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Merge optifine/etf-followups into optifine/etf-blocks-glow
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@@ -895,7 +895,7 @@ impl Game<'_> {
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.emissive
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.read()
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.unwrap_or_else(std::sync::PoisonError::into_inner);
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emissive.overlay(texture).and_then(&uv_of)
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emissive.overlay(texture).and_then(uv_of)
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};
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let Some(wood) = uv_of("entity/armorstand/armorstand") else {
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return;
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@@ -2760,7 +2760,7 @@ impl Game<'_> {
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.read()
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.unwrap_or_else(std::sync::PoisonError::into_inner)
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.overlay("entity/enderdragon/dragon")
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.and_then(&sprite);
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.and_then(sprite);
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if let Some(glow) = glow.filter(|_| mask.is_none()) {
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let full = horizon_client::mobs::render::FULL_BRIGHT;
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horizon_client::mobs::render::draw(model, base, &poses, glow, color, full, 0, out);
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