mirror of
https://github.com/horizon-rust/horizon.git
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Connect resident client chunks to native-validated world collisions
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15 files changed
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@@ -0,0 +1,780 @@
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||||
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||||
"schema": 1,
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"scope": "Native cube and cuboid-model renderer with binary cutouts, stepped sprite animation and optional camera collisions; no gameplay simulation",
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"validation": {
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"kind": "interactive physical keyboard check on vscreen",
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"actions": [
|
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"F4 enables collisions",
|
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"Hold physical ShiftLeft for 3 seconds",
|
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"Release ShiftLeft",
|
||||
"Inspect screenshot at ground contact",
|
||||
"Ctrl+Q closes the client"
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||||
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@@ -0,0 +1,368 @@
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{
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},
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{
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||||
"side": "server",
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||||
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||||
}
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||||
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||||
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||||
{
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||||
"radius": 2,
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||||
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||||
"references": [
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||||
{
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||||
"side": "client",
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||||
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"output_sha256": "d75a0493fdfbcc2e9bb24e62254ed2349e2e71e9ea80148ee9e84ec8181ee92d"
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||||
},
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||||
{
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||||
"side": "server",
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||||
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||||
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"output_sha256": "d75a0493fdfbcc2e9bb24e62254ed2349e2e71e9ea80148ee9e84ec8181ee92d"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"scope": "Actual client Assets loader and TestWorld resident chunks feed registered collision shapes, block scanning, Entity.collide step resolution and noCollision. Native independently constructs both scene sizes and all 16 gallery states/positions; compares exact movement bits and occupancy before/after against both pinned JARs. Includes partial blocks, pyramid ledges, negative/unloaded chunk boundaries, initial overlaps, vertical/horizontal/diagonal/tiny/zero movement and step heights. Position collision contexts, absent other entities/block entities and no border are explicit scene conditions. This validates the collision adapter, not player travel, gravity, tick scheduling, fluid/entity gameplay, rendering pixels or a complete playable game."
|
||||
}
|
||||
@@ -0,0 +1,776 @@
|
||||
{
|
||||
"adapter": {
|
||||
"backend": "Vulkan",
|
||||
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||||
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|
||||
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|
||||
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||||
},
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
],
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||||
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||||
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||||
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||||
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||||
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||||
{
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||||
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||||
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
{
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
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|
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"scope": "Actual native registry states, blockstate dispatch, tagged root baking and legacy collection using state.getSeed(position). All 16 featured placements match model names/transforms. An independently constructed native scene also matches total occupied blocks and visible/culled model faces using native parent resolution, rotated culling directions and Block.shouldRenderFace. No shader/pixel parity claim."
|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"crates/horizon-client/src/collisions.rs": "112286b07c4cd11b36da8b6799e0e069e69dfddf9a8a3f9ce36dcb282c791d67",
|
||||
"crates/horizon-client/src/lib.rs": "f98a1619883dc5654d50edb4fbd9211d69f3d6e7bd945799136d09e7e4510dab",
|
||||
"crates/horizon-client/src/main.rs": "92fb3347a98b583e3a5f42e501aff4c35a0f7bc7bee5840b6054fdf7b7a3f1e6",
|
||||
"crates/horizon-client/src/mesh.rs": "4ac8d85b30f599b37a98b92adcc016b16434816b93c401bd39b8215f591f9330",
|
||||
"crates/horizon-client/src/models/catalog.rs": "620103719167fc9ab76e730d68eeacb50014e95b7ad209ae7adf2cbbe69f70f7",
|
||||
"crates/horizon-client/src/models/cube.rs": "1067229f9dd9b276950bf7ec0c5f67061ce3d40a21932dca8034b9748e7439a4",
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||||
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|
||||
"crates/horizon-world/src/worldgen/climate/index.rs": "c5ce61679a5f0e0f2f0af2a373424effa124d0cce8250609eff38b7034650756",
|
||||
"crates/horizon-world/src/worldgen/climate.rs": "1b9ad44407f40aee4c1cd5357a5c9c443c1b105728f01cf5c644072f99f8357e",
|
||||
"crates/horizon-world/src/worldgen/decoration.rs": "75a79b20b21e133816e729f16e758be6165d0db18a64bfbd5fd3618325a2adf3",
|
||||
"crates/horizon-world/src/worldgen/delta.rs": "c2bf49ddf3231d28c109e68871429bc13d76a7bebe14eb33e84aa856bdd66145",
|
||||
"crates/horizon-world/src/worldgen/density.rs": "65a98c156a290a6b374ef670d28cd5dfbe0aa93171824d1bbd96422536273f84",
|
||||
"crates/horizon-world/src/worldgen/disk.rs": "6f8f9e059755af44c9bfa1b91eba54a7d13fad811dce31717c5502d7f6df33d7",
|
||||
"crates/horizon-world/src/worldgen/end_gateway.rs": "f53fde77d6a36a525cd15d890003b2c129d0689a4cbfa2cf443a0c2e3acae040",
|
||||
"crates/horizon-world/src/worldgen/end_podium.rs": "8f6d0d6d60ff0fde63de5781e867239db321f82cf12639f0537d410a3731ee1d",
|
||||
"crates/horizon-world/src/worldgen/feature.rs": "40500af71ee6628dfb27518262d99f08d0383ae6c7b9397452feef0c213eadd9",
|
||||
"crates/horizon-world/src/worldgen/feature_catalog.rs": "efc7b17b227e71622ef34108be9abd010f5675b68ea0409fcab82581d9aab88a",
|
||||
"crates/horizon-world/src/worldgen/feature_graph.rs": "da132fca9fdafb0d89a917d5f4b68c60b70fb33cadf948a107da0e35d83dcd91",
|
||||
"crates/horizon-world/src/worldgen/feature_region.rs": "df0ff142a461cafa9a3b42b949ad3376887f2be8d4ea5cc794a3ed2e977bb499",
|
||||
"crates/horizon-world/src/worldgen/feature_sort.rs": "3488a093dfe1321aaa29d8a30cfb115d8e666a81bf195514e87b170de626835c",
|
||||
"crates/horizon-world/src/worldgen/fluid_predicate.rs": "64197c9e63bebf1ce04bc280bfe980bb6c1b9aa887ca5cded904aeb0d9ae6c46",
|
||||
"crates/horizon-world/src/worldgen/height_provider.rs": "368d4dc119854742a045c4a717679c921456da681fc5f71aa9b37102d6f33b47",
|
||||
"crates/horizon-world/src/worldgen/material_condition/codec.rs": "09b909bc384472f76d163c8069ec6b507c7d5c6a028a36d5e0e3df20deff7b3b",
|
||||
"crates/horizon-world/src/worldgen/material_condition/density.rs": "df9d0761e978e5010663ae8b44f2d6c1ecb4907331e333bdb6a2b487c1e107de",
|
||||
"crates/horizon-world/src/worldgen/material_condition/library.rs": "a55534c5da97575a819af5a7dc0dbec9069993fa8b2619c6c9d5576946e683fa",
|
||||
"crates/horizon-world/src/worldgen/material_condition/noise.rs": "ffb59cc6be2275d7a5621bf7d768527e74a8326ed7ad78618746711540921675",
|
||||
"crates/horizon-world/src/worldgen/material_condition/rule.rs": "fed643352efbcb1f68f29b6241896617db889fc7c577a6247564e01922fec1fe",
|
||||
"crates/horizon-world/src/worldgen/material_condition.rs": "d638dcb8cbcb5da20b3cb29602b0ae6a86c4fdf9d8c0fb725de8ec5fc108717e",
|
||||
"crates/horizon-world/src/worldgen/material_extensions.rs": "ab806eb679d5116e1aebb64fca70e1499ae71f83c9507a8cb4c3201c2b1bf037",
|
||||
"crates/horizon-world/src/worldgen/material_stage.rs": "698cbc786eff13c246e2bc2ea062401918cd4265899fbc3d53abc87e45a8e7a1",
|
||||
"crates/horizon-world/src/worldgen/material_surface.rs": "5d37b90099df3d6da0845dab164e71469fb287019c2ee74bc6714f3b9d6d6d5b",
|
||||
"crates/horizon-world/src/worldgen/ore_feature.rs": "83b89fd3be691c5412c0215b6abefdcaa44119a05aa41217e061970eb7e12ebd",
|
||||
"crates/horizon-world/src/worldgen/placement/chain.rs": "9218399b4d3757f7bbc550d7729a7201f32a1c83a7030865e0c12aab8a80d116",
|
||||
"crates/horizon-world/src/worldgen/placement/context.rs": "a278304795136677ad4b4933ea50c972b9729a1c671c03fa309c193e224b1fd6",
|
||||
"crates/horizon-world/src/worldgen/placement/layer.rs": "a0f5ca776f33f9d4f72b8fdcd163426152e5e43cb4a7572fc1d4fc57bf965de1",
|
||||
"crates/horizon-world/src/worldgen/placement.rs": "b0397e5818fae84358546193a95f84bcb0b5bffafce909e6fcb3386179ee8023",
|
||||
"crates/horizon-world/src/worldgen/replace_blobs.rs": "bf3377d86d2570cd15288ba69dde64a2cf67c5bcbb9a31d0c23421964af74afa",
|
||||
"crates/horizon-world/src/worldgen/router.rs": "2cee7cf15a0d2ada12be6b39d83e78177fd3033922e4f4cce87a64073cec2847",
|
||||
"crates/horizon-world/src/worldgen/rule_test.rs": "d1662ec492489ebaa4b87e20f9a8c809dcf3a223a151211bd65ec241a63692fc",
|
||||
"crates/horizon-world/src/worldgen/settings.rs": "a8fe87752e1982ef11cb67f8d80d8e3428b2c27db178044cb425ba803e689e59",
|
||||
"crates/horizon-world/src/worldgen/simple_block.rs": "9ba1a88d5db4925f8c37366557887f776c805f9a6444781615b5dbaff52e92a4",
|
||||
"crates/horizon-world/src/worldgen/snow_freeze.rs": "9040be3d5c7f8f0fd812d2df45e154bf8a9eeef038530b83fa4159d246eac35f",
|
||||
"crates/horizon-world/src/worldgen/speleothem.rs": "c71651c1c97818a8a85863e14414d6139ea3bdeb897fa422043bcc1499d99aae",
|
||||
"crates/horizon-world/src/worldgen/spike.rs": "eacf0d9d3d2bc3d4bcf62bc87555f90031138236a5bfef0eb5270204f7c2a4fc",
|
||||
"crates/horizon-world/src/worldgen/spring.rs": "830849e9b89fcdf09e9b06fbefdcdebe3c8c3f82804f60b8bd5de04ba303cb62",
|
||||
"crates/horizon-world/src/worldgen/state_provider/catalog.rs": "c8687e15a4887a9200c8d365857d801efaa8f90e669eee3e600a1db4905119eb",
|
||||
"crates/horizon-world/src/worldgen/state_provider/noise.rs": "7ee369c2a032e5620cb9bdf9ee7adad1f70870fb0a27efb7b7c514d92f83491f",
|
||||
"crates/horizon-world/src/worldgen/state_provider/properties.rs": "9909139aaca1dc4f743957257fadaa9d423d21fa401fa9abc050505f79365139",
|
||||
"crates/horizon-world/src/worldgen/state_provider.rs": "be29ada818826a90afe01ab60916360fdfc4cbde5af15c9359cd56b1f1f7b156",
|
||||
"crates/horizon-world/src/worldgen/tags.rs": "74e4110fb19c4c4047192fd65c38015b8afc7f9fc50404d75380b5063808148c",
|
||||
"crates/horizon-world/src/worldgen/terrain.rs": "fd1f2e0afc15daf66f484ea40a1f2b7013650bda0941b23c64c81ee9f79cb673",
|
||||
"crates/horizon-world/src/worldgen/underwater_magma.rs": "7317e40af5ee5a9780f90ce358fa5d3e7f5b3d513b731df6ff97754d9c2a0154",
|
||||
"crates/horizon-world/src/worldgen/value_provider.rs": "3358b563db8cb0bc8a9cfbbe2b8b3e70941cd2d37a0b519fbb6545f8d0dcbb69",
|
||||
"crates/horizon-world/src/worldgen/vines.rs": "ee9b79b65012bd86a838241d2ef708680f7fe8eafc8aa656dae9cf2abf3c6418",
|
||||
"crates/horizon-world/src/worldgen/weighted.rs": "839840aae25302933bbd97a81a2336330e2d03a0ad1684e1e16ac769ed408e6b",
|
||||
"crates/horizon-world/src/worldgen/write_zone.rs": "8e17a179764d3f68c05882aef35f6810c28a0000f9a83e58bd6030660b76e64e",
|
||||
"crates/horizon-world/src/worldgen.rs": "e8e9f099ee1fcec8eedce31805d676d3f89c18e84f494a147ffcbfee23d3d54f"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
//! Headless transport exercising the actual client resource loader and chunks.
|
||||
#![forbid(unsafe_code)]
|
||||
use horizon_client::{assets, collisions, world};
|
||||
use horizon_core::geometry::{Aabb, Vec3};
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
fs,
|
||||
io::{BufRead, Write},
|
||||
path::PathBuf,
|
||||
};
|
||||
type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
|
||||
|
||||
fn vector(value: &Value) -> Result<Vec3> {
|
||||
let a = value
|
||||
.as_array()
|
||||
.filter(|v| v.len() == 3)
|
||||
.ok_or("expected vector")?;
|
||||
let number = |i: usize| -> Result<f64> {
|
||||
Ok(f64::from_bits(u64::from_str_radix(
|
||||
a[i].as_str().ok_or("expected double bits")?,
|
||||
16,
|
||||
)?))
|
||||
};
|
||||
Ok(Vec3::new(number(0)?, number(1)?, number(2)?))
|
||||
}
|
||||
fn main() -> Result<()> {
|
||||
let args: Vec<_> = std::env::args().skip(1).collect();
|
||||
if args.len() != 3 {
|
||||
return Err("usage: scene_collision_probe RESOURCES FIXTURE_DIRECTORY RADIUS".into());
|
||||
}
|
||||
let resources = PathBuf::from(&args[0]);
|
||||
let dir = PathBuf::from(&args[1]);
|
||||
let radius: i32 = args[2].parse()?;
|
||||
if !(1..=16).contains(&radius) {
|
||||
return Err("radius must be 1..16".into());
|
||||
}
|
||||
let assets = assets::Assets::load(&resources)?;
|
||||
let world = world::TestWorld::new(&assets, radius)?;
|
||||
let binding = collisions::load(&resources, &assets.registry)?;
|
||||
let mut scene = collisions::SceneCollisions {
|
||||
world: &world,
|
||||
binding: &binding,
|
||||
};
|
||||
fs::write(
|
||||
dir.join("scene.json"),
|
||||
serde_json::to_vec(&serde_json::json!({
|
||||
"radius":radius,"resident_chunks":world.chunks.len(),"model_gallery":assets.model_gallery,
|
||||
}))?,
|
||||
)?;
|
||||
let mut output = std::io::BufWriter::new(fs::File::create(dir.join("rust.txt"))?);
|
||||
for line in std::io::BufReader::new(fs::File::open(dir.join("inputs.txt"))?).lines() {
|
||||
let f: Value = serde_json::from_str(&line?)?;
|
||||
let bounds = Aabb::new(vector(&f["min"])?, vector(&f["max"])?);
|
||||
let delta = vector(&f["delta"])?;
|
||||
let step = f32::from_bits(u32::from_str_radix(
|
||||
f["step"].as_str().ok_or("expected step bits")?,
|
||||
16,
|
||||
)?);
|
||||
let movement = scene.resolve(
|
||||
bounds,
|
||||
delta,
|
||||
step,
|
||||
f["grounded"].as_bool().ok_or("expected grounded flag")?,
|
||||
)?;
|
||||
writeln!(
|
||||
output,
|
||||
"move {:016x} {:016x} {:016x} clear {} {}",
|
||||
movement.x.to_bits(),
|
||||
movement.y.to_bits(),
|
||||
movement.z.to_bits(),
|
||||
scene.unobstructed(bounds)?,
|
||||
scene.unobstructed(bounds.move_by(movement))?
|
||||
)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -17,6 +17,24 @@ impl Default for Camera {
|
||||
}
|
||||
}
|
||||
impl Camera {
|
||||
/// A standing-sized inspection volume, not a simulated player entity.
|
||||
pub fn collision_bounds(&self) -> horizon_core::geometry::Aabb {
|
||||
use horizon_core::geometry::{Aabb, Vec3};
|
||||
let half_width = f64::from(0.6_f32 / 2.0);
|
||||
let feet = self.position.y - f64::from(1.62_f32);
|
||||
Aabb::new(
|
||||
Vec3::new(
|
||||
self.position.x - half_width,
|
||||
feet,
|
||||
self.position.z - half_width,
|
||||
),
|
||||
Vec3::new(
|
||||
self.position.x + half_width,
|
||||
feet + f64::from(1.8_f32),
|
||||
self.position.z + half_width,
|
||||
),
|
||||
)
|
||||
}
|
||||
pub fn look(&mut self, x: f64, y: f64) {
|
||||
self.yaw -= x * 0.002;
|
||||
self.pitch = (self.pitch - y * 0.002).clamp(-1.55, 1.55);
|
||||
|
||||
@@ -0,0 +1,170 @@
|
||||
//! Collision queries against the same resident chunks used by the renderer.
|
||||
//! The development scene has no entities, block entities or world border.
|
||||
//! Entity-dependent block rules fail explicitly until an entity runtime exists.
|
||||
use crate::{Result, world::TestWorld};
|
||||
use horizon_core::{
|
||||
geometry::{Aabb, Vec3, VoxelShape},
|
||||
position::{BlockPos, ChunkPos},
|
||||
};
|
||||
use horizon_world::{
|
||||
block_collision::{BlockCollisionRegistry, DynamicCollisionWorld, ShulkerCollisionState},
|
||||
block_collision_scan::{BlockCollisionWorld, CollisionBlock},
|
||||
collision::CachedCollisionRegistry,
|
||||
collision_context::CollisionContext,
|
||||
dynamic_support::DynamicSupportWorld,
|
||||
entity_obstruction::EntityIdentity,
|
||||
fluid::FluidState,
|
||||
liquid_collision::LiquidCollisionWorld,
|
||||
nbt::{self, Limits},
|
||||
powder_snow_collision::{PowderSnowEntity, PowderSnowWorld},
|
||||
registry::BlockRegistry,
|
||||
world_movement::{
|
||||
CollisionCheckRequest, EntityMovementWorld, MovementRequest, no_world_collision,
|
||||
resolve_world_movement,
|
||||
},
|
||||
};
|
||||
use std::{fs, io, path::Path, sync::Arc};
|
||||
|
||||
pub fn load<'r>(root: &Path, registry: &'r BlockRegistry) -> Result<BlockCollisionRegistry<'r>> {
|
||||
let data = nbt::read_named(
|
||||
&fs::read(root.join("cached-collision.nbt"))?,
|
||||
Limits::default(),
|
||||
)?
|
||||
.0
|
||||
.tag;
|
||||
let cached = CachedCollisionRegistry::from_nbt(&data, registry)?;
|
||||
if !cached.has_canonical_identities() {
|
||||
return Err("scene collisions require canonical shape identities".into());
|
||||
}
|
||||
Ok(BlockCollisionRegistry::new(Arc::new(cached))?)
|
||||
}
|
||||
|
||||
pub struct SceneCollisions<'w, 'r> {
|
||||
pub world: &'w TestWorld<'r>,
|
||||
pub binding: &'w BlockCollisionRegistry<'r>,
|
||||
}
|
||||
impl SceneCollisions<'_, '_> {
|
||||
/// Position contexts permit geometric movement probes without inventing a
|
||||
/// player, inventory, effects or fluid-standing behavior.
|
||||
pub fn resolve(
|
||||
&mut self,
|
||||
bounds: Aabb,
|
||||
movement: Vec3,
|
||||
max_step: f32,
|
||||
on_ground: bool,
|
||||
) -> Result<Vec3> {
|
||||
Ok(resolve_world_movement(
|
||||
self,
|
||||
MovementRequest {
|
||||
entity: EntityIdentity(0),
|
||||
context: CollisionContext::position(bounds.min_position().y),
|
||||
bounds,
|
||||
movement,
|
||||
max_step,
|
||||
on_ground,
|
||||
candidate_budget: 1_000_000,
|
||||
},
|
||||
)?)
|
||||
}
|
||||
pub fn unobstructed(&mut self, bounds: Aabb) -> Result<bool> {
|
||||
Ok(no_world_collision(
|
||||
self,
|
||||
CollisionCheckRequest {
|
||||
entity: EntityIdentity(0),
|
||||
context: CollisionContext::position(bounds.min_position().y),
|
||||
bounds,
|
||||
candidate_budget: 1_000_000,
|
||||
},
|
||||
)?)
|
||||
}
|
||||
}
|
||||
impl BlockCollisionWorld for SceneCollisions<'_, '_> {
|
||||
type Error = io::Error;
|
||||
type Chunk = ChunkPos;
|
||||
fn collision_chunk(&mut self, p: ChunkPos) -> io::Result<Option<ChunkPos>> {
|
||||
Ok(self.world.chunks.contains_key(&(p.x, p.z)).then_some(p))
|
||||
}
|
||||
fn collision_block(&mut self, chunk: ChunkPos, p: BlockPos) -> io::Result<CollisionBlock> {
|
||||
let chunk = self
|
||||
.world
|
||||
.chunks
|
||||
.get(&(chunk.x, chunk.z))
|
||||
.ok_or_else(|| io::Error::other("resident collision chunk disappeared"))?;
|
||||
self.binding.collision_block(chunk.block(p.x, p.y, p.z))
|
||||
}
|
||||
fn is_suffocating(&mut self, _: ChunkPos, _: CollisionBlock, _: BlockPos) -> io::Result<bool> {
|
||||
Err(io::Error::other(
|
||||
"scene does not provide suffocation queries",
|
||||
))
|
||||
}
|
||||
fn context_shape(
|
||||
&mut self,
|
||||
block: CollisionBlock,
|
||||
p: BlockPos,
|
||||
context: &CollisionContext<'_>,
|
||||
) -> io::Result<VoxelShape> {
|
||||
self.binding
|
||||
.collision_shape_with_context(self, block.state, p, context)
|
||||
.map_err(io::Error::other)
|
||||
}
|
||||
}
|
||||
impl EntityMovementWorld for SceneCollisions<'_, '_> {
|
||||
type Error = io::Error;
|
||||
fn entity_collisions(&mut self, _: EntityIdentity, _: Aabb) -> io::Result<Vec<VoxelShape>> {
|
||||
Ok(Vec::new())
|
||||
}
|
||||
fn movement_border(&mut self, _: EntityIdentity, _: Aabb) -> io::Result<Option<VoxelShape>> {
|
||||
Ok(None)
|
||||
}
|
||||
}
|
||||
impl DynamicSupportWorld for SceneCollisions<'_, '_> {
|
||||
type Error = io::Error;
|
||||
fn shulker_is_closed(&mut self, _: [i32; 3]) -> io::Result<Option<bool>> {
|
||||
Ok(None)
|
||||
}
|
||||
fn moving_piston_shape(&mut self, _: [i32; 3]) -> io::Result<Option<VoxelShape>> {
|
||||
Ok(None)
|
||||
}
|
||||
}
|
||||
impl DynamicCollisionWorld for SceneCollisions<'_, '_> {
|
||||
fn shulker_collision_state(
|
||||
&mut self,
|
||||
_: [i32; 3],
|
||||
) -> io::Result<Option<ShulkerCollisionState>> {
|
||||
Ok(None)
|
||||
}
|
||||
}
|
||||
fn missing_entity<T>() -> io::Result<T> {
|
||||
Err(io::Error::other(
|
||||
"scene collision query requires an entity runtime",
|
||||
))
|
||||
}
|
||||
impl LiquidCollisionWorld for SceneCollisions<'_, '_> {
|
||||
type Error = io::Error;
|
||||
fn entity_liquid_shape(&mut self, _: EntityIdentity) -> io::Result<VoxelShape> {
|
||||
missing_entity()
|
||||
}
|
||||
fn fluid(&mut self, p: BlockPos) -> io::Result<FluidState> {
|
||||
FluidState::from_block(
|
||||
self.binding
|
||||
.registry()
|
||||
.state(self.world.block(p.x, p.y, p.z))
|
||||
.ok_or_else(|| io::Error::other("scene fluid state outside registry"))?,
|
||||
)
|
||||
}
|
||||
fn entity_can_stand(&mut self, _: EntityIdentity, _: FluidState) -> io::Result<bool> {
|
||||
missing_entity()
|
||||
}
|
||||
}
|
||||
impl PowderSnowWorld for SceneCollisions<'_, '_> {
|
||||
type Error = io::Error;
|
||||
fn powder_snow_entity(&mut self, _: EntityIdentity) -> io::Result<PowderSnowEntity> {
|
||||
missing_entity()
|
||||
}
|
||||
fn powder_snow_walkable_tag(&mut self, _: EntityIdentity) -> io::Result<bool> {
|
||||
missing_entity()
|
||||
}
|
||||
fn feet_are_leather_boots(&mut self, _: EntityIdentity) -> io::Result<bool> {
|
||||
missing_entity()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
//! Shared resident-scene loading and queries for the native development client.
|
||||
#![forbid(unsafe_code)]
|
||||
pub mod assets;
|
||||
pub mod collisions;
|
||||
pub mod models;
|
||||
pub mod sprites;
|
||||
pub mod world;
|
||||
pub type Result<T> = std::result::Result<T, Box<dyn std::error::Error>>;
|
||||
@@ -1,15 +1,12 @@
|
||||
//! Native Horizon development client. The scene and free camera are rendering
|
||||
//! tools; they do not replace the authoritative gameplay implementation.
|
||||
#![forbid(unsafe_code)]
|
||||
mod assets;
|
||||
mod camera;
|
||||
mod mesh;
|
||||
mod models;
|
||||
mod render;
|
||||
mod sprites;
|
||||
mod world;
|
||||
use assets::Assets;
|
||||
use camera::Camera;
|
||||
use horizon_client::{assets, collisions, models, sprites, world};
|
||||
use mesh::Mesh;
|
||||
use render::Renderer;
|
||||
use std::{
|
||||
@@ -62,7 +59,7 @@ impl Options {
|
||||
}
|
||||
if argument == "--help" || argument == "-h" {
|
||||
println!(
|
||||
"Horizon native development client\n\n --resources PATH Prepared pinned resources\n --radius CHUNKS Controlled scene radius, 1..16 (default 4)\n --frames COUNT Exit after this many presented frames\n --smoke-report PATH Write a runtime report on exit\n --timeout-seconds N Deadline for a frame-limited run (default 90)\n --trace-input Log received keyboard, mouse-button and focus events\n\nControls: click to capture mouse; WASD move; Space/Shift rise/descend;\nCtrl boosts speed; arrow keys rotate; Esc releases mouse; Ctrl+Q quits; F3 shows diagnostics.\n\nThis is a controlled block/model scene with a free inspection camera, not complete gameplay."
|
||||
"Horizon native development client\n\n --resources PATH Prepared pinned resources\n --radius CHUNKS Controlled scene radius, 1..16 (default 4)\n --frames COUNT Exit after this many presented frames\n --smoke-report PATH Write a runtime report on exit\n --timeout-seconds N Deadline for a frame-limited run (default 90)\n --trace-input Log received keyboard, mouse-button and focus events\n\nControls: click to capture mouse; WASD move; Space/Shift rise/descend;\nCtrl boosts speed; arrow keys rotate; Esc releases mouse; Ctrl+Q quits; F3 shows diagnostics; F4 toggles camera collisions.\n\nThis is a controlled block/model scene with a free inspection camera, not complete gameplay."
|
||||
);
|
||||
return Ok(None);
|
||||
}
|
||||
@@ -101,6 +98,8 @@ impl Options {
|
||||
struct App<'a> {
|
||||
assets: &'a Assets,
|
||||
world: TestWorld<'a>,
|
||||
collision_binding: &'a horizon_world::block_collision::BlockCollisionRegistry<'a>,
|
||||
collision_camera: bool,
|
||||
mesh: Mesh,
|
||||
options: Options,
|
||||
window: Option<Arc<Window>>,
|
||||
@@ -159,7 +158,7 @@ impl App<'_> {
|
||||
let report = serde_json::json!({
|
||||
"schema": 1,
|
||||
"project": "Horizon",
|
||||
"scope": "Native cube and cuboid-model renderer with binary cutouts, stepped sprite animation and free camera; no gameplay simulation",
|
||||
"scope": "Native cube and cuboid-model renderer with binary cutouts, stepped sprite animation and optional camera collisions; no gameplay simulation",
|
||||
"os": std::env::consts::OS,
|
||||
"arch": std::env::consts::ARCH,
|
||||
"adapter": adapter,
|
||||
@@ -179,6 +178,7 @@ impl App<'_> {
|
||||
"camera_position": self.camera.position.to_array(),
|
||||
"camera_yaw": self.camera.yaw,
|
||||
"camera_pitch": self.camera.pitch,
|
||||
"collision_camera": self.collision_camera,
|
||||
"error": self.error,
|
||||
});
|
||||
if let Some(parent) = path.parent().filter(|p| !p.as_os_str().is_empty()) {
|
||||
@@ -264,6 +264,24 @@ impl ApplicationHandler for App<'_> {
|
||||
if key == KeyCode::Escape {
|
||||
self.capture(false);
|
||||
}
|
||||
if key == KeyCode::F4 && !event.repeat {
|
||||
if self.collision_camera {
|
||||
self.collision_camera = false;
|
||||
} else {
|
||||
let mut collision = collisions::SceneCollisions {
|
||||
world: &self.world,
|
||||
binding: self.collision_binding,
|
||||
};
|
||||
match collision.unobstructed(self.camera.collision_bounds()) {
|
||||
Ok(clear) => self.collision_camera = clear,
|
||||
Err(error) => self.fail(event_loop, error),
|
||||
}
|
||||
}
|
||||
eprintln!(
|
||||
"Horizon inspection camera collisions: {}",
|
||||
self.collision_camera
|
||||
);
|
||||
}
|
||||
if key == KeyCode::F3 && !event.repeat {
|
||||
self.diagnostics = !self.diagnostics;
|
||||
if !self.diagnostics {
|
||||
@@ -289,7 +307,31 @@ impl ApplicationHandler for App<'_> {
|
||||
let seconds = now.duration_since(self.previous).as_secs_f64().min(0.1);
|
||||
self.previous = now;
|
||||
if self.focused {
|
||||
let from = self.camera.position;
|
||||
let bounds = self.camera.collision_bounds();
|
||||
self.camera.update(&self.keys, seconds);
|
||||
if self.collision_camera {
|
||||
let delta = self.camera.position - from;
|
||||
let mut collision = collisions::SceneCollisions {
|
||||
world: &self.world,
|
||||
binding: self.collision_binding,
|
||||
};
|
||||
match collision.resolve(
|
||||
bounds,
|
||||
horizon_core::geometry::Vec3::new(delta.x, delta.y, delta.z),
|
||||
0.0,
|
||||
false,
|
||||
) {
|
||||
Ok(movement) => {
|
||||
self.camera.position =
|
||||
from + glam::DVec3::new(movement.x, movement.y, movement.z)
|
||||
}
|
||||
Err(error) => {
|
||||
self.fail(event_loop, error);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let result = self.renderer.as_mut().unwrap().render(&self.camera);
|
||||
match result {
|
||||
@@ -357,10 +399,11 @@ fn run() -> Result<()> {
|
||||
format!("{error}\nPrepare pinned resources with: python3 tools/prepare_native_client.py")
|
||||
})?;
|
||||
let world = TestWorld::new(&assets, options.radius)?;
|
||||
let collision_binding = collisions::load(&options.resources, &assets.registry)?;
|
||||
let mut visibility = models::load_visibility(&options.resources, &assets.registry)?;
|
||||
let mesh = mesh::build(&world, &assets, &mut visibility)?;
|
||||
eprintln!(
|
||||
"Horizon development scene: {} resident chunks, {} merged cube faces, {} baked model faces.\nClick to capture mouse; WASD/Space/Shift move; arrows rotate; Esc releases; Ctrl+Q quits.",
|
||||
"Horizon development scene: {} resident chunks, {} merged cube faces, {} baked model faces.\nClick to capture mouse; WASD/Space/Shift move; arrows rotate; F4 toggles camera collisions; Esc releases; Ctrl+Q quits.",
|
||||
world.chunks.len(),
|
||||
mesh.cubes.len(),
|
||||
mesh.models.len()
|
||||
@@ -369,6 +412,8 @@ fn run() -> Result<()> {
|
||||
let mut app = App {
|
||||
assets: &assets,
|
||||
world,
|
||||
collision_binding: &collision_binding,
|
||||
collision_camera: false,
|
||||
mesh,
|
||||
options,
|
||||
window: None,
|
||||
|
||||
@@ -1,20 +1,11 @@
|
||||
//! Vanilla-compatible world data for Horizon. This crate does not run gameplay.
|
||||
#![forbid(unsafe_code)]
|
||||
|
||||
pub mod object_open_map;
|
||||
pub mod attribute_map;
|
||||
pub mod stored_effect_attributes;
|
||||
pub mod effect_attribute_modifiers;
|
||||
pub mod object_open_set;
|
||||
pub mod effect_notifications;
|
||||
pub mod active_effects;
|
||||
pub mod active_effect_tick;
|
||||
pub mod stored_consume;
|
||||
pub mod active_effects;
|
||||
pub mod attribute_health;
|
||||
pub mod attribute_map;
|
||||
pub mod attribute_updates;
|
||||
pub mod live_attribute_updates;
|
||||
pub mod effect_particles;
|
||||
pub mod effect_sync;
|
||||
pub mod attributes;
|
||||
pub mod block_collision;
|
||||
pub mod block_collision_scan;
|
||||
@@ -45,6 +36,10 @@ pub mod damage_reduction;
|
||||
pub mod damage_source;
|
||||
pub mod dynamic_support;
|
||||
pub mod edge_backoff;
|
||||
pub mod effect_attribute_modifiers;
|
||||
pub mod effect_notifications;
|
||||
pub mod effect_particles;
|
||||
pub mod effect_sync;
|
||||
pub mod entity_collision;
|
||||
pub mod entity_fluid;
|
||||
pub mod entity_fluid_tick;
|
||||
@@ -78,6 +73,7 @@ pub mod item_use_lifecycle;
|
||||
pub mod item_use_start;
|
||||
pub mod java_hash_map;
|
||||
pub mod liquid_collision;
|
||||
pub mod live_attribute_updates;
|
||||
pub mod living_air;
|
||||
pub mod living_damage;
|
||||
pub mod living_fall;
|
||||
@@ -91,6 +87,8 @@ pub mod movement_properties;
|
||||
pub mod movement_restitution;
|
||||
pub mod movement_support;
|
||||
pub mod nbt;
|
||||
pub mod object_open_map;
|
||||
pub mod object_open_set;
|
||||
pub mod piston_movement;
|
||||
pub mod piston_shape;
|
||||
pub mod player_food;
|
||||
@@ -106,6 +104,8 @@ pub mod registry_fluid;
|
||||
pub mod retrogen;
|
||||
pub mod server_player_combat;
|
||||
pub mod server_player_damage;
|
||||
pub mod stored_consume;
|
||||
pub mod stored_effect_attributes;
|
||||
pub mod suffocation;
|
||||
pub mod swimming;
|
||||
pub mod synced_floats;
|
||||
|
||||
+33
-1
@@ -6,7 +6,9 @@ registry state, including the terrain and sixteen featured placements. It loads
|
||||
block definitions, cuboid models, sprites and occlusion grids from pinned Java
|
||||
Edition 26.3 resources. Model selection uses the default block position seed;
|
||||
neighbor visibility uses the validated Rust face rules across chunk boundaries.
|
||||
The camera remains a free inspection tool.
|
||||
The camera remains an inspection tool. F4 enables a standing-sized collision
|
||||
volume that queries the rendered resident chunks through the shared world
|
||||
collision implementation. The camera can still fly; it does not simulate a player.
|
||||
|
||||
Eligible opaque unit-cube faces use greedy rectangles only when texture layer,
|
||||
UV rotation/mirroring and shading match. Each rectangle retains its signed UV
|
||||
@@ -66,6 +68,7 @@ not a render-distance or world-streaming implementation.
|
||||
| Left click | Capture mouse for camera rotation |
|
||||
| Escape | Release mouse |
|
||||
| F3 | Toggle FPS/chunk/mesh diagnostics in the window title |
|
||||
| F4 | Toggle inspection camera collisions; enabling requires an unobstructed position |
|
||||
| Ctrl+Q or window close | Exit |
|
||||
|
||||
Controls bind physical keyboard positions. Losing focus clears held keys and
|
||||
@@ -76,6 +79,35 @@ physical key positions; typing the character W can report physical Escape.
|
||||
|
||||
## Validation
|
||||
|
||||
The client loads a separate, registry-checked collision-shape export alongside
|
||||
render resources. `SceneCollisions` feeds its actual `TerrainChunk` instances
|
||||
into registered shape selection, block scanning, world movement resolution and
|
||||
occupancy checks. The scene has no other entities, block entities or border;
|
||||
entity-dependent queries report an error until an entity runtime is supplied.
|
||||
Camera collision uses a position context and disables stepping. Gravity,
|
||||
grounding, jumping, sneaking and the authoritative player tick remain unfinished.
|
||||
|
||||
```sh
|
||||
python3 tools/prepare_native_client.py
|
||||
python3 tools/test_native_scene_collision.py
|
||||
```
|
||||
|
||||
The [scene collision comparison](../benchmarks/rust-native-scene-collision-2026-10-07/scoped-parity.json)
|
||||
checks **14,150 movement requests**, each with before/after occupancy queries,
|
||||
against both pinned reference JARs. Native code independently builds the nine-
|
||||
and twenty-five-chunk scenes and all sixteen gallery placements. Movement
|
||||
components compare by exact double bits. Cases include partial blocks, pyramid
|
||||
ledges, ceilings, initial overlaps, negative and missing chunk boundaries, tiny
|
||||
and zero movement, and varied step heights. This verifies the scene adapter;
|
||||
it does not establish player locomotion or complete gameplay parity.
|
||||
|
||||
The accompanying [startup check](../benchmarks/rust-native-scene-collision-2026-10-07/startup-smoke.json)
|
||||
passes after sharing scene loading between the GUI and headless collision probe.
|
||||
An [interactive Linux check](../benchmarks/rust-native-scene-collision-2026-10-07/interactive-smoke.json)
|
||||
enables F4, holds Shift to descend, verifies that the camera stops at the terrain
|
||||
surface, and exits with Ctrl+Q. The window was visually inspected on Vulkan
|
||||
llvmpipe; this is not a hardware performance measurement.
|
||||
|
||||
The separate `horizon-assets` crate decodes the pinned 26.3 cuboid model format.
|
||||
Its native comparison covers all **2,883 block-model JSON files** in the client
|
||||
JAR plus **2,457 synthetic cases**: element bounds, optional geometry, nullable
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@ The behavior target is the repository's pinned **Minecraft Java Edition 26.3**.
|
||||
One-to-one vanilla gameplay parity is the acceptance criterion. It has **not**
|
||||
been reached. Horizon now has a [native development client](native-client.md)
|
||||
that renders a controlled resident-chunk scene with blockstate-selected models
|
||||
and a free camera. It does not run a
|
||||
and an inspection camera with optional resident-block collisions. It does not run a
|
||||
complete game server or gameplay simulation.
|
||||
The Rust workspace implements core arithmetic/random streams, world data and
|
||||
resident sections, scheduled tick ordering, geometry, contained fluid states,
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
package dev.horizonlab.parity;
|
||||
|
||||
import com.google.gson.*;
|
||||
import java.io.*;
|
||||
import java.lang.reflect.*;
|
||||
import java.nio.file.*;
|
||||
import java.util.*;
|
||||
import net.minecraft.core.*;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import net.minecraft.world.level.*;
|
||||
import net.minecraft.world.level.biome.*;
|
||||
import net.minecraft.world.level.block.*;
|
||||
import net.minecraft.world.level.block.state.*;
|
||||
import net.minecraft.world.level.block.state.properties.Property;
|
||||
import net.minecraft.world.level.chunk.*;
|
||||
import net.minecraft.world.phys.*;
|
||||
import net.minecraft.world.phys.shapes.*;
|
||||
import static dev.horizonlab.parity.VanillaRegistryCollisionScanOracle.*;
|
||||
|
||||
/** Actual Entity.collide and CollisionGetter.noCollision over an independently
|
||||
* constructed version of the development client's resident scene. */
|
||||
public final class VanillaSceneCollisionOracle {
|
||||
static final String[][] GALLERY = {
|
||||
{"oak_stairs","facing=north","half=top","shape=inner_left"},
|
||||
{"stone_slab","type=top"}, {"anvil","facing=east"}, {"torch"}, {"lantern"},
|
||||
{"oak_fence","north=true","east=true"}, {"oak_fence_gate","facing=west","open=true"},
|
||||
{"iron_bars","north=true","south=true"}, {"cobweb"}, {"grindstone","face=wall","facing=west"},
|
||||
{"ladder","facing=west"}, {"amethyst_cluster","facing=east"}, {"stone"}, {"stone"}, {"stone"}, {"stone"}
|
||||
};
|
||||
static <T extends Comparable<T>> BlockState property(BlockState state, Property<T> key, String value) {
|
||||
return state.setValue(key,key.getValue(value).orElseThrow());
|
||||
}
|
||||
static BlockState state(String name) {
|
||||
return BuiltInRegistries.BLOCK.getValue(Identifier.parse(name)).defaultBlockState();
|
||||
}
|
||||
static void put(Map<Long,Chunk> chunks,int x,int y,int z,BlockState state) {
|
||||
chunks.get(key(x>>4,z>>4)).write(new BlockPos(x,y,z),Block.getId(state));
|
||||
}
|
||||
static Vec3 vector(JsonElement value) {
|
||||
var a=value.getAsJsonArray();return new Vec3(number(a.get(0)),number(a.get(1)),number(a.get(2)));
|
||||
}
|
||||
public static void main(String[] args)throws Exception {
|
||||
net.minecraft.SharedConstants.tryDetectVersion();net.minecraft.server.Bootstrap.bootStrap();
|
||||
Path dir=Path.of(args[1]);
|
||||
VanillaHeightmapOracle.bindTags(JsonParser.parseString(Files.readString(Path.of(args[2]).resolve("block-tags.json"))).getAsJsonObject());
|
||||
var description=JsonParser.parseString(Files.readString(dir.resolve("scene.json"))).getAsJsonObject();
|
||||
int radius=description.get("radius").getAsInt();
|
||||
if(radius<1||radius>16)throw new AssertionError("invalid scene radius");
|
||||
Holder<Biome> biome=Holder.Reference.createStandAlone(new HolderOwner<Biome>(){},Biomes.PLAINS);
|
||||
var ids=new IdMapper<Holder<Biome>>();ids.add(biome);
|
||||
factory=new PalettedContainerFactory(Strategy.createForBlockStates(Block.BLOCK_STATE_REGISTRY),Blocks.AIR.defaultBlockState(),null,Strategy.createForBiomes(ids),biome,null);
|
||||
var trace=new Trace();trace.out=new PrintWriter(OutputStream.nullOutputStream());trace.fail=-1;
|
||||
var chunks=new HashMap<Long,Chunk>();
|
||||
String[] names={"bedrock","dirt","stone","sand","oak_planks","bricks"};
|
||||
BlockState[] materials=Arrays.stream(names).map(VanillaSceneCollisionOracle::state).toArray(BlockState[]::new);
|
||||
for(int cz=-radius;cz<=radius;cz++)for(int cx=-radius;cx<=radius;cx++) {
|
||||
chunks.put(key(cx,cz),new Chunk(cx,cz,trace,null));
|
||||
for(int z=0;z<16;z++)for(int x=0;x<16;x++)for(int y=0;y<4;y++)
|
||||
put(chunks,cx*16+x,y,cz*16+z,materials[y==0?0:y<3?1:((cx+cz)&1)==0?2:3]);
|
||||
}
|
||||
for(int y=4;y<11;y++)for(int z=-10;z<=10;z++)for(int x=-10;x<=10;x++)
|
||||
if(Math.max(Math.abs(x),Math.abs(z))<=14-y)put(chunks,x,y,z,materials[(y&1)==0?4:5]);
|
||||
var gallery=description.getAsJsonArray("model_gallery");
|
||||
if(gallery.size()!=GALLERY.length || chunks.size()!=description.get("resident_chunks").getAsInt())throw new AssertionError("scene size differs");
|
||||
for(int i=0;i<GALLERY.length;i++) {
|
||||
var spec=GALLERY[i];var state=state(spec[0]);
|
||||
for(int j=1;j<spec.length;j++) {
|
||||
var p=spec[j].split("=");state=property(state,Objects.requireNonNull(state.getBlock().getStateDefinition().getProperty(p[0])),p[1]);
|
||||
}
|
||||
int x=i%4*4-7,z=i/4*4+14;
|
||||
var actual=gallery.get(i).getAsJsonObject();var p=actual.getAsJsonArray("position");
|
||||
if(actual.get("state_id").getAsInt()!=Block.getId(state) || p.get(0).getAsInt()!=x || p.get(1).getAsInt()!=4 || p.get(2).getAsInt()!=z)
|
||||
throw new AssertionError("gallery differs at "+i);
|
||||
put(chunks,x,4,z,state);
|
||||
}
|
||||
var world=(CollisionGetter)Proxy.newProxyInstance(CollisionGetter.class.getClassLoader(),new Class<?>[]{CollisionGetter.class},(proxy,method,values)->{
|
||||
if(method.getName().equals("getChunkForCollisions"))return chunks.get(key((int)values[0],(int)values[1]));
|
||||
if(method.getName().equals("getBlockEntity"))return null;
|
||||
throw new AssertionError(method);
|
||||
});
|
||||
var allocator=Class.forName("sun.misc.Unsafe");var access=allocator.getDeclaredField("theUnsafe");access.setAccessible(true);
|
||||
var unsafe=access.get(null);var allocate=allocator.getMethod("allocateInstance",Class.class);
|
||||
var level=(StepLevel)allocate.invoke(unsafe,StepLevel.class);level.trace=trace;level.world=world;level.entities=List.of();
|
||||
level.border=new StepBorder();level.border.trace=trace;
|
||||
var entity=(StepEntity)allocate.invoke(unsafe,StepEntity.class);
|
||||
var collide=net.minecraft.world.entity.Entity.class.getDeclaredMethod("collide",Vec3.class);collide.setAccessible(true);
|
||||
try(var out=new PrintWriter(Files.newBufferedWriter(dir.resolve(args[0]+".txt")));var lines=Files.lines(dir.resolve("inputs.txt"))) {
|
||||
for(var line:(Iterable<String>)lines::iterator) {
|
||||
var f=JsonParser.parseString(line).getAsJsonObject();var bounds=new AABB(vector(f.get("min")),vector(f.get("max")));
|
||||
float step=Float.intBitsToFloat(Integer.parseUnsignedInt(f.get("step").getAsString(),16));
|
||||
entity.configure(level,bounds,step,f.get("grounded").getAsBoolean());level.context=CollisionContext.positionContext(bounds.minY);
|
||||
var movement=(Vec3)collide.invoke(entity,vector(f.get("delta")));
|
||||
boolean before=level.noCollision(entity,bounds);var moved=bounds.move(movement);
|
||||
level.context=CollisionContext.positionContext(moved.minY);boolean after=level.noCollision(entity,moved);
|
||||
out.printf("move %016x %016x %016x clear %s %s%n",Double.doubleToLongBits(movement.x),Double.doubleToLongBits(movement.y),Double.doubleToLongBits(movement.z),before,after);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -67,6 +67,23 @@ def main():
|
||||
lab.write_json(root / 'block-tags.json', tags)
|
||||
visibility = oracle.with_name('VanillaFaceVisibilityOracle.java')
|
||||
collision = oracle.with_name('VanillaCollisionOracle.java')
|
||||
collision_sources = base.source_hashes([collision])
|
||||
collision_file = root / 'cached-collision.nbt'
|
||||
if not (previous.get('collision_exporters_sha256') == collision_sources
|
||||
and previous.get('server_sha256') == origin['server_sha256']
|
||||
and collision_file.exists()
|
||||
and previous.get('collision_sha256') == lab.digest(collision_file, 'sha256')):
|
||||
export = lab.LOCAL/'horizon-client-collision'; export.mkdir(exist_ok=True)
|
||||
classes = export/'classes'; classes.mkdir(exist_ok=True)
|
||||
dependencies = os.pathsep.join(map(str, [jars['server'], *libraries]))
|
||||
with (export/'export.log').open('w') as log:
|
||||
subprocess.run(['javac', '--release', str(lock['minecraft']['java_major']), '-proc:none',
|
||||
'-cp', dependencies, '-d', str(classes), str(collision)],
|
||||
check=True, stdout=log, stderr=subprocess.STDOUT, timeout=3600)
|
||||
subprocess.run(['java', '-Xmx768M', '-cp', str(classes)+os.pathsep+dependencies,
|
||||
'dev.horizonlab.parity.VanillaCollisionOracle', 'generate', str(export)],
|
||||
check=True, stdout=log, stderr=subprocess.STDOUT, timeout=3600)
|
||||
collision_file.write_bytes((export/'cached-collision.nbt').read_bytes())
|
||||
render_sources = base.source_hashes([visibility, collision, oracle])
|
||||
render_files = ['render-definitions.json', 'occlusion.nbt']
|
||||
tag_hash = lab.digest(root/'block-tags.json', 'sha256')
|
||||
@@ -105,7 +122,9 @@ def main():
|
||||
target.parent.mkdir(parents=True, exist_ok=True)
|
||||
target.write_bytes(data)
|
||||
count += 1
|
||||
lab.write_json(manifest, {'schema': 3, **origin,
|
||||
lab.write_json(manifest, {'schema': 4, **origin,
|
||||
'collision_exporters_sha256': collision_sources,
|
||||
'collision_sha256': lab.digest(collision_file, 'sha256'),
|
||||
'render_exporters_sha256': render_sources,
|
||||
'render_files_sha256': {name: lab.digest(root/name, 'sha256') for name in render_files},
|
||||
'model_state_exporters_sha256': binding_sources,
|
||||
|
||||
@@ -21,7 +21,7 @@ except ImportError:
|
||||
|
||||
|
||||
def resource_fingerprint(root):
|
||||
files = [root / 'facts.json', root / 'model-states.json', root / 'render-definitions.json', root / 'occlusion.nbt', root / 'block-tags.json', root / 'horizon-resources.json',
|
||||
files = [root / 'facts.json', root / 'model-states.json', root / 'render-definitions.json', root / 'occlusion.nbt', root / 'cached-collision.nbt', root / 'block-tags.json', root / 'horizon-resources.json',
|
||||
*sorted(path for path in (root / 'assets').rglob('*') if path.is_file())]
|
||||
digest = hashlib.sha256()
|
||||
for path in files:
|
||||
|
||||
@@ -0,0 +1,114 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Compare the native client's actual resident-scene collision adapter with vanilla."""
|
||||
import json
|
||||
import os
|
||||
from pathlib import Path
|
||||
import platform
|
||||
import random
|
||||
import struct
|
||||
import subprocess
|
||||
try:
|
||||
from . import lab, test_rust_parity as base, test_native_client as client
|
||||
except ImportError:
|
||||
import lab
|
||||
import test_rust_parity as base
|
||||
import test_native_client as client
|
||||
|
||||
|
||||
def bits(value):
|
||||
return struct.pack('>d', value).hex()
|
||||
|
||||
|
||||
def corpus(radius):
|
||||
def row(x, y, z, delta, step=0.6, ground=True, width=0.6000000238418579, height=1.7999999523162842):
|
||||
return {'min': list(map(bits, [x-width/2, y, z-width/2])),
|
||||
'max': list(map(bits, [x+width/2, y+height, z+width/2])),
|
||||
'delta': list(map(bits, delta)), 'step': struct.pack('>f', step).hex(), 'grounded': ground}
|
||||
# All gallery placements, all approach axes, ledges, ceilings and embedded starts.
|
||||
for index in range(16):
|
||||
x, z = index % 4 * 4 - 7, index // 4 * 4 + 14
|
||||
for dx, dz in [(1, 0), (-1, 0), (0, 1), (0, -1), (1, 1), (-1, -1)]:
|
||||
for y in [3.9999999, 4, 4.5, 5, 5.5, 6]:
|
||||
for step in [0, 0.5, 0.6, 1, 1.5]:
|
||||
yield row(x+0.5-dx, y, z+0.5-dz, (dx*1.5, -0.08, dz*1.5), step)
|
||||
for dy in [-2, -0.5, -1e-8, 0, 0.5, 2]:
|
||||
yield row(x+0.5, 4.25, z+0.5, (0, dy, 0))
|
||||
# Resident/unloaded boundaries, negative chunks, below/above the section and pyramid.
|
||||
edges = [-16*radius-0.5, -16*radius, -16, -10, -1, 0, 1, 10, 15, 16, 16*(radius+1)]
|
||||
for x in edges:
|
||||
for z in edges:
|
||||
for y in [-17, -1, 0, 3, 4, 10, 11, 16, 32]:
|
||||
yield row(x, y, z, (1, -0.2, 0.5), ground=False)
|
||||
for delta in [(0, 0, 0), (-0.0, -0.0, -0.0), (1e-200, 0, 0), (1e-8, -1e-8, 0), (12, -9, -8)]:
|
||||
for ground in [True, False]:
|
||||
yield row(-11, 4, 0, delta, ground=ground)
|
||||
rng = random.Random(0x5343454e45 + radius)
|
||||
for _ in range(3000):
|
||||
yield row(rng.uniform(-20, 34), rng.uniform(-1, 14), rng.uniform(-20, 34),
|
||||
[rng.uniform(-3, 3), rng.uniform(-2, 1), rng.uniform(-3, 3)],
|
||||
step=rng.choice([0, 0.5, 0.6, 1, 1.5]), ground=rng.choice([True, False]),
|
||||
width=rng.choice([0.2, 0.6, 1.2]), height=rng.choice([0.4, 1.5, 1.8]))
|
||||
|
||||
|
||||
def main():
|
||||
lock, jars, libraries = base.verify_artifacts()
|
||||
root = lab.LOCAL/'rust-native-scene-collision'; root.mkdir(exist_ok=True)
|
||||
report = root/'report.json'; report.unlink(missing_ok=True)
|
||||
resources = lab.LOCAL/'horizon-client'/lock['minecraft']['version']
|
||||
resources_before = client.resource_fingerprint(resources)
|
||||
oracle = lab.ROOT/'mods/horizon/src/test/java/dev/horizonlab/parity/VanillaSceneCollisionOracle.java'
|
||||
helpers = [oracle.with_name(name+'.java') for name in [
|
||||
'VanillaRegistryCollisionScanOracle', 'VanillaHeightmapOracle', 'VanillaCollisionOracle',
|
||||
'VanillaBlockStateCodecOracle', 'VanillaSuffocationOracle', 'VanillaFaceSupportOracle']]
|
||||
sources = [Path(__file__), lab.ROOT/'tools/test_native_client.py', lab.ROOT/'tools/test_rust_parity.py',
|
||||
lab.ROOT/'tools/lab.py', lab.ROOT/'tools/prepare_native_client.py', oracle, *helpers,
|
||||
lab.ROOT/'Cargo.toml', lab.ROOT/'Cargo.lock',
|
||||
lab.ROOT/'crates/horizon-client/examples/scene_collision_probe.rs']
|
||||
for crate in ['horizon-core', 'horizon-world', 'horizon-assets', 'horizon-client']:
|
||||
sources += [lab.ROOT/'crates'/crate/'Cargo.toml', *sorted((lab.ROOT/'crates'/crate/'src').rglob('*.rs'))]
|
||||
tested = base.source_hashes(sources)
|
||||
def run(command, name):
|
||||
with (root/(name+'.log')).open('w') as log:
|
||||
subprocess.run(list(map(str, command)), cwd=lab.ROOT, check=True, timeout=3600,
|
||||
stdout=log, stderr=subprocess.STDOUT)
|
||||
classes = root/'classes'; classes.mkdir(exist_ok=True)
|
||||
dependencies = os.pathsep.join(map(str, libraries))
|
||||
run(['javac', '--release', lock['minecraft']['java_major'], '-proc:none', '-cp',
|
||||
str(jars['server'])+os.pathsep+dependencies, '-d', classes, oracle, *helpers], 'compile-java')
|
||||
run(['cargo', 'build', '--locked', '-p', 'horizon-client', '--example', 'scene_collision_probe'], 'compile-rust')
|
||||
metadata = json.loads(subprocess.check_output(['cargo', 'metadata', '--locked', '--no-deps', '--format-version', '1'], cwd=lab.ROOT))
|
||||
executable = Path(metadata['target_directory'])/'debug/examples'/('scene_collision_probe.exe' if os.name == 'nt' else 'scene_collision_probe')
|
||||
cases = []
|
||||
for radius in [1, 2]:
|
||||
build = root/str(radius); build.mkdir(exist_ok=True)
|
||||
fixtures = list(corpus(radius))
|
||||
(build/'inputs.txt').write_text(''.join(json.dumps(f, separators=(',', ':'))+'\n' for f in fixtures))
|
||||
input_hash = lab.digest(build/'inputs.txt', 'sha256')
|
||||
run([executable, resources, build, radius], f'rust-{radius}')
|
||||
scene_hash = lab.digest(build/'scene.json', 'sha256')
|
||||
references = []
|
||||
for side, jar in jars.items():
|
||||
run(['java', '-Xmx768M', '-cp', os.pathsep.join([str(classes), str(jar), dependencies]),
|
||||
'dev.horizonlab.parity.VanillaSceneCollisionOracle', side, build, resources], f'{side}-{radius}')
|
||||
matched = base.compare(build/(side+'.txt'), build/'rust.txt')
|
||||
if matched != len(fixtures): raise AssertionError('Incomplete collision output')
|
||||
references.append({'side': side, 'jar_sha256': lab.digest(jar, 'sha256'),
|
||||
'matched_output_lines': matched, 'output_sha256': lab.digest(build/(side+'.txt'), 'sha256')})
|
||||
print(f'radius {radius}, {side}: {matched:,} scene movement/occupancy results match', flush=True)
|
||||
if input_hash != lab.digest(build/'inputs.txt', 'sha256') or scene_hash != lab.digest(build/'scene.json', 'sha256'):
|
||||
raise AssertionError('Scene fixtures changed during validation')
|
||||
cases.append({'radius': radius, 'fixtures': len(fixtures), 'input_sha256': input_hash, 'scene_sha256': scene_hash,
|
||||
'rust_output_sha256': lab.digest(build/'rust.txt', 'sha256'), 'references': references})
|
||||
base.ensure_sources_unchanged(sources, tested)
|
||||
if resources_before != client.resource_fingerprint(resources): raise AssertionError('Resources changed during validation')
|
||||
lab.write_json(report, {'schema': 1, 'minecraft': lock['minecraft']['version'],
|
||||
'manifest_sha1': lock['minecraft']['manifest_sha1'], 'platform': platform.platform(),
|
||||
'rustc': subprocess.check_output(['rustc', '--version'], text=True).strip(),
|
||||
'java': subprocess.check_output(['java', '--version'], text=True).splitlines()[0],
|
||||
'sources_sha256': tested, 'resources': resources_before, 'cases': cases,
|
||||
'scope': 'Actual client Assets loader and TestWorld resident chunks feed registered collision shapes, block scanning, Entity.collide step resolution and noCollision. Native independently constructs both scene sizes and all 16 gallery states/positions; compares exact movement bits and occupancy before/after against both pinned JARs. Includes partial blocks, pyramid ledges, negative/unloaded chunk boundaries, initial overlaps, vertical/horizontal/diagonal/tiny/zero movement and step heights. Position collision contexts, absent other entities/block entities and no border are explicit scene conditions. This validates the collision adapter, not player travel, gravity, tick scheduling, fluid/entity gameplay, rendering pixels or a complete playable game.'})
|
||||
print(f'Scoped native scene collision parity passed: {report}', flush=True)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
Reference in new issue
Block a user