Use the existing unshared audio path for level event 3007 and cover actual event capture, local playback, and random continuation.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Record the actual block entity or its existing pure save projection in a local Pending, then attach existing component copies to the unchanged block drops. Keep source blocks and loot replacement policy unchanged.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Reuse the admitted modern SNBT decode contract for merge and literal modify.
Add actual Game storage and command-oracle regressions for typed values and
no-change copy callbacks.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Adopt the bounded String input before duplicate removal in the two Mob NBT load paths. Keep the canonical retained state visible to real tag commands and saves, and pin cap, duplicate, scalar and live rewrite behavior against Java.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Post the existing damage event for accepted health-changing mob command hits so a same-tick teleport cannot move its origin. Preserve the existing duplicate marker and reinforcement handling; pin the real command/listener route against Java.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Track MerchantResultSlot removal and quick-move counts, reset them at the achievement callback, and award through the actual trading player's stat API without a recipe ID.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Use the entity position for the special ambient caller and cover adult and baby natural events through the real Mob tick and recording route.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Load and save Evoker and Illusioner SpellTicks using the counter already consumed by casting goals and server AI. Cover the real codec and actual Game tick path.
Co-Authored-By: Codex <[email protected]>
Use the existing species maximum after shared Mob tick work, preserving the normal underwater countdown. Cover the real full-tick path and actual Game commands against fresh Java.
Co-Authored-By: Codex <[email protected]>
Adopt and project the existing fall counter, including Java's per-movement float narrowing before double accumulation. Preserve travel and landing-call order, and cover the real tick/save route plus decoded saves without raw data.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Write CanPickUpLoot on every save through the existing virtual getter, preserving the Allay and sulfur-cube overrides instead of retaining stale raw bytes. Cover decoded and mutated models plus frozen actual command reads.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Reuse the existing identity getter rather than generating a UUID per read. Cover repeated saved reads, absent raw input and stale raw UUIDs through the actual Game getter and command fixture.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Override only ArrowSound::HitGround through Audio::play_on. Add an actual Game/Java block-hit capture using the existing headless client, Studio recorder and official sound codec.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Keep the map-crafting, transmute, mob-effect and frame-map groups and their
isolation sets. The merged game passes the focused 62-record Java replay.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Apply the existing leash writer after the boat's base command tag so live
holders and pending links override stale input data. Keep holder policy
and boat behavior in their existing implementations.
Add an actual Game getter regression and a guarded Java/Game fixture
covering owner clicks, repeated reads, pending UUIDs and detached links.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Keep stale home memories while checking the current HOME POI before
counting a loaded bed claim as a village center. Preserve unavailable
claims and existing job/meeting paths.
Co-Authored-By: Codex <[email protected]>
Use the level's backed maps for crafting recipe matching and run map
post-processing on the actual stacks taken by swap, pickup and quick-move.
Keep the original-copy callback used by quick-move and preserve cartography.
Add a real Game/Menu regression and a guarded connected-owner Java/Game
fixture covering previews, consumed inputs, transferred maps and saved backing.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Run neighbor-shape updates on the authoritative level before the existing eligibility checks, and clear the verified carrier after the handled placement.
Co-Authored-By: Codex <[email protected]>
Project live effect IDs, amplifiers and durations into the existing view.
Cover named if/unless predicates and actual Game view construction.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Retain template patch presence so explicit removals and zero-valued
components override the input without losing inherited data. Preserve
transient map postprocessing through assembly and add powered-crafter
and resource-free regression coverage.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Preserve the existing frame type during id-free live NBT adoption. Compare
count, item and components and remove the old map association before
replacement. Cover the Game command route and immutable-type adoption.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Route the separately modeled stand through HoneyBlock movement after travel. Own current Game/fresh Java gate113/126->126/126, raw exact with unchanged scripts. Canonical travel regression old-fail/fixed-pass; honey suite11pass/1ignored. Broad readiness Rust/doc builds blocked by disk; formatting and Clippy pass.
Co-Authored-By: Codex <[email protected]>
Convert the saved absolute end at the current level clock when adopting live
wolf data. Keep Bee state and the retained runtime fields unchanged. Cover
actual Game adoption and command writes with a separate NoAI drift diagnostic.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Keep the reinforcement request collection and post-hit drain around the
verified-owner damage adapter, and preserve all upstream corpus groups.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Pass verified owner identity through the existing command and normal attack
adapters while preserving the legacy filter for unresolved damage callers.
Cover live command feedback/state and both adapter and compatibility APIs.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Keep H295 active world recipe selection with H298 saved-map matching and system post-process. Preserve all shared corpus groups, datapack fixtures, map copy controls and player observations. Formatting, all-target Clippy, Python and Java compile checks pass; original runtime qualifications remain unchanged.
Co-Authored-By: Codex <[email protected]>
Keep reinforcement and advancement-loot corpus groups, all diagnostic options, and light/player observations. The reinforcement fixture function is byte-identical. Formatting, all-target Clippy, Python compilation/options/registration and Java oracle compilation pass. Original runtime proof remains qualified to its captured base.
Co-Authored-By: Codex <[email protected]>
The final main checkpoint changes server API tests only; the checked pufferfish source and fixture are unchanged.
Co-Authored-By: Codex <[email protected]>
Upstream changes add frog travel, player equipment visibility and UI/server work; the NoAI pufferfish caller and sting handler are unchanged. Preserve all fixture options and qualify the captured runtime pairs to d158e4473.
Co-Authored-By: Codex <[email protected]>
Preserve the unchanged canonical 218 and strict 220 scripts. Add an independently validated same-position pig/cod control rather than infer contact from the original cod placement. Keep landed H311 player contact and all current fixture options.
Co-Authored-By: Codex <[email protected]>
Reuse the existing contact helper from the NoAI Mob.tick branch without changing ordinary-AI order or accepted-hit handling. Add actual Mob.tick and guarded Game/Java contact regressions; retain the independent poison-duration diagnostic.
Co-Authored-By: Codex <[email protected]>
Keep passive healing on the ten-tick entity cadence for NoAI Allays. Reuse the existing heal operation and preserve normal-AI ordering and the independent duplication countdown.
Add guarded command-oracle coverage for both AI modes and health-cap boundaries, plus a reachable Mob tick regression.
Co-Authored-By: Codex gpt-6.1-sol <[email protected]>
Preserve the focused, full inline, named admission and valid-empty diagnostics alongside current shared command fixtures.
Co-Authored-By: Codex <[email protected]>
Retain map metadata and max-scale controls alongside current fixture groups and explicit boat-use packet actions.
Co-Authored-By: Codex <[email protected]>
Keep current shared oracle and corpus fixtures alongside the unchanged H300 room, light observations and immediate/once diagnostics.
Co-Authored-By: Codex <[email protected]>
Preserve all landed fixture routes and one declaration of the shared scratch/reference options. Runtime pair remains qualified to 21c7f4597.
Co-Authored-By: Codex <[email protected]>
Keep accepted-hit gating and attach the actual fish to poison effect criteria, independently of fish AI and frozen world ticks.
Co-Authored-By: Codex <[email protected]>