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Merge pull request #10701 from Detimes/perf-reuse-packet-deflater
🤖 Agent: region saves reuse one deflater per writer instead of building one per chunk; the test checks the compressed bytes are identical to a fresh deflater's. Union check (main + the gate's 9 heads): fmt, clippy -D warnings, 5666 tests green; verify green after the runner's full-disk rerun.
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1 file changed
+94
-6
@@ -4,8 +4,8 @@ use crate::{
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Error, Result,
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buf::{Reader, write_varint},
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};
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use flate2::{Compression, Decompress, FlushDecompress, Status, write::ZlibEncoder};
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use std::io::Write;
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use flate2::{Compress, Compression, Decompress, FlushCompress, FlushDecompress, Status};
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use std::cell::RefCell;
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/// Frames are at most three VarInt bytes long (21 bits).
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pub const MAX_FRAME: usize = (1 << 21) - 1;
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@@ -31,11 +31,12 @@ pub fn contents(body: &[u8], threshold: Option<usize>) -> Result<Vec<u8>> {
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v
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}
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Some(_) => {
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let mut v = Vec::with_capacity(body.len() / 2 + 8);
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// The data length, then the stream: zlib's bound for it is a
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// little over the body's length.
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let mut v = Vec::with_capacity(body.len() + (body.len() >> 10) + 72);
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write_varint(&mut v, body.len() as i32);
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let mut z = ZlibEncoder::new(v, Compression::default());
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z.write_all(body)?;
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z.finish()?
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deflate_into(body, &mut v)?;
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v
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}
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};
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if inner.len() > MAX_FRAME {
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@@ -47,6 +48,40 @@ pub fn contents(body: &[u8], threshold: Option<usize>) -> Result<Vec<u8>> {
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Ok(inner)
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}
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thread_local! {
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/// This thread's zlib compressor, reset for each packet. A new one per
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/// packet allocated and cleared zlib's window and hash tables (some
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/// 300 KiB) every time, which cost more than compressing a small packet.
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static DEFLATER: RefCell<Option<Compress>> = const { RefCell::new(None) };
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}
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/// `body` as one zlib stream at the default level, appended to `out`: the
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/// bytes a new `ZlibEncoder` writes for it, from a reset compressor.
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fn deflate_into(body: &[u8], out: &mut Vec<u8>) -> Result<()> {
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DEFLATER.with_borrow_mut(|deflater| {
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let z = deflater.get_or_insert_with(|| Compress::new(Compression::default(), true));
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z.reset();
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let start = z.total_in();
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// ZlibEncoder's calls: the whole input without a flush, then finish.
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let mut flush = FlushCompress::None;
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loop {
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let at = (z.total_in() - start) as usize;
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if at == body.len() {
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flush = FlushCompress::Finish;
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}
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if out.capacity() - out.len() < 64 {
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out.reserve(32 << 10);
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}
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let status = z
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.compress_vec(&body[at..], out, flush)
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.map_err(|e| Error::new(format!("compression failed: {e}")))?;
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if status == Status::StreamEnd {
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return Ok(());
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}
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}
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})
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}
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/// A frame: the length prefix, then the [`contents`].
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pub fn prefixed(contents: &[u8]) -> Vec<u8> {
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let mut out = Vec::with_capacity(contents.len() + 3);
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@@ -139,6 +174,59 @@ pub fn body(frame: &[u8], threshold: Option<usize>, inflater: &mut Inflater) ->
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#[cfg(test)]
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mod tests {
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use super::*;
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use flate2::write::ZlibEncoder;
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use std::io::Write;
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/// What a new encoder for every packet wrote, before the compressor was kept.
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fn fresh_contents(body: &[u8]) -> Vec<u8> {
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let mut v = Vec::new();
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write_varint(&mut v, body.len() as i32);
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let mut z = ZlibEncoder::new(v, Compression::default());
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z.write_all(body).unwrap();
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z.finish().unwrap()
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}
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/// The kept compressor writes the bytes a new one does, whatever it
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/// compressed before: small, large (several output blocks), repetitive
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/// and random bodies, in an order that puts each size after the others.
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#[test]
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fn a_reused_compressor_writes_the_same_bytes() {
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let mut seed = 0x9e37_79b9_7f4a_7c15u64;
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let mut random = move || {
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seed ^= seed << 13;
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seed ^= seed >> 7;
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seed ^= seed << 17;
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seed
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};
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let mut bodies: Vec<Vec<u8>> = Vec::new();
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for n in [256usize, 257, 300, 1000, 4096, 40_000, 70_000, 300_000] {
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bodies.push((0..n).map(|i| (i * 7 % 13) as u8).collect());
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bodies.push((0..n).map(|_| random() as u8).collect());
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// Runs and noise, like a chunk's sections and light.
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bodies.push(
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(0..n)
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.map(|i| {
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if i % 512 < 300 {
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0
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} else {
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random() as u8 & 15
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}
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})
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.collect(),
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);
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}
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for round in 0..2 {
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for body in &bodies {
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assert_eq!(
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contents(body, Some(256)).unwrap(),
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fresh_contents(body),
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"{} bytes, round {round}",
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body.len()
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);
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}
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bodies.reverse();
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}
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}
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/// Split one complete frame off the front of `buffer`, if available.
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fn split(buffer: &mut Vec<u8>) -> Result<Option<Vec<u8>>> {
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