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Add Limburgs (li_li) game translation
Bundles Horizon's own Limburgs strings so li_li players see translated menus and options instead of the English fallback. Co-Authored-By: DeepSeek V4.1 Flash Free <[email protected]>
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@@ -100,6 +100,9 @@ impl ResourceSource for Bundled {
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"assets/horizon/lang/ur_pk.json" => {
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include_str!("../../horizon-client/assets/horizon/lang/ur_pk.json")
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}
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"assets/horizon/lang/li_li.json" => {
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include_str!("../../horizon-client/assets/horizon/lang/li_li.json")
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}
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"assets/horizon/lang/fa_ir.json" => {
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include_str!("../../horizon-client/assets/horizon/lang/fa_ir.json")
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}
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@@ -0,0 +1,518 @@
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{
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"horizon.options.controller": "Controller",
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"horizon.options.three_d_skin_layers": "3D huidlaoge",
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"horizon.options.vibration": "Trillinge",
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"horizon.options.adaptive_triggers": "Aonpassende triggers",
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"horizon.options.lightbar": "Lichbalk",
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"horizon.options.look_sensitivity": "Look Gevoeligheid",
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"horizon.options.invert_x": "Invert Look X",
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"horizon.options.invert_y": "Invert Look Y",
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"horizon.options.sneak_button": "Sneakknop",
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"horizon.options.move_deadzone": "Deadzone verplaots",
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"horizon.options.look_deadzone": "Kiek Deadzone",
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"horizon.options.button_glyphs": "Knopglyphe",
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"horizon.options.menu_navigation": "Menunavigatie",
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"horizon.options.on_screen_keyboard": "Toetsenbord op scherm",
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"horizon.options.chat_delay": "Chatvertraging",
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"horizon.options.lightbar.health": "Gezondheid",
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"horizon.options.lightbar.dimension": "Dimensie",
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"horizon.options.glyphs.auto": "Auto",
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"horizon.options.glyphs.xbox": "Xbox",
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"horizon.options.glyphs.playstation": "PlayStation",
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"horizon.options.glyphs.nintendo": "Nintendo",
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"horizon.options.menu_focus": "Focus",
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"horizon.options.menu_pointer": "Aanwizer",
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"horizon.options.keyboard.auto": "Auto",
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"horizon.options.keyboard.horizon": "Horizon",
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"horizon.options.keyboard.steam": "Steam",
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"horizon.options.unavailable": "Deze functie is nog neet besjikbaar in Horizon.",
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"horizon.options.search": "Zoek insjtellinge...",
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"horizon.pages.mods": "Mods",
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"horizon.pages.shader_packs": "Shader Packs",
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"horizon.pages.shader_options": "Shader-opties",
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"horizon.pages.controller": "Controller-instellinge",
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"horizon.pages.controller_binds": "Controller Binds",
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"horizon.pages.extras": "Horizon Extras",
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"horizon.pages.settings": "Horizon Insjtellinge",
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"horizon.pages.agent": "AI-agent",
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"horizon.split.leave": "Vertrèk",
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"horizon.pages.split_settings": "Splitsscreen-instellinge",
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"horizon.pages.split_profiles": "Wee sjpeelt?",
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"horizon.pages.split_setup": "Splitscreen Setup",
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"horizon.pages.music": "Muziek",
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"horizon.pages.music.menu": "Menu",
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"horizon.pages.music.overworld": "Overworld",
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"horizon.pages.music.creative": "Creatief",
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"horizon.pages.music.underwater": "Onderwater",
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"horizon.pages.music.end": "‘t Eind",
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"horizon.pages.music.boss": "Baas",
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"horizon.pages.music.credits": "Credits",
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"horizon.pages.music.overworld_biomes": "Bovewereldbiome",
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"horizon.pages.music.nether_biomes": "Nether biomes",
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"horizon.pages.music.end_biomes": "Eindbiome",
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"horizon.pages.music.other": "Aandere meziek",
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"horizon.pages.music.empty": "Geen muziektracks: de geluide vaan ‘t spel zien neet gelaoje.",
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"horizon.pages.music.tooltip": "De ingebouwde tracks, per situatie: speel noe d’r ein of sjeet eine oet zodat ‘t spel ‘t stopt met kieze.",
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"horizon.pages.settings.tooltip": "Horizon's eige insjtellinge: grafieke, controllers, extra's en mods.",
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"horizon.pages.graphics.tooltip": "Grafieke, eenvoudig: eder instelling zeet wat ‘t kos.",
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"horizon.pages.graphics_advanced.tooltip": "Alle grafische insjtellinge, Horizon’s inbegrepe, mit wat eder kos.",
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"horizon.pages.controller.tooltip": "Controllers: hun knoppe, sticks, trillinge en menunavigatie.",
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"horizon.pages.extras.tooltip": "Optionele toevoeginge, allemaol standaard oet: ut spel blief vanille totdat ge eine aonsjtelt.",
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"horizon.pages.agent.tooltip": "Laot eur eige AI-agent speule: horizon-ctl en MCP-cliënte op dees computer.",
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"horizon.pages.split_profiles.tooltip": "Wee sjpeelt: un profiel in deze speulmap.",
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"horizon.pages.split_setup.tooltip": "De rame en monitore, en wee boe speelt.",
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"horizon.pages.shader_packs.tooltip": "Shaderpacks oet de map shaderpacks: Horizon eige en die in ‘t shaders/formaat. Ein loop tegeliekertied.",
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"horizon.pages.mods.tooltip": "Mods gemaak veur Horizon, oet de map horizon-mods. Eder draait in un zandjbak en blief oet totdat geer ‘m aonsjtelt.",
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"horizon.pages.open.graphics": "Grafieke...",
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"horizon.pages.open.graphics_advanced": "Geavanseerde grafieke...",
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"horizon.pages.open.shader_packs": "Shader Packs...",
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"horizon.pages.open.controller": "Controller Instellinge...",
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"horizon.pages.open.split_setup": "Splitscreen...",
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"horizon.pages.open.extras": "Extras...",
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"horizon.pages.open.mods": "Mods...",
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"horizon.pages.open.agent": "AI-agent...",
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"horizon.pages.open.horizon_graphics": "Horizon Grafieke...",
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"horizon.pages.open.controller_binds": "Controller Binds...",
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"horizon.pages.open.horizon_settings": "Horizon Insjtellinge...",
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"horizon.pages.open.music": "Muziek...",
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"horizon.mods.empty": "Gein mods: zèt .hmod-bestande in de map horizon-mods",
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"horizon.mods.stopped": " (Gestop)",
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"horizon.mods.not_built": " (Neet gebouwd)",
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"horizon.mods.dev": " (Dev)",
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"horizon.mods.settings": "Instellinge",
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"horizon.mods.in_world": " (laot de wereld um te verandere)",
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"horizon.mods.open_folder": "Mod-map ope",
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"horizon.shader_packs.empty": "Geen shaderpacks: zèt ze in de map shaderpacks",
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"horizon.shader_packs.kind_horizon": " (Horizon)",
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"horizon.shader_options.open": "Shader-opties...",
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"horizon.shader_options.profile": "Profiel",
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"horizon.shader_options.loading": "De opties vaan ‘t shaderpakket leze...",
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"horizon.agent.copy_details": "Kopieer verbindingsdetails",
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"horizon.multiplayer.join": "Sluit aan",
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"horizon.multiplayer.cancel_reconnecting": "Herverbinding annulere",
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"horizon.multiplayer.join_friend": "Doe dich aan bij un vrund",
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"horizon.multiplayer.invite_code": "Uitnodigingscode",
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"horizon.multiplayer.relay": "Relais (optioneel)",
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"Preset": "Veurgestèld",
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"LOD Distance": "LOD-aafstand",
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"Far Detail": "Wied detail",
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"Cave Culling": "Grotdoeje",
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"Entity Culling": "Entiteit Culling",
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"Chunk Updates": "Chunk Updates",
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"Upload Budget": "Upload budget",
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"Sky": "Luch",
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"Fog": "Mist",
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"Weather": "Weer",
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"Animated Textures": "Geanimeerde texture",
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"Present Mode": "Huidige modus",
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"Frame Pacing": "Frame Pacing",
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"Worker Threads": "Werknemerdrade",
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"Resolution Scale": "Resolutiesjaol",
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"Anti-aliasing": "Anti-aliasing",
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"Upscaling": "Opscaling",
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"Paper White": "Papierwit",
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"Peak Brightness": "Piek Helderheid",
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"Black Level": "Zwart Niveau",
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"UI Brightness": "UI helderheid",
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"Battery Mode": "Batterijmodus",
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"Graphics API": "Graphics API",
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"Translucent Batching": "Doorzichtige batching",
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"Performance Overlay": "Prestatie-euverlay",
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"Full Detail Distance": "Volledige detail aafsjtand",
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"On": "Op",
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"Off": "Aaf",
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"Unlimited": "Onbeperk",
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"Auto": "Auto",
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"Custom": "Aangepaste",
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"Performance": "Prestaties",
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"Balanced": "Gebalanceerd",
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"Quality": "Kwaliteit",
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"Ultra": "Ultra",
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"Ultra Performance": "Ultra Prestaties",
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"Native": "Inheems",
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"Full": "Vol",
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"Reduced": "Verminderd",
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"Efficient": "Efficiënt",
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"Precise": "Precies",
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"Auto (VSync)": "Auto (VSync)",
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"FIFO": "FIFO",
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"Mailbox": "Postbus",
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"Immediate": "Onmiddellik",
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"Vulkan": "Vulkan",
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"DirectX 12": "DirectX 12",
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"OpenGL": "OpenGL",
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"FPS and Graph": "FPS en grafiek",
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"FPS": "FPS",
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"TAA": "TAA",
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"FXAA": "FXAA",
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"No cost": "Geen koste",
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"Low cost": "Laag koste",
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"Medium cost": "Middelmatige koste",
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"High cost": "Hoge koste",
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"Saves time": "Bespaart tied",
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"HDR": "HDR",
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"Graphics": "Grafieke",
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"Done": "Klaar",
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"This feature is not yet available in Horizon.": "Deze functie is nog neet besjikbaar in Horizon.",
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"Your display or system doesn't offer HDR output.": "Uw display of systeem biedt gein HDR-oetvoer.",
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"Turn HDR on to use it.": "Slaag HDR in um ‘t te gebruke.",
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"Your GPU or graphics API doesn't support it.": "Uw GPU of grafieke-API ondersteunt ut neet.",
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"%s chunks": "%s stukke",
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"%s per frame": "%s per frame",
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"%s MiB/frame": "%s MiB/frame",
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"%s KiB/frame": "%s KiB/frame",
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"Auto (%s)": "Auto (%s)",
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"Full-detail terrain range. LOD Distance can extend local worlds farther.": "Volledige terreinbereik. LOD-aafsjtand kin lokale werelde wijer oetbreie.",
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"Coarse distant terrain in local worlds. Integrated GPUs stop at 128 chunks.": "Grof aafgelege terrein in lokale werelde. Geïntegreerde GPU’s stoppe op 128 stukke.",
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"Reduced draws far terrain coarser: faster on this integrated GPU.": "Verminderd trek terrein väöl grover: sneller op deze geïntegreerde GPU.",
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"Reduced draws far terrain coarser, for GPUs it slows down.": "Verminderd trek ‘t terrein väöl grover, veur GPU’s vertraag ‘t.",
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"Field of view. Wider shows more terrain at once.": "Gezichtsveld. Breider toent mie terrein tegeliekertied.",
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"Caps frames per second; a cap saves power and heat.": "Cap frames per seconde; ‘n pet spaart energie en wermte.",
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"Waits for the display's refresh: no tearing, a little latency.": "Wacht op ‘t verfrisse vaan ‘t sjerm: gein scheur, ‘n bietje vertraging.",
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"Size of menus and the HUD.": "Grootte vaan de menu’s en de HUD.",
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"Sets the options below together. Changing one makes it Custom.": "Stel de opties heij oonder same. ‘t Verandere vaan ein maak ‘t Custom.",
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"Lava, fire and sunlight shine brighter than white. Needs an HDR display.": "Lava, vuur en zonleech schijne helderder es wit. ‘n HDR-display nuudig.",
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"Your display's darkest black. 0 for OLED; LCDs glow a little.": "Uw display is ‘t duusterste zwart. 0 veur OLED; LCD’s gloeie ‘n bietje.",
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"How bright highlights get. Auto: the peak your system reports.": "Wie heldere highlights were. Automatisch: de piek die eur systeem rapporteert.",
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"How bright white paper and menus look. Auto: your desktop's white.": "Wie helder wit papier en menu’s d’r oetzien. Auto: eur bureaublaad is wit.",
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"How bright the HUD and menus are, against paper white.": "Wie helder zien de HUD en de menu’s, tege papierwit.",
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"How far mobs, crops and machines keep working. CPU time.": "Hoe wiet mobs, gewasse en machines blieve wèrke. CPU-tied.",
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"How far away mobs and items are drawn, as a share of normal.": "Wie wied mobs en veurwerpe weure getrokke, es ‘n deil vaan ‘t normaal.",
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"Skips terrain hidden behind closed sections. Off costs a lot.": "Slaag terrein euver dat achter geslote secties verstop is. Off kos väöl.",
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"Hides entities behind opaque blocks.": "Verstop entiteite achter ondudelike blokke.",
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"No entity occlusion culling.": "Geen entiteit occlusie-oetsjlaag.",
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"CPU occlusion test runs this frame.": "CPU-occlusietest voert dit frame oet.",
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"Occlusion checks run on a worker thread.": "Occlusiecontroles were oetgeveurd op un wèrkerdraad.",
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"Meshed sections uploaded per frame. Lower is smoother while loading.": "Mesh-secties geüpload per frame. Oonder is gladder onderwieles dat ut laden.",
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"Soft shadows in corners. Costs chunk building time only.": "Zachte sjeme in de hoeke. Kost allein stukke bouwtied.",
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"Smaller copies of block textures for distant terrain: less shimmer.": "Kleinere kopieje vaan bloktextuur veur wied terrein: minder glans.",
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"Blends grass and water colours across biomes when building chunks.": "Vermengt graas en waterkleure in biome bij ‘t bouwe vaan stukke.",
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"Cloud layer: off, flat (fast) or 3D (fancy).": "Wolklaog: aaf, plat (snel) of 3D (fancy).",
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"How far clouds reach, in chunks.": "Wie wied de wolke bereike, in stukke.",
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"Draws the sky, sun, moon and stars.": "Teikent de loch, de zon, de maon en de stare.",
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"Distance fog. Off shows the edge of the loaded world.": "Aafstand mist. Off toent de rand vaan de gelaode wereld.",
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"Draws rain and snow.": "Trekt rege en snie.",
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"How far rain and snow fall around you.": "Wie wied rege en snie um dich heen valle.",
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"How many particles effects spawn.": "Hoeveel deilkes-effecte spawn.",
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"Round shadows under mobs and items.": "Ronde sjeme onger mobs en veurwerpe.",
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"Leaves with see-through gaps. Off draws them solid.": "Blaajer mit doorzichtige holtes. Off trek ze solide.",
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"Sorts water and glass more exactly behind each other.": "Sorteert water en glaas percies achter mekaar.",
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"Which chunk rebuilds wait for the frame: none, nearby or yours.": "Welke stuk herbouwt wacht op ‘t frame: gein, in de buurt of dien.",
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"Animates water, lava, fire and other moving textures.": "Animeert water, lava, vuur en aandere bewegende texture.",
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"World pixels per screen pixel. Below 100% is faster on the GPU.": "Wereldpixels per sjermpixel. Minder 100% is sneller op de GPU.",
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"Smooths jagged edges. FXAA: softer. TAA: smoothest, moving things may trail.": "Maak gekarfde rande glad. FXAA: zachter. TAA: vloeiendste, bewegende dinger kinne achterloupe.",
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"Renders the world smaller and rebuilds it with TAA. Faster, softer.": "Maak de wereld kleiner en verbouwt ‘m mit TAA. Sneller, zachter.",
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"HDR output on an HDR display: lava, fire and sunlight shine brighter.": "HDR-oetvoer op un HDR-display: lava, vuur en zonleech schijne helderder.",
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"How frames reach the screen while VSync is off.": "Wie frames ‘t sjerm bereike onderwieles dat VSync oet is.",
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"Efficient sleeps until the next frame; Precise spins, like vanilla.": "Efficiënte slaop tot ‘t volgende frame; Precieze spins, wie vanille.",
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"Fills the screen (borderless).": "Völt ‘t sjerm (grensloos).",
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"Brightens dark places.": "Verheldert doonkere plekke.",
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"Lowers the frame rate when minimised, or idle too.": "Verlieg de framesnelheid es ‘t minimaliseerd is, of ouch inactief.",
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"Sways the view while walking.": "Swaai ‘t oetzich onderwieles dat ge laope.",
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"Fades newly loaded chunks in.": "Vervaag nuuj gelaoje stukke in.",
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"Darkens the screen's edges.": "Verduustert de rande vaan ‘t sjerm.",
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"Shows when the world saves.": "Laot zien wienie de wereld redt.",
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"Shows attack cooldown.": "Toont de cooldown vaan de aanval.",
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"60 FPS cap (30 in menus or unfocused), half the workers: less power.": "60 FPS cap (30 in menu’s of neet geriech), de helf vaan de wèrkers: minder krach.",
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"Threads that generate, light and mesh chunks. Next start.": "Drade die stukke generere, leech en mesh. Volgende start.",
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"Vulkan, then DirectX 12 (Windows) or OpenGL (Linux) where it fails. Next start.": "Vulkan, dan DirectX 12 (Windows) of OpenGL (Linux) boe ‘t fale. Volgende start.",
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"Water and glass in one buffer: fewer draw calls, a bit more VRAM. Next start.": "Water en glaas in ein buffer: minder draw-oproepe, get mie VRAM. Volgende start.",
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"Mesh data sent to the GPU per frame. Lower is smoother while loading.": "Mesh-data verstuurd nao de GPU per frame. Oonder is gladder onderwieles dat ut laden.",
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"Frame rate and frame times over the game, with a graph.": "Framefrequentie en frametieje euver ‘t spel, mit ‘n grafiek.",
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"horizon.multiplayer.finding_friend": "De wereld vaan dien vrund vinde...",
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"horizon.multiplayer.not_signed_in": "Deze server is in online modus. Meld aan mit eur Microsoft-account in de Horizon-launcher um d’r bij te slute.",
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"horizon.multiplayer.invalid_address": "Ongeldig serveradres: %s",
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"horizon.multiplayer.connected_friend_direct": "Direk verboonde mit dien vrund...",
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"horizon.multiplayer.connected_friend_relay": "Verboonde mit eur vrund via de relais...",
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"General": "Algemein",
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"Advanced": "Geavanseerd",
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"Undo": "Ongedaon",
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"Search options": "Zoekopties",
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"Shortcut": "Snelkoppeling",
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"Distance": "Aafstand",
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"Display": "Display",
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"Interface": "Interface",
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"Sky and weather": "Loch en weer",
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"Lighting and entities": "Verlichting en entiteite",
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"Textures": "Texture",
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"Image": "Afbeelding",
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"Chunk loading": "Sjtuk laden",
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"Culling": "Slechte",
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"Power": "Mach",
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"Frames": "Frames",
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"Overlay": "Overlay",
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"Output": "Oetvoer",
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"Brightness": "Helderheid",
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"How far you see, the window and the HUD.": "Wie wied geer zuut, ‘t raam en de HUD.",
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"The sky and weather, lighting, textures and the image.": "De loch en ‘t weer, de leech, de texture en ‘t beeld.",
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"Chunk loading, culling and power use.": "Sjtukkelaoje, aafsnijde en energiegebruuk.",
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"How frames reach the screen, and the performance overlay.": "Wie frames ‘t sjerm bereike, en de prestatie-overlay.",
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"Brighter-than-white output on an HDR display.": "Helderder-es-witte oetvoer op un HDR-display.",
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"Results for \"%s\"": "Resultate veur \"%s\"",
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"No settings match.": "Gein insjtellinge euvereinkomme.",
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"horizon.title.not_affiliated": "Neet geaffilieerd mit Mojang of Microsoft",
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"horizon.extras.header.lighting": "Verlichting",
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"horizon.extras.header.third_person": "Derde persoen",
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"horizon.extras.header.particles": "Deilkes",
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"horizon.extras.header.inventory": "Veurraod",
|
||||
"horizon.extras.header.chat": "Chat",
|
||||
"horizon.extras.header.multiplayer": "Multiplayer",
|
||||
"horizon.extras.header.sound": "Geluid",
|
||||
"horizon.extras.header.menus": "Menu's",
|
||||
"horizon.extras.fullbright": "Fullbright",
|
||||
"horizon.extras.dynamic_lights": "Dynamische leech",
|
||||
"horizon.extras.own_name_tag": "Eigen naamkabel",
|
||||
"horizon.extras.hide_block_particles": "Blok-breke deilkes verberg",
|
||||
"horizon.extras.auto_reconnect": "Automatisch herverbinde",
|
||||
"horizon.extras.ui_sound_reserve": "Houd kanale veur UI-geluide",
|
||||
"horizon.extras.music_page": "Muziekpagina",
|
||||
"horizon.extras.mouse_tweaks": "Moes Tweaks controles",
|
||||
"horizon.extras.mouse_tweaks_wheel": "Scrollwiel verplaots items",
|
||||
"horizon.extras.sort": "Sorteerknoppe",
|
||||
"horizon.extras.sort_key": "Sorteersleutel",
|
||||
"horizon.extras.no_ai": "Gein AI",
|
||||
"horizon.extras.agent_control": "Agent Control",
|
||||
"horizon.extras.discord_presence": "Discord Rieke aanwezigheid",
|
||||
"horizon.extras.splitscreen": "Splitscreen",
|
||||
"horizon.extras.chat_animation": "Vloeiende gesprek",
|
||||
"horizon.extras.chat_indicator": "Boodsjapsindicator",
|
||||
"horizon.extras.wheel_cycles_settings": "Scrollwiel verandert insjtellinge",
|
||||
"horizon.extras.pack_browser": "Browser veur bronnepakket",
|
||||
"horizon.extras.fullbright.tooltip": "Toon blokke en entiteite bij vol leech, zelfs in doonkere gebeje.",
|
||||
"horizon.extras.dynamic_lights.tooltip": "Fakkels en aandere leechbronne die vasgehawwe, gevalle of in brand zien, verlichte de blokke um ze heen.",
|
||||
"horizon.extras.own_name_tag.tooltip": "Laot eur naam baove eur kop zien in de derde persoen, wie andere speulers ‘t zeen. Verborge es de server de naome vaan eur team verberg of es geer oonziechbaar zit.",
|
||||
"horizon.extras.hide_block_particles.tooltip": "Verberg de puindeilkes die oet ‘n gebroke blok oetbarste en verkrummele vaan ‘t blok dat geer gebouwt. Aandere deilkes blieve.",
|
||||
"horizon.extras.auto_reconnect.tooltip": "Sluit zich weer bij ‘n server nao ‘n verlore verbinding of ‘n herstart, noets nao ‘n kick of ban.",
|
||||
"horizon.extras.ui_sound_reserve.tooltip": "Geluide in de wereld laote 16 vaan de 247 geluidskanale vrij, dus ‘n euversjtruiming vaan ze (‘n groete explosie) kin neet klikke op menu zwiege.",
|
||||
"horizon.extras.music_page.tooltip": "Music & Sounds krijg ‘n Music... pagina: speel noe ‘n ingebouwde track af, of sjeet d’r ein oet zodat ‘t spel ‘t stopt met kieze. Niks verandert totdat se ‘n spoor oet sjeet.",
|
||||
"horizon.extras.mouse_tweaks.tooltip": "Rechs-sleep plaots ein per slot, links-sleep verzamelt ‘t vasgehawwe item, Shift + links-sleep beweeg eder slot.",
|
||||
"horizon.extras.mouse_tweaks_wheel.tooltip": "Down stuurt ein item vaan de slot nao de aandere kant, up bringk ein trök.",
|
||||
"horizon.extras.sort.tooltip": "Sorteert de veurraod, kiste, vate, enderkiste en shulkerbokse in creatieve tabvolgorde, boebij stapels samevoge.",
|
||||
"horizon.extras.sort_key.tooltip": "Sorteert ‘t oonderdeil oonder de cursor. Klik en druk daan op un toets; Escape maak ‘t los.",
|
||||
"horizon.extras.no_ai.tooltip": "Verberg en sjeet eder AI-functie oet: agentcontrole, horizon-ctl en de MCP-servers. De schakelaar vaan de launcher ouch.",
|
||||
"horizon.extras.agent_control.tooltip": "Uw eige AI-agent kin dit spel speule via horizon-ctl of un MCP-cliënt, allein op dees computer.",
|
||||
"horizon.extras.discord_presence.tooltip": "Toent Horizon afsjpele op eur Discord-profiel onderwieles dat Discord draait: menu’s, ein- of multi-sjpeler, de dimensie en de gesjpeelde tied. Noets ‘n wereldnaam of ‘t adres vaan ‘n server.",
|
||||
"Calibrate...": "Kalibreer...",
|
||||
"Calibrate Anyway...": "Kalibreer toch...",
|
||||
"Use Automatic Setup": "Automatische insjtelling gebruuk",
|
||||
"Shortcut: %s": "Snelkoppeling: %s",
|
||||
"Next": "Volgende",
|
||||
"HDR Calibration %s/%s: %s": "HDR-kalibratie %s/%s: %s",
|
||||
"Sets the three below full screen, one test picture at a time.": "Stelt de drie oonder volle sjerm in, ein testfoto tegeliekertied.",
|
||||
"A key that opens this screen from the game. Not bound at first.": "‘n Sleutel dee dit scherm oet ‘t spel opent. In ‘t begin neet geboonde.",
|
||||
"Your display didn't say how bright it gets: calibrate to set it up.": "Dien display zag neet wie helder ‘t woort: kalibreer um ‘t in te stèlle.",
|
||||
"Already set up for your display. Only calibrate if HDR looks wrong.": "Al ingesteld veur eur display. Kalibreer allein es HDR verkierd oetzuut.",
|
||||
"Puts Peak Brightness and Paper White back to your display's setup.": "Zet Piekhelderheid en Papierwit trök in de opstelling vaan eur scherm.",
|
||||
"Set up for your display. Leave on Auto unless it looks wrong.": "Stel veur eur display in. Laot op Auto, tenzij ut verkierd oetzuut.",
|
||||
"Lower it until the logo just disappears into the black.": "Laag ‘t neer tot ‘t logo gewoen in ‘t zwart verdwijnt.",
|
||||
"Raise it until the logo just disappears into the bright square.": "Heup ‘t umhoeg tot ‘t logo in ‘t heldere veerkant verdwijnt.",
|
||||
"Make the card a white that's comfortable to look at for a long time, in the light you play in.": "Maak de kaart wit dat leuk is um lang nao te kieke, in ‘t leech boe-in geer speelt.",
|
||||
"horizon.splitscreen.profiles.forget": "Vergeet",
|
||||
"horizon.splitscreen.profiles.create": "Maak",
|
||||
"horizon.splitscreen.profiles.you": " - u",
|
||||
"horizon.splitscreen.profiles.forget_named": "Vergeet %s",
|
||||
"horizon.splitscreen.profiles.previous": "Vorige",
|
||||
"horizon.splitscreen.profiles.next": "Volgende",
|
||||
"horizon.splitscreen.profiles.new_button": "Nui profiel...",
|
||||
"horizon.splitscreen.profiles.forget_title": "Profiel vergaete?",
|
||||
"horizon.splitscreen.profiles.forget_leaves": "‘t Verlaot de lies vaan dit exemplaar.",
|
||||
"horizon.splitscreen.profiles.forget_kept": "Wereldveuroetgaank en insjtellinge weure behawwe.",
|
||||
"horizon.splitscreen.profiles.new_title": "Nuuj profiel",
|
||||
"horizon.splitscreen.profiles.name_hint": "Naam (3 tot 16 letters, ciefers, _)",
|
||||
"horizon.splitscreen.profiles.switch_title": "Profiel wissele",
|
||||
"horizon.splitscreen.profiles.offline_note": "Offline profiele behure tot dit exemplaar",
|
||||
"horizon.splitscreen.profiles.move": "Verplaots boe geer speelt",
|
||||
"horizon.splitscreen.profiles.move_place": "Verplaots boe geer speelt: %s",
|
||||
"horizon.friends.title": "Speel mit vrun",
|
||||
"horizon.friends.hint": "Vrun plak de code nao de Vriend knop op ‘t titelsjerm, in Directe Verbinding of op de Afspeelpagina vaan de launcher.",
|
||||
"horizon.friends.copied": "Gekopieerd",
|
||||
"horizon.friends.copy_code": "Kopiecode",
|
||||
"horizon.friends.stop_sharing": "Stop mit deile",
|
||||
"horizon.friends.none_yet": "Heej nog gein vrun.",
|
||||
"horizon.friends.here_now": "Hei noe: %s",
|
||||
"horizon.friends.share_intro": "Deil deze wereld achter ‘n oetnodigingscode: ‘t geit open veur LAN, en vrun op ‘t internet gaon mit de code. Gein server vaan ós is betrokke.",
|
||||
"horizon.friends.start_sharing": "Begin mit deile",
|
||||
"horizon.friends.troubleshooting": "Probleemoplossinge...",
|
||||
"horizon.friends.stopped": "Is gestop mit ‘t deile vaan de oetnodigingscode.",
|
||||
"horizon.friends.short_code_changed": "Iemes bleef ‘n verkierde korte code probere, dus ‘t veranderde.",
|
||||
"horizon.friends.wrong_code": "Iemes heet ‘n verkeerde code geprobeerd.",
|
||||
"horizon.friends.code_ready": "Uw oetnodigingscode is klaor: Spelmenu, Speel mit vrun. Kopieer ‘t en sjik ‘t nao dien vrun.",
|
||||
"horizon.friends.share_failed": "Kon de wereld neet deile: %s",
|
||||
"horizon.friends.finding_route": "Zoe wie vrun dich kinne bereike…",
|
||||
"horizon.osk.shift": "Verschuiving",
|
||||
"horizon.osk.space": "Ruimte",
|
||||
"horizon.osk.delete": "Wisse",
|
||||
"horizon.osk.type": "Type",
|
||||
"horizon.osk.symbols": "Symbole",
|
||||
"horizon.osk.close": "Sluite",
|
||||
"horizon.extras.chat_animation.tooltip": "‘n Nuie chatlijn glijdt vaanaaf links in onderwieles dat ‘t in vervaag, in plaats vaan gans te versjiene.",
|
||||
"horizon.extras.chat_indicator.tooltip": "De gekleurde balk links vaan ‘n chatlijn.",
|
||||
"horizon.extras.wheel_cycles_settings.tooltip": "‘t Scrollwiel euver ‘n knop in de insjtellinge verandert de waarde, wie in vanille. Oet, ‘t wiel scrollt allein de lies.",
|
||||
"horizon.extras.pack_browser.tooltip": "Selecteer Resource Packs kriegste ‘n Add-knop dee Modrinth zeuk en ‘n pack in de packs-map installeert. Oet, ‘t spel contacteert noets Modrinth.",
|
||||
"horizon.extras.splitscreen.tooltip": "In ‘n wereld kin ‘n aandere controller bijtrejje es ‘n nuie speuler: druk op A es ‘t vraog, kies daonao ‘n profiel en boe te speule.",
|
||||
"horizon.splitscreen.setup.monitor": "Monitor %s",
|
||||
"horizon.splitscreen.setup.monitor_unknown": "un monitor",
|
||||
"horizon.splitscreen.setup.window": "Venster %s",
|
||||
"horizon.splitscreen.setup.new_window": "Nuuj venster",
|
||||
"horizon.splitscreen.setup.fill_monitor": "Vul %s in",
|
||||
"horizon.splitscreen.setup.done": "Klaar",
|
||||
"horizon.splitscreen.setup.switch": "%s: %s",
|
||||
"horizon.splitscreen.setup.on": "Op",
|
||||
"horizon.splitscreen.setup.off": "Aaf",
|
||||
"horizon.splitscreen.setup.player": "Speuler %s",
|
||||
"horizon.splitscreen.setup.revert": "Trök",
|
||||
"horizon.splitscreen.setup.apply": "Toepasse",
|
||||
"horizon.splitscreen.setup.warning.empty_main": "Niemand sjpeelt in Venster 1: ut verstop",
|
||||
"horizon.splitscreen.setup.warning.empty_close": "Niemand speelt in Window %s: ut sluit op Apply",
|
||||
"horizon.splitscreen.setup.warning.empty_new": "Niemand speelt in Window %s: ut geit neet ope",
|
||||
"horizon.splitscreen.setup.warning.on_main": "Venster %s vult de monitor vaan Venster 1: de speulers speule in Venster 1",
|
||||
"horizon.splitscreen.setup.warning.unplugged": "De monitor vaan Venster %s is neet verboonde: de speulers speule in Venster 1",
|
||||
"horizon.splitscreen.setup.status.off": "Splitscreen is oet.",
|
||||
"horizon.splitscreen.setup.status.enable_hint": "Slaag ‘t aon en druk daan op ‘n knop op ‘n aandere controller in ‘n wereld.",
|
||||
"horizon.splitscreen.setup.status.join_hint": "Druk op A um mit te sluite en kies un profiel.",
|
||||
"horizon.splitscreen.setup.status.idle": "Splitscreen idle",
|
||||
"horizon.splitscreen.setup.status.alone": "Gein aandere lokale speulers.",
|
||||
"horizon.splitscreen.setup.status.solo_controls": "Solocontroles en controllerfeedback zien onveranderd.",
|
||||
"horizon.splitscreen.setup.window_empty": "Venster %s: leeg",
|
||||
"horizon.splitscreen.setup.note.select": "Klik op ‘n sjpeler, of sleep ‘m nao ‘n venster of ‘n monitor.",
|
||||
"horizon.splitscreen.setup.note.apply": "Toepasse um op dees meneer te spele, Keer trök um ongedaan te make.",
|
||||
"horizon.splitscreen.setup.note.place": "Woe zou %s motte spele?",
|
||||
"horizon.splitscreen.setup.this_player": "deze speuler",
|
||||
"horizon.splitscreen.setup.switch_disabled": "Splitscreen sjteit oet es de andere zien vertrokke (hun pauzemenu).",
|
||||
"horizon.splitscreen.setup.window_place": "Venster %s (%s vaan %s)",
|
||||
"horizon.splitscreen.setup.names": "Name",
|
||||
"horizon.splitscreen.setup.identify": "Identificere",
|
||||
"horizon.splitscreen.setup.layout.two": "2 deile: %s",
|
||||
"horizon.splitscreen.setup.layout.three": "3 deile: %s",
|
||||
"horizon.splitscreen.setup.layout.two.0": "Auto",
|
||||
"horizon.splitscreen.setup.layout.two.1": "Neve nao zijde",
|
||||
"horizon.splitscreen.setup.layout.two.2": "Bove en oonder",
|
||||
"horizon.splitscreen.setup.layout.three.0": "Ein breid bovenaon",
|
||||
"horizon.splitscreen.setup.layout.three.1": "Ein laank aan de linkerkant",
|
||||
"horizon.splitscreen.setup.layout.three.2": "Neve nao zijde",
|
||||
"horizon.splitscreen.setup.help.player": "Klik of sleep %s um ze te verplaotse.",
|
||||
"horizon.splitscreen.setup.help.layout_auto": "%s (zijdelings es ‘t raam breid is). Druk op um te verandere.",
|
||||
"horizon.splitscreen.setup.help.layout": "%s. Druk op um te verandere.",
|
||||
"horizon.splitscreen.setup.help.switch": "Splitscreen veur deze computer, aon of oet.",
|
||||
"horizon.splitscreen.setup.help.identify": "De weergave vaan edere speuler toent in welk venster heer zit.",
|
||||
"horizon.splitscreen.setup.help.names": "De naam vaan eder speuler in de hook vaan hun weergave.",
|
||||
"horizon.splitscreen.setup.help.revert": "De nog neet toegepasde veranderinge ongedaon.",
|
||||
"horizon.splitscreen.setup.help.apply": "Speel zoe wie de kaart toont.",
|
||||
"horizon.splitscreen.setup.help.unchanged": "Nog niks is veranderd.",
|
||||
"horizon.splitscreen.setup.give_up_pad": "Give Up Pad",
|
||||
"horizon.splitscreen.prompt.controller_connected": "Controller verboonde",
|
||||
"horizon.splitscreen.prompt.controller_disconnected": "Controller is losgekoppeld",
|
||||
"horizon.splitscreen.prompt.controller_disconnected.hint": "Verbind ‘t weer, of druk op ‘n knop op ‘n aander",
|
||||
"horizon.splitscreen.prompt.join.one": "%s wil mitmake",
|
||||
"horizon.splitscreen.prompt.join.many": "%s controllers wille bijtrejje",
|
||||
"horizon.splitscreen.prompt.join.yes": "Sluit aan",
|
||||
"horizon.splitscreen.prompt.join.as_p1": "Speel es P1",
|
||||
"horizon.splitscreen.prompt.join.no": "Nee",
|
||||
"horizon.splitscreen.prompt.lost": "%s: controller losgekoppeld",
|
||||
"horizon.splitscreen.prompt.lost.use_another": "Gebruuk un aander",
|
||||
"horizon.splitscreen.prompt.lost.leave": "Vertrèk",
|
||||
"horizon.splitscreen.setup.help.give_up_pad": "Uw controller stopt met uuch te drieve en krijg ‘t aangeboje um bij (A) aon te trejje.",
|
||||
"horizon.splitscreen.setup.note.held_at": "%s tot %s: A laot ‘t hei valle, B laot ‘t trök.",
|
||||
"horizon.splitscreen.setup.note.held": "%s opgepik: links/rechts oppakt boe, A vaalt, B ‘t trök sjtèlt.",
|
||||
"horizon.splitscreen.online_only": "Dees server is in online modus: offline profiele kinne d’r neet aonslete, eder speuler heet zien eige Minecraft-account nuudig.",
|
||||
"horizon.splitscreen.own_account": "Deze server heet eder speuler zien eige Minecraft-account nuudig",
|
||||
"horizon.splitscreen.local_only": "Aandere speulers kinne allein mit hun eige Minecraft-account bij deze server aantrejje: offline profiele spele in eur wereld, op LAN of op un server op eur lokaal netwerk.",
|
||||
"Hides models behind opaque blocks. Async checks off-thread; entities tick.": "Verberg modelle achter ondudelike blokke. Async controleert off-thread; entiteite tikke.",
|
||||
"Block Entities": "Entiteite blokkere",
|
||||
"Shulker Boxes": "Shulker Boxes",
|
||||
"Reuses settled boxes; lid movement stays animated.": "Hergebruuk geplaatste kiste; de beweginge vaan de deksel blief geanimeerd.",
|
||||
"Signs": "Teikes",
|
||||
"Reuses sign text until text, light, or font changes.": "Hergebruuk teksteks totdat tekst, leech of lettertype verandert.",
|
||||
"Decorated Pots": "Versierde potte",
|
||||
"Reuses still pots; break wobble and sherd changes redraw.": "Hergebruuk stil potte; break wobble en sherd veranderinge herteikene.",
|
||||
"Bells": "Klokke",
|
||||
"Reuses still bells; ringing stays animated.": "Hergebruuk stille klokke; ringe blief geanimeerd.",
|
||||
"Chests": "Borste",
|
||||
"Reuses closed chests; moving lids stay animated.": "Hergebruuk geslote kiste; bewegende deksels blieve geanimeerd.",
|
||||
"Banners": "Banners",
|
||||
"Reuses poles; flags and pattern layers still update.": "Hergebruuk pale; vlagke en patroonlaoge nog altied bijgewerk.",
|
||||
"Copper Golem Statues": "Kopere golembeelde",
|
||||
"Reuses statue geometry until its block state changes.": "Hergebruuk standbeeldgeometrie totdat de blokstaot verandert.",
|
||||
"Leaf Culling": "Blaajerdoeje",
|
||||
"Every leaf face. Vanilla's fancy leaves.": "Iedere blaadgezich. Vanille's sjieke blaajer.",
|
||||
"Distant Plant Dither": "Wied Plant Dither",
|
||||
"Keeps fine plants in high-res packs from fading far away.": "Verhindert fijne plante in hoge resolutie verpakkinge vaan wied weg te vervage.",
|
||||
"Screenshot Quality": "Kwaliteit vaan schermfoto",
|
||||
"F2 screenshots at this many times the game's resolution. Higher takes longer.": "F2-sjermfoto’s mit dit väöl kier de resolutie vaan ‘t spel. Hoger duurt langer.",
|
||||
"Frame Generation": "Frame Generatie",
|
||||
"Shows a made-up frame between each two real ones: smoother, a little more lag.": "Toent un vergezoch frame tusse eder twie echte: gladder, un bietje mie vertraging.",
|
||||
"Shadow Cache": "Shadow Cache",
|
||||
"Reuses the pack shadow map when sun, view and world match. Off by default.": "Hergebruuk de pack shadow map es zon, oetziech en wereld euvereinkómme. Standaard oet.",
|
||||
"Find BlueMap": "BlueMap vinde",
|
||||
"On servers, finds their BlueMap web map for far terrain. Next join.": "Op servers, vindt ze hun BlueMap-webkaart veur wied terrein. Volgende join.",
|
||||
"BlueMap Radius": "BlueMap Radius",
|
||||
"How far around you BlueMap tiles are downloaded. Next join.": "Wie wied um dich heen zien BlueMap-tegels gedownload. Volgende join.",
|
||||
"Synchronous": "Synchroon",
|
||||
"Asynchronous": "Asynchroon",
|
||||
"Hidden Faces": "Verborge geziechte",
|
||||
"Drops leaf faces behind two leaf layers: faster, same crowns.": "Laot blaadgeziechte achter twie blaajerlaoge valle: sneller, dezelfde krone.",
|
||||
"Solid": "Solid",
|
||||
"Solid Aggressive": "Solid Agressief",
|
||||
"Hollow": "Holle",
|
||||
"Leaves fully inside a canopy draw solid: fewer see-through layers.": "Blaajer gans in un baldaak trekke vas: minder doorzichtige laoge.",
|
||||
"Leaves with one open side draw solid too: faster, chunkier edges.": "Blaajer mit ein aope kant make ouch solide: snellere, dikke rande.",
|
||||
"Drops faces between leaves: faster, but gaps look through.": "Drop geziechte tusse de blaajer: sneller, mer gate kieke door.",
|
||||
"Hotbar: Previous Slot": "Hotbar: Vorige slot",
|
||||
"Hotbar: Next Slot": "Hotbar: Volgende slot",
|
||||
"horizon.agent.connected.one": "Verboonde: 1 agentverbinding",
|
||||
"horizon.agent.connected.many": "Verboonde: %s agentverbindinge",
|
||||
"horizon.agent.connected.one_ago": "Verboonde: 1 agentverbinding, lètste opdrach %s s geleie",
|
||||
"horizon.agent.connected.many_ago": "Verboonde: %s agentverbindinge, lètste opdrach %s s geleie",
|
||||
"horizon.agent.waiting": "Wachte op un agent.",
|
||||
"horizon.agent.off": "Off: agente kinne dit spel neet bereike.",
|
||||
"horizon.agent.session_opened": "Geopend veur deze sessie door ‘t programma dat ‘t spel heet begós.",
|
||||
"horizon.agent.socket": "Socket: %s (kopieer de details veur de volledige paad)",
|
||||
"horizon.agent.local_only": "Allein lokaal: agente op deze computer, noets op ‘t netwerk.",
|
||||
"%s nits": "%s nits",
|
||||
"Auto (%s nits)": "Auto (%s nits)",
|
||||
"%.2f nits": "%.2f nits",
|
||||
"Hides models behind opaque blocks. Entities update. Off with custom packs.": "Verberg modelle achter ondudelike blokke. Entiteite update. Aaf mit aangepaste pakke.",
|
||||
"horizon.extras.repro_keys": "Sneltoetse opname",
|
||||
"horizon.extras.repro_keys.tooltip": "F3+R begint of stopt un repro-opname en F3+E sjrijf de bundel. Standaard oet: ‘n opname kopieert de wereld.",
|
||||
"horizon.agent.record_session": "Begin de opnamesessie",
|
||||
"horizon.agent.record_stop": "Stop de opnamesessie",
|
||||
"horizon.agent.export_repro": "Export Repro Bundle",
|
||||
"horizon.repro.started": "Opname begós; F3+R stopt ‘t en sjrief de bundel.",
|
||||
"horizon.repro.stopped": "Opname gestop: %s",
|
||||
"horizon.repro.bundle": "Repro bundel: %s",
|
||||
"horizon.repro.error": "Repro: %s",
|
||||
"horizon.repro.no_recording": "D’r is nog gein opname um te exportere.",
|
||||
"horizon.repro.replay_started": "Herspeel begós: %s",
|
||||
"Particle Culling": "Deilkesdoeje",
|
||||
"Draws every particle.": "Teik eder deilke.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles.": "Slaag offscreen-, subpixel- en terrein-verborge deilkes euver.",
|
||||
"Skips offscreen, subpixel and terrain-hidden particles with less render-thread work.": "Slaag offscreen-, subpixel- en terrein-verborge deilkes euver mit minder render-thread-werk.",
|
||||
"horizon.pack.add": "+",
|
||||
"horizon.pack.addInfo": "Voeg un middelpakket toe vanaaf Modrinth",
|
||||
"horizon.pack.addWorking": "Vraog Modrinth...",
|
||||
"horizon.pack.addNone": "Geen bronnepakkette gevoonde",
|
||||
"horizon.pack.addTitle": "Voeg un middelpakket toe",
|
||||
"horizon.pack.install": "Installeer",
|
||||
"horizon.pack.installing": "Installeren",
|
||||
"horizon.pack.installed": "Geïnstalleerd",
|
||||
"horizon.pack.search": "Zoek",
|
||||
"horizon.pack.searchHint": "Zoek Modrinth...",
|
||||
"horizon.pack.filters": "Filters",
|
||||
"horizon.pack.filter.realistic": "Realisties",
|
||||
"horizon.pack.filter.simplistic": "Simpel",
|
||||
"horizon.pack.filter.vanillaLike": "Vanille-achtig",
|
||||
"horizon.pack.filter.x16": "16x",
|
||||
"horizon.pack.filter.x32": "32x",
|
||||
"horizon.pack.filter.x64": "64x",
|
||||
"horizon.pack.addFailed": "‘t Pakke kon neet were toegevoog: %s",
|
||||
"horizon.extras.header.cosmetics": "Cosmetica",
|
||||
"horizon.extras.cosmetics_mine": "Mien cosmetica",
|
||||
"horizon.extras.cosmetics_mine.tooltip": "Verborge: eder Horizon speuler ziet dich zoonder dien cosmetica, inclusief dich. Dezelfde schakelaar es de garderobe vaan de launcher.",
|
||||
"horizon.extras.cosmetics_others": "Cosmetica vaan aandere speulers",
|
||||
"horizon.extras.cosmetics_others.tooltip": "Wat aandere Horizon speulers drage: alles, allein hun stijl vaan naamlabel, of niks. Verborge, vraog ‘t spel noets wat ze drage.",
|
||||
"horizon.extras.cosmetics_auras": "Auras en spore vaan aandere",
|
||||
"horizon.extras.cosmetics_auras.tooltip": "Auras en spore die aandere speulers drage. Standaard oet.",
|
||||
"horizon.extras.cosmetics.shown": "Getoend",
|
||||
"horizon.extras.cosmetics.hidden": "Verborge",
|
||||
"horizon.extras.cosmetics.name_tags": "Allein naamtags"
|
||||
}
|
||||
Reference in new issue
Block a user