fix(parity): run peaceful_summon at midnight so zombie horses do not burn

Zombie horses are in the burn_in_daylight tag; Mob.isSunBurnTick rolls
every tick, so a horse could catch fire in the two-tick window and the
vanilla reference read 24 Health instead of 25 (#9089).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
This commit is contained in:
Loïc PILLERandClaude Opus 5.5 committed 2026-11-04 21:14:10 +01:00
1 parent 1989b1b595
commit 7ac56ee53c
1 file changed
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@@ -68,6 +68,8 @@ def run_side(command, out, label):
reply('tick freeze')
reply('tick rate 200')
assert any('false' in m for m in reply('gamerule minecraft:spawn_mobs false'))
# Zombie horses burn in daylight (Mob.isSunBurnTick rolls each tick), which made Health random.
reply('time set midnight')
reply('forceload add 0 0 31 31')
deadline = time.monotonic() + 300
while True: