one_falling(&mut self, i: usize) -> Result<()> {
|
||||
/// `entities` are the boxes that stop its move (`Game::item_entity_collisions`).
|
||||
fn tick_one_falling(&mut self, i: usize, entities: &[Aabb]) -> Result<()> {
|
||||
let entity_drops = self.ui.rules.bool("entity_drops");
|
||||
let mut f = self.falling.remove(i);
|
||||
let original = f.clone();
|
||||
match self.fall_step(&mut f, entity_drops) {
|
||||
match self.fall_step(&mut f, entity_drops, entities) {
|
||||
Ok(FallStep::Falling) => self.falling.insert(i.min(self.falling.len()), f),
|
||||
Ok(FallStep::Gone) => {}
|
||||
Ok(FallStep::Dropped(at)) => self.drop_falling_block(f.state, at),
|
||||
@@ -6251,7 +6278,12 @@ impl Game<'_> {
|
||||
Ok(())
|
||||
}
|
||||
/// One `FallingBlockEntity.tick` move of `f`.
|
||||
fn fall_step(&mut self, f: &mut FallingBlock, entity_drops: bool) -> Result<FallStep> {
|
||||
fn fall_step(
|
||||
&mut self,
|
||||
f: &mut FallingBlock,
|
||||
entity_drops: bool,
|
||||
entities: &[Aabb],
|
||||
) -> Result<FallStep> {
|
||||
f.previous = f.position;
|
||||
f.age = f.age.wrapping_add(1);
|
||||
f.velocity.y -= horizon_client::entity_rules::EntityRules::get_gravity(f);
|
||||
@@ -6285,10 +6317,11 @@ impl Game<'_> {
|
||||
false,
|
||||
);
|
||||
// On an error the caller keeps the block as it was before this tick.
|
||||
// Entity.collide: the world border's walls stop it too.
|
||||
// Entity.collide: the world border's walls and the entities that
|
||||
// `canBeCollidedWith` it (a boat, a shulker) stop it too.
|
||||
let movement = collisions::EntityCollisions {
|
||||
blocks: scene,
|
||||
entities: &[],
|
||||
entities,
|
||||
border: Some((self.border.geometry(), [f.position.x, f.position.z])),
|
||||
}
|
||||
.resolve_with_context(
|
||||
@@ -7536,6 +7569,7 @@ impl Game<'_> {
|
||||
);
|
||||
instance.ambient = eff.ambient;
|
||||
instance.visible = eff.show_particles;
|
||||
instance.show_icon = eff.show_icon;
|
||||
self.add_player_effect(instance);
|
||||
}
|
||||
}
|
||||
@@ -8181,6 +8215,11 @@ impl Game<'_> {
|
||||
self.world.weather.tick_timers(&mut self.world.random);
|
||||
}
|
||||
self.world.weather.tick_levels();
|
||||
} else if self.clock.still() {
|
||||
// Under `HORIZON_STILL` a frozen world's rain and thunder sit at their levels, as a
|
||||
// shader pack's smoothed values do, so `/weather rain` shows full rain without
|
||||
// stepping the world (and its mobs) through the fade.
|
||||
self.world.weather.settle_levels();
|
||||
}
|
||||
// ClientLevel.tick: the sky flash fades in a frozen level too.
|
||||
self.tick_weather_effects();
|
||||
@@ -9177,7 +9216,8 @@ impl Game<'_> {
|
||||
// the sleep overlay, debug screen and open screens still draw.
|
||||
let spectator = self.spectator();
|
||||
let (wi, hi) = (w as i32, h as i32);
|
||||
let show_hud = !self.ui.hide_gui;
|
||||
let in_studio = self.studio_replay.is_some();
|
||||
let show_hud = !self.ui.hide_gui && !in_studio;
|
||||
if show_hud {
|
||||
self.draw_spyglass(&mut batch);
|
||||
// Hud.extractCrosshair / extractItemHotbar / extractPlayerHealth /
|
||||
@@ -9415,14 +9455,13 @@ impl Game<'_> {
|
||||
batch.text(atlas, text, (w - tw) / 2.0, h - 59.0, u32::MAX, true);
|
||||
}
|
||||
// The chat screen draws the focused chat itself; F1 hides the rest.
|
||||
if show_hud && self.screen != Screen::Chat {
|
||||
if self.screen == Screen::Chat {
|
||||
self.draw_chat(&mut batch);
|
||||
} else if show_hud {
|
||||
self.gui_layer("minecraft:chat", &mut batch, |g, batch| g.draw_chat(batch));
|
||||
self.gui_layer("minecraft:tab_list", &mut batch, |g, batch| {
|
||||
g.draw_tab_list(batch);
|
||||
});
|
||||
} else {
|
||||
self.draw_chat(&mut batch);
|
||||
self.draw_tab_list(&mut batch);
|
||||
}
|
||||
// Screen.extractBlurredBackground blurs the world and HUD, while the
|
||||
// screen's background, widgets, toasts and debug overlay stay sharp.
|
||||
@@ -10548,18 +10587,27 @@ impl Game<'_> {
|
||||
if let Some((s, mob)) = session.as_mut() {
|
||||
self.merchant_sync_in(s, *mob);
|
||||
}
|
||||
// The cartography table reads and makes the level's maps; a
|
||||
// Crafting and cartography read and derive the level's maps; a
|
||||
// server's (the client menu's ContainerLevelAccess.NULL) doesn't.
|
||||
let level_maps = (kind == Kind::Cartography && self.remote.is_none()).then(|| {
|
||||
let held: Vec<ItemStack> = before
|
||||
let level_maps = (matches!(kind, Kind::Cartography | Kind::Crafting | Kind::Inventory)
|
||||
&& self.remote.is_none())
|
||||
.then(|| {
|
||||
before
|
||||
.iter()
|
||||
.flatten()
|
||||
.chain(self.inventory.iter().flatten())
|
||||
.chain(self.carried.iter())
|
||||
.cloned()
|
||||
.collect();
|
||||
self.level_maps(&held)
|
||||
});
|
||||
.collect::<Vec<_>>()
|
||||
})
|
||||
.filter(|held| {
|
||||
kind == Kind::Cartography
|
||||
|| held
|
||||
.iter()
|
||||
.filter_map(maps::map_id)
|
||||
.any(|id| self.map(id).is_some())
|
||||
})
|
||||
.map(|held| self.level_maps(&held));
|
||||
let next_map = if merchant_open { self.peek_map_id() } else { 0 };
|
||||
let tag = |t: &str| self.structure_tag(t);
|
||||
let maps = trading::GameMaps {
|
||||
@@ -10669,6 +10717,9 @@ impl Game<'_> {
|
||||
let predicting = self.remote.is_some();
|
||||
if !predicting {
|
||||
self.register_exploration_maps(made);
|
||||
for (item, count) in std::mem::take(&mut menu.crafted_counts) {
|
||||
self.award_stat("crafted", &item, count);
|
||||
}
|
||||
}
|
||||
if let Some(s) = menu.merchant.take() {
|
||||
self.merchant_sync_out(s);
|
||||
@@ -11520,6 +11571,7 @@ impl Game<'_> {
|
||||
camera: glam::DVec3,
|
||||
alpha: f64,
|
||||
fov_degrees: f32,
|
||||
billboard_frustum: Option<horizon_client::gfx::Frustum>,
|
||||
mut out: Vec<Vertex>,
|
||||
) -> (
|
||||
Vec<Vertex>,
|
||||
@@ -11550,13 +11602,11 @@ impl Game<'_> {
|
||||
} else {
|
||||
self.yaw
|
||||
};
|
||||
// Packs may move vertices or draw from another camera; TAA jitters the
|
||||
// projection beyond this unjittered frustum. Keep their original geometry path.
|
||||
let fire_view = self.view_frustum.as_ref().filter(|_| {
|
||||
self.pack_ids.is_none()
|
||||
&& self.native_shaders.picked.is_empty()
|
||||
&& !self.settings.horizon.taa
|
||||
});
|
||||
// Packs may move vertices or draw from another camera. The guarded
|
||||
// billboard frustum covers TAA's jitter without changing model culling.
|
||||
let fire_view = billboard_frustum
|
||||
.as_ref()
|
||||
.filter(|_| self.pack_ids.is_none() && self.native_shaders.picked.is_empty());
|
||||
let fire_visible = |position, width, height| {
|
||||
fire_view.is_none_or(|view| {
|
||||
horizon_client::fire_render::in_view(view, camera, position, width, height)
|
||||
@@ -11691,7 +11741,12 @@ impl Game<'_> {
|
||||
// In first person only a shader pack's shadow pass draws the player.
|
||||
self.mark_player(out.len(), !self.own_body_in_view());
|
||||
let player_start = out.len();
|
||||
self.player_model_geometry(camera, self.clock.camera_fraction(), &mut out);
|
||||
let player_alpha = if self.studio_replay.is_some() {
|
||||
(self.studio_virtual_tick_ms as f64 / 50.0).clamp(0.0, 1.0)
|
||||
} else {
|
||||
self.clock.camera_fraction()
|
||||
};
|
||||
self.player_model_geometry(camera, player_alpha, &mut out);
|
||||
// A native pack has no per-entity draws to hide it with: its shadow pass alone gets
|
||||
// the first-person model.
|
||||
if self.pack_ids.is_none() && !self.own_body_in_view() {
|
||||
@@ -13494,6 +13549,13 @@ impl Game<'_> {
|
||||
Ok(())
|
||||
}
|
||||
fn close_world(&mut self) -> Result<()> {
|
||||
// Pause-menu and death-screen exits use the normal world-close action.
|
||||
// A standalone replay owns a synthetic remote session, so it must go
|
||||
// through replay cleanup instead of being treated like a server.
|
||||
if self.studio_replay.is_some() {
|
||||
self.close_studio_replay();
|
||||
return Ok(());
|
||||
}
|
||||
// A recording cannot cross into another world, and a replay feeding the
|
||||
// title screen is nonsense.
|
||||
self.repro_world_closed();
|
||||
@@ -13918,6 +13980,9 @@ impl Game<'_> {
|
||||
&& let Ok(new) = registry.resolve(&block)
|
||||
{
|
||||
self.level_set(pos, new)?;
|
||||
if result.lower_fill_level {
|
||||
self.post_block_game_event("minecraft:block_change", pos, None, Some(new));
|
||||
}
|
||||
}
|
||||
if let Some(sound) = result.sound {
|
||||
self.audio.play(
|
||||
@@ -14474,12 +14539,19 @@ impl Game<'_> {
|
||||
/// `ExperienceOrb.award`: orbs of the largest sizes; each draws the id
|
||||
/// `tryMergeToExisting` compares from the level random, then moves with
|
||||
/// its own random.
|
||||
fn spawn_orbs(&mut self, at: [f64; 3], mut value: u32) {
|
||||
fn spawn_orbs(&mut self, at: [f64; 3], value: u32) {
|
||||
self.spawn_orbs_toward(at, [0.0; 3], value);
|
||||
}
|
||||
/// `ExperienceOrb.awardWithDirection`: `award` whose fresh orbs start
|
||||
/// `roughly` that way (`new ExperienceOrb(level, pos, roughly, value)`).
|
||||
fn spawn_orbs_toward(&mut self, at: [f64; 3], roughly: [f64; 3], mut value: u32) {
|
||||
while value > 0 {
|
||||
let v = ExperienceOrb::split(value);
|
||||
value -= v;
|
||||
let merge_id = self.world.random.next_int_bound(40).unwrap_or(0);
|
||||
self.award_orb(at, v, merge_id);
|
||||
if !self.merge_new_orb(at, v, merge_id) {
|
||||
self.add_orb_toward(at, roughly, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// `ExperienceOrb.tryMergeToExisting`: an orb of the same value within a
|
||||
@@ -14487,6 +14559,12 @@ impl Game<'_> {
|
||||
/// the new one as one more in its count (and restarts its age); otherwise
|
||||
/// a fresh orb spawns.
|
||||
fn award_orb(&mut self, at: [f64; 3], value: u32, merge_id: i32) {
|
||||
if !self.merge_new_orb(at, value, merge_id) {
|
||||
self.add_orb(at, value);
|
||||
}
|
||||
}
|
||||
/// `tryMergeToExisting`: true when an orb took the new one.
|
||||
fn merge_new_orb(&mut self, at: [f64; 3], value: u32, merge_id: i32) -> bool {
|
||||
let centre = Vec3::new(at[0], at[1], at[2]);
|
||||
let half = Vec3::new(0.5, 0.5, 0.5);
|
||||
let area = Aabb::new(centre.subtract(half), centre.add_vector(half));
|
||||
@@ -14508,8 +14586,9 @@ impl Game<'_> {
|
||||
if let Some(i) = target {
|
||||
self.orbs[i].count += 1;
|
||||
self.orbs[i].age = 0;
|
||||
true
|
||||
} else {
|
||||
self.add_orb(at, value);
|
||||
false
|
||||
}
|
||||
}
|
||||
/// Whether orb `into` takes orb `from` (0: a spawning orb of `from_value`),
|
||||
@@ -14583,10 +14662,33 @@ impl Game<'_> {
|
||||
/// `new ExperienceOrb(level, pos, Vec3.ZERO, value)`: yaw and motion from
|
||||
/// the orb's own random.
|
||||
fn add_orb(&mut self, at: [f64; 3], value: u32) {
|
||||
let at = self.unstuck_orb(at);
|
||||
self.add_orb_toward(at, [0.0; 3], value);
|
||||
}
|
||||
/// `new ExperienceOrb(level, pos, roughly, value)`: a random motion that
|
||||
/// points against `roughly` is turned round, and the orb starts half its
|
||||
/// size (0.25) along `roughly`, unstuck if it collides there.
|
||||
fn add_orb_toward(&mut self, at: [f64; 3], roughly: [f64; 3], value: u32) {
|
||||
let len_sqr = roughly.iter().map(|v| v * v).sum::<f64>();
|
||||
// Vec3.normalize: a vector shorter than 1e-5 has no direction.
|
||||
let len = len_sqr.sqrt();
|
||||
let unit = if len < 1.0e-5 {
|
||||
[0.0; 3]
|
||||
} else {
|
||||
roughly.map(|v| v / len)
|
||||
};
|
||||
let at = self.unstuck_orb([0, 1, 2].map(|a| at[a] + unit[a] * 0.25));
|
||||
let mut r = dispenser::entity_random();
|
||||
let _yaw = r.next_float();
|
||||
let p = Vec3::new(at[0], at[1], at[2]);
|
||||
let mut velocity = Vec3::new(
|
||||
(r.next_double() * 0.2 - 0.1) * 2.0,
|
||||
r.next_double() * 0.2 * 2.0,
|
||||
(r.next_double() * 0.2 - 0.1) * 2.0,
|
||||
);
|
||||
let dot = roughly[0] * velocity.x + roughly[1] * velocity.y + roughly[2] * velocity.z;
|
||||
if len_sqr > 0.0 && dot < 0.0 {
|
||||
velocity = Vec3::new(-velocity.x, -velocity.y, -velocity.z);
|
||||
}
|
||||
self.next_entity += 1;
|
||||
self.orbs.push(ExperienceOrb {
|
||||
rotation: [0.0, 0.0],
|
||||
@@ -14595,11 +14697,7 @@ impl Game<'_> {
|
||||
id: self.next_entity,
|
||||
position: p,
|
||||
previous: p,
|
||||
velocity: Vec3::new(
|
||||
(r.next_double() * 0.2 - 0.1) * 2.0,
|
||||
r.next_double() * 0.2 * 2.0,
|
||||
(r.next_double() * 0.2 - 0.1) * 2.0,
|
||||
),
|
||||
velocity,
|
||||
value,
|
||||
age: 0,
|
||||
on_ground: false,
|
||||
@@ -14929,6 +15027,7 @@ impl Game<'_> {
|
||||
|| self.ui.hide_gui
|
||||
|| self.sleeping.is_some()
|
||||
|| !self.camera_type.first_person()
|
||||
|| self.studio_replay.is_some()
|
||||
|| self
|
||||
.player
|
||||
.as_ref()
|
||||
@@ -15271,7 +15370,7 @@ impl Game<'_> {
|
||||
self.settings.horizon.api,
|
||||
self.settings.horizon.translucent_batching,
|
||||
self.settings.horizon.wide_frame(),
|
||||
shader_packs::picked_pack_draws_flat(&self.settings),
|
||||
shader_packs::picked_pack_shape(&self.settings),
|
||||
(
|
||||
self.settings.file.int("textureFiltering"),
|
||||
self.settings.file.int("maxAnisotropyBit"),
|
||||
@@ -15312,7 +15411,7 @@ impl Game<'_> {
|
||||
self.settings.horizon.api,
|
||||
self.settings.horizon.translucent_batching,
|
||||
self.settings.horizon.wide_frame(),
|
||||
shader_packs::picked_pack_draws_flat(&self.settings),
|
||||
shader_packs::picked_pack_shape(&self.settings),
|
||||
(
|
||||
self.settings.file.int("textureFiltering"),
|
||||
self.settings.file.int("maxAnisotropyBit"),
|
||||
@@ -16446,6 +16545,17 @@ impl Game<'_> {
|
||||
// (`take_parent_vehicle`); here it stays in the chunk saves.
|
||||
let mut host = host;
|
||||
for g in host.hub.guests.iter_mut().filter(|g| g.placed) {
|
||||
// Read-only fixture input, correlated with the real save receipt.
|
||||
// Keep this identical on the untouched/fixed selector builds.
|
||||
if std::env::var_os("HORIZON_DEV_ADVANCEMENT_SELECTOR_AUDIT").is_some() {
|
||||
eprintln!(
|
||||
"advancement selector model raw: {}",
|
||||
serde_json::json!({"conn":g.conn,"name":g.name,
|
||||
"uuid":horizon_protocol::crypto::uuid_string(g.uuid),
|
||||
"game_time":self.world.game_time,
|
||||
"progress":g.advancements.to_json(&self.adv.tree, horizon_world::DATA_VERSION)})
|
||||
);
|
||||
}
|
||||
self.guest_attachments_into(g);
|
||||
self.player_autosaves.enqueue(g, &self.world_root);
|
||||
}
|
||||
@@ -16477,6 +16587,10 @@ impl Game<'_> {
|
||||
/// saved icon is on the screen, grab the rendered frame once a second until
|
||||
/// the save has one. The Select World list shows it as the world's preview.
|
||||
fn tick_world_icon(&mut self) {
|
||||
// Its grab would take a sequence's frame.
|
||||
if self.screenshot_sequence.is_some() {
|
||||
return;
|
||||
}
|
||||
let Some(icon) = self.world_icon.as_ref() else {
|
||||
return;
|
||||
};
|
||||
@@ -16524,6 +16638,12 @@ impl Game<'_> {
|
||||
});
|
||||
}
|
||||
fn render(&mut self) -> Result<bool> {
|
||||
if self.screenshot_sequence.is_some() {
|
||||
return self.render_sequence_frame();
|
||||
}
|
||||
self.render_frame()
|
||||
}
|
||||
fn render_frame(&mut self) -> Result<bool> {
|
||||
let prepare = spans::guard("prepare");
|
||||
let mut pr = spans::laps();
|
||||
// The window's GPU holds the atlas: its copy in memory is kept
|
||||
@@ -16956,6 +17076,13 @@ impl Game<'_> {
|
||||
.renderer
|
||||
.as_ref()
|
||||
.map(|r| r.camera_frustum(fov_degrees, yaw, pitch, bob * spin, depth_far));
|
||||
let billboard_frustum = if self.settings.horizon.taa {
|
||||
self.renderer.as_ref().map(|r| {
|
||||
r.camera_frustum_with_jitter(fov_degrees, yaw, pitch, bob * spin, depth_far)
|
||||
})
|
||||
} else {
|
||||
self.view_frustum
|
||||
};
|
||||
// Keep the buffer local while builders need mutable access to the game.
|
||||
let mut entities = std::mem::take(&mut self.entity_vertices);
|
||||
entities.clear();
|
||||
@@ -16969,7 +17096,7 @@ impl Game<'_> {
|
||||
if !title {
|
||||
let (built, static_sections, visible_static_sections, static_stats) =
|
||||
spans::time("entity_geometry", || {
|
||||
self.entity_geometry(camera, alpha, fov_degrees, entities)
|
||||
self.entity_geometry(camera, alpha, fov_degrees, billboard_frustum, entities)
|
||||
});
|
||||
entities = built;
|
||||
static_block_entities = static_sections;
|
||||
@@ -17011,6 +17138,7 @@ impl Game<'_> {
|
||||
} else {
|
||||
(Vec::new(), None)
|
||||
};
|
||||
self.custom_sky_frame([camera.x, camera.y, camera.z], &sky, (rain, thunder), title);
|
||||
pr.lap("pr_celestial");
|
||||
let (mut hand, hand_items) = if title || self.scoping() {
|
||||
Default::default()
|
||||
@@ -17056,12 +17184,16 @@ impl Game<'_> {
|
||||
self.gather_dynamic_lights(camera, alpha);
|
||||
}
|
||||
pr.lap("pr_lights");
|
||||
let pack_inputs = if title {
|
||||
let mut pack_inputs = if title {
|
||||
Default::default()
|
||||
} else {
|
||||
self.shader_pack_inputs(camera, alpha as f32, &sky)
|
||||
};
|
||||
pr.lap("pr_shader_inputs");
|
||||
pack_inputs.frame_timing = self
|
||||
.screenshot_sequence
|
||||
.as_ref()
|
||||
.map(screenshot_sequence::Sequence::timing);
|
||||
// Map textures and font glyphs changed while building this frame's
|
||||
// geometry (game/maps.rs, world text) upload with this batch; draining
|
||||
// map_patches any earlier leaves them a frame behind.
|
||||
@@ -17123,6 +17255,7 @@ impl Game<'_> {
|
||||
.sprites
|
||||
.get("environment/end_sky")
|
||||
.map(|r| [r.u0, r.v0, r.u1, r.v1]),
|
||||
boss_world_fog: self.boss_overlay.should_create_world_fog(),
|
||||
environment_fog: (self.dim == Dim::Nether).then_some((sky.fog_start, sky.fog_end)),
|
||||
cave_culling,
|
||||
water_fog,
|
||||
@@ -17446,6 +17579,10 @@ impl Game<'_> {
|
||||
KeyCode::Escape => match self.screen {
|
||||
Screen::Options => self.options_key(KeyCode::Escape, None)?,
|
||||
Screen::Playing => {
|
||||
if self.studio_replay.is_some() && self.captured {
|
||||
self.capture(false);
|
||||
return Ok(());
|
||||
}
|
||||
self.pause_focus = None;
|
||||
self.screen = Screen::Paused;
|
||||
self.pause_menu = true;
|
||||
@@ -17575,7 +17712,9 @@ impl Game<'_> {
|
||||
// key.toggleGui is a KeyMapping: it clicks only with no screen open.
|
||||
KeyCode::F1 if self.screen == Screen::Playing => self.toggle_hide_gui(),
|
||||
KeyCode::F11 => self.toggle_fullscreen(),
|
||||
KeyCode::F5 if self.screen == Screen::Playing => self.cycle_camera(),
|
||||
KeyCode::F5 if self.screen == Screen::Playing && self.studio_replay.is_none() => {
|
||||
self.cycle_camera()
|
||||
}
|
||||
KeyCode::KeyE
|
||||
if self.screen == Screen::Creative && self.creative_screen.tab().search => {}
|
||||
KeyCode::KeyE => match self.screen {
|
||||
@@ -18041,6 +18180,9 @@ impl Game<'_> {
|
||||
if let Err(e) = horizon_client::spans::time("poll_remote", || self.poll_remote()) {
|
||||
log::warn!("Horizon: {e}");
|
||||
}
|
||||
if let Err(e) = self.advance_studio_replay() {
|
||||
log::warn!("Horizon Studio replay: {e}");
|
||||
}
|
||||
// The renderer laid translucent quads out again (a shader pack's flat terrain came
|
||||
// or went) and dropped every section and far tile: meshed again, as for a new one.
|
||||
if self
|
||||
@@ -18329,13 +18471,7 @@ impl ApplicationHandler for Game<'_> {
|
||||
return;
|
||||
}
|
||||
};
|
||||
if fullscreen && window.is_maximized() {
|
||||
window.set_maximized(false);
|
||||
let monitor = window
|
||||
.current_monitor()
|
||||
.or_else(|| window.primary_monitor());
|
||||
window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(monitor)));
|
||||
}
|
||||
horizon_client::window::settle_created_fullscreen(&window, fullscreen);
|
||||
drop(window_step);
|
||||
horizon_client::telemetry::note_display(&window);
|
||||
match self.new_renderer(window.clone()) {
|
||||
@@ -18747,6 +18883,19 @@ impl Game<'_> {
|
||||
}
|
||||
}
|
||||
}
|
||||
// Title boxes keep their text on the key path. A field hook takes
|
||||
// it through the same per-character editor as IME and control input.
|
||||
if !canceled
|
||||
&& control::title_owns_text(&self.screen, self.title.is_some())
|
||||
&& self.types_text()
|
||||
&& let Some(text) = key_event.text.as_deref()
|
||||
&& let Some(result) = self.type_text_field_input(text)
|
||||
{
|
||||
if let Err(error) = result {
|
||||
log::warn!("Horizon: text input: {error}");
|
||||
}
|
||||
key_event.text = None;
|
||||
}
|
||||
if canceled {
|
||||
// charTyped is a separate callback: the characters still
|
||||
// reach the text box, without the key's own effects. Options'
|
||||
@@ -19940,6 +20089,7 @@ impl Game<'_> {
|
||||
}
|
||||
/// The loop ended: close the pads' output, save the world, write the perf report.
|
||||
pub(super) fn shut_down(&mut self) {
|
||||
self.end_screenshot_sequence(Err("cancelled: the game is closing".into()));
|
||||
self.pad_close_output();
|
||||
if let Err(e) = self.save_for_exit() {
|
||||
log::warn!("Horizon: failed to save the world on exit: {e}");
|
||||
@@ -20359,6 +20509,7 @@ impl<'a> Game<'a> {
|
||||
dragging: false,
|
||||
avatar: Default::default(),
|
||||
flash: 0,
|
||||
custom_sky: Default::default(),
|
||||
rain_sound_time: 0,
|
||||
lightning_seen: [0; 2],
|
||||
sleeping: None,
|
||||
@@ -20394,6 +20545,7 @@ impl<'a> Game<'a> {
|
||||
map_frame_model: prepared.map_frame_model,
|
||||
glow_map_frame_model: prepared.glow_map_frame_model,
|
||||
armor_stands: Default::default(),
|
||||
location_armor: Default::default(),
|
||||
cushions: Vec::new(),
|
||||
others: Vec::new(),
|
||||
armor_stand_assets: prepared.armor_stand_assets,
|
||||
@@ -20483,6 +20635,7 @@ impl<'a> Game<'a> {
|
||||
frame_stats: Default::default(),
|
||||
perf: Default::default(),
|
||||
pending_screenshot: None,
|
||||
screenshot_sequence: None,
|
||||
pending_render_capture: None,
|
||||
pending_bench: None,
|
||||
flight: None,
|
||||
@@ -20522,6 +20675,11 @@ impl<'a> Game<'a> {
|
||||
persist: Default::default(),
|
||||
entity_attachments: Default::default(),
|
||||
remote: None,
|
||||
studio_replay: None,
|
||||
studio_replay_previous_camera_type: None,
|
||||
studio_replay_standalone: false,
|
||||
last_replay_tick: None,
|
||||
studio_virtual_tick_ms: 0.0,
|
||||
lan: None,
|
||||
integrated: None,
|
||||
level_shapes: Default::default(),
|
||||
@@ -20776,6 +20934,7 @@ enum PendingWorldEntry {
|
||||
/// A transfer's carried-over server cookies (`TransferState`).
|
||||
cookies: Option<horizon_client::net::Cookies>,
|
||||
},
|
||||
StudioReplay(std::path::PathBuf),
|
||||
}
|
||||
|
||||
struct WorldRestLoader {
|
||||
@@ -20859,6 +21018,12 @@ impl Game<'_> {
|
||||
}) => {
|
||||
self.connect_server_with_options(&address, &name, cookies, lan)?;
|
||||
}
|
||||
Some(PendingWorldEntry::StudioReplay(path)) => {
|
||||
let path_str = path.to_string_lossy().to_string();
|
||||
if let Err(e) = self.open_studio_replay(&path_str) {
|
||||
log::warn!("Horizon Studio: could not open {path_str}: {e}");
|
||||
}
|
||||
}
|
||||
None => {}
|
||||
}
|
||||
Ok(())
|
||||
@@ -22021,7 +22186,7 @@ fn build_renderer(
|
||||
// HDR with Smooth Gradients (`Graphics::wide_frame`): a 16-bit frame where HDR output is
|
||||
// offered (`Renderer::new`).
|
||||
wide_frame: bool,
|
||||
shader_pack: bool,
|
||||
shader_pack: shader_packs::PickedPack,
|
||||
filtering: (i32, i32),
|
||||
) -> Result<Renderer> {
|
||||
let assets = &pack.render;
|
||||
@@ -22060,7 +22225,9 @@ fn build_renderer(
|
||||
api,
|
||||
translucent_batching,
|
||||
wide_frame,
|
||||
shader_pack,
|
||||
shader_pack.draws_flat,
|
||||
shader_pack.linear,
|
||||
shader_pack.hdr_float,
|
||||
))?;
|
||||
renderer.hud.sprite_animations = atlas
|
||||
.sprite_animations
|
||||
@@ -22073,6 +22240,7 @@ fn build_renderer(
|
||||
pack.item_renderer
|
||||
.prepare_glint_atlas(renderer.device.limits().max_texture_dimension_2d, filtering)?;
|
||||
renderer.set_lines_shader(atlas.lines_shader.as_deref());
|
||||
renderer.set_custom_sky(&pack.custom_sky);
|
||||
let cit_glints = pack.item_renderer.cit.as_ref().map(|c| &c.glint_textures);
|
||||
renderer
|
||||
.hud
|
||||
@@ -22132,6 +22300,8 @@ fn loading_renderer(
|
||||
// An 8-bit frame, which HDR output takes as well.
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
))?;
|
||||
if let Some(atlas) = atlas {
|
||||
renderer.hud.sprite_animations = atlas
|
||||
@@ -22185,6 +22355,7 @@ fn loading_frame(hud: &HudBatch) -> Frame<'_> {
|
||||
skybox: false,
|
||||
end_sky: false,
|
||||
end_sky_sprite: None,
|
||||
boss_world_fog: false,
|
||||
environment_fog: None,
|
||||
water_fog: [0.0; 3],
|
||||
fog: None,
|
||||
@@ -22552,13 +22723,7 @@ impl Loading {
|
||||
return;
|
||||
}
|
||||
};
|
||||
if fullscreen && window.is_maximized() {
|
||||
window.set_maximized(false);
|
||||
let monitor = window
|
||||
.current_monitor()
|
||||
.or_else(|| window.primary_monitor());
|
||||
window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(monitor)));
|
||||
}
|
||||
horizon_client::window::settle_created_fullscreen(&window, fullscreen);
|
||||
drop(window_step);
|
||||
horizon_client::telemetry::note_display(&window);
|
||||
// The renderer takes seconds to build and winit's window sits white
|
||||
@@ -22749,7 +22914,7 @@ impl Loading {
|
||||
self.settings.horizon.api,
|
||||
self.settings.horizon.translucent_batching,
|
||||
self.settings.horizon.wide_frame(),
|
||||
shader_packs::picked_pack_draws_flat(&self.settings),
|
||||
shader_packs::picked_pack_shape(&self.settings),
|
||||
(
|
||||
self.settings.file.int("textureFiltering"),
|
||||
self.settings.file.int("maxAnisotropyBit"),
|
||||
@@ -24345,3 +24510,6 @@ fn write_level_for_role(
|
||||
level.write_without_player(dir)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod vibration_tests;
|
||||
@@ -1647,7 +1647,9 @@ impl Game<'_> {
|
||||
}
|
||||
if text == "\\b" {
|
||||
title.backspace();
|
||||
} else {
|
||||
} else if let Some(result) = self.type_text_field_input(text) {
|
||||
result?;
|
||||
} else if let Some(title) = self.title.as_mut() {
|
||||
title.type_text(text);
|
||||
}
|
||||
ok(json!({ "ok": true, "menu": self.title_value() }))
|
||||
|
||||
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Block a user