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Count all split material textures in the new GPU census
Co-Authored-By: Codex <[email protected]>
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6833688d8a
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@@ -2084,7 +2084,9 @@ impl Renderer {
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("block_sprites", textures(&self.sprite_textures)),
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(
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"pbr_maps",
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self.pbr_maps.as_ref().map_or(0, |maps| textures(maps)),
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self.pbr_maps.as_ref().map_or(0, |maps| {
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maps.iter().flatten().map(texture_bytes).sum()
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}),
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),
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(
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"flat_draws",
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@@ -598,6 +598,7 @@
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"integration": "Normal merge preserving both original material test module and new public-main rgb_alpha_tests module. No product conflict; current public main API compiled and checked separately.",
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"research": "No new external shader research; no memory/history or closed original implementation access.",
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"fixture_sha256": "cb0ed419d87449fca478b422a68cc4c5d7145ac7d285ae4bad3a3755c1352d3d",
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"checks": "Pending; exact new-head results recorded in PR followup and own handoff. Prior-head results are historical."
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"checks": "Pending; exact new-head results recorded in PR followup and own handoff. Prior-head results are historical.",
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"integration_correction": "First current-main gate revealed E0308 in newly added gpu_census: sum bytes across all split normal/specular texture pairs instead of passing Vec<[Texture;2]> to former slice helper. No rendering/fixture behavior change. First failed gate retained at6833688."
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}
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}
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