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https://github.com/horizon-rust/horizon.git
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Account for accepted movement distance in resident player hunger
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commit
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10 files changed
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@@ -0,0 +1,814 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
},
|
||||
"executable_sha256": "ac49c3978800a25550c082b05c1a56fc73a8d806ee1bdb0e4825a02051bf802b",
|
||||
"resource_files": {
|
||||
"files": 5590,
|
||||
"sha256": "62f859d4d21b82158ab73e26cfa4973d58ab5926ab63d71c70c7a4d173502b7b"
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},
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||||
"resource_manifest_sha256": "92a51de578be0e7c37d21e94caa3f22503f7d88b73827a5fce109b1b889e5d18",
|
||||
"verification": {
|
||||
"physical_controls": [
|
||||
"F5 enable walking",
|
||||
"F3 diagnostics",
|
||||
"W held 650 ms",
|
||||
"Ctrl+Q exit"
|
||||
],
|
||||
"observations": [
|
||||
"Player walked horizontally and returned to grounded state",
|
||||
"F3 title showed health 13.833333 and food 20 during recovery from a 9-point landing hit",
|
||||
"Ground screenshot visually inspected; client exited without an error"
|
||||
],
|
||||
"screenshots_private_sha256": {
|
||||
"movement-statistics-ground.png": "6bf37ba998cc3f510d3334153fa56f8c1936f5ad95e7a68d642142c80842bbab"
|
||||
},
|
||||
"limits": "Linux resident-scene smoke check. Statistics values and exhaustion arithmetic are checked by native differential fixtures; no sprint controls, full gameplay, native pixel parity, release acceptance or hardware FPS claim."
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,354 @@
|
||||
{
|
||||
"schema": 1,
|
||||
"minecraft": "26.3",
|
||||
"manifest_sha1": "4fe1aa1ef8da1cb95c5bad1fb98890ca56dd8ca3",
|
||||
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|
||||
"rustc": "rustc 1.99.0 (b940084d7 2026-09-28)",
|
||||
"java": "openjdk 25.0.4.1 2026-08-18",
|
||||
"fixtures": 5510,
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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"crates/horizon-client/src/models/catalog.rs": "620103719167fc9ab76e730d68eeacb50014e95b7ad209ae7adf2cbbe69f70f7",
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||||
"crates/horizon-client/src/models/cube.rs": "1067229f9dd9b276950bf7ec0c5f67061ce3d40a21932dca8034b9748e7439a4",
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||||
"crates/horizon-client/src/models.rs": "98dd3b969947c2b297862a934e6235067ddc1fc8cda5adcc6276d19014d4b048",
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||||
"crates/horizon-client/src/motion.rs": "833d7e14ee37f82bef05094c1f0fa681b5ead3b3bcf4e915fbd5bc94e46dd7ad",
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||||
"crates/horizon-client/src/render.rs": "75cb40c257cf61e51009d292a06cd96532f59320b12ed7c3a509bbdbe1accdd4",
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||||
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||||
"crates/horizon-client/src/world.rs": "0333ecf3e18ccc63117295feb2cf77661462ba13feb293eeec667c12811423b5"
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"scope": "Stored PlayerMotion binds resident client chunks and registered attributes/coefficients to air travel, jumping, Entity.move, step resolution, ground/support updates, restitution and speed factors. Repeated native Player.travel/jump/move and actual Player.aiStep / direct LivingEntity.aiStep compare position, velocity, bounds, collision/ground flags, support, climb state, fall-reset field, both sync flags, speed, head yaw, jump trigger and jump delay by exact bits. Prepared-local-input Player.aiStep paths verify the stored speed refresh after movement, with empty inventory and no nearby entities. Travel uses the actual Player.getSpeed movement-attribute query, independently of that stored base-living speed field; both getter and setter execute native bodies. Dry aiStep includes small-velocity cleanup, input damping, held/released jump timing and server frost-modifier removal. Snapshots also compare all allocated attribute instances, base/cache/dirty state, modifier values/operations/permanence and pending update/sync membership (not JVM identity-dependent iteration order). Dry resident scene, fixed standing dimensions, zero frozen ticks, empty equipment, no interpolation, fluids, vehicles, effects, crouching or other entities. Actual LivingEntity.checkFallDamage, registered Block.fallOn/bounceOn and Player/LivingEntity.causeFallDamage are composed, including float-narrowed fall-distance accumulation, reset, last-climb clearing, safe-fall and damage-multiplier attributes, impulse exemptions and ordered landing particle/sound/statistic/hit-ground/damage requests. Farmland pushes the stored player and replaces actual chunk state; repeated turtle-egg changes preserve hatch. Block state at the landing fixture is compared after every operation. World RNG is a seeded native legacy stream. Actual ServerPlayer/Player/LivingEntity hurt dispatch now updates native synchronized health and player absorption, modified armor/toughness reduction, exhaustion, damage cooldown/last-source state and velocity synchronization. Native health storage and dirty flags are compared after every operation. Damage sources use actual decoded/tagged pinned damage registries. ServerPlayer jump statistics and exhaustion are included; dead-or-dying state disables movement input and jumping. Empty equipment/hands/effects, configurable difficulty and natural regeneration, damage gamerules enabled, loaded client and no spawn-extra fall particles define this scene domain. Ordered health/statistic/combat-record/broadcast/sound/criterion/death requests are compared; criterion argument payloads retain the separate combat gate. Actual health changes are applied, but audiovisual playback, persistent statistics, combat tracker internals, full death/drop/respawn services, block neighbor/drop/block-entity callbacks, movement emission, block-inside and networking remain controlled consumers. Actual FoodData.tick and ServerPlayer.tickRegeneration now share the same stored health, attributes, exhaustion and registered starvation damage. Snapshots compare food level, saturation, exhaustion, timer and tick count. Cases cover all four difficulties, regeneration rule changes, absorption during starvation, Peaceful recovery, timer overflow and nonfinite food values. Simulation operations compose clock setup, actual player movement and actual food ticking in their native order, including fall damage followed by regeneration in the same tick. Explicit clock operations establish cooldown/hurt-time/game-time/tick-count state; full enclosing native tick/doTick methods are not invoked by those setup operations. Input preparation has its own client comparison. ServerPlayer.checkMovementStatistics executes on accepted resident deltas after movement and before food ticking. Additional direct method fixtures cover all 512 overlapping passenger/swim/eye-water/water/climb/ground/sprint/crouch/glide flag combinations, invulnerable abilities, centimeter rounding, overflow, signed zero and nonfinite deltas. Those query contexts apply only to the statistics method; fluid/vehicle/crouch/glide physics remain unbound. ServerGamePacketListener packet acceptance/rejection and scheduling are not executed. No full Player.tick, consumable item-use lifecycle, local input lifecycle, nonempty inventory/equipment ticks, full freezing, complete death lifecycle or full gameplay parity claim."
|
||||
}
|
||||
@@ -0,0 +1,801 @@
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|
||||
"crates/horizon-world/src/synced_values.rs": "a1d4b53ae77d1899ba2b4ead67c9ec1e3c96615558e446f9d0760c1b4a520169",
|
||||
"crates/horizon-world/src/teleport_consume.rs": "d6a53bbb6ac4dbbd4c0591d0646017898a95beb8ef093dc5d81b9833963be6c3",
|
||||
"crates/horizon-world/src/tick_data.rs": "f8d04a69ea263f4168bce33f92e5b4ee2fe07d7caf50a1621c6b3ef6eb2479f3",
|
||||
"crates/horizon-world/src/use_remainder.rs": "f555335afeca7970888131a6da2f5a614a73253b631185d1ba804593a349535e",
|
||||
"crates/horizon-world/src/view_direction.rs": "e18120ae26dc5cf702b29fc4c8487088bab133c8ce5abce01226833fafb0d5a4",
|
||||
"crates/horizon-world/src/water_splash.rs": "e0461ae1b2e8c851cca6e3251a188334293292201d7f80dc9e7d60fd1815f4d1",
|
||||
"crates/horizon-world/src/world_movement.rs": "f8fe9e34f2395d2a04c839d1c8ba78e09ce493c26de6f6e4e237b9c19c061da5",
|
||||
"crates/horizon-world/src/world_ray.rs": "879bdbbe12f56deb705cc183933431489e840b71eade40c33391eed5949c2e61",
|
||||
"crates/horizon-world/src/worldgen/anchor.rs": "d156b8a0b147a274cdd143409b441f4f43edecde6e8ee14ef9cf0309f743143a",
|
||||
"crates/horizon-world/src/worldgen/aquifer/config.rs": "fcd2cc3a520c1527c88f095a3b5d38487e7ebb1ccecc5f757f93d04a069add4f",
|
||||
"crates/horizon-world/src/worldgen/aquifer/noise_based.rs": "74daaa389b5c3dfdc99214dfff256a9e172f83548d2326cbc941d9637cc53fb7",
|
||||
"crates/horizon-world/src/worldgen/aquifer.rs": "cb4b66d87de3f9f79ae6ffe4badd6f0f44886cd42ad9de2771b8b56c4f1e28c7",
|
||||
"crates/horizon-world/src/worldgen/bamboo.rs": "d9b47113c99be34256e58308bc6f40072ff25c579d6bf995182aa862c0006102",
|
||||
"crates/horizon-world/src/worldgen/biome.rs": "3fe316b875aa32683759c337dc71f624910faf0812a2d6d83b8098d6d0bac7a0",
|
||||
"crates/horizon-world/src/worldgen/biome_chunk.rs": "8fdfe6ebe3ffeca97611fd5991a5bc6b2783ea1c62f4d8ef3b2dd53c04a5dc1d",
|
||||
"crates/horizon-world/src/worldgen/biome_predicate.rs": "bfc581bc40077cc74ffda43e990a55fe997adc04c7130f98e039c3305ca79aac",
|
||||
"crates/horizon-world/src/worldgen/biome_source/codec.rs": "2b9e4f5d679eb444cb73174f511e3b9f32e9eb138248ab12cffc6cfd76adf3a8",
|
||||
"crates/horizon-world/src/worldgen/biome_source/runtime.rs": "f0b02c1521178e4d0377c6ca62694604b6a773f1f234f070ff0cde4685911d45",
|
||||
"crates/horizon-world/src/worldgen/biome_source.rs": "e181e1736f3e0b75f7091a24c88de3fd116e01b98424d02382aea7a503d1eb54",
|
||||
"crates/horizon-world/src/worldgen/biome_temperature.rs": "cde4bbab5e260c4065b113376c423b8511ade93c5aa5fd976e245ee8a58b5ad1",
|
||||
"crates/horizon-world/src/worldgen/biome_weather.rs": "96b1f9494559ed31d06257b83d604d00cc069ccc8c7b68094117e034b4a71bd7",
|
||||
"crates/horizon-world/src/worldgen/block_blob.rs": "c608c57b3d77279646ecb89e50677dd8e452b0422ffd357ba755536c5589eb89",
|
||||
"crates/horizon-world/src/worldgen/block_column.rs": "f72c21a9066ee0aa68c2fb79fba436d05afb14c6ef5a2cb012f1ed35fc17cd22",
|
||||
"crates/horizon-world/src/worldgen/block_feature.rs": "36b4e46ee7f7f73bcb94d8bce8d99013e4b16234c9a03542eeb3186e88dd1c21",
|
||||
"crates/horizon-world/src/worldgen/block_pile.rs": "623e369b77e0526ed2756485a6c0bb09683cd28ad8876dea907360ca6665b39d",
|
||||
"crates/horizon-world/src/worldgen/block_predicate.rs": "074c692367e3f2191a1bb28d87b23402430a843c246bd30a4ea838ee3500280e",
|
||||
"crates/horizon-world/src/worldgen/blue_ice.rs": "eedd77bdaff808330b864166d303378096daa5c7d235e925770b171c05109247",
|
||||
"crates/horizon-world/src/worldgen/bonus_chest.rs": "05d0f63fbc7412f13ba1fa37a7238114b8f70bfff318beb2dece590482d49cc0",
|
||||
"crates/horizon-world/src/worldgen/bulk_section.rs": "eecf61532d7793f853884c5a18a7f436a59835c7b13d3ec9075804511553c9ba",
|
||||
"crates/horizon-world/src/worldgen/carver/canyon.rs": "509c4d5a9d689849e98e894ab14a9fbf82d10707d38e9cc688ded3c4778df3e2",
|
||||
"crates/horizon-world/src/worldgen/carver/generation.rs": "a4498d0d1457536de3922a08e9c40ccce8d2ef9cc263801c15a412327513c098",
|
||||
"crates/horizon-world/src/worldgen/carver.rs": "46b251e28225fe1250de38f49dec5dacda4e2c4ba1e556e21e6d1e14e2651fc3",
|
||||
"crates/horizon-world/src/worldgen/carving.rs": "4e77d4e5c4a0ca55ca3563b9bdf6f379342e0bdf9d019d60f7bc57ce4afb5fbd",
|
||||
"crates/horizon-world/src/worldgen/chorus_plant.rs": "29224c164ede919e280a65a68f155c873e2c8fd0aa7d7e244d8fa9e468760250",
|
||||
"crates/horizon-world/src/worldgen/climate/codec.rs": "d567adeb5d837816fca69102db51d790f71aec1b51c09298230d24612e400a14",
|
||||
"crates/horizon-world/src/worldgen/climate/index.rs": "c5ce61679a5f0e0f2f0af2a373424effa124d0cce8250609eff38b7034650756",
|
||||
"crates/horizon-world/src/worldgen/climate.rs": "1b9ad44407f40aee4c1cd5357a5c9c443c1b105728f01cf5c644072f99f8357e",
|
||||
"crates/horizon-world/src/worldgen/decoration.rs": "75a79b20b21e133816e729f16e758be6165d0db18a64bfbd5fd3618325a2adf3",
|
||||
"crates/horizon-world/src/worldgen/delta.rs": "c2bf49ddf3231d28c109e68871429bc13d76a7bebe14eb33e84aa856bdd66145",
|
||||
"crates/horizon-world/src/worldgen/density.rs": "65a98c156a290a6b374ef670d28cd5dfbe0aa93171824d1bbd96422536273f84",
|
||||
"crates/horizon-world/src/worldgen/disk.rs": "6f8f9e059755af44c9bfa1b91eba54a7d13fad811dce31717c5502d7f6df33d7",
|
||||
"crates/horizon-world/src/worldgen/end_gateway.rs": "f53fde77d6a36a525cd15d890003b2c129d0689a4cbfa2cf443a0c2e3acae040",
|
||||
"crates/horizon-world/src/worldgen/end_podium.rs": "8f6d0d6d60ff0fde63de5781e867239db321f82cf12639f0537d410a3731ee1d",
|
||||
"crates/horizon-world/src/worldgen/feature.rs": "40500af71ee6628dfb27518262d99f08d0383ae6c7b9397452feef0c213eadd9",
|
||||
"crates/horizon-world/src/worldgen/feature_catalog.rs": "efc7b17b227e71622ef34108be9abd010f5675b68ea0409fcab82581d9aab88a",
|
||||
"crates/horizon-world/src/worldgen/feature_graph.rs": "da132fca9fdafb0d89a917d5f4b68c60b70fb33cadf948a107da0e35d83dcd91",
|
||||
"crates/horizon-world/src/worldgen/feature_region.rs": "df0ff142a461cafa9a3b42b949ad3376887f2be8d4ea5cc794a3ed2e977bb499",
|
||||
"crates/horizon-world/src/worldgen/feature_sort.rs": "3488a093dfe1321aaa29d8a30cfb115d8e666a81bf195514e87b170de626835c",
|
||||
"crates/horizon-world/src/worldgen/fluid_predicate.rs": "64197c9e63bebf1ce04bc280bfe980bb6c1b9aa887ca5cded904aeb0d9ae6c46",
|
||||
"crates/horizon-world/src/worldgen/height_provider.rs": "368d4dc119854742a045c4a717679c921456da681fc5f71aa9b37102d6f33b47",
|
||||
"crates/horizon-world/src/worldgen/material_condition/codec.rs": "09b909bc384472f76d163c8069ec6b507c7d5c6a028a36d5e0e3df20deff7b3b",
|
||||
"crates/horizon-world/src/worldgen/material_condition/density.rs": "df9d0761e978e5010663ae8b44f2d6c1ecb4907331e333bdb6a2b487c1e107de",
|
||||
"crates/horizon-world/src/worldgen/material_condition/library.rs": "a55534c5da97575a819af5a7dc0dbec9069993fa8b2619c6c9d5576946e683fa",
|
||||
"crates/horizon-world/src/worldgen/material_condition/noise.rs": "ffb59cc6be2275d7a5621bf7d768527e74a8326ed7ad78618746711540921675",
|
||||
"crates/horizon-world/src/worldgen/material_condition/rule.rs": "fed643352efbcb1f68f29b6241896617db889fc7c577a6247564e01922fec1fe",
|
||||
"crates/horizon-world/src/worldgen/material_condition.rs": "d638dcb8cbcb5da20b3cb29602b0ae6a86c4fdf9d8c0fb725de8ec5fc108717e",
|
||||
"crates/horizon-world/src/worldgen/material_extensions.rs": "ab806eb679d5116e1aebb64fca70e1499ae71f83c9507a8cb4c3201c2b1bf037",
|
||||
"crates/horizon-world/src/worldgen/material_stage.rs": "698cbc786eff13c246e2bc2ea062401918cd4265899fbc3d53abc87e45a8e7a1",
|
||||
"crates/horizon-world/src/worldgen/material_surface.rs": "5d37b90099df3d6da0845dab164e71469fb287019c2ee74bc6714f3b9d6d6d5b",
|
||||
"crates/horizon-world/src/worldgen/ore_feature.rs": "83b89fd3be691c5412c0215b6abefdcaa44119a05aa41217e061970eb7e12ebd",
|
||||
"crates/horizon-world/src/worldgen/placement/chain.rs": "9218399b4d3757f7bbc550d7729a7201f32a1c83a7030865e0c12aab8a80d116",
|
||||
"crates/horizon-world/src/worldgen/placement/context.rs": "a278304795136677ad4b4933ea50c972b9729a1c671c03fa309c193e224b1fd6",
|
||||
"crates/horizon-world/src/worldgen/placement/layer.rs": "a0f5ca776f33f9d4f72b8fdcd163426152e5e43cb4a7572fc1d4fc57bf965de1",
|
||||
"crates/horizon-world/src/worldgen/placement.rs": "b0397e5818fae84358546193a95f84bcb0b5bffafce909e6fcb3386179ee8023",
|
||||
"crates/horizon-world/src/worldgen/replace_blobs.rs": "bf3377d86d2570cd15288ba69dde64a2cf67c5bcbb9a31d0c23421964af74afa",
|
||||
"crates/horizon-world/src/worldgen/router.rs": "2cee7cf15a0d2ada12be6b39d83e78177fd3033922e4f4cce87a64073cec2847",
|
||||
"crates/horizon-world/src/worldgen/rule_test.rs": "d1662ec492489ebaa4b87e20f9a8c809dcf3a223a151211bd65ec241a63692fc",
|
||||
"crates/horizon-world/src/worldgen/settings.rs": "a8fe87752e1982ef11cb67f8d80d8e3428b2c27db178044cb425ba803e689e59",
|
||||
"crates/horizon-world/src/worldgen/simple_block.rs": "9ba1a88d5db4925f8c37366557887f776c805f9a6444781615b5dbaff52e92a4",
|
||||
"crates/horizon-world/src/worldgen/snow_freeze.rs": "9040be3d5c7f8f0fd812d2df45e154bf8a9eeef038530b83fa4159d246eac35f",
|
||||
"crates/horizon-world/src/worldgen/speleothem.rs": "c71651c1c97818a8a85863e14414d6139ea3bdeb897fa422043bcc1499d99aae",
|
||||
"crates/horizon-world/src/worldgen/spike.rs": "eacf0d9d3d2bc3d4bcf62bc87555f90031138236a5bfef0eb5270204f7c2a4fc",
|
||||
"crates/horizon-world/src/worldgen/spring.rs": "830849e9b89fcdf09e9b06fbefdcdebe3c8c3f82804f60b8bd5de04ba303cb62",
|
||||
"crates/horizon-world/src/worldgen/state_provider/catalog.rs": "c8687e15a4887a9200c8d365857d801efaa8f90e669eee3e600a1db4905119eb",
|
||||
"crates/horizon-world/src/worldgen/state_provider/noise.rs": "7ee369c2a032e5620cb9bdf9ee7adad1f70870fb0a27efb7b7c514d92f83491f",
|
||||
"crates/horizon-world/src/worldgen/state_provider/properties.rs": "9909139aaca1dc4f743957257fadaa9d423d21fa401fa9abc050505f79365139",
|
||||
"crates/horizon-world/src/worldgen/state_provider.rs": "be29ada818826a90afe01ab60916360fdfc4cbde5af15c9359cd56b1f1f7b156",
|
||||
"crates/horizon-world/src/worldgen/tags.rs": "74e4110fb19c4c4047192fd65c38015b8afc7f9fc50404d75380b5063808148c",
|
||||
"crates/horizon-world/src/worldgen/terrain.rs": "fd1f2e0afc15daf66f484ea40a1f2b7013650bda0941b23c64c81ee9f79cb673",
|
||||
"crates/horizon-world/src/worldgen/underwater_magma.rs": "7317e40af5ee5a9780f90ce358fa5d3e7f5b3d513b731df6ff97754d9c2a0154",
|
||||
"crates/horizon-world/src/worldgen/value_provider.rs": "3358b563db8cb0bc8a9cfbbe2b8b3e70941cd2d37a0b519fbb6545f8d0dcbb69",
|
||||
"crates/horizon-world/src/worldgen/vines.rs": "ee9b79b65012bd86a838241d2ef708680f7fe8eafc8aa656dae9cf2abf3c6418",
|
||||
"crates/horizon-world/src/worldgen/weighted.rs": "839840aae25302933bbd97a81a2336330e2d03a0ad1684e1e16ac769ed408e6b",
|
||||
"crates/horizon-world/src/worldgen/write_zone.rs": "8e17a179764d3f68c05882aef35f6810c28a0000f9a83e58bd6030660b76e64e",
|
||||
"crates/horizon-world/src/worldgen.rs": "e8e9f099ee1fcec8eedce31805d676d3f89c18e84f494a147ffcbfee23d3d54f"
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,7 @@ use horizon_client::{
|
||||
use horizon_core::geometry::Vec3;
|
||||
use horizon_core::{position::BlockPos, random::RandomSource};
|
||||
use horizon_world::attributes::{Modifier, Operation};
|
||||
use horizon_world::movement_statistics::{self, MovementStat, MovementStatisticsWorld};
|
||||
use serde_json::Value;
|
||||
use std::{
|
||||
fs,
|
||||
@@ -28,6 +29,61 @@ fn vector(v: &Value) -> Vec3 {
|
||||
fn position(p: Option<horizon_core::position::BlockPos>) -> String {
|
||||
p.map_or_else(|| "none".into(), |p| format!("{},{},{}", p.x, p.y, p.z))
|
||||
}
|
||||
struct StatisticsContext<'a> {
|
||||
flags: u16,
|
||||
invulnerable: bool,
|
||||
player: &'a mut PlayerMotion,
|
||||
}
|
||||
impl StatisticsContext<'_> {
|
||||
fn flag(&self, bit: u32) -> Result<bool> {
|
||||
Ok(self.flags & (1 << bit) != 0)
|
||||
}
|
||||
}
|
||||
impl MovementStatisticsWorld for StatisticsContext<'_> {
|
||||
type Error = Box<dyn std::error::Error>;
|
||||
fn passenger(&mut self) -> Result<bool> {
|
||||
self.flag(0)
|
||||
}
|
||||
fn swimming(&mut self) -> Result<bool> {
|
||||
self.flag(1)
|
||||
}
|
||||
fn eyes_in_water(&mut self) -> Result<bool> {
|
||||
self.flag(2)
|
||||
}
|
||||
fn in_water(&mut self) -> Result<bool> {
|
||||
self.flag(3)
|
||||
}
|
||||
fn on_climbable(&mut self) -> Result<bool> {
|
||||
self.flag(4)
|
||||
}
|
||||
fn on_ground(&mut self) -> Result<bool> {
|
||||
self.flag(5)
|
||||
}
|
||||
fn sprinting(&mut self) -> Result<bool> {
|
||||
self.flag(6)
|
||||
}
|
||||
fn crouching(&mut self) -> Result<bool> {
|
||||
self.flag(7)
|
||||
}
|
||||
fn fall_flying(&mut self) -> Result<bool> {
|
||||
self.flag(8)
|
||||
}
|
||||
fn award(&mut self, stat: MovementStat, amount: i32) -> Result<()> {
|
||||
self.player.events.push(MotionEvent::Health(
|
||||
horizon_client::health::HealthEvent::Statistic {
|
||||
name: stat.name(),
|
||||
amount,
|
||||
},
|
||||
));
|
||||
Ok(())
|
||||
}
|
||||
fn exhaust(&mut self, amount: f32) -> Result<()> {
|
||||
if !self.invulnerable {
|
||||
self.player.health.food.add_exhaustion(amount);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
fn snapshot(out: &mut impl Write, player: &PlayerMotion) -> Result<()> {
|
||||
// Compare membership and stored values without allocating lazy instances or
|
||||
// evaluating computed values. Runtime identity hashes differ between VMs.
|
||||
@@ -146,6 +202,15 @@ fn main() -> Result<()> {
|
||||
resources: &resources,
|
||||
};
|
||||
match op["mode"].as_str().unwrap() {
|
||||
"movement_statistics" => world.check_movement_statistics(vector(&op["value"]))?,
|
||||
"statistics_context" => movement_statistics::check(
|
||||
&mut StatisticsContext {
|
||||
player: world.player,
|
||||
flags: op["flags"].as_u64().unwrap() as u16,
|
||||
invulnerable: op["invulnerable"].as_bool().unwrap(),
|
||||
},
|
||||
vector(&op["value"]),
|
||||
)?,
|
||||
"tick_count" => {
|
||||
world.player.health.tick_count = op["value"].as_i64().unwrap() as i32
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ use horizon_world::{
|
||||
RegistryMovementWorld,
|
||||
},
|
||||
movement_restitution::{self, RestitutionInput, RestitutionWorld},
|
||||
movement_statistics::{self, MovementStat, MovementStatisticsWorld},
|
||||
movement_support::{self, MovementLocation},
|
||||
nbt::{self, Limits},
|
||||
registry::BlockStateId,
|
||||
@@ -359,10 +360,17 @@ impl MotionWorld<'_, '_, '_> {
|
||||
/// services are still incomplete; this composes clocks, movement and hunger.
|
||||
pub fn simulation_tick(&mut self, direction: [f32; 2], jumping: bool) -> Result<()> {
|
||||
self.player.health.advance_clock();
|
||||
let previous = self.player.position;
|
||||
self.player_movement_tick(direction, jumping)?;
|
||||
// The resident scene accepts the resolved local movement directly.
|
||||
// Vanilla dispatches this separately from travel, on packet acceptance.
|
||||
self.check_movement_statistics(previous.vector_to(self.player.position))?;
|
||||
self.player
|
||||
.food_tick(&self.resources.health, self.scene.health_rules)
|
||||
}
|
||||
pub fn check_movement_statistics(&mut self, delta: Vec3) -> Result<()> {
|
||||
movement_statistics::check(self, delta)
|
||||
}
|
||||
fn dry_tick(&mut self, input: TickInput) -> Result<()> {
|
||||
if self.player.no_jump_delay > 0 {
|
||||
self.player.no_jump_delay -= 1;
|
||||
@@ -421,6 +429,52 @@ impl MotionWorld<'_, '_, '_> {
|
||||
entity_move::move_entity(self, MoverType::SelfMovement, movement)
|
||||
}
|
||||
}
|
||||
// Current resident movement domain: dry, standing, no vehicles or gliding.
|
||||
// The shared kernel also handles swimming/crouching/flight when those states
|
||||
// are supplied by their eventual runtime bindings.
|
||||
impl MovementStatisticsWorld for MotionWorld<'_, '_, '_> {
|
||||
type Error = Box<dyn std::error::Error>;
|
||||
fn passenger(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn swimming(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn eyes_in_water(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn in_water(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn on_climbable(&mut self) -> Result<bool> {
|
||||
self.climbable()
|
||||
}
|
||||
fn on_ground(&mut self) -> Result<bool> {
|
||||
Ok(self.player.ground.on_ground)
|
||||
}
|
||||
fn sprinting(&mut self) -> Result<bool> {
|
||||
Ok(self.player.sprinting)
|
||||
}
|
||||
fn crouching(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn fall_flying(&mut self) -> Result<bool> {
|
||||
Ok(false)
|
||||
}
|
||||
fn award(&mut self, stat: MovementStat, amount: i32) -> Result<()> {
|
||||
self.player
|
||||
.events
|
||||
.push(MotionEvent::Health(crate::health::HealthEvent::Statistic {
|
||||
name: stat.name(),
|
||||
amount,
|
||||
}));
|
||||
Ok(())
|
||||
}
|
||||
fn exhaust(&mut self, amount: f32) -> Result<()> {
|
||||
self.player.health.food.add_exhaustion(amount);
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
impl MovementBlockProvider for MotionWorld<'_, '_, '_> {
|
||||
type Error = io::Error;
|
||||
fn movement_block_state(&mut self, p: BlockPos) -> io::Result<BlockStateId> {
|
||||
|
||||
@@ -85,6 +85,7 @@ pub mod living_motion;
|
||||
pub mod movement_emission;
|
||||
pub mod movement_properties;
|
||||
pub mod movement_restitution;
|
||||
pub mod movement_statistics;
|
||||
pub mod movement_support;
|
||||
pub mod nbt;
|
||||
pub mod object_open_map;
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
//! ServerPlayer.checkMovementStatistics. Called for accepted movement, separately
|
||||
//! from Entity.move/travel: the packet listener owns that boundary in vanilla.
|
||||
use horizon_core::geometry::Vec3;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum MovementStat {
|
||||
Swim,
|
||||
WalkUnderWater,
|
||||
WalkOnWater,
|
||||
Climb,
|
||||
Sprint,
|
||||
Crouch,
|
||||
Walk,
|
||||
Aviate,
|
||||
Fly,
|
||||
}
|
||||
impl MovementStat {
|
||||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::Swim => "swim_one_cm",
|
||||
Self::WalkUnderWater => "walk_under_water_one_cm",
|
||||
Self::WalkOnWater => "walk_on_water_one_cm",
|
||||
Self::Climb => "climb_one_cm",
|
||||
Self::Sprint => "sprint_one_cm",
|
||||
Self::Crouch => "crouch_one_cm",
|
||||
Self::Walk => "walk_one_cm",
|
||||
Self::Aviate => "aviate_one_cm",
|
||||
Self::Fly => "fly_one_cm",
|
||||
}
|
||||
}
|
||||
}
|
||||
pub trait MovementStatisticsWorld {
|
||||
type Error;
|
||||
fn passenger(&mut self) -> Result<bool, Self::Error>;
|
||||
fn swimming(&mut self) -> Result<bool, Self::Error>;
|
||||
fn eyes_in_water(&mut self) -> Result<bool, Self::Error>;
|
||||
fn in_water(&mut self) -> Result<bool, Self::Error>;
|
||||
fn on_climbable(&mut self) -> Result<bool, Self::Error>;
|
||||
fn on_ground(&mut self) -> Result<bool, Self::Error>;
|
||||
fn sprinting(&mut self) -> Result<bool, Self::Error>;
|
||||
fn crouching(&mut self) -> Result<bool, Self::Error>;
|
||||
fn fall_flying(&mut self) -> Result<bool, Self::Error>;
|
||||
fn award(&mut self, stat: MovementStat, amount: i32) -> Result<(), Self::Error>;
|
||||
fn exhaust(&mut self, amount: f32) -> Result<(), Self::Error>;
|
||||
}
|
||||
fn round_float(value: f32) -> i32 {
|
||||
let bits = value.to_bits() as i32;
|
||||
let shift = 149 - ((bits >> 23) & 0xff);
|
||||
if (0..32).contains(&shift) {
|
||||
let mut significand = (bits & 0x7f_ffff) | 0x80_0000;
|
||||
if bits < 0 {
|
||||
significand = -significand;
|
||||
}
|
||||
((significand >> shift) + 1) >> 1
|
||||
} else {
|
||||
value as i32
|
||||
}
|
||||
}
|
||||
fn round_double(value: f64) -> i64 {
|
||||
let bits = value.to_bits() as i64;
|
||||
let shift = 1074 - ((bits >> 52) & 0x7ff);
|
||||
if (0..64).contains(&shift) {
|
||||
let mut significand = (bits & 0xf_ffff_ffff_ffff) | 0x10_0000_0000_0000;
|
||||
if bits < 0 {
|
||||
significand = -significand;
|
||||
}
|
||||
((significand >> shift) + 1) >> 1
|
||||
} else {
|
||||
value as i64
|
||||
}
|
||||
}
|
||||
fn centimeters(squared: f64) -> i32 {
|
||||
// Java narrows the square root BEFORE multiplying by 100f and rounding.
|
||||
round_float(squared.sqrt() as f32 * 100.0)
|
||||
}
|
||||
fn distance_with_exhaustion<W: MovementStatisticsWorld>(
|
||||
world: &mut W,
|
||||
stat: MovementStat,
|
||||
cm: i32,
|
||||
rate: f32,
|
||||
) -> Result<(), W::Error> {
|
||||
if cm > 0 {
|
||||
world.award(stat, cm)?;
|
||||
world.exhaust(rate * cm as f32 * 0.01)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
pub fn check<W: MovementStatisticsWorld>(world: &mut W, delta: Vec3) -> Result<(), W::Error> {
|
||||
if world.passenger()? || (delta.x == 0.0 && delta.y == 0.0 && delta.z == 0.0) {
|
||||
return Ok(());
|
||||
}
|
||||
let distance_3d = || centimeters(delta.x * delta.x + delta.y * delta.y + delta.z * delta.z);
|
||||
let horizontal = || centimeters(delta.x * delta.x + delta.z * delta.z);
|
||||
if world.swimming()? {
|
||||
distance_with_exhaustion(world, MovementStat::Swim, distance_3d(), 0.01)
|
||||
} else if world.eyes_in_water()? {
|
||||
distance_with_exhaustion(world, MovementStat::WalkUnderWater, distance_3d(), 0.01)
|
||||
} else if world.in_water()? {
|
||||
distance_with_exhaustion(world, MovementStat::WalkOnWater, horizontal(), 0.01)
|
||||
} else if world.on_climbable()? {
|
||||
if delta.y > 0.0 {
|
||||
// The native double round returns long; l2i then wraps, not saturates.
|
||||
world.award(MovementStat::Climb, round_double(delta.y * 100.0) as i32)?;
|
||||
}
|
||||
Ok(())
|
||||
} else if world.on_ground()? {
|
||||
let cm = horizontal();
|
||||
if cm > 0 {
|
||||
let (stat, rate) = if world.sprinting()? {
|
||||
(MovementStat::Sprint, 0.1)
|
||||
} else if world.crouching()? {
|
||||
(MovementStat::Crouch, 0.0)
|
||||
} else {
|
||||
(MovementStat::Walk, 0.0)
|
||||
};
|
||||
distance_with_exhaustion(world, stat, cm, rate)?;
|
||||
}
|
||||
Ok(())
|
||||
} else if world.fall_flying()? {
|
||||
world.award(MovementStat::Aviate, distance_3d())
|
||||
} else {
|
||||
let cm = horizontal();
|
||||
if cm > 25 {
|
||||
world.award(MovementStat::Fly, cm)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
+31
-2
@@ -463,8 +463,8 @@ regeneration rules, fast/slow healing timers, timer overflow, signed zero,
|
||||
nonfinite food state and combined falling/movement/food ticks. Explicit clock
|
||||
setup supplies elapsed-time fields; complete enclosing `tick`/`doTick` methods
|
||||
remain outside this comparison. The default walking scene uses Normal
|
||||
difficulty with natural regeneration enabled. Food item use, movement-distance
|
||||
exhaustion, effect ticks, full death/respawn services and save integration remain
|
||||
difficulty with natural regeneration enabled. At that checkpoint food item use,
|
||||
movement-distance exhaustion, effect ticks, full death/respawn services and save integration remained
|
||||
unfinished.
|
||||
|
||||
The [interactive hunger check](../benchmarks/rust-native-hunger-2026-10-07/interactive-smoke.json)
|
||||
@@ -476,3 +476,32 @@ The ground view was visually inspected and the client exited without an error.
|
||||
The development client pauses movement without focus, so wall time is not
|
||||
simulation time. This checks the resident simulation and window, not full
|
||||
gameplay, release acceptance or hardware performance.
|
||||
|
||||
The [movement statistics comparison](../benchmarks/rust-native-movement-statistics-2026-10-07/scene-motion.json)
|
||||
checks 215,204 operations in 5,510 scenarios against both pinned references.
|
||||
The resident simulation now feeds the change in player position to the movement
|
||||
statistics method after movement and before hunger ticking. Sprint distance
|
||||
adds exhaustion to the same stored food state; ordinary walking adds zero.
|
||||
Climbing and airborne distance also produce their native statistic requests.
|
||||
Statistics persistence and scoreboard delivery remain unfinished.
|
||||
|
||||
Vanilla invokes `ServerPlayer.checkMovementStatistics` from its packet listener
|
||||
when accepting movement, separately from `Entity.move` and travel. The resident
|
||||
scene directly accepts its resolved local displacement at this boundary; its
|
||||
comparison invokes the actual native statistics method. It does not yet run the
|
||||
packet listener's acceptance, rejection or scheduling logic. The shared kernel
|
||||
also covers swimming, underwater walking, water-surface walking, crouching and
|
||||
gliding. Direct method fixtures check all 512 overlapping query-flag combinations,
|
||||
invulnerable abilities, float-versus-double centimeter rounding, integer overflow,
|
||||
zero and nonfinite deltas. Those query overrides are restricted to statistics
|
||||
fixtures; the resident physics remain dry and standing. Combined scenes exercise
|
||||
repeated movement, sprint-state changes, jumps, hunger consumption and healing.
|
||||
Native local sprint-key eligibility and double-tap controls remain to be connected.
|
||||
|
||||
The [Linux window check](../benchmarks/rust-native-movement-statistics-2026-10-07/interactive-smoke.json)
|
||||
enabled walking, showed diagnostics and held W for 650 ms. The player moved from
|
||||
`[25, 4, 25]` to `[23.12939004788537, 4, 23.12939004788537]`, remained grounded
|
||||
and alive, and exited without an error after 82 movement ticks. Health recovered
|
||||
to 14 after the initial fall. The ground view was visually inspected; this is a
|
||||
client smoke check, while statistic amounts and exhaustion are checked by the
|
||||
native comparisons above.
|
||||
@@ -108,6 +108,10 @@ public final class VanillaSceneMotionOracle {
|
||||
}
|
||||
static final class Actor extends ServerPlayer {
|
||||
AttributeMap attrs;byte flags;boolean preparedInput;List<String> events;
|
||||
// Query overrides only while directly exercising the complete statistics
|
||||
// method; regular resident movement keeps its actual standing/dry state.
|
||||
Integer statisticsFlags;
|
||||
boolean statFlag(int bit){return (statisticsFlags&(1<<bit))!=0;}
|
||||
SynchedEntityData.DataItem<Float> healthItem,absorptionItem;Level sceneLevel;Tracker tracker;net.minecraft.server.PlayerAdvancements advancements;
|
||||
Actor(){super(null,null,null,null);}
|
||||
void configure(Level l){sceneLevel=l;setLevel(l);}
|
||||
@@ -139,12 +143,17 @@ public final class VanillaSceneMotionOracle {
|
||||
@Override public BlockPos blockPosition(){return BlockPos.containing(position());}
|
||||
@Override public BlockState getInBlockState(){return level().getBlockState(blockPosition());}
|
||||
@Override public ItemStack getMainHandItem(){return ItemStack.EMPTY;}
|
||||
@Override public boolean isPassenger(){return false;}
|
||||
@Override public boolean isSwimming(){return false;}
|
||||
@Override public boolean isInWater(){return false;}
|
||||
@Override public boolean isPassenger(){return statisticsFlags!=null&&statFlag(0);}
|
||||
@Override public boolean isSwimming(){return statisticsFlags!=null&&statFlag(1);}
|
||||
@Override public boolean isEyeInFluid(net.minecraft.tags.TagKey<net.minecraft.world.level.material.Fluid> tag){return statisticsFlags!=null&&statFlag(2);}
|
||||
@Override public boolean isInWater(){return statisticsFlags!=null&&statFlag(3);}
|
||||
@Override public boolean onClimbable(){return statisticsFlags!=null?statFlag(4):super.onClimbable();}
|
||||
@Override public boolean onGround(){return statisticsFlags!=null?statFlag(5):super.onGround();}
|
||||
@Override public boolean isSprinting(){return statisticsFlags!=null?statFlag(6):super.isSprinting();}
|
||||
@Override public boolean isCrouching(){return statisticsFlags!=null?statFlag(7):super.isCrouching();}
|
||||
@Override public boolean isInLava(){return false;}
|
||||
@Override public boolean isInLiquid(){return false;}
|
||||
@Override public boolean isFallFlying(){return false;}
|
||||
@Override public boolean isFallFlying(){return statisticsFlags!=null&&statFlag(8);}
|
||||
@Override public boolean isSpectator(){return false;}
|
||||
@Override public Pose getPose(){return Pose.STANDING;}
|
||||
@Override public boolean isDescending(){return false;}
|
||||
@@ -166,7 +175,7 @@ public final class VanillaSceneMotionOracle {
|
||||
@Override public void awardStat(Identifier stat,int value){
|
||||
if(stat==net.minecraft.stats.Stats.FALL_ONE_CM){events.add("stat "+value);return;}
|
||||
String name=stat==net.minecraft.stats.Stats.DAMAGE_ABSORBED?"absorbed":stat==net.minecraft.stats.Stats.DAMAGE_TAKEN?"taken":stat==net.minecraft.stats.Stats.DAMAGE_RESISTED?"resisted":null;
|
||||
if(name==null)throw new AssertionError(stat);events.add("health-stat "+name+" "+value);
|
||||
if(name==null){name=stat.getPath();if(!Set.of("swim_one_cm","walk_under_water_one_cm","walk_on_water_one_cm","climb_one_cm","sprint_one_cm","crouch_one_cm","walk_one_cm","aviate_one_cm","fly_one_cm").contains(name))throw new AssertionError(stat);}events.add("health-stat "+name+" "+value);
|
||||
}
|
||||
@Override public boolean hurtServer(net.minecraft.server.level.ServerLevel level,DamageSource source,float damage){var sources=((Level)level).sources;events.add(String.format("damage %s %08x",source==sources.fall?"fall":source==sources.stalagmite?"stalagmite":source==sources.starve?"starve":"unknown",Float.floatToIntBits(damage)));return super.hurtServer(level,source,damage);}
|
||||
@Override public void teleportRelative(double x,double y,double z){setPos(getX()+x,getY()+y,getZ()+z);}
|
||||
@@ -274,7 +283,13 @@ public final class VanillaSceneMotionOracle {
|
||||
case "eat"->p.getFoodData().eat(op.get("nutrition").getAsInt(),single(op.get("value")));
|
||||
case "food_tick"->p.getFoodData().tick(p);
|
||||
case "peaceful"->p.peaceful();
|
||||
case "simulation_tick"->{p.clock();p.playerMovementTick(VanillaSceneCollisionOracle.vector(op.get("value")),op.get("jumping").getAsBoolean());p.getFoodData().tick(p);}
|
||||
case "simulation_tick"->{p.clock();var before=p.position();p.playerMovementTick(VanillaSceneCollisionOracle.vector(op.get("value")),op.get("jumping").getAsBoolean());p.checkMovementStatistics(p.getX()-before.x,p.getY()-before.y,p.getZ()-before.z);p.getFoodData().tick(p);}
|
||||
case "movement_statistics"->{var delta=VanillaSceneCollisionOracle.vector(op.get("value"));p.checkMovementStatistics(delta.x,delta.y,delta.z);}
|
||||
case "statistics_context"->{
|
||||
p.statisticsFlags=op.get("flags").getAsInt();p.getAbilities().invulnerable=op.get("invulnerable").getAsBoolean();
|
||||
try{var delta=VanillaSceneCollisionOracle.vector(op.get("value"));p.checkMovementStatistics(delta.x,delta.y,delta.z);}
|
||||
finally{p.statisticsFlags=null;p.getAbilities().invulnerable=false;}
|
||||
}
|
||||
case "seed"->level.rng.setSeed(op.get("value").getAsLong());
|
||||
case "impulse"->p.setIgnoreFallDamageFromCurrentImpulse(op.get("ignore").getAsBoolean(),op.get("value").isJsonNull()?null:VanillaSceneCollisionOracle.vector(op.get("value")));
|
||||
case "block"->{var v=op.getAsJsonArray("position");var pos=new BlockPos(v.get(0).getAsInt(),v.get(1).getAsInt(),v.get(2).getAsInt());var state=VanillaSceneCollisionOracle.state(op.get("name").getAsString());if(op.has("properties"))for(var property:op.getAsJsonObject("properties").entrySet())state=VanillaSceneCollisionOracle.property(state,state.getBlock().getStateDefinition().getProperty(property.getKey()),property.getValue().getAsString());level.chunks.get(key(pos.getX()>>4,pos.getZ()>>4)).write(pos,Block.getId(state));}
|
||||
|
||||
@@ -22,6 +22,43 @@ def op(mode, value=None, **extra): return dict(mode=mode, value=value, **extra)
|
||||
def corpus():
|
||||
def food(level=20,saturation=5,exhaustion=0,timer=0):
|
||||
return op('food',food=level,saturation=single(saturation),exhaustion=single(exhaustion),timer=timer)
|
||||
# Actual ServerPlayer.checkMovementStatistics with all query contexts. These
|
||||
# overrides apply only to direct statistics calls, never to resident physics.
|
||||
for flags in range(512):
|
||||
for invulnerable in [False,True]:
|
||||
ops=[food(exhaustion=-0.)]
|
||||
for delta in [(0,0,0),(-0.,-0.,-0.),(.005,.005,0),(.125,.75,-.25),(1,2,3)]:
|
||||
ops.append(op('statistics_context',vec(delta),flags=flags,invulnerable=invulnerable))
|
||||
ops.append(op('food_tick'))
|
||||
yield dict(position=vec((25,4,25)),ops=ops)
|
||||
values=[-float('inf'),-1e30,-1,-.005,-0.,0.,1e-300,.004999999999999999,.005,.005000000000000001,
|
||||
.25499999999999995,.255,.25500000000000006,1,65536,167772.155,21474836.475,21474836.48,
|
||||
42949672.96,92233720368547760.,1e30,float('inf'),float('nan')]
|
||||
for flags in [0,2,4,8,16,32,96,160,256]:
|
||||
for value in values:
|
||||
for axis in range(3):
|
||||
delta=[0.,0.,0.];delta[axis]=value
|
||||
ops=[food(exhaustion=-0.),op('statistics_context',vec(delta),flags=flags,invulnerable=False),op('food_tick')]
|
||||
yield dict(position=vec((25,4,25)),ops=ops)
|
||||
rng=random.Random(0x53544154)
|
||||
for _ in range(1000):
|
||||
flags=rng.choice([0,2,4,8,16,32,96,160,256])
|
||||
delta=[rng.uniform(-1e5,1e5) if rng.randrange(2) else rng.choice(values) for _ in range(3)]
|
||||
yield dict(position=vec((25,4,25)),ops=[food(exhaustion=rng.choice([0,4,39.99,float('nan')])),
|
||||
op('statistics_context',vec(delta),flags=flags,invulnerable=rng.choice([False,True]))])
|
||||
for sprint in [False,True]:
|
||||
for level in [0,6,7,18,20]:
|
||||
for health in [10,20]:
|
||||
ops=[op('sprint',sprint),food(level),op('health',single(health))]
|
||||
for i in range(360):
|
||||
if i%20==0:ops.append(op('yaw',single(0 if (i//20)%2==0 else 180)))
|
||||
ops.append(op('simulation_tick',vec((0,0,.98)),jumping=100<=i<160))
|
||||
yield dict(position=vec((12,4,0)),ops=ops)
|
||||
# Direct dry statistics queries still use actual registry-backed climbing.
|
||||
for start in [(25,4,25),(1,4,22),(-7,4,22),(25,8,25)]:
|
||||
for sprint in [False,True]:
|
||||
yield dict(position=vec(start),ops=[op('sprint',sprint),op('move',vec((0,-.1,0))),
|
||||
*[op('movement_statistics',vec(delta)) for delta in [(0,0,0),(0,.004,0),(0,.5,0),(.01,0,0),(.5,0,.5),(0,-1,0)]]])
|
||||
# Hunger, healing and registered starvation share the exact resident state.
|
||||
for difficulty in range(4):
|
||||
for regenerate in [False,True]:
|
||||
@@ -234,7 +271,7 @@ def main():
|
||||
'java':subprocess.check_output(['java','--version'],text=True).splitlines()[0],'fixtures':len(fixtures),
|
||||
'operations':operations,'sources_sha256':tested,'resources':resource_hash,'input_sha256':input_hash,
|
||||
'rust_output_sha256':lab.digest(build/'rust.txt','sha256'),'references':references,
|
||||
'scope':'Stored PlayerMotion binds resident client chunks and registered attributes/coefficients to air travel, jumping, Entity.move, step resolution, ground/support updates, restitution and speed factors. Repeated native Player.travel/jump/move and actual Player.aiStep / direct LivingEntity.aiStep compare position, velocity, bounds, collision/ground flags, support, climb state, fall-reset field, both sync flags, speed, head yaw, jump trigger and jump delay by exact bits. Prepared-local-input Player.aiStep paths verify the stored speed refresh after movement, with empty inventory and no nearby entities. Travel uses the actual Player.getSpeed movement-attribute query, independently of that stored base-living speed field; both getter and setter execute native bodies. Dry aiStep includes small-velocity cleanup, input damping, held/released jump timing and server frost-modifier removal. Snapshots also compare all allocated attribute instances, base/cache/dirty state, modifier values/operations/permanence and pending update/sync membership (not JVM identity-dependent iteration order). Dry resident scene, fixed standing dimensions, zero frozen ticks, empty equipment, no interpolation, fluids, vehicles, effects, crouching or other entities. Actual LivingEntity.checkFallDamage, registered Block.fallOn/bounceOn and Player/LivingEntity.causeFallDamage are composed, including float-narrowed fall-distance accumulation, reset, last-climb clearing, safe-fall and damage-multiplier attributes, impulse exemptions and ordered landing particle/sound/statistic/hit-ground/damage requests. Farmland pushes the stored player and replaces actual chunk state; repeated turtle-egg changes preserve hatch. Block state at the landing fixture is compared after every operation. World RNG is a seeded native legacy stream. Actual ServerPlayer/Player/LivingEntity hurt dispatch now updates native synchronized health and player absorption, modified armor/toughness reduction, exhaustion, damage cooldown/last-source state and velocity synchronization. Native health storage and dirty flags are compared after every operation. Damage sources use actual decoded/tagged pinned damage registries. ServerPlayer jump statistics and exhaustion are included; dead-or-dying state disables movement input and jumping. Empty equipment/hands/effects, configurable difficulty and natural regeneration, damage gamerules enabled, loaded client and no spawn-extra fall particles define this scene domain. Ordered health/statistic/combat-record/broadcast/sound/criterion/death requests are compared; criterion argument payloads retain the separate combat gate. Actual health changes are applied, but audiovisual playback, persistent statistics, combat tracker internals, full death/drop/respawn services, block neighbor/drop/block-entity callbacks, movement emission, block-inside and networking remain controlled consumers. Actual FoodData.tick and ServerPlayer.tickRegeneration now share the same stored health, attributes, exhaustion and registered starvation damage. Snapshots compare food level, saturation, exhaustion, timer and tick count. Cases cover all four difficulties, regeneration rule changes, absorption during starvation, Peaceful recovery, timer overflow and nonfinite food values. Simulation operations compose clock setup, actual player movement and actual food ticking in their native order, including fall damage followed by regeneration in the same tick. Explicit clock operations establish cooldown/hurt-time/game-time/tick-count state; full enclosing native tick/doTick methods are not invoked by those setup operations. Input preparation has its own client comparison. No full Player.tick, consumable item-use lifecycle, movement-distance exhaustion, local input lifecycle, nonempty inventory/equipment ticks, full freezing, complete death lifecycle or full gameplay parity claim.'})
|
||||
'scope':'Stored PlayerMotion binds resident client chunks and registered attributes/coefficients to air travel, jumping, Entity.move, step resolution, ground/support updates, restitution and speed factors. Repeated native Player.travel/jump/move and actual Player.aiStep / direct LivingEntity.aiStep compare position, velocity, bounds, collision/ground flags, support, climb state, fall-reset field, both sync flags, speed, head yaw, jump trigger and jump delay by exact bits. Prepared-local-input Player.aiStep paths verify the stored speed refresh after movement, with empty inventory and no nearby entities. Travel uses the actual Player.getSpeed movement-attribute query, independently of that stored base-living speed field; both getter and setter execute native bodies. Dry aiStep includes small-velocity cleanup, input damping, held/released jump timing and server frost-modifier removal. Snapshots also compare all allocated attribute instances, base/cache/dirty state, modifier values/operations/permanence and pending update/sync membership (not JVM identity-dependent iteration order). Dry resident scene, fixed standing dimensions, zero frozen ticks, empty equipment, no interpolation, fluids, vehicles, effects, crouching or other entities. Actual LivingEntity.checkFallDamage, registered Block.fallOn/bounceOn and Player/LivingEntity.causeFallDamage are composed, including float-narrowed fall-distance accumulation, reset, last-climb clearing, safe-fall and damage-multiplier attributes, impulse exemptions and ordered landing particle/sound/statistic/hit-ground/damage requests. Farmland pushes the stored player and replaces actual chunk state; repeated turtle-egg changes preserve hatch. Block state at the landing fixture is compared after every operation. World RNG is a seeded native legacy stream. Actual ServerPlayer/Player/LivingEntity hurt dispatch now updates native synchronized health and player absorption, modified armor/toughness reduction, exhaustion, damage cooldown/last-source state and velocity synchronization. Native health storage and dirty flags are compared after every operation. Damage sources use actual decoded/tagged pinned damage registries. ServerPlayer jump statistics and exhaustion are included; dead-or-dying state disables movement input and jumping. Empty equipment/hands/effects, configurable difficulty and natural regeneration, damage gamerules enabled, loaded client and no spawn-extra fall particles define this scene domain. Ordered health/statistic/combat-record/broadcast/sound/criterion/death requests are compared; criterion argument payloads retain the separate combat gate. Actual health changes are applied, but audiovisual playback, persistent statistics, combat tracker internals, full death/drop/respawn services, block neighbor/drop/block-entity callbacks, movement emission, block-inside and networking remain controlled consumers. Actual FoodData.tick and ServerPlayer.tickRegeneration now share the same stored health, attributes, exhaustion and registered starvation damage. Snapshots compare food level, saturation, exhaustion, timer and tick count. Cases cover all four difficulties, regeneration rule changes, absorption during starvation, Peaceful recovery, timer overflow and nonfinite food values. Simulation operations compose clock setup, actual player movement and actual food ticking in their native order, including fall damage followed by regeneration in the same tick. Explicit clock operations establish cooldown/hurt-time/game-time/tick-count state; full enclosing native tick/doTick methods are not invoked by those setup operations. Input preparation has its own client comparison. ServerPlayer.checkMovementStatistics executes on accepted resident deltas after movement and before food ticking. Additional direct method fixtures cover all 512 overlapping passenger/swim/eye-water/water/climb/ground/sprint/crouch/glide flag combinations, invulnerable abilities, centimeter rounding, overflow, signed zero and nonfinite deltas. Those query contexts apply only to the statistics method; fluid/vehicle/crouch/glide physics remain unbound. ServerGamePacketListener packet acceptance/rejection and scheduling are not executed. No full Player.tick, consumable item-use lifecycle, local input lifecycle, nonempty inventory/equipment ticks, full freezing, complete death lifecycle or full gameplay parity claim.'})
|
||||
print(f'Scoped scene motion parity passed: {report}',flush=True)
|
||||
|
||||
if __name__=='__main__':main()
|
||||
Reference in new issue
Block a user